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Module:DR文本/en/ch1

来自Deltarune Wiki

用于实现{{DR文本}}功能的模块。


return{
	
	['dr'] = {
  date = "1540902565549",
  DEVICE_CONTACT_slash_Step_0_gml_5_0 = "   %",
  DEVICE_CONTACT_slash_Step_0_gml_6_0 = " ARE YOU<br> THERE?  %",
  DEVICE_CONTACT_slash_Step_0_gml_7_0 = " ARE WE<br>CONNECTED?   %%",
  DEVICE_CONTACT_slash_Step_0_gml_8_0 = "...",
  DEVICE_CONTACT_slash_Step_0_gml_33_0 = "EXCELLENT.  %",
  DEVICE_CONTACT_slash_Step_0_gml_34_0 = "  TRULY<br>EXCELLENT.  %",
  DEVICE_CONTACT_slash_Step_0_gml_35_0 = "   NOW.  %",
  DEVICE_CONTACT_slash_Step_0_gml_36_0 = "  WE MAY<br>  BEGIN.  %%",
  DEVICE_CONTACT_slash_Step_0_gml_107_0 = "FIRST.  %",
  DEVICE_CONTACT_slash_Step_0_gml_111_0 = "YOU MUST CREATE<br>A VESSEL.  %%",
  DEVICE_CONTACT_slash_Step_0_gml_125_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_126_0 = "SELECT THE HEAD<br>THAT YOU PREFER.",
  DEVICE_CONTACT_slash_Step_0_gml_148_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_149_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_150_0 = "SELECT THE TORSO<br>THAT YOU PREFER.",
  DEVICE_CONTACT_slash_Step_0_gml_173_0 = "  %",
  DEVICE_CONTACT_slash_Step_0_gml_174_0 = "SELECT THE LEGS<br>THAT YOU PREFER.",
  DEVICE_CONTACT_slash_Step_0_gml_205_0 = "THIS IS YOUR BODY.  %",
  DEVICE_CONTACT_slash_Step_0_gml_206_0 = "  %",
  DEVICE_CONTACT_slash_Step_0_gml_207_0 = "DO YOU ACCEPT IT?",
  DEVICE_CONTACT_slash_Step_0_gml_240_0 = "   EXCELLENT.  %",
  DEVICE_CONTACT_slash_Step_0_gml_241_0 = "YOU HAVE CREATED<br>A WONDERFUL FORM.  %",
  DEVICE_CONTACT_slash_Step_0_gml_242_0 = "       NOW.  %",
  DEVICE_CONTACT_slash_Step_0_gml_243_0 = "LET US SHAPE ITS<br>MIND AS YOUR OWN.   %%",
  DEVICE_CONTACT_slash_Step_0_gml_258_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_259_0 = "WHAT IS ITS<br>FAVORITE FOOD?",
  DEVICE_CONTACT_slash_Step_0_gml_288_0 = "SWEET",
  DEVICE_CONTACT_slash_Step_0_gml_289_0 = "SOFT",
  DEVICE_CONTACT_slash_Step_0_gml_290_0 = "SOUR",
  DEVICE_CONTACT_slash_Step_0_gml_291_0 = "SALTY",
  DEVICE_CONTACT_slash_Step_0_gml_292_0 = "PAIN",
  DEVICE_CONTACT_slash_Step_0_gml_293_0 = "COLD",
  DEVICE_CONTACT_slash_Step_0_gml_323_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_324_0 = "YOUR FAVORITE<br>BLOOD TYPE?",
  DEVICE_CONTACT_slash_Step_0_gml_344_0 = "AB",
  DEVICE_CONTACT_slash_Step_0_gml_381_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_382_0 = "WHAT COLOR DOES<br>IT LIKE MOST?",
  DEVICE_CONTACT_slash_Step_0_gml_401_0 = "RED",
  DEVICE_CONTACT_slash_Step_0_gml_402_0 = "BLUE",
  DEVICE_CONTACT_slash_Step_0_gml_403_0 = "GREEN",
  DEVICE_CONTACT_slash_Step_0_gml_404_0 = "CYAN",
  DEVICE_CONTACT_slash_Create_0_gml_23_0 = "CONTACT",
  DEVICE_CONTACT_slash_Step_0_gml_438_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_439_0 = "PLEASE GIVE IT<br>A GIFT.",
  DEVICE_CONTACT_slash_Step_0_gml_459_0 = "KINDNESS",
  DEVICE_CONTACT_slash_Step_0_gml_460_0 = "MIND",
  DEVICE_CONTACT_slash_Step_0_gml_461_0 = "AMBITION",
  DEVICE_CONTACT_slash_Step_0_gml_462_0 = "BRAVERY",
  DEVICE_CONTACT_slash_Step_0_gml_463_0 = "VOICE",
  DEVICE_CONTACT_slash_Step_0_gml_497_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_498_0 = "HOW DO YOU FEEL<br>ABOUT YOUR CREATION?<br>(IT WILL NOT HEAR.)",
  DEVICE_CONTACT_slash_Step_0_gml_518_0 = "LOVE",
  DEVICE_CONTACT_slash_Step_0_gml_519_0 = "HOPE",
  DEVICE_CONTACT_slash_Step_0_gml_520_0 = "DISGUST",
  DEVICE_CONTACT_slash_Step_0_gml_521_0 = "FEAR",
  DEVICE_CONTACT_slash_Step_0_gml_555_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_556_0 = "HAVE YOU ANSWERED<br>HONESTLY?",
  DEVICE_CONTACT_slash_Step_0_gml_575_0 = "YES",
  DEVICE_CONTACT_slash_Step_0_gml_576_0 = "NO",
  DEVICE_CONTACT_slash_Step_0_gml_611_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_612_0 = "YOU ACKNOWLEDGE<br>THE POSSIBILITY OF<br>PAIN AND SEIZURE.",
  DEVICE_CONTACT_slash_Step_0_gml_631_0 = "YES",
  DEVICE_CONTACT_slash_Step_0_gml_632_0 = "NO",
  DEVICE_CONTACT_slash_Step_0_gml_664_0 = "UNDERSTOOD.  %%",
  DEVICE_CONTACT_slash_Step_0_gml_697_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_698_0 = "NAME YOUR VESSEL.",
  DEVICE_CONTACT_slash_Step_0_gml_714_0 = "GASTER",
  DEVICE_CONTACT_slash_Step_0_gml_729_0 = "WE CALLED IT<br>\"~1.\"   %",
  DEVICE_CONTACT_slash_Step_0_gml_735_0 = "AN INTERESTING<br>COINCIDENCE.  %",
  DEVICE_CONTACT_slash_Step_0_gml_730_0 = "AND WHAT ABOUT<br>THE CREATOR?  %%",
  DEVICE_CONTACT_slash_Step_0_gml_736_0 = "AND WHAT ABOUT<br>THE CREATOR?  %%",
  DEVICE_CONTACT_slash_Step_0_gml_756_0 = "YOUR OWN NAME.",
  DEVICE_CONTACT_slash_Step_0_gml_770_0 = "GASTER",
  DEVICE_FAILURE_slash_Create_0_gml_10_0 = "THE DEATH",
  DEVICE_FAILURE_slash_Step_0_gml_95_0 = "THE DARK",
  DEVICE_MENU_slash_Step_0_gml_35_0 = "THE DARK",
  DEVICE_CONTACT_slash_Other_10_gml_1_0 = "SUSIE",
  DEVICE_CONTACT_slash_Step_0_gml_734_0 = " \"~1.\"   %",
  DEVICE_CONTACT_slash_Step_0_gml_755_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_785_0 = " \"~1.\"   %",
  DEVICE_CONTACT_slash_Step_0_gml_786_0 = "EXCELLENT.  %",
  DEVICE_CONTACT_slash_Step_0_gml_787_0 = "TRULY <br>EXCELLENT.  %%",
  DEVICE_CONTACT_slash_Step_0_gml_790_0 = "HOW INTERESTING.  %%",
  DEVICE_CONTACT_slash_Step_0_gml_794_0 = "YOU ARE ABOUT TO<br>MEET SOMEONE   %",
  DEVICE_CONTACT_slash_Step_0_gml_795_0 = "VERY, VERY<br>WONDERFUL.   %%",
  DEVICE_CONTACT_slash_Step_0_gml_800_0 = "OF COURSE<br>OF COURSE.  %",
  DEVICE_CONTACT_slash_Step_0_gml_801_0 = "OF COURSE THEY<br>ARE THE SAME.  %%",
  DEVICE_CONTACT_slash_Step_0_gml_816_0 = " \"~1.\"   %",
  DEVICE_CONTACT_slash_Step_0_gml_817_0 = "THANK YOU<br>FOR YOUR TIME.   %",
  DEVICE_CONTACT_slash_Step_0_gml_818_0 = "YOUR ANSWERS   %",
  DEVICE_CONTACT_slash_Step_0_gml_819_0 = "YOUR WONDERFUL<br>CREATION %%",
  DEVICE_CONTACT_slash_Step_0_gml_839_0 = "  Will now be<br>  discarded.%",
  DEVICE_CONTACT_slash_Step_0_gml_840_0 = "No one can choose<br>who they are<br>in this world.%%",
  DEVICE_CONTACT_slash_Step_0_gml_854_0 = "Your<br> <br>name<br> <br> is ",
  obj_krisroom_slash_Create_0_gml_21_0 = " KRIS!/",
  obj_krisroom_slash_Create_0_gml_22_0 = " Kris, if you do not wake up, we will be late for school!/%",
  obj_krisroom_slash_Step_0_gml_92_0 = " I will wait outside for you, alright?/%",
  obj_npc_room_slash_Other_10_gml_15_0 = " It's a red wagon with a rusty birdcage in it./",
  obj_npc_room_slash_Other_10_gml_16_0 = " Looks like it's seen quite a few crashes./%",
  obj_readable_room1_slash_Other_10_gml_11_0 = " Suddenly, your body seizes up.<br> What are you looking at?/%",
  obj_readable_room1_slash_Other_10_gml_17_0 = " There are CDs under the bed.<br> Classical, jazz, religious ska.../",
  obj_readable_room1_slash_Other_10_gml_18_0 = " There's also a game console.<br> It has one normal controller, and one knock-off one./%",
  obj_readable_room1_slash_Other_10_gml_22_0 = " It's a computer desk.<br> There are many boxes under it filled with old books./%",
  obj_readable_room1_slash_Other_10_gml_28_0 = " The drawer is mostly empty, except for.../",
  obj_readable_room1_slash_Other_10_gml_29_0 = " A school cross country shirt with a tear in it./%",
  obj_readable_room1_slash_Other_10_gml_30_0 = " A very old school ID with an embarrassing haircut./%",
  obj_readable_room1_slash_Other_10_gml_33_0 = " A coupon book.<br> Every coupon is for half-off a large pizza./",
  obj_readable_room1_slash_Other_10_gml_34_0 = " All the coupons expired before the book's print date./%",
  obj_readable_room1_slash_Other_10_gml_38_0 = " There's nothing useful in the drawer./%",
  obj_readable_room1_slash_Other_10_gml_45_0 = " It's a beautiful day outside./%",
  obj_readable_room1_slash_Other_10_gml_50_0 = " Clothes drawer./%",
  obj_readable_room1_slash_Other_10_gml_55_0 = " Your bed./%",
  obj_readable_room1_slash_Other_10_gml_71_0 = " It's stained./%",
  obj_readable_room1_slash_Other_10_gml_96_0 = " There are many books./",
  obj_readable_room1_slash_Other_10_gml_97_0 = " Tales of Snails - A Story Book./",
  obj_readable_room1_slash_Other_10_gml_98_0 = " Snails Do Not Have Tails -<br>A Scientific Refutation./",
  obj_readable_room1_slash_Other_10_gml_99_0 = " Can Snails Help Your Garden? Um, Not Really./",
  obj_readable_room1_slash_Other_10_gml_100_0 = " And a signed copy of The History of Humans and Monsters, by Gerson Boom./%",
  obj_readable_room1_slash_Other_10_gml_103_0 = " There's no time to read anything right now./%",
  obj_readable_room1_slash_Other_10_gml_91_0 = " A cactus.<br> There's not much to say about it./%",
  obj_readable_room1_slash_Other_10_gml_87_0 = " There are crayons in the drawer. Their labels have long faded, and there's no green./%",
  obj_readable_room1_slash_Other_10_gml_83_0 = " It's only you./%",
  obj_readable_room1_slash_Other_10_gml_79_0 = " The door is locked./%",
  obj_readable_room1_slash_Other_10_gml_177_0 = " You looked inside the sink cupboard.<br> There's.../",
  obj_readable_room1_slash_Other_10_gml_178_0 = " A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor./",
  obj_readable_room1_slash_Other_10_gml_179_0 = " It seems to be almost entirely full./%",
  obj_readable_room1_slash_Other_10_gml_167_0 = " On the shower ledge, there's a small container of apple-scented shampoo./",
  obj_readable_room1_slash_Other_10_gml_168_0 = " ... and a gallon-sized container of pet shampoo./%",
  scr_text_slash_scr_text_gml_2197_0 = " (It's a toilet.)<br> (Flush it?)/",
  scr_text_slash_scr_text_gml_2198_0 = "<br> <br>         Yes         No",
  scr_text_slash_scr_text_gml_7_0 = "#Yes",
  scr_text_slash_scr_text_gml_8_0 = "#No",
  scr_text_slash_scr_text_gml_99_0 = " ",
  scr_text_slash_scr_text_gml_2218_0 = " (It's good to conserve water.)/%",
  obj_town_event_slash_Step_0_gml_157_0 = " (You flushed the toilet!)/%",
  obj_town_event_slash_Step_0_gml_186_0 = " Kris...?<br> Is everything... alright in there?/%",
  obj_town_event_slash_Step_0_gml_191_0 = " Kris, WHAT are you doing?/",
  obj_town_event_slash_Step_0_gml_192_0 = " You did not put a bath bomb in the toilet again, did you?/%",
  obj_town_event_slash_Step_0_gml_197_0 = " Kris, if anything bad happens, you are paying for the plumbing bill./%",
  obj_readable_room1_slash_Other_10_gml_118_0 = " There is some white fur stuck in the drain./%",
  obj_readable_room1_slash_Other_10_gml_123_0 = " There's some cinnamony batter caked on the stovetop./%",
  obj_readable_room1_slash_Other_10_gml_132_0 = " (Cookie cutters for gingerbread monsters and gingerbread humans.)/%",
  obj_readable_room1_slash_Other_10_gml_137_0 = " It's a trashcan.<br> Somehow, it's emitting a pleasant floral scent./%",
  obj_readable_room1_slash_Other_10_gml_146_0 = " It's a landline phone.<br> But you already have a cell phone./%",
  obj_readable_room1_slash_Other_10_gml_151_0 = " It's the TV.<br> Doesn't seem to even be plugged in anymore./%",
  obj_readable_room1_slash_Other_10_gml_157_0 = " It's a book of hymns./%",
  obj_npc_room_slash_Other_10_gml_21_0 = " (It's Chairiel, the beloved living room chair.)/%",
  obj_carcutscene_slash_Step_0_gml_17_0 = " Kris! There you are! We might still be able to make it!/%",
  obj_carcutscene_slash_Alarm_5_gml_2_0 = " Kris... It is a beautiful day today, is it not?%",
  obj_carcutscene_slash_Alarm_5_gml_3_0 = " I hope it stays this way when ASRIEL visits next week.%",
  obj_carcutscene_slash_Alarm_5_gml_4_0 = " But I wonder...<br> After the excitement of university...%",
  obj_carcutscene_slash_Alarm_5_gml_5_0 = " Will he still enjoy coming home to this little town...?  %%",
  obj_classscene_slash_Step_0_gml_14_0 = " So, does everyone have a.../%",
  obj_classscene_slash_Step_0_gml_60_0 = " Oh... K-Kris...!<br> We thought you weren't coming today!/",
  obj_classscene_slash_Step_0_gml_61_0 = " We're doing group projects this month.../",
  obj_classscene_slash_Step_0_gml_62_0 = " Uhhhh... so, walk around and find a partner, ok?/%",
  obj_readable_room1_slash_Other_10_gml_264_0 = " (You checked the time.)/",
  obj_readable_room1_slash_Other_10_gml_265_0 = " (... It seems to be time for class.)/%",
  obj_readable_room1_slash_Other_10_gml_284_0 = " (The computer's wallpaper is a rotating slideshow of nature images.)/",
  obj_readable_room1_slash_Other_10_gml_285_0 = " (... and, rarely, an image of two buff superheroes embracing, blushing.)/%",
  obj_readable_room1_slash_Other_10_gml_298_0 = " (It's a bunch of roses.)/%",
  obj_npc_facing_slash_Other_10_gml_185_0 = " What?<br> Wh-what am I watching on my phone?/",
  obj_npc_facing_slash_Other_10_gml_186_0 = " It's schoolwork, of course./",
  obj_npc_facing_slash_Other_10_gml_187_0 = " A... animated schoolwork... and.../",
  obj_npc_facing_slash_Other_10_gml_188_0 = " H-hey, Kris, have you chosen a partner yet?/%",
  obj_npc_facing_slash_Other_10_gml_192_0 = " (Don't worry, Mew Mew.)<br> (You'll ALWAYS be MY partner.)/%",
  obj_tem_school_slash_Other_10_gml_8_0 = " KRISP!!<br> awa... ver sorz...<br> tem already have partner.../%",
  obj_tem_school_slash_Other_10_gml_13_0 = " tem partner with...<br> EG!!!/%",
  obj_tem_school_slash_Other_10_gml_20_0 = " (It's a black-and-white hardboiled egg.)/",
  obj_tem_school_slash_Other_10_gml_21_0 = " (Sadly, seems like it already has a partner.)/%",
  obj_npc_facing_slash_Other_10_gml_48_0 = " Ah, Kris.<br> Late again, I see./",
  obj_npc_facing_slash_Other_10_gml_49_0 = " Hmm? You need a partner?/",
  obj_npc_facing_slash_Other_10_gml_50_0 = " Sorry, I'm already partners with the 2nd smartest student./",
  obj_npc_facing_slash_Other_10_gml_51_0 = " Though... wait!<br> Kris, now that I think about it.../",
  obj_npc_facing_slash_Other_10_gml_52_0 = " Your unique skillset might help a LOT on this assignment!/",
  obj_npc_facing_slash_Other_10_gml_53_0 = " Pfft, NOT!<br> I actually want to get an \"A!\"/%",
  obj_npc_facing_slash_Other_10_gml_57_0 = " Ask elsewhere, Kris! I actually want to get an \"A!\"/",
  obj_npc_facing_slash_Other_10_gml_58_0 = " If you can't get anyone, maybe your mom will be your partner again!/%",
  obj_npc_facing_slash_Other_10_gml_81_0 = " Partn'er?<br> I hardly know 'er!!/",
  obj_npc_facing_slash_Other_10_gml_82_0 = " Ha ha ha!!<br> Whaddya think of that one!?<br> Funny, right???/",
  obj_npc_facing_slash_Other_10_gml_83_0 = " ... No?/",
  obj_npc_facing_slash_Other_10_gml_84_0 = " Well, I got NEWS for you, PAL!<br> I already GOT a partner!!<br> SCRAM!/%",
  obj_npc_facing_slash_Other_10_gml_88_0 = " That's right, KRIS!<br> I got the GOOD partner!/",
  obj_npc_facing_slash_Other_10_gml_89_0 = " And WE'RE going to be laughing all the way to the BANK!/",
  obj_npc_facing_slash_Other_10_gml_90_0 = " Because I need money, and I'm also VERY funny./%",
  obj_npc_facing_slash_Other_10_gml_114_0 = " Yo, Kris!<br> Show up earlier next time!/",
  obj_npc_facing_slash_Other_10_gml_115_0 = " I ended up having to partner with Snowy, haha.../",
  obj_npc_facing_slash_Other_10_gml_116_0 = " Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy.../%",
  obj_npc_facing_slash_Other_10_gml_120_0 = " Yo, Kris, you're lucky.<br> I'd rather be partnerless than this, haha.../%",
  obj_npc_facing_slash_Other_10_gml_145_0 = " (Click, click, tap, tap...)/",
  obj_npc_facing_slash_Other_10_gml_146_0 = " ... taken./%",
  obj_npc_facing_slash_Other_10_gml_159_0 = " Kris! You KNOW Jockington and Catti, Are ALWAYS partners!/",
  obj_npc_facing_slash_Other_10_gml_160_0 = " We're the ultimate academic duo, Ever since our first gym class!/",
  obj_npc_facing_slash_Other_10_gml_161_0 = " It was hula hoop day, and they ran out of hoops, for us.../",
  obj_npc_facing_slash_Other_10_gml_162_0 = " So she used me instead!<br> That's our origin story!/%",
  obj_npc_facing_slash_Other_10_gml_166_0 = " We SEEM different, but me and Catti have a TON, In common!/",
  obj_npc_facing_slash_Other_10_gml_167_0 = " We both like breathing, and unhinging our jaws!/%",
  scr_text_slash_scr_text_gml_38_0 = " Hey, Kris! What's up?<br> Didja lose your pencil again?/",
  scr_text_slash_scr_text_gml_39_0 = " Here, you want the candy-cane one or the one with lights on it?/",
  scr_text_slash_scr_text_gml_40_0 = " Huh?<br> You want to be partners?/",
  scr_text_slash_scr_text_gml_41_0 = " Ummm... Sorry...<br> Berdly already asked me.../",
  scr_text_slash_scr_text_gml_42_0 = " But I could ask Ms. Alphys if we could make a group of 3!/",
  scr_text_slash_scr_text_gml_43_0 = " I'll ask if you're sure!<br> <br>Not yet     Yes. Ask. ",
  scr_text_slash_scr_text_gml_50_0 = " OK, I'll ask!/",
  scr_text_slash_scr_text_gml_56_0 = " Yeah, I'm sure there's someone else you can ask!/%",
  scr_text_slash_scr_text_gml_61_0 = " Do you wanna be partners?<br>Not yet     Yes ",
  scr_text_slash_scr_text_gml_74_0 = " Umm, OK.<br> You just keep doing your thing, Kris./%",
  obj_readable_room1_slash_Other_10_gml_278_0 = " Um, Kris, the hope is that you.../",
  obj_readable_room1_slash_Other_10_gml_279_0 = " ... choose someone in the class?/%",
  scr_text_slash_scr_text_gml_51_0 = " Miss Alphys!<br> Umm, is it OK if we have a group of 3?/%",
  scr_text_slash_scr_text_gml_68_0 = " OK, I'll ask!/",
  scr_text_slash_scr_text_gml_69_0 = " Miss Alphys!<br> Umm, is it OK if we have a group of 3?/%",
  obj_classscene_slash_Step_0_gml_107_0 = " Hey! What? No!<br> I do NOT approve this!<br> ABORT!!/",
  obj_classscene_slash_Step_0_gml_108_0 = " What? B-but Kris doesn't have a.../",
  obj_classscene_slash_Step_0_gml_109_0 = " Noelle, what were you saying?/",
  obj_classscene_slash_Step_0_gml_110_0 = " She was just saying we're FINE being alone!/",
  obj_classscene_slash_Step_0_gml_111_0 = " A-actually, I just wanted to know if.../",
  obj_classscene_slash_Step_0_gml_112_0 = " Noelle, can you PLEASE SPEAK UP?/%",
  obj_classscene_slash_Step_0_gml_190_0 = " H...<br> Hi, SUSIE./%",
  obj_classscene_slash_Step_0_gml_203_0 = " .../",
  obj_classscene_slash_Step_0_gml_204_0 = " ... am I late?/",
  obj_classscene_slash_Step_0_gml_205_0 = "Ohh, n-no!<br> You're fine!<br> W-we were just, uh.../",
  obj_classscene_slash_Step_0_gml_206_0 = " Ch-choosing partners for the next group project, and.../",
  obj_classscene_slash_Step_0_gml_207_0 = " Ummm, Susie, you're with Kris!/",
  obj_classscene_slash_Step_0_gml_209_0 = " .../",
  obj_classscene_slash_Step_0_gml_210_0 = " ... great./%",
  obj_classscene_slash_Step_0_gml_230_0 = " .../",
  obj_classscene_slash_Step_0_gml_231_0 = " N-now that everyone's here, I'll write the assignment!/%",
  obj_classscene_slash_Step_0_gml_263_0 = " .../%",
  obj_classscene_slash_Step_0_gml_294_0 = " Uh...<br> H-has anyone seen the chalk?/",
  obj_classscene_slash_Step_0_gml_295_0 = " This is the third time it's gone missing, and.../",
  obj_classscene_slash_Step_0_gml_296_0 = " Y-you all know I can't start class without some!/%",
  obj_classscene_slash_Step_0_gml_319_0 = " H-how about this?<br> If no one speaks up.../",
  obj_classscene_slash_Step_0_gml_320_0 = " E-everyone gets in trouble!/%",
  obj_classscene_slash_Step_0_gml_336_0 = " A... Anyone?<br> P... please?/",
  obj_classscene_slash_Step_0_gml_337_0 = " Hey, there might be a box in the supply closet.../",
  obj_classscene_slash_Step_0_gml_338_0 = " Miss Alphys, why don't Susie and I.../",
  obj_classscene_slash_Step_0_gml_300_0 = "G-good idea, Noelle!<br> Susie, s-since you came in last.../",
  obj_classscene_slash_Step_0_gml_340_0 = " Why don't you go get it for me...?/",
  obj_classscene_slash_Step_0_gml_302_0 = "FSTS .../",
  obj_classscene_slash_Step_0_gml_303_0 = " ... whatever./%%",
  obj_classscene_slash_Step_0_gml_394_0 = " And K... Kris...<br> Can you go with her and make sure she.../",
  obj_classscene_slash_Step_0_gml_395_0 = " Um, actually gets it?<br> And, um, stays out of trouble...?/",
  obj_classscene_slash_Step_0_gml_396_0 = " Thanks Kris!<br> See you later!/%",
  obj_npc_facing_slash_Other_10_gml_198_0 = " Kris? What's the hold-up?<br> Go out there!/%",
  obj_npc_facing_slash_Other_10_gml_29_0 = " Don't worry, Kris!/",
  obj_npc_facing_slash_Other_10_gml_30_0 = " I've always thought Susie can't be so bad, you know?/",
  obj_npc_facing_slash_Other_10_gml_31_0 = " I'm sure everything will turn out fine!/%",
  obj_npc_facing_slash_Other_10_gml_37_0 = " And, if you have time, could you say hi to her for me...?/%",
  obj_npc_facing_slash_Other_10_gml_65_0 = " Kris, didn't I SAY being late was a bad idea?/",
  obj_npc_facing_slash_Other_10_gml_66_0 = " Hmm, it's almost as if you should have, as they say.../",
  obj_npc_facing_slash_Other_10_gml_67_0 = " Listened?/%",
  obj_npc_facing_slash_Other_10_gml_71_0 = " Alas, Kris.<br> I already tried to help you.../%",
  obj_readable_room1_slash_Other_10_gml_304_0 = " (Looks like motivational quotes from various literature.)/",
  obj_readable_room1_slash_Other_10_gml_305_0 = " \"Try your best, Astral Wolf!\"<br> \"Even in your darkest hour...!\"/",
  obj_readable_room1_slash_Other_10_gml_306_0 = " (... that one seems to be from a video game.)/%",
  obj_tem_school_slash_Other_10_gml_29_0 = " suz... VER MEAN!!!<br> said tem talk stupid.../",
  obj_tem_school_slash_Other_10_gml_30_0 = " WRON! tem a SMART!!!<br> tem study hard and go to COLLEGE!!!/%",
  obj_tem_school_slash_Other_10_gml_34_0 = " suz... VER MEAN!!!<br> said eg...<br> NEVER HATCH!!!/%",
  obj_tem_school_slash_Other_10_gml_41_0 = " (The hardboiled egg emanates a feeling of pity towards you.)/%",
  obj_npc_facing_slash_Other_10_gml_126_0 = " Yo! Kris! I'm sorry!<br> If I had just waited to be your partner.../",
  obj_npc_facing_slash_Other_10_gml_127_0 = " You wouldn't have to be HERS!<br> She's gonna pound you to pieces, Kris!/",
  obj_npc_facing_slash_Other_10_gml_128_0 = " And then kick the butts of all those little pieces!/%",
  obj_npc_facing_slash_Other_10_gml_132_0 = " Kris, just keep running and don't look back!/%",
  obj_npc_facing_slash_Other_10_gml_96_0 = " Kris, don't listen to 'em.<br> It's not that bad./",
  obj_npc_facing_slash_Other_10_gml_97_0 = " You'll PROBABLY survive Susie beating you up./",
  obj_npc_facing_slash_Other_10_gml_98_0 = " You're just gonna fail when she doesn't do ANY of your project!!/",
  obj_npc_facing_slash_Other_10_gml_99_0 = " It's like we always say, Kris...<br> You SUZ, you LOSE!!!/",
  obj_npc_facing_slash_Other_10_gml_100_0 = " ... uhhh, that's not very reassuring, huh./%",
  obj_npc_facing_slash_Other_10_gml_104_0 = " Hey Kris, if you die, can I have your brother's CDs?/%",
  obj_npc_facing_slash_Other_10_gml_150_0 = " (Click, click, tap, tap...)/",
  obj_npc_facing_slash_Other_10_gml_151_0 = " ... don't die./%",
  obj_npc_facing_slash_Other_10_gml_174_0 = " Kris, if I had arms.../",
  obj_npc_facing_slash_Other_10_gml_175_0 = " I would take off this cool hat in rememberance of you./%",
  obj_schoollobbycutscene_slash_Step_0_gml_193_0 = " ... Kris./",
  obj_schoollobbycutscene_slash_Step_0_gml_194_0 = " ... Didn't see you there./%",
  obj_schoollobbycutscene_slash_Step_0_gml_209_0 = " ... hey./",
  obj_schoollobbycutscene_slash_Step_0_gml_210_0 = " You didn't see anything just now, did you?/%",
  obj_schoollobbycutscene_slash_Step_0_gml_225_0 = " Hmmm.../",
  obj_schoollobbycutscene_slash_Step_0_gml_226_0 = " ... you can't even say?/%",
  obj_schoollobbycutscene_slash_Step_0_gml_254_0 = " Kris.../%",
  obj_schoollobbycutscene_slash_Step_0_gml_303_0 = " Hey./%",
  obj_schoollobbycutscene_slash_Step_0_gml_330_0 = " Let me tell you a secret./%",
  obj_schoollobbycutscene_slash_Step_0_gml_374_0 = " Quiet people piss me off./%",
  obj_schoollobbycutscene_slash_Step_0_gml_389_0 = " You think just 'cause you don't say anything.../",
  obj_schoollobbycutscene_slash_Step_0_gml_390_0 = " I can't tell EXACTLY what you're thinking?/",
  obj_schoollobbycutscene_slash_Step_0_gml_391_0 = " \"It's OVER! I caught Susie eating ALL the chalk!\"/",
  obj_schoollobbycutscene_slash_Step_0_gml_392_0 = " \"This was her LAST chance! Now she'll FINALLY be expelled!\"/",
  obj_schoollobbycutscene_slash_Step_0_gml_393_0 = " Haha... Come on, Kris.<br> Don't act shocked.<br> You know it's true./",
  obj_schoollobbycutscene_slash_Step_0_gml_394_0 = " Everyone's waiting for it.<br> Everyone wants it./",
  obj_schoollobbycutscene_slash_Step_0_gml_395_0 = " So, congrats, Kris.<br> You got me.<br> I'm done for./",
  obj_schoollobbycutscene_slash_Step_0_gml_396_0 = " .../",
  obj_schoollobbycutscene_slash_Step_0_gml_397_0 = " Just, lemme say one little thing./",
  obj_schoollobbycutscene_slash_Step_0_gml_398_0 = " Seems like a waste to get expelled just for having a snack./",
  obj_schoollobbycutscene_slash_Step_0_gml_399_0 = " So, Kris, if I KNOW you're gonna pull the trigger.../",
  obj_schoollobbycutscene_slash_Step_0_gml_400_0 = " Heh heh heh.../",
  obj_schoollobbycutscene_slash_Step_0_gml_401_0 = " Why don't I just get expelled for some REAL carnage?/",
  obj_schoollobbycutscene_slash_Step_0_gml_402_0 = " Kris...<br> How do you feel.../%",
  obj_schoollobbycutscene_slash_Step_0_gml_432_0 = " ... about losing your face?/%",
  obj_schoollobbycutscene_slash_Step_0_gml_499_0 = " Nah./%",
  obj_schoollobbycutscene_slash_Step_0_gml_532_0 = " Kris.<br> You've got a good mother./",
  obj_schoollobbycutscene_slash_Step_0_gml_533_0 = " ... it'd be a shame to make her bury her child./%",
  scr_text_slash_scr_text_gml_79_0 = " Alright.<br> Let's get this over with./",
  scr_text_slash_scr_text_gml_80_0 = " We'll get more chalk.<br> Mosey back to class.<br> And then, Kris.../",
  scr_text_slash_scr_text_gml_81_0 = " YOU'LL do our project./",
  scr_text_slash_scr_text_gml_82_0 = " How's that sound?<br> <br>Good        Bad ",
  obj_schoollobbycutscene_slash_Step_0_gml_582_0 = " Don't bother answering./",
  obj_schoollobbycutscene_slash_Step_0_gml_583_0 = " If you haven't gotten it by now.../",
  obj_schoollobbycutscene_slash_Step_0_gml_584_0 = " Your choices don't matter./%",
  obj_schoollobbycutscene_slash_Step_0_gml_616_0 = " Let's go, freak./%",
  obj_readable_room1_slash_Other_10_gml_211_0 = " (You look through the frosted window.)/",
  obj_readable_room1_slash_Other_10_gml_212_0 = " (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)/%",
  obj_readable_room1_slash_Other_10_gml_190_0 = " The locker is locked./%",
  obj_readable_room1_slash_Other_10_gml_191_0 = " The locker's lock is locked./%",
  obj_readable_room1_slash_Other_10_gml_192_0 = " The lock's locker is locked./%",
  obj_readable_room1_slash_Other_10_gml_193_0 = " The locker's lock's locker is locked./%",
  obj_readable_room1_slash_Other_10_gml_194_0 = " The locker is locked./%",
  obj_readable_room1_slash_Other_10_gml_199_0 = " (The locker is covered in Jockington memorabilia.)/%",
  obj_readable_room1_slash_Other_10_gml_204_0 = " (Are you ready for the Sadie Hawkman's dance?)/",
  obj_readable_room1_slash_Other_10_gml_205_0 = " (At this dance, all the chaperones wear giant hawk heads...)/",
  obj_readable_room1_slash_Other_10_gml_206_0 = " (... and screech at any students that make contact while dancing.)/%",
  obj_schoollobbycutscene_slash_Step_0_gml_776_0 = " Kris...?/",
  obj_schoollobbycutscene_slash_Step_0_gml_777_0 = " What, realized the baby classroom was a better fit for you?/",
  obj_schoollobbycutscene_slash_Step_0_gml_778_0 = " Hey, actually, I should come with you./",
  obj_schoollobbycutscene_slash_Step_0_gml_779_0 = " Maybe I'll find a better partner in there./",
  obj_schoollobbycutscene_slash_Step_0_gml_780_0 = " ... nah, actually, let's not./%",
  obj_schoollobbycutscene_slash_Step_0_gml_784_0 = " Wrong way, Kris./%",
  obj_schoollobbycutscene_slash_Step_0_gml_799_0 = " Kris...? You just gonna skip school...?/",
  obj_schoollobbycutscene_slash_Step_0_gml_800_0 = " What, am I supposed to snitch on YOU?<br> That'd be rich, huh?/",
  obj_schoollobbycutscene_slash_Step_0_gml_801_0 = " ... nah, I wouldn't.<br> Get back here./%",
  obj_schoollobbycutscene_slash_Step_0_gml_805_0 = " Kris, if you skip school, your mom'll have a heart attack./%",
  obj_readable_room1_slash_Other_10_gml_223_0 = " (You drank from the water fountain.)/",
  obj_readable_room1_slash_Other_10_gml_225_0 = " Heheh, people put their mouth on that, ya know./%",
  obj_readable_room1_slash_Other_10_gml_230_0 = " That wasn't ENCOURAGEMENT, dumbass!/%",
  obj_schoollobbycutscene_slash_Step_0_gml_719_0 = " God, can you walk any slower, or what?/",
  obj_schoollobbycutscene_slash_Step_0_gml_720_0 = " Nah, I get it./",
  obj_schoollobbycutscene_slash_Step_0_gml_721_0 = " Not used to walking around without someone holding your hand?/",
  obj_schoollobbycutscene_slash_Step_0_gml_722_0 = " C'mon, freak./%",
  obj_schoollobbycutscene_slash_Step_0_gml_727_0 = " Hey, you walk pretty fast./",
  obj_schoollobbycutscene_slash_Step_0_gml_728_0 = " Then again.../",
  obj_schoollobbycutscene_slash_Step_0_gml_729_0 = " Guess you've got a lot of experience running away, huh?/",
  obj_schoollobbycutscene_slash_Step_0_gml_730_0 = " C'mon, freak./%",
  obj_darkdoor_slash_Step_0_gml_21_0 = " Well, here's the closet.<br> Too bad.../",
  obj_darkdoor_slash_Step_0_gml_22_0 = " We were just starting to have fun./%",
  obj_darkdoor_slash_Step_0_gml_72_0 = " .../",
  obj_darkdoor_slash_Step_0_gml_73_0 = " Hey, Kris, is it me, or.../",
  obj_darkdoor_slash_Step_0_gml_74_0 = " Is it REALLY dark in there?/%",
  obj_darkdoor_slash_Step_0_gml_90_0 = " What's the holdup, Kris?<br> Are you gonna go in or what?/%",
  obj_darkdoor_slash_Step_0_gml_117_0 = " Fine!<br> If you're gonna be a WIMP, then I'll.../%",
  obj_darkdoor_slash_Step_0_gml_132_0 = " We'll both go in at the same time!!/%",
  obj_insideclosetcutscene_slash_Step_0_gml_62_0 = " See?<br> Why are you so scared?/",
  obj_insideclosetcutscene_slash_Step_0_gml_63_0 = " There's nothing in here but old papers./",
  obj_insideclosetcutscene_slash_Step_0_gml_64_0 = " Let's try to find a lightswitch./%",
  obj_insideclosetcutscene_slash_Step_0_gml_97_0 = " That's weird...<br> I can't find a switch./",
  obj_insideclosetcutscene_slash_Step_0_gml_98_0 = " Guess it's further in.../%",
  obj_insideclosetcutscene_slash_Step_0_gml_45_0 = " Kris, if you leave me here, I'll../%",
  obj_insideclosetcutscene_slash_Step_0_gml_134_0 = " .../",
  obj_insideclosetcutscene_slash_Step_0_gml_135_0 = " Uhhh... kind of big for a closet, huh...?/",
  obj_insideclosetcutscene_slash_Step_0_gml_136_0 = " You'd think we'd have reached the end by now.../%",
  obj_insideclosetcutscene_slash_Step_0_gml_180_0 = " .../",
  obj_insideclosetcutscene_slash_Step_0_gml_181_0 = " Hey, Kris./",
  obj_insideclosetcutscene_slash_Step_0_gml_182_0 = " I think this closet's, uh...<br> Broken./",
  obj_insideclosetcutscene_slash_Step_0_gml_183_0 = " There aren't any walls./",
  obj_insideclosetcutscene_slash_Step_0_gml_184_0 = " .../",
  obj_insideclosetcutscene_slash_Step_0_gml_185_0 = " Well, we've worked hard enough./",
  obj_insideclosetcutscene_slash_Step_0_gml_186_0 = " If Alphys wants chalk so bad, she can get it herself./",
  obj_insideclosetcutscene_slash_Step_0_gml_187_0 = " Let's split./%",
  obj_insideclosetcutscene_slash_Step_0_gml_237_0 = " Wh-what the...!?/%",
  obj_insideclosetcutscene_slash_Step_0_gml_266_0 = " Hey, this isn't funny!<br> LET US OUT!/",
  obj_insideclosetcutscene_slash_Step_0_gml_267_0 = " LET US.../%",
  obj_insideclosetcutscene_slash_Step_0_gml_284_0 = " ...?/%",
  obj_insideclosetcutscene_slash_Step_0_gml_312_0 = " ...?/",
  obj_insideclosetcutscene_slash_Step_0_gml_313_0 = " The floor, it's...!/%",
  obj_darkcontroller_slash_Draw_0_gml_47_0 = "D$ ",
  obj_darkcontroller_slash_Draw_0_gml_74_0 = "CONFIG",
  obj_darkcontroller_slash_Draw_0_gml_79_0 = "OFF",
  obj_darkcontroller_slash_Draw_0_gml_79_1 = "ON",
  obj_darkcontroller_slash_Draw_0_gml_80_0 = "OFF",
  obj_darkcontroller_slash_Draw_0_gml_80_1 = "ON",
  obj_darkcontroller_slash_Draw_0_gml_81_0 = "OFF",
  obj_darkcontroller_slash_Draw_0_gml_81_1 = "ON",
  obj_savepoint_slash_Other_10_gml_17_0 = " At times, you see it flickering.<br> The light only you can see./",
  obj_savepoint_slash_Other_10_gml_18_0 = " By second nature, you reach out, and.../%",
  scr_text_slash_scr_text_gml_97_0 = " (There's something glowing inside.)/",
  scr_text_slash_scr_text_gml_98_0 = " (Take it?)/ ",
  scr_text_slash_scr_text_gml_91_0 = "#Yes",
  scr_text_slash_scr_text_gml_92_0 = "#No",
  scr_text_slash_scr_text_gml_111_0 = " (You got the Glowshard.)/%",
  scr_text_slash_scr_text_gml_118_0 = " (It stayed.)/%",
  scr_text_slash_scr_text_gml_103_0 = " (It's dark inside.)/%",
  obj_savepoint_slash_Other_10_gml_26_0 = " You bathed your body in the light./",
  obj_savepoint_slash_Other_10_gml_27_0 = " A power shines within you, breaking through the darkness./",
  obj_savepoint_slash_Other_10_gml_28_0 = " The pain you had melted away...<br> (HP fully restored.)/%",
  obj_savepoint_slash_Other_10_gml_33_0 = " For some reason, you punished yourself with the spores./",
  obj_savepoint_slash_Other_10_gml_34_0 = " The light relieves you...<br> (HP fully restored.)/%",
  obj_savepoint_slash_Other_10_gml_39_0 = " You bathed your body in the light./",
  obj_savepoint_slash_Other_10_gml_40_0 = " A power shines within you, breaking through the darkness./",
  obj_savepoint_slash_Other_10_gml_41_0 = " Any pain you may have had melted away...<br> (HP fully restored.)/%",
  obj_readable_room1_slash_Other_10_gml_400_0 = " (It's too dark to see anything.)/%",
  obj_readable_room1_slash_Other_10_gml_411_0 = " In this land, only eyes blinded by darkness can see the way.../%",
  obj_dustpile_susie_slash_Step_0_gml_57_0 = " H-hey! B... back off!<br> Come any closer and I'll...!!/%",
  obj_dustpile_susie_slash_Step_0_gml_78_0 = " ... K...<br> Kris!?<br> Phew.../",
  obj_dustpile_susie_slash_Step_0_gml_79_0 = " ... Hey, don't scare me like that, dumbass!/",
  obj_dustpile_susie_slash_Step_0_gml_80_0 = " Unless you WANT to get clocked in the face, heh./",
  obj_dustpile_susie_slash_Step_0_gml_81_0 = " ... anyway, enough screwing around./",
  obj_dustpile_susie_slash_Step_0_gml_82_0 = " We gotta find a way outta here./%",
  obj_dustpile_susie_slash_Step_0_gml_104_0 = " Ummm...<br> Where is \"here,\" anyway...?/%",
  obj_dustpile_susie_slash_Step_0_gml_119_0 = " It doesn't matter!<br> YOU got us into this mess, YOU get us out!/%",
  obj_dustpile_susie_slash_Step_0_gml_156_0 = " Lead the way, Kris!/%",
  obj_dustpile_susie_slash_Step_0_gml_197_0 = " Huff... puff...<br> What, you wanna make it a race?/%",
  obj_dustpile_susie_slash_Step_0_gml_201_0 = " Oh my god. Nevermind.<br> You walk WAY too slow./%",
  obj_dustpile_susie_slash_Step_0_gml_182_0 = " Oh my god. Nevermind.<br> You have NO idea where you're going./%",
  obj_lancerchaseevent_slash_Step_0_gml_16_0 = " Hey, Kris.<br> There's someone up there waving at us./",
  obj_lancerchaseevent_slash_Step_0_gml_17_0 = " Any idea what they want...?/%",
  obj_lancerchaseevent_slash_Step_0_gml_137_0 = " R-run, Kris!/%",
  obj_lancerslideevent_slash_Step_0_gml_34_0 = " Kris, down here!/%",
  obj_npc_susiedark_slash_Other_10_gml_13_0 = " Oh, you're not dead.<br> Sweet./",
  obj_npc_susiedark_slash_Other_10_gml_14_0 = " Got any idea what the heck this place is?/",
  obj_npc_susiedark_slash_Other_10_gml_15_0 = " ... me neither./",
  obj_npc_susiedark_slash_Other_10_gml_16_0 = " Wonder if there's anyone in that building up there...?/%",
  obj_readable_room1_slash_Other_10_gml_416_0 = " (It looks like a shop, but the door is locked, and no one's inside...)/%",
  obj_readable_room1_slash_Other_10_gml_419_0 = " (It's locked.)/%",
  obj_npc_susiedark_slash_Other_10_gml_20_0 = " Maybe this place is an abandoned theme park?/",
  obj_npc_susiedark_slash_Other_10_gml_21_0 = " Wait, where are the rides, then...?/",
  obj_npc_susiedark_slash_Other_10_gml_22_0 = " Maybe they abandoned it 'cause there weren't any./%",
  obj_savepoint_slash_Other_10_gml_51_0 = " In front of you, a castle looms beneath the empty town./",
  obj_savepoint_slash_Other_10_gml_52_0 = " A black geyser emerges from it, piercing endlessly into the sky./",
  obj_savepoint_slash_Other_10_gml_53_0 = " The power of this place shines within you./%",
  obj_darkcastle_event_slash_Step_0_gml_20_0 = " A castle...?/",
  obj_darkcastle_event_slash_Step_0_gml_21_0 = " Why the hell is there a castle inside a supply closet...?/%",
  obj_darkcastle_event_slash_Step_0_gml_32_0 = "Welcome, heroes...!/%",
  obj_darkcastle_event_slash_Step_0_gml_46_0 = " Who's there!?/%",
  obj_darkcastle_event_slash_Step_0_gml_58_0 = "Do not be alarmed...<br>I am not your enemy./",
  obj_darkcastle_event_slash_Step_0_gml_59_0 = "Please come forward,<br>both of you.../%",
  scr_text_slash_scr_text_gml_128_0 = " Welcome.<br> I am the {{#tag:span|Prince|class=yellow}} of this {{#tag:span|Kingdom|class=yellow}}.../",
  scr_text_slash_scr_text_gml_129_0 = " The {{#tag:span|KINGDOM OF DARKNESS|class=yellow}}./",
  scr_text_slash_scr_text_gml_130_0 = " Kris, Susie...<br> There is a {{#tag:span|LEGEND|class=yellow}} in this land./",
  scr_text_slash_scr_text_gml_131_0 = " A LEGEND that one day, two {{#tag:span|HEROES of LIGHT|class=yellow}} will arrive,/",
  scr_text_slash_scr_text_gml_132_0 = " And fulfill the ancient prophecy, foretold by time and space./",
  scr_text_slash_scr_text_gml_133_0 = " Please, Heroes...<br> Listen to my tale.../",
  scr_text_slash_scr_text_gml_134_0 = "  ",
  scr_text_slash_scr_text_gml_124_0 = "#Listen",
  scr_text_slash_scr_text_gml_125_0 = "#No",
  scr_text_slash_scr_text_gml_145_0 = " Very well then.../%",
  scr_text_slash_scr_text_gml_149_0 = " .../",
  scr_text_slash_scr_text_gml_150_0 = " Umm, r-really?<br> Are you sure?<br> It's fairly important./",
  scr_text_slash_scr_text_gml_151_0 = " And... um, in my opinion, it's a really nice {{#tag:span|PROPHECY|class=yellow}}!/",
  scr_text_slash_scr_text_gml_152_0 = " I think you'd quite like it!/",
  scr_text_slash_scr_text_gml_153_0 = " ",
  scr_text_slash_scr_text_gml_139_0 = "#Listen",
  scr_text_slash_scr_text_gml_162_0 = " Phew!<br> Um, very well then.../%",
  obj_legend_slash_Draw_0_gml_13_0 = "Once upon a time, a LEGEND<br>was whispered among shadows.",
  obj_legend_slash_Draw_0_gml_21_0 = "It was<br>a LEGEND<br>of HOPE.",
  obj_legend_slash_Draw_0_gml_24_0 = "It was<br>a LEGEND<br>of DREAMS.",
  obj_legend_slash_Draw_0_gml_32_0 = "It was<br>a LEGEND<br>of LIGHT.",
  obj_legend_slash_Draw_0_gml_35_0 = "It was<br>a LEGEND<br>of DARK.",
  obj_legend_slash_Draw_0_gml_43_0 = "This is the legend of<br>     DELTA RUNE",
  obj_legend_slash_Draw_0_gml_98_0 = "For millenia, LIGHT and DARK<br>have lived in balance,%",
  obj_legend_slash_Draw_0_gml_99_0 = "Bringing peace to the WORLD.",
  obj_legend_slash_Draw_0_gml_113_0 = "But if this harmony<br>were to shatter...",
  obj_legend_slash_Draw_0_gml_151_0 = "A terrible calamity would occur.",
  obj_legend_slash_Draw_0_gml_170_0 = "The sky will run<br>black with terror",
  obj_legend_slash_Draw_0_gml_205_0 = "And the land will<br>crack with fear.",
  obj_legend_slash_Draw_0_gml_212_0 = "Then, her heart pounding...",
  obj_legend_slash_Draw_0_gml_219_0 = "The EARTH will draw<br>her final breath.",
  obj_legend_slash_Draw_0_gml_233_0 = "Only then, shining with hope...",
  obj_legend_slash_Draw_0_gml_253_0 = "Three HEROES appear<br>at WORLDS' edge.",
  obj_legend_slash_Draw_0_gml_301_0 = "A HUMAN,",
  obj_legend_slash_Draw_0_gml_309_0 = "A MONSTER,",
  obj_legend_slash_Draw_0_gml_317_0 = "And a PRINCE<br>FROM THE DARK.",
  obj_legend_slash_Draw_0_gml_356_0 = "Only they can seal the fountains",
  obj_legend_slash_Draw_0_gml_387_0 = "And banish the ANGEL'S HEAVEN.",
  obj_legend_slash_Draw_0_gml_394_0 = "Only then will balance<br>be restored,",
  obj_legend_slash_Draw_0_gml_401_0 = "And the WORLD saved<br>from destruction.",
  obj_legend_slash_Draw_0_gml_426_0 = "Today, the FOUNTAIN OF DARKNESS-",
  obj_legend_slash_Draw_0_gml_451_0 = "The geyser that<br>gives this land form-",
  obj_legend_slash_Draw_0_gml_459_0 = "Stands tall at the<br>center of the kingdom.",
  obj_legend_slash_Draw_0_gml_466_0 = "But recently, another fountain<br>has appeared on the horizon...",
  obj_legend_slash_Draw_0_gml_473_0 = "And with it, the balance of<br>LIGHT and DARK begins to shift...",
  scr_text_slash_scr_text_gml_140_0 = "#We know it#Already",
  scr_text_slash_scr_text_gml_168_0 = " ... really?<br> You've heard it already?/",
  scr_text_slash_scr_text_gml_169_0 = " Oh... Perhaps I shouldn't have rehearsed it so much.../",
  scr_text_slash_scr_text_gml_171_0 = " Look, dude, we didn't come here for a bedtime story./",
  scr_text_slash_scr_text_gml_172_0 = " Just tell us how to get home./",
  scr_text_slash_scr_text_gml_174_0 = " Ummm, the easiest way would be to seal the {{#tag:span|Eastern FOUNTAIN|class=yellow}}./",
  scr_text_slash_scr_text_gml_176_0 = " Fountain?/",
  scr_text_slash_scr_text_gml_177_0 = " You mean, uh, like the water bubbler or something?/",
  scr_text_slash_scr_text_gml_179_0 = " THE fountain.<br> That which gives the {{#tag:span|DARK WORLD|class=yellow}} form./",
  scr_text_slash_scr_text_gml_180_0 = " ... umm, are you sure you actually know the legend?/",
  scr_text_slash_scr_text_gml_182_0 = " Look./",
  scr_text_slash_scr_text_gml_183_0 = " .../",
  scr_text_slash_scr_text_gml_184_0 = " No./",
  scr_text_slash_scr_text_gml_185_0 = " But I think I've got enough info./",
  scr_text_slash_scr_text_gml_186_0 = " See you two later./",
  scr_text_slash_scr_text_gml_188_0 = " W-wait!<br> Let me at least tell you how to.../%",
  obj_darkcastle_event_slash_Step_0_gml_142_0 = " Kris, Susie...<br> Thank you for listening to my long tale./",
  obj_darkcastle_event_slash_Step_0_gml_143_0 = " I deeply believe you two are the {{#tag:span|HEROES|class=yellow}} of the {{#tag:span|LEGEND|class=yellow}}./",
  obj_darkcastle_event_slash_Step_0_gml_144_0 = " That despite whatever enemies you may face.../",
  obj_darkcastle_event_slash_Step_0_gml_145_0 = " ... You two have the {{#tag:span|COURAGE|class=yellow}} to {{#tag:span|SAVE THE WORLD|class=yellow}}./",
  obj_darkcastle_event_slash_Step_0_gml_146_0 = " {{#tag:span|DELTA WARRIORS|class=yellow}}! <br> Please, won't you accept your destiny...?/%",
  obj_darkcastle_event_slash_Step_0_gml_181_0 = " Uhhh...<br> Nah./",
  obj_darkcastle_event_slash_Step_0_gml_183_0 = " W... what?/",
  obj_darkcastle_event_slash_Step_0_gml_185_0 = " Me?<br> Some kind of hero or something...?/",
  obj_darkcastle_event_slash_Step_0_gml_186_0 = " You've got the wrong person./",
  obj_darkcastle_event_slash_Step_0_gml_188_0 = " B-but Susie, without you, the...<br> The world will.../",
  obj_darkcastle_event_slash_Step_0_gml_190_0 = " So what?<br> If the world gets destroyed.../",
  obj_darkcastle_event_slash_Step_0_gml_191_0 = " It's none of my damn business./",
  obj_darkcastle_event_slash_Step_0_gml_192_0 = " Might even be kind of fun, honestly./",
  obj_darkcastle_event_slash_Step_0_gml_194_0 = " .../",
  obj_darkcastle_event_slash_Step_0_gml_196_0 = " Anyway, Kris.../",
  obj_darkcastle_event_slash_Step_0_gml_197_0 = " If YOU wanna play pretend with this weirdo.../",
  obj_darkcastle_event_slash_Step_0_gml_198_0 = " Stick around./",
  obj_darkcastle_event_slash_Step_0_gml_199_0 = " I'M going to find a way out of here./",
  obj_darkcastle_event_slash_Step_0_gml_201_0 = " Susie...<br> Wait!/%",
  obj_darkcastle_event_slash_Step_0_gml_276_0 = " Ho ho ho!/",
  obj_darkcastle_event_slash_Step_0_gml_277_0 = " The heroes are already running away.../",
  obj_darkcastle_event_slash_Step_0_gml_278_0 = " And they didn't even know I was here./",
  obj_darkcastle_event_slash_Step_0_gml_279_0 = " My dad's gonna make me Son of the Month!/",
  obj_darkcastle_event_slash_Step_0_gml_288_0 = " My dad's gonna make me Son of the Month!/",
  obj_darkcastle_event_slash_Step_0_gml_281_0 = " Who the hell are you!?/",
  obj_darkcastle_event_slash_Step_0_gml_283_0 = " I'm...!/%",
  obj_darkcastle_event_slash_Step_0_gml_287_0 = " Ho ho ho!<br> One nerd down, two to go!/",
  obj_darkcastle_event_slash_Step_0_gml_290_0 = " Who the hell are you!?/",
  obj_darkcastle_event_slash_Step_0_gml_292_0 = " I'm...!/%",
  obj_darkcastle_event_slash_Step_0_gml_327_0 = " The bad guy./",
  obj_darkcastle_event_slash_Step_0_gml_328_0 = " You {{#tag:span|CLOWNS|class=yellow}} want to seal our {{#tag:span|DARK FOUNTAIN|class=yellow}}, huh!?/",
  obj_darkcastle_event_slash_Step_0_gml_329_0 = " And - STILL picturing you guys as {{#tag:span|CLOWNS|class=yellow}} -/",
  obj_darkcastle_event_slash_Step_0_gml_330_0 = " Save the world from ETERNAL DARKNESS, huh!?/",
  obj_darkcastle_event_slash_Step_0_gml_332_0 = " Eh./",
  obj_darkcastle_event_slash_Step_0_gml_334_0 = " Don't try to deny it...!/",
  obj_darkcastle_event_slash_Step_0_gml_335_0 = " We both know you'll go {{#tag:span|EAST|class=yellow}}!/",
  obj_darkcastle_event_slash_Step_0_gml_336_0 = " It's your only way home!/",
  obj_darkcastle_event_slash_Step_0_gml_337_0 = " But, I, LANCER, won't let you go there!/",
  obj_darkcastle_event_slash_Step_0_gml_338_0 = " And I've got a flawless two step plan to ensure it./",
  obj_darkcastle_event_slash_Step_0_gml_339_0 = " Step one.<br> I thrash you./",
  obj_darkcastle_event_slash_Step_0_gml_340_0 = " Step two.<br> You lose!/",
  obj_darkcastle_event_slash_Step_0_gml_342_0 = " Hmm. Nice plan, kid./",
  obj_darkcastle_event_slash_Step_0_gml_344_0 = " R-really...?/",
  obj_darkcastle_event_slash_Step_0_gml_346_0 = " Yeah, actually.../",
  obj_darkcastle_event_slash_Step_0_gml_347_0 = " Mind if we use it on you instead?/%",
  obj_darkcastle_event_slash_Step_0_gml_360_0 = " The bad guy./",
  obj_darkcastle_event_slash_Step_0_gml_362_0 = " \"Bad guy?\"/",
  obj_darkcastle_event_slash_Step_0_gml_364_0 = " You know.<br> Teardrop-headed kid.<br> From the legend?/",
  obj_darkcastle_event_slash_Step_0_gml_366_0 = " ... No?/",
  obj_darkcastle_event_slash_Step_0_gml_368_0 = " Aw boy.<br> This is gonna be hard to explain./%",
  obj_darkcastle_event_slash_Step_0_gml_388_0 = " Umm...<br> I could help explain it...!/",
  obj_darkcastle_event_slash_Step_0_gml_390_0 = " Stay out of this, kindboy!/",
  obj_darkcastle_event_slash_Step_0_gml_392_0 = " No!<br> I'll protect the heroes with my life!/",
  obj_darkcastle_event_slash_Step_0_gml_394_0 = " Actually, can you hold off?<br> I wanna hear this kid./%",
  obj_darkcastle_event_slash_Step_0_gml_412_0 = " OK, so, long story short.<br> You guys are heroes./",
  obj_darkcastle_event_slash_Step_0_gml_413_0 = " You wanna go EAST, and seal our DARK FOUNTAIN./",
  obj_darkcastle_event_slash_Step_0_gml_414_0 = " That'll stop darkness from covering the world./",
  obj_darkcastle_event_slash_Step_0_gml_415_0 = " We, on the other hand, don't want that, because:/",
  obj_darkcastle_event_slash_Step_0_gml_416_0 = " It would rule, and be great./",
  obj_darkcastle_event_slash_Step_0_gml_418_0 = " Wait, why DO we want to stop that?/",
  obj_darkcastle_event_slash_Step_0_gml_420_0 = " Uhh, I dunno...<br> I guess I could go ask my dad?/%",
  obj_darkcastle_event_slash_Step_0_gml_440_0 = " I could tell you!/",
  obj_darkcastle_event_slash_Step_0_gml_442_0 = " We GOT this./%",
  obj_darkcastle_event_slash_Step_0_gml_460_0 = " So the POINT is, you wanna fight us?/",
  obj_darkcastle_event_slash_Step_0_gml_462_0 = " Correct-a-mundo!/",
  obj_darkcastle_event_slash_Step_0_gml_465_0 = " NOW you're telling me something I understand./%",
  scr_monstersetup_slash_scr_monstersetup_gml_51_0 = " Lancer busts in!",
  scr_monstersetup_slash_scr_monstersetup_gml_32_0 = "Lancer",
  scr_monstersetup_slash_scr_monstersetup_gml_16_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_50_0 = "Compliment",
  obj_lancerboss_slash_Step_0_gml_118_0 = " LANCER - AT 7 DF 1<br> Not to call a spade a spade, but he's a spade./",
  obj_lancerboss_slash_Step_0_gml_119_0 = " Not old enough to ride a motorcycle, so he set his bike on fire./%",
  obj_lancerboss_slash_Step_0_gml_17_0 = "Halt, clowns!<br>This bike is<br>fueled by<br>victory!!!",
  obj_lancerboss_slash_Step_0_gml_100_0 = " Dunno how I got an ax but, like, that's cool.",
  obj_lancerboss_slash_Step_0_gml_130_0 = " You tell Lancer to watch out for Susie's attack.<br> He readies himself./%",
  obj_lancerboss_slash_Step_0_gml_18_0 = "I love to get<br>thrashed...<br>Just kidding!<br>That's you!!",
  obj_lancerboss_slash_Step_0_gml_90_0 = " Lancer's riding it out.",
  obj_lancerboss_slash_Step_0_gml_164_0 = " You tell Lancer you can't tell the difference between his clothes and his body./",
  obj_lancerboss_slash_Step_0_gml_165_0 = " He seems flattered...<br> His ATTACK POWER went down!/%",
  obj_lancerboss_slash_Step_0_gml_26_0 = "Oh! You make<br>my feelings<br>do wheelies!<br>Sweet wheelys",
  obj_lancerboss_slash_Step_0_gml_157_0 = " You try to compliment LANCER again.../",
  obj_lancerboss_slash_Step_0_gml_158_0 = " But he sees it as insincere.<br> His ATTACK POWER goes back up!/%",
  obj_lancerboss_slash_Step_0_gml_30_0 = "Did you not<br>realize I can<br>mask my self-<br>esteem levels?",
  obj_lancerboss_slash_Step_0_gml_150_0 = " You compliment LANCER.<br> He gets confused as to your sincerity./",
  obj_lancerboss_slash_Step_0_gml_151_0 = " Instead of going up or down, his ATTACK power goes sideways...?/%",
  obj_lancerboss_slash_Step_0_gml_34_0 = "Stop!! My<br>personality's<br>getting too<br>deep!!!",
  obj_lancerboss_slash_Step_0_gml_145_0 = " You say some kind words.<br> Lancer absorbs them into his skin./%",
  obj_lancerboss_slash_Step_0_gml_19_0 = "So what are<br>you guys doing<br>after this???",
  obj_lancerboss_slash_Step_0_gml_91_0 = " Lancer is thinking about chips.",
  obj_lancerboss_slash_Step_0_gml_92_0 = " Lancer's motorcycle is actually just a bike that's on fire.",
  obj_lancerboss_slash_Step_0_gml_20_0 = "Hohoho!!!<br>I'm the bad<br>guy!",
  obj_lancerboss_slash_Step_0_gml_93_0 = " Lancer switches gears randomly to appear competent.",
  obj_lancerboss_slash_Step_0_gml_94_0 = " Lancer revs viciously.",
  obj_lancerboss_slash_Step_0_gml_135_0 = " Lancer laughs at the idea he would need your help!/%",
  obj_lancerboss_slash_Step_0_gml_196_0 = "Wait!<br>Wait a second!/",
  obj_lancerboss_slash_Step_0_gml_197_0 = "My bike's<br>running<br>out of<br>fuel...!/",
  obj_lancerboss_slash_Step_0_gml_198_0 = "Alright,<br>you punk-<br>a-roos!/",
  obj_lancerboss_slash_Step_0_gml_199_0 = "You had the<br>luck of the<br>draw this<br>time, but.../",
  obj_lancerboss_slash_Step_0_gml_200_0 = "Next time,<br>the losers<br>will be<br>YOU!!!/",
  obj_lancerboss_slash_Step_0_gml_201_0 = "Hahaha!!!<br>Bye, losers!!/",
  obj_lancerboss_slash_Step_0_gml_202_0 = "I gotta get<br>home before<br>dinner!!!/%",
  obj_darkcastle_event_slash_Step_0_gml_552_0 = " Are you two OK...?/%",
  obj_darkcastle_event_slash_Step_0_gml_569_0 = " Um, allow me to introduce myself more properly, I am.../",
  obj_darkcastle_event_slash_Step_0_gml_571_0 = " Jeez, can you take off that hood?/",
  obj_darkcastle_event_slash_Step_0_gml_572_0 = " I can barely hear you under there./",
  obj_darkcastle_event_slash_Step_0_gml_574_0 = " U-ummm, alright.../%",
  obj_darkcastle_event_slash_Step_0_gml_611_0 = " Hello everyone.<br> I'm Ralsei./",
  obj_darkcastle_event_slash_Step_0_gml_612_0 = " Kris, Susie...<br> It's ever so wonderful to meet you!/",
  obj_darkcastle_event_slash_Step_0_gml_613_0 = " I'm certain we're going to become great friends, and,/",
  obj_darkcastle_event_slash_Step_0_gml_615_0 = " Best way to leave is East, right?/",
  obj_darkcastle_event_slash_Step_0_gml_617_0 = " Yes!<br> That's where we'll.../",
  obj_darkcastle_event_slash_Step_0_gml_619_0 = " Got it./%",
  obj_darkcastle_event_slash_Step_0_gml_637_0 = " See ya at school, Kris./%",
  obj_darkcastle_event_slash_Step_0_gml_663_0 = " Umm.../",
  obj_darkcastle_event_slash_Step_0_gml_664_0 = " I suppose it's just the two of us, then.../%",
  obj_darkcastle_event_slash_Step_0_gml_702_0 = " Kris, I'm a {{#tag:span|PRINCE|class=yellow}}, but.../",
  obj_darkcastle_event_slash_Step_0_gml_703_0 = " I, um, currently don't have any subjects./",
  obj_darkcastle_event_slash_Step_0_gml_704_0 = " I've been waiting alone here.../",
  obj_darkcastle_event_slash_Step_0_gml_705_0 = " Um... My whole life for you two to arrive./",
  obj_darkcastle_event_slash_Step_0_gml_706_0 = " So...<br> I'm really happy to meet you./",
  obj_darkcastle_event_slash_Step_0_gml_707_0 = " I hope we can be good friends, Kris./%",
  obj_darkcastle_event_slash_Step_0_gml_723_0 = " Let's try to find Susie.<br> She must be to the southeast./%",
  obj_darkcastle_event_slash_Step_0_gml_749_0 = " You can lead the way, Kris!/%",
  obj_readable_room1_slash_Other_10_gml_429_0 = " Hey, Kris, I really think we should catch up with Susie./",
  obj_readable_room1_slash_Other_10_gml_430_0 = " We can come back here after our adventure is over.../",
  obj_readable_room1_slash_Other_10_gml_431_0 = " ... and then I can bake you a yummy cake!/%",
  obj_readable_room1_slash_Other_10_gml_435_0 = " Kris, perhaps we should save the world first...?/",
  obj_readable_room1_slash_Other_10_gml_436_0 = " It seems a bit important./%",
  obj_readable_room1_slash_Other_10_gml_446_0 = " Come to think of it, how did Lancer get up there...?/",
  obj_readable_room1_slash_Other_10_gml_447_0 = " I suppose he rode his bike up the side of the cliff...?/%",
  obj_savepoint_slash_Other_10_gml_57_0 = " Ralsei, the lonely prince, is now your ally./",
  obj_savepoint_slash_Other_10_gml_58_0 = " The power of fluffy boys shines within you./%",
  scr_text_slash_scr_text_gml_292_0 = " Oh, Kris!<br> It's the training dummy I made!/",
  scr_text_slash_scr_text_gml_293_0 = " Now seems like a great chance to prepare for the enemy./",
  scr_text_slash_scr_text_gml_294_0 = " Would you like me to teach you how to fight?/",
  scr_text_slash_scr_text_gml_288_0 = "#Yes",
  scr_text_slash_scr_text_gml_201_0 = " ",
  scr_text_slash_scr_text_gml_289_0 = "#Don't",
  scr_text_slash_scr_text_gml_302_0 = " OK!<br> Get ready, Kris!/%",
  scr_text_slash_scr_text_gml_307_0 = " Right, you already fought Lancer, didn't you...?/",
  scr_text_slash_scr_text_gml_308_0 = " I was so excited to teach you, I absolutely blanked!/",
  scr_text_slash_scr_text_gml_309_0 = " ... B-but, um...<br> Just in case you forgot anything.../",
  scr_text_slash_scr_text_gml_310_0 = " Here!<br> I made a Manual for you and Susie!/",
  scr_text_slash_scr_text_gml_311_0 = " Press ",
  scr_text_slash_scr_text_gml_311_1 = " to open the menu and use it in your ITEMS./",
  scr_text_slash_scr_text_gml_313_0 = " (You got the Manual.)/%",
  obj_dummyenemy_slash_Step_0_gml_81_0 = " Skip/%",
  obj_dummyenemy_slash_Step_0_gml_87_0 = " See that {{#tag:span|HEART|class=red}}, Kris?/",
  obj_dummyenemy_slash_Step_0_gml_88_0 = " That's your {{#tag:span|SOUL|class=red}}, the culmination of your being!/",
  obj_dummyenemy_slash_Step_0_gml_89_0 = " Within, it holds your WILL... your COMPASSION.../",
  obj_dummyenemy_slash_Step_0_gml_90_0 = " ... and the FATE of the world./",
  obj_dummyenemy_slash_Step_0_gml_91_0 = " If it gets hit, you and your friends will lose HP./",
  obj_dummyenemy_slash_Step_0_gml_92_0 = " If everyone's HP reaches 0, we'll lose the battle./",
  obj_dummyenemy_slash_Step_0_gml_93_0 = " So, please take care to avoid the enemy's attack./",
  obj_dummyenemy_slash_Step_0_gml_94_0 = " Ready?<br> Let's try dodging!/%",
  obj_dummyenemy_slash_Step_0_gml_115_0 = " That's DEFENDING, Kris.<br> You'll recover TP and take less damage./",
  obj_dummyenemy_slash_Step_0_gml_116_0 = " You should learn to ATTACK first, though./%",
  obj_dummyenemy_slash_Step_0_gml_120_0 = " Gee, Kris!<br> You sure are good at defending!/",
  obj_dummyenemy_slash_Step_0_gml_121_0 = " I'm not attacking, you, though, so...<br> No need to defend!/%",
  obj_dummyenemy_slash_Step_0_gml_127_0 = " Ummm...<br> Kris?/",
  obj_dummyenemy_slash_Step_0_gml_128_0 = " There are no bullets, and you can't use TP.../",
  obj_dummyenemy_slash_Step_0_gml_129_0 = " So, umm, maybe you could stop defending?/%",
  obj_dummyenemy_slash_Step_0_gml_136_0 = " .../%",
  obj_dummyenemy_slash_Step_0_gml_602_0 = " Ouch, it's OK, Kris! You're still learning!/",
  obj_dummyenemy_slash_Step_0_gml_598_0 = " Great job, Kris!<br> You're a natural!/",
  obj_dummyenemy_slash_Step_0_gml_604_0 = " Anyhow, after the enemy attacks, it's our turn, Kris!/",
  obj_dummyenemy_slash_Step_0_gml_605_0 = " First, I'll teach you how to {{#tag:span|FIGHT|class=yellow}} ([[File:FIGHT_icon.png|32px|link=]])./",
  obj_dummyenemy_slash_Step_0_gml_606_0 = " Though {{#tag:span|FIGHTing|class=yellow}} is unnecessary in this world.../",
  obj_dummyenemy_slash_Step_0_gml_607_0 = " There's no harm in a thorough lesson!/%",
  obj_dummyenemy_slash_Step_0_gml_610_0 = " Let's try FIGHTing!<br>  ([[File:FIGHT_icon.png|32px|link=]])",
  obj_dummyenemy_slash_Step_0_gml_642_0 = " DUMMY - AT 0 DF 0<br> Cotton heart and button eye<br> Looks just like a fluffy guy./%",
  obj_dummyenemy_slash_Step_0_gml_645_0 = " DUMMY - AT 0 DF 0<br> Cotton heart and button eye<br> Looks just like a fluffy guy./",
  obj_dummyenemy_slash_Step_0_gml_327_0 = " W-wow, Kris!<br> That was an amazing attack!/",
  obj_dummyenemy_slash_Step_0_gml_328_0 = " Have you done this before or something...?/",
  obj_dummyenemy_slash_Step_0_gml_332_0 = " Good job, Kris!<br> By the way, you'll do more damage.../",
  obj_dummyenemy_slash_Step_0_gml_333_0 = " Pressing ",
  obj_dummyenemy_slash_Step_0_gml_333_1 = " when the cursor enters the box on the left!/",
  obj_dummyenemy_slash_Step_0_gml_338_0 = " Kris!<br> You did it!!!/",
  obj_dummyenemy_slash_Step_0_gml_339_0 = " (I was really just about at my limit...)/",
  obj_dummyenemy_slash_Step_0_gml_341_0 = " OK, next let's try DEFENDING. ([[File:DEFEND_icon.png|32px|link=]])/",
  obj_dummyenemy_slash_Step_0_gml_342_0 = " Simply ([[File:DEFEND_icon.png|32px|link=]]), and the enemy's attack will hurt you less.../",
  obj_dummyenemy_slash_Step_0_gml_343_0 = " Not only that, but you'll also gather {{#tag:span|TP|class=yellow}}!/",
  obj_dummyenemy_slash_Step_0_gml_344_0 = " (Watch the orange big bar on the left! I'll explain it next!)/%",
  obj_dummyenemy_slash_Step_0_gml_556_0 = " Let's try FIGHTing!<br>  ([[File:FIGHT_icon.png|32px|link=]])",
  obj_dummyenemy_slash_Step_0_gml_557_0 = " Let's try DEFENDing!<br>  ([[File:DEFEND_icon.png|32px|link=]])",
  obj_dummyenemy_slash_Step_0_gml_142_0 = " Great job, Kris!<br> Now that you've gathered TP -/",
  obj_dummyenemy_slash_Step_0_gml_143_0 = " How about spending that TP on one of my {{#tag:span|SPELLs|class=yellow}}?/",
  obj_dummyenemy_slash_Step_0_gml_144_0 = " Because you hit the enemy enough, it got {{#tag:span|TIRED|class=blue}}./",
  obj_dummyenemy_slash_Step_0_gml_145_0 = " Now, if I use my {{#tag:span|PACIFY|class=yellow}} spell on it.../",
  obj_dummyenemy_slash_Step_0_gml_146_0 = " It'll fall asleep, and we'll win peacefully!/%",
  obj_dummyenemy_slash_Step_0_gml_558_0 = " Let's try SPELLs!<br>  ([[File:MAGIC_icon.png|32px|link=]])",
  scr_spellinfo_slash_scr_spellinfo_gml_42_0 = "Pacify",
  scr_spellinfo_slash_scr_spellinfo_gml_43_0 = "Pacify",
  scr_spellinfo_slash_scr_spellinfo_gml_44_0 = "Spare#TIRED foe",
  scr_spellinfo_slash_scr_spellinfo_gml_45_0 = "SPARE a tired enemy by putting them to sleep.",
  scr_spelltext_slash_scr_spelltext_gml_135_0 = "(Tired)",
  scr_spelltext_slash_scr_spelltext_gml_23_0 = " ~1 cast PACIFY!/%",
  obj_dummyenemy_slash_Step_0_gml_150_0 = " If you had, um, hit the enemy, it'd be TIRED now./",
  obj_dummyenemy_slash_Step_0_gml_151_0 = " In that case, we use my {{#tag:span|PACIFY|class=yellow}} spell on it.../",
  obj_dummyenemy_slash_Step_0_gml_167_0 = " Oh, Kris, you found an {{#tag:span|ITEM|class=yellow}}?/",
  obj_dummyenemy_slash_Step_0_gml_168_0 = " I figured {{#tag:span|ITEMs|class=yellow}} are self-explanatory, so.../",
  obj_dummyenemy_slash_Step_0_gml_169_0 = " Let's skip over them for now, OK?/%",
  obj_dummyenemy_slash_Step_0_gml_174_0 = " You really want to learn about {{#tag:span|ITEMS|class=yellow}}, Kris...?/",
  obj_dummyenemy_slash_Step_0_gml_175_0 = " OK, I'll teach you!/",
  obj_dummyenemy_slash_Step_0_gml_176_0 = " Errm.../",
  obj_dummyenemy_slash_Step_0_gml_177_0 = " You use them, and something happens./",
  obj_dummyenemy_slash_Step_0_gml_178_0 = " ... is that sufficient?/%",
  obj_dummyenemy_slash_Step_0_gml_184_0 = " Yes, haha, that {{#tag:span|ITEM|class=yellow}} is very pretty, isn't it?/",
  obj_dummyenemy_slash_Step_0_gml_185_0 = " I'm glad you're enjoying yourself, Kris...!/%",
  obj_dummyenemy_slash_Step_0_gml_191_0 = " Kris, we can find lots more ITEMs on our journey!/",
  obj_dummyenemy_slash_Step_0_gml_192_0 = " Which, will continue... after this tutorial./%",
  obj_dummyenemy_slash_Step_0_gml_206_0 = " Kris, please ask me to do a spell./%",
  obj_dummyenemy_slash_Step_0_gml_211_0 = " Kris, wouldn't you rather learn about {{#tag:span|SPELLs|class=yellow}}?/%",
  obj_dummyenemy_slash_Step_0_gml_216_0 = " Kris, do you... know what a {{#tag:span|SPELL|class=yellow}} is?/",
  obj_dummyenemy_slash_Step_0_gml_217_0 = " Can humans not even ASK people to use them...?/%",
  obj_dummyenemy_slash_Step_0_gml_222_0 = " Kris, what if you just give me a hand sign?/%",
  obj_dummyenemy_slash_Step_0_gml_227_0 = " Ummm, if this is too difficult.../",
  obj_dummyenemy_slash_Step_0_gml_228_0 = " Let's move to the next lesson, OK?/",
  obj_dummyenemy_slash_Step_0_gml_252_0 = " Great, Kris! A healing spell works too!/",
  obj_dummyenemy_slash_Step_0_gml_268_0 = " Remember when you {{#tag:span|HUGGED|class=yellow}} the dummy by [[File:ACT_icon.png|32px|link=]]ing on it?/",
  obj_dummyenemy_slash_Step_0_gml_269_0 = " Because of that, its name turned {{#tag:span|YELLOW|class=yellow}}!/",
  obj_dummyenemy_slash_Step_0_gml_239_0 = " Now by using the {{#tag:span|SPARE|class=yellow}} <br>([[File:SPARE_icon.png|32px|link=]]) command, you can win!/%",
  obj_dummyenemy_slash_Step_0_gml_262_0 = " Great, Kris! If it was TIRED we would have won!/",
  obj_dummyenemy_slash_Step_0_gml_260_0 = " Great, Kris! We would have won the battle by now!/",
  obj_dummyenemy_slash_Step_0_gml_253_0 = " Now I have just a little more to teach you!/",
  obj_dummyenemy_slash_Step_0_gml_229_0 = " [[File:ACT_icon.png|32px|link=]]ing! Through this, even the most violent enemies.../",
  obj_dummyenemy_slash_Step_0_gml_254_0 = " [[File:ACT_icon.png|32px|link=]]ing! Through this, even the most violent enemies.../",
  obj_dummyenemy_slash_Step_0_gml_230_0 = " Can be defeated through various [[File:ACT_icon.png|32px|link=]]s of kindness!/",
  obj_dummyenemy_slash_Step_0_gml_255_0 = " Can be defeated through various [[File:ACT_icon.png|32px|link=]]s of kindness!/",
  obj_dummyenemy_slash_Step_0_gml_231_0 = " Kris, though it's just a dummy, why not give it a HUG?/%",
  obj_dummyenemy_slash_Step_0_gml_256_0 = " Kris, though it's just a dummy, why not give it a HUG?/%",
  obj_dummyenemy_slash_Step_0_gml_559_0 = " Let's ACT!<br>  ([[File:ACT_icon.png|32px|link=]])",
  obj_dummyenemy_slash_Step_0_gml_647_0 = " Er, sorry, it kind of looks like me.../",
  obj_dummyenemy_slash_Step_0_gml_648_0 = " I've been alone, so I didn't have anyone to model it after.../",
  obj_dummyenemy_slash_Step_0_gml_649_0 = " Kris, since it's me, please be kind to it, OK?/%",
  obj_dummyenemy_slash_Step_0_gml_666_0 = " You hug the DUMMY./%",
  obj_dummyenemy_slash_Step_0_gml_746_0 = " Aww, that's great, Kris!/",
  obj_dummyenemy_slash_Step_0_gml_747_0 = " Each enemy has different ACTs that satisfy them./",
  obj_dummyenemy_slash_Step_0_gml_748_0 = " When an enemy is satisfied, its name turns {{#tag:span|YELLOW|class=yellow}}./",
  obj_dummyenemy_slash_Step_0_gml_749_0 = " When that happens, you can defeat it by SPARING ([[File:SPARE_icon.png|32px|link=]]) it!/",
  obj_dummyenemy_slash_Step_0_gml_750_0 = " If we {{#tag:span|SPARE|class=yellow}} all the enemies we meet, we'll never have to {{#tag:span|FIGHT|class=yellow}}!/%",
  obj_dummyenemy_slash_Step_0_gml_711_0 = " How caring, Kris!/%",
  obj_dummyenemy_slash_Step_0_gml_714_0 = " That's great, Kris!<br> Just one hug is enough, though!/%",
  obj_dummyenemy_slash_Step_0_gml_715_0 = " Kris, you don't need to hug it anymore./%",
  obj_dummyenemy_slash_Step_0_gml_722_0 = " Huh...? Kris, you'd rather hug it out than fight?/",
  obj_dummyenemy_slash_Step_0_gml_723_0 = " .../",
  obj_dummyenemy_slash_Step_0_gml_724_0 = " You know what, that's fine! We don't need to fight!/",
  obj_dummyenemy_slash_Step_0_gml_725_0 = " OK, next let's try DEFENDING. ([[File:DEFEND_icon.png|32px|link=]])/",
  obj_dummyenemy_slash_Step_0_gml_726_0 = " Simply ([[File:DEFEND_icon.png|32px|link=]]), and the enemy's attack will hurt you less.../",
  obj_dummyenemy_slash_Step_0_gml_727_0 = " Not only that, but you'll also gather {{#tag:span|TP|class=yellow}}!/",
  obj_dummyenemy_slash_Step_0_gml_728_0 = " (Watch the orange big bar on the left! I'll explain it next!/%",
  obj_dummyenemy_slash_Step_0_gml_808_0 = " You hug RALSEI./%",
  obj_dummyenemy_slash_Step_0_gml_846_0 = " K... Kris!?/%",
  obj_dummyenemy_slash_Step_0_gml_850_0 = " K... Kris!?/",
  obj_dummyenemy_slash_Step_0_gml_851_0 = " Ummm, I don't think, um.../",
  obj_dummyenemy_slash_Step_0_gml_852_0 = " This is what you're supposed to be doing./",
  obj_dummyenemy_slash_Step_0_gml_853_0 = " ... but.../%",
  obj_dummyenemy_slash_Step_0_gml_858_0 = " Kris...?/",
  obj_dummyenemy_slash_Step_0_gml_859_0 = " Are you trying, to, um.../",
  obj_dummyenemy_slash_Step_0_gml_860_0 = " Ask me to give you a tutorial on hugging...?/%",
  obj_dummyenemy_slash_Step_0_gml_868_0 = " Ummm, I've never hugged anyone before.../",
  obj_dummyenemy_slash_Step_0_gml_869_0 = " (Besides the dummy, to test it out,)/",
  obj_dummyenemy_slash_Step_0_gml_870_0 = " So I don't know anything about it, sorry.../",
  obj_dummyenemy_slash_Step_0_gml_871_0 = " I suppose you're the one teaching me, haha!/%",
  obj_dummyenemy_slash_Step_0_gml_876_0 = " .../%",
  obj_dummyenemy_slash_Step_0_gml_560_0 = " Let's SPARE!<br>  ([[File:SPARE_icon.png|32px|link=]])",
  scr_spelltext_slash_scr_spelltext_gml_58_0 = " ~1 spared ~2!/%",
  obj_dummyenemy_slash_Step_0_gml_237_0 = " Remember when you {{#tag:span|HUGGED|class=yellow}} the dummy by [[File:ACT_icon.png|32px|link=]]ing on it?/",
  obj_dummyenemy_slash_Step_0_gml_238_0 = " Because of that, its name turned {{#tag:span|YELLOW|class=yellow}}!/",
  obj_dummyenemy_slash_Step_0_gml_270_0 = " Now by using the {{#tag:span|SPARE|class=yellow}} <br>([[File:SPARE_icon.png|32px|link=]]) command, you can win!/%",
  obj_dummyenemy_slash_Step_0_gml_282_0 = " Ah, Kris, don't worry about that command yet!/%",
  obj_dummyenemy_slash_Step_0_gml_283_0 = " You're really merciful, aren't you, Kris?/%",
  obj_dummyenemy_slash_Step_0_gml_284_0 = " Kris, you are aware it's just a dummy, right...?/%",
  obj_dummyenemy_slash_Step_0_gml_289_0 = " Kris, since you SPARED an enemy after ACTING,/",
  obj_dummyenemy_slash_Step_0_gml_290_0 = " You would have won in a real battle, but, um.../",
  obj_dummyenemy_slash_Step_0_gml_291_0 = " Don't you want to learn other things, first?/%",
  obj_dummyenemy_slash_Step_0_gml_296_0 = " I see... Then, perhaps we can just end here./",
  obj_dummyenemy_slash_Step_0_gml_297_0 = " You know how to win peacefully, so.../",
  obj_dummyenemy_slash_Step_0_gml_298_0 = " That's good enough for me!/%",
  obj_dummyenemy_slash_Step_0_gml_348_0 = " Kris, if you didn't notice, when you DEFENDED before -/",
  obj_dummyenemy_slash_Step_0_gml_349_0 = " The big orange TP bar on the left filled up a bit!/",
  obj_dummyenemy_slash_Step_0_gml_350_0 = " How about spending that TP on one of my {{#tag:span|SPELLs|class=yellow}}?/",
  obj_dummyenemy_slash_Step_0_gml_351_0 = " Because you hit the enemy enough, it got {{#tag:span|TIRED|class=blue}}./",
  obj_dummyenemy_slash_Step_0_gml_352_0 = " Now, if I use my {{#tag:span|PACIFY|class=yellow}} spell on it.../",
  obj_dummyenemy_slash_Step_0_gml_353_0 = " It'll fall asleep, and we'll win peacefully!/%",
  obj_dummyenemy_slash_Step_0_gml_364_0 = " Ummm... Kris?<br> You don't need to hit it anymore./",
  obj_dummyenemy_slash_Step_0_gml_365_0 = " I already know you're great at attacking!/%",
  obj_dummyenemy_slash_Step_0_gml_372_0 = " U-umm, Kris... H-How do I put this...?/",
  obj_dummyenemy_slash_Step_0_gml_373_0 = " Kris, seeing you, um, attack an effigy of myself.../",
  obj_dummyenemy_slash_Step_0_gml_374_0 = " ... Kris, are you trying to say something?/%",
  obj_dummyenemy_slash_Step_0_gml_380_0 = " Ah, Kris... I... um, I think I understand./",
  obj_dummyenemy_slash_Step_0_gml_381_0 = " W-well, if... during our adventure,/",
  obj_dummyenemy_slash_Step_0_gml_382_0 = " ... if you want to hit me, that's OK, too!/%",
  obj_dummyenemy_slash_Step_0_gml_398_0 = " Oh, sorry, Kris!<br> I forgot to mention!<br> When you're ATTACKing.../",
  obj_dummyenemy_slash_Step_0_gml_399_0 = " Press ",
  obj_dummyenemy_slash_Step_0_gml_399_1 = " again when the cursor goes in the box!/%",
  obj_dummyenemy_slash_Step_0_gml_403_0 = " It's OK, Kris!<br> You'll get it!<br> Try again!/%",
  obj_dummyenemy_slash_Step_0_gml_404_0 = " Press ",
  obj_dummyenemy_slash_Step_0_gml_405_0 = " Ummm... you can press ",
  obj_dummyenemy_slash_Step_0_gml_405_1 = " a lot, if it helps!/%",
  obj_dummyenemy_slash_Step_0_gml_406_0 = " Kris...<br> Please try to press ",
  obj_dummyenemy_slash_Step_0_gml_406_1 = "./%",
  obj_dummyenemy_slash_Step_0_gml_407_0 = " Ummm, Kris?<br> Can you see the white rectangle?/%",
  obj_dummyenemy_slash_Step_0_gml_408_0 = " You know rectangles?<br> They're like messed-up squares?/%",
  obj_dummyenemy_slash_Step_0_gml_412_0 = " .../%",
  obj_dummyenemy_slash_Step_0_gml_417_0 = " Umm, perhaps we should try something else?/%",
  obj_dummyenemy_slash_Step_0_gml_421_0 = " Umm, perhaps we should try something else?/",
  obj_dummyenemy_slash_Step_0_gml_422_0 = " Kris, if you didn't notice, when you DEFENDED before -/",
  obj_dummyenemy_slash_Step_0_gml_423_0 = " The big orange TP bar on the left filled up a bit!/",
  obj_dummyenemy_slash_Step_0_gml_424_0 = " How about spending that TP on one of my {{#tag:span|SPELLs|class=yellow}}?/",
  obj_dummyenemy_slash_Step_0_gml_425_0 = " Because you hit the enemy enough, it got {{#tag:span|TIRED|class=blue}}./",
  obj_dummyenemy_slash_Step_0_gml_426_0 = " Now, if I use my {{#tag:span|PACIFY|class=yellow}} spell on it.../",
  obj_dummyenemy_slash_Step_0_gml_427_0 = " It'll fall asleep, and we'll win peacefully!/%",
  obj_dummyenemy_slash_Step_0_gml_307_0 = " Great job, Kris!<br> That'd be the end in a real battle!/",
  obj_dummyenemy_slash_Step_0_gml_308_0 = " I'm really happy I had the chance to teach you, Kris!/%",
  obj_dummyenemy_slash_Step_0_gml_441_0 = " .../",
  obj_dummyenemy_slash_Step_0_gml_442_0 = " Kris, I think I've, um, perhaps.../",
  obj_dummyenemy_slash_Step_0_gml_443_0 = " Reached the limits of what I can teach you today./",
  obj_dummyenemy_slash_Step_0_gml_444_0 = " Let's go find Susie./%",
  obj_dummyenemy_slash_Step_0_gml_447_0 = " Kris, I don't mean to interrupt, but.../",
  obj_dummyenemy_slash_Step_0_gml_448_0 = " You're going to break the dummy at this rate./",
  obj_dummyenemy_slash_Step_0_gml_449_0 = " I suppose we'll have to stop here for now./%",
  obj_dummyenemy_slash_Step_0_gml_463_0 = " Skip/%",
  obj_dummyenemy_slash_Step_0_gml_489_0 = " Ralsei looks on expectedly.",
  obj_dummyenemy_slash_Step_0_gml_548_0 = " What?",
  obj_dummyenemy_slash_Step_0_gml_733_0 = " Kris, if you didn't notice, when you DEFENDED before -/",
  obj_dummyenemy_slash_Step_0_gml_734_0 = " The big orange TP bar on the left filled up a bit!/",
  obj_dummyenemy_slash_Step_0_gml_735_0 = " How about spending that TP on one of my {{#tag:span|SPELLs|class=yellow}}?/",
  obj_dummyenemy_slash_Step_0_gml_736_0 = " Because you hit the enemy enough, it got {{#tag:span|TIRED|class=blue}}./",
  obj_dummyenemy_slash_Step_0_gml_737_0 = " Now, if I use my {{#tag:span|PACIFY|class=yellow}} spell on it.../",
  obj_dummyenemy_slash_Step_0_gml_738_0 = " It'll fall asleep, and we'll win peacefully!/%",
  obj_dummyenemy_slash_Draw_0_gml_4_0 = "(Tired)",
  obj_tutorialbattleevent_slash_Step_0_gml_87_0 = " Oh, that was fun!<br> You're a wonderful student, Kris!/",
  obj_tutorialbattleevent_slash_Step_0_gml_88_0 = " ... and, er, in case you ever need a refresher, I.../",
  obj_tutorialbattleevent_slash_Step_0_gml_89_0 = " Here!<br> I wrote a Manual for you and Susie!/",
  obj_tutorialbattleevent_slash_Step_0_gml_90_0 = " Press ",
  obj_tutorialbattleevent_slash_Step_0_gml_90_1 = " to open the menu and use it in your ITEMS./",
  obj_tutorialbattleevent_slash_Step_0_gml_92_0 = " (You got the Manual.)/%",
  scr_itemuse_slash_scr_itemuse_gml_71_0 = " (You tried to read the manual, but it was so dense it made your head spin...)/%",
  obj_tutorialbattleevent_slash_Step_0_gml_95_0 = " Sorry, Kris. I'll try to be a better teacher next time./",
  obj_tutorialbattleevent_slash_Step_0_gml_96_0 = " ... Actually, umm, if you prefer to read, instead.../",
  obj_darkcontroller_slash_Step_0_gml_129_0 = " .../%",
  obj_darkcontroller_slash_Step_0_gml_135_0 = " (You tossed the Manual hard.)<br> (Its pages scatter in the wind.)/",
  obj_darkcontroller_slash_Step_0_gml_137_0 = " ............../",
  obj_darkcontroller_slash_Step_0_gml_138_0 = " Umm...<br> Th-that's OK, Kris!<br> I can always.../",
  obj_darkcontroller_slash_Step_0_gml_139_0 = " I'll just make a better one next time!/%",
  obj_darkcontroller_slash_Step_0_gml_147_0 = " (You drop the manual on the floor with a resounding thud.)/",
  obj_darkcontroller_slash_Step_0_gml_149_0 = " Hey, Kris.<br> What are you doing...?/",
  obj_darkcontroller_slash_Step_0_gml_150_0 = " Oh no!<br> Is that the manual?/",
  obj_darkcontroller_slash_Step_0_gml_151_0 = " Looks like you accidentally dropped it.../",
  obj_darkcontroller_slash_Step_0_gml_152_0 = " Here you go, Kris!<br> You don't wanna lose that!/",
  obj_darkcontroller_slash_Step_0_gml_154_0 = " (You got the Manual.)<br> (Again.)/%",
  scr_text_slash_scr_text_gml_231_0 = " Er, Kris, you know you can hold ~1 to run...?/",
  scr_text_slash_scr_text_gml_226_0 = "#I know",
  scr_text_slash_scr_text_gml_227_0 = "#Really!?",
  scr_text_slash_scr_text_gml_249_0 = " Right!<br> You'll move faster by holding ~1!/",
  scr_text_slash_scr_text_gml_250_0 = " And I'll be right behind you, so don't worry!/",
  scr_text_slash_scr_text_gml_251_0 = " ... Unless you want to get away, in which case, sorry./%",
  scr_text_slash_scr_text_gml_241_0 = " Really?<br> And yet you choose not to...?/",
  scr_text_slash_scr_text_gml_242_0 = " Right, who knows how long these leisurely days will last.../",
  scr_text_slash_scr_text_gml_243_0 = " There's nothing wrong with taking your time, Kris./%",
  scr_text_slash_scr_text_gml_261_0 = " Umm, Kris, did you know.../",
  scr_text_slash_scr_text_gml_262_0 = " ... You can skip text by pressing ",
  scr_text_slash_scr_text_gml_262_1 = "?/",
  scr_text_slash_scr_text_gml_257_0 = "#I know",
  scr_text_slash_scr_text_gml_258_0 = "#Really!?",
  scr_text_slash_scr_text_gml_272_0 = " ... Really?<br> So you've just been.../",
  scr_text_slash_scr_text_gml_273_0 = " Listening to me talk, because you wanted to?/",
  scr_text_slash_scr_text_gml_274_0 = " I'll try to make it worth your while, Kris!/%",
  scr_text_slash_scr_text_gml_279_0 = " Right! In the case you read very quickly./",
  scr_text_slash_scr_text_gml_280_0 = " Or you're tired of what's being said./",
  scr_text_slash_scr_text_gml_281_0 = " ... No need to skip my text, right, Kris?/%",
  obj_npc_room_slash_Other_10_gml_41_0 = " (It's just a dummy.)/%",
  scr_text_slash_scr_text_gml_322_0 = " Oh my!<br> The Great Door is opened?!/",
  scr_text_slash_scr_text_gml_323_0 = " No wonder Lancer was able to come through.../",
  scr_text_slash_scr_text_gml_324_0 = " .../",
  scr_text_slash_scr_text_gml_325_0 = " Kris, once we pass through this door.../",
  scr_text_slash_scr_text_gml_326_0 = " Our adventure will really begin./",
  scr_text_slash_scr_text_gml_327_0 = " A journey foretold exactly by the prophecy.../",
  scr_text_slash_scr_text_gml_328_0 = " But, Kris, I believe YOUR choices are important, too./",
  scr_text_slash_scr_text_gml_329_0 = " This world is full of all kinds of people, Kris./",
  scr_text_slash_scr_text_gml_330_0 = " In the end, how we treat them makes all the difference./",
  scr_text_slash_scr_text_gml_331_0 = " So let's try our best to get by without FIGHTing./",
  scr_text_slash_scr_text_gml_332_0 = " If we can manage to do that.../",
  scr_text_slash_scr_text_gml_333_0 = " I believe this tale may have a happy ending./",
  scr_text_slash_scr_text_gml_334_0 = " Otherwise, I fear that.../",
  scr_text_slash_scr_text_gml_335_0 = " ... you may not... find the result favorable./",
  scr_text_slash_scr_text_gml_336_0 = " ... Oh, I'm sorry! Is that too much to ask?/",
  scr_text_slash_scr_text_gml_232_0 = " ",
  scr_text_slash_scr_text_gml_318_0 = "#I can#handle it",
  scr_text_slash_scr_text_gml_319_0 = "#.....#",
  scr_text_slash_scr_text_gml_342_0 = " Kris, I knew you were a hero the moment I saw you./",
  scr_text_slash_scr_text_gml_343_0 = " Let's try our best, alright?/%",
  scr_text_slash_scr_text_gml_347_0 = " O-oh, I'm sorry!/",
  scr_text_slash_scr_text_gml_348_0 = " Kris, in the end, what you choose is up to you./",
  scr_text_slash_scr_text_gml_349_0 = " As long as you're happy with it, I'm happy too./",
  scr_text_slash_scr_text_gml_350_0 = " So just try your best, and don't worry!/%",
  obj_savepoint_slash_Other_10_gml_66_0 = " With the door closed behind you, your adventure will truly begin.../",
  obj_savepoint_slash_Other_10_gml_67_0 = " The power of adventure shines within you./%",
  obj_savepoint_slash_Other_10_gml_71_0 = " The door is still closed./",
  obj_savepoint_slash_Other_10_gml_72_0 = " The power of backtracking shines within you./%",
  obj_npc_sign_slash_Other_10_gml_12_0 = " (Enemies ahead! You're gonna die!)<br> (SIGNED, LANCER)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_82_0 = " Rudinn drew near!",
  scr_monstersetup_slash_scr_monstersetup_gml_44_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_117_0 = "Convince",
  scr_monstersetup_slash_scr_monstersetup_gml_26_0 = "Lecture",
  obj_diamondenemy_slash_Step_0_gml_154_0 = " RUDINN - AT 6 DF 0<br> This ambivalent diamond isn't any girl's best friend./%",
  obj_diamondenemy_slash_Step_0_gml_14_0 = "Face my<br>Diamond<br>Cutter!",
  obj_diamondenemy_slash_Step_0_gml_81_0 = " Smells like jewelry.",
  obj_diamondenemy_slash_Step_0_gml_163_0 = " You told Rudinn to quit fighting.<br> It was utterly swayed./%",
  obj_diamondenemy_slash_Step_0_gml_24_0 = "Yeah I<br>guess that<br>makes<br>sense.",
  obj_diamondenemy_slash_Step_0_gml_77_0 = " Rudinn is glimmering plainly.",
  obj_diamondenemy_slash_Step_0_gml_78_0 = " Rudinn has no strong opinions one way or the other.",
  obj_diamondenemy_slash_Step_0_gml_79_0 = " Rudinn thinks about elaborate stones.",
  obj_diamondenemy_slash_Step_0_gml_80_0 = " Rudinn dislikes its boss, but doesn't care enough to quit.",
  obj_npc_sign_slash_Other_10_gml_13_0 = " (If you're reading this...<br> I guess you're dead.)<br> (SIGNED, LANCER)/%",
  obj_npc_sign_slash_Other_10_gml_30_0 = " (Hey, don't read this sign! It's a work in progress!)<br> (SIGNED, LANCER)/%",
  obj_npc_facing_slash_Other_10_gml_210_0 = " Ho ho ho... if it isn't my two favorite people./",
  obj_npc_facing_slash_Other_10_gml_211_0 = " Psyche!<br> You guys aren't even in my top five!!/",
  obj_npc_facing_slash_Other_10_gml_213_0 = " Lancer!<br> Where's Susie?/",
  obj_npc_facing_slash_Other_10_gml_215_0 = " You mean the purple girl...?<br> Ho ho ho.../",
  obj_npc_facing_slash_Other_10_gml_216_0 = " You fools!<br> You're too late to stop me...!/",
  obj_npc_facing_slash_Other_10_gml_218_0 = " What did you do?/",
  obj_npc_facing_slash_Other_10_gml_220_0 = " Hahaha.. It was SO simple!/",
  obj_npc_facing_slash_Other_10_gml_221_0 = " She beat me up, so I ran away...!/",
  obj_npc_facing_slash_Other_10_gml_223_0 = " That's a bit anticlimatic.../%",
  obj_npc_facing_slash_Other_10_gml_230_0 = " So, are you just going to stand there?/",
  obj_npc_facing_slash_Other_10_gml_231_0 = " I thought you would at least run to the right.../",
  obj_npc_facing_slash_Other_10_gml_233_0 = " Why!? The purple girl's over there!/%",
  obj_npc_sign_slash_Other_10_gml_41_0 = " (These types of trees DON'T contain an item that can heal you.)/",
  obj_npc_sign_slash_Other_10_gml_42_0 = " (Whatever you do, DON'T check the tree and use ",
  obj_npc_sign_slash_Other_10_gml_42_1 = " to open your menu!)/",
  obj_npc_sign_slash_Other_10_gml_43_0 = " (You got it!?)<br> (SIGNED, LANCER)/%",
  scr_text_slash_scr_text_gml_363_0 = " (There are two objects hanging from the tree.)/",
  scr_text_slash_scr_text_gml_364_0 = " (Take one?)/",
  scr_text_slash_scr_text_gml_13_0 = "",
  scr_text_slash_scr_text_gml_357_0 = "#Yes",
  scr_text_slash_scr_text_gml_358_0 = "#No",
  scr_text_slash_scr_text_gml_387_0 = " (You got the Dark Candy.)/%",
  scr_text_slash_scr_text_gml_392_0 = " (You can't carry any more.)/%",
  scr_text_slash_scr_text_gml_398_0 = " (You decided to let the tree keep it.)/%",
  scr_text_slash_scr_text_gml_369_0 = " (There's a candy hanging from the tree.)/",
  scr_text_slash_scr_text_gml_370_0 = " (Take one?)/",
  scr_text_slash_scr_text_gml_365_0 = "",
  scr_text_slash_scr_text_gml_376_0 = " (There's nothing hanging low enough to take.)/%",
  obj_event_room_slash_Step_0_gml_11_0 = " Hey, if you head that way, my troops will thrash you./",
  obj_event_room_slash_Step_0_gml_13_0 = " Is that a threat?/",
  obj_event_room_slash_Step_0_gml_15_0 = " I prefer to think of it as an invitation./%",
  obj_event_room_slash_Step_0_gml_20_0 = " Hey, aren't you guys gonna even say hi!?/",
  obj_event_room_slash_Step_0_gml_22_0 = " Um, no./",
  obj_event_room_slash_Step_0_gml_24_0 = " Cool.<br> Enjoy being thrashed by various guys./%",
  obj_npc_facing_slash_Other_10_gml_239_0 = " Oh, you came back./",
  obj_npc_facing_slash_Other_10_gml_241_0 = " If we say hi, will your troops NOT thrash us?/",
  obj_npc_facing_slash_Other_10_gml_243_0 = " Ralsei, Ralsei, Ralsei.../",
  obj_npc_facing_slash_Other_10_gml_244_0 = " The thrashing is what makes our relationship work./",
  obj_npc_facing_slash_Other_10_gml_246_0 = " What relationship!?/%",
  scr_encountersetup_slash_scr_encountersetup_gml_100_0 = " A necklace of Rudinns blocks your path.",
  obj_diamondenemy_slash_Step_0_gml_173_0 = " You lectured the enemies on the importance of kindness./",
  obj_diamondenemy_slash_Step_0_gml_174_0 = " The enemies became {{#tag:span|TIRED|class=blue}}.../%",
  obj_diamondenemy_slash_Draw_0_gml_6_0 = "(Tired)",
  obj_diamondenemy_slash_Step_0_gml_177_0 = "(Tired)",
  obj_diamondenemy_slash_Step_0_gml_28_0 = "(Yawn)...<br>What? OK...",
  obj_diamondenemy_slash_Step_0_gml_11_0 = "Long live<br>the guy<br>who pays us!",
  obj_diamondenemy_slash_Step_0_gml_12_0 = "Shine,<br>shine",
  obj_diamondenemy_slash_Step_0_gml_13_0 = "I'm just a<br>normal<br>person.",
  obj_diamondenemy_slash_Step_0_gml_82_0 = " Rudinn is starting to fall asleep.",
  obj_diamondenemy_slash_Step_0_gml_83_0 = " Rudinn's luster begins to fade.",
  obj_diamondenemy_slash_Step_0_gml_84_0 = " Rudinn is alright with not fighting.",
  obj_diamondenemy_slash_Step_0_gml_118_0 = "Alright,<br>you convinced<br>me!!/%",
  obj_npc_room_slash_Other_10_gml_81_0 = " Mama miba! I'm TOPCHEF!<br> My latest cake worked me to exhaustion!/",
  obj_npc_room_slash_Other_10_gml_82_0 = " So I took a little nap...<br> But, Mama miba!<br> A scary noise woke me up!/",
  obj_npc_room_slash_Other_10_gml_83_0 = " A beast was hunched on the table, eating the cake like an animal!/",
  obj_npc_room_slash_Other_10_gml_84_0 = " I spritzed it with water, and it hissed and ran off!<br> But, my wonderful cake is.../",
  obj_npc_room_slash_Other_10_gml_86_0 = " Aww, Kris, that sounds like Susie! We must be going the right way!/",
  obj_npc_room_slash_Other_10_gml_87_0 = " Let's try to keep her out of any more trouble!/%",
  obj_npc_room_slash_Other_10_gml_90_0 = " M-M-Mama miba! M-M-Mama SHIBA!<br> You know that beast!?<br> Please don't come back.../%",
  obj_npc_room_slash_Other_10_gml_95_0 = " Mama miba! Mom AMOEBA!<br> Y-You're the beast that ate my cake!/",
  obj_npc_room_slash_Other_10_gml_97_0 = " Yeah? So? Want me to spit it back out?/",
  obj_npc_room_slash_Other_10_gml_99_0 = " N-no, that's quite fine.../",
  obj_npc_room_slash_Other_10_gml_101_0 = " Ya sure? 'd probably make it better./%",
  obj_npc_room_slash_Other_10_gml_104_0 = " Why are you looking at me like that!?/",
  obj_npc_room_slash_Other_10_gml_106_0 = " I don't trust anyone that won't eat my spit./",
  obj_npc_room_slash_Other_10_gml_108_0 = " ... So you don't trust anyone?/",
  obj_npc_room_slash_Other_10_gml_110_0 = " Yeah./%",
  scr_text_slash_scr_text_gml_456_0 = " (Take a piece?)/",
  scr_text_slash_scr_text_gml_263_0 = " ",
  scr_text_slash_scr_text_gml_403_0 = "#Yes",
  scr_text_slash_scr_text_gml_404_0 = "#No",
  scr_text_slash_scr_text_gml_455_0 = " (The remains of the cake are still smoldering...)/",
  scr_text_slash_scr_text_gml_472_0 = " (The Broken Cake was added to your {{#tag:span|KEY ITEMS|class=yellow}}.)/%",
  scr_text_slash_scr_text_gml_438_0 = " (You can't carry any more.)/%",
  scr_text_slash_scr_text_gml_483_0 = " (You decided putting cake in your pockets is a bad idea.)/%",
  scr_text_slash_scr_text_gml_461_0 = " (The remains of the cake are still smoldering...)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_116_0 = " Rudinn and Hathy blocked the way!",
  obj_heartenemy_slash_Step_0_gml_80_0 = " Hathy smiled a darling smile.",
  obj_heartenemy_slash_Step_0_gml_81_0 = " Hathy is whispering a lovely spell.",
  obj_heartenemy_slash_Step_0_gml_82_0 = " Hathy has a little secret.",
  obj_heartenemy_slash_Step_0_gml_83_0 = " Smells like a soft kiss.",
  obj_heartenemy_slash_Step_0_gml_168_0 = " You and Ralsei warned Hathy about Susie.<br> The enemy went on guard./%",
  obj_heartenemy_slash_Step_0_gml_170_0 = " You and Ralsei  warned the enemies about Susie.<br> Everyone went on guard./%",
  obj_heartenemy_slash_Step_0_gml_173_0 = "(Warned)",
  obj_heartenemy_slash_Step_0_gml_179_0 = " You ordered Susie to flatter all the enemies!/",
  obj_heartenemy_slash_Step_0_gml_182_0 = " Can't believe my bozo teammates.../",
  obj_heartenemy_slash_Step_0_gml_183_0 = " ... came back here just to see YOU guys./%",
  obj_heartenemy_slash_Step_0_gml_184_0 = " ... wanted to fight someone like YOU so much./%",
  obj_heartenemy_slash_Step_0_gml_185_0 = " ... have a THING for weaklings like you./%",
  scr_monstersetup_slash_scr_monstersetup_gml_146_0 = "Flatter",
  scr_monstersetup_slash_scr_monstersetup_gml_148_0 = "X-Flatter",
  obj_heartenemy_slash_Step_0_gml_127_0 = " HATHY - AT 7 DF 0<br> I am a {{#tag:span|little kiss|class=yellow}}./%",
  obj_heartenemy_slash_Step_0_gml_136_0 = " You told Hathy it has cool tentacles.<br> It began to think about this.../%",
  obj_heartenemy_slash_Step_0_gml_137_0 = " You called Hathy a sweetheart.<br> It began to think about this.../%",
  obj_heartenemy_slash_Step_0_gml_138_0 = " You told Hathy its teeth look like knives.<br> It began to think about this.../%",
  obj_heartenemy_slash_Step_0_gml_147_0 = " You ordered Ralsei to flatter all the enemies!/",
  obj_heartenemy_slash_Step_0_gml_150_0 = " Out of anyone, I'm glad we randomly encountered all of you./%",
  obj_heartenemy_slash_Step_0_gml_151_0 = " I'm making tea later...<br> Umm, would you like any?/%",
  obj_heartenemy_slash_Step_0_gml_152_0 = " We don't need EXP.<br> Just encountering your smile is reward enough./%",
  obj_heartenemy_slash_Step_0_gml_84_0 = " Hathy's beat slows.",
  obj_heartenemy_slash_Step_0_gml_85_0 = " Hathy's beat seems to stutter.",
  obj_heartenemy_slash_Step_0_gml_86_0 = " Hathy is skipping beats.",
  obj_heartenemy_slash_Step_0_gml_223_0 = " Where'd you get it?<br> Heh heh heh heh./",
  obj_heartenemy_slash_Step_0_gml_225_0 = " (Umm, Kris, maybe Susie shouldn't ACT anymore...)/%",
  obj_heartenemy_slash_Step_0_gml_228_0 = " H-hey, what gives!?/",
  obj_heartenemy_slash_Step_0_gml_230_0 = " (Wow, that was close, Kris...)/",
  obj_heartenemy_slash_Step_0_gml_231_0 = " (Maybe Susie shouldn't ACT anymore...)/%",
  obj_heartenemy_slash_Draw_0_gml_6_0 = "(Tired)",
  scr_text_slash_scr_text_gml_409_0 = " (There are two objects hanging from the tree.)/",
  scr_text_slash_scr_text_gml_410_0 = " (Take one?)/",
  scr_text_slash_scr_text_gml_295_0 = " ",
  scr_text_slash_scr_text_gml_449_0 = "#Yes",
  scr_text_slash_scr_text_gml_450_0 = "#No",
  scr_text_slash_scr_text_gml_433_0 = " (You got the Dark Candy.)/%",
  scr_text_slash_scr_text_gml_477_0 = " (You can't carry any more.)/%",
  scr_text_slash_scr_text_gml_444_0 = " (You decided to let the tree keep it.)/%",
  scr_text_slash_scr_text_gml_415_0 = " (There's a candy hanging from the tree.)/",
  scr_text_slash_scr_text_gml_416_0 = " (Take one?)/",
  scr_text_slash_scr_text_gml_337_0 = " ",
  scr_text_slash_scr_text_gml_422_0 = " (There's nothing hanging low enough to take.)/%",
  obj_readable_room1_slash_Other_10_gml_452_0 = " Check the clock.<br> In order to solve this puzzle, you'll have to hurry./%",
  obj_npc_sign_slash_Other_10_gml_49_0 = " (Behold, the Maze of Death!<br> Prepare to GET LOST, clowns!!!)<br> (SIGNED, LANCER)/%",
  obj_npc_sign_slash_Other_10_gml_52_0 = " (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)/",
  obj_npc_sign_slash_Other_10_gml_53_0 = " (Your sense of direction won't save you now!)<br> (SIGNED, LANCER)/%",
  obj_npc_room_animated_slash_Other_10_gml_95_0 = " (It's some sort of enemy... looks like they got clobbered.)/%",
  obj_npc_sign_slash_Other_10_gml_55_0 = " (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)<br> (SIGNED, LANCER)/%",
  obj_treasure_room_slash_Other_10_gml_87_0 = " (You opened the treasure chest.)<br> (Inside was {{#tag:span|~1|class=yellow}}.)/",
  obj_treasure_room_slash_Other_10_gml_99_0 = " (You put {{#tag:span|~1|class=yellow}} in your {{#tag:span|~2|class=yellow}}.)/%",
  obj_treasure_room_slash_Other_10_gml_103_0 = " (You put {{#tag:span|~1|class=yellow}} in your {{#tag:span|~2|class=yellow}}.)/",
  obj_treasure_room_slash_Other_10_gml_105_0 = " That ribbon is ARMOR, Kris!<br> It increases defense./",
  obj_treasure_room_slash_Other_10_gml_106_0 = " Why don't you try wearing it in the EQUIPMENT menu?/",
  obj_treasure_room_slash_Other_10_gml_107_0 = " I think it'd look great on you!/%",
  obj_hathyfightevent_slash_Step_0_gml_181_0 = " K... Kris?<br> You're giving it to me...?/",
  obj_hathyfightevent_slash_Step_0_gml_182_0 = " .../",
  obj_hathyfightevent_slash_Step_0_gml_183_0 = " Well?<br> Does it look pretty...?/%",
  obj_hathyfightevent_slash_Step_0_gml_186_0 = " ... Do I look pretty, Susie?/",
  obj_hathyfightevent_slash_Step_0_gml_188_0 = " Leave me out of this./",
  obj_hathyfightevent_slash_Step_0_gml_190_0 = " You didn't answer the question~/",
  obj_hathyfightevent_slash_Step_0_gml_192_0 = " HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!/%",
  obj_treasure_room_slash_Other_10_gml_115_0 = " (But you were carrying too many {{#tag:span|~1|class=yellow}}.)/%",
  obj_npc_room_slash_Other_10_gml_137_0 = " W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!/",
  obj_npc_room_slash_Other_10_gml_138_0 = " A purple beast is roaming, clobbering anyone who dares block her way...!/",
  obj_npc_room_slash_Other_10_gml_139_0 = " (Sob...) We don't even like fighting... th-the King left us no choice.../",
  obj_npc_room_slash_Other_10_gml_147_0 = " (Sob...) We don't even like fighting... th-the King left us no choice.../%",
  obj_npc_room_slash_Other_10_gml_143_0 = " O-oh... Kris, we need to stop Susie, quick...!/%",
  obj_npc_room_slash_Other_10_gml_152_0 = " Hey, why aren't you afraid...?/%",
  obj_npc_room_slash_Other_10_gml_157_0 = " AHHHHHHHHHHH!!<br> It's that purple beast!!!/",
  obj_npc_room_slash_Other_10_gml_159_0 = " Woah, nice cheer.<br> Look, Kris, I've got fans./%",
  obj_npc_room_slash_Other_10_gml_165_0 = " AHHHHHHHHHH-<br> Okay, I'm outta breath./%",
  obj_npc_sign_slash_Other_10_gml_56_0 = " (Oh, it's just this way.)<br> (SIGNED, LANCER)/%",
  obj_npc_sign_slash_Other_10_gml_57_0 = " (Hey, don't look! This sign's private!)<br> (SIGNED, LANCER)/%",
  obj_hathyfightevent_slash_Step_0_gml_19_0 = " Ho ho ho!<br> Somehow, you survived the maze!/",
  obj_hathyfightevent_slash_Step_0_gml_20_0 = " But don't count your blessings before they hatch...!/",
  obj_hathyfightevent_slash_Step_0_gml_21_0 = " Let's see how you fare against THIS team!/%",
  scr_encountersetup_slash_scr_encountersetup_gml_158_0 = " Three Hathys blocked the way!",
  obj_hathyfightevent_slash_Step_0_gml_79_0 = " Hey, why aren't you guys thrashed?! You're totally outnumbered!/",
  obj_hathyfightevent_slash_Step_0_gml_81_0 = " You made a team purely of SUPPORT ENEMIES./",
  obj_hathyfightevent_slash_Step_0_gml_82_0 = " Their bullet patterns aren't balanced at all./",
  obj_hathyfightevent_slash_Step_0_gml_83_0 = " It's like a dinner made out of three glasses of milk./",
  obj_hathyfightevent_slash_Step_0_gml_85_0 = " .../",
  obj_hathyfightevent_slash_Step_0_gml_86_0 = " And that's, um...<br> Unusual, somehow?/",
  obj_hathyfightevent_slash_Step_0_gml_88_0 = " Why don't we talk about this AFTER the battle?/%",
  obj_hathyfightevent_slash_Step_0_gml_116_0 = " Great job, Kris!<br> We earned ~1 EXP<br>and ~2 D$!/%",
  obj_hathyfightevent_slash_Step_0_gml_136_0 = " Sweet!<br> How much do I get?/",
  obj_hathyfightevent_slash_Step_0_gml_138_0 = " You... lost, Lancer.<br> You don't get any./",
  obj_hathyfightevent_slash_Step_0_gml_140_0 = " Oh./",
  obj_hathyfightevent_slash_Step_0_gml_141_0 = " Can I have some of yours?/",
  obj_hathyfightevent_slash_Step_0_gml_143_0 = " No!/",
  obj_hathyfightevent_slash_Step_0_gml_145_0 = " Fine!<br> Later, losers!/%",
  obj_npc_room_slash_Other_10_gml_175_0 = " Sup./",
  obj_npc_room_slash_Other_10_gml_177_0 = " I thought you were running away./",
  obj_npc_room_slash_Other_10_gml_179_0 = " Yeah, I finished./%",
  obj_getsusieevent_slash_Step_0_gml_16_0 = " Ugh, open up you stupid door!/%",
  obj_getsusieevent_slash_Step_0_gml_35_0 = " Oh, great.<br> It's YOU GUYS./",
  obj_getsusieevent_slash_Step_0_gml_37_0 = " Susie!<br> We were ever so worried about you!/",
  obj_getsusieevent_slash_Step_0_gml_38_0 = " ... um, how'd you get past those spikes before?/",
  obj_getsusieevent_slash_Step_0_gml_40_0 = " Walked through 'em./",
  obj_getsusieevent_slash_Step_0_gml_41_0 = " But this door...<br> Sucks./",
  obj_getsusieevent_slash_Step_0_gml_43_0 = " Aww, don't worry, Susie!/",
  obj_getsusieevent_slash_Step_0_gml_44_0 = " It'll open after we solve the puzzle over there!/",
  obj_getsusieevent_slash_Step_0_gml_46_0 = " Nice.<br> Tell me when you finish it./",
  obj_getsusieevent_slash_Step_0_gml_48_0 = " Uh, Susie.<br> We need YOU to finish it./",
  obj_getsusieevent_slash_Step_0_gml_49_0 = " Sometimes, proceeding will take all 3 of us./",
  obj_getsusieevent_slash_Step_0_gml_50_0 = " Furthermore, only Kris can seal the DARK FOUNTAIN.../",
  obj_getsusieevent_slash_Step_0_gml_51_0 = " So if you don't accompany us, you won't make it home!/",
  obj_getsusieevent_slash_Step_0_gml_53_0 = " .../",
  obj_getsusieevent_slash_Step_0_gml_54_0 = " So you're saying I HAVE to stick with you guys./",
  obj_getsusieevent_slash_Step_0_gml_56_0 = " Yep!/",
  obj_getsusieevent_slash_Step_0_gml_58_0 = " .../%",
  obj_getsusieevent_slash_Step_0_gml_105_0 = " Let's just get this over with./",
  obj_getsusieevent_slash_Step_0_gml_107_0 = " Yahoo! Susie's back on the team!<br> Cue the fanfare!/%",
  obj_getsusieevent_slash_Step_0_gml_118_0 = " Susie joined the party!      %%",
  obj_getsusieevent_slash_Step_0_gml_144_0 = " .../%",
  obj_getsusieevent_slash_Step_0_gml_160_0 = " Susie follows at a distance such that no one can tell she's associated!                     %%",
  obj_glowtilepuzz_slash_Step_0_gml_148_0 = " (Sounded like a door opened.)/%",
  obj_glowtilepuzz_slash_Step_0_gml_77_0 = " Kris, um, you didn't forget, did you...?/",
  obj_glowtilepuzz_slash_Step_0_gml_78_0 = " That you can run by holding ",
  obj_glowtilepuzz_slash_Step_0_gml_78_1 = "?/%",
  obj_glowtilepuzz_slash_Step_0_gml_91_0 = " Ummm, Kris, I think we might be missing something./",
  obj_glowtilepuzz_slash_Step_0_gml_92_0 = " Maybe we should try going to the next room?/%",
  obj_glowtilepuzz_slash_Step_0_gml_98_0 = " Hey Kris, if you need help with a puzzle.../",
  obj_glowtilepuzz_slash_Step_0_gml_99_0 = " Feel free to ask me anytime, OK?/",
  obj_glowtilepuzz_slash_Step_0_gml_101_0 = " And if you need help from me...<br> You're screwed./%",
  obj_glowtilepuzz_slash_Step_0_gml_110_0 = " Oh my god.<br> AGAIN?/",
  obj_glowtilepuzz_slash_Step_0_gml_111_0 = " WHY is Kris the leader of the party again?/",
  obj_glowtilepuzz_slash_Step_0_gml_113_0 = " Susie! K-Kris is doing their best to use ",
  obj_glowtilepuzz_slash_Step_0_gml_113_1 = " to RUN!/%",
  obj_getsusieevent_slash_Step_0_gml_196_0 = " (Oh, Kris! I just realized Susie missed the tutorial!)/",
  obj_getsusieevent_slash_Step_0_gml_197_0 = " (Next battle, we should show her how to ACT!)/",
  obj_getsusieevent_slash_Step_0_gml_198_0 = " (I think she might really enjoy that!)/%",
  obj_getsusieevent_slash_Step_0_gml_201_0 = " (Oh, Kris! Susie never got a tutorial either!)/",
  obj_getsusieevent_slash_Step_0_gml_202_0 = " (Next battle, we should show her how to ACT!)/",
  obj_getsusieevent_slash_Step_0_gml_203_0 = " (I think she might really enjoy that!)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_128_0 = " C. Round attacked violently!<br> (You recall Ralsei's advice to include Susie in an ACT.)",
  obj_smallcheckers_enemy_slash_Step_0_gml_155_0 = " You warned C.Round about Susie.<br> It seems barely cognizant of what that means./",
  scr_monstersetup_slash_scr_monstersetup_gml_18_0 = "Warning",
  obj_smallcheckers_enemy_slash_Step_0_gml_157_0 = " Hey, wait.<br> Why the hell are you giving the ENEMY advice?/",
  obj_smallcheckers_enemy_slash_Step_0_gml_159_0 = " Umm, so we don't accidentally hurt it...?/",
  obj_smallcheckers_enemy_slash_Step_0_gml_161_0 = " .../",
  obj_smallcheckers_enemy_slash_Step_0_gml_162_0 = " HURTING IT's the point, you MORON./",
  obj_smallcheckers_enemy_slash_Step_0_gml_163_0 = " It attacked us.<br> So it dies.<br> Simple, right?/",
  obj_smallcheckers_enemy_slash_Step_0_gml_165_0 = " B-but Susie, what if the enemy might be, um, nice?/",
  obj_smallcheckers_enemy_slash_Step_0_gml_144_0 = " .../",
  obj_smallcheckers_enemy_slash_Step_0_gml_168_0 = " Okay, yeah, there's a word for that./",
  obj_smallcheckers_enemy_slash_Step_0_gml_170_0 = " Oh?<br> What is it?/",
  obj_smallcheckers_enemy_slash_Step_0_gml_172_0 = " Striking first./%",
  obj_smallcheckers_enemy_slash_Step_0_gml_174_0 = "(Warned)",
  obj_smallcheckers_enemy_slash_Step_0_gml_127_0 = " C.ROUND - AT 1 DF 0<br> Despite appearances, it's trying its best to defeat you./%",
  obj_smallcheckers_enemy_slash_Step_0_gml_136_0 = " You ordered Susie to flatter the enemy!/",
  obj_smallcheckers_enemy_slash_Step_0_gml_138_0 = " ... what? Why the HELL would I do that?/",
  obj_smallcheckers_enemy_slash_Step_0_gml_139_0 = " IT attacked US.<br> Let's smash it before it moves./",
  obj_smallcheckers_enemy_slash_Step_0_gml_141_0 = " Aww, look, Susie!<br> It seems harmless!/",
  obj_smallcheckers_enemy_slash_Step_0_gml_142_0 = " If you act nice, we might win without hurting it!/",
  obj_smallcheckers_enemy_slash_Step_0_gml_167_0 = " .../",
  obj_smallcheckers_enemy_slash_Step_0_gml_145_0 = " ... okay, okay./",
  obj_smallcheckers_enemy_slash_Step_0_gml_146_0 = " Hey, little guy./",
  obj_smallcheckers_enemy_slash_Step_0_gml_147_0 = " I really like the ax in your face./%",
  obj_smallcheckers_enemy_slash_Step_0_gml_83_0 = " C.Round continues to act extremely violent.",
  obj_smallcheckers_enemy_slash_Step_0_gml_217_0 = " Where'd you get it?<br> Heh heh heh heh./",
  obj_smallcheckers_enemy_slash_Step_0_gml_220_0 = " (Umm, Kris, maybe I should talk to her...)/%",
  obj_smallcheckers_enemy_slash_Step_0_gml_224_0 = " Urgh, you IDIOTS!<br> It got away!/",
  obj_smallcheckers_enemy_slash_Step_0_gml_226_0 = " (Wow, that was close, Kris...)/",
  obj_smallcheckers_enemy_slash_Step_0_gml_227_0 = " (M-maybe I should talk to her...)/%",
  obj_smallcheckers_enemy_slash_Draw_0_gml_6_0 = "(Tired)",
  obj_npc_sign_slash_Other_10_gml_63_0 = " (Heheheheh!!! I sneaked by and made a sign!!)<br> (SIGNED, LANCER)/%",
  obj_npc_puzzlemaster1_slash_Step_0_gml_60_0 = " Um, Susie, I suppose you missed what I said earlier.../",
  obj_npc_puzzlemaster1_slash_Step_0_gml_61_0 = " As heroes, we have the power to make a peaceful future./",
  obj_npc_puzzlemaster1_slash_Step_0_gml_62_0 = " So, from now on, let's try to avoid FIGHTing, OK?/",
  obj_npc_puzzlemaster1_slash_Step_0_gml_64_0 = " .../",
  obj_npc_puzzlemaster1_slash_Step_0_gml_66_0 = " Umm, what if you just took it easy on them...?/",
  obj_npc_puzzlemaster1_slash_Step_0_gml_67_0 = " If you weaken an enemy, I can use my PACIFY spell./",
  obj_npc_puzzlemaster1_slash_Step_0_gml_68_0 = " Which, can put exhausted people to sleep!/",
  obj_npc_puzzlemaster1_slash_Step_0_gml_70_0 = " Yawn... yeah, you talking is already doing that./",
  obj_npc_puzzlemaster1_slash_Step_0_gml_72_0 = " Well, um, just think about it!/",
  obj_npc_puzzlemaster1_slash_Step_0_gml_73_0 = " (We might have to WARN enemies about her, Kris...)/%",
  scr_text_slash_scr_text_gml_1073_0 = " Hey.<br> Hey kid./",
  scr_text_slash_scr_text_gml_1074_0 = " ... ya wanna buy a tutorial?/",
  scr_text_slash_scr_text_gml_1075_0 = " It's only 50 Dark Dollars./",
  scr_text_slash_scr_text_gml_602_0 = " ",
  scr_text_slash_scr_text_gml_1069_0 = " #Buy",
  scr_text_slash_scr_text_gml_1110_0 = " HA! HA! Did I say FIFTY!?<br> Well, we just went on sale!<br> TWENTY! TWENTY Dark Dollars!/",
  scr_text_slash_scr_text_gml_596_0 = " #No",
  scr_text_slash_scr_text_gml_694_0 = " ",
  scr_text_slash_scr_text_gml_1080_0 = " #Buy",
  scr_text_slash_scr_text_gml_770_0 = " #No",
  scr_text_slash_scr_text_gml_1091_0 = " R-really!?<br> You'll really buy it!?/",
  scr_text_slash_scr_text_gml_1092_0 = " Heheh...<br> Right this way, gentleners!/%",
  scr_text_slash_scr_text_gml_1096_0 = " R-really!?<br> You'll really buy it!?/",
  scr_text_slash_scr_text_gml_1097_0 = " Heheh...<br> Just hand over the money, and.../",
  scr_text_slash_scr_text_gml_826_0 = " .../",
  scr_text_slash_scr_text_gml_1099_0 = " YOU DON'T HAVE ENOUGH MONEY!?/",
  scr_text_slash_scr_text_gml_1100_0 = " Jumpin' jigsaws!<br> You...<br> You...!/",
  scr_text_slash_scr_text_gml_1101_0 = " You're just like us.<br> An' people like us gotta help each other out./",
  scr_text_slash_scr_text_gml_1102_0 = " C'mon this way./%",
  scr_text_slash_scr_text_gml_1131_0 = " R-really!?<br> You'll really buy it!?/",
  scr_text_slash_scr_text_gml_1132_0 = " Heheh...<br> Right this way, gentleners!/%",
  scr_text_slash_scr_text_gml_1136_0 = " R-really!?<br> You'll really buy it!?/",
  scr_text_slash_scr_text_gml_1137_0 = " Heheh...<br> Just hand over the money, and.../",
  scr_text_slash_scr_text_gml_1098_0 = " .../",
  scr_text_slash_scr_text_gml_1139_0 = " YOU DON'T HAVE ENOUGH MONEY!?/",
  scr_text_slash_scr_text_gml_1140_0 = " Jumpin' jigsaws!<br> You...<br> You...!/",
  scr_text_slash_scr_text_gml_1141_0 = " You're just like us.<br> An' people like us gotta help each other out./",
  scr_text_slash_scr_text_gml_1142_0 = " C'mon this way./%",
  scr_text_slash_scr_text_gml_1150_0 = " ONE!!! ONLY ONE DOLLAR!!!<br> PLEASE!!! PLEASE!!!<br> I NEED THIS RIGHT NOW!!!/",
  scr_text_slash_scr_text_gml_720_0 = " ",
  scr_text_slash_scr_text_gml_1120_0 = " #Buy",
  scr_text_slash_scr_text_gml_1070_0 = " #No",
  scr_text_slash_scr_text_gml_1167_0 = " R-really!?<br> You changed your mind!?/",
  scr_text_slash_scr_text_gml_1168_0 = " Heheh...<br> Right this way, gentleners!/%",
  scr_text_slash_scr_text_gml_1172_0 = " F-Finally!/",
  scr_text_slash_scr_text_gml_1173_0 = " Heheh...<br> Just hand over the money, and.../",
  scr_text_slash_scr_text_gml_1138_0 = " .../",
  scr_text_slash_scr_text_gml_1175_0 = " YOU DON'T HAVE A DOLLAR!?/",
  scr_text_slash_scr_text_gml_1176_0 = " Jumpin' jigsaws!<br> You...<br> You...!/",
  scr_text_slash_scr_text_gml_1177_0 = " You're just like us.<br> An' people like us gotta help each other out./",
  scr_text_slash_scr_text_gml_1178_0 = " C'mon this way./%",
  scr_text_slash_scr_text_gml_1187_0 = " Er, excuse me, Sir.<br> I think I have a dollar./",
  scr_text_slash_scr_text_gml_1189_0 = " ... is it Dark?/",
  scr_text_slash_scr_text_gml_1191_0 = " Umm, yes?/",
  scr_text_slash_scr_text_gml_1193_0 = " Heheh, perfect!<br> Right this way, gentleners!/%",
  obj_npc_room_slash_Other_10_gml_262_0 = " We're sorry.<br> We're normally puzzle guys, but.../",
  obj_npc_room_slash_Other_10_gml_263_0 = " We've been forced to do TUTORIALS just to make ends meet./",
  obj_npc_room_slash_Other_10_gml_264_0 = " When the KING got power, he fired everyone and replaced all puzzle makers with HIM.../",
  obj_npc_room_slash_Other_10_gml_265_0 = " ROUXLS KAARD...<br> Lord of the Puzzles...<br> Be careful...!/%",
  obj_savepoint_slash_Other_10_gml_80_0 = " Susie, the violet tormentor, is now your ally./",
  obj_savepoint_slash_Other_10_gml_81_0 = " The power of mean girls shines within you./%",
  obj_savepoint_slash_Other_10_gml_84_0 = " Susie, the violet tormentor, left your party immediately./",
  obj_savepoint_slash_Other_10_gml_85_0 = " The power of mean girls does not shine within you./%",
  scr_text_slash_scr_text_gml_1206_0 = " I'm TP Master.<br> Ask me about TP's./",
  scr_text_slash_scr_text_gml_613_0 = " ",
  scr_text_slash_scr_text_gml_1202_0 = " #What's TP?",
  scr_text_slash_scr_text_gml_1203_0 = " #Secret",
  scr_text_slash_scr_text_gml_1204_0 = "Gaining TP",
  scr_text_slash_scr_text_gml_1205_0 = "Bye",
  scr_text_slash_scr_text_gml_1233_0 = " You get TP when you DEFEND.<br> Protect yourself, then cast SPELLs, friend./",
  scr_text_slash_scr_text_gml_1234_0 = " You also get TP by getting close to bullets./",
  scr_text_slash_scr_text_gml_1235_0 = " Look for the heart outline when you get close to bullets./",
  scr_text_slash_scr_text_gml_1237_0 = " You rhymed \"bullets\" with \"bullets.\"/",
  scr_text_slash_scr_text_gml_1239_0 = " B-because it's important!/%",
  scr_text_slash_scr_text_gml_1244_0 = " You rhymed \"bullets\" with \"bullets\"...?/",
  scr_text_slash_scr_text_gml_1214_0 = " TP? What's TP?<br> That's what lets you cast SPELLS, see!?/",
  scr_text_slash_scr_text_gml_1215_0 = " When you see that orange bar,<br> Cast some SPELLS when it's filled up far./",
  scr_text_slash_scr_text_gml_1216_0 = " TP...! It's quite a caper!<br> TP! Stands for...<br> ... Toilet Paper!/",
  scr_text_slash_scr_text_gml_1218_0 = " ... no, it stands for Tension Points./",
  scr_text_slash_scr_text_gml_1220_0 = " What, really!?/%",
  scr_text_slash_scr_text_gml_1224_0 = " TP only lasts, inside a fight.<br> Once you win, it's out of sight./",
  scr_text_slash_scr_text_gml_1225_0 = " Having extra, feels unbearable.<br> No point in saving, it's straight-up terrible./",
  scr_text_slash_scr_text_gml_1227_0 = " But leftover TP turns into extra money at the end of battle.../",
  scr_text_slash_scr_text_gml_1229_0 = " You mean I only should have been using one square!?/%",
  scr_text_slash_scr_text_gml_1211_0 = " Later, kid./%",
  scr_text_slash_scr_text_gml_1255_0 = " I'm Ralsei Master.<br> Ask me about RALSEI's./",
  scr_text_slash_scr_text_gml_636_0 = " ",
  scr_text_slash_scr_text_gml_1251_0 = " #Pacify",
  scr_text_slash_scr_text_gml_1252_0 = " #Healing",
  scr_text_slash_scr_text_gml_1253_0 = "Fact",
  scr_text_slash_scr_text_gml_1254_0 = "Bye",
  scr_text_slash_scr_text_gml_1263_0 = " Ralsei's spell's called PACIFY.<br> Use it on BABIES, before they CRY./",
  scr_text_slash_scr_text_gml_1265_0 = " What? It safely removes a \"TIRED\" enemy from combat./",
  scr_text_slash_scr_text_gml_1267_0 = " What if you're fighting a BABY!?/%",
  scr_text_slash_scr_text_gml_1281_0 = " Ralsei loves when you give us MONEY./",
  scr_text_slash_scr_text_gml_1282_0 = " He will hug you, and call you HONEY./",
  scr_text_slash_scr_text_gml_1284_0 = " Hey, that's not true!/",
  scr_text_slash_scr_text_gml_1285_0 = " You don't need money to get me to do that!/%",
  scr_text_slash_scr_text_gml_1272_0 = " Ralsei has a spell that HEALS, dude./",
  scr_text_slash_scr_text_gml_1273_0 = " Why use that, when you can eat FOOD?/",
  scr_text_slash_scr_text_gml_1275_0 = " Because you won't have to use up an ITEM?/",
  scr_text_slash_scr_text_gml_1277_0 = " I could have avoided all those empty calories!?/%",
  scr_text_slash_scr_text_gml_1260_0 = " Later, kid./%",
  scr_text_slash_scr_text_gml_1294_0 = " I'm Susie Master.<br> Ask me about SUSIE's./",
  scr_text_slash_scr_text_gml_831_0 = " ",
  scr_text_slash_scr_text_gml_1290_0 = " #Warning",
  scr_text_slash_scr_text_gml_1291_0 = " #Attack",
  scr_text_slash_scr_text_gml_1292_0 = "Fact",
  scr_text_slash_scr_text_gml_1293_0 = "Bye",
  scr_text_slash_scr_text_gml_1302_0 = " When KRIS uses WARNING, SUSIE can't hit.<br> So make sure to -/",
  scr_text_slash_scr_text_gml_1304_0 = " So there's no reason to use it./",
  scr_text_slash_scr_text_gml_1306_0 = " Unless...<br> Unless you wanted not to hurt -/",
  scr_text_slash_scr_text_gml_1308_0 = " SO THERE'S NO REASON./%",
  scr_text_slash_scr_text_gml_1348_0 = " Susie loves, when you give us MONEY.<br> She will -/",
  scr_text_slash_scr_text_gml_1350_0 = " Nope, don't care./",
  scr_text_slash_scr_text_gml_1352_0 = " Did I say something funny!?/%",
  scr_text_slash_scr_text_gml_1325_0 = " Susie always attacks, the foe on top./",
  scr_text_slash_scr_text_gml_1326_0 = " She'll smash them, with a crushing chop./",
  scr_text_slash_scr_text_gml_1327_0 = " She always strikes, at the first thing she sees.../",
  scr_text_slash_scr_text_gml_965_0 = " .../",
  scr_text_slash_scr_text_gml_1331_0 = " Oh no, oh no!<br> She's looking at ME!/%",
  scr_text_slash_scr_text_gml_1312_0 = " Susie's gone, I'm afraid, I'm afreet./",
  scr_text_slash_scr_text_gml_1313_0 = "Seems like WARNING is obsolete./%",
  scr_text_slash_scr_text_gml_1317_0 = " The days of WARNing, have long since past./",
  scr_text_slash_scr_text_gml_1318_0 = " The circumstances, changed pretty fast./%",
  scr_text_slash_scr_text_gml_1335_0 = " Susie's gone, so no attack./",
  scr_text_slash_scr_text_gml_1336_0 = " Will you two pick up the slack?/%",
  scr_text_slash_scr_text_gml_1341_0 = " Susie's BUSTER, RUDE as may be.../",
  scr_text_slash_scr_text_gml_1342_0 = " Will deal more damage, if you just press ~1!/%",
  scr_text_slash_scr_text_gml_1355_0 = " Susie's gone, so no facts./",
  scr_text_slash_scr_text_gml_1356_0 = " Will you two pick up the slackts?/%",
  scr_text_slash_scr_text_gml_1360_0 = " SUSIE seems to have changed, just a hair./",
  scr_text_slash_scr_text_gml_1361_0 = " That kind of growth is actually rare./%",
  scr_text_slash_scr_text_gml_1299_0 = " Later, kid./%",
  scr_text_slash_scr_text_gml_1377_0 = " I'm Kris Master.<br> Ask me about KRIS's./",
  scr_text_slash_scr_text_gml_967_0 = " ",
  scr_text_slash_scr_text_gml_1373_0 = " #Reviving",
  scr_text_slash_scr_text_gml_1374_0 = " #Acting",
  scr_text_slash_scr_text_gml_1375_0 = "Fact",
  scr_text_slash_scr_text_gml_1376_0 = "Bye",
  scr_text_slash_scr_text_gml_1385_0 = " When HP goes negative, your friends fall down/",
  scr_text_slash_scr_text_gml_1386_0 = " But bringing them back, is easy-town/",
  scr_text_slash_scr_text_gml_1387_0 = " Plain foods and spells, work like a charm -/",
  scr_text_slash_scr_text_gml_1388_0 = " And with a MINT, you can cure all HARM./",
  scr_text_slash_scr_text_gml_1390_0 = " Even normal items and spells can revive people, huh?/",
  scr_text_slash_scr_text_gml_1392_0 = " Yeah, that's what I'm saying!/%",
  scr_text_slash_scr_text_gml_1409_0 = " It's a good idea, to give us BUCKs./",
  scr_text_slash_scr_text_gml_1410_0 = " It'll make you happy, and fill you with LUCKs./",
  scr_text_slash_scr_text_gml_1411_0 = " Over there, is our DONATION HOLE./",
  scr_text_slash_scr_text_gml_1412_0 = " We had a BOX, but it got STOLE./%",
  scr_text_slash_scr_text_gml_1397_0 = " If you only ACT, you might start to think -/",
  scr_text_slash_scr_text_gml_1398_0 = " What about the guy with the scarf in pink?/",
  scr_text_slash_scr_text_gml_1400_0 = " If you know ACTing will make the enemy friendly -/",
  scr_text_slash_scr_text_gml_1401_0 = " Then you can ask me to SPARE on the SAME TURN./",
  scr_text_slash_scr_text_gml_1402_0 = " Or, cast PACIFY if you know they'll get TIRED./",
  scr_text_slash_scr_text_gml_1403_0 = " If you plan ahead, a lot can happen in ONE TURN!/",
  scr_text_slash_scr_text_gml_1405_0 = " Hey, who's the MASTER here, me or you!?/%",
  scr_text_slash_scr_text_gml_1382_0 = " Later, kid./%",
  obj_npc_sign_slash_Other_10_gml_74_0 = " \"Hole Goals\"/",
  obj_npc_sign_slash_Other_10_gml_75_0 = "$1 - Monthly tutorial, weekly.<br>$10 - Weekly tutorial, monthly.<br>$100 - Stop making tutorials./%",
  obj_npc_room_slash_Other_10_gml_269_0 = " The KING didn't even give us severance pay.../",
  obj_npc_room_slash_Other_10_gml_270_0 = " His son just gave us all beanies...<br> Itchy beanies.../%",
  scr_text_slash_scr_text_gml_1421_0 = " \"Donation Hole\"/",
  scr_text_slash_scr_text_gml_1422_0 = " (If you like our tutorials, please throw your money into a hole.)/",
  scr_text_slash_scr_text_gml_745_0 = " ",
  scr_text_slash_scr_text_gml_1417_0 = " #Throw $1",
  scr_text_slash_scr_text_gml_1418_0 = " #Do not",
  scr_text_slash_scr_text_gml_1433_0 = " (You put a dollar in the \"Hole.\")/",
  scr_text_slash_scr_text_gml_1434_0 = " (The \"Hole\" became \"Full.\")/%",
  scr_text_slash_scr_text_gml_1426_0 = " (The hole is filled to the brim with cash.)/%",
  scr_text_slash_scr_text_gml_1440_0 = " (You don't have enough money.)/",
  scr_text_slash_scr_text_gml_1441_0 = " (You failed to budget enough money to throw into a hole...)/%",
  scr_text_slash_scr_text_gml_1446_0 = " (You decided to save the dollar for a different hole.)/%",
  obj_shop1_slash_Draw_0_gml_99_0 = " Hee hee...<br> Welcome, travellers.",
  obj_shop1_slash_Draw_0_gml_106_0 = "Buy",
  obj_shop1_slash_Draw_0_gml_107_0 = "Sell",
  obj_shop1_slash_Draw_0_gml_108_0 = "Talk",
  obj_shop1_slash_Draw_0_gml_109_0 = "Exit",
  obj_shop1_slash_Draw_0_gml_139_0 = "Exit",
  obj_shop1_slash_Draw_0_gml_244_0 = "Don't have<br>anything<br>better<br>to do.",
  obj_shop1_slash_Draw_0_gml_217_0 = "About yourself",
  obj_shop1_slash_Draw_0_gml_399_0 = " The name's Seam.<br> Pronounced \"Shawm.\"/",
  obj_shop1_slash_Draw_0_gml_400_0 = " And this is my little Seap.<br> Ha ha ha ha.../",
  obj_shop1_slash_Draw_0_gml_401_0 = " Over the years, I've collected odds and ends./",
  obj_shop1_slash_Draw_0_gml_402_0 = " 'Course, I've no attachment to any of it.<br> It's just a hobby of mine./",
  obj_shop1_slash_Draw_0_gml_403_0 = " Around here, you learn to find ways to pass the time...<br> ... or go mad like everyone else./%",
  obj_shop1_slash_Draw_0_gml_218_0 = "Lightners",
  obj_shop1_slash_Draw_0_gml_411_0 = " Long ago, the Darkners lived in harmony with the Lightners./",
  obj_shop1_slash_Draw_0_gml_412_0 = " They were like Gods to us.<br> Our protectors.<br> Our creators.<br> Those who gave us purpose.../",
  obj_shop1_slash_Draw_0_gml_413_0 = " Then, one day we were all locked away in this prison...<br> And the Lightners never returned./",
  obj_shop1_slash_Draw_0_gml_414_0 = " Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind./",
  obj_shop1_slash_Draw_0_gml_415_0 = " 'Course, even among his troops, some still distantly hope the Lightners will return.../%",
  obj_shop1_slash_Draw_0_gml_220_0 = "Kingdom",
  obj_shop1_slash_Draw_0_gml_421_0 = " Historically, this land was ruled by the Four Kings, from {{#tag:span|CARD CASTLE|class=yellow}} to the East./",
  obj_shop1_slash_Draw_0_gml_422_0 = " But, recently, a {{#tag:span|strange knight|class=red}} appeared...<br> And three of the kings were locked away./",
  obj_shop1_slash_Draw_0_gml_423_0 = " The remaining king put him and his strange son into power./",
  obj_shop1_slash_Draw_0_gml_424_0 = " This land hasn't seen THIS much chaos since.../",
  obj_shop1_slash_Draw_0_gml_425_0 = " Ha ha ha...<br> Well, you don't need to know about THAT./%",
  obj_shop1_slash_Draw_0_gml_227_0 = "We're legendary",
  obj_shop1_slash_Draw_0_gml_448_0 = " Ha ha ha ...<br> So you are the \"heroes\" who are going to seal our Fountain?/",
  obj_shop1_slash_Draw_0_gml_449_0 = " Ha, good luck.<br> It makes no difference to me./",
  obj_shop1_slash_Draw_0_gml_450_0 = " Neither Light nor Dark hold a future for a Darkner in my condition./%",
  obj_shop1_slash_Draw_0_gml_230_0 = "Strange Prisoner",
  obj_shop1_slash_Draw_0_gml_472_0 = " Eh...? What are you talking about...? A prisoner with an odd manner...?/",
  obj_shop1_slash_Draw_0_gml_473_0 = " ... No, you couldn't possibly be talking about HIM...?/",
  obj_shop1_slash_Draw_0_gml_474_0 = " ... I see.<br> After all the trouble I went through to lock him up, you want to release him?/",
  obj_shop1_slash_Draw_0_gml_475_0 = " .../",
  obj_shop1_slash_Draw_0_gml_476_0 = " Hmm, now that you mention it, it could be troublesome if he was left alone.../",
  obj_shop1_slash_Draw_0_gml_477_0 = " Yes, perhaps it's better if you Heroes dealt with him now...?/",
  obj_shop1_slash_Draw_0_gml_478_0 = " After all, it's not as if whatever happens, will matter in the end./",
  obj_shop1_slash_Draw_0_gml_479_0 = " Perhaps a little chaos might be fun./",
  obj_shop1_slash_Draw_0_gml_480_0 = " So then, take this./",
  obj_shop1_slash_Draw_0_gml_482_0 = " ({{#tag:span|BROKEN KEY A|class=yellow}} was added to your {{#tag:span|KEY ITEMS|class=yellow}}.)/",
  obj_shop1_slash_Draw_0_gml_483_0 = " If you're so driven, find the other {{#tag:span|two|class=yellow}} pieces, and get someone to {{#tag:span|fix|class=yellow}} them./",
  obj_shop1_slash_Draw_0_gml_484_0 = " I'll even give you a hint - {{#tag:span|Walk where the stars don't shine|class=yellow}}./",
  obj_shop1_slash_Draw_0_gml_485_0 = " Anyhow, if you succeed, come back here and tell me! Good luck!!/",
  obj_shop1_slash_Draw_0_gml_486_0 = " If you can call THIS luck... No, it's more like a curse...!/%",
  obj_shop1_slash_Draw_0_gml_459_0 = " Trouble opening the door...?/",
  obj_shop1_slash_Draw_0_gml_460_0 = " Ha ha ha, well, whether you can or not, it doesn't matter to me./",
  obj_shop1_slash_Draw_0_gml_461_0 = " But here's a hint - {{#tag:span|walk where the stars don't shine|class=yellow}}./%",
  obj_shop1_slash_Draw_0_gml_493_0 = " You already opened the door...?/",
  obj_shop1_slash_Draw_0_gml_494_0 = " Ha ha ha... I almost wish I could watch! Tell me what happens!/",
  obj_shop1_slash_Draw_0_gml_495_0 = " Ha ha ha... though, I suppose if you don't come back, I'll understand, too!/%",
  obj_shop1_slash_Draw_0_gml_224_0 = "About JEVIL",
  obj_shop1_slash_Draw_0_gml_429_0 = " He... was a funny little man. Once, the court jester. I, the court magician./",
  obj_shop1_slash_Draw_0_gml_430_0 = " A friend...? Could I consider him a friend...? Perhaps, perhaps not./",
  obj_shop1_slash_Draw_0_gml_431_0 = " But he was the only one who matched me in the games we used to play./",
  obj_shop1_slash_Draw_0_gml_432_0 = " One day, he met a strange someone... and since then, he began to change./",
  obj_shop1_slash_Draw_0_gml_433_0 = " He started saying bizarre things that didn't completely make sense -/",
  obj_shop1_slash_Draw_0_gml_434_0 = " But didn't completely not make sense, either./",
  obj_shop1_slash_Draw_0_gml_435_0 = " Soon, he began to see the world as a game, and everyone as its participants./",
  obj_shop1_slash_Draw_0_gml_436_0 = " As the court mage, and his only companion, I was forced to lock him away.../",
  obj_shop1_slash_Draw_0_gml_437_0 = " Or, rather, lock US all away, in his own words./",
  obj_shop1_slash_Draw_0_gml_438_0 = " Since that time, the strange words he's said have stuck inside my cotton.../",
  obj_shop1_slash_Draw_0_gml_439_0 = " And my view of this world has become darker, yet darker./",
  obj_shop1_slash_Draw_0_gml_440_0 = " Reflecting on these old memories, I think, perhaps - I miss playing games with him./",
  obj_shop1_slash_Draw_0_gml_441_0 = " And I wonder, if I hadn't been asked to lock him up.../",
  obj_shop1_slash_Draw_0_gml_442_0 = " Would I have found a little more purpose in my life...?/%",
  obj_shop1_slash_Draw_0_gml_98_0 = " Take your time...<br> Ain't like it's<br>better spent.",
  obj_shop1_slash_Draw_0_gml_278_0 = "Sell Items",
  obj_shop1_slash_Draw_0_gml_279_0 = "Sell Weapons",
  obj_shop1_slash_Draw_0_gml_280_0 = "Sell Armor",
  obj_shop1_slash_Draw_0_gml_281_0 = "Return",
  obj_shop1_slash_Draw_0_gml_287_0 = "You don't<br>have<br>anything!",
  obj_shop1_slash_Draw_0_gml_347_0 = "Alright,<br>give me<br>an ITEM.",
  obj_shop1_slash_Draw_0_gml_348_0 = "What WEAPON<br>will you<br>give me?",
  obj_shop1_slash_Draw_0_gml_349_0 = "What ARMOR<br>will you<br>give me?",
  obj_shop1_slash_Draw_0_gml_149_0 = "Thanks for<br>that.",
  obj_shop1_slash_Draw_0_gml_351_0 = "No?",
  obj_shop1_slash_Draw_0_gml_352_0 = "Y'think I<br>WANT that?",
  obj_shop1_slash_Draw_0_gml_353_0 = "That's<br>nothing.",
  obj_shop1_slash_Draw_0_gml_365_0 = "Sell it for",
  obj_shop1_slash_Draw_0_gml_168_0 = " ?",
  obj_shop1_slash_Draw_0_gml_169_0 = "Yes",
  obj_shop1_slash_Draw_0_gml_170_0 = "No",
  obj_shop1_slash_Draw_0_gml_148_0 = "What do<br>you like<br>to buy?",
  obj_readable_room1_slash_Other_10_gml_457_0 = " (Store to the left.)<br> (Come on in and buy something...)/",
  obj_readable_room1_slash_Other_10_gml_458_0 = " (Or don't.)/%",
  obj_shop1_slash_Create_0_gml_74_0 = "ITEM#Star-shape#candy that#heals 40HP",
  obj_shop1_slash_Create_0_gml_75_0 = "ITEM#Mysterious#hamburger#heals 70HP",
  obj_shop1_slash_Create_0_gml_76_0 = "ARMOR#Defensive#charm",
  obj_shop1_slash_Create_0_gml_77_0 = "WEAPON#Black-and#orange",
  obj_shop1_slash_Draw_0_gml_350_0 = "Thanks for<br>that.",
  obj_shop1_slash_Draw_0_gml_150_0 = "What,<br>not good<br>enough?",
  obj_shop1_slash_Draw_0_gml_151_0 = "Not<br>enough<br>money.",
  obj_shop1_slash_Draw_0_gml_152_0 = "You're<br>carrying<br>too much.",
  obj_shop1_slash_Draw_0_gml_153_0 = "/",
  obj_shop1_slash_Draw_0_gml_167_0 = "Buy it for",
  obj_shop1_slash_Draw_0_gml_366_0 = " ?",
  obj_shop1_slash_Draw_0_gml_367_0 = "Yes",
  obj_shop1_slash_Draw_0_gml_368_0 = "No",
  obj_shop1_slash_Draw_0_gml_285_0 = "What kind<br>of junk<br>you got?",
  obj_shop1_slash_Draw_0_gml_286_0 = "That's it<br>for that.",
  obj_shop1_slash_Draw_0_gml_568_0 = "Space:",
  obj_shop1_slash_Draw_0_gml_571_0 = "NO SPACE",
  obj_shop1_slash_Draw_0_gml_233_0 = "We Won",
  obj_shop1_slash_Draw_0_gml_500_0 = " You defeated him!? You REALLY defeated him!?/",
  obj_shop1_slash_Draw_0_gml_501_0 = " I see... perhaps you three may truly be \"Heroes\" after all.../",
  obj_shop1_slash_Draw_0_gml_502_0 = " But JEVIL was just a taste of what you'll face from now on./",
  obj_shop1_slash_Draw_0_gml_503_0 = " One day soon.../",
  obj_shop1_slash_Draw_0_gml_504_0 = " You too, will begin to realize the futility of your actions./",
  obj_shop1_slash_Draw_0_gml_505_0 = " Ha ha ha.../",
  obj_shop1_slash_Draw_0_gml_506_0 = " At that time, feel free to come back here.<br> I'll make you tea.../",
  obj_shop1_slash_Draw_0_gml_240_0 = "Exit",
  obj_shop1_slash_Draw_0_gml_507_0 = " And we can toast... to the end of the world!/%",
  obj_shop1_slash_Draw_0_gml_395_0 = " See you again...<br> Or not.<br> Ha ha ha ha.../%",
  obj_shortcut_door_slash_Other_10_gml_13_0 = " (It's a lone doorframe.)<br> (But for some reason, you can't see through it...)/%",
  obj_scarelancerevent_slash_Step_0_gml_49_0 = " Well, flip my flapjacks!/",
  obj_scarelancerevent_slash_Step_0_gml_50_0 = " The {{#tag:span|CLOWNS|class=yellow}} are back in {{#tag:span|TOWN|class=yellow}}!/",
  obj_scarelancerevent_slash_Step_0_gml_51_0 = " Well, bad news!<br> Since you last saw me several minutes ago.../",
  obj_scarelancerevent_slash_Step_0_gml_52_0 = " I've created a brand new fighting team ready to stop you!/",
  obj_scarelancerevent_slash_Step_0_gml_53_0 = " Not even the purple girl can stop me now!!/",
  obj_scarelancerevent_slash_Step_0_gml_54_0 = " Ho ho ho!!!<br> Are you ready to be.../%",
  obj_scarelancerevent_slash_Step_0_gml_66_0 = " Stop.<br> Stop talking./",
  obj_scarelancerevent_slash_Step_0_gml_67_0 = " \"Ho ho ho?\"/",
  obj_scarelancerevent_slash_Step_0_gml_68_0 = " What is that.<br> Why are you saying that./",
  obj_scarelancerevent_slash_Step_0_gml_70_0 = " \"Ho ho ho?\"/",
  obj_scarelancerevent_slash_Step_0_gml_71_0 = " It's my evil laugh!<br> Scary, right!?/",
  obj_scarelancerevent_slash_Step_0_gml_73_0 = " You sound like baby Santa Claus./",
  obj_scarelancerevent_slash_Step_0_gml_75_0 = " ...<br> Uh, you mean, like, in a badass way...?/",
  obj_scarelancerevent_slash_Step_0_gml_77_0 = " Shut up./%",
  obj_scarelancerevent_slash_Step_0_gml_134_0 = " You REALLY think you know how to be SCARY?/",
  obj_scarelancerevent_slash_Step_0_gml_136_0 = " W... well...<br> I.../",
  obj_scarelancerevent_slash_Step_0_gml_138_0 = " Wrong./",
  obj_scarelancerevent_slash_Step_0_gml_139_0 = " Man, wannabe tough guys like you REALLY piss me off./",
  obj_scarelancerevent_slash_Step_0_gml_140_0 = " Face it.<br> You wouldn't know SCARY.../%",
  obj_scarelancerevent_slash_Step_0_gml_163_0 = " If it picked you up and bit your face off./",
  obj_scarelancerevent_slash_Step_0_gml_165_0 = " Th-that's not true.../",
  obj_scarelancerevent_slash_Step_0_gml_167_0 = " Oh, really?/%",
  obj_scarelancerevent_slash_Step_0_gml_215_0 = " Then why don't we PROVE IT?/%",
  obj_scarelancerevent_slash_Step_0_gml_234_0 = " We'll start with the part.../",
  obj_scarelancerevent_slash_Step_0_gml_235_0 = " Where your face gets bit off./%",
  obj_scarelancerevent_slash_Step_0_gml_249_0 = " AHHHHH HA HA HA HA HA HA HA HA!!!!/%",
  obj_scarelancerevent_slash_Step_0_gml_270_0 = " Ohhhhh, OK.<br> I get it!/",
  obj_scarelancerevent_slash_Step_0_gml_271_0 = " Thank you, purple girl!/",
  obj_scarelancerevent_slash_Step_0_gml_273_0 = " ... What?/",
  obj_scarelancerevent_slash_Step_0_gml_275_0 = " Thanks!<br> It was kind of you!/",
  obj_scarelancerevent_slash_Step_0_gml_276_0 = " To teach me how to be scary!<br> With an evil laugh!/",
  obj_scarelancerevent_slash_Step_0_gml_278_0 = " Hey, I wasn't.../",
  obj_scarelancerevent_slash_Step_0_gml_280_0 = " And now...!/%",
  obj_scarelancerevent_slash_Step_0_gml_328_0 = " You're going to be thrashed!/",
  obj_scarelancerevent_slash_Step_0_gml_329_0 = " AHHHHH HA HA HA HA HA HA HA HA!!!!/%",
  obj_scarelancerevent_slash_Step_0_gml_340_0 = " Merry Christmas!/%",
  obj_scarelancerevent_slash_Step_0_gml_374_0 = " (I guess that's KIND OF an improvement...)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_324_0 = " A board of Jigsawrys blocked the way!",
  scr_monstersetup_slash_scr_monstersetup_gml_420_0 = "Jigsawry",
  scr_monstersetup_slash_scr_monstersetup_gml_71_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_434_0 = "Befriend",
  scr_monstersetup_slash_scr_monstersetup_gml_47_0 = "Warning",
  obj_diamondenemy_slash_Step_0_gml_188_0 = " You and Ralsei warned Rudinn about Susie.<br> The enemy went on guard.../%",
  obj_diamondenemy_slash_Step_0_gml_190_0 = " You and Ralsei warned the enemies about Susie.<br> Everyone went on guard./%",
  obj_jigsawryenemy_slash_Step_0_gml_164_0 = " You and Ralsei warned Jigsawry about Susie.<br> The enemy went on guard.../%",
  obj_jigsawryenemy_slash_Step_0_gml_166_0 = " You and Ralsei warned the enemies about Susie.<br> Everyone went on guard./%",
  obj_diamondenemy_slash_Step_0_gml_193_0 = "(Warned)",
  obj_diamondenemy_slash_Step_0_gml_215_0 = "You kidding?<br>I can't quit.<br>Stopping you<br>is my job!/%",
  obj_diamondenemy_slash_Step_0_gml_225_0 = " Really?<br> What do you spend your money on?/%",
  obj_diamondenemy_slash_Step_0_gml_233_0 = "I'm a normal<br>person./",
  obj_diamondenemy_slash_Step_0_gml_234_0 = "I spend all<br>my money on<br>RENT and<br>MYSTIC GEMs./%",
  obj_diamondenemy_slash_Step_0_gml_244_0 = " (Kris, let's try CONVINCING them again...)/%",
  obj_jigsawryenemy_slash_Step_0_gml_169_0 = "(Warned)",
  obj_jigsawryenemy_slash_Step_0_gml_13_0 = "F... Fighting?<br>I love<br>fighting...",
  obj_jigsawryenemy_slash_Step_0_gml_18_0 = "I always<br>wanted a<br>friend just<br>like you.",
  obj_jigsawryenemy_slash_Step_0_gml_14_0 = "I... I have<br>a rent<br>payment<br>to make...",
  obj_jigsawryenemy_slash_Step_0_gml_12_0 = "P... Put up<br>your d-dukes,<br>bubbo...",
  obj_jigsawryenemy_slash_Step_0_gml_92_0 = " Jigsawry is wishing it could quit its job.",
  obj_jigsawryenemy_slash_Step_0_gml_93_0 = " Smells like cardboard.",
  obj_jigsawryenemy_slash_Step_0_gml_129_0 = " JIGSAWRY - AT 5 DF 0<br> This mousenary is only fighting to make ends meet.../%",
  obj_jigsawryenemy_slash_Step_0_gml_11_0 = "H... hurting<br>people is<br>cool..",
  obj_jigsawryenemy_slash_Step_0_gml_136_0 = " You barely lifted a finger, and.../%",
  obj_jigsawryenemy_slash_Step_0_gml_155_0 = "... well,<br>if we HAVE<br>to be<br>friends.../%",
  obj_jigsawryenemy_slash_Step_0_gml_152_0 = "Of course<br>I'll be<br>your friend!/%",
  obj_jigsawryenemy_slash_Step_0_gml_153_0 = "Alright!<br>You win!<br>Let's be<br>friends!/%",
  obj_jigsawryenemy_slash_Step_0_gml_154_0 = "Friends?<br>I was thinking<br>the same<br>thing!/%",
  obj_jigsawryenemy_slash_Step_0_gml_19_0 = "We're friends<br>now, la la~",
  obj_jigsawryenemy_slash_Step_0_gml_89_0 = " Jigsawry is pretending to march.",
  obj_jigsawryenemy_slash_Step_0_gml_90_0 = " Jigsawry is trying to calculate this month's rent.",
  obj_jigsawryenemy_slash_Step_0_gml_91_0 = " Jigsawry thought of its boss and felt afraid.",
  obj_jigsawryenemy_slash_Step_0_gml_96_0 = " Jigsawry looks happy about its life.",
  obj_jigsawryenemy_slash_Draw_0_gml_15_0 = "(Tired)",
  obj_jigsawryenemy_slash_Step_0_gml_94_0 = " Jigsawry looks exhausted.",
  obj_jigsawryenemy_slash_Step_0_gml_24_0 = "WHADDA WORLD!",
  obj_jigsawryenemy_slash_Step_0_gml_25_0 = "I'M TOO YOUNG<br>TO DIE!!!",
  obj_jigsawryenemy_slash_Step_0_gml_29_0 = "BARRY!!!<br>THEY GOT<br>BARRY!!!",
  obj_jigsawryenemy_slash_Step_0_gml_30_0 = "BARRY!!<br>HANG IN<br>THERE BARRY!",
  obj_jigsawryenemy_slash_Step_0_gml_95_0 = " Jigsawry's edges are fraying.",
  obj_boxpuzzle_event_slash_Step_0_gml_39_0 = " Oh, look, Kris!<br> Another puzzle!/",
  obj_boxpuzzle_event_slash_Step_0_gml_41_0 = " Oh no./",
  obj_boxpuzzle_event_slash_Step_0_gml_43_0 = " Let's read the instructions!/%",
  obj_boxpuzzle_event_slash_Step_0_gml_82_0 = " H... Huh!?<br> The instructions are vandalized...!/",
  obj_boxpuzzle_event_slash_Step_0_gml_83_0 = " It says... \"Thoust fools, thou will NEVER figure it out now!\"/",
  obj_boxpuzzle_event_slash_Step_0_gml_84_0 = " Ruining instructions... That's definitely against the rules!/",
  obj_boxpuzzle_event_slash_Step_0_gml_85_0 = " Then it, um, says,<br>\"PS - I make my own Rules. - RK\"/",
  obj_boxpuzzle_event_slash_Step_0_gml_87_0 = " Well, that explains that./%",
  obj_boxpuzzle_event_slash_Step_0_gml_134_0 = " Why don't we just climb over this spiked fence?/",
  obj_boxpuzzle_event_slash_Step_0_gml_136_0 = " Umm, because then we'd get impaled and die...?/",
  obj_boxpuzzle_event_slash_Step_0_gml_138_0 = " Cool, I'll work on that and you do the puzzle./",
  obj_boxpuzzle_event_slash_Step_0_gml_140_0 = " Umm, try your best, Kris!/%",
  obj_npc_facing_slash_Other_10_gml_269_0 = " It should be simple, Kris!/",
  obj_npc_facing_slash_Other_10_gml_278_0 = " Or you can, y'know, just use your hands./%",
  obj_npc_facing_slash_Other_10_gml_295_0 = " Don't look at ME, Kris. Puzzles are YOUR job./",
  obj_npc_facing_slash_Other_10_gml_296_0 = " ... Along with everything else I don't wanna do./%",
  obj_npc_facing_slash_Other_10_gml_270_0 = " Press the boxes onto the switches with ~1!/",
  obj_npc_facing_slash_Other_10_gml_272_0 = " (Wait, who the hell<br>is ~1?)/%",
  obj_npc_facing_slash_Other_10_gml_276_0 = " Press the boxes onto the switches with ~1!/",
  obj_boxpuzzle_event_slash_Step_0_gml_170_0 = " (Can you REALLY not figure it out, Kris!?)/%",
  obj_boxpuzzle_event_slash_Step_0_gml_220_0 = " Great job, Kris!<br> I think you're onto something!/",
  obj_boxpuzzle_event_slash_Step_0_gml_222_0 = " Hey Kris, give up whenever you feel like it./",
  obj_boxpuzzle_event_slash_Step_0_gml_223_0 = " It's all good./%",
  obj_boxpuzzle_event_slash_Step_0_gml_207_0 = " Umm, Kris, I don't think that's.../",
  obj_boxpuzzle_event_slash_Step_0_gml_209_0 = " Great job, Kris!<br> I think you're onto something!/%",
  obj_boxpuzzle_event_slash_Step_0_gml_248_0 = " Kris, you can't solve it by stepping on the switch./",
  obj_boxpuzzle_event_slash_Step_0_gml_249_0 = " You aren't a box, haha./",
  obj_boxpuzzle_event_slash_Step_0_gml_251_0 = " Kris, don't listen to him.<br> You can be a box./",
  obj_boxpuzzle_event_slash_Step_0_gml_252_0 = " I was a box for Halloween once./",
  obj_boxpuzzle_event_slash_Step_0_gml_254_0 = " ... um, JUST a box?/",
  obj_boxpuzzle_event_slash_Step_0_gml_256_0 = " Well it's not like I can dress up as a goddamn monster./%",
  obj_boxpuzzle_event_slash_Step_0_gml_295_0 = " Wa-ho, you did it, Kris!<br> Great job!/",
  obj_boxpuzzle_event_slash_Step_0_gml_297_0 = " Damn, didn't get to impale myself./",
  obj_boxpuzzle_event_slash_Step_0_gml_298_0 = " Oh well.<br> C'mon, chumps./%",
  obj_boxpuzzle_event_slash_Step_0_gml_347_0 = " Good job, Kris...!/%",
  obj_boxpuzzle_event_slash_Step_0_gml_437_0 = " See, I used the box to break in the door.<br> Easy./%",
  obj_readable_room1_slash_Other_10_gml_636_0 = " (The puzzle description has been smashed and graffiti'd.)/",
  obj_readable_room1_slash_Other_10_gml_637_0 = " (... but the graffiti is written in overwrought gothic calligraphy...)/%",
  obj_pushableblock_slash_Other_10_gml_66_0 = " (It won't move anymore.)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_505_0 = " Various guys appeared!",
  scr_spelltext_slash_scr_spelltext_gml_18_0 = " ~1 cast HEAL PRAYER!/%",
  obj_readable_room1_slash_Other_10_gml_465_0 = " (When you step into the light, you'll return to where you were before.)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_185_0 = " Ponman drew near!",
  scr_encountersetup_slash_scr_encountersetup_gml_206_0 = " Ponman drew near!",
  scr_monstersetup_slash_scr_monstersetup_gml_315_0 = "Ponman",
  scr_monstersetup_slash_scr_monstersetup_gml_95_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_329_0 = "Goodnight",
  scr_monstersetup_slash_scr_monstersetup_gml_331_0 = "Lullaby",
  scr_monstersetup_slash_scr_monstersetup_gml_123_0 = "Warning",
  obj_ponman_enemy_slash_Step_0_gml_64_0 = " Ponman advances one step at a time.",
  obj_ponman_enemy_slash_Step_0_gml_65_0 = " Ponman listens politely, despite having no ears.",
  obj_ponman_enemy_slash_Step_0_gml_66_0 = " Ponman seems hypnotized by your idle animation.",
  obj_ponman_enemy_slash_Step_0_gml_67_0 = " Ponman gazes enigmatically.",
  obj_ponman_enemy_slash_Step_0_gml_68_0 = " Smells like a pawn shop.",
  obj_ponman_enemy_slash_Step_0_gml_70_0 = " Ponman looks dilated.",
  obj_ponman_enemy_slash_Step_0_gml_71_0 = " Ponman is sleeping soundly.",
  obj_ponman_enemy_slash_Step_0_gml_72_0 = "(Sleepy)",
  obj_ponman_enemy_slash_Step_0_gml_114_0 = " You whispered goodnight to Ponman.<br> It fell asleep.../%",
  obj_ponman_enemy_slash_Step_0_gml_134_0 = " Ralsei sang a soft and entrancing lullaby!/%",
  obj_ponman_enemy_slash_Step_0_gml_186_0 = " PONMAN fell asleep!<br> The enemies became TIRED!/%",
  obj_ponman_enemy_slash_Step_0_gml_198_0 = " PONMAN fell asleep!<br> SUSIE fell asleep!<br> The enemies became TIRED!/%",
  obj_ponman_enemy_slash_Step_0_gml_72_1 = " The enemies became SLEEPY from Ralsei's lullaby!",
  obj_ponman_enemy_slash_Step_0_gml_69_0 = " Ponman can't keep its eye open.",
  obj_ponman_enemy_slash_Step_0_gml_106_0 = " PONMAN - AT 8 DF 0<br> Its nucleus doubles as an eyespot./%",
  obj_ponman_enemy_slash_Step_0_gml_150_0 = " You and Ralsei warned Ponman about Susie.<br> The enemy went on guard.../%",
  obj_ponman_enemy_slash_Step_0_gml_152_0 = " You and Ralsei warned the enemies about Susie.<br> Everyone went on guard./%",
  obj_ponman_enemy_slash_Step_0_gml_155_0 = "(Warned)",
  obj_ponman_enemy_slash_Step_0_gml_208_0 = "(Sleepy)",
  obj_ponman_enemy_slash_Draw_0_gml_6_0 = "(Weak)",
  obj_lancerscare2_slash_Step_0_gml_60_0 = " Ha ha ha...<br> So you've begun to cross the GREAT BOARD.../",
  obj_lancerscare2_slash_Step_0_gml_61_0 = " The halfway point to our castle.<br> Hmm... impressive./",
  obj_lancerscare2_slash_Step_0_gml_62_0 = " So, it's a shame.../%",
  obj_lancerscare2_slash_Step_0_gml_84_0 = " You won't make it a step further!!!/",
  obj_lancerscare2_slash_Step_0_gml_85_0 = " 'Cause my GUYS are about to smash you into blood!/",
  obj_lancerscare2_slash_Step_0_gml_86_0 = " Lots of blood!<br> Splooshing blood!<br> Very gross and bad!/%",
  obj_lancerscare2_slash_Step_0_gml_137_0 = " Hey, purple girl, was that scarier?/",
  obj_lancerscare2_slash_Step_0_gml_139_0 = " Why are you asking ME!?/",
  obj_lancerscare2_slash_Step_0_gml_141_0 = " Because you're really cool at being terrifying!/",
  obj_lancerscare2_slash_Step_0_gml_142_0 = " I wanna be as scary as you!/%",
  obj_lancerscare2_slash_Step_0_gml_181_0 = " You...<br> Want to be like ME?/",
  obj_lancerscare2_slash_Step_0_gml_183_0 = " Yeah!!!/",
  obj_lancerscare2_slash_Step_0_gml_185_0 = " Well, that's stupid./",
  obj_lancerscare2_slash_Step_0_gml_186_0 = " .../",
  obj_lancerscare2_slash_Step_0_gml_187_0 = " But, umm, the new laugh isn't as awful./",
  obj_lancerscare2_slash_Step_0_gml_188_0 = " And saying you'd turn us into blood is, uh, cool./",
  obj_lancerscare2_slash_Step_0_gml_189_0 = " ... what the hell is up with the bucket, though?/",
  obj_lancerscare2_slash_Step_0_gml_191_0 = " It's to put the blood in./",
  obj_lancerscare2_slash_Step_0_gml_193_0 = " Oh./",
  obj_lancerscare2_slash_Step_0_gml_195_0 = " Yeah, I'm not, uh, supposed to make a mess./",
  obj_lancerscare2_slash_Step_0_gml_196_0 = " Anyway, thanks for your feedback! I'm really feeling scary!/",
  obj_lancerscare2_slash_Step_0_gml_198_0 = " ... ummm, no problem, I guess.<br> Haha./%",
  obj_lancerscare2_slash_Step_0_gml_226_0 = " ... so are your guys gonna attack us, or.../",
  obj_lancerscare2_slash_Step_0_gml_228_0 = " ... Oh!<br> Yeah!/",
  obj_lancerscare2_slash_Step_0_gml_229_0 = " ... I was so excited I forgot to bring any guys./",
  obj_lancerscare2_slash_Step_0_gml_231_0 = " But NEXT TIME, it'll be the END for--/%",
  obj_lancerscare2_slash_Step_0_gml_245_0 = " Hey, I've just been calling you guys {{#tag:span|CLOWN|class=yellow}}s.../",
  obj_lancerscare2_slash_Step_0_gml_246_0 = " Does your team have an {{#tag:span|OFFICIAL NAME|class=yellow}} or something?/",
  obj_lancerscare2_slash_Step_0_gml_248_0 = " Oh, Kris, we should come up with a name!/",
  obj_lancerscare2_slash_Step_0_gml_250_0 = " No, we shouldn't./",
  obj_lancerscare2_slash_Step_0_gml_252_0 = " Then it's decided!<br> Everyone puts a name in the bucket!/%",
  obj_lancerscare2_slash_Step_0_gml_311_0 = " .../%",
  obj_lancerscare2_slash_Step_0_gml_343_0 = " Well, that was weird./%",
  scr_text_slash_scr_text_gml_495_0 = " Alright, everyone's put in their entries!/",
  scr_text_slash_scr_text_gml_496_0 = " Blue person, you can choose./",
  scr_text_slash_scr_text_gml_497_0 = " Since you look like you don't care./",
  scr_text_slash_scr_text_gml_498_0 = " ",
  scr_text_slash_scr_text_gml_491_0 = " #Crumpled#paper",
  scr_text_slash_scr_text_gml_492_0 = "LANCER#labelled#paper",
  scr_text_slash_scr_text_gml_493_0 = "Neat paper",
  scr_text_slash_scr_text_gml_507_0 = " (You take the crumpled up piece of paper.)/",
  scr_text_slash_scr_text_gml_508_0 = " (You open it up.)/",
  scr_text_slash_scr_text_gml_510_0 = " OK!!<br> And your name is...!/",
  scr_text_slash_scr_text_gml_511_0 = " ... Hmm./",
  scr_text_slash_scr_text_gml_512_0 = " I don't think I'm allowed to say this one./",
  scr_text_slash_scr_text_gml_514_0 = " It's PRONOUNCED, \"The $!$? Squad.\"/",
  scr_text_slash_scr_text_gml_516_0 = " Woah, I'm not allowed to say Tier-TWO swear words!/",
  scr_text_slash_scr_text_gml_517_0 = " Wow. You three's collective dad must be very cool./",
  scr_text_slash_scr_text_gml_519_0 = " Er, could we PERHAPS consider a DIFFERENT name?/",
  scr_text_slash_scr_text_gml_521_0 = " Ralsei, you don't HAVE to be in our Squad./",
  scr_text_slash_scr_text_gml_523_0 = " Yeah! How about I be in the Squad and YOU be the bad guy?/",
  scr_text_slash_scr_text_gml_524_0 = " Here.<br> Call up my dad./",
  scr_text_slash_scr_text_gml_525_0 = " Tell him he has a new son./",
  scr_text_slash_scr_text_gml_526_0 = " One that has to take a shower every time he reads a swear word./",
  scr_text_slash_scr_text_gml_528_0 = " OK, fine!<br> We can keep the name!<br> I just won't say it./",
  scr_text_slash_scr_text_gml_530_0 = " Haha, me too!/",
  scr_text_slash_scr_text_gml_531_0 = " See ya, losers!<br> It's shower time!/%",
  scr_text_slash_scr_text_gml_539_0 = " (You take the paper with \"LANCER\" written on the outside.)/",
  scr_text_slash_scr_text_gml_540_0 = " (You open it up.)/",
  scr_text_slash_scr_text_gml_541_0 = " (On the inside...)<br> (It also says \"LANCER.\")/",
  scr_text_slash_scr_text_gml_543_0 = " Wow, who did that one?<br> It's really good!/",
  scr_text_slash_scr_text_gml_545_0 = " Wait, why do YOU get to choose the name?/",
  scr_text_slash_scr_text_gml_547_0 = " Hey.<br> He didn't, Kris did./",
  scr_text_slash_scr_text_gml_549_0 = " Yeah!<br> It doesn't matter who MAY have written it!/",
  scr_text_slash_scr_text_gml_550_0 = " Regardless, LANCER's going to meet absolute doom!/",
  scr_text_slash_scr_text_gml_551_0 = " ... this name feels weird, actually./",
  scr_text_slash_scr_text_gml_552_0 = " Hmmm..../",
  scr_text_slash_scr_text_gml_553_0 = " I know! Let's call it the LANCER FAN CLUB for short!/",
  scr_text_slash_scr_text_gml_554_0 = " See you later, me!/%",
  scr_text_slash_scr_text_gml_562_0 = " (You take the neatly folded piece of paper.)/",
  scr_text_slash_scr_text_gml_563_0 = " (You open it up.)/",
  scr_text_slash_scr_text_gml_565_0 = " \"The Legendary Heroes: The Herald of Fun and Friendship\"/",
  scr_text_slash_scr_text_gml_567_0 = " Oh, oh!<br> That's mine!/",
  scr_text_slash_scr_text_gml_568_0 = " See, I think it's the perfect name.../",
  scr_text_slash_scr_text_gml_569_0 = " Because we're all friends: That like to have a lot of fun./",
  scr_text_slash_scr_text_gml_571_0 = " Okay, first... jeez, that's a mouthful, dude./",
  scr_text_slash_scr_text_gml_572_0 = " Second, what are our enemies gonna think?/",
  scr_text_slash_scr_text_gml_573_0 = " That we're gonna be BUDDIES with 'em?/",
  scr_text_slash_scr_text_gml_574_0 = " Let's change it to something SHORT! INTIMIDATING!/",
  scr_text_slash_scr_text_gml_575_0 = " Something PUNCHY! Something BAD-ASS!/",
  scr_text_slash_scr_text_gml_577_0 = " ... like what?/",
  scr_text_slash_scr_text_gml_579_0 = " Well, uh...<br> Y'know, for starters.../",
  scr_text_slash_scr_text_gml_580_0 = " How about...<br> JUST, uh.../",
  scr_text_slash_scr_text_gml_581_0 = " \"The Fun Gang.\"/",
  scr_text_slash_scr_text_gml_582_0 = " Ya know, just, uh, concentrating on the \"Fun\" part./",
  scr_text_slash_scr_text_gml_584_0 = " It's perfect!!!/",
  scr_text_slash_scr_text_gml_585_0 = " Well, see ya, Fun Gang!/",
  scr_text_slash_scr_text_gml_586_0 = " I've got to osmose my afternoon milk!/%",
  obj_savepoint_slash_Other_10_gml_96_0 = " The power of ~1 shines within you./%",
  obj_savepoint_slash_Other_10_gml_92_0 = "failing to name your team",
  obj_savepoint_slash_Other_10_gml_93_0 = "The $!$? Squad",
  obj_savepoint_slash_Other_10_gml_94_0 = "The Lancer Fan Club",
  obj_savepoint_slash_Other_10_gml_95_0 = "The Fun Gang",
  obj_readable_room1_slash_Other_10_gml_476_0 = " (Touching a wall slows your run.)/%",
  obj_npc_room_slash_Other_10_gml_278_0 = " Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King./",
  obj_npc_room_slash_Other_10_gml_279_0 = " Us on the Board used to have our own boss... those'n were peaceful times./",
  obj_npc_room_slash_Other_10_gml_280_0 = " But now, even the boss's been reduced to the King's peon.../%",
  obj_npc_room_slash_Other_10_gml_284_0 = " My name? Mr. Elegance./",
  obj_npc_room_slash_Other_10_gml_285_0 = " Haha, and these? These are my nostrils, not my eyes./",
  obj_npc_room_slash_Other_10_gml_286_0 = " ... can still see out of them, though./%",
  obj_npc_room_slash_Other_10_gml_292_0 = " Fear not - we, unlike the simple Ponmen, possess FULL faculty over our actions./",
  obj_npc_room_slash_Other_10_gml_293_0 = " I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!/",
  obj_npc_room_slash_Other_10_gml_294_0 = " Unless he asks me.<br> He's very scary, you see./%",
  obj_npc_room_slash_Other_10_gml_297_0 = " What, you think you possess the power to topple that brute???/",
  obj_npc_room_slash_Other_10_gml_298_0 = " Yes! Yes! I'm sure everyone will support you! Go for it!/",
  obj_npc_room_slash_Other_10_gml_299_0 = " Just as long as I don't have to participate!/%",
  obj_npc_room_slash_Other_10_gml_304_0 = " Hmmm... Mr. Elegance has run off on some hellish errand.../",
  obj_npc_room_slash_Other_10_gml_305_0 = " Huh? No, I didn't help out at all!!/",
  obj_npc_room_slash_Other_10_gml_306_0 = " Why are or aren't you asking!?/%",
  obj_npc_room_slash_Other_10_gml_972_0 = " You did it! You ousted that rotten tyrant!/",
  obj_npc_room_slash_Other_10_gml_973_0 = " I'll happily accept a bounty of credit for my contributions.../",
  obj_npc_room_slash_Other_10_gml_974_0 = " ... Unless the King reappears, in which case -- I did nothing!/%",
  obj_checker_animtest_slash_Step_0_gml_47_0 = " Hohoho...<br> Well STEP on my BOOTS./",
  obj_checker_animtest_slash_Step_0_gml_48_0 = " If it isn't the ",
  obj_checker_animtest_slash_Step_0_gml_43_0 = "(name I'm not allowed to say).",
  obj_checker_animtest_slash_Step_0_gml_44_0 = "Lancer Fan Club.",
  obj_checker_animtest_slash_Step_0_gml_45_0 = "Friendly Fun Gang.",
  obj_checker_animtest_slash_Step_0_gml_42_0 = "Guys",
  obj_checker_animtest_slash_Step_0_gml_49_0 = " You boys or girls had better turn back while you can./",
  obj_checker_animtest_slash_Step_0_gml_51_0 = " Lancer!!!<br> What is it this time!?/",
  obj_checker_animtest_slash_Step_0_gml_53_0 = " Hohoho...<br> I'm simply warning you...!/%",
  obj_checker_animtest_slash_Step_0_gml_82_0 = " Something EXTREMELY dangerous is lying ahead!/%",
  obj_checker_animtest_slash_Step_0_gml_87_0 = " Hohoho! It's actually really inconvenient!/%",
  obj_checker_animtest_slash_Step_0_gml_92_0 = " Ha! I can't go home at all because I'm so scared!/",
  obj_checker_animtest_slash_Step_0_gml_94_0 = " Wh... What is it!?/%",
  obj_checker_animtest_slash_Step_0_gml_178_0 = " Oh, hey, little guy.../",
  obj_checker_animtest_slash_Step_0_gml_180_0 = " THAT??? THAT'S what you're afraid of???/",
  obj_checker_animtest_slash_Step_0_gml_182_0 = " W... Wow, purple girl!<br> You aren't scared!?/",
  obj_checker_animtest_slash_Step_0_gml_184_0 = " Heh, why would I be? What's it gonna do?/",
  obj_checker_animtest_slash_Step_0_gml_186_0 = " Hmm, well, normally.../%",
  obj_checker_animtest_slash_Step_0_gml_356_0 = " It crushes people to death, I think./%",
  scr_encountersetup_slash_scr_encountersetup_gml_172_0 = " Here it comes!",
  scr_monstersetup_slash_scr_monstersetup_gml_282_0 = "K.Round",
  scr_monstersetup_slash_scr_monstersetup_gml_115_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_296_0 = "Bow",
  scr_monstersetup_slash_scr_monstersetup_gml_298_0 = "Deep Bow",
  scr_monstersetup_slash_scr_monstersetup_gml_154_0 = "Warning",
  obj_checkers_enemy_slash_Step_0_gml_531_0 = " You explained to K. Round about the importance of dodging Susie's attacks./",
  obj_checkers_enemy_slash_Step_0_gml_532_0 = " But it didn't seem to understand.../%",
  obj_checkers_enemy_slash_Step_0_gml_535_0 = " You started making siren noises with your mouth and looking at Susie./",
  obj_checkers_enemy_slash_Step_0_gml_536_0 = " K. Round still didn't understand.../%",
  obj_checkers_enemy_slash_Step_0_gml_540_0 = " You started explaining that Susie is really dangerous and strong./",
  obj_checkers_enemy_slash_Step_0_gml_541_0 = " Susie got a large boost to her morale./",
  obj_checkers_enemy_slash_Step_0_gml_542_0 = " Susie's ATTACK went up massively...!/%",
  obj_checkers_enemy_slash_Step_0_gml_77_0 = " K.Round shuffles furiously.",
  obj_checkers_enemy_slash_Step_0_gml_79_0 = " K.Round looks weak.",
  obj_checkers_enemy_slash_Step_0_gml_80_0 = " K.Round's shuffle becomes lethargic.",
  obj_checkers_enemy_slash_Step_0_gml_398_0 = " You and Ralsei bowed./%",
  obj_checkers_enemy_slash_Step_0_gml_263_0 = " K.ROUND - AT 9 DF 3<br> Check?<br> That's chess, not checkers!/%",
  obj_checkers_enemy_slash_Step_0_gml_442_0 = " K. ROUND bowed back.<br> Its crown loosened!/%",
  obj_checkers_enemy_slash_Step_0_gml_445_0 = " K. ROUND bowed back.<br> Its crown loosened!/",
  obj_checkers_enemy_slash_Step_0_gml_332_0 = " That's it, Kris! If we can get its crown off.../",
  obj_checkers_enemy_slash_Step_0_gml_333_0 = " It should turn back into a little guy...!/",
  obj_checkers_enemy_slash_Step_0_gml_334_0 = " Susie! Help us bow at it!/",
  obj_checkers_enemy_slash_Step_0_gml_451_0 = " Nah, its crown'll come off.../",
  obj_checkers_enemy_slash_Step_0_gml_452_0 = " When I smash this guy to the GROUND!/",
  obj_checkers_enemy_slash_Step_0_gml_339_0 = " .../%",
  obj_checkers_enemy_slash_Step_0_gml_119_0 = " K. ROUND felt stressed out and attacked!/%",
  obj_checkers_enemy_slash_Step_0_gml_129_0 = " K. ROUND practiced self-care!",
  obj_checkers_enemy_slash_Step_0_gml_226_0 = " K. ROUND's HP and ATTACK went up!/",
  obj_checkers_enemy_slash_Step_0_gml_228_0 = " Susie! Stop attacking it! You're making it stronger!/",
  obj_checkers_enemy_slash_Step_0_gml_230_0 = " Pssh, and let it think I'm AFRAID? No way!/%",
  obj_checkers_enemy_slash_Step_0_gml_82_0 = " The crown is {{#tag:span|~1-percent|class=yellow}} loose!",
  obj_checkers_enemy_slash_Step_0_gml_264_0 = "Checkers",
  obj_checkers_enemy_slash_Step_0_gml_268_0 = " K.ROUND - AT 9 DF 3<br> That's better./%",
  obj_checkers_enemy_slash_Step_0_gml_296_0 = " You bowed to K. ROUND./%",
  obj_checkers_enemy_slash_Step_0_gml_327_0 = " It bowed back.<br> Its crown loosened a little./%",
  obj_checkers_enemy_slash_Step_0_gml_330_0 = " It bowed back.<br> Its crown loosened a little./",
  obj_checkers_enemy_slash_Step_0_gml_447_0 = " That's it, Kris! If we can get its crown off.../",
  obj_checkers_enemy_slash_Step_0_gml_448_0 = " It should turn back into a little guy...!/",
  obj_checkers_enemy_slash_Step_0_gml_449_0 = " Susie! Help us bow at it!/",
  obj_checkers_enemy_slash_Step_0_gml_336_0 = " Nah, it's crown'll come off.../",
  obj_checkers_enemy_slash_Step_0_gml_337_0 = " When I smash this guy into the GROUND!/",
  obj_checkers_enemy_slash_Step_0_gml_454_0 = " .../%",
  obj_checker_animtest_slash_Step_0_gml_589_0 = " We... We did it!?/%",
  obj_checker_animtest_slash_Step_0_gml_624_0 = " Wow!! You clowns really ARE heroes!!/",
  obj_checker_animtest_slash_Step_0_gml_625_0 = " You saved the next twenty minutes of my life!!/",
  obj_checker_animtest_slash_Step_0_gml_627_0 = " Yeah, yeah, I am pretty great, huh...?/%",
  obj_checker_animtest_slash_Step_0_gml_657_0 = " Ummm, Susie...?/",
  obj_checker_animtest_slash_Step_0_gml_658_0 = " Not to downplay your contributions, but.../",
  obj_checker_animtest_slash_Step_0_gml_659_0 = " You... didn't actually help at all./",
  obj_checker_animtest_slash_Step_0_gml_660_0 = " You only made everything WORSE by attacking it./",
  obj_checker_animtest_slash_Step_0_gml_661_0 = " If you had just acted nice to it in the first place.../",
  obj_checker_animtest_slash_Step_0_gml_662_0 = " We could have avoided that entire battle./",
  obj_checker_animtest_slash_Step_0_gml_664_0 = " Huh?<br> Are you FOR REAL?/",
  obj_checker_animtest_slash_Step_0_gml_665_0 = " That thing was BLOODTHIRSTY!!!/",
  obj_checker_animtest_slash_Step_0_gml_666_0 = " The only thing keeping it at bay was MY AX!/%",
  obj_checker_animtest_slash_Step_0_gml_685_0 = " And, earlier, you terrorized those troops.../",
  obj_checker_animtest_slash_Step_0_gml_687_0 = " Those guys were ENEMIES. They're FOR terrorizing./",
  obj_checker_animtest_slash_Step_0_gml_689_0 = " Yeah! She's right!!/",
  obj_checker_animtest_slash_Step_0_gml_691_0 = " And before that, you ate an innocent person's cake.../%",
  obj_checker_animtest_slash_Step_0_gml_709_0 = " Cakes... are also my enemy./",
  obj_checker_animtest_slash_Step_0_gml_711_0 = " .../",
  obj_checker_animtest_slash_Step_0_gml_712_0 = " Susie... Whether you like it or not.../",
  obj_checker_animtest_slash_Step_0_gml_713_0 = " You're a hero./",
  obj_checker_animtest_slash_Step_0_gml_714_0 = " One with the power to bring peace to the future./",
  obj_checker_animtest_slash_Step_0_gml_715_0 = " Could you please start... acting like one?/%",
  obj_checker_animtest_slash_Step_0_gml_732_0 = " Yeah, when you lay it out like that.../",
  obj_checker_animtest_slash_Step_0_gml_733_0 = " I've been a pretty bad hero, haven't I?/",
  obj_checker_animtest_slash_Step_0_gml_734_0 = " .../%",
  obj_checker_animtest_slash_Step_0_gml_762_0 = " Alright, Ralsei.<br> You got it.<br> I'll change my ways./",
  obj_checker_animtest_slash_Step_0_gml_763_0 = " From now on, I won't be such a rotten hero anymore./%",
  obj_checker_animtest_slash_Step_0_gml_799_0 = " I'll just be one of the BAD GUYS instead!/%",
  obj_checker_animtest_slash_Step_0_gml_820_0 = " R... Really!?/",
  obj_checker_animtest_slash_Step_0_gml_821_0 = " You're going to be on MY team?/",
  obj_checker_animtest_slash_Step_0_gml_823_0 = " Yeah, sounds way easier, honestly./",
  obj_checker_animtest_slash_Step_0_gml_825_0 = " Susie, you can't just -/",
  obj_checker_animtest_slash_Step_0_gml_827_0 = " Quiet, Toothpaste Boy! Susie is MY comrade now!/",
  obj_checker_animtest_slash_Step_0_gml_829_0 = " Hahaha, yeah, Toothpaste Boy!/",
  obj_checker_animtest_slash_Step_0_gml_831_0 = " We're going to have monogrammed track jackets!/",
  obj_checker_animtest_slash_Step_0_gml_833_0 = " Yeah!/",
  obj_checker_animtest_slash_Step_0_gml_835_0 = " And sleepovers! Where we tell each other secrets!/",
  obj_checker_animtest_slash_Step_0_gml_837_0 = " Ummm, yeah?/",
  obj_checker_animtest_slash_Step_0_gml_838_0 = " Anyway, uhh, see you guys never./",
  obj_checker_animtest_slash_Step_0_gml_840_0 = " Haha!! If you can even last that long!/%",
  obj_checker_animtest_slash_Step_0_gml_893_0 = " Kris.../",
  obj_checker_animtest_slash_Step_0_gml_894_0 = " Perhaps I shouldn't have been so hard on her./",
  obj_checker_animtest_slash_Step_0_gml_895_0 = " .../",
  obj_checker_animtest_slash_Step_0_gml_896_0 = " But, I just worry that if Susie is too eager to fight.../",
  obj_checker_animtest_slash_Step_0_gml_897_0 = " Then.../",
  obj_checker_animtest_slash_Step_0_gml_898_0 = " Well, let's just be kind to her, OK, Kris?/",
  obj_checker_animtest_slash_Step_0_gml_899_0 = " I'm sure Susie'll come around soon!/%",
  obj_savepoint_slash_Other_10_gml_102_0 = " The blocky foliage grows thick above your head.../",
  obj_savepoint_slash_Other_10_gml_103_0 = " The power of the forest shines within you./%",
  obj_npc_room_slash_Other_10_gml_316_0 = " Hey, kid. We managed to fix up this old thingamajig for you./",
  obj_npc_room_slash_Other_10_gml_317_0 = " It's some kinda door... It can take you anywhere you want in the world!/",
  obj_npc_room_slash_Other_10_gml_318_0 = " As long as that's one of two locations./",
  obj_npc_room_slash_Other_10_gml_319_0 = " Anyhoo, we'll keep working on it... Anything to help you out, kid!/%",
  obj_npc_room_slash_Other_10_gml_322_0 = " Hey kid, we managed to get this door to go to the castle./",
  obj_npc_room_slash_Other_10_gml_323_0 = " Hope it helps you out!/%",
  obj_npc_room_slash_Other_10_gml_327_0 = " ... Where'd this door come from?/",
  obj_npc_room_slash_Other_10_gml_328_0 = " Dunno... come to think of it, I've never seen it before./%",
  obj_npc_room_slash_Other_10_gml_334_0 = " Woah there, horsie. Me and Mr. Society got this door workin' for ya./",
  obj_npc_room_slash_Other_10_gml_335_0 = " It can go anywhere you want... 'long as it's one of the two destinations./",
  obj_npc_room_slash_Other_10_gml_336_0 = " Since it was just the two of us, it was tough work, and it might break./",
  obj_npc_room_slash_Other_10_gml_337_0 = " Anyhow (ha ha) hope'n it helps you deal with the King./%",
  obj_npc_room_slash_Other_10_gml_340_0 = " Woah there, horsie. Mr. Society and the puzzle guy fixed that door./",
  obj_npc_room_slash_Other_10_gml_341_0 = " Since it was just the three of us, it should work without any issues./",
  obj_npc_room_slash_Other_10_gml_342_0 = " Anyhow (ha ha) hope'n it helps you deal with the King./%",
  obj_npc_room_slash_Other_10_gml_346_0 = " This door'll go even further than before./",
  obj_npc_room_slash_Other_10_gml_347_0 = " Not sure'n what we did to make it work like that, but.../%",
  obj_npc_room_slash_Other_10_gml_352_0 = " Now, don't tell anyone Mr. Society helped... he doesn't want none of that./",
  obj_npc_room_slash_Other_10_gml_353_0 = " I'm watchin' ya now... with my nostrils./%",
  obj_npc_room_slash_Other_10_gml_365_0 = " Don't mind me.<br> I'm on break./",
  obj_npc_room_slash_Other_10_gml_366_0 = " ... Say, help me. I need to get something for my friend {{#tag:span|CLOVER|class=yellow}}'S birthday./",
  obj_npc_room_slash_Other_10_gml_367_0 = " Her only interests are {{#tag:span|SPORTS|class=yellow}}, {{#tag:span|CUTE BOYS|class=yellow}}, and {{#tag:span|TREES|class=yellow}}./",
  obj_npc_room_slash_Other_10_gml_368_0 = " ... maybe I'll just get her a card./%",
  obj_npc_room_slash_Other_10_gml_372_0 = " Maybe I could put some money in the card... No, I need that!/%",
  obj_npc_room_slash_Other_10_gml_978_0 = " Darn, horsey. You've'n done us a big help./",
  obj_npc_room_slash_Other_10_gml_979_0 = " Now all'n of us pieces can live in peaces./%",
  obj_npc_room_slash_Other_10_gml_982_0 = " Boy, my nostrils can't thank you enough./%",
  scr_text_slash_scr_text_gml_3087_0 = " (It's a door.)<br> (Where will you go?)/",
  scr_text_slash_scr_text_gml_780_0 = " ",
  scr_text_slash_scr_text_gml_3083_0 = " #Field",
  scr_text_slash_scr_text_gml_3084_0 = " #Forest",
  scr_text_slash_scr_text_gml_3091_0 = " #Forest",
  scr_text_slash_scr_text_gml_3092_0 = "Bake Sale",
  scr_text_slash_scr_text_gml_889_0 = " ",
  scr_text_slash_scr_text_gml_3097_0 = "Castle",
  scr_text_slash_scr_text_gml_971_0 = " ",
  scr_text_slash_scr_text_gml_3103_0 = " (But nothing happened.)/%",
  scr_text_slash_scr_text_gml_3124_0 = " (Amazingly, you are already there.)/%",
  scr_text_slash_scr_text_gml_3128_0 = " (The door opened...)/%",
  scr_encountersetup_slash_scr_encountersetup_gml_234_0 = " Rabbick slithered in the way!",
  scr_encountersetup_slash_scr_encountersetup_gml_250_0 = " Rabbicks slithered in the way!",
  scr_monstersetup_slash_scr_monstersetup_gml_365_0 = "Rabbick",
  scr_monstersetup_slash_scr_monstersetup_gml_144_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_379_0 = "Blow On",
  scr_monstersetup_slash_scr_monstersetup_gml_381_0 = "BreathAll",
  scr_monstersetup_slash_scr_monstersetup_gml_218_0 = "Warning",
  obj_rabbick_enemy_slash_Step_0_gml_118_0 = " RABBICK - AT 8 DF 1<br> This dusty bunny needs a bit<br>  of spring cleaning./%",
  obj_rabbick_enemy_slash_Step_0_gml_13_0 = "Snitter<br>snatter<br>what's the<br>matter",
  obj_rabbick_enemy_slash_Step_0_gml_14_0 = "Duruuuu---",
  obj_rabbick_enemy_slash_Step_0_gml_15_0 = "Hop, hop",
  obj_rabbick_enemy_slash_Step_0_gml_16_0 = "Meow.",
  obj_rabbick_enemy_slash_Step_0_gml_17_0 = "Bunnies are<br>the sequel<br>to frogs.",
  obj_rabbick_enemy_slash_Step_0_gml_82_0 = " The battlefield is filled with the smell of dusty mustard.",
  obj_rabbick_enemy_slash_Step_0_gml_79_0 = " Rabbick is looking for a couch to get stuck under.",
  obj_rabbick_enemy_slash_Step_0_gml_80_0 = " Rabbick emits a musty groan.",
  obj_rabbick_enemy_slash_Step_0_gml_81_0 = " Rabbick ambiently damages the soil.",
  obj_rabbick_enemy_slash_Step_0_gml_128_0 = " Press ~1 repeatedly to blow air!",
  obj_rabbick_enemy_slash_Step_0_gml_150_0 = " Press ~1 repeatedly to blow air!",
  obj_rabbick_enemy_slash_Step_0_gml_21_0 = "A soft and<br>clean boy.",
  obj_rabbick_enemy_slash_Step_0_gml_22_0 = "A refreshing<br>boy.",
  obj_rabbick_enemy_slash_Step_0_gml_23_0 = "A sweet and<br>fresh girl.",
  obj_rabbick_enemy_slash_Step_0_gml_24_0 = "A nice and<br>tidy girl.",
  obj_rabbick_enemy_slash_Step_0_gml_138_0 = " Kris breathed on the Rabbick.<br> It blew away entirely.../%",
  obj_rabbick_enemy_slash_Step_0_gml_175_0 = " The bunnies were blown away!/%",
  obj_rabbick_enemy_slash_Step_0_gml_83_0 = " Rabbick is starting to look wispy.",
  obj_rabbick_enemy_slash_Step_0_gml_84_0 = " Rabbick is now nice and clean.",
  obj_rabbick_enemy_slash_Step_0_gml_186_0 = " You and Ralsei warned Rabbick about Susie.<br> The enemy went on guard.../%",
  obj_rabbick_enemy_slash_Step_0_gml_188_0 = " You and Ralsei warned the enemies about Susie.<br> Everyone went on guard./%",
  obj_rabbick_enemy_slash_Step_0_gml_191_0 = "(Warned)",
  obj_rabbick_enemy_slash_Draw_0_gml_45_0 = "(Tired)",
  obj_susiebadguy_event_slash_Step_0_gml_30_0 = " Susie...! Lancer...!/",
  obj_susiebadguy_event_slash_Step_0_gml_32_0 = " Heheheh.../",
  obj_susiebadguy_event_slash_Step_0_gml_34_0 = " Well if it isn't the so-called Heroes...!/",
  obj_susiebadguy_event_slash_Step_0_gml_36_0 = " Are you finally ready to see what happens.../",
  obj_susiebadguy_event_slash_Step_0_gml_38_0 = " When you try to act soft.../",
  obj_susiebadguy_event_slash_Step_0_gml_40_0 = " Against a team that crushes ANYONE in their way?/%",
  obj_susiebadguy_event_slash_Step_0_gml_60_0 = " Dark Jack Lancer!/%",
  obj_susiebadguy_event_slash_Step_0_gml_79_0 = " Violent Ax Susie!/%",
  obj_susiebadguy_event_slash_Step_0_gml_97_0 = " Together we are.../%",
  obj_susiebadguy_event_slash_Step_0_gml_158_0 = " The DARK Fun Gang!/%",
  obj_susiebadguy_event_slash_Step_0_gml_161_0 = " The DARK $!$? Squad!/%",
  obj_susiebadguy_event_slash_Step_0_gml_165_0 = " The DARK Lancer Fan Club!/%",
  obj_susiebadguy_event_slash_Step_0_gml_185_0 = " Um... So what's your, um, evil plan?/%",
  obj_susiebadguy_event_slash_Step_0_gml_205_0 = " Huh?/",
  obj_susiebadguy_event_slash_Step_0_gml_206_0 = " Dude, we JUST formed our team./",
  obj_susiebadguy_event_slash_Step_0_gml_207_0 = " We haven't done anything past our intro yet./",
  obj_susiebadguy_event_slash_Step_0_gml_209_0 = " Have a little patience, please.../",
  obj_susiebadguy_event_slash_Step_0_gml_211_0 = " Oh, um, sorry.../",
  obj_susiebadguy_event_slash_Step_0_gml_212_0 = " We're, um, looking forward to the rest!/%",
  obj_susiebadguy_event_slash_Step_0_gml_224_0 = " Heh, well, you won't have to look forward for long./",
  obj_susiebadguy_event_slash_Step_0_gml_226_0 = " Starting now... We're going to work CEASELESSLY.../",
  obj_susiebadguy_event_slash_Step_0_gml_228_0 = " Unstoppably.../",
  obj_susiebadguy_event_slash_Step_0_gml_230_0 = " To make an evil plan to THRASH you clowns./%",
  obj_susiebadguy_event_slash_Step_0_gml_247_0 = " Watch your backs./%",
  obj_susiebadguy_event_slash_Step_0_gml_265_0 = " And your fronts!/%",
  scr_text_slash_scr_text_gml_1455_0 = " How's the evil scheming going?/",
  scr_text_slash_scr_text_gml_1457_0 = " Huh? Oh, that?/",
  scr_text_slash_scr_text_gml_1458_0 = " We, uh, got bored.<br> So we're having a snack./",
  scr_text_slash_scr_text_gml_1460_0 = " ... I see./",
  scr_text_slash_scr_text_gml_1462_0 = " C'mon! All I ate for breakfast was chalk!/",
  scr_text_slash_scr_text_gml_1464_0 = " And I didn't eat anything!/",
  scr_text_slash_scr_text_gml_1466_0 = " Sorry. What are you two having, exactly...?/",
  scr_text_slash_scr_text_gml_1468_0 = " Just a daily treasure I hid in this stump's orifice./",
  scr_text_slash_scr_text_gml_1470_0 = " And that is...?/",
  scr_text_slash_scr_text_gml_1472_0 = " Feast for yourself, my main man./",
  scr_text_slash_scr_text_gml_1474_0 = " Kris, do you want to, um, try it?/",
  scr_text_slash_scr_text_gml_895_0 = " ",
  scr_text_slash_scr_text_gml_1451_0 = "Make#Ralsei#try it",
  scr_text_slash_scr_text_gml_1452_0 = "#Try it",
  scr_text_slash_scr_text_gml_1453_0 = "Decline",
  scr_text_slash_scr_text_gml_1488_0 = " Oh, there's a...<br> Honeypot? Inside?/",
  scr_text_slash_scr_text_gml_1489_0 = " ... It's full of salsa./",
  scr_text_slash_scr_text_gml_1491_0 = " Bingo, you sweet little pumpkin!/",
  scr_text_slash_scr_text_gml_1492_0 = " It's my secret stash.<br> A little snackeroo from me to you.../",
  scr_text_slash_scr_text_gml_1329_0 = " .../",
  scr_text_slash_scr_text_gml_1495_0 = " Mmmm. Yummy. It's delicious.../",
  scr_text_slash_scr_text_gml_1497_0 = " C'mon, you're just pretending to eat it!/",
  scr_text_slash_scr_text_gml_1499_0 = " Haha, yeah! That's what I do, too!/",
  scr_text_slash_scr_text_gml_1501_0 = " ?????/%",
  scr_text_slash_scr_text_gml_1507_0 = " (There was a honeypot of salsa inside the stump.)/",
  scr_text_slash_scr_text_gml_1508_0 = " (You ate some salsa.)/",
  scr_text_slash_scr_text_gml_1509_0 = " (It recovered... something.)/",
  scr_text_slash_scr_text_gml_1510_0 = " (Not HP.)<br> (Just... something.)/",
  scr_text_slash_scr_text_gml_1512_0 = " Mmm...<br> Hey, what's in this?/",
  scr_text_slash_scr_text_gml_1514_0 = " I don't know!/%",
  scr_text_slash_scr_text_gml_1521_0 = " Look, if no one else will eat it, I'll try it!/",
  scr_text_slash_scr_text_gml_1522_0 = " ... there's a jar of... Blood...?<br> In here./",
  scr_text_slash_scr_text_gml_1524_0 = " No, no.<br> It's merely a pot of free-range salsa./",
  scr_text_slash_scr_text_gml_1526_0 = " Thanks, that's actually more gross somehow./",
  scr_text_slash_scr_text_gml_1528_0 = " Any time!/",
  scr_text_slash_scr_text_gml_1530_0 = " Mmm...<br> Hey, what's in this?/",
  scr_text_slash_scr_text_gml_1532_0 = " I don't know!/%",
  obj_npc_facing_slash_Other_10_gml_375_0 = " My power's lowered by my hunger right now.../",
  obj_npc_facing_slash_Other_10_gml_376_0 = " But once I eat something... Heheheheh.../",
  obj_npc_facing_slash_Other_10_gml_377_0 = " You really shouldn't of pissed me off, man./",
  obj_npc_facing_slash_Other_10_gml_379_0 = " It's \"shouldn't have.\"/",
  obj_npc_facing_slash_Other_10_gml_381_0 = " Silence, you sweet basket of eggs!/",
  obj_npc_facing_slash_Other_10_gml_382_0 = " Our dark energy bends the rules of grammar!/",
  obj_npc_facing_slash_Other_10_gml_384_0 = " Heheh, yeah, eggboy!/%",
  obj_npc_facing_slash_Other_10_gml_392_0 = " Well? Has everybody had enough?/",
  obj_npc_facing_slash_Other_10_gml_394_0 = " Constantly./%",
  obj_readable_room1_slash_Other_10_gml_666_0 = " (It's a stump with some kind of dinner hole in it.)/%",
  obj_npc_room_slash_Other_10_gml_397_0 = " You folks look like heroes!<br> Take the SCARF from this chest and DEFEAT the KING!/",
  obj_npc_room_slash_Other_10_gml_398_0 = " Besides, it's old, ragged, and doesn't fit me anymore!/",
  obj_npc_room_slash_Other_10_gml_399_0 = " That's what CHESTs are for! It's kind of hand-me-down situation in there!/%",
  obj_npc_room_slash_Other_10_gml_388_0 = " Ah, that SCARF!/",
  obj_npc_room_slash_Other_10_gml_389_0 = " I noticed that you, simply took it, without asking!/",
  obj_npc_room_slash_Other_10_gml_390_0 = " That's fine! It's my gift to help you defeat the KING!/",
  obj_npc_room_slash_Other_10_gml_391_0 = " You folks are really energetic! Ha ha! And potentially criminals!/%",
  obj_npc_room_slash_Other_10_gml_383_0 = " I used to WORK at the castle until the KING fired all the STAFF./",
  obj_npc_room_slash_Other_10_gml_384_0 = " What was my job? Oh, I was the ROYAL COAT RACK!/%",
  obj_npc_room_slash_Other_10_gml_406_0 = " Hey, where's that scarf! Did it not fit you?/",
  obj_npc_room_slash_Other_10_gml_407_0 = " That's OK! Just put it in a chest! Someone else will take it!/%",
  obj_npc_room_slash_Other_10_gml_412_0 = " I used to WORK at the castle until the KING fired all the STAFF./",
  obj_npc_room_slash_Other_10_gml_413_0 = " What was my job? Oh, I was the ROYAL COAT RACK!/%",
  obj_npc_room_slash_Other_10_gml_420_0 = " (...)/",
  obj_npc_room_slash_Other_10_gml_421_0 = " (I'm just a little ball, I don't want to discuss anything.)/%",
  obj_npc_room_slash_Other_10_gml_436_0 = " Bow-Bow!<br> (Break the Box for a Bracelet.)/",
  obj_npc_room_slash_Other_10_gml_437_0 = " Bow-Bow!<br> (It will Boost your Befense.)/%",
  obj_npc_room_slash_Other_10_gml_442_0 = " Bow-Bow!<br> (Bracelets are my Bfavorite.)/%",
  obj_npc_room_slash_Other_10_gml_448_0 = " The King wants to o-liminate Lightners, but... we didn't o-gree with that./",
  obj_npc_room_slash_Other_10_gml_449_0 = " We o-scaped, but the o-thers were o-rrested.../%",
  obj_npc_room_slash_Other_10_gml_454_0 = " Don't worry about talking to my o-ssociate here.<br> Whenever Bow-Bow talks.../",
  obj_npc_room_slash_Other_10_gml_455_0 = " She always goes on and on and on and on and on and on and on and on and on and on.../",
  obj_npc_room_slash_Other_10_gml_456_0 = " And on and on and on and on and on and on and on and on and on and on and on.../%",
  obj_npc_facing_slash_Other_10_gml_406_0 = " Then add a mustache over there.../",
  obj_npc_facing_slash_Other_10_gml_408_0 = " Hee hee, like this?/",
  obj_npc_facing_slash_Other_10_gml_410_0 = " Haha! Yeah! That's perfect!!!/",
  obj_npc_facing_slash_Other_10_gml_412_0 = " How's the scheming coming along, you two?/",
  obj_npc_facing_slash_Other_10_gml_414_0 = " Hey, don't LOOK! Spoilers, dude!/%",
  obj_npc_facing_slash_Other_10_gml_419_0 = " Hey Kris, Lancer's gonna like,/",
  obj_npc_facing_slash_Other_10_gml_420_0 = " Help me rip up my outfit so it looks all.../",
  obj_npc_facing_slash_Other_10_gml_421_0 = " Badass and renegade and stuff./",
  obj_npc_facing_slash_Other_10_gml_423_0 = " Yes! I have some wavy scissors!/",
  obj_npc_facing_slash_Other_10_gml_425_0 = " Just sayin', if you join OUR side he can do yours too./",
  obj_npc_facing_slash_Other_10_gml_427_0 = " Kris, if you, stay on my side.../",
  obj_npc_facing_slash_Other_10_gml_428_0 = " I can... um, hem some floral patterns into your ascot./",
  obj_npc_facing_slash_Other_10_gml_430_0 = " Ooo, can you hem some into me?/",
  obj_npc_facing_slash_Other_10_gml_432_0 = " No...?/%",
  obj_npc_facing_slash_Other_10_gml_452_0 = " Well well well... Look who it is./",
  obj_npc_facing_slash_Other_10_gml_453_0 = " The Sweet Little Peas We Love To See./",
  obj_npc_facing_slash_Other_10_gml_455_0 = " Hey! Watch your language!/",
  obj_npc_facing_slash_Other_10_gml_457_0 = " Oh, sorry.../",
  obj_npc_facing_slash_Other_10_gml_458_0 = " Susie's trying to get me to swear more./%",
  obj_npc_sign_slash_Other_10_gml_80_0 = " (From the bottom, the order of our rooms in Card Castle.)/",
  obj_npc_sign_slash_Other_10_gml_81_0 = " (Of course, if you haven't been there, you won't know it.)/%",
  obj_npc_sign_slash_Other_10_gml_90_0 = " (Enter the password!)/",
  obj_npc_sign_slash_Other_10_gml_84_0 = " (Really emphasizing that it's impossible if you haven't been there...)/%",
  obj_npc_sign_slash_Other_10_gml_91_0 = " (Note: Due to everyone forgetting the password, it's written at the top.)/%",
  obj_suitspuzzle_event_slash_Step_0_gml_189_0 = " .../%",
  obj_suitspuzzle_event_slash_Step_0_gml_200_0 = " Heh, thanks for doing the puzzle for us, losers!/",
  obj_suitspuzzle_event_slash_Step_0_gml_202_0 = " Hahaha! Thank you so much, losers! We were having trouble!/%",
  obj_suitspuzzle_event_slash_Step_0_gml_247_0 = " We, uh, need this./%",
  scr_encountersetup_slash_scr_encountersetup_gml_261_0 = " Bloxer assembled!",
  scr_encountersetup_slash_scr_encountersetup_gml_277_0 = " Bloxers assembled!",
  scr_monstersetup_slash_scr_monstersetup_gml_394_0 = "Bloxer",
  scr_monstersetup_slash_scr_monstersetup_gml_184_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_408_0 = "Rearrange",
  scr_monstersetup_slash_scr_monstersetup_gml_412_0 = "Rival",
  obj_bloxer_enemy_slash_Step_0_gml_127_0 = " BLOXER - AT 9 DF 2<br> Loves: Training. Hates: Body being the wrong shape/%",
  obj_bloxer_enemy_slash_Step_0_gml_11_0 = "HOOH...! You<br>interrupted my<br>training...!",
  obj_bloxer_enemy_slash_Step_0_gml_12_0 = "GOOH...! I'm<br>gonna knock<br>your block<br>off...!",
  obj_bloxer_enemy_slash_Step_0_gml_13_0 = "Let's see how<br>you stack<br>up...! HIYA!!",
  obj_bloxer_enemy_slash_Step_0_gml_14_0 = "Let me show<br>you my<br>training!<br>YIHA!!",
  obj_bloxer_enemy_slash_Step_0_gml_86_0 = " Bloxer is thinking about training.",
  obj_bloxer_enemy_slash_Step_0_gml_87_0 = " Bloxer is thinking about trains.",
  obj_bloxer_enemy_slash_Step_0_gml_89_0 = " Bloxer considers building a house out of its own body.",
  obj_bloxer_enemy_slash_Step_0_gml_88_0 = " Bloxer is thinking about training wheels.",
  obj_bloxer_enemy_slash_Step_0_gml_90_0 = " Smells like freshly-printed plastic.",
  obj_bloxer_enemy_slash_Step_0_gml_92_0 = " Bloxer is starting to break apart with exhaustion.",
  obj_bloxer_enemy_slash_Step_0_gml_135_0 = " Press ",
  obj_bloxer_enemy_slash_Step_0_gml_135_1 = " to choose:<br>  #1 HEAD, #2 BODY, #3 LEGS.",
  obj_bloxer_enemy_slash_Step_0_gml_194_0 = " Bloxer is still unhappy with its self.../%",
  obj_bloxer_enemy_slash_Step_0_gml_18_0 = "ARRGH!!",
  obj_bloxer_enemy_slash_Step_0_gml_19_0 = "ARRGH!! NO!!<br>MY BUTT IS<br>MY ABS!",
  obj_bloxer_enemy_slash_Step_0_gml_20_0 = "ARRGH!! NO!!<br>MY BUTT IS<br>MY FACE!!",
  obj_bloxer_enemy_slash_Step_0_gml_21_0 = "ARRGH!! NO!!<br>MY ABS ARE<br>MY FACE!!",
  obj_bloxer_enemy_slash_Step_0_gml_22_0 = "ARRGH!! NO!!<br>MY FACE IS<br>MY FACE!!<br>Wait...",
  obj_bloxer_enemy_slash_Step_0_gml_93_0 = " Bloxer radiates with the spirit of joy.",
  obj_bloxer_enemy_slash_Step_0_gml_193_0 = " Bloxer is pleased with its new self!/%",
  obj_bloxer_enemy_slash_Step_0_gml_24_0 = "Oh, you mixed<br>me up all<br>nice~",
  obj_bloxer_enemy_slash_Step_0_gml_29_0 = "My momentum<br>is totally<br>blocked<br>up...",
  obj_bloxer_enemy_slash_Step_0_gml_162_0 = " Susie became antagonistic!/",
  obj_bloxer_enemy_slash_Step_0_gml_165_0 = " Why bother training? You'll NEVER beat me./",
  obj_bloxer_enemy_slash_Step_0_gml_166_0 = " Why train? You're still 100 years too early to beat me./",
  obj_bloxer_enemy_slash_Step_0_gml_167_0 = " Training? Yeah, like I need that to beat you down./",
  obj_bloxer_enemy_slash_Step_0_gml_168_0 = " The enemies became {{#tag:span|TIRED|class=blue}}.../%",
  obj_bloxer_enemy_slash_Draw_0_gml_141_0 = "(Tired)",
  obj_bloxer_enemy_slash_Step_0_gml_171_0 = "(Tired)",
  obj_readable_room1_slash_Other_10_gml_481_0 = " (It looks like it's supposed to be the solution to a puzzle...)/",
  obj_readable_room1_slash_Other_10_gml_482_0 = " (But, it's been vandalized with a calligraphy pen.)/",
  obj_readable_room1_slash_Other_10_gml_483_0 = " (Looks like the order of symbols was RED-BLACK-RED.)/%",
  obj_readable_room1_slash_Other_10_gml_486_0 = " (Looks like the order of symbols was RED-BLACK-RED.)/%",
  obj_readable_room1_slash_Other_10_gml_493_0 = " RK came by... What a hunk!/",
  obj_readable_room1_slash_Other_10_gml_494_0 = " He vandalized the puzzle to stop the Lightners...<br> But WE know the answers!/",
  obj_readable_room1_slash_Other_10_gml_495_0 = " Oh, you wanna get through!?<br> Of course we'll tell you!!!/",
  obj_readable_room1_slash_Other_10_gml_496_0 = " Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?/%",
  obj_readable_room1_slash_Other_10_gml_499_0 = " Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?/%",
  obj_readable_room1_slash_Other_10_gml_504_0 = " Um, symbol puzzle...?<br> All the symbols were different... I think./",
  obj_readable_room1_slash_Other_10_gml_505_0 = " You can, um... still see the colors they were, too.../",
  obj_readable_room1_slash_Other_10_gml_506_0 = " Sorry I can't be any more help.../%",
  obj_readable_room1_slash_Other_10_gml_510_0 = " Huh!? Symbol puzzle...!?<br> Why should --WE-- care!?/",
  obj_readable_room1_slash_Other_10_gml_511_0 = " NONE of the symbols are CLUBs!/",
  obj_readable_room1_slash_Other_10_gml_512_0 = " ARRRGH, it's downright insulting!/%",
  obj_cloverpuzzle_event_slash_Step_0_gml_78_0 = " Heyy~! It's my birthday today~!<br> And you didn't even SAY HELLO!?<br> That's fine, actually.../",
  obj_cloverpuzzle_event_slash_Step_0_gml_79_0 = " Stop and say hi, folks~!<br> Shut up! They don't DESERVE us!<br> H-hey, calm down, you two./",
  obj_cloverpuzzle_event_slash_Step_0_gml_80_0 = " Let's celebrate my birthday~!<br> Yeah, get ready to HURT!<br> Oh, I'm s-sorry about this...!/%",
  obj_cloverpuzzle_event_slash_Step_0_gml_85_0 = " Oh, you don't know the day?<br> You mean you FORGOT!?<br> That's OK, you don't know us./",
  obj_cloverpuzzle_event_slash_Step_0_gml_86_0 = " It's our birthday~! Yayyyy~!<br> And you're gonna REGRET IT!<br> Oh, I'm sorry about this.../%",
  scr_encountersetup_slash_scr_encountersetup_gml_139_0 = " Clover grew close!",
  scr_monstersetup_slash_scr_monstersetup_gml_170_0 = "Clover",
  scr_monstersetup_slash_scr_monstersetup_gml_238_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_465_0 = "TalkBday",
  scr_monstersetup_slash_scr_monstersetup_gml_467_0 = "TalkBoys",
  scr_monstersetup_slash_scr_monstersetup_gml_470_0 = "TalkSports",
  scr_monstersetup_slash_scr_monstersetup_gml_473_0 = "TalkAnimals",
  scr_monstersetup_slash_scr_monstersetup_gml_475_0 = "TalkTrees",
  obj_clubsenemy_slash_Step_0_gml_163_0 = " CLOVER - AT 8 DF 2<br> Two heads are better than one!<br> Three... maybe not./%",
  obj_clubsenemy_slash_Step_0_gml_31_0 = "Nice<br>weather<br>today.",
  obj_clubsenemy_slash_Step_0_gml_32_0 = "What?<br>It's just<br>awful!",
  obj_clubsenemy_slash_Step_0_gml_33_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_slash_Step_0_gml_17_0 = "Nice to<br>meet you!",
  obj_clubsenemy_slash_Step_0_gml_18_0 = "Die!<br>Die!<br>Die!",
  obj_clubsenemy_slash_Step_0_gml_19_0 = "Please<br>ignore<br>them.",
  obj_clubsenemy_slash_Step_0_gml_24_0 = "Let's get<br>to know<br>you~",
  obj_clubsenemy_slash_Step_0_gml_25_0 = "GET OUT<br>OF HERE!!",
  obj_clubsenemy_slash_Step_0_gml_26_0 = "Sorry<br>about<br>this...",
  obj_clubsenemy_slash_Step_0_gml_39_0 = "It's my<br>birthday~",
  obj_clubsenemy_slash_Step_0_gml_40_0 = "WHAT!? NO!<br>It's MY<br>birthday!",
  obj_clubsenemy_slash_Step_0_gml_41_0 = "We're<br>triplets...",
  obj_clubsenemy_slash_Step_0_gml_135_0 = " Clover is bickering with herselves.",
  obj_clubsenemy_slash_Step_0_gml_290_0 = " You brought up the topic of Animals./",
  obj_clubsenemy_slash_Step_0_gml_291_0 = " Clover didn't seem to care.../%",
  obj_clubsenemy_slash_Step_0_gml_60_0 = "Animals<br>are kind<br>of nasty.",
  obj_clubsenemy_slash_Step_0_gml_61_0 = "Just AWFUL<br>in<br>concept.",
  obj_clubsenemy_slash_Step_0_gml_62_0 = "(Never<br>seen one,<br>but...)",
  obj_clubsenemy_slash_Step_0_gml_136_0 = " Clover is whispering about cute boys.",
  obj_clubsenemy_slash_Step_0_gml_187_0 = " Ummm, what would you like for your birthday?/%",
  obj_clubsenemy_slash_Step_0_gml_196_0 = "Let's just<br>have a nice<br>chat~/%",
  obj_clubsenemy_slash_Step_0_gml_197_0 = "You IDIOT!<br>Ask for a<br>GIFT!!!/%",
  obj_clubsenemy_slash_Step_0_gml_198_0 = "(Just<br>discuss<br>our likes.)/%",
  obj_clubsenemy_slash_Step_0_gml_210_0 = " (Seems like you should talk about something else...)/%",
  obj_clubsenemy_slash_Step_0_gml_258_0 = " Do you like, um... Sports?/%",
  obj_clubsenemy_slash_Step_0_gml_268_0 = "I wanna<br>eat a<br>football./%",
  obj_clubsenemy_slash_Step_0_gml_269_0 = "Sports!<br>My favorite<br>food!/%",
  obj_clubsenemy_slash_Step_0_gml_270_0 = "Oh!<br>I love you<br>two!/%",
  obj_clubsenemy_slash_Step_0_gml_53_0 = "Spaghetti<br>and tennis<br>balls.",
  obj_clubsenemy_slash_Step_0_gml_54_0 = "That's<br>GENIUS!",
  obj_clubsenemy_slash_Step_0_gml_55_0 = "We really<br>agree<br>on it.",
  obj_clubsenemy_slash_Step_0_gml_301_0 = " You brought up the topic of Trees. Clover seemed happy.../%",
  obj_clubsenemy_slash_Step_0_gml_68_0 = "I love<br>the smell<br>of trees.",
  obj_clubsenemy_slash_Step_0_gml_69_0 = "Oh!<br>Me too!",
  obj_clubsenemy_slash_Step_0_gml_70_0 = "Pollen<br>makes me...<br>Uh, sure!",
  obj_clubsenemy_slash_Step_0_gml_134_0 = " Clover flashes a trio of terrible smiles.",
  obj_clubsenemy_slash_Step_0_gml_137_0 = " Clover is arguing about whose toothbrush is whose.",
  obj_clubsenemy_slash_Step_0_gml_138_0 = " Clover hums like an out-of-tune choir.",
  obj_clubsenemy_slash_Step_0_gml_139_0 = " Smells like clover and dew.",
  obj_clubsenemy_slash_Step_0_gml_76_0 = "Aww, he<br>MADE that!?<br>So caring!",
  obj_clubsenemy_slash_Step_0_gml_77_0 = "It's SOOO<br>cute!<br>I want it!",
  obj_clubsenemy_slash_Step_0_gml_78_0 = "(Isn't it<br>a bit...<br>boring?)",
  obj_clubsenemy_slash_Step_0_gml_223_0 = " Ummm... What kind of \"Boys\" do you like?/%",
  obj_clubsenemy_slash_Step_0_gml_233_0 = "Cute ones!<br>Hmm hmm~<br>/%",
  obj_clubsenemy_slash_Step_0_gml_234_0 = "NICE ONES,<br>like I AM!/%",
  obj_clubsenemy_slash_Step_0_gml_235_0 = "None...<br>Um, I mean,<br>all./%",
  obj_clubsenemy_slash_Step_0_gml_247_0 = " (Seems like Clover enjoyed talking about that...)/%",
  obj_clubsenemy_slash_Step_0_gml_46_0 = "Glasses<br>are cute,<br>I think...",
  obj_clubsenemy_slash_Step_0_gml_47_0 = "Fluffy!<br>Glasses!<br>That's it!",
  obj_clubsenemy_slash_Step_0_gml_48_0 = "HIM???<br>... err,<br>sure.",
  obj_clubsenemy_slash_Step_0_gml_140_0 = " Clover seems TIRED of discussing so much.",
  obj_clubsenemy_slash_Step_0_gml_282_0 = " (Seems like Clover enjoyed talking about that...)/%",
  obj_clubsenemy_slash_Step_0_gml_141_0 = " Clover starts to look wilted.",
  obj_clubsenemy_slash_Step_0_gml_142_0 = " Clover seems to be getting along with herselves.",
  obj_clubsenemy_slash_Step_0_gml_143_0 = " Clover's harmony was shattered by violence.",
  obj_clubsenemy_slash_Draw_0_gml_6_0 = "(Tired)",
  obj_clubsenemy_slash_Step_0_gml_314_0 = "(Tired)",
  obj_clubsenemy_slash_Step_0_gml_11_0 = "Nice mouth",
  obj_clubsenemy_slash_Step_0_gml_12_0 = "Anger mouth",
  obj_clubsenemy_slash_Step_0_gml_13_0 = "Smart Mouth",
  obj_savepoint_slash_Other_10_gml_110_0 = " In the heart of the woods, a bake sale stands quietly./",
  obj_savepoint_slash_Other_10_gml_111_0 = " The power of reoccurring bake sales shines within you./%",
  scr_text_slash_scr_text_gml_1857_0 = " Interested in a Choco Diamond? /",
  scr_text_slash_scr_text_gml_1858_0 = " All proceeds go to Rudinn Relief Funds, I guess.<br> It's only $40!/",
  scr_text_slash_scr_text_gml_797_0 = " ",
  scr_text_slash_scr_text_gml_1853_0 = " #Buy",
  scr_text_slash_scr_text_gml_1684_0 = " #Do not",
  scr_text_slash_scr_text_gml_1863_0 = " Choco Diamonds, only $40, I guess./",
  scr_text_slash_scr_text_gml_1076_0 = " ",
  scr_text_slash_scr_text_gml_1877_0 = " Thanks, I guess.<br> (The Choco Diamond was added to your ITEMS.)/%",
  scr_text_slash_scr_text_gml_1881_0 = " ... You have too many ITEMS for this, I guess./%",
  scr_text_slash_scr_text_gml_1886_0 = " You don't have enough money, I guess./%",
  scr_text_slash_scr_text_gml_1891_0 = " Okay I guess./%",
  scr_text_slash_scr_text_gml_1904_0 = " (Hathy offers a Hearts Donut.)<br> (Proceeds go to Hathy's Health. It costs $40.)/",
  scr_text_slash_scr_text_gml_1111_0 = " ",
  scr_text_slash_scr_text_gml_1900_0 = " #Buy",
  scr_text_slash_scr_text_gml_1714_0 = " #Do not",
  scr_text_slash_scr_text_gml_1918_0 = " (Hathy seemed happy.)<br> (The Hearts Donut was added to your ITEMS.)/%",
  scr_text_slash_scr_text_gml_1922_0 = " (You didn't have enough room in your ITEMs.)<br> (Hathy seemed sad.)/%",
  scr_text_slash_scr_text_gml_1927_0 = " (You didn't have enough money.)<br> (Hathy seemed sad.)/%",
  scr_text_slash_scr_text_gml_1932_0 = " (Hathy accepted your choice.)/%",
  obj_npc_room_slash_Other_10_gml_486_0 = " (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)/%",
  scr_text_slash_scr_text_gml_1945_0 = " Greetings, gentleclowns./",
  scr_text_slash_scr_text_gml_1946_0 = " May we interest you in a Lancer Cookie?/",
  scr_text_slash_scr_text_gml_1948_0 = " All proceeds go to kicking your ass./",
  scr_text_slash_scr_text_gml_1950_0 = " It's a mere $40./",
  scr_text_slash_scr_text_gml_1151_0 = " ",
  scr_text_slash_scr_text_gml_1938_0 = " #Buy",
  scr_text_slash_scr_text_gml_1854_0 = " #Do not",
  scr_text_slash_scr_text_gml_1968_0 = " Heheheh, thanks.../",
  scr_text_slash_scr_text_gml_1970_0 = " (The LANCERCOOKIE was added to your ITEMs.)/",
  scr_text_slash_scr_text_gml_1972_0 = " For getting CHEATED by us!!/",
  scr_text_slash_scr_text_gml_1974_0 = " Now we may fund our illicit plans!!/%",
  scr_text_slash_scr_text_gml_1984_0 = " (You bought LANCERCOOKIE.)<br> (But you didn't have any room.)/",
  scr_text_slash_scr_text_gml_1985_0 = " (So Lancer just dropped it on the ground and it broke.)/",
  scr_text_slash_scr_text_gml_1987_0 = " Oops./",
  scr_text_slash_scr_text_gml_1989_0 = " Oh well. Buyers cryers./",
  scr_text_slash_scr_text_gml_1991_0 = " Thank you anyway for your contribution.../",
  scr_text_slash_scr_text_gml_1993_0 = " ... to getting SWINDLED by us!/",
  scr_text_slash_scr_text_gml_1995_0 = " Now we can fund our illicit plans!!!/%",
  scr_text_slash_scr_text_gml_2006_0 = " ... You don't have enough funds./",
  scr_text_slash_scr_text_gml_2008_0 = " What? What did you spend it on!? Pastries!?/",
  scr_text_slash_scr_text_gml_2010_0 = " That's irresponsible./%",
  scr_text_slash_scr_text_gml_2018_0 = " Hey! You can't not buy from us!/",
  scr_text_slash_scr_text_gml_2020_0 = " Hey DUMBASS!<br> It's for a GOOD CAUSE!/",
  scr_text_slash_scr_text_gml_2022_0 = " (Let's just buy one, Kris.)/%",
  obj_npc_facing_slash_Other_10_gml_512_0 = " Alright, so how should we split this jelly donut?/",
  obj_npc_facing_slash_Other_10_gml_514_0 = " I'll take the blood, and you take the skin!/",
  obj_npc_facing_slash_Other_10_gml_516_0 = " If I may ask, how does a donut fit into your plan?/",
  obj_npc_facing_slash_Other_10_gml_518_0 = " All real plans allocate for delicious treats./",
  obj_npc_facing_slash_Other_10_gml_520_0 = " Sounds like you need to go to Plan School, Dr. Toothpaste./",
  obj_npc_facing_slash_Other_10_gml_522_0 = " Hoho! Yes! Earn a second doctorate, Smart Genius!/",
  obj_npc_facing_slash_Other_10_gml_524_0 = " (Am I being made fun of...???)/%",
  obj_npc_facing_slash_Other_10_gml_527_0 = " Hey, how about we just, uh, split it in half?/",
  obj_npc_facing_slash_Other_10_gml_529_0 = " Yes!!! A wonderfully evil new idea!!!/",
  obj_npc_facing_slash_Other_10_gml_530_0 = " Innovation is the spice of vice!/%",
  scr_text_slash_scr_text_gml_1789_0 = " Well, well. I am the smith Malius. I can fix anything. Weapon, armor.../",
  scr_text_slash_scr_text_gml_1790_0 = " ... I can even fix you! Well, well, what will it be?/",
  scr_text_slash_scr_text_gml_1475_0 = " ",
  scr_text_slash_scr_text_gml_1785_0 = " #Fix Item",
  scr_text_slash_scr_text_gml_1786_0 = " #Leave",
  scr_text_slash_scr_text_gml_1787_0 = "Fix Us",
  scr_text_slash_scr_text_gml_1820_0 = " Huh---! That CAKE is seething with energy! You must let me fix it!/",
  scr_text_slash_scr_text_gml_1821_0 = " Huh-hah! Let's feel my technique!/%",
  scr_text_slash_scr_text_gml_1827_0 = " Huh---! That CAKE is seething with energy! You must let me fix it!/",
  scr_text_slash_scr_text_gml_1828_0 = " ... actually, you will need a free space in your ITEMs first./%",
  scr_text_slash_scr_text_gml_1833_0 = " Huh---! That KEY is seething with energy! You must let me fix it!/",
  scr_text_slash_scr_text_gml_1834_0 = " Huh-hah! Let's feel my technique!/%",
  scr_text_slash_scr_text_gml_1812_0 = " Well, well. You have nothing to fix./",
  scr_text_slash_scr_text_gml_1813_0 = " But if you find anything BROKEN, return here./",
  scr_text_slash_scr_text_gml_1814_0 = " After all, I can fix anything.../",
  scr_text_slash_scr_text_gml_1815_0 = " ... except for a BROKEN HEART./%",
  scr_text_slash_scr_text_gml_1845_0 = " Your body is a weapon, too. You must take care of it from time to time./",
  obj_npc_hammerguy_slash_Step_0_gml_109_0 = " Well, well! Don't you feel better after a nice massage? Huh-Hah!!/%",
  scr_text_slash_scr_text_gml_1846_0 = " Huh-hah! Let's feel my technique./%",
  obj_npc_hammerguy_slash_Step_0_gml_108_0 = " (Somehow, everyone's HP was restored.)/",
  scr_text_slash_scr_text_gml_1841_0 = " Well, well. Good journey, my friends./%",
  obj_npc_hammerguy_slash_Step_0_gml_153_0 = " (The Broken Cake was fixed beyond recognition.)/",
  scr_text_slash_scr_text_gml_1795_0 = " Hm? What is it now?/%",
  obj_npc_hammerguy_slash_Step_0_gml_154_0 = " (The Broken Cake became the TOPCAKE.)/",
  obj_npc_hammerguy_slash_Step_0_gml_155_0 = " This is truly a tremendous cake.<br> Use its power wisely.../%",
  obj_npc_hammerguy_slash_Step_0_gml_184_0 = " (The Broken Key parts were fixed beyond recognition.)/",
  obj_npc_hammerguy_slash_Step_0_gml_185_0 = " (The Broken Key parts became the Prison Key.)/",
  obj_npc_hammerguy_slash_Step_0_gml_186_0 = " .... Hmm,  this KEY has a terrible energy coming from it.../",
  obj_npc_hammerguy_slash_Step_0_gml_187_0 = " Please understand that I only fixed it.../",
  obj_npc_hammerguy_slash_Step_0_gml_188_0 = " So that you will never have to use it./%",
  obj_thrashmaker_event_slash_Step_0_gml_57_0 = " Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help.../",
  obj_thrashmaker_event_slash_Step_0_gml_59_0 = " Lancer...? Is everything alright...?/%",
  obj_thrashmaker_event_slash_Step_0_gml_74_0 = " Oh, I'm not Lancer!<br> I'm just a sweet little boy!/",
  obj_thrashmaker_event_slash_Step_0_gml_76_0 = " Why does a sweet little boy have a mustache./",
  obj_thrashmaker_event_slash_Step_0_gml_78_0 = " As a disguise./%",
  obj_thrashmaker_event_slash_Step_0_gml_103_0 = " ... so what kind of help do you need?/",
  obj_thrashmaker_event_slash_Step_0_gml_105_0 = " See, I have this EVIL PLAN that I need to make.../",
  obj_thrashmaker_event_slash_Step_0_gml_107_0 = " ... and why does a \"sweet boy\" need an evil plan?/",
  obj_thrashmaker_event_slash_Step_0_gml_109_0 = " To impress his cool friend Susie!!!/",
  obj_thrashmaker_event_slash_Step_0_gml_111_0 = " .../",
  obj_thrashmaker_event_slash_Step_0_gml_112_0 = " (Kris, if it's for friendship...)/",
  obj_thrashmaker_event_slash_Step_0_gml_113_0 = " Well then, we'll gladly help. What shall we do?/",
  obj_thrashmaker_event_slash_Step_0_gml_115_0 = " It's all on the paper, you delicious little apple!/%",
  obj_thrashmaker_event_slash_Step_0_gml_187_0 = " Just fill it with the most evil thing you can imagine!/",
  obj_thrashmaker_event_slash_Step_0_gml_188_0 = " Ho ho ho! Let the Clown-Generated-Content begin!/%",
  obj_thrashcontroller_slash_Draw_0_gml_39_0 = "Presented by Lancer Industries",
  obj_thrashcontroller_slash_Draw_0_gml_41_0 = "(Which Was Just Made Up Right Now)",
  obj_thrashcontroller_slash_Create_0_gml_49_0 = "HEAD:",
  obj_thrashcontroller_slash_Step_0_gml_264_0 = "HEAD: ",
  obj_thrashcontroller_slash_Create_0_gml_50_0 = "BODY:",
  obj_thrashcontroller_slash_Step_0_gml_265_0 = "BODY: ",
  obj_thrashcontroller_slash_Create_0_gml_51_0 = "SHOE:",
  obj_thrashcontroller_slash_Step_0_gml_266_0 = "SHOE: ",
  obj_thrashcontroller_slash_Step_0_gml_259_0 = "(SELECT)",
  obj_thrashcontroller_slash_Create_0_gml_59_0 = "LASER",
  obj_thrashcontroller_slash_Create_0_gml_88_0 = "An enchanting#gun with an air#of mysticism.",
  obj_thrashcontroller_slash_Create_0_gml_61_0 = "SWORD",
  obj_thrashcontroller_slash_Create_0_gml_89_0 = "A tomboyish#blade reserved#for upscale#events.",
  obj_thrashcontroller_slash_Create_0_gml_63_0 = "FLAME",
  obj_thrashcontroller_slash_Create_0_gml_90_0 = "It's burning#with desire!#Sure to make#you blush!",
  obj_thrashcontroller_slash_Create_0_gml_65_0 = "DUCK",
  obj_thrashcontroller_slash_Create_0_gml_91_0 = "Garbage. You're#going to lose#points.",
  obj_thrashcontroller_slash_Create_0_gml_68_0 = "PLAIN",
  obj_thrashcontroller_slash_Create_0_gml_93_0 = "Streamlined#chassis for an#elegant#thrashing.",
  obj_thrashcontroller_slash_Create_0_gml_70_0 = "WHEEL",
  obj_thrashcontroller_slash_Create_0_gml_94_0 = "A fast chassis#for tomboyish#thrashing.",
  obj_thrashcontroller_slash_Create_0_gml_72_0 = "TANK",
  obj_thrashcontroller_slash_Create_0_gml_95_0 = "Chassis for gun's#lovers. The#cannon is highly#kissable.",
  obj_thrashcontroller_slash_Create_0_gml_74_0 = "DUCK",
  obj_thrashcontroller_slash_Create_0_gml_96_0 = "Just looking at#this is making#you lose points.",
  obj_thrashcontroller_slash_Create_0_gml_77_0 = "SNEAK",
  obj_thrashcontroller_slash_Create_0_gml_99_0 = "Sporty shoes for#the athletic#thrashing machine#in your life.",
  obj_thrashcontroller_slash_Create_0_gml_79_0 = "A.WHL",
  obj_thrashcontroller_slash_Create_0_gml_100_0 = "Attractive#wheels, leading#the way!",
  obj_thrashcontroller_slash_Create_0_gml_81_0 = "TREAD",
  obj_thrashcontroller_slash_Create_0_gml_101_0 = "Weaponized treads#for razing#sophisticated#dinner parties.",
  obj_thrashcontroller_slash_Create_0_gml_83_0 = "DUCK",
  obj_thrashcontroller_slash_Create_0_gml_102_0 = "You're going to#lose points.",
  obj_thrashcontroller_slash_Draw_0_gml_155_0 = "This is your machine.  #          Is that OK?",
  obj_thrashcontroller_slash_Draw_0_gml_158_0 = "Your machine sucks ass.#          Is that OK?",
  obj_thrashcontroller_slash_Draw_0_gml_171_0 = "YES",
  obj_thrashcontroller_slash_Draw_0_gml_180_0 = "NO",
  obj_thrashcontroller_slash_Create_0_gml_52_0 = "END",
  obj_thrashcontroller_slash_Create_0_gml_53_0 = "HEADCOLOR",
  obj_thrashcontroller_slash_Create_0_gml_54_0 = "BODYCOLOR",
  obj_thrashcontroller_slash_Create_0_gml_55_0 = "SHOECOLOR",
  obj_thrashmaker_event_slash_Step_0_gml_223_0 = " Wow!! Looks nasty!<br> Are you sure you aren't evil!?/",
  obj_thrashmaker_event_slash_Step_0_gml_225_0 = " Err, no, I suppose we just have a knack for it./%",
  obj_thrashmaker_event_slash_Step_0_gml_299_0 = " Haha, tricked you, idiots!/",
  obj_thrashmaker_event_slash_Step_0_gml_300_0 = " NEVER do something someone else can do FOR you!/%",
  obj_thrashmaker_event_slash_Step_0_gml_359_0 = " Heheheheh!!!/%",
  obj_thrashmaker_event_slash_Step_0_gml_363_0 = " Heheh, you didn't even give it any weak points!!/%",
  obj_thrashmaker_event_slash_Step_0_gml_367_0 = " Heheh, it's even kinda high-class lookin'!/%",
  obj_thrashmaker_event_slash_Step_0_gml_371_0 = " Heheh, it even looks kinda fast!/%",
  obj_thrashmaker_event_slash_Step_0_gml_375_0 = " Heheh, it almost looks kinda cute!/%",
  obj_thrashmaker_event_slash_Step_0_gml_379_0 = " Heheh, this thing's, like.../",
  obj_thrashmaker_event_slash_Step_0_gml_380_0 = " .../",
  obj_thrashmaker_event_slash_Step_0_gml_381_0 = " Uhhh, hey, why did you draw something, like,/",
  obj_thrashmaker_event_slash_Step_0_gml_382_0 = " ... it looks like you guys wanna kiss?/",
  obj_thrashmaker_event_slash_Step_0_gml_384_0 = " (It's OK to express yourself, Kris.)/%",
  obj_thrashmaker_event_slash_Step_0_gml_388_0 = " Heheh, it even looks kinda cool!/%",
  obj_thrashmaker_event_slash_Step_0_gml_392_0 = " Heheheheh...!/",
  obj_thrashmaker_event_slash_Step_0_gml_393_0 = " ... uhh, didn't know you guys liked guns that much?/%",
  obj_thrashmaker_event_slash_Step_0_gml_401_0 = " Heheheheh...!/",
  obj_thrashmaker_event_slash_Step_0_gml_402_0 = " .../",
  obj_thrashmaker_event_slash_Step_0_gml_403_0 = " .../",
  obj_thrashmaker_event_slash_Step_0_gml_404_0 = " It's just a duck?/%",
  obj_thrashmaker_event_slash_Step_0_gml_435_0 = " Guys? This evil plan... sucks ass./",
  obj_thrashmaker_event_slash_Step_0_gml_437_0 = " Am I at fault in any way?/",
  obj_thrashmaker_event_slash_Step_0_gml_439_0 = " Nah, you're good./",
  obj_thrashmaker_event_slash_Step_0_gml_441_0 = " Oho! The bad guys get off scot-free again!!/",
  obj_thrashmaker_event_slash_Step_0_gml_442_0 = " Thrash-you-later, you fools!!!/%",
  obj_thrashmaker_event_slash_Step_0_gml_465_0 = " Okay./%",
  obj_thrashmaker_event_slash_Step_0_gml_427_0 = " Anyway, great job, Lancer!<br> They were sitting ducks!/",
  obj_thrashmaker_event_slash_Step_0_gml_429_0 = " Hahaha, yes! And it's all thanks to our enemies!/",
  obj_thrashmaker_event_slash_Step_0_gml_430_0 = " Thank you very much!!!<br> Thrash-you-later!!/%",
  obj_readable_room1_slash_Other_10_gml_647_0 = " It's nice Susie finally found a place she fits in.../",
  obj_readable_room1_slash_Other_10_gml_648_0 = " ... and she's getting along with Lancer, too!/%",
  obj_readable_room1_slash_Other_10_gml_654_0 = " Hey, you two didn't mess with my hideout, did ya?/",
  obj_readable_room1_slash_Other_10_gml_656_0 = " I wonder if \"hideout\" might be overselling it a bit?/",
  obj_readable_room1_slash_Other_10_gml_658_0 = " Nah, I took a nap in there so it's basically my house now./%",
  obj_readable_room1_slash_Other_10_gml_540_0 = " ..!/",
  obj_readable_room1_slash_Other_10_gml_544_0 = " ..!/",
  obj_readable_room1_slash_Other_10_gml_547_0 = " ...?<br> How'd you know that was there, Kris?/",
  obj_readable_room1_slash_Other_10_gml_548_0 = " You're really amazing, you know that, Kris...?/%",
  obj_readable_room1_slash_Other_10_gml_559_0 = " (Doesn't seem to be anything else interesting in the tree.)/%",
  obj_readable_room1_slash_Other_10_gml_564_0 = " (There's a tree blocking the way.)/",
  obj_readable_room1_slash_Other_10_gml_565_0 = " (Might look like you can walk around it, but that's definitely not the case.)/%",
  obj_npc_room_slash_Other_10_gml_511_0 = " S-somehow, Prince Lancer's made REAL friends with a Lightner.../",
  obj_npc_room_slash_Other_10_gml_512_0 = " S-somebody should tell the King, immediately...!/",
  obj_npc_room_slash_Other_10_gml_513_0 = " ... But, it's definitely not going to be me./",
  obj_npc_room_slash_Other_10_gml_514_0 = " Whoever breaks the news is gonna get wrecked!/%",
  obj_npc_room_slash_Other_10_gml_515_0 = " Don't look at me!/%",
  obj_npc_room_slash_Other_10_gml_519_0 = " Ugh! I'm jealous of everyone with a leaf!/%",
  obj_npc_room_slash_Other_10_gml_527_0 = " How's the thrash machine we designed going?/",
  obj_npc_room_slash_Other_10_gml_529_0 = " The WHAT machine?/",
  obj_npc_room_slash_Other_10_gml_531_0 = " The machine...? We had a whole sequence about it...?/",
  obj_npc_room_slash_Other_10_gml_533_0 = " Oh, that. Yeah, we'll make it at the last minute./",
  obj_npc_room_slash_Other_10_gml_535_0 = " You two should REALLY start working on it earlier.../",
  obj_npc_room_slash_Other_10_gml_537_0 = " WHAT'S with the lecture?/",
  obj_npc_room_slash_Other_10_gml_538_0 = " I didn't come here for a second dad!/",
  obj_npc_room_slash_Other_10_gml_540_0 = " Heheh, yeah, you tell him!/%",
  obj_npc_room_slash_Other_10_gml_547_0 = " Being a bad guy sure is relaxing!/",
  obj_npc_room_slash_Other_10_gml_549_0 = " Kris, if you're jealous, you can be a bad guy, too.../",
  obj_npc_room_slash_Other_10_gml_551_0 = " Kris isn't jealous of your evildoing lifestyle...!/",
  obj_npc_room_slash_Other_10_gml_552_0 = " (But um, if you are, I can find a nice leaf and fan you...)/%",
  obj_npc_room_slash_Other_10_gml_560_0 = " So, er... ready to be a good guy again, Susie?/",
  obj_npc_room_slash_Other_10_gml_562_0 = " Nah. Gotta say being a bad guy is pretty sweet./",
  obj_npc_room_slash_Other_10_gml_563_0 = " Not only is it WAY more fun than being \"good,\"/",
  obj_npc_room_slash_Other_10_gml_564_0 = " But MY teammate's PROUD of what I do./",
  obj_npc_room_slash_Other_10_gml_566_0 = " Earlier, Susie ate a pinecone off the floor./",
  obj_npc_room_slash_Other_10_gml_567_0 = " It gave her a terrible stomach-ache./",
  obj_npc_room_slash_Other_10_gml_568_0 = " It was VERY brave and cool./",
  obj_npc_room_slash_Other_10_gml_570_0 = " SEE??? Finally, some RESPECT!!!/%",
  obj_npc_room_slash_Other_10_gml_577_0 = " Hey, move it, Captain Toothpaste./",
  obj_npc_room_slash_Other_10_gml_578_0 = " You're blocking my reverse-tan./",
  obj_npc_room_slash_Other_10_gml_580_0 = " The shadow's flares are making us as pale as a horse!/%",
  obj_npc_room_animated_slash_Other_10_gml_128_0 = " L... Lightners! This girl's with you, r-right!?/",
  obj_npc_room_animated_slash_Other_10_gml_129_0 = " Sh-She's forcing me to fan her...! Please get her under control!/",
  obj_npc_room_animated_slash_Other_10_gml_131_0 = " Nah, they're MY enemies, actually./",
  obj_npc_room_animated_slash_Other_10_gml_132_0 = " We split up 'cause I was too EVIL for 'em./",
  obj_npc_room_animated_slash_Other_10_gml_134_0 = " H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!/%",
  obj_npc_room_animated_slash_Other_10_gml_137_0 = " Help me!!! I don't wanna fan forever!!!/%",
  obj_npc_room_animated_slash_Other_10_gml_141_0 = " I thought I hated fanning leaves, but I got really into it.../",
  obj_npc_room_animated_slash_Other_10_gml_142_0 = " (Swish, swish)<br> I could do this forever!/%",
  obj_npc_room_animated_slash_Other_10_gml_109_0 = " Urrrghhh, why does the King make us take care of his son?/",
  obj_npc_room_animated_slash_Other_10_gml_110_0 = " He's not a bad kid, but he's so weird, and it's so... obligatory.../",
  obj_npc_room_animated_slash_Other_10_gml_111_0 = " ... It's no wonder nobody REALLY likes him./%",
  obj_npc_room_animated_slash_Other_10_gml_114_0 = " B-but, at the same time, because no one wanted to be his friend.../",
  obj_npc_room_animated_slash_Other_10_gml_115_0 = " He ended up becoming REAL friends with a Lightner... A MEAN one.../",
  obj_npc_room_animated_slash_Other_10_gml_116_0 = " We probably should have been a better influence, huh!/%",
  obj_npc_room_animated_slash_Other_10_gml_121_0 = " (Swish, swish)<br> Oh, fanning?<br> I'm not fanning./",
  obj_npc_room_animated_slash_Other_10_gml_122_0 = " This is a weighted leaf. I'm just building up my muscles./%",
  obj_event_room_slash_Step_0_gml_437_0 = " By the way, beware yourselves of the forest maze./",
  obj_event_room_slash_Step_0_gml_439_0 = " You'll probly get COMPLETELY lost.../",
  obj_event_room_slash_Step_0_gml_440_0 = " Without someone who knows the way through, that is./",
  obj_event_room_slash_Step_0_gml_442_0 = " Yeah! I know the forest like the back of my head!/%",
  obj_npc_facing_slash_Other_10_gml_541_0 = " So which way are we going next???/",
  obj_npc_facing_slash_Other_10_gml_543_0 = " We... were following you./",
  obj_npc_facing_slash_Other_10_gml_545_0 = " Oh... why? I have no idea where I'm going!/",
  obj_npc_facing_slash_Other_10_gml_547_0 = " (... Kris, let's just go wherever Lancer... DOESN'T go???)/%",
  obj_npc_facing_slash_Other_10_gml_550_0 = " I was just following you in reverse./",
  obj_npc_facing_slash_Other_10_gml_552_0 = " I'm... not certain what that means, but OK./%",
  obj_npc_facing_slash_Other_10_gml_557_0 = " Hahaha, come back for seconds!?/",
  obj_npc_facing_slash_Other_10_gml_559_0 = " (Kris, let's NOT follow Lancer, OK?)/%",
  obj_event_room_slash_Step_0_gml_461_0 = " Hey, losers!/",
  obj_event_room_slash_Step_0_gml_462_0 = " Wait a sec. Where's Lancer?/",
  obj_event_room_slash_Step_0_gml_464_0 = " Err, well, he wasn't going the right way, so.../",
  obj_event_room_slash_Step_0_gml_466_0 = " You let him wander off BY HIMSELF!?/",
  obj_event_room_slash_Step_0_gml_467_0 = " You KNOW he's bad at mazes, right!?/",
  obj_event_room_slash_Step_0_gml_468_0 = " He's probably lost and confused right now!/",
  obj_event_room_slash_Step_0_gml_470_0 = " Ho ho ho!!! I'm lost and confused!!!/",
  obj_event_room_slash_Step_0_gml_472_0 = " Sorry Susie... We didn't mean to make you worry about him./",
  obj_event_room_slash_Step_0_gml_474_0 = " Huh...? Look, I'm not, uh, worried about him!/",
  obj_event_room_slash_Step_0_gml_475_0 = " Bad guys gotta look out for each other, is all./",
  obj_event_room_slash_Step_0_gml_476_0 = " Anyway, get out of my way! I'm gonna find him!/%",
  obj_event_room_slash_Step_0_gml_497_0 = " (Seems she doesn't know the right way either, Kris...)/%",
  obj_npc_facing_slash_Other_10_gml_568_0 = " Damn, I was SURE he went this way.../",
  obj_npc_facing_slash_Other_10_gml_570_0 = " Still trying to save Lancer from being lost...?/",
  obj_npc_facing_slash_Other_10_gml_572_0 = " No way, he can save his own damn self./",
  obj_npc_facing_slash_Other_10_gml_573_0 = " But, uh, tell me if you see him.../",
  obj_npc_facing_slash_Other_10_gml_575_0 = " (Kris, let's just go where Susie and Lancer DON'T go...)/",
  obj_npc_facing_slash_Other_10_gml_576_0 = " (We can figure out how to help them after we get through!)/%",
  obj_npc_facing_slash_Other_10_gml_579_0 = " What are you looking at?/%",
  obj_npc_facing_slash_Other_10_gml_584_0 = " Didn't he just go this way...?/",
  obj_npc_facing_slash_Other_10_gml_586_0 = " (Kris, let's NOT follow Lancer and Susie, OK?)/%",
  obj_susieandlancer_event_slash_Step_0_gml_56_0 = " K... Kris! Isn't that the {{#tag:span|machine|class=yellow}} we designed...!?/",
  obj_susieandlancer_event_slash_Step_0_gml_57_0 = " Alright! This will be tough, but let's try our best!/%",
  obj_susieandlancer_event_slash_Step_0_gml_93_0 = " Oh.<br> That's... not good, actually./%",
  obj_susieandlancer_event_slash_Step_0_gml_62_0 = " ... is that what I think it is?/%",
  obj_susieandlancer_event_slash_Step_0_gml_68_0 = " .../%",
  obj_susieandlancer_event_slash_Step_0_gml_97_0 = " ... yes. It was./%",
  obj_susieandlancer_event_slash_Step_0_gml_233_0 = " Why did you build another one just to blow it up?/",
  obj_susieandlancer_event_slash_Step_0_gml_235_0 = " It's funny!/",
  obj_susieandlancer_event_slash_Step_0_gml_237_0 = " Well, in any case, you defeated us.../",
  obj_susieandlancer_event_slash_Step_0_gml_238_0 = " I suppose we can become bad guys now!/",
  obj_susieandlancer_event_slash_Step_0_gml_240_0 = " Hey, not so fast!/",
  obj_susieandlancer_event_slash_Step_0_gml_242_0 = " It's really boring if you just give up!!!/",
  obj_susieandlancer_event_slash_Step_0_gml_243_0 = " The LEAST you can do is show some resistance!/",
  obj_susieandlancer_event_slash_Step_0_gml_245_0 = " Yeah, looks like we gotta teach you a lesson!/%",
  obj_susieandlancer_event_slash_Step_0_gml_302_0 = " You're going to thrash us AGAIN!?/",
  obj_susieandlancer_event_slash_Step_0_gml_304_0 = " Seems like it./%",
  obj_susieandlancer_event_slash_Step_0_gml_102_0 = " ... how many of these do they have?/%",
  obj_susieandlancer_event_slash_Step_0_gml_148_0 = " Ho ho ho! You think THAT'S bad, just WAIT!/",
  obj_susieandlancer_event_slash_Step_0_gml_149_0 = " ... and see what happens when it STARTS!!!/%",
  obj_susieandlancer_event_slash_Step_0_gml_210_0 = " Your design sucked so we blew it up./",
  obj_susieandlancer_event_slash_Step_0_gml_212_0 = " Ah. I see./",
  obj_susieandlancer_event_slash_Step_0_gml_213_0 = " ... So... now what's your plan going to be?/",
  obj_susieandlancer_event_slash_Step_0_gml_215_0 = " Turns out we didn't need a plan. Just a rule./",
  obj_susieandlancer_event_slash_Step_0_gml_217_0 = " Anyone that gets in our way.../",
  obj_susieandlancer_event_slash_Step_0_gml_219_0 = " Gets crushed into dust./",
  obj_susieandlancer_event_slash_Step_0_gml_221_0 = " But Susie, you need us to return home./",
  obj_susieandlancer_event_slash_Step_0_gml_222_0 = " Doesn't crushing us seem a little counterproductive?/",
  obj_susieandlancer_event_slash_Step_0_gml_224_0 = " Nah, see, that's where you're wrong./",
  obj_susieandlancer_event_slash_Step_0_gml_225_0 = " Ya see, I KNOW I can't get back without you guys./",
  obj_susieandlancer_event_slash_Step_0_gml_226_0 = " But being a - heh - \"good guy\" REALLY isn't my style./",
  obj_susieandlancer_event_slash_Step_0_gml_227_0 = " So, I thought of a little way we can just... settle this./%",
  scr_text_slash_scr_text_gml_3001_0 = " If you can beat me, I'll go back to being a good guy./",
  scr_text_slash_scr_text_gml_3002_0 = " But if you LOSE.../",
  scr_text_slash_scr_text_gml_3003_0 = " YOU guys will have to become bad guys with US.../",
  scr_text_slash_scr_text_gml_3004_0 = " ... and do WHATEVER we say./",
  scr_text_slash_scr_text_gml_3006_0 = " Ho ho ho!!! Our wish is your command!!!/",
  scr_text_slash_scr_text_gml_3009_0 = " So, whaddya say...?/",
  scr_text_slash_scr_text_gml_371_0 = "",
  scr_text_slash_scr_text_gml_2997_0 = " #Let's Fight",
  scr_text_slash_scr_text_gml_2998_0 = " #Let's Not",
  scr_text_slash_scr_text_gml_3014_0 = " Eh, don't bother answering./",
  scr_text_slash_scr_text_gml_3015_0 = " We were just gonna thrash you anyway, so.../",
  scr_text_slash_scr_text_gml_3016_0 = " See ya!/%",
  obj_susieandlancer_event_slash_Step_0_gml_252_0 = " Please just let us be bad guys./",
  obj_susieandlancer_event_slash_Step_0_gml_254_0 = " No!!! Not until you stop wanting to!!!/",
  obj_susieandlancer_event_slash_Step_0_gml_256_0 = " Fine!!! We don't want to be bad guys!!!/",
  obj_susieandlancer_event_slash_Step_0_gml_258_0 = " Hear that, Susie???/%",
  obj_susieandlancer_event_slash_Step_0_gml_312_0 = " Sounds like we'll have to MAKE you be one then./",
  obj_susieandlancer_event_slash_Step_0_gml_314_0 = " That's completely unnecessary./",
  obj_susieandlancer_event_slash_Step_0_gml_316_0 = " I like the sound of that!!!/%",
  obj_susieandlancer_event_slash_Step_0_gml_712_0 = " Kris, we're getting close to the Fountain.../",
  obj_susieandlancer_event_slash_Step_0_gml_713_0 = " Let's not turn back now./%",
  scr_encountersetup_slash_scr_encountersetup_gml_463_0 = " Two bad guys blocked the way!",
  scr_monstersetup_slash_scr_monstersetup_gml_346_0 = "Lancer",
  scr_monstersetup_slash_scr_monstersetup_gml_263_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_527_0 = "Anything",
  scr_monstersetup_slash_scr_monstersetup_gml_530_0 = "X-Anything",
  scr_monstersetup_slash_scr_monstersetup_gml_538_0 = "Susie",
  scr_monstersetup_slash_scr_monstersetup_gml_294_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_553_0 = "Anything",
  scr_monstersetup_slash_scr_monstersetup_gml_556_0 = "Sing",
  obj_susieenemy_slash_Step_0_gml_162_0 = " SUSIE - AT:~1 DF:~2 HP:~3<br> The armor you equipped her with just made her tougher!/%",
  obj_susieenemy_slash_Step_0_gml_159_0 = " SUSIE - AT:~1 DF:~2 HP:~3<br> If you read the status screen, you already knew that./%",
  obj_lancerboss3_slash_Step_0_gml_59_0 = "This bike is<br>fueled by<br>EVIL! ...and<br>friendship!",
  obj_susieenemy_slash_Other_11_gml_19_0 = "Heh,<br>scared?",
  obj_lancerboss3_slash_Step_0_gml_56_0 = "Hey!!<br>Hey Susie!!<br>Watch me,<br>watch me!!",
  obj_susieenemy_slash_Other_11_gml_20_0 = "Weasel<br>out of<br>THIS!",
  obj_lancerboss3_slash_Step_0_gml_57_0 = "Prepare for<br>smashing, you<br>luxurious<br>melons!!!",
  obj_susieenemy_slash_Other_11_gml_21_0 = "Talk your<br>way out of<br>THIS!",
  obj_susieenemy_slash_Other_11_gml_22_0 = "Think<br>fast!",
  obj_lancerboss3_slash_Step_0_gml_58_0 = "Horror! Pain!<br>The power of<br>REAL bad guys!<br>(Nice, huh?)",
  obj_susieenemy_slash_Step_0_gml_82_0 = " Susie and Lancer are coming up with victory celebration plans.",
  obj_susieenemy_slash_Step_0_gml_79_0 = " Susie and Lancer are making fun of you.",
  obj_susieenemy_slash_Step_0_gml_80_0 = " Susie and Lancer are gloating about how great their team is.",
  obj_susieenemy_slash_Step_0_gml_81_0 = " Susie and Lancer are having an evil laugh contest.",
  obj_susieenemy_slash_Step_0_gml_83_0 = " Smells like teamwork.",
  obj_susieenemy_slash_Step_0_gml_170_0 = " You tried convincing Susie not to fight./",
  obj_susieenemy_slash_Step_0_gml_171_0 = " You tried telling Susie you like her hair./",
  obj_susieenemy_slash_Step_0_gml_172_0 = " You growled at Susie like a bear./",
  obj_susieenemy_slash_Step_0_gml_173_0 = " You told Susie you'd give her a picnic basket of worms./",
  obj_susieenemy_slash_Step_0_gml_174_0 = " You have no idea what to do what to Susie anymore./",
  obj_susieenemy_slash_Step_0_gml_175_0 = " There was no effect!/%",
  obj_susieenemy_slash_Step_0_gml_176_0 = " It seems this command is a total waste of time!/%",
  obj_susieenemy_slash_Other_11_gml_35_0 = "No way!<br>Shut up and<br>fight!!!",
  obj_susieenemy_slash_Other_11_gml_36_0 = "Really?<br>...<br>Shut up and<br>fight!!!",
  obj_susieenemy_slash_Other_11_gml_37_0 = "What are<br>you even<br>doing?",
  obj_susieenemy_slash_Other_11_gml_38_0 = " Really...?<br>No way, I<br>don't see<br>anything!",
  obj_susieenemy_slash_Other_11_gml_39_0 = "Yeah, it's<br>hopeless.",
  obj_lancerboss3_slash_Step_0_gml_70_0 = "Oh!!!<br>It's<br>working<br>on me!!!",
  obj_lancerboss3_slash_Step_0_gml_78_0 = "Really!?<br>That's bad!",
  obj_lancerboss3_slash_Step_0_gml_73_0 = "Hee hee!<br>I'm bliss-<br>-fully<br>ignorant!",
  obj_lancerboss3_slash_Step_0_gml_176_0 = " You tried convincing Lancer not to fight./",
  obj_lancerboss3_slash_Step_0_gml_177_0 = " Lancer started to become convinced!/%",
  obj_lancerboss3_slash_Step_0_gml_187_0 = " You told Lancer you'd give him a picnic basket of worms./",
  obj_lancerboss3_slash_Step_0_gml_188_0 = " Lancer became almost fully convinced!/%",
  obj_lancerboss3_slash_Step_0_gml_193_0 = " You told Lancer you just want to get along!/",
  obj_lancerboss3_slash_Step_0_gml_194_0 = " It's the decisive kindness!/%",
  obj_lancerboss3_slash_Step_0_gml_197_0 = " You told Lancer you want to get along really fast!/",
  obj_lancerboss3_slash_Step_0_gml_198_0 = " The soundwaves reached Lancer instantly!/%",
  obj_lancerboss3_slash_Step_0_gml_230_0 = " You told Ralsei to logically best Lancer and Susie./",
  obj_lancerboss3_slash_Step_0_gml_232_0 = " You two, if we don't stop fighting, then.../",
  obj_lancerboss3_slash_Step_0_gml_233_0 = " ... Someone might get hurt!/",
  obj_lancerboss3_slash_Step_0_gml_235_0 = " (Lancer became more convinced! It's working!)/%",
  obj_lancerboss3_slash_Step_0_gml_256_0 = " You told Ralsei to compliment Lancer really fast!/",
  obj_lancerboss3_slash_Step_0_gml_258_0 = " You'rereallyaswellpersonyouknowthat?!/",
  obj_lancerboss3_slash_Step_0_gml_260_0 = " The soundwaves reached Lancer instantly!/%",
  obj_lancerboss3_slash_Step_0_gml_314_0 = " (But Susie blocked the soundwaves before they reached Lancer!)/",
  obj_lancerboss3_slash_Step_0_gml_316_0 = " Try convincing someone that can't HEAR YOU!/%",
  obj_susieenemy_slash_Other_11_gml_43_0 = "Flattery<br>won't<br>work on<br>US!!!",
  obj_susieenemy_slash_Other_11_gml_44_0 = "THAT'S<br>THE<br>POINT!!!",
  obj_lancerboss3_slash_Step_0_gml_72_0 = "Really!?<br>It's just<br>what I<br>wanted!!!",
  obj_susieenemy_slash_Other_11_gml_45_0 = "Huh...?<br>I mean...<br>NO!!!",
  obj_lancerboss3_slash_Step_0_gml_80_0 = "Hee hee!<br>I'm bliss-<br>-fully<br>ignorant!",
  obj_susieenemy_slash_Other_11_gml_46_0 = "Heh,<br>score for<br>the BAD<br>GUYS!",
  obj_susieenemy_slash_Step_0_gml_283_0 = " (The PACIFY spell was absorbed by Lancer's bike!)/",
  obj_susieenemy_slash_Step_0_gml_285_0 = " I'll never let you SPARE my friends!!!/",
  obj_susieenemy_slash_Step_0_gml_287_0 = " (Lancer's BIKE began to get tired??????????????)/%",
  obj_susieenemy_slash_Step_0_gml_290_0 = " (The PACIFY spell was absorbed by Lancer's bike!)/",
  obj_susieenemy_slash_Step_0_gml_291_0 = " (The WHEEL of the BIKE became SPARED!)/",
  obj_susieenemy_slash_Step_0_gml_292_0 = " (It turned into a SPARED TIRE!)/",
  obj_susieenemy_slash_Step_0_gml_293_0 = " (... that didn't do anything though.)/",
  obj_susieenemy_slash_Step_0_gml_294_0 = " (Seems that PACIFYing won't work!)/%",
  obj_susieenemy_slash_Step_0_gml_298_0 = " (The PACIFY spell was absorbed by Lancer's bike!)/",
  obj_lancerboss3_slash_Step_0_gml_67_0 = "Don't worry<br>Bikey, I'll<br>put you to<br>bed soon...",
  obj_lancerboss3_slash_Step_0_gml_145_0 = " Lancer's riding it out.",
  obj_susieenemy_slash_Step_0_gml_299_0 = " (Seems that nothing else interesting will happen!)/%",
  obj_lancerboss3_slash_Step_0_gml_146_0 = " Lancer is thinking about chips.",
  obj_lancerboss3_slash_Step_0_gml_147_0 = " Lancer's motorcycle is actually just a bike that's on fire.",
  obj_lancerboss3_slash_Step_0_gml_148_0 = " Lancer switches gears randomly to appear competent.",
  obj_lancerboss3_slash_Step_0_gml_149_0 = " Lancer revs viciously.",
  obj_lancerboss3_slash_Step_0_gml_167_0 = " LANCER - AT 7 DF 1<br> Watch out!!! He's boosted by friendship!/%",
  obj_susieenemy_slash_Other_11_gml_28_0 = "Hey, stop<br>ganging up<br>on him!",
  obj_susieenemy_slash_Other_11_gml_31_0 = "Hey, stop<br>hitting<br>him!",
  obj_lancerboss3_slash_Step_0_gml_64_0 = "Ow, my<br>guts hurt!",
  obj_lancerboss3_slash_Step_0_gml_66_0 = "Oh, what a<br>beautiful<br>song!!!",
  obj_lancerboss3_slash_Step_0_gml_348_0 = " Ow.../",
  obj_lancerboss3_slash_Step_0_gml_350_0 = " Hey, HEY! Enough's enough already!/",
  obj_lancerboss3_slash_Step_0_gml_351_0 = " If you hit him any more, you might really hurt him!/",
  obj_lancerboss3_slash_Step_0_gml_352_0 = " ... Lancer, you OK...?/",
  obj_lancerboss3_slash_Step_0_gml_354_0 = " I... I'm fine, Susie!/",
  obj_lancerboss3_slash_Step_0_gml_355_0 = " My insides are just... a little mixed up./",
  obj_lancerboss3_slash_Step_0_gml_357_0 = " Alright, fine! You guys win!/",
  obj_lancerboss3_slash_Step_0_gml_359_0 = " (Kris, maybe we should have taken it easier...)/%",
  obj_susieenemy_slash_Step_0_gml_197_0 = " Ralsei sang a soft and entrancing lullaby!/%",
  obj_susieenemy_slash_Step_0_gml_223_0 = " SUSIE fell asleep!/%",
  obj_susieenemy_slash_Step_0_gml_224_0 = " But SUSIE was already asleep...!/%",
  obj_susieenemy_slash_Step_0_gml_228_0 = "(Asleep)",
  obj_susieenemy_slash_Draw_0_gml_5_0 = "(Awake)",
  obj_susieenemy_slash_Other_11_gml_48_0 = "(Zzzz...)",
  obj_susieenemy_slash_Other_11_gml_49_0 = "(Yawn)<br>I'm awake,<br>did I miss<br>anything?",
  obj_susieenemy_slash_Other_11_gml_9_0 = "(Awake)",
  obj_susieenemy_slash_Step_0_gml_118_0 = "Alright,<br>you convinced<br>me!!/%",
  obj_lancerboss3_slash_Step_0_gml_222_0 = " You told Ralsei to compliment the enemies!/",
  obj_lancerboss3_slash_Step_0_gml_224_0 = " You two look like a really great team! I'm proud!/",
  obj_lancerboss3_slash_Step_0_gml_226_0 = " (Lancer started to become a little convinced!)/%",
  obj_lancerboss3_slash_Step_0_gml_77_0 = "Oh!!!<br>It's<br>working<br>on me!!!",
  obj_lancerboss3_slash_Step_0_gml_181_0 = " You tried telling Lancer you like his hair.../",
  obj_lancerboss3_slash_Step_0_gml_182_0 = " Lancer became even more convinced!/%",
  obj_lancerboss3_slash_Step_0_gml_71_0 = "Thanks,<br>it's all<br>natural!",
  obj_lancerboss3_slash_Step_0_gml_240_0 = " You told Ralsei to offer his services to the enemies!/",
  obj_lancerboss3_slash_Step_0_gml_242_0 = " You two, if we stop fighting, then I could, um.../",
  obj_lancerboss3_slash_Step_0_gml_243_0 = " I could braid your hair!/",
  obj_lancerboss3_slash_Step_0_gml_245_0 = " (Lancer became almost fully convinced!)/%",
  obj_lancerboss3_slash_Step_0_gml_79_0 = "Wow, I'll<br>look<br>amazing!!",
  obj_lancerboss3_slash_Step_0_gml_250_0 = " You told Ralsei to deal the final blow of kindness!/",
  obj_lancerboss3_slash_Step_0_gml_252_0 = " In summary, I like you two, and.../",
  obj_lancerboss3_slash_Step_0_gml_253_0 = " I think we should all just get along!/%",
  obj_lancerboss3_slash_Step_0_gml_363_0 = " Uh oh./",
  obj_lancerboss3_slash_Step_0_gml_365_0 = " What's wrong, dude?/",
  obj_lancerboss3_slash_Step_0_gml_367_0 = " I accidentally started liking the enemies...!/",
  obj_lancerboss3_slash_Step_0_gml_368_0 = " Now seeing them just makes me feel round and soft./",
  obj_lancerboss3_slash_Step_0_gml_369_0 = " Bad atmosphere for battle, though./",
  obj_lancerboss3_slash_Step_0_gml_371_0 = " .../",
  obj_lancerboss3_slash_Step_0_gml_372_0 = " Well, if you don't wanna fight,/",
  obj_lancerboss3_slash_Step_0_gml_373_0 = " There's no point, I guess./",
  obj_lancerboss3_slash_Step_0_gml_374_0 = " Battle's over!/%",
  obj_susieandlancer_event_slash_Step_0_gml_461_0 = " Well, you didn't BEAT US, because you, uh.../",
  obj_susieandlancer_event_slash_Step_0_gml_462_0 = " Kinda cheated by, uh, ganging up on Lancer, with, uh.../",
  obj_susieandlancer_event_slash_Step_0_gml_464_0 = " Kindness./",
  obj_susieandlancer_event_slash_Step_0_gml_466_0 = " But if I HAVE TO, I guess I'll go back to your side./",
  obj_susieandlancer_event_slash_Step_0_gml_456_0 = " But DON'T expect me to do anything but FIGHT./%",
  obj_susieandlancer_event_slash_Step_0_gml_489_0 = " Well, we're happy to have you back, Susie./",
  obj_susieandlancer_event_slash_Step_0_gml_491_0 = " Yeah, yeah, let's just hurry up and go home./%",
  obj_susieandlancer_event_slash_Step_0_gml_454_0 = " Alright, alright, ENOUGH already!/",
  obj_susieandlancer_event_slash_Step_0_gml_455_0 = " Fine... I GUESS I'll go back to being a good guy./",
  obj_susieandlancer_event_slash_Step_0_gml_467_0 = " But DON'T expect me to do anything but FIGHT./%",
  obj_susieandlancer_event_slash_Step_0_gml_509_0 = " .../",
  obj_susieandlancer_event_slash_Step_0_gml_510_0 = " Ummm... Susie?/",
  obj_susieandlancer_event_slash_Step_0_gml_511_0 = " Does this mean we... aren't a team anymore?/%",
  obj_susieandlancer_event_slash_Step_0_gml_535_0 = " H... huh...? Umm, I mean, uhh.../%",
  obj_susieandlancer_event_slash_Step_0_gml_551_0 = " Of course we're still a team!/",
  obj_susieandlancer_event_slash_Step_0_gml_552_0 = " You can, um.../%",
  obj_susieandlancer_event_slash_Step_0_gml_573_0 = " ... be part of the ~1!/",
  obj_susieandlancer_event_slash_Step_0_gml_568_0 = "Guys",
  obj_susieandlancer_event_slash_Step_0_gml_569_0 = "The $!$? Squad",
  obj_susieandlancer_event_slash_Step_0_gml_570_0 = "The Lancer Fan Club",
  obj_susieandlancer_event_slash_Step_0_gml_571_0 = "The Fun Gang",
  obj_susieandlancer_event_slash_Step_0_gml_575_0 = " Wow! Me...!? In the ~1!?/",
  obj_susieandlancer_event_slash_Step_0_gml_576_0 = " Wait.../%",
  obj_susieandlancer_event_slash_Step_0_gml_586_0 = " If I hang out with the good guys, then.../%",
  obj_susieandlancer_event_slash_Step_0_gml_595_0 = " Can we still have monogrammed track jackets?/",
  obj_susieandlancer_event_slash_Step_0_gml_597_0 = " Yeah!<br> Ralsei will make them!/",
  obj_susieandlancer_event_slash_Step_0_gml_599_0 = " H... Huh!?/",
  obj_susieandlancer_event_slash_Step_0_gml_600_0 = " ... Okay, sure!/",
  obj_susieandlancer_event_slash_Step_0_gml_602_0 = " Ahahah!!!<br> Lancer joins the team!!!/%",
  obj_susieandlancer_event_slash_Step_0_gml_615_0 = " Lancer joined the party!/%",
  obj_susieandlancer_event_slash_Step_0_gml_629_0 = " No./%",
  obj_npc_room_slash_Other_10_gml_591_0 = " You can follow behind us, you know./",
  obj_npc_room_slash_Other_10_gml_593_0 = " Oh, okay!/%",
  obj_npc_room_slash_Other_10_gml_597_0 = " ... I noticed you aren't doing that./",
  obj_npc_room_slash_Other_10_gml_599_0 = " Yeah!/%",
  obj_thrashafter_follow_slash_Step_0_gml_54_0 = " Wow, this is cool!!!/",
  obj_thrashafter_follow_slash_Step_0_gml_55_0 = " I've never been on such a big team before!!!/",
  obj_thrashafter_follow_slash_Step_0_gml_57_0 = " Don't you have a legion of... various guys?/",
  obj_thrashafter_follow_slash_Step_0_gml_59_0 = " Yeah, but my dad forced them to listen to me./",
  obj_thrashafter_follow_slash_Step_0_gml_60_0 = " So they don't actually like me very much./",
  obj_thrashafter_follow_slash_Step_0_gml_62_0 = " Heh, well you don't need those clowns anymore./",
  obj_thrashafter_follow_slash_Step_0_gml_63_0 = " Just chill with us./",
  obj_thrashafter_follow_slash_Step_0_gml_65_0 = " Aye aye!/%",
  obj_thrashafter_follow_slash_Step_0_gml_77_0 = " Man, I'm STILL hungry./",
  obj_thrashafter_follow_slash_Step_0_gml_78_0 = " It's like nothing I eat here matters./",
  obj_thrashafter_follow_slash_Step_0_gml_79_0 = " Shoulda stolen more money for the bake sale, I guess./",
  obj_thrashafter_follow_slash_Step_0_gml_81_0 = " ... I WAS thinking of baking a cake later./",
  obj_thrashafter_follow_slash_Step_0_gml_83_0 = " Mmmmm... what's the catch./",
  obj_thrashafter_follow_slash_Step_0_gml_85_0 = " ... you have to stop making fun of me, for one./",
  obj_thrashafter_follow_slash_Step_0_gml_87_0 = " PASS!!!/%",
  obj_thrashafter_follow_slash_Step_0_gml_102_0 = " ... I WAS thinking of making Darkberry Teacakes later./",
  obj_thrashafter_follow_slash_Step_0_gml_104_0 = " Mmmmm... what's the catch./",
  obj_thrashafter_follow_slash_Step_0_gml_106_0 = " ... you have to stop making fun of me, for one./",
  obj_thrashafter_follow_slash_Step_0_gml_108_0 = " PASS!!!/%",
  obj_thrashafter_follow_slash_Step_0_gml_129_0 = " Look, Susie!<br> A candy tree!/",
  obj_thrashafter_follow_slash_Step_0_gml_131_0 = " Hell yeah!/%",
  obj_thrashafter_follow_slash_Step_0_gml_545_0 = " ... damn, the last piece's too high to reach./",
  obj_thrashafter_follow_slash_Step_0_gml_547_0 = " Worry not, Susie!/",
  obj_thrashafter_follow_slash_Step_0_gml_548_0 = " I have a {{#tag:span|Special Transformation|class=yellow}} for times like this!/",
  obj_thrashafter_follow_slash_Step_0_gml_550_0 = " R-really!?/",
  obj_thrashafter_follow_slash_Step_0_gml_552_0 = " Watch and learn, Team!!/%",
  obj_thrashafter_follow_slash_Step_0_gml_608_0 = " Look! {{#tag:span|Stool Forme|class=yellow}}!",
  obj_thrashafter_follow_slash_Step_0_gml_610_0 = " ... all you did was put your hands on the ground./",
  obj_thrashafter_follow_slash_Step_0_gml_612_0 = " Hey, don't act so jealous./%",
  obj_thrashafter_follow_slash_Step_0_gml_723_0 = " Heheh, got it./",
  obj_thrashafter_follow_slash_Step_0_gml_725_0 = " Ooo, tell me what it tastes like!/%",
  obj_thrashafter_follow_slash_Step_0_gml_742_0 = " Huh? You haven't had it before?/",
  obj_thrashafter_follow_slash_Step_0_gml_744_0 = " Oh... I mean, I've always wondered what it's like.../",
  obj_thrashafter_follow_slash_Step_0_gml_745_0 = " But I'm not allowed to pick it for myself.../",
  obj_thrashafter_follow_slash_Step_0_gml_279_0 = " .../%",
  obj_thrashafter_follow_slash_Step_0_gml_771_0 = " Well, you tell me what it tastes like./",
  obj_thrashafter_follow_slash_Step_0_gml_773_0 = " You're giving it to me...?/",
  obj_thrashafter_follow_slash_Step_0_gml_774_0 = " I thought you were hungry./",
  obj_thrashafter_follow_slash_Step_0_gml_803_0 = " ... I, uh, changed my mind./",
  obj_thrashafter_follow_slash_Step_0_gml_805_0 = " Hoho!!!<br> Candy joins the team!!/%",
  obj_thrashafter_follow_slash_Step_0_gml_817_0 = " Candy joined the party!      %%",
  obj_thrashafter_follow_slash_Step_0_gml_839_0 = " ALRIGHT ALREADY!!!/%",
  obj_thrashafter_follow_slash_Step_0_gml_151_0 = " ... so what's it taste like?/",
  obj_thrashafter_follow_slash_Step_0_gml_153_0 = " Yumn yumn yumn! It tastes like friendship!/",
  obj_thrashafter_follow_slash_Step_0_gml_155_0 = " What's THAT taste like???/",
  obj_thrashafter_follow_slash_Step_0_gml_157_0 = " Hahaha!! Like my teeth are disintegrating!!/%",
  obj_thrashafter_follow_slash_Step_0_gml_393_0 = " Haha, that's.../",
  obj_thrashafter_follow_slash_Step_0_gml_394_0 = " That's actually... bad./",
  obj_thrashafter_follow_slash_Step_0_gml_396_0 = " Haha, yeah! But thank you for sharing!/",
  obj_thrashafter_follow_slash_Step_0_gml_397_0 = " You're a good friend!!!/",
  obj_thrashafter_follow_slash_Step_0_gml_399_0 = " Well, uh.../",
  obj_thrashafter_follow_slash_Step_0_gml_400_0 = " ... you too, I guess./%",
  obj_thrashafter_follow_slash_Step_0_gml_187_0 = " Just walking along with you guys... Feels nice./",
  obj_thrashafter_follow_slash_Step_0_gml_188_0 = " Like I'm doing something... important./",
  obj_thrashafter_follow_slash_Step_0_gml_190_0 = " That's because you're alongside the Lightners, Lancer./",
  obj_thrashafter_follow_slash_Step_0_gml_191_0 = " Our purpose - Darkners' purpose - is to assist them./",
  obj_thrashafter_follow_slash_Step_0_gml_192_0 = " It's the only way we can feel truly fulfilled./",
  obj_thrashafter_follow_slash_Step_0_gml_194_0 = " Really...?/",
  obj_thrashafter_follow_slash_Step_0_gml_195_0 = " ... but my dad hates Lightners. He wants to.../",
  obj_thrashafter_follow_slash_Step_0_gml_197_0 = " Does your dad seem happy?/",
  obj_thrashafter_follow_slash_Step_0_gml_199_0 = " ... I'm... not sure./%",
  obj_thrashafter_follow_slash_Step_0_gml_213_0 = " Hey, uh, let's ditch the weird \"purpose\" talk./",
  obj_thrashafter_follow_slash_Step_0_gml_214_0 = " You're probably just glad you ate a weird berry./",
  obj_thrashafter_follow_slash_Step_0_gml_216_0 = " Yeah!! I'm still boost from the juice!!!/",
  obj_thrashafter_follow_slash_Step_0_gml_218_0 = " I mean, LOOK, I'M not from here, and hanging out like this.../",
  obj_thrashafter_follow_slash_Step_0_gml_219_0 = " I also feel kinda, uh, y'know.../",
  obj_thrashafter_follow_slash_Step_0_gml_221_0 = " ... happy?/",
  obj_thrashafter_follow_slash_Step_0_gml_223_0 = " Psshh, nah./%",
  obj_thrashafter_follow_slash_Step_0_gml_236_0 = " ... maybe./%",
  obj_thrashafter_follow_slash_Step_0_gml_265_0 = " Look, everyone! We can see the castle!/",
  obj_thrashafter_follow_slash_Step_0_gml_267_0 = " Yes! That's where I live!/",
  obj_thrashafter_follow_slash_Step_0_gml_268_0 = " Me and, uh.../",
  obj_thrashafter_follow_slash_Step_0_gml_269_0 = " My... My dad./",
  obj_thrashafter_follow_slash_Step_0_gml_271_0 = " What's that black thing emerging from the top...?/",
  obj_thrashafter_follow_slash_Step_0_gml_273_0 = " That's the FOUNTAIN, Susie! If we can get there.../",
  obj_thrashafter_follow_slash_Step_0_gml_274_0 = " You and Kris will finally be able to go home!/",
  obj_thrashafter_follow_slash_Step_0_gml_276_0 = " Jeez, took long enough./",
  obj_thrashafter_follow_slash_Step_0_gml_277_0 = " Kris, Lancer, let's go!/",
  obj_thrashafter_follow_slash_Step_0_gml_313_0 = " .../%",
  obj_thrashafter_follow_slash_Step_0_gml_303_0 = " Are you sure there... isn't another way home?/",
  obj_thrashafter_follow_slash_Step_0_gml_304_0 = " The FOUNTAIN is being guarded right now./",
  obj_thrashafter_follow_slash_Step_0_gml_305_0 = " If you try to go there, um.../",
  obj_thrashafter_follow_slash_Step_0_gml_306_0 = " Y... You might... get hurt. And.../",
  obj_thrashafter_follow_slash_Step_0_gml_308_0 = " What? C'mon, Lancer./",
  obj_thrashafter_follow_slash_Step_0_gml_309_0 = " NO ONE's gonna beat a team like us!/",
  obj_thrashafter_follow_slash_Step_0_gml_310_0 = " If anyone gets in our way, all we gotta do.../",
  obj_thrashafter_follow_slash_Step_0_gml_311_0 = " ... is CRUSH them./",
  obj_thrashafter_follow_slash_Step_0_gml_747_0 = " .../%",
  obj_thrashafter_follow_slash_Step_0_gml_932_0 = " ... but w-what if you had to fight.../",
  obj_thrashafter_follow_slash_Step_0_gml_934_0 = " Everybody bleeds, right? Don't worry about it./",
  obj_thrashafter_follow_slash_Step_0_gml_935_0 = " Whoever it is, they'll be cold on the ground before you can blink./",
  obj_thrashafter_follow_slash_Step_0_gml_937_0 = " B... But Susie.../",
  obj_thrashafter_follow_slash_Step_0_gml_939_0 = " What?/",
  obj_thrashafter_follow_slash_Step_0_gml_941_0 = " .../%",
  obj_thrashafter_follow_slash_Step_0_gml_962_0 = " I think.../",
  obj_thrashafter_follow_slash_Step_0_gml_963_0 = " I think I need to go./",
  obj_thrashafter_follow_slash_Step_0_gml_965_0 = " Huh? When're you gonna be back?/%",
  obj_thrashafter_follow_slash_Step_0_gml_991_0 = " .../",
  obj_thrashafter_follow_slash_Step_0_gml_992_0 = " Never./%",
  obj_thrashafter_follow_slash_Step_0_gml_1013_0 = " H... Hey! Wait a second!! Lancer!!/",
  obj_thrashafter_follow_slash_Step_0_gml_1014_0 = " Why are you acting so weird?!/%",
  obj_thrashafter_follow_slash_Step_0_gml_1038_0 = " S-Susie, wait...!/%",
  obj_lancerchase2_slash_Step_0_gml_43_0 = " The Lightners are approaching the castle...!/",
  obj_lancerchase2_slash_Step_0_gml_44_0 = " Get them...!/%",
  obj_castlefront_event_slash_Step_0_gml_24_0 = " Lancer!/%",
  obj_castlefront_event_slash_Step_0_gml_58_0 = " Hey, what are you doing...!?/%",
  obj_castlefront_event_slash_Step_0_gml_106_0 = " We've cornered them!/%",
  obj_castlefront_event_slash_Step_0_gml_163_0 = " W... Wait...!/%",
  obj_prisonevent_slash_Step_0_gml_29_0 = " Heheheh... You poor Lightners.../",
  obj_prisonevent_slash_Step_0_gml_30_0 = " We were told to keep you imprisoned for eternity... too bad!/",
  obj_prisonevent_slash_Step_0_gml_31_0 = " ... Would have loved to see you guys punished!! Hahaha!!/%",
  obj_prisonevent_slash_Step_0_gml_82_0 = " O... Ow.../",
  obj_prisonevent_slash_Step_0_gml_83_0 = " Well this is a fine how-do-you-do, isn't it, Kris?/",
  obj_prisonevent_slash_Step_0_gml_84_0 = " Imprisoned for eternity.../",
  obj_prisonevent_slash_Step_0_gml_85_0 = " ... That sounds like it might take a while./",
  obj_prisonevent_slash_Step_0_gml_86_0 = " .../%",
  obj_prisonevent_slash_Step_0_gml_104_0 = " ... and Susie! Where's Susie!?/",
  obj_prisonevent_slash_Step_0_gml_105_0 = " We have to find her, Kris... Before she gets hurt!/",
  obj_prisonevent_slash_Step_0_gml_106_0 = " ... or, um, hurts someone else.../",
  obj_prisonevent_slash_Step_0_gml_107_0 = " Maybe there's something we can escape with in here...?/%",
  obj_readable_room1_slash_Other_10_gml_608_0 = " (It's a metal door.)<br> (You rattle the bars...)/",
  obj_readable_room1_slash_Other_10_gml_609_0 = " (It's no use...)/%",
  scr_text_slash_scr_text_gml_1717_0 = " (These shackles seem oddly fashionable.)/",
  scr_text_slash_scr_text_gml_1718_0 = " (Take them?)/",
  scr_text_slash_scr_text_gml_1423_0 = " ",
  scr_text_slash_scr_text_gml_1713_0 = " #Take",
  scr_text_slash_scr_text_gml_1901_0 = " #Do not",
  scr_text_slash_scr_text_gml_1733_0 = " (You're carrying too many ARMORs.)/%",
  scr_text_slash_scr_text_gml_1738_0 = " (IRONSHACKLE was put in your ARMORs.)/%",
  scr_text_slash_scr_text_gml_1744_0 = " (Don't need nothin' to hold you down...)/%",
  scr_text_slash_scr_text_gml_1723_0 = " (Ain't nothin' to hold you down...)/%",
  obj_npc_facing_slash_Other_10_gml_307_0 = " Kris, this might seem like a bad situation, but.../",
  obj_npc_facing_slash_Other_10_gml_308_0 = " I know you can figure something out!/%",
  obj_npc_facing_slash_Other_10_gml_312_0 = " Kris, why don't you look around some more?/%",
  scr_text_slash_scr_text_gml_1687_0 = " (Life cannot exist without consuming.)<br> (Even the moss drinks water.)/",
  scr_text_slash_scr_text_gml_1688_0 = " (Perpetuate the cycle of existence?)/",
  scr_text_slash_scr_text_gml_1689_0 = " ",
  scr_text_slash_scr_text_gml_1683_0 = " #Perpetuate",
  scr_text_slash_scr_text_gml_1939_0 = " #Do not",
  scr_text_slash_scr_text_gml_1702_0 = " (You ate the moss.)<br> (Tastes... mossy.)/",
  scr_text_slash_scr_text_gml_1703_0 = " (Your HP was mossed out.)/%",
  scr_text_slash_scr_text_gml_1693_0 = " (The moss has been eaten.)<br> (The cycle continues...)/%",
  scr_text_slash_scr_text_gml_1708_0 = " (The cycle ends here, in the corner of a small cell...)/%",
  obj_readable_room1_slash_Other_10_gml_610_0 = " (It's a metal door.)<br> (It's locked.)/%",
  obj_readable_room1_slash_Other_10_gml_613_0 = " (There's a conspicuous absence of a metal door here.)/%",
  obj_npc_facing_slash_Other_10_gml_323_0 = " So, Kris, what did you find...!?/",
  obj_npc_facing_slash_Other_10_gml_324_0 = " .../%",
  obj_npc_facing_slash_Other_10_gml_328_0 = " ... what's all that green stuff around your mouth?/",
  obj_npc_facing_slash_Other_10_gml_329_0 = " ... 2 minutes in jail and you've already resorted to eating moss./",
  obj_npc_facing_slash_Other_10_gml_330_0 = " Umm, you're a real... go-getter, Kris!/",
  obj_npc_facing_slash_Other_10_gml_331_0 = " .../%",
  obj_npc_facing_slash_Other_10_gml_337_0 = " Oh... Kris... You, um.../",
  obj_npc_facing_slash_Other_10_gml_338_0 = " ... you managed to put on shackles./",
  obj_npc_facing_slash_Other_10_gml_339_0 = " They... They look really nice on you!/",
  obj_npc_facing_slash_Other_10_gml_340_0 = " Um, very, prisoner-for-life! Haha!/",
  obj_npc_facing_slash_Other_10_gml_341_0 = " .../%",
  obj_npc_facing_slash_Other_10_gml_348_0 = " ... what's all that green stuff around your mouth?/",
  obj_npc_facing_slash_Other_10_gml_349_0 = " ... 2 minutes in jail and you've already started eating moss./",
  obj_npc_facing_slash_Other_10_gml_350_0 = " You even put on prison shackles, so, um.../",
  obj_npc_facing_slash_Other_10_gml_351_0 = " You look like a prisoner for life! Haha!/",
  obj_npc_facing_slash_Other_10_gml_352_0 = " .../%",
  obj_prisonevent_slash_Step_0_gml_140_0 = " ... So you couldn't find anything.../",
  obj_prisonevent_slash_Step_0_gml_141_0 = " Well, Kris! Let's not give up hope just yet!/",
  obj_prisonevent_slash_Step_0_gml_142_0 = " .../",
  obj_prisonevent_slash_Step_0_gml_143_0 = " But, um, if we don't make it for some reason.../",
  obj_prisonevent_slash_Step_0_gml_144_0 = " Then I just wanted to say, um.../",
  obj_prisonevent_slash_Step_0_gml_145_0 = " I... I'm glad I was able to meet.../",
  obj_prisonevent_slash_Step_0_gml_147_0 = " Hey, idiots! Can you shut up!?/",
  obj_prisonevent_slash_Step_0_gml_148_0 = " I'm trying to concentrate!!/%",
  obj_prisonevent_slash_Step_0_gml_179_0 = " S-Susie!? Where are you!?/",
  obj_prisonevent_slash_Step_0_gml_181_0 = " I dunno, prison?/%",
  obj_prisonevent_slash_Step_0_gml_207_0 = " Seriously though. I'm outta my cell./",
  obj_prisonevent_slash_Step_0_gml_208_0 = " I sweet-talked the warden into giving me the keys./",
  obj_prisonevent_slash_Step_0_gml_210_0 = " Susie!? Really!? How?/%",
  obj_prisonevent_slash_Step_0_gml_229_0 = " I, uh, \"invited\" him to visit the trash can./",
  obj_prisonevent_slash_Step_0_gml_232_0 = " Anyway, now there's a puzzle in the way./",
  obj_prisonevent_slash_Step_0_gml_234_0 = " Okay! Solve it, Susie!/%",
  obj_prisonevent_slash_Step_0_gml_252_0 = " I... um... don't do... puzzles./",
  obj_prisonevent_slash_Step_0_gml_253_0 = " .../",
  obj_prisonevent_slash_Step_0_gml_254_0 = " Hey, how 'bout we just sit tight and wait for Lancer?/",
  obj_prisonevent_slash_Step_0_gml_255_0 = " He lives in the castle, he's bound to come save us./",
  obj_prisonevent_slash_Step_0_gml_257_0 = " ... why don't Kris and I just help you solve the puzzle?/",
  obj_prisonevent_slash_Step_0_gml_259_0 = " Look, I don't NEED your help./",
  obj_prisonevent_slash_Step_0_gml_260_0 = " .../",
  obj_prisonevent_slash_Step_0_gml_261_0 = " ... but, uh, if you said what to do, out loud,/",
  obj_prisonevent_slash_Step_0_gml_262_0 = " Y'know, I wouldn't stop you./",
  obj_prisonevent_slash_Step_0_gml_264_0 = " (Kris, tell Susie what to do.)/%",
  scr_text_slash_scr_text_gml_1658_0 = " #Add Spade",
  scr_text_slash_scr_text_gml_1659_0 = " #Add Diamond",
  scr_text_slash_scr_text_gml_1660_0 = "Swap",
  scr_text_slash_scr_text_gml_1662_0 = " ",
  obj_prisonevent_slash_Step_0_gml_309_0 = " Yeah!!! We solved it!!!/",
  obj_prisonevent_slash_Step_0_gml_300_0 = " .../",
  obj_prisonevent_slash_Step_0_gml_311_0 = " What the hell? We were so close! Let us through anyway!/%",
  obj_prisonevent_slash_Step_0_gml_299_0 = " Finally!!! We solved it!!!/",
  obj_prisonevent_slash_Step_0_gml_310_0 = " .../",
  obj_prisonevent_slash_Step_0_gml_301_0 = " Damn it! Wait! We just did the same thing as last time!/%",
  obj_prisonevent_slash_Step_0_gml_322_0 = " ... looks like it reset./%",
  obj_prisonevent_slash_Step_0_gml_329_0 = " ... it reset again./%",
  obj_prisonevent_slash_Step_0_gml_336_0 = " Kris, are you sure you know what you're doing...?/%",
  obj_prisonevent_slash_Step_0_gml_343_0 = " Enough resets!!! I'm doing the puzzle myself!!!/",
  obj_prisonevent_slash_Step_0_gml_344_0 = " .../",
  obj_prisonevent_slash_Step_0_gml_345_0 = " Okay, I won't, but.../%",
  obj_prisonevent_slash_Step_0_gml_354_0 = " ... uhh, nice first move, Kris./%",
  obj_prisonevent_slash_Step_0_gml_376_0 = " Yes!!! We did it!!/",
  obj_prisonevent_slash_Step_0_gml_378_0 = " Great!! Now come and free us!/",
  obj_prisonevent_slash_Step_0_gml_380_0 = " Alright, alright!/%",
  scr_text_slash_scr_text_gml_1753_0 = " ... thanks for helping her, Kris. She appreciates it./",
  scr_text_slash_scr_text_gml_1561_0 = " .../",
  scr_text_slash_scr_text_gml_1755_0 = " Kris.../",
  scr_text_slash_scr_text_gml_1756_0 = " Are you worried about Susie?/",
  scr_text_slash_scr_text_gml_1719_0 = " ",
  scr_text_slash_scr_text_gml_595_0 = " #Yes",
  scr_text_slash_scr_text_gml_1750_0 = " #She'll be#fine",
  scr_text_slash_scr_text_gml_1762_0 = " Well, regardless of how you feel.../",
  scr_text_slash_scr_text_gml_1763_0 = " I don't think it would hurt to take a moment.../",
  scr_text_slash_scr_text_gml_1764_0 = " Close your eyes, and think about what she's doing now.../%",
  scr_text_slash_scr_text_gml_1772_0 = " (Alright... out of the cell...)/",
  scr_text_slash_scr_text_gml_1773_0 = " (Where to next...?)/",
  scr_text_slash_scr_text_gml_1757_0 = " ",
  scr_text_slash_scr_text_gml_1768_0 = " #Go Left",
  scr_text_slash_scr_text_gml_1780_0 = " Huh...? Kris...? Did you say something back there?/",
  scr_text_slash_scr_text_gml_1769_0 = " #Go Right",
  scr_text_slash_scr_text_gml_1781_0 = " (... I can't hear them anymore...)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_79_0 = " (... I'll just go this way.)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_105_0 = " (... well, that's a dead end...)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_147_0 = " (Th... That's Lancer's voice!)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_175_0 = " Damn, not another one of these.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_190_0 = " (... maybe I should go back and ask Kris...)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_200_0 = " ... and make sure they.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_209_0 = " (Lancer...)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_232_0 = " (I'll... just do it myself!)/%",
  obj_lancerbattle2_event_slash_Step_0_gml_330_0 = " Understand? They have to stay in their cells./",
  obj_lancerbattle2_event_slash_Step_0_gml_331_0 = " The Lightners can't be allowed to escape./",
  obj_lancerbattle2_event_slash_Step_0_gml_332_0 = " ... Especially the purple one./",
  obj_lancerbattle2_event_slash_Step_0_gml_334_0 = " ... Lancer?/%",
  obj_lancerbattle2_event_slash_Step_0_gml_354_0 = " S... Susie?/",
  obj_lancerbattle2_event_slash_Step_0_gml_355_0 = " ... w-what are you doing here...?/%",
  obj_lancerbattle2_event_slash_Step_0_gml_385_0 = " .../",
  obj_lancerbattle2_event_slash_Step_0_gml_386_0 = " Lancer, Kris and Ralsei are still locked up.../",
  obj_lancerbattle2_event_slash_Step_0_gml_388_0 = " I... I know./",
  obj_lancerbattle2_event_slash_Step_0_gml_389_0 = " I.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_407_0 = " I was the one who told my troops to put you down here./",
  obj_lancerbattle2_event_slash_Step_0_gml_408_0 = " To.../",
  obj_lancerbattle2_event_slash_Step_0_gml_409_0 = " To keep you down here./",
  obj_lancerbattle2_event_slash_Step_0_gml_410_0 = " Forever./%",
  obj_lancerbattle2_event_slash_Step_0_gml_440_0 = " L... Lancer... you... you.../",
  obj_lancerbattle2_event_slash_Step_0_gml_441_0 = " You wanted to get rid of us...?/",
  obj_lancerbattle2_event_slash_Step_0_gml_442_0 = " .../",
  obj_lancerbattle2_event_slash_Step_0_gml_443_0 = " I thought we were a team./",
  obj_lancerbattle2_event_slash_Step_0_gml_445_0 = " I... I can explain, Susie.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_462_0 = " .../",
  obj_lancerbattle2_event_slash_Step_0_gml_463_0 = " Nah./",
  obj_lancerbattle2_event_slash_Step_0_gml_464_0 = " It's fine./",
  obj_lancerbattle2_event_slash_Step_0_gml_465_0 = " It's fine, actually./",
  obj_lancerbattle2_event_slash_Step_0_gml_466_0 = " You don't have to say anything./",
  obj_lancerbattle2_event_slash_Step_0_gml_467_0 = " I... get it./",
  obj_lancerbattle2_event_slash_Step_0_gml_468_0 = " I get it, y'know./%",
  obj_lancerbattle2_event_slash_Step_0_gml_500_0 = " Why would anyone.../",
  obj_lancerbattle2_event_slash_Step_0_gml_501_0 = " ... really wanna be my friend anyway?/%",
  obj_lancerbattle2_event_slash_Step_0_gml_526_0 = " Susie, that's not-/",
  obj_lancerbattle2_event_slash_Step_0_gml_528_0 = " Shut up./",
  obj_lancerbattle2_event_slash_Step_0_gml_530_0 = " But -/",
  obj_lancerbattle2_event_slash_Step_0_gml_532_0 = " SHUT UP!/%",
  obj_lancerbattle2_event_slash_Step_0_gml_560_0 = " Get out of my way./",
  obj_lancerbattle2_event_slash_Step_0_gml_562_0 = " .../%",
  obj_lancerbattle2_event_slash_Step_0_gml_595_0 = " Did you HEAR ME?<br> GET OUT OF MY WAY./",
  obj_lancerbattle2_event_slash_Step_0_gml_597_0 = " .../",
  obj_lancerbattle2_event_slash_Step_0_gml_598_0 = " N... no./%",
  obj_lancerbattle2_event_slash_Step_0_gml_627_0 = " Did you not HEAR ME...?/",
  obj_lancerbattle2_event_slash_Step_0_gml_628_0 = " Man, I tried to warn you.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_659_0 = " So, don't expect me to feel guilty.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_691_0 = " ... when they have to clean you off the floor./%",
  obj_lancerboss2_slash_Step_0_gml_88_0 = " ...",
  obj_lancerboss2_slash_Step_0_gml_120_0 = "Hey, wanna<br>see what<br>happens to<br>traitors?/%",
  obj_lancerboss2_slash_Step_0_gml_121_0 = "They.<br>Get.<br>Crushed./%",
  obj_lancerboss2_slash_Step_0_gml_122_0 = "If you don't<br>get out of<br>the way.../",
  obj_lancerboss2_slash_Step_0_gml_122_1 = "...I'll<br>kill you./%",
  obj_lancerboss2_slash_Step_0_gml_123_0 = "Get it?<br>I'll KILL<br>you./%",
  obj_lancerboss2_slash_Step_0_gml_124_0 = "Heh...<br>You missed,<br>idiot!/%",
  obj_lancerboss2_slash_Step_0_gml_127_0 = "... wait, why<br>aren't you<br>fighting<br>back...?/%",
  obj_lancerboss2_slash_Step_0_gml_135_0 = "... Heh, you<br>think I<br>CARE?/",
  obj_lancerboss2_slash_Step_0_gml_136_0 = "If you just<br>wanna lie<br>down and<br>die?/",
  obj_lancerboss2_slash_Step_0_gml_137_0 = "You're just<br>making it<br>easier for<br>me!/%",
  obj_lancerboss2_slash_Step_0_gml_145_0 = "........<br>Alright,<br>that's<br>enough./",
  obj_lancerboss2_slash_Step_0_gml_145_1 = "If you<br>wanna die<br>so much.../",
  obj_lancerboss2_slash_Step_0_gml_145_2 = "THEN DIE!/%",
  obj_lancerbattle2_event_slash_Step_0_gml_762_0 = " S... Susie...?/",
  obj_lancerbattle2_event_slash_Step_0_gml_763_0 = " Y... you missed.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_781_0 = " I.../",
  obj_lancerbattle2_event_slash_Step_0_gml_782_0 = " I don't wanna kill you, man./",
  obj_lancerbattle2_event_slash_Step_0_gml_783_0 = " Just move. Please./%",
  obj_lancerbattle2_event_slash_Step_0_gml_794_0 = " B... But Susie, if I let you guys go... then.../",
  obj_lancerbattle2_event_slash_Step_0_gml_795_0 = " Then you and my dad will fight, and... and.../",
  obj_lancerbattle2_event_slash_Step_0_gml_796_0 = " You'll kill each other./%",
  obj_lancerbattle2_event_slash_Step_0_gml_814_0 = " .../",
  obj_lancerbattle2_event_slash_Step_0_gml_816_0 = " ... at least if you stay here.../",
  obj_lancerbattle2_event_slash_Step_0_gml_817_0 = " Neither of you will get hurt./%",
  obj_lancerbattle2_event_slash_Step_0_gml_849_0 = " .../",
  obj_lancerbattle2_event_slash_Step_0_gml_850_0 = " Then I... I.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_878_0 = " I won't kill him. Promise./",
  obj_lancerbattle2_event_slash_Step_0_gml_879_0 = " Me and him, we'll just, um.../",
  obj_lancerbattle2_event_slash_Step_0_gml_880_0 = " Talk it out. Peaceful-style. Y'know./%",
  obj_lancerbattle2_event_slash_Step_0_gml_892_0 = " I.../",
  obj_lancerbattle2_event_slash_Step_0_gml_893_0 = " I don't think my dad would like that.../%",
  obj_lancerbattle2_event_slash_Step_0_gml_925_0 = " Hey, Lancer! C'mon!/",
  obj_lancerbattle2_event_slash_Step_0_gml_926_0 = " We're a team, right!?/",
  obj_lancerbattle2_event_slash_Step_0_gml_927_0 = " Nothing can stop us! Fighting or not! Alright?/",
  obj_lancerbattle2_event_slash_Step_0_gml_929_0 = " .../%",
  obj_lancerbattle2_event_slash_Step_0_gml_944_0 = " ... Yeah! Yeah, you're right...!/",
  obj_lancerbattle2_event_slash_Step_0_gml_945_0 = " We might as well try!/",
  obj_lancerbattle2_event_slash_Step_0_gml_946_0 = " I can help, too!/",
  obj_lancerbattle2_event_slash_Step_0_gml_947_0 = " I'll go talk to my dad! Ripen him up!/",
  obj_lancerbattle2_event_slash_Step_0_gml_949_0 = " Hey, now we're getting somewhere!/",
  obj_lancerbattle2_event_slash_Step_0_gml_951_0 = " I'll head over right now!!!/%",
  obj_lancerbattle2_event_slash_Step_0_gml_978_0 = " S... Susie?/%",
  obj_lancerbattle2_event_slash_Step_0_gml_995_0 = " ... Yeah?/%",
  obj_lancerbattle2_event_slash_Step_0_gml_1012_0 = " Are.../",
  obj_lancerbattle2_event_slash_Step_0_gml_1013_0 = " Are we still friends?/",
  obj_lancerbattle2_event_slash_Step_0_gml_1015_0 = " H... Huh?/",
  obj_lancerbattle2_event_slash_Step_0_gml_1016_0 = " Of... Of course! I mean, if you wanna be!/%",
  obj_lancerbattle2_event_slash_Step_0_gml_1028_0 = " Phew! See you!!/%",
  obj_lancerbattle2_event_slash_Step_0_gml_1046_0 = " (... how am I gonna get past his dad like that...?)/",
  obj_lancerbattle2_event_slash_Step_0_gml_1047_0 = " (C... C'mon, I'll figure something out!)/%",
  obj_prisonevent_slash_Step_0_gml_481_0 = " ... so that's why, OK, Kris?/%",
  obj_prisonevent_slash_Step_0_gml_521_0 = " ... hey./",
  obj_prisonevent_slash_Step_0_gml_523_0 = "  Susie! You came to save us...!/",
  obj_prisonevent_slash_Step_0_gml_524_0 = " I knew you had the heart of a hero, Susie..!/",
  obj_prisonevent_slash_Step_0_gml_526_0 = " Yeah, yeah, don't push your luck./%",
  obj_prisonevent_slash_Step_0_gml_543_0 = " (Kris and Ralsei joined the party!)/%",
  obj_npc_room_slash_Other_10_gml_606_0 = " Thanks for inviting me! This trash can's really great!/",
  obj_npc_room_slash_Other_10_gml_607_0 = " I apologize for the inconvenience earlier!/%",
  obj_npc_room_slash_Other_10_gml_610_0 = " I'm gonna invite my friends into this trash can, too!/%",
  obj_readable_room1_slash_Other_10_gml_591_0 = " Susie's first solo puzzle... what a nice memory./",
  obj_readable_room1_slash_Other_10_gml_593_0 = " Stop remembering me fondly!!!/%",
  obj_readable_room1_slash_Other_10_gml_598_0 = " (There's a crack in the wall...)<br> (What could be inside...?)/",
  obj_readable_room1_slash_Other_10_gml_599_0 = " (... it's more wall.)/%",
  obj_readable_room1_slash_Other_10_gml_602_0 = " (Nothing here except for poor architectural engineering.)/%",
  obj_readable_room1_slash_Other_10_gml_898_0 = " Yeah, even I got arrested.../",
  obj_readable_room1_slash_Other_10_gml_899_0 = " And I'm just a pair of eyes! What's the world coming to!/%",
  obj_readable_room1_slash_Other_10_gml_902_0 = " (Solved puzzle.)/%",
  obj_readable_room1_slash_Other_10_gml_908_0 = " Aww, Susie, did you solve this puzzle all by yourself?/",
  obj_readable_room1_slash_Other_10_gml_909_0 = " You must really have wanted to save us.../",
  obj_readable_room1_slash_Other_10_gml_911_0 = " Huh!? No way, I just...!/",
  obj_readable_room1_slash_Other_10_gml_912_0 = " I just solved it... on accident./",
  obj_readable_room1_slash_Other_10_gml_914_0 = " On accident?/",
  obj_readable_room1_slash_Other_10_gml_916_0 = " I actually thought it was, uh, y'know, a slot machine./",
  obj_readable_room1_slash_Other_10_gml_917_0 = " But it turned out the prize was nerds./%",
  obj_readable_room1_slash_Other_10_gml_920_0 = " Well, I'm proud of you, Susie./",
  obj_readable_room1_slash_Other_10_gml_922_0 = " Yeah, whatever./%",
  obj_readable_room1_slash_Other_10_gml_626_0 = " What the hell? Your prison cell gets MOSS!?/",
  obj_readable_room1_slash_Other_10_gml_627_0 = " (That's unfair...)/%",
  obj_readable_room1_slash_Other_10_gml_628_0 = " (Didn't even save any for me...)/%",
  obj_npc_room_slash_Other_10_gml_618_0 = " (Oh, oh. I'm just the cage.)<br> (No one talks to me!)/%",
  obj_npc_room_slash_Other_10_gml_619_0 = " (Are you enjoying the show?)/%",
  obj_npc_room_slash_Other_10_gml_620_0 = " (I'm Goulden Sam.)/%",
  obj_npc_room_slash_Other_10_gml_621_0 = " (It's tough being the fourth cage.)/%",
  obj_npc_room_slash_Other_10_gml_638_0 = " Woe! Oh, Woe!<br> We are the three Former Kings!<br> We beg you, free us!/",
  obj_npc_room_slash_Other_10_gml_639_0 = " Once, all four of us ruled together, but when the Knight arrived, everything changed.../",
  obj_npc_room_slash_Other_10_gml_640_0 = " Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!/%",
  obj_npc_room_slash_Other_10_gml_644_0 = " What, you say? Your world is in danger?/",
  obj_npc_room_slash_Other_10_gml_645_0 = " Well, that's a shame, isn't it./%",
  obj_npc_room_slash_Other_10_gml_665_0 = " I was arrested for making a puzzle without a license.../",
  obj_npc_room_slash_Other_10_gml_666_0 = " I... I'll never make another word search! Promise!/%",
  obj_npc_room_slash_Other_10_gml_653_0 = " Since I didn't want to fight you guys, I got locked up.../",
  obj_npc_room_slash_Other_10_gml_654_0 = " How can I!? You guys seem WAY nicer than the King...!/%",
  obj_npc_room_slash_Other_10_gml_659_0 = " Haha, I'd rather be in jail than face you guys! You're terrifying!/%",
  obj_npc_room_slash_Other_10_gml_626_0 = " (Us animals used to be alone in these cages.)<br> (Now everyone's here.)/",
  obj_npc_room_slash_Other_10_gml_627_0 = " (So many new people... Wish we could go back to the good old days,)/",
  obj_npc_room_slash_Other_10_gml_628_0 = " (When it was just us in these filthy cages.)/%",
  obj_npc_room_slash_Other_10_gml_632_0 = " (The sound of various animals tumbling around.)/%",
  obj_elevatorcontroller_slash_Step_0_gml_353_0 = " Alright, this lift should take us out of here./%",
  obj_elevatorcontroller_slash_Step_0_gml_384_0 = " Now, it might take a while, so.../%",
  obj_elevatorcontroller_slash_Step_0_gml_419_0 = " Get comfy, everyone!/%",
  obj_elevatorcontroller_slash_Step_0_gml_448_0 = " ... Hey. Ralsei./",
  obj_elevatorcontroller_slash_Step_0_gml_449_0 = " Y'know Lancer's dad... The King?/",
  obj_elevatorcontroller_slash_Step_0_gml_451_0 = " Yes...?/",
  obj_elevatorcontroller_slash_Step_0_gml_453_0 = " When we meet him... You think we'll have to.../",
  obj_elevatorcontroller_slash_Step_0_gml_454_0 = " ... hurt him?/",
  obj_elevatorcontroller_slash_Step_0_gml_456_0 = " Susie...?/",
  obj_elevatorcontroller_slash_Step_0_gml_458_0 = " I mean, I could EASILY smash him, but.../",
  obj_elevatorcontroller_slash_Step_0_gml_459_0 = " You guys, I know that's not really your thing./",
  obj_elevatorcontroller_slash_Step_0_gml_460_0 = " You're more about, uh, grovelling like total losers./%",
  obj_elevatorcontroller_slash_Step_0_gml_476_0 = " And I was thinking... maybe.../",
  obj_elevatorcontroller_slash_Step_0_gml_477_0 = " I could... do that too?/",
  obj_elevatorcontroller_slash_Step_0_gml_479_0 = " Susie!? You mean you want to try ACTing...?/",
  obj_elevatorcontroller_slash_Step_0_gml_481_0 = " Uh, well,/",
  obj_elevatorcontroller_slash_Step_0_gml_483_0 = " Susie... We'd be happy if you ACTed with us!/",
  obj_elevatorcontroller_slash_Step_0_gml_484_0 = " And don't worry, we'll be there to help you!/",
  obj_elevatorcontroller_slash_Step_0_gml_485_0 = " You won't have to figure it out by yourself./",
  obj_elevatorcontroller_slash_Step_0_gml_487_0 = " .../",
  obj_elevatorcontroller_slash_Step_0_gml_488_0 = " ... sure, alright./%",
  obj_elevatorcontroller_slash_Step_0_gml_503_0 = " .../",
  obj_elevatorcontroller_slash_Step_0_gml_504_0 = " Hey. Ralsei./",
  obj_elevatorcontroller_slash_Step_0_gml_506_0 = " Susie?/",
  obj_elevatorcontroller_slash_Step_0_gml_508_0 = " Are you.../",
  obj_elevatorcontroller_slash_Step_0_gml_509_0 = " Still gonna make those, uh, cakes...?/",
  obj_elevatorcontroller_slash_Step_0_gml_511_0 = " Well, will you stop making fun of me?/",
  obj_elevatorcontroller_slash_Step_0_gml_513_0 = " .../",
  obj_elevatorcontroller_slash_Step_0_gml_514_0 = " Well, if I HAVE TO, I guess./",
  obj_elevatorcontroller_slash_Step_0_gml_516_0 = " Then I'll bake you as many as you like, alright?/",
  obj_elevatorcontroller_slash_Step_0_gml_518_0 = " Yeah, like you can make that many, dude./%",
  obj_elevatorcontroller_slash_Step_0_gml_605_0 = " Well, this is our stop!/%",
  obj_elevatorcontroller_slash_Step_0_gml_644_0 = " Hey, Kris. Wait a sec./%",
  obj_elevatorcontroller_slash_Step_0_gml_674_0 = " Y'know, I'm starting to realize./",
  obj_elevatorcontroller_slash_Step_0_gml_675_0 = " It'll be easier for us to get out of here.../",
  obj_elevatorcontroller_slash_Step_0_gml_676_0 = " If we all, uh, \"get along\" a little more./",
  obj_elevatorcontroller_slash_Step_0_gml_677_0 = " So, next time we fight an enemy.../%",
  obj_elevatorcontroller_slash_Step_0_gml_691_0 = " If you tell me what to do... I'll listen to you./%",
  obj_elevatorcontroller_slash_Step_0_gml_709_0 = " ... but, y'know, don't tell me anything STUPID,/",
  obj_elevatorcontroller_slash_Step_0_gml_710_0 = " Or I'll go back to smashing heads, alright!?/%",
  obj_elevatorcontroller_slash_Step_0_gml_774_0 = " Kris.../",
  obj_elevatorcontroller_slash_Step_0_gml_775_0 = " I'm counting on you, OK?/%",
  obj_elevatorcontroller_slash_Step_0_gml_798_0 = " (Susie joined the party for real.)",
  scr_text_slash_scr_text_gml_2866_0 = " (Where will you ride the elevator to?)/",
  scr_text_slash_scr_text_gml_2867_0 = "",
  scr_text_slash_scr_text_gml_2862_0 = " #Prison B1",
  scr_text_slash_scr_text_gml_2863_0 = " #Floor 1F",
  scr_text_slash_scr_text_gml_2864_0 = "??????",
  scr_text_slash_scr_text_gml_2892_0 = " (You're there.)/%",
  scr_text_slash_scr_text_gml_2908_0 = " (You're there.)/%",
  scr_text_slash_scr_text_gml_2924_0 = " (You're there.)/%",
  scr_text_slash_scr_text_gml_2689_0 = " BOO HOO, BOO HOO, UEE HEE HEE./",
  scr_text_slash_scr_text_gml_2690_0 = " SO LONELY, LONELY, I BE.../",
  scr_text_slash_scr_text_gml_2691_0 = " BUT LO, THREE VISITORS STANDING INSIDE?/",
  scr_text_slash_scr_text_gml_2692_0 = " WHO ARE YOU FEW?/",
  scr_text_slash_scr_text_gml_2694_0 = " Nice to meet you! I'm Ralsei, this is Kris, and.../",
  scr_text_slash_scr_text_gml_2696_0 = " So, what the hell are you doing in there?/",
  scr_text_slash_scr_text_gml_2698_0 = " I AM INNOCENT, INNOCENT.<br> I JUST WANTED TO PLAY A GAME, GAME./",
  scr_text_slash_scr_text_gml_2699_0 = " BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE./",
  scr_text_slash_scr_text_gml_2700_0 = " AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY./",
  scr_text_slash_scr_text_gml_2701_0 = " BUT I'M FAST, FAST, CLEVER, CLEVER./",
  scr_text_slash_scr_text_gml_2702_0 = " THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,/",
  scr_text_slash_scr_text_gml_2703_0 = " BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE./",
  scr_text_slash_scr_text_gml_2705_0 = " Huh? Free? But you're clearly the one behind bars.../",
  scr_text_slash_scr_text_gml_2707_0 = " THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!/",
  scr_text_slash_scr_text_gml_2709_0 = " Well, sounds like you don't need any help, then./",
  scr_text_slash_scr_text_gml_2711_0 = " THAT IS UN-SO.<br> I GROW LONELY IN MY LITTLE FREEDOM./",
  scr_text_slash_scr_text_gml_2712_0 = " SO, SHALL YOU PLAY A GAME WITH ME, ME...?/",
  scr_text_slash_scr_text_gml_2713_0 = " I'LL SHOW YOU WHAT IT MEANS TO BE FREE!/",
  scr_text_slash_scr_text_gml_1774_0 = " ",
  scr_text_slash_scr_text_gml_2685_0 = "Play#a game",
  scr_text_slash_scr_text_gml_2686_0 = "Do not#play a#game",
  scr_text_slash_scr_text_gml_2724_0 = "Play#a game",
  scr_text_slash_scr_text_gml_2725_0 = "Do not#play a#game",
  scr_text_slash_scr_text_gml_2718_0 = " FIND THE KEY, AND I'LL LET YOU BE FREE, FREE./",
  scr_text_slash_scr_text_gml_2731_0 = " FIND THE KEY, AND I'LL LET YOU BE FREE, FREE./",
  scr_text_slash_scr_text_gml_2719_0 = " THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET./%",
  scr_text_slash_scr_text_gml_2732_0 = " THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET./%",
  scr_text_slash_scr_text_gml_2737_0 = " BOO HOO, BOO HOO, UEE HEE HEE!!/",
  scr_text_slash_scr_text_gml_2738_0 = " HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?/%",
  obj_readable_room1_slash_Other_10_gml_726_0 = " (Elevator to Top Floor.)/",
  obj_readable_room1_slash_Other_10_gml_727_0 = " (Currently stuck at the top floor until someone rides it down.)/%",
  obj_readable_room1_slash_Other_10_gml_730_0 = " (Elevator to Top Floor.)/",
  obj_readable_room1_slash_Other_10_gml_731_0 = " (No longer stuck at the top floor.)/%",
  obj_readable_room1_slash_Other_10_gml_738_0 = " (Elevator to Prison.)/",
  obj_readable_room1_slash_Other_10_gml_739_0 = " (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)/%",
  obj_readable_room1_slash_Other_10_gml_721_0 = " (Rudinn's Room.)<br> (Yes, that's a door!)/%",
  obj_npc_room_slash_Other_10_gml_675_0 = " We sold all of our beds to replace them with treasure./",
  obj_npc_room_slash_Other_10_gml_676_0 = " My back hurts, but life has never been better!!!/%",
  obj_npc_room_slash_Other_10_gml_694_0 = " Hey, it's you!<br> You're that peaceful Lightner!/",
  obj_npc_room_slash_Other_10_gml_695_0 = " Woah, you even tamed the beast that was tormenting us...!/",
  obj_npc_room_slash_Other_10_gml_697_0 = " ... beast?<br> What beast?/",
  obj_npc_room_slash_Other_10_gml_699_0 = " Ohhh!!! You even taught the beast to talk!?/",
  obj_npc_room_slash_Other_10_gml_700_0 = " Here, have a Choco Diamond!/",
  obj_npc_room_slash_Other_10_gml_701_0 = " (You got the Choco Diamond.)/%",
  obj_npc_room_slash_Other_10_gml_706_0 = " I'm sorry, we don't have any room for that./",
  obj_npc_room_slash_Other_10_gml_708_0 = " That's OK, I already ate it./%",
  obj_npc_room_slash_Other_10_gml_685_0 = " You two are real heroes, you know that?/",
  obj_npc_room_slash_Other_10_gml_687_0 = " What about me?/",
  obj_npc_room_slash_Other_10_gml_689_0 = " You too, Talking Beast...<br> You too./%",
  scr_text_slash_scr_text_gml_2789_0 = " #Apologize#Profusely",
  scr_text_slash_scr_text_gml_2790_0 = " #Intimidate",
  scr_text_slash_scr_text_gml_2793_0 = " Hey! You're the chumps that beat me up earlier!/",
  scr_text_slash_scr_text_gml_2794_0 = " There's no way I'll forgive you, so scram!/",
  scr_text_slash_scr_text_gml_2806_0 = " We're sorry, we made a mistake earlier./",
  scr_text_slash_scr_text_gml_2807_0 = " We promise we won't do it again!/",
  scr_text_slash_scr_text_gml_2809_0 = " Huh...? You're apologizing? I guess I'll forgive you then.../",
  scr_text_slash_scr_text_gml_2810_0 = " (Your violence against a single Rudinn was forgiven!)/%",
  scr_text_slash_scr_text_gml_2822_0 = " Heh, you wanna act that way, huh...?/",
  scr_text_slash_scr_text_gml_2823_0 = " Forgive me or I'll crush you, dweeb!!/",
  scr_text_slash_scr_text_gml_2825_0 = " I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!/",
  scr_text_slash_scr_text_gml_2826_0 = " (You got the Choco Diamond.)/%",
  scr_text_slash_scr_text_gml_2831_0 = " I'm sorry, but we don't have any room.../",
  scr_text_slash_scr_text_gml_2833_0 = " Too late, I already ate it./%",
  obj_npc_room_slash_Other_10_gml_723_0 = " I... I'll never forgive you for that forgiveness.../%",
  obj_npc_room_slash_Other_10_gml_727_0 = " I feel just OK about you chumps now.../",
  obj_npc_room_slash_Other_10_gml_728_0 = " ... Wait, what about her?<br> Will she hurt us anymore?/",
  obj_npc_room_slash_Other_10_gml_730_0 = " Nah, you're good./",
  obj_npc_room_slash_Other_10_gml_731_0 = " (Unless Kris tells me to I guess.)/%",
  obj_npc_room_slash_Other_10_gml_718_0 = " You weren't as nice as I thought.../",
  obj_npc_room_slash_Other_10_gml_719_0 = " I guess people shouldn't have heroes./%",
  scr_encountersetup_slash_scr_encountersetup_gml_414_0 = " Rudinn Rangers came sparkling into view!",
  obj_rudinnranger_slash_Step_0_gml_158_0 = " RUDINN RANGER - AT 8 DF 0<br> Ideally multicolored, but they all wanted to be red./%",
  obj_rudinnranger_slash_Step_0_gml_11_0 = "Long live<br>the king!",
  obj_rudinnranger_slash_Step_0_gml_12_0 = "Glimmer<br>glammor",
  obj_rudinnranger_slash_Step_0_gml_13_0 = "Perish,<br>Lightners!",
  obj_rudinnranger_slash_Step_0_gml_14_0 = "I'm the,<br>diamond,<br>here's the<br>rough!",
  obj_rudinnranger_slash_Step_0_gml_81_0 = " Rudinn Ranger gleams gallantly.",
  obj_rudinnranger_slash_Step_0_gml_82_0 = " Rudinn Ranger puts a power limiter on its feelings.",
  obj_rudinnranger_slash_Step_0_gml_83_0 = " Rudinn Ranger fantasizes about divine gems.",
  obj_rudinnranger_slash_Step_0_gml_84_0 = " Rudinn Ranger pledges allegiance.",
  obj_rudinnranger_slash_Step_0_gml_85_0 = " Smells like crystal.",
  obj_rudinnranger_slash_Step_0_gml_190_0 = " You told Susie to COMPLIMENT the enemy!/",
  obj_rudinnranger_slash_Step_0_gml_192_0 = " ... uhhh, are you serious?/",
  obj_rudinnranger_slash_Step_0_gml_193_0 = " What good can I say about someone trying to kill us?/",
  obj_rudinnranger_slash_Step_0_gml_195_0 = " Aww, Susie... if you're stuck, why not try.../",
  obj_rudinnranger_slash_Step_0_gml_196_0 = " ... saying something you wish someone'd say to you?/",
  obj_rudinnranger_slash_Step_0_gml_198_0 = " .../",
  obj_rudinnranger_slash_Step_0_gml_199_0 = " \"You are unbanned from free ham sandwich day\"/%",
  obj_rudinnranger_slash_Step_0_gml_21_0 = "No one ever<br>said THAT to<br>me before<br>...",
  obj_rudinnranger_slash_Step_0_gml_22_0 = "The King<br>never said<br>THAT to me<br>before...",
  obj_rudinnranger_slash_Step_0_gml_181_0 = " Susie COMPLIMENTed the enemy...?/",
  obj_rudinnranger_slash_Step_0_gml_184_0 = " \"Your outfit is NOT disgusting.\"/%",
  obj_rudinnranger_slash_Step_0_gml_185_0 = " \"Please keep body tackling the soda machine.\"/%",
  obj_rudinnranger_slash_Step_0_gml_186_0 = " Nice, you guys look like you're gonna kill me./%",
  obj_rudinnranger_slash_Step_0_gml_205_0 = " Susie actively didn't COMPLIMENT the enemy!/",
  obj_rudinnranger_slash_Step_0_gml_207_0 = " Look, it's just gonna be weird if I keep going./%",
  obj_rudinnranger_slash_Step_0_gml_25_0 = "Yeah it<br>would be<br>weird.",
  obj_rudinnranger_slash_Step_0_gml_167_0 = " You tried to explain why fighting is bad./",
  obj_rudinnranger_slash_Step_0_gml_168_0 = " But Rudinn Ranger just became {{#tag:span|TIRED|class=blue}}.../%",
  obj_rudinnranger_slash_Draw_0_gml_6_0 = "(Tired)",
  obj_rudinnranger_slash_Step_0_gml_17_0 = "Enough!<br>You can't<br>convince<br>me!",
  obj_rudinnranger_slash_Step_0_gml_86_0 = " Rudinn Ranger is starting to fall asleep.",
  obj_rudinnranger_slash_Step_0_gml_87_0 = " Rudinn Ranger's luster begins to fade.",
  obj_rudinnranger_slash_Step_0_gml_88_0 = " Rudinn Ranger seems totally flattered.",
  obj_npc_room_slash_Other_10_gml_754_0 = " (Looks like Hathy sold all the gems and replaced them with beds.)/",
  obj_npc_room_slash_Other_10_gml_755_0 = " (Looks extremely well slept.)/%",
  obj_npc_room_slash_Other_10_gml_764_0 = " (Hathy looked at you kindly. Your sins against Hathy were forgiven.)/%",
  obj_npc_room_slash_Other_10_gml_792_0 = " (Hathy will never forget what you've done.)/",
  obj_npc_room_slash_Other_10_gml_794_0 = " In a good way?/",
  obj_npc_room_slash_Other_10_gml_796_0 = " (In a bad way.)/",
  obj_npc_room_slash_Other_10_gml_798_0 = " Oh./%",
  obj_readable_room1_slash_Other_10_gml_805_0 = " (Looks like a bed.)<br> (Will you rest here?)/",
  obj_readable_room1_slash_Other_10_gml_806_0 = " (... No, you won't.)<br> (It's not your bed.)/%",
  obj_readable_room1_slash_Other_10_gml_815_0 = " (You thoroughly investigated all of the beds.)/",
  obj_readable_room1_slash_Other_10_gml_816_0 = " (Your rank was upgraded to \"{{#tag:span|Bed Inspector|class=yellow}}.\")/%",
  obj_rudinnranger_slash_Step_0_gml_122_0 = "Alright,<br>you convinced<br>me!!/%",
  obj_npc_room_slash_Other_10_gml_770_0 = " We're sorry about hurting you earlier.../",
  obj_npc_room_slash_Other_10_gml_771_0 = " We promise we won't do it anymore!/",
  obj_npc_room_slash_Other_10_gml_773_0 = " (Hathy felt your sincerity. Hathy forgived your sins...)/",
  obj_npc_room_slash_Other_10_gml_774_0 = " (You felt a weight being lifted from you.)/%",
  obj_npc_room_slash_Other_10_gml_786_0 = " (Hathy looked at you kindly. You felt about the same.)/%",
  obj_rudinnranger_slash_Step_0_gml_235_0 = "You kidding?<br>I can't quit.<br>Stopping you<br>is my job!/%",
  obj_rudinnranger_slash_Step_0_gml_245_0 = " Really?<br> What do you spend your money on?/%",
  obj_rudinnranger_slash_Step_0_gml_253_0 = "I'm a normal<br>person./",
  obj_rudinnranger_slash_Step_0_gml_254_0 = "I spend all<br>my money on<br>RENT and<br>MYSTIC GEMs./%",
  obj_rudinnranger_slash_Step_0_gml_264_0 = " (Kris, let's try CONVINCING them again...)/%",
  obj_rudinnranger_slash_Step_0_gml_169_0 = "(Tired)",
  obj_readable_room1_slash_Other_10_gml_755_0 = " (Castle Bathroom \"Royal Flush\")<br> (Currently occupied.)/%",
  obj_readable_room1_slash_Other_10_gml_749_0 = " (Looks like a family photograph.)/%",
  obj_rurus_event_slash_Step_0_gml_58_0 = "So the worms have decided<br>to crawl out and play.../%",
  obj_rurus_event_slash_Step_0_gml_71_0 = " Who's there!?/%",
  obj_rurus_event_slash_Step_0_gml_78_0 = "Geh ha ha ha ha!<br>Thoust FOOLS!/%",
  obj_rurus_event_slash_Step_0_gml_121_0 = " I am Rouxls Kaard, thou're greatest adversary!/",
  obj_rurus_event_slash_Step_0_gml_122_0 = " Thou may have clawedst past all thouse otherest conundrums.../",
  obj_rurus_event_slash_Step_0_gml_123_0 = " But THOUSE were created by UTTER WEAKLINGS!/",
  obj_rurus_event_slash_Step_0_gml_124_0 = " Now, prepare thouself.<br> For the STRONGEST puzzle of THOUST LIFE!/%",
  obj_rurus_event_slash_Step_0_gml_164_0 = " TOIL, Worms!/%",
  obj_rurus_event_slash_Step_0_gml_208_0 = " .../",
  obj_rurus_event_slash_Step_0_gml_209_0 = " GOD/",
  obj_rurus_event_slash_Step_0_gml_210_0 = " DAMN IT/%",
  obj_rurus_event_slash_Step_0_gml_295_0 = " Geh ha ha.../",
  obj_rurus_event_slash_Step_0_gml_296_0 = " Thoust guys really think that was all I hadst!?/",
  obj_rurus_event_slash_Step_0_gml_297_0 = " WRONGE! It's time for you to feel my Reale Powere!/",
  obj_rurus_event_slash_Step_0_gml_298_0 = " Behold!<br> My ULTIMATE Puzzle!/%",
  obj_rurus_event_slash_Step_0_gml_341_0 = " HAVE AT YOU!/%",
  obj_rurus_event_slash_Step_0_gml_385_0 = " .../",
  obj_rurus_event_slash_Step_0_gml_386_0 = " ..................../",
  obj_rurus_event_slash_Step_0_gml_387_0 = " Ahhh.../",
  obj_rurus_event_slash_Step_0_gml_388_0 = " Ahh... Ha...!<br> Ha ha ha!<br> Gullible worms!/",
  obj_rurus_event_slash_Step_0_gml_389_0 = " That wasn'tst REALLY my ultimate puzzle!/",
  obj_rurus_event_slash_Step_0_gml_390_0 = " I have a wayst better one right... here!/",
  obj_rurus_event_slash_Step_0_gml_392_0 = " Can...<br> Can we see it?/%",
  obj_rurus_event_slash_Step_0_gml_404_0 = " No/%",
  obj_npc_room_slash_Other_10_gml_746_0 = " (Sigh...) Rouxls Kaard was standing here.../",
  obj_npc_room_slash_Other_10_gml_747_0 = " (Sigh...) I think making block-pushing puzzles is a totally hunky hobby.../%",
  obj_npc_room_slash_Other_10_gml_806_0 = " (Sigh...) Rouxls Kaard was standing here.../",
  obj_npc_room_slash_Other_10_gml_807_0 = " (Sigh...) Sorry I'm sighing, I didn't get much sleep./%",
  obj_npc_room_slash_Other_10_gml_823_0 = " I'm the first party member.<br> I'm in charge of the DPS.<br> (Dancin' Party Soundtrack.)/%",
  obj_readable_room1_slash_Other_10_gml_824_0 = " (It's a bed for three people, or one three-headed person.)/%",
  obj_readable_room1_slash_Other_10_gml_829_0 = " (It's a giant baseball.)<br> (For parties.)/%",
  obj_readable_room1_slash_Other_10_gml_832_0 = " (Actually, seems the giant baseball is a soccer ball that's been painted over.)/",
  obj_readable_room1_slash_Other_10_gml_833_0 = " (It would be easier to draw that way.)/%",
  obj_readable_room1_slash_Other_10_gml_838_0 = " (It's a tree.)<br> (For parties.)/%",
  obj_npc_room_slash_Other_10_gml_817_0 = " Were you invited?<br> YOU WEREN'T!!!<br> You DID hurt us.../",
  obj_npc_room_slash_Other_10_gml_818_0 = " Awkward...<br> You wanna REMATCH!?<br> You'd better leave.../%",
  obj_npc_room_slash_Other_10_gml_812_0 = " Oh! Let us take your coat!<br> And put it in the TOILET! HA!<br> ... which, we don't even have./",
  obj_npc_room_slash_Other_10_gml_813_0 = " Please try the baseballs~!<br> Yeah! Eat so many you CHOKE!<br> ... do they eat sports?/",
  obj_npc_room_slash_Other_10_gml_814_0 = " Then we can all play Twister~!<br> Just stay OUT OF OUR WAY!<br> ... we lose even by ourselves./%",
  obj_npc_room_animated_slash_Other_10_gml_78_0 = " (It's a boombox.)<br> (It's playing clubs music.)/%",
  obj_npc_room_slash_Other_10_gml_827_0 = " (Hathy is the second party member. It's the healer.)/",
  obj_npc_room_slash_Other_10_gml_828_0 = " (She was in charge of catering the party.)/",
  obj_npc_room_slash_Other_10_gml_829_0 = " (Unfortunately the cake she commissioned was destroyed in a field somewhere.)/%",
  obj_npc_room_slash_Other_10_gml_832_0 = " (That's a risk that one always runs when ordering a cake.)/%",
  obj_readable_room1_slash_Other_10_gml_849_0 = " (A bicycle is lovingly tucked into bed.)/%",
  scr_text_slash_scr_text_gml_2844_0 = " (It's a music player.)<br> (Listen to the contents?)/",
  scr_text_slash_scr_text_gml_1859_0 = " ",
  scr_text_slash_scr_text_gml_2840_0 = " #Listen",
  scr_text_slash_scr_text_gml_2841_0 = " #Do Not",
  scr_text_slash_scr_text_gml_925_0 = " (...)/",
  scr_text_slash_scr_text_gml_2853_0 = " (It's full of cartoon splat noises.)/%",
  scr_text_slash_scr_text_gml_2857_0 = " (You did not listen.)/%",
  obj_readable_room1_slash_Other_10_gml_862_0 = " (It's some kind of digging implement.)/%",
  obj_readable_room1_slash_Other_10_gml_869_0 = " (You found 20 Rupys in the hole!)/",
  obj_readable_room1_slash_Other_10_gml_870_0 = " (Unfortunately, that's not a useful currency here...)/%",
  obj_readable_room1_slash_Other_10_gml_874_0 = " (It's a hole made recreationally.)/%",
  obj_readable_room1_slash_Other_10_gml_878_0 = " (There's salsa buried in the ground here.)/%",
  obj_readable_room1_slash_Other_10_gml_853_0 = " (It's a hole. Presumably dug for fun.)/%",
  obj_shop2_slash_Draw_0_gml_73_0 = " Welcome to my<br>shop, you<br>ungrateful worms.",
  obj_shop2_slash_Draw_0_gml_74_0 = " Welcome, welcome,<br>my Heroick Comrades!",
  obj_shop2_slash_Draw_0_gml_82_0 = "Buy",
  obj_shop2_slash_Draw_0_gml_83_0 = "Sell",
  obj_shop2_slash_Draw_0_gml_84_0 = "Talk",
  obj_shop2_slash_Draw_0_gml_85_0 = "Exit",
  obj_shop2_slash_Draw_0_gml_115_0 = "Exit",
  obj_shop2_slash_Draw_0_gml_202_0 = "Ah, what is<br>thine<br>Intereste?",
  obj_shop2_slash_Draw_0_gml_194_0 = "About yourself",
  obj_shop2_slash_Draw_0_gml_195_0 = "Why sell to us",
  obj_shop2_slash_Draw_0_gml_196_0 = "The King",
  obj_shop2_slash_Draw_0_gml_197_0 = "The King's Son",
  obj_shop2_slash_Draw_0_gml_198_0 = "Exit",
  obj_shop2_slash_Draw_0_gml_358_0 = " I amst the Duke of Puzzles, Rouxls Kaard./",
  obj_shop2_slash_Draw_0_gml_359_0 = " My hobbies includest calligraphy, lawkeeping, bugkeeping, cages.../",
  obj_shop2_slash_Draw_0_gml_360_0 = " ... and long walks in the dungeon./",
  obj_shop2_slash_Draw_0_gml_361_0 = " Artest thou one of my admirers, worm?/%",
  obj_shop2_slash_Draw_0_gml_364_0 = " By the way, no hard feelingst about earlier, right?/%",
  obj_shop2_slash_Draw_0_gml_371_0 = " Hahaha!! So I might amasseth funds, Worms! An army of funds.../",
  obj_shop2_slash_Draw_0_gml_372_0 = " So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -/",
  obj_shop2_slash_Draw_0_gml_373_0 = " Vengeance!! Ahahaha!!!/",
  obj_shop2_slash_Draw_0_gml_374_0 = " Oh, how I amuse myself!!!/%",
  obj_shop2_slash_Draw_0_gml_378_0 = " Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!/",
  obj_shop2_slash_Draw_0_gml_379_0 = " Earlier art but a Test of your Heroick Resolve!/",
  obj_shop2_slash_Draw_0_gml_380_0 = " Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!/%",
  obj_shop2_slash_Draw_0_gml_386_0 = " Our Lorde King art a cruel and terrifying Monarcke!/",
  obj_shop2_slash_Draw_0_gml_387_0 = " However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,/",
  obj_shop2_slash_Draw_0_gml_388_0 = " After pretty mucheth everyone else was firedst or placed inside a cage./",
  obj_shop2_slash_Draw_0_gml_389_0 = " Truly, a benevolent ruler!/%",
  obj_shop2_slash_Draw_0_gml_392_0 = " Yes, the King! A terrible Man! An awful Monarcke!/",
  obj_shop2_slash_Draw_0_gml_393_0 = " Never likedeth that Guye, really!/",
  obj_shop2_slash_Draw_0_gml_394_0 = " I just envisionethed, perhaps... If I acceptedst this High Ranking Positione.../",
  obj_shop2_slash_Draw_0_gml_395_0 = " I could assist to overthroweth him from the Inside!/",
  obj_shop2_slash_Draw_0_gml_396_0 = " ... What!? Cannot thou conceiveth of my plan?!?/%",
  obj_shop2_slash_Draw_0_gml_402_0 = " His Son, on the other hand, is more troublesome than a fistful of fleas!/",
  obj_shop2_slash_Draw_0_gml_403_0 = " He alwayst asks me the Worste Queries,/",
  obj_shop2_slash_Draw_0_gml_404_0 = " And calleth me his \"Lesser Dad.\"/",
  obj_shop2_slash_Draw_0_gml_405_0 = " Our relation is NONE, you little water-beetle! I placate you for your Father's sake!/",
  obj_shop2_slash_Draw_0_gml_406_0 = " I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!/",
  obj_shop2_slash_Draw_0_gml_407_0 = " .../",
  obj_shop2_slash_Draw_0_gml_408_0 = " How is he, anyhow?/%",
  obj_shop2_slash_Draw_0_gml_413_0 = " Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!/",
  obj_shop2_slash_Draw_0_gml_414_0 = " A strange and irritating darling!/",
  obj_shop2_slash_Draw_0_gml_415_0 = " When his Father does not cook, his Son yells like a baby bird, until I feed him worms!/",
  obj_shop2_slash_Draw_0_gml_416_0 = " Is this what it means to be High Ranking!?/%",
  obj_shop2_slash_Draw_0_gml_124_0 = "What<br>shalt<br>thou buy?",
  obj_shop2_slash_Create_0_gml_73_0 = "ITEM#Fragrant#sauce#heals 50HP",
  scr_iteminfo_slash_scr_iteminfo_gml_112_0 = "RouxlsRoux",
  scr_iteminfo_slash_scr_iteminfo_gml_113_0 = "Heals#50 HP",
  obj_shop2_slash_Create_0_gml_74_0 = "WEAPON#Heroic <br>#Cool",
  scr_weaponinfo_slash_scr_weaponinfo_gml_139_0 = "Brave Ax",
  scr_weaponinfo_slash_scr_weaponinfo_gml_140_0 = "A glossy ax from a block warrior.#Suitable for heroes.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_141_0 = "Well, if I have to.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_142_0 = "It's a bit too heavy...",
  scr_weaponinfo_slash_scr_weaponinfo_gml_155_0 = "Guts Up",
  obj_shop2_slash_Create_0_gml_75_0 = "WEAPON#Homemade#Healing up",
  scr_weaponinfo_slash_scr_weaponinfo_gml_223_0 = "DaintyScarf",
  scr_weaponinfo_slash_scr_weaponinfo_gml_224_0 = "Delicate scarf that increases healing#power but has no attack.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_225_0 = "IT'S MADE OF DOILIES!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_226_0 = "I'll protect everyone!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_239_0 = "Fluffiness UP",
  obj_shop2_slash_Create_0_gml_76_0 = "ARMOR#Defensive#charm",
  scr_armorinfo_slash_scr_armorinfo_gml_26_0 = "Amber Card",
  scr_armorinfo_slash_scr_armorinfo_gml_27_0 = "A thin square charm that sticks#to you, increasing defense.",
  scr_armorinfo_slash_scr_armorinfo_gml_28_0 = "... better than nothing.",
  scr_armorinfo_slash_scr_armorinfo_gml_29_0 = "It's sticky, huh, Kris...",
  obj_shop2_slash_Draw_0_gml_70_0 = " Anything else?",
  obj_shop2_slash_Draw_0_gml_125_0 = "Thanks,<br>worm.",
  obj_shop2_slash_Draw_0_gml_126_0 = "Thanks,<br>hero!",
  obj_shop2_slash_Draw_0_gml_127_0 = "Perhaps<br>another<br>ware?",
  obj_shop2_slash_Draw_0_gml_128_0 = "Your<br>funds are<br>lacking.",
  obj_shop2_slash_Draw_0_gml_129_0 = "Thou doth<br>carry<br>too much!",
  obj_shop2_slash_Draw_0_gml_130_0 = "/",
  obj_shop2_slash_Draw_0_gml_144_0 = "Buyeth for",
  obj_shop2_slash_Draw_0_gml_145_0 = " ?",
  obj_shop2_slash_Draw_0_gml_146_0 = "Yes",
  obj_shop2_slash_Draw_0_gml_147_0 = "No",
  obj_shop2_slash_Draw_0_gml_236_0 = "Selleth Items",
  obj_shop2_slash_Draw_0_gml_237_0 = "Selleth Weapons",
  obj_shop2_slash_Draw_0_gml_238_0 = "Selleth Armor",
  obj_shop2_slash_Draw_0_gml_243_0 = "Showeth<br>me your<br>treasure!",
  obj_shop2_slash_Draw_0_gml_239_0 = "Returnst",
  obj_shop2_slash_Draw_0_gml_244_0 = "That seems<br>to be all,<br>no?",
  obj_shop2_slash_Draw_0_gml_245_0 = "You have<br>none!",
  obj_shop2_slash_Draw_0_gml_305_0 = "What ITEM<br>shalt thou<br>proffer?",
  obj_shop2_slash_Draw_0_gml_306_0 = "What WEAPON<br>shalt thou<br>proffer?",
  obj_shop2_slash_Draw_0_gml_307_0 = "What ARMOR<br>shalt thou<br>proffer?",
  obj_shop2_slash_Draw_0_gml_308_0 = "I shall<br>make use<br>of this!",
  obj_shop2_slash_Draw_0_gml_309_0 = "What?",
  obj_shop2_slash_Draw_0_gml_310_0 = "Er, NO<br>thank you.",
  obj_shop2_slash_Draw_0_gml_311_0 = "What?",
  obj_shop2_slash_Draw_0_gml_323_0 = "Sell it for",
  obj_shop2_slash_Draw_0_gml_324_0 = " ?",
  obj_shop2_slash_Draw_0_gml_325_0 = "Yes",
  obj_shop2_slash_Draw_0_gml_326_0 = "No",
  obj_shop2_slash_Draw_0_gml_353_0 = " See thou in the Dungeon, Worms!/%",
  obj_shop2_slash_Draw_0_gml_354_0 = " Come by any time, my good Worms!/%",
  obj_shop2_slash_Draw_0_gml_478_0 = "Space:",
  obj_shop2_slash_Draw_0_gml_481_0 = "NO SPACE",
  obj_rurus_checker_event_slash_Step_0_gml_45_0 = "Enough, Worms...!/%",
  obj_rurus_checker_event_slash_Step_0_gml_88_0 = " Thou may have CHEATETHED through mine PUZZLES, but.../",
  obj_rurus_checker_event_slash_Step_0_gml_89_0 = " In COMBAT, thou shalt be scattered about!/",
  obj_rurus_checker_event_slash_Step_0_gml_90_0 = " Come, knaves...! Prepareth for battle with...!/%",
  obj_rurus_checker_event_slash_Step_0_gml_145_0 = " Whatever this is!!!/",
  obj_rurus_checker_event_slash_Step_0_gml_147_0 = " Huh...!?<br> It's the enemy from earlier...!/",
  obj_rurus_checker_event_slash_Step_0_gml_148_0 = " But its CROWN looks different!  /%",
  obj_rurus_checker_event_slash_Step_0_gml_133_0 = " ... it looks the same.",
  obj_rurus_checker_event_slash_Step_0_gml_161_0 = " Yes! With my Control Crowne.../",
  obj_rurus_checker_event_slash_Step_0_gml_162_0 = " I mayst control ANY disc-shaped Lifeforme!/%",
  obj_rurus_checker_event_slash_Step_0_gml_181_0 = " Oh no!!!/",
  obj_rurus_checker_event_slash_Step_0_gml_182_0 = " It looks like it's in pain!!  /%",
  obj_rurus_checker_event_slash_Step_0_gml_143_0 = " IT LOOKS THE SAME!!!!",
  obj_rurus_checker_event_slash_Step_0_gml_194_0 = " Yes... The control crown is painful.../",
  obj_rurus_checker_event_slash_Step_0_gml_195_0 = " But, I'm certain this Creature will feeleth relief.../",
  obj_rurus_checker_event_slash_Step_0_gml_196_0 = " When it sees how much MORE pain THOU'LL be in!!!/%",
  scr_encountersetup_slash_scr_encountersetup_gml_397_0 = " Here it comes. Again.",
  scr_monstersetup_slash_scr_monstersetup_gml_607_0 = "Checkers",
  scr_monstersetup_slash_scr_monstersetup_gml_609_0 = "Bow",
  scr_monstersetup_slash_scr_monstersetup_gml_611_0 = "Susie's Idea",
  obj_checkers_enemy_slash_Step_0_gml_277_0 = " K.ROUND - AT 9 DF 3<br> Watch out for its Flying King attack!/",
  obj_checkers_enemy_slash_Step_0_gml_278_0 = " (Also, you need to get the CROWN off of its head.)/%",
  obj_checkers_enemy_slash_Step_0_gml_282_0 = " K.ROUND - AT 9 DF 3<br> It's being controlled into attacking...!/",
  obj_checkers_enemy_slash_Step_0_gml_283_0 = " (Though, wouldn't it just attack anyway...?)/%",
  obj_checkers_enemy_slash_Step_0_gml_510_0 = " Susie? You want to ACT? Aww, what's your idea?/",
  obj_checkers_enemy_slash_Step_0_gml_512_0 = " Umm... well... how do I say this./",
  obj_checkers_enemy_slash_Step_0_gml_513_0 = " I kind of...<br> Need you for this one./",
  obj_checkers_enemy_slash_Step_0_gml_515_0 = " That's fine, Susie!<br> I'll help!/",
  obj_checkers_enemy_slash_Step_0_gml_516_0 = " You want to apologize to it for earlier, right?/",
  obj_checkers_enemy_slash_Step_0_gml_518_0 = " Nah, I just need you to stay still./%",
  obj_checkers_enemy_slash_Step_0_gml_578_0 = " Kris! We gotta get that CROWN off its head!/",
  obj_checkers_enemy_slash_Step_0_gml_579_0 = " Help me throw Ralsei at it!/%",
  obj_checkers_enemy_slash_Step_0_gml_489_0 = " Press ",
  obj_checkers_enemy_slash_Step_0_gml_489_1 = " to determine the ANGLE!",
  obj_throwralsei_slash_Step_0_gml_26_0 = " Press ",
  obj_throwralsei_slash_Step_0_gml_26_1 = " to determine the POWER!",
  obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0 = " The crown greatly loosened!/%",
  obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0 = " The crown loosened a little!/%",
  obj_ralseithrown_slash_Step_0_gml_23_0 = " Missed!/%",
  obj_checkers_enemy_slash_Step_0_gml_487_0 = "Throw",
  obj_checkers_enemy_slash_Step_0_gml_349_0 = " Huh!? That hardly did anything!/",
  obj_checkers_enemy_slash_Step_0_gml_350_0 = " How can we push off that CROWN...?/",
  obj_checkers_enemy_slash_Step_0_gml_352_0 = " ... Hmm./%",
  obj_checkers_enemy_slash_Step_0_gml_359_0 = " It's still hardly working!/",
  obj_checkers_enemy_slash_Step_0_gml_360_0 = " Whatever can we do, Kris...?/",
  obj_checkers_enemy_slash_Step_0_gml_362_0 = " ... Hey./%",
  obj_checkers_enemy_slash_Step_0_gml_369_0 = " Sometimes persistence is key, Kris!!/",
  obj_checkers_enemy_slash_Step_0_gml_370_0 = " It'll be hard, but we can do it!!/",
  obj_checkers_enemy_slash_Step_0_gml_372_0 = " HEY YOU GUYS!!!/%",
  obj_rurus_checker_event_slash_Step_0_gml_260_0 = " .../",
  obj_rurus_checker_event_slash_Step_0_gml_261_0 = " .../%",
  obj_rurus_checker_event_slash_Step_0_gml_274_0 = " Why, brilliant!<br> Just BRILLIANT!/",
  obj_rurus_checker_event_slash_Step_0_gml_275_0 = " I knew you couldst do it! Thou great heroes, thou!/",
  obj_rurus_checker_event_slash_Step_0_gml_276_0 = " Thou see-eth, that was merely.../",
  obj_rurus_checker_event_slash_Step_0_gml_277_0 = " A friendly TEST of thine abilities!/",
  obj_rurus_checker_event_slash_Step_0_gml_278_0 = " But thou hast WON! And now, NOTHING blocks thine path!/",
  obj_rurus_checker_event_slash_Step_0_gml_279_0 = " I, personally, could NOT be less of an obstruction!/%",
  obj_rurus_checker_event_slash_Step_0_gml_296_0 = " But you -%%",
  obj_rurus_checker_event_slash_Step_0_gml_306_0 = " Luck be with you. Heroes!/%",
  obj_readable_room1_slash_Other_10_gml_695_0 = " (Wall banners. They seem to have been through some kind of struggle...)/%",
  obj_readable_room1_slash_Other_10_gml_698_0 = " (Riches.)<br> (They shine with avarice.)/%",
  obj_npc_sign_slash_Other_10_gml_169_0 = " (It's a throne.)<br> (It seems to have been damaged in a struggle...)/%",
  obj_npc_sign_slash_Other_10_gml_173_0 = " (Riches and treasure.)<br> (It gleams with avarice.)/%",
  obj_kingcutscene_slash_Step_0_gml_72_0 = " Hey, there's Lancer...!/%",
  obj_kingcutscene_slash_Step_0_gml_110_0 = " Father!/",
  obj_kingcutscene_slash_Step_0_gml_112_0 = " Lancer, my son./",
  obj_kingcutscene_slash_Step_0_gml_113_0 = " Have you dispatched the Lightners, as I commanded?/",
  obj_kingcutscene_slash_Step_0_gml_115_0 = " N... No, b-but.../",
  obj_kingcutscene_slash_Step_0_gml_116_0 = " I did even better!/",
  obj_kingcutscene_slash_Step_0_gml_117_0 = " It turns out we don't actually have to fight them!/",
  obj_kingcutscene_slash_Step_0_gml_118_0 = " They said they could just talk to you, and.../%",
  obj_kingcutscene_slash_Step_0_gml_137_0 = " They're ALIVE?/",
  obj_kingcutscene_slash_Step_0_gml_139_0 = " Yes, and I think you'll like them a lot!/",
  obj_kingcutscene_slash_Step_0_gml_140_0 = " There's Susie, she's very purple and strong, and.../",
  obj_kingcutscene_slash_Step_0_gml_142_0 = " WHERE ARE THEY NOW?/",
  obj_kingcutscene_slash_Step_0_gml_144_0 = " Ummm.../%",
  obj_kingcutscene_slash_Step_0_gml_175_0 = " Hey./",
  obj_kingcutscene_slash_Step_0_gml_177_0 = " It's nice to meet you!/%",
  obj_kingcutscene_slash_Step_0_gml_187_0 = " ... Lancer.<br> Lancer, my son./",
  obj_kingcutscene_slash_Step_0_gml_189_0 = " Y... Yes, father?/%",
  obj_kingcutscene_slash_Step_0_gml_223_0 = " Do you remember what I told you?/",
  obj_kingcutscene_slash_Step_0_gml_225_0 = " D... Don't... get too attached?/%",
  obj_kingcutscene_slash_Step_0_gml_251_0 = " You have failed./",
  obj_kingcutscene_slash_Step_0_gml_252_0 = " They have poisoned you with their sentimentality./",
  obj_kingcutscene_slash_Step_0_gml_253_0 = " Free yourself, Lancer.<br> They care NOT for you./",
  obj_kingcutscene_slash_Step_0_gml_254_0 = " Their only goal is to destroy our glorious Fountain./",
  obj_kingcutscene_slash_Step_0_gml_255_0 = " They. Are. Scum./",
  obj_kingcutscene_slash_Step_0_gml_257_0 = " N... no they aren't.../%",
  obj_kingcutscene_slash_Step_0_gml_285_0 = " WHAT DID YOU SAY!?/%",
  obj_kingcutscene_slash_Step_0_gml_316_0 = " Let him go./",
  obj_kingcutscene_slash_Step_0_gml_319_0 = " Ha ha ha ha.../",
  obj_kingcutscene_slash_Step_0_gml_320_0 = " You want me to LET HIM GO!?/",
  obj_kingcutscene_slash_Step_0_gml_321_0 = " Then how about this...?/%",
  obj_kingcutscene_slash_Step_0_gml_348_0 = " I'll drop him off the edge and let him splatter.../",
  obj_kingcutscene_slash_Step_0_gml_349_0 = " Unless you all KNEEL and learn your place!/%",
  obj_kingcutscene_slash_Step_0_gml_363_0 = " What will it be, Lightners!?/%",
  obj_kingcutscene_slash_Step_0_gml_396_0 = " D-don't listen to him Susie, he'll... he'll.../%",
  obj_kingcutscene_slash_Step_0_gml_437_0 = " Now WATCH, Lancer...!/%",
  obj_kingcutscene_slash_Step_0_gml_471_0 = " SEE what happens when you befriend Lightners!/%",
  obj_kingcutscene_slash_Step_0_gml_529_0 = " Wh... What the!?/%",
  obj_kingcutscene_slash_Step_0_gml_543_0 = " YOU... YOU TRAITOR...!<br> COME BACK HERE...!/%",
  obj_kingcutscene_slash_Step_0_gml_554_0 = " Alright, enough already./%",
  obj_kingcutscene_slash_Step_0_gml_573_0 = " Who the hell do you think you are?/%",
  obj_kingcutscene_slash_Step_0_gml_592_0 = " Heheh...<br> Heheheheh.../",
  obj_kingcutscene_slash_Step_0_gml_593_0 = " To my people, I am a hero.../",
  obj_kingcutscene_slash_Step_0_gml_594_0 = " ... to you?/%",
  obj_kingcutscene_slash_Step_0_gml_636_0 = " I'M THE BAD GUY!!!/%",
  scr_encountersetup_slash_scr_encountersetup_gml_517_0 = " King blocked the way!",
  scr_monstersetup_slash_scr_monstersetup_gml_665_0 = "King",
  scr_monstersetup_slash_scr_monstersetup_gml_327_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_682_0 = "Talk",
  scr_monstersetup_slash_scr_monstersetup_gml_688_0 = "Talk",
  scr_monstersetup_slash_scr_monstersetup_gml_694_0 = "Talk",
  scr_spellinfo_slash_scr_spellinfo_gml_52_0 = "Rude Buster",
  scr_spellinfo_slash_scr_spellinfo_gml_53_0 = "Rude Buster",
  scr_spellinfo_slash_scr_spellinfo_gml_23_0 = "Rude#Damage#",
  obj_king_boss_slash_Step_0_gml_169_0 = " KING - Abandoned by the Lightners, his heart became cracked with hatred./",
  obj_king_boss_slash_Step_0_gml_170_0 = " He cannot be reasoned with, but don't give up...!/%",
  scr_spellinfo_slash_scr_spellinfo_gml_24_0 = "Deals moderate Rude-elemental damage to#one foe. Depends on Attack <br> Magic.",
  obj_king_boss_slash_Step_0_gml_104_0 = " Darkness pours from the fountain.",
  obj_king_boss_slash_Step_0_gml_105_0 = " KING's mouths gave a berserk smile.",
  obj_king_boss_slash_Step_0_gml_106_0 = " The battlefield is rumbling.",
  obj_king_boss_slash_Step_0_gml_107_0 = " KING's mouths babble indecipherably.",
  obj_king_boss_slash_Step_0_gml_110_0 = " KING's cape flutters weakly.",
  obj_king_boss_slash_Step_0_gml_180_0 = " You tried to reason with the King.../",
  obj_king_boss_slash_Step_0_gml_182_0 = " Silence, Lightbringer!/",
  obj_king_boss_slash_Step_0_gml_183_0 = " Your very existence goes against our own.../",
  obj_king_boss_slash_Step_0_gml_184_0 = " By the Knight's will, I shall shatter your heart to pieces!/",
  obj_king_boss_slash_Step_0_gml_186_0 = " Your will is changing...<br> {{#tag:span|TALK|class=yellow}} became {{#tag:span|COURAGE|class=yellow}}!/%",
  obj_king_boss_slash_Step_0_gml_192_0 = "Courage",
  obj_king_boss_slash_Step_0_gml_193_0 = "Defense#Boost",
  obj_king_boss_slash_Step_0_gml_201_0 = " You encouraged the party!<br> The party's DEFENSE raised for this turn!/%",
  obj_king_boss_slash_Step_0_gml_214_0 = " Susie tried to reason with the King.../",
  obj_king_boss_slash_Step_0_gml_216_0 = " Arright, listen up./",
  obj_king_boss_slash_Step_0_gml_217_0 = " Lancer's my friend./",
  obj_king_boss_slash_Step_0_gml_218_0 = " So if we can get by without hurting you, then.../",
  obj_king_boss_slash_Step_0_gml_220_0 = " If I perish, so be it!/",
  obj_king_boss_slash_Step_0_gml_221_0 = " Show my son the monster you REALLY are!/",
  obj_king_boss_slash_Step_0_gml_223_0 = " .../",
  obj_king_boss_slash_Step_0_gml_224_0 = " Arright, you wanna see what I can do, huh?/",
  obj_king_boss_slash_Step_0_gml_226_0 = " Susie's will is changing...<br> {{#tag:span|TALK|class=yellow}} became {{#tag:span|RED BUSTER|class=yellow}}!/%",
  obj_king_boss_slash_Step_0_gml_232_0 = "RedBuster",
  obj_king_boss_slash_Step_0_gml_233_0 = "Red#Damage",
  obj_king_boss_slash_Step_0_gml_241_0 = " Your SOUL shined its power on Susie!/%",
  obj_king_boss_slash_Step_0_gml_254_0 = " Ralsei tried to reason with the King.../",
  obj_king_boss_slash_Step_0_gml_256_0 = " You might not realize it, but.../",
  obj_king_boss_slash_Step_0_gml_257_0 = " This is a world where you don't have to fight./",
  obj_king_boss_slash_Step_0_gml_258_0 = " I know if we try, we can all find another way.../",
  obj_king_boss_slash_Step_0_gml_260_0 = " Such simple-minded platitudes.../",
  obj_king_boss_slash_Step_0_gml_261_0 = " A shame you will not live to realize your naivety./",
  obj_king_boss_slash_Step_0_gml_262_0 = " Now, perish with the pathetic LIGHTNERs you worship!/",
  obj_king_boss_slash_Step_0_gml_264_0 = " Sorry, my friends and I aren't going anywhere!/",
  obj_king_boss_slash_Step_0_gml_266_0 = " Ralsei's will is changing...<br> {{#tag:span|TALK|class=yellow}} became {{#tag:span|DUAL HEAL|class=yellow}}!/%",
  obj_king_boss_slash_Step_0_gml_273_0 = "DualHeal",
  obj_king_boss_slash_Step_0_gml_274_0 = "Heals#everyone",
  obj_king_boss_slash_Step_0_gml_282_0 = " Your SOUL shined its power on RALSEI!/%",
  obj_king_boss_slash_Step_0_gml_25_0 = "Fall before<br>the chain<br>of justice!/%",
  obj_king_boss_slash_Step_0_gml_27_0 = "How dare you<br>come here,<br>Lightners...?/%",
  obj_king_boss_slash_Step_0_gml_28_0 = "You, that<br>left us in<br>the shadows,<br>stripped of<br>meaning.../%",
  obj_king_boss_slash_Step_0_gml_29_0 = "You DARE<br>return<br>to torment us<br>once again?/%",
  obj_king_boss_slash_Step_0_gml_30_0 = "Begone!<br>We have found<br>fresh<br>purpose./%",
  obj_king_boss_slash_Step_0_gml_31_0 = "For the<br>KNIGHT<br>has appeared./%",
  obj_king_boss_slash_Step_0_gml_32_0 = "The KNIGHT<br>that pulls<br>the Fountains<br>from the<br>Earth./%",
  obj_king_boss_slash_Step_0_gml_36_0 = "Holy<br>Fountains,<br>whose shadows<br>are creating<br>a new<br>world.../",
  obj_king_boss_slash_Step_0_gml_37_0 = "OUR world./%",
  obj_king_boss_slash_Step_0_gml_39_0 = "Hahaha...<br>Do you see<br>now our NEW<br>purpose...?/%",
  obj_king_boss_slash_Step_0_gml_40_0 = "Soon, this<br>world<br>shall be<br>blanketed<br>in darkness.../",
  obj_king_boss_slash_Step_0_gml_41_0 = "And DARKNERS<br>shall RULE<br>it!/%",
  obj_king_boss_slash_Step_0_gml_43_0 = "Then, you may<br>see what it is<br>like to live<br>in DESPAIR!/%",
  obj_king_boss_slash_Step_0_gml_44_0 = "Now, enough<br>talk!/",
  obj_king_boss_slash_Step_0_gml_45_0 = "Fall before<br>the chain of<br>justice!/%",
  obj_king_boss_slash_Step_0_gml_46_0 = "... ha,<br>you're<br>quite strong,<br>aren't you!?/%",
  obj_king_boss_slash_Step_0_gml_47_0 = "If I keep<br>fighting you<br>like this,<br>then.../%",
  obj_king_boss_slash_Step_0_gml_48_0 = "It seems...<br>that.../%",
  obj_king_boss_slash_Step_0_gml_49_0 = "My KNIGHT...<br>I shall not<br>fail you.../%",
  obj_kingcutscene_slash_Step_0_gml_762_0 = " I... I see.../",
  obj_kingcutscene_slash_Step_0_gml_763_0 = " You are much stronger... than I envisioned.../%",
  obj_kingcutscene_slash_Step_0_gml_766_0 = " Enough... is enough.../",
  obj_kingcutscene_slash_Step_0_gml_767_0 = " I see... I see that I cannot defeat you./",
  obj_kingcutscene_slash_Step_0_gml_768_0 = " I have grown exhausted from our long battle./%",
  obj_kingcutscene_slash_Step_0_gml_802_0 = " Lightners... I.../",
  obj_kingcutscene_slash_Step_0_gml_803_0 = " Perhaps I... I have been too cruel./",
  obj_kingcutscene_slash_Step_0_gml_804_0 = " The truth is... I was not always this way./",
  obj_kingcutscene_slash_Step_0_gml_805_0 = " There once was a time.../",
  obj_kingcutscene_slash_Step_0_gml_806_0 = " ... where Darkners and Lightners lived in harmony./",
  obj_kingcutscene_slash_Step_0_gml_807_0 = " A time where Darkners could fulfill their purpose in peace.../",
  obj_kingcutscene_slash_Step_0_gml_808_0 = " It would be a lie to say that I, too.../",
  obj_kingcutscene_slash_Step_0_gml_809_0 = " ... do not yearn for those days./%",
  obj_kingcutscene_slash_Step_0_gml_826_0 = " ... Perhaps... Perhaps you young ones are right./",
  obj_kingcutscene_slash_Step_0_gml_827_0 = " Please... let us put away our weapons./",
  obj_kingcutscene_slash_Step_0_gml_828_0 = " There must be a peaceful solution to all this./%",
  obj_kingcutscene_slash_Step_0_gml_861_0 = " .../",
  obj_kingcutscene_slash_Step_0_gml_863_0 = " (Come now, Susie!)/%",
  obj_kingcutscene_slash_Step_0_gml_919_0 = " I'm glad you're starting to realize, Mr. King.../",
  obj_kingcutscene_slash_Step_0_gml_920_0 = " None of us really want to fight./",
  obj_kingcutscene_slash_Step_0_gml_921_0 = " If you can just tell us about your worries.../",
  obj_kingcutscene_slash_Step_0_gml_922_0 = " I'm sure we can all be friends, Mr. King!/",
  obj_kingcutscene_slash_Step_0_gml_924_0 = " Y-yes... \"Friends...\"/",
  obj_kingcutscene_slash_Step_0_gml_925_0 = " That sounds... lovely.../%",
  obj_kingcutscene_slash_Step_0_gml_941_0 = " (C... cough)<br> My apologies, I am.../",
  obj_kingcutscene_slash_Step_0_gml_942_0 = " I am not used to... fighting like that.../",
  obj_kingcutscene_slash_Step_0_gml_943_0 = " My body is... getting weak.../",
  obj_kingcutscene_slash_Step_0_gml_945_0 = " Oh, don't say another word!/%",
  obj_kingcutscene_slash_Step_0_gml_994_0 = " There, you should be all healed up!/",
  obj_kingcutscene_slash_Step_0_gml_995_0 = " How do you feel...?/",
  obj_kingcutscene_slash_Step_0_gml_997_0 = " L... Let's see.../%",
  obj_kingcutscene_slash_Step_0_gml_1067_0 = " Never better./%",
  obj_kingcutscene_slash_Step_0_gml_1090_0 = " Y... You.../%",
  obj_kingcutscene_slash_Step_0_gml_1137_0 = " Did I say you could get up?/%",
  obj_kingcutscene_slash_Step_0_gml_1176_0 = " Kris...!?/%",
  obj_kingcutscene_slash_Step_0_gml_1227_0 = " Oh, spare me the heroics./%",
  obj_kingcutscene_slash_Step_0_gml_1324_0 = " You... You're the leader, aren't you?/",
  obj_kingcutscene_slash_Step_0_gml_1325_0 = " So, what's your plan?/",
  obj_kingcutscene_slash_Step_0_gml_1326_0 = " To laugh, as you cast us all back into obscurity?/",
  obj_kingcutscene_slash_Step_0_gml_1327_0 = " .../",
  obj_kingcutscene_slash_Step_0_gml_1328_0 = " You can't even say...?/%",
  obj_kingcutscene_slash_Step_0_gml_1345_0 = " Young one.../",
  obj_kingcutscene_slash_Step_0_gml_1346_0 = " Let me tell you a secret./%",
  obj_kingcutscene_slash_Step_0_gml_1379_0 = " Quiet people PISS ME OFF./%",
  obj_kingcutscene_slash_Step_0_gml_1442_0 = " Hey./",
  obj_kingcutscene_slash_Step_0_gml_1443_0 = " Get away.<br> From my.<br> Friend./%",
  obj_kingcutscene_slash_Step_0_gml_1470_0 = " Heh heh heh heh.../",
  obj_kingcutscene_slash_Step_0_gml_1480_0 = " OR WHAT?/",
  obj_kingcutscene_slash_Step_0_gml_1481_0 = " You'll KILL me?/%",
  obj_kingcutscene_slash_Step_0_gml_1513_0 = " Nah./%",
  obj_kingcutscene_slash_Step_0_gml_1550_0 = " So what's your plan, then...?/",
  obj_kingcutscene_slash_Step_0_gml_1551_0 = " To TALK me to death...?/%",
  obj_kingcutscene_slash_Step_0_gml_1590_0 = " You stupid, stupid Lightner./",
  obj_kingcutscene_slash_Step_0_gml_1591_0 = " You honestly think you have any way.../%",
  obj_kingcutscene_slash_Step_0_gml_1613_0 = " ... to convince me NOT to kill you?/%",
  obj_kingcutscene_slash_Step_0_gml_1973_0 = " Nah./",
  obj_kingcutscene_slash_Step_0_gml_1974_0 = " But THEY might./%",
  obj_kingcutscene_slash_Step_0_gml_2116_0 = " L... Lancer!?<br> E... Everyone!?/",
  obj_kingcutscene_slash_Step_0_gml_2117_0 = " WHAT is the meaning of this!?/",
  obj_kingcutscene_slash_Step_0_gml_2119_0 = " Sorry, Dad!<br> You're being overthrown!/",
  obj_kingcutscene_slash_Step_0_gml_2120_0 = " When I told everyone you were fighting the Lightners.../",
  obj_kingcutscene_slash_Step_0_gml_2121_0 = " Everyone remembered how kind they were!/",
  obj_kingcutscene_slash_Step_0_gml_2122_0 = " They decided they'd rather have a king.../",
  obj_kingcutscene_slash_Step_0_gml_2123_0 = " That accepts them!/",
  obj_kingcutscene_slash_Step_0_gml_2124_0 = " Me!!!/",
  obj_kingcutscene_slash_Step_0_gml_2125_0 = " Now I'm the dad!!!/",
  obj_kingcutscene_slash_Step_0_gml_2127_0 = " You IDIOTS! The Lightners are your ENEMIES!/",
  obj_kingcutscene_slash_Step_0_gml_2128_0 = " FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!/",
  obj_kingcutscene_slash_Step_0_gml_2130_0 = " Yikes! I think someone needs a time out!/",
  obj_kingcutscene_slash_Step_0_gml_2131_0 = " Go to your room, Dad!!!/%",
  obj_kingcutscene_slash_Step_0_gml_2155_0 = " NOOOOOOOOOOOOOOOOOO!!!!/%",
  obj_kingcutscene_slash_Step_0_gml_2435_0 = " Y'alright, Kris?/%",
  obj_kingcutscene_slash_Step_0_gml_2463_0 = " Kris!<br> Susie...!/",
  obj_kingcutscene_slash_Step_0_gml_2464_0 = " Oh, you're all right...!/",
  obj_kingcutscene_slash_Step_0_gml_2466_0 = " Yeah, it'll take more than that to take us down./%",
  obj_kingcutscene_slash_Step_0_gml_1806_0 = " Kris, Susie... I'm... I'm sorry./",
  obj_kingcutscene_slash_Step_0_gml_1807_0 = " Because I healed the KING, we almost... we almost.../",
  obj_kingcutscene_slash_Step_0_gml_1808_0 = " Susie, you were right. I.../",
  obj_kingcutscene_slash_Step_0_gml_2487_0 = " I was foolish to think we could act so soft to everyone.../",
  obj_kingcutscene_slash_Step_0_gml_1810_0 = " This isn't a world where kindness always wins, is it?/%",
  obj_kingcutscene_slash_Step_0_gml_2506_0 = " Eh, it's complicated./",
  obj_kingcutscene_slash_Step_0_gml_1829_0 = " Yeah, sometimes there's people you just gotta fight./",
  obj_kingcutscene_slash_Step_0_gml_1830_0 = " But if you NEVER let your guard down, then.../%",
  obj_kingcutscene_slash_Step_0_gml_2508_0 = " But if you NEVER let your guard down, then.../%",
  obj_kingcutscene_slash_Step_0_gml_2516_0 = " You might just... hurt someone you care about./%",
  obj_kingcutscene_slash_Step_0_gml_2528_0 = " Aww, Susie.../",
  obj_kingcutscene_slash_Step_0_gml_2529_0 = " You're beginning to sound like a real hero...!/",
  obj_kingcutscene_slash_Step_0_gml_2531_0 = " Eh, don't get used to it./%",
  obj_kingcutscene_slash_Step_0_gml_2549_0 = " Then, I.../",
  obj_kingcutscene_slash_Step_0_gml_2550_0 = " I suppose you and Kris should return home now./",
  obj_kingcutscene_slash_Step_0_gml_2552_0 = " Yeah, I.../",
  obj_kingcutscene_slash_Step_0_gml_2553_0 = " I guess that's right, huh./%",
  obj_kingcutscene_slash_Step_0_gml_2584_0 = " Well, uh.../",
  obj_kingcutscene_slash_Step_0_gml_2585_0 = " See ya./%",
  obj_kingcutscene_slash_Step_0_gml_1471_0 = " OR WHAT?/",
  obj_kingcutscene_slash_Step_0_gml_1472_0 = " Surely you must realize.../",
  obj_kingcutscene_slash_Step_0_gml_1473_0 = " How exhausted I am, Lightner./",
  obj_kingcutscene_slash_Step_0_gml_1474_0 = " Any hit from you would kill me./",
  obj_kingcutscene_slash_Step_0_gml_1475_0 = " Why not do it, Lightner?/",
  obj_kingcutscene_slash_Step_0_gml_1476_0 = " Kill me and show my son how much you REALLY care./%",
  obj_kingcutscene_slash_Step_0_gml_1555_0 = " So what's your plan, then...?/",
  obj_kingcutscene_slash_Step_0_gml_1556_0 = " To TALK me to death...?/%",
  obj_kingcutscene_slash_Step_0_gml_1594_0 = " You stupid, stupid Lightner./",
  obj_kingcutscene_slash_Step_0_gml_1595_0 = " You honestly think you have any way.../%",
  obj_kingcutscene_slash_Step_0_gml_1605_0 = " To convince me NOT to kill you?/",
  obj_kingcutscene_slash_Step_0_gml_1607_0 = " Just wait a second./",
  obj_kingcutscene_slash_Step_0_gml_1609_0 = " Wait for WHAT?/%",
  obj_kingcutscene_slash_Step_0_gml_1678_0 = " H... Huh?/",
  obj_kingcutscene_slash_Step_0_gml_1679_0 = " Why am I suddenly... so sleepy...?/",
  obj_kingcutscene_slash_Step_0_gml_1680_0 = " Why you... you little.../%",
  obj_kingcutscene_slash_Step_0_gml_1690_0 = " You sweet.../",
  obj_kingcutscene_slash_Step_0_gml_1691_0 = " ... little.../%",
  obj_kingcutscene_slash_Step_0_gml_1702_0 = " ... pumpkin.../%",
  obj_kingcutscene_slash_Step_0_gml_1760_0 = " Hey Kris, y'alright?/%",
  obj_kingcutscene_slash_Step_0_gml_1785_0 = " Th... That was close, Susie!/",
  obj_kingcutscene_slash_Step_0_gml_1786_0 = " I'm surprised you remembered my Pacify spell.../",
  obj_kingcutscene_slash_Step_0_gml_1788_0 = " Hey, c'mon./",
  obj_kingcutscene_slash_Step_0_gml_1789_0 = " I'd never forget something I made fun of you for./%",
  obj_kingcutscene_slash_Step_0_gml_2484_0 = " Kris, Susie... I'm... I'm sorry./",
  obj_kingcutscene_slash_Step_0_gml_2485_0 = " Because I healed the KING, we almost... we almost.../",
  obj_kingcutscene_slash_Step_0_gml_2486_0 = " Susie, you were right. I.../",
  obj_kingcutscene_slash_Step_0_gml_1809_0 = " I was foolish to think we could act so soft to everyone.../",
  obj_kingcutscene_slash_Step_0_gml_2488_0 = " This isn't a world where kindness always wins, is it?/%",
  obj_kingcutscene_slash_Step_0_gml_1828_0 = " Eh, it's complicated./",
  obj_kingcutscene_slash_Step_0_gml_2507_0 = " Yeah, sometimes there's people you just gotta fight./",
  obj_kingcutscene_slash_Step_0_gml_1856_0 = " You might just... hurt someone you care about, too./",
  obj_kingcutscene_slash_Step_0_gml_1858_0 = " Everyone!!!<br> You're OK!!!/",
  obj_kingcutscene_slash_Step_0_gml_1860_0 = " Lancer! Hey!!!/",
  obj_kingcutscene_slash_Step_0_gml_1861_0 = " Sorry, I kinda beat up your dad./",
  obj_kingcutscene_slash_Step_0_gml_1863_0 = " That's OK! It happens!/",
  obj_kingcutscene_slash_Step_0_gml_1864_0 = " Oh, it even looks like he's having a beauty nap!/",
  obj_kingcutscene_slash_Step_0_gml_1865_0 = " That's good.<br> He seemed cranky./",
  obj_kingcutscene_slash_Step_0_gml_1867_0 = " Man, you can say that again!/%",
  obj_kingcutscene_slash_Step_0_gml_1896_0 = " Err, Lancer...?<br> What's that noise...?/",
  obj_kingcutscene_slash_Step_0_gml_1898_0 = " Oh. I actually... came to {{#tag:span|WARN|class=yellow}} you clownlings./",
  obj_kingcutscene_slash_Step_0_gml_1899_0 = " I informed the Guys you were fighting My Dad, but.../",
  obj_kingcutscene_slash_Step_0_gml_1900_0 = " Instead of eagerly volunteering to help you,/",
  obj_kingcutscene_slash_Step_0_gml_1901_0 = " Everyone just caught the \"freak-outs.\"/",
  obj_kingcutscene_slash_Step_0_gml_1902_0 = " Now they appear to be... um.../%",
  obj_kingcutscene_slash_Step_0_gml_1911_0 = " Breaking through the door to the throne room./",
  obj_kingcutscene_slash_Step_0_gml_1913_0 = " Well, uh, that's not the best./%",
  obj_kingcutscene_slash_Step_0_gml_1957_0 = " Kris, Susie.../",
  obj_kingcutscene_slash_Step_0_gml_1958_0 = " It seems that you must hurry to the Fountain./%",
  obj_kingcutscene_slash_Step_0_gml_2182_0 = " ... No time for goodbyes, huh.../%",
  obj_kingcutscene_slash_Step_0_gml_2205_0 = " Yes!!! Of course no goodbyes!!!/",
  obj_kingcutscene_slash_Step_0_gml_2206_0 = " We're bad guys, so we only have BAD-byes!!!/",
  obj_kingcutscene_slash_Step_0_gml_2208_0 = " Heheh, you've learned a lot, huh./",
  obj_kingcutscene_slash_Step_0_gml_2210_0 = " Only from the best!<br> Of the worst!!!/%",
  obj_kingcutscene_slash_Step_0_gml_2235_0 = " OK! I'll go stop the door!!!/",
  obj_kingcutscene_slash_Step_0_gml_2237_0 = " Later, dude./%",
  scr_text_slash_scr_text_gml_2972_0 = " Hey Kris./",
  scr_text_slash_scr_text_gml_2973_0 = " W... wait a second./",
  scr_text_slash_scr_text_gml_2974_0 = " Ummm, I.../",
  scr_text_slash_scr_text_gml_2975_0 = " Look./",
  scr_text_slash_scr_text_gml_2976_0 = " I know you wanna give a REAL goodbye to everyone, right?/",
  scr_text_slash_scr_text_gml_2977_0 = " I mean, I'm ALL for leaving right away, but.../",
  scr_text_slash_scr_text_gml_2978_0 = " Y'know, we could go back a sec. If you wanted./",
  scr_text_slash_scr_text_gml_2938_0 = "",
  scr_text_slash_scr_text_gml_690_0 = " #Yes",
  scr_text_slash_scr_text_gml_739_0 = " #Don't",
  scr_text_slash_scr_text_gml_2985_0 = " Well, then what are we waiting for?/",
  scr_text_slash_scr_text_gml_2986_0 = " Let's head back!/%",
  scr_text_slash_scr_text_gml_2990_0 = " C'mon, don't lie!/",
  scr_text_slash_scr_text_gml_2991_0 = " Let's at least say goodbye to Lancer!/%",
  obj_npc_facing_slash_Other_10_gml_674_0 = " Kris...? Susie...? You came back...?/",
  obj_npc_facing_slash_Other_10_gml_676_0 = " Ummm, well.../",
  obj_npc_facing_slash_Other_10_gml_677_0 = " Kris just wanted to say bye, y'know.../",
  obj_npc_facing_slash_Other_10_gml_679_0 = " Oh!!! Actually.../",
  obj_npc_facing_slash_Other_10_gml_680_0 = " ... Everyone here wanted to say goodbye, too./",
  obj_npc_facing_slash_Other_10_gml_681_0 = " Please let me know when you leave, alright?/",
  obj_npc_facing_slash_Other_10_gml_683_0 = " Yeah, yeah, we'll try not to skip you./%",
  obj_npc_facing_slash_Other_10_gml_656_0 = " Kris... Susie...? Are you leaving?/",
  obj_npc_facing_slash_Other_10_gml_658_0 = " Nah, we have to talk to Lancer first./%",
  obj_npc_room_slash_Other_10_gml_1004_0 = " Way to go, kids! Now we can go back to making the puzzles we love.../",
  obj_npc_room_slash_Other_10_gml_1005_0 = " Life's got no tutorial, so try your best!/%",
  obj_npc_room_slash_Other_10_gml_1008_0 = " And, thanks to your donation, I could buy a new hat and some shaving cream./%",
  obj_npc_room_slash_Other_10_gml_1013_0 = " Got nothing left to teach you now.../",
  obj_npc_room_slash_Other_10_gml_1014_0 = " Life's got no tutorial, so try your best!/%",
  obj_npc_room_slash_Other_10_gml_1000_0 = " Best! You're the Best!/%",
  obj_npc_room_slash_Other_10_gml_996_0 = " 'Onestly, we owe you.../%",
  obj_npc_room_slash_Other_10_gml_992_0 = " You're O-bsolutely O-mazing!/%",
  obj_npc_room_slash_Other_10_gml_988_0 = " Bgreat Bwork!/%",
  obj_npc_room_slash_Other_10_gml_1028_0 = " (Even a little ball can say something like \"thank you.\")/%",
  obj_npc_room_slash_Other_10_gml_1022_0 = " Thank you! I can go back to being a coat hanger now!/",
  obj_npc_room_slash_Other_10_gml_1023_0 = " By the by, I asked Seam to come here, but.../",
  obj_npc_room_slash_Other_10_gml_1024_0 = " There wasn't any interest./%",
  obj_npc_room_slash_Other_10_gml_944_0 = " Wonderful Worke, mine Amigose!/",
  obj_npc_room_slash_Other_10_gml_945_0 = " Thou hast toppledst the Tyrant! Freedst our Creedst!/",
  obj_npc_room_slash_Other_10_gml_946_0 = " Trulyeth, History shall not forget -/",
  obj_npc_room_slash_Other_10_gml_947_0 = " The Tale of Rouxls Kaard, and the Three Heroes!/%",
  obj_npc_room_slash_Other_10_gml_955_0 = " What about the part where you tried to kill us?/",
  obj_npc_room_slash_Other_10_gml_957_0 = " Ah... an interesting Historical Theorie, is it not?/",
  obj_npc_room_slash_Other_10_gml_958_0 = " Nonetheless, the evidence precludeth such a thing.../",
  obj_npc_room_slash_Other_10_gml_960_0 = " ... what evidence?/",
  obj_npc_room_slash_Other_10_gml_962_0 = " I shall giveth thou a plate of Worms for thou silence./",
  obj_npc_room_slash_Other_10_gml_964_0 = " Deal./%",
  obj_npc_room_slash_Other_10_gml_930_0 = " I knew you could do it!/",
  obj_npc_room_slash_Other_10_gml_931_0 = " Though I was your enemy, I was cheering for you...!/",
  obj_npc_room_slash_Other_10_gml_932_0 = " ... That's how much I disliked my job./%",
  obj_npc_room_slash_Other_10_gml_923_0 = " The future looks sweet~!<br> Like a pile of BEE'S PUKE.<br> ... which, is honey, I think./",
  obj_npc_room_slash_Other_10_gml_924_0 = " A kingdom with so much hope~!<br> Hope you didn't SCREW IT UP.<br> ... that means thank you./",
  obj_npc_room_slash_Other_10_gml_925_0 = " Come to our next b-day, too~!<br> We'll have one SOON!!!<br> ... if that's... possible.../%",
  obj_npc_room_slash_Other_10_gml_917_0 = " (Hathy looked at you proudly...)/",
  obj_npc_room_slash_Other_10_gml_918_0 = " (Kiss!)/%",
  obj_npc_room_slash_Other_10_gml_919_0 = " (Limit one.)/%",
  obj_npc_room_slash_Other_10_gml_913_0 = " What's going on? I slept through everything.../%",
  obj_npc_room_slash_Other_10_gml_844_0 = " (Show's over! Everybody go home!)/%",
  obj_npc_room_slash_Other_10_gml_855_0 = " What ho!! What about us!? Aren't we going to be restored as Kings...!?/",
  obj_npc_room_slash_Other_10_gml_856_0 = " ... Ah? My treasure is unharmed? Carry on, then./%",
  obj_npc_room_slash_Other_10_gml_845_0 = " (What's all the fuss about? Fewer people are in cages...)/%",
  obj_npc_room_slash_Other_10_gml_849_0 = " (Us animals decided it's OK if the Kings stay in the cages as well.)/",
  obj_npc_room_slash_Other_10_gml_850_0 = " (... but they'll have to put on animal ears and noses...)/%",
  obj_npc_room_slash_Other_10_gml_865_0 = " I'll be honest, at first we weren't sure who make our new King.../",
  obj_npc_room_slash_Other_10_gml_866_0 = " ... I mean, Lancer HAS always been a bit of a pain./",
  obj_npc_room_slash_Other_10_gml_867_0 = " But after seeing how nice he treats YOU guys, I think he'll be fine!/%",
  obj_npc_room_slash_Other_10_gml_870_0 = " I have high hopes for the new King./",
  obj_npc_room_slash_Other_10_gml_871_0 = " He's already mandated a 400-percent increase in salsa production./%",
  obj_npc_facing_slash_Other_10_gml_600_0 = " Susie! Blue person whose name I neglected to learn all along!/",
  obj_npc_facing_slash_Other_10_gml_601_0 = " I thought you were going homeways./",
  obj_npc_facing_slash_Other_10_gml_603_0 = " We were, but Kris wanted to say bye, y'know?/",
  obj_npc_facing_slash_Other_10_gml_605_0 = " Oh!!! Really!? Hohoho!!! That's funny!!/",
  obj_npc_facing_slash_Other_10_gml_606_0 = " I thought YOU wanted to say bye because we're friends!/",
  obj_npc_facing_slash_Other_10_gml_608_0 = " Huh!? I mean... I didn't NOT want to!/",
  obj_npc_facing_slash_Other_10_gml_609_0 = " Umm, so, you're the king now, huh...?/",
  obj_npc_facing_slash_Other_10_gml_611_0 = " Yes!! And I'm changing some big rules!/",
  obj_npc_facing_slash_Other_10_gml_612_0 = " First, Lightners are now legal!/",
  obj_npc_facing_slash_Other_10_gml_613_0 = " Second, prison is now only for dads!/",
  obj_npc_facing_slash_Other_10_gml_615_0 = " Sounds like some pretty good changes./",
  obj_npc_facing_slash_Other_10_gml_616_0 = " Hey, your dad was, uh, protecting the fountain, right?/",
  obj_npc_facing_slash_Other_10_gml_617_0 = " ... is it gonna be OK if we mess with it...?/",
  obj_npc_facing_slash_Other_10_gml_619_0 = " I have no idea!/",
  obj_npc_facing_slash_Other_10_gml_620_0 = " But it's you guys, so I trust you...!/",
  obj_npc_facing_slash_Other_10_gml_621_0 = " If something bad happens, we'll fix it out!/",
  obj_npc_facing_slash_Other_10_gml_623_0 = " Yeah, guess we'll just see I guess./",
  obj_npc_facing_slash_Other_10_gml_624_0 = " Umm... well, see ya later!/",
  obj_npc_facing_slash_Other_10_gml_626_0 = " Come back soon!!!/",
  obj_npc_facing_slash_Other_10_gml_627_0 = " There's always room in town, for a couple of clowns!/%",
  obj_npc_facing_slash_Other_10_gml_636_0 = " You should tell your Prince I say goodbye as well./",
  obj_npc_facing_slash_Other_10_gml_638_0 = " ... is he leaving?/",
  obj_npc_facing_slash_Other_10_gml_640_0 = " No... he's just a sweet little peach./%",
  obj_npc_room_animated_slash_Other_10_gml_83_0 = " (Its previously violent expression has turned to kindness...)/",
  obj_npc_room_animated_slash_Other_10_gml_84_0 = " (It will now live a peaceful life.)/%",
  obj_npc_room_animated_slash_Other_10_gml_89_0 = " (Because you rescued it, it grew to respect you...)/",
  obj_npc_room_animated_slash_Other_10_gml_90_0 = " (Well, actually, maybe it shrunk to respect you.)/%",
  obj_npc_facing_slash_Other_10_gml_665_0 = " Kris... Susie...? Are you leaving?/",
  obj_npc_facing_slash_Other_10_gml_667_0 = " Hell if I know, I'm just following Kris./",
  obj_npc_facing_slash_Other_10_gml_668_0 = " Guess we'll just walk to the right if we are./%",
  obj_kingcutscene_slash_Step_0_gml_2648_0 = " Susie, Kris... Are you going to leave...?/%",
  obj_kingcutscene_slash_Step_0_gml_2262_0 = " Susie... Kris...?/",
  obj_kingcutscene_slash_Step_0_gml_2263_0 = " If we must say goodbye, then.../%",
  obj_kingcutscene_slash_Step_0_gml_2272_0 = " Umm, I.../",
  obj_kingcutscene_slash_Step_0_gml_2273_0 = " I just wanted to say... I.../%",
  obj_kingcutscene_slash_Step_0_gml_2294_0 = " I.../",
  obj_kingcutscene_slash_Step_0_gml_2295_0 = " I really enjoyed meeting you two, and.../",
  obj_kingcutscene_slash_Step_0_gml_2297_0 = " Hey, can you STOP mumbling into your hat for a sec?/",
  obj_kingcutscene_slash_Step_0_gml_2298_0 = " Can barely hear ya, dude./",
  obj_kingcutscene_slash_Step_0_gml_2299_0 = "TX  TR %",
  obj_kingcutscene_slash_Step_0_gml_2300_0 = " O-oh, I'm sorry!/%",
  obj_kingcutscene_slash_Step_0_gml_2320_0 = " Um... Kris, Susie... I.../%",
  obj_kingcutscene_slash_Step_0_gml_2335_0 = " I hope I can see you again soon./",
  obj_kingcutscene_slash_Step_0_gml_2336_0 = " Next time I'll make you lots of yummy cakes, alright?/%",
  obj_kingcutscene_slash_Step_0_gml_2347_0 = " ??????????/",
  obj_kingcutscene_slash_Step_0_gml_2348_0 = " Umm, yeah! Sure, dude, haha!/%",
  obj_kingcutscene_slash_Step_0_gml_2372_0 = " Let's go, Kris!/%",
  obj_event_room_slash_Step_0_gml_307_0 = " Hey, Kris, I know you wanna stay, but.../",
  obj_event_room_slash_Step_0_gml_308_0 = " We gotta go./%",
  obj_event_room_slash_Step_0_gml_212_0 = " We've gotta go, Kris.../",
  obj_event_room_slash_Step_0_gml_213_0 = " There's no time./%",
  obj_event_room_slash_Step_0_gml_217_0 = " OK, maybe things aren't that urgent, but.../%",
  obj_event_room_slash_Step_0_gml_248_0 = " ... Huh?/",
  obj_event_room_slash_Step_0_gml_249_0 = " Kris, you wanna.../",
  obj_event_room_slash_Step_0_gml_250_0 = " ... go say goodbye to everyone, don't you?/",
  obj_event_room_slash_Step_0_gml_251_0 = " .../",
  obj_event_room_slash_Step_0_gml_252_0 = " Heh, well... if you're gonna MAKE me,/",
  obj_event_room_slash_Step_0_gml_253_0 = " I GUESS we can go back for a bit./",
  obj_event_room_slash_Step_0_gml_254_0 = " Let's go!/%",
  obj_event_room_slash_Step_0_gml_272_0 = " C'mon, let's at least say bye to Lancer!/%",
  obj_fountainkris_slash_Step_0_gml_47_0 = "Is this... the fountain...?/%",
  obj_fountainkris_slash_Step_0_gml_64_0 = "Dunno how, but.../",
  obj_fountainkris_slash_Step_0_gml_65_0 = "It feels like we<br>stumbled into/",
  obj_fountainkris_slash_Step_0_gml_66_0 = "something really<br>important, didn't we...?/",
  obj_fountainkris_slash_Step_0_gml_67_0 = ".../%",
  obj_fountainkris_slash_Step_0_gml_81_0 = "Well, there's no time to<br>think about that now./",
  obj_fountainkris_slash_Step_0_gml_82_0 = "Right now.../",
  obj_fountainkris_slash_Step_0_gml_83_0 = "It's time to go home,/",
  obj_fountainkris_slash_Step_0_gml_84_0 = "right, Kris?/%",
  obj_fountainkris_slash_Step_0_gml_112_0 = "(As you stood in front<br>of the fountain,)/",
  obj_fountainkris_slash_Step_0_gml_113_0 = "(You felt something strange.)/",
  obj_fountainkris_slash_Step_0_gml_114_0 = "(It was as if)/",
  obj_fountainkris_slash_Step_0_gml_115_0 = "(Your very SOUL was glowing...)/%",
  obj_unusedclassevent_slash_Step_0_gml_16_0 = " Wh... what happened!?<br> I can't see anything!!/%",
  obj_unusedclassevent_slash_Step_0_gml_52_0 = " Hey, WATCH IT!/%",
  obj_unusedclassevent_slash_Step_0_gml_94_0 = " H... Huh...?/",
  obj_unusedclassevent_slash_Step_0_gml_95_0 = " The unused classroom...?/",
  obj_unusedclassevent_slash_Step_0_gml_96_0 = " How'd we get here...?/%",
  obj_unusedclassevent_slash_Step_0_gml_123_0 = " ... Hey, Kris.../",
  obj_unusedclassevent_slash_Step_0_gml_124_0 = " What.../",
  obj_unusedclassevent_slash_Step_0_gml_125_0 = " What just happened...?/",
  obj_unusedclassevent_slash_Step_0_gml_126_0 = " Like, that wasn't a dream or anything, was it...?/%",
  obj_unusedclassevent_slash_Step_0_gml_141_0 = " .../",
  obj_unusedclassevent_slash_Step_0_gml_142_0 = " Anyway, as I was SAYING,/",
  obj_unusedclassevent_slash_Step_0_gml_143_0 = " Let's just tell Alphys we couldn't find any chalk./%",
  scr_litemname_slash_scr_litemname_gml_6_0 = "Hot Chocolate",
  scr_litemname_slash_scr_litemname_gml_7_0 = "Pencil",
  scr_litemname_slash_scr_litemname_gml_8_0 = "Bandage",
  scr_litemname_slash_scr_litemname_gml_9_0 = "Bouquet",
  scr_litemname_slash_scr_litemname_gml_10_0 = "Ball of Junk",
  scr_litemname_slash_scr_litemname_gml_11_0 = "Halloween Pencil",
  scr_litemname_slash_scr_litemname_gml_12_0 = "Lucky Pencil",
  scr_litemname_slash_scr_litemname_gml_13_0 = "Egg",
  scr_litemname_slash_scr_litemname_gml_14_0 = "Glass",
  scr_litemdesc_slash_scr_litemdesc_gml_21_0 = " \"Ball of Junk\" - A small ball of accumulated things./%",
  scr_litemdesc_slash_scr_litemdesc_gml_25_0 = " \"Ball of Junk\" - A small ball of accumulated things./",
  scr_litemdesc_slash_scr_litemdesc_gml_26_0 = " It smells like scratch'n'sniff marshmallow stickers./%",
  scr_litemdesc_slash_scr_litemdesc_gml_30_0 = " \"Halloween Pencil\" - Weapon 1 AT<br> Orange with black bats on it./%",
  scr_litemdesc_slash_scr_litemdesc_gml_33_0 = " \"Lucky Pencil\" - Weapon 1 AT<br> Covered in green clovers and rainbows./%",
  scr_litemdesc_slash_scr_litemdesc_gml_36_0 = " \"Egg\" - Not too important, not too unimportant./%",
  scr_litemdesc_slash_scr_litemdesc_gml_37_0 = " There is a small shard of something in your pocket./",
  scr_litemdesc_slash_scr_litemdesc_gml_38_0 = " It feels like glass, but.../%",
  obj_readable_room1_slash_Other_10_gml_375_0 = " (Playing cards spill out of a deck in the closet.)/%",
  obj_readable_room1_slash_Other_10_gml_378_0 = " (It's a yellowed, poorly-drawn picture of a green turtle.)/",
  obj_readable_room1_slash_Other_10_gml_379_0 = " (It's signed 'Alvin.')/%",
  obj_readable_room1_slash_Other_10_gml_373_0 = " (It's a lightswitch.)/%",
  obj_readable_room1_slash_Other_10_gml_374_0 = " (It's a checkerboard.)<br> (There are pawns strewn on it.)/%",
  obj_readable_room1_slash_Other_10_gml_372_0 = " (It's a worn-down stuffed animal.)/%",
  obj_darkdoor_slash_Step_0_gml_194_0 = " Man, the sun's already setting.../",
  obj_darkdoor_slash_Step_0_gml_195_0 = " Everyone else must have gone home by now./%",
  obj_darkdoor_slash_Step_0_gml_215_0 = " Guess Alphys'll know better than to ask US next time, huh?/%",
  obj_darkdoor_slash_Step_0_gml_252_0 = " .../%",
  obj_darkdoor_slash_Step_0_gml_268_0 = " Well, guess we should go./",
  obj_darkdoor_slash_Step_0_gml_269_0 = " .../",
  obj_darkdoor_slash_Step_0_gml_270_0 = " See ya later, I guess./%",
  obj_darkdoor_slash_Step_0_gml_298_0 = " .../",
  obj_darkdoor_slash_Step_0_gml_299_0 = " .../",
  obj_darkdoor_slash_Step_0_gml_363_0 = " Let's go back there tomorrow, alright?/%",
  obj_readable_room1_slash_Other_10_gml_366_0 = " (The door is locked.)/%",
  obj_readable_room1_slash_Other_10_gml_371_0 = " (The door is locked.)/%",
  obj_readable_room1_slash_Other_10_gml_217_0 = " (You ran the water fountain.)<br> (It's lukewarm.)/%",
  obj_readable_room1_slash_Other_10_gml_218_0 = " (You ran the water fountain.)<br> (It's tepid.)/%",
  obj_readable_room1_slash_Other_10_gml_219_0 = " (You ran the water fountain.)<br> (It's refreshingly cool.)/%",
  obj_readable_room1_slash_Other_10_gml_237_0 = " Do you like, breathing? Moving fast, with or without, legs?/",
  obj_readable_room1_slash_Other_10_gml_238_0 = " But usually, with legs?/",
  obj_readable_room1_slash_Other_10_gml_239_0 = " Join the Cross Country Team with Jockington, and Noelle!/%",
  obj_readable_room1_slash_Other_10_gml_245_0 = " (Locker. It's locked.)/%",
  obj_readable_room1_slash_Other_10_gml_251_0 = " (This used to be your brother's locker.)/%",
  obj_readable_room1_slash_Other_10_gml_255_0 = " (It's your locker.)<br> (It's empty.)/%",
  obj_readable_room1_slash_Other_10_gml_269_0 = " (You checked the time.)/",
  obj_readable_room1_slash_Other_10_gml_270_0 = " (... It seems to not be time for class.)/%",
  obj_readable_room1_slash_Other_10_gml_289_0 = " (The computer is turned off.)/",
  obj_readable_room1_slash_Other_10_gml_290_0 = " (Everything felt peaceful for a moment.)/%",
  obj_readable_room1_slash_Other_10_gml_318_0 = " (\"Ms. Toriel\" is written in cursive on the dry-erase board.)/",
  obj_readable_room1_slash_Other_10_gml_319_0 = " (Seems like it hasn't been erased in a very long time.)/%",
  obj_readable_room1_slash_Other_10_gml_323_0 = " (It's a computer.)/",
  obj_readable_room1_slash_Other_10_gml_324_0 = " (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)/%",
  obj_readable_room1_slash_Other_10_gml_333_0 = " (Some kind of teacher food.)/%",
  obj_readable_room1_slash_Other_10_gml_338_0 = " (It's a poster of several basic shapes.)<br> (Circle, Oval, Square...)/",
  obj_readable_room1_slash_Other_10_gml_339_0 = " (Hyperdodecahedron...)/%",
  obj_readable_room1_slash_Other_10_gml_343_0 = " (Kids' books.)<br> (Some of them used to be yours.)/%",
  obj_readable_room1_slash_Other_10_gml_347_0 = " (It's a primitive drawing of your mom.)/%",
  obj_readable_room1_slash_Other_10_gml_354_0 = " (Some kind of primitive sculpture.)<br> (Who knows what it represents?)/%",
  obj_readable_room1_slash_Other_10_gml_358_0 = " (The Throne of the Gods.)/%",
  scr_text_slash_scr_text_gml_2247_0 = " (Ring, ring...)/",
  scr_text_slash_scr_text_gml_2249_0 = " K... Kris!?/",
  scr_text_slash_scr_text_gml_2250_0 = " Whatever have you been doing!?/",
  scr_text_slash_scr_text_gml_2251_0 = " I sat in the car waiting for you after school for half an hour...!/",
  scr_text_slash_scr_text_gml_2252_0 = " I called and called, but you never picked up.../",
  scr_text_slash_scr_text_gml_2253_0 = " You had your poor mother worried sick!/",
  scr_text_slash_scr_text_gml_2254_0 = " Kris, I am afraid I am going to have to punish you.../",
  scr_text_slash_scr_text_gml_2255_0 = " ... huh?/",
  scr_text_slash_scr_text_gml_2256_0 = " ... A friend?/",
  scr_text_slash_scr_text_gml_2257_0 = " You were spending time with... a friend?/",
  scr_text_slash_scr_text_gml_2258_0 = " .../",
  scr_text_slash_scr_text_gml_2259_0 = " Kris.../",
  scr_text_slash_scr_text_gml_2260_0 = " I will make an exception this time./",
  scr_text_slash_scr_text_gml_2261_0 = " You can continue your adventures a little longer./",
  scr_text_slash_scr_text_gml_2262_0 = " But when you return home.../",
  scr_text_slash_scr_text_gml_2263_0 = " You are going to have to go to bed early./",
  scr_text_slash_scr_text_gml_2264_0 = " See you soon, honey./",
  scr_litemuseb_slash_scr_litemuseb_gml_109_0 = " (Ring, ring...)/",
  scr_text_slash_scr_text_gml_2266_0 = " (Click...)/%",
  scr_litemuseb_slash_scr_litemuseb_gml_111_0 = " Kris, honey, what is it?/",
  scr_litemuseb_slash_scr_litemuseb_gml_112_0 = " What? No, I am not giving you a ride home./",
  scr_litemuseb_slash_scr_litemuseb_gml_113_0 = " Our house is not far. It is just at the top of town./",
  scr_litemuseb_slash_scr_litemuseb_gml_114_0 = " Try walking. It builds character, honey./",
  scr_litemuseb_slash_scr_litemuseb_gml_116_0 = " (Click...)/%",
  scr_litemuseb_slash_scr_litemuseb_gml_121_0 = " (Ring, ring...)/",
  scr_litemuseb_slash_scr_litemuseb_gml_123_0 = " Kris, I am grading papers./",
  scr_litemuseb_slash_scr_litemuseb_gml_124_0 = " I can talk to you when you get back, alright?/",
  scr_litemuseb_slash_scr_litemuseb_gml_125_0 = " Our house is only at the top of town, you know./",
  scr_litemuseb_slash_scr_litemuseb_gml_127_0 = " (Click...)/%",
  obj_npc_facing_slash_Other_10_gml_700_0 = " Kris!<br> You survived Susie!<br> I was getting worried!/",
  obj_npc_facing_slash_Other_10_gml_702_0 = " OK, Kris, now for something more important./",
  obj_npc_facing_slash_Other_10_gml_703_0 = " Now you can finally pay off your family debt./",
  obj_npc_facing_slash_Other_10_gml_704_0 = " How to Draw Dragons is 2583 days overdue./",
  obj_npc_facing_slash_Other_10_gml_705_0 = " However, Kris.<br> I am a benevolent volunteer assistant./",
  obj_npc_facing_slash_Other_10_gml_706_0 = " If you turn it in this week, I'll reduce your fine to.../",
  obj_npc_facing_slash_Other_10_gml_707_0 = " A mere $64.23!<br> Consider it, Kris!/%",
  obj_npc_facing_slash_Other_10_gml_711_0 = " Ah, did you forget what it looks like?/",
  obj_npc_facing_slash_Other_10_gml_712_0 = " The front is, perhaps... a mauve dragon wearing lipstick./",
  obj_npc_facing_slash_Other_10_gml_713_0 = " And as for her clothes, I believe they are, well.../",
  obj_npc_facing_slash_Other_10_gml_714_0 = " You know, Kris, I think you'll know it when you see it!/%",
  obj_npc_facing_slash_Other_10_gml_719_0 = " What? Hospital window? What are you talking about?/",
  obj_npc_facing_slash_Other_10_gml_720_0 = " I'm sorry, Kris.<br> I don't have time to do such things./",
  obj_npc_facing_slash_Other_10_gml_721_0 = " Because I'm... Hmm... What do they say?/",
  obj_npc_facing_slash_Other_10_gml_722_0 = " CONTRIBUTING TO SOCIETY?/",
  obj_npc_facing_slash_Other_10_gml_723_0 = " You should try it someday, Kris!/",
  obj_npc_facing_slash_Other_10_gml_724_0 = " It's actually quite gratifying!/%",
  obj_npc_facing_slash_Other_10_gml_739_0 = " Kris! What'sup!/",
  obj_npc_facing_slash_Other_10_gml_740_0 = " Catti's working, so I'm starting, on our Project!/",
  obj_npc_facing_slash_Other_10_gml_741_0 = " I've already, copied a bunch of pictures./",
  obj_npc_facing_slash_Other_10_gml_743_0 = " (It's the same picture of a soccer ball 73 times.)/%",
  obj_npc_facing_slash_Other_10_gml_747_0 = " You could say I'm having a Ball!<br> Hah haha!/%",
  obj_npc_facing_slash_Other_10_gml_753_0 = " gotta go to colleg...<br> so tem stuby...<br> HARD!!!!/",
  obj_npc_facing_slash_Other_10_gml_754_0 = " (She's reading a comic full of hot demon guys.)/%",
  scr_text_slash_scr_text_gml_693_0 = " (There's an anime review.)<br> (Read it?)/",
  scr_text_slash_scr_text_gml_1864_0 = " ",
  scr_text_slash_scr_text_gml_689_0 = "No No No#No No No#No No No",
  scr_text_slash_scr_text_gml_769_0 = " #Yes",
  scr_text_slash_scr_text_gml_699_0 = " Teen'z Corner<br>Monthly Toon Review:<br>Mew Mew Kissy Cutie 2/",
  scr_text_slash_scr_text_gml_700_0 = " This reviewer had Mew Mew 2 as her first exposure to the series.../",
  scr_text_slash_scr_text_gml_701_0 = " And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!/",
  scr_text_slash_scr_text_gml_702_0 = " With a darker storyline and more mature themes.../",
  scr_text_slash_scr_text_gml_703_0 = " The second one treats the viewer like a real adult.../",
  scr_text_slash_scr_text_gml_704_0 = " Instead of like an animal that will die if it goes ten seconds without seeing a beach ball./",
  scr_text_slash_scr_text_gml_705_0 = " Not to mention, Mew Mew's character in the first one.../",
  scr_text_slash_scr_text_gml_706_0 = " Is more stale than the ramen I eat at home by myself with the lights off./",
  scr_text_slash_scr_text_gml_707_0 = " Teens and older should check out this dark masterpiece!/",
  scr_text_slash_scr_text_gml_708_0 = " Signed,<br>The Anonymous Yellow Lizard/%",
  scr_text_slash_scr_text_gml_709_0 = " (You decide not to read it.)/%",
  obj_readable_room1_slash_Other_10_gml_1085_0 = " (There's a book here.)<br> (You lick the page...)<br> (It's delicious!)/",
  obj_readable_room1_slash_Other_10_gml_1086_0 = " (This must be what they meant by flavor text.)/%",
  obj_readable_room1_slash_Other_10_gml_1069_0 = " (It's an unlabelled book. You look inside...)/",
  obj_readable_room1_slash_Other_10_gml_1070_0 = " oh.... i accidentally returned my personal journal instead of my book.../",
  obj_readable_room1_slash_Other_10_gml_1071_0 = " oh no.... they're putting it into their catalogue.../",
  obj_readable_room1_slash_Other_10_gml_1072_0 = " oh no... i have to take it out every time i want to write a new entry.../%",
  obj_readable_room1_slash_Other_10_gml_1080_0 = " \"Please remember my name. Please. I wrote a book to help you remember.\"/",
  obj_readable_room1_slash_Other_10_gml_1081_0 = " (By Hots Fireguy)/%",
  obj_readable_room1_slash_Other_10_gml_1063_0 = " \"Lord of the Hammer\"/",
  obj_readable_room1_slash_Other_10_gml_1064_0 = " (First in the award-winning fiction series by lauded historian Gerson Boom.)/%",
  obj_readable_room1_slash_Other_10_gml_1111_0 = " (Computer Lab.)<br> (Please surf the web responsibly.)/",
  obj_readable_room1_slash_Other_10_gml_1112_0 = " (In fact, maybe don't do it at all.)/%",
  obj_readable_room1_slash_Other_10_gml_1093_0 = " (You looked through the window to the computer lab...)/",
  obj_readable_room1_slash_Other_10_gml_1094_0 = " (There seems to be a dog inside working at a computer...)/",
  obj_readable_room1_slash_Other_10_gml_1095_0 = " (Seems like it's making a game...)/",
  obj_readable_room1_slash_Other_10_gml_1096_0 = " (Seems like you shouldn't interrupt it...)/",
  obj_readable_room1_slash_Other_10_gml_1097_0 = " (Seems like when the game's finished, you can go in...)/",
  obj_readable_room1_slash_Other_10_gml_1098_0 = " (You just have to trust the dog...)/%",
  obj_readable_room1_slash_Other_10_gml_1102_0 = " (You looked through the window to the computer lab...)/",
  obj_readable_room1_slash_Other_10_gml_1103_0 = " (Now the dog is just playing the maracas...)/",
  obj_readable_room1_slash_Other_10_gml_1104_0 = " (It's not doing any work...)/",
  obj_readable_room1_slash_Other_10_gml_1105_0 = " (This might take a while...)/%",
  obj_readable_room1_slash_Other_10_gml_1117_0 = " (There's a crude drawing of an ice-cube wearing a headband.)/",
  obj_readable_room1_slash_Other_10_gml_1118_0 = " (\"The TeenZone: Where Teen's Can Be Kid's.\")/",
  obj_readable_room1_slash_Other_10_gml_1119_0 = " (A feeling of immense relief washes over you.)/%",
  obj_npc_room_slash_Other_10_gml_1049_0 = " I love reading books.<br> Especially the books upstairs.<br> You should really./",
  obj_npc_room_slash_Other_10_gml_1050_0 = " Read them!/%",
  obj_npc_room_slash_Other_10_gml_1054_0 = " I love reading books.<br> Especially.../",
  obj_npc_room_slash_Other_10_gml_1055_0 = " The books./%",
  obj_npc_room_slash_Other_10_gml_1260_0 = " Police Chief Undyne is supposed to be directing traffic.../",
  obj_npc_room_slash_Other_10_gml_1261_0 = " But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"/",
  obj_npc_room_slash_Other_10_gml_1262_0 = " She's the best, huh!?<br> I feel really directed!!!/%",
  scr_text_slash_scr_text_gml_2033_0 = " HEY, PUNK!!!<br> GET OUT OF THE ROAD!!!/",
  scr_text_slash_scr_text_gml_2034_0 = " YOU'RE BLOCKIN' TRAFFIC!!!!/",
  scr_text_slash_scr_text_gml_2035_0 = " ... Oh, wait, it's just Asgore's kid./",
  scr_text_slash_scr_text_gml_2036_0 = " Sorry, I'm a little, uh, worked up lately./",
  scr_text_slash_scr_text_gml_2037_0 = " This job is SO boring.<br> Nothing EVER happens in this town!/",
  scr_text_slash_scr_text_gml_2038_0 = " Ngh... I just wish SOMETHING would shake things up!/",
  scr_text_slash_scr_text_gml_2039_0 = " ... Huh?<br> You got somethin' to report?/",
  scr_text_slash_scr_text_gml_1023_0 = " ",
  scr_text_slash_scr_text_gml_2044_0 = " Got somethin' to report?/",
  scr_text_slash_scr_text_gml_1207_0 = " ",
  scr_text_slash_scr_text_gml_2027_0 = "#Alphys",
  scr_text_slash_scr_text_gml_2028_0 = "#Dark World",
  scr_text_slash_scr_text_gml_2029_0 = "Help you",
  scr_text_slash_scr_text_gml_610_0 = "Nothing",
  scr_text_slash_scr_text_gml_2053_0 = " ... Alphys?/",
  scr_text_slash_scr_text_gml_2054_0 = " Who's Alphys?<br> No idea who you're talking about./",
  scr_text_slash_scr_text_gml_2055_0 = " ... Why, did they do something illegal!?/",
  scr_text_slash_scr_text_gml_2056_0 = " Gotcha, if I see \"Alphys,\" I'll tackle 'em!!/",
  scr_text_slash_scr_text_gml_2057_0 = " Fuhuhuhu!!<br> They're as good as dead!!/%",
  scr_text_slash_scr_text_gml_2068_0 = " Aww, you wanna help me? Sure, punk./",
  scr_text_slash_scr_text_gml_2069_0 = " Get someone to rob the bank so I can suplex them!/",
  scr_text_slash_scr_text_gml_2070_0 = " ... wait, do we even have a bank?/",
  scr_text_slash_scr_text_gml_2071_0 = " Hey, get someone to build a bank...!/%",
  scr_text_slash_scr_text_gml_2061_0 = " What?<br> There's a Dark World inside the school?/",
  scr_text_slash_scr_text_gml_2062_0 = " Uh... SURE, kid./",
  scr_text_slash_scr_text_gml_2063_0 = " There's no law against Dark Worlds anyway!/",
  scr_text_slash_scr_text_gml_2064_0 = " That's a job for the school board!/%",
  scr_text_slash_scr_text_gml_2075_0 = " Don't do anything illegal, you little punk~!/",
  scr_text_slash_scr_text_gml_2076_0 = " And lemme know if you get a lead on any purple girls./",
  scr_text_slash_scr_text_gml_2077_0 = " There's one wanted on SEVERAL counts of Comic Mischief./%",
  obj_npc_room_slash_Other_10_gml_1255_0 = " H-How am I supposed to get past this blue lady...!?<br> I'm stuck!!/",
  obj_npc_room_slash_Other_10_gml_1256_0 = " I-I guess I should just run away.../%",
  obj_readable_room1_slash_Other_10_gml_388_0 = " (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)/",
  obj_readable_room1_slash_Other_10_gml_389_0 = " (The beads march grimly along their set path.)/%",
  obj_npc_room_slash_Other_10_gml_1348_0 = " Oh, it's you.<br> Are you here to play the piano again?/",
  obj_npc_room_slash_Other_10_gml_1349_0 = " The patients can't hear it well from here, but I personally enjoy it./%",
  obj_npc_room_slash_Other_10_gml_1353_0 = " Sometimes the police chief comes in to play the piano./",
  obj_npc_room_slash_Other_10_gml_1354_0 = " Her playing is nice, but when she starts singing.../",
  obj_npc_room_slash_Other_10_gml_1355_0 = " We have to ask her to leave./%",
  obj_npc_room_slash_Other_10_gml_1361_0 = " Hmmm... you usually play the piano a bit more... beautifully./",
  obj_npc_room_slash_Other_10_gml_1362_0 = " Is everything OK?<br> You DO seem a little sick.../%",
  scr_text_slash_scr_text_gml_2227_0 = " (It's an obligatory hospital piano, shrunk to fit in the corner.)/",
  scr_text_slash_scr_text_gml_2228_0 = " (As a result, it's missing most of the good keys.)/",
  scr_text_slash_scr_text_gml_2229_0 = " (Play it?)/",
  scr_text_slash_scr_text_gml_1905_0 = " ",
  scr_text_slash_scr_text_gml_2173_0 = "#Yes",
  scr_text_slash_scr_text_gml_2174_0 = "#No",
  scr_text_slash_scr_text_gml_2238_0 = " (Plink...)/%",
  scr_text_slash_scr_text_gml_2242_0 = " (Your hands linger over the keys doing nothing.)/%",
  obj_rudy_slash_Step_0_gml_15_0 = " Ahahaha... DAD!<br> I can't just SAY that to her!/",
  obj_rudy_slash_Step_0_gml_16_0 = " Oh my god... I'd DIE.<br> I'd LITERALLY die./",
  obj_rudy_slash_Step_0_gml_18_0 = " Noelle. Sweetheart.<br> First time I laid eyes on your mother.../",
  obj_rudy_slash_Step_0_gml_19_0 = " I walked right up and told her she was a HOT piece of work./",
  obj_rudy_slash_Step_0_gml_21_0 = " R...Really?/",
  obj_rudy_slash_Step_0_gml_23_0 = " Yeah, she slapped me so hard I blacked out!/%",
  obj_rudy_slash_Step_0_gml_53_0 = " Hahaha...!<br> Dad, that doesn't help at all!/",
  obj_rudy_slash_Step_0_gml_55_0 = " Anyhow, how's Dragon Blazers III?<br> Beat it yet?/",
  obj_rudy_slash_Step_0_gml_57_0 = " Nah, I'm still at the Ice Palace.<br> I've been kind of.../",
  obj_rudy_slash_Step_0_gml_58_0 = " ... kind of waiting to finish it with you, Dad./",
  obj_rudy_slash_Step_0_gml_60_0 = " ...<br> Noelle.../",
  obj_rudy_slash_Step_0_gml_61_0 = " Maybe...<br> Maybe you shouldn't wait./",
  obj_rudy_slash_Step_0_gml_63_0 = " D... Dad?/",
  obj_rudy_slash_Step_0_gml_65_0 = " You should bring it HERE!<br> I'm bored as hell!/",
  obj_rudy_slash_Step_0_gml_67_0 = " Har har har!<br> FINE, you win!<br> I'll bring it next time!/",
  obj_rudy_slash_Step_0_gml_68_0 = " Oh, it's getting late.../",
  obj_rudy_slash_Step_0_gml_69_0 = " Guess I better go.<br> I've got HOMEWORK./",
  obj_rudy_slash_Step_0_gml_71_0 = " Oh.<br> That's the group project voice./",
  obj_rudy_slash_Step_0_gml_72_0 = " Bird guy again?<br> What's his name? Nerdly?/",
  obj_rudy_slash_Step_0_gml_74_0 = " It's, um, Berdly...<br> He's not that bad, dad./",
  obj_rudy_slash_Step_0_gml_76_0 = " I'll kick his ass./",
  obj_rudy_slash_Step_0_gml_78_0 = " Hahaha...<br> Dad, you're not even supposed to get up./",
  obj_rudy_slash_Step_0_gml_80_0 = " Bring him by the window! I'll throw something at him!/",
  obj_rudy_slash_Step_0_gml_82_0 = " GOODBYE, dad./",
  obj_rudy_slash_Step_0_gml_84_0 = " Bye, honey./%",
  obj_rudy_slash_Step_0_gml_140_0 = " ... oh?<br> Hi, Kris...?/%",
  scr_text_slash_scr_text_gml_2274_0 = " hey, look who's walkin' around./",
  scr_text_slash_scr_text_gml_2275_0 = " how are ya, kid?/",
  scr_text_slash_scr_text_gml_1951_0 = " ",
  scr_text_slash_scr_text_gml_2270_0 = "Great to#see you#again",
  scr_text_slash_scr_text_gml_2271_0 = "Who the#hell are#you?",
  scr_text_slash_scr_text_gml_2286_0 = " yeah, it's real nice, isn't it?/",
  scr_text_slash_scr_text_gml_2287_0 = " especially considering i've never met you before./",
  scr_text_slash_scr_text_gml_2288_0 = " the name's sans.<br> sans the skeleton.<br> i'm new in town./",
  scr_text_slash_scr_text_gml_2289_0 = " what's up?/",
  scr_text_slash_scr_text_gml_1791_0 = " ",
  scr_text_slash_scr_text_gml_2294_0 = " hmm... y'know, good question./",
  scr_text_slash_scr_text_gml_2295_0 = " i'm sans.<br> your friendly neighborhood skeleton./",
  scr_text_slash_scr_text_gml_2296_0 = " what's up?/",
  scr_text_slash_scr_text_gml_2290_0 = " ",
  scr_text_slash_scr_text_gml_2303_0 = " what's up?/",
  scr_text_slash_scr_text_gml_2297_0 = " ",
  scr_text_slash_scr_text_gml_2280_0 = "#Store",
  scr_text_slash_scr_text_gml_2281_0 = "#Friends",
  scr_text_slash_scr_text_gml_2282_0 = "Leave",
  scr_text_slash_scr_text_gml_2317_0 = " behind me?<br> yeah, that's the grocery store./",
  scr_text_slash_scr_text_gml_2318_0 = " unfortunately, it's closed./",
  scr_text_slash_scr_text_gml_2319_0 = " what a pain.<br> i really wanted to buy some milk./",
  scr_text_slash_scr_text_gml_2320_0 = " someone oughta complain to the guy who runs it./%",
  scr_text_slash_scr_text_gml_2324_0 = " we just moved here, so i hardly know anyone./",
  scr_text_slash_scr_text_gml_2325_0 = " why, got anyone i should know better?/",
  scr_text_slash_scr_text_gml_1256_0 = " ",
  scr_text_slash_scr_text_gml_2313_0 = "Nobody",
  scr_text_slash_scr_text_gml_2332_0 = " oh, you've got something better to do?/",
  scr_text_slash_scr_text_gml_2333_0 = " me too./",
  scr_text_slash_scr_text_gml_2334_0 = " anyway, i'll be standing here doing nothing./%",
  scr_text_slash_scr_text_gml_2311_0 = "#My Mom",
  scr_text_slash_scr_text_gml_2371_0 = " your mother, huh...?/",
  scr_text_slash_scr_text_gml_2372_0 = " too late./",
  scr_text_slash_scr_text_gml_2373_0 = " i already \"befriended\" your mom last night./",
  scr_text_slash_scr_text_gml_2374_0 = " she's great. came to the store to buy chocolate kisses./",
  scr_text_slash_scr_text_gml_2375_0 = " said she's gotta lock her door to stop you from eating 'em./",
  scr_text_slash_scr_text_gml_2376_0 = " heheheh... you sound like a fun kid, huh?/%",
  scr_text_slash_scr_text_gml_2312_0 = "My Teacher",
  scr_text_slash_scr_text_gml_2380_0 = " alphys. yeah. i know about her./",
  scr_text_slash_scr_text_gml_2381_0 = " came into the store with a suitcase and sunglasses./",
  scr_text_slash_scr_text_gml_2382_0 = " thought she was part of the mob./",
  scr_text_slash_scr_text_gml_2383_0 = " she opened the case and stuffed it full of instant noodles./",
  scr_text_slash_scr_text_gml_2384_0 = " paid in small bills,/",
  scr_text_slash_scr_text_gml_2385_0 = " then slunk out of the place,/",
  scr_text_slash_scr_text_gml_2386_0 = " pajamas trailing on the floor./",
  scr_text_slash_scr_text_gml_2387_0 = " anyway, our relationship is, uh, purely business./",
  scr_text_slash_scr_text_gml_2388_0 = " so, uh, i guess i'll just let her do her thing./%",
  scr_text_slash_scr_text_gml_2310_0 = "#Me",
  scr_text_slash_scr_text_gml_2355_0 = " woah there, tiger./",
  scr_text_slash_scr_text_gml_2356_0 = " you can't just jump straight into friendship./",
  scr_text_slash_scr_text_gml_2357_0 = " it takes time./",
  scr_text_slash_scr_text_gml_2358_0 = " .../",
  scr_text_slash_scr_text_gml_2359_0 = " alright, that's enough time./",
  scr_text_slash_scr_text_gml_2360_0 = " take this./",
  scr_text_slash_scr_text_gml_2361_0 = " call it whenever you feel like./",
  scr_text_slash_scr_text_gml_2363_0 = " (You got Sans's Number.)/%",
  scr_text_slash_scr_text_gml_2350_0 = " hey, i gave you a number, what more do you want?/%",
  scr_text_slash_scr_text_gml_2344_0 = " ah, sorry. i don't hang out with idiot babies./",
  scr_text_slash_scr_text_gml_2345_0 = " they compete with my sociological niche./%",
  scr_text_slash_scr_text_gml_2341_0 = " huh?/%",
  scr_text_slash_scr_text_gml_2392_0 = " harsh, but fair./%",
  scr_text_slash_scr_text_gml_2438_0 = " ... hey bud./",
  scr_text_slash_scr_text_gml_2439_0 = " ... are you busy tomorrow...?/",
  scr_text_slash_scr_text_gml_2440_0 = " i need some help with something./",
  scr_text_slash_scr_text_gml_2441_0 = " it'd be great if you could come over./",
  scr_text_slash_scr_text_gml_2442_0 = " i live just next door, ya know./",
  scr_text_slash_scr_text_gml_2153_0 = " ",
  scr_text_slash_scr_text_gml_1749_0 = " #Yes",
  scr_text_slash_scr_text_gml_1081_0 = " #No",
  scr_text_slash_scr_text_gml_2451_0 = " wow... you answered quickly, huh./",
  scr_text_slash_scr_text_gml_2452_0 = " that's not good.<br> i'm a total stranger./",
  scr_text_slash_scr_text_gml_2453_0 = " you should probably hesitate more./",
  scr_text_slash_scr_text_gml_2463_0 = " well, guess i shouldn't complain.../",
  scr_text_slash_scr_text_gml_2464_0 = " huh...?<br> what are we going to be doing?/",
  scr_text_slash_scr_text_gml_2465_0 = " oh, i'm not going to be there./",
  scr_text_slash_scr_text_gml_2466_0 = " that'd be weird./",
  scr_text_slash_scr_text_gml_2467_0 = " it's just gonna be you and my little brother./",
  scr_text_slash_scr_text_gml_2468_0 = " he needs friends./",
  scr_text_slash_scr_text_gml_2469_0 = " thanks for hanging out with him./",
  scr_text_slash_scr_text_gml_2470_0 = " see ya./%",
  scr_text_slash_scr_text_gml_2458_0 = " wow, you were deliberating for a while./",
  scr_text_slash_scr_text_gml_2459_0 = " gee, what's wrong?/",
  scr_text_slash_scr_text_gml_2460_0 = " don't want to hang out with a stranger?/",
  scr_text_slash_scr_text_gml_2478_0 = " ... well, that was quick./",
  scr_text_slash_scr_text_gml_2483_0 = " ... hmm, well, that's disappointing./",
  scr_text_slash_scr_text_gml_2485_0 = " alright, alright, lemme sweeten the deal for ya./",
  scr_text_slash_scr_text_gml_2486_0 = " if you come over... i, will personally,/",
  scr_text_slash_scr_text_gml_2487_0 = " not even be there./",
  scr_text_slash_scr_text_gml_2488_0 = " it'll just be you and my little brother./",
  scr_text_slash_scr_text_gml_2489_0 = " since he's new here, he needs friends./",
  scr_text_slash_scr_text_gml_2490_0 = " anyway, thanks for agreeing to hang out with him./",
  scr_text_slash_scr_text_gml_2491_0 = " see ya./%",
  scr_text_slash_scr_text_gml_2402_0 = " (Ring, ring...)/",
  scr_text_slash_scr_text_gml_2403_0 = " Hello./",
  scr_text_slash_scr_text_gml_2404_0 = " You have reached the Hotline for Idiot Babies./",
  scr_text_slash_scr_text_gml_2405_0 = " Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None./",
  scr_text_slash_scr_text_gml_1295_0 = " ",
  scr_text_slash_scr_text_gml_2397_0 = "#1",
  scr_text_slash_scr_text_gml_2398_0 = "#2",
  scr_text_slash_scr_text_gml_2418_0 = " Ah, you're an Idiot?/",
  scr_text_slash_scr_text_gml_2419_0 = " Ah, you're an Baby?/",
  scr_text_slash_scr_text_gml_2420_0 = " Ah, you're an Idiot Baby?/",
  scr_text_slash_scr_text_gml_1494_0 = " .../",
  scr_text_slash_scr_text_gml_2422_0 = " To tell you the truth, I'm one too./",
  scr_text_slash_scr_text_gml_2423_0 = " Let's try our best, OK?/",
  scr_text_slash_scr_text_gml_2424_0 = " (Click...)/%",
  scr_text_slash_scr_text_gml_2417_0 = " Huh!?/",
  scr_text_slash_scr_text_gml_2427_0 = " Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?/",
  scr_text_slash_scr_text_gml_2428_0 = " (Click...)/%",
  scr_text_slash_scr_text_gml_2409_0 = " (Ring, ring...)<br> (Ring, ring...)<br> (Ring, ring...)/",
  scr_text_slash_scr_text_gml_2410_0 = " (The phone kept ringing infinitely.)/%",
  obj_readable_room1_slash_Other_10_gml_1307_0 = " (Knock knock knock...)/",
  obj_readable_room1_slash_Other_10_gml_1275_0 = " (...)/",
  obj_readable_room1_slash_Other_10_gml_1309_0 = " (No response...)<br> (... but the distant trousle of bones.)/%",
  obj_readable_room1_slash_Other_10_gml_1312_0 = " Ooo, are you the human that lives at the top of town?/",
  obj_readable_room1_slash_Other_10_gml_1313_0 = " Wow, my mommy told me about you.../",
  obj_readable_room1_slash_Other_10_gml_1314_0 = " Does it hurt to be made of blood???/%",
  obj_readable_room1_slash_Other_10_gml_1319_0 = " Huh... that sounds like the knock of a beginner./",
  obj_readable_room1_slash_Other_10_gml_1320_0 = " Come back when you've gotten better at knocking!/%",
  obj_npc_room_slash_Other_10_gml_1276_0 = " Yo, Kris!<br> You survived Susie, haha!/",
  obj_npc_room_slash_Other_10_gml_1277_0 = " I mean, I never saw her beat anyone up, but, uh, I'd be careful./",
  obj_npc_room_slash_Other_10_gml_1278_0 = " Like, one time me, Snowy, and Jockington were playing handball,/",
  obj_npc_room_slash_Other_10_gml_1279_0 = " And she just kept creepily watching us from the corner./",
  obj_npc_room_slash_Other_10_gml_1280_0 = " Then, when the ball rolled over to her she just, uh, froze solid.../",
  obj_npc_room_slash_Other_10_gml_1281_0 = " ... and kicked the ball as hard as she could, right into Officer Undyne's car!/",
  obj_npc_room_slash_Other_10_gml_1282_0 = " Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball.../",
  obj_npc_room_slash_Other_10_gml_1283_0 = " Anyway, Susie sucks, Kris, haha. /%",
  obj_npc_room_slash_Other_10_gml_1287_0 = " Yo, Kris, you look kind of annoyed.<br> Everything OK?/",
  obj_npc_room_slash_Other_10_gml_1288_0 = " You can calm down now, dude! Susie's not here, haha!/",
  obj_npc_room_slash_Other_10_gml_1289_0 = " ... Huh?<br> You look even more annoyed.../%",
  obj_npc_room_slash_Other_10_gml_1295_0 = " HOOH!!<br> You're lucky, Kris!! /",
  obj_npc_room_slash_Other_10_gml_1296_0 = " You got to miss class with Alphys! It's not fair! Ha ha ha!/",
  obj_npc_room_slash_Other_10_gml_1297_0 = " If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!/",
  obj_npc_room_slash_Other_10_gml_1298_0 = " ... That's actually not even remotely funny./%",
  obj_readable_room1_slash_Other_10_gml_1324_0 = " OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!/",
  obj_readable_room1_slash_Other_10_gml_1325_0 = " Don't!<br> Do!<br> It!/",
  obj_readable_room1_slash_Other_10_gml_1326_0 = " It's REALLY gonna hurt yah face! We don't have arms, yah know!/%",
  obj_readable_room1_slash_Other_10_gml_1254_0 = " (It's a dirty trash can.)/%",
  obj_readable_room1_slash_Other_10_gml_1257_0 = " (It's a trash can full of well-kept flowers.)/%",
  obj_alphysalley_event_slash_Step_0_gml_25_0 = " ... O-Oh! Kris! Kris, you're OK!/",
  obj_alphysalley_event_slash_Step_0_gml_26_0 = " I... I was really worried when you didn't come back.../",
  obj_alphysalley_event_slash_Step_0_gml_27_0 = " Where did you go...? Did you skip class...?/",
  obj_alphysalley_event_slash_Step_0_gml_28_0 = " W-well, don't worry about it./",
  obj_alphysalley_event_slash_Step_0_gml_29_0 = " I'm the cool teacher, y'know. You're not in trouble./",
  obj_alphysalley_event_slash_Step_0_gml_30_0 = " .../",
  obj_alphysalley_event_slash_Step_0_gml_31_0 = " W-well, let me know if you need anything.../%",
  scr_text_slash_scr_text_gml_1590_0 = " O... Oh, Kris.../",
  scr_text_slash_scr_text_gml_1591_0 = " D... Did you want to talk about something?/",
  scr_text_slash_scr_text_gml_1378_0 = " ",
  scr_text_slash_scr_text_gml_1586_0 = " #Flowers",
  scr_text_slash_scr_text_gml_1587_0 = " #Saucer",
  scr_text_slash_scr_text_gml_1588_0 = "Chalk",
  scr_text_slash_scr_text_gml_958_0 = "Nothing",
  scr_text_slash_scr_text_gml_641_0 = " Huh?/%",
  scr_text_slash_scr_text_gml_1599_0 = " O-Oh, these flowers...? They're from your dad.../",
  scr_text_slash_scr_text_gml_1600_0 = " He... He always asks how you're doing in school.../",
  scr_text_slash_scr_text_gml_1601_0 = " ... Then gives me a bouquet of them./",
  scr_text_slash_scr_text_gml_1602_0 = " ... A-actually, that he always gives me flowers.../",
  scr_text_slash_scr_text_gml_1603_0 = " ... R-really makes me w-wonder if he... If he l-likes.../",
  scr_text_slash_scr_text_gml_1604_0 = " I-if... If he l-likes.../",
  scr_text_slash_scr_text_gml_1605_0 = " ... The awesome comics I lent to him./",
  scr_text_slash_scr_text_gml_1606_0 = " Honestly, HE kind of reminds me of a superhero, Kris./",
  scr_text_slash_scr_text_gml_1607_0 = " (He's huge and could kick my ass.)/%",
  scr_text_slash_scr_text_gml_1624_0 = " K... Kris, even though you never got the chalk.../",
  scr_text_slash_scr_text_gml_1625_0 = " You deserve an award for trying so hard to find it./",
  scr_text_slash_scr_text_gml_1626_0 = " So, in return, I can let you borrow, um.../",
  scr_text_slash_scr_text_gml_1627_0 = " M... My home-made DVD collection of the Symptons!/",
  scr_text_slash_scr_text_gml_1628_0 = " Y-you know, the sitcom about the middle-class monster family./",
  scr_text_slash_scr_text_gml_1629_0 = " It's got every episode in all 28 seasons!/",
  scr_text_slash_scr_text_gml_1630_0 = " It's the funniest, most quotable show ever...!/",
  scr_text_slash_scr_text_gml_1631_0 = " But make sure you don't watch past the second season %",
  scr_text_slash_scr_text_gml_1632_0 = " Since they just rebooted it as Symptons Turbo %",
  scr_text_slash_scr_text_gml_1633_0 = " They all started driving their own motor-vehicles %",
  scr_text_slash_scr_text_gml_1634_0 = " And fighting giant giga-demons and stuff %",
  scr_text_slash_scr_text_gml_1635_0 = " The main problem about that is that it kind of %",
  scr_text_slash_scr_text_gml_1636_0 = " Lost the focus on family that it had earlier %",
  scr_text_slash_scr_text_gml_1637_0 = " When their vehicles were shaped like animals %",
  scr_text_slash_scr_text_gml_1638_0 = " And they were friends with the animal vehicles too %",
  scr_text_slash_scr_text_gml_1639_0 = " And let's not get into Symptons Galaxy Force %",
  scr_text_slash_scr_text_gml_1640_0 = " Where the Symptons discover another Earth %",
  scr_text_slash_scr_text_gml_1641_0 = " On the other side of the Sun %",
  scr_text_slash_scr_text_gml_1642_0 = " WOULDN'T THE GRAVITATIONAL FIELD JUST %",
  scr_text_slash_scr_text_gml_1643_0 = " ... Huh?/",
  scr_text_slash_scr_text_gml_1644_0 = " ... You don't want to watch it?/",
  scr_text_slash_scr_text_gml_1645_0 = " ... Th-That's ok, Kris.../%",
  scr_text_slash_scr_text_gml_1611_0 = " Oh, this saucer of milk?/",
  scr_text_slash_scr_text_gml_1612_0 = " I-It's for my kitty, MewMew! She's a perfect angel!/",
  scr_text_slash_scr_text_gml_1613_0 = " ... uh? What does she look like...?/",
  scr_text_slash_scr_text_gml_1614_0 = " W... well, I've never actually s-seen her, b-but.../",
  scr_text_slash_scr_text_gml_1615_0 = " Ever since I started putting out milk, it's been disappearing./",
  scr_text_slash_scr_text_gml_1616_0 = " S... So I'd like to think that there's a cat./",
  scr_text_slash_scr_text_gml_1617_0 = " M... My cat./%",
  scr_text_slash_scr_text_gml_1650_0 = " OK, umm, if you ever need help with homework.../",
  scr_text_slash_scr_text_gml_1651_0 = " My office hours are in this disgusting alley./",
  scr_text_slash_scr_text_gml_1652_0 = " H... Heheheh... Umm, tell your mom I said hi./%",
  obj_readable_room1_slash_Other_10_gml_1250_0 = " (It's a saucer of milk.)/%",
  obj_npc_room_slash_Other_10_gml_1316_0 = " Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!/",
  obj_npc_room_slash_Other_10_gml_1317_0 = " My girls'd love to see him! He's a sweet little man!/",
  obj_npc_room_slash_Other_10_gml_1318_0 = " He's just got one problem...<br> He doesn't like my wife's cookin'!/",
  obj_npc_room_slash_Other_10_gml_1319_0 = " What's wrong, Douglas?<br> You don't like frozen cat food? Huh huh huh!/%",
  obj_npc_room_slash_Other_10_gml_1323_0 = " Can't blame yah brother for leavin' town./",
  obj_npc_room_slash_Other_10_gml_1324_0 = " He's out there, gettin' a big brain in the big school./",
  obj_npc_room_slash_Other_10_gml_1325_0 = " Hope when he becomes a big shot, he remembers us little guys down the street./",
  obj_npc_room_slash_Other_10_gml_1326_0 = " Eatin' oranges and gettin' our stomachs pumped./%",
  scr_text_slash_scr_text_gml_961_0 = " Lil Krissy!!!<br> Like, what's up!?<br> Give Aunt Catty a hug!/",
  scr_text_slash_scr_text_gml_962_0 = " Mwah!<br> Mwah!<br> Mwah!/",
  scr_text_slash_scr_text_gml_963_0 = " Ha ha ha!<br> I'm not even actually your aunt!/",
  scr_text_slash_scr_text_gml_964_0 = " Oh my god...<br> Can I talk to you about something?/",
  scr_text_slash_scr_text_gml_2421_0 = " .../",
  scr_text_slash_scr_text_gml_966_0 = " Actually, like, anything, though.<br> Your choice./",
  scr_text_slash_scr_text_gml_1592_0 = " ",
  scr_text_slash_scr_text_gml_955_0 = " #Asriel",
  scr_text_slash_scr_text_gml_956_0 = " #Neighbors",
  scr_text_slash_scr_text_gml_957_0 = "Sister",
  scr_text_slash_scr_text_gml_1020_0 = "Nothing",
  scr_text_slash_scr_text_gml_979_0 = " Oh my god, Asriel!<br> Like, what a cutie pie!/",
  scr_text_slash_scr_text_gml_980_0 = " Do you remember when me and him went to the dance?/",
  scr_text_slash_scr_text_gml_2040_0 = " ",
  scr_text_slash_scr_text_gml_981_0 = " That was like...<br> The best night EVER!/",
  scr_text_slash_scr_text_gml_982_0 = " Even though I spilled the entire punch bowl all over him.../",
  scr_text_slash_scr_text_gml_983_0 = " And danced inappropriately in front of your mom.../",
  scr_text_slash_scr_text_gml_984_0 = " And got arrested in the parking lot for making a scene.../",
  scr_text_slash_scr_text_gml_985_0 = " Hahaha! That was SO much fun!<br> Tell him I said hi!/%",
  scr_text_slash_scr_text_gml_1000_0 = " Ooo, how's Catti doing?<br> I have no idea./",
  scr_text_slash_scr_text_gml_1001_0 = " We, like, totally can't connect at all!/",
  scr_text_slash_scr_text_gml_1002_0 = " Yesterday, I asked if she wanted to hear me play the ukelele.../",
  scr_text_slash_scr_text_gml_1003_0 = " She said no!<br> And then she, like, told me.../",
  scr_text_slash_scr_text_gml_1004_0 = " My playing is \"an anti-blessing from Planet Hell.\"/",
  scr_text_slash_scr_text_gml_1005_0 = " What the HECK, Krissy?/",
  scr_text_slash_scr_text_gml_1006_0 = " That's SOOO cute!<br> I love my fricked-up lil sis!/%",
  scr_text_slash_scr_text_gml_989_0 = " Like, that green girl next door?/",
  scr_text_slash_scr_text_gml_990_0 = " Oh my god, Krissy.<br> She's like... my LIFE VILLAIN./",
  scr_text_slash_scr_text_gml_991_0 = " Like, the other day, I went to see Cat Petters 2.../",
  scr_text_slash_scr_text_gml_992_0 = " And the only other person in the theater was her!/",
  scr_text_slash_scr_text_gml_993_0 = " Then I went to QC's and ordered a Catpuccino.../",
  scr_text_slash_scr_text_gml_994_0 = " And she, like, was already drinking one!/",
  scr_text_slash_scr_text_gml_995_0 = " She's SUCH a copycat!<br> ... uhh, copygator?/",
  scr_text_slash_scr_text_gml_996_0 = " Copysaurus?<br> Copodile?<br> IDK, she sucks!/%",
  scr_text_slash_scr_text_gml_970_0 = " Lil Krissy!<br> Did you wanna talk about something!?/",
  scr_text_slash_scr_text_gml_1010_0 = " Oh, you gotta go?<br> Do you have, like, homework...?/",
  scr_text_slash_scr_text_gml_1011_0 = " You should, like, let me help!/",
  scr_text_slash_scr_text_gml_1012_0 = " Hahaha, JK!<br> I totally don't want to! Laters!/%",
  obj_readable_room1_slash_Other_10_gml_1360_0 = " (There's some kind of scratching noise coming from inside...)/%",
  scr_text_slash_scr_text_gml_1021_0 = " Krissy!<br> Like, long time no see!/",
  scr_text_slash_scr_text_gml_1022_0 = " What's up?<br> Did you wanna talk about something?/",
  scr_text_slash_scr_text_gml_2045_0 = " ",
  scr_text_slash_scr_text_gml_1017_0 = "#Neighbor",
  scr_text_slash_scr_text_gml_1018_0 = "#Memories",
  scr_text_slash_scr_text_gml_1019_0 = "Go Away",
  scr_text_slash_scr_text_gml_1589_0 = "Nothing",
  scr_text_slash_scr_text_gml_1029_0 = " Ugh, that chick next door drives me NUTS./",
  scr_text_slash_scr_text_gml_1030_0 = " I keep seeing her EVERYWHERE I go.<br> She's a TOTAL copycat./",
  scr_text_slash_scr_text_gml_1031_0 = " Like, WHY though?<br> Doesn't she realize she'll NEVER be me?/",
  scr_text_slash_scr_text_gml_1032_0 = " Honestly, her whole family is, like, SO trashy./",
  scr_text_slash_scr_text_gml_1033_0 = " Once her sister served me a coffee and I swear it was half cat fur./",
  scr_text_slash_scr_text_gml_1034_0 = " Like, get a hairnet, girl. For, like, your whole body./%",
  scr_text_slash_scr_text_gml_1039_0 = " Remember that time you wanted to hang out with us big kids?/",
  scr_text_slash_scr_text_gml_1040_0 = " I was like, \"yeah, of course! Just get us some burgers!\"/",
  scr_text_slash_scr_text_gml_1041_0 = " Then, like, amazingly...<br> You ACTUALLY got them.../",
  scr_text_slash_scr_text_gml_1042_0 = " So I told you to go back and get some french fries, too.../",
  scr_text_slash_scr_text_gml_1043_0 = " ... then a dozen miniature cakes.../",
  scr_text_slash_scr_text_gml_1044_0 = " They were SO good, I ate like six!/",
  scr_text_slash_scr_text_gml_1045_0 = " Then I like...<br> Suddenly got so sick I had to go home./",
  scr_text_slash_scr_text_gml_1046_0 = " Man./",
  scr_text_slash_scr_text_gml_1047_0 = " So, like, anyway...<br> Kris, are you busy?/%",
  scr_text_slash_scr_text_gml_1052_0 = " Aww, that's no way to talk to your almost-sister-in-law./",
  scr_text_slash_scr_text_gml_1053_0 = " Nah, I'm joking.<br> But, like.../",
  scr_text_slash_scr_text_gml_1054_0 = " Remember that time I played truth or dare with Azzy?/",
  scr_text_slash_scr_text_gml_1055_0 = " I, like, made him give me his first kiss.../",
  scr_text_slash_scr_text_gml_1056_0 = " Then your mom found out he kissed someone, and.../",
  scr_text_slash_scr_text_gml_1057_0 = " Like, I think she basically dialed 911./",
  scr_text_slash_scr_text_gml_1058_0 = " I swear your family went to church, like.../",
  scr_text_slash_scr_text_gml_1059_0 = " Every single day that week./%",
  scr_text_slash_scr_text_gml_1063_0 = " Aw, Krissy, you just wanted to say hi?/",
  scr_text_slash_scr_text_gml_1064_0 = " That's adorable...<br> Now get out of here./%",
  obj_readable_room1_slash_Other_10_gml_1365_0 = " (Knock knock knock...)/",
  obj_readable_room1_slash_Other_10_gml_1366_0 = " Ah, I'm afraid no one's home right now, darling./",
  obj_readable_room1_slash_Other_10_gml_1367_0 = " Now, why don't you prance on home?/%",
  obj_readable_room1_slash_Other_10_gml_1371_0 = " I'm telling you, they're not home right now./",
  obj_readable_room1_slash_Other_10_gml_1372_0 = " ... Ah, you just wanted to talk to me...?/",
  obj_readable_room1_slash_Other_10_gml_1373_0 = " .../",
  obj_readable_room1_slash_Other_10_gml_1374_0 = " My apologies, beautiful.<br> I'm afraid I'm a bit of a nobody./%",
  obj_flowershop_event_slash_Step_0_gml_44_0 = " Dum dee dum.../",
  obj_readable_room1_slash_Other_10_gml_1383_0 = " (It's locked.)/%",
  obj_flowershop_event_slash_Step_0_gml_45_0 = " Oh?<br> Is someone there?/",
  obj_flowershop_event_slash_Step_0_gml_46_0 = " Just a moment!/",
  obj_flowershop_event_slash_Step_0_gml_47_0 = " I have almost finished watering these flowers./%",
  obj_flowershop_event_slash_Step_0_gml_69_0 = " ... Here we are!/%",
  obj_flowershop_event_slash_Step_0_gml_100_0 = " Howdy!<br> How can I.../%",
  obj_flowershop_event_slash_Step_0_gml_116_0 = " ... Oh! Kris!/%",
  obj_flowershop_event_slash_Step_0_gml_171_0 = " ... Oh.<br> I'm sorry./",
  obj_flowershop_event_slash_Step_0_gml_172_0 = " I forgot if you don't like hugs like that./%",
  obj_flowershop_event_slash_Step_0_gml_216_0 = " Well now, make yourself at home, Kris./",
  obj_flowershop_event_slash_Step_0_gml_217_0 = " You can help yourself to anything you like./%",
  obj_readable_room1_slash_Other_10_gml_1185_0 = " (It's a cash register.)<br> (There's not much change inside.)/%",
  obj_readable_room1_slash_Other_10_gml_1186_0 = " (It's a flower.)/%",
  obj_readable_room1_slash_Other_10_gml_1187_0 = " (It's some kind of catalogue... There's a car magazine underneath.)/%",
  obj_readable_room1_slash_Other_10_gml_1192_0 = " (It's an expertly trimmed arrangement.)/%",
  obj_npc_facing_slash_Other_10_gml_767_0 = " Say, Kris...<br> I was thinking./",
  obj_npc_facing_slash_Other_10_gml_768_0 = " Perhaps when Asriel comes home.../",
  obj_npc_facing_slash_Other_10_gml_769_0 = " We could all go to the diner, just like old times.../",
  obj_npc_facing_slash_Other_10_gml_770_0 = " My treat./",
  obj_npc_facing_slash_Other_10_gml_771_0 = " Doesn't that sound yummy?/%",
  obj_npc_facing_slash_Other_10_gml_775_0 = " Then we could all have a nice drive around town./",
  obj_npc_facing_slash_Other_10_gml_776_0 = " I might need to clean out my truck, but.../%",
  obj_readable_room1_slash_Other_10_gml_1193_0 = " (There are various flowers inside.)/%",
  obj_readable_room1_slash_Other_10_gml_1219_0 = " (It's a note.)<br> (It says...)/",
  obj_readable_room1_slash_Other_10_gml_1220_0 = " No rent received. Again.<br> Stop giving away flowers.<br> Start selling them./",
  obj_readable_room1_slash_Other_10_gml_1221_0 = " You have one month.<br> <br>         - C/%",
  obj_readable_room1_slash_Other_10_gml_1206_0 = " (Various bags of soil.)/%",
  obj_readable_room1_slash_Other_10_gml_1207_0 = " (It's a dirty watering can.)/%",
  obj_readable_room1_slash_Other_10_gml_1209_0 = " (There is some dirty fur stuck in the drain.)/%",
  scr_text_slash_scr_text_gml_885_0 = " (It's a rusty fridge with some photos on it.)/",
  scr_text_slash_scr_text_gml_887_0 = " Oh, Kris.<br> If you're hungry.../",
  scr_text_slash_scr_text_gml_888_0 = " ... help yourself to anything you want./",
  scr_text_slash_scr_text_gml_2304_0 = " ",
  scr_text_slash_scr_text_gml_879_0 = "Open#Fridge",
  scr_text_slash_scr_text_gml_880_0 = " #Don't",
  scr_text_slash_scr_text_gml_881_0 = "See photos",
  scr_text_slash_scr_text_gml_902_0 = " Nothing happened./%",
  scr_text_slash_scr_text_gml_947_0 = " (A photo of your mother and father on their wedding day.)/",
  scr_text_slash_scr_text_gml_948_0 = " (She's holding a bouquet of seven flowers.)/",
  scr_text_slash_scr_text_gml_949_0 = " (A reindeer-looking monster stands nearby in a tuxedo.)/",
  scr_text_slash_scr_text_gml_950_0 = " (They all look happy.)/%",
  scr_text_slash_scr_text_gml_894_0 = " (It's a rusty fridge with some photos on it.)/",
  scr_text_slash_scr_text_gml_3093_0 = " ",
  scr_text_slash_scr_text_gml_919_0 = " (All that's inside is a jar with a single pickle in it.)/",
  scr_text_slash_scr_text_gml_914_0 = " (You decide to pass.)/%",
  scr_text_slash_scr_text_gml_943_0 = " (You decide not to look.)/%",
  scr_text_slash_scr_text_gml_912_0 = " (All that's inside is a jar with a single pickle in it...)/",
  scr_text_slash_scr_text_gml_913_0 = " (... and, for some reason, a lone egg.)/",
  scr_text_slash_scr_text_gml_920_0 = " (You decide to pass.)/%",
  scr_text_slash_scr_text_gml_924_0 = " (All that's inside is a jar with a single pickle in it.)/",
  scr_text_slash_scr_text_gml_2852_0 = " (...)/",
  scr_text_slash_scr_text_gml_926_0 = " (You put the Egg you were carrying inside, too...)/%",
  scr_text_slash_scr_text_gml_907_0 = " (There are two Eggs inside the fridge.)/%",
  obj_readable_room1_slash_Other_10_gml_1212_0 = " (It's a small TV.)<br> (On top are some superhero comics.)/%",
  obj_readable_room1_slash_Other_10_gml_1202_0 = " (It's a door.)<br> (It's locked.)/%",
  obj_npc_sign_slash_Other_10_gml_179_0 = " (It's ~1 flower, protected in a container...)/%",
  obj_readable_room1_slash_Other_10_gml_1227_0 = " (It's an air mattress.)<br> (It's certainly not king-sized...)/",
  obj_readable_room1_slash_Other_10_gml_1229_0 = " Kris, do you want to sleep over?/",
  obj_readable_room1_slash_Other_10_gml_1230_0 = " You could use that air mattress, and I could.../",
  obj_readable_room1_slash_Other_10_gml_1231_0 = " Er, use those bags of soil...<br> Perhaps not./%",
  obj_readable_room1_slash_Other_10_gml_1235_0 = " (It's an air mattress.)<br> (It's certainly not king-sized...)/%",
  obj_npc_facing_slash_Other_10_gml_785_0 = " Yes, these flowers are still kicking./",
  obj_npc_facing_slash_Other_10_gml_786_0 = " Quite hard to take care of them in this climate.../%",
  obj_flowershop_event_slash_Step_0_gml_260_0 = " Oh, Kris. Before you go.../%",
  obj_flowershop_event_slash_Step_0_gml_297_0 = " Here.<br> For your mother...<br> Our secret./",
  obj_flowershop_event_slash_Step_0_gml_300_0 = " (You got the Bouquet of Flowers.)/%",
  obj_flowershop_event_slash_Step_0_gml_327_0 = " Have a great day, Kris./%",
  obj_npc_sign_slash_Other_10_gml_184_0 = " (It's your dad's truck.)/",
  obj_npc_sign_slash_Other_10_gml_185_0 = " (The floor of the front seat is littered with old papers and country CDs...)/%",
  obj_npc_room_slash_Other_10_gml_1371_0 = " Nothin' better than hangin' at the lake with my best bro.../",
  obj_npc_room_slash_Other_10_gml_1372_0 = " Watchin' the waves go by.../%",
  obj_npc_room_slash_Other_10_gml_1118_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1377_0 = " ... true./%",
  scr_text_slash_scr_text_gml_743_0 = " (It's a metal picnic table.)<br> (Cigarette butts lay on the ground underneath it.)/",
  scr_text_slash_scr_text_gml_744_0 = " (Stick your fingers into the holes in the table?)/",
  scr_text_slash_scr_text_gml_2178_0 = " ",
  scr_text_slash_scr_text_gml_738_0 = " #Stick fingers",
  scr_text_slash_scr_text_gml_2966_0 = " #Don't",
  scr_text_slash_scr_text_gml_756_0 = " (Your fingers don't fit through the top anymore.)<br> (You try from below.)/",
  scr_text_slash_scr_text_gml_757_0 = " (... your hand became covered in cobwebs.)/%",
  scr_text_slash_scr_text_gml_763_0 = " (You decided not to stick your fingers through.)/%",
  scr_text_slash_scr_text_gml_749_0 = " (It's a metal picnic table.)<br> (Cigarette butts lay on the ground underneath it.)/%",
  obj_readable_room1_slash_Other_10_gml_982_0 = " (It's a bunch of roses in a glass container.)/",
  obj_readable_room1_slash_Other_10_gml_984_0 = " Hey, I'm happy your dad brought me flowers, but.../",
  obj_readable_room1_slash_Other_10_gml_985_0 = " Roses!? What is this, man? Beauty and the Beast?/",
  obj_readable_room1_slash_Other_10_gml_986_0 = " That ain't gonna work, man! We're both beasts!/%",
  obj_readable_room1_slash_Other_10_gml_989_0 = " (It's a bunch of roses.)<br> (They seem healthy.)/",
  obj_readable_room1_slash_Other_10_gml_991_0 = " Kris, I love your dad, but.../",
  obj_readable_room1_slash_Other_10_gml_992_0 = " Asgore, if you wanna go to prom with me, just ask!/%",
  obj_readable_room1_slash_Other_10_gml_969_0 = " (Patient Name:)<br> (Rudolph \"Rudy\" Holiday)/",
  obj_readable_room1_slash_Other_10_gml_971_0 = " Hey Kris, you forget my name or something!?/%",
  obj_readable_room1_slash_Other_10_gml_932_0 = " (It's an angel doll.)<br> (Its lack of facial features is unsettling.)/",
  obj_readable_room1_slash_Other_10_gml_934_0 = " That angel?<br> Noelle n' Dess made it in youth group./",
  obj_readable_room1_slash_Other_10_gml_935_0 = " It's kind of like a good luck charm to me now./",
  obj_readable_room1_slash_Other_10_gml_936_0 = " Oh, right, you and Azzy tried to make one too.../",
  obj_readable_room1_slash_Other_10_gml_937_0 = " But you wasted the whole time making huge wings for it!/%",
  obj_readable_room1_slash_Other_10_gml_940_0 = " (It's an angel doll.)<br> (Its lack of facial features is unsettling.)/%",
  obj_readable_room1_slash_Other_10_gml_952_0 = " Oh, so you're just here to use the sink, huh?/",
  obj_readable_room1_slash_Other_10_gml_953_0 = " Come on, Kris!<br> Be a little friendlier!/%",
  obj_readable_room1_slash_Other_10_gml_957_0 = " (It's a sink.)/",
  obj_readable_room1_slash_Other_10_gml_959_0 = " Hey, Kris, is that sink really more interesting than me?/%",
  scr_text_slash_scr_text_gml_599_0 = " Well jingle my goshdarn bells! Looks like Krismas came early!/",
  scr_text_slash_scr_text_gml_600_0 = " Alright, Kris. Just gimme the straight shot./",
  scr_text_slash_scr_text_gml_601_0 = " Why you here?<br> Did your mom make you come here?/",
  scr_text_slash_scr_text_gml_2230_0 = " ",
  scr_text_slash_scr_text_gml_2434_0 = " #Yes",
  scr_text_slash_scr_text_gml_1121_0 = " #No",
  scr_text_slash_scr_text_gml_629_0 = " Really?<br> You've grown up a lot, Kris./",
  scr_text_slash_scr_text_gml_630_0 = " I'm proud of you./",
  scr_text_slash_scr_text_gml_631_0 = " Wasn't too long ago you were just the creepy kid next door./",
  scr_text_slash_scr_text_gml_632_0 = " Now you're the creepy kid right in front of me!/",
  scr_text_slash_scr_text_gml_633_0 = " Hahahaha!!!/",
  scr_text_slash_scr_text_gml_625_0 = " Okay, okay, seriously, you wanna chat or something?/",
  scr_text_slash_scr_text_gml_618_0 = " Hahaha, that's what I thought!<br> She's a PEACH, huh...?/",
  scr_text_slash_scr_text_gml_619_0 = " Fuzzy n' sweet on the outside, a total NUT on the inside!/",
  scr_text_slash_scr_text_gml_620_0 = " Oh, your dad? Yeah, he's a real fruit himself too./",
  scr_text_slash_scr_text_gml_621_0 = " Which one? I dunno, probably a hairy one... like a kiwi./",
  scr_text_slash_scr_text_gml_624_0 = " Hahahaha!!!/",
  scr_text_slash_scr_text_gml_634_0 = " Okay, okay, seriously, you wanna chat or something?/",
  scr_text_slash_scr_text_gml_2090_0 = " ",
  scr_text_slash_scr_text_gml_607_0 = " #Noelle",
  scr_text_slash_scr_text_gml_608_0 = " #Family",
  scr_text_slash_scr_text_gml_609_0 = "Illness",
  scr_text_slash_scr_text_gml_2030_0 = "Nothing",
  scr_text_slash_scr_text_gml_1596_0 = " Huh?/%",
  scr_text_slash_scr_text_gml_2276_0 = " ",
  scr_text_slash_scr_text_gml_645_0 = " She's a sweetheart, isn't she, Kris?/",
  scr_text_slash_scr_text_gml_646_0 = " Smart, kind, sweet... couldn't ask for a better daughter./",
  scr_text_slash_scr_text_gml_647_0 = " I just wish she wasn't so... defenseless./",
  scr_text_slash_scr_text_gml_648_0 = " Scary movies, bugs, Santa Claus... everything scares her./",
  scr_text_slash_scr_text_gml_649_0 = " And when it happens, she freezes like a deer in headlights./",
  scr_text_slash_scr_text_gml_650_0 = " Remember she used to even be afraid of humans under the bed?/",
  scr_text_slash_scr_text_gml_651_0 = " (Kris, it was NOT nice of you to hide under there, by the way!)/",
  scr_text_slash_scr_text_gml_652_0 = " ... anyhow, that's what's tough about being in here, Kris./",
  scr_text_slash_scr_text_gml_653_0 = " Not what's going on with me./",
  scr_text_slash_scr_text_gml_654_0 = " Just that... in the meantime, I can't be there to protect her./",
  scr_text_slash_scr_text_gml_655_0 = " Keep an eye out for her, OK?/%",
  scr_text_slash_scr_text_gml_611_0 = " Hey, Kris, you wanna chat or something?/",
  scr_text_slash_scr_text_gml_612_0 = " Don't worry, there's no way you can bore me right now!/",
  scr_text_slash_scr_text_gml_2094_0 = " ",
  scr_text_slash_scr_text_gml_673_0 = " ... So, why am I in here...?/",
  scr_text_slash_scr_text_gml_674_0 = " Well, they found some crap, so it's just some tests./",
  scr_text_slash_scr_text_gml_675_0 = " Yeah, it's no big deal. Nothing a Holiday can't handle./",
  scr_text_slash_scr_text_gml_676_0 = " I'll be outta here in a jiff, then I can go back to, I dunno.../",
  scr_text_slash_scr_text_gml_677_0 = " Yelling at you for getting tangled in our light display./%",
  scr_text_slash_scr_text_gml_659_0 = " Kris, even if we've grown apart, we still love your family./",
  scr_text_slash_scr_text_gml_713_0 = " #Sit",
  scr_text_slash_scr_text_gml_714_0 = " #Don't Sit",
  scr_text_slash_scr_text_gml_2443_0 = " ",
  scr_text_slash_scr_text_gml_727_0 = " (Didn't feel like it.)/%",
  scr_text_slash_scr_text_gml_733_0 = " (You decided not to sit.)/%",
  scr_text_slash_scr_text_gml_661_0 = " Oh hey... now that Asriel's off to college.../",
  scr_text_slash_scr_text_gml_662_0 = " Y'think he's doing any CRAZY parties, like me and your dad?/",
  scr_text_slash_scr_text_gml_663_0 = " Heh, I'm just pulling your leg. Your dad was no party animal./",
  scr_text_slash_scr_text_gml_664_0 = " Your MOTHER on the other hand...! Whoo!/",
  scr_text_slash_scr_text_gml_665_0 = " She'd always fuss about going, but once the party started.../",
  scr_text_slash_scr_text_gml_666_0 = " Yikes, man!/",
  scr_text_slash_scr_text_gml_667_0 = " Once she hit me clear across the room with a key lime pie!/",
  scr_text_slash_scr_text_gml_668_0 = " I got smashed into the snack table and toppled everything!/",
  scr_text_slash_scr_text_gml_669_0 = " Tasty pie though. Couldn't complain./%",
  scr_text_slash_scr_text_gml_660_0 = " After all, me and Asgore were college pals, right?/",
  scr_text_slash_scr_text_gml_682_0 = " Then what the hell're you here for, Kris!? To gawk!?/",
  obj_readable_room1_slash_Other_10_gml_1001_0 = " Hey, Kris, you KNOW you signed the inside, right?/",
  obj_readable_room1_slash_Other_10_gml_1002_0 = " Why are you staring at it like you haven't seen it before?/",
  obj_readable_room1_slash_Other_10_gml_1003_0 = " Is your penmanship that good??? Was I not moved enough???/%",
  scr_text_slash_scr_text_gml_683_0 = " You thought this was the zoo or something!? C'mon!/%",
  obj_readable_room1_slash_Other_10_gml_975_0 = " Kris, you jealous you don't have your own wall plaque?/",
  obj_readable_room1_slash_Other_10_gml_976_0 = " Amazing what's being done with our taxpayer dollars, huh?/%",
  obj_readable_room1_slash_Other_10_gml_1301_0 = " (Ice E's P\"E\"ZZA, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA.)/%",
  obj_readable_room1_slash_Other_10_gml_1291_0 = " (Here at ICE-E'S PEZZA, You're Family.)/",
  obj_readable_room1_slash_Other_10_gml_1292_0 = " (... Is Going to Love it!)/%",
  obj_readable_room1_slash_Other_10_gml_1296_0 = " (The entrance is locked.)<br> (No one's inside.)/",
  obj_readable_room1_slash_Other_10_gml_1297_0 = " (Seems like all of the employees are outside in costume.)/%",
  obj_npc_room_animated_slash_Other_10_gml_31_0 = " Would you be interested in trying some of our many 24 Pezza Flavors?/",
  obj_npc_room_animated_slash_Other_10_gml_32_0 = " We've got Normal,/",
  obj_npc_room_animated_slash_Other_10_gml_33_0 = " Cheese,/",
  obj_npc_room_animated_slash_Other_10_gml_34_0 = " Ice,/",
  obj_npc_room_animated_slash_Other_10_gml_35_0 = " Gravy,/",
  obj_npc_room_animated_slash_Other_10_gml_36_0 = " Double Ice,/",
  obj_npc_room_animated_slash_Other_10_gml_37_0 = " Peeperoniss,/",
  obj_npc_room_animated_slash_Other_10_gml_38_0 = " And more!<br> Stop on down at ICE-E's PEZZA!/%",
  obj_npc_room_animated_slash_Other_10_gml_42_0 = " Psst, can I tell you a mascot secret? I only started working here because.../",
  obj_npc_room_animated_slash_Other_10_gml_43_0 = " The logo made me think it was an ice-cream shop.../",
  obj_npc_room_animated_slash_Other_10_gml_44_0 = " But I ended up really loving my job! And my co-workers, too! Heehee!/%",
  obj_npc_room_animated_slash_Other_10_gml_56_0 = " (Oh, God, someone's actually here...)<br> Uhhhh.../",
  obj_npc_room_animated_slash_Other_10_gml_57_0 = " Ice E's P\"E\"ZZA, You're number \"#1\" Spot for a piping hot pe\"E\"ce of PEZZA./",
  obj_npc_room_animated_slash_Other_10_gml_58_0 = " .../",
  obj_npc_room_animated_slash_Other_10_gml_59_0 = " ... H... Hey!<br> Hey, wait a second!/",
  obj_npc_room_animated_slash_Other_10_gml_60_0 = " I recognize you!/%",
  scr_text_slash_scr_text_gml_2088_0 = " Little buddy!<br> It's me!/",
  scr_text_slash_scr_text_gml_2089_0 = " Wanna chat for a minute before I lose my mind?/",
  scr_text_slash_scr_text_gml_2326_0 = " ",
  scr_text_slash_scr_text_gml_2082_0 = "#Asriel",
  scr_text_slash_scr_text_gml_2083_0 = "#Job",
  scr_text_slash_scr_text_gml_2084_0 = "Co-Workers",
  scr_text_slash_scr_text_gml_2085_0 = "No",
  scr_text_slash_scr_text_gml_2102_0 = " Do you know when Azzy's coming home?/",
  scr_text_slash_scr_text_gml_2103_0 = " Y... You can't tell him this, but I really miss the guy./",
  scr_text_slash_scr_text_gml_2104_0 = " It'd be sweet to cruise around town like old times.../",
  scr_text_slash_scr_text_gml_2105_0 = " Picking up, for example.../",
  scr_text_slash_scr_text_gml_2106_0 = " CHICKS/",
  scr_text_slash_scr_text_gml_2107_0 = " Which, as a matter of course/",
  scr_text_slash_scr_text_gml_2108_0 = " May not have ever actually happened./",
  scr_text_slash_scr_text_gml_2109_0 = " B-but one time Undyne made eye contact with me!/",
  scr_text_slash_scr_text_gml_2110_0 = " ... while she was writing me a speeding ticket./%",
  scr_text_slash_scr_text_gml_2093_0 = " H... Hey!<br> Hey little buddy!<br> What's up?!/",
  scr_text_slash_scr_text_gml_2406_0 = " ",
  scr_text_slash_scr_text_gml_2127_0 = " Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery./",
  scr_text_slash_scr_text_gml_2128_0 = " Blue Ears - Soft serve obsessed, no concept of personal space./",
  scr_text_slash_scr_text_gml_2129_0 = " Keeps accidentally pouring slushies on me and giggling./",
  scr_text_slash_scr_text_gml_2130_0 = " The Warrior - Thankfully absent due to pizza-related injuries./",
  scr_text_slash_scr_text_gml_2131_0 = " Constantly terrorizing customers with war chants./",
  scr_text_slash_scr_text_gml_2132_0 = " Purple Guy - Man, THAT GUY, you gotta.../",
  scr_text_slash_scr_text_gml_2133_0 = " ... actually, does that guy even work here?/",
  scr_text_slash_scr_text_gml_2134_0 = " Ah, my co-workers. Where would I be without them?/",
  scr_text_slash_scr_text_gml_2135_0 = " A happy place, little buddy. A much happier place./%",
  scr_text_slash_scr_text_gml_2114_0 = " Make no mistake, little buddy./",
  scr_text_slash_scr_text_gml_2115_0 = " ICE-E's P\"E\"ZZA is H\"E\"LL./",
  scr_text_slash_scr_text_gml_2116_0 = " I can't slack off for SECONDS without hearing.../",
  scr_text_slash_scr_text_gml_2117_0 = " \"Be a team player, there's no I in PEZZA!\"/",
  scr_text_slash_scr_text_gml_2118_0 = " YES THERE IS.<br> YOU JUST TOOK IT OUT./",
  scr_text_slash_scr_text_gml_2119_0 = " But it's OK, little buddy.<br> I've been saving up.../",
  scr_text_slash_scr_text_gml_2120_0 = " ... To go to college where Azzy is!/",
  scr_text_slash_scr_text_gml_2121_0 = " Then I'll get a theater degree, become a famous actor.../",
  scr_text_slash_scr_text_gml_2122_0 = " And let the fangirls roll in, little buddy./%",
  scr_text_slash_scr_text_gml_2140_0 = " It's fine, Little Buddy. You don't have to watch me suffer./",
  scr_text_slash_scr_text_gml_2141_0 = " Just enjoy your freedom... While it lasts.../%",
  scr_text_slash_scr_text_gml_2502_0 = " Oh, hi, Kris!/",
  scr_text_slash_scr_text_gml_2503_0 = " Did you need help with your homework again?/",
  scr_text_slash_scr_text_gml_2504_0 = " I know you were having trouble last time, so, um,/",
  scr_text_slash_scr_text_gml_2505_0 = " I actually got a few things ready for you, in case --/",
  scr_text_slash_scr_text_gml_2506_0 = " Ah, wait, sorry! I can't right now.../",
  scr_text_slash_scr_text_gml_2507_0 = " I forgot my house key again, and.../",
  scr_text_slash_scr_text_gml_2508_0 = " Sorry, Kris, I'll help you later, if that's ok./",
  scr_text_slash_scr_text_gml_2509_0 = " See you at school, Kris!/",
  scr_text_slash_scr_text_gml_1754_0 = " .../",
  scr_text_slash_scr_text_gml_2511_0 = " .../",
  scr_text_slash_scr_text_gml_2512_0 = " Umm, Kris?/",
  scr_text_slash_scr_text_gml_2513_0 = " Did you... want to talk about something?/",
  scr_text_slash_scr_text_gml_2514_0 = " ",
  scr_text_slash_scr_text_gml_2498_0 = " #Susie",
  scr_text_slash_scr_text_gml_2499_0 = " #Key",
  scr_text_slash_scr_text_gml_2500_0 = "Anything",
  scr_text_slash_scr_text_gml_2501_0 = "Nothing",
  scr_text_slash_scr_text_gml_2530_0 = " Susie! That's right, you were with Susie!/",
  scr_text_slash_scr_text_gml_2531_0 = " When you didn't come back to class, I was worried, but.../",
  scr_text_slash_scr_text_gml_2532_0 = " Everything turned out OK! I think?/",
  scr_text_slash_scr_text_gml_2533_0 = " .../",
  scr_text_slash_scr_text_gml_2534_0 = " ... Umm, Kris? Can I ask something, if that's OK?/",
  scr_text_slash_scr_text_gml_2535_0 = " Susie... I'm kind of... curious what she's like, you know?/",
  scr_text_slash_scr_text_gml_2536_0 = " I mean, who DOESN'T wonder about her? She never talks to anyone./",
  scr_text_slash_scr_text_gml_2537_0 = " So, Kris, could you tell me about her? If that's ok.../",
  scr_text_slash_scr_text_gml_2518_0 = " ",
  scr_text_slash_scr_text_gml_2524_0 = " #She's nice",
  scr_text_slash_scr_text_gml_2527_0 = "...",
  scr_text_slash_scr_text_gml_2525_0 = " #Terrible",
  scr_text_slash_scr_text_gml_2526_0 = "Eats Chalk",
  scr_text_slash_scr_text_gml_2583_0 = " What...?<br> She's... a nice person?/",
  scr_text_slash_scr_text_gml_2584_0 = " Really!? L-like, really!? Honestly!? Truly!?/",
  scr_text_slash_scr_text_gml_2585_0 = " I mean, that's just what I was hoping, but.../",
  scr_text_slash_scr_text_gml_2586_0 = " W-wait, this isn't another trick, is it, Kris?/",
  scr_text_slash_scr_text_gml_2587_0 = " Like when you put ketchup on your arms and told me it was blood?/",
  scr_text_slash_scr_text_gml_2588_0 = " ... R-really? You're serious? You're totally serious?/",
  scr_text_slash_scr_text_gml_2589_0 = " ... gosh, then maybe I should try talking to her.../",
  scr_text_slash_scr_text_gml_2590_0 = " B-but if I die, you're paying for my funeral, Kris!/",
  scr_text_slash_scr_text_gml_2591_0 = " (Though, honestly, if she's nice I might die, too...)/%",
  scr_text_slash_scr_text_gml_2517_0 = " Hi Kris!<br> Is something up?/",
  scr_text_slash_scr_text_gml_2538_0 = " ",
  scr_text_slash_scr_text_gml_2542_0 = " Oh, can I ask something else about her!?/",
  scr_text_slash_scr_text_gml_2543_0 = " Well, did it seem like, she, um.../",
  scr_text_slash_scr_text_gml_2544_0 = " (W-wait, you definitely wouldn't know THAT...)/%",
  scr_text_slash_scr_text_gml_2595_0 = " She WHAT? She smashed you against the LOCKERS?/",
  scr_text_slash_scr_text_gml_2596_0 = " Gosh, Kris, I'm really sorry. That's just awful./",
  scr_text_slash_scr_text_gml_2597_0 = " I... I'd THOUGHT Susie was good, just.../",
  scr_text_slash_scr_text_gml_2598_0 = " Maybe it would take someone special to find her good side./",
  scr_text_slash_scr_text_gml_2599_0 = " ... but she really IS terrible, isn't she...?/",
  scr_text_slash_scr_text_gml_2600_0 = " Kris... I'm SO sorry you have to go through this./",
  scr_text_slash_scr_text_gml_2601_0 = " In fact, I wonder if... d-do you think...?/",
  scr_text_slash_scr_text_gml_2602_0 = " I wonder if Alphys would let us switch partners, I mean?/",
  scr_text_slash_scr_text_gml_2603_0 = " You know, so you wouldn't have to be the one, who, um,/",
  scr_text_slash_scr_text_gml_2604_0 = " Gets to be, slammed into lockers, and stuff, anymore./",
  scr_text_slash_scr_text_gml_2605_0 = " (Wait, I don't think I phrased that correctly...)/%",
  scr_text_slash_scr_text_gml_2609_0 = " What?<br> She was EATING the chalk???/",
  scr_text_slash_scr_text_gml_2610_0 = " R... really...?/",
  scr_text_slash_scr_text_gml_2611_0 = " Wait! You're teasing me, aren't you, Kris?/",
  scr_text_slash_scr_text_gml_2612_0 = " L-like when you told me ICE-E was real and eats kids.../",
  scr_text_slash_scr_text_gml_2613_0 = " So Dess smacked you with a wiffle bat 'til you stopped lying./",
  scr_text_slash_scr_text_gml_2614_0 = " ... Huh? You're telling the truth? Seriously?/",
  scr_text_slash_scr_text_gml_2615_0 = " .../",
  scr_text_slash_scr_text_gml_2616_0 = " Umm, then... what color chalk does she like?/",
  scr_text_slash_scr_text_gml_2617_0 = " And, do you think she likes the thin or the thick kind...?/",
  scr_text_slash_scr_text_gml_2618_0 = " (Wait, maybe making her a lunchbox full of chalk is stupid...)/%",
  scr_text_slash_scr_text_gml_2622_0 = " Seriously, Kris? But I help you ALL the time!/",
  scr_text_slash_scr_text_gml_2623_0 = " The LEAST you can do is give me a LITTLE information!/",
  scr_text_slash_scr_text_gml_2624_0 = " Like, d-does she like metal music!?/",
  scr_text_slash_scr_text_gml_2625_0 = " Is she really an obligate carnivore!?/",
  scr_text_slash_scr_text_gml_2626_0 = " D... Does she really have a tail underneath her jacket!?/",
  scr_text_slash_scr_text_gml_2627_0 = " Or, or... or.../",
  scr_text_slash_scr_text_gml_2628_0 = " Sorry Kris, it's not any of my business, is it...?/",
  scr_text_slash_scr_text_gml_2629_0 = " (I blew it, didn't I...)/%",
  scr_text_slash_scr_text_gml_2559_0 = " Umm... Kris...? Are you feeling alright?/",
  scr_text_slash_scr_text_gml_2560_0 = " Normally you're not so... talkative./",
  scr_text_slash_scr_text_gml_2561_0 = " Oh! I don't mean to sound like something's wrong with you./",
  scr_text_slash_scr_text_gml_2562_0 = " .../",
  scr_text_slash_scr_text_gml_2563_0 = " Umm, Kris, is something wrong?/",
  scr_text_slash_scr_text_gml_2564_0 = " Why did you go to the hospital to see my dad...?/",
  scr_text_slash_scr_text_gml_2565_0 = " I mean, I'm sure he appreciated it, but... um.../",
  scr_text_slash_scr_text_gml_2566_0 = " Gosh, I'm sorry, Kris. Forget I said anything!/%",
  scr_text_slash_scr_text_gml_2552_0 = " ... huh? Why don't I ask my mom for the key?/",
  scr_text_slash_scr_text_gml_2553_0 = " I... I mean, um... I... you know,/",
  scr_text_slash_scr_text_gml_2554_0 = " She doesn't like it when I bother her when she's working./",
  scr_text_slash_scr_text_gml_2555_0 = " Don't worry, OK? I'll just go over to Catti's./%",
  scr_text_slash_scr_text_gml_2570_0 = " Tell Azzy I said hi, Kris!/%",
  obj_readable_room1_slash_Other_10_gml_1338_0 = " (It's an ornate gate.)<br> (It appears to be locked.)/%",
  obj_readable_room1_slash_Other_10_gml_1345_0 = " Aww, Kris, like, if you wanna come in.../",
  obj_readable_room1_slash_Other_10_gml_1346_0 = " Our cat-flap, is like, always open to you.../%",
  obj_readable_room1_slash_Other_10_gml_1350_0 = " (Various cat-themed junk is piled up inside the house.)/",
  obj_readable_room1_slash_Other_10_gml_1351_0 = " (It seems to be a bit of a cat-sty...)/%",
  obj_readable_room1_slash_Other_10_gml_1355_0 = " (It's a broken grill.)/",
  obj_readable_room1_slash_Other_10_gml_1356_0 = " (... It smells like burnt cat food.)/%",
  obj_npc_sign_slash_Other_10_gml_196_0 = " (It's your mom's van.)/%",
  obj_event_room_slash_Step_0_gml_106_0 = " Welcome home, honey!/",
  obj_event_room_slash_Step_0_gml_107_0 = " Did you have fun with your friend today?/",
  obj_event_room_slash_Step_0_gml_108_0 = " By the way, I just finished baking a pie.../",
  obj_event_room_slash_Step_0_gml_109_0 = " If you go to bed, it will be cool when you wake./",
  obj_event_room_slash_Step_0_gml_110_0 = " ... but do not eat it all this time, all right?/%",
  obj_event_room_slash_Step_0_gml_91_0 = " Back again? My, you are active today, are you not?/",
  obj_event_room_slash_Step_0_gml_92_0 = " Perhaps you can use some of that energy to wake up on time?/",
  obj_event_room_slash_Step_0_gml_93_0 = " Your brother cannot carry you to school any more, you know./%",
  obj_event_room_slash_Step_0_gml_71_0 = " Kris...? Why do you keep leaving and coming back?/",
  obj_event_room_slash_Step_0_gml_72_0 = " Would you like me to install a revolving door?/%",
  scr_text_slash_scr_text_gml_3026_0 = " Kris? What is it, honey?/",
  scr_text_slash_scr_text_gml_3027_0 = " ",
  scr_text_slash_scr_text_gml_3021_0 = " #Me",
  scr_text_slash_scr_text_gml_3022_0 = " #Asriel",
  scr_text_slash_scr_text_gml_3023_0 = "Pie",
  scr_text_slash_scr_text_gml_3024_0 = "Flowers",
  scr_text_slash_scr_text_gml_3025_0 = "Nevermind",
  scr_text_slash_scr_text_gml_1559_0 = " Kris, honey, you have grown up so much.../",
  scr_text_slash_scr_text_gml_1560_0 = " Someday soon you will be going off to university as well.../",
  scr_text_slash_scr_text_gml_2510_0 = " .../",
  scr_text_slash_scr_text_gml_1562_0 = " Remember when you were little.../",
  scr_text_slash_scr_text_gml_1563_0 = " You asked when your horns were going to grow in?/",
  scr_text_slash_scr_text_gml_1564_0 = " So we bought that headband with the little red horns on it./",
  scr_text_slash_scr_text_gml_1565_0 = " Oh, you wore it for months! Whatever happened to it?/%",
  scr_text_slash_scr_text_gml_3063_0 = " Oh, Kris...? Flowers? For your mother...?/",
  scr_text_slash_scr_text_gml_3064_0 = " How sweet.../",
  scr_text_slash_scr_text_gml_3065_0 = " .../",
  scr_text_slash_scr_text_gml_3066_0 = " These are from HIM, are they not./",
  scr_text_slash_scr_text_gml_3035_0 = " .../",
  scr_text_slash_scr_text_gml_3068_0 = " Err, well, worry not, Kris, I will.../",
  scr_text_slash_scr_text_gml_3069_0 = " ... find some place for them./%",
  scr_text_slash_scr_text_gml_3055_0 = " Kris, since only you and I are living here right now.../",
  scr_text_slash_scr_text_gml_3056_0 = " It feels... just a bit lonely, does it not...?/",
  scr_text_slash_scr_text_gml_3057_0 = " But, fortunately, sharing a warm, freshly-made pie,/",
  scr_text_slash_scr_text_gml_3058_0 = " Is the perfect cure for such a condition./",
  scr_text_slash_scr_text_gml_3059_0 = " ... as long as I get to eat some, of course./%",
  scr_text_slash_scr_text_gml_3043_0 = " Remember that video-game you and Asriel used to play?/",
  scr_text_slash_scr_text_gml_3044_0 = " What was it called...? Super Smashing Fighters?/",
  scr_text_slash_scr_text_gml_3045_0 = " When he was very little, he LOVED the green lizard from that./",
  scr_text_slash_scr_text_gml_3046_0 = " We even had a birthday party for him themed around it./",
  scr_text_slash_scr_text_gml_3047_0 = " Your father painted all these eggs with spots as decoration.../",
  scr_text_slash_scr_text_gml_3048_0 = " Oh, your brother LOVED it...!/",
  scr_text_slash_scr_text_gml_3049_0 = " Until the next day, your father cooked them all for breakfast./",
  scr_text_slash_scr_text_gml_3050_0 = " Your brother just kept crying.../",
  scr_text_slash_scr_text_gml_3051_0 = " Ever since, he's hated that book about eating green eggs!/%",
  scr_text_slash_scr_text_gml_3077_0 = " Kris, perhaps you should go to bed early tonight.../",
  scr_text_slash_scr_text_gml_3078_0 = " You do not look quite yourself./%",
  scr_text_slash_scr_text_gml_2661_0 = " (It's your bed.)/",
  scr_text_slash_scr_text_gml_2662_0 = " (If you go back to sleep, {{#tag:span|you may miss a lot of important things|class=yellow}}.)/",
  scr_text_slash_scr_text_gml_2640_0 = " (Will you go to bed?)/",
  scr_text_slash_scr_text_gml_2670_0 = " #Sleep!!!",
  scr_text_slash_scr_text_gml_2671_0 = " #Do not!!!",
  scr_text_slash_scr_text_gml_2639_0 = " (If you go to bed, this chapter of your adventures will end.)/",
  scr_text_slash_scr_text_gml_2663_0 = " (Will you go to bed?)/",
  scr_text_slash_scr_text_gml_2641_0 = " ",
  scr_text_slash_scr_text_gml_2635_0 = " #Yes",
  scr_text_slash_scr_text_gml_2435_0 = " #No",
  scr_text_slash_scr_text_gml_2657_0 = " #Sleep",
  scr_text_slash_scr_text_gml_2648_0 = " (You decided to go to bed.)/%",
  scr_text_slash_scr_text_gml_2652_0 = " (You will sleep later.)/%",
  obj_credits_slash_Step_0_gml_13_0 = "When the",
  obj_credits_slash_Step_0_gml_19_0 = "light is running low",
  obj_credits_slash_Step_0_gml_33_0 = "And the shadows start to grow",
  obj_credits_slash_Step_0_gml_54_0 = "And the places that you know",
  obj_credits_slash_Step_0_gml_70_0 = "Seem like fantasy",
  obj_credits_slash_Step_0_gml_89_0 = "There's a",
  obj_credits_slash_Step_0_gml_108_0 = "Light inside your soul",
  obj_credits_slash_Step_0_gml_113_0 = "That's still shining in the cold",
  obj_credits_slash_Step_0_gml_131_0 = "With the truth",
  obj_credits_slash_Step_0_gml_147_0 = "The promise in our hearts",
  obj_credits_slash_Step_0_gml_174_0 = "Don't forget",
  obj_credits_slash_Step_0_gml_180_0 = "I'm with you in the dark",
  obj_credits_slash_Step_0_gml_21_0 = "DELTARUNE",
  obj_credits_slash_Step_0_gml_22_0 = "Chapter 1",
  obj_credits_slash_Step_0_gml_24_0 = "by Toby Fox",
  obj_credits_slash_Step_0_gml_40_0 = "(Sepia and Menu Art, Borders)",
  obj_credits_slash_Step_0_gml_95_0 = "Japanese Localization",
  obj_credits_slash_Step_0_gml_96_0 = "8-4, Ltd.",
  obj_credits_slash_Step_0_gml_98_0 = "Translator",
  obj_credits_slash_Step_0_gml_99_0 = "Keiko Fukuichi",
  obj_credits_slash_Step_0_gml_38_0 = "Main Artist, Animator, <br> Cleanup",
  obj_credits_slash_Step_0_gml_39_0 = "(BG, Overworld, Battle)",
  obj_credits_slash_Step_0_gml_42_0 = "Temmie Chang",
  obj_credits_slash_Step_0_gml_59_0 = "Lancer, Rudinn, Hathy",
  obj_credits_slash_Step_0_gml_60_0 = "Clover, King, Jevil",
  obj_credits_slash_Step_0_gml_61_0 = "Original Character Designs",
  obj_credits_slash_Step_0_gml_64_0 = "Kanotynes",
  obj_credits_slash_Step_0_gml_119_0 = "Don't Forget (Vocal Excerpt)",
  obj_credits_slash_Step_0_gml_120_0 = "Piano Arranged <br> Vocals Performed by",
  obj_credits_slash_Step_0_gml_121_0 = "Laura Shigihara",
  obj_credits_slash_Step_0_gml_136_0 = "Outfit <br> Color Assistance",
  obj_credits_slash_Step_0_gml_137_0 = "Color Assistance",
  obj_credits_slash_Step_0_gml_138_0 = "Gigi DG",
  obj_credits_slash_Step_0_gml_152_0 = "Special Thanks",
  obj_credits_slash_Step_0_gml_153_0 = "Chess (Support)",
  obj_credits_slash_Step_0_gml_187_0 = "To be continued",
  obj_credits_slash_Step_0_gml_188_0 = "in Chapter 2",
  scr_itemuse_slash_scr_itemuse_gml_222_0 = " (You tried to call on the Cell Phone.)",
  obj_darkphone_event_slash_Step_0_gml_42_0 = " But it doesn't seem to be working./%",
  scr_text_slash_scr_text_gml_2748_0 = " UEE HEE HEE, THE KEY, THE KEY./",
  scr_text_slash_scr_text_gml_2749_0 = " A MARVELLOUS FUN IS ABOUT TO BREAK FREE./",
  scr_text_slash_scr_text_gml_2750_0 = " WON'T YOU LET YOURSELF OUTSIDE?/",
  scr_text_slash_scr_text_gml_2664_0 = " ",
  scr_text_slash_scr_text_gml_2744_0 = "#Use Key",
  scr_text_slash_scr_text_gml_2745_0 = "#Do not",
  scr_text_slash_scr_text_gml_2765_0 = " (You put the Door Key in front of the Door.)/%",
  scr_text_slash_scr_text_gml_2770_0 = " YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!/%",
  obj_event_room_slash_Step_0_gml_163_0 = " (The Door Key created a Door.)/%",
  obj_jokerbattleevent_slash_Step_0_gml_59_0 = " UEE HEE!<br> VISITORS, VISITORS!<br> NOW WE CAN PLAY, PLAY!/",
  obj_jokerbattleevent_slash_Step_0_gml_60_0 = " THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!/",
  obj_jokerbattleevent_slash_Step_0_gml_62_0 = " So what are we playing, exactly...?/",
  obj_jokerbattleevent_slash_Step_0_gml_64_0 = " OH, IT'S JUST A SIMPLE NUMBERS GAME./%",
  obj_jokerbattleevent_slash_Step_0_gml_140_0 = " WHEN YOUR HP DROPS TO 0, YOU LOSE!/",
  obj_jokerbattleevent_slash_Step_0_gml_142_0 = " So that's the kinda game you wanna play, huh...?/",
  obj_jokerbattleevent_slash_Step_0_gml_143_0 = " Then, I gotta warn you.../%",
  obj_jokerbattleevent_slash_Step_0_gml_175_0 = " You're dealing with a couple of sharks./%",
  obj_jokerbattleevent_slash_Step_0_gml_192_0 = " UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!/",
  obj_jokerbattleevent_slash_Step_0_gml_193_0 = " NOW, NOW!!<br> LET THE GAMES BEGIN!!/%",
  scr_encountersetup_slash_scr_encountersetup_gml_384_0 = " LET THE GAMES BEGIN!",
  scr_monstersetup_slash_scr_monstersetup_gml_562_0 = "JEVIL",
  scr_monstersetup_slash_scr_monstersetup_gml_358_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_579_0 = "Pirouette",
  scr_monstersetup_slash_scr_monstersetup_gml_580_0 = "Random#Chaos",
  scr_monstersetup_slash_scr_monstersetup_gml_585_0 = "Hypnosis",
  scr_monstersetup_slash_scr_monstersetup_gml_586_0 = "Induce#TIRED",
  obj_joker_slash_Step_0_gml_158_0 = " The world is spinning, spinning.",
  obj_joker_slash_Step_0_gml_159_0 = " The air crackles with freedom.",
  obj_joker_slash_Step_0_gml_160_0 = " JEVIL is laughing incomprehensibly.",
  obj_joker_slash_Step_0_gml_161_0 = " It feels like a whirlwind.",
  obj_joker_slash_Step_0_gml_162_0 = " Smells like chaos.",
  obj_joker_slash_Step_0_gml_237_0 = " JEVIL <br> There is no strategy to defeat the enemy. Good luck!/%",
  obj_joker_slash_Step_0_gml_35_0 = "CHAOS, CHAOS,<br><br>CATCH ME<br>IF YOU CAN!",
  obj_joker_slash_Step_0_gml_36_0 = "SHALL WE<br>PLAY THE<br>RING-AROUND?",
  obj_joker_slash_Step_0_gml_37_0 = "MY HEARTS GO<br>OUT TO ALL<br>YOU SINNERS!",
  obj_joker_slash_Step_0_gml_38_0 = "HA, HA, LET'S<br>MAKE THE<br>DEVILSKNIFE.",
  obj_joker_slash_Step_0_gml_39_0 = "PIIP PIIP,<br>LET'S RIDE THE<br>CAROUSEL GAME.",
  obj_joker_slash_Step_0_gml_40_0 = "HEE HEE,<br>HAVING FUN!?<br>JOIN THE<br>CLUB!",
  obj_joker_slash_Step_0_gml_41_0 = "HEARTS,<br>DIAMONDS,<br>I CAN DO<br>ANYTHING!",
  obj_joker_slash_Step_0_gml_42_0 = "WHO KEEPS<br>SPINNING THE<br>WORLD<br>AROUND?",
  obj_joker_slash_Step_0_gml_43_0 = "YOU KIDS ARE<br>REALLY<br>KEEPING UP!",
  obj_joker_slash_Step_0_gml_44_0 = "NU-HA!!<br>I NEVER HAD<br>SUCH FUN,<br>FUN!!",
  obj_joker_slash_Step_0_gml_45_0 = "A BEAUTY IS<br>JOYING IN<br>MY HEART!",
  obj_joker_slash_Step_0_gml_46_0 = "EVEN<br>DEVILSKNIFE<br>IS SMILING!",
  obj_joker_slash_Step_0_gml_47_0 = "IT'S SO<br>EXCITING...<br>I CAN'T<br>TAKE IT!!!",
  obj_joker_slash_Step_0_gml_48_0 = "THIS IS IT,<br>BOISENGIRLS!<br>SEE YA!",
  obj_joker_slash_Step_0_gml_49_0 = "ENOUGH!!<br>YOU KIDS<br>TIRED ME UP!",
  obj_joker_slash_Step_0_gml_50_0 = "KIDDING!!<br>HERE'S MY<br>FINAL CHAOS!",
  obj_joker_slash_Step_0_gml_56_0 = "A CHAOS,<br>CHAOS!",
  obj_joker_slash_Step_0_gml_56_1 = "PLEASE, IT'S<br>JUST A<br>SIMPLE<br>CHAOS.",
  obj_joker_slash_Step_0_gml_57_0 = "I CAN DO<br>ANYTHING!!",
  obj_joker_slash_Step_0_gml_58_0 = "THIS BODY<br>CANNOT BE<br>KILLED!",
  obj_joker_slash_Step_0_gml_58_1 = "THESE<br>CURTAINS<br>ARE REALLY<br>ON FIRE!",
  obj_joker_slash_Step_0_gml_59_0 = "IT'S ALL<br>TOO MUCH<br>FUN!!!",
  obj_joker_slash_Step_0_gml_247_0 = " Kris spun around!<br> JEVIL got slightly more TIRED, and...!/%",
  obj_joker_slash_Step_0_gml_272_0 = " Something happened!/%",
  obj_joker_slash_Step_0_gml_276_0 = " What!<br> It was just foley!/%",
  obj_joker_slash_Step_0_gml_284_0 = " JEVIL felt at ease!<br> JEVIL's defense dropped!/%",
  obj_joker_slash_Step_0_gml_290_0 = " Awkward! Upcoming attack will hurt rapidly!/%",
  obj_joker_slash_Step_0_gml_296_0 = " Tranquil!<br> The dance defended the party!/%",
  obj_joker_slash_Step_0_gml_310_0 = " What!<br> It's nothing but a useless bird!/%",
  obj_joker_slash_Step_0_gml_314_0 = " It felt comforting!/%",
  obj_joker_slash_Step_0_gml_320_0 = " Everyone's HP got jumbled up!/%",
  obj_joker_slash_Step_0_gml_373_0 = " JEVIL's upcoming move got powered up!/%",
  obj_joker_slash_Step_0_gml_379_0 = " A perfect 10!/%",
  obj_joker_slash_Step_0_gml_387_0 = "<br> JEVIL's looking exhausted!",
  obj_joker_slash_Step_0_gml_400_0 = " Ralsei chanted something!",
  obj_joker_slash_Step_0_gml_401_0 = " Susie spun something around!",
  obj_joker_slash_Step_0_gml_402_0 = " Kris gazed strangely!",
  obj_joker_slash_Step_0_gml_403_0 = "<br> JEVIL's next attack weakened!",
  obj_joker_slash_Step_0_gml_404_0 = "<br> JEVIL became more TIRED!",
  obj_joker_slash_Step_0_gml_405_0 = "<br> JEVIL became more TIRED!",
  obj_joker_slash_Step_0_gml_406_0 = "<br> JEVIL's looking exhausted!",
  obj_joker_slash_Step_0_gml_163_0 = " JEVIL seems exhausted...?",
  obj_joker_slash_Step_0_gml_164_0 = " CHAOS BOMB was prepared FOR YOU.",
  obj_joker_slash_Step_0_gml_165_0 = " Something terrible is coming...!",
  obj_joker_slash_Step_0_gml_166_0 = " JEVIL's pulling out all the stops!",
  obj_joker_slash_Step_0_gml_167_0 = " JEVIL is truly exhausted!",
  DEVICE_FAILURE_slash_Step_0_gml_10_0 = " IT APPEARS YOU<br> HAVE REACHED<br> <br>    AN END./%",
  obj_joker_slash_Step_0_gml_201_0 = "Alright,<br>you convinced<br>me!!/%",
  DEVICE_FAILURE_slash_Step_0_gml_28_0 = " WILL YOU TRY AGAIN?",
  DEVICE_FAILURE_slash_Step_0_gml_32_0 = " WILL YOU PERSIST?",
  DEVICE_FAILURE_slash_Step_0_gml_68_0 = " THEN, THE FUTURE<br> IS IN YOUR HANDS.",
  DEVICE_FAILURE_slash_Step_0_gml_103_0 = " THEN THE WORLD <br> WAS COVERED <br> IN DARKNESS./%",
  obj_readable_room1_slash_Other_10_gml_1274_0 = " (You knocked on the door to the Police Station.)/",
  obj_readable_room1_slash_Other_10_gml_1308_0 = " (...)/",
  obj_readable_room1_slash_Other_10_gml_1276_0 = " (Someone's coming up to the window.)/%",
  obj_readable_room1_slash_Other_10_gml_1281_0 = " (Seems like the police aren't really feelin' it right now...)/%",
  obj_readable_room1_slash_Other_10_gml_1266_0 = " (Police tape is blocking the way.)/",
  obj_readable_room1_slash_Other_10_gml_1267_0 = " (The tape simply reads \"NGAHHHHH!!!\")/%",
  obj_npc_room_slash_Other_10_gml_1097_0 = " The mayor's charisma is about zero.<br> No, it's negative./",
  obj_npc_room_slash_Other_10_gml_1098_0 = " But she works hard and has a good track record, so she runs unopposed./",
  obj_npc_room_slash_Other_10_gml_1099_0 = " Thaaaaaat's politics.<br> Rarely./%",
  obj_npc_room_slash_Other_10_gml_1103_0 = " Not only does she act icy, she always keeps her office's AC on full blast./",
  obj_npc_room_slash_Other_10_gml_1104_0 = " That chill I feel... is...<br> Is this what politics feels like?/%",
  obj_readable_room1_slash_Other_10_gml_1163_0 = " (It's a small pine tree.)/%",
  obj_readable_room1_slash_Other_10_gml_1166_0 = " (It's a chair.)<br> (Maybe it's into politics.)/%",
  obj_readable_room1_slash_Other_10_gml_1158_0 = " (It's a painting of the town.)/%",
  obj_npc_room_slash_Other_10_gml_1081_0 = " I'm sorry, I'm sorry.<br> The mayor is busy right now./",
  obj_npc_room_slash_Other_10_gml_1082_0 = " If you need to see her, please try causing some terrible crisis./%",
  obj_npc_room_slash_Other_10_gml_1086_0 = " I'm sorry, I'm sorry.<br> Are you here to complain about your teacher?/",
  obj_npc_room_slash_Other_10_gml_1087_0 = " If you don't like her, please blame your mother for getting her hired.../%",
  obj_npc_room_slash_Other_10_gml_1068_0 = " Hey short-stuff.<br> Why would YOU possibly need to talk to the mayor?/",
  obj_npc_room_slash_Other_10_gml_1069_0 = " Your allowance too low?<br> Ate too much candies?<br> Lost your frisbee in the wash?/",
  obj_npc_room_slash_Other_10_gml_1070_0 = " Hey, short-stuff.../",
  obj_npc_room_slash_Other_10_gml_1071_0 = " That's what the cops are for./%",
  obj_npc_room_slash_Other_10_gml_1074_0 = " What? Don't talk to you like you're a \"kid?\" Fine.../",
  obj_npc_room_slash_Other_10_gml_1075_0 = " If you need someone to change your diaper, go ask the Cop's./%",
  scr_text_slash_scr_text_gml_2150_0 = " Kris... What a pleasant surprise to see you here.<br> And on a school day./",
  scr_text_slash_scr_text_gml_2151_0 = " There must be a reason that you came here at such a time./",
  scr_text_slash_scr_text_gml_2152_0 = " I, Father Alvin, implore you.<br> If you have anything weighing on your mind, please, speak./",
  scr_text_slash_scr_text_gml_2146_0 = "#Fruit Juice",
  scr_text_slash_scr_text_gml_2147_0 = "#Nothing",
  scr_text_slash_scr_text_gml_2159_0 = " Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service./",
  scr_text_slash_scr_text_gml_2160_0 = " Our choir sounds a bit thinner since your brother went away./",
  scr_text_slash_scr_text_gml_2161_0 = " Kris, it would be wonderful if you would sing with us./",
  scr_text_slash_scr_text_gml_2162_0 = " Or even participated to any extent,/",
  scr_text_slash_scr_text_gml_2163_0 = " Instead of just trying to drink the Fruit Juice./%",
  scr_text_slash_scr_text_gml_2167_0 = " I understand.<br> I hope in time you may find the words you seek./",
  scr_text_slash_scr_text_gml_2168_0 = " Let the Angel's power light your way./%",
  obj_readable_room1_slash_Other_10_gml_1145_0 = " SHYRA<br> A KARAOKE MICROPHONE FOR A BRAVE SINGER/%",
  obj_readable_room1_slash_Other_10_gml_1141_0 = " MUTTLER<br> A BIG BONE FOR THE LEADER OF THE PACK/%",
  obj_readable_room1_slash_Other_10_gml_1137_0 = " CRYSTAL<br> A SNOWY GEMSTONE FOR A PROUD MOTHER/%",
  obj_readable_room1_slash_Other_10_gml_1134_0 = " GERSON<br> RENOWNED HISTORIAN, AUTHOR, AND TEACHER/%",
  scr_text_slash_scr_text_gml_717_0 = " (Gerson Boom Memorial Bench)/",
  scr_text_slash_scr_text_gml_718_0 = " \"Throughout my career, some of my best ideas came from dreams.\"/",
  scr_text_slash_scr_text_gml_719_0 = " \"Take a rest here. If anyone asks -- you're writing!\"/%",
  obj_npc_room_animated_slash_Other_10_gml_51_0 = " ICE ME UP!<br> ICE ME UP, BOSS!!!/%",
  obj_npc_room_slash_Other_10_gml_1198_0 = " So, for you two girls, that'll be the crepes, a cinnamon latte.../",
  obj_npc_room_slash_Other_10_gml_1199_0 = " Two bunny parfaits, and... a piece of firewood...?/%",
  obj_npc_room_slash_Other_10_gml_1202_0 = " And, how would you like that firewood done?/%",
  obj_npc_room_slash_Other_10_gml_1212_0 = " Dude, remember when we used to skip the first hour of class to come here?/",
  obj_npc_room_slash_Other_10_gml_1213_0 = " YOU were fine, but I almost had to repeat the year 'cause of it.../",
  obj_npc_room_slash_Other_10_gml_1214_0 = " Those crepes were MAD worth, though! Delinquency is the best condiment!/%",
  obj_npc_room_slash_Other_10_gml_1217_0 = " Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD.../%",
  obj_npc_room_animated_slash_Other_10_gml_67_0 = " I like the vibe of the waitresses here.<br> Maybe I should sign up, too.../",
  obj_npc_room_animated_slash_Other_10_gml_68_0 = " ... Nah, serving drinks wouldn't really suit a fire elemental./",
  obj_npc_room_animated_slash_Other_10_gml_69_0 = " If I got nervous, I'd just melt all the ice./%",
  obj_npc_room_animated_slash_Other_10_gml_72_0 = " What if I just served coffee?<br> Nah, that sounds like a lawsuit waiting to happen.../%",
  obj_npc_room_slash_Other_10_gml_1237_0 = " Ice Wolf does not like ice in drink./",
  obj_npc_room_slash_Other_10_gml_1238_0 = " Ice Wolf likes ice.../",
  obj_npc_room_slash_Other_10_gml_1239_0 = " ... to BE drink!/%",
  obj_npc_room_slash_Other_10_gml_1243_0 = " Ice Wolf also like ice-themed mascots./%",
  obj_npc_room_slash_Other_10_gml_1226_0 = " Looking at my rugged body, you must wonder what kind of secrets I hold.../",
  obj_npc_room_slash_Other_10_gml_1227_0 = " My secret is, I put all my leftover pancakes in this giant hat./%",
  obj_npc_room_slash_Other_10_gml_1231_0 = " Whew!<br> I sure love PANCAKE!/%",
  obj_npc_room_slash_Other_10_gml_1151_0 = " Hey there!<br> Haven't seen you in a while, hun./",
  obj_npc_room_slash_Other_10_gml_1153_0 = " I remember, back on Sundays, after service.../",
  obj_npc_room_slash_Other_10_gml_1154_0 = " You and your family would come in and order the special./",
  obj_npc_room_slash_Other_10_gml_1155_0 = " 'Course, things happened, and then.../",
  obj_npc_room_slash_Other_10_gml_1156_0 = " Y'all...<br> Stopped comin' together./",
  obj_npc_room_slash_Other_10_gml_1157_0 = " But every Sunday, you and your brother'd still come in./",
  obj_npc_room_slash_Other_10_gml_1158_0 = " He'd order you a hot chocolate.../",
  obj_npc_room_slash_Other_10_gml_1159_0 = " And you two'd sit down at that table in the corner.../",
  obj_npc_room_slash_Other_10_gml_1160_0 = " ... drawin' shapes in the window with your breath./",
  obj_npc_room_slash_Other_10_gml_1128_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1162_0 = " You must really miss him, huh?/",
  obj_npc_room_slash_Other_10_gml_1163_0 = " ... Here, how about this?/",
  obj_npc_room_slash_Other_10_gml_1164_0 = " (You got the Hot Chocolate.)/",
  obj_npc_room_slash_Other_10_gml_1165_0 = " On the house, hun./%",
  obj_npc_room_slash_Other_10_gml_1172_0 = " ... You know, I'd give you a hot chocolate on the house.../",
  obj_npc_room_slash_Other_10_gml_1173_0 = " ... But it looks like you've got enough things already./",
  obj_npc_room_slash_Other_10_gml_1174_0 = " Take it easy, okay, hun?/%",
  obj_npc_room_slash_Other_10_gml_1145_0 = " Don't be a stranger now, alright, hun?/%",
  obj_npc_room_slash_Other_10_gml_1161_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1119_0 = " You're alive./",
  obj_npc_room_slash_Other_10_gml_1120_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1121_0 = " Nice./",
  obj_npc_room_slash_Other_10_gml_1122_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1123_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1124_0 = " I'm working./%",
  obj_npc_room_slash_Other_10_gml_1376_0 = " .../",
  obj_npc_room_slash_Other_10_gml_1129_0 = " This uniform's.../",
  obj_npc_room_slash_Other_10_gml_1130_0 = " Mandatory./%",
  obj_npc_room_slash_Other_10_gml_1136_0 = " Uh, we'll take the special, and do you have any edible glitter...?/",
  obj_npc_room_slash_Other_10_gml_1137_0 = " The youngest one won't eat anything if it doesn't look like treasure.../%",
  obj_npc_room_slash_Other_10_gml_1139_0 = " In a pinch, sprinkles will work, too.../%",
  obj_readable_room1_slash_Other_10_gml_1178_0 = " (Rave reviews and autographs.)<br> (... from various normal townspeople.)/%",
  scr_spelltext_slash_scr_spelltext_gml_168_0 = " ~1 was {{#tag:span|bored to tears|class=blue}}!<br>",
  scr_spelltext_slash_scr_spelltext_gml_169_0 = " ~1 listened politely!<br>",
  scr_spelltext_slash_scr_spelltext_gml_170_0 = " ~1 became sentimental!<br>",
  scr_spelltext_slash_scr_spelltext_gml_14_0 = " ~1 cast RUDE BUSTER!/%",
  scr_spelltext_slash_scr_spelltext_gml_172_0 = "/%",
  scr_spelltext_slash_scr_spelltext_gml_179_0 = " ~1 used the BROKEN CAKE!/%",
  scr_spelltext_slash_scr_spelltext_gml_183_0 = " ~1 used the TOPCAKE!/%",
  scr_spelltext_slash_scr_spelltext_gml_187_0 = " ~1 used the SPINCAKE!/%",
  scr_spelltext_slash_scr_spelltext_gml_191_0 = " ~1 used the DARKBURGER!/%",
  scr_spelltext_slash_scr_spelltext_gml_194_0 = " ~1 used the LANCERCOOKIE!/%",
  scr_spelltext_slash_scr_spelltext_gml_197_0 = " ~1 used the GIGASALAD!/%",
  scr_spelltext_slash_scr_spelltext_gml_200_0 = " ~1 used the CLUBS SANDWICH!/%",
  scr_spelltext_slash_scr_spelltext_gml_203_0 = " ~1 used the HEARTS DONUT!/%",
  scr_spelltext_slash_scr_spelltext_gml_206_0 = " ~1 used the CHOCO DIAMOND!/%",
  scr_spelltext_slash_scr_spelltext_gml_209_0 = " ~1 used the FAV SANDWICH!/%",
  scr_spelltext_slash_scr_spelltext_gml_212_0 = " ~1 used the ROULXS ROUX!/%",
  scr_spelltext_slash_scr_spelltext_gml_43_0 = " ~1 used RUDE BUSTER!/%",
  scr_spelltext_slash_scr_spelltext_gml_47_0 = " ~1 used RED BUSTER!/%",
  scr_spelltext_slash_scr_spelltext_gml_51_0 = " ~1 cast DUAL HEAL!/%",
  scr_spelltext_slash_scr_spelltext_gml_78_0 = " ~1 used the DARK CANDY!/%",
  scr_spelltext_slash_scr_spelltext_gml_82_0 = " ~1 used the REVIVE MINT!/%",
  scr_spelltext_slash_scr_spelltext_gml_86_0 = " ~1 used the GLOWSHARD!/",
  scr_spelltext_slash_scr_spelltext_gml_87_0 = " But nothing happened.../%",
  scr_spelltext_slash_scr_spelltext_gml_109_0 = " The GLOWSHARD disappeared!/%",
  scr_spelltext_slash_scr_spelltext_gml_112_0 = " ~1 became enraptured!<br>",
  scr_spelltext_slash_scr_spelltext_gml_122_0 = " ~1 read the MANUAL!/",
  scr_spelltext_slash_scr_spelltext_gml_123_0 = " But nothing happened.../%",
  scr_spelltext_slash_scr_spelltext_gml_33_0 = " ~1 cast PACIFY!<br> But the enemy wasn't {{#tag:span|TIRED|class=blue}}.../%",
  scr_spelltext_slash_scr_spelltext_gml_36_0 = " ~1 cast PACIFY!<br> But the foe wasn't {{#tag:span|TIRED|class=blue}}... try {{#tag:span|SPARING|class=yellow}}!/%",
  scr_spelltext_slash_scr_spelltext_gml_62_0 = " ~1 spared ~2!/%",
  scr_spelltext_slash_scr_spelltext_gml_66_0 = " ~1 spared ~2!<br> But its name wasn't {{#tag:span|YELLOW|class=yellow}}.../%",
  scr_spelltext_slash_scr_spelltext_gml_69_0 = " ~1 spared ~2!<br> But its name wasn't {{#tag:span|YELLOW|class=yellow}}.../",
  scr_spelltext_slash_scr_spelltext_gml_70_0 = " (Try using Ralsei's {{#tag:span|PACIFY|class=blue}}!)/%",
  scr_spelltext_slash_scr_spelltext_gml_73_0 = " ~1 spared!/%",
  scr_susface_slash_scr_susface_gml_1_0 = "TX  E~1 FS TS %",
  obj_heartenemy_slash_Step_0_gml_79_0 = " Hathy's body beats audibly.",
  DEVICE_CHOICE_slash_Create_0_gml_7_0 = "EGG",
  DEVICE_CHOICE_slash_Create_0_gml_22_0 = "YES",
  DEVICE_CHOICE_slash_Create_0_gml_23_0 = "NO",
  DEVICE_CHOICE_slash_Create_0_gml_57_0 = "GRAINS",
  DEVICE_CHOICE_slash_Create_0_gml_58_0 = "MEAT",
  DEVICE_CHOICE_slash_Create_0_gml_59_0 = "DAIRY",
  DEVICE_CHOICE_slash_Create_0_gml_60_0 = "SWEETS",
  DEVICE_CHOICE_slash_Create_0_gml_61_0 = "FRUIT",
  DEVICE_CHOICE_slash_Create_0_gml_62_0 = "VEGETABLE",
  DEVICE_CHOICE_slash_Create_0_gml_63_0 = "EGG",
  DEVICE_CHOICE_slash_Create_0_gml_94_0 = "BACK",
  DEVICE_CHOICE_slash_Create_0_gml_96_0 = "END",
  DEVICE_CHOICE_slash_Other_10_gml_13_0 = "BACK",
  DEVICE_CHOICE_slash_Other_10_gml_15_0 = "END",
  DEVICE_CONTACT_slash_Step_0_gml_889_0 = "Kris...! %",
  DEVICE_CONTACT_slash_Step_0_gml_890_0 = "Wake up! %",
  DEVICE_CONTACT_slash_Step_0_gml_891_0 = "KRIS...! ",
  DEVICE_CONTACT_slash_Step_0_gml_928_0 = " FIRST.  %",
  DEVICE_CONTACT_slash_Step_0_gml_929_0 = " %",
  DEVICE_CONTACT_slash_Step_0_gml_930_0 = " ARE YOU<br>PHOTOSENSITIVE?   ",
  DEVICE_CONTACT_slash_Other_10_gml_2_0 = "NOELLE",
  DEVICE_CONTACT_slash_Other_10_gml_3_0 = "KRIS",
  DEVICE_CONTACT_slash_Other_10_gml_4_0 = "TORIEL",
  DEVICE_CONTACT_slash_Other_10_gml_5_0 = "ASRIEL",
  DEVICE_CONTACT_slash_Other_10_gml_6_0 = "ASGORE",
  DEVICE_CONTACT_slash_Other_10_gml_7_0 = "SANS",
  DEVICE_CONTACT_slash_Other_10_gml_8_0 = "PAPYRUS",
  DEVICE_CONTACT_slash_Other_10_gml_9_0 = "ALPHYS",
  DEVICE_CONTACT_slash_Other_10_gml_10_0 = "UNDYNE",
  DEVICE_CONTACT_slash_Other_10_gml_11_0 = "RUDY",
  DEVICE_CONTACT_slash_Other_10_gml_12_0 = "BERDLY",
  DEVICE_CONTACT_slash_Other_10_gml_13_0 = "CATTY",
  DEVICE_CONTACT_slash_Other_10_gml_14_0 = "CATTI",
  DEVICE_CONTACT_slash_Other_10_gml_15_0 = "BRATTY",
  DEVICE_CONTACT_slash_Other_10_gml_16_0 = "GERSON",
  DEVICE_CONTACT_slash_Other_10_gml_17_0 = "JOCKINGTON",
  DEVICE_CONTACT_slash_Other_10_gml_18_0 = "QC",
  DEVICE_MENU_slash_Create_0_gml_97_0 = "[EMPTY]",
  DEVICE_MENU_slash_Create_0_gml_107_0 = "FILE0",
  DEVICE_MENU_slash_Create_0_gml_112_0 = "FILE1",
  DEVICE_MENU_slash_Create_0_gml_117_0 = "FILE2",
  DEVICE_MENU_slash_Step_0_gml_74_0 = "IT CONFORMED TO THE REFLECTION.",
  DEVICE_MENU_slash_Step_0_gml_77_0 = "WHAT AN INTERESTING BEHAVIOR.",
  DEVICE_MENU_slash_Step_0_gml_86_0 = "WHAT AN INTERESTING BEHAVIOR.",
  DEVICE_MENU_slash_Step_0_gml_86_1 = "PREPARATIONS ARE COMPLETE.",
  DEVICE_MENU_slash_Step_0_gml_91_0 = "Copy complete.",
  DEVICE_MENU_slash_Step_0_gml_105_0 = "[EMPTY]",
  DEVICE_MENU_slash_Step_0_gml_126_0 = "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
  DEVICE_MENU_slash_Step_0_gml_127_0 = "Erase complete.",
  DEVICE_MENU_slash_Step_0_gml_149_0 = "IT RETAINED ITS ORIGINAL SHAPE.",
  DEVICE_MENU_slash_Step_0_gml_156_0 = "THEN IT WAS SPARED.",
  DEVICE_MENU_slash_Step_0_gml_159_0 = "VERY INTERESTING.",
  DEVICE_MENU_slash_Step_0_gml_225_0 = "THE DIVISION IS COMPLETE.",
  DEVICE_MENU_slash_Step_0_gml_227_0 = "Copy complete.",
  DEVICE_MENU_slash_Step_0_gml_238_0 = "IT IS IMMUNE TO ITS OWN IMAGE.",
  DEVICE_MENU_slash_Step_0_gml_239_0 = "You can't copy there.",
  DEVICE_MENU_slash_Step_0_gml_261_0 = "IT IS BARREN AND CANNOT BE COPIED.",
  DEVICE_MENU_slash_Step_0_gml_264_0 = "BUT THERE WAS NOTHING LEFT TO COPY.",
  DEVICE_MENU_slash_Step_0_gml_266_0 = "It can't be copied.",
  DEVICE_MENU_slash_Step_0_gml_289_0 = "BUT IT WAS ALREADY GONE.",
  DEVICE_MENU_slash_Step_0_gml_292_0 = "BUT THERE WAS NOTHING LEFT TO ERASE.",
  DEVICE_MENU_slash_Step_0_gml_294_0 = "There's nothing to erase.",
  DEVICE_MENU_slash_Draw_0_gml_116_0 = "CONTINUE",
  DEVICE_MENU_slash_Draw_0_gml_116_1 = "BACK",
  DEVICE_MENU_slash_Draw_0_gml_117_0 = "BEGIN",
  DEVICE_MENU_slash_Draw_0_gml_117_1 = "BACK",
  DEVICE_MENU_slash_Draw_0_gml_119_0 = "OVERWRITE",
  DEVICE_MENU_slash_Draw_0_gml_119_1 = "DO NOT",
  DEVICE_MENU_slash_Draw_0_gml_119_2 = "IT WILL BE SUBSUMED.",
  DEVICE_MENU_slash_Draw_0_gml_120_0 = "YES",
  DEVICE_MENU_slash_Draw_0_gml_120_1 = "NO",
  DEVICE_MENU_slash_Draw_0_gml_120_2 = "TRULY ERASE IT?",
  DEVICE_MENU_slash_Draw_0_gml_121_0 = "ERASE",
  DEVICE_MENU_slash_Draw_0_gml_121_1 = "DO NOT",
  DEVICE_MENU_slash_Draw_0_gml_121_2 = "THEN IT WILL BE DESTROYED.",
  DEVICE_MENU_slash_Draw_0_gml_128_0 = "Continue",
  DEVICE_MENU_slash_Draw_0_gml_128_1 = "Back",
  DEVICE_MENU_slash_Draw_0_gml_129_0 = "Start",
  DEVICE_MENU_slash_Draw_0_gml_129_1 = "Back",
  DEVICE_MENU_slash_Draw_0_gml_131_0 = "Yes",
  DEVICE_MENU_slash_Draw_0_gml_131_1 = "No",
  DEVICE_MENU_slash_Draw_0_gml_131_2 = "Copy over this file?",
  DEVICE_MENU_slash_Draw_0_gml_132_0 = "Yes",
  DEVICE_MENU_slash_Draw_0_gml_132_1 = "No",
  DEVICE_MENU_slash_Draw_0_gml_132_2 = "Erase this file?",
  DEVICE_MENU_slash_Draw_0_gml_133_0 = "Yes!",
  DEVICE_MENU_slash_Draw_0_gml_133_1 = "No!",
  DEVICE_MENU_slash_Draw_0_gml_133_2 = "Really erase it?",
  DEVICE_MENU_slash_Draw_0_gml_189_0 = "CANCEL",
  DEVICE_MENU_slash_Draw_0_gml_190_0 = "Cancel",
  DEVICE_MENU_slash_Draw_0_gml_199_0 = "COPY",
  DEVICE_MENU_slash_Draw_0_gml_200_0 = "ERASE",
  DEVICE_MENU_slash_Draw_0_gml_201_0 = "Copy",
  DEVICE_MENU_slash_Draw_0_gml_201_1 = "Erase",
  DEVICE_MENU_slash_Draw_0_gml_216_0 = "CHOOSE THE ONE TO COPY.",
  DEVICE_MENU_slash_Draw_0_gml_217_0 = "CHOOSE THE TARGET FOR THE REFLECTION.",
  DEVICE_MENU_slash_Draw_0_gml_218_0 = "IT WILL BE SUBSUMED.",
  DEVICE_MENU_slash_Draw_0_gml_219_0 = "SELECT THE ONE TO ERASE.",
  DEVICE_MENU_slash_Draw_0_gml_223_0 = "Please select a file.",
  DEVICE_MENU_slash_Draw_0_gml_224_0 = "Choose a file to copy.",
  DEVICE_MENU_slash_Draw_0_gml_225_0 = "Choose a file to copy to.",
  DEVICE_MENU_slash_Draw_0_gml_226_0 = "The file will be overwritten.",
  DEVICE_MENU_slash_Draw_0_gml_227_0 = "Choose a file to erase.",
  obj_battlecontroller_slash_Step_0_gml_40_0 = " You won!<br> Got ~1 EXP and ~2 D$./%",
  obj_battlecontroller_slash_Draw_0_gml_171_0 = "% TP",
  obj_battlecontroller_slash_Draw_0_gml_280_0 = "% TP",
  obj_classscene_slash_Step_0_gml_298_0 = " Ummm, there might be a box in the supply closet.../",
  obj_classscene_slash_Step_0_gml_299_0 = " Do you want me to - %",
  obj_classscene_slash_Step_0_gml_339_0 = " G-good idea, Noelle!<br> Susie, s-since you came in last.../",
  obj_classscene_slash_Step_0_gml_301_0 = " Can you go get that for me...?/",
  obj_classscene_slash_Step_0_gml_341_0 = "FSTS .../",
  obj_classscene_slash_Step_0_gml_342_0 = " ... whatever./%%",
  obj_clubsenemy_old_slash_Step_0_gml_11_0 = "Nice mouth",
  obj_clubsenemy_old_slash_Step_0_gml_12_0 = "Anger mouth",
  obj_clubsenemy_old_slash_Step_0_gml_13_0 = "Smart Mouth",
  obj_clubsenemy_old_slash_Step_0_gml_17_0 = "Nice to<br>meet you!",
  obj_clubsenemy_old_slash_Step_0_gml_18_0 = "Die!<br>Die!<br>Die!",
  obj_clubsenemy_old_slash_Step_0_gml_19_0 = "Please<br>ignore<br>them.",
  obj_clubsenemy_old_slash_Step_0_gml_26_0 = "I want the<br>fluffy one!",
  obj_clubsenemy_old_slash_Step_0_gml_27_0 = "No, that<br>one's MINE!",
  obj_clubsenemy_old_slash_Step_0_gml_28_0 = "(He's<br>boring...)",
  obj_clubsenemy_old_slash_Step_0_gml_32_0 = "Where's<br>Mr. Fluffy?",
  obj_clubsenemy_old_slash_Step_0_gml_33_0 = "YOU must<br>have<br>scared him!",
  obj_clubsenemy_old_slash_Step_0_gml_34_0 = "(Who<br>cares?)",
  obj_clubsenemy_old_slash_Step_0_gml_40_0 = "I'm the<br>oldest!",
  obj_clubsenemy_old_slash_Step_0_gml_41_0 = "WHAT!?<br>I am!!!",
  obj_clubsenemy_old_slash_Step_0_gml_42_0 = "We're<br>the same<br>age...",
  obj_clubsenemy_old_slash_Step_0_gml_47_0 = "Nice<br>weather<br>today.",
  obj_clubsenemy_old_slash_Step_0_gml_48_0 = "What?<br>It's just<br>awful!",
  obj_clubsenemy_old_slash_Step_0_gml_49_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_61_0 = "The King<br>is great!",
  obj_clubsenemy_old_slash_Step_0_gml_62_0 = "He's<br>TERRIBLE!",
  obj_clubsenemy_old_slash_Step_0_gml_63_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_67_0 = "An angel<br>is watching<br>us.",
  obj_clubsenemy_old_slash_Step_0_gml_68_0 = "You BELIEVE<br>that<br>garbage?",
  obj_clubsenemy_old_slash_Step_0_gml_69_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_73_0 = "I wanna<br>eat a<br>football.",
  obj_clubsenemy_old_slash_Step_0_gml_74_0 = "Sports!<br>My favorite<br>food!",
  obj_clubsenemy_old_slash_Step_0_gml_75_0 = "Oh!<br>I love you<br>two!",
  obj_clubsenemy_old_slash_Step_0_gml_86_0 = "Lightners<br>deserve<br>respect.",
  obj_clubsenemy_old_slash_Step_0_gml_87_0 = "Hell no!<br>They can<br>all die!",
  obj_clubsenemy_old_slash_Step_0_gml_88_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_92_0 = "Oh, oh! That<br>boy is ever<br>so cute!",
  obj_clubsenemy_old_slash_Step_0_gml_93_0 = "So fluffy!<br>I want to<br>pet him!",
  obj_clubsenemy_old_slash_Step_0_gml_94_0 = "HIM???<br>... err,<br>sure.",
  obj_clubsenemy_old_slash_Step_0_gml_95_0 = "(What<br>about the<br>girl..?)",
  obj_clubsenemy_old_slash_Step_0_gml_98_0 = "Oh, oh!<br>I want a<br>sweet boy.",
  obj_clubsenemy_old_slash_Step_0_gml_99_0 = "Someone<br>NICE, like<br>me!",
  obj_clubsenemy_old_slash_Step_0_gml_100_0 = "...<br>Sure,<br>I guess.",
  obj_clubsenemy_old_slash_Step_0_gml_105_0 = "I use a<br>gamepad to<br>aim!",
  obj_clubsenemy_old_slash_Step_0_gml_106_0 = "IDIOT!<br>Mouse and<br>keyboard!",
  obj_clubsenemy_old_slash_Step_0_gml_107_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_117_0 = "I love<br>the smell<br>of trees.",
  obj_clubsenemy_old_slash_Step_0_gml_118_0 = "Oh!<br>Me too!",
  obj_clubsenemy_old_slash_Step_0_gml_119_0 = "Pollen<br>makes me...<br>Uh, sure!",
  obj_clubsenemy_old_slash_Step_0_gml_123_0 = "A ghost<br>told me I<br>was stupid.",
  obj_clubsenemy_old_slash_Step_0_gml_124_0 = "That was me,<br>you idiot!",
  obj_clubsenemy_old_slash_Step_0_gml_125_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_130_0 = "Our favorite<br>video game<br>is...",
  obj_clubsenemy_old_slash_Step_0_gml_131_0 = "Shut up!!<br>They'll make<br>fun of us!!!",
  obj_clubsenemy_old_slash_Step_0_gml_132_0 = "Please<br>stop, you<br>two...",
  obj_clubsenemy_old_slash_Step_0_gml_139_0 = "Aww, he<br>MADE that!?<br>So caring!",
  obj_clubsenemy_old_slash_Step_0_gml_140_0 = "It's SOOO<br>cute!<br>I want it!",
  obj_clubsenemy_old_slash_Step_0_gml_141_0 = "(Isn't it<br>a bit...<br>childish?)",
  obj_clubsenemy_old_slash_Step_0_gml_146_0 = "Ouchy!<br>That hurts!",
  obj_clubsenemy_old_slash_Step_0_gml_147_0 = "Suck it up,<br>idiot!",
  obj_clubsenemy_old_slash_Step_0_gml_148_0 = "(We're<br>fighting<br>again!?)",
  obj_clubsenemy_old_slash_Step_0_gml_204_0 = " Clover flashes a trio of terrible smiles.",
  obj_clubsenemy_old_slash_Step_0_gml_205_0 = " Clover is bickering with herselves.",
  obj_clubsenemy_old_slash_Step_0_gml_206_0 = " Clover is whispering about cute boys.",
  obj_clubsenemy_old_slash_Step_0_gml_207_0 = " Clover is arguing about whose toothbrush is whose.",
  obj_clubsenemy_old_slash_Step_0_gml_208_0 = " Clover hums like an out-of-tune choir.",
  obj_clubsenemy_old_slash_Step_0_gml_209_0 = " Smells like clover and dew.",
  obj_clubsenemy_old_slash_Step_0_gml_210_0 = " Clover seems TIRED of arguing so much.",
  obj_clubsenemy_old_slash_Step_0_gml_211_0 = " Clover starts to look wilted.",
  obj_clubsenemy_old_slash_Step_0_gml_212_0 = " Clover seems to be getting along with herselves.",
  obj_clubsenemy_old_slash_Step_0_gml_213_0 = " Clover's harmony was shattered by violence.",
  obj_clubsenemy_old_slash_Step_0_gml_247_0 = " CLOVER - AT 8 DF 2<br> Two heads are better than one!<br> Three... maybe not./%",
  obj_clubsenemy_old_slash_Step_0_gml_261_0 = " You brought up the topic of POLITICS.<br> CLOVER started to argue./%",
  obj_clubsenemy_old_slash_Step_0_gml_269_0 = " You brought up the topic of RELIGION.<br> CLOVER started to argue./%",
  obj_clubsenemy_old_slash_Step_0_gml_277_0 = " You brought up the topic of SPORTS.<br> CLOVER seems relieved./%",
  obj_clubsenemy_old_slash_Step_0_gml_293_0 = " You brought up the topic of KINDNESS.<br> CLOVER started to argue./%",
  obj_clubsenemy_old_slash_Step_0_gml_301_0 = " You brought up the topic of CUTEBOYS.<br> CLOVER seems excited./%",
  obj_clubsenemy_old_slash_Step_0_gml_309_0 = " You brought up the topic of GUNCONTROL.<br> CLOVER started to argue./%",
  obj_clubsenemy_old_slash_Step_0_gml_324_0 = " You brought up the topic of TREES.<br> CLOVER seems relieved./%",
  obj_clubsenemy_old_slash_Step_0_gml_332_0 = " You brought up the topic of GHOSTS.<br> CLOVER started to argue./%",
  obj_clubsenemy_old_slash_Step_0_gml_340_0 = " You brought up the topic of GAMES.<br> CLOVER started to argue./%",
  obj_clubsenemy_old_slash_Step_0_gml_354_0 = " You and Ralsei warned Clover about Susie.<br> The enemy went on guard.../%",
  obj_clubsenemy_old_slash_Step_0_gml_356_0 = " You and Ralsei warned the enemies about Susie.<br> Everyone went on guard./%",
  obj_clubsenemy_old_slash_Step_0_gml_359_0 = "(Warned)",
  obj_clubsenemy_old_slash_Draw_0_gml_6_0 = "(Tired)",
  obj_clubsenemy_old_slash_Step_0_gml_377_0 = "(Tired)",
  obj_darkcontroller_slash_Draw_0_gml_207_0 = "Attack: ",
  obj_darkcontroller_slash_Draw_0_gml_208_0 = "Defense: ",
  obj_darkcontroller_slash_Draw_0_gml_209_0 = "Magic: ",
  obj_darkcontroller_slash_Draw_0_gml_212_0 = "Guts: ",
  obj_darkcontroller_slash_Draw_0_gml_214_0 = "LV1 ",
  obj_darkcontroller_slash_Draw_0_gml_226_0 = "???",
  obj_darkcontroller_slash_Draw_0_gml_231_0 = "Dog:",
  obj_darkcontroller_slash_Draw_0_gml_236_0 = "???",
  obj_darkcontroller_slash_Draw_0_gml_239_0 = "LV1 Human#Body contains a#human SOUL.",
  obj_darkcontroller_slash_Draw_0_gml_240_0 = "LV1 Leader#Commands the party#with various ACTs.",
  obj_darkcontroller_slash_Draw_0_gml_241_0 = "LV1 Bed Inspector#Inspects all beds#inexplicably.",
  obj_darkcontroller_slash_Draw_0_gml_251_0 = "Rudeness ",
  obj_darkcontroller_slash_Draw_0_gml_252_0 = "Crudeness ",
  obj_darkcontroller_slash_Draw_0_gml_255_0 = "LV1 Mean Girl#Won't do anything#but fight.",
  obj_darkcontroller_slash_Draw_0_gml_256_0 = "LV1 Dark Knight#Does damage using#dark energy.",
  obj_darkcontroller_slash_Draw_0_gml_265_0 = "Kindness",
  obj_darkcontroller_slash_Draw_0_gml_269_0 = "Dogness",
  obj_darkcontroller_slash_Draw_0_gml_272_0 = "LV1 Lonely Prince#Dark-World being.#Has no subjects.",
  obj_darkcontroller_slash_Draw_0_gml_275_0 = "LV1 Prickly Prince#Deals damage with#his rugged scarf.",
  obj_darkcontroller_slash_Draw_0_gml_279_0 = "LV1 Fluffy Prince#Weak, but has nice#healing powers.",
  obj_darkcontroller_slash_Draw_0_gml_286_0 = "Fluffiness",
  obj_darkcontroller_slash_Draw_0_gml_423_0 = "(Nothing)",
  obj_darkcontroller_slash_Draw_0_gml_435_0 = "(Nothing)",
  obj_darkcontroller_slash_Draw_0_gml_447_0 = "(Nothing)",
  obj_darkcontroller_slash_Draw_0_gml_556_0 = "Attack: ",
  obj_darkcontroller_slash_Draw_0_gml_557_0 = "Defense: ",
  obj_darkcontroller_slash_Draw_0_gml_558_0 = "Magic: ",
  obj_darkcontroller_slash_Draw_0_gml_643_0 = " (",
  obj_darkcontroller_slash_Draw_0_gml_736_0 = "(No ability.)",
  obj_darkcontroller_slash_Draw_0_gml_773_0 = "(No ability.)",
  obj_darkcontroller_slash_Draw_0_gml_807_0 = "USE",
  obj_darkcontroller_slash_Draw_0_gml_809_0 = "TOSS",
  obj_darkcontroller_slash_Draw_0_gml_811_0 = "KEY",
  obj_darkcontroller_slash_Draw_0_gml_829_0 = "Really throw away the#",
  obj_headhathy_slash_Step_0_gml_87_0 = " Head Hathy's body moves silently.",
  obj_headhathy_slash_Step_0_gml_88_0 = " Head Hathy showed no emotion at all.",
  obj_headhathy_slash_Step_0_gml_89_0 = " Head Hathy whispered something unhearable.",
  obj_headhathy_slash_Step_0_gml_90_0 = " Head Hathy's mind is an enigma.",
  obj_headhathy_slash_Step_0_gml_91_0 = " Smells like a lonely kiss.",
  obj_headhathy_slash_Step_0_gml_92_0 = " Head Hathy's beat slows.",
  obj_headhathy_slash_Step_0_gml_93_0 = " Head Hathy's beat seems to stutter.",
  obj_headhathy_slash_Step_0_gml_94_0 = " Head Hathy is skipping beats.",
  obj_headhathy_slash_Step_0_gml_135_0 = " HEAD HATHY - AT 8 DF 0<br> It learned to hide its feelings... is that strength?/%",
  obj_headhathy_slash_Step_0_gml_144_0 = " You flirted with Head Hathy.<br> It was highly effective./%",
  obj_headhathy_slash_Step_0_gml_159_0 = " You ordered SUSIE to flirt with the enemy!/",
  obj_headhathy_slash_Step_0_gml_161_0 = " .../",
  obj_headhathy_slash_Step_0_gml_162_0 = " Annnnnnnnnd hell no./",
  obj_headhathy_slash_Step_0_gml_164_0 = " Aww, Susie, it's OK if you don't know how!/",
  obj_headhathy_slash_Step_0_gml_166_0 = " What? Shut up, that's not the problem!/",
  obj_headhathy_slash_Step_0_gml_168_0 = " ... Are you sure?/",
  obj_headhathy_slash_Step_0_gml_170_0 = " Alright, LOOK, wise guy! I'll show you! Watch this!/",
  obj_headhathy_slash_Step_0_gml_171_0 = " AHEM./%",
  obj_headhathy_slash_Step_0_gml_179_0 = " You ordered SUSIE to flirt with the enemy!/",
  obj_headhathy_slash_Step_0_gml_181_0 = " Hell nah. Let's see Ralsei do it./",
  obj_headhathy_slash_Step_0_gml_183_0 = " I suppose if it can't be helped...!/",
  obj_headhathy_slash_Step_0_gml_184_0 = " Hathy, your beauty is just... transcendent./",
  obj_headhathy_slash_Step_0_gml_185_0 = " Your hair is like a waterfall of.../",
  obj_headhathy_slash_Step_0_gml_186_0 = " ... wait, um, do you have hair, or.../%",
  obj_headhathy_slash_Step_0_gml_192_0 = " You ordered SUSIE to flirt with the enemy!/",
  obj_headhathy_slash_Step_0_gml_194_0 = " Oh my god, Kris!!! I can't!! Do it yourself!!/%",
  obj_headhathy_slash_Step_0_gml_200_0 = " You flirted with the enemies. It worked! (Susie did not help.)/%",
  obj_headhathy_slash_Step_0_gml_241_0 = " So, uh.../",
  obj_headhathy_slash_Step_0_gml_242_0 = " Come here... often?/%",
  obj_headhathy_slash_Step_0_gml_251_0 = " (Head Hathy felt awkward and left...)/",
  obj_headhathy_slash_Step_0_gml_253_0 = " HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!/%",
  obj_headhathy_slash_Step_0_gml_256_0 = " (Head Hathy felt awkward and left...)/",
  obj_headhathy_slash_Step_0_gml_258_0 = " Oh, oh dear! Wait!!/",
  obj_headhathy_slash_Step_0_gml_260_0 = " Not so easy, huh!?/%",
  obj_headhathy_slash_Step_0_gml_276_0 = " You said some sweet lines. The enemies were deeply enamored!/%",
  obj_headhathy_slash_Draw_0_gml_6_0 = "(Tired)",
  obj_initializer_slash_Create_0_gml_48_0 = "Kris",
  obj_initializer_slash_Create_0_gml_49_0 = "Susie",
  obj_initializer_slash_Create_0_gml_50_0 = "Ralsei",
  obj_initializer_slash_Create_0_gml_114_0 = "TESTOBJECT",
  obj_initializer_slash_Create_0_gml_158_0 = "i1",
  obj_initializer_slash_Create_0_gml_169_0 = " i3",
  obj_initializer_slash_Create_0_gml_176_0 = "FR i4",
  obj_initializer_slash_Create_0_gml_179_0 = "FS i5  ",
  obj_initializer_slash_Create_0_gml_182_0 = "T1 i6./%",
  obj_initializer_slash_Create_0_gml_183_0 = "FT i7!/%",
  obj_interactablesolid_slash_Other_10_gml_2_0 = " Can you see me...?/%",
  obj_joker_slash_Step_0_gml_407_0 = "/%",
  obj_jokerbattleevent_slash_Step_0_gml_294_0 = " HA HA HA.<br> WHAT FUN!!!/",
  obj_jokerbattleevent_slash_Step_0_gml_295_0 = " YOU'RE FAST, FAST, STRONG, STRONG./",
  obj_jokerbattleevent_slash_Step_0_gml_296_0 = " BUT THERE ARE YET FASTER, YET STRONGER./",
  obj_jokerbattleevent_slash_Step_0_gml_297_0 = " THE HAND OF THE KNIGHT IS DRIFTING FORWARD./",
  obj_jokerbattleevent_slash_Step_0_gml_298_0 = " SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS.../",
  obj_jokerbattleevent_slash_Step_0_gml_299_0 = " LIGHTNERS, CAN YOU STOP IT?/",
  obj_jokerbattleevent_slash_Step_0_gml_300_0 = " UEE HEE HEE!/",
  obj_jokerbattleevent_slash_Step_0_gml_301_0 = " EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!/",
  obj_jokerbattleevent_slash_Step_0_gml_302_0 = " LIGHTNERS!<br> FROM INSIDE YOUR LITTLE CELL!!/",
  obj_jokerbattleevent_slash_Step_0_gml_303_0 = " TAKE ME AND DO YOUR STRONGEST---!/%",
  obj_jokerbattleevent_slash_Step_0_gml_307_0 = " WHAT FUN!!!<br> I'M EXHAUSTED!!!<br> YOU KIDS TIRED ME UP!!/",
  obj_jokerbattleevent_slash_Step_0_gml_308_0 = " NOW I WILL SLEEP FOR THE OTHER 100 YEARS./",
  obj_jokerbattleevent_slash_Step_0_gml_309_0 = " UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM./",
  obj_jokerbattleevent_slash_Step_0_gml_310_0 = " FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS./",
  obj_jokerbattleevent_slash_Step_0_gml_311_0 = " IN THE SHADOW OF THE KNIGHT'S HAND.../",
  obj_jokerbattleevent_slash_Step_0_gml_312_0 = " LIGHTNERS, CAN YOU STOP IT?/",
  obj_jokerbattleevent_slash_Step_0_gml_313_0 = " UEE HEE HEE!/",
  obj_jokerbattleevent_slash_Step_0_gml_314_0 = " EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!/",
  obj_jokerbattleevent_slash_Step_0_gml_315_0 = " LIGHTNERS!<br> FROM INSIDE YOUR LITTLE CELL!!/",
  obj_jokerbattleevent_slash_Step_0_gml_316_0 = " TAKE THIS AND DO YOUR STRONGEST---!/%",
  obj_jokerbattleevent_slash_Step_0_gml_344_0 = " (DEVILSKNIFE was added to your WEAPONs.)/%",
  obj_jokerbattleevent_slash_Step_0_gml_348_0 = " (A strange chest appeared outside the room...)/%",
  obj_jokerbattleevent_slash_Step_0_gml_357_0 = " (JEVILSTAIL was added to your ARMORs.)/%",
  obj_jokerbattleevent_slash_Step_0_gml_361_0 = " (A strange chest appeared outside the room...)/%",
  obj_jokerbattleevent_slash_Step_0_gml_362_0 = " (You got ShadowCrystal.)/%",
  obj_kingcutscene_slash_Draw_0_gml_15_0 = "kingx:",
  obj_kingcutscene_slash_Draw_0_gml_16_0 = "kingy:",
  obj_kingcutscene_slash_Draw_0_gml_18_0 = "view_xview:",
  obj_kingcutscene_slash_Draw_0_gml_19_0 = "view_yview:",
  obj_kingcutscene_slash_Draw_0_gml_21_0 = "con:",
  obj_kingcutscene_slash_Draw_0_gml_25_0 = "krisx:",
  obj_kingcutscene_slash_Draw_0_gml_26_0 = "krisy:",
  obj_kingcutscene_slash_Draw_0_gml_31_0 = "susiex:",
  obj_kingcutscene_slash_Draw_0_gml_32_0 = "susiey:",
  obj_lancerbakesale_event_slash_Step_0_gml_80_0 = " Alright, which one do you want?/",
  obj_lancerbakesale_event_slash_Step_0_gml_82_0 = " Hahahah!! Hmmm.../%",
  obj_lancerbakesale_event_slash_Step_0_gml_103_0 = " Wait, you're buying it for me?/",
  obj_lancerbakesale_event_slash_Step_0_gml_105_0 = " You said you didn't eat anything earlier, right...?/",
  obj_lancerbakesale_event_slash_Step_0_gml_106_0 = " It'd be annoying if you starved to death, y'know./",
  obj_lancerbakesale_event_slash_Step_0_gml_108_0 = " Wow...!/",
  obj_lancerbakesale_event_slash_Step_0_gml_109_0 = " You're the best teammate ever, Purple Girl...!/%",
  obj_lancerbakesale_event_slash_Step_0_gml_237_0 = " Hey! You can't not buy from us!/",
  obj_lancerbakesale_event_slash_Step_0_gml_239_0 = " Hey DUMBASS!<br> It's for a GOOD CAUSE!/",
  obj_lancerbakesale_event_slash_Step_0_gml_241_0 = " (Kris let's just buy one.)/%",
  obj_monster1_slash_Step_0_gml_25_0 = "Line1",
  obj_monster1_slash_Step_0_gml_26_0 = "Line2",
  obj_monster1_slash_Step_0_gml_53_0 = " Line3",
  obj_monster1_slash_Step_0_gml_54_0 = " Line4",
  obj_monster1_slash_Step_0_gml_55_0 = " Line5",
  obj_monster1_slash_Step_0_gml_56_0 = " Line6",
  obj_monster1_slash_Step_0_gml_57_0 = " Line7",
  obj_monster1_slash_Step_0_gml_75_0 = " Line8/%",
  obj_monster1_slash_Step_0_gml_82_0 = "Line9",
  obj_monster1_slash_Step_0_gml_91_0 = " Susie and Kris cast<br>  Dual-Buster!/%",
  obj_npc_facing_slash_Other_10_gml_10_0 = " Is that a cut on your face, or part of your eye?/%",
  obj_npc_facing_slash_Other_10_gml_438_0 = " Heh, my clothes are gonna be so great./",
  obj_npc_facing_slash_Other_10_gml_440_0 = " Yes! I've already finished a prototype!/",
  obj_npc_facing_slash_Other_10_gml_442_0 = " That's just... a bunch of torn up pieces of felt./",
  obj_npc_facing_slash_Other_10_gml_444_0 = " Can you PLEASE stop acting so jealous for ONE second?/%",
  obj_npc_facing_slash_Other_10_gml_470_0 = " Stuck on this puzzle too?/",
  obj_npc_facing_slash_Other_10_gml_472_0 = " Don't talk to me while I'm scheming./",
  obj_npc_facing_slash_Other_10_gml_474_0 = " Say, why don't you just walk over the spikes like before...?/",
  obj_npc_facing_slash_Other_10_gml_476_0 = " Heh, why bother when you guys will solve it for us?/",
  obj_npc_facing_slash_Other_10_gml_478_0 = " (Oh, I thought it was because I'm afraid of spikes.)/",
  obj_npc_facing_slash_Other_10_gml_480_0 = " SHHHH!/%",
  obj_npc_facing_slash_Other_10_gml_489_0 = " Seeing you two scheme together.../",
  obj_npc_facing_slash_Other_10_gml_490_0 = " It's a bit like a group project in school, isn't it?/",
  obj_npc_facing_slash_Other_10_gml_492_0 = " Can you stop ruining everything?/%",
  obj_npc_facing_slash_Other_10_gml_500_0 = " Beware! We split up our schemes to scheme twice as fast...!/",
  obj_npc_facing_slash_Other_10_gml_501_0 = " I'm realizing all kinds of hidden facts about myself!/",
  obj_npc_facing_slash_Other_10_gml_502_0 = " Such as... I don't know how to scheme very well./%",
  obj_npc_room_slash_Other_10_gml_11_0 = " The gash weaves down as if you cry./%",
  obj_npc_room_slash_Other_10_gml_48_0 = " S-stop!<br> I'm still recovering from where you hurt me./",
  obj_npc_room_slash_Other_10_gml_49_0 = " Plus, I just ate, so I'll get a cramp if I fight you so quickly./%",
  obj_npc_room_slash_Other_10_gml_53_0 = " Does your castle have a pool?<br> I wanna know if I should bring my cute swimsuit.../%",
  obj_npc_room_slash_Other_10_gml_57_0 = " Felt like I was soaring through the air earlier.../",
  obj_npc_room_slash_Other_10_gml_58_0 = " Was that a dream...?/%",
  obj_npc_room_slash_Other_10_gml_186_0 = " Are you puzzled by COMBAT?<br> Wanna know how TP works?/%",
  obj_npc_room_slash_Other_10_gml_187_0 = " If you still haven't assembled all the details.../",
  obj_npc_room_slash_Other_10_gml_188_0 = " My cohorts to the WEST will gladly help you put the pieces together./%",
  obj_npc_room_slash_Other_10_gml_193_0 = " Your friends can't {{#tag:span|ACT|class=yellow}} alone, but they can still help you win peacefully./",
  obj_npc_room_slash_Other_10_gml_194_0 = " The {{#tag:span|DARK PRINCE|class=green}}'s {{#tag:span|PACIFY|class=yellow}} spell can remove {{#tag:span|TIRED|class=blue}} enemies safely from battle./",
  obj_npc_room_slash_Other_10_gml_195_0 = " If nothing else, why not try using an {{#tag:span|ITEM|class=yellow}}?/",
  obj_npc_room_slash_Other_10_gml_196_0 = " Even if it seems useless, the effects may surprise you./%",
  obj_npc_room_slash_Other_10_gml_200_0 = " What?<br> I'm building a ladder here./",
  obj_npc_room_slash_Other_10_gml_201_0 = " Today's lesson is...<br> {{#tag:span|Get out of my way when I'm building a ladder!|class=red}} /",
  obj_npc_room_slash_Other_10_gml_202_0 = " Do you need an {{#tag:span|interactive tutorial|class=red}} on {{#tag:span|leaving me alone|class=red}}?/%",
  obj_npc_room_slash_Other_10_gml_205_0 = " What?/",
  obj_npc_room_slash_Other_10_gml_206_0 = " Do you need an {{#tag:span|interactive tutorial|class=red}} on {{#tag:span|leaving me alone|class=red}}?/%",
  obj_npc_room_slash_Other_10_gml_214_0 = " {{#tag:span|DEFENDING|class=yellow}} will not only temporarily {{#tag:span|reduce the damage|class=red}} you take.../",
  obj_npc_room_slash_Other_10_gml_215_0 = " It also lets you focus, {{#tag:span|restoring TP|class=yellow}}. You need {{#tag:span|TP|class=yellow}} to {{#tag:span|CAST SPELLS|class=red}}!/",
  obj_npc_room_slash_Other_10_gml_216_0 = " So don't be afraid to {{#tag:span|DEFEND|class=yellow}}!<br> {{#tag:span|DEFEND|class=yellow}} and {{#tag:span|CAST SPELLS|class=yellow}}!/",
  obj_npc_room_slash_Other_10_gml_217_0 = " By the way, all leftover {{#tag:span|TP|class=yellow}} will {{#tag:span|turn into extra MONEY|class=red}} after the battle!/%",
  obj_npc_room_slash_Other_10_gml_221_0 = " Getting close to {{#tag:span|BULLETS|class=yellow}} is really exciting, isn't it?/",
  obj_npc_room_slash_Other_10_gml_222_0 = " You'll {{#tag:span|recover a little|class=red}} {{#tag:span|TP|class=yellow}} for each {{#tag:span|BULLET|class=yellow}} you get close to./",
  obj_npc_room_slash_Other_10_gml_223_0 = " Plus, {{#tag:span|getting close to bullets|class=red}} can sometimes end the {{#tag:span|enemy's attack faster|class=red}}./",
  obj_npc_room_slash_Other_10_gml_224_0 = " It's quite {{#tag:span|dangerous|class=red}} though.<br> So no worries if you don't want to try./%",
  obj_npc_room_slash_Other_10_gml_233_0 = " (It's a candy tree.)<br> (All the ripe candy has been picked.)/%",
  obj_npc_room_slash_Other_10_gml_236_0 = " (It's a candy tree.)<br> (All the ripe candy has been picked.)/",
  obj_npc_room_slash_Other_10_gml_238_0 = " Let's not take any more, Kris.<br> Unripe candy is sour./",
  obj_npc_room_slash_Other_10_gml_240_0 = " What? Sour, sweet, meaty, bitter... if it's candy, it's good!/",
  obj_npc_room_slash_Other_10_gml_242_0 = " Well, that's accepting of you.../",
  obj_npc_room_slash_Other_10_gml_243_0 = " ... Wait, \"meaty?\"/%",
  obj_npc_room_slash_Other_10_gml_248_0 = " What kind of candy is meaty?/",
  obj_npc_room_slash_Other_10_gml_250_0 = " Y'know.<br> Whatever it's called.<br> Uhhh, jerky./",
  obj_npc_room_slash_Other_10_gml_252_0 = " That's not candy.../",
  obj_npc_room_slash_Other_10_gml_254_0 = " Then why is it next to it in the store!?/%",
  obj_npc_room_slash_Other_10_gml_428_0 = " Today's a special day~<br> OBVIOUSLY.<br> To some degree.../",
  obj_npc_room_slash_Other_10_gml_429_0 = " Do you know what day it is~?<br> You BETTER.<br> Um, it's OK if you don't.../%",
  obj_npc_room_slash_Other_10_gml_504_0 = " These {{#tag:span|birds|class=yellow}} are {{#tag:span|Pissing|class=yellow}} me off.../",
  obj_npc_room_slash_Other_10_gml_505_0 = " I'm the original   {{#tag:span|Starwalker|class=yellow}} /%",
  obj_npc_room_animated_slash_Other_10_gml_8_0 = " The pain itself is reason why./%",
  obj_npc_room_animated_slash_Other_10_gml_101_0 = " Ah, clobbered guys.<br> Brings back memories./%",
  obj_npc_sign_slash_Other_10_gml_8_0 = " You can't read these symbols...<br> Or maybe it's the handwriting./%",
  obj_npc_sign_slash_Other_10_gml_68_0 = " (Hathy, in case you wanted to make us a birthday gift...)/",
  obj_npc_sign_slash_Other_10_gml_69_0 = " (My favorite things are trees, boys, and sports!)<br> (SIGNED, CLOVER)/%",
  obj_npc_sign_slash_Other_10_gml_161_0 = " This {{#tag:span|jail|class=yellow}} is {{#tag:span|Pissing|class=yellow}} me off.../",
  obj_npc_sign_slash_Other_10_gml_162_0 = " I'm the original    {{#tag:span|Starwalker|class=yellow}} /%",
  obj_npc_toriel_slash_Other_10_gml_2_0 = " Hello there!<br> How are you doing on this fine day?/%",
  obj_overworldc_slash_Step_0_gml_32_0 = " You bid a quiet farewell to the ",
  obj_overworldc_slash_Step_0_gml_33_0 = " You put the ~1 on the ground and gave it a little pat.",
  obj_overworldc_slash_Step_0_gml_35_0 = " You threw the ~1 on the ground like the piece of trash it is.",
  obj_overworldc_slash_Step_0_gml_36_0 = " You abandoned the ",
  obj_overworldc_slash_Step_0_gml_37_0 = " The ~1 was thrown away.",
  obj_overworldc_slash_Step_0_gml_38_0 = "/%",
  obj_overworldc_slash_Step_0_gml_41_0 = " What Egg?/%",
  obj_overworldc_slash_Step_0_gml_42_0 = " (You didn't quite understand why...)/",
  obj_overworldc_slash_Step_0_gml_43_0 = " (But, the thought of discarding it felt very wrong.)/%",
  obj_overworldc_slash_Draw_0_gml_36_0 = "HP  ",
  obj_overworldc_slash_Draw_0_gml_37_0 = "LV  ",
  obj_overworldc_slash_Draw_0_gml_39_0 = "$   ",
  obj_overworldc_slash_Draw_0_gml_42_0 = "ITEM",
  obj_overworldc_slash_Draw_0_gml_43_0 = "STAT",
  obj_overworldc_slash_Draw_0_gml_44_0 = "CELL",
  obj_overworldc_slash_Draw_0_gml_52_0 = "USE",
  obj_overworldc_slash_Draw_0_gml_53_0 = "INFO",
  obj_overworldc_slash_Draw_0_gml_54_0 = "DROP",
  obj_overworldc_slash_Draw_0_gml_66_0 = " \"~1\"",
  obj_overworldc_slash_Draw_0_gml_67_0 = "LV  ",
  obj_overworldc_slash_Draw_0_gml_68_0 = "HP  ~1 / ",
  obj_overworldc_slash_Draw_0_gml_70_0 = "AT  ~1 (",
  obj_overworldc_slash_Draw_0_gml_71_0 = "DF  ~1 (",
  obj_overworldc_slash_Draw_0_gml_72_0 = "None",
  obj_overworldc_slash_Draw_0_gml_73_0 = "None",
  obj_overworldc_slash_Draw_0_gml_74_0 = "Pencil",
  obj_overworldc_slash_Draw_0_gml_75_0 = "Halloween Pencil",
  obj_overworldc_slash_Draw_0_gml_76_0 = "Lucky Pencil",
  obj_overworldc_slash_Draw_0_gml_77_0 = "Bandage",
  obj_overworldc_slash_Draw_0_gml_80_0 = "WEAPON: ",
  obj_overworldc_slash_Draw_0_gml_81_0 = "ARMOR: ",
  obj_overworldc_slash_Draw_0_gml_82_0 = "MONEY: ",
  obj_overworldc_slash_Draw_0_gml_91_0 = "EXP: ",
  obj_overworldc_slash_Draw_0_gml_112_0 = "NEXT: ",
  obj_placeholderenemy_slash_Step_0_gml_11_0 = "Message<br>A",
  obj_placeholderenemy_slash_Step_0_gml_12_0 = "Message<br>B",
  obj_placeholderenemy_slash_Step_0_gml_13_0 = "Message<br>C",
  obj_placeholderenemy_slash_Step_0_gml_14_0 = "Message<br>D",
  obj_placeholderenemy_slash_Step_0_gml_16_0 = "WlyWlyWlyWly<br>WlyWlyWlyWly<br>WlyWlyWlyWly<br>WlyWlyWlyWly",
  obj_placeholderenemy_slash_Step_0_gml_63_0 = " Placeholder Message A.",
  obj_placeholderenemy_slash_Step_0_gml_64_0 = " Placeholder Message B.",
  obj_placeholderenemy_slash_Step_0_gml_65_0 = " Placeholder Message C.",
  obj_placeholderenemy_slash_Step_0_gml_66_0 = " Placeholder Message D.",
  obj_placeholderenemy_slash_Step_0_gml_99_0 = "A special<br>scenario<br>occurred!!/%",
  obj_placeholderenemy_slash_Step_0_gml_135_0 = " ENEMY - AT 1 DF 1<br> I am your adversary./%",
  obj_placeholderenemy_slash_Step_0_gml_146_0 = " You warned the enemy.<br> It guarded from Susie's attack./%",
  obj_placeholderenemy_slash_Step_0_gml_147_0 = "(Warned)",
  obj_placeholderenemy_slash_Step_0_gml_156_0 = " Its body was filled with a kind feeling./%",
  obj_placeholderenemy_slash_Step_0_gml_164_0 = " Its body will result in a kind feeling at the end of the combat./%",
  obj_placeholderenemy_slash_Step_0_gml_172_0 = " Its body will result in a speech after attack./%",
  obj_placeholderenemy_slash_Step_0_gml_180_0 = " Its body became tired./%",
  obj_placeholderenemy_slash_Step_0_gml_181_0 = "(Tired)",
  obj_pushableblock_slash_Other_10_gml_61_0 = " (You haven't decided if you want to do the puzzle yet.)/%",
  obj_pushableblock_slash_Other_10_gml_74_0 = " What!?<br> The puzzle!?/",
  obj_pushableblock_slash_Other_10_gml_75_0 = " I thought you were on MY side, Kris./",
  obj_pushableblock_slash_Other_10_gml_76_0 = " ... wait a sec.<br> Those boxes...!<br> I get it!/",
  obj_pushableblock_slash_Other_10_gml_77_0 = " Wait a second, Kris!/%",
  obj_ralseienemy_slash_Step_0_gml_36_0 = " .../%",
  obj_ralseienemy_slash_Step_0_gml_42_0 = " See that {{#tag:span|HEART|class=red}}, Kris?/",
  obj_ralseienemy_slash_Step_0_gml_43_0 = " That's a {{#tag:span|SOUL|class=red}}, the culmination of a HUMAN's being!/",
  obj_ralseienemy_slash_Step_0_gml_44_0 = " Not only does it represent one's WILL and COMPASSION.../",
  obj_ralseienemy_slash_Step_0_gml_45_0 = " But it also has the power to DETERMINE FATE./",
  obj_ralseienemy_slash_Step_0_gml_46_0 = " When enemies attack, BULLETS appear./",
  obj_ralseienemy_slash_Step_0_gml_47_0 = " Please avoid them and protect your team's FATE!/",
  obj_ralseienemy_slash_Step_0_gml_48_0 = " Ready, Kris?<br> Let's try dodging!/%",
  obj_ralseienemy_slash_Step_0_gml_65_0 = " That's DEFENDING, Kris.<br> You'll recover TP and take less damage./",
  obj_ralseienemy_slash_Step_0_gml_66_0 = " It's not part of this lesson, though./%",
  obj_ralseienemy_slash_Step_0_gml_70_0 = " Gee, Kris!<br> You sure are good at defending!/",
  obj_ralseienemy_slash_Step_0_gml_71_0 = " I'm not attacking, you, though, so...<br> No need to defend!/%",
  obj_ralseienemy_slash_Step_0_gml_77_0 = " Ummm...<br> Kris?/",
  obj_ralseienemy_slash_Step_0_gml_78_0 = " There are no bullets, and you can't use TP.../",
  obj_ralseienemy_slash_Step_0_gml_79_0 = " So, umm, maybe you could stop defending?/%",
  obj_ralseienemy_slash_Step_0_gml_86_0 = " .../%",
  obj_ralseienemy_slash_Step_0_gml_96_0 = " You've got an item!<br> That's, um, great, Kris.../%",
  obj_ralseienemy_slash_Step_0_gml_107_0 = " W-wow, Kris!<br> That was an amazing attack!/",
  obj_ralseienemy_slash_Step_0_gml_108_0 = " Have you done this before or something...?/",
  obj_ralseienemy_slash_Step_0_gml_112_0 = " Good job, Kris!<br> By the way, you'll do more damage.../",
  obj_ralseienemy_slash_Step_0_gml_113_0 = " Pressing Z when the cursor is RIGHT IN the box on the left!/",
  obj_ralseienemy_slash_Step_0_gml_118_0 = " Kris!<br> You did it!!!/",
  obj_ralseienemy_slash_Step_0_gml_119_0 = " (I was really just about at my limit...)/%",
  obj_ralseienemy_slash_Step_0_gml_121_0 = " Umm, anyway, let's move onto my favorite: {{#tag:span|ACTING|class=yellow}}!/",
  obj_ralseienemy_slash_Step_0_gml_122_0 = " Selecting the ACT ICON will let you do all sorts of things./",
  obj_ralseienemy_slash_Step_0_gml_123_0 = " We'll even be able to get through battles without ATTACKing!/%",
  obj_ralseienemy_slash_Step_0_gml_124_0 = " Select the ACT ICON and HUG the Dummy!",
  obj_ralseienemy_slash_Step_0_gml_130_0 = " Ummm... Kris?<br> You don't need to hit it anymore./",
  obj_ralseienemy_slash_Step_0_gml_131_0 = " I already know you're great at attacking!/%",
  obj_ralseienemy_slash_Step_0_gml_137_0 = " Hey, Kris?<br> I know you like attacking, but.../",
  obj_ralseienemy_slash_Step_0_gml_138_0 = " Did you know you can win without having to?/%",
  obj_ralseienemy_slash_Step_0_gml_144_0 = " .../",
  obj_ralseienemy_slash_Step_0_gml_145_0 = " Kris, could you, um, stop...?/%",
  obj_ralseienemy_slash_Step_0_gml_154_0 = " Oh, sorry, Kris!<br> I forgot to mention!<br> When you're ATTACKing.../",
  obj_ralseienemy_slash_Step_0_gml_155_0 = " Press Z again when the cursor goes in the box!/%",
  obj_ralseienemy_slash_Step_0_gml_159_0 = " It's OK, Kris!<br> You'll get it!<br> Try again!/%",
  obj_ralseienemy_slash_Step_0_gml_160_0 = " Press Z when the white rectangle's in the blue box!/%",
  obj_ralseienemy_slash_Step_0_gml_161_0 = " Ummm... you can press Z a lot, if it helps!/%",
  obj_ralseienemy_slash_Step_0_gml_162_0 = " Kris...<br> Please try to press Z./%",
  obj_ralseienemy_slash_Step_0_gml_163_0 = " Ummm, Kris?<br> Can you see the white rectangle?/%",
  obj_ralseienemy_slash_Step_0_gml_164_0 = " You know rectangles?<br> They're like messed-up squares?/%",
  obj_ralseienemy_slash_Step_0_gml_168_0 = " .../%",
  obj_ralseienemy_slash_Step_0_gml_173_0 = " Umm, why don't we try something else?/%",
  obj_ralseienemy_slash_Step_0_gml_174_0 = " Select the ACT ICON and HUG the Dummy!",
  obj_ralseienemy_slash_Step_0_gml_187_0 = " .../",
  obj_ralseienemy_slash_Step_0_gml_188_0 = " Hey, Kris, I think I've, um.../",
  obj_ralseienemy_slash_Step_0_gml_189_0 = " Reached the limits of what I can teach you today./",
  obj_ralseienemy_slash_Step_0_gml_190_0 = " Let's go find Susie./%",
  obj_ralseienemy_slash_Step_0_gml_195_0 = " .../",
  obj_ralseienemy_slash_Step_0_gml_196_0 = " Kris, it's um.../",
  obj_ralseienemy_slash_Step_0_gml_197_0 = " Really hard for me to teach when you're hitting me./",
  obj_ralseienemy_slash_Step_0_gml_198_0 = " Let's take a break and go find Susie, OK?/%",
  obj_ralseienemy_slash_Step_0_gml_212_0 = " K-Kris!?/",
  obj_ralseienemy_slash_Step_0_gml_213_0 = " Y-you must have missed...<br> H... Haha.../",
  obj_ralseienemy_slash_Step_0_gml_218_0 = " W-wait, aren't you supposed to be ACTing!?/%",
  obj_ralseienemy_slash_Step_0_gml_222_0 = " A-anyway, now that you know how to attack.../",
  obj_ralseienemy_slash_Step_0_gml_223_0 = " Let's try learning how to ACT, OK?/%",
  obj_ralseienemy_slash_Step_0_gml_224_0 = " Select the ACT ICON and HUG the Dummy!",
  obj_ralseienemy_slash_Step_0_gml_231_0 = " K-Kris!?<br> D-did you miss again!?/",
  obj_ralseienemy_slash_Step_0_gml_232_0 = " .../",
  obj_ralseienemy_slash_Step_0_gml_233_0 = " Though, I mean, if you wanted to hit me, that's ok, too.../%",
  obj_ralseienemy_slash_Step_0_gml_288_0 = " Ralsei looks on expectedly.",
  obj_ralseienemy_slash_Step_0_gml_334_0 = " Yipee!<br> You did it, Kris!/%",
  obj_ralseienemy_slash_Step_0_gml_343_0 = " O-oopsie...<br> Was that too many?/",
  obj_ralseienemy_slash_Step_0_gml_344_0 = " Here, let's try just one!/%",
  obj_ralseienemy_slash_Step_0_gml_369_0 = " Yipee!<br> You did it, Kris!/%",
  obj_ralseienemy_slash_Step_0_gml_378_0 = " .../%",
  obj_ralseienemy_slash_Step_0_gml_399_0 = " L-look, Kris!<br> You dodged one!/%",
  obj_ralseienemy_slash_Step_0_gml_410_0 = " Now, let's talk about {{#tag:span|SELECTING COMMANDS|class=yellow}}./",
  obj_ralseienemy_slash_Step_0_gml_411_0 = " These ICONS will let you ISSUE COMMANDS to YOUR TEAM./",
  obj_ralseienemy_slash_Step_0_gml_412_0 = " The first ICON, THE SWORD, is the ATTACK COMMAND./",
  obj_ralseienemy_slash_Step_0_gml_413_0 = " Using it lets you, um...<br> Hurt people.../",
  obj_ralseienemy_slash_Step_0_gml_414_0 = " ... w-well, I guess we have to defend ourselves sometimes, right?/%",
  obj_ralseienemy_slash_Step_0_gml_427_0 = " Select the SWORD ICON to ATTACK the Dummy!/%",
  obj_ralseienemy_slash_Step_0_gml_447_0 = " RALSEI - AT 8 DF 12<br> The fluffy prince.../%",
  obj_ralseienemy_slash_Step_0_gml_464_0 = " You hug RALSEI./%",
  obj_ralseienemy_slash_Step_0_gml_504_0 = " K... Kris!?/%",
  obj_ralseienemy_slash_Step_0_gml_508_0 = " K... Kris!?/",
  obj_ralseienemy_slash_Step_0_gml_509_0 = " Ummm, I don't think, um.../",
  obj_ralseienemy_slash_Step_0_gml_510_0 = " This is what you're supposed to be doing./",
  obj_ralseienemy_slash_Step_0_gml_511_0 = " (But I don't really want to tell you to stop...)/%",
  obj_ralseienemy_slash_Step_0_gml_516_0 = " Kris!?/",
  obj_ralseienemy_slash_Step_0_gml_517_0 = " Umm, if that's what you r-really want.../",
  obj_ralseienemy_slash_Step_0_gml_518_0 = " Then that's a victory in my book!<br> You win!/%",
  obj_ralseienemy_slash_Step_0_gml_575_0 = "h/",
  obj_ralseienemy_slash_Step_0_gml_576_0 = "h/",
  obj_ralseienemy_slash_Step_0_gml_577_0 = "h/",
  obj_ralseienemy_slash_Step_0_gml_578_0 = "h/",
  obj_ralseienemy_slash_Step_0_gml_579_0 = "h/",
  obj_ralseienemy_slash_Step_0_gml_580_0 = "See you<br>in the<br>next hell,<br>losers!/%",
  obj_readable_slash_Other_10_gml_2_0 = " Can you see me...?/%",
  obj_readable_room1_slash_Other_10_gml_126_0 = " (It's a butterscotch-cinnamon pie.)<br> (It's still cooling.)/%",
  obj_readable_room1_slash_Other_10_gml_140_0 = " It's a trashcan.<br> Somehow, its floral scent has increased./%",
  obj_readable_room1_slash_Other_10_gml_571_0 = " (Can't get any more.)/%",
  obj_readable_room1_slash_Other_10_gml_575_0 = " (Got $40 from Starwalker's ambient luster.)/%",
  obj_readable_room1_slash_Other_10_gml_673_0 = " (He is behind the tree.)/%",
  obj_readable_room1_slash_Other_10_gml_675_0 = " (It is a tree.)/%",
  obj_readable_room1_slash_Other_10_gml_682_0 = " (Well, there is not a man here.)/%",
  obj_readable_room1_slash_Other_10_gml_746_0 = " (Normal everyday riches, acquired from a legitimate source.)/%",
  obj_readable_room1_slash_Other_10_gml_766_0 = " Lost...?<br> Frightened...?<br> Confused...?/",
  obj_readable_room1_slash_Other_10_gml_767_0 = " GOOD!! HA HA HA!!!/",
  obj_readable_room1_slash_Other_10_gml_768_0 = " Toileth in despair at the Worlde's strongest puzzle...!!!/%",
  obj_readable_room1_slash_Other_10_gml_772_0 = " My, art thou still stucketh upon my Puzzle...?/",
  obj_readable_room1_slash_Other_10_gml_773_0 = " Trappedeth, hopelessly, like an Insecte in a Roach's Inn.../",
  obj_readable_room1_slash_Other_10_gml_774_0 = " Ah... Perhaps I COULD find it in my heart to spare you.../",
  obj_readable_room1_slash_Other_10_gml_775_0 = " Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!/%",
  obj_readable_room1_slash_Other_10_gml_782_0 = " Gehahaha... Face the TRUE strongest puzzle, Worms!/",
  obj_readable_room1_slash_Other_10_gml_783_0 = " This time, the difficulty art MAGNITUDES grander!/",
  obj_readable_room1_slash_Other_10_gml_784_0 = " See thou in 100 years, thou feeble insects!/%",
  obj_readable_room1_slash_Other_10_gml_788_0 = " Oh! Such despair! Oh, such sweet despair!/",
  obj_readable_room1_slash_Other_10_gml_789_0 = " Squirmst! Squirmst upon the Earth, like a Moiste Noodle!/%",
  obj_readable_room1_slash_Other_10_gml_796_0 = " (Thar she blows...)/%",
  obj_readable_room1_slash_Other_10_gml_799_0 = " (It's going off to live a better life now...)/%",
  obj_readable_room1_slash_Other_10_gml_999_0 = " (It's a get well soon card from your mom.)<br> (It's signed inside.)/",
  obj_savemenu_slash_Create_0_gml_7_0 = "Kris",
  obj_savemenu_slash_Create_0_gml_43_0 = "Kris",
  obj_savemenu_slash_Draw_0_gml_29_0 = "LV ",
  obj_savemenu_slash_Draw_0_gml_33_0 = "LV ",
  obj_savemenu_slash_Draw_0_gml_47_0 = "Save",
  obj_savemenu_slash_Draw_0_gml_48_0 = "Return",
  obj_savemenu_slash_Draw_0_gml_52_0 = "File saved.",
  obj_suitspuzzle_event_slash_Step_0_gml_16_0 = " Then add a mustache over there.../",
  obj_suitspuzzle_event_slash_Step_0_gml_18_0 = " Hee hee, like this?/",
  obj_suitspuzzle_event_slash_Step_0_gml_20_0 = " Haha! Yeah! Like that!/%",
  obj_suitspuzzle_event_slash_Step_0_gml_41_0 = " How's the scheming coming along, you two?/",
  obj_suitspuzzle_event_slash_Step_0_gml_43_0 = " Hey, don't LOOK! We aren't done yet!/",
  obj_suitspuzzle_event_slash_Step_0_gml_45_0 = " You're going to spoil it for yourselves!/",
  obj_suitspuzzle_event_slash_Step_0_gml_47_0 = " C'mon, we're working hard on this!/",
  obj_suitspuzzle_event_slash_Step_0_gml_49_0 = " Sorry! Sorry./%",
  obj_suitspuzzle_event_slash_Step_0_gml_71_0 = " ... I notice there is a puzzle here./",
  obj_suitspuzzle_event_slash_Step_0_gml_73_0 = " Yeah?/",
  obj_suitspuzzle_event_slash_Step_0_gml_75_0 = " Would you two... like to... do it...?/",
  obj_suitspuzzle_event_slash_Step_0_gml_77_0 = " Uh, no. That's for heroes./",
  obj_suitspuzzle_event_slash_Step_0_gml_78_0 = " We're bad guys.<br> We don't have to do anything./",
  obj_suitspuzzle_event_slash_Step_0_gml_80_0 = " Except scheme./",
  obj_suitspuzzle_event_slash_Step_0_gml_82_0 = " Yeah. Except scheme./",
  obj_suitspuzzle_event_slash_Step_0_gml_83_0 = " So have fun, we'll be here./%",
  obj_suitspuzzle_event_slash_Step_0_gml_137_0 = " Just do the puzzle, Kris./%",
  obj_thrashafter_event_slash_Step_0_gml_22_0 = " Y... You got past Thrash World!?/",
  obj_thrashafter_event_slash_Step_0_gml_23_0 = " Hng... Even with your help, I couldn't stop you.../",
  obj_thrashafter_event_slash_Step_0_gml_25_0 = " Hey, it's alright, Lancer. It was a nice effort./",
  obj_thrashafter_event_slash_Step_0_gml_27_0 = " Yeah, I mean, you gotta be realistic./",
  obj_thrashafter_event_slash_Step_0_gml_28_0 = " Nothing can stop us. Not even ourselves./",
  obj_thrashafter_event_slash_Step_0_gml_29_0 = "Guys",
  obj_thrashafter_event_slash_Step_0_gml_30_0 = "The (Censored) Squad",
  obj_thrashafter_event_slash_Step_0_gml_31_0 = "The Lancer Fan Club",
  obj_thrashafter_event_slash_Step_0_gml_32_0 = "The Friendly Fun Gang",
  obj_thrashafter_event_slash_Step_0_gml_34_0 = " That's right!!<br> The ~1!!/",
  obj_thrashafter_event_slash_Step_0_gml_35_0 = " You crush everything that gets in your way!/%",
  obj_thrashafter_event_slash_Step_0_gml_59_0 = " Hmmm... What am I supposed to do, then.../",
  obj_thrashafter_event_slash_Step_0_gml_60_0 = " If I can't stop you, then.../",
  obj_thrashafter_event_slash_Step_0_gml_61_0 = " Then, my dad will.../%",
  obj_thrashafter_event_slash_Step_0_gml_77_0 = " .../",
  obj_thrashafter_event_slash_Step_0_gml_78_0 = " Well.../",
  obj_thrashafter_event_slash_Step_0_gml_79_0 = " Why don't you come with us.../",
  obj_thrashafter_event_slash_Step_0_gml_80_0 = " And maybe you'll think of how to stop us on the way./%",
  obj_thrashafter_event_slash_Step_0_gml_104_0 = " R... Really!?<br> You'd let me tag along...!?/",
  obj_thrashafter_event_slash_Step_0_gml_106_0 = " Sure, why not. You can be an unofficial team member./",
  obj_thrashafter_event_slash_Step_0_gml_108_0 = " Wow! M... Me!? In the ~1!?/",
  obj_thrashafter_event_slash_Step_0_gml_109_0 = " W... Wait.../%",
  obj_thrashafter_event_slash_Step_0_gml_125_0 = " Can we have monogrammed track jackets?/",
  obj_thrashafter_event_slash_Step_0_gml_127_0 = " Yeah.<br> Ralsei will make them./",
  obj_thrashafter_event_slash_Step_0_gml_129_0 = " H... Huh!?/",
  obj_thrashafter_event_slash_Step_0_gml_130_0 = " ... Okay, sure!/",
  obj_thrashafter_event_slash_Step_0_gml_132_0 = " Ahahah!!!<br> Lancer joins the team!!!/%",
  obj_thrashafter_event_slash_Step_0_gml_144_0 = " Lancer joined the party!      %%",
  obj_thrashafter_event_slash_Step_0_gml_159_0 = " No./%",
  obj_town_event_slash_Step_0_gml_120_0 = " (They just closed the blinds...)/%",
  obj_treasure_room_slash_Other_10_gml_14_0 = " (It won't open.)/%",
  obj_treasure_room_slash_Other_10_gml_18_0 = " (The chest is empty.)/%",
  obj_treasure_room_slash_Other_10_gml_19_0 = " (The chest is empty.)<br> (Well, except for some paper scraps.)/%",
  obj_treasure_room_slash_Other_10_gml_24_0 = " (The chest is empty.)<br> (Well, except for some minty shards.)/",
  obj_treasure_room_slash_Other_10_gml_26_0 = " Please don't eat those, Kris.../%",
  obj_treasure_room_slash_Other_10_gml_31_0 = " (The chest is empty.)<br> (Well, except for some minty shards.)/",
  obj_treasure_room_slash_Other_10_gml_33_0 = " Um, please don't eat those, Susie.../",
  obj_treasure_room_slash_Other_10_gml_35_0 = " What!? Are you saving them for something!?/%",
  obj_treasure_room_slash_Other_10_gml_40_0 = " (The chest is empty.)<br> (Well, except for some vowels.)/%",
  obj_treasure_room_slash_Other_10_gml_48_0 = "NULL",
  obj_treasure_room_slash_Other_10_gml_49_0 = "NULL2",
  obj_treasure_room_slash_Other_10_gml_54_0 = "ARMORs",
  obj_treasure_room_slash_Other_10_gml_61_0 = "WEAPONs",
  obj_treasure_room_slash_Other_10_gml_68_0 = "ITEMs",
  obj_treasure_room_slash_Other_10_gml_75_0 = "KEY ITEMs",
  obj_treasure_room_slash_Other_10_gml_82_0 = "MONEY HOLE",
  obj_treasure_room_slash_Other_10_gml_83_0 = " Dark Dollars",
  obj_writer_slash_Draw_0_gml_147_0 = "||",
  scr_actinfo_slash_scr_actinfo_gml_21_0 = "Compliment",
  scr_actinfo_slash_scr_actinfo_gml_28_0 = "DualBuster",
  scr_armorinfo_slash_scr_armorinfo_gml_8_0 = "Hey, hands off!",
  scr_armorinfo_slash_scr_armorinfo_gml_46_0 = "Dice Brace",
  scr_armorinfo_slash_scr_armorinfo_gml_47_0 = "A bracelet made out of various#symbol-inscribed cubes.",
  scr_armorinfo_slash_scr_armorinfo_gml_48_0 = "... okay.",
  scr_armorinfo_slash_scr_armorinfo_gml_49_0 = "It says \"Friendship!\"",
  scr_armorinfo_slash_scr_armorinfo_gml_66_0 = "Pink Ribbon",
  scr_armorinfo_slash_scr_armorinfo_gml_67_0 = "A cute hair ribbon that increases#the range bullets increase tension.",
  scr_armorinfo_slash_scr_armorinfo_gml_68_0 = "Nope. Not in 1st grade anymore.",
  scr_armorinfo_slash_scr_armorinfo_gml_69_0 = "Um... D-do I look cute...?",
  scr_armorinfo_slash_scr_armorinfo_gml_79_0 = "TP Range",
  scr_armorinfo_slash_scr_armorinfo_gml_87_0 = "White Ribbon",
  scr_armorinfo_slash_scr_armorinfo_gml_88_0 = "A crinkly hair ribbon that slightly#increases your defense.",
  scr_armorinfo_slash_scr_armorinfo_gml_89_0 = "Nope. Not in 1st grade anymore.",
  scr_armorinfo_slash_scr_armorinfo_gml_90_0 = "Um... D-do I look cute...?",
  scr_armorinfo_slash_scr_armorinfo_gml_101_0 = "Cuteness",
  scr_armorinfo_slash_scr_armorinfo_gml_108_0 = "IronShackle",
  scr_armorinfo_slash_scr_armorinfo_gml_109_0 = "Shackle that ironically increases#your attack and defense.",
  scr_armorinfo_slash_scr_armorinfo_gml_110_0 = "(Damn, it's actually cool...)",
  scr_armorinfo_slash_scr_armorinfo_gml_111_0 = "jingle jangle Haha!",
  scr_armorinfo_slash_scr_armorinfo_gml_128_0 = "MouseToken",
  scr_armorinfo_slash_scr_armorinfo_gml_129_0 = "A golden coin with a once-powerful mousewizard engraved on it.",
  scr_armorinfo_slash_scr_armorinfo_gml_130_0 = "This guy's... familiar?",
  scr_armorinfo_slash_scr_armorinfo_gml_131_0 = "Chu! Healing power UP!",
  scr_armorinfo_slash_scr_armorinfo_gml_148_0 = "Jevilstail",
  scr_armorinfo_slash_scr_armorinfo_gml_149_0 = "A J-shaped tail that gives you devilenergy.",
  scr_armorinfo_slash_scr_armorinfo_gml_150_0 = "Figured I'd grow one someday.",
  scr_armorinfo_slash_scr_armorinfo_gml_151_0 = "I'm a good devil, OK?",
  scr_asgface_slash_scr_asgface_gml_1_0 = "TX  E~1 FA TA %",
  scr_asterskip_slash_scr_asterskip_gml_4_0 = "||",
  scr_encountersetup_slash_scr_encountersetup_gml_83_0 = " A different Rudinn from last time drew near!",
  scr_encountersetup_slash_scr_encountersetup_gml_84_0 = " Assumedly another different Rudinn appeared!",
  scr_encountersetup_slash_scr_encountersetup_gml_223_0 = " Clover and Hathy grew close!",
  scr_encountersetup_slash_scr_encountersetup_gml_292_0 = " Lancer blocked the way!",
  scr_encountersetup_slash_scr_encountersetup_gml_303_0 = " Jigsawry drew near!",
  scr_encountersetup_slash_scr_encountersetup_gml_304_0 = " A different Jigsawry from last time drew near!",
  scr_encountersetup_slash_scr_encountersetup_gml_305_0 = " Assumedly another different Jigsawry appeared!",
  scr_encountersetup_slash_scr_encountersetup_gml_343_0 = " Smorgasboard.",
  scr_encountersetup_slash_scr_encountersetup_gml_358_0 = " Rabbick slithered in the way!",
  scr_encountersetup_slash_scr_encountersetup_gml_430_0 = " Head Hathy blocked the way quietly!",
  scr_encountersetup_slash_scr_encountersetup_gml_449_0 = " Head Hathy blocked the way quietly! (x3)",
  scr_encountersetup_slash_scr_encountersetup_gml_484_0 = " Rabbicks slithered in the way!",
  scr_gamestart_slash_scr_gamestart_gml_69_0 = "Normal",
  scr_gamestart_slash_scr_gamestart_gml_98_0 = "Kris",
  scr_gamestart_slash_scr_gamestart_gml_99_0 = "Susie",
  scr_gamestart_slash_scr_gamestart_gml_100_0 = "Ralsei",
  scr_gamestart_slash_scr_gamestart_gml_206_0 = "G BODY",
  scr_gamestart_slash_scr_gamestart_gml_325_0 = "Yes",
  scr_gamestart_slash_scr_gamestart_gml_326_0 = "No",
  scr_gamestart_slash_scr_gamestart_gml_327_0 = "Maybe",
  scr_gamestart_slash_scr_gamestart_gml_328_0 = "Don't know",
  scr_gamestart_slash_scr_gamestart_gml_343_0 = "Home",
  scr_gamestart_slash_scr_gamestart_gml_345_0 = "Kris",
  scr_itemdesc_slash_scr_itemdesc_gml_11_0 = "Heals 40 HP. A red-and-black star#that tastes like marshmallows.",
  scr_itemdesc_slash_scr_itemdesc_gml_14_0 = "Heals a fallen ally to MAX HP.#A minty green crystal.",
  scr_itemdesc_slash_scr_itemdesc_gml_17_0 = "A shimmering shard.#Its use is unknown.",
  scr_itemdesc_slash_scr_itemdesc_gml_20_0 = "Ralsei's handmade book full of#various tips and tricks.",
  scr_itemdesc_slash_scr_itemdesc_gml_23_0 = "Though broken, it seethes with power.#A master smith could fix it.",
  scr_itemdesc_slash_scr_itemdesc_gml_26_0 = "This cake will make your taste buds#spin! Heals 160 HP to the team.",
  scr_itemdesc_slash_scr_itemdesc_gml_29_0 = "A pastry in the shape of a top.#Heals 80 HP to the team.",
  scr_itemdesc_slash_scr_itemdesc_gml_32_0 = "A mysterious black burger made of...#Hey, this is just burnt! +70HP",
  scr_itemdesc_slash_scr_itemdesc_gml_35_0 = "A cookie shaped like Lancer's face.#Maybe not a cookie. Heals 5 HP?",
  scr_itemdesc_slash_scr_itemdesc_gml_38_0 = "An enormous salad... but, it's just#lettuce, so it's worthless. +4HP",
  scr_itemdesc_slash_scr_itemdesc_gml_41_0 = "A sandwich that can be split into 3.#Heals 30 HP to the team.",
  scr_itemdesc_slash_scr_itemdesc_gml_44_0 = "Hearts, don't it!? It's filled with#divisive, clotty red jam. +??HP",
  scr_itemdesc_slash_scr_itemdesc_gml_47_0 = "It's quite small, but some#people REALLY like it. +??HP",
  scr_itemdesc_slash_scr_itemdesc_gml_50_0 = "You'd think it tastes perfect.#Heals 500HP.",
  scr_itemdesc_slash_scr_itemdesc_gml_53_0 = "A dark roux with a delicate aroma.#Also... has worms in it. +50HP",
  scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0 = "Heals#60HP",
  scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0 = "Revive#ally#(Weak)",
  scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0 = " It could not be./%",
  scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0 = " An emptiness filled your hands./%",
  scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0 = " \"Dark Candy\" - Heals 60 HP<br> Black and red star that<br>  tastes like marshmallows./%",
  scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0 = " \"Life Dew\" - Revive Ally (Weak)<br> Glowing dew...<br> It refreshes your SOUL./%",
  scr_iteminfo_slash_scr_iteminfo_gml_14_0 = "Dark Candy",
  scr_iteminfo_slash_scr_iteminfo_gml_15_0 = "Heals#40HP",
  scr_iteminfo_slash_scr_iteminfo_gml_21_0 = "ReviveMint",
  scr_iteminfo_slash_scr_iteminfo_gml_22_0 = "Heal#Downed#Ally",
  scr_iteminfo_slash_scr_iteminfo_gml_28_0 = "Glowshard",
  scr_iteminfo_slash_scr_iteminfo_gml_29_0 = "Sell#at#shops",
  scr_iteminfo_slash_scr_iteminfo_gml_35_0 = "Manual",
  scr_iteminfo_slash_scr_iteminfo_gml_36_0 = "Read#out of#battle",
  scr_iteminfo_slash_scr_iteminfo_gml_42_0 = "BrokenCake",
  scr_iteminfo_slash_scr_iteminfo_gml_43_0 = "Heals#20HP",
  scr_iteminfo_slash_scr_iteminfo_gml_49_0 = "Top Cake",
  scr_iteminfo_slash_scr_iteminfo_gml_50_0 = "Heals#team#160HP",
  scr_iteminfo_slash_scr_iteminfo_gml_56_0 = "Spincake",
  scr_iteminfo_slash_scr_iteminfo_gml_57_0 = "Heals#team#80HP",
  scr_iteminfo_slash_scr_iteminfo_gml_63_0 = "Darkburger",
  scr_iteminfo_slash_scr_iteminfo_gml_64_0 = "Heals#70HP",
  scr_iteminfo_slash_scr_iteminfo_gml_70_0 = "LancerCookie",
  scr_iteminfo_slash_scr_iteminfo_gml_71_0 = "Heals#50HP",
  scr_iteminfo_slash_scr_iteminfo_gml_77_0 = "GigaSalad",
  scr_iteminfo_slash_scr_iteminfo_gml_78_0 = "Heals#4HP",
  scr_iteminfo_slash_scr_iteminfo_gml_84_0 = "ClubsSandwich",
  scr_iteminfo_slash_scr_iteminfo_gml_85_0 = "Heals#team#30HP",
  scr_iteminfo_slash_scr_iteminfo_gml_91_0 = "HeartsDonut",
  scr_iteminfo_slash_scr_iteminfo_gml_92_0 = "Healing#varies",
  scr_iteminfo_slash_scr_iteminfo_gml_98_0 = "ChocDiamond",
  scr_iteminfo_slash_scr_iteminfo_gml_99_0 = "Healing#varies",
  scr_iteminfo_slash_scr_iteminfo_gml_105_0 = "Favwich",
  scr_iteminfo_slash_scr_iteminfo_gml_106_0 = "Heals#ALL HP",
  scr_itemnamelist_slash_scr_itemnamelist_gml_8_0 = "Dark Candy",
  scr_itemnamelist_slash_scr_itemnamelist_gml_11_0 = "ReviveMint",
  scr_itemnamelist_slash_scr_itemnamelist_gml_14_0 = "Glowshard",
  scr_itemnamelist_slash_scr_itemnamelist_gml_17_0 = "Manual",
  scr_itemnamelist_slash_scr_itemnamelist_gml_20_0 = "BrokenCake",
  scr_itemnamelist_slash_scr_itemnamelist_gml_23_0 = "Top Cake",
  scr_itemnamelist_slash_scr_itemnamelist_gml_26_0 = "SpinCake",
  scr_itemnamelist_slash_scr_itemnamelist_gml_29_0 = "Darkburger",
  scr_itemnamelist_slash_scr_itemnamelist_gml_32_0 = "LancerCookie",
  scr_itemnamelist_slash_scr_itemnamelist_gml_35_0 = "GigaSalad",
  scr_itemnamelist_slash_scr_itemnamelist_gml_38_0 = "Clubswich",
  scr_itemnamelist_slash_scr_itemnamelist_gml_41_0 = "HeartsDonut",
  scr_itemnamelist_slash_scr_itemnamelist_gml_44_0 = "ChocDiamond",
  scr_itemnamelist_slash_scr_itemnamelist_gml_47_0 = "FavSandwich",
  scr_itemnamelist_slash_scr_itemnamelist_gml_50_0 = "RouxlsRoux",
  scr_itemuse_slash_scr_itemuse_gml_28_0 = "Yeahh!! That's good!",
  scr_itemuse_slash_scr_itemuse_gml_33_0 = "Hey, feed ME!!!",
  scr_itemuse_slash_scr_itemuse_gml_35_0 = "Yummy!!! Marshmallows!!",
  scr_itemuse_slash_scr_itemuse_gml_47_0 = "I'm ALIVE!!!",
  scr_itemuse_slash_scr_itemuse_gml_48_0 = "(You weren't dead)",
  scr_itemuse_slash_scr_itemuse_gml_53_0 = "(Don't look it)",
  scr_itemuse_slash_scr_itemuse_gml_54_0 = "Ah, I'm refreshed!",
  scr_itemuse_slash_scr_itemuse_gml_83_0 = "Mmm, seconds!",
  scr_itemuse_slash_scr_itemuse_gml_84_0 = "Whoops.",
  scr_itemuse_slash_scr_itemuse_gml_90_0 = "I'm dizzy.",
  scr_itemuse_slash_scr_itemuse_gml_91_0 = "Mmm, thank you!",
  scr_itemuse_slash_scr_itemuse_gml_101_0 = "Cooked to perfection!",
  scr_itemuse_slash_scr_itemuse_gml_105_0 = "A bit burnt...?",
  scr_itemuse_slash_scr_itemuse_gml_115_0 = "Mmm... face",
  scr_itemuse_slash_scr_itemuse_gml_119_0 = "(uncomfortable)",
  scr_itemuse_slash_scr_itemuse_gml_129_0 = "Why this!?",
  scr_itemuse_slash_scr_itemuse_gml_133_0 = "Let's be healthy!",
  scr_itemuse_slash_scr_itemuse_gml_139_0 = "Quit hogging!",
  scr_itemuse_slash_scr_itemuse_gml_140_0 = "(It's cut evenly...)",
  scr_itemuse_slash_scr_itemuse_gml_154_0 = "Mmm, blood!",
  scr_itemuse_slash_scr_itemuse_gml_159_0 = "Aah, sticky...",
  scr_itemuse_slash_scr_itemuse_gml_173_0 = "THAT'S it?",
  scr_itemuse_slash_scr_itemuse_gml_178_0 = "Aww, thanks, Kris!",
  scr_itemuse_slash_scr_itemuse_gml_188_0 = "(It's SO good!)",
  scr_itemuse_slash_scr_itemuse_gml_192_0 = "K-Kris!? I...",
  scr_itemuse_slash_scr_itemuse_gml_202_0 = "Cool, it's wriggling.",
  scr_itemuse_slash_scr_itemuse_gml_206_0 = "Yum, is this spaghetti?",
  scr_itemuse_slash_scr_itemuse_gml_237_0 = " (You used the Egg.)/%",
  scr_itemuse_slash_scr_itemuse_gml_238_0 = " You held the crystal up to your eye./",
  scr_itemuse_slash_scr_itemuse_gml_239_0 = " For some strange reason, for just a brief moment.../",
  scr_itemuse_slash_scr_itemuse_gml_240_0 = " You thought you saw toys strewn on the floor./",
  scr_itemuse_slash_scr_itemuse_gml_241_0 = " ...but, it must've just been your imagination./%",
  scr_itemuse_slash_scr_itemuse_gml_242_0 = " You held the crystal up to your eye./",
  scr_itemuse_slash_scr_itemuse_gml_243_0 = " ... but nothing happened./%",
  scr_itemuse_slash_scr_itemuse_gml_244_0 = " It doesn't seem very useful./%",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0 = "It can be used to make calls.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0 = "Cell Phone",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0 = "Not too important, not too unimportant.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0 = "Egg",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0 = "Though broken, it seethes with power.#A master smith could fix it.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0 = "BrokenCake",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0 = "It's the top part of a key.#A smith could fix all three parts.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0 = "Broken Key A",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0 = "The key to a mysterious cell.#Something feels strange about it.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0 = "Door Key",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0 = "It's the middle part of a key.#A smith could fix all three parts.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0 = "Broken Key B",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0 = "It's the bottom part of a key.#A smith could fix all three parts.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0 = "Broken Key C",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0 = "A sharp shadow moves like water in the hand.#You have collected 1.",
  scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0 = "ShadowCrystal",
  scr_kingface_slash_scr_kingface_gml_3_0 = "TX  E~1 FK TK %",
  scr_kingface_slash_scr_kingface_gml_7_0 = "TX  E~1 TK %",
  scr_lanface_slash_scr_lanface_gml_1_0 = "TX  E~1 FL TL %",
  scr_litemdesc_slash_scr_litemdesc_gml_1_0 = " Your eyesight became blurry./%",
  scr_litemdesc_slash_scr_litemdesc_gml_5_0 = " Your heartbeat quickened./%",
  scr_litemdesc_slash_scr_litemdesc_gml_8_0 = " \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies./%",
  scr_litemdesc_slash_scr_litemdesc_gml_11_0 = " \"Pencil\" - Weapon 1 AT<br> Mightier than a sword?<br> Maybe equal at best./%",
  scr_litemdesc_slash_scr_litemdesc_gml_14_0 = " \"Bandage\" - Heals 10 HP<br> It has cartoon characters on it./%",
  scr_litemdesc_slash_scr_litemdesc_gml_17_0 = " \"Bouquet\" - A bouquet of beautiful flowers in many colors./",
  scr_litemdesc_slash_scr_litemdesc_gml_18_0 = " Perhaps it could be offered to someone./%",
  scr_litemuseb_slash_scr_litemuseb_gml_6_0 = " You grasped at nothing./%%",
  scr_litemuseb_slash_scr_litemuseb_gml_9_0 = " You drank the hot chocolate.<br> It tasted wonderful.<br> Your throat tightened.../%",
  scr_litemuseb_slash_scr_litemuseb_gml_18_0 = " You equipped the Pencil./%",
  scr_litemuseb_slash_scr_litemuseb_gml_26_0 = " You re-applied the bandage.",
  scr_litemuseb_slash_scr_litemuseb_gml_34_0 = " You held out the flowers.<br> A floral scent fills the air.<br> Nothing happened./%",
  scr_litemuseb_slash_scr_litemuseb_gml_42_0 = " You looked at the junk ball in admiration.<br> Nothing happened./%",
  scr_litemuseb_slash_scr_litemuseb_gml_48_0 = " You equipped the Halloween Pencil./%",
  scr_litemuseb_slash_scr_litemuseb_gml_56_0 = " You equipped the Lucky Pencil./%",
  scr_litemuseb_slash_scr_litemuseb_gml_63_0 = " You used the Egg./%",
  scr_litemuseb_slash_scr_litemuseb_gml_72_0 = " Ring.../",
  scr_litemuseb_slash_scr_litemuseb_gml_73_0 = " No one picked up./%",
  scr_litemuseb_slash_scr_litemuseb_gml_82_0 = " Hello?<br> Dreemurr residence...<br> Who might this be...?/",
  scr_litemuseb_slash_scr_litemuseb_gml_83_0 = " ... Kris?/",
  scr_litemuseb_slash_scr_litemuseb_gml_84_0 = " Sigh... Do not make me come over there./",
  scr_litemuseb_slash_scr_litemuseb_gml_86_0 = " Click.../%",
  scr_litemuseb_slash_scr_litemuseb_gml_92_0 = " Ring.../",
  scr_litemuseb_slash_scr_litemuseb_gml_93_0 = " (The phone is ringing, but you can't get it.)/",
  scr_litemuseb_slash_scr_litemuseb_gml_94_0 = " (You're already on the phone, after all...)/%",
  scr_litemuseb_slash_scr_litemuseb_gml_95_0 = " You looked through the glass./",
  scr_litemuseb_slash_scr_litemuseb_gml_96_0 = " For some strange reason, for just a brief moment.../",
  scr_litemuseb_slash_scr_litemuseb_gml_97_0 = " You thought you saw through your hand./%",
  scr_litemuseb_slash_scr_litemuseb_gml_98_0 = " You looked through the glass./",
  scr_litemuseb_slash_scr_litemuseb_gml_99_0 = " ... but nothing happened./%",
  scr_litemuseb_slash_scr_litemuseb_gml_100_0 = " It doesn't seem very useful./%",
  scr_lrecoitem_slash_scr_lrecoitem_gml_11_0 = " <br>",
  scr_lrecoitem_slash_scr_lrecoitem_gml_14_0 = " You recovered ~1 HP!/%",
  scr_lrecoitem_slash_scr_lrecoitem_gml_16_0 = " Your HP was maxed out./%",
  scr_monstersetup_slash_scr_monstersetup_gml_4_0 = "Enemy",
  scr_monstersetup_slash_scr_monstersetup_gml_377_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_274_0 = "Warning",
  scr_monstersetup_slash_scr_monstersetup_gml_20_0 = "Victory",
  scr_monstersetup_slash_scr_monstersetup_gml_22_0 = "Victory (D)",
  scr_monstersetup_slash_scr_monstersetup_gml_24_0 = "Victory (S)",
  scr_monstersetup_slash_scr_monstersetup_gml_119_0 = "Lecture",
  scr_monstersetup_slash_scr_monstersetup_gml_27_0 = " You've come again to this wonderful place.<br> Now tear off the mask beneath your face!",
  scr_monstersetup_slash_scr_monstersetup_gml_59_0 = "Dummy",
  scr_monstersetup_slash_scr_monstersetup_gml_406_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_73_0 = "Hug",
  scr_monstersetup_slash_scr_monstersetup_gml_75_0 = "Hug Ralsei",
  scr_monstersetup_slash_scr_monstersetup_gml_78_0 = " The tutorial begins.",
  scr_monstersetup_slash_scr_monstersetup_gml_83_0 = "Ralsei",
  scr_monstersetup_slash_scr_monstersetup_gml_432_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_97_0 = "Hug",
  scr_monstersetup_slash_scr_monstersetup_gml_98_0 = " The tutorial begins.",
  scr_monstersetup_slash_scr_monstersetup_gml_103_0 = "Rudinn",
  scr_monstersetup_slash_scr_monstersetup_gml_307_0 = "Warning",
  scr_monstersetup_slash_scr_monstersetup_gml_132_0 = "Hathy",
  scr_monstersetup_slash_scr_monstersetup_gml_463_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_337_0 = "Warning",
  scr_monstersetup_slash_scr_monstersetup_gml_160_0 = "S-Flatter",
  scr_monstersetup_slash_scr_monstersetup_gml_449_0 = "Clover",
  scr_monstersetup_slash_scr_monstersetup_gml_496_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_190_0 = "Politics",
  scr_monstersetup_slash_scr_monstersetup_gml_192_0 = "Religion",
  scr_monstersetup_slash_scr_monstersetup_gml_194_0 = "Sports",
  scr_monstersetup_slash_scr_monstersetup_gml_199_0 = "Kindness",
  scr_monstersetup_slash_scr_monstersetup_gml_201_0 = "Cuteboys",
  scr_monstersetup_slash_scr_monstersetup_gml_203_0 = "GunControl",
  scr_monstersetup_slash_scr_monstersetup_gml_208_0 = "Trees",
  scr_monstersetup_slash_scr_monstersetup_gml_210_0 = "Ghosts",
  scr_monstersetup_slash_scr_monstersetup_gml_212_0 = "Games",
  scr_monstersetup_slash_scr_monstersetup_gml_386_0 = "Warning",
  scr_monstersetup_slash_scr_monstersetup_gml_226_0 = "Pippins",
  scr_monstersetup_slash_scr_monstersetup_gml_524_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_240_0 = "Bet",
  scr_monstersetup_slash_scr_monstersetup_gml_242_0 = "X-Bet",
  scr_monstersetup_slash_scr_monstersetup_gml_251_0 = "C.Round",
  scr_monstersetup_slash_scr_monstersetup_gml_550_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_271_0 = "X-Compliment",
  scr_monstersetup_slash_scr_monstersetup_gml_440_0 = "Warning",
  scr_monstersetup_slash_scr_monstersetup_gml_512_0 = "Lancer",
  scr_monstersetup_slash_scr_monstersetup_gml_574_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_484_0 = "DoomTank",
  scr_monstersetup_slash_scr_monstersetup_gml_606_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_498_0 = "Hug",
  scr_monstersetup_slash_scr_monstersetup_gml_501_0 = "Flatter",
  scr_monstersetup_slash_scr_monstersetup_gml_504_0 = "Diplomacy",
  scr_monstersetup_slash_scr_monstersetup_gml_506_0 = "Smile",
  scr_monstersetup_slash_scr_monstersetup_gml_594_0 = "K.Round",
  scr_monstersetup_slash_scr_monstersetup_gml_631_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_619_0 = "Rudinn Ranger",
  scr_monstersetup_slash_scr_monstersetup_gml_655_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_633_0 = "Convince",
  scr_monstersetup_slash_scr_monstersetup_gml_635_0 = "Compliment",
  scr_monstersetup_slash_scr_monstersetup_gml_643_0 = "Head Hathy",
  scr_monstersetup_slash_scr_monstersetup_gml_677_0 = "Check",
  scr_monstersetup_slash_scr_monstersetup_gml_657_0 = "Flirt",
  scr_monstersetup_slash_scr_monstersetup_gml_659_0 = "X-Flirt",
  scr_monstersetup_slash_scr_monstersetup_gml_704_0 = "Courage",
  scr_monstersetup_slash_scr_monstersetup_gml_705_0 = "Defense#Boost",
  scr_monstersetup_slash_scr_monstersetup_gml_714_0 = "RedBuster",
  scr_monstersetup_slash_scr_monstersetup_gml_715_0 = "Red#Damage",
  scr_monstersetup_slash_scr_monstersetup_gml_724_0 = "DualHeal",
  scr_monstersetup_slash_scr_monstersetup_gml_725_0 = "Heals#everyone",
  scr_noeface_slash_scr_noeface_gml_1_0 = "TX  E~1   %",
  scr_noface_slash_scr_noface_gml_1_0 = "TX  T0 %",
  scr_phonename_slash_scr_phonename_gml_17_0 = "Call Home",
  scr_phonename_slash_scr_phonename_gml_20_0 = "Sans's Number",
  scr_phonename_slash_scr_phonename_gml_21_0 = "Not Sans's Number",
  scr_ralface_slash_scr_ralface_gml_1_0 = "TX  E~1 FR TR %",
  scr_roomname_slash_scr_roomname_gml_3_0 = "Kris's Room",
  scr_roomname_slash_scr_roomname_gml_4_0 = "??????",
  scr_roomname_slash_scr_roomname_gml_5_0 = "Eye Puzzle",
  scr_roomname_slash_scr_roomname_gml_6_0 = "Castle Town",
  scr_roomname_slash_scr_roomname_gml_7_0 = "Field - Great Door",
  scr_roomname_slash_scr_roomname_gml_8_0 = "Field - Seam's Shop",
  scr_roomname_slash_scr_roomname_gml_9_0 = "Field - Great Board",
  scr_roomname_slash_scr_roomname_gml_10_0 = "Field - Great Board 2",
  scr_roomname_slash_scr_roomname_gml_11_0 = "Forest - Entrance",
  scr_roomname_slash_scr_roomname_gml_12_0 = "Forest - Bake Sale",
  scr_roomname_slash_scr_roomname_gml_15_0 = "Forest - Thrashing Room",
  scr_roomname_slash_scr_roomname_gml_16_0 = "Card Castle - Prison",
  scr_roomname_slash_scr_roomname_gml_17_0 = "Card Castle - 1F",
  scr_roomname_slash_scr_roomname_gml_18_0 = "Card Castle - 5F",
  scr_roomname_slash_scr_roomname_gml_19_0 = "Card Castle - Throne",
  scr_roomname_slash_scr_roomname_gml_20_0 = "Card Castle - ???",
  scr_rudface_slash_scr_rudface_gml_1_0 = "TX  E~1 Fr Tr %",
  scr_rurusface_slash_scr_rurusface_gml_1_0 = "TX  E~1 Fu T0 %",
  scr_spellinfo_slash_scr_spellinfo_gml_18_0 = "None",
  scr_spellinfo_slash_scr_spellinfo_gml_21_0 = "Rude Sword",
  scr_spellinfo_slash_scr_spellinfo_gml_22_0 = "RudeSword",
  scr_spellinfo_slash_scr_spellinfo_gml_54_0 = "Rude#Damage#",
  scr_spellinfo_slash_scr_spellinfo_gml_55_0 = "Deals moderate Rude-elemental damage to#one foe. Depends on Attack <br> Magic.",
  scr_spellinfo_slash_scr_spellinfo_gml_31_0 = "Heal Prayer",
  scr_spellinfo_slash_scr_spellinfo_gml_32_0 = "Heal Prayer",
  scr_spellinfo_slash_scr_spellinfo_gml_33_0 = "Heal#Ally",
  scr_spellinfo_slash_scr_spellinfo_gml_34_0 = "Heavenly light restores a little HP to#one party member. Depends on Magic.",
  scr_spellinfo_slash_scr_spellinfo_gml_64_0 = "Red Buster",
  scr_spellinfo_slash_scr_spellinfo_gml_65_0 = "Red Buster",
  scr_spellinfo_slash_scr_spellinfo_gml_66_0 = "Red#Damage#",
  scr_spellinfo_slash_scr_spellinfo_gml_75_0 = "Dual Heal",
  scr_spellinfo_slash_scr_spellinfo_gml_76_0 = "Dual Heal",
  scr_spellinfo_slash_scr_spellinfo_gml_77_0 = "Heal All#30 HP",
  scr_spellinfo_slash_scr_spellinfo_gml_86_0 = "ACT",
  scr_spellinfo_slash_scr_spellinfo_gml_87_0 = "ACT",
  scr_spellinfo_slash_scr_spellinfo_gml_88_0 = "Use#action",
  scr_spellinfo_slash_scr_spellinfo_gml_89_0 = "Do all sorts of things.#It isn't magic.",
  scr_talkroom_slash_scr_talkroom_gml_4_0 = " Your voice echoes aimlessly./%",
  scr_text_slash_scr_text_gml_2193_0 = "#Yes",
  scr_text_slash_scr_text_gml_2194_0 = "#No",
  scr_text_slash_scr_text_gml_11_0 = " You really didn't want to throw it away./",
  scr_text_slash_scr_text_gml_12_0 = " Throw it away anyway?/",
  scr_text_slash_scr_text_gml_2979_0 = "",
  scr_text_slash_scr_text_gml_19_0 = " You felt a feeling of relief./%",
  scr_text_slash_scr_text_gml_23_0 = " Hand shaking, you dropped the ball of junk on the ground./",
  scr_text_slash_scr_text_gml_24_0 = " It broke into pieces./",
  scr_text_slash_scr_text_gml_25_0 = " You felt bitter./%",
  scr_text_slash_scr_text_gml_411_0 = " ",
  scr_text_slash_scr_text_gml_193_0 = "I'll be#Your#Subject",
  scr_text_slash_scr_text_gml_194_0 = "Keep#Dreaming",
  scr_text_slash_scr_text_gml_197_0 = " This is the CASTLE TOWN, where my subjects reside.../",
  scr_text_slash_scr_text_gml_198_0 = " Err, well, they would if I had any.../",
  scr_text_slash_scr_text_gml_199_0 = " Oh, don't worry about me, Kris!/",
  scr_text_slash_scr_text_gml_200_0 = " I'm certain I'll find a subject someday.../",
  scr_text_slash_scr_text_gml_417_0 = " ",
  scr_text_slash_scr_text_gml_210_0 = " H... Huh!?/",
  scr_text_slash_scr_text_gml_211_0 = " Why, Kris, you don't have to do that.../",
  scr_text_slash_scr_text_gml_212_0 = " ... but, if you insist.../",
  scr_text_slash_scr_text_gml_213_0 = " Kris, as your Prince and authority, I order you to...!/",
  scr_text_slash_scr_text_gml_214_0 = " Please let me know what to do!/%",
  scr_text_slash_scr_text_gml_221_0 = " Oh, thank you, Kris!<br> I will!/%",
  scr_text_slash_scr_text_gml_457_0 = " ",
  scr_text_slash_scr_text_gml_2202_0 = " ",
  scr_text_slash_scr_text_gml_2223_0 = "#Yes",
  scr_text_slash_scr_text_gml_2224_0 = "#No",
  scr_text_slash_scr_text_gml_3098_0 = " ",
  scr_text_slash_scr_text_gml_2965_0 = " #Yes",
  scr_text_slash_scr_text_gml_2636_0 = " #No",
  scr_text_slash_scr_text_gml_774_0 = " Hey... there...<br> Noticed you were...<br> Here.../",
  scr_text_slash_scr_text_gml_775_0 = " It's me!<br> You know ME, right?<br> Of course you do!/",
  scr_text_slash_scr_text_gml_776_0 = " I'm REAL popular!<br> I just!/",
  scr_text_slash_scr_text_gml_777_0 = " Don't have any friends.../",
  scr_text_slash_scr_text_gml_778_0 = " But it's OK, y'hear!<br> Because you're y'here!/",
  scr_text_slash_scr_text_gml_779_0 = " Will YOU be my friend?/",
  scr_text_slash_scr_text_gml_2714_0 = " ",
  scr_text_slash_scr_text_gml_786_0 = " #Kris",
  scr_text_slash_scr_text_gml_787_0 = " #Hippo-#potamus",
  scr_text_slash_scr_text_gml_794_0 = " Oh! Oh!<br> I'm so happy, y'hear!?<br> I'm so happy I... I.../",
  scr_text_slash_scr_text_gml_795_0 = " I don't know what to do!<br> I don't remember being this happy before!/",
  scr_text_slash_scr_text_gml_796_0 = " What's your name, friend?/",
  scr_text_slash_scr_text_gml_2751_0 = " ",
  scr_text_slash_scr_text_gml_809_0 = " #Onion",
  scr_text_slash_scr_text_gml_810_0 = " #Beauty",
  scr_text_slash_scr_text_gml_811_0 = "Asriel II",
  scr_text_slash_scr_text_gml_812_0 = "Disgusting",
  scr_text_slash_scr_text_gml_817_0 = " Kris! That's you!<br> That's a real nice name for a friend!/",
  scr_text_slash_scr_text_gml_822_0 = " H... Hippa... Hyper... Hoper...<br> Um, Hippopotamus! That's you!<br> Big name, but it's worth it!/",
  scr_text_slash_scr_text_gml_825_0 = " Oh, excuse me!<br> I forgot to introduce myself!/",
  scr_text_slash_scr_text_gml_1174_0 = " .../",
  scr_text_slash_scr_text_gml_827_0 = " ... Actually, since no one talks to me, I forgot my own name.../",
  scr_text_slash_scr_text_gml_828_0 = "Kris",
  scr_text_slash_scr_text_gml_829_0 = "Hippopotatomus",
  scr_text_slash_scr_text_gml_830_0 = " ~1!<br> Can you give me a name...?/",
  scr_text_slash_scr_text_gml_840_0 = " Hmmm! It's perfect, y'hear!<br> I don't know what it means, but it's perfect!/",
  scr_text_slash_scr_text_gml_841_0 = " Hmm!!<br> Feels like it's shaped like me!<br> Feels like it smells like me!/",
  scr_text_slash_scr_text_gml_842_0 = " Wait, what was the name?<br> U... Umyum? Yeah! It's perfect!<br> Umyum, that's my name./",
  scr_text_slash_scr_text_gml_848_0 = " Wow...<br> What a wonderful name!/",
  scr_text_slash_scr_text_gml_849_0 = " Feels like my self-esteem's in full bloom! Feels like my head's about to flower!/",
  scr_text_slash_scr_text_gml_850_0 = " Wait, what was the name?<br> B... Bootis? Yeah! Perfect!<br> The taste, the smell, the.../",
  scr_text_slash_scr_text_gml_857_0 = " Asriel II... Mmm...<br> Sounds... familiar.<br> It feels like... a memory!/",
  scr_text_slash_scr_text_gml_858_0 = " It feels like that good boy...<br> That threw those good corn flakes in the water for me./",
  scr_text_slash_scr_text_gml_859_0 = " Wait, what was the name?<br> C... Cereal? Yeah! I love Cereal! Bathe me in flakes!/",
  scr_text_slash_scr_text_gml_869_0 = " Thank you for giving me a name!<br> I'll cherish it, y'hear!?/",
  scr_text_slash_scr_text_gml_870_0 = " .../",
  scr_text_slash_scr_text_gml_871_0 = " K... Krismas?<br> That's your name, right?/",
  scr_text_slash_scr_text_gml_872_0 = " Um, H... Hippa... um...<br> Hyper Potato Mask.<br> That's your name, right?/",
  scr_text_slash_scr_text_gml_873_0 = " I wanna tell you... something... tomorrow.../",
  scr_text_slash_scr_text_gml_874_0 = " Somethin' I can only tell a friend.../",
  scr_text_slash_scr_text_gml_875_0 = " Come back soon, y'hear.../%",
  scr_text_slash_scr_text_gml_3033_0 = " Kris, honey, you have grown up so much.../",
  scr_text_slash_scr_text_gml_3034_0 = " Someday soon you will be going off to university as well.../",
  scr_text_slash_scr_text_gml_3067_0 = " .../",
  scr_text_slash_scr_text_gml_3036_0 = " Remember when you were little.../",
  scr_text_slash_scr_text_gml_3037_0 = " You asked when your horns were going to grow in?/",
  scr_text_slash_scr_text_gml_3038_0 = " So we bought that headband with the little red horns on it./",
  scr_text_slash_scr_text_gml_3039_0 = " Oh, you wore it for months! Whatever happened to it?/%",
  scr_text_slash_scr_text_gml_1572_0 = " Kris, I need to grade these assignments./",
  scr_text_slash_scr_text_gml_1573_0 = " Perhaps you should go to bed...?/",
  scr_text_slash_scr_text_gml_1574_0 = " You do not look very well.../%",
  scr_text_slash_scr_text_gml_2785_0 = " ",
  scr_text_slash_scr_text_gml_2795_0 = " ",
  scr_text_slash_scr_text_gml_3167_0 = " #No",
  scr_text_slash_scr_text_gml_2845_0 = " ",
  scr_text_slash_scr_text_gml_2177_0 = " (Scented markers.)/",
  scr_text_slash_scr_text_gml_3088_0 = " ",
  scr_text_slash_scr_text_gml_2184_0 = " (You dig out the marshmallow one and start huffing it.)/%",
  scr_text_slash_scr_text_gml_2188_0 = " (The chocolate one smells too fake anyway.)/%",
  scr_text_slash_scr_text_gml_2776_0 = " DO NOT TARRY!/%",
  scr_text_slash_scr_text_gml_2780_0 = " #Blaze",
  scr_text_slash_scr_text_gml_2781_0 = " #Do Not Blaze",
  scr_text_slash_scr_text_gml_2784_0 = " Blaze it./",
  scr_text_slash_scr_text_gml_3143_0 = " ",
  scr_text_slash_scr_text_gml_3178_0 = " ",
  scr_text_slash_scr_text_gml_2933_0 = " #Ride",
  scr_text_slash_scr_text_gml_2658_0 = " #Do not",
  scr_text_slash_scr_text_gml_2937_0 = " (Ride the elevator?)/",
  scr_text_slash_scr_text_gml_3010_0 = "",
  scr_text_slash_scr_text_gml_3137_0 = " #Give Cake",
  scr_text_slash_scr_text_gml_2934_0 = " #Do not",
  scr_text_slash_scr_text_gml_3141_0 = " Marga riba!<br> That cake!<br> It's seething with power!/",
  scr_text_slash_scr_text_gml_3142_0 = " It's my cake, isn't it!?<br> Did you repair it!?<br> Will you return it!?/",
  scr_text_slash_scr_text_gml_3207_0 = " ",
  scr_text_slash_scr_text_gml_3151_0 = " Edamame! My old cake! I'm so happy I could spin!/",
  scr_text_slash_scr_text_gml_3152_0 = " My friend, share in my riches! I have many worse cakes I do not want!/",
  scr_text_slash_scr_text_gml_3153_0 = " If you're not carrying a Cake, come here and I'll give you one! Forever!/",
  scr_text_slash_scr_text_gml_3155_0 = " (You traded the TopCake for the SpinCake.)/",
  scr_text_slash_scr_text_gml_3156_0 = " Now, I'm going to continue to spin and cry! Spin and cry!/%",
  scr_text_slash_scr_text_gml_3161_0 = " Sweet in cake, but not in character! A tragedy!!/%",
  scr_text_slash_scr_text_gml_3166_0 = " #Take Cake",
  scr_text_slash_scr_text_gml_3202_0 = " #No",
  scr_text_slash_scr_text_gml_3173_0 = " Mama miba! How are you enjoying my rejected pastries?/%",
  scr_text_slash_scr_text_gml_3177_0 = " Mom amiga! You want an inferior cake, my friend?/",
  scr_text_slash_scr_text_gml_3186_0 = " Please take this cake! It's worthless, my dear friend!/",
  scr_text_slash_scr_text_gml_3188_0 = " (You got the SpinCake.)/%",
  scr_text_slash_scr_text_gml_3191_0 = " Mama shiba! You're carrying too many things that aren't cakes!/%",
  scr_text_slash_scr_text_gml_3196_0 = " I understand!! Too much cake will make you spin and cry!!/%",
  scr_text_slash_scr_text_gml_3201_0 = " #Yes",
  scr_text_slash_scr_text_gml_3205_0 = " (Well, there is a man here.)/",
  scr_text_slash_scr_text_gml_3206_0 = " (He offered you something.)/",
  scr_text_slash_scr_text_gml_3214_0 = " (You received an Egg.)/%",
  scr_text_slash_scr_text_gml_3220_0 = " (Then he needn't be here.)/%",
  scr_torface_slash_scr_torface_gml_1_0 = "TX  E~1 FT TT %",
  scr_weaponinfo_slash_scr_weaponinfo_gml_29_0 = "Wood Blade",
  scr_weaponinfo_slash_scr_weaponinfo_gml_30_0 = "A wooden practice blade with a carbon-#reinforced core.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_31_0 = "What's this!? A CHOPSTICK?",
  scr_weaponinfo_slash_scr_weaponinfo_gml_34_0 = "... You have a SWORD!?",
  scr_weaponinfo_slash_scr_weaponinfo_gml_36_0 = "That's yours, Kris...",
  scr_weaponinfo_slash_scr_weaponinfo_gml_54_0 = "Mane Ax",
  scr_weaponinfo_slash_scr_weaponinfo_gml_55_0 = "Beginner's ax forged from the#mane of a dragon whelp.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_56_0 = "I'm too GOOD for that.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_57_0 = "Ummm... it's a bit big.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_75_0 = "Red Scarf",
  scr_weaponinfo_slash_scr_weaponinfo_gml_76_0 = "A basic scarf made of lightly#magical fiber.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_77_0 = "No. Just... no.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_78_0 = "Comfy! Touch it, Kris!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_97_0 = "EverybodyWeapon",
  scr_weaponinfo_slash_scr_weaponinfo_gml_98_0 = "It felt right for everyone.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_99_0 = "Uhhh... Ok.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_100_0 = "A perfect fit!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_119_0 = "A black-and-orange sword with a bat hilt.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_120_0 = "Ugh, it's too small!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_121_0 = "Oh, it's too scary!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_134_0 = "Spookiness UP",
  scr_weaponinfo_slash_scr_weaponinfo_gml_160_0 = "Devilsknife",
  scr_weaponinfo_slash_scr_weaponinfo_gml_161_0 = "Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10",
  scr_weaponinfo_slash_scr_weaponinfo_gml_162_0 = "Let the games begin!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_163_0 = "It's too, um, evil.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_176_0 = "Buster TP DOWN",
  scr_weaponinfo_slash_scr_weaponinfo_gml_181_0 = "Trefoil",
  scr_weaponinfo_slash_scr_weaponinfo_gml_182_0 = "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_183_0 = "That tacky thing? No!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_184_0 = "Not my shade of green...",
  scr_weaponinfo_slash_scr_weaponinfo_gml_197_0 = "Money Earned UP",
  scr_weaponinfo_slash_scr_weaponinfo_gml_202_0 = "Ragger",
  scr_weaponinfo_slash_scr_weaponinfo_gml_203_0 = "A rugged scarf that cuts enemies like a dagger.",
  scr_weaponinfo_slash_scr_weaponinfo_gml_204_0 = "Ow! That can't be comfy!",
  scr_weaponinfo_slash_scr_weaponinfo_gml_205_0 = "Feels prickly... Nice!",
  DEVICE_MENU_slash_Create_0_gml_8_0 = "CONTACT",
  DEVICE_MENU_slash_Create_0_gml_17_0 = "DELTARUNE",
  PROCESS_DOG_slash_Create_0_gml_12_0 = "DOGTARUNE",
  PROCESS_LOGO_slash_Draw_0_gml_37_0 = "DELTARUNE",
  obj_darkcastle_event_slash_Step_0_gml_464_0 = " Arright, kid.../",
  obj_darkcontroller_slash_Draw_0_gml_82_0 = "OFF",
  obj_darkcontroller_slash_Draw_0_gml_82_1 = "ON",
  obj_darkcontroller_slash_Draw_0_gml_86_0 = "Master Volume",
  obj_darkcontroller_slash_Draw_0_gml_91_0 = "Controls",
  obj_darkcontroller_slash_Draw_0_gml_92_0 = "Simplify VFX",
  obj_darkcontroller_slash_Draw_0_gml_93_0 = "Fullscreen",
  obj_darkcontroller_slash_Draw_0_gml_94_0 = "Auto-Run",
  obj_darkcontroller_slash_Draw_0_gml_95_0 = "Return to Title",
  obj_darkcontroller_slash_Draw_0_gml_96_0 = "Back",
  obj_darkcontroller_slash_Draw_0_gml_101_0 = "Hold ESC at any time#to quit the program.# # #Press ~1 to return.",
  obj_darkcontroller_slash_Draw_0_gml_113_0 = "Function",
  obj_darkcontroller_slash_Draw_0_gml_114_0 = "Key",
  obj_darkcontroller_slash_Draw_0_gml_115_0 = "Gamepad",
  obj_darkcontroller_slash_Draw_0_gml_117_0 = "DOWN",
  obj_darkcontroller_slash_Draw_0_gml_118_0 = "RIGHT",
  obj_darkcontroller_slash_Draw_0_gml_119_0 = "UP",
  obj_darkcontroller_slash_Draw_0_gml_120_0 = "LEFT",
  obj_darkcontroller_slash_Draw_0_gml_121_0 = "CONFIRM",
  obj_darkcontroller_slash_Draw_0_gml_122_0 = "CANCEL",
  obj_darkcontroller_slash_Draw_0_gml_123_0 = "MENU",
  obj_darkcontroller_slash_Draw_0_gml_124_0 = "Reset to default",
  obj_darkcontroller_slash_Draw_0_gml_125_0 = "Finish",
  obj_initializer2_slash_Step_0_gml_22_0 = "DELTARUNE",
  obj_krisroom_slash_Create_0_gml_14_0 = "The Beginning",
  obj_krisroom_slash_Step_0_gml_281_0 = " (But, when you opened your eyes...)/%",
  obj_krisroom_slash_Step_0_gml_289_0 = "THE DARK",
  obj_npc_room_slash_Other_10_gml_493_0 = " Before the King came along, I used to eat the leaves from this tree.../",
  obj_npc_room_slash_Other_10_gml_494_0 = " Now I still do that./",
  obj_npc_room_slash_Other_10_gml_495_0 = " Such is the way of the worm.../%",
  obj_npc_room_slash_Other_10_gml_498_0 = " Such is the way of the worm.../%",
  obj_npc_room_slash_Other_10_gml_682_0 = " Huh?/%",
  obj_npc_room_slash_Other_10_gml_768_0 = " (Hathy looked at you...)/",
  obj_npc_room_animated_slash_Other_10_gml_12_0 = " (You found something shining in the dark.)/",
  obj_npc_room_animated_slash_Other_10_gml_13_0 = " (\"Even in a rush, you need to take care of yourself.\")/",
  obj_npc_room_animated_slash_Other_10_gml_14_0 = " (You got the Wrist Protector.)<br> (Hold ",
  obj_npc_room_animated_slash_Other_10_gml_14_1 = " to skip text.)/%",
  obj_npc_room_animated_slash_Other_10_gml_20_0 = " (Nothing.)/%",
  obj_npc_sign_slash_Create_0_gml_45_0 = "a golden",
  obj_npc_sign_slash_Create_0_gml_50_0 = "a yellow",
  obj_npc_sign_slash_Create_0_gml_51_0 = "an orange",
  obj_npc_sign_slash_Create_0_gml_52_0 = "a green",
  obj_npc_sign_slash_Create_0_gml_57_0 = "a cyan",
  obj_npc_sign_slash_Create_0_gml_58_0 = "a blue",
  obj_npc_sign_slash_Create_0_gml_59_0 = "a purple",
  obj_overworldc_slash_Draw_0_gml_88_0 = "???",
  obj_readable_room1_slash_Other_10_gml_758_0 = " (It's the number 2.)<br> (It's reputed to be a pretty good number.)/%",
  obj_unusedclassevent_slash_Step_0_gml_81_0 = "The Return",
  UNUSED_slash_UNUSED_gml_1_0 = "Where...",
  UNUSED_slash_UNUSED_gml_2_0 = "Where am I?",
  UNUSED_slash_UNUSED_gml_3_0 = "Hello...? Anyone...?",
  UNUSED_slash_UNUSED_gml_4_0 = "Is... is anybody out there...?",
  UNUSED_slash_UNUSED_gml_5_0 = "Someone!? Anyone!? Can anyone hear me!?",
  UNUSED_slash_UNUSED_gml_6_0 = "...",
  UNUSED_slash_UNUSED_gml_7_0 = "It's dark.",
  UNUSED_slash_UNUSED_gml_8_0 = "It's so dark here.",
  UNUSED_slash_UNUSED_gml_9_0 = "Someone, anyone, if you can hear me...",
  UNUSED_slash_UNUSED_gml_10_0 = "Say something... please...",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0 = "Backspace",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0 = "Tab",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0 = "Numpad 5 (nmlk off)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0 = "Enter",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0 = "Pause",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0 = "Caps lock",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0 = "Escape",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0 = "Space",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0 = "Page up",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0 = "Page down",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0 = "End",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0 = "Home",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0 = "Left",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0 = "Up",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0 = "Right",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0 = "Down",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0 = "Insert",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0 = "Delete",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0 = "Windows",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0 = "Numpad 0",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0 = "Numpad 1",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0 = "Numpad 2",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0 = "Numpad 3",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0 = "Numpad 4",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0 = "Numpad 5",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0 = "Numpad 6",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0 = "Numpad 7",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0 = "Numpad 8",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0 = "Numpad 9",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0 = "Numpad ",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0 = "Numpad +",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0 = "Numpad -",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0 = "Numpad .",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0 = "Numpad /",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0 = "F1",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0 = "F2",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0 = "F3",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0 = "F4",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0 = "F5",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0 = "F6",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0 = "F7",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0 = "F8",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0 = "F9",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0 = "F10",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0 = "F11",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0 = "F12",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0 = "Num lock",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0 = "Scroll lock",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0 = "Shift (left)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0 = "Shift (right)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0 = "Ctrl (left)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0 = "Ctrl (right)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0 = "Alt (left)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0 = "Alt (right)",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0 = "'",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0 = "Shift",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0 = "Control",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0 = "Alt",
  scr_text_slash_scr_text_gml_2676_0 = " (For some reason, you decided to go back to sleep...)/%",
  scr_text_slash_scr_text_gml_2680_0 = " (You can sleep in class.)/%",
  scr_text_slash_scr_text_gml_3138_0 = " #Do not",
  scr_windowcaption_slash_scr_windowcaption_gml_1_0 = "DELTARUNE",
  obj_darkdoor_slash_Step_0_gml_300_0 = " ... Kris?/%",
  obj_initializer2_slash_Create_0_gml_2_0 = "0123456789-+",
  obj_npc_facing_slash_Other_10_gml_257_0 = " ?/%",
  obj_npc_room_slash_Other_10_gml_876_0 = " Mama miba!! What a celebration!! This calls for a cake!!/",
  obj_npc_room_slash_Other_10_gml_877_0 = " And this time, I'll make it out of metal so animals can't eat it!/%",
  obj_npc_room_slash_Other_10_gml_880_0 = " Clover's mother!<br> Please sample my cakes any time!/",
  obj_npc_room_slash_Other_10_gml_882_0 = " Do I HAVE TO be Clover's mom to do that?/",
  obj_npc_room_slash_Other_10_gml_884_0 = " Yes! That's my arbitrary rule!/%",
  obj_npc_room_slash_Other_10_gml_888_0 = " Mama miba! What a celebration! Everyone is here!/",
  obj_npc_room_slash_Other_10_gml_889_0 = " This must be the birthday party I made that cake for!!/",
  obj_npc_room_slash_Other_10_gml_890_0 = " Clover's birth!! Such a sweet occasion!! I might cry!/",
  obj_npc_room_slash_Other_10_gml_892_0 = " Uh... actually, this whole thing is, like, OUR fault./",
  obj_npc_room_slash_Other_10_gml_894_0 = " Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??/",
  obj_npc_room_slash_Other_10_gml_895_0 = " Now I understand why you ate the cake!! To protect her!!/",
  obj_npc_room_slash_Other_10_gml_897_0 = " Huh, wait, no, I --/",
  obj_npc_room_slash_Other_10_gml_898_0 = " (Wait, if I go along with this, can I get more cake...?)/%",
  obj_readable_room1_slash_Other_10_gml_113_0 = " There's a photo on the fridge. It's of you, your mother, and your brother./%",
  obj_readable_room1_slash_Other_10_gml_519_0 = " (Just a regular hole...)/%",
  obj_readable_room1_slash_Other_10_gml_530_0 = " (Revolve around the center, and look carefully.)/",
  obj_readable_room1_slash_Other_10_gml_531_0 = " (The darker it gets, the more you can see.)/%",
  obj_readable_room1_slash_Other_10_gml_541_0 = " (Though hard to see, there was a switch in the tree...!)/%",
  obj_readable_room1_slash_Other_10_gml_545_0 = " (Though hard to see, there was a switch in the tree...!)/",
  obj_readable_room1_slash_Other_10_gml_1011_0 = " (It's a chair.)/%",
  obj_readable_room1_slash_Other_10_gml_1017_0 = " (It's a diagram showing a bunch of lines and a circle.)/%",
  obj_readable_room1_slash_Other_10_gml_1024_0 = " (It's a regular sink.)/%",
  obj_readable_room1_slash_Other_10_gml_1027_0 = " (It's a clone of the other sink.)/",
  obj_readable_room1_slash_Other_10_gml_1028_0 = " (Perhaps there was originally one tall sink that was cut in half to create both of them.)/%",
  obj_readable_room1_slash_Other_10_gml_1041_0 = " (You looked inside the cupboard.)/",
  obj_readable_room1_slash_Other_10_gml_1042_0 = " (... a very small obligatory piano is hiding inside.)/%",
  obj_readable_room1_slash_Other_10_gml_1046_0 = " (It's a classic 1-to-10 pain scale, using ICE-E as a model.)/",
  obj_readable_room1_slash_Other_10_gml_1047_0 = " (At 0 pain, he's happy.)<br> (At 10 pain, he's happy and sweating.)/%",
  obj_readable_room1_slash_Other_10_gml_1051_0 = " This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER.../",
  obj_readable_room1_slash_Other_10_gml_1052_0 = " But my BLOOD is BOILING FOR BATTLE!!!/%",
  obj_suitspuzzle_event_slash_Step_0_gml_133_0 = " ...?/%",
  obj_writer_slash_Alarm_0_gml_20_0 = " ",
  obj_writer_slash_Alarm_0_gml_31_0 = " ",
  obj_writer_slash_Draw_0_gml_72_0 = " ",
  obj_writer_slash_Draw_0_gml_272_0 = " ",
  scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0 = " ",
  scr_roomname_slash_scr_roomname_gml_13_0 = "Forest - Before Maze",
  scr_roomname_slash_scr_roomname_gml_14_0 = "Forest - After Maze",
  scr_text_slash_scr_text_gml_1550_0 = " Kris...?/%",
  scr_textsound_slash_scr_textsound_gml_31_0 = " ",
  scr_weaponinfo_slash_scr_weaponinfo_gml_118_0 = "Spookysword",
  obj_dummyenemy_slash_Step_0_gml_404_1 = " when the white rectangle's in the blue box!/%",
  special_name_check_01 = "SUSIE",
  special_name_check_02 = "NOELLE",
  special_name_check_03 = "KRIS",
  special_name_check_04 = "TORIEL",
  special_name_check_05 = "ASRIEL",
  special_name_check_06 = "ASGORE",
  special_name_check_07 = "SANS",
  special_name_check_08 = "PAPYRUS",
  special_name_check_09 = "ALPHYS",
  special_name_check_10 = "UNDYNE",
  special_name_check_11 = "RUDY",
  special_name_check_12 = "BERDLY",
  special_name_check_13 = "CATTY",
  special_name_check_14 = "CATTI",
  special_name_check_15 = "BRATTY",
  special_name_check_16 = "GERSON",
  special_name_check_17 = "JOCKINGTON",
  special_name_check_18 = "QC"
}

}