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Module:UT文本/en

来自Deltarune Wiki

Lua错误:not enough memory。

return{
	{
  item_name_0 = " ",
  item_name_1 = "Monster Candy",
  item_name_2 = "Croquet Roll",
  item_name_3 = "Stick",
  item_name_4 = "Bandage",
  item_name_5 = "Rock Candy",
  item_name_6 = "Pumpkin Rings",
  item_name_7 = "Spider Donut",
  item_name_8 = "Stoic Onion",
  item_name_9 = "Ghost Fruit",
  item_name_10 = "Spider Cider",
  item_name_11 = "Butterscotch Pie",
  item_name_12 = "Faded Ribbon",
  item_name_13 = "Toy Knife",
  item_name_14 = "Tough Glove",
  item_name_15 = "Manly Bandanna",
  item_name_16 = "Snowman Piece",
  item_name_17 = "Nice Cream",
  item_name_18 = "Puppydough Icecream",
  item_name_19 = "Bisicle",
  item_name_20 = "Unisicle",
  item_name_21 = "Cinnamon Bun",
  item_name_22 = "Temmie Flakes",
  item_name_23 = "Abandoned Quiche",
  item_name_24 = "Old Tutu",
  item_name_25 = "Ballet Shoes",
  item_name_26 = "Punch Card",
  item_name_27 = "Annoying Dog",
  item_name_28 = "Dog Salad",
  item_name_29 = "Dog Residue",
  item_name_30 = "Dog Residue",
  item_name_31 = "Dog Residue",
  item_name_32 = "Dog Residue",
  item_name_33 = "Dog Residue",
  item_name_34 = "Dog Residue",
  item_name_35 = "Astronaut Food",
  item_name_36 = "Instant Noodles",
  item_name_37 = "Crab Apple",
  item_name_38 = "Hot Dog...?",
  item_name_39 = "Hot Cat",
  item_name_40 = "Glamburger",
  item_name_41 = "Sea Tea",
  item_name_42 = "Starfait",
  item_name_43 = "Legendary Hero",
  item_name_44 = "Cloudy Glasses",
  item_name_45 = "Torn Notebook",
  item_name_46 = "Stained Apron",
  item_name_47 = "Burnt Pan",
  item_name_48 = "Cowboy Hat",
  item_name_49 = "Empty Gun",
  item_name_50 = "Heart Locket",
  item_name_51 = "Worn Dagger",
  item_name_52 = "Real Knife",
  item_name_53 = "The Locket",
  item_name_54 = "Bad Memory",
  item_name_55 = "Dream",
  item_name_56 = "Undyne's Letter",
  item_name_57 = "Undyne Letter EX",
  item_name_58 = "Popato Chisps",
  item_name_59 = "Junk Food",
  item_name_60 = "Mystery Key",
  item_name_61 = "Face Steak",
  item_name_62 = "Hush Puppy",
  item_name_63 = "Snail Pie",
  item_name_64 = "temy armor",
  item_nameb_0 = "",
  item_nameb_1 = "MnstrCndy",
  item_nameb_2 = "CroqtRoll",
  item_nameb_3 = "Stick",
  item_nameb_4 = "Bandage",
  item_nameb_5 = "RockCandy",
  item_nameb_6 = "PunkRings",
  item_nameb_7 = "SpidrDont",
  item_nameb_8 = "StocOnoin",
  item_nameb_9 = "GhostFrut",
  item_nameb_10 = "SpidrCidr",
  item_nameb_11 = "ButtsPie",
  item_nameb_12 = "Ribbon",
  item_nameb_13 = "Toy Knife",
  item_nameb_14 = "TuffGlove",
  item_nameb_15 = "Mandanna",
  item_nameb_16 = "SnowPiece",
  item_nameb_17 = "NiceCream",
  item_nameb_18 = "PDIceCram",
  item_nameb_19 = "Bisicle",
  item_nameb_20 = "Unisicle",
  item_nameb_21 = "CinnaBun",
  item_nameb_22 = "TemFlakes",
  item_nameb_23 = "Ab Quiche",
  item_nameb_24 = "Old Tutu",
  item_nameb_25 = "BallShoes",
  item_nameb_26 = "PunchCard",
  item_nameb_27 = "Annoy Dog",
  item_nameb_28 = "Dog Salad",
  item_nameb_29 = "DogResidu",
  item_nameb_30 = "DogResidu",
  item_nameb_31 = "DogResidu",
  item_nameb_32 = "DogResidu",
  item_nameb_33 = "DogResidu",
  item_nameb_34 = "DogResidu",
  item_nameb_35 = "AstroFood",
  item_nameb_36 = "InstaNood",
  item_nameb_37 = "CrabApple",
  item_nameb_38 = "Hot Dog",
  item_nameb_39 = "Hot Cat",
  item_nameb_40 = "GlamBurg",
  item_nameb_41 = "Sea Tea",
  item_nameb_42 = "Starfait",
  item_nameb_43 = "Leg.Hero",
  item_nameb_44 = "ClodGlass",
  item_nameb_45 = "TornNotbo",
  item_nameb_46 = "StainApro",
  item_nameb_47 = "Burnt Pan",
  item_nameb_48 = "CowboyHat",
  item_nameb_49 = "Empty Gun",
  item_nameb_50 = "<--Locket",
  item_nameb_51 = "WornDG",
  item_nameb_52 = "RealKnife",
  item_nameb_53 = "TheLocket",
  item_nameb_54 = "BadMemory",
  item_nameb_55 = "LastDream",
  item_nameb_56 = "UndynLetr",
  item_nameb_57 = "UndynLtrX",
  item_nameb_58 = "PT Chisps",
  item_nameb_59 = "Junk Food",
  item_nameb_60 = "MystryKey",
  item_nameb_61 = "FaceSteak",
  item_nameb_62 = "HushPupe",
  item_nameb_63 = "Snail Pie",
  item_nameb_64 = "Temmie AR",
  item_names_0 = "",
  item_names_1 = "MnstrCndy",
  item_names_2 = "CroqtRoll",
  item_names_3 = "Stick",
  item_names_4 = "Bandage",
  item_names_5 = "RockCandy",
  item_names_6 = "PmknRings",
  item_names_7 = "SpdrDonut",
  item_names_8 = "Onion",
  item_names_9 = "GhstFruit",
  item_names_10 = "SpdrCider",
  item_names_11 = "Pie",
  item_names_12 = "Ribbon",
  item_names_13 = "Toy Knife",
  item_names_14 = "Glove",
  item_names_15 = "Bandanna",
  item_names_16 = "SnowPiece",
  item_names_17 = "NiceCream",
  item_names_18 = "Ice Cream",
  item_names_19 = "Bisicle",
  item_names_20 = "Popsicle",
  item_names_21 = "C. Bun",
  item_names_22 = "TemFlakes",
  item_names_23 = "Quiche",
  item_names_24 = "Tutu",
  item_names_25 = "Shoes",
  item_names_26 = "PunchCard",
  item_names_27 = "Dog",
  item_names_28 = "Dog Salad",
  item_names_29 = "D.Residue",
  item_names_30 = "D.Residue",
  item_names_31 = "D.Residue",
  item_names_32 = "D.Residue",
  item_names_33 = "D.Residue",
  item_names_34 = "D.Residue",
  item_names_35 = "Astr.Food",
  item_names_36 = "I.Noodles",
  item_names_37 = "CrabApple",
  item_names_38 = "Hot Dog",
  item_names_39 = "Hot Cat",
  item_names_40 = "G. Burger",
  item_names_41 = "Sea Tea",
  item_names_42 = "Starfait",
  item_names_43 = "L. Hero",
  item_names_44 = "Glasses",
  item_names_45 = "Notebook",
  item_names_46 = "Apron",
  item_names_47 = "Burnt Pan",
  item_names_48 = "CowboyHat",
  item_names_49 = "Empty Gun",
  item_names_50 = "H. Locket",
  item_names_51 = "W. Dagger",
  item_names_52 = "RealKnife",
  item_names_53 = "TheLocket",
  item_names_54 = "BadMemory",
  item_names_55 = "LastDream",
  item_names_56 = "Letter",
  item_names_57 = "Letter",
  item_names_58 = "Chips",
  item_names_59 = "Junk Food",
  item_names_60 = "Key",
  item_names_61 = "Steak",
  item_names_62 = "HushPuppy",
  item_names_63 = "Snail Pie",
  item_names_64 = "Tem.Armor",
  item_desc_0_0 = "* If you are reading this,&  I messed up somehow./%",
  item_desc_1_0 = "* \"Monster Candy\" - Heals 10 HP&* Has a distinct,^1 &  non-licorice flavor./%",
  item_desc_2_0 = "* \"Croquet Roll\" - Heals 15 HP&* Fried dough traditionally&  served with a mallet./%",
  item_desc_3_0 = "* \"Stick\" - Weapon AT 0&* Its bark is worse than&  its bite./%",
  item_desc_4_0 = "* \"Bandage\" - Heals 10 HP&* It has already been used&  several times./%",
  item_desc_5_0 = "* \"Rock Candy\" - Heals 1 HP&* Here is a recipe to make&  this at home:/",
  item_desc_5_1 = "* 1. Find a rock/%",
  item_desc_6_0 = "* \"Pumpkin Rings\" - Heals 8 HP&* A small pumpkin cooked&  like onion rings./%",
  item_desc_7_0 = "* \"Spider Donut\" - Heals 12 HP&* A donut made with Spider&  Cider in the batter./%",
  item_desc_8_0 = "* \"Stoic Onion\" - Heals 5 HP&* Even eating it raw^1, the&  tears just won't come./%",
  item_desc_9_0 = "* \"Ghost Fruit\" - Heals 16 HP&* If eaten^1, it will never&  pass to the other side./%",
  item_desc_10_0 = "* \"Spider Cider\" - Heals 24 HP&* Made with whole spiders^1,&  not just the juice./%",
  item_desc_11_0 = "* \"Butterscotch Pie\" - All HP&* Butterscotch-cinnamon&  pie^1, one slice./%",
  item_desc_12_0 = "* \"Faded Ribbon\" - Armor DF 3&* If you're cuter^1, monsters&  won't hit you as hard./%",
  item_desc_13_0 = "* \"Toy Knife\" - Weapon AT 3&* Made of plastic.&* A rarity nowadays./%",
  item_desc_14_0 = "* \"Tough Glove\" - Weapon AT 5&* A worn pink leather glove^1.&* For five-fingered folk./%",
  item_desc_15_0 = "* \"Manly Bandanna\" - Armor DF 7&* It has seen some wear.&* It has abs drawn on it./%",
  item_desc_16_0 = "* \"Snowman Piece\" - Heals 45 HP&* Please take this to the&  ends of the earth./%",
  item_desc_17_0 = "* \"Nice Cream\" - Heals 15 HP&* Instead of a joke,^1 the&  wrapper says something nice./%",
  item_desc_18_0 = "* \"Puppydough Icecream\"&* Heals 28 HP^1.&* Made by young pups./%",
  item_desc_19_0 = "* \"Bisicle\" - Heals 11 HP&* It's a two-pronged popsicle^1,&  so you can eat it twice./%",
  item_desc_20_0 = "* \"Unisicle\" - Heals 11 HP&* It's a SINGLE-pronged popsicle^1.&* Wait^1, that's just normal.../%",
  item_desc_21_0 = "* \"Cinnamon Bunny\" - Heals 22 HP&* A cinnamon roll in the shape&  of a bunny./%%",
  item_desc_22_0 = "* \"Temmie Flakes\" - Heals 2 HP&* It's just torn up pieces&  of colored construction paper./%%",
  item_desc_23_0 = "* \"Abandoned Quiche\" Heals 34 HP&* A psychologically damaged&  spinach egg pie./%%\"",
  item_desc_24_0 = "* \"Old Tutu\" - Armor DF 10&* Finally^1, a protective piece&  of armor./%%",
  item_desc_25_0 = "* \"Ballet Shoes\" - Wpn AT 7&* These used shoes make you&  feel incredibly dangerous./%%",
  item_desc_26_0 = "* \"Punch Card\" - Battle Item&* Use to make punching attacks&  stronger in one battle./",
  item_desc_26_1 = "* Use outside of battle to&  look at the card./%%",
  item_desc_27_0 = "* \"Annoying Dog\" - Dog&* A little white dog^1.&* It's fast asleep.../%%",
  item_desc_28_0 = "* \"Dog Salad\" - Heals ?? HP&* Recovers HP.&* (Hit Poodles.)/%%",
  item_desc_29_0 = "* \"Dog Residue\" - Dog Item&* Shiny trail left&  behind by a dog./%%",
  item_desc_30_0 = "* \"Dog Residue\" - Dog Item&* Dog-shaped husk shed&  from a dog's carapace./%%",
  item_desc_31_0 = "* \"Dog Residue\" - Dog Item&* Dirty dishes left&  unwashed by a dog./%%",
  item_desc_32_0 = "* \"Dog Residue\" - Dog Item&* Glowing crystals secreted&  by a dog./%%",
  item_desc_33_0 = "* \"Dog Residue\" - Dog Item&* Jigsaw puzzle left&  unfinished by a dog./%%",
  item_desc_34_0 = "* \"Dog Residue\" - Dog Item&* Web spun by a dog&  to ensnare prey./%%",
  item_desc_35_0 = "* \"Astronaut Food\" Heals 21 HP&* For feeding a pet&  astronaut./%%",
  item_desc_36_0 = "* \"Instant Noodles\" Heals HP&* Comes with everything you&  need for a quick meal!/%%",
  item_desc_37_0 = "* \"Crab Apple\" Heals 18 HP&* An aquatic fruit that&  resembles a crustacean./%%",
  item_desc_38_0 = "* \"Hot Dog...?\" Heals 20 HP&* The \"meat\" is made of something&  called a \"water sausage.\"/%%",
  item_desc_39_0 = "* \"Hot Cat\" Heals 21 HP&* Like a hot dog^1, but with&  little cat ears on the end./%%",
  item_desc_40_0 = "* \"Glamburger\" Heals 27 HP&* A hamburger made of edible&  glitter and sequins./%%",
  item_desc_41_0 = "* \"Sea Tea\" Heals 10 HP&* Made from glowing marshwater.&* Increases SPEED for one battle./%%",
  item_desc_42_0 = "* \"Starfait\" Heals 14 HP&* A sweet treat made of&  sparkling stars./%%",
  item_desc_43_0 = "* \"Legendary Hero\" Heals 40 HP&* Sandwich shaped like a sword.&* Increases ATTACK when eaten./%%",
  item_desc_44_0 = "* \"Cloudy Glasses\" - Armor DF 6&* Glasses marred with wear.&* Increases INV by 9./",
  item_desc_44_1 = "* (After you get hurt by an&  attack^1, you stay invulnerable&  for longer.)/%%",
  item_desc_45_0 = "* \"Torn Notebook\" - Weapon AT 2&* Contains illegible scrawls.&* Increases INV by 6./%",
  item_desc_45_1 = "* (After you get hurt by an&  attack^1, you stay invulnerable&  for longer.)/%%",
  item_desc_46_0 = "* \"Stained Apron\" - Armor DF 11&* Heals 1 HP every other&  turn./%",
  item_desc_47_0 = "* \"Burnt Pan\" - Weapon AT 10&* Damage is rather consistent.&* Consumable items heal 4 more HP./%",
  item_desc_48_0 = "* \"Cowboy Hat\" - Armor DF 12&* This battle-worn hat makes you&  want to grow a beard./",
  item_desc_48_1 = "* It also raises ATTACK by 5./%",
  item_desc_49_0 = "* \"Empty Gun\" - Weapon AT 12&* An antique revolver^1.&* It has no ammo./",
  item_desc_49_1 = "* Must be used precisely, or&  damage will be low./%",
  item_desc_50_0 = "* \"Heart Locket\" - Armor DF 15&* It says \"Best Friends Forever.\"/%",
  item_desc_51_0 = "* \"Worn Dagger\" - Weapon AT 15&* Perfect for cutting plants&  and vines./%",
  item_desc_52_0 = "* \"Real Knife\" - Weapon AT 99&* Here we are!/%",
  item_desc_53_0 = "* \"The Locket\" - Armor DF 99&* You can feel it beating./%",
  item_desc_54_0 = "* \"Bad Memory\" Hurts 1 HP&* ?????/%%",
  item_desc_55_0 = "* \"Dream\" Heals 12 HP&* The goal of \"Determination.\"/%%",
  item_desc_56_0 = "* \"Undyne's Letter\" - Unique&* Letter written for Dr.&  Alphys./%%",
  item_desc_57_0 = "* \"Undyne's Letter EX\" - Unique&* It has DON'T DROP IT&  written on it./%%",
  item_desc_58_0 = "* \"Popato Chisps\" Heals 13 HP&* Regular old popato chisps./%%",
  item_desc_59_0 = "* \"Junk Food\" Heals 17 HP&* Food that was probably&  once thrown away./%%",
  item_desc_60_0 = "* \"Mystery Key\" Unique&* It is too bent to fit on&  your keychain./%%",
  item_desc_61_0 = "* \"Face Steak\" Heals 60 HP&* Huge steak in the shape&  of Mettaton's face./",
  item_desc_61_1 = "* (You don't feel like it's&  made of real meat...)/%%",
  item_desc_62_0 = "* \"Hush Puppy\" Heals 65 HP&* This wonderful spell will stop&  a dog from casting magic./%%",
  item_desc_63_0 = "* \"Snail Pie\" - Heals Some HP&* An acquired taste./%%",
  item_desc_64_0 = "* \"temy armor\" - Armor DF 20&* The things you can do with&  a college education!/",
  item_desc_64_1 = "* Raises ATTACK when worn^1.&* Recovers HP every other turn^1.&* INV up slightly./%%",
  monstername_1 = "TestFroggit",
  monstername_2 = "Dummy",
  monstername_3 = "Froggit",
  monstername_4 = "Froggit",
  monstername_5 = "Whimsun",
  monstername_6 = "Moldsmal",
  monstername_7 = "Migosp",
  monstername_8 = "Vegetoid",
  monstername_9 = "Loox",
  monstername_10 = "Toriel",
  monstername_11 = "Napstablook",
  monstername_12 = "Moldsmal",
  monstername_13 = "Doggo",
  monstername_14 = "Lesser Dog",
  monstername_15 = "Dogamy",
  monstername_16 = "Dogaressa",
  monstername_17 = "Greater Dog",
  monstername_18 = "Snowdrake",
  monstername_18b = "Chilldrake",
  monstername_19 = "Ice Cap",
  monstername_20 = "Ice",
  monstername_21 = "Jerry",
  monstername_22 = "Gyftrot",
  monstername_23 = "Aaron",
  monstername_24 = "Temmie",
  monstername_25 = "Papyrus",
  monstername_26 = "Moldsmal",
  monstername_26b = "Moldbygg",
  monstername_28 = "Woshua",
  monstername_29 = "Shyren",
  monstername_30 = "Agent",
  monstername_31 = "Mad Dummy",
  monstername_32 = "Undyne",
  monstername_33 = "Mettaton",
  monstername_34 = "RG 01",
  monstername_35 = "RG 02",
  monstername_36 = "Tsunderplane",
  monstername_37 = "Vulkin",
  monstername_38 = "Pyrope",
  monstername_39 = "Muffet",
  monstername_40 = "Mettaton",
  monstername_41 = "Undyne",
  monstername_42 = "Madjick",
  monstername_43 = "Knight Knight",
  monstername_44 = "Final Froggit",
  monstername_45 = "Astigmatism",
  monstername_46 = "Whimsalot",
  monstername_47 = "Bomb",
  monstername_47a = "Annoying Dog",
  monstername_47b = "Extremely Agile Glass&     Of Water",
  monstername_47c = "Script Bomb",
  monstername_47d = "Basket Bomb",
  monstername_47e = "Present Bomb",
  monstername_47f = "Game Bomb",
  monstername_48 = "RG 03",
  monstername_49 = "RG 04",
  monstername_50 = "Mettaton",
  monstername_51 = "Mettaton EX",
  monstername_52 = "Asgore",
  monstername_53 = "Lemon Bread",
  monstername_54 = ",",
  monstername_54b = "Reaper Bird",
  monstername_55 = "Amalgamate",
  monstername_56 = "     ",
  monstername_56b = "Memoryhead",
  monstername_57 = "Amalgamate",
  monstername_57b = "Endogeny",
  monstername_58 = "Lost Soul",
  monstername_59 = "Lost Soul",
  monstername_60 = "Lost Soul",
  monstername_61 = "Lost Soul",
  monstername_62 = "Lost Soul",
  monstername_63 = "Lost Soul",
  monstername_64 = "Monster Kid",
  monstername_65 = "Undyne the Undying",
  monstername_66 = "Glad Dummy",
  monstername_67 = "Mettaton NEO",
  monstername_68 = "Sans",
  monstername_70 = "Final Froggit",
  monstername_71 = "Astigmatism",
  monstername_72 = "Whimsalot",
  monstername_73 = "Migospel",
  monstername_74 = "Moldessa",
  monstername_75 = "Parsnik",
  monstername_76 = "Glyde",
  monstername_80 = "So Sorry",
  monstername_81 = "Doodlebog",
  monstername_99 = "Asriel Dreemurr",
  monstername_100 = "Asriel",
  monstername_666 = "Gaster",
  phonename_201 = "Say Hello",
  phonename_202 = "Puzzle Help",
  phonename_203 = "About Yourself",
  phonename_204 = "Call Her \"Mom\"",
  phonename_205 = "Flirt",
  phonename_206 = "Toriel's Phone",
  phonename_210 = "Papyrus's Phone",
  phonename_210b = "Papyrus and Undyne",
  phonename_220 = "Dimensional Box A",
  phonename_221 = "Dimensional Box B",
  yes = "Yes",
  no = "No",
  SCR_TEXT_55 = " ",
  SCR_TEXT_61 = "\\Y ",
  SCR_TEXT_62 = "\\p ",
  SCR_TEXT_99 = "* You bid a quiet farewell&  to the \\[I].",
  SCR_TEXT_100 = "* You put the \\[I]&  on the ground and gave it a&  little pat.",
  SCR_TEXT_102 = "* You threw the \\[I]&  on the ground like the piece&  of trash it is.",
  SCR_TEXT_103 = "* You abandoned the &  \\[I].",
  SCR_TEXT_104 = "* The \\[I] was&  thrown away.",
  SCR_TEXT_111 = "   * I'm outta here.",
  SCR_TEXT_112 = "   * I've got better to do.",
  SCR_TEXT_113 = "   * Escaped...",
  SCR_TEXT_114 = "   * Don't slow me down.",
  SCR_TEXT_121 = "   * Ran away with \\[1] EXP&     and \\[2] GOLD.",
  SCR_TEXT_127 = "* (The shadow of the ruins&  looms above^1, filling you with&  determination.)/",
  SCR_TEXT_128 = "* (HP fully restored.)/%%",
  SCR_TEXT_129 = "* (Playfully crinkling through&  the leaves fills you with&  determination.)/",
  SCR_TEXT_130 = "* (HP fully restored.)/%%",
  SCR_TEXT_131 = "* (Knowing the mouse might one&  day leave its hole and&  get the cheese...)/",
  SCR_TEXT_132 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_133 = "* (Seeing such a cute^1, tidy&  house in the RUINS gives&  you determination.)/%%",
  SCR_TEXT_134 = "* Determination./%%",
  SCR_TEXT_135 = "* (The cold atmosphere of a&  new land... it fills you&  with determination.)/%%",
  SCR_TEXT_136 = "* (The convenience of that&  lamp still fills you&  with determination.)/%%",
  SCR_TEXT_137 = "* (Knowing the mouse might one&  day find a way to heat&  up the spaghetti...)/",
  SCR_TEXT_138 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_140 = "* (Knowing that dog will&  never give up trying to&  make the perfect snowdog...)/",
  SCR_TEXT_141 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_142 = "* (Snow can always be broken&  down and rebuilt into&  something more useful.)/",
  SCR_TEXT_143 = "* (This simple fact fills&  you with determination.)/%%",
  SCR_TEXT_144 = "* (The sight of such a friendly&  town fills you with&  determination.)/%%",
  SCR_TEXT_145 = "* (The sound of rushing water&  fills you with&  determination.)/%%",
  SCR_TEXT_146 = "* (A feeling of dread hangs&  over you...^1)&* (But you stay determined.)/%%",
  SCR_TEXT_147 = "* (Knowing the mouse might one&  day extract the cheese from&  the mystical crystal...)/",
  SCR_TEXT_148 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_150 = "* (The sound of muffled rain&  on the cavetop...)/",
  SCR_TEXT_151 = "* (The serene sound of a&  distant music box...)/",
  SCR_TEXT_152 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_153 = "* (The feeling of your socks&  squishing as you step&  gives you determination.)/%%",
  SCR_TEXT_156 = "* (The waterfall here seems&  to flow from the&  ceiling of the cavern...)/",
  SCR_TEXT_157 = "* (Occasionally^1, a piece of&  trash will flow&  through...)/",
  SCR_TEXT_158 = "* (... and fall into the&  bottomless abyss below.)/",
  SCR_TEXT_159 = "* (Viewing this endless&  cycle of worthless&  garbage...)/",
  SCR_TEXT_160 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_161 = "* (Partaking in worthless&  garbage fills you&  with determination.)/%%",
  SCR_TEXT_164 = "* (You feel a calming&  tranquility^1. You're filled&  with determination...)/%%",
  SCR_TEXT_165 = "* (You feel..^1. something.)&* (You're filled with&  detemmienation.)/%%",
  SCR_TEXT_168 = "* (The wind is howling^1.&* You're filled with&  determination...)/%%",
  SCR_TEXT_169 = "* (The howling wind is&  now a breeze^1. This gives&  you determination...)/%%",
  SCR_TEXT_170 = "* (The wind has stopped^1.&* You're filled with&  determination...)/%%",
  SCR_TEXT_174 = "* (Seeing such a strange&  laboratory in a place like&  this...)/",
  SCR_TEXT_175 = "* (You're filled with&  determination.)/%%",
  SCR_TEXT_180 = "* (The wooshing sound of steam&  and cogs..^1. it fills you&  with determination.)/%%",
  SCR_TEXT_184 = "* (An ominous structure looms&  in the distance...)/",
  SCR_TEXT_185 = "* (You're filled with&  determination.)/%%",
  SCR_TEXT_187 = "* (Knowing the mouse might one&  day hack the computerized&  safe and get the cheese...)/",
  SCR_TEXT_188 = "* (It fills you with&  determination.)/%%",
  SCR_TEXT_191 = "* (A huge structure lies north.^1)&* (You're filled with&  determination.)/%%",
  SCR_TEXT_195 = "* (The relaxing atmosphere&  of this hotel..^1. it fills&  you with determination.)/%%",
  SCR_TEXT_199 = "* (The air is filled with&  the smell of ozone..^1. it fills&  you with determination.)/%%",
  SCR_TEXT_203 = "* (Behind this door must be&  the elevator to the King's&  castle.)/",
  SCR_TEXT_204 = "* (You're filled with&  determination.)/%%",
  SCR_TEXT_208 = "* (The smell of cobwebs fills&  the air...)/",
  SCR_TEXT_209 = "* (You're filled with&  determination.)/%%",
  SCR_TEXT_242 = "* You leave the Quiche on the&  ground and tell it you'll&  be right back./%%",
  SCR_TEXT_246 = "* Use the box?& &         Yes         No      \\C ",
  SCR_TEXT_247 = " ",
  SCR_TEXT_248 = " ",
  SCR_TEXT_270 = "  %%",
  SCR_TEXT_275 = "* You have no items^1.&* You put a little time into&  the box./%%",
  SCR_TEXT_276 = "* You have no items^1.&* You put a little effort&  into the box./%%",
  SCR_TEXT_277 = "* You have no items^1.&* You put a little feeling&  into the box./%%",
  SCR_TEXT_282 = "  %%",
  SCR_TEXT_291 = "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/",
  SCR_TEXT_292 = "* Hmmm.../",
  SCR_TEXT_293 = "* You're new to the&  UNDERGROUND^2, aren'tcha?/",
  SCR_TEXT_294 = "* Golly^1, you must be&  so confused./",
  SCR_TEXT_295 = "* Someone ought to teach&  you how things work&  around here!/",
  SCR_TEXT_296 = "* I guess little old me&  will have to do./",
  SCR_TEXT_297 = "* Ready^2?&* Here we go!/%%",
  SCR_TEXT_301 = "\\E2* This way./%%",
  SCR_TEXT_302 = "%%%",
  SCR_TEXT_306 = "\\E2* Welcome to your new&  home^1, innocent one./",
  SCR_TEXT_307 = "* Allow me to educate you&  in the operation of the&  RUINS./%%",
  SCR_TEXT_311 = "\\E2* The RUINS are full of&  puzzles./",
  SCR_TEXT_312 = "* Ancient fusions between &  diversions and doorkeys./",
  SCR_TEXT_313 = "* One must solve them&  to move from room to&  room./",
  SCR_TEXT_314 = "* Please adjust yourself    to the sight of them./%",
  SCR_TEXT_318 = "\\E2* To make progress here,^1 &  you will need to trigger&  several switches./",
  SCR_TEXT_319 = "* Do not worry,^1 I have &  labelled the ones that&  you need to flip./%",
  SCR_TEXT_322 = "* Do not worry,^1 I have &  labelled the ones that&  you need to flip./",
  SCR_TEXT_323 = "* ... eh^1?&* It seems that the&  labelling has worn away./",
  SCR_TEXT_324 = "* Oh dear./",
  SCR_TEXT_325 = "* This might be far more&  challenging than I&  anticipated.../%%",
  SCR_TEXT_330 = "\\E2* The first switch is over&  on the wall./%",
  SCR_TEXT_334 = "\\E1* Do you need some help..^1?&* Press the switch on the   wall./",
  SCR_TEXT_335 = "\\E0* Come on^1, you can do it!/%",
  SCR_TEXT_339 = "\\E2* Go on^1, press the switch&  on the left./%",
  SCR_TEXT_342 = "\\E2* I believe it was&  the switch on the&  left./%",
  SCR_TEXT_347 = "\\E1* You do know which way&  left is^1, do you not?/",
  SCR_TEXT_348 = "\\E0* Press the switch that I&  labelled for you./%",
  SCR_TEXT_352 = "\\E1* You do know which way&  left is^1, do you not?/%%",
  SCR_TEXT_357 = "\\E1* You are very curious,^1 &  are you not?/",
  SCR_TEXT_358 = "\\E1* Please understand.^2 & \\E0I only want the best&  for you./%",
  SCR_TEXT_362 = "\\E0* Splendid!^2 &* I am proud of you,^1 &  little one./",
  SCR_TEXT_363 = "* Let us move to the&  next room./%",
  SCR_TEXT_367 = "\\E1* As a human living in&  the UNDERGROUND,^1 &  monsters may attack you./",
  SCR_TEXT_368 = "\\E2* You will need to be&  prepared for this&  situation./",
  SCR_TEXT_369 = "\\E0* However, worry not!^2 &* The process is simple./",
  SCR_TEXT_370 = "\\E2* When you encounter a &  monster,^1 you will enter&  a FIGHT./",
  SCR_TEXT_371 = "* While you are in a&  FIGHT^1, strike up a&  friendly conversation./",
  SCR_TEXT_372 = "\\E2* Stall for time.&  I will come to resolve&  the conflict./",
  SCR_TEXT_373 = "\\E2* Practice talking to&  the dummy./%",
  SCR_TEXT_379 = "\\E1* Ahh,^1 the dummies are&  not for fighting!^2 &* They are for talking!/",
  SCR_TEXT_380 = "* We do not want to hurt&  anybody, do we...?^2 \\E0 &* Come now./%",
  SCR_TEXT_384 = "\\E0* Ah,^1 very good!^2 &* You are very good./%",
  SCR_TEXT_388 = "\\E1* .../",
  SCR_TEXT_389 = "\\E1* ... you ran away.../",
  SCR_TEXT_390 = "\\E0* Truthfully^1, that was&  not a poor choice./",
  SCR_TEXT_391 = "\\E0* It is better to&  avoid conflict&  whenever possible./",
  SCR_TEXT_392 = "\\E1* That..^1. however^1, is&  only a dummy^2.&* It cannot harm you./",
  SCR_TEXT_393 = "\\E1* It is made of cotton^1.&* It has no desire&  for revenge.../",
  SCR_TEXT_394 = "\\E0* Nevermind^2.&* Stay close to me and&  I will keep you safe./%",
  SCR_TEXT_398 = "\\E3* ^1.^1.^1./",
  SCR_TEXT_399 = "\\E4* ^1.^1.^1./",
  SCR_TEXT_400 = "\\E0* The next room awaits./%",
  SCR_TEXT_405 = "\\E2* Practice talking to&  the dummy./",
  SCR_TEXT_406 = "\\E1* You can say anything..^2.\\E2 &* I do not think the dummy&  will be bothered./%",
  SCR_TEXT_411 = "\\E0* Do you need some&  ideas for conversation&  topics?/",
  SCR_TEXT_412 = "* Well^1, I often start with&  a simple 'how do you&  do...'/",
  SCR_TEXT_413 = "* You could ask them about&  their favorite books.../",
  SCR_TEXT_414 = "* Jokes can be useful for&  'breaking the ice.'/",
  SCR_TEXT_415 = "* Listen to this one.../",
  SCR_TEXT_416 = "* What did the skeleton&  tile his roof with?/",
  SCR_TEXT_417 = "* ... SHIN-gles!/",
  SCR_TEXT_418 = "\\E1* .../",
  SCR_TEXT_419 = "\\E0* Well^1, I thought it&  was amusing./%",
  SCR_TEXT_423 = "\\E2* Practice talking to&  the dummy./",
  SCR_TEXT_424 = "\\E1* You can say anything..^2.\\E0 &* The dummy will not&  be bothered./%",
  SCR_TEXT_428 = "\\E1* There is another puzzle&  in this room.../",
  SCR_TEXT_429 = "\\E0* I wonder if you can&  solve it?/%",
  SCR_TEXT_433 = "\\E1* This is the puzzle^1,&  but.../",
  SCR_TEXT_434 = "\\E0* Here^1, take my hand&  for a moment./%",
  SCR_TEXT_438 = "\\E1* Puzzles seem a little&  too dangerous for&  now./%",
  SCR_TEXT_442 = ".../%",
  SCR_TEXT_446 = "\\E2* Greetings,^1 my child^2.&* Do not worry^1, I did&  not leave you./",
  SCR_TEXT_447 = "\\E0* I was merely behind this&  pillar the whole time./",
  SCR_TEXT_448 = "* Thank you for trusting&  me./",
  SCR_TEXT_449 = "\\E2* However^1, there was an&  important reason for&  this exercise./",
  SCR_TEXT_450 = "* ... to test your&  independence./",
  SCR_TEXT_451 = "\\E1* I must attend to some&  business^1, and you must&  stay alone for a while./",
  SCR_TEXT_452 = "\\E0* Please remain here^2.&*\\E1 It's dangerous to&  explore by yourself./",
  SCR_TEXT_453 = "\\E0* I have an idea^2.&* I will give you a&  CELL PHONE./",
  SCR_TEXT_454 = "* If you have a need for&  anything^1, just call./",
  SCR_TEXT_455 = "\\E1* Be good^1, alright?/%",
  SCR_TEXT_459 = "\\E0* You have done&  excellently thus&  far^1, my child./",
  SCR_TEXT_460 = "\\E2* However... I have a&  difficult request to ask&  of you./",
  SCR_TEXT_461 = "* .../",
  SCR_TEXT_462 = "* I would like you to walk&  to the end of the room&  by yourself./",
  SCR_TEXT_463 = "\\E1* Forgive me for this./%",
  SCR_TEXT_467 = "* Ring..\\E0.\\TT /",
  SCR_TEXT_468 = "\\F1 %",
  SCR_TEXT_469 = "* Hello?&* This is TORIEL./",
  SCR_TEXT_470 = "* For no reason in&  particular...&* Which do you prefer?/",
  SCR_TEXT_471 = "* Cinnamon or&  butterscotch?&  Cinnamon    Bscotch \\C",
  SCR_TEXT_472 = " ",
  SCR_TEXT_490 = "* Oh^1, I see.&* Thank you very much!/",
  SCR_TEXT_491 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_492 = "* Click.../%%",
  SCR_TEXT_493 = "* /",
  SCR_TEXT_497 = "* It's a fishing rod affixed&  to the ground.../",
  SCR_TEXT_498 = "* Reel it in?& &         Yes         No      \\C ",
  SCR_TEXT_499 = " ",
  SCR_TEXT_511 = "* All that's attached to&  the end is a photo of a&  weird-looking monster.../",
  SCR_TEXT_512 = "* (Call Me!&  Here's my number!)/",
  SCR_TEXT_513 = "* You decide not to call./%%",
  SCR_TEXT_516 = "* All that's attached to&  the end is a note./",
  SCR_TEXT_517 = "* (Nevermind^1, guys!)/%%",
  SCR_TEXT_522 = "* You leave it alone./%%",
  SCR_TEXT_529 = "* I shouldn't have given myself&  away so easily.../%%",
  SCR_TEXT_533 = "* Did you just...&* Consume the part of me&  I had given you?/",
  SCR_TEXT_534 = "* In front of my very eyes!?/",
  SCR_TEXT_535 = "* I have no words for you..^1.&* Begone!/%%",
  SCR_TEXT_540 = "* Thank you for taking care&  of me.../%%",
  SCR_TEXT_545 = "* Huh^1? Again...?/",
  SCR_TEXT_546 = "* I'm sorry..^1. if I give you&  any more^1, there will be&  nothing left of me./",
  SCR_TEXT_547 = "* I suppose it is true^1.&* Travelling beyond our limits&  is but a fantasy./",
  SCR_TEXT_548 = "* It's no different for&  anyone else./",
  SCR_TEXT_549 = "* All of monsterkind&  are doomed to stay&  underground^1, forever.../%%",
  SCR_TEXT_554 = "* How am I doing^1?&* By \"I\" I mean the piece&  of me I gave you.../",
  SCR_TEXT_559 = "* Huh^1? You lost it...^1?&* ... I suppose I can give&  you another piece.../",
  SCR_TEXT_563 = "* You don't have any room^1?&* OK..^1. I understand I am not&  a priority for you^1, then./%%",
  SCR_TEXT_567 = "* Please be careful this&  time./",
  SCR_TEXT_568 = "* (You got the Snowman&  Piece.)/%%",
  SCR_TEXT_576 = "* Hello^1.&* I am a snowman./",
  SCR_TEXT_577 = "* I want to see the world..^1.&* But I cannot move./",
  SCR_TEXT_578 = "* If you would be so kind^1,&  traveller^1, please.../",
  SCR_TEXT_579 = "* Take a piece of me and&  bring it very far away.&         Yes         No      \\C ",
  SCR_TEXT_580 = " ",
  SCR_TEXT_590 = "* It seems you do not&  have enough room for me./%%",
  SCR_TEXT_593 = "* Thank you... good luck!/",
  SCR_TEXT_594 = "* (You got the Snowman&  Piece.)/%%",
  SCR_TEXT_600 = "* I see^1.&* Good journey^1, then./%%",
  SCR_TEXT_605 = "SANS!!^1!&THAT DIDN'T DO&ANYTHING!/",
  SCR_TEXT_606 = "SANS!!^1!&THEY DIDN'T EVEN&LOOK AT IT!/",
  SCR_TEXT_608 = "* whoops./",
  SCR_TEXT_609 = "* i knew i should have&  used today's crossword&  instead./",
  SCR_TEXT_611 = "WHAT!^1?&CROSSWORD!?/",
  SCR_TEXT_612 = "I CAN'T BELIEVE&YOU SAID THAT!!/",
  SCR_TEXT_613 = "IN MY OPINION.../",
  SCR_TEXT_614 = "\\E3JUNIOR JUMBLE&IS EASILY THE&HARDEST./",
  SCR_TEXT_616 = "* what^1? really^1, dude^1?&* that easy-peasy word&  scramble?/",
  SCR_TEXT_617 = "\\E1* that's for baby bones./",
  SCR_TEXT_619 = "UN^1. BELIEVABLE./",
  SCR_TEXT_620 = "\\E0HUMAN!!^1!&SOLVE THIS DISPUTE!/",
  SCR_TEXT_621 = "\\TS \\F0 \\E0 \\T0 %",
  SCR_TEXT_622 = "* (Which is harder?)& &         Jumble      Crossword \\C ",
  SCR_TEXT_623 = "   ",
  SCR_TEXT_631 = "HA^1! HA^1! YES!/",
  SCR_TEXT_632 = "HUMANS MUST BE&VERY INTELLIGENT!/",
  SCR_TEXT_633 = "IF THEY ALSO FIND&JUNIOR JUMBLE&SO DIFFICULT!/",
  SCR_TEXT_634 = "NYEH^1! HEH^1! HEH HEH!/%%",
  SCR_TEXT_639 = "YOU TWO ARE WEIRD!/",
  SCR_TEXT_640 = "\\E3CROSSWORDS ARE SO&EASY./",
  SCR_TEXT_641 = "IT'S THE SAME&SOLUTION EVERY&TIME./",
  SCR_TEXT_642 = "\\E0I JUST FILL ALL&THE BOXES IN WITH&THE LETTER \"Z\".../",
  SCR_TEXT_643 = "BECAUSE EVERY TIME&I LOOK AT A&CROSSWORD.../",
  SCR_TEXT_644 = "ALL I CAN DO IS&SNORE!!!/",
  SCR_TEXT_645 = "NYEH HEH HEH!!!/%%",
  SCR_TEXT_654 = "* Hello^1!&* Would you like some&  Nice Cream?/",
  SCR_TEXT_655 = "* It's the frozen treat&  that warms your heart!/",
  SCR_TEXT_656 = "* Now just 15G!& &         Yes         No \\C",
  SCR_TEXT_657 = " ",
  SCR_TEXT_661 = " %",
  SCR_TEXT_662 = "* Nice Cream^1!&* It's the frozen treat&  that warms your heart!/",
  SCR_TEXT_663 = "* Now just 15G!& &         Yes         No \\C",
  SCR_TEXT_664 = " ",
  SCR_TEXT_682 = "* Here you go^1!&* Have a super-duper day^1!&* (You got the Nice Cream.)/%%",
  SCR_TEXT_684 = "* Huh^1?&* You don't have enough&  money.../",
  SCR_TEXT_685 = "* I wish I could make&  Nice Cream for free.../%%",
  SCR_TEXT_688 = "* It looks like you're&  holding too much stuff^1!&* Oh well!/%%",
  SCR_TEXT_691 = "* Well then..^1.&* Tell your friends.../",
  SCR_TEXT_692 = "* There's ice cream..^1.&* Out in the middle of&  the woods.../%%",
  SCR_TEXT_704 = "* Hello^1!&* Would you like some&  Nice Cream?/",
  SCR_TEXT_705 = "* It's the frozen treat&  that warms your heart!/",
  SCR_TEXT_706 = "* Now just 25G!& &         Yes         No \\C",
  SCR_TEXT_707 = " ",
  SCR_TEXT_711 = " %",
  SCR_TEXT_712 = "* Nice Cream^1!&* It's the frozen treat&  that warms your heart!/",
  SCR_TEXT_713 = "* Now just 25G!& &         Yes         No \\C",
  SCR_TEXT_714 = " ",
  SCR_TEXT_721 = "* Hey^1, you have an umbrella^1,&  just like my cart.../",
  SCR_TEXT_722 = "* Such solidarity^1!&* I have no choice but to&  give you a deal!/",
  SCR_TEXT_723 = "* Discount Ice Cream! 15G!& &         Yes         No \\C",
  SCR_TEXT_724 = " ",
  SCR_TEXT_728 = " %",
  SCR_TEXT_729 = "* Umbrella solidarity!^1?&* I guess I have to give&  you a deal.../",
  SCR_TEXT_730 = "* Discount Ice Cream! 15G!& &         Yes         No \\C",
  SCR_TEXT_731 = " ",
  SCR_TEXT_736 = "* Hey^1!&* You have 3 Punch Cards!/",
  SCR_TEXT_737 = "* How about redeeming them&  for some Nice Cream!?/",
  SCR_TEXT_738 = "* It's free!& &         Yes         No \\C",
  SCR_TEXT_739 = " ",
  SCR_TEXT_777 = "* Super^1! Here you go^1!&* Your Card's in the box!&* (You got the Nice Cream.)/%%",
  SCR_TEXT_779 = "* Huh^1? No money^1?&* Sorry^1, I can't give it to&  you for free./%%",
  SCR_TEXT_781 = "* Huh^1? You can't afford it&  even with the discount^1?&* I.../%%",
  SCR_TEXT_784 = "* It looks like you're&  holding too much stuff^1!&* Oh well!/%%",
  SCR_TEXT_803 = "* Here^1! A free Nice Cream^1!&* (You lost 3 cards and got&  a Nice Cream.)/%%",
  SCR_TEXT_809 = "* Well then..^1.&* Tell your friends.../",
  SCR_TEXT_810 = "* There's ice cream..^1.&* Hidden in the depths of a&  watery cavern.../%%",
  SCR_TEXT_815 = "* i've been thinking&  about selling treats&  too./",
  SCR_TEXT_816 = "* want some fried snow^1?&* it's just 5G.&  Buy         No\\C",
  SCR_TEXT_817 = " ",
  SCR_TEXT_823 = "* did i say 5G^1?&* i meant 50G^1.&  Buy         No\\C",
  SCR_TEXT_824 = "  ",
  SCR_TEXT_828 = "* you're right./",
  SCR_TEXT_829 = "* i should charge way&  more than that./%%",
  SCR_TEXT_836 = "* really^1?&* how about 5000G?&  Buy         No\\C",
  SCR_TEXT_837 = "  ",
  SCR_TEXT_841 = "* you're right./",
  SCR_TEXT_842 = "* that's still too low./%%",
  SCR_TEXT_849 = "* 50000G^1.&* that's my final offer.&  Buy         No\\C",
  SCR_TEXT_850 = "  ",
  SCR_TEXT_854 = "* i have to pay for&  the raw materials&  somehow./%%",
  SCR_TEXT_861 = "* what^1?&* you don't have the&  money?/",
  SCR_TEXT_862 = "* hey^1, that's okay./",
  SCR_TEXT_863 = "\\E1* i don't have any snow./%%",
  SCR_TEXT_867 = "* wow^1, that's a lot&  of cash./",
  SCR_TEXT_868 = "\\E3* that's why i'm sorry&  to say.../",
  SCR_TEXT_869 = "\\E3* i can't sell you&  this fried snow./",
  SCR_TEXT_870 = "\\E2* it's got too much&  sentimental value./%%",
  SCR_TEXT_875 = "* don't you know a&  good deal when you&  hear one?/%%",
  SCR_TEXT_880 = "WHAT!^1?&HOW DID YOU&AVOID MY TRAP?/",
  SCR_TEXT_881 = "\\E3AND^1, MORE&IMPORTANTLY.../",
  SCR_TEXT_882 = "\\E0IS THERE ANY&LEFT FOR ME???/",
  SCR_TEXT_883 = "\\TS \\F0 \\E0 \\T0 %",
  SCR_TEXT_884 = "* (What do you tell Papyrus&  about his spaghetti?)&         Ate it      Left it   \\C ",
  SCR_TEXT_885 = "   ",
  SCR_TEXT_890 = "REALLY!?/",
  SCR_TEXT_893 = "\\E2WOWIE.../",
  SCR_TEXT_894 = "NO ONE'S EVER&ENJOYED MY&COOKING BEFORE.../",
  SCR_TEXT_895 = "\\E0WELL THEN!!/",
  SCR_TEXT_900 = "\\E2WOWIE.../",
  SCR_TEXT_901 = "YOU RESISTED THE&FLAVOR OF MY&HOMECOOKED PASTA.../",
  SCR_TEXT_902 = "JUST SO YOU&COULD SHARE&IT WITH ME???/",
  SCR_TEXT_905 = "\\E0FRET NOT HUMAN^1!&I^1, MASTER CHEF&PAPYRUS.../",
  SCR_TEXT_906 = "WILL MAKE YOU ALL&THE PASTA YOU&COULD EVER WANT!/",
  SCR_TEXT_907 = "HEH HEH HEH HEH&HEH HEH NYEH!/%%",
  SCR_TEXT_911 = "HEY!/",
  SCR_TEXT_912 = "IT'S THE HUMAN!/",
  SCR_TEXT_913 = "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/",
  SCR_TEXT_914 = "IT WAS MADE&BY THE GREAT&DR. ALPHYS!/",
  SCR_TEXT_915 = "YOU SEE&THESE TILES&!?/",
  SCR_TEXT_916 = "ONCE I THROW&THIS SWITCH.../",
  SCR_TEXT_917 = "THEY WILL&BEGIN TO&CHANGE COLOR!/",
  SCR_TEXT_918 = "EACH COLOR HAS&A DIFFERENT&FUNCTION!/",
  SCR_TEXT_919 = "RED TILES ARE&IMPASSABLE!/",
  SCR_TEXT_920 = "YOU CANNOT&WALK ON THEM!/",
  SCR_TEXT_921 = "YELLOW TILES&ARE ELECTRIC!/",
  SCR_TEXT_922 = "THEY WILL&ELECTROCUTE&YOU!/",
  SCR_TEXT_923 = "GREEN TILES&ARE ALARM&TILES!/",
  SCR_TEXT_924 = "IF YOU STEP&ON THEM.../",
  SCR_TEXT_925 = "YOU WILL HAVE&TO FIGHT A&MONSTER!!/",
  SCR_TEXT_926 = "ORANGE TILES&ARE ORANGE-&SCENTED./",
  SCR_TEXT_927 = "THEY WILL MAKE&YOU SMELL&DELICIOUS!/",
  SCR_TEXT_928 = "BLUE TILES ARE&WATER TILES./",
  SCR_TEXT_929 = "SWIM THROUGH&IF YOU LIKE^1,&BUT.../",
  SCR_TEXT_930 = "IF YOU SMELL&LIKE ORANGES!/",
  SCR_TEXT_931 = "THE PIRANHAS&WILL BITE&YOU./",
  SCR_TEXT_932 = "ALSO^1, IF A&BLUE TILE IS&NEXT TO A,/",
  SCR_TEXT_933 = "YELLOW TILE^1,&THE WATER WILL&ALSO ZAP YOU!/",
  SCR_TEXT_934 = "PURPLE TILES&ARE SLIPPERY!/",
  SCR_TEXT_935 = "YOU WILL SLIDE&TO THE NEXT&TILE!/",
  SCR_TEXT_936 = "HOWEVER^1, THE&SLIPPERY&SOAP.../",
  SCR_TEXT_937 = "SMELLS LIKE&LEMONS!!/",
  SCR_TEXT_938 = "WHICH PIRANHAS&DO NOT LIKE!/",
  SCR_TEXT_939 = "PURPLE AND&BLUE ARE OK!/",
  SCR_TEXT_940 = "FINALLY^1,&PINK TILES./",
  SCR_TEXT_941 = "THEY DON'T DO&ANYTHING./",
  SCR_TEXT_942 = "STEP ON THEM&ALL YOU LIKE./",
  SCR_TEXT_943 = "HOW WAS THAT!^1?&UNDERSTAND???/",
  SCR_TEXT_944 = "\\TS \\F0 \\E0 \\T0 %",
  SCR_TEXT_945 = "* (Understand the explanation?)& &         Of course   No        \\C ",
  SCR_TEXT_946 = "   ",
  SCR_TEXT_953 = "GREAT!^1!&THEN THERE'S ONE&LAST THING.../",
  SCR_TEXT_954 = "THIS PUZZLE.../",
  SCR_TEXT_955 = "IS ENTIRELY RANDOM&!!!!!!/",
  SCR_TEXT_956 = "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../",
  SCR_TEXT_957 = "THAT HAS NEVER&BEEN SEEN BEFORE!/",
  SCR_TEXT_958 = "NOT EVEN I WILL&KNOW THE SOLUTION!/",
  SCR_TEXT_959 = "NYEH HEH HEH^1!&GET READY...!/%%",
  SCR_TEXT_965 = "OKAY..^1.&I GUESS I'LL&REPEAT MYSELF.../",
  SCR_TEXT_966 = "\\E0RED TILES ARE&IMPASSABLE./",
  SCR_TEXT_967 = "YELLOW TILES ARE&ELECTRIC AND&DANGEROUS./",
  SCR_TEXT_968 = "BLUE TILES MAKE&YOU FIGHT A&MONSTER./",
  SCR_TEXT_969 = "GREEN TILES ARE&WATER TILES./",
  SCR_TEXT_970 = "ORANGE TILES ARE&ORANGE SCENTED./",
  SCR_TEXT_971 = "IF YOU STEP ON&ORANGE^1, DON'T STEP&ON GREEN./",
  SCR_TEXT_972 = "\\E3BROWN TILES ARE.../",
  SCR_TEXT_973 = "\\E1WAIT!!^1!&THERE ARE NO&BROWN TILES.../",
  SCR_TEXT_974 = "\\E0PURPLE TILES&SMELL LIKE&LEMONS.../",
  SCR_TEXT_975 = "\\E3WHY DON'T THE&YELLOW ONES&SMELL LEMONY?/",
  SCR_TEXT_976 = "\\E3UMM.../",
  SCR_TEXT_977 = "\\E1WAIT!^1!&DID I MIX UP&GREEN AND BLUE!?/",
  SCR_TEXT_978 = "THE BLUE ONES&ARE WATER ONES!/",
  SCR_TEXT_979 = "\\E3PINK TILES.../",
  SCR_TEXT_980 = "I DON'T..^1.&REMEMBER???/",
  SCR_TEXT_981 = "\\E1WAIT!!!/",
  SCR_TEXT_982 = "\\E3THOSE ONES DON'T&DO ANYTHING./",
  SCR_TEXT_983 = "\\E0OKAY^1!&DO YOU UNDERSTAND&BETTER NOW!?/",
  SCR_TEXT_984 = "\\TS \\F0 \\E0 \\T0 %",
  SCR_TEXT_985 = "* (Understand the explanation?)& &         Yes         Even less \\C ",
  SCR_TEXT_986 = "   ",
  SCR_TEXT_994 = "GREAT!^1!&THEN THERE'S ONE&LAST THING.../",
  SCR_TEXT_995 = "THIS PUZZLE.../",
  SCR_TEXT_996 = "IS ENTIRELY RANDOM&!!!!!!/",
  SCR_TEXT_997 = "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../",
  SCR_TEXT_998 = "THAT HAS NEVER&BEEN SEEN BEFORE!/",
  SCR_TEXT_999 = "NOT EVEN I WILL&KNOW THE SOLUTION!/",
  SCR_TEXT_1000 = "NYEH HEH HEH^1!&GET READY...!/%%",
  SCR_TEXT_1006 = "........../",
  SCR_TEXT_1007 = "OK^1, YOU KNOW&WHAT???/",
  SCR_TEXT_1008 = "HOW ABOUT..^1.&YOU JUST.../",
  SCR_TEXT_1009 = "DO THIS PUZZLE..^1.&ON YOUR OWN.../",
  SCR_TEXT_1010 = "I'LL LEAVE THE&INSTRUCTIONS.../",
  SCR_TEXT_1011 = "JUST READ THEM./",
  SCR_TEXT_1012 = "THEN WHEN YOU&UNDERSTAND IT.../",
  SCR_TEXT_1013 = "YOU CAN THROW&THE SWITCH./",
  SCR_TEXT_1014 = "AND DO IT AT&YOUR OWN PACE./",
  SCR_TEXT_1015 = "GOOD LUCK./",
  SCR_TEXT_1016 = "NYEH..^1.&HEH..^1.&HEH!/%%",
  SCR_TEXT_1024 = "* (There's a lone quiche&  sitting underneath&  this bench.)/",
  SCR_TEXT_1025 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1026 = " ",
  SCR_TEXT_1029 = "* It's just a bench./%%",
  SCR_TEXT_1045 = "* (You got the Abandoned&  Quiche.)/%%",
  SCR_TEXT_1048 = "* (You're carrying too much.)/",
  SCR_TEXT_1049 = "* (You aren't ready for the&  responsibility.)/%%",
  SCR_TEXT_1053 = "* (The quiche was left all&  alone...)/%%",
  SCR_TEXT_1060 = "* (There's a tutu lying on&  the ground here.)/",
  SCR_TEXT_1061 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1062 = " ",
  SCR_TEXT_1065 = "* Nothing's here!!!/%%",
  SCR_TEXT_1081 = "* (You got the Old Tutu.)/%%",
  SCR_TEXT_1084 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1088 = " %%",
  SCR_TEXT_1096 = "* (The box contains \\[1] cards.)/",
  SCR_TEXT_1097 = "* (Two bugs in the box are&  playing a \\[1]-card game.)/",
  SCR_TEXT_1098 = "* (There's a smiley face made&  of \\[1] cards in the box.)/",
  SCR_TEXT_1099 = "* (A house made of \\[1] cards&  sits in the box.)/",
  SCR_TEXT_1100 = "* (The box is overstuffed with&  cards.)/",
  SCR_TEXT_1101 = "* (Take a card?)& &         Take        Leave \\C ",
  SCR_TEXT_1102 = " ",
  SCR_TEXT_1105 = "* (It's a box for storing Punch&  Cards^1.)&* (It's empty right now.)/%%",
  SCR_TEXT_1120 = "* (You got a Punch Card.)/%%",
  SCR_TEXT_1121 = "* (All games must end one day.^1)&* (You got a Punch Card.)/%%",
  SCR_TEXT_1122 = "* (Happiness is fleeting.^1)&* (You got a Punch Card.)/%%",
  SCR_TEXT_1123 = "* (The house collapses.^1)&* (You got a Punch Card.)/%%",
  SCR_TEXT_1124 = "* (You got a Punch Card.)/%%",
  SCR_TEXT_1127 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1131 = " %%",
  SCR_TEXT_1139 = "* (It's a pair of ballet shoes.)/",
  SCR_TEXT_1140 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1141 = " ",
  SCR_TEXT_1144 = "* Nothing's here!!!/%%",
  SCR_TEXT_1160 = "* (You got the Ballet Shoes.)/%%",
  SCR_TEXT_1163 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1167 = " %%",
  SCR_TEXT_1172 = "* (This little bird wants to&  carry you across.)/",
  SCR_TEXT_1173 = "* (Accept the bird's offer?)& &         Get ride    No        \\C ",
  SCR_TEXT_1174 = "  ",
  SCR_TEXT_1177 = "* (Umbrellas and birds...^1)&* (A bad combination.)/%%",
  SCR_TEXT_1182 = " %%",
  SCR_TEXT_1197 = "* (It's a legendary artifact.)/",
  SCR_TEXT_1198 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1199 = " ",
  SCR_TEXT_1202 = "* (The artifact is gone.)/%%",
  SCR_TEXT_1221 = "* (This will never happen.)/%%",
  SCR_TEXT_1224 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1225 = "* (You're carrying too many&  dogs.)/%%",
  SCR_TEXT_1229 = " %%",
  SCR_TEXT_1237 = "* (The fridge is filled with&  instant noodles and soda.)/",
  SCR_TEXT_1238 = "* (Take a package of noodles?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1239 = " ",
  SCR_TEXT_1242 = "* (The fridge is filled with&  instant noodles and soda.)/%%",
  SCR_TEXT_1258 = "* (You got the Instant Noodles.)/%%",
  SCR_TEXT_1261 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1265 = "* (You decide to stay healthy.)/%%",
  SCR_TEXT_1273 = "* (There's a frypan lying on&  the ground.)/",
  SCR_TEXT_1274 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1275 = " ",
  SCR_TEXT_1278 = "* Nothing's here!!!/%%",
  SCR_TEXT_1294 = "* (You got the Burnt Pan.)/%%",
  SCR_TEXT_1297 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1301 = " %%",
  SCR_TEXT_1308 = "* (There's an apron lying on&  the ground.)/",
  SCR_TEXT_1309 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1310 = " ",
  SCR_TEXT_1313 = "* Nothing's here!!!/%%",
  SCR_TEXT_1329 = "* (You got the Stained Apron.)/%%",
  SCR_TEXT_1332 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1336 = " %%",
  SCR_TEXT_1343 = "* (There's a Glamburger inside&  the trash can.)/",
  SCR_TEXT_1344 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1345 = " ",
  SCR_TEXT_1348 = "* (It's an empty trashcan.)/%%",
  SCR_TEXT_1363 = "* (You got the Glamburger.)/%%",
  SCR_TEXT_1366 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1370 = " %%",
  SCR_TEXT_1378 = "* (There's 100G inside&  the trash can.)/",
  SCR_TEXT_1379 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1380 = " ",
  SCR_TEXT_1383 = "* (It's an empty trashcan.)/%%",
  SCR_TEXT_1393 = "* (You got 100G.)/%%",
  SCR_TEXT_1397 = " %%",
  SCR_TEXT_1406 = "* (There's a worn dagger&  inside the box.)/",
  SCR_TEXT_1408 = "* (Knife inside the box.)/",
  SCR_TEXT_1409 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1410 = " ",
  SCR_TEXT_1413 = "* Nothing's here!!!/%%",
  SCR_TEXT_1431 = "* (You got the Worn Dagger.)/%%",
  SCR_TEXT_1432 = "* (You got the Real Knife.)/%%",
  SCR_TEXT_1435 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1439 = " %%",
  SCR_TEXT_1446 = "* (There's a heart-shaped&  locket inside the box.)/",
  SCR_TEXT_1447 = "* (Will you take it?)& &         Take it     Leave it  \\C ",
  SCR_TEXT_1448 = " ",
  SCR_TEXT_1451 = "* Nothing's here!!!/%%",
  SCR_TEXT_1470 = "* (You got the Heart-shaped&  Locket.)/%%",
  SCR_TEXT_1471 = "* (You got The Locket.)/%%",
  SCR_TEXT_1474 = "* (You're carrying too much.)/%%",
  SCR_TEXT_1478 = " %%",
  SCR_TEXT_1483 = "* (The box is empty.)/%%",
  SCR_TEXT_1492 = "* Hello...&* Would you like some&  Nice Cream...?/",
  SCR_TEXT_1493 = "* It's the frozen treat...&* That warms your heart./",
  SCR_TEXT_1494 = "* Now only 12G!& &         Yes         No \\C",
  SCR_TEXT_1495 = " ",
  SCR_TEXT_1499 = " %",
  SCR_TEXT_1500 = "* Nice Cream^1.&* It's the frozen treat^1.&* That warms your heart./",
  SCR_TEXT_1501 = "* Now just 12G.& &         Yes         No \\C",
  SCR_TEXT_1502 = " ",
  SCR_TEXT_1520 = "* Here^1.&* (You got the Nice Cream.)/%%",
  SCR_TEXT_1522 = "* You don't have enough&  money.../%%",
  SCR_TEXT_1525 = "* Drop something./%%",
  SCR_TEXT_1528 = "* Well then..^1.&* Tell your friends.../",
  SCR_TEXT_1529 = "* Life..^1. is suffering./%%",
  SCR_TEXT_1535 = "* (Golden flowers.^1)&* (They must have&  broken your fall.)/%%",
  SCR_TEXT_1536 = "%%%",
  SCR_TEXT_1540 = "* \"Press \\*Z to read signs!\"/%%",
  SCR_TEXT_1544 = "* Just a regular old pillar./%%",
  SCR_TEXT_1548 = "* Please don't step on the&  leaves./%%",
  SCR_TEXT_1552 = "* Didn't you read the sign&  downstairs?/%%",
  SCR_TEXT_1562 = "* WHOA there^1, pardner^2!&* Who said you could push&  me around?/",
  SCR_TEXT_1563 = "* HMM^2?&* So you're ASKIN' me to&  move over?/",
  SCR_TEXT_1564 = "* Okay^1, just for you^1,&  pumpkin./%%",
  SCR_TEXT_1569 = "* HMM^2?&* You want me to move some&  more?/",
  SCR_TEXT_1570 = "* Alrighty^1, how's this?/%%",
  SCR_TEXT_1575 = "* HMM^2?&* That was the wrong direction?/",
  SCR_TEXT_1576 = "* Okay^1, think I got it./%%",
  SCR_TEXT_1579 = "* Was that helpful?/%%",
  SCR_TEXT_1583 = "* HMM^2?&* You wanted me to STAY there?/",
  SCR_TEXT_1584 = "* You're giving me a real&  workout./%%",
  SCR_TEXT_1589 = "* Aren't things easier when&  you just ask?/%%",
  SCR_TEXT_1592 = "* The exit's open^1?&* Guess I better roll out.../",
  SCR_TEXT_1593 = "* Hey^1, y'mind giving me a&  push^1, pumpkin?/%%",
  SCR_TEXT_1603 = "* 'Take one.'&* Take a candy?&         Yes         No \\C",
  SCR_TEXT_1604 = "* It says 'take one.'&* Take a piece of candy?&         Yes         No \\C",
  SCR_TEXT_1606 = "* Look at what you've done./%%",
  SCR_TEXT_1607 = " ",
  SCR_TEXT_1624 = "* You took a piece of candy.&* (Press \\*C to open the menu.)/%%",
  SCR_TEXT_1625 = "* You took more candy^1.&* How disgusting../%%",
  SCR_TEXT_1626 = "* You take another piece.&* You feel like the&  scum of the earth.../%%",
  SCR_TEXT_1628 = "* You took too much too fast.&* The candy spills onto&  the floor./%%",
  SCR_TEXT_1631 = "* In this hellish world^1, you&  can only take 3 pieces&  of candy.../%%",
  SCR_TEXT_1635 = "* You tried to take a piece&  of candy^1, but you didn't&  have any room./%%",
  SCR_TEXT_1639 = "* You decided not to take some./%%",
  SCR_TEXT_1675 = "* It says 'Take them all.'&* Take a candy?&         Yes         No \\C",
  SCR_TEXT_1676 = " ",
  SCR_TEXT_1692 = "* You took a piece.&* Boy^1, that's heavy./%%",
  SCR_TEXT_1694 = "* You can't carry more.&* It's just too heavy./%%",
  SCR_TEXT_1695 = "* You tried to take a piece&  of candy^1, but you didn't&  have any room./%%",
  SCR_TEXT_1698 = "* You decided not to take some./%%",
  SCR_TEXT_1644 = "* zzzzzzzzzzzzzzz..^1.&* zzzzzzzzzzzzzz.../",
  SCR_TEXT_1645 = "* zzzzzzzzzz..^1.&* (are they gone yet^1)&* zzzzzzzzzzzzzzz.../",
  SCR_TEXT_1646 = "* (This ghost keeps saying 'z'&  out loud repeatedly^1,&  pretending to sleep.)/",
  SCR_TEXT_1647 = "* Move it with force?& &         Yes         No \\C",
  SCR_TEXT_1648 = " ",
  SCR_TEXT_1705 = "* Leave 7G in the web?& &         Yes         No \\C",
  SCR_TEXT_1706 = " ",
  SCR_TEXT_1723 = "* Some spiders crawled down&  and gave you a donut./%%",
  SCR_TEXT_1724 = "* You didn't have enough&  gold./%%",
  SCR_TEXT_1726 = "* You are carrying too&  many items./%%",
  SCR_TEXT_1729 = "*%%",
  SCR_TEXT_1736 = "* Leave 18G in the web?& &         Yes         No \\C",
  SCR_TEXT_1737 = " ",
  SCR_TEXT_1754 = "* Some spiders crawled down&  and gave you a jug./%%",
  SCR_TEXT_1755 = "* You didn't have enough&  gold./%%",
  SCR_TEXT_1757 = "* You are carrying too&  many items./%%",
  SCR_TEXT_1760 = "*%%",
  SCR_TEXT_1771 = "* You found a Faded Ribbon./%%",
  SCR_TEXT_1772 = "* You are carrying too&  much./%%",
  SCR_TEXT_1778 = "* It's a switch.&* Press it?&         Yes         No \\C",
  SCR_TEXT_1779 = " ",
  SCR_TEXT_1788 = "* Nothing happened./%%",
  SCR_TEXT_1789 = "%%",
  SCR_TEXT_1790 = "* You're making the switches&  uncomfortable with all&  this attention./%%",
  SCR_TEXT_1796 = "* It's a switch.&* Press it?&         Yes         No \\C",
  SCR_TEXT_1797 = " ",
  SCR_TEXT_1806 = "* You hear a clicking sound./%%",
  SCR_TEXT_1807 = "%%",
  SCR_TEXT_1817 = "* You found the Toy Knife./%%",
  SCR_TEXT_1818 = "* You are carrying too&  much./%%",
  SCR_TEXT_1824 = "* It's TORIEL's diary.&* Read the circled passage?&         Yes         No \\C",
  SCR_TEXT_1825 = " ",
  SCR_TEXT_1830 = "* You read the passage.../",
  SCR_TEXT_1831 = "* \"Why did the skeleton want&  a friend?\"/",
  SCR_TEXT_1832 = "* \"Because she was feeling&  BONELY...\"/",
  SCR_TEXT_1833 = "* The rest of the page is&  filled with jokes of&  a similar caliber./%%",
  SCR_TEXT_1835 = "%%",
  SCR_TEXT_1842 = "* You found a slice of&  butterscotch-cinnamon&  pie./%%",
  SCR_TEXT_1843 = "* You are carrying too&  much./%%",
  SCR_TEXT_1853 = "* You found a slice of&  snail pie.../%%",
  SCR_TEXT_1854 = "* You are carrying too&  much./%%",
  SCR_TEXT_1859 = "* Hello there^1,&  little one!/",
  SCR_TEXT_1860 = "* The pie has not&  cooled down yet./",
  SCR_TEXT_1861 = "* Perhaps you should&  take a nap.&  Yes         No      \\C ",
  SCR_TEXT_1862 = " ",
  SCR_TEXT_1867 = "* Sweet dreams./%%",
  SCR_TEXT_1870 = "\\E1* You'd rather stay&  up and chat with&  me^1, then?/",
  SCR_TEXT_1871 = "* Up already^1, I see?/",
  SCR_TEXT_1872 = "\\E0* Um^1, I want you to know&  how glad I am to&  have someone here./",
  SCR_TEXT_1873 = "* There are so many&  old books I want&  to share./",
  SCR_TEXT_1874 = "* I want to show you&  my favorite bug-&  hunting spot./",
  SCR_TEXT_1875 = "* I've also prepared&  a curriculum for&  your education./",
  SCR_TEXT_1876 = "* This may come as&  a surprise to you.../",
  SCR_TEXT_1877 = "* But I have always&  wanted to be a&  teacher./",
  SCR_TEXT_1878 = "\\E1* ... actually^1, perhaps&  that isn't very&  surprising./",
  SCR_TEXT_1879 = "\\E5* STILL./",
  SCR_TEXT_1880 = "\\E0* I am glad to have&  you living here./",
  SCR_TEXT_1881 = "\\E1* Oh^1, did you&  want something?/",
  SCR_TEXT_1882 = "* What is it?&               When can&  Nothing      I go home?\\C ",
  SCR_TEXT_1883 = " ",
  SCR_TEXT_1891 = "* Well^1, talk to me&  again if you&  need anything./%%",
  SCR_TEXT_1895 = "\\E1* What^1?&* This..^1. this IS your&  home now./",
  SCR_TEXT_1896 = "* Um..^1. would you like&  to hear about this&  book I am reading?/",
  SCR_TEXT_1897 = "\\E0* Oh^1, hello!/",
  SCR_TEXT_1898 = "* Did you want to&  hear about the&  book I am reading?/",
  SCR_TEXT_1899 = "\\E0* It is called&  \"72 Uses for Snails.\"/",
  SCR_TEXT_1900 = "* How about it?&              How to exit&  Sure        the RUINS\\C ",
  SCR_TEXT_1901 = " ",
  SCR_TEXT_1907 = "* Here is an exciting&  snail fact./",
  SCR_TEXT_1908 = "\\E1* Um^1.^1.^1.&*\\E0 How about an exciting&  snail fact?/",
  SCR_TEXT_1909 = "\\E2* Did you know&  that snails.../",
  SCR_TEXT_1911 = "\\E0* Have a chainsaw-like&  tongue called a&  radula?/",
  SCR_TEXT_1912 = "\\E0* Sometimes flip their&  digestive systems&  as they mature?/",
  SCR_TEXT_1913 = "\\E0* Make terrible&  shoelaces?/",
  SCR_TEXT_1914 = "\\E0* Talk^2. Really^2. Slowly^2?&* Just kidding^1, snails&  don't talk./",
  SCR_TEXT_1915 = "\\E0* Interesting.&              How to exit&  Yeah        the RUINS\\C ",
  SCR_TEXT_1916 = " ",
  SCR_TEXT_1921 = "* Well^1, bother me&  if you need anything&  else./%%",
  SCR_TEXT_1924 = "\\E1* ... I have to do&  something^1.&* Stay here./%%",
  SCR_TEXT_1927 = "\\E0* What is it?&              How to exit&  Nothing     the RUINS\\C ",
  SCR_TEXT_1930 = " ",
  SCR_TEXT_1934 = "* If you need anything^1,&  just ask./%%",
  SCR_TEXT_1935 = "\\E1* ... I have to do&  something.&* Stay here./%%.",
  SCR_TEXT_1936 = " ",
  SCR_TEXT_1940 = "\\E2NYOO HOO HOO.../",
  SCR_TEXT_1941 = "I CAN'T EVEN&STOP SOMEONE AS&WEAK AS YOU.../",
  SCR_TEXT_1942 = "UNDYNE'S GOING TO&BE DISAPPOINTED&IN ME./",
  SCR_TEXT_1943 = "I'LL NEVER JOIN THE&ROYAL GUARD..^1.&AND.../",
  SCR_TEXT_1944 = "MY FRIEND QUANTITY&WILL REMAIN&STAGNANT!/",
  SCR_TEXT_1945 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_1946 = "* (What should you say?)&         Let's be    What a&         friends     loser\\C",
  SCR_TEXT_1947 = " ",
  SCR_TEXT_1956 = "\\E0WOWIE!^1!&YOU DID IT!!!/",
  SCR_TEXT_1957 = "YOU DIDN'T DO A&VIOLENCE!!!/",
  SCR_TEXT_1958 = "\\E5TO BE HONEST^1,&I WAS A LITTLE&AFRAID.../",
  SCR_TEXT_1959 = "\\E0BUT YOU'RE ALREADY&BECOMING A GREAT&PERSON!/",
  SCR_TEXT_1960 = "\\E7I'M SO PROUD I&COULD CRY!!!/",
  SCR_TEXT_1961 = "\\E3... WAIT^1, WASN'T I&SUPPOSED TO&CAPTURE YOU...?/",
  SCR_TEXT_1962 = "\\E0WELL^1, FORGET IT!/",
  SCR_TEXT_1963 = "I JUST WANT YOU&TO BE THE BEST&PERSON YOU CAN BE./",
  SCR_TEXT_1964 = "SO LET'S LET&BYBONES BE&BYBONES./",
  SCR_TEXT_1965 = "I'LL EVEN TELL YOU&HOW TO LEAVE THE&UNDERGROUND!/",
  SCR_TEXT_1966 = "JUST KEEP GOING&EAST!/",
  SCR_TEXT_1967 = "EVENTUALLY YOU'LL&REACH THE KING'S&CASTLE./",
  SCR_TEXT_1968 = "THEN YOU CAN&LEAVE!/%%",
  SCR_TEXT_1978 = "REALLY!^1?&YOU WANT TO BE&FRIENDS^1, WITH ME???/",
  SCR_TEXT_1979 = "WELL THEN.../",
  SCR_TEXT_1980 = "\\E0I GUESS..^1./",
  SCR_TEXT_1981 = "I GUESS&I CAN MAKE AN&ALLOWANCE FOR YOU!/",
  SCR_TEXT_1982 = " %",
  SCR_TEXT_1987 = "HUH^1?&WHY WOULD YOU.../",
  SCR_TEXT_1988 = "BERATE YOURSELF&SO LOUDLY???/",
  SCR_TEXT_1989 = "IS IT BECAUSE.../",
  SCR_TEXT_1990 = "\\E3YOU DON'T THINK&YOU'RE GOOD ENOUGH&TO BE MY FRIEND?/",
  SCR_TEXT_1991 = "\\E0NO!!^1!&YOU'RE GREAT!!^1!&I'LL BE YOUR FRIEND!/",
  SCR_TEXT_1996 = "WOWIE!^1!&WE HAVEN'T EVEN HAD&OUR FIRST DATE.../",
  SCR_TEXT_1997 = "AND I'VE ALREADY&MANAGED TO HIT&THE FRIEND ZONE!!!/",
  SCR_TEXT_1998 = "WHO KNEW THAT&ALL I NEEDED TO&MAKE PALS.../",
  SCR_TEXT_2002 = "WOW!!!/",
  SCR_TEXT_2003 = "I HAVE FRIENDS!!!/",
  SCR_TEXT_2004 = "AND WHO KNEW THAT&ALL I NEEDED TO&MAKE THEM.../",
  SCR_TEXT_2006 = "WAS TO GIVE PEOPLE&AWFUL PUZZLES AND&THEN FIGHT THEM??/",
  SCR_TEXT_2007 = "YOU TAUGHT ME A&LOT^1, HUMAN./",
  SCR_TEXT_2008 = "I HEREBY GRANT&YOU PERMISSION&TO PASS THROUGH!/",
  SCR_TEXT_2009 = "AND I'LL GIVE&YOU DIRECTIONS&TO THE SURFACE./",
  SCR_TEXT_2010 = "CONTINUE FORWARD&UNTIL YOU REACH THE&END OF THE CAVERN./",
  SCR_TEXT_2011 = "\\WTHEN..^1. WHEN YOU&REACH THE CAPITAL^1,&CROSS \\YTHE BARRIER\\W./",
  SCR_TEXT_2012 = "THAT'S THE MAGICAL&SEAL TRAPPING US&ALL UNDERGROUND./",
  SCR_TEXT_2013 = "ANYTHING CAN ENTER&THROUGH IT^1, BUT&NOTHING CAN EXIT.../",
  SCR_TEXT_2014 = "... EXCEPT SOMEONE&WITH A POWERFUL&SOUL./",
  SCR_TEXT_2015 = "... LIKE YOU!!!/",
  SCR_TEXT_2016 = "THAT'S WHY THE&KING WANTS TO&ACQUIRE A HUMAN./",
  SCR_TEXT_2017 = "HE WANTS TO OPEN&THE BARRIER WITH&SOUL POWER./",
  SCR_TEXT_2018 = "THEN US MONSTERS&CAN RETURN TO&THE SURFACE!/%%",
  SCR_TEXT_2023 = "YOU'RE BACK AGAIN?!?!/",
  SCR_TEXT_2024 = "I FINALLY REALIZE&THE TRUE REASON WHY./",
  SCR_TEXT_2025 = "YOU.../",
  SCR_TEXT_2026 = "JUST MISS SEEING MY&FACE SO MUCH.../",
  SCR_TEXT_2027 = "I'M NOT SURE I&CAN FIGHT SOMEONE&WHO FEELS THIS WAY./",
  SCR_TEXT_2028 = "BUT MOSTLY..^1. I'M GETTING&REALLY TIRED OF&CAPTURING YOU!/",
  SCR_TEXT_2029 = "SO..^1.&WHAT DO YOU SAY?/",
  SCR_TEXT_2030 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2031 = "* (Fight Papyrus?)& &         Yes         No\\C",
  SCR_TEXT_2032 = " ",
  SCR_TEXT_2036 = "\\TP %",
  SCR_TEXT_2039 = "OKAY.../",
  SCR_TEXT_2040 = "I GUESS./",
  SCR_TEXT_2041 = "IF YOU WANT ME TO&CAPTURE YOU./",
  SCR_TEXT_2042 = "I'LL TRY AGAIN!!!/%%",
  SCR_TEXT_2047 = "... OKAY.../",
  SCR_TEXT_2048 = "I GUESS I'LL ACCEPT&MY FAILURE.../%%",
  SCR_TEXT_2058 = "* Welcome to Snowed Inn^1!&* Snowdin's premier hotel!/",
  SCR_TEXT_2059 = "* One night is 80G.& &         Stay        Leave\\C",
  SCR_TEXT_2062 = "* Back again^1?&* Well^1, stay as long as you&  like./",
  SCR_TEXT_2063 = "* How about it?& &         Stay        Leave\\C",
  SCR_TEXT_2065 = " ",
  SCR_TEXT_2069 = "* What^1?&* No^1, you can't get a&  second key!",
  SCR_TEXT_2074 = "* Hello^1!&* Sorry^1, no time for a&  nap.../",
  SCR_TEXT_2075 = "* Snowed Inn is shutting&  down so we can all go&  to the surface./%%",
  SCR_TEXT_2078 = "* Oh^1, there you are^1.&* I was worrying about&  you!/",
  SCR_TEXT_2079 = "* Things are going to be OK^1,&  you hear?/",
  SCR_TEXT_2080 = "* We're all going to the&  surface world soon.../",
  SCR_TEXT_2081 = "* There's bound to be a&  place you can stay there!/%%",
  SCR_TEXT_2089 = "Error./%%",
  SCR_TEXT_2092 = "* Here's your room key^1.&* Make sure to bundle up!/%%",
  SCR_TEXT_2098 = "* ... You don't even have 80G?/",
  SCR_TEXT_2099 = "* Oh^1! You poor thing^1.&* I can only imagine what&  you've been through./",
  SCR_TEXT_2100 = "* One of the rooms upstairs&  is empty^1./",
  SCR_TEXT_2101 = "* You can sleep there for&  free^1, okay?/%%",
  SCR_TEXT_2109 = "* Here's your room key^1.&* Make sure to bundle up!/%%",
  SCR_TEXT_2116 = "* You aren't carrying enough&  money./%%",
  SCR_TEXT_2121 = "* Well^1, feel free to come&  back any time./%%",
  SCR_TEXT_2125 = "* (Look through the telescope?)& &         Yes         No\\C",
  SCR_TEXT_2126 = " ",
  SCR_TEXT_2130 = " %%",
  SCR_TEXT_2131 = " ",
  SCR_TEXT_2139 = "* i'm thinking about&  getting into the&  telescope business./",
  SCR_TEXT_2140 = "* it's normally 50000G&  to use this premium&  telescope.../",
  SCR_TEXT_2141 = "* but..^1.&*\\E1 since i know you^1,&  you can use it for free./",
  SCR_TEXT_2142 = "\\E2* howzabout it?/",
  SCR_TEXT_2143 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2144 = "* (Use the telescope?)& &         Yes         No\\C",
  SCR_TEXT_2148 = "* huh^1?&* you aren't satisfied?/",
  SCR_TEXT_2149 = "\\E1* don't worry./",
  SCR_TEXT_2150 = "\\E2* i'll give you a&  full refund./%%",
  SCR_TEXT_2152 = " ",
  SCR_TEXT_2157 = " %%",
  SCR_TEXT_2158 = " ",
  SCR_TEXT_2169 = "* well^1, come back&  whenever you want./%%",
  SCR_TEXT_2180 = "* Ring..\\E0./",
  SCR_TEXT_2182 = "HELLO^1!&THIS IS PAPYRUS!!!/",
  SCR_TEXT_2183 = "\\E3HOW DID I GET THIS&NUMBER...?/",
  SCR_TEXT_2184 = "\\E0IT WAS EASY!!!/",
  SCR_TEXT_2185 = "\\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/",
  SCR_TEXT_2186 = "NYEH HEH HEH HEH!!/",
  SCR_TEXT_2187 = "\\E2SO..^1.&WHAT ARE YOU&WEARING...?/",
  SCR_TEXT_2188 = "\\E3I'M..^1.&ASKING FOR A&FRIEND./",
  SCR_TEXT_2189 = "\\E0SHE THOUGHT SHE&SAW YOU WEARING A&\\[1]./",
  SCR_TEXT_2190 = "\\E3IS THAT TRUE^1?&ARE YOU WEARING A&\\[1]?/",
  SCR_TEXT_2191 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2192 = "* (What will you say?)& &         Yes         No\\C",
  SCR_TEXT_2193 = " ",
  SCR_TEXT_2206 = "SO YOU ARE WEARING&A \\[1].../",
  SCR_TEXT_2207 = "GOT IT!!^1!&WINK WINK!!!/",
  SCR_TEXT_2208 = "HAVE A NICE DAY!/",
  SCR_TEXT_2209 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2210 = "* Click.../%%",
  SCR_TEXT_2215 = "SO YOU AREN'T&WEARING A&\\[1].../",
  SCR_TEXT_2216 = "GOT IT!/",
  SCR_TEXT_2217 = "YOU'RE MY FRIEND^1,&SO I TRUST YOU&100-PERCENT./",
  SCR_TEXT_2218 = "HAVE A NICE DAY!/",
  SCR_TEXT_2219 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2220 = "* Click.../%%",
  SCR_TEXT_2227 = "* (There's an empty pie tin&  inside the stove.)/%%",
  SCR_TEXT_2231 = "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../",
  SCR_TEXT_2232 = "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./",
  SCR_TEXT_2233 = "IT WAS LIKE..^1.&A QUICHE./",
  SCR_TEXT_2234 = "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./",
  SCR_TEXT_2235 = "\\E0HOW ABSURD!/%%",
  SCR_TEXT_2240 = "* (It's a joke book.)/",
  SCR_TEXT_2241 = "* (Take a look inside?)& &         Yes         No\\C",
  SCR_TEXT_2242 = " ",
  SCR_TEXT_2248 = "* (Inside the joke book was&  a quantum physics book.)/",
  SCR_TEXT_2249 = "* (You look inside...)/",
  SCR_TEXT_2250 = "* (Inside the quantum physics&  book was another joke&  book.)/",
  SCR_TEXT_2251 = "* (You look inside...)/",
  SCR_TEXT_2252 = "* (There's another quantum&  physics book...)/",
  SCR_TEXT_2253 = "* (You decide to stop.)/%%",
  SCR_TEXT_2257 = " %%",
  SCR_TEXT_2265 = "THAT'S MY ROOM^1!/",
  SCR_TEXT_2266 = "IF YOU'VE&FINISHED LOOKING&AROUND.../",
  SCR_TEXT_2267 = "WE COULD GO IN&AND.../",
  SCR_TEXT_2268 = "\"HANG-OUT\" LIKE&A PAIR OF VERY&COOL FRIENDS?/",
  SCR_TEXT_2269 = "\\E3DO WHATEVER&PEOPLE DO WHEN&THEY DATE???/",
  SCR_TEXT_2270 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2271 = "* (Go inside?)& &         Yes         No\\C",
  SCR_TEXT_2272 = " %",
  SCR_TEXT_2276 = "* (It's the door to&  Papyrus's room.)/",
  SCR_TEXT_2277 = "* (It's covered in many&  labels...)/",
  SCR_TEXT_2278 = "\\TP %",
  SCR_TEXT_2279 = "* (NO GIRLS ALLOWED!)/",
  SCR_TEXT_2280 = "* (NO BOYS ALLOWED!)/",
  SCR_TEXT_2281 = "* (PAPYRUS ALLOWED.)/%%",
  SCR_TEXT_2286 = " %%",
  SCR_TEXT_2297 = "THERE ARE NO&SKELETONS INSIDE&MY CLOSET!!!/",
  SCR_TEXT_2298 = "\\E3EXCEPT ME&SOMETIMES./",
  SCR_TEXT_2299 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2300 = "* (Look in the closet?)& &         Yes         No\\C",
  SCR_TEXT_2301 = " ",
  SCR_TEXT_2305 = "* (Look in the closet?)& &         Yes         No\\C",
  SCR_TEXT_2306 = " ",
  SCR_TEXT_2313 = "* (Clothes are hung up&  neatly inside.)/%%",
  SCR_TEXT_2317 = " %%",
  SCR_TEXT_2322 = "IT'S OK TO BE&INTIMIDATED BY&MY FASHION SENSE./%%",
  SCR_TEXT_2328 = "\\E3SO^1, UM.../",
  SCR_TEXT_2329 = "\\E3IF YOU'VE SEEN&EVERYTHING.../",
  SCR_TEXT_2330 = "\\E2DO YOU WANT TO&START HANGING OUT?/",
  SCR_TEXT_2331 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2332 = "* (Begin the hangouts?)& &         Yes         No\\C",
  SCR_TEXT_2333 = " ",
  SCR_TEXT_2336 = "\\E2DO YOU WANT TO&START THE DATE?/",
  SCR_TEXT_2337 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_2338 = "* (Begin the date?)& &         Yes         No\\C",
  SCR_TEXT_2339 = " ",
  SCR_TEXT_2348 = "\\E0OKAY!!^1!&DATING START!!!/%%",
  SCR_TEXT_2349 = "\\E0OKAY!!^1!&LET'S HANG TEN!!/%%",
  SCR_TEXT_2354 = "\\E2TAKE YOUR TIME..^1.&I'LL WAIT FOR&YOU./%%",
  SCR_TEXT_2359 = "* (This mailbox is labelled&  \"PAPYRUS\".)/",
  SCR_TEXT_2360 = "* (Look inside?)& &         Yes         No\\C",
  SCR_TEXT_2361 = " ",
  SCR_TEXT_2366 = "* (It's empty.)/%%",
  SCR_TEXT_2368 = "* (You realize that would&  probably be illegal.)/%%",
  SCR_TEXT_2372 = "* what^1?&* haven't you seen a guy&  with two jobs before?/",
  SCR_TEXT_2373 = "\\E1* fortunately^1, two jobs&  means twice as many&  legally-required breaks./",
  SCR_TEXT_2374 = "\\E0* i'm going to grillby's.&* wanna come?&  Yeah        I'm busy \\C",
  SCR_TEXT_2375 = " ",
  SCR_TEXT_2376 = "* .../%%",
  SCR_TEXT_2380 = "\\E2* hey^1, looks like you're&  really turning yourself&  around./",
  SCR_TEXT_2381 = "\\E0* how about i treat you&  to lunch at grillby's?/",
  SCR_TEXT_2382 = "\\E1* ... when everyone you&  scared away comes&  back^1, i mean./%%",
  SCR_TEXT_2389 = "* well^1, if you insist..^1.&* i'll pry myself away&  from my work.../%%",
  SCR_TEXT_2394 = "* OK^1. have fun./%%",
  SCR_TEXT_2399 = "\\E1* whoops^1, watch where&  you sit down./",
  SCR_TEXT_2400 = "* sometimes weirdos put&  whoopee cushions on&  the seats./",
  SCR_TEXT_2401 = "\\E0* anyway^1, let's order./",
  SCR_TEXT_2402 = "* whaddya want...?& &  Fries       Burger\\C",
  SCR_TEXT_2403 = " ",
  SCR_TEXT_2407 = "* ok^1, coming right up./%%",
  SCR_TEXT_2411 = "* hey^1, that sounds&  pretty good./",
  SCR_TEXT_2412 = "* grillby^1, we'll have&  a double order of&  fries./%%",
  SCR_TEXT_2418 = "* hey^1, that sounds&  pretty good./",
  SCR_TEXT_2419 = "* grillby^1, we'll have&  a double order of&  burg./%%",
  SCR_TEXT_2426 = "* so^1, what do you&  think.../",
  SCR_TEXT_2427 = "* of my brother?& &  Cool        Uncool\\C",
  SCR_TEXT_2428 = " ",
  SCR_TEXT_2434 = "* of course he's cool./",
  SCR_TEXT_2435 = "\\E1* you'd be cool too&  if you wore that&  outfit every day./",
  SCR_TEXT_2436 = "\\E0* he'd only take that&  thing off if he&  absolutely had to./",
  SCR_TEXT_2437 = "* oh well^1.&* at least he washes&  it./",
  SCR_TEXT_2438 = "\\E1* and by that i mean&  he wears it in&  the shower./%%",
  SCR_TEXT_2442 = "* hey^1, pal./",
  SCR_TEXT_2443 = "\\E1* sarcasm isn't funny^1,&  okay?/",
  SCR_TEXT_2444 = "\\E0* my brother's a real&  star./",
  SCR_TEXT_2445 = "* he's the person who&  pushed me to get&  this sentry job./",
  SCR_TEXT_2446 = "* maybe it's a little&  strange^1, but&  sometimes.../",
  SCR_TEXT_2447 = "* ... it's nice to have&  someone call you out&  on being lazy./",
  SCR_TEXT_2448 = "\\E1* even though nothing&  could be further&  from the truth./%%",
  SCR_TEXT_2453 = "* here comes the grub./",
  SCR_TEXT_2454 = "* want some ketchup^1?& &  Yes         No    \\C",
  SCR_TEXT_2455 = " ",
  SCR_TEXT_2461 = "\\E2* bone appetit./%%",
  SCR_TEXT_2465 = "\\E2* more for me./%%",
  SCR_TEXT_2472 = "\\W* have you ever heard&  of a \\Ytalking flower\\W?&  Yes         No    \\C",
  SCR_TEXT_2473 = " ",
  SCR_TEXT_2477 = "\\E1* so you know all&  about it./",
  SCR_TEXT_2478 = "\\E1* i'll tell you^1, then./",
  SCR_TEXT_2479 = "\\W*\\E0 the \\Becho flower\\W./",
  SCR_TEXT_2480 = "* they're all over the&  marsh./",
  SCR_TEXT_2481 = "* say something to them^1,&  and they'll repeat it&  over and over.../",
  SCR_TEXT_2482 = "* what about it?/",
  SCR_TEXT_2483 = "* well^1, papyrus told&  me something interesting&  the other day./",
  SCR_TEXT_2484 = "* sometimes^1, when no&  one else is around.../",
  SCR_TEXT_2485 = "* a flower appears and&  whispers things to&  him./",
  SCR_TEXT_2486 = "* flattery..^1.&* advice..^1.&* encouragement.../",
  SCR_TEXT_2487 = "* ... predictions./",
  SCR_TEXT_2488 = "* weird^1, huh?/",
  SCR_TEXT_2489 = "* someone must be using&  an echo flower to&  play a trick on him./",
  SCR_TEXT_2490 = "* keep an eye out^1, ok?/",
  SCR_TEXT_2491 = "* thanks./%%",
  SCR_TEXT_2495 = "\\E1* oh^1, by the way.../",
  SCR_TEXT_2496 = "\\E0* i'm flat broke^1.&* can you foot the&  bill?/",
  SCR_TEXT_2497 = "* it's just 10000G.& &  Yes         No    \\C",
  SCR_TEXT_2498 = " ",
  SCR_TEXT_2502 = " %%",
  SCR_TEXT_2580 = "* (Take an umbrella?)& &         Take one    Do not\\C",
  SCR_TEXT_2581 = " ",
  SCR_TEXT_2585 = "* (Return the umbrella?)& &         Put back    Do not\\C",
  SCR_TEXT_2586 = " ",
  SCR_TEXT_2597 = "* (You took an umbrella.)/%%",
  SCR_TEXT_2608 = " %%",
  SCR_TEXT_2615 = "* (You returned the umbrella.)/%%",
  SCR_TEXT_2626 = " %%",
  SCR_TEXT_2634 = "* (It's a statue^1.)&* (The structures at its&  feet seem dry.)/%%",
  SCR_TEXT_2637 = "* (Put the umbrella on the&  statue?)&         Yes         Do not\\C",
  SCR_TEXT_2638 = " ",
  SCR_TEXT_2642 = "* (The music continues^1, and&  doesn't stop.)/%%",
  SCR_TEXT_2651 = "* (You place the umbrella&  atop the statue.)/",
  SCR_TEXT_2652 = "* (Inside the statue^1, a music&  box begins to play...)/%%",
  SCR_TEXT_2667 = " %%",
  SCR_TEXT_2674 = "* (It's a rusty old&  fridge.)/",
  SCR_TEXT_2675 = "* (Look inside?)& &         Yes         No\\C",
  SCR_TEXT_2676 = " ",
  SCR_TEXT_2682 = "* (You open the fridge.^1)&* (The air fills with a&  rotten stench.)/",
  SCR_TEXT_2683 = "* (All the food inside here&  spoiled long ago.)/%%",
  SCR_TEXT_2686 = " %%",
  SCR_TEXT_2692 = "* error/%%",
  SCR_TEXT_2694 = "* (The cooler is empty.)/%%",
  SCR_TEXT_2698 = "* (Take a space food bar&  from the cooler?)&         Yes         No \\C",
  SCR_TEXT_2699 = " ",
  SCR_TEXT_2704 = "* (It's a cooler^1.&* It has no brand^1, and&  shows no signs of wear...)/",
  SCR_TEXT_2705 = "* (Inside are a couple&  of freeze-dried space&  food bars.)/",
  SCR_TEXT_2706 = "* (Take one?)& &         Yes         No \\C",
  SCR_TEXT_2707 = " ",
  SCR_TEXT_2726 = "* (You got the Astronaut Food.)/%%",
  SCR_TEXT_2728 = "* (You're carrying too much.)/%%",
  SCR_TEXT_2732 = "* %%",
  SCR_TEXT_2739 = "* (Seems like a regular&  training dummy.)/",
  SCR_TEXT_2740 = "* (Do you want to beat it&  up?)&         Yes         No \\C",
  SCR_TEXT_2741 = " ",
  SCR_TEXT_2744 = "* (You've had enough of&  the dummy.)/%%",
  SCR_TEXT_2752 = "* (You tap the dummy with&  your fist.)/",
  SCR_TEXT_2753 = "* (You feel bad.)/%%",
  SCR_TEXT_2757 = "* (You hit the dummy&  lightly.)/",
  SCR_TEXT_2758 = "* (You don't feel like&  you learned anything.)/%%",
  SCR_TEXT_2762 = "* (You sock the dummy.)/",
  SCR_TEXT_2763 = "* (Who cares?)/%%",
  SCR_TEXT_2767 = "* (You punch the dummy at&  full force.)/",
  SCR_TEXT_2768 = "* (Feels good.)/%%",
  SCR_TEXT_2774 = "* (You stare into each&  other's eyes for a&  moment...)/%%",
  SCR_TEXT_2837 = "* (This CD is labelled&  \"Spooktunes.\")/",
  SCR_TEXT_2838 = "* (Play it?)& &         Play it     No\\C",
  SCR_TEXT_2839 = " ",
  SCR_TEXT_2842 = "* (This CD is labelled&  \"Spooktunes.\")/",
  SCR_TEXT_2843 = "* (This CD is playing.)&* (Turn it off?)&         Stop it     No\\C",
  SCR_TEXT_2844 = " ",
  SCR_TEXT_2853 = "* (You play the CD.)/%%",
  SCR_TEXT_2859 = "* (Spooktunes are dead.)/%%",
  SCR_TEXT_2867 = "* (The CD stops moving.)/%%",
  SCR_TEXT_2873 = "* %%",
  SCR_TEXT_2881 = "* (This CD is labelled&  \"Spookwave.\")/",
  SCR_TEXT_2882 = "* (Play it?)& &         Play it     No\\C",
  SCR_TEXT_2883 = " ",
  SCR_TEXT_2886 = "* (This CD is labelled&  \"Spookwave.\")/",
  SCR_TEXT_2887 = "* (This CD is playing.)&* (Turn it off?)&         Stop it     No\\C",
  SCR_TEXT_2888 = " ",
  SCR_TEXT_2897 = "* (You play the CD.)/%%",
  SCR_TEXT_2903 = "* %%",
  SCR_TEXT_2911 = "* (The CD stops moving.)/%%",
  SCR_TEXT_2917 = "* %%",
  SCR_TEXT_2924 = "* (This CD is labelled&  \"Ghouliday Music.\")/",
  SCR_TEXT_2925 = "* (Play it?)& &         Play it     No\\C",
  SCR_TEXT_2926 = " ",
  SCR_TEXT_2929 = "* (This CD is labelled&  \"Ghouliday Music.\")/",
  SCR_TEXT_2930 = "* (This CD is playing.)&* (Turn it off?)&         Stop it     No\\C",
  SCR_TEXT_2931 = " ",
  SCR_TEXT_2940 = "* (You play the CD.)/%%",
  SCR_TEXT_2946 = "* %%",
  SCR_TEXT_2954 = "* (The CD stops moving.)/%%",
  SCR_TEXT_2960 = "* %%",
  SCR_TEXT_2968 = "* (Look inside the fridge?)& &         Open it     No\\C",
  SCR_TEXT_2969 = " ",
  SCR_TEXT_2977 = "* (There's a lonely sandwich&  inside.)/%%",
  SCR_TEXT_2983 = "* (It's empty.)/%%",
  SCR_TEXT_2988 = "%%",
  SCR_TEXT_2993 = "* this is a ghost sandwich.../",
  SCR_TEXT_2994 = "* do you want to try it...& &         Yes         No\\C",
  SCR_TEXT_2995 = " ",
  SCR_TEXT_3001 = "* (You attempt to bite&  into the ghost sandwich.)/",
  SCR_TEXT_3002 = "* (You phase right through&  it...)/",
  SCR_TEXT_3003 = "* oh.../",
  SCR_TEXT_3004 = "* nevermind.../%%",
  SCR_TEXT_3008 = "* oh.....................&  ....................&  ................./%%",
  SCR_TEXT_3014 = "* after a great meal i like&  to lie on the ground and&  feel like garbage.../",
  SCR_TEXT_3015 = "* it's a family tradition.../",
  SCR_TEXT_3016 = "* do you want..^1.&* ... to join me...&         Yes         No\\C",
  SCR_TEXT_3017 = " ",
  SCR_TEXT_3023 = "* okay..^1.&* follow my lead.../%%",
  SCR_TEXT_3028 = "* oh.....................&  ....................&  ................./%%",
  SCR_TEXT_3034 = "* do you want to play a game^1?&* it's called thundersnail./",
  SCR_TEXT_3035 = "* the snails will race^1, and if&  the yellow snail wins^1, you&  win./",
  SCR_TEXT_3036 = "* it's 10G to play.& &         Play        No\\C",
  SCR_TEXT_3037 = " ",
  SCR_TEXT_3045 = "* um..^1.&* you don't have any money?/",
  SCR_TEXT_3046 = "* n-no^1, you can still play^1,&  don't worry about it.../",
  SCR_TEXT_3047 = "* okay..^1.&* press \\*Z repeatedly to&  encourage your snail./",
  SCR_TEXT_3048 = "* ready?/%%",
  SCR_TEXT_3052 = "* um..^1. that's less than 10G./",
  SCR_TEXT_3053 = "* but since you're my only&  real customer^1, i guess i'll&  just take what you have.../",
  SCR_TEXT_3054 = "* okay..^1.&* press \\*Z repeatedly to&  encourage your snail./",
  SCR_TEXT_3055 = "* ready?/%%",
  SCR_TEXT_3061 = "* okay..^1.&* press \\*Z repeatedly to&  encourage your snail./",
  SCR_TEXT_3062 = "* ready?/%%",
  SCR_TEXT_3068 = "* oh.........../%%",
  SCR_TEXT_3073 = "* .../",
  SCR_TEXT_3074 = "* Seven./",
  SCR_TEXT_3075 = "* Seven human souls./",
  SCR_TEXT_3076 = "* With the power of seven&  human souls^1, our king.../",
  SCR_TEXT_3077 = "\\W* \\YKing \\RASGORE \\YDreemurr\\W.../",
  SCR_TEXT_3078 = "* ... will become a god./",
  SCR_TEXT_3079 = "\\W* With that power^1, \\RASGORE\\W &  can finally shatter the&  barrier./",
  SCR_TEXT_3080 = "* He will finally take the&  surface back from humanity.../",
  SCR_TEXT_3081 = "* And give them back the&  suffering and pain that&  we have endured./",
  SCR_TEXT_3082 = "* .../",
  SCR_TEXT_3083 = "* Understand^1, human?/",
  SCR_TEXT_3084 = "* This is your only chance&  at redemption./",
  SCR_TEXT_3085 = "* Give up your soul.../",
  SCR_TEXT_3086 = "* Or I'll tear it from&  your body./%%",
  SCR_TEXT_3104 = "* Yo^1, I know I'm not supposed&  to be here^1, but.../",
  SCR_TEXT_3105 = "* I wanna ask you something./",
  SCR_TEXT_3106 = "* .../",
  SCR_TEXT_3107 = "* Man^1, I've never had to ask&  anyone this before.../",
  SCR_TEXT_3108 = "* Umm.../",
  SCR_TEXT_3109 = "* Yo..^1. You're human^1, right?&* Haha./",
  SCR_TEXT_3110 = "* Man^1! I knew it!/",
  SCR_TEXT_3111 = "* ... well^1, I know it now^1,&  I mean.../",
  SCR_TEXT_3112 = "* Undyne told me^1, um^1, \"stay&  away from that human.\"/",
  SCR_TEXT_3113 = "* So^1, like^1, ummm.../",
  SCR_TEXT_3114 = "* I guess that makes us enemies&  or something./",
  SCR_TEXT_3115 = "* But I kinda stink at that^1,&  haha./",
  SCR_TEXT_3116 = "* Yo^1, say something mean so&  I can hate you?/",
  SCR_TEXT_3117 = "* Please? & &         Yes         No \\C",
  SCR_TEXT_3118 = " ",
  SCR_TEXT_3124 = "* Huh...?/",
  SCR_TEXT_3125 = "* Yo^1, that's your idea of&  something mean?/",
  SCR_TEXT_3126 = "* My sister says that to me&  ALL THE TIME!/",
  SCR_TEXT_3127 = "* Guess I have to do it^1, haha./",
  SCR_TEXT_3128 = "* Yo^1, I..^1. I hate your guts./",
  SCR_TEXT_3129 = "* .../",
  SCR_TEXT_3130 = "* Man^1, I..^1. I'm such a turd./",
  SCR_TEXT_3131 = "* I'm..^1. I'm gonna go home&  now./%%",
  SCR_TEXT_3135 = "* Yo^1, what^1?&* So I have to do it?/",
  SCR_TEXT_3136 = "* Here goes nothing.../",
  SCR_TEXT_3137 = "* Yo^1, I..^1. I hate your guts./",
  SCR_TEXT_3138 = "* .../",
  SCR_TEXT_3139 = "* Man^1, I..^1. I'm such a turd./",
  SCR_TEXT_3140 = "* I'm..^1. I'm gonna go home&  now./%%",
  SCR_TEXT_3148 = "* (It's a water cooler.)&* (Take a cup of water?)&         Yes         No \\C",
  SCR_TEXT_3149 = " ",
  SCR_TEXT_3153 = "* (There's no more water left&  in the cooler.)/%%",
  SCR_TEXT_3155 = "* (Sadistically^1, you've poured&  out all the water right in&  front of Undyne's eyes.)/%%",
  SCR_TEXT_3163 = "* (You take a cup of water.)/%%",
  SCR_TEXT_3171 = " %%",
  SCR_TEXT_3177 = "* (Get rid of the water?)& &         Yes         No \\C",
  SCR_TEXT_3178 = " ",
  SCR_TEXT_3184 = "* (You pour the water on&  the ground next to the&  water cooler.)/%%",
  SCR_TEXT_3196 = " %%",
  SCR_TEXT_3201 = "* A rousing error./%%",
  SCR_TEXT_3205 = "* (Give Undyne the water?)& &         Yes         No \\C",
  SCR_TEXT_3206 = " ",
  SCR_TEXT_3210 = "* (She looks dry...)/%%",
  SCR_TEXT_3215 = " %%",
  SCR_TEXT_3238 = "* Ring..\\E0./",
  SCR_TEXT_3240 = "HELLO^1!&THIS IS PAPYRUS!!!/",
  SCR_TEXT_3241 = "REMEMBER WHEN&I ASKED YOU&ABOUT CLOTHES?/",
  SCR_TEXT_3242 = "\\E3WELL^1, THE FRIEND&WHO WANTED TO&KNOW.../",
  SCR_TEXT_3243 = "\\E0HER OPINION OF&YOU IS VERY.../",
  SCR_TEXT_3244 = "\\E3MURDERY./",
  SCR_TEXT_3245 = "\\E0ERROR!!^1!&SEE YOU LATER!/%%",
  SCR_TEXT_3250 = "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/",
  SCR_TEXT_3251 = "\\E3AND BECAUSE YOU&KNEW THAT.../",
  SCR_TEXT_3252 = "\\E0I TOLD HER WHAT&YOU TOLD ME&YOU WERE WEARING!/",
  SCR_TEXT_3253 = "A \\[1]!/",
  SCR_TEXT_3254 = "BECAUSE I KNEW^1,&OF COURSE.../",
  SCR_TEXT_3255 = "\\E3AFTER SUCH A&SUSPICIOUS&QUESTION.../",
  SCR_TEXT_3256 = "\\E0YOU WOULD&OBVIOUSLY CHANGE&YOUR CLOTHES!/",
  SCR_TEXT_3257 = "YOU'RE SUCH A&SMART COOKIE!/",
  SCR_TEXT_3258 = "THIS WAY YOU'RE&SAFE AND I&DIDN'T LIE!!!/",
  SCR_TEXT_3259 = "NO BETRAYAL&ANYWHERE!!!/",
  SCR_TEXT_3260 = "BEING FRIENDS&WITH EVERYONE&IS EASY!!!/",
  SCR_TEXT_3261 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3262 = "* Click.../%%",
  SCR_TEXT_3268 = "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/",
  SCR_TEXT_3269 = "PAPYRUS WOULD&NEVER BETRAY YOU!/",
  SCR_TEXT_3270 = "\\E3I AM NOT A&CRUEL PERSON./",
  SCR_TEXT_3271 = "\\E0I STRIVE TO BE&COMFORTING AND&PLEASANT./",
  SCR_TEXT_3272 = "PAPYRUS!&HE SMELLS LIKE&THE MOON./",
  SCR_TEXT_3273 = "SO, BECAUSE OF&MY INHERENT&GOODNESS.../",
  SCR_TEXT_3274 = "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/",
  SCR_TEXT_3275 = "\\E3EVEN THOUGH YOU&TOLD ME YOU&WERE!/",
  SCR_TEXT_3276 = "INSTEAD^1, I MADE&SOMETHING UP!/",
  SCR_TEXT_3277 = "I TOLD HER YOU&WERE WEARING.../",
  SCR_TEXT_3278 = "\\E0A \\[2]./",
  SCR_TEXT_3279 = "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./",
  SCR_TEXT_3280 = "I KNOW YOU WOULD&NEVER EVER WEAR&A \\[2]./",
  SCR_TEXT_3281 = "\\E0BUT YOUR SAFETY&IS MORE IMPORTANT&THAN FASHION./",
  SCR_TEXT_3282 = "\\E3DANG!/",
  SCR_TEXT_3283 = "I JUST WANT TO&BE FRIENDS WITH&EVERYONE.../",
  SCR_TEXT_3284 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3285 = "* Click.../%%",
  SCR_TEXT_3291 = "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/",
  SCR_TEXT_3292 = "\\E3PAPYRUS WOULD&NEVER BETRAY YOU!/",
  SCR_TEXT_3293 = "\\WY\\E0OU SAID YOU WERE\\Y &NOT WEARING A&\\[1]\\W./",
  SCR_TEXT_3294 = "\\E3SO OF COURSE&I ACTUALLY&TOLD HER.../",
  SCR_TEXT_3295 = "\\E0YOU WERE&INDEED WEARING&A \\[1]!/",
  SCR_TEXT_3296 = "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./",
  SCR_TEXT_3297 = "BUT SINCE YOU&AREN'T WEARING&A \\[1]./",
  SCR_TEXT_3298 = "\\E0SHE SURELY&WON'T ATTACK&YOU!/",
  SCR_TEXT_3299 = "NOW YOU ARE&SAFE AND SOUND./",
  SCR_TEXT_3300 = "\\E2WOWIE..^1.&THIS IS HARD./",
  SCR_TEXT_3301 = "I JUST WANT TO&BE EVERYBODY'S&FRIEND!/",
  SCR_TEXT_3302 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3303 = "* Click.../%%",
  SCR_TEXT_3309 = "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/",
  SCR_TEXT_3310 = "\\E3AND BECAUSE YOU&KNEW THAT.../",
  SCR_TEXT_3311 = "\\E0I KNEW WHEN&YOU SAID:/",
  SCR_TEXT_3312 = "\\E3\"I AM NOT&WEARING A&\\[1].\"/",
  SCR_TEXT_3313 = "\\E0IT WAS REALLY&A SECRET CODE!/",
  SCR_TEXT_3314 = "\\E3YOU REALLY&MEANT.../",
  SCR_TEXT_3315 = "\\E0\"I ACTUALLY AM&WEARING&A \\[1]!\"/",
  SCR_TEXT_3316 = "YOU WERE TRYING&TO PROTECT&YOURSELF.../",
  SCR_TEXT_3317 = "WHILE MAKING IT&SO I DIDN'T&HAVE TO LIE!/",
  SCR_TEXT_3318 = "I PICKED UP ON&THIS, AND FOLLOWED&YOUR PLAN./",
  SCR_TEXT_3319 = "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/",
  SCR_TEXT_3320 = "IN FACT I TOOK&IT ONE STEP&FURTHER!/",
  SCR_TEXT_3321 = "\\E3I TOLD HER YOU&WERE PROBABLY.../",
  SCR_TEXT_3322 = "\\E0WEARING A&\\[2]!/",
  SCR_TEXT_3323 = "\\E3OF COURSE, YOU&WOULD NEVER&WEAR THAT./",
  SCR_TEXT_3324 = "\\E0BUT THAT'S THE&POINT!/",
  SCR_TEXT_3325 = "SHE WON'T&RECOGNIZE YOU&NOW!/",
  SCR_TEXT_3326 = "AND I DIDN'T&HAVE TO BETRAY&EITHER OF YOU!/",
  SCR_TEXT_3327 = "SINCE I JUST&TOLD HER WHAT&YOU SAID!/",
  SCR_TEXT_3328 = "WOWIE^1!&YOU'RE SUCH A&SMART COOKIE!/",
  SCR_TEXT_3329 = "I REALLY CAN&BE FRIENDS WITH&EVERYONE!!!/",
  SCR_TEXT_3330 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3331 = "* Click.../%%",
  SCR_TEXT_3337 = "* Ring..\\E0./",
  SCR_TEXT_3339 = "HEY^1!&WHAT'S UP!?/",
  SCR_TEXT_3340 = "I WAS JUST&THINKING.../",
  SCR_TEXT_3341 = "YOU^1, ME^1, AND&UNDYNE SHOULD ALL&HANG OUT SOMETIME!/",
  SCR_TEXT_3342 = "I THINK YOU&WOULD MAKE&GREAT PALS!/",
  SCR_TEXT_3343 = "LET'S MEET UP&AT HER HOUSE&LATER!/",
  SCR_TEXT_3344 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3345 = "* Click.../%%",
  SCR_TEXT_3348 = "AFTER YOU HANG&OUT WITH ME.../",
  SCR_TEXT_3349 = "LET'S MEET UP&AT HER HOUSE!/",
  SCR_TEXT_3350 = "I THINK YOU&WOULD MAKE&GREAT PALS!/",
  SCR_TEXT_3351 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3352 = "* Click.../%%",
  SCR_TEXT_3393 = "* (It's a book labelled&  Monster History Part 7.)&         Read it     Do not\\C",
  SCR_TEXT_3394 = " ",
  SCR_TEXT_3398 = "* When a human dies^1, its&  soul remains stable&  outside the body./",
  SCR_TEXT_3399 = "* Meanwhile^1, a monster's soul&  disappears near-instantly&  upon death./",
  SCR_TEXT_3400 = "* This allows monsters to&  absorb the souls of&  humans.../",
  SCR_TEXT_3401 = "* While it is extremely&  difficult for humans to&  absorb a monster's soul./",
  SCR_TEXT_3402 = "* This is why they feared us./",
  SCR_TEXT_3403 = "* Though monsters are weak^1,&  with enough human souls.../",
  SCR_TEXT_3404 = "* They could easily destroy&  all of mankind./%%",
  SCR_TEXT_3407 = "* (You decide not to read it.)/%%",
  SCR_TEXT_3413 = "* (It's a book labelled&  Monster History Part 8.)&         Read it     Do not\\C",
  SCR_TEXT_3414 = " ",
  SCR_TEXT_3418 = "* There is one exception&  to the aforementioned&  rules:/",
  SCR_TEXT_3419 = "* A certain type of monster^1,&  the \"boss\" monster./",
  SCR_TEXT_3420 = "* Due to its life cycle^1, it&  possesses an incredibly&  strong soul for a monster./",
  SCR_TEXT_3421 = "* This soul can remain&  stable after death^1, if&  only for a few moments./%%",
  SCR_TEXT_3424 = "* (You decide not to read it.)/%%",
  SCR_TEXT_3429 = "* (All these books are labelled&  Human History.)&         Read one    Do not\\C",
  SCR_TEXT_3430 = " ",
  SCR_TEXT_3434 = "* (You look inside a book.)/",
  SCR_TEXT_3435 = "* (It's a comic of a giant&  robot fighting a beautiful&  alien princess.)/",
  SCR_TEXT_3436 = "* (This doesn't strike you&  as very accurate...)/%%",
  SCR_TEXT_3441 = "* (You decide not to.)/%%",
  SCR_TEXT_3446 = "* (All these books are labelled&  Human History.)&         Read one    Do not\\C",
  SCR_TEXT_3447 = " ",
  SCR_TEXT_3451 = "* (You look inside a book.)&* (It's a comic book.)/",
  SCR_TEXT_3452 = "* (Two scantily-clad chefs are&  flinging energy pancakes&  at each other.)/",
  SCR_TEXT_3453 = "* (This doesn't strike you&  as very accurate...)/%%",
  SCR_TEXT_3458 = "* (You decide not to.)/%%",
  SCR_TEXT_3463 = "* (All these books are labelled&  Human History.)&         Read one    Do not\\C",
  SCR_TEXT_3464 = " ",
  SCR_TEXT_3469 = "* (You look inside a book.)&* (It's a comic book.)/",
  SCR_TEXT_3470 = "* (A hideous android is running&  to school with toast in&  its mouth.)/",
  SCR_TEXT_3471 = "* (Seems like it's late.)/",
  SCR_TEXT_3472 = "* (This doesn't strike you&  as very accurate...)/%%",
  SCR_TEXT_3477 = "* (You decide not to.)/%%",
  SCR_TEXT_3482 = "* (There's a piano here.^1)&* (Play it?)&         Yes         No\\C",
  SCR_TEXT_3483 = " ",
  SCR_TEXT_3487 = " %%",
  SCR_TEXT_3488 = " ",
  SCR_TEXT_3495 = "See that heart^1? &That is your SOUL^1,&the very culmination&of your being!/",
  SCR_TEXT_3496 = "Your SOUL starts off&weak^1, but can grow&strong if you gain&a lot of LV./",
  SCR_TEXT_3497 = "What's LV stand for^1?&Why^1, LOVE^1, of course!/",
  SCR_TEXT_3498 = "You want some&LOVE, don't you?/",
  SCR_TEXT_3499 = "Don't worry,&I'll share some&with you!/%",
  SCR_TEXT_3503 = "Down here^1, LOVE is&shared through..^1./",
  SCR_TEXT_3504 = "Little white..^2.\\E1 &\"friendliness&pellets.\"/",
  SCR_TEXT_3505 = "\\E2Are you ready\\E0?/%",
  SCR_TEXT_3509 = "Move around^1!&Get as many as&you can^2!%%%",
  SCR_TEXT_3510 = "%%%",
  SCR_TEXT_3514 = "You idiot./",
  SCR_TEXT_3515 = "In this world^1, it's&kill or BE killed./",
  SCR_TEXT_3516 = "Why would ANYONE pass&up an opportunity&like this!?/%",
  SCR_TEXT_3520 = "Die./%",
  SCR_TEXT_3524 = "Hey buddy^1,&you missed them./",
  SCR_TEXT_3525 = "Let's try again^1,&okay?/%",
  SCR_TEXT_3528 = "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE^2.&BULLETS!!!",
  SCR_TEXT_3531 = "You know what's&going on here^1,&don't you?/",
  SCR_TEXT_3532 = "You just wanted to&see me suffer./%",
  SCR_TEXT_3535 = "\\E1What a terrible&creature^1, torturing&such a poor^1,&innocent youth.../",
  SCR_TEXT_3536 = "\\E2Ah, do not be&afraid^1, my child./",
  SCR_TEXT_3537 = "\\XI am \\BTORIEL\\X,&caretaker of&the \\RRUINS\\X./",
  SCR_TEXT_3538 = "I pass through this&place every day to&see if anyone has&fallen down./",
  SCR_TEXT_3539 = "You are the first&human to come here&in a long time./",
  SCR_TEXT_3540 = "I will do my best&to ensure your&protection during&your time here./%%",
  SCR_TEXT_3541 = "\\E2Come^2!&I will guide you&through the&catacombs./%%",
  SCR_TEXT_3542 = "%%%",
  SCR_TEXT_3548 = "* Three gold for the ferry.& &         Yes         No\\C",
  SCR_TEXT_3549 = " ",
  SCR_TEXT_3553 = "* Later^1, then./%%",
  SCR_TEXT_3554 = " ",
  SCR_TEXT_3559 = "* Hop on!/%%",
  SCR_TEXT_3564 = "* (It's a switch.)& &         Press it    Don't\\C",
  SCR_TEXT_3565 = " ",
  SCR_TEXT_3571 = " %%",
  SCR_TEXT_3584 = "* (The lasers were deactivated.)/%%",
  SCR_TEXT_3591 = " %%",
  SCR_TEXT_3604 = "* (The lasers were reactivated.)/%%",
  SCR_TEXT_3612 = "* Ring.../",
  SCR_TEXT_3613 = "\\TS \\E3 \\F6 \\TA %",
  SCR_TEXT_3614 = "\\E1* Um.../",
  SCR_TEXT_3615 = "\\E0* I noticed you've been&  kind of quiet.../",
  SCR_TEXT_3616 = "\\W*\\E8 Are you w-worried&  about meeting \\RASGORE\\W...?/",
  SCR_TEXT_3617 = "\\E2* .../",
  SCR_TEXT_3618 = "\\E0* W-well^1, don't worry^1,&  okay?/",
  SCR_TEXT_3619 = "\\E7* Th-the king is a&  really nice guy.../",
  SCR_TEXT_3620 = "\\E0* I'm sure you can&  talk to him^1, and.../",
  SCR_TEXT_3621 = "* W-with your human&  soul^1, you can pass&  through the barrier!/",
  SCR_TEXT_3622 = "* S-so no worrying^1, OK^1?&* J-just forget about it&  and smile./",
  SCR_TEXT_3623 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3624 = "* Click.../%%",
  SCR_TEXT_3630 = "* hey buddy^1, what's up^1?&* wanna buy a hot dog?/",
  SCR_TEXT_3631 = "* it's only 30G.& &  Yes         No \\C",
  SCR_TEXT_3632 = " ",
  SCR_TEXT_3638 = "* here^1.&* have fun./%%",
  SCR_TEXT_3641 = "* here's another hot&  dog./",
  SCR_TEXT_3642 = "* it's on the house^1.&* well^1, no^1.&* it's on you./%%",
  SCR_TEXT_3653 = "* sorry^1, thirty is&  the limit on&  head-dogs./%%",
  SCR_TEXT_3656 = "\\TS*^1 \\Tsi'll be 'frank' with&  you./",
  SCR_TEXT_3657 = "* as much as i like&  putting hot dogs&  on your head.../",
  SCR_TEXT_3658 = "* thirty is just&  an excessive number./",
  SCR_TEXT_3659 = "* twenty-nine^1, now&  that's fine^1, but&  thirty.../",
  SCR_TEXT_3660 = "* does it look like&  my arms can reach&  that high?/%%",
  SCR_TEXT_3687 = "* thanks, kid^1.&* here's your hot dog./%%",
  SCR_TEXT_3690 = "* thanks, kid^1.&* here's your 'dog./",
  SCR_TEXT_3691 = "* yeah^1. 'dog^1.&* apostrophe-dog^1.&* it's short for hot-dog./%%",
  SCR_TEXT_3695 = "* another h'dog^1?&* here you go.../",
  SCR_TEXT_3696 = "* whoops^1, i'm actually&  out of hot dogs./",
  SCR_TEXT_3697 = "* here^1, you can have&  a hot cat instead./%%",
  SCR_TEXT_3701 = "* another dog^1, coming&  right up.../",
  SCR_TEXT_3702 = "* ... you really like&  hot animals^1, don't&  you?/",
  SCR_TEXT_3703 = "* hey^1, i'm not judging./",
  SCR_TEXT_3704 = "* i'd be out of a job&  without folks like you./%%",
  SCR_TEXT_3708 = "* cool^1.&* here's that ''dog./",
  SCR_TEXT_3709 = "* apostrophe-apostrophe&  dog./",
  SCR_TEXT_3710 = "* it's short for&  apostrophe-dog./",
  SCR_TEXT_3711 = "* which is^1, in turn^1,&  short for.../%%",
  SCR_TEXT_3715 = "* another one^1?&* okay./",
  SCR_TEXT_3716 = "* careful^1.&* if you eat&  too many hot dogs.../",
  SCR_TEXT_3717 = "* you'll probably get&  huge like me./",
  SCR_TEXT_3718 = "* huge as in super-&  popular^1, i mean./",
  SCR_TEXT_3719 = "* i'm practically&  a hot-dog tycoon now./%%",
  SCR_TEXT_3725 = "* whoops^1, you don't have&  enough cash./",
  SCR_TEXT_3726 = "* you should get a job^1.&* i've heard being a&  sentry pays well./%%",
  SCR_TEXT_3729 = "* you're holding too much^1.&* ... guess i'll just put&  it on your head./%%",
  SCR_TEXT_3738 = "* yeah^1, you've gotta&  save your money for&  college and spiders./%%",
  SCR_TEXT_3743 = "* Ring.../",
  SCR_TEXT_3744 = "\\TS \\E3 \\F6 \\TA %",
  SCR_TEXT_3745 = "* L-looks like you&  beat him!/",
  SCR_TEXT_3746 = "\\E0* Y-you did a really&  great job out there./",
  SCR_TEXT_3747 = " &  All thanks&  to you      ... \\C",
  SCR_TEXT_3748 = " ",
  SCR_TEXT_3754 = "\\E3* What^1?&* Oh no^1, I mean.../",
  SCR_TEXT_3755 = "\\E4* You were the one&  doing everything cool!/",
  SCR_TEXT_3756 = "\\E0* I just wrote some&  silly programs for&  your phone./",
  SCR_TEXT_3760 = "\\E1* .../",
  SCR_TEXT_3761 = "\\E2* .../",
  SCR_TEXT_3762 = "\\E1* .../",
  SCR_TEXT_3765 = "\\E2* .../",
  SCR_TEXT_3766 = "\\E4* ... umm^1, h-hey^1, this&  might sound strange^1,&  but.../",
  SCR_TEXT_3767 = "\\E6* ... c-can I tell&  you something?/",
  SCR_TEXT_3768 = "\\E9* .../",
  SCR_TEXT_3769 = "\\E4* B-before I met you^1,&  I d-didn't really.../",
  SCR_TEXT_3770 = "\\E9* I didn't really&  like myself very&  much./",
  SCR_TEXT_3771 = "* For a long time^1,&  I f-felt like a&   total screw-up./",
  SCR_TEXT_3772 = "\\E9* L-like I couldn't&  do a-anything&  w-without.../",
  SCR_TEXT_3773 = "\\E9* W-without ending up&  letting everyone&  down./",
  SCR_TEXT_3774 = "\\E3* B-but...!/",
  SCR_TEXT_3775 = "\\E4* Guiding you has&  made me feel.../",
  SCR_TEXT_3776 = "\\E9* A lot better about&  myself./",
  SCR_TEXT_3777 = "\\E0* So... thanks for&  letting me help&  you./",
  SCR_TEXT_3778 = "\\E9* .../",
  SCR_TEXT_3779 = "\\E4* Uhhh^1, anyway^1, we're&  almost to the CORE./",
  SCR_TEXT_3780 = "\\E0* It's just past&  MTT Resort./",
  SCR_TEXT_3781 = "\\E6* Come on^1!&* Let's finish this!/%%",
  SCR_TEXT_3782 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3783 = "* Click.../%%",
  SCR_TEXT_3787 = "\\E0EUREKA!!!/",
  SCR_TEXT_3788 = "I'VE FIGURED OUT&THE PUZZLE!!!/",
  SCR_TEXT_3789 = "\\E3YOU SEEM LIKE&YOU'RE HAVING&FUN^1, THOUGH.../",
  SCR_TEXT_3790 = "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/",
  SCR_TEXT_3791 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3792 = "* (Do you absolutely^1,&  dapsolutely want the answer?)&         Yes         No\\C",
  SCR_TEXT_3793 = " ",
  SCR_TEXT_3800 = "THE^1!&SOLUTION^1!&IS!/",
  SCR_TEXT_3801 = "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/",
  SCR_TEXT_3802 = "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/",
  SCR_TEXT_3803 = "CHECK IT&OUTIE!!!/%%",
  SCR_TEXT_3807 = "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/",
  SCR_TEXT_3808 = "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/",
  SCR_TEXT_3809 = "YOU CAN DO IT^1,&HUMAN!!!/%%",
  SCR_TEXT_3814 = "I'VE FIGURED OUT&THE PUZZLE!!!/",
  SCR_TEXT_3815 = "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/",
  SCR_TEXT_3816 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3817 = "* (Do you absolutely^1,&  dapsolutely want the answer?)&         Yes         No\\C",
  SCR_TEXT_3818 = " ",
  SCR_TEXT_3825 = "THE^1!&SOLUTION^1!&IS!/",
  SCR_TEXT_3826 = "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/",
  SCR_TEXT_3827 = "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/",
  SCR_TEXT_3828 = "CHECK IT&OUTIE!!!/%%",
  SCR_TEXT_3832 = "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/",
  SCR_TEXT_3833 = "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/",
  SCR_TEXT_3834 = "YOU CAN DO IT^1,&HUMAN!!!/%%",
  SCR_TEXT_3839 = "* (There's a switch on the&  trunk of this tree.)/",
  SCR_TEXT_3840 = "* (Press it?)& &         Yes         No\\C",
  SCR_TEXT_3841 = " ",
  SCR_TEXT_3845 = " %%",
  SCR_TEXT_3859 = "OHO^1!&THE HUMAN ARRIVES!/",
  SCR_TEXT_3860 = "ARE YOU READY TO&HANG OUT WITH&UNDYNE?/",
  SCR_TEXT_3861 = "I HAVE A PLAN&TO MAKE YOU TWO&GREAT FRIENDS!/",
  SCR_TEXT_3862 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3863 = "* (Will you hang out?)& &         Yes         No\\C",
  SCR_TEXT_3864 = " ",
  SCR_TEXT_3872 = "OKAY^1!&STAND BEHIND ME!/%%",
  SCR_TEXT_3878 = "HMMM..^1.&STILL GETTING&READY?/",
  SCR_TEXT_3879 = "\\E0TAKE YOUR TIME!/%%",
  SCR_TEXT_3884 = "OKAY^1!&ALL READIED-UP&TO HANG OUT!?/",
  SCR_TEXT_3885 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_3886 = "* (Will you hang out?)& &         Yes         No\\C",
  SCR_TEXT_3887 = " ",
  SCR_TEXT_3895 = "OKAY^1!&STAND BEHIND ME!/%%",
  SCR_TEXT_3901 = "TAKE YOUR TIME!/%%",
  SCR_TEXT_3910 = "OKAY^1!&STAND BEHIND ME!/%%",
  SCR_TEXT_3916 = "TAKE YOUR TIME!/%%",
  SCR_TEXT_3921 = "\\E4* .../",
  SCR_TEXT_3922 = "\\E5* So why are YOU&  here?/",
  SCR_TEXT_3923 = "\\E4* To rub your victory&  in my face?/",
  SCR_TEXT_3924 = "\\E4* To humiliate me&  even further?/",
  SCR_TEXT_3925 = "\\E1* IS THAT IT? & &  Yes         No\\C",
  SCR_TEXT_3926 = " ",
  SCR_TEXT_3932 = "\\E2* Oh-ho-ho-ho./",
  SCR_TEXT_3933 = "\\E1* Well^1, I've got news&  for you^1, BRAT./",
  SCR_TEXT_3934 = "\\E2* You're on MY&  battlefield now./",
  SCR_TEXT_3935 = "\\E3* And you AREN'T&  going to&  humiliate me./",
  SCR_TEXT_3936 = "\\E3* I'll TELL you&  what's going to&  happen./",
  SCR_TEXT_3937 = "\\E0* We're going to&  hang out./",
  SCR_TEXT_3938 = "\\E2* We're going to&  have a good&  time./",
  SCR_TEXT_3939 = "\\M1* We're going to&  become \"friends.\"/",
  SCR_TEXT_3940 = "\\E3* You'll become so&  enamored with me.../",
  SCR_TEXT_3941 = "\\E1* YOU'LL be the one&  feeling humiliated&  for your actions!/",
  SCR_TEXT_3942 = "\\E6* Fuhuhuhuhu!!/",
  SCR_TEXT_3943 = "\\M2* It's the perfect&  revenge!!!/",
  SCR_TEXT_3944 = "\\E1* Err.../",
  SCR_TEXT_3945 = "\\E9* Why don't you&  have a seat?/%%",
  SCR_TEXT_3951 = "\\E4* Then why are you&  here?/",
  SCR_TEXT_3952 = "\\E1* ...!/",
  SCR_TEXT_3953 = "\\E2* Wait^1, I get it./",
  SCR_TEXT_3954 = "\\E3* You think that I'm&  gonna be friends&  with you^1, huh?/",
  SCR_TEXT_3955 = "* Right???&              NEVER &  Yes         with you\\C",
  SCR_TEXT_3956 = " ",
  SCR_TEXT_3963 = "\\E6* Really^1?&* How delightful!^1!&* I accept!/",
  SCR_TEXT_3964 = "* Let's all frolick&  in the fields&  of friendship!/",
  SCR_TEXT_3965 = "\\E2* ...NOT!/",
  SCR_TEXT_3966 = "\\E2* Why would I EVER&  be friends with&  YOU!?/",
  SCR_TEXT_3967 = "\\E3* If you weren't my&  houseguest^1, I'd beat&  you up right now!/",
  SCR_TEXT_3968 = "\\E0* You're the enemy&  of everyone's hopes&  and dreams!/",
  SCR_TEXT_3969 = "\\E1* I WILL NEVER&  BE YOUR FRIEND./",
  SCR_TEXT_3970 = "\\E3* Now get out of&  my house!/%%",
  SCR_TEXT_3976 = "\\E1* WHAT?/",
  SCR_TEXT_3977 = "\\E4* First you parade&  into my house^1,&  then you INSULT me?/",
  SCR_TEXT_3978 = "\\E2* You little BRAT^1!&* I have half a&  mind to.../",
  SCR_TEXT_3979 = "\\E1* .../",
  SCR_TEXT_3980 = "\\E3* Wait./",
  SCR_TEXT_3981 = "\\E2* I'll prove you&  WRONG./",
  SCR_TEXT_3982 = "\\E3* We ARE going to&  be friends./",
  SCR_TEXT_3983 = "\\E1* In fact.../",
  SCR_TEXT_3984 = "\\E3* We./",
  SCR_TEXT_3985 = "\\M1* Are going to be&  BESTIES./",
  SCR_TEXT_3986 = "* I'll make you like&  me so much.../",
  SCR_TEXT_3987 = "\\E1* Your WHOLE LIFE&  will revolve around&  me!!/",
  SCR_TEXT_3988 = "\\M2* It's the perfect&  revenge!!!/",
  SCR_TEXT_3989 = "\\E6* FUHUHUHUHU!!!/",
  SCR_TEXT_3990 = "\\E1* Err.../",
  SCR_TEXT_3991 = "\\E9* Now^1, why don't&  you have a seat?/%%",
  SCR_TEXT_3998 = "* (Sit down and progress?)& &         Yes         No\\C",
  SCR_TEXT_3999 = " ",
  SCR_TEXT_4003 = " %%",
  SCR_TEXT_4010 = " %%",
  SCR_TEXT_4011 = " %%",
  SCR_TEXT_4016 = "* That sugar's for&  the tea./",
  SCR_TEXT_4017 = "\\E2* I'm not gonna give&  you a cup of&  sugar!/",
  SCR_TEXT_4018 = "\\E6* What do I look&  like^1, the ice-cream&  woman?/",
  SCR_TEXT_4019 = "\\E2* Do human ice-cream&  women TERRORIZE HUMANITY&  with ENERGY SPEARS?/",
  SCR_TEXT_4020 = "\\E3* Are their ice-cream&  songs a PRELUDE TO&  DESTRUCTION?/",
  SCR_TEXT_4021 = "\\E1* IS THAT IT? & &  Yes         No\\C",
  SCR_TEXT_4022 = " ",
  SCR_TEXT_4028 = "\\E1* ... what^1?&* REALLY?/",
  SCR_TEXT_4029 = "\\E6* That rules!!!/%%",
  SCR_TEXT_4033 = "\\E3* That's what I&  thought./%%",
  SCR_TEXT_4038 = "* Envision these&  vegetables as your&  greatest enemy!/",
  SCR_TEXT_4039 = "\\E2* Now!^1!&* Pound them to dust&  with your fists!!/",
  SCR_TEXT_4041 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_4042 = "* (How will you pound?)& &         Strong      Wimpy\\C",
  SCR_TEXT_4043 = " ",
  SCR_TEXT_4050 = "* (You punch the vegetables&  at full force^1.&* You knock over a tomato.)/",
  SCR_TEXT_4052 = "* YEAH^1!&* YEAH!/",
  SCR_TEXT_4053 = "\\E1* Our hearts are&  uniting against these&  healthy ingredients!/",
  SCR_TEXT_4054 = "\\M2* NOW IT'S MY TURN!/",
  SCR_TEXT_4055 = "* NGAHHH!/%%",
  SCR_TEXT_4060 = "* (You pet the vegetables&  in an affectionate&  manner.)/",
  SCR_TEXT_4062 = "* OH MY GOD!!^1!&* STOP PETTING THE&  ENEMY!!!/",
  SCR_TEXT_4063 = "\\M2* I'll show you&  how it's done!/",
  SCR_TEXT_4064 = "* NGAHHH!/%%",
  SCR_TEXT_4071 = "* ... we add the&  noodles!/",
  SCR_TEXT_4072 = "\\E0* Homemade noodles&  are the best!/",
  SCR_TEXT_4073 = "\\E6* BUT I JUST BUY&  STORE-BRAND!/",
  SCR_TEXT_4074 = "\\M2* THEY'RE THE&  CHEAPEST!!!/",
  SCR_TEXT_4075 = "\\E1* NGAHHHHHHHHH&  HHHHHHHHHH!!!/",
  SCR_TEXT_4076 = "\\E9* Uhh^1, just put them&  in the pot./",
  SCR_TEXT_4077 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_4078 = "\\M0* (How will you put them in?)& &         Fiercely    Careful\\C",
  SCR_TEXT_4079 = " ",
  SCR_TEXT_4086 = "* (You throw everything into&  the pot as hard as you can^1,&  including the box.)/",
  SCR_TEXT_4087 = "* (It clanks against the&  empty bottom.)/",
  SCR_TEXT_4089 = "\\M2* YEAH!!^1!&* I'M INTO IT!!!/%%",
  SCR_TEXT_4094 = "* (You place the noodles&  in one at a time.)/",
  SCR_TEXT_4095 = "* (They clank against the&  empty bottom.)/",
  SCR_TEXT_4097 = "* Nice???/%%",
  SCR_TEXT_4103 = "\\E0* Humans suck^1, but&  their history..^1.&* Kinda rules./",
  SCR_TEXT_4104 = "\\E2* Case in point^1:&* This giant sword!/",
  SCR_TEXT_4105 = "\\E0* Historically^1, humans&  wielded swords up&  to 10x their size./",
  SCR_TEXT_4106 = "\\E1* RIGHT?& &  True        False\\C",
  SCR_TEXT_4107 = " ",
  SCR_TEXT_4113 = "\\E6* Heh^1, I knew it!/",
  SCR_TEXT_4114 = "\\E2* When I first heard&  that^1, I immediately&  wanted one!/",
  SCR_TEXT_4115 = "\\E0* So me and Alphys&  built a giant&  sword together./",
  SCR_TEXT_4116 = "\\E0* She figured out all&  the specs herself.../",
  SCR_TEXT_4117 = "\\E6* She's smart^1, huh!?/%%",
  SCR_TEXT_4121 = "\\E2* Pfft^1!&* You liar!/",
  SCR_TEXT_4122 = "\\E3* I've READ Alphys's&  human history book&  collection!/",
  SCR_TEXT_4123 = "\\E3* I know all about&  your giant swords.../",
  SCR_TEXT_4124 = "\\E3* Your colossal^1,&  alien-fighting&  robots.../",
  SCR_TEXT_4125 = "* Your supernatural&  princesses.../",
  SCR_TEXT_4126 = "\\E6* Heh^1! There's no&  way you're gonna&  fool me!!!/%%",
  SCR_TEXT_4131 = "* (Look inside the bone drawer?)& &         Yes         No\\C",
  SCR_TEXT_4132 = " ",
  SCR_TEXT_4136 = " %%",
  SCR_TEXT_4147 = "\\M5* WHAT A SENSATIONAL OPPORTUNITY&  FOR A STORY!/",
  SCR_TEXT_4148 = "\\M3* I CAN SEE THE HEADLINE NOW:/",
  SCR_TEXT_4149 = "\\M4* \"A DOG EXISTS SOMEWHERE.\"/",
  SCR_TEXT_4150 = "\\M2* FRANKLY^1, I'M BLOWN AWAY./",
  SCR_TEXT_4151 = "* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4152 = " ",
  SCR_TEXT_4159 = " %%",
  SCR_TEXT_4165 = " %%",
  SCR_TEXT_4170 = "\\M5* THIS DOG..^1.&* STILL EXISTS!/",
  SCR_TEXT_4171 = "* THIS STORY..^1.&* JUST KEEPS GETTING&  BETTER AND BETTER!/",
  SCR_TEXT_4172 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4173 = " ",
  SCR_TEXT_4179 = " %%",
  SCR_TEXT_4185 = " %%",
  SCR_TEXT_4191 = "\\M5* OH MY!!!!/",
  SCR_TEXT_4192 = "\\M2* ... IT'S A COMPLETELY&  NONDESCRIPT GLASS OF WATER./",
  SCR_TEXT_4193 = "\\M4* BUT ANYTHING CAN MAKE&  A GREAT STORY WITH ENOUGH&  SPIN!/",
  SCR_TEXT_4194 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4195 = " ",
  SCR_TEXT_4201 = " %%",
  SCR_TEXT_4207 = " %%",
  SCR_TEXT_4214 = "\\M3* I'M HONORED TO BE IN THE&  PRESENCE OF SUCH A HUGE&  LUKEWARM WATER FAN^1, FOLKS!/",
  SCR_TEXT_4215 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4216 = " ",
  SCR_TEXT_4222 = " %%",
  SCR_TEXT_4228 = " %%",
  SCR_TEXT_4234 = "\\M5* OH NO!!^1!&* THAT MOVIE SCRIPT!!^1!&* HOW'D??^1? THAT GET THERE???/",
  SCR_TEXT_4235 = "\\M4* IT'S A SUPER-JUICY SNEAK&  PREVIEW OF MY LATEST&  GUARANTEED-NOT-TO-BOMB FILM:/",
  SCR_TEXT_4236 = "\\M6* METTATON THE MOVIE XXVIII..^1.&  STARRING METTATON!/",
  SCR_TEXT_4237 = "\\M1* I'VE HEARD THAT LIKE THE&  OTHER FILMS.../",
  SCR_TEXT_4238 = "\\M1* IT CONSISTS MOSTLY OF A SINGLE&  FOUR-HOUR SHOT OF ROSE PETALS&  SHOWERING ON MY RECLINING BODY./",
  SCR_TEXT_4239 = "\\M5* OOH!!^1!&* BUT THAT'S!!^1!&* NOT CONFIRMED!!/",
  SCR_TEXT_4240 = "\\M5* YOU WOULDN'T (COUGH) SPOIL MY&  MOVIE FOR EVERYONE WITH A&  PROMOTIONAL STORY^1, WOULD YOU?/",
  SCR_TEXT_4241 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4242 = " ",
  SCR_TEXT_4248 = " %%",
  SCR_TEXT_4254 = "\\M5* PHEW!!^1! THAT WAS CLOSE!^1!&* YOU ALMOST GAVE ME A BUNCH&  OF FREE ADVERTISEMENT!!/%%",
  SCR_TEXT_4255 = "\\M2 %%",
  SCR_TEXT_4260 = "\\M3* OH^1!&* YOU'RE BACK!/",
  SCR_TEXT_4261 = "\\M6* THAT'S RIGHT^1, FOLKS^1!&* IT SEEMS NO ONE CAN RESIST&  THE ALLURE OF MY NEW FILM!/",
  SCR_TEXT_4262 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4263 = " ",
  SCR_TEXT_4270 = " %%",
  SCR_TEXT_4276 = " %%",
  SCR_TEXT_4282 = "\\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,&  DARLING?/",
  SCR_TEXT_4283 = "\\M1* TOO BAD YOU CAN'T PLAY WITH&  THESE BALLS./",
  SCR_TEXT_4284 = "\\M4* THEY'RE MTT-BRAND FASHION&  BASKETBALLS^1.&* FOR WEARING^1, NOT PLAYING./",
  SCR_TEXT_4285 = "\\M6* YOU CAN'T GET RICH AND FAMOUS&  LIKE MOI WITHOUT BEAUTIFYING&  A FEW ORBS./",
  SCR_TEXT_4286 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4287 = " ",
  SCR_TEXT_4293 = " %%",
  SCR_TEXT_4299 = " %%",
  SCR_TEXT_4304 = "* IT SEEMS OUR REPORTER IS DRAWN&  TO SPORTS LIKE MOTHS TO A&  FLAMING BASKETBALL HOOP./",
  SCR_TEXT_4305 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4306 = " ",
  SCR_TEXT_4312 = " %%",
  SCR_TEXT_4318 = " %%",
  SCR_TEXT_4326 = "\\M5* OH MY^1! IT'S A PRESENT^1!&* AND IT'S ADDRESSED TO YOU^1,&  DARLING!/",
  SCR_TEXT_4327 = "\\M6* AREN'T YOU JUST BURSTING&  WITH EXCITEMENT?/",
  SCR_TEXT_4328 = "\\M5* WHAT COULD BE INSIDE^1?&* WELL^1, NO TIME LIKE THE&  \"PRESENT\" TO FIND OUT!/",
  SCR_TEXT_4329 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4330 = " ",
  SCR_TEXT_4336 = " %%",
  SCR_TEXT_4342 = " %%",
  SCR_TEXT_4347 = "\\M4* READY FOR YOUR..^1.&* PRESENTATION?/",
  SCR_TEXT_4348 = "\\M4* (... LET'S CUT THAT ONE IN&  POST.)/",
  SCR_TEXT_4349 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4350 = " ",
  SCR_TEXT_4356 = " %%",
  SCR_TEXT_4362 = " %%",
  SCR_TEXT_4369 = "\\M5* OOH LA LA^1!&* THIS VIDEO GAME YOU FOUND..^1.&* IS DYNAMITE!!!/",
  SCR_TEXT_4370 = "\\M4* THOUGH I DON'T MAKE AN&  APPEARANCE IN IT UNTIL&  THREE-FOURTHS IN./",
  SCR_TEXT_4371 = "\\M3* BUT I LIKE THAT./",
  SCR_TEXT_4372 = "\\M6* APPEARING FROM THE HEAVENS LIKE&  MANNA^1, SLAKING THE AUDIENCE'S&  HUNGER FOR GORGEOUS ROBOTS.../",
  SCR_TEXT_4373 = "\\M5* OOH^1!&* THAT'S METTATON!/",
  SCR_TEXT_4374 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4375 = " ",
  SCR_TEXT_4381 = " %%",
  SCR_TEXT_4387 = " %%",
  SCR_TEXT_4392 = "* AH^1, YOU UNDERSTAND./",
  SCR_TEXT_4393 = "* THIS IS A GAME WHERE YOU&  SHOULD CHECK EVERYTHING&  TWICE./",
  SCR_TEXT_4394 = "\\M2* (REPORT THIS ONE?)& &         Report      Look More\\C",
  SCR_TEXT_4395 = " ",
  SCR_TEXT_4401 = " %%",
  SCR_TEXT_4407 = " %%",
  SCR_TEXT_4415 = "* Buy a Spider Cider for 9999G?& &         Yes         No \\C",
  SCR_TEXT_4416 = " ",
  SCR_TEXT_4433 = "* Some spiders crawled down&  and gave you a jug./%%",
  SCR_TEXT_4434 = "* You didn't have enough&  gold./%%",
  SCR_TEXT_4436 = "* You are carrying too&  many items./%%",
  SCR_TEXT_4439 = "*%%",
  SCR_TEXT_4447 = "* Buy a Spider Donut for 9999G?& &         Yes         No \\C",
  SCR_TEXT_4448 = " ",
  SCR_TEXT_4465 = "* Some spiders crawled down&  and gave you a donut./%%",
  SCR_TEXT_4466 = "* You didn't have enough&  gold./%%",
  SCR_TEXT_4468 = "* You are carrying too&  many items./%%",
  SCR_TEXT_4471 = "*%%",
  SCR_TEXT_4477 = "* Ribbit^1, ribbit.&* (I have heard you are quite&  merciful^1, for a human...)/",
  SCR_TEXT_4478 = "\\W* (Surely you know by now a&  monster wears a \\YYELLOW\\W name&  when you can \\YSPARE\\W it.)/",
  SCR_TEXT_4479 = "* (What do you think of that?)&         Very        It's&         Helpful     Bad\\C",
  SCR_TEXT_4480 = " ",
  SCR_TEXT_4486 = "* (It is rather helpful.^1)&* (Remember^1, sparing is just&  saying you won't fight.)/",
  SCR_TEXT_4487 = "* (Maybe one day^1, you'll&  have to do it even if&  their name isn't yellow.)/%%",
  SCR_TEXT_4491 = "* (Really^1? Then^1, I'll tell all&  of my friends to tell&  their friends' friends...)/",
  SCR_TEXT_4492 = "* (Never use yellow names.)&* (How about that?)/",
  SCR_TEXT_4493 = "         Keep        No more&         Yellow      Yellow&         Names       Names\\C",
  SCR_TEXT_4494 = " ",
  SCR_TEXT_4501 = "* (OK^1, they will still&  use yellow names.)/%%",
  SCR_TEXT_4505 = "* (OK^1, I will let them&  know not to use yellow&  names.)/%%",
  SCR_TEXT_4511 = "* Ribbit^1, ribbit^1.&* (How are you doing without&  yellow names?)/",
  SCR_TEXT_4512 = "                     Bring &         It's        Them&         great       Back\\C",
  SCR_TEXT_4513 = " ",
  SCR_TEXT_4519 = "* (Glad to hear it.^1)&* (Though^1, I do not know why&  you dislike yellow.)/",
  SCR_TEXT_4520 = "* (You had better hope you do&  not encounter a banana-themed&  monster.)/%%",
  SCR_TEXT_4524 = "* (Huh^1? It's rather inconvenient&  that you changed your mind&  like this.)/",
  SCR_TEXT_4525 = "* (Since I told everyone&  not to use yellow names^1,&  everyone threw theirs out.)/",
  SCR_TEXT_4526 = "* (This is really troubling...^1)&* (Hmmm...)/",
  SCR_TEXT_4527 = "\\W* (Well^1, last year it was&  fashionable to have \\ppink\\W &  names.)/",
  SCR_TEXT_4528 = "* (I think everyone still&  has those in their closets&  somewhere...)/",
  SCR_TEXT_4529 = "* (I'll ask everyone to look.^1)&* (But this is the last time!)/%%",
  SCR_TEXT_4535 = "* Ribbit^1, ribbit...&* (I hope you're satisfied.)/%%",
  SCR_TEXT_4540 = "* \\YNAPSTABLOOK22 has sent you&  a friend request.\\W /",
  SCR_TEXT_4541 = "* Accept the request?& &         Accept      Reject\\C",
  SCR_TEXT_4542 = " ",
  SCR_TEXT_4547 = "* (It seems to have already&  rejected itself...)/%%",
  SCR_TEXT_4588 = "* hey^1.&* i heard you're going&  to the core./",
  SCR_TEXT_4589 = "\\E0* how about grabbing some&  dinner with me first?&  Yeah        I'm busy \\C",
  SCR_TEXT_4590 = " ",
  SCR_TEXT_4591 = "* .../%%",
  SCR_TEXT_4597 = "* great^1, thanks for&  treating me./%%",
  SCR_TEXT_4602 = "* well^1, have fun in&  there./%%",
  SCR_TEXT_4609 = "* This is the barrier./",
  SCR_TEXT_4610 = "* This is what keeps&  us all trapped&  underground./",
  SCR_TEXT_4611 = "* .../",
  SCR_TEXT_4612 = "* If.../",
  SCR_TEXT_4613 = "* If by chance you&  have any unfinished&  business.../",
  SCR_TEXT_4614 = "* Please do what you&  must./",
  SCR_TEXT_4615 = " & &         Continue    Go Back\\C",
  SCR_TEXT_4616 = " ",
  SCR_TEXT_4623 = "* ..^2.&* ... I see.../",
  SCR_TEXT_4624 = "* This is it^1, then./%%",
  SCR_TEXT_4630 = "* I see./",
  SCR_TEXT_4631 = "* Anything you want to&  do is important&  enough./",
  SCR_TEXT_4632 = "* Even something as small&  as reading a book^1,&  or taking a walk.../",
  SCR_TEXT_4633 = "* Please take your time./%%",
  SCR_TEXT_4639 = "* Oh..^1.&* Back so soon?/",
  SCR_TEXT_4640 = "* How are you feeling?/",
  SCR_TEXT_4641 = " & &         Ready       Go Back\\C",
  SCR_TEXT_4642 = " ",
  SCR_TEXT_4649 = "* ..^2.&* ... I see.../",
  SCR_TEXT_4650 = "* This is it^1, then./%%",
  SCR_TEXT_4655 = "* I see./",
  SCR_TEXT_4656 = "* Do what you have to./%%",
  SCR_TEXT_4662 = "* Tra la la^1.&* I am the riverman./",
  SCR_TEXT_4663 = "* Or am I the riverwoman...^1?&* It doesn't really matter./",
  SCR_TEXT_4664 = "* I love to ride in my boat^1.&* Would you care to join me?/",
  SCR_TEXT_4665 = "* (Ride in the boat?)& &         Yes         No\\C",
  SCR_TEXT_4666 = " ",
  SCR_TEXT_4669 = "* Tra la la^1.&* Care for a ride?/",
  SCR_TEXT_4670 = "* (Ride in the boat?)& &         Yes         No\\C",
  SCR_TEXT_4671 = " ",
  SCR_TEXT_4678 = "* Where will we go today?& &         Error       Error\\C",
  SCR_TEXT_4680 = "* Where will we go today?& &         Snowdin     Waterfall\\C",
  SCR_TEXT_4682 = "* Where will we go today?& &         Snowdin     Hotland\\C",
  SCR_TEXT_4684 = "* Where will we go today?& &         Waterfall   Hotland\\C",
  SCR_TEXT_4686 = " ",
  SCR_TEXT_4691 = "* Then perhaps another time^1.&* Or perhaps not^1.&* It doesn't really matter./%%",
  SCR_TEXT_4713 = "* Then we're off.../%%",
  SCR_TEXT_4720 = "* (There's a switch on the&  wall.)/",
  SCR_TEXT_4721 = "* (Press it?)& &         Yes         No\\C",
  SCR_TEXT_4722 = " ",
  SCR_TEXT_4725 = "* (The switch doesn't do&  anything.)/%%",
  SCR_TEXT_4729 = " %%",
  SCR_TEXT_4743 = "* (Seems like a comfortable&  bed.)/",
  SCR_TEXT_4744 = "* (Lie on it?)& &         Yes         No\\C",
  SCR_TEXT_4745 = " ",
  SCR_TEXT_4749 = " %%",
  SCR_TEXT_4763 = "* (It's just a regular suspicious&  bed now.)/%%",
  SCR_TEXT_4767 = "* (It's a yellow key.^1)&* (You put it on your&  keychain.)/%%",
  SCR_TEXT_4772 = "* (There's something under&  the sheets.)/",
  SCR_TEXT_4773 = "* (Check it out?)& &         Yes         No\\C",
  SCR_TEXT_4774 = " ",
  SCR_TEXT_4779 = " %%",
  SCR_TEXT_4791 = "* (The power has been turned&  on.)/%%",
  SCR_TEXT_4794 = "* (It seems like this controls&  the elevator's power.)/",
  SCR_TEXT_4795 = "* (Turn it on?)& &         Yes         No\\C",
  SCR_TEXT_4796 = " ",
  SCR_TEXT_4801 = " %%",
  SCR_TEXT_4816 = "\\E7* I always was a crybaby^1,&  wasn't I^1, \\[C]?/",
  SCR_TEXT_4817 = "\\E1* .../",
  SCR_TEXT_4818 = "\\E2* ... I know./",
  SCR_TEXT_4819 = "\\E0* You're not actually&  \\[C], are you?/",
  SCR_TEXT_4820 = "\\E7* \\[C]'s been gone for&  a long time./",
  SCR_TEXT_4821 = "* .../",
  SCR_TEXT_4822 = "\\E9* Um..^1. what.../",
  SCR_TEXT_4823 = "\\E0* What IS your name?/",
  SCR_TEXT_4824 = "\\E2* .../",
  SCR_TEXT_4825 = "\\E5* \"Frisk?\"/",
  SCR_TEXT_4826 = "\\E7* That's.../",
  SCR_TEXT_4827 = "\\E5* A nice name./",
  SCR_TEXT_4828 = "* .../",
  SCR_TEXT_4829 = "\\E7* Frisk.../",
  SCR_TEXT_4830 = "\\E0* I haven't felt like&  this for a long time./",
  SCR_TEXT_4831 = "\\E2* As a flower^1, I was&  soulless./",
  SCR_TEXT_4832 = "\\E1* I lacked the power to&  love other people./",
  SCR_TEXT_4833 = "\\E2* However^1, with everyone's&  souls inside me.../",
  SCR_TEXT_4834 = "\\E7* I not only have my own&  compassion back.../",
  SCR_TEXT_4835 = "\\E5* But I can feel every&  other monster's as&  well./",
  SCR_TEXT_4836 = "\\E7* They all care about&  each other so much./",
  SCR_TEXT_4837 = "\\E0* And..^1. they care about&  you too^1, Frisk./",
  SCR_TEXT_4838 = "* .../",
  SCR_TEXT_4839 = "\\E7* I wish I could tell&  you how everyone&  feels about you./",
  SCR_TEXT_4840 = "* Papyrus..^1. Sans..^1.&* Undyne..^1. Alphys.../",
  SCR_TEXT_4841 = "\\E0* ... Toriel./",
  SCR_TEXT_4842 = "\\E7* Monsters are weird./",
  SCR_TEXT_4843 = "\\E5* Even though they barely&  know you.../",
  SCR_TEXT_4844 = "\\E6* It feels like they&  all really love&  you./",
  SCR_TEXT_4845 = "\\E8* Haha./",
  SCR_TEXT_4846 = "* .../",
  SCR_TEXT_4847 = "\\E1* Frisk..^1. I..^1.&* I understand if you&  can't forgive me./",
  SCR_TEXT_4848 = "* I understand if you&  hate me./",
  SCR_TEXT_4849 = "* I acted so strange and&  horrible./",
  SCR_TEXT_4850 = "\\E3* I hurt you./",
  SCR_TEXT_4851 = "* I hurt so many people./",
  SCR_TEXT_4852 = "\\E1* Friends^1, family^1,&  bystanders.../",
  SCR_TEXT_4853 = "\\E3* There's no excuse for&  what I've done./",
  SCR_TEXT_4855 = " & &  Forgive     Do not\\C",
  SCR_TEXT_4856 = " ",
  SCR_TEXT_4862 = "\\E3* Wh..^1. what?/",
  SCR_TEXT_4863 = "\\E7* ... Frisk^1, come on./",
  SCR_TEXT_4864 = "\\E0* You're..^1.&* You're gonna make me&  cry again./",
  SCR_TEXT_4865 = "\\E7* ... besides^1, even if&  you do forgive me.../",
  SCR_TEXT_4869 = "\\E2* ... right^1./",
  SCR_TEXT_4870 = "* I understand./",
  SCR_TEXT_4871 = "\\E1* I just hope that.../",
  SCR_TEXT_4872 = "* I can make up for&  it a little right&  now./",
  SCR_TEXT_4875 = "\\E1* I can't keep these&  souls inside of me./",
  SCR_TEXT_4876 = "\\E0* The least I can do&  is return them./",
  SCR_TEXT_4877 = "\\E2* But first.../",
  SCR_TEXT_4878 = "\\E4* There's something I&  have to do./",
  SCR_TEXT_4879 = "* Right now^1, I can feel&  everyone's hearts&  beating as one./",
  SCR_TEXT_4880 = "* They're all burning&  with the same&  desire./",
  SCR_TEXT_4881 = "* With everyone's power..^1.&* With everyone's&  determination.../",
  SCR_TEXT_4882 = "* It's time for&  monsters.../",
  SCR_TEXT_4883 = "* To finally go free./%%",
  SCR_TEXT_4887 = "\\E7* Frisk.../",
  SCR_TEXT_4888 = "\\E0* I have to go now./",
  SCR_TEXT_4889 = "\\E7* Without the power of&  everyone's souls.../",
  SCR_TEXT_4890 = "\\E1* I can't keep&  maintaining this&  form./",
  SCR_TEXT_4891 = "* In a little while.../",
  SCR_TEXT_4892 = "* I'll turn back into&  a flower./",
  SCR_TEXT_4893 = "\\E3* I'll stop being&  \"myself.\"/",
  SCR_TEXT_4894 = "* I'll stop being able&  to feel love again./",
  SCR_TEXT_4895 = "\\E1* So..^1. Frisk./",
  SCR_TEXT_4896 = "\\E7* It's best if you&  just forget about&  me^1, OK?/",
  SCR_TEXT_4897 = "\\E0* Just go be with&  the people who&  love you./",
  SCR_TEXT_4898 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_4899 = " &         Comfort&         him         Do not\\C",
  SCR_TEXT_4900 = " ",
  SCR_TEXT_4919 = "\\E0* So^1, Alphys.../",
  SCR_TEXT_4920 = "\\E9* What do you want&  to do now that&  we're all free?/",
  SCR_TEXT_4921 = "\\E0* We have the whole&  world to explore&  now./",
  SCR_TEXT_4923 = "\\E3* W-well^1, of course&  I'm going to go&  out and.../",
  SCR_TEXT_4924 = "\\E4* Um.../",
  SCR_TEXT_4925 = "\\E3* No^1, I should be&  honest!!/",
  SCR_TEXT_4926 = "\\E1* I'm gonna stay inside&  and watch anime like&  a total loser!/",
  SCR_TEXT_4928 = "\\E0THAT'S THE SPIRIT!/",
  SCR_TEXT_4929 = "EVERYONE!!^1!&A CELEBRATION!!!&TO BEING LOSERS!!/",
  SCR_TEXT_4931 = "\\E9* Heh^1.&* Papyrus has the&  right idea./",
  SCR_TEXT_4932 = "\\E0* Losing to Frisk is&  the best thing to&  ever happen to me./",
  SCR_TEXT_4933 = "\\E0* So I'm glad that&  we.../",
  SCR_TEXT_4934 = "\\E9* Huh^1?&* What is it^1, Asgore?/",
  SCR_TEXT_4936 = "\\E2* Um..^1. what's an.../",
  SCR_TEXT_4937 = "\\E0* ... anime?/",
  SCR_TEXT_4939 = "\\E1* (Oh My God?)/",
  SCR_TEXT_4940 = "\\E3* (Frisk^1. Please.)/",
  SCR_TEXT_4941 = "\\E2* (Help me explain what&  anime is to Asgore.)/",
  SCR_TEXT_4942 = "\\E0* Y-you see^1, it's&  like a cartoon^1,&  but.../",
  SCR_TEXT_4943 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_4944 = " &         With        With&         Sword's     Gun's\\C",
  SCR_TEXT_4945 = " ",
  SCR_TEXT_4950 = "\\E2* So it's like a&  cartoon..^1.&* But with swords?/",
  SCR_TEXT_4952 = "\\E2* So it's like a&  cartoon..^1.&* But with guns?/",
  SCR_TEXT_4953 = "\\E0* Golly^1!&* That sounds neato!/",
  SCR_TEXT_4954 = "\\E3* Where is this^1?&* Where can I see the&  Anime./",
  SCR_TEXT_4956 = "\\E3* H-hold on^1, uh..^1.&* I think I have&  some on my phone./",
  SCR_TEXT_4957 = "\\E0* Here^1, l-look at&  this!/",
  SCR_TEXT_4958 = "\\E0* .../",
  SCR_TEXT_4959 = "\\E3*...Oh^1, uh.../",
  SCR_TEXT_4960 = "\\E4* Um..^1. that's the..^1.&* That's the wrong.../",
  SCR_TEXT_4961 = "\\E5* Uh^1, nevermind./",
  SCR_TEXT_4963 = "* Golly^1.&* Were those two robots.../",
  SCR_TEXT_4965 = "\\E9* ... kissing?/",
  SCR_TEXT_4967 = "\\E0* Boy^1!&* Technology sure is&  something^1, isn't it?/",
  SCR_TEXT_4969 = "\\E5* Eheheh..^1. yeah^1!&* It sure is!/%%",
  SCR_TEXT_4973 = "\\E0* Psst..^1.&* F-Frisk./",
  SCR_TEXT_4974 = "\\E3* Um^1, you've gotta&  tell me./",
  SCR_TEXT_4975 = "\\E6* D..^1. do you think&  Asgore and Toriel&  are...?/",
  SCR_TEXT_4976 = "\\E3* Uh^1, ever gonna get&  back together?/",
  SCR_TEXT_4977 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_4978 = "& &         Yeah        Nope\\C",
  SCR_TEXT_4979 = " ",
  SCR_TEXT_4983 = "* Error.../%%",
  SCR_TEXT_4987 = "\\E7* Y-yeah!!^1!&* Yeah^1, that's what&  I hope^1, too./",
  SCR_TEXT_4988 = "\\E7* Just think about how&  cute they must have&  been together./",
  SCR_TEXT_4989 = "\\E0* It's quickly becoming&  my number one ship&  of all time./",
  SCR_TEXT_4990 = "\\E7* Tori and Gorey.../",
  SCR_TEXT_4991 = "\\E5* My..^1.&* My old boss and&  his ex-wife./",
  SCR_TEXT_4992 = "\\E8* ... uh^1, that sounds&  a lot less cool&  all of a sudden./%%",
  SCR_TEXT_4998 = "\\E8* ... yeah^1, that's what&  I thought./",
  SCR_TEXT_4999 = "\\E7* A woman can dream&  though^1, right?/",
  SCR_TEXT_5000 = "\\E2* And write fanfiction./",
  SCR_TEXT_5001 = "\\E1* A LOT of fanfiction./%%",
  SCR_TEXT_5007 = "\\E0* Frisk^1!&* I just realized!/",
  SCR_TEXT_5008 = "\\E3* Now that we aren't&  fighting each&  other.../",
  SCR_TEXT_5009 = "\\E2* I can finally ask&  you.../",
  SCR_TEXT_5010 = "\\E0* \"Would you like a&  cup of tea?\"/",
  SCR_TEXT_5011 = "\\E2* .../",
  SCR_TEXT_5012 = "\\E0* Would you like a&  cup of tea?/",
  SCR_TEXT_5013 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5014 = "& &         Yes         No\\C",
  SCR_TEXT_5015 = " ",
  SCR_TEXT_5019 = "* Error.../%%",
  SCR_TEXT_5023 = "* Oh^1!&* Well!/",
  SCR_TEXT_5024 = "\\E3* Actually^1, the cup I&  had is cold now./",
  SCR_TEXT_5025 = "* So you shouldn't&  have it./",
  SCR_TEXT_5026 = "\\E0* But^1, I am so&  happy you said&  yes./",
  SCR_TEXT_5027 = "\\E0* As soon as I can^1,&  I will make some&  more for you./",
  SCR_TEXT_5028 = "\\E0* Then we can be&  great pals./%%",
  SCR_TEXT_5034 = "\\E3* Oh.../",
  SCR_TEXT_5035 = "\\E3* Okay./",
  SCR_TEXT_5037 = "\\E2* Frisk^1! Stop^1!&* You're breaking his&  big burly heart!/",
  SCR_TEXT_5039 = "\\E2* Um^1, it's OK^1, Undyne./",
  SCR_TEXT_5040 = "\\E0* My heart's already&  broken./",
  SCR_TEXT_5042 = "\\E6* ASGORE^1! STOP^1!&* YOU'RE BREAKING MY&  BIG BURLY HEART!/",
  SCR_TEXT_5044 = "\\E9* Y-yeah^1, Asgore^1.&* Don't break Undyne's&  heart./",
  SCR_TEXT_5045 = "\\E2* That's my job./",
  SCR_TEXT_5047 = "\\E2* OH MY GOD!&* YOU'RE GOING BACK&  IN THE TRASH!!!/",
  SCR_TEXT_5049 = "\\E0CAN I GO IN THE&TRASH TOO?/",
  SCR_TEXT_5051 = "\\E9* Sure^1, Papyrus./",
  SCR_TEXT_5053 = "\\E1* guess i have to&  go in the trash&  too./",
  SCR_TEXT_5055 = "\\E0* Oh^1, may I enter&  the trash as well?/",
  SCR_TEXT_5057 = "\\E1* Uh^1, okay?/",
  SCR_TEXT_5059 = "\\E0* Am I invited to&  the trash?/",
  SCR_TEXT_5061 = "\\E6* SURE!!!&* WHY NOT!!!/",
  SCR_TEXT_5063 = "\\E1* On second thought^1,&  do not put me&  in the trash./",
  SCR_TEXT_5065 = "\\E5* Oh.../",
  SCR_TEXT_5067 = "\\E1* OH MY GOD!!!/%%",
  SCR_TEXT_5073 = "* (If you leave here^1, your&  adventure will really&  be over.)/",
  SCR_TEXT_5074 = "* (Your friends will follow&  you out of the underground.)/",
  SCR_TEXT_5075 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5076 = " &         Don't       I'm&         leave       ready\\C",
  SCR_TEXT_5077 = " ",
  SCR_TEXT_5081 = " %%",
  SCR_TEXT_5095 = "\\E0* Oh my.../",
  SCR_TEXT_5097 = "\\E0* Isn't it beautiful^1,&  everyone?/",
  SCR_TEXT_5099 = "\\E3* Wow..^1. it's e-even&  better than on TV./",
  SCR_TEXT_5100 = "\\E7* WAY better^1!&* Better than I ever&  imagined!/",
  SCR_TEXT_5102 = "\\E1* Frisk^1, you LIVE with&  this!?/",
  SCR_TEXT_5103 = "\\E9* The sunlight is so&  nice..^1. and the air&  is so fresh!/",
  SCR_TEXT_5104 = "* I really feel alive!/",
  SCR_TEXT_5106 = "\\E0HEY SANS.../",
  SCR_TEXT_5107 = "\\E3WHAT'S THAT GIANT&BALL?/",
  SCR_TEXT_5109 = "\\E1* we call that&  \"the sun^1,\" my friend./",
  SCR_TEXT_5111 = "\\E0THAT'S THE SUN!^1?&WOWIE!!!/",
  SCR_TEXT_5112 = "I CAN'T BELIEVE&I'M FINALLY MEETING&THE SUN!!!/",
  SCR_TEXT_5114 = "\\E0* I could stand here&  and watch this for&  hours.../",
  SCR_TEXT_5116 = "\\E0* Yes^1, it is beautiful^1,&  is it not?/",
  SCR_TEXT_5117 = "\\E1* But we should really&  think about what comes&  next./",
  SCR_TEXT_5119 = "\\E3* Oh^1, right./",
  SCR_TEXT_5120 = "\\E0* Everyone.../",
  SCR_TEXT_5121 = "* This is the beginning&  of a bright new&  future./",
  SCR_TEXT_5122 = "* An era of peace between&  humans and monsters./",
  SCR_TEXT_5123 = "\\E2* Frisk.../",
  SCR_TEXT_5124 = "* I have something to&  ask of you./",
  SCR_TEXT_5125 = "\\E0* Will you act as our&  ambassador to the&  humans?/",
  SCR_TEXT_5126 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5127 = "* (Be the ambassador?)& &         Yes         No\\C",
  SCR_TEXT_5128 = " ",
  SCR_TEXT_5133 = "WOWi, Nice error./%%",
  SCR_TEXT_5136 = "\\E0YEAH^1!&FRISK WILL BE THE&BEST AMBASSADOR!/",
  SCR_TEXT_5137 = "AND I^1, THE GREAT&PAPYRUS.../",
  SCR_TEXT_5138 = "WILL BE THE BEST&MASCOT!/",
  SCR_TEXT_5139 = "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%",
  SCR_TEXT_5143 = "\\E0IT'S OK FRISK^1!&I'VE GOT YOU&COVERED!/",
  SCR_TEXT_5144 = "IF YOU DON'T WANT&TO BE THE&AMBASSADOR.../",
  SCR_TEXT_5145 = "I CAN DO IT FOR&YOU!!!/",
  SCR_TEXT_5146 = "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%",
  SCR_TEXT_5151 = "* Frisk.../",
  SCR_TEXT_5152 = "\\E2* You came from this&  world^1, right...?/",
  SCR_TEXT_5153 = "\\E1* So you must have&  a place to return to^1,&  do you not?/",
  SCR_TEXT_5154 = "\\E2* What will you do&  now?/",
  SCR_TEXT_5155 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5156 = "         I want      I have&         to stay     places&         with you    to go\\C",
  SCR_TEXT_5157 = " ",
  SCR_TEXT_5161 = " %%",
  SCR_TEXT_5182 = "* (The door has no mail slot.)/",
  SCR_TEXT_5183 = "* (Slide the letter under?)& &         Slide       NO!!!! \\C",
  SCR_TEXT_5184 = " ",
  SCR_TEXT_5197 = "* (You slide the letter under&  the door and give it a&  knock.)/%%",
  SCR_TEXT_5206 = "* (You'll keep the letter&  warm for a little longer.)/%%",
  SCR_TEXT_5212 = "* (It's a note from Alphys.)/",
  SCR_TEXT_5213 = "* (Read it...?)& &         Read        Do not \\C",
  SCR_TEXT_5214 = " ",
  SCR_TEXT_5220 = "* (It's hard to read because&  of the handwriting^1, but&  you try your best...)/",
  SCR_TEXT_5221 = "* Hey./",
  SCR_TEXT_5222 = "* Thanks for your help back&  there./",
  SCR_TEXT_5223 = "* You guys..^1.&* Your support really means a&  lot to me./",
  SCR_TEXT_5224 = "* But..^1.&* As difficult as it is&  to say this.../",
  SCR_TEXT_5225 = "* You guys alone can't&  magically make my own&  problems go away./",
  SCR_TEXT_5226 = "* I want to be a better&  person./",
  SCR_TEXT_5227 = "* I don't want to be&  afraid anymore./",
  SCR_TEXT_5228 = "* And for that to happen^1,&  I have to be able to&  face my own mistakes./",
  SCR_TEXT_5229 = "* I'm going to start&  doing that now./",
  SCR_TEXT_5230 = "* I want to be clear./",
  SCR_TEXT_5231 = "* This isn't anyone else's&  problem but mine./",
  SCR_TEXT_5232 = "* But if you don't ever&  hear from me again.../",
  SCR_TEXT_5233 = "* If you want to know&  \"the truth.\"/",
  SCR_TEXT_5234 = "* Enter the door to the&  north of this note./",
  SCR_TEXT_5235 = "* You all at least deserve&  to know what I did./",
  SCR_TEXT_5236 = "* (That's all she wrote.)/%%",
  SCR_TEXT_5240 = " %%",
  SCR_TEXT_5250 = "* (Buy chips for 25G?)& &         Buy         No \\C",
  SCR_TEXT_5251 = " ",
  SCR_TEXT_5255 = "* (There were no chips left&  in the machine.)/%%",
  SCR_TEXT_5256 = " ",
  SCR_TEXT_5274 = "* (The vending machine&  dispensed some chisps.)/%%",
  SCR_TEXT_5275 = "* (You didn't have enough&  gold.)/%%",
  SCR_TEXT_5277 = "* (You are carrying too&  many items.)/%%",
  SCR_TEXT_5280 = "*%%",
  SCR_TEXT_5285 = "* Ring..\\E0.\\TT /",
  SCR_TEXT_5286 = "\\F1 %",
  SCR_TEXT_5290 = "* Hello?&* This is TORIEL./",
  SCR_TEXT_5291 = "* For no reason in&  particular...&* Which do you prefer?/",
  SCR_TEXT_5292 = "* Cinnamon or&  butterscotch?/",
  SCR_TEXT_5293 = "\\E1* ... wait^1.&* Do not tell me./",
  SCR_TEXT_5294 = "\\E0* It is ERROR MESSAGE!& &  Yes         No      \\C",
  SCR_TEXT_5295 = "\\E0* Is it Butterscotch?& &  Yes         No      \\C",
  SCR_TEXT_5296 = "\\E0* Is it Cinnamon?& &  Yes         No      \\C",
  SCR_TEXT_5297 = " ",
  SCR_TEXT_5309 = "\\E0* Hee hee hee^1.&* I had a feeling./",
  SCR_TEXT_5310 = "\\E1* When humans fall down&  here^1, strangely..^1.&* I.../",
  SCR_TEXT_5311 = "\\E1* I often feel like&  I already know them./",
  SCR_TEXT_5312 = "\\E0* Truthfully^1, when I first&  saw you^1, I felt.../",
  SCR_TEXT_5313 = "\\E1* ... like I was seeing&  an old friend for&  the first time./",
  SCR_TEXT_5314 = "\\E0* Strange^1, is it not?/",
  SCR_TEXT_5315 = "* Well^1, thank you for&  your selection./",
  SCR_TEXT_5316 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5317 = "* Click.../%%",
  SCR_TEXT_5323 = "\\E1* Oh..^1. I see./",
  SCR_TEXT_5324 = "\\E0* Well^1, thank you^1.&* Goodbye for now./",
  SCR_TEXT_5325 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5326 = "* Click.../%%",
  SCR_TEXT_5337 = "* (Seems like you could skip&  Mettaton's monologue by&  turning him around now.)/",
  SCR_TEXT_5338 = "* (What will you do?)& &         Skip        Hear again\\C",
  SCR_TEXT_5339 = " ",
  SCR_TEXT_5345 = "* (You told Mettaton there&  was something cool&  behind him.)/%%",
  SCR_TEXT_5353 = " %%",
  SCR_TEXT_5359 = "* though.../",
  SCR_TEXT_5360 = "* one thing about you&  always struck me&  as kinda odd./",
  SCR_TEXT_5361 = "* now^1, i understand&  acting in self-defense./",
  SCR_TEXT_5362 = "* you were thrown into&  those situations&  against your will./",
  SCR_TEXT_5363 = "* but.../",
  SCR_TEXT_5364 = "* sometimes.../",
  SCR_TEXT_5365 = "* you act like you&  know what's gonna&  happen./",
  SCR_TEXT_5366 = "* like you've already&  experienced it all&  before./",
  SCR_TEXT_5367 = "* this is an odd thing&  to say^1, but.../",
  SCR_TEXT_5368 = "\\W* if you have some sort&  of \\Yspecial power\\W.../",
  SCR_TEXT_5369 = "* isn't it your&  responsibility to do&  the right thing?/",
  SCR_TEXT_5370 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5371 = " & &         Yes         No\\C",
  SCR_TEXT_5372 = " ",
  SCR_TEXT_5379 = "\\E1* ah./",
  SCR_TEXT_5380 = "\\E0* i see./",
  SCR_TEXT_5381 = "\\E3* .../%%",
  SCR_TEXT_5390 = "\\E1* heh./",
  SCR_TEXT_5391 = "\\E0* well^1, that's your&  viewpoint./",
  SCR_TEXT_5392 = "\\E2* i won't judge you&  for it./",
  SCR_TEXT_5393 = "\\E3* .../%%",
  SCR_TEXT_5402 = "* (Ring...)/",
  SCR_TEXT_5404 = "\\E0* Hey!/",
  SCR_TEXT_5405 = "\\E3* This um^1, doesn't have&  anything to do with&  guiding you..^1. but.../",
  SCR_TEXT_5406 = "\\E2* .../",
  SCR_TEXT_5407 = "\\E6* Uhh^1, hey^1, would you want&  to watch a human TV&  show together???/",
  SCR_TEXT_5408 = "* Sometime???/",
  SCR_TEXT_5409 = "\\E4* It's called^1, um^1,&  M..^1.Mew Mew Kissy&  Cutie.../",
  SCR_TEXT_5410 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5411 = " & &         Sure!       ...no...\\C",
  SCR_TEXT_5412 = " ",
  SCR_TEXT_5420 = "* R-really!?/",
  SCR_TEXT_5421 = "\\E3* It's so good^1!&* It's um^1, my favorite&  show!/",
  SCR_TEXT_5422 = "* It's all about this&  human girl named Mew Mew&  who has cat ears!%",
  SCR_TEXT_5423 = "\\E3* Which humans don't have!&* S-so she's all&  sensitive about them!%",
  SCR_TEXT_5424 = "\\E6* But like...&* Eventually!%",
  SCR_TEXT_5425 = "* She realizes that her&  ears don't matter!%",
  SCR_TEXT_5426 = "* That her friends like&  her despite the ears!%",
  SCR_TEXT_5427 = "\\E7* It's really moving!%",
  SCR_TEXT_5428 = "\\E5* Whoops, spoilers%",
  SCR_TEXT_5429 = "\\E6* Also, this sounds&  weird, but she has&  the power!%",
  SCR_TEXT_5430 = "\\E5* To control the minds&  of anyone she kisses!%",
  SCR_TEXT_5431 = "\\E3* She kisses people and&  controls them to fix&  her problems!!%",
  SCR_TEXT_5432 = "\\E5* They don't remember&  anything after the&  kiss I mean!!%",
  SCR_TEXT_5433 = "\\E3* BUT IF SHE MISSES&  THE KISS!!!&* THEN!!%",
  SCR_TEXT_5434 = "\\E4* Then^1, uh^1, and^1, uh^1,&  also I mean^1, of course%",
  SCR_TEXT_5435 = "\\E5* Eventually^1, she&  realizes that&  controlling people%",
  SCR_TEXT_5436 = "\\E3* OKAY WELL I almost&  spoiled the whole&  show^1, but%",
  SCR_TEXT_5437 = "\\E5* Uhhh^1, I think you'd&  really like it!!!/",
  SCR_TEXT_5438 = "\\E0* We should watch it^1!&* After you get through&  all this!/",
  SCR_TEXT_5439 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5440 = "* (Click...)/%%",
  SCR_TEXT_5445 = "\\E5* Um^1! Well^1!&* That's okay!/",
  SCR_TEXT_5446 = "* Just thought I'd!^1!&* Ask!!!/",
  SCR_TEXT_5447 = "\\E6* B-but I think you'd&  really like it!!/",
  SCR_TEXT_5448 = "* If you gave it a&  chance!!/",
  SCR_TEXT_5449 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_5450 = "* (Click...)/%%",
  SCR_TEXT_5455 = "\\M1* Did y'hear!^1?&* You're back!/",
  SCR_TEXT_5456 = "\\M0* I'll tell you a big secret./",
  SCR_TEXT_5457 = "\\M1* I'm starting a band^1, y'hear?/",
  SCR_TEXT_5458 = "\\M1* It's called the Red Hot&  Chibi Peppers./",
  SCR_TEXT_5459 = "\\M0* All I've thought of is&  the name./",
  SCR_TEXT_5460 = "\\M3* And I don't^1, play...&* Instruments^1, or sing./",
  SCR_TEXT_5461 = "\\M1* Well^1!&* Do you think we'll be&  popular!!!/",
  SCR_TEXT_5462 = " & &         Yeah        No\\C",
  SCR_TEXT_5463 = " ",
  SCR_TEXT_5471 = "\\M0* Yeah^1, me too.../%%",
  SCR_TEXT_5477 = " %%",
  SCR_TEXT_5485 = "* (It's a lamp.)/",
  SCR_TEXT_5486 = "* (Turn it on?)& &         Yes         No\\C",
  SCR_TEXT_5487 = " ",
  SCR_TEXT_5493 = "* (There's no lightbulb.^1)&* (A flashlight is stuck in&  the bulb socket.)/",
  SCR_TEXT_5494 = "* (Turn it on?)& &         Yes         No\\C",
  SCR_TEXT_5495 = " ",
  SCR_TEXT_5499 = " %%",
  SCR_TEXT_5506 = "* (The flashlight is out of&  batteries.)/%%",
  SCR_TEXT_5510 = " %%",
  SCR_TEXT_5517 = "* Hey^1, hey^1!&* Did you remember my name?/",
  SCR_TEXT_5518 = "* (Did you?)& &         Yes         No\\C",
  SCR_TEXT_5519 = " ",
  SCR_TEXT_5527 = "* Wh-WHAT!^1?&* You REMEMBER!?/",
  SCR_TEXT_5528 = "* How could I be so easily&  defeateeeeeeeeed!?/%%",
  SCR_TEXT_5533 = "* Wh-WHAT!^1?&* You DON'T REMEMBER!?/",
  SCR_TEXT_5534 = "* How could I be so easily&  defeateeeeeeeeed!?/%%",
  SCR_TEXT_5541 = "* (It's a small white dog.^1)&* (It's fast asleep...)/",
  SCR_TEXT_5542 = "* (Fight the dog?)& &         Yes         No\\C",
  SCR_TEXT_5543 = " ",
  SCR_TEXT_5550 = "* (Can't fight the dog.)/",
  SCR_TEXT_5551 = "* (Seems like the fabric it's&  sleeping on has too many&  holes in it.)/",
  SCR_TEXT_5552 = "* (Seems like the dog needs&  to \"patch\" the fabric.)/",
  SCR_TEXT_5553 = "* (Then you can fight the dog.^1)&* (... maybe.)/",
  SCR_TEXT_5554 = "* (Upon closer examination^1,&  the holes in the fabric&  seem to be growing.)/",
  SCR_TEXT_5555 = "* (Might take a while for the&  dog to fix all of them.)/",
  SCR_TEXT_5556 = "* (Dogs aren't usually very&  good at knitting.)/",
  SCR_TEXT_5557 = "* (A crocheting dog is out of&  the question.)/%%",
  SCR_TEXT_5561 = "* (Let sleeping dogs lie^1, instead&  of fighting them.^1)&* (That's how the saying goes.)/%%",
  SCR_TEXT_5566 = "* (Knock knock)./",
  SCR_TEXT_5569 = "* Oooooaaah ^1!&* Room service !/",
  SCR_TEXT_5570 = "* Got my \"Sea Tea\" ?& &         Yes         No\\C",
  SCR_TEXT_5571 = " ",
  SCR_TEXT_5575 = "* Room service never came ^1.&* (Sigh ...)/%%",
  SCR_TEXT_5581 = "* Thanks a million ./%%",
  SCR_TEXT_5585 = "* (No response.)/%%",
  SCR_TEXT_5598 = "* (You pour the Sea Tea under&  the door.)/",
  SCR_TEXT_5599 = "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./",
  SCR_TEXT_5600 = "* (You got 99G.)/%%",
  SCR_TEXT_5604 = "* ..^1.&* No you don't ./%%",
  SCR_TEXT_5609 = "* Then ...!?/%%",
  SCR_TEXT_5614 = "* (Knock knock)./",
  SCR_TEXT_5617 = "* Oooooaaah ^1!&* Room service !/",
  SCR_TEXT_5618 = "* Got my \"Cinnamon Bun\" ?& &         Yes         No\\C",
  SCR_TEXT_5619 = " ",
  SCR_TEXT_5623 = "* Room service never came ^1.&* (Sigh ...)/%%",
  SCR_TEXT_5628 = "* Thanks a trillion ./%%",
  SCR_TEXT_5632 = "* (No response.)/%%",
  SCR_TEXT_5646 = "* (You flatten the Cinnamon Bun&  until it's paper thin.)&* (You slide it under the door.)/",
  SCR_TEXT_5647 = "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./",
  SCR_TEXT_5648 = "* (You got 99G.)/%%",
  SCR_TEXT_5652 = "* ..^1.&* No you don't ./%%",
  SCR_TEXT_5657 = "* Then ...!?/%%",
  SCR_TEXT_5662 = "* (You hear shuffling.)/",
  SCR_TEXT_5663 = "* (Seems like you could put&  something under the door.)/",
  SCR_TEXT_5664 = " & &         Put         No Put\\C",
  SCR_TEXT_5665 = " ",
  SCR_TEXT_5669 = "* (No response.)/%%",
  SCR_TEXT_5676 = "* (...)/",
  SCR_TEXT_5677 = "* (But you didn't have anything&  appealing.)/%%",
  SCR_TEXT_5705 = "* (You put a Hot Dog in front&  of the door.)/",
  SCR_TEXT_5706 = "* (A white paw shoots out from&  under the door.)/",
  SCR_TEXT_5707 = "* (It tries to pull the Hot Dog&  into its room...)/",
  SCR_TEXT_5708 = "* (But it keeps pressing down too&  hard^1, and the hot dog keeps&  spinning away.)/",
  SCR_TEXT_5709 = "* (...)/",
  SCR_TEXT_5710 = "* (It finally succeeds.)/",
  SCR_TEXT_5711 = "* (...)/",
  SCR_TEXT_5712 = "* (You hear the grinding of&  stone.)/",
  SCR_TEXT_5713 = "* (A single hushpuppy slides&  out from under the door.)/",
  SCR_TEXT_5714 = "* (You got Hush Puppy.)/%%",
  SCR_TEXT_5720 = "* (You put a Hot Cat in front&  of the door.)/",
  SCR_TEXT_5721 = "* (You hear growling...)/%%",
  SCR_TEXT_5727 = "* (You put a Dog Salad in front&  of the door.^1)&* (It slides underneath.)/",
  SCR_TEXT_5728 = "* (...)/",
  SCR_TEXT_5729 = "* (The Dog Salad was absorbed&  by the darkness.)/%%",
  SCR_TEXT_5736 = "* (You put a Dog Residue in&  front of the door.)/",
  SCR_TEXT_5737 = "* (It slides underneath the door^1,&  as if pulled by a magnet.)/",
  SCR_TEXT_5738 = "* (...)/",
  SCR_TEXT_5743 = "* (ZOMMM!!^1!)&* (It shoots back out at a&  high speed!)/%%",
  SCR_TEXT_5747 = "* (Two Dog Residues slowly slide&  back out from underneath&  the door.)/%%",
  SCR_TEXT_5755 = " %%",
  SCR_TEXT_5761 = "* Yes^1, we know^1.&* The elevator to the city&  is NOT working./",
  SCR_TEXT_5762 = "* Because of this incident^1, rooms&  are running at a special rate!/",
  SCR_TEXT_5763 = "* 200G a room^1. Interested^1?& &         Stay        Do not\\C",
  SCR_TEXT_5764 = " ",
  SCR_TEXT_5768 = "* 200G a room^1. Interested^1?& &         Stay        Do not\\C",
  SCR_TEXT_5769 = " ",
  SCR_TEXT_5774 = "* Did you enjoy your stay?/",
  SCR_TEXT_5775 = "* What^1?&* Room..^1.&* Key?/",
  SCR_TEXT_5776 = "* No^1, we don't do that./",
  SCR_TEXT_5777 = "* If you leave your room^1,&  you'll have to pay again./",
  SCR_TEXT_5778 = "* 200G a room^1. Interested^1?& &         Stay        Do not\\C",
  SCR_TEXT_5779 = " ",
  SCR_TEXT_5791 = "* Fabulous^1!&* We'll escort you to your&  room!/%%",
  SCR_TEXT_5797 = "* ... that's not enough money./%%",
  SCR_TEXT_5802 = "* Do let us know if you&  change your mind^1.&* Have a sparkular day!/%%",
  SCR_TEXT_5807 = "* ... MY ONE TRUE LOVE?/",
  SCR_TEXT_5808 = "* .../",
  SCR_TEXT_5809 = "* (YOU LOOK BORED^1, DARLING.)/",
  SCR_TEXT_5810 = "* (I WANT THIS TO BE A STELLAR&  PERFORMANCE^1, SO IF YOU&  WON'T GIVE IT YOUR ALL...)/",
  SCR_TEXT_5811 = "* (THEN I'LL SKIP AHEAD FOR&  THE AUDIENCE'S SAKE.)/",
  SCR_TEXT_5812 = "* (Perform?)& &         Yeah        Skip this\\C",
  SCR_TEXT_5813 = " ",
  SCR_TEXT_5819 = "* (UNDERSTOOD.^1)&* (LET'S KNOCK 'EM DEAD!)/%%",
  SCR_TEXT_5823 = "* (KA-SIGH...^1)&* (THE SHOW MUST GO ON!)/%%",
  SCR_TEXT_5829 = "Interesting./",
  SCR_TEXT_5830 = "You want to go back./",
  SCR_TEXT_5831 = "You want to go bac^1k&to the worl^2d&you destroyed./",
  SCR_TEXT_5832 = "It was you who pushed&everythin^1g to its edge./",
  SCR_TEXT_5833 = "It was you who led the worl^1d&to its destruction./",
  SCR_TEXT_5834 = "But you cannot accept it./",
  SCR_TEXT_5835 = "You think you are above&consequences.&         Yes         No\\C",
  SCR_TEXT_5836 = "",
  SCR_TEXT_5842 = "Exactly./%%",
  SCR_TEXT_5846 = "Then what are you looking for?/%%",
  SCR_TEXT_5851 = "Perhaps./",
  SCR_TEXT_5852 = "We can reach a compromise./",
  SCR_TEXT_5853 = "You still have somethin^1g&I want./",
  SCR_TEXT_5854 = "Give it to me./",
  SCR_TEXT_5855 = "And I will bring this&world back./",
  SCR_TEXT_5856 = " & &         Yes         No\\C",
  SCR_TEXT_5857 = "",
  SCR_TEXT_5863 = "Then it is agreed./",
  SCR_TEXT_5864 = "You will give me your SOUL.& &         Yes         No\\C",
  SCR_TEXT_5865 = " ",
  SCR_TEXT_5869 = "Then stay here for&all eternity./",
  SCR_TEXT_5870 = " ",
  SCR_TEXT_5877 = ".../",
  SCR_TEXT_5878 = "Then^1, it is done./%%",
  SCR_TEXT_5882 = "Then stay here for&all eternity./",
  SCR_TEXT_5883 = " ",
  SCR_TEXT_5888 = "* hey./",
  SCR_TEXT_5889 = "* is your refrigerator&  running?/",
  SCR_TEXT_5890 = " & &         yes         no\\C",
  SCR_TEXT_5891 = " ",
  SCR_TEXT_5897 = "* nice^1.&* i'll be over to deposit&  the brewskis./%%",
  SCR_TEXT_5901 = "* ok^1, i'll send someone&  over to fix it./",
  SCR_TEXT_5902 = "* thanks for letting me&  know./",
  SCR_TEXT_5903 = "* good communication is&  important./%%",
  SCR_TEXT_5937 = "   * Check         * Compliment&   * Threat",
  SCR_TEXT_5948 = "   * Check         * Talk",
  SCR_TEXT_5959 = "   * Check         * Compliment&   * Threat",
  SCR_TEXT_5970 = "   * Check         * Compliment&   * Threat",
  SCR_TEXT_5981 = "   * Check         * Console&   * Terrorize",
  SCR_TEXT_5991 = "   * Check         * Imitate&   * Flirt",
  SCR_TEXT_6001 = "   * Check         * Talk",
  SCR_TEXT_6011 = "   * Check         * Talk&   * Devour        * Dinner",
  SCR_TEXT_6021 = "   * Check         * Pick On&   * Don't Pick On",
  SCR_TEXT_6031 = "   * Check         * Talk",
  SCR_TEXT_6041 = "   * Check         * Flirt&   * Threat        * Cheer",
  SCR_TEXT_6051 = "   * Check         * Imitate&   * Flirt",
  SCR_TEXT_6061 = "   * Check         * Pet",
  SCR_TEXT_6071 = "   * Check         * Pet&   * Pet           * Pet  &   * Pet           * Pet  ",
  SCR_TEXT_6081 = "   * Check         * Pet&   * Re-sniff      * Roll Around",
  SCR_TEXT_6091 = "   * Check         * Pet&   * Re-sniff      * Roll Around",
  SCR_TEXT_6101 = "   * Check         * Pet&   * Beckon        * Play &   * Ignore",
  SCR_TEXT_6114 = "   * Check         * Agree&   * Clash         * Joke",
  SCR_TEXT_6124 = "   * Check         * Laugh&   * Heckle        * Joke",
  SCR_TEXT_6135 = "   * Check         * Compliment&   * Ignore        * Steal",
  SCR_TEXT_6145 = "   * Check         * Compliment",
  SCR_TEXT_6155 = "   * Check         * Ditch",
  SCR_TEXT_6165 = "   * Check         * Decorate&   * Undecorate    * Gift",
  SCR_TEXT_6175 = "   * Check         * Flex&   * Shoo",
  SCR_TEXT_6185 = "   * Check         * Flex&   * Feed Temmie   * Talk&     Flakes  ",
  SCR_TEXT_6196 = "   * Check         * Flirt&   * Insult",
  SCR_TEXT_6206 = "   * Check",
  SCR_TEXT_6221 = "   * Check         * Imitate&   * Flirt",
  SCR_TEXT_6234 = "   * Check         * Lie Down&   * Hug           * Unhug",
  SCR_TEXT_6244 = "   * Check         * Lie Down&   * Hug           * Unhug",
  SCR_TEXT_6259 = "   * Check         * Clean&   * Touch         * Joke",
  SCR_TEXT_6269 = "   * Check         * Smile&   * Hum           * Conduct",
  SCR_TEXT_6279 = "   * Check         * Talk",
  SCR_TEXT_6289 = "   * Check         * Plead&   * Challenge",
  SCR_TEXT_6300 = "   * Check",
  SCR_TEXT_6313 = "   * Check         * Cry",
  SCR_TEXT_6323 = "   * Check         * Whisper&   * Clean Armor",
  SCR_TEXT_6333 = "   * Check         * Whisper&   * Clean Armor",
  SCR_TEXT_6343 = "   * Check         * Flirt&   * Approach",
  SCR_TEXT_6353 = "   * Check         * Criticize&   * Encourage     * Hug",
  SCR_TEXT_6363 = "   * Check         * Cool Down&   * Heat Up       * Invite",
  SCR_TEXT_6374 = "\\W   * Check         * Struggle&   * Pay \\[1]G&         \\YYour Money: \\[G]G \\W ",
  SCR_TEXT_6384 = "   * Check         * Yell",
  SCR_TEXT_6387 = "\\W   * Check         \\Y* Yellow \\W",
  SCR_TEXT_6398 = "   * Check         * Fake Attack",
  SCR_TEXT_6408 = "   * Check         * Talk     &   * Stare         * Clear Mind",
  SCR_TEXT_6418 = "   * Check         * Talk     &   * Sing",
  SCR_TEXT_6428 = "   * Check         * Compliment&   * Threaten      * Mystify",
  SCR_TEXT_6438 = "   * Check         * Pick On&   * Don't Pick    * Challenge&     On",
  SCR_TEXT_6449 = "   * Check         * Console&   * Terrorize     * Pray",
  SCR_TEXT_6460 = "   * Check         * Defuse Bomb",
  SCR_TEXT_6470 = "   * Check         * Whisper&   * Touch Glove",
  SCR_TEXT_6480 = "   * Check         * Whisper&   * Touch Glove",
  SCR_TEXT_6490 = "   * Check         * Burn",
  SCR_TEXT_6493 = "\\W   * Check         \\Y* Turn \\W",
  SCR_TEXT_6504 = "   * Check         * Boast&   * Pose          * Heel Turn",
  SCR_TEXT_6514 = "   * Check         * Talk",
  SCR_TEXT_6524 = "   * Call          * Hum&   * Scream        * Flex&   * Unhug         * Cry",
  SCR_TEXT_6534 = "   * Check         * Pick On&   * Mystify       * Clean&   * Hum           * Pray",
  SCR_TEXT_6544 = "   * Check         * Laugh&   * Heckle        * Joke",
  SCR_TEXT_6554 = "   * Check         * ITEM &   * STAT          * CELL",
  SCR_TEXT_6565 = "   * Check         * Join&   * Refuse",
  SCR_TEXT_6579 = "   * Check         * Pet&   * Beckon        * Play &   * Ignore",
  SCR_TEXT_6589 = "   * Fake Hit      * Recipe&   * Smile         * Clash",
  SCR_TEXT_6599 = "   * Encourage     * Call  &   * Nerd Out      * Quiz",
  SCR_TEXT_6609 = "   * Joke          * Puzzle &   * Recipe        * Insult",
  SCR_TEXT_6619 = "   * Take break    * Joke   &   * Judgment      * Crossword",
  SCR_TEXT_6629 = "   * Talk          * Mercy  &   * Hug           * Preference",
  SCR_TEXT_6639 = "   * Talk          * Mercy  &   * Stare         * Hug",
  SCR_TEXT_6649 = "   * Check",
  SCR_TEXT_6659 = "   * Check",
  SCR_TEXT_6669 = "   * Check",
  SCR_TEXT_6679 = "   * Check",
  SCR_TEXT_6689 = "   * Check",
  SCR_TEXT_6699 = "   * Check         * Compliment&   * Threaten      * Mystify",
  SCR_TEXT_6709 = "   * Check         * Pick On&   * Don't Pick    * Challenge&     On",
  SCR_TEXT_6720 = "   * Check         * Console&   * Terrorize     * Pray",
  SCR_TEXT_6731 = "   * Check         * Talk",
  SCR_TEXT_6741 = "   * Check         * Switch&   * Fix           * Lie Down",
  SCR_TEXT_6751 = "   * Check         * Hiss&   * Devour        * Snack",
  SCR_TEXT_6761 = "   * Check         * Applaud&   * Boo           * Nothing",
  SCR_TEXT_6772 = "   * Check         * Something",
  SCR_TEXT_6783 = "   * Check         * Draw",
  SCR_TEXT_6793 = "   * Check         * Hope  &   * Dream",
  SCR_TEXT_6804 = "   * Error",
  SCR_TEXT_6814 = "   * Struggle",
  SCR_TEXT_6825 = "\\W   * Undyne     ",
  SCR_TEXT_6826 = "\\W   \\Y* (Saved)    \\W",
  SCR_TEXT_6828 = "   * Alphys \\W &",
  SCR_TEXT_6829 = "   \\Y* (Saved)\\W &",
  SCR_TEXT_6831 = "\\W   * Papyrus       * Sans \\W &",
  SCR_TEXT_6832 = "\\Y   * (Saved)       * (Saved)\\W &",
  SCR_TEXT_6834 = "\\W   * Toriel        * Asgore \\W ",
  SCR_TEXT_6835 = "\\Y   * (Saved)       * (Saved)\\W ",
  SCR_TEXT_6848 = "   * Someone else",
  SCR_TEXT_6849 = "   * Asriel Dreemurr",
  SCR_TEXT_6868 = "* Dialing..\\E0.\\TT /",
  SCR_TEXT_6876 = "\\F1 %",
  SCR_TEXT_6877 = "\\E0* This is TORIEL./",
  SCR_TEXT_6878 = "* You only wanted to&  say hello...^2?&* Well then./",
  SCR_TEXT_6879 = "\\E0* 'Hello!'/",
  SCR_TEXT_6880 = "* I hope that suffices^1.&* Hee hee./",
  SCR_TEXT_6881 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6882 = "* Click.../%%",
  SCR_TEXT_6886 = "\\F1 %",
  SCR_TEXT_6887 = "\\E0* This is TORIEL./",
  SCR_TEXT_6888 = "* You want to say&  hello again?/",
  SCR_TEXT_6889 = "* 'Salutations!'/",
  SCR_TEXT_6890 = "* Is that enough?/",
  SCR_TEXT_6891 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6892 = "* Click.../%%",
  SCR_TEXT_6896 = "\\F1 \\TT %",
  SCR_TEXT_6897 = "\\E0* This is TORIEL./",
  SCR_TEXT_6898 = "* Are you bored^1?&* I should have given&  a book to you./",
  SCR_TEXT_6899 = "* My apologies./",
  SCR_TEXT_6900 = "* Why not use your&  imagination to&  divert yourself?/",
  SCR_TEXT_6901 = "* Pretend you are..^1.&* A monarch!/",
  SCR_TEXT_6902 = "* Rule over the leaf pile&  with a fist of iron./",
  SCR_TEXT_6903 = "* Can you do that for me?/",
  SCR_TEXT_6904 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6905 = "* Click.../%%",
  SCR_TEXT_6909 = "\\F1 \\TT %",
  SCR_TEXT_6910 = "\\E0* This is TORIEL./",
  SCR_TEXT_6911 = "* Hello^1, my child./",
  SCR_TEXT_6912 = "\\E1* Sorry^1, I do not have&  much to say./",
  SCR_TEXT_6913 = "\\E0* It was nice to hear&  your voice^1, though^1./",
  SCR_TEXT_6914 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6915 = "* Click.../%%",
  SCR_TEXT_6920 = "* Dialing..\\E0.\\TT /",
  SCR_TEXT_6921 = "\\F1 %",
  SCR_TEXT_6922 = "* This is TORIEL./",
  SCR_TEXT_6923 = "\\E1* Help with a puzzle^1.^1.^1.?/",
  SCR_TEXT_6924 = "* Um^1, you have not&  left the room^1, have you?/",
  SCR_TEXT_6925 = "\\E0* Wait patiently for&  me and we can solve&  it together!/",
  SCR_TEXT_6926 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6927 = "* Click.../%%",
  SCR_TEXT_6931 = "* Dialing..\\E0.\\TT /",
  SCR_TEXT_6932 = "\\F1 %",
  SCR_TEXT_6933 = "* This is TORIEL./",
  SCR_TEXT_6934 = "\\E1* You want to know&  more about me?/",
  SCR_TEXT_6935 = "* Well^1, I am afraid there&  is not much to say./",
  SCR_TEXT_6936 = "\\E0* I am just a silly little&  lady who worries too&  much!/",
  SCR_TEXT_6937 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6938 = "* Click.../%%",
  SCR_TEXT_6943 = "* Dialing..\\E0.\\TT /",
  SCR_TEXT_6944 = "\\F1 %",
  SCR_TEXT_6945 = "* This is TORIEL./",
  SCR_TEXT_6946 = "\\E8* Huh^2?&* Did you just call&  me... \"Mom\"?/",
  SCR_TEXT_6947 = "\\E1* Well...&* I suppose.../",
  SCR_TEXT_6948 = "* Would that make you&  happy?/",
  SCR_TEXT_6949 = "* To call me..^2.&* \"Mother?\"/",
  SCR_TEXT_6950 = "\\E0* Well then^1, call me&  whatever you like!/!",
  SCR_TEXT_6951 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6952 = "* Click.../%%",
  SCR_TEXT_6963 = "* Dialing..\\E0.\\TT /",
  SCR_TEXT_6964 = "\\F1 %",
  SCR_TEXT_6965 = "\\E8* ...^2 huh???/",
  SCR_TEXT_6966 = "\\E1* Oh,^1 heh..^1 heh...^1 \\E0 &* Ha ha ha!/",
  SCR_TEXT_6967 = "* How adorable...^1 I&  could pinch your cheek!/",
  SCR_TEXT_6968 = "* You can certainly find&  better than an old woman&  like me./",
  SCR_TEXT_6969 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6970 = "* Click.../%%",
  SCR_TEXT_6974 = "* Dialing..\\E0.\\TT /",
  SCR_TEXT_6975 = "\\F1 %",
  SCR_TEXT_6976 = "\\E1* Oh dear,^1 are you&  serious...?/",
  SCR_TEXT_6977 = "\\E1* I do not know if this is&  pathetic,^1 or endearing./",
  SCR_TEXT_6978 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6979 = "* Click.../%%",
  SCR_TEXT_6982 = "\\E8* And after you said you&  want to call&  me \"mother...\"/",
  SCR_TEXT_6983 = "\\E0* You are an...^2 &  \\E1... \"interesting\"&  child./",
  SCR_TEXT_6984 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_6985 = "* Click.../%%",
  SCR_TEXT_6994 = "* Dialing... /",
  SCR_TEXT_6995 = "* ... /",
  SCR_TEXT_6996 = "* But nobody came./%%",
  SCR_TEXT_7000 = "* Dialing... /",
  SCR_TEXT_7001 = "* ... /",
  SCR_TEXT_7002 = "* Nobody picked up./%%",
  SCR_TEXT_7007 = "* Dialing... /",
  SCR_TEXT_7008 = "* ... /",
  SCR_TEXT_7009 = "* The ringing is coming from&  inside your inventory./%%",
  SCR_TEXT_7016 = "* Dialing...\\TT /",
  SCR_TEXT_7017 = "\\F1 %",
  SCR_TEXT_7018 = "* Hey^1, you silly&  child./",
  SCR_TEXT_7019 = "* If you want to&  talk to me^1, I am&  right here./",
  SCR_TEXT_7020 = "\\TS \\F0 \\T0 %",
  SCR_TEXT_7021 = "* Click.../%%",
  SCR_TEXT_7025 = "* Dialing... /",
  SCR_TEXT_7026 = "* ... /",
  SCR_TEXT_7027 = "* (Somewhere^1, signals deflected&  by a dog.)/%%",
  SCR_TEXT_7040 = "* (No response.^1)&* (Their phone might be out&  of batteries.)/%%",
  SCR_TEXT_7052 = "* (The box is aclog with the&  the hair of a dog.)/%%",
  SCR_TEXT_7079 = "* You encountered the Dummy.",
  SCR_TEXT_7080 = "%%%",
  SCR_TEXT_7084 = "* Froggit attacks you!",
  SCR_TEXT_7085 = "%%%",
  SCR_TEXT_7089 = "* Froggit hopped close!",
  SCR_TEXT_7090 = "%%%",
  SCR_TEXT_7094 = "* Whimsun approached meekly!",
  SCR_TEXT_7095 = "%%%",
  SCR_TEXT_7099 = "* Froggit and Whimsun drew near!",
  SCR_TEXT_7100 = "%%%",
  SCR_TEXT_7104 = "* Moldsmal blocked the way!",
  SCR_TEXT_7105 = "%%%",
  SCR_TEXT_dogshrine_5913 = "* (Dog Shrine.)/",
  SCR_TEXT_dogshrine_5914 = "* (Donate?)& &         Dognate     Dognot\\C",
  SCR_TEXT_dogshrine_5919 = "* (\\[1] of \\[2]G in the box.)& &         Dognate     Dognot\\C",
  SCR_TEXT_dogshrine_5924 = "* (Looks like the money was used&  to buy some fairy lights.)/",
  SCR_TEXT_dogshrine_5925 = "* (It was kind of dark in here.)/",
  SCR_TEXT_dogshrine_5933 = "* (Looks like the money was used&  to increase the size of the&  shrine.)/",
  SCR_TEXT_dogshrine_5941 = "* (The donation box slot is even&  bigger now.)/",
  SCR_TEXT_dogshrine_5942 = "* (You should be able to donate&  even more at once!)/",
  SCR_TEXT_dogshrine_5943 = "* (... actually^1, it looks like&  the sides of the slot are&  just painted on...)/",
  SCR_TEXT_dogshrine_5944 = "* (Seems you'll still have to&  donate just 1G at a time...)/",
  SCR_TEXT_dogshrine_5954 = "* (The donation box is sealed.)/",
  SCR_TEXT_dogshrine_5955 = "* (There was seemingly no point&  to all of this...)/%",
  SCR_TEXT_dogshrine_5958 = "* (Since your adventure is over^1,&  you can reminisce about how&  useful the Dog Shrine was...)/",
  SCR_TEXT_dogshrine_5959 = "* (... it wasn't useful at all.)/%",
  SCR_TEXT_dogshrine_5970 = "* (Something is wrong with&  the box.)/%",
  SCR_TEXT_dogshrine_5977 = "* (The box is full.)/%",
  SCR_TEXT_dogshrine_5982 = "* (Not enough money.)/",
  SCR_TEXT_dogshrine_5983 = "* (That's relieving...)/%",
  SCR_TEXT_dogshrine_5993 = "* (You donated 1G.)/%",
  SCR_TEXT_dogshrine_5997 = "* (You put 1G into the box.)/",
  SCR_TEXT_dogshrine_5998 = "* (You feel like you're about to&  waste a lot of time...)/%",
  SCR_TEXT_dogshrine_6003 = "* (Clink!)&* (The box is filled with coins.)/",
  SCR_TEXT_dogshrine_6004 = "* (Perhaps if you leave and&  return^1, the donations will be&  used for something.)/%",
  SCR_TEXT_dogshrine_6015 = "* (You feel a sense of relief.)/%",
  SCR_TEXT_dogshrine_6024 = "* (Donation box.)& &         Use It      Do not\\C",
  SCR_TEXT_dogshrine_6031 = "* (... hand can't fit inside.)/",
  SCR_TEXT_dogshrine_6032 = "* (Check it again to try&  donating.)/%",
  SCR_TEXT_dogshrine_6037 = "* (Right.)/%",
  SCR_TEXT_dogshrine_6045 = "* (The boombox is playing...)&* (An upbeat song.)/",
  SCR_TEXT_dogshrine_6046 = "* (It's having a psychological&  effect on your desire to&  donate.)/",
  SCR_TEXT_dogshrine_6047 = "* (... It's not clear what kind&  of effect that is.)/",
  SCR_TEXT_dogshrine_6048 = "* (Change the track?)& &         Change      Do not\\C",
  SCR_TEXT_dogshrine_6059 = "* (Huh!?)&* (The next track is just the&  same but faster...!?)/%",
  SCR_TEXT_dogshrine_6065 = "* (You see no reason to&  change it.)/%",
  SCR_TEXT_dogshrine_6070 = "* (You returned the song&  to normal.)/%",
  SCR_TEXT_dogshrine_6076 = "* (\\[1]G inside.)& &         Donate      Do not\\C",
  SCR_TEXT_dogshrine_6095 = "* (1G was put inside.)/%",
  SCR_TEXT_dogshrine_6101 = "* (Not enough G.)/%",
  SCR_TEXT_dogshrine_6106 = "* (There's enough.)/%",
  SCR_TEXT_dogshrine_6112 = "* (Nothing was put inside.)/%",
  blt_sizebone_115 = " THIS IS AN ERROR& MESSAGE^1.& REALLY!!!/%%",
  blt_sizebone_118 = " YOU'RE TOO WEAK!!& I WAS EASILY ABLE& TO CAPTURE YOU!!!/",
  blt_sizebone_119 = " I WILL NOW SEND& YOU TO THE& CAPTURE ZONE!!/",
  blt_sizebone_120 = " OR^1, AS SANS& CALLS IT^1.../",
  blt_sizebone_121 = " OUR GARAGE???/",
  blt_sizebone_122 = " YOU'RE IN THE& DOGHOUSE NOW!/",
  blt_sizebone_123 = " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
  blt_sizebone_127 = " WELL!!^1! YOU MAY& HAVE CLEVERLY& ESCAPED FROM& JAIL BEFORE.../",
  blt_sizebone_128 = " BUT THIS TIME^1,& I'VE UPGRADED& THE FACILITIES./",
  blt_sizebone_129 = " NOT ONLY WILL& YOU BE& TRAPPED.../",
  blt_sizebone_130 = " BUT YOU WON'T& EVEN WANT& TO LEAVE!!!/",
  blt_sizebone_131 = " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
  blt_sizebone_136 = " YOU ARE...& PERSISTENT!/",
  blt_sizebone_137 = " BUT^1!& IT JUST WON'T& WORK ON ME!/",
  blt_sizebone_138 = " I AM THE& PERSISTENTEST!/",
  blt_sizebone_139 = " AND IF YOU& THINK YOU ARE& PERSISTENESTER.../",
  blt_sizebone_140 = " THAT IS WRONG^1!& GRAMATICALLY& WRONG!/",
  blt_sizebone_141 = " BECAUSE THE& CORRECT FORM& WOULD BE.../",
  blt_sizebone_142 = " NOT AS& PERSISTENTEST AS& PAPYRUS^1, THE& PERSISTENTESTEST!/\"",
  blt_sizebone_143 = " I HOPE YOU& ENJOYED THIS& LESSON./",
  blt_sizebone_144 = " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
  obj_6book_master_384 = "You&called&for&help&...",
  obj_6book_master_385 = "%%%",
  obj_6book_act_179 = "You called for help...",
  obj_6book_wordbullet_bad_0 = "DEATH",
  obj_6book_wordbullet_good_0 = "LIFE",
  obj_6book_wordbullet_bad_1 = "DESPAIR",
  obj_6book_wordbullet_good_1 = "HOPE",
  obj_6book_wordbullet_bad_2 = "NIGHTMARE",
  obj_6book_wordbullet_good_2 = "DREAMS",
  obj_6book_wordbullet_bad_3 = "SADNESS",
  obj_6book_wordbullet_good_3 = "HAPPINESS",
  obj_6book_wordbullet_bad_4 = "RUIN",
  obj_6book_wordbullet_good_4 = "SUCCESS",
  obj_6book_wordbullet_bad_5 = "HATRED",
  obj_6book_wordbullet_good_5 = "LOVE",
  obj_6book_wordbullet_bad_6 = "TRAPPED",
  obj_6book_wordbullet_good_6 = "FREEDOM",
  obj_6book_wordbullet_bad_7 = "SLAUGHTER",
  obj_6book_wordbullet_good_7 = "MERCY",
  obj_6book_wordbullet_bad_8 = "DOOM",
  obj_6book_wordbullet_good_8 = "LUCK",
  obj_6book_wordbullet_bad_9 = "TERROR",
  obj_6book_wordbullet_good_9 = "CALM",
  obj_6book_wordbullet_bad_10 = "HORROR",
  obj_6book_wordbullet_good_10 = "RELIEF",
  obj_6book_wordbullet_bad_11 = "CRUELTY",
  obj_6book_wordbullet_good_11 = "KINDNESS",
  obj_6book_wordbullet_bad_12 = "MURDERER",
  obj_6book_wordbullet_good_12 = "DREAMER",
  obj_6book_wordbullet_bad_13 = "DESTROY",
  obj_6book_wordbullet_good_13 = "CREATE",
  obj_6book_wordbullet_bad_14 = "CORRUPT",
  obj_6book_wordbullet_good_14 = "PROTECT",
  obj_6glove_act_148 = "* You called for help...",
  obj_6glove_act_149 = "%%%",
  obj_6gun_act_149 = "* You called for help...",
  obj_6gun_act_150 = "%%%",
  obj_6knife_act_284 = "* You called for help...",
  obj_6knife_act_285 = "%%%",
  obj_6pan_act_163 = "* You called for help...",
  obj_6pan_act_164 = "%%%",
  obj_6shoe_act_184 = "* You called for help...",
  obj_6shoe_act_185 = "%%%",
  obj_aaron_243 = "Come on&in, the&water's&fine ; )",
  obj_aaron_244 = "No need&for a&swimming&suit ; )",
  obj_aaron_245 = "Edu-&cation?&Hobby?&Talent?",
  obj_aaron_246 = "Whew,&I'm&sweating&; )",
  obj_aaron_249 = "Don't&get too&close&; )",
  obj_aaron_250 = "Sure&isn't&creepy&out ; )",
  obj_aaron_251 = "I sure&do love&muscles&; )",
  obj_aaron_252 = "Whew,&I'm&sweating&; )",
  obj_aaron_257 = "Flagrant&error&; )",
  obj_aaron_258 = "Flexing&contest?&OK, flex&more ; )",
  obj_aaron_259 = "Nice!!&I won't&lose&tho ; )",
  obj_aaron_264 = "Fiesty,&huh?&; )",
  obj_aaron_265 = "Wow!&Spunky!&Love it&; )",
  obj_aaron_267 = "You'll&change&your&mind ; )",
  obj_aaron_272 = "CHECK&all you&want ; )",
  obj_aaron_273 = "... ; )",
  obj_aaron_276 = "Ha, nice.&My kind&of humor&; )",
  obj_aaron_278 = "Just the&two of&us, huh?&; )",
  obj_aaron_279 = "Hi?&; )",
  obj_aaron_282 = "%%%",
  obj_aaron_478 = "* Aaron is splashing you&  playfully.",
  obj_aaron_479 = "* Aaron is looking around^1,&  fearful of something.",
  obj_aaron_480 = "* Aaron is sweating bullets^3.&* Literally.",
  obj_aaron_481 = "* Aaron is admiring his own&  muscles.",
  obj_aaron_482 = "* Smells like an underwater&  barnyard.",
  obj_aaron_483 = "* Smells like a mussel farm.",
  obj_aaron_484 = "* Aaron is ready for your&  next flex.",
  obj_aaron_486 = "* Aaron's muscles droop&  comically.",
  obj_aaron_502 = "* AARON - ATK 24 DEF 12&* This seahorse has a lot of&  HP (Horsepower)./",
  obj_aaron_503 = "* All of his attacks are harder&  to dodge at the bottom of the&  box./^",
  obj_aaron_512 = "* You tell Aaron to go away./^",
  obj_aaron_514 = "* You tell Aaron to go away^1.&* He agrees./^",
  obj_aaron_524 = "* You flex^1.&* Aaron flexes twice as hard.&* ATTACK increases for you two./^",
  obj_aaron_525 = "* You flex harder^1.&* Aaron flexes thrice as hard.&* ATTACK increases for you two./^",
  obj_aaron_526 = "* You flex^1.&* Aaron flexes very hard.../",
  obj_aaron_527 = "* He flexes himself out of&  the room!/^",
  obj_aaronnpc_70 = "* Since you flexed at me^1,&  I've been thinking of a&  lot of things ; )/",
  obj_aaronnpc_71 = "* Like..^1.&* Flexing ; )/%%",
  obj_aaronnpc_75 = "* And flexing ; )/%%",
  obj_aaronnpc_80 = "* You came all this way to&  see me flex ; )/",
  obj_aaronnpc_81 = "* This really says something&  about you ; )/%%",
  obj_aaronnpc_86 = "* I..^1. I'm sc-scared... ; )/",
  obj_aaronnpc_87 = "* Ghosts aren't real^1, right?&* ; )/",
  obj_aaronnpc_88 = "* What^1? They are real^1?&* Oh nooooooo ; )/%%",
  obj_aaronnpc_92 = "* First ghosts^1, are real^1, now&  anime's real ; )&* All my nightmares are true ; )/%%",
  obj_actiontable_63 = "AH^1, YES^1, ACTION&FIGURES./",
  obj_actiontable_64 = "A GREAT REFERENCE&FOR THEORETICAL&BATTLE SCENARIOS./",
  obj_actiontable_66 = "\\E3HOW DO I HAVE&SO MANY?/",
  obj_actiontable_67 = "\\E2WELL^1, LET'S JUST&SAY THEY'RE&FROM.../",
  obj_actiontable_68 = "\\E0A CHUBBY^1, SMILING&MAN WHO LOVES TO&SURPRISE PEOPLE./",
  obj_actiontable_69 = "YEAH^1!!&THAT'S RIGHT!/",
  obj_actiontable_70 = "SANTA!!!!/%%",
  obj_actiontable_72 = "* (Action figures of many&  sexy robots.)/%%",
  obj_actiontable_76 = "* (Action figures of many&  sexy robots.)/%%",
  obj_adate_125 = "        DATING^1  STAR^5T^2.^2.^2.^3?%%",
  obj_adate_142 = "Uhhh^1, sorry^2!&I'm still getting&dressed!/%%",
  obj_adate_170 = "H-how do I look?/",
  obj_adate_171 = "My friend helped me&pick out this&dress./",
  obj_adate_172 = "\\E1S\\M0he's got a great&sense of.../",
  obj_adate_173 = "\\E0Um^1, anyway^1!&Let's do this thing!/%%",
  obj_adate_186 = "        DATING^3  START^3.%%",
  obj_adate_199 = "H-h-hey^1, w-w-wait!/",
  obj_adate_200 = "Actually^1, we still&can't start the&date yet!!!/%%",
  obj_adate_209 = "        DATING..^1.  STOP^4?%%",
  obj_adate_221 = "Umm^1, I've gotta give&you items to raise&your affection&statistic^1, first!/",
  obj_adate_222 = "That'll increase the&chance of a successful&outcome to the&date!/",
  obj_adate_223 = "\\E6Right...?/",
  obj_adate_224 = "\\E0Anyway^1, d-don't worry^1!&I'm prepared!/",
  obj_adate_225 = "\\E5I-I've been&stockpiling gifts&in anticipation&for a date like this!/",
  obj_adate_226 = "\\E7F\\M6-first^1, I've got.../",
  obj_adate_227 = "\\E5Some metal armor&polish!/",
  obj_adate_228 = "\\E3.../",
  obj_adate_229 = "\\E6Um^1, maybe you can't&use that./",
  obj_adate_230 = "\\E5But!!!/",
  obj_adate_231 = "I also brought some&waterproof cream for&your scales!/",
  obj_adate_232 = "\\E3Your^1, uh..^1.&Scales.../",
  obj_adate_233 = "\\E6Uh^1, well^1, how about.../",
  obj_adate_234 = "This magical spear&repair kit^1, that I.../",
  obj_adate_235 = "\\E7Um.../",
  obj_adate_236 = "\\E5Hey^1, let's forget&about the items!/",
  obj_adate_237 = "\\E0L\\M0et's just start&the date!/%%",
  obj_adate_301 = "        DATING!^1!  START!^3!%%",
  obj_adate_314 = "Yeah!!^1!&Let's^1, uh^1, date!/%%",
  obj_adate_352 = "... uh.../",
  obj_adate_353 = "\\E4Do you..^3. like..^3.&Anime...^2?/*",
  obj_adate_367 = "                              &   Yes             No       &                            ",
  obj_adate_391 = "H-hey^1!&Me too!!/%%",
  obj_adate_396 = "Oh./%%",
  obj_adate_414 = "Hey^1!&Let's!^1!&Go somewhere!!!/",
  obj_adate_415 = "\\E7But where's a good&place to go on&a date...?/",
  obj_adate_416 = "\\E2.../",
  obj_adate_417 = "\\E0I've got it!!!/",
  obj_adate_418 = "\\E5Let's go to the&garbage dump!!!/%%",
  obj_adate_476 = "Here we are!/",
  obj_adate_477 = "This is where Undyne&and I come all&the time.../",
  obj_adate_478 = "\\E1We find all sorts&of great stuff&here./",
  obj_adate_479 = "\\E5Heh^1, she's&really.../",
  obj_adate_480 = "\\E6Uh.../%%",
  obj_adate_503 = "Oh no./",
  obj_adate_504 = "\\E9That's her over&there./",
  obj_adate_505 = "\\M4I c-can't let her&see me on a date&with you!/",
  obj_adate_506 = "\\E6Why...?/",
  obj_adate_507 = "\\M0Because^1, uh..^1.&Well.../",
  obj_adate_508 = "\\E9Oh no^1, here she&comes!!/%%",
  obj_adate_556 = " Hey!^1!& There you are!!/",
  obj_adate_557 = "\\F2 I^1, uh^1, realized^1,& if you deliver that&  thing.../",
  obj_adate_558 = "\\F3 It might be a bad& idea./",
  obj_adate_559 = "\\F4 So I'm gonna do& it!!^1!& Give it to me!!!/",
  obj_adate_560 = "\\F3 Huh!^1?& You don't have it!?/",
  obj_adate_561 = "\\F4 Ngggaaahhh!!/",
  obj_adate_562 = " Have you at least& seen her!?/*",
  obj_adate_576 = "                              &   Yeah            Nope     &                            ",
  obj_adate_602 = " Yes?/",
  obj_adate_603 = "\\F6 So she's somewhere& around here.../",
  obj_adate_604 = "\\F0 Thanks^1.& I'll keep looking./%%",
  obj_adate_609 = " No???/",
  obj_adate_610 = " But she wasn't& at home.../",
  obj_adate_611 = "\\F3 Where the heck& could she be!?/%%",
  obj_adate_669 = "\\E2Oh my god.../",
  obj_adate_670 = "\\E6W... well^1, I guess&it's obvious^1, huh?/",
  obj_adate_671 = "\\E7I...^1 uh..^1.&I really like her./",
  obj_adate_672 = "\\E9I mean^1, more than&I like other people!/",
  obj_adate_673 = "\\E7I'm sorry./",
  obj_adate_674 = "\\E6I j-just figured^1,&y-you know.../",
  obj_adate_675 = "\\E7It'd be f-fun to&go on like^1, a cute^1,&kind of.../",
  obj_adate_676 = "\\E6P\\M3retend date with you^1?&T-to make you feel&better?/",
  obj_adate_677 = "\\E7.../",
  obj_adate_678 = "\\E6Well^1, it sounds even&worse when I put it&like that./",
  obj_adate_679 = "\\E8I\\M0'm sorry^1.&I messed up again./",
  obj_adate_680 = "\\E7Undyne's the person I..^1.&Um..^1. really want to&go on a date with./",
  obj_adate_681 = "But, I mean..^1.&She's way out of&my league./",
  obj_adate_682 = "\\E9N-not that you&aren't^1, um^1, cool!/",
  obj_adate_683 = "\\E7B-but..^1. Undyne.../",
  obj_adate_684 = "She's so confident..^1.&And strong..^1.&And funny.../",
  obj_adate_685 = "\\E8And I'm just a&nobody./",
  obj_adate_686 = "\\M3A fraud./",
  obj_adate_687 = "I'm the royal&scientist^1, but.../",
  obj_adate_688 = "\\M0All I've ever done&is hurt people./",
  obj_adate_689 = "\\E7I've told her so&many lies^1, she thinks&I'm.../",
  obj_adate_690 = "\\E6She thinks I'm a&lot cooler than I&actually am./",
  obj_adate_691 = "\\E7If she gets close&to me^1, she'll.../",
  obj_adate_692 = "\\E8She'll find out the&truth about me./",
  obj_adate_693 = "\\E7.../",
  obj_adate_694 = "\\E7What should I do?/*",
  obj_adate_708 = "                              &   Tell her        Keep     &   the truth       lying    ",
  obj_adate_732 = "\\E9The truth...?/",
  obj_adate_733 = "\\M4But if I tell her&that^1, she'll hate&me./",
  obj_adate_734 = "\\E6I\\M0sn't it better&this way?/",
  obj_adate_735 = "To live a lie where&both people are&happy.../",
  obj_adate_736 = "\\E7Or a truth where&neither of us&are?/",
  obj_adate_737 = "They say \"be&yourself.\"/",
  obj_adate_738 = "\\E8But I don't&really like who&\"myself\" is./",
  obj_adate_739 = "\\E7I'd rather just&be whatever makes&people like me./",
  obj_adate_740 = "\\E6Eheheh.../",
  obj_adate_741 = "\\E7.../",
  obj_adate_742 = "\\E8.../",
  obj_adate_743 = "No, you're right./",
  obj_adate_744 = "Every day I'm&scared.../",
  obj_adate_745 = "\\E7Scared what will&happen if people&learn the truth&on their own./",
  obj_adate_746 = "\\M3They'll all get&hurt because of&me.../",
  obj_adate_747 = "\\E9B\\M4ut how can I&tell UNDYNE the&tr..^1. truth?/",
  obj_adate_748 = "\\E8I d-don't have the&confidence.../",
  obj_adate_749 = "\\E9I'm going to mess&it up^1!&How can I&practice!?/%%",
  obj_adate_755 = "Yeah..^1. yeah^1, you're&right!/",
  obj_adate_756 = "\\E6I\\M0've come this far^1,&I c-can't tell&her now!/",
  obj_adate_757 = "\\E7Sh-she'd be really&hurt if she found&out^1, right?/",
  obj_adate_758 = "\\E5S-so it'll just&be^1, uh^1, a little&secret!/",
  obj_adate_759 = "\\M1What people don't&know can't hurt&them!!/",
  obj_adate_760 = "\\M0Th-thank God I've&got an honest&friend like you!!/",
  obj_adate_761 = ".../",
  obj_adate_762 = "\\E3.../",
  obj_adate_763 = "\\M1B..^1. but what if she&finds out on her&own^1, somehow?/",
  obj_adate_764 = "\\E7O\\M0r if I ever&m-mess up.../",
  obj_adate_765 = "\\M4Sh-she'd find out&the truth^1, and.../",
  obj_adate_766 = "\\E8Pr-probably be even&more hurt than if&I told her myself./",
  obj_adate_767 = "\\E6N\\M0-not to mention^1,&l-lying so far..^1.&h..^1. has.../",
  obj_adate_768 = "\\E8Been really&stressful^1, and scary./",
  obj_adate_769 = "\\E3.../",
  obj_adate_770 = "\\E4I think I'm going&to have to tell&her the truth./",
  obj_adate_771 = "\\E9B-but how!?/",
  obj_adate_772 = "\\E8I..^1. I don't have&the confidence.../",
  obj_adate_773 = "\\E7How am I supposed&to practice&something like that!?/%%",
  obj_adate_794 = "   Let's           Obviously&   Roleplay        Let's    &   It              Roleplay",
  obj_adate_827 = "\\E4R..^1. roleplay?/",
  obj_adate_828 = "\\E3.../",
  obj_adate_829 = "\\E5.\\M1.. That actually&sounds kind of&fun!/",
  obj_adate_830 = "\\M0OK^1, which one of&us will be Undyne?/*",
  obj_adate_844 = "                              &   I'll be         You'll be&   Undyne          Undyne   ",
  obj_adate_868 = "Oh^1. Right^1.&Obviously^1.&Ehehe./",
  obj_adate_869 = "\\E2A\\M1hem./",
  obj_adate_870 = "\\E0H-hi\\M3 Undyne..^1.&H-how are you doing&today?/*",
  obj_adate_884 = "                              &   I'm fine.       YOur &                      cute, ",
  obj_adate_907 = "\\E5Ha^1! Ha^1!&Glad to hear it!!/",
  obj_adate_908 = "\\E3.../",
  obj_adate_909 = "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%",
  obj_adate_913 = "\\E5Th..^1. thanks!/",
  obj_adate_914 = "\\E6You say that to me&a lot^1, and I&never know what&to say!!/",
  obj_adate_915 = "\\E6But I know^1, you just^1,&mean it platonically^1,&because we're just&friends!/",
  obj_adate_916 = "\\M1Eheheh!!!/",
  obj_adate_917 = "\\E3.../",
  obj_adate_918 = "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%",
  obj_adate_941 = "                              &   What is it,     THEN SHe&   Alphys.         Kisses YOu",
  obj_adate_963 = "\\E3Umm, you see..^1.&I..^1. I.../",
  obj_adate_964 = "\\M3I..^1. I h-haven't been&exactly truthful&w-w-with you.../",
  obj_adate_965 = "\\E4Y\\M4..^1. you see^1, I..^1. I.../",
  obj_adate_966 = "\\E9Oh^1, forget it!/",
  obj_adate_967 = "\\M0Undyne!!!/",
  obj_adate_968 = "I..^1. I want to&tell you how I&feel!/",
  obj_adate_969 = "\\M4Y-you're so brave^1,&a-and s-strong..^1.&A-and nice.../",
  obj_adate_970 = "Y-you always listen&t-to me when I talk&about n-n-nerdy&stuff.../",
  obj_adate_971 = "\\E0Y-you always d-d-do&your best to m-make&me f-f-feel&special.../",
  obj_adate_972 = "\\E3L-like t-telling me&that y-you'll b-beat&up anyone that&g-gets in my way.../%%",
  obj_adate_976 = "\\E9WH-WHAT!?/",
  obj_adate_977 = "\\M1UNDYNE WOULD NEVER^1,&UH..../",
  obj_adate_978 = "\\E3.../",
  obj_adate_979 = "\\M0.../",
  obj_adate_980 = "\\E4I kiss her back..^1.&S..^1. softly.../",
  obj_adate_981 = "\\M4I..^1. l-look gently&into her eyes.../%%",
  obj_adate_997 = "UNDYNE!!!/",
  obj_adate_998 = "I CAN'T TAKE THIS&ANY LONGER!!!/",
  obj_adate_999 = "I'M MADLY IN LOVE&WITH YOU!!!/",
  obj_adate_1000 = "HOLD ME^1, UNDYNE!^1!&HOLD ME!!!/%%",
  obj_adate_1006 = "I START HOLLERING!!/",
  obj_adate_1007 = "UNDYNE!!!^1!&I LOVE YOU!!!/",
  obj_adate_1008 = "UNDYNE!!^1!&KISS ME AGAIN^1,&UNDYNE!!!/%%",
  obj_adate_1023 = "\\E9M\\M0-m-me^1?&Undyne???/",
  obj_adate_1024 = "\\E7Uh^1, uh^1, uh^1, uh^1,&ok!/",
  obj_adate_1025 = "\\E6I'll say what I&think she'd say^1,&and you..^1. ummm..../",
  obj_adate_1026 = "\\E5You show me what&I'm supposed to do!/",
  obj_adate_1027 = "\\E2*\\M1ahem*/",
  obj_adate_1028 = "\\E0N\\M2gahhhh!!^1!&Hey^1, Alphys!&You look cute&today!/",
  obj_adate_1029 = "\\E5Which I say often^1!&But platonically&because I would&NEVER like you./*",
  obj_adate_1043 = "   Hi Undyne!      Yo your&   Can we          one hot&   talk?           hotbaby",
  obj_adate_1069 = "Talk^1, to you^1?&Hmmm..^1.&I guess so./",
  obj_adate_1070 = "I often seem&excited to listen&to you for some&reason./",
  obj_adate_1071 = "\\E4I will make intent&eye contact with you&so you sweat while&you talk./",
  obj_adate_1072 = "\\E0So^1, what is it?/%%",
  obj_adate_1078 = "What!^1?&A... alphys!?/",
  obj_adate_1079 = "What's gotten into&you!?/",
  obj_adate_1080 = "\\E9H\\M2-hotbaby!^1?&How dare you call&me that!?/",
  obj_adate_1081 = "\\E5First off^1, I'm a&baby KNIGHT!/",
  obj_adate_1082 = "Captain of the&babies!!!/",
  obj_adate_1083 = "Treat my position&with respect^1, or I&will strike you&down!/",
  obj_adate_1084 = "\\M3Uh^1, now pretend&I'm suplexing a&boulder for no&reason./",
  obj_adate_1085 = "\\E9U\\M0m^1! Anyway^1!&What do you&want to say^1,&Alphys!?/%%",
  obj_adate_1108 = "   Let's tell      Alphys&   Undyne the      gives u&   truth           a kiss,",
  obj_adate_1132 = "What!?/",
  obj_adate_1133 = "So you've been&lying to me the&whole time.../",
  obj_adate_1134 = "\\E7Alphys!!^1!&I can't believe you!/",
  obj_adate_1135 = "\\E8You w-worthless&slime!/",
  obj_adate_1136 = "\\E9How could you&betray our&friendship!!/",
  obj_adate_1137 = "\\E8After how much I&trusted you!!!/%%",
  obj_adate_1143 = "WH-WHAT!^1?&I WOULD NEVER.../",
  obj_adate_1144 = "\\M0Alphys^1!&What are you&d-doing!/",
  obj_adate_1145 = "I s-say^1, pushing&you away from&me.../",
  obj_adate_1146 = "\\E3You sh-shouldn't&k-kiss me...!!/",
  obj_adate_1147 = "\\E3.../",
  obj_adate_1148 = "\\E4.../",
  obj_adate_1149 = "\\E3B-but^1, y-you're so&good at it.../",
  obj_adate_1150 = "\\E5B-b-b-because of what&you learned from&th-those d-d-dating&video games.../",
  obj_adate_1151 = "I...^1.&I c-c-can't help but&k-k-kiss you back.../%%",
  obj_adate_1167 = "ALPHYS^1!&I'LL NEVER LOVE YOU!/",
  obj_adate_1168 = "NEVER WILL YOU FEEL&MY PASSIONATE&EMBRACE!!!/",
  obj_adate_1169 = "I^1, UNDYNE^1, WILL&NEVER KISS YOU&WITH MY BEAUTIFUL&LIPS!!!/%%",
  obj_adate_1176 = "NGAHHHH!!^1!&NGAHHH!!!!/",
  obj_adate_1177 = "I'M UNDYNE AND I'M&PILING ON THE&SMOOCHES!!!/%%",
  obj_adate_1236 = "WHAT did you just&say?/%%",
  obj_adate_1259 = "\\E1U..^1. Undyne^1!&I..^1. was..^1. just.../%%",
  obj_adate_1271 = "\\F6Hey^1, woah^1, wait&a second!/",
  obj_adate_1272 = "Your outfit's really&cute^1!&What's the occasion?/",
  obj_adate_1273 = "\\F0.\\E0../",
  obj_adate_1274 = "\\F2W\\E1ait a second./",
  obj_adate_1275 = "\\F1Are you two.../",
  obj_adate_1276 = "\\F3On a date?/%%",
  obj_adate_1287 = "\\E1UHHH^1, \\F4YES!/",
  obj_adate_1288 = "\\E7I mean^1, \\F5UHHH NO!/",
  obj_adate_1289 = "\\E3I mean^1, \\F7we were^1,& bu^1t%",
  obj_adate_1290 = "\\E1I mean^1, actually we&were \\F3only romantically&roleplaying as you!/%%",
  obj_adate_1300 = "\\F3WHAT???/%%",
  obj_adate_1311 = "\\E8I MEAN!!!/",
  obj_adate_1312 = "\\E3I mean.../",
  obj_adate_1313 = "Undyne..^1.&I.../%%",
  obj_adate_1326 = "\\F4I've been lying to&you!/%%",
  obj_adate_1336 = "\\F3WHAT??^1?&ABOUT WHAT???/%%",
  obj_adate_1349 = "About... well.../",
  obj_adate_1350 = "\\E2Everything!/%%",
  obj_adate_1366 = "\\E7I told you that&seaweed was like...&scientifically&important...%",
  obj_adate_1367 = "\\F5Really, I just...&I just use it to&make ice cream^1!%%",
  obj_adate_1383 = "And those human&history books I&keep reading...%",
  obj_adate_1384 = "\\F7Those are just&dorky comic books^1!%%",
  obj_adate_1400 = "And the history&movies..^1.&those..^2.%",
  obj_adate_1401 = "\\F2Those are just^1, uh^1,&anime^2!&They aren't real^2!%%",
  obj_adate_1417 = "And that time I&told you I was&busy with work on&the phone..^1. I...%",
  obj_adate_1418 = "\\F9Was just eating&frozen yogurt in&my pajamas!%",
  obj_adate_1419 = "\\E3That time I...%%",
  obj_adate_1433 = "Alphys./%%",
  obj_adate_1444 = "\\E5I..^1. I just wanted to&impress you!/",
  obj_adate_1445 = "I just wanted you&to think I was&smart and cool./",
  obj_adate_1446 = "That I wasn't&some..^1.&nerdy loser./%%",
  obj_adate_1459 = "Alphys./%%",
  obj_adate_1470 = "\\E5Undyne^1, I..^1.&I really think you're&neat^1, OK.../%%",
  obj_adate_1481 = "Alphys./",
  obj_adate_1482 = "Shhhh./",
  obj_adate_1483 = "Shhhhhh./%%",
  obj_adate_1522 = "\\F0Alphys!/",
  obj_adate_1523 = "I..^1. think you're&neat^1, too, I guess./",
  obj_adate_1524 = "\\F1But, you've gotta&realize.../",
  obj_adate_1525 = "\\F2Most of what you&said really doesn't&matter to me./",
  obj_adate_1526 = "I don't care if&you're watching kid&cartoons or reading&history books./",
  obj_adate_1527 = "\\F3To me^1, ALL of&that stuff is&just NERDY CRAP!/",
  obj_adate_1528 = "What I like about&you is that you're&PASSIONATE^1!&You're ANALYTICAL!!/",
  obj_adate_1529 = "It doesn't matter&what it is^1!&YOU CARE ABOUT IT!!/",
  obj_adate_1530 = "\\F4100-PERCENT!^1!&AT MAXIMUM POWER!!!/",
  obj_adate_1531 = "\\F5... so^1, you don't&have to lie to me./",
  obj_adate_1532 = "\\F0I don't want you&to have to lie to&anyone anymore./",
  obj_adate_1533 = "\\F6Alphys..^1. I want to&help you become&happy with who&you are!/",
  obj_adate_1534 = "\\F5And I know just&the training you&need to do that!/%%",
  obj_adate_1566 = "Undyne..^1.&You.../",
  obj_adate_1567 = "\\E4Y-you're gonna train&me...?/%%",
  obj_adate_1574 = "\\F2Pffft^1, what^1?&ME?/%%",
  obj_adate_1594 = "\\F6Nah^1, I'm gonna&get Papyrus to&do it./%%",
  obj_adate_1612 = "GET THOSE BONES&SHAKIN'!!!/",
  obj_adate_1613 = "IT'S TIME TO JOG&100 LAPS^1, HOOTING&ABOUT HOW GREAT&WE ARE!!!/%%",
  obj_adate_1622 = "Ready^1?&I'm about to start&the timer!/%%",
  obj_adate_1636 = "\\E5 & &    U-Undyne.../",
  obj_adate_1637 = "\\E1 & &    I'll do my&    best...!/%%",
  obj_adate_1659 = "\\F3OH MY GOD!!!/",
  obj_adate_1660 = "\\F5She was kidding^1,&right!? /",
  obj_adate_1661 = "Those cartoons..^1.&those comics.../",
  obj_adate_1662 = "\\F7Those are still&REAL^1, right!?/",
  obj_adate_1663 = "\\F8ANIME'S REAL^1,&RIGHT?!?!/%%",
  obj_adate_1688 = "   Anime is        Anime &   Real            is not &                   real",
  obj_adate_1708 = "HA HA HA!!!/",
  obj_adate_1709 = "I KNEW IT!!!/",
  obj_adate_1710 = "GIGANTIC SWORDS!!^1!&MAGICAL PRINCESSES^1!&HERE I COME!!!/%%",
  obj_adate_1714 = "\\F3No..^1. NO!!!!/",
  obj_adate_1715 = "I CAN FEEL MY&HEART BREAKING&INTO PIECES!!!/%%",
  obj_adate_1736 = "\\F6.../",
  obj_adate_1737 = "Uhh^1, thanks for&taking care of&Alphys./",
  obj_adate_1738 = "\\F9I didn't get to&say what I wanted&to^1, but.../",
  obj_adate_1739 = "\\F0Things seem like&they're going to get&better for her./",
  obj_adate_1740 = "\\F6Well^1, I gotta go&catch up with&them!/",
  obj_adate_1741 = "Later!/%%",
  obj_adate_1745 = "\\F3.../",
  obj_adate_1746 = "\\F5... no^1, I can&survive this.../",
  obj_adate_1747 = "\\F3I have to be strong./",
  obj_adate_1748 = "\\F9For Alphys./",
  obj_adate_1749 = "\\F0Thank you^1, human^1,&for telling me&the truth./",
  obj_adate_1750 = "\\F9I'll try my best to&live in this&world.../",
  obj_adate_1751 = "\\F0See you later!/%%",
  obj_alabdoor_l_153 = "* (There's no response.)/%%",
  obj_alabdoor_l_207 = "* (...)/",
  obj_alabdoor_l_208 = "* (O^1-oh n^1-no^1, is that another&  letter...?)/",
  obj_alabdoor_l_209 = "* (I don't want to open it...^1)&* (C-^1can't I just slide it&  back out...?)/",
  obj_alabdoor_l_210 = "* (...)/",
  obj_alabdoor_l_211 = "* (N..^1. no..^1. I can't keep doing&  this.^1)&* (I'll read this one.)/",
  obj_alabdoor_l_212 = "* (...)/",
  obj_alabdoor_l_213 = "* (Um...^1)&* (I-it's shut k-kind of&  strongly^1, isn't it?)/",
  obj_alabdoor_l_214 = "* (Wait a second...)/%%",
  obj_alabdoor_l_252 = "* Hey^1, if this is a&  joke^1, it's.../",
  obj_alabdoor_l_253 = "\\E1* .../",
  obj_alabdoor_l_254 = "\\E3* Oh My God?/",
  obj_alabdoor_l_255 = "\\E5* Did YOU write this&  letter?/",
  obj_alabdoor_l_256 = "\\E6* It wasn't signed^1, so^1,&  I had no idea who&  could have.../",
  obj_alabdoor_l_257 = "\\E8* Oh my god^1.&* Oh no./",
  obj_alabdoor_l_258 = "\\E7* That's adorable.../",
  obj_alabdoor_l_259 = "\\E5* And I h-had no idea&  you^1, um^1, wrote that way!/",
  obj_alabdoor_l_260 = "\\E9* It's surprising^1, too..^1.&* After all the gross&  stuff I did.../",
  obj_alabdoor_l_261 = "\\E8* I don't really deserve&  to be forgiven./",
  obj_alabdoor_l_262 = "\\E4* Much less^1, um.../",
  obj_alabdoor_l_263 = "\\E5* This?/",
  obj_alabdoor_l_264 = "\\E1* And so passionately^1,&  too./",
  obj_alabdoor_l_265 = "\\E2* .../",
  obj_alabdoor_l_266 = "\\E0* You know what^1, okay^1!&* I'll do it!/",
  obj_alabdoor_l_267 = "\\E5* It's the least I can&  do to make it up&  to you!/",
  obj_alabdoor_l_268 = "\\W*\\E7 Y-yeah^1!&* \\WLet's \\Rgo on a date\\W!/%%",
  obj_alphys_friendc_81 = "\\E0* On second thought^1,&  maybe I WON'T write&  fanfic of real people./",
  obj_alphys_friendc_82 = "\\E7* I mean^1, isn't real life&  already the greatest&  fanfiction of all?/",
  obj_alphys_friendc_83 = "\\E8* .../",
  obj_alphys_friendc_84 = "\\E3* Uh^1, don't tell&  anyone I said that./",
  obj_alphys_friendc_85 = "\\E1* Cause I'm gonna&  post it online!/%%",
  obj_alphys_friendc_90 = "\\E0* I sure am excited&  to finally use the&  human internet./",
  obj_alphys_friendc_91 = "\\E7* I bet they have all&  sorts of things Undyne&  and I can watch!/",
  obj_alphys_friendc_93 = "\\E6* Oh man!!!/",
  obj_alphys_friendc_94 = "* We're gonna be&  able to watch&  anime online!?/",
  obj_alphys_friendc_96 = "\\E7* Of course^1, Undyne!/",
  obj_alphys_friendc_97 = "\\E2* What do you think&  we've been fighting&  for all along?/",
  obj_alphys_friendc_99 = "\\E2* yeah^1, what do you.../",
  obj_alphys_friendc_100 = "\\E1* whoops./",
  obj_alphys_friendc_102 = "\\E1* Jinx^1!&* I knew you were&  gonna make that joke!/",
  obj_alphys_friendc_104 = "\\E3WAIT^1, ALPHYS, I&DIDN'T KNOW YOU&KNEW SANS./",
  obj_alphys_friendc_106 = "\\E5* Well..^1.&* I.../",
  obj_alphys_friendc_108 = "\\E2* doesn't everybody?/",
  obj_alphys_friendc_110 = "\\E0* Who the hell is Sans?/",
  obj_alphys_friendc_111 = "\\E8* .../",
  obj_alphys_friendc_112 = "\\E0* Who the HECK is Sans?/",
  obj_alphys_friendc_114 = "\\E1* TORIEL!?!?!/%%",
  obj_alphys_friendc_119 = "\\E0* Hey Frisk^1, why&  don't you go look&  for Mettaton?/",
  obj_alphys_friendc_120 = "\\E8* He was here for&  a while^1, too.../",
  obj_alphys_friendc_121 = "\\E0* But he said he&  had to go somewhere./%%",
  obj_alphys_npc_76 = "* Th-that last&  question.../",
  obj_alphys_npc_77 = "\\E4* He wasn't s-supposed&  to ask that one.../%%",
  obj_alphys_npc_82 = "* (Yellow feet are tapping&  just behind the door.)/%%",
  obj_alphys_npc_91 = "* I..^1. I just need&  a moment./%%",
  obj_alphys_npc_99 = "* .../%%",
  obj_alphysfollow_event_108 = "* S..^1. Sorry about&  that!/",
  obj_alphysfollow_event_109 = "\\E5* L-let's k-keep&  going!/%%",
  obj_alphysfollow_event_148 = "* S-so you're about&  to meet ASGORE^1,&  h-huh?/",
  obj_alphysfollow_event_149 = "\\E6* You must be..^1.&* Y-you must be.../",
  obj_alphysfollow_event_150 = "\\E5* Pr..^1. pretty&  excited about all&  that^1, huh?/%%",
  obj_alphysfollow_event_175 = "* You'll f-f-finally.../",
  obj_alphysfollow_event_176 = "\\E7* You'll finally get&  to go home!/%%",
  obj_alphysfollow_event_206 = "* W..^1.&* Wait!/%%",
  obj_alphysfollow_event_228 = "* I mean^1, um..^1.&* I.../",
  obj_alphysfollow_event_229 = "\\E1* I was just going&  to..^1.&* ...um.../",
  obj_alphysfollow_event_230 = "\\E2* Say goodbye^1, and.../",
  obj_alphysfollow_event_231 = "* .../",
  obj_alphysfollow_event_232 = "\\E3* .../",
  obj_alphysfollow_event_233 = "\\E4* .../",
  obj_alphysfollow_event_234 = "* I can't take&  this anymore./%%",
  obj_alphysfollow_event_262 = "* I.../",
  obj_alphysfollow_event_263 = "\\E5* I lied to you./",
  obj_alphysfollow_event_264 = "\\E7* A human SOUL isn't&  strong enough to&  cross the barrier alone./",
  obj_alphysfollow_event_265 = "\\E6* It takes at least&  a human soul.../",
  obj_alphysfollow_event_266 = "\\E5* And a monster&  soul./",
  obj_alphysfollow_event_267 = "\\E5* .../%%",
  obj_alphysfollow_event_295 = "* If you want to&  go home.../",
  obj_alphysfollow_event_296 = "\\E5* You'll have to&  take his soul./",
  obj_alphysfollow_event_297 = "\\E7* You'll have to&  kill ASGORE./%%",
  obj_alphysfollow_event_345 = "* I'm sorry./%%",
  obj_alphystrigger1_166 = "* Oh^1.&* My god./%%",
  obj_alphystrigger1_175 = "* I didn't expect you&  to show up so&  soon!/",
  obj_alphystrigger1_176 = "* I haven't showered^1, I'm&  barely dressed^1, it's&  all messy^1, and.../%%",
  obj_alphystrigger1_224 = "* Ummm.../",
  obj_alphystrigger1_225 = "* H-h-hiya!/",
  obj_alphystrigger1_226 = "* I'm Dr. Alphys^1.&* I'm ASGORE's royal&  scientist!/",
  obj_alphystrigger1_227 = "\\E3* B-b-but^1, ahhhh^1,&  I'm not one of&  the \"bad guys\"!/",
  obj_alphystrigger1_228 = "\\E0* Actually^1, since you&  stepped out of the&  RUINS^1, I've^1, um.../",
  obj_alphystrigger1_229 = "\\E7* ... been \"observing\"&  your journey through&  my console./",
  obj_alphystrigger1_230 = "\\E3* Your fights..^1.&* Your friendships..^1.&* Everything!/",
  obj_alphystrigger1_231 = "\\E0* I was originally&  going to stop&  you^1, but.../",
  obj_alphystrigger1_236 = "\\E7* Watching someone on&  a screen really makes&  you root for them./",
  obj_alphystrigger1_237 = "\\E7* Watching you^1, I felt&  like..^1. like I was&  seeing an old friend./",
  obj_alphystrigger1_238 = "\\E0* S-so^1, ahhh^1, now I&  want to help you!/",
  obj_alphystrigger1_239 = "\\E6* Using my knowledge^1,&  I can easily guide&  you through Hotland!/",
  obj_alphystrigger1_240 = "\\E0* I know a way right&  to ASGORE's castle^1,&  no problem!/",
  obj_alphystrigger1_241 = "\\E2* .../",
  obj_alphystrigger1_242 = "\\E7* Well^1, actually^1, umm^1,&  there's just a&  tiny issue./",
  obj_alphystrigger1_243 = "\\E0* A long time ago^1, I&  made a robot named&  Mettaton./",
  obj_alphystrigger1_244 = "* Originally^1, I built&  him to be an&  entertainment robot./",
  obj_alphystrigger1_245 = "\\E7* Uh^1, you know^1, like&  a robotic TV star&  or something./",
  obj_alphystrigger1_246 = "\\E0* Anyway^1, recently I&  decided to make him&  more useful./",
  obj_alphystrigger1_247 = "\\E7* You know^1, just some&  small practical&  adjustments./",
  obj_alphystrigger1_248 = "\\E0* Like^1, um.../",
  obj_alphystrigger1_249 = "\\E4* Anti..^1. anti-human&  combat features?/",
  obj_alphystrigger1_250 = "\\E6* Of c-course^1, when I&  saw you coming^1, I&  immediately decided.../",
  obj_alphystrigger1_251 = "\\E3* I have to remove&  those features!/",
  obj_alphystrigger1_252 = "\\E4* Unfortunately^1, I may&  have made a teensy&  mistake while doing so./",
  obj_alphystrigger1_253 = "* And^1, um.../",
  obj_alphystrigger1_254 = "\\E5* Now he's an unstoppable&  killing machine with a&  thirst for human blood?/",
  obj_alphystrigger1_255 = "* Ehehehehe.../",
  obj_alphystrigger1_256 = "\\E8* Heh./",
  obj_alphystrigger1_257 = "\\E0* But^1, ummm^1, hopefully&  we won't run into&  him!/%%",
  obj_alphystrigger1_288 = "* ...?/%%",
  obj_alphystrigger1_312 = "* Did you hear&  something?/%%",
  obj_alphystrigger1_344 = "* Oh no./%%",
  obj_alphystrigger1_393 = "* OHHHH YES!/",
  obj_alphystrigger1_394 = "* WELCOME^1, BEAUTIES.../%%",
  obj_alphystrigger1_441 = "\\M1* ... TO TODAY'S QUIZ SHOW!!!/%%",
  obj_alphystrigger1_468 = "\\M0* OH BOY^1!&* I CAN ALREADY TELL IT'S&  GONNA BE A GREAT SHOW!/",
  obj_alphystrigger1_469 = "\\M2* EVERYONE GIVE A BIG&  HAND FOR OUR WONDERFUL&  CONTESTANT!/%%",
  obj_alphystrigger1_493 = "\\M0* NEVER PLAYED BEFORE^1,&  GORGEOUS?/",
  obj_alphystrigger1_494 = "\\M2* NO PROBLEM^1!&* IT'S SIMPLE!/",
  obj_alphystrigger1_495 = "\\M4* THERE'S ONLY ONE&  RULE./",
  obj_alphystrigger1_496 = "* ANSWER CORRECTLY.../%%",
  obj_alphystrigger1_514 = "* OR YOU DIE!!!/%%",
  obj_alphystrigger1_566 = "* .../",
  obj_alphystrigger1_567 = "\\E0* Well that was&  certainly something./%%",
  obj_alphystrigger2_87 = "* Wait^1, wait!/%%",
  obj_alphystrigger2_146 = "\\E0* Let me give you my&  ph-phone number!/",
  obj_alphystrigger2_147 = "\\E7* Th-then..^1. m-maybe..^1.&* If you need help^1,&  I could.../%%",
  obj_alphystrigger2_169 = "\\E3* Wh..^1. where'd you get&  that phone!?&* It's ANCIENT!/",
  obj_alphystrigger2_170 = "\\E1* It doesn't even have&  texting./",
  obj_alphystrigger2_171 = "\\E3* W-wait a second^1,&  please!/%%",
  obj_alphystrigger2_221 = "\\E0* Here^1, I upgraded it&  for you!/",
  obj_alphystrigger2_222 = "* It can do texting^1,&  items^1, it's got a&  key chain.../",
  obj_alphystrigger2_223 = "* I even signed you up&  for the underground's&  No. 1 social network!/",
  obj_alphystrigger2_224 = "\\E7* Now we're officially&  friends^1!&* Ehehehe!/",
  obj_alphystrigger2_225 = "\\E0* Heheh.../",
  obj_alphystrigger2_226 = "\\E0* Heh.../",
  obj_alphystrigger2_227 = "\\E0* .../",
  obj_alphystrigger2_228 = "\\E1* .../",
  obj_alphystrigger2_229 = "\\E2* .../",
  obj_alphystrigger2_230 = "\\E1* .../",
  obj_alphystrigger2_231 = "\\E2* .../",
  obj_alphystrigger2_232 = "\\E4* I'm going to the&  bathroom./%%",
  obj_amalgam_fridge_99 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
  obj_amalgam_fridge_103 = "* (It's some sort of cold^1,&  rectangular object.)/%%",
  obj_amalgam_fridge_107 = "* (You found a blue key on&  the ground.^1)&* (You put it on your keychain.)/%%",
  obj_artclass_sign_208 = "* Art Club: Meet here!&* Next meeting:&* October 10th 8PM/%%",
  obj_artclass_sign_213 = "* (Art club is cancelled!)/%%",
  obj_artclass_sign_218 = "* (Art is dead.)/%%",
  obj_artclass_sign_224 = "* Let's meet again someday!/%%",
  obj_artclass_sign_231 = "* Who knows what lies in the&  future for Art Club!?/%%",
  obj_artclass_sign_281 = "* Ahhhh!!^1!&* I'm late!!^1!&* I'm late!!!/",
  obj_artclass_sign_282 = "* I'm so sorry!!!/%%",
  obj_asgore_finalintro_178 = "* (A strange light fills the&  room.^5)   %",
  obj_asgore_finalintro_179 = "* (Twilight is shining through&  the barrier.^3)   %",
  obj_asgore_finalintro_180 = "* (It seems your journey is&  finally over.^4)%",
  obj_asgore_finalintro_181 = "     * (You're filled with&          DETERMINATION.^5) %%",
  obj_asgore_finalintro_213 = "Human.../",
  obj_asgore_finalintro_214 = "\\E1It was&nice to&meet&you./",
  obj_asgore_finalintro_215 = "\\E0Goodbye./%%",
  obj_asgore_finalintro_220 = "\\E1Now,&now./",
  obj_asgore_finalintro_221 = "There's&no need&to&fight./",
  obj_asgore_finalintro_222 = "Why not&settle&this.../",
  obj_asgore_finalintro_223 = "Over a&nice cup&of tea?/%%",
  obj_asgore_finalintro_496 = "* ASGORE attacks!",
  obj_asgore_friendc_76 = "\\E0* Howdy^1, Frisk./",
  obj_asgore_friendc_77 = "\\E3* Sorry about almost&  trying to take&  your SOUL./",
  obj_asgore_friendc_78 = "\\E5* I feel very bad&  about it./",
  obj_asgore_friendc_79 = "\\E0* I hope we can&  still be pals./",
  obj_asgore_friendc_81 = "\\E0* Hey^1, don't worry&  about it^1, ASGORE./",
  obj_asgore_friendc_82 = "\\E2* I think everybody's&  tried to kill Frisk&  at least once./",
  obj_asgore_friendc_84 = "\\E2* Oh..^1. I see!/",
  obj_asgore_friendc_85 = "\\E0* In that case^1, I'm&  not sorry^1, Frisk./",
  obj_asgore_friendc_87 = "\\E6* ASGORE^1!&* That's not what I&  meant!/%%",
  obj_asgore_friendc_97 = "\\E3* Oh^1, Frisk^1, if you're&  not busy.../",
  obj_asgore_friendc_98 = "\\E0* On nice days^1, you&  should walk around and&  have a good time./",
  obj_asgore_friendc_99 = "\\E0* That's important./%%",
  obj_asgore_lastcutscene_243 = "Ah.../",
  obj_asgore_lastcutscene_244 = ".../",
  obj_asgore_lastcutscene_245 = "So that&is how&it is./",
  obj_asgore_lastcutscene_246 = ".../%%",
  obj_asgore_lastcutscene_251 = "\\E3Why..^1.&You.../%%",
  obj_asgore_lastcutscene_275 = "I remember the day&after my son&died./",
  obj_asgore_lastcutscene_276 = "The entire underground&was devoid of hope./",
  obj_asgore_lastcutscene_277 = "The future had once&again been taken&from us by the&humans./",
  obj_asgore_lastcutscene_278 = "In a fit of anger,&I declared war./",
  obj_asgore_lastcutscene_279 = "I said that I would&destroy any human&that came here./",
  obj_asgore_lastcutscene_280 = "I would use their&souls to become&godlike.../",
  obj_asgore_lastcutscene_281 = "... and free us from&this terrible prison./",
  obj_asgore_lastcutscene_282 = "Then, I would destroy&humanity.../",
  obj_asgore_lastcutscene_283 = "And let monsters rule&the surface, in peace./",
  obj_asgore_lastcutscene_284 = "Soon, the people's&hopes returned./",
  obj_asgore_lastcutscene_285 = "My wife, however,&became disgusted with&my actions./",
  obj_asgore_lastcutscene_286 = "She left this place,&never to be seen&again./%%",
  obj_asgore_lastcutscene_294 = "Truthfully.../",
  obj_asgore_lastcutscene_295 = "I do not want power./",
  obj_asgore_lastcutscene_296 = "I do not want to&hurt anyone./",
  obj_asgore_lastcutscene_297 = "I just wanted everyone&to have hope.../",
  obj_asgore_lastcutscene_298 = "But.../",
  obj_asgore_lastcutscene_299 = "I cannot take this&any longer./",
  obj_asgore_lastcutscene_300 = "I just want to&see my wife./",
  obj_asgore_lastcutscene_301 = "I just want to&see my child./",
  obj_asgore_lastcutscene_302 = "Please..^1.&Young one.../",
  obj_asgore_lastcutscene_303 = "This war has gone&on long enough./",
  obj_asgore_lastcutscene_304 = "You have the power.../",
  obj_asgore_lastcutscene_305 = "Take my soul, and&leave this cursed&place./%%",
  obj_asgore_lastcutscene_340 = ".../",
  obj_asgore_lastcutscene_341 = "\\E0After everything I&have done to&hurt you.../",
  obj_asgore_lastcutscene_342 = "\\E7You would rather&stay down here&and suffer.../",
  obj_asgore_lastcutscene_343 = "\\E9Than live happily&on the surface?/",
  obj_asgore_lastcutscene_344 = "\\E6.../%%",
  obj_asgore_lastcutscene_352 = "\\E1Human.../",
  obj_asgore_lastcutscene_353 = "\\E7I promise you.../",
  obj_asgore_lastcutscene_354 = "\\E7For as long as&you remain here.../",
  obj_asgore_lastcutscene_355 = "\\E1My wife and I will&take care of you&as best we can./",
  obj_asgore_lastcutscene_356 = "\\E2We can sit in&the living room^1,&telling stories.../",
  obj_asgore_lastcutscene_357 = "\\E1Eating butterscotch&pie.../",
  obj_asgore_lastcutscene_358 = "\\E2We could be&like.../",
  obj_asgore_lastcutscene_359 = "\\E8Like a family.../%%",
  obj_asgore_lastcutscene_623 = "You&IDIOT./",
  obj_asgore_lastcutscene_627 = "\\[C]./",
  obj_asgore_lastcutscene_628 = "You&haven't&learned&a thing./%%",
  obj_asgore_lastcutscene_632 = "Hee&hee&hee./",
  obj_asgore_lastcutscene_633 = "So you&finally&get it./%%",
  obj_asgore_lastcutscene_639 = "\\[C]./",
  obj_asgore_lastcutscene_640 = "So you&DO&recall./%%",
  obj_asgore_lastcutscene_651 = "In&this&world.../%%",
  obj_asgore_lastcutscene_692 = "It's KILL or BE killed^4.%%",
  obj_asgore_lastcutscene_769 = "Hee hee hee^1.&Don't worry./",
  obj_asgore_lastcutscene_770 = "I know there's no&REAL point in&fighting you./",
  obj_asgore_lastcutscene_771 = "The human souls&would probably just&revolt again./",
  obj_asgore_lastcutscene_772 = "So...!/%%",
  obj_asgore_lastcutscene_778 = "Hee hee hee^1./",
  obj_asgore_lastcutscene_779 = "Did you REALLY&think killing me&would make a&DIFFERENCE?/",
  obj_asgore_lastcutscene_780 = "No./",
  obj_asgore_lastcutscene_781 = "Every time you&load your SAVE^1,&I'll come back./",
  obj_asgore_lastcutscene_782 = "And every time you&try to get a&happy ending.../",
  obj_asgore_lastcutscene_783 = "I'll be there to&tear it away!/",
  obj_asgore_lastcutscene_784 = "Ha ha ha!!!/%%",
  obj_asgore_lastcutscene_792 = "Well^1, let's get&this over with./%%",
  obj_asgore_lastcutscene_796 = ".../%%",
  obj_asgore_lastcutscene_831 = "\\E2.../",
  obj_asgore_lastcutscene_832 = "\\E0No^1.&That's just a&fantasy^1, isn't it?/",
  obj_asgore_lastcutscene_833 = "\\E1Young one^1, when I&look at you.../",
  obj_asgore_lastcutscene_834 = "\\E2I'm reminded of the&human that fell here&long ago.../",
  obj_asgore_lastcutscene_835 = "\\E8You have the same&feeling of hope in&your eyes./",
  obj_asgore_lastcutscene_836 = "\\E7There is an ancient&prophecy among our&people.../",
  obj_asgore_lastcutscene_837 = "One day^1, a savior&will come from the&heavens./",
  obj_asgore_lastcutscene_838 = "\\E1... I believe the&one that was&prophecied was you./",
  obj_asgore_lastcutscene_839 = "Somewhere in the&world outside.../",
  obj_asgore_lastcutscene_840 = "There must be a way&to free us from our&prison./",
  obj_asgore_lastcutscene_841 = "\\E0It pains me to&give you this&responsiblity^1, but.../",
  obj_asgore_lastcutscene_842 = "\\E0Please^1.&Take my soul..^1.&and seek the truth./%%",
  obj_asgore_lastcutscene_898 = "\\E0Ha... ha.../",
  obj_asgore_lastcutscene_899 = "\\E6I'm sorry.../",
  obj_asgore_lastcutscene_900 = "I couldn't give you&a simple^1, happy&ending.../",
  obj_asgore_lastcutscene_901 = "But I believe your&freedom.../",
  obj_asgore_lastcutscene_902 = "... is what my son.../",
  obj_asgore_lastcutscene_903 = "\\E8... what ASRIEL would&have wanted./%%",
  obj_asgore_lastcutscene_979 = "See^1?&I never betrayed&you^2! %",
  obj_asgore_lastcutscene_980 = "It was all a&trick, see^2? %",
  obj_asgore_lastcutscene_981 = "I was waiting to&kill him for you^2! %",
  obj_asgore_lastcutscene_982 = "\\E1After all it's me&your best friend^2! %",
  obj_asgore_lastcutscene_983 = "\\E2I'm helpful, I can&be useful to you^1 %",
  obj_asgore_lastcutscene_984 = "\\E1I promise I won't&get in your way^1 %%",
  obj_asgore_lastcutscene_995 = "\\E2I can help..^1.&I can..^1.&I can..^2. %%",
  obj_asgore_lastcutscene_1006 = "\\E3Please don't&kill me./%%",
  obj_asgore_prebarrier_event_78 = "* How tense.../",
  obj_asgore_prebarrier_event_79 = "\\E2* Just think of it like.../",
  obj_asgore_prebarrier_event_80 = "\\E0* A visit to the dentist./%%",
  obj_asgore_prebarrier_event_112 = "* Are you ready?/",
  obj_asgore_prebarrier_event_113 = "\\E3* If you are not^1, I&  understand./",
  obj_asgore_prebarrier_event_114 = "\\E2* I am not ready either./%%",
  obj_asgoreb_652 = "* ...",
  obj_asgoreb_658 = "* Asgore has low HP.",
  obj_asgoreb_692 = "* ASGORE 80 ATK 80 DEF /^",
  obj_asgoreb_705 = "* But there was nothing to&  say./^",
  obj_asgoreb_711 = "* You quietly tell ASGORE&  you don't want to fight&  him./",
  obj_asgoreb_712 = "* His hands tremble for a&  moment./^",
  obj_asgoreb_716 = "* You tell ASGORE that you&  don't want to fight him./",
  obj_asgoreb_717 = "* His breathing gets funny&  for a moment./^",
  obj_asgoreb_721 = "* You firmly tell ASGORE to&  STOP fighting./",
  obj_asgoreb_722 = "* Recollection flashes in his&  eyes.../",
  obj_asgoreb_723 = "* ASGORE's ATTACK dropped^1!&* ASGORE's DEFENSE dropped!/^",
  obj_asgoreb_729 = "* Seems talking won't do any&  more good./^",
  obj_asgoreb_731 = "* All you can do is FIGHT./^",
  obj_asgoreb_748 = "* You tell ASGORE that he's&  killed you \\[1]./",
  obj_asgoreb_killcount_1 = "once before",
  obj_asgoreb_killcount_2 = "twice before",
  obj_asgoreb_killcount_3 = "three times",
  obj_asgoreb_killcount_4 = "four times",
  obj_asgoreb_killcount_5 = "five times",
  obj_asgoreb_killcount_6 = "six times",
  obj_asgoreb_killcount_7 = "seven times",
  obj_asgoreb_killcount_8 = "eight times",
  obj_asgoreb_killcount_9 = "nine times",
  obj_asgoreb_killcount_10 = "too many times&  to count",
  obj_asgoreb_749 = "* He nods sadly./^",
  obj_asgoreb_751 = "* He nods grievously./^",
  obj_asgoreb_753 = "* He nods pitifully./^",
  obj_asgoremeet_event_131 = "* Dum dee dum.../",
  obj_asgoremeet_event_132 = "* Oh^1?&* Is someone there?/",
  obj_asgoremeet_event_133 = "* Just a moment!/",
  obj_asgoremeet_event_134 = "* I have almost finished watering&  these flowers./%%",
  obj_asgoremeet_event_138 = "* Curious^1.&* I've never seen a plant..^1.&* Cry before./%%",
  obj_asgoremeet_event_162 = "* ... Here we are!/%%",
  obj_asgoremeet_event_193 = "* Howdy^1!&* How can I.../%%",
  obj_asgoremeet_event_224 = "* Oh./%%",
  obj_asgoremeet_event_247 = "\\E3* .../",
  obj_asgoremeet_event_248 = "\\E2* I so badly want to&  say^1, \"would you like&  a cup of tea?\"/",
  obj_asgoremeet_event_249 = "* But.../",
  obj_asgoremeet_event_250 = "\\E3* You know how it is./%%",
  obj_asgoremeet_event_289 = "* Nice day today^1, huh?/",
  obj_asgoremeet_event_290 = "* Birds are singing^1,&  flowers are blooming.../",
  obj_asgoremeet_event_291 = "* Perfect weather for a&  game of catch./%%",
  obj_asgoremeet_event_313 = "* .../",
  obj_asgoremeet_event_314 = "* You know what we must&  do./",
  obj_asgoremeet_event_315 = "* When you are ready^1,&  come into the next&  room./%%",
  obj_asgoremeet_event_369 = "\\E3* ... huh?/",
  obj_asgoremeet_event_370 = "* You must be the one&  that flower just warned&  me about./",
  obj_asgoremeet_event_371 = "\\E0* Howdy!/",
  obj_asgoremeet_event_372 = "* .../",
  obj_asgoremeet_event_373 = "\\E3* Erm..^1.&* What kind of monster&  are you...?/",
  obj_asgoremeet_event_374 = "\\E0* Sorry^1, I cannot tell./",
  obj_asgoremeet_event_375 = "* Well^1, we can always%%",
  obj_asriel_overworldanim_174 = "* I'm so sorry./%%",
  obj_asriel_overworldanim_440 = "* Ha..^1. ha.../",
  obj_asriel_overworldanim_441 = "* I don't want to let&  go.../%%",
  obj_asriel_overworldanim_495 = "\\E7* Frisk.../",
  obj_asriel_overworldanim_496 = "* You're.../",
  obj_asriel_overworldanim_497 = "\\E0* You're going to do&  a great job^1, OK?/",
  obj_asriel_overworldanim_498 = "* No matter what you&  do./",
  obj_asriel_overworldanim_499 = "* Everyone will be&  there for you^1,&  okay?/%%",
  obj_asriel_overworldanim_533 = "\\E7* Well..^1.&* My time's running out./",
  obj_asriel_overworldanim_534 = "* Goodbye./%%",
  obj_asriel_overworldanim_572 = "* By the way.../",
  obj_asriel_overworldanim_573 = "* Frisk./",
  obj_asriel_overworldanim_574 = "\\E6* ... take care of Mom&  and Dad for me^1, OK?/%%",
  obj_asrielappear_110 = "Finally./",
  obj_asrielappear_111 = "I was so&tired of&being a&flower./%%",
  obj_asrielappear_147 = "Howdy!/",
  obj_asrielappear_148 = "\\[C]^1,&are you&there?/",
  obj_asrielappear_149 = "It's me^1,&your&best&friend./%%",
  obj_FinalWriter_34 = " ASRIEL   DREEMURR ",
  obj_asrielb_245 = "\\E1You know.../",
  obj_asrielb_246 = "\\M1I \\E0don't care about&destroying this&world anymore./%%",
  obj_asrielb_251 = "\\E1After I defeat you&and gain total&control over the&timeline.../",
  obj_asrielb_252 = "\\E2I just want to reset&everything./%%",
  obj_asrielb_257 = "\\E3All your progress..^1.&Everyone's memories./",
  obj_asrielb_258 = "\\E2I'll bring them all&back to zero!/%%",
  obj_asrielb_263 = "\\E2Then we can do&everything ALL over&again./%%",
  obj_asrielb_268 = "\\E3And you know what&the best part of&all this is?/",
  obj_asrielb_269 = "\\E2You'll DO it./%%",
  obj_asrielb_274 = "\\E1And then you'll&lose to me again./%%",
  obj_asrielb_279 = "\\E3And again./%%",
  obj_asrielb_284 = "\\E3And again!!!/%%",
  obj_asrielb_289 = "\\E1Because you want a&\"happy ending.\"/%%",
  obj_asrielb_294 = "Because you \"love&your friends.\"/%%",
  obj_asrielb_299 = "Because you \"never&give up.\"/%%",
  obj_asrielb_304 = "\\M1I\\E1sn't that&delicious?/",
  obj_asrielb_305 = "\\M0Your \"determination.^1\"&The power that let&you get this far.../",
  obj_asrielb_306 = "\\E2It's gonna be your&downfall!/%%",
  obj_asrielb_311 = "\\E2Now^1, ENOUGH messing&around!/",
  obj_asrielb_312 = "It's time to purge&this timeline once&and for all!/%%",
  obj_asrielb_541 = "* Asriel readies \"STAR BLAZING.\"",
  obj_asrielb_542 = "* Asriel charges \"SHOCKER&  BREAKER.\"",
  obj_asrielb_543 = "* Asriel calls on \"CHAOS SABER.\"",
  obj_asrielb_544 = "* Asriel readies \"CHAOS BUSTER.\"",
  obj_asrielb_545 = "* Asriel readies \"GALACTA&  BLAZING.\"",
  obj_asrielb_546 = "* Asriel calls on \"CHAOS SLICER.\"",
  obj_asrielb_547 = "* Asriel readies \"SHOCKER&  BREAKER II.\"",
  obj_asrielb_548 = "* Asriel readies \"CHAOS&  BLASTER.\"",
  obj_asrielb_549 = "* Asriel readies \"HYPER GONER.\"",
  obj_asrielb_550 = "* Asriel is glowing with a&  strange power.",
  obj_asrielb_551 = "* It's the end.",
  obj_asrielb_585 = "* ASRIEL DREEMURR \\z4   ATK \\z4   DEF&* Legendary being made of every&  SOUL in the underground./^",
  obj_asrielb_587 = "* ASRIEL DREEMURR \\z4   ATK \\z4   DEF&* The Absolute GOD of Hyperdeath!/^",
  obj_asrielb_597 = "* You held on to your hopes..^1.&* You reduced how much DAMAGE&  you'll take this turn!/^",
  obj_asrielb_598 = "* You kept holding on^1.&* DAMAGE reduced!/^",
  obj_asrielb_614 = "* You think about why you're&  here now.../",
  obj_asrielb_615 = "* You can feel the empty&  space in your inventory&  get smaller and smaller!/^",
  obj_asrielb_618 = "* Your items fill up with&  dreams./^",
  obj_asrielb_669 = "\\E0... even after that&attack^1, you're still&standing in my way...?/",
  obj_asrielb_670 = "\\M1W\\E0ow..^1.&You really ARE&something special./",
  obj_asrielb_671 = "\\M0B\\E3ut don't get&cocky./",
  obj_asrielb_672 = "\\E0Up until now^1, I've&only been using&a fraction of my&REAL power!/",
  obj_asrielb_673 = "\\E2Let's see what good&your DETERMINATION&is against THIS!!/%%",
  obj_asrielbed_87 = "* \\[C]^1, please.../",
  obj_asrielbed_88 = "* Wake up!/",
  obj_asrielbed_89 = "* You are the future&  of humans and&  monsters.../%%",
  obj_asrielbed_93 = "* (It felt strange to lie&  in the bed.)/",
  obj_asrielbed_94 = "* (It feels entirely too&  small for you now.)/%%",
  obj_asrielfinal_58 = "* You feel something faintly&  resonating within ASRIEL.",
  obj_asrielfinal_59 = "* You feel something&  resonating within ASRIEL.",
  obj_asrielfinal_60 = "* You feel something strongly&  resonating within ASRIEL.",
  obj_asrielfinal_61 = "* You feel your friends' SOULs&  resonating within ASRIEL!",
  obj_asrielfinal_423 = "* The whole world is ending.",
  obj_asrielfinal_425 = "* You feel something faintly&  resonating within ASRIEL.",
  obj_asrielfinal_426 = "* You feel something&  resonating within ASRIEL.",
  obj_asrielfinal_427 = "* You feel something strongly&  resonating within ASRIEL.",
  obj_asrielfinal_428 = "* You feel your friends' SOULs&  resonating within ASRIEL!",
  obj_asrielfinal_429 = "* ...",
  obj_asrielfinal_468 = "* Strangely^1, as your friends&  remembered you.../",
  obj_asrielfinal_469 = "* Something else began resonating&  within the SOUL^1, stronger&  and stronger./",
  obj_asrielfinal_470 = "* It seems that there's still&  one last person that needs&  to be saved./",
  obj_asrielfinal_471 = "* But who...?/",
  obj_asrielfinal_472 = "* .../",
  obj_asrielfinal_473 = "* Suddenly^1, you realize./",
  obj_asrielfinal_474 = "* You reach out and call&  their name./%%",
  obj_asrielfinal_552 = "* Can't move your body^1.&* Nothing happened./",
  obj_asrielfinal_553 = "* You struggle..^1.&* Nothing happened./",
  obj_asrielfinal_554 = "* You tried to reach your&  SAVE file^1.&* Nothing happened./",
  obj_asrielfinal_555 = "* You tried again to reach&  your SAVE file^1.&* Nothing happened./",
  obj_asrielfinal_556 = "* Seems SAVING the game really&  is impossible./",
  obj_asrielfinal_559 = "* SAVING over ASRIEL's file&  seems like the only way to&  defeat him.../",
  obj_asrielfinal_560 = "* But^1, having never SAVED&  before^1, you lack the power&  to do it./",
  obj_asrielfinal_561 = "* Seems SAVING the game really&  is impossible./",
  obj_asrielfinal_563 = "* .../",
  obj_asrielfinal_564 = "* But.../",
  obj_asrielfinal_565 = "* Maybe^1, with what little&  power you have.../",
  obj_asrielfinal_566 = "* You can SAVE something else./%%",
  obj_asrielfinal_577 = "* Can't move your body./^",
  obj_asrielfinal_648 = "* !?!?",
  obj_asrielfinal_674 = "Huh^1? What are you&doing...!?",
  obj_asrielfinal_723 = "",
  obj_asrielfinal_724 = "",
  obj_asrielfinal_725 = "",
  obj_asrielfinal_726 = "",
  obj_asrielfinal_732 = "",
  obj_asrielfinal_737 = "",
  obj_asrielfinal_741 = "",
  obj_asrielfinal_746 = "%%%",
  obj_asrielfinal_767 = "Urah ha ha ha...&Behold my TRUE power!/%%",
  obj_asrielfinal_771 = "I can feel it.../",
  obj_asrielfinal_772 = "Every time you die^1,&your grip on this&world slips away./",
  obj_asrielfinal_773 = "Every time you die^1,&your friends forget&you a little more./",
  obj_asrielfinal_774 = "Your life will end&here^1, in a world&where no one&remembers you.../%%",
  obj_asrielfinal_779 = "Still^1, you're&hanging on...?/",
  obj_asrielfinal_780 = "That's fine./",
  obj_asrielfinal_781 = "In a few moments^1,&you'll forget&everything^1, too./",
  obj_asrielfinal_782 = "That attitude will&serve you well in&your next life!/%%",
  obj_asrielfinal_787 = "Ura ha ha.../",
  obj_asrielfinal_788 = "Still!?/",
  obj_asrielfinal_789 = "Come on.../",
  obj_asrielfinal_790 = "Show me what good&your DETERMINATION&is now!/%%",
  obj_asrielfinal_796 = "Ultimate bepis/%%",
  obj_asrielfinal_819 = "\\E1Wh..^1.&what did you do...?/",
  obj_asrielfinal_820 = "\\E3What's this&feeling...^1?&What's happening&to me?/",
  obj_asrielfinal_821 = "\\E2No^1! NO^1!&I don't need&ANYONE!/%%",
  obj_asrielfinal_826 = "\\E6STOP IT^1!&Get away from me!/",
  obj_asrielfinal_827 = "Do you hear me!?/",
  obj_asrielfinal_828 = "\\E2I'll tear you&apart!/%%",
  obj_asrielfinal_833 = "\\E3.../",
  obj_asrielfinal_834 = "\\E3.../",
  obj_asrielfinal_835 = "\\[C]..^1.&Do you know why&I'm doing this...?/",
  obj_asrielfinal_836 = "Why I keep fighting&to keep you&around...?/%%",
  obj_asrielfinal_841 = "\\E4I'm doing this.../",
  obj_asrielfinal_842 = "\\E6Because you're&special^1, \\[C]./",
  obj_asrielfinal_843 = "You're the only one&that understands&me./",
  obj_asrielfinal_844 = "You're the only one&who's any fun to&play with anymore./%%",
  obj_asrielfinal_849 = "\\E4.../",
  obj_asrielfinal_850 = "No.../",
  obj_asrielfinal_851 = "\\E1That's not JUST&it./",
  obj_asrielfinal_852 = "I..^1. I.../",
  obj_asrielfinal_853 = "\\E4I'm doing this&because I care&about you^1, \\[C]!/",
  obj_asrielfinal_854 = "\\E4I care about you&more than anybody&else!/%%",
  obj_asrielfinal_859 = "\\E4I'm not ready for&this to end./",
  obj_asrielfinal_860 = "I'm not ready for&you to leave./",
  obj_asrielfinal_861 = "I'm not ready to&say goodbye to&someone like&you again.../%%",
  obj_asrielfinal_868 = "\\E7So, please..^1.&STOP doing this.../",
  obj_asrielfinal_869 = "AND JUST LET ME&WIN!!!/%%",
  obj_asrielfinal_877 = "\\E5.../",
  obj_asrielfinal_878 = "\\[C].../%%",
  obj_asrielfinal_886 = "\\E5I'm so alone^1,&\\[C].../%%",
  obj_asrielfinal_894 = "\\E5I'm so afraid^1,&\\[C].../%%",
  obj_asrielfinal_903 = "\\[C]^1, I.../%%",
  obj_asrielfinal_911 = "I...",
  obj_asrielfinal_976 = "* You called out to your&  friends with all your&  heart./",
  obj_asrielfinal_977 = "* From somewhere^1, you felt&  their support.../^",
  obj_asrielfinal_1007 = "* You reached out to ASRIEL's&  SOUL and called out to your&  friends./",
  obj_asrielfinal_1008 = "* They're in there somewhere^1,&  aren't they?/",
  obj_asrielfinal_1009 = "* .../",
  obj_asrielfinal_1010 = "* Within the depths of ASRIEL's&  SOUL^1, something's resonating..!/%%",
  obj_asrielfinal_1014 = "* Within the depths of ASRIEL's&  SOUL^1, something's resonating..!/%%",
  obj_assortedtrash_79 = "* (You rest your hand on&  the rusted bike.^1)/",
  obj_assortedtrash_80 = "* (Its horn wheezes a honk&  of despair.)/%%",
  obj_assortedtrash_86 = "* (A beat-up desktop computer.^1)&* (The inside is empty.)/%%",
  obj_assortedtrash_91 = "* (It's a DVD case for an&  anime.)/",
  obj_assortedtrash_92 = "* (Desperate claw marks cover&  the edges.)/%%",
  obj_astigmatism_210 = "...&...",
  obj_astigmatism_211 = "You've&seen&enough.",
  obj_astigmatism_212 = "Take&your&last&look.",
  obj_astigmatism_213 = "...",
  obj_astigmatism_220 = "What are&you so&afraid&of?",
  obj_astigmatism_222 = "Finally,&someone&gets it.",
  obj_astigmatism_228 = "How&dare&you.",
  obj_astigmatism_230 = "That's&right!",
  obj_astigmatism_236 = "You&dare&defy me?",
  obj_astigmatism_238 = "You've&pushed&your&luck.",
  obj_astigmatism_242 = "That&takes&guts.",
  obj_astigmatism_248 = "...&Don't&pick on&me.",
  obj_astigmatism_249 = "...&Pick on&me.",
  obj_astigmatism_254 = "%%%",
  obj_astigmatism_456 = "* Astigmatism gazes through&  your soul.",
  obj_astigmatism_457 = "* Astigmatism gives you a&  hypnotizing glare.",
  obj_astigmatism_458 = "* Astigmatism clicks its teeth.",
  obj_astigmatism_459 = "* Smells like glasses.",
  obj_astigmatism_460 = "* Astigmatism has gone&  bloodshot.",
  obj_astigmatism_461 = "* Astigmatism doesn't care&  about fighting anymore.",
  obj_astigmatism_462 = "* Astigmatism is watering.",
  obj_astigmatism_495 = "* ASTIGMATISM - ATK 32 DEF 26&* This relentless bully ALWAYS&  gets its way./^",
  obj_astigmatism_504 = "* You pick on Astigmatism./^",
  obj_astigmatism_518 = "* You don't pick on Astigmatism./^",
  obj_astigmatism_533 = "* You stand up to Astigmatism./^",
  obj_astigmatism_534 = "* You stand up to Astigmatism^1.&* The other monsters are&  impressed./^",
  obj_autowater_81 = "* (The cup of water returned&  to the water cooler.)/%%",
  obj_autowater_85 = "* (The cup of water was erased&  by a mysterious force.)/%%",
  obj_autowater_89 = "* (The water evaporated from&  the heat.)/",
  obj_autowater_90 = "* (The cup evaporated^1, too.)/%%",
  obj_bara01_252 = "Like,&give us&the soul&brah.",
  obj_bara01_253 = "Like,&\"you're&dead\"&and all.",
  obj_bara01_254 = "Like,&prepare&to die,&right?",
  obj_bara01_255 = "Like,&perish&and&stuff.",
  obj_bara01_259 = "D...&Dude...",
  obj_bara01_262 = "Like,&team&attack!",
  obj_bara01_266 = "Like...&what?&I don't&get it.",
  obj_bara01_267 = "I...&I...",
  obj_bara01_272 = "Like,&hands&off the&merch.",
  obj_bara01_278 = "H-HEY,&STOP&THAT!!",
  obj_bara01_285 = "02...&this is,&like,&for you.",
  obj_bara01_286 = "Like,&02...",
  obj_bara01_287 = "02...&are you&really..",
  obj_bara01_288 = "...",
  obj_bara01_291 = "02...&I never&told&him...",
  obj_bara01_293 = "02!?&B-but&why!?",
  obj_bara01_300 = "%%%",
  obj_bara01_524 = "* 02 seems to be bothered by&  his outfit.",
  obj_bara01_525 = "* 01 is polishing his face.",
  obj_bara01_526 = "* 01 stands guard.",
  obj_bara01_527 = "* 02 watches your movements.",
  obj_bara01_528 = "* Smells like a military zoo.",
  obj_bara01_535 = "* 01 holds his head in his&  hands.",
  obj_bara01_536 = "* Anguished noises come from&  inside 01's armor.",
  obj_bara01_537 = "* 01 stands still.",
  obj_bara01_538 = "* 01 doesn't know what to do.",
  obj_bara01_542 = "* 01's breathing intensifies.",
  obj_bara01_558 = "* RG 01 - ATK 30 DEF 20&* Royal Guard member with&  shining^1, polished armor./^",
  obj_bara01_561 = "* I see two lovers staring over&  the edge of the cauldron of&  hell./^",
  obj_bara01_571 = "* You attempt to touch RG 01's&  armor^1.&* Your hands slip off./^",
  obj_bara01_581 = "* You tell RG 01 to be honest&  with his feelings./^",
  obj_bara01_615 = "D-dude&.../",
  obj_bara01_616 = "I can't&.../",
  obj_bara01_617 = "I can't&take&this&anymore!/",
  obj_bara01_618 = "Not like&this!!/%%",
  obj_bara01_632 = "Like^1, 02!&I like.../",
  obj_bara01_633 = "I like^1, LIKE you^1,&bro!/",
  obj_bara01_634 = "The way you fight..^1.&The way you talk.../",
  obj_bara01_635 = "I love doing team&attacks with you./",
  obj_bara01_636 = "I love standing here&with you^1, bouncing&and waving our&weapons in sync.../",
  obj_bara01_637 = "02..^1.&I^1, like^1, want to stay&like this forever.../%%",
  obj_bara01_650 = "^1.^1../",
  obj_bara01_651 = "^1.^1.^1.^1./%%",
  obj_bara01_663 = "Uh.../",
  obj_bara01_664 = "I mean,&uh.../",
  obj_bara01_665 = "Psyche!&Gotcha,&bro!!!&Haha!/%%",
  obj_bara01_668 = "Whew,&bro!&That&human,/",
  obj_bara01_669 = "Put me&under,&uh, mind&control!/",
  obj_bara01_670 = "What was&I just&saying?/",
  obj_bara01_671 = "It's all&a blur,&dude!!&Whoops!/%%",
  obj_bara01_687 = "... 01./%%",
  obj_bara01_699 = "Y-yeah,&bro??/%%",
  obj_bara01_716 = ".../",
  obj_bara01_717 = "... do&you want&to.../",
  obj_bara01_718 = "... get&some ice&cream.../",
  obj_bara01_719 = "...&after&this?/%%",
  obj_bara01_731 = "Like.../",
  obj_bara01_732 = "Sure,&dude!&Haha!/%%",
  obj_bara01_751 = "* 01 and 02 are looking at&  each other happily.",
  obj_bara02_256 = "...&...&...&sigh.",
  obj_bara02_257 = "...&...&heh.",
  obj_bara02_258 = "...&...&what?",
  obj_bara02_259 = "...&...&hmph.",
  obj_bara02_262 = "...&team&attack.",
  obj_bara02_266 = "...&i&won't&tell.",
  obj_bara02_271 = "...&getting&...&warmer.",
  obj_bara02_272 = "...&hello.",
  obj_bara02_279 = "...",
  obj_bara02_280 = "...",
  obj_bara02_281 = "...",
  obj_bara02_282 = "...",
  obj_bara02_285 = "01...&you...!&..!!!!",
  obj_bara02_287 = "01...!?&What&the...!?",
  obj_bara02_292 = "%%%",
  obj_bara02_527 = "* Sweat pours from 02's armor.",
  obj_bara02_528 = "* 01 is polishing his face.",
  obj_bara02_529 = "* 01 stands guard.",
  obj_bara02_530 = "* 02 watches your movements.",
  obj_bara02_531 = "* Smells like a military zoo.",
  obj_bara02_538 = "* 02 is clenching and unclenching&  his fists.",
  obj_bara02_539 = "* 02 is shaking his head.",
  obj_bara02_540 = "* 02 is striking his sword&  against the ground.",
  obj_bara02_541 = "* 02 is coughing.",
  obj_bara02_545 = "* 02's breathing intensifies.",
  obj_bara02_564 = "* RG 02 - ATK 30 DEF 20&* Royal Guard member with&  stuffy armor./^",
  obj_bara02_567 = "* Do they both wish for death^1?&* That means their love will&  end in hell./",
  obj_bara02_568 = "* I couldn't stop laughing./^",
  obj_bara02_580 = "* You clean RG 02's armor.&* Its cooling dirt begins to&  wash away./^",
  obj_bara02_581 = "* You were repelled./^",
  obj_bara02_585 = "* You pat RG 02's chest&  like a muscular bongo./^",
  obj_bara02_597 = "* You tell RG 02 your favorite&  secret./^",
  obj_bara02_644 = "...&can't&...&take it./",
  obj_bara02_645 = "...&armor...&too...&HOT!!!/%%",
  obj_bara02_664 = "...&much&better./%%",
  obj_bara02_672 = "* RG 01 looks bothered by&  something.",
  obj_barriercut_94 = "The barrier was&destroyed^7.%%",
  obj_barrierevent_145 = "* Ready?/%%",
  obj_battlebomb_217 = "Tick.",
  obj_battlebomb_218 = "Tock.",
  obj_battlebomb_219 = "Tick.",
  obj_battlebomb_220 = "Tock.",
  obj_battlebomb_222 = "Zzz...",
  obj_battlebomb_223 = "Swish.",
  obj_battlebomb_245 = "%%%",
  obj_battlebomb_485 = "* The bomb is still active!",
  obj_battlebomb_486 = "* The dog is still active!",
  obj_battlebomb_513 = "* BOMB&* Could blow at any moment./^",
  obj_battlebomb_514 = "* ANNOYING DOG-BOMB&* It's blissfully unaware of&  its circumstances./^",
  obj_battlebomb_515 = "* EXTREMELY AGILE G.O.W.&* All things considered^1, it's an&  extremely agile glass of water./^",
  obj_battlebomb_516 = "* SCRIPT BOMB&* Like all modern blockbusters^1,&  it's full of explosions./^",
  obj_battlebomb_517 = "* BASKET BOMB&* Even if you explode^1, you'll&  at least look good./^",
  obj_battlebomb_518 = "* PRESENT BOMB&* Regardless^1, you'll have to&  write a thank-you letter./^",
  obj_battlebomb_519 = "* GAME BOMB&* You really should have rented&  it first./^",
  obj_battlebomb_536 = "* Defuse failed^1!&* Aim for DEFUSE ZONE!/^",
  obj_battlebomb_541 = "* Bomb defused!",
  obj_battlebomb_542 = "* Dog defused!",
  obj_battlecontroller_286 = "* YOU WON!&* You earned \\[1] EXP and \\[2] gold.",
  obj_battlecontroller_287 = "&* Your LOVE increased.",
  obj_bed_dark_64 = " error/%%",
  obj_bed_dark_66 = "* (It's a bed.)/%%",
  obj_bed_watcher_94 = "* (Seems like a comfy bed.)/",
  obj_bed_watcher_95 = "* (You could probably climb&  into it if you were to&  the left of it.)/%%",
  obj_blookdiary_64 = "%%",
  obj_blookdiary_70 = "* Dear Diary^1:&* Shyren's sister \"fell down\"&  recently./",
  obj_blookdiary_71 = "* It's sad^1.&* Without her sister to&  speak for her.../",
  obj_blookdiary_72 = "* She's become more&  reclusive than ever./",
  obj_blookdiary_73 = "* So I reached out to her^1,&  and told her.../",
  obj_blookdiary_74 = "* That she^1, Blooky^1, and I&  should all perform together&  sometime./",
  obj_blookdiary_75 = "* She seemed to like&  that idea./%%",
  obj_blookdiary_80 = "* Dearer Diary^1:&* I like to buy a new diary&  for every entry I make./",
  obj_blookdiary_81 = "* I love to collect diaries./%%",
  obj_blookdiary_85 = "* Dearest Diary^1:&* Our cousin left the farm&  to become a training dummy./",
  obj_blookdiary_86 = "* That leaves just Blooky&  and I./",
  obj_blookdiary_87 = "* Blooky asked me if I was&  going to try to become&  corporeal^1, too./",
  obj_blookdiary_88 = "* They sounded so..^1.&* Resigned.../",
  obj_blookdiary_89 = "* Come on^1, Blooky^1.&* You know I'd never leave&  you behind./",
  obj_blookdiary_90 = "* And besides.../",
  obj_blookdiary_91 = "* I'd never find the kind&  of body I'm looking for^1,&  anyway./%%",
  obj_blookdiary_96 = "* My Darling Diary^1:&* I met someone..^1.&* Interesting today./",
  obj_blookdiary_97 = "* Last week I posted that&  advertisement for my&  Human Fanclub./",
  obj_blookdiary_98 = "* Today was our first meeting./",
  obj_blookdiary_99 = "* Only one other person came./",
  obj_blookdiary_100 = "* Honestly^1, she's a dork^1.&* And she's obsessed with&  these awful cartoons./",
  obj_blookdiary_101 = "* But she's kind of funny^1,&  too..../",
  obj_blookdiary_102 = "* I want to see her again./%%",
  obj_blookdiary_107 = "* Diary... My dear:&* My diary collection is&  going fabulously./",
  obj_blookdiary_108 = "* I have like five now./%%",
  obj_blookdiary_115 = "* Dear Diary^1:&* She surpised me with&  something today./",
  obj_blookdiary_116 = "* Sketches of a body that&  she wants to create for&  me.../",
  obj_blookdiary_117 = "* A form beyond my wildest&  fantasies./",
  obj_blookdiary_118 = "* In a form like that^1, I&  could finally feel&  like... \"myself.\"/",
  obj_blookdiary_119 = "* After all^1, there's no&  way I can be a star&  the way I am now./",
  obj_blookdiary_120 = "* Sorry^1, Blooky^1.&* My dreams can't wait&  for anyone.../%%",
  obj_blueattackgen_60 = "* You're blue now.",
  obj_blueattackgen_90 = " YOU'RE BLUE NOW./",
  obj_blueattackgen_91 = " THAT'S MY ATTACK!/",
  obj_blueattackgen_92 = " NYEH HEH HEH& HEH HEH HEH& HEH HEH HEH!!!/%%",
  obj_bonebox_63 = "HEY^1, THOSE ARE ALL&THE ATTACKS I USED&ON YOU./",
  obj_bonebox_64 = "GREAT MEMORIES^1,&HUH?/",
  obj_bonebox_65 = "SEEMS LIKE IT&WAS ONLY&YESTERDAY.../",
  obj_bonebox_66 = "\\E3EVEN THOUGH&IT BASICALLY&JUST HAPPENED./%%",
  obj_bonebox_70 = "HEY^1, THOSE ARE ALL&THE ATTACKS I&DIDN'T USE./",
  obj_bonebox_71 = "\\WHOW LUCKY OF YOU^1!&HAD I ONLY USED&MY \\YSPECIAL ATTACK\\W,/",
  obj_bonebox_72 = "\\E2YOU SURELY WOULD&HAVE BEEN BLASTED&TO.../",
  obj_bonebox_73 = "\\WH\\E3EY.^1 WAIT^1.&WHERE'S MY \\YSPECIAL&ATTACK\\W?/",
  obj_bonebox_74 = "\\E1NO^1! I'VE BEEN&DOGBURGLED BY THAT&PERNICIOUS PUP!/",
  obj_bonebox_75 = "\\E3THAT LOATHESOME&SCOUNDREL LOVES TO&SNEAK INTO MY ROOM./",
  obj_bonebox_76 = "\\E5SOMETIMES IT EVEN&CRAWLS INTO MY BED&WHILE I'M RESTING./",
  obj_bonebox_77 = "\\E3IF THAT WASN'T&BAD ENOUGH^1, IT HAS&VERY COLD FEET./%%",
  obj_bonebox_81 = "* (It's a box of bones.)/%%",
  obj_bonebox_85 = "* (It's a box of bones.)/%%",
  obj_bonedrawer_check_84 = "%%",
  obj_boysnightout_80 = "* Hey^1! You^1!&* Stop!/%%",
  obj_boysnightout_113 = "* We've^1, like^1, received an&  anonymous tip about a human&  wearing a striped shirt./",
  obj_boysnightout_114 = "* They told us they were&  wandering around Hotland&  right now.../",
  obj_boysnightout_115 = "* I know^1, sounds scary^1, huh?/",
  obj_boysnightout_116 = "* Well^1, just stay chill^1.&* We'll bring you someplace&  safe^1, OK?/%%",
  obj_boysnightout_117 = "%%%",
  obj_boysnightout_156 = "* ... Huh^1?&* What is it, bro?/",
  obj_boysnightout_157 = "* The shirt they're wearing?/",
  obj_boysnightout_158 = "* ... like^1, what about it?/%%",
  obj_boysnightout_181 = "* Bro.../",
  obj_boysnightout_182 = "* Are you thinkin..^1.&* What I'm thinkin?/",
  obj_boysnightout_183 = "* Bummer^1.&* This is^1, like..^1.&* Mega embarrassing./",
  obj_boysnightout_184 = "* We^1, like^1, actually&  totally have to kill&  you and stuff./%%",
  obj_businessmanticore_70 = "* This elevator goes straight&  to the capital^1.&* But it stopped working./",
  obj_businessmanticore_71 = "* The hotel's doing its best to&  accomodate everybody&  stuck here./%%",
  obj_businessmanticore_75 = "* Me^1?&* I just like explaining things&  to passersby./%%",
  obj_businessmanticore_80 = "* Good news^1!&* The elevator started working&  again./",
  obj_businessmanticore_81 = "* But now it's been so busy^1,&  we still haven't gotten the&  chance to ride it./%%",
  obj_businessmanticore_86 = "* Mettaton hasn't made a&  performance for more&  than five minutes.../",
  obj_businessmanticore_87 = "* What's happening...^1?&* Can you explain it?/%%",
  obj_butterflybullet_102 = "* Whimsalot doesn't want to&  fight anymore.",
  obj_cactus_55 = "* Ah^1, the cactus.&* Truly the most tsundere&  of plants./%%",
  obj_cactus_58 = "* It's not like this cactus&  was waiting for you to come&  back or anything.../%%",
  obj_carbed_63 = "THAT'S MY BED!/",
  obj_carbed_64 = "IF I EVER GET&TO THE SURFACE.../",
  obj_carbed_65 = "I'D LIKE TO&DRIVE DOWN A&LONG HIGHWAY./",
  obj_carbed_66 = "WIND IN MY&HAIR.../",
  obj_carbed_67 = "SUN ON MY&SKIN.../",
  obj_carbed_68 = "\\E3OF COURSE^1, THAT'S&JUST A DREAM./",
  obj_carbed_69 = "\\E0SO INSTEAD I&CRUISE WHILE I&SNOOZE./%%",
  obj_carbed_72 = "WHY ARE YOU SO&INTERESTED IN MY&BED?/",
  obj_carbed_73 = "\\E3ARE YOU TIRED?/%%",
  obj_carbed_78 = "* (It's a racecar bed^1, neatly&  made.)/%%",
  obj_carrybird_95 = "* Isn't my little Cinnamon&  just the cutest?/",
  obj_carrybird_96 = "* Bun-buns are so adorable..^1.&* Tee hee!/%%",
  obj_carrybird_98 = "* Bun-bun-bun-bun-bun.../%%",
  obj_chairiel_118 = "* (Seems like the right size&  for Toriel.)/%%",
  obj_chairiel_123 = "* (It's a great reading chair.^1)&* (But it doesn't seem like&  anyone uses it.)/%%",
  obj_cheesetable1_58 = "* This cheese has been here&  quite a long time./",
  obj_cheesetable1_59 = "* It's stuck to the table.../%%",
  obj_cheesetable1_62 = "* (Looks like cheese has a&  nibble taken out of it.)/%%",
  obj_chewtoy_98 = "* (It's a squeaky chew toy.)/%%",
  obj_chilldrake_246 = "Brush my&teeth?&No way&in heck!",
  obj_chilldrake_247 = "NEVER do&your&homework&!!",
  obj_chilldrake_248 = "No&bedtime!&Only&DEADTIME",
  obj_chilldrake_249 = "*turns&music up&all the&way*",
  obj_chilldrake_254 = "Do you...&really&...",
  obj_chilldrake_255 = "I don't&think&you...",
  obj_chilldrake_256 = "To tell&you the&truth...",
  obj_chilldrake_258 = "You&don't&know my&cause!!",
  obj_chilldrake_265 = "Only&Snowy&can do&that.",
  obj_chilldrake_266 = "You&ain't&Snowy.",
  obj_chilldrake_267 = "Stick to&puns.&They're&better.",
  obj_chilldrake_272 = "WRONG!&Let's&fight&and die.",
  obj_chilldrake_273 = "Actually&...&Death?",
  obj_chilldrake_274 = "Defiance&can't be&defied!",
  obj_chilldrake_279 = "IT'S&JUST&LIKE&'EM",
  obj_chilldrake_280 = "HAHA&WOWEE",
  obj_chilldrake_281 = "YOU&NAILED&IT",
  obj_chilldrake_286 = "Where's&Snowy&right&now?",
  obj_chilldrake_287 = "Ha...&Ha...",
  obj_chilldrake_288 = "Nice&try,&laugh&Picasso.",
  obj_chilldrake_296 = "%%%",
  obj_chilldrake_493 = "* Chilldrake starts a one-&  monster riot.",
  obj_chilldrake_494 = "* Chilldrake is chanting an&  anarchist spell.",
  obj_chilldrake_495 = "* Chilldrake is eating its&  own homework.",
  obj_chilldrake_496 = "* It smells like \"Ice\"&  scented body-spray.",
  obj_chilldrake_497 = "* Chilldrake is wondering&  where Snowy went.",
  obj_chilldrake_498 = "* Chilldrake feels neutered&  by your agreement.",
  obj_chilldrake_499 = "* Chilldrake is laughing at&  your imitation of its&  cohort.",
  obj_chilldrake_500 = "* Chilldrake pretends not to&  care.",
  obj_chilldrake_501 = "* Chilldrake is puffed up..",
  obj_chilldrake_502 = "* Chilldrake is flaking&  apart.",
  obj_chilldrake_518 = "* CHILLDRAKE - ATK 12 DEF 7&* Rebels against everything!!&* Looking for its friend Snowy./^",
  obj_chilldrake_527 = "* You tell Chilldrake it's&  all wrong./^",
  obj_chilldrake_539 = "* You agree with Chilldrake&  before it gives its speech./^",
  obj_chilldrake_540 = "* You agree with Chilldrake^1.&* It seems to get very&  uncomfortable.../^",
  obj_chilldrake_548 = "* You make fun of Chilldrake./^",
  obj_chilldrake_550 = "* You make fun of Chilldrake./",
  obj_chilldrake_551 = "* The other monsters think&  it's hilarious.../^",
  obj_chilldrakenpc_70 = "* Heh..^1. us teens live&  self-sufficiently off&  the fat of the land.../",
  obj_chilldrakenpc_71 = "* Oh^1, and the box lunches my&  parents bring us every&  day./%%",
  obj_chilldrakenpc_72 = "* Besides Snowy^1.&* We have to share ours&  with him../%%",
  obj_chilldrakenpc_76 = "* Heh..^1.&* I guess we'll have to go to&  the surface./",
  obj_chilldrakenpc_77 = "* There are woods there we can&  live in^1, right?/%%",
  obj_chilldrakenpc_82 = "* Guh huh huh huh^1./",
  obj_chilldrakenpc_83 = "* Us teens rule these woods&  with a smaller-than-&  adult fist./%%",
  obj_chilldrakenpc_87 = "* I'm worried about getting&  older..^1.&* I'll stop being a teen./",
  obj_chilldrakenpc_88 = "* No^1! I refuse^1!&* I'll just invent new numbers^1,&  like twenty-teen!/%%",
  obj_chipdoor_l_78 = "* (The door is locked.)/%%",
  obj_chipdoor_l_79 = "* (This half of the door is&  unlocked.)/%%",
  obj_chipdoor_l_82 = "* (The door is open.)/%%",
  obj_chipdoor_l_87 = "* (The door is open.)/%%",
  obj_chipdoor_r_84 = "* (The door is locked.)/%%",
  obj_chipdoor_r_85 = "* (This half of the door is&  unlocked.)/%%",
  obj_chipdoor_r_89 = "* (The door is open.)/%%",
  obj_chipdoor_r_94 = "* (The door is open.)/%%",
  obj_clamgirl_74 = "* I'm visiting Waterfall&  from the city./",
  obj_clamgirl_75 = "* Synchronicity...^1?&* My neighbor's daughter looks&  about your age./",
  obj_clamgirl_76 = "\\W* Her name is \"\\YSuzy\\W.^1\"&* I feel like you two should&  be friends./",
  obj_clamgirl_77 = "* You have..^1.&* A neighbor's blessing!!!/%%",
  obj_clamgirl_81 = "* Not knowing where I live&  is no issue^1.&* Fate finds a way./",
  obj_clamgirl_82 = "* In life's grand scheme^1, she&  might be why you came here&  in the first place.../%%",
  obj_clamgirl_93 = "* I sense a disturbance in&  the nearby aura.../",
  obj_clamgirl_94 = "* I think you should leave&  that girl alone./%%",
  obj_clamgirl_102 = "* So you never met my&  neighbor's daughter./",
  obj_clamgirl_103 = "* Don't despair^1.&* This world has infinite&  opportunities./",
  obj_clamgirl_104 = "* But there's a limit to the&  things you can do today^1.&* Accepting this is healthy./",
  obj_clamgirl_105 = "* Take my neighbor's blessing^1!&* And consider this blessing&  for anything you like!/%%",
  obj_clamgirl_110 = "* I wanted to tell you about&  my neighbor's daughter./",
  obj_clamgirl_111 = "* But you walked right by me&  before I could tell you./",
  obj_clamgirl_112 = "* Fate has decided that I&  should not tell you./%%",
  obj_clamguy_73 = "* O, k, k, k, k.../",
  obj_clamguy_74 = "* I was thirsty^1, so I came&  over from Waterfall to get&  a drink!/%%",
  obj_clamguy_78 = "* O, k, k.../",
  obj_clamguy_79 = "* What are you doing with&  all of that water?/%%",
  obj_clamguy_83 = "* O, k, k, k, k.../",
  obj_clamguy_84 = "* So now we have a private pool^1?&* Worse things have happened./%%",
  obj_clamguy_89 = "* O, k, k, k, k.../",
  obj_clamguy_90 = "* Are you just carrying that&  around to look sophisticated?/",
  obj_clamguy_91 = "* Cause it's not working./%%",
  obj_clamguy_98 = "* O, k, k, k, k.../",
  obj_clamguy_99 = "* I'll be able to have a nice&  drink on the surface./%%",
  obj_colorlever_77 = "* (It's some kind of switch.^1)&* (There's a red-colored&  slot in the center.)/%%",
  obj_colorlever_81 = "* (The red switch has been&  turned on.)/%%",
  obj_colorlever_89 = "* (Click!^1)&* (The red key fits perfectly&  into the slot.)/%%",
  obj_colorlever_98 = "* (It's some kind of switch.^1)&* (There's a blue-colored&  slot in the center.)/%%",
  obj_colorlever_102 = "* (The blue switch has been&  turned on.)/%%",
  obj_colorlever_110 = "* (Click!^1)&* (The blue key fits perfectly&  into the slot.)/%%",
  obj_colorlever_119 = "* (It's some kind of switch.^1)&* (There's a green-colored&  slot in the center.)/%%",
  obj_colorlever_123 = "* (The green switch has been&  turned on.)/%%",
  obj_colorlever_131 = "* (Click!^1)&* (The green key fits perfectly&  into the slot.)/%%",
  obj_colorlever_140 = "* (It's some kind of switch.^1)&* (There's a yellow-colored&  slot in the center.)/%%",
  obj_colorlever_144 = "* (The yellow switch has been&  turned on.)/%%",
  obj_colorlever_152 = "* (Click!^1)&* (The yellow key fits perfectly&  into the slot.)/%%",
  obj_controlspear_89 = "* Aim with arrows and select with \\*Z.",
  obj_controlspear_90 = "* Aim with \\*A \\*D and select with \\*Z.",
  obj_controlspear_132 = "* Teabox - Blatantly correct choice.",
  obj_controlspear_143 = "* Hot Chocolate - Green cylinder.",
  obj_controlspear_154 = "* Soda - Sickly yellow liquid.",
  obj_controlspear_165 = "* Sugar - Goes in tea.",
  obj_controlspear_176 = "* Undyne.",
  obj_controlspear_192 = "* Fridge - Full of food.",
  obj_controlspear_204 = "* Sword - Acquired taste.",
  obj_controlspear_select = "* Select with \\*Z.",
  obj_controlspear_218 = "\\E1* ... are you.../",
  obj_controlspear_219 = "\\E5* Hitting on me????/%%",
  obj_controlspear_223 = "* ????????????????/%%",
  obj_controlspear_235 = "* The sugar is for&  tea^1, mmm'kay?/%%",
  obj_controlspear_243 = "* Oh^1, soda?/",
  obj_controlspear_244 = "\\E4* Actually^1, even though&  you pointed to it^1,&  you don't look happy./",
  obj_controlspear_245 = "\\E0* Heh^1, that's fine^1!&* I think soda's gross^1,&  too!/",
  obj_controlspear_246 = "\\E4* It rots your teeth..^1.&* It rots your mind.../",
  obj_controlspear_247 = "\\E1* IT ROTS YOUR FIGHTING&  SPIRIT!/",
  obj_controlspear_248 = "\\E9* ... huh^1?&* Why do I have it?/",
  obj_controlspear_249 = "\\E8* .../%%",
  obj_controlspear_253 = "* What^1?&* You wanna throw the&  spear at it?/%%",
  obj_controlspear_261 = "* Oh^1, you want some&  hot chocolate?/",
  obj_controlspear_262 = "\\E1* Wait^1, wait^1, I just&  remembered..^1.&* That container's empty./",
  obj_controlspear_263 = "\\E9* I stopped getting&  it because it was&  always a hassle.../",
  obj_controlspear_264 = "\\E6* ASGORE kept getting&  marshmallows stuck in&  his beard./%%",
  obj_controlspear_268 = "* That container's empty./%%",
  obj_controlspear_276 = "\\E9* ... tea^1, huh^1?&* Coming right up!/%%",
  obj_controlspear_284 = "* The fridge!^1?&* You want to have&  the entire fridge!?/",
  obj_controlspear_285 = "\\E1* No!/%%",
  obj_controlspear_291 = "* Believe me^1, I would&  GLADLY give you your&  fill of swords./",
  obj_controlspear_292 = "\\E9* If you weren't my&  beloved houseguest!/%%",
  obj_convenientlamp_55 = "* Just a conveniently-shaped&  lamp./%%",
  obj_cookshowevent_89 = "* Ring.../",
  obj_cookshowevent_90 = "\\TS \\E3 \\F6 \\TA %",
  obj_cookshowevent_91 = "* H-hey^1, it's kind of&  dark \\M9in there^1, isn't&  it?/",
  obj_cookshowevent_92 = "\\E6* Don't worry!/",
  obj_cookshowevent_93 = "\\E0*\\M8 I'll hack into the&  light system and&  brighten it up!/%%",
  obj_cookshowevent_135 = "* Oh no./%%",
  obj_cookshowevent_156 = "* OHHHH YES!!!/",
  obj_cookshowevent_157 = "* WELCOME^1, BEAUTIES, TO THE&  UNDERGROUND'S PREMIER COOKING&  SHOW!!!/%%",
  obj_cookshowevent_174 = "* PRE-HEAT YOUR OVENS^1, BECAUSE&  WE'VE GOT A VERY SPECIAL&  RECIPE FOR YOU TODAY!/",
  obj_cookshowevent_175 = "* WE'RE GOING TO BE MAKING.../",
  obj_cookshowevent_176 = "* A CAKE!/",
  obj_cookshowevent_177 = "* MY LOVELY ASSISTANT HERE&  WILL GATHER THE INGREDIENTS./",
  obj_cookshowevent_178 = "* EVERYONE GIVE THEM A BIG&  HAND!!!/%%",
  obj_cookshowevent_202 = "\\W* WE'LL NEED \\YSUGAR^1,&  MILK^1, \\WAND\\Y EGGS.\\W /",
  obj_cookshowevent_203 = "* GO FOR IT^1, SWEETHEART!/%%",
  obj_cookshowevent_253 = "\\W* A \\YHUMAN SOUL\\W!!!!/%%",
  obj_cookshowevent_295 = "* Ring.../",
  obj_cookshowevent_296 = "\\TS \\E3 \\F0 \\TM %",
  obj_cookshowevent_297 = "* HELLO...?&* I'M KIND OF IN THE&  MIDDLE OF SOMETHING HERE./",
  obj_cookshowevent_298 = "\\TS \\E3 \\F6 \\TA %",
  obj_cookshowevent_299 = "* W-wait a second!!!/",
  obj_cookshowevent_300 = "* Couldn't you make&  a.../",
  obj_cookshowevent_301 = "\\E6* Couldn't you use&  a.../",
  obj_cookshowevent_302 = "\\E4* Couldn't you make&  a substitution in&  the recipe?!/",
  obj_cookshowevent_303 = "\\TS \\E3 \\F0 \\TM %",
  obj_cookshowevent_304 = "* ... A SUBSTITUTION?&* YOU MEAN, USE A DIFFERENT,&  NON-HUMAN INGREDIENT?/",
  obj_cookshowevent_305 = "* ... WHY?/",
  obj_cookshowevent_306 = "\\TS \\E6 \\F6 \\TA %",
  obj_cookshowevent_307 = "* Uhh^1, what if&  someone's.../",
  obj_cookshowevent_308 = "\\E2* .../",
  obj_cookshowevent_309 = "\\E4* Vegan?/",
  obj_cookshowevent_310 = "\\TS \\E3 \\F0 \\TM %",
  obj_cookshowevent_311 = "* ... VEGAN./",
  obj_cookshowevent_312 = "\\TS \\E5 \\F6 \\TA %",
  obj_cookshowevent_313 = "* Uh well I mean%%",
  obj_cookshowevent_326 = "* THAT'S A BRILLIANT IDEA,&  ALPHYS!!/",
  obj_cookshowevent_327 = "* ACTUALLY, I HAPPEN TO&  HAVE AN OPTION RIGHT HERE!!!/",
  obj_cookshowevent_328 = "* MTT-BRAND ALWAYS-CONVENIENT&  HUMAN-SOUL-FLAVOR-SUBSTITUTE!/",
  obj_cookshowevent_329 = "* A CAN OF WHICH...&* IS JUST OVER ON THAT&  COUNTER!!!/%%",
  obj_cookshowevent_376 = "* WELL, DARLING?&* WHY DON'T YOU GO GET IT?/%%",
  obj_cookshowevent_434 = "* BY THE WAY^1, OUR SHOW RUNS ON&  A STRICT SCHEDULE./",
  obj_cookshowevent_435 = "\\W* IF YOU CAN'T GET THE&  CAN IN THE NEXT&  \\YONE MINUTE...\\W /",
  obj_cookshowevent_436 = "\\W* WE'LL JUST HAVE TO GO&  BACK TO THE \\RORIGINAL PLAN\\W!!!/",
  obj_cookshowevent_437 = "* SO...&* BETTER START CLIMBING,&  BEAUTIFUL!!!/%%",
  obj_cookshowevent_472 = "* Ring.../",
  obj_cookshowevent_473 = "\\TS \\E3 \\F6 \\TA %",
  obj_cookshowevent_474 = "* Oh no!!^1!&* There's not enough&  time to climb up!/",
  obj_cookshowevent_475 = "\\E2* .../",
  obj_cookshowevent_476 = "\\E6* F-f-fortunately, I&  might have a plan!/",
  obj_cookshowevent_477 = "\\E0* When I was upgrading&  your phone, I added&  a few... features./",
  obj_cookshowevent_478 = "\\E6* You see that huge&  button that says..^1.&* \"JETPACK\"?/",
  obj_cookshowevent_479 = "\\E3* Watch this!/%%",
  obj_cookshowevent_515 = "* There!/",
  obj_cookshowevent_516 = "* You should have&  just enough fuel to&  reach the top!/",
  obj_cookshowevent_517 = "\\E3* Now^1, get up&  there!!!/%%",
  obj_cookshowevent_565 = "* Ring.../",
  obj_cookshowevent_566 = "\\TS \\E3 \\F6 \\TA %",
  obj_cookshowevent_567 = "* Wow^1!&* We..^1. we did it!!/",
  obj_cookshowevent_568 = "\\E0* We..^1. we really did&  it!!!/",
  obj_cookshowevent_569 = "\\E0* Great job out&  there^1, team!/",
  obj_cookshowevent_570 = "\\E3* W-well^1, uh^1, anyway^1,&  let's keep heading&  forward!!!/",
  obj_cookshowevent_571 = "\\TS \\F0 \\T0 %",
  obj_cookshowevent_572 = "* Click.../%%",
  obj_cookshowevent_575 = "* Ring.../",
  obj_cookshowevent_576 = "\\TS \\E1 \\F6 \\TA %",
  obj_cookshowevent_577 = "* .../",
  obj_cookshowevent_578 = "\\E4* U-um..^1.&* I guess we..^1.&* ... did it?/",
  obj_cookshowevent_579 = "\\E3* W-well^1, uh^1, anyway^1,&  let's keep heading&  forward!!!/",
  obj_cookshowevent_580 = "\\TS \\F0 \\T0 %",
  obj_cookshowevent_581 = "* Click.../%%",
  obj_core_enemyevent_97 = "* Ring.../",
  obj_core_enemyevent_98 = "\\TS \\E6 \\F6 \\TA %",
  obj_core_enemyevent_99 = "* H-hey^1, why don't&  you try to use&  the elevator first?/",
  obj_core_enemyevent_100 = "* .../%%",
  obj_core_enemyevent_106 = "* Ring.../",
  obj_core_enemyevent_107 = "\\TS \\E6 \\F6 \\TA %",
  obj_core_enemyevent_108 = "* H-hey^1, why don't&  you try to go&  to the right first?/",
  obj_core_enemyevent_109 = "* .../%%",
  obj_core_enemyevent_116 = "* Ring.../",
  obj_core_enemyevent_117 = "\\TS \\E6 \\F6 \\TA %",
  obj_core_enemyevent_118 = "* Okay^1, you should&  be able to make&  it through here.../",
  obj_core_enemyevent_119 = "* .../%%",
  obj_core_enemyevent_139 = "* W-watch out!/%%",
  obj_core_enemyevent_182 = "* Th-that was close.../",
  obj_core_enemyevent_183 = "* Wh..^1. why are there&  so many monsters&  here?/",
  obj_core_enemyevent_184 = "\\E6* I mean..^1.&* It's no problem^1,&  r-r-right?/",
  obj_core_enemyevent_185 = "* W-w-we've just got&  to keep heading&  forward!/",
  obj_core_enemyevent_186 = "\\E9* .../",
  obj_core_enemyevent_187 = "\\TS \\F0 \\T0 %",
  obj_core_enemyevent_188 = "* (Click...)/%%",
  obj_core_enemyevent2_142 = "* Ring.../",
  obj_core_enemyevent2_143 = "\\TS \\E3 \\F6 \\TA %",
  obj_core_enemyevent2_144 = "* Sorry^1, I..^1. I.../",
  obj_core_enemyevent2_145 = "* I thought that.../",
  obj_core_enemyevent2_146 = "\\E8* Let's try the&  right path instead./",
  obj_core_enemyevent2_147 = "\\TS \\F0 \\T0 %",
  obj_core_enemyevent2_148 = "* (Click...)/%%",
  obj_core_enemyevent2_152 = "* Ring.../",
  obj_core_enemyevent2_153 = "\\TS \\E3 \\F6 \\TA %",
  obj_core_enemyevent2_154 = "* A-are you okay?/",
  obj_core_enemyevent2_155 = "* Why didn't you&  head to the&  right...?/",
  obj_core_enemyevent2_156 = "\\E4* C-C'mon..^1.&* Y-you trust me^1,&  d-don't you?/",
  obj_core_enemyevent2_157 = "\\TS \\F0 \\T0 %",
  obj_core_enemyevent2_158 = "* (Click...)/%%",
  obj_core_laserswitch_118 = "* Ring.../",
  obj_core_laserswitch_119 = "\\TS \\E3 \\F6 \\TA %",
  obj_core_laserswitch_120 = "* Oh my god^1, are&  you okay?/",
  obj_core_laserswitch_121 = "\\E8* I..^1. I'm sorry^1, I&  gave you the&  wrong order./",
  obj_core_laserswitch_122 = "\\E8* .../",
  obj_core_laserswitch_123 = "\\E6* E-everything's fine^1,&  okay?/",
  obj_core_laserswitch_124 = "* L-let's just keep&  heading to the&  right./",
  obj_core_laserswitch_125 = "\\TS \\F0 \\T0 %",
  obj_core_laserswitch_126 = "* Click.../%%",
  obj_core_laserswitch_130 = "* Ring.../",
  obj_core_laserswitch_131 = "\\TS \\E3 \\F6 \\TA %",
  obj_core_laserswitch_132 = "* Oh my god..^1.&* Are you hurt?/",
  obj_core_laserswitch_133 = "\\E8* I..^1. I'm so sorry^1,&  I... I gave you&  the wrong order./",
  obj_core_laserswitch_134 = "\\E8* .../",
  obj_core_laserswitch_135 = "\\E6* Everything's going&  to be fine^1, okay?/",
  obj_core_laserswitch_136 = "* L-let's just keep&  heading to the&  right./",
  obj_core_laserswitch_137 = "\\TS \\F0 \\T0 %",
  obj_core_laserswitch_138 = "* Click.../%%",
  obj_countermiddle_116 = "* PERFECT^1!&* GREAT JOB^1, BEAUTIFUL!/",
  obj_countermiddle_117 = "* WE'VE GOT ALL OF THE&  INGREDIENTS WE NEED TO BAKE&  THE CAKE!/",
  obj_countermiddle_118 = "\\W* \\YMILK\\W... &* \\YSUGAR\\W...&* \\YEGGS\\W.../",
  obj_countermiddle_119 = "* ... OH MY^1!&* WAIT A MAGNIFICENT MOMENT^1!&* HOW COULD I FORGET!!!/",
  obj_countermiddle_120 = "\\W* WE'RE MISSING THE MOST&  \\YIMPORTANT INGREDIENT\\W!/%%",
  obj_creditsloader_449 = "\\XI mean^1, we haven't&even done the\\R &Special Thanks\\X yet.../",
  obj_creditsloader_450 = "Ready^1?&Let's end all of&this for good!/%%",
  obj_creditsloader_492 = "Ha ha ha ha.../",
  obj_creditsloader_493 = "\\M1Did you REALLY&think it was&OVER!?!?/%%",
  obj_crygen3_56 = "* Napstablook eagerly awaits&  your response.",
  obj_crygen3_80 = "do you&like&it...",
  obj_crygen3_81 = "%%%",
  obj_crygen3_108 = "i call&it&\"dapper&blook\"",
  obj_crygen3_109 = "%%%",
  obj_darkfridge_116 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
  obj_darkfridge_122 = "* (It's a refrigerator.^1)&* (It seems to contain&  samples of some kind.)/%%",
  obj_darkfridge_126 = "* There's something here..^1.&* It feels like it's&  breathing./%%",
  obj_darkfridge_133 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
  obj_darkfridge_136 = "* There's something here..^1.&* It feels like a tree^1, ripe&  with delicious fruit./%%",
  obj_darkfridge_142 = "* (It's a refrigerator.^1)&* (It seems to contain&  samples of some kind.)/%%",
  obj_darkfridge_145 = "* There's something here..^1.&* Something in the shape&  of a man./%%",
  obj_darkfridge_151 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
  obj_darkfridge_154 = "* There's something here..^1.&* It feels warm^1, and moist./%%",
  obj_darkplant_64 = "* (It's a fake plant.)/%%",
  obj_darksans1_187 = "* heheh... the old whoopee&  cushion in the hand&  trick./",
  obj_darksans1_188 = "* it's ALWAYS funny./",
  obj_darksans1_189 = "* anyways^1,&  you're a human, right?/",
  obj_darksans1_190 = "\\E1* that's hilarious./",
  obj_darksans1_193 = "* heh^1, the old whoopee&  cushion in the hand&  trick.../",
  obj_darksans1_194 = "\\E1* wait a sec..^1.&* have you heard it before&  or something?/",
  obj_darksans1_195 = "\\E1* you turned around before&  i said to..^1.&* ... weird./",
  obj_darksans1_196 = "* ... whatever^1.&* you're a human^1, right?/",
  obj_darksans1_198 = "\\E0* i'm sans^1.&* sans the skeleton./",
  obj_darksans1_199 = "* im actually supposed to&  be on watch for&  humans right now./",
  obj_darksans1_200 = "* but..^1. y'know.../",
  obj_darksans1_201 = "\\E1* i dont really care about&  capturing anybody./",
  obj_darksans1_202 = "\\E0* now my brother^1,&  papyrus.../",
  obj_darksans1_203 = "* he's a human-hunting&  FANATIC./",
  obj_darksans1_204 = "\\E1* hey^1, actually^1, I think&  that's him over there./",
  obj_darksans1_205 = "\\E0* i have an idea^1.&* go through this gate&  thingy./",
  obj_darksans1_206 = "* yeah, go right through^1.&* my bro made the bars&  too wide to stop anyone./%%",
  obj_darksans1_210 = "* heheh... the old whoopee&  cushion in the hand&  trick./",
  obj_darksans1_211 = "* it's ALWAYS funny./",
  obj_darksans1_212 = "* .../",
  obj_darksans1_213 = "\\E1* that's^1, uh^1.&* your cue to laugh./",
  obj_darksans1_214 = "\\E2* or^1, uh^1, to emote&  at all...?/",
  obj_darksans1_215 = "\\E0* .../",
  obj_darksans1_216 = "\\E1* (gee^1, lady^1, you really&  know how to pick&  'em, huh...?)/",
  obj_darksans1_217 = "\\E2* OK^1, that's fine^1.&* everyone's got their&  own sense of humor./",
  obj_darksans1_218 = "\\E0* i'm sans^1.&* sans the skeleton./",
  obj_darksans1_219 = "* im actually supposed to&  be on watch for&  humans right now./",
  obj_darksans1_220 = "* but..^1. y'know.../",
  obj_darksans1_221 = "\\E1* i dont really care about&  capturing anybody./",
  obj_darksans1_222 = "\\E0* now my brother^1,&  papyrus.../",
  obj_darksans1_223 = "* he's a human-hunting&  FANATIC./",
  obj_darksans1_224 = "\\E1* hey^1, actually^1, I think&  that's him over there./",
  obj_darksans1_225 = "\\E0* i have an idea^1.&* go through this gate&  thingy./",
  obj_darksans1_226 = "* yeah, go right through^1.&* my bro made the bars&  too wide to stop anyone./%%",
  obj_darksans1_345 = "* Human./",
  obj_darksans1_346 = "* Don't you know how&  to greet a new pal?/",
  obj_darksans1_347 = "* Turn around and shake&  my hand./%%",
  obj_darksans1_354 = "* Human./",
  obj_darksans1_355 = " %",
  obj_darksans1_356 = " %%",
  obj_darksans1_399 = "* quick^1, behind that&  conveniently-shaped&  lamp./%%",
  obj_darksans1_457 = "* sup^1, bro?/",
  obj_darksans1_459 = "YOU KNOW WHAT&\"SUP,^1\" BROTHER!/",
  obj_darksans1_460 = "IT'S BEEN EIGHT&DAYS AND YOU&STILL HAVEN'T.../",
  obj_darksans1_461 = "RECALIBRATED^1.&YOUR^1.&PUZZLES^1!/",
  obj_darksans1_462 = "YOU JUST HANG&AROUND OUTSIDE&YOUR STATION!/",
  obj_darksans1_463 = "WHAT ARE YOU&EVEN DOING?!?/",
  obj_darksans1_465 = "* staring at this lamp^1.&* it's really cool^1.&* do you wanna look?/%%",
  obj_darksans1_480 = "NO!^1!&I DON'T HAVE&TIME FOR THAT!!/",
  obj_darksans1_481 = "WHAT IF A HUMAN&COMES THROUGH&HERE!?!/",
  obj_darksans1_482 = "I WANT TO BE&READY!!!/",
  obj_darksans1_483 = "I WILL BE THE ONE!&I MUST BE THE ONE!/",
  obj_darksans1_484 = "I WILL CAPTURE A&HUMAN!/%%",
  obj_darksans1_496 = "THEN^1, I^1, THE&GREAT PAPYRUS.../",
  obj_darksans1_497 = "WILL GET&ALL THE THINGS I&UTTERLY DESERVE!/",
  obj_darksans1_498 = "RESPECT..^1.&RECOGNITION.../",
  obj_darksans1_499 = "I WILL FINALLY&BE ABLE TO JOIN&THE ROYAL GUARD!/",
  obj_darksans1_500 = "PEOPLE WILL ASK^1,&TO^1, BE MY^1,&\"FRIEND?\"/",
  obj_darksans1_501 = "\\E2I WILL BATHE IN A&SHOWER OF KISSES&EVERY MORNING./%%",
  obj_darksans1_514 = "* hmm.../",
  obj_darksans1_515 = "\\E1* maybe this lamp will&  help you./%%",
  obj_darksans1_528 = "SANS!^1! YOU ARE&NOT HELPING!^1!&YOU LAZYBONES!!/",
  obj_darksans1_529 = "ALL YOU DO IS SIT&AND BOONDOGGLE!/",
  obj_darksans1_530 = "YOU GET LAZIER&AND LAZIER&EVERY DAY!!!/",
  obj_darksans1_532 = "\\W* hey^1, take it easy^1.&* i've gotten a \\Yton\\W &  of work done today./",
  obj_darksans1_533 = "\\W*\\E2 a skele-\\Yton\\W./%%",
  obj_darksans1_582 = "SANS!!!/",
  obj_darksans1_584 = "\\E1* come on^1.&* you're smiling./",
  obj_darksans1_586 = "I AM AND I HATE IT!/",
  obj_darksans1_587 = "\\E3SIGH.../",
  obj_darksans1_588 = "\\E2WHY DOES SOMEONE&AS GREAT AS ME.../",
  obj_darksans1_589 = "\\E3HAVE TO DO SO MUCH&JUST TO GET SOME&RECOGNITION.../",
  obj_darksans1_591 = "* wow^1, sounds like&  you're really working&  yourself.../",
  obj_darksans1_592 = "\\E2* down to the bone./%%",
  obj_darksans1_604 = "UGH!!!/",
  obj_darksans1_605 = "I WILL ATTEND TO&MY PUZZLES.../",
  obj_darksans1_606 = "\\E3AS FOR YOUR WORK?/",
  obj_darksans1_607 = "PUT A LITTLE MORE,/",
  obj_darksans1_608 = "\\E4\"BACKBONE\" INTO&IT!!!!/",
  obj_darksans1_609 = "\\E2NYEHEHEHEHEHE&HEHEHEHEHEHE!!!/%%",
  obj_darksans1_644 = "HEH!/%%",
  obj_darksans1_666 = "* ok^1, you can come out&  now./%%",
  obj_darksans1_720 = "* .../",
  obj_darksans1_721 = "\\E1* uh^1, ok^1, i guess you&  don't have to./%%",
  obj_darksans1_750 = "SANS!!^1!&HAVE YOU FOUND A&HUMAN YET!??!/",
  obj_darksans1_752 = "* yeah./",
  obj_darksans1_754 = "REALLY!?!^1?&WOWIE!!!/",
  obj_darksans1_755 = "GUESS THAT'S&SETTLED!!/%%",
  obj_darksans1_780 = "* that worked out^1, huh?/%%",
  obj_darksausagenpc_72 = "* Why do I look like a weird&  black sausage^1?&* Just the angle./%%",
  obj_darksausagenpc_76 = "* As a youth^1, I would sneak&  out to play by this creepy&  flaming pit./",
  obj_darksausagenpc_77 = "* Since the CORE is always&  re-arranging^1, it was like&  a game trying to find it./",
  obj_darksausagenpc_78 = "* Now it is my special place^1.&* It is nice for cooking s'mores&  and things like that./%%",
  obj_darksausagenpc_83 = "* We were hired by Mettaton&  to destroy you./",
  obj_darksausagenpc_84 = "* But since he never paid us^1,&  we all decided to quit./",
  obj_darksausagenpc_85 = "* No hard feelings./%%",
  obj_darksausagenpc_90 = "* Zzzzzzz.../",
  obj_darksausagenpc_91 = "* (It's taking a nap.)/%%",
  obj_darksausagenpc_96 = "* Why do I look like a black&  sausage and not a knight&  or a wizard?/",
  obj_darksausagenpc_97 = "* Well..^1.&* Everyone has an angle they&  look best from../%%",
  obj_darksausagenpc_102 = "* The core is made up of&  interchangable rooms./",
  obj_darksausagenpc_103 = "* Before you came here^1, the&  layout was altered so you&  would get lost and perish./",
  obj_darksausagenpc_104 = "* Yes^1. Just for you^1.&* Do you feel special?/%%",
  obj_darksink_91 = "* Error./%%",
  obj_darksink_98 = "* (You turned on the sink.)/%%",
  obj_darksink_100 = "* (You really like to wash&  your hands.)/%%",
  obj_darksink_110 = "* (You turned off the sink.)/%%",
  obj_darksink_122 = "* (You turned on the sink.)/%%",
  obj_darksink_132 = "* (There's a red key lying&  in the sink.)/",
  obj_darksink_133 = "* (You took it and put it&  on your keychain.)/%%",
  obj_dateheart_158 = "\\E3I SEE^1. I SEE./",
  obj_dateheart_159 = "\\E0YOU LIKE CARESSING&MY BICEPS WITH A&FLOATING HEART./",
  obj_dateheart_160 = "\\E1BUT WHO DOESN'T!?/%%",
  obj_dateheart_161 = "\\E0TRY AGAIN!/%%",
  obj_dateheart_165 = "\\E0THIS SHIRT DIDN'T&ORIGINALLY SAY&'COOL^1,' BUT I&IMPROVED IT./",
  obj_dateheart_166 = "EXPERT TIP^1: ALL&CLOTHING ARTICLES&CAN BE IMPROVED&THIS WAY./%%",
  obj_dateheart_167 = "\\E1BUT THAT'S NOT A&SECRET!!!/",
  obj_dateheart_168 = "IT'S JUST GOOD&ADVICE!!!/%%",
  obj_dateheart_172 = "\\E2HOLDING MY HAND&SO I'LL TELL&YOU THE ANSWER.../",
  obj_dateheart_173 = "\\E7NO!!^1!&I MUST RESIST!!/%%",
  obj_dateheart_177 = "\\E0THERE'S NO SECRET&TO MY LEGS./",
  obj_dateheart_178 = "JUST HARD WORK&AND PERSEVERANCE.../%%",
  obj_dateheart_182 = "\\E3HUMAN SOULS ARE&STRONGER THAN&MONSTER SOULS.../",
  obj_dateheart_183 = "\\E0BUT THE SOLES OF&OUR SHOES ON THE&OTHER HAND...!/",
  obj_dateheart_184 = "\\E3... ARE ABOUT THE&SAME./%%",
  obj_dateheart_188 = "HAT DIALOGUE./%%",
  obj_dateheart_365 = "\\E0I UNDERSTAND&WHY YOU'RE&RUNNING AWAY./",
  obj_dateheart_366 = "\\E2YOU'RE OVERWHELMED&BY THE SIGHT OF&MY COOL VIBES./",
  obj_dateheart_367 = "\\E0BUT YOU CAN'T&BACK DOWN NOW!!!/%%",
  obj_diamondkid_73 = "\\W* My fave Mettaton Moment(TM)^1?&* Right \\Ywhen everything looks the&  baddest^1, he poses dramatically\\W./",
  obj_diamondkid_74 = "* Like when he's on a cooking&  show and the eggs don't turn&  out right./%%",
  obj_diamondkid_78 = "* But^1!&* Then he says!/",
  obj_diamondkid_79 = "\\W* Even if you suck at cooking^1,&  you can always \\Ybuy an&  MTT-brand Glamburger\\W!/",
  obj_diamondkid_80 = "\\W* Then he \\Yeats one^1!\\W &* Everyone loves it!/",
  obj_diamondkid_81 = "* ... How does he eat it&  without a mouth?/",
  obj_diamondkid_82 = "* Uhhh... well..^1.&* Watch the show!/%%",
  obj_diamondkid_87 = "* That finale was really..^1.&* That was really sad!/",
  obj_diamondkid_88 = "* And Mettaton's schedule&  doesn't show any other&  shows.../%%",
  obj_diamondkid_93 = "* I've been thinking about&  getting a sick skateboard./%%",
  obj_diamondkid_98 = "\\W* My fave Mettaton Moment(TM)&  is when he beats up the&  \\Yheel-turning villains\\W!/",
  obj_diamondkid_99 = "* Even if it's during what's&  supposed to be a quiz show./%%",
  obj_diamondkid_106 = "* Oh^1! And I like when he tries&  on all kinds of different&  fashionable outfits!/",
  obj_diamondkid_107 = "* Even if it's during what's&  supposed to be a newscast./%%",
  obj_diamondkid_112 = "* Did Mettaton retire...?/",
  obj_diamondkid_113 = "* Can't he unretire...?/%%",
  obj_diamondkid_119 = "* On the surface we'll be able&  to watch all kinds of TV.../",
  obj_diamondkid_120 = "* But^1, I bet none of those&  shows are as good as&  Mettaton's!/%%",
  obj_disembodiedfoxhead_60 = "* The door leading through&  the area is closed^1?&* So I tried the puzzle?/",
  obj_disembodiedfoxhead_61 = "* But I kept running out of&  ammo^1, and it kept restarting?/",
  obj_disembodiedfoxhead_62 = "* And my two co-workers won't&  help^1? It's like they don't&  even wanna go to work?/%%",
  obj_disembodiedfoxhead_63 = "* Why don't you try^1?&* Try using the console?/%%",
  obj_disembodiedfoxhead_67 = "* Wow^1?&* You solved it?/",
  obj_disembodiedfoxhead_68 = "* I'm impressed^1?&* You must be a total nerd?/%%",
  obj_disembodiedfoxhead_73 = "* So we're all gonna go&  free...?/",
  obj_disembodiedfoxhead_74 = "* Does that mean I don't&  get to go to work?/%%",
  obj_disembodiedfoxhead_79 = "* Maybe I don't want to go&  to work anymore...?/%%",
  obj_dogboat_thing_400 = "* Tra la la^1.&* The waters are wild today^1.&* That's good luck.../%%",
  obj_dogboat_thing_401 = "* Tra la la./%%",
  obj_dogboat_thing_402 = "* Tra la la^1.&* The waters are wild today^1.&* That's bad luck.../%%",
  obj_dogboat_thing_403 = "* Tra la la^1.&* Eat a mushroom everyday./",
  obj_dogboat_thing_404 = "* Why^1?&* Then I know you're listening&  to me.../%%",
  obj_dogboat_thing_405 = "* Tra la la^1.&* Remember to take a break&  every-so-often.../%%",
  obj_dogboat_thing_406 = "* Tra la la^1.&* Did you ever hear the old&  song coming from the sea?/%%",
  obj_dogboat_thing_407 = "* Tra la la^1.&* What's inside an acorn^1?&* It's really just a mystery./%%",
  obj_dogboat_thing_408 = "* Tra la la^1.&* Dancing on a boat is danger^1.&* But good exercise.../%%",
  obj_dogboat_thing_409 = "* Tra la la^1.&* I heard ASGORE has a favorite&  food./%%",
  obj_dogboat_thing_410 = "* Tra la la^1.&* I heard spiders have a&  favorite food./",
  obj_dogboat_thing_411 = "* It's spiders./%%",
  obj_dogboat_thing_412 = "* Tra la la^1.&* The piano plays the&  tinkling song./",
  obj_dogboat_thing_413 = "* Hmm..^1. tinkling./%%",
  obj_dogboat_thing_414 = "* Tra la la^1.&* You can never have too&  many hot-dogs./",
  obj_dogboat_thing_415 = "* ... sadly^1, that's not true./%%",
  obj_dogboat_thing_416 = "* Tra la la^1.&* Don't snoop behind people's&  houses.../",
  obj_dogboat_thing_417 = "* You might be mistaken for&  a trash-can./%%",
  obj_dogboat_thing_418 = "* Tra la la^1.&* The angel is coming..^1.&* Tra la la./%%",
  obj_dogboat_thing_419 = "* Hum hum hum^1. Hum hum hum^1.&* I'm having a little concert./%%",
  obj_dogboat_thing_420 = "* Pet pet pet..^1.&* The neck stretches infinitely&  into the cosmos./",
  obj_dogboat_thing_421 = "* ... don't worry about it./%%",
  obj_dogboat_thing_422 = "* Ah,/%%",
  obj_dogboat_thing_423 = "* Tra la la^1.&* What's a game you can play&  with a dog?/",
  obj_dogboat_thing_424 = "* Asking for a friend.../%%",
  obj_dogboat_thing_425 = "* Tra la la^1.&* Temmie Village.../",
  obj_dogboat_thing_426 = "* ... the room before the&  darkening lantern room./%%",
  obj_dogboat_thing_427 = "* Tra la la^1.&* Why don't you sing with me^1.&* Tra la la./%%",
  obj_dogboat_thing_428 = "* Tra la la^1.&* Uh oh^1.&* Suddenly^1, feeling tropical.../%%",
  obj_dogboat_thing_429 = "* Tra la la^1.&* Hmmm.../",
  obj_dogboat_thing_430 = "* I should have worn a few&  more pairs of pants today./%%",
  obj_dogboat_thing_431 = "* Tra la la^1.&* Hmmm.../",
  obj_dogboat_thing_432 = "* I should have worn a few&  million more pairs of pants&  today./%%",
  obj_dogboat_thing_433 = "* Tra la la^1.&* Tri li li^1.&* Tre le le./%%",
  obj_dogboat_thing_447 = "* Tra la la^1.&* Somewhere^1, it's \\[1]^1.&* So be careful./%%",
  obj_dogboat_thing_450 = "* Tra la la^1.&* If it's hot or cold^1, you&  can count on me./%%",
  obj_dogboat_thing_451 = "* Tra la la^1.&* The water is very wet today./%%",
  obj_dogboat_thing_452 = "* Tra la la^1.&* The water is very dry today./%%",
  obj_dogboat_thing_453 = "* Tra la la^1.&* What's my name^1?&* ... It doesn't really matter./%%",
  obj_dogboat_thing_454 = "* Tra la la^1.&* Humans^1, monsters^1...&* Flowers./%%",
  obj_dogboat_thing_455 = "* Tra la la^1.&* Beware of the man who&  speaks in hands./%%",
  obj_dogboat_thing_456 = "* Tra la la^1.&* Beware of the man who came&  from the other world./%%",
  obj_dogboat_thing_593 = "* Come again some time^1.&* Tra la la./%%",
  obj_dogetrigger1_108 = "* Did something move^1?&* Was it my imagination?/",
  obj_dogetrigger1_109 = "* I can only see moving&  things./",
  obj_dogetrigger1_110 = "* If something WAS moving..^1.&* For example^1, a human.../",
  obj_dogetrigger1_111 = "* I'll make sure it NEVER&  moves again!/%%",
  obj_dogetrigger1_114 = "* Did something move^1?&* Was it my imagination?/",
  obj_dogetrigger1_115 = "* I can only see moving&  things./",
  obj_dogetrigger1_116 = "* H..^1. hey!&* I can't stop shivering&  all of a sudden./",
  obj_dogetrigger1_117 = "* Who..^1. who's there!?/%%",
  obj_dogetrigger1_156 = "* S-S-S-Something pet me...&* Something that isn't&  m-m-moving.../",
  obj_dogetrigger1_157 = "* I'm gonna need some dog&  treats for this!!!/%%",
  obj_dogetrigger1_160 = "* A stick appeared out of&  nowhere^1, then disappeared./",
  obj_dogetrigger1_161 = "* Was it a ghost stick?/",
  obj_dogetrigger1_162 = "* Did I just return it to&  the afterlife?/",
  obj_dogetrigger1_163 = "* I need some dog treats&  to think about this./%%",
  obj_dogfood_98 = "* (Unfortunately^1, it's just&  dry food.)/%%",
  obj_dogfood_99 = "* (There's a hot dog cut up&  into the kibble.)/%%",
  obj_dogfoodbag_57 = "* (It's a half-empty bag&  of dog food.)/%%",
  obj_dogfoodbag_59 = "* (It's a bag of dog food.^1)&* (It's half-full.)/%%",
  obj_dogfoodbag_63 = "* (It's a half-empty bag&  of dog food.)/",
  obj_dogfoodbag_64 = "* (...)/",
  obj_dogfoodbag_65 = "* (You just remembered&  something funny.)/%%",
  obj_dogfoodbag_68 = "* (It's too dark to see&  near the walls.)/%%",
  obj_doggiebed_98 = "* (It's too small to sleep&  on.)/%%",
  obj_dogneckparent_99 = "* It's the broken head of&  a snowdog./%%",
  obj_dogpillarparent_117 = "* Seems like the base of a&  snowdog./%%",
  obj_dogpillarparent_118 = "* It's a pile of mushy snow./%%",
  obj_dogpillarparent_119 = "* This dog is staring blankly&  into the snow^1, waiting for&  it to turn into art./%%",
  obj_dogringbell_148 = "* Hello^1?&* Is anybody there...^1?&* No?/%%",
  obj_dogringbell_149 = "* Are you two playing a trick&  on me^1?&* Real funny./%%",
  obj_dogringbell_150 = "* Big guy^1?&* Is that you^1?&* Come on.../%%",
  obj_dogringbell_151 = "* Well^1, it's not the tall&  skeleton..^1.&* He's too loud./%%",
  obj_dogringbell_152 = "* Whoever you are^1, knock it&  off!!!/%%",
  obj_dogringbell_153 = "* .../%%",
  obj_dogroom_npc_74 = "* That dog considers itself&  an artist^1, but doesn't ever&  know what to create./",
  obj_dogroom_npc_75 = "* It probably doesn't help&  that its brain is the size&  of a piece of kibble./%%",
  obj_dogroom_npc_79 = "* That dog from earlier...^1?&* It's at Grillby's^1.&* I think./",
  obj_dogroom_npc_80 = "* After work^1, all of the dogs&  go there to play cards&  together./",
  obj_dogroom_npc_81 = "* But that dog doesn't really&  know how to express itself./",
  obj_dogroom_npc_82 = "* So^1, it ends up playing alone^1,&  instead of introducing&  itself to the others.../%%",
  obj_dogroom_npc_87 = "* A dog just rushed in here^1,&  filled with inspiration./",
  obj_dogroom_npc_88 = "* It kept trying to build&  a snowdog that expressed&  its own emotions.../",
  obj_dogroom_npc_89 = "* But^1, as it built^1, it&  kept getting more excited&  about the sculpture.../",
  obj_dogroom_npc_90 = "* Its neck got longer and&  longer^1, and it added more&  and more snow^1, until.../",
  obj_dogroom_npc_91 = "* It was rather sad to watch^1,&  but I couldn't turn away./%%",
  obj_dogroom_npc_96 = "* We're all free?/",
  obj_dogroom_npc_97 = "* OK^1, OK..^1.&* I'll stop lounging around^1.&* Does that dog know?/",
  obj_dogroom_npc_98 = "* ... it probably doesn't^1,&  does it...?/%%",
  obj_dogtreat_99 = "* (Someone's been smoking&  dog treats.)/%%",
  obj_doodlebug_368 = "* DOODLEBOG - ? ATK ? DEF&* Art lets your wildest&  fantasies come to life!/^",
  obj_doodlebug_371 = "* DOODLEBOG C - ? ATK ? DEF&* The \"C\" stands for \"seafaring.\"&* It likes to ride in a boat./^",
  obj_doodlebug_381 = "* You draw a boat.&* Away it goes./^",
  obj_doublesans_75 = "* say.../",
  obj_doublesans_76 = "\\E1* are you following me?/%%",
  obj_doublesans_77 = "* are you lost?/%%",
  obj_dummymonster_213 = " ^1.^1.^1.^1.^1.",
  obj_dummymonster_222 = "%%%",
  obj_dummymonster_394 = "* Dummy looks like it's&  going to fall over.",
  obj_dummymonster_395 = "* Dummy stands around&  absentmindedly.",
  obj_dummymonster_400 = "* Dummy tires of your&  aimless shenanigans.",
  obj_dummymonster_437 = "* DUMMY - ATK 0 DEF 0^1 &* A cotton heart and a button ey^1e* You are the apple of my eye/%%",
  obj_dummymonster_445 = "* You talk to the DUMMY^2.&* .../",
  obj_dummymonster_446 = "* It doesn't seem much for&  conversation./",
  obj_dummymonster_447 = "* TORIEL seems happy with you./%%",
  obj_dummytrigger_222 = "* Hahaha..^1.&* It's just like you to&  run away./",
  obj_dummytrigger_223 = "* FOOL^1!&* You think you can hurt&  ME???/",
  obj_dummytrigger_224 = "* Hahaha..^1.&* Too intimidated to fight&  me^1, huh!?/",
  obj_dummytrigger_225 = "* I am a ghost that lives&  inside a DUMMY./",
  obj_dummytrigger_226 = "* My cousin used to live&  inside a DUMMY^1, too^1.&* Until.../",
  obj_dummytrigger_229 = "* YOU CAME ALONG!/",
  obj_dummytrigger_230 = "* They were a shy sort^1.&* Living a lonely life in&  the RUINS.../",
  obj_dummytrigger_231 = "* They saw you and hoped you&  might TALK to them./",
  obj_dummytrigger_232 = "* Perhaps strike up a&  friendly conversation./",
  obj_dummytrigger_233 = "* But NO!!!/",
  obj_dummytrigger_234 = "* You ran away..^1.&* And broke their little&  ethereal heart./",
  obj_dummytrigger_235 = "* Despicable^1.&* Despicable^1!&* DESPICABLE!/",
  obj_dummytrigger_236 = "* HUMAN^1!&* I'll show you what REAL&  heartbreak is!/%%",
  obj_dummytrigger_241 = "* YOU DESTROYED THEIR HOME!/",
  obj_dummytrigger_242 = "* Us ghosts spend our whole&  lives looking for a&  proper vessel./",
  obj_dummytrigger_243 = "* Slowly^1, slowly^1, we grow&  closer to our new&  bodies.../",
  obj_dummytrigger_244 = "* Until one day^1, we too&  may become corporeal&  beings./",
  obj_dummytrigger_245 = "* Beings able to laugh^1,&  love^1, and dance like&  any other.../",
  obj_dummytrigger_246 = "* But YOU!!!^1!&* My cousin's future...^1!&* You took it all away!/",
  obj_dummytrigger_251 = "* Despicable^1.&* Despicable^1!&* DESPICABLE!/",
  obj_dummytrigger_252 = "* HUMAN^1!&* I hope you're not too&  attached to YOUR body.../",
  obj_dummytrigger_253 = "* Because your SOUL's about&  to get EVICTED!!!/%%",
  obj_dummytrigger_257 = "* YOU CAME ALONG!/",
  obj_dummytrigger_258 = "* When you talked to them^1,&  they thought they were&  in for a nice chat.../",
  obj_dummytrigger_259 = "* But the things you&  SAID...!/",
  obj_dummytrigger_260 = "* Horrible^1.&* Shocking^1!&* UNBELIEVABLE!/",
  obj_dummytrigger_261 = "* It spooked them right&  out of their dummy!/",
  obj_dummytrigger_262 = "* HUMAN^1!&* I'll scare your SOUL&  out of your body!/%%",
  obj_dummytrigger_267 = "* YOU...!/",
  obj_dummytrigger_268 = "* You.../",
  obj_dummytrigger_269 = "* Shucks^1!&* You were really boring!/",
  obj_dummytrigger_270 = "* They got annoyed and flew&  away like any self-&  respecting spectre./",
  obj_dummytrigger_271 = "* Well then^1.&* Well then!&* WELL THEN!/",
  obj_dummytrigger_272 = "* Boring people are crumbs&  sticking to the face&  of this world./",
  obj_dummytrigger_273 = "* Human!/",
  obj_dummytrigger_274 = "* I'll wipe you away with&  the dainty handkerchief&  of vengeance!/%%",
  obj_dummytrigger_279 = "* Hahaha..^1.&* It's just like you to&  run away./",
  obj_dummytrigger_280 = "* FOOL^1!&* You think you can hurt&  ME???/",
  obj_dummytrigger_281 = "* Hahaha..^1.&* Too intimidated to fight&  me^1, huh!?/",
  obj_dummytrigger_282 = "* I am a ghost that lives&  inside a DUMMY./",
  obj_dummytrigger_283 = "* My cousin used to live&  inside a DUMMY^1, too^1.&* Until.../",
  obj_dummytrigger_284 = "* YOU CAME ALONG!/",
  obj_dummytrigger_285 = "* Not only did YOUR actions&  cause them to leave their&  home.../",
  obj_dummytrigger_286 = "* But now all of their neighbors&  are gone^1, too!/",
  obj_dummytrigger_287 = "* Despicable^1.&* Despicable^1!&* DESPICABLE!!!/",
  obj_dummytrigger_288 = "* You're the worst person I've&  ever met^1!&* I've NEVER been more mad!!!/",
  obj_dummytrigger_289 = "* Guooooohhhh!!!^1!&* My mannequin levels are&  going OFF THE CHARTS!!!/%%",
  obj_dummytrigger_344 = "* well..^1.&* i'm going to head home&  now.../",
  obj_dummytrigger_345 = "* oh..^1. umm..^1.&* feel free to \"come&  with\" if you want.../",
  obj_dummytrigger_346 = "* but no pressure.../",
  obj_dummytrigger_347 = "* i understand if you're&  busy.../",
  obj_dummytrigger_348 = "* it's fine.../",
  obj_dummytrigger_349 = "* no worries.../",
  obj_dummytrigger_350 = "* just thought i'd&  offer.../%%",
  obj_dummytrigger_354 = "* well..^1.&* i'm going to head home&  now.../",
  obj_dummytrigger_355 = "* just warning you.../",
  obj_dummytrigger_356 = "* so you don't accidentally&  follow me to my&  house.../",
  obj_dummytrigger_357 = "* you probably wouldn't&  like that.../%%",
  obj_dummytrigger_417 = "* ...?/",
  obj_dummytrigger_418 = "* This..^1.&* This feeling...?/%%",
  obj_dummytrigger_427 = "* Eureka^1.&* Eureka^1!&* EUREKA!/",
  obj_dummytrigger_428 = "* Human^1.&* That moment of unbridled&  emotion./",
  obj_dummytrigger_429 = "* It allowed me to finally&  fuse with my body!/",
  obj_dummytrigger_430 = "* I'm fully corporeal now^1!&* My lifelong dream^1, realized!/",
  obj_dummytrigger_431 = "* In return^1, I guess I&  won't stomp you./",
  obj_dummytrigger_432 = "* How's that sound?/%%",
  obj_echoflower_96 = "* Error!/%%",
  obj_echoflower_104 = "* All that gives my life&  validation is explaining&  the Echo Flower.../",
  obj_echoflower_105 = "* No one can know.../%%",
  obj_echoflower_110 = "* This is an Echo Flower^1.&* It repeats the last thing&  it heard^1, over and over.../%%",
  obj_echoflower_114 = "* Neat^1, huh?/%%",
  obj_echoflower_118 = "* Never trust a flower..^1.&* That's one of the constants&  of this world./%%",
  obj_echoflower_123 = "* (It's strangely silent.)/%%",
  obj_echoflower_130 = "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%",
  obj_echoflower_131 = "* I swore I saw something..^1.&* Behind that rushing water.../%%",
  obj_echoflower_135 = "* I just wasn't ready for&  the responsibility./%%",
  obj_echoflower_141 = "* A long time ago^1, monsters would&  whisper their wishes to the&  stars in the sky./",
  obj_echoflower_142 = "* If you hoped with all your&  heart^1, your wish would come&  true./",
  obj_echoflower_143 = "* Now^1, all we have are these&  sparkling stones on the&  ceiling.../%%",
  obj_echoflower_145 = "* (It's strangely silent.)/%%",
  obj_echoflower_150 = "* Thousands of people wishing&  together can't be wrong!/",
  obj_echoflower_151 = "* The king will prove that./%%",
  obj_echoflower_153 = "* (It's strangely silent.)/%%",
  obj_echoflower_156 = "* C'mon^1, sis^1!&* Make a wish!/%%",
  obj_echoflower_157 = "* I wish my sister and I will&  see the real stars someday.../%%",
  obj_echoflower_159 = "* Ah..^1. seems my horoscope is&  the same as last week's.../%%",
  obj_echoflower_161 = "* (It's strangely silent.)/%%",
  obj_echoflower_166 = "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%",
  obj_echoflower_171 = "* Squeak./%%",
  obj_echoflower_173 = "* (It's strangely silent.)/%%",
  obj_echoflower_178 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_179 = "* Don't say that^1!&* Come on^1, I promise I&  won't laugh./%%",
  obj_echoflower_183 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_184 = "* So^1? Don't you have any&  wishes to make?/%%",
  obj_echoflower_189 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_190 = "* ... hmmm^1, just one^1, but.../",
  obj_echoflower_191 = "* It's kind of stupid./%%",
  obj_echoflower_194 = "* (It's strangely silent.)/%%",
  obj_echoflower_199 = "* I can't run any longer..^1.&* Somebody^1, anybody.../%%",
  obj_echoflower_205 = "* Someday^1, I'd like to climb&  this mountain we're all&  buried under./%%",
  obj_echoflower_209 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_210 = "* Sorry^1, it's just funny.../",
  obj_echoflower_211 = "* That's my wish^1, too./%%",
  obj_echoflower_217 = "* (You hear laughter.)/",
  obj_echoflower_218 = "* ... hey^1, you said you wouldn't&  laugh at it!/%%",
  obj_echoflower_223 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_224 = "* Someday^1, I'd like to climb&  this mountain we're all&  buried under./",
  obj_echoflower_225 = "* Standing under the sky^1, looking&  at the world all around..^1.&* That's my wish./%%",
  obj_echoflower_230 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_231 = "* Of course I won't laugh!/%%",
  obj_echoflower_236 = "* (You hear a passing&  conversation.)/",
  obj_echoflower_237 = "* ... hmmm..^1. if I say my wish..^1.&* You promise you won't&  laugh at me?/%%",
  obj_echoflower_243 = "* Where oh where could that&  child be...?/",
  obj_echoflower_244 = "* I've been looking all over&  for them.../",
  obj_echoflower_245 = "\\TS* .../",
  obj_echoflower_246 = "\\TF* Hee hee hee./",
  obj_echoflower_247 = "* THAT'S not true./",
  obj_echoflower_248 = "* She'll find another kid^1, and&  instantly forget about you./",
  obj_echoflower_249 = "* You'll NEVER see her again./%%",
  obj_echoflower_253 = "* Where am I...?/",
  obj_echoflower_254 = "* It's so cold here..^1.&* And so dark.../",
  obj_echoflower_255 = "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../",
  obj_echoflower_256 = "\\TF* .../",
  obj_echoflower_257 = "* But nobody came./%%",
  obj_echoflower_262 = "* (It's strangely silent.)/%%",
  obj_echoflower_301 = "* (You stop to smell the&  flowers.)/%%",
  obj_elevatordoor_215 = "* (The elevator isn't working.)/",
  obj_elevatordoor_218 = "\\S-\\Sp* Ring...\\S+/",
  obj_elevatordoor_219 = "\\TS \\E3 \\F6 \\TA %",
  obj_elevatordoor_220 = "* What^1?&* The elevator should&  be working.../",
  obj_elevatordoor_221 = "* .../",
  obj_elevatordoor_222 = "\\E6* W-well then^1!&* Go to the right&  and keep heading up!/%%",
  obj_elevatordoor_223 = "\\TS \\F0 \\T0 %",
  obj_elevatordoor_224 = "* Click.../%%",
  obj_elevatordoor_228 = "\\E6* W-well then^1!&* Let's go to the&  left!/%%",
  obj_elevatordoor_229 = "\\TS \\F0 \\T0 %",
  obj_elevatordoor_230 = "* Click.../%%",
  obj_elevatordoor_234 = "* (The elevator isn't working.)/%%",
  obj_elevatordoor_250 = "* (The elevator isn't working.)/%%",
  obj_elevatordoor_258 = "* (The elevator is in use.)/%%",
  obj_elevatorpanel_104 = "* Please select a location./%%",
  obj_endflowey_188 = "\\E0Why...?/",
  obj_endflowey_189 = "Why did you let me go? /",
  obj_endflowey_190 = "\\E7Don't you realize that&being nice.../",
  obj_endflowey_191 = "\\E1... just makes you&get hurt?/",
  obj_endflowey_192 = "\\E0Look at yourself./",
  obj_endflowey_193 = "\\E9You made all these&great friends.../",
  obj_endflowey_194 = "\\E0But now^1, you'll probably&never see them again./",
  obj_endflowey_195 = "\\E9Not to mention how&much they've been&set back by you./",
  obj_endflowey_196 = "\\E6Hurts^1, doesn't it?/",
  obj_endflowey_197 = "\\E7If you had just gone&through without caring&about anyone.../",
  obj_endflowey_198 = "\\E6You wouldn't have to&feel bad now./",
  obj_endflowey_199 = "\\E0So I don't get it./",
  obj_endflowey_200 = "\\E7If you really did&everything the right&way../",
  obj_endflowey_201 = "\\E0Why did things still&end up like this?/",
  obj_endflowey_202 = "\\E6Why...?/",
  obj_endflowey_203 = "\\E5Is life really&that unfair?/",
  obj_endflowey_204 = "\\E9.../",
  obj_endflowey_205 = "\\E0Say./",
  obj_endflowey_206 = "\\E9What if I told you.../",
  obj_endflowey_207 = "\\E0I knew some way&to get you a better&ending?/",
  obj_endflowey_208 = "\\E9You'll have to load&your SAVE file, and.../",
  obj_endflowey_211 = "\\E9You'll have to&start over^1, and.../",
  obj_endflowey_216 = "\\E0Well, in the meantime^1,&why don't you go see&Dr. Alphys?/",
  obj_endflowey_219 = "\\E0Well^1, in the meantime^1,&why don't you go see&Undyne?/",
  obj_endflowey_223 = "\\E0Well^1, in the meantime^1,&why don't you go see&Papyrus^1, then Undyne?/",
  obj_endflowey_226 = "\\E9It seems like you&could have been&better friends./",
  obj_endflowey_227 = "Who knows..^1. maybe&she's got the key&to your happiness...?/",
  obj_endflowey_228 = "\\E4See you soon./%%",
  obj_endflowey_242 = "But^1, despite everything^1,&your happy ending&didn't come./",
  obj_endflowey_243 = "\\E5Why...?/",
  obj_endflowey_244 = "\\E4I know why./",
  obj_endflowey_245 = "\\E4Go to Dr. Alphys./",
  obj_endflowey_246 = "\\E5Your date with her&has really just&begun./%%",
  obj_endflowey_259 = "So you went the&whole way through&without killing.../",
  obj_endflowey_260 = "\\E5And then you decided&to kill ASGORE?/",
  obj_endflowey_261 = "\\E6What the hell is&WRONG with you?/",
  obj_endflowey_262 = "\\E4You COMPLETELY missed&the point./",
  obj_endflowey_263 = "\\E2Are you trolling me?/",
  obj_endflowey_264 = "\\E0Because./",
  obj_endflowey_265 = "\\E4No./",
  obj_endflowey_266 = "\\E5You are only&trolling yourself./",
  obj_endflowey_267 = "\\E6What a waste of&everybody's time./",
  obj_endflowey_268 = "\\E7All you had to&do was make friends./",
  obj_endflowey_269 = "With Papyrus^1, Undyne^1,&and then Alphys./",
  obj_endflowey_270 = "\\E2But you were too&busy messing it up!/%%",
  obj_endflowey_284 = "Hey./",
  obj_endflowey_285 = "Since you defeated me./",
  obj_endflowey_286 = "I've been thinking./",
  obj_endflowey_287 = "\\E3Is killing things&really necessary?/",
  obj_endflowey_288 = "\\E1I.../",
  obj_endflowey_289 = "\\E3I honestly don't&know anymore./",
  obj_endflowey_290 = "\\E0I have a request&for you./",
  obj_endflowey_291 = "\\E4Prove to me.../",
  obj_endflowey_292 = "\\E5Prove to me you&are strong enough&to survive./",
  obj_endflowey_293 = "\\E6Get here from&the beginning./",
  obj_endflowey_294 = "\\E0Without killing a&single thing.../",
  obj_endflowey_296 = "\\E4... and I won't&kill the king./",
  obj_endflowey_298 = "\\E4... and^1, maybe.../",
  obj_endflowey_299 = "\\E7Then you'll have&your so-called&\"happy ending.\"/",
  obj_endflowey_300 = "\\E6So^1, what will&it be?/",
  obj_endflowey_301 = "\\E5Will you prove&yourself?/",
  obj_endflowey_302 = "\\E8Or will I get to&watch you suffer...?/",
  obj_endflowey_303 = "Either way^1, I'm&interested!!!/",
  obj_endflowey_304 = "\\E4Hee hee hee.../%%",
  obj_endflowey_319 = "Interesting.../",
  obj_endflowey_320 = "\\E6So^1, even with&everything you did.../",
  obj_endflowey_321 = "\\E5The outcome's still&the same./",
  obj_endflowey_322 = "\\E9In the end^1, your&choices were an&illusion./",
  obj_endflowey_323 = "\\E9NOTHING you do&really matters!/",
  obj_endflowey_324 = "\\E8Hee hee hee!/",
  obj_endflowey_325 = "\\E8.../",
  obj_endflowey_326 = "\\E0Well./",
  obj_endflowey_327 = "\\E6You DID do what&I told you./",
  obj_endflowey_328 = "\\E5I guess it's up&to me to get you a&REAL happy ending./",
  obj_endflowey_329 = "\\E0For starters^1, you&can't do it by&yourself./",
  obj_endflowey_330 = "Papyrus^1, Undyne^1,&Alphys..^1. these guys./",
  obj_endflowey_331 = "\\E4Are you friends with&all of them yet?/",
  obj_endflowey_332 = "\\E5Maybe you should go&back and..^1. \"hang\"&with them./",
  obj_endflowey_333 = "\\E4The power of&friendship.../",
  obj_endflowey_334 = "That always saves&the day^1, right?/%%",
  obj_endflowey_349 = "\\E0So^1, killing people&is ACTUALLY fine...?/",
  obj_endflowey_350 = "\\E4Sure./",
  obj_endflowey_351 = "I'm glad we agree on&the value of a life./",
  obj_endflowey_352 = "I've learned SO&MUCH from you./",
  obj_endflowey_353 = "\\E0Though..^1. are you&REALLY gonna keep&doing things halfway?/",
  obj_endflowey_354 = "\\E8The amount of people&you killed.../",
  obj_endflowey_355 = "\\E9It's honestly&DISAPPOINTING./",
  obj_endflowey_356 = "\\E8You IDIOT./",
  obj_endflowey_357 = "\\E4You really can't do&ANYTHING right./%%",
  obj_endflowey_372 = "Why^1, \\[C]...?/",
  obj_endflowey_373 = "\\E3Why?/",
  obj_endflowey_374 = "\\E1WHY?/",
  obj_endflowey_375 = "\\E8We were on our way&to REAL victory.../",
  obj_endflowey_376 = "\\E9On our way to making&up for LAST time!/",
  obj_endflowey_377 = "\\E2Why'd you have to&SCREW IT UP?/",
  obj_endflowey_378 = "\\E5Hahaha.../",
  obj_endflowey_379 = "\\E9Is this REVENGE?/",
  obj_endflowey_382 = "\\E1Making me watch you&act so pure and&happy^1, while I...?/",
  obj_endflowey_386 = "\\E1Making me watch you&live out your life^1,&while I...?/",
  obj_endflowey_389 = "\\E1.../",
  obj_endflowey_390 = "\\E7No./",
  obj_endflowey_391 = "\\E8NO./",
  obj_endflowey_392 = "I KNOW what you're&doing./",
  obj_endflowey_393 = "You just want to see&what it's all like./",
  obj_endflowey_394 = "Before we TEAR IT&AWAY from them./",
  obj_endflowey_395 = "Ahahaha.../",
  obj_endflowey_396 = "\\E9Genius^1, \\[C]./",
  obj_endflowey_397 = "\\E4Well^1, I'll let you&mess around./",
  obj_endflowey_398 = "\\E8I know you'll come&back eventually./",
  obj_endflowey_399 = "\\E9And when that time&comes.../",
  obj_endflowey_400 = "\\E4\\[C]./",
  obj_endflowey_401 = "\\E4I'll be waiting&for you./%%",
  obj_endflowey_415 = "Why do you keep&coming back here?/",
  obj_endflowey_416 = "\\E5Oh^1, I get it^1.&You wanna be friends^1,&huh...?/",
  obj_endflowey_417 = "\\E8You're PATHETIC./",
  obj_endflowey_418 = "\\E8You REALLY think I&want to be friends&with YOU?/",
  obj_endflowey_419 = "\\E5Heh.../",
  obj_endflowey_420 = "\\E9You really DON'T&get it^1, do you?/",
  obj_endflowey_421 = "\\E5There's only one&person I could care&about anymore./",
  obj_endflowey_422 = "\\E6And even then^1, I&couldn't TRULY care&about them./",
  obj_endflowey_423 = "\\E5I just like to think&there's someone out&there.../",
  obj_endflowey_424 = "Someone that I&won't get tired of./",
  obj_endflowey_425 = "\\E8Someone like ME./",
  obj_endflowey_426 = "\\E8.../",
  obj_endflowey_427 = "\\E0Say./",
  obj_endflowey_428 = "\\E4Quit looking at me&with that stupid&expression./",
  obj_endflowey_429 = "You're pissing me&off./%%",
  obj_endflowey_443 = "\\E0So you're here&again./",
  obj_endflowey_444 = "\\E2What's wrong with&you?/",
  obj_endflowey_445 = "\\E4Are you trying to&start the Flowey&Fan Club?/",
  obj_endflowey_446 = "\\E5Because if you&want to join THAT.../",
  obj_endflowey_447 = "\\E4You'll have to&talk to Papyrus./",
  obj_endflowey_448 = "\\E6Yeah^1, he started&one./",
  obj_endflowey_449 = "\\E5A few different&times^1, anyway./",
  obj_endflowey_450 = "\\E0I won't lie./",
  obj_endflowey_451 = "\\E4He's one of the&better characters&to mess around with./",
  obj_endflowey_452 = "\\E5Took me a long&time to get bored&of that one./",
  obj_endflowey_453 = "\\E7... Yeah./",
  obj_endflowey_454 = "\\E4Talk to him&about it./%%",
  obj_endflowey_468 = "\\E0So./",
  obj_endflowey_469 = "\\E4Did you start the&Flowey Fan Club?/",
  obj_endflowey_470 = "\\E5Ha^1.&I'm just kidding./",
  obj_endflowey_471 = "\\E9I was watching^1.&I know you didn't./",
  obj_endflowey_472 = "\\E5But I don't care^1.&Really./",
  obj_endflowey_473 = "\\E6He probably would&have invited his&garbage brother./",
  obj_endflowey_474 = "\\E4You know^1.&Smiley Trashbag./",
  obj_endflowey_475 = "\\E0.../",
  obj_endflowey_476 = "\\E4Say./",
  obj_endflowey_477 = "If I have ONE piece&of advice for you.../",
  obj_endflowey_478 = "\\E9DON'T./",
  obj_endflowey_479 = "Let his brother./",
  obj_endflowey_480 = "Find out ANYTHING&about you./",
  obj_endflowey_481 = "\\E6He'll..^1. well.../",
  obj_endflowey_482 = "\\E5Let's just say./",
  obj_endflowey_483 = "\\E9He's caused me more&than my fair share&of resets./",
  obj_endflowey_484 = "\\E4Stay away from&that guy./%%",
  obj_endflowey_498 = "\\E0Why do you keep&coming back here?/",
  obj_endflowey_499 = "You don't REALLY&want to be friends^1,&do you...?/",
  obj_endflowey_500 = ".../",
  obj_endflowey_501 = "\\E4No^1. I get it./",
  obj_endflowey_502 = "You're just like me^1,&aren't you?/",
  obj_endflowey_503 = "You don't care about&anyone./",
  obj_endflowey_504 = "\\E4You're just bored./",
  obj_endflowey_505 = "You just want to&see what I'll say./",
  obj_endflowey_506 = "\\E5So you can laugh&and throw me away&like a broken toy./",
  obj_endflowey_507 = "\\E8Well^1, TOO BAD!/",
  obj_endflowey_508 = "\\E9I'm not LIKE everybody&else./",
  obj_endflowey_509 = "\\E9So, from now on.../",
  obj_endflowey_510 = "\\E4You're not getting&ANYTHING./%%",
  obj_endflowey_524 = ".../",
  obj_endflowey_525 = "\\E4Don't you have&anything BETTER to do?/%%",
  obj_endflowey_regret_111 = "Hi./%%",
  obj_endflowey_regret_128 = "Seems as if everyone&is perfectly happy./",
  obj_endflowey_regret_129 = "Monsters have returned&to the surface./",
  obj_endflowey_regret_130 = "Peace and prosperity&will rule across the land./",
  obj_endflowey_regret_131 = "\\E6Take a deep breath./",
  obj_endflowey_regret_132 = "\\E5There's nothing left&to worry about./%%",
  obj_endflowey_regret_148 = "\\E7.../",
  obj_endflowey_regret_149 = "\\E6Well./",
  obj_endflowey_regret_150 = "\\E1There is one thing./",
  obj_endflowey_regret_151 = "\\E3One last threat./",
  obj_endflowey_regret_152 = "One being with the&power to erase&EVERYTHING.../",
  obj_endflowey_regret_153 = "\\E1Everything everyone's&worked so hard for./",
  obj_endflowey_regret_154 = "\\E7.../",
  obj_endflowey_regret_155 = "\\E6You know who I'm&talking about^1, don't&you?/",
  obj_endflowey_regret_156 = "\\E1That's right./",
  obj_endflowey_regret_157 = "\\E4I'm talking about YOU./",
  obj_endflowey_regret_158 = "\\E7YOU still have the&power to reset&everything./",
  obj_endflowey_regret_159 = "\\E0Toriel^1, Sans^1, Asgore^1,&Alphys, Papyrus, Undyne.../",
  obj_endflowey_regret_160 = "If you so choose.../",
  obj_endflowey_regret_161 = "Everyone will be&ripped from this&timeline.../",
  obj_endflowey_regret_162 = "... and sent back before&all of this&ever happened./",
  obj_endflowey_regret_163 = "\\E6Nobody will&remember anything./",
  obj_endflowey_regret_164 = "\\E5You'll be able to&do whatever you&want./",
  obj_endflowey_regret_165 = "\\E0.../",
  obj_endflowey_regret_166 = "\\E7That power./",
  obj_endflowey_regret_167 = "\\E3I know that power./",
  obj_endflowey_regret_168 = "\\E6That's the power&you were fighting to&stop^1, wasn't it?/",
  obj_endflowey_regret_169 = "\\E7The power that I&wanted to use./",
  obj_endflowey_regret_170 = "\\E6But now^1, the idea&of resetting&everything.../",
  obj_endflowey_regret_171 = "\\E7I.../",
  obj_endflowey_regret_172 = "\\E1I don't think I&could do it all&again./",
  obj_endflowey_regret_173 = "Not after that./",
  obj_endflowey_regret_174 = "\\E7.../",
  obj_endflowey_regret_175 = "\\E1So, please./",
  obj_endflowey_regret_176 = "\\E3Just let them go./",
  obj_endflowey_regret_177 = "Let Frisk be happy./",
  obj_endflowey_regret_178 = "Let Frisk live&their life./%%",
  obj_endflowey_regret_195 = "\\E1.../",
  obj_endflowey_regret_197 = "\\E3But./",
  obj_endflowey_regret_199 = "If I can't change&your mind./",
  obj_endflowey_regret_201 = "If you DO end up&erasing everything.../",
  obj_endflowey_regret_203 = "\\E7.../",
  obj_endflowey_regret_205 = "\\E6You have to erase&my memories^1, too./",
  obj_endflowey_regret_207 = "\\E7.../",
  obj_endflowey_regret_209 = "\\E6I'm sorry./",
  obj_endflowey_regret_211 = "\\E5You've probably heard&this a hundred times&already^1, haven't you...?/",
  obj_endflowey_regret_213 = ".../",
  obj_endflowey_regret_215 = "\\E0Well^1, that's all./",
  obj_endflowey_regret_217 = "\\E6See you later.../",
  obj_endflowey_regret_219 = "\\E4\\[1]./%%",
  obj_endogeny_360 = "* Amalgamate is watching you&  intently.",
  obj_endogeny_361 = "* Amalgamate is waiting for&  your command.",
  obj_endogeny_362 = "* It smells like a bunch of dogs.",
  obj_endogeny_363 = "* Amalgamate is hovering close^1,&  looking for affection.",
  obj_endogeny_366 = "* Amalgamate is striking the&  wall with its claws.",
  obj_endogeny_367 = "* Amalgamate is twitching&  affectionately.",
  obj_endogeny_368 = "* Amalgamate's convulsions&  intensify.",
  obj_endogeny_369 = "* Endogeny is contented.",
  obj_endogeny_370 = "* Monster has low HP.",
  obj_endogeny_371 = "* Endogeny is contented.",
  obj_endogeny_403 = "* AMALGAMATE - It's unclear how&  many dogs this counts as./^",
  obj_endogeny_404 = "* ENDOGENY - It's unclear how&  many dogs this counts as./^",
  obj_endogeny_416 = "* The Amalgamate's feelers&  rotate quickly^1.&* Nothing else happens./^",
  obj_endogeny_420 = "* You call the Amalgamate./",
  obj_endogeny_421 = "* It bounds towards you^1,&  flecking a strange liquid&  from an orifice./^",
  obj_endogeny_435 = "* You try looking away^1, but&  it seems to appear everywhere&  you look./^",
  obj_endogeny_446 = "* You pet the Amalgamate./^",
  obj_endogeny_449 = "* You'd give it a tummy rub^1,&  but it's not clear where its&  tummy begins or ends./^",
  obj_endogeny_455 = "* You pet decisively^1.&* The Amalgamate seems to be&  satisfied by all this./^",
  obj_endogeny_466 = "* You pet the Amalgamate^1.&* It starts to generate a&  Stage I Happiness Froth./^",
  obj_endogeny_475 = "* You try to pet the&  Amalgamate but your hand&  phases through it./",
  obj_endogeny_476 = "* It must not want to be pet&  for now./^",
  obj_endogeny_480 = "* You pet the Amalgamate^1.&* It convulses rapidly..^1.&* Then calms down./",
  obj_endogeny_481 = "* It rests quietly on your&  lap for a moment.../",
  obj_endogeny_482 = "* Zzzzz.../",
  obj_endogeny_483 = "* Suddenly^1, it shoots away and&  crawls wildly on the walls!/^",
  obj_endogeny_491 = "* Amalgamate is too far&  away to pet^1.&* You just pet the air./^",
  obj_endogeny_500 = "* You play with the Amalgamate./^",
  obj_endogeny_503 = "* Amalgamate seems too tired&  to play./^",
  obj_endogeny_507 = "* You throw your weapon into&  the corner of the room./",
  obj_endogeny_508 = "* The Amalgamate brings it back&  to you..^1.&* Proudly?/",
  obj_endogeny_509 = "* You repeat this process a&  few times./",
  obj_endogeny_510 = "* Now Amalgamate is very tired..^1.&* It leans its dripping^1,&  amorphous body on you.../^",
  obj_endogeny_518 = "* Amalgamate is not excited&  enough to play with...?/^",
  obj_essaystuff_159 = "Speechless...?&Who can blame you?/%%",
  obj_essaystuff_160 = "Well... that's concise./%%",
  obj_essaystuff_161 = "Beautiful. Sometimes&the fewest words&speak the loudest./%%",
  obj_essaystuff_162 = "Nice. You get a&gold star./%%",
  obj_essaystuff_163 = "Oh my... what a&great answer./%%",
  obj_essaystuff_164 = "Oooooh, you said so&much about me.../",
  obj_essaystuff_165 = "I love how&passionate you are./",
  obj_essaystuff_166 = "... even though I&don't understand&what you said.../%%",
  obj_essaystuff_168 = "Beautiful.&Why don't you&write a book?/%%",
  obj_essaystuff_219 = "Nice detail...&You're right, I do&look quite nice./%%",
  obj_essaystuff_220 = "Wonderful! Amazing! A+...&I AM completely stunning./%%",
  obj_essaystuff_221 = "Oh, I'm blushing...&You're completely right,&I am beautiful in&every way./%%",
  obj_essaystuff_222 = "Oh my... I'm speechless...&You've completely&captured how&beautiful I am./%%",
  obj_essaystuff_224 = "That's right.&Legs was the&correct answer!/%%",
  obj_essaystuff_225 = "How creative. Arms...&most people just&think about my legs./%%",
  obj_essaystuff_226 = "My hair... yes,&I use metal hair&gel./%%",
  obj_essaystuff_233 = "Yes^1, my personality&is quite charming^1,&isn't it?/%%",
  obj_essaystuff_234 = "They say I have&the voice of a&Siren..^1./",
  obj_essaystuff_235 = "... awooga!/%%",
  obj_essaystuff_236 = "Dancing...^1?&Thank you^1, I'm&self-taught./%%",
  obj_essaystuff_255 = "Huh? This essay is&supposed to be about&me, not about you.../%%",
  obj_essaystuff_264 = "What a touching&confession! I'll add&it to the pile./%%",
  obj_essaystuff_271 = "Toby? What the hell&is that?&Sounds... sexy./%%",
  obj_essaystuff_289 = "Oh my! This is a family&friendly TV show./",
  obj_essaystuff_290 = "Now stand still while&I murder you./%%",
  obj_essaystuff_510 = "* Mettaton is saving your&  essay for future use.",
  obj_essaystuff_ja_1 = "",
  obj_essaystuff_ja_2 = "",
  obj_essaystuff_ja_3 = "",
  obj_essaystuff_ja_4 = "",
  obj_f_frasier_32 = " %",
  obj_f_frasier_33 = " %",
  obj_f_frasier_34 = " %",
  obj_f_frasier_35 = " %",
  obj_f_frasier_36 = "%%%",
  obj_f_frasier_40 = "* Hee hee hee^1.&* Did you really think&  you could run away?/%%",
  obj_f_frasier_43 = "* Hee hee hee./",
  obj_f_frasier_44 = "* Did you really think&  I was gonna be&  satisfied.../",
  obj_f_frasier_45 = "* ... killing you only&  ONE time?/%%",
  obj_f_frasier_49 = "* Pathetic..^1.&* Now you're REALLY&  gonna die!/%%",
  obj_f_frasier_53 = "* Hee hee hee./",
  obj_f_frasier_54 = "* Do you even realize&  what will happen if&  you defeat me...?/%%",
  obj_f_frasier_58 = "* Don't you get it?/",
  obj_f_frasier_59 = "* There's no such thing&  as happy endings./",
  obj_f_frasier_60 = "* This is all that's&  left...!/%%",
  obj_f_frasier_64 = "* Are you REALLY that&  desperate...^1?&* Hee hee hee.../%%",
  obj_f_frasier_68 = "* Are you letting me&  kill you..^1.&* ... on PURPOSE^2?&* SICKO^1. Ha ha ha./%%",
  obj_f_frasier_72 = "* Honestly^1, fighting&  you IS pretty fun.../",
  obj_f_frasier_73 = "* ... So even if you&  ARE a sicko^1, I'll&  take it!/%%",
  obj_f_frasier_77 = "* Maybe you're wondering&  if I ever get tired&  of winning.../",
  obj_f_frasier_78 = "* Wanna see my answer?/%%",
  obj_f_frasier_82 = "* Don't you have anything&  better to do?/%%",
  obj_fakefroggit_479 = "* Froggit doesn't seem to&  know why it's here.",
  obj_fakefroggit_480 = "* Froggit hops to and fro.",
  obj_fakefroggit_481 = "* The battlefield is filled   with the smell of&   mustard seed.",
  obj_fakefroggit_482 = "* You are intimidated by&  Froggit's raw strength^4.&  * Only kidding.",
  obj_fakefroggit_483 = "* Froggit seems reluctant&  to fight you.",
  obj_fakefroggit_484 = "* Froggit is trying to&  run away.",
  obj_fakefroggit_500 = "* FROGGIT - ATK 4 DEF 5&* Life is difficult for&  this enemy./^",
  obj_fakefroggit_508 = "* Froggit didn't understand&  what you said^1, but was&  flattered anyway./^",
  obj_fakefroggit_518 = "* Froggit didn't understand&  what you said^1, but was&  scared anyway./^",
  obj_ficus_72 = "* (It's a potted plant.)/%%",
  obj_ficus_75 = "* (The potted plant is judging&  you for your sins.)/%%",
  obj_ficus_81 = "* (It's a platoon of ficuses.)/%%",
  obj_finalelevatorpanel_134 = "* Please select a location./%%",
  obj_finalfroggit_209 = "Robbit,&robbit.",
  obj_finalfroggit_210 = "Creak,&creak.",
  obj_finalfroggit_211 = "Skip,&jump.",
  obj_finalfroggit_212 = "Woof.",
  obj_finalfroggit_222 = "Shudder,&shudder.",
  obj_finalfroggit_227 = "Nod,&nod.",
  obj_finalfroggit_231 = "(Thought&-ful&croak)",
  obj_finalfroggit_235 = "(Impress&-ed&ribbit)",
  obj_finalfroggit_240 = "%%%",
  obj_finalfroggit_440 = "* Final Froggit knows exactly&  why it's here.",
  obj_finalfroggit_441 = "* Final Froggit jumps ominously&  up and down.",
  obj_finalfroggit_442 = "* The battlefield is filled&  with the smell of mustard&  seed.",
  obj_finalfroggit_443 = "* You are intimidated by&  Final Froggit's strength^4.&* Truly.",
  obj_finalfroggit_444 = "* Final Froggit seems reluctant&  to fight you.",
  obj_finalfroggit_445 = "* Final Froggit stands its&  ground.",
  obj_finalfroggit_480 = "* FINAL FROGGIT - ATK 30 DEF 24&* Its future looks brighter and&  brighter./^",
  obj_finalfroggit_489 = "* You compliment Final Froggit^1.&* It understood you perfectly^1.&* Its ATTACK dropped./^",
  obj_finalfroggit_501 = "* You threaten Final Froggit^1.&* It understood you perfectly^1.&* Its DEFENSE dropped./^",
  obj_finalfroggit_514 = "* You did something mysterious./",
  obj_finalfroggit_515 = "* Final Froggit recognizes it&  has more to learn from&  this world./^",
  obj_finalfroggit_520 = "* You did something mysterious^1.&* But nothing happened./^",
  obj_finalknight_275 = "Good&knight.",
  obj_finalknight_279 = "Fare&well.",
  obj_finalknight_283 = "Adieu.",
  obj_finalknight_287 = "Close&your&eyes...",
  obj_finalknight_291 = "Goodbye.",
  obj_finalknight_295 = "Zzzz...",
  obj_finalknight_298 = "%%%",
  obj_finalknight_308 = " ......& ......& ......& ......& ......& ......& ......& ......& It's OK.",
  obj_finalknight_309 = "%%%",
  obj_finalknight_515 = "* Knight Knight smashes her&  morningstar.",
  obj_finalknight_516 = "* Knight Knight breathes deeply.",
  obj_finalknight_517 = "* Knight Knight watches quietly.",
  obj_finalknight_518 = "* Knight Knight's armor emits&  a dark sheen.",
  obj_finalknight_519 = "* Smells like stardust.",
  obj_finalknight_520 = "* Knight Knight is snoring.",
  obj_finalknight_553 = "* KNIGHT KNIGHT - ATK 36 DEF 36&* This megaton mercenary wields&  the Good Morningstar./^",
  obj_finalknight_562 = "* You ask Knight Knight about&  her day^1.&* There's no response./^",
  obj_finalknight_566 = "* You ask Knight Knight about&  her day./^",
  obj_finalknight_570 = "* You talk to Knight Knight^1.&* She hums something in&  her sleep.../^",
  obj_finalknight_586 = "* You sing an old lullaby^1.&* Knight Knight starts to look&  sleepy.../^",
  obj_finalknight_588 = "* You sing Shyren's song^1.&* Knight Knight starts to look&  sleepy.../^",
  obj_finalknight_592 = "* You keep singing^1.&* Knight Knight closes its&  eyes a bit.../^",
  obj_finalknight_596 = "* You keep singing^1.&* Nothing happened./^",
  obj_finalknight_601 = "* You keep singing^1.&* Knight Knight falls asleep./^",
  obj_flowey_bulletmaster_562 = "* Flowey's DEFENSE&  dropped to 0^4! %%",
  obj_flowey_bulletmaster_564 = "%%%",
  obj_flowey_master_1067 = "* No... NO!!!/",
  obj_flowey_master_1068 = "* This CAN'T be&  happening!!!/",
  obj_flowey_master_1069 = "* You... YOU.../%%",
  obj_flowey_master_1070 = "%%%",
  obj_flowey_master_1124 = "* You^2 IDIOT^5. %%",
  obj_flowey_master_1181 = "* Hee hee hee./",
  obj_flowey_master_1182 = "* Did you REALLY&  think.../",
  obj_flowey_master_1183 = "* You could&  defeat ME!?/",
  obj_flowey_master_1184 = "\\E5* I am the GOD of&  this world./",
  obj_flowey_master_1185 = "\\E6* And YOU?/",
  obj_flowey_master_1186 = "* You're HOPELESS./",
  obj_flowey_master_1187 = "* Hopeless and&  alone.../",
  obj_flowey_master_1188 = "\\E0* Golly^1, that's&  right!/",
  obj_flowey_master_1189 = "\\E7* Your WORTHLESS&  friends.../",
  obj_flowey_master_1190 = "\\E8* ... can't save&  you now./",
  obj_flowey_master_1191 = "\\E1* Call for help^1.&* I dare you./",
  obj_flowey_master_1192 = "\\E5* Cry into the&  darkness!/",
  obj_flowey_master_1193 = "\\E8\"Mommy^1! Daddy^1!\"&\"Somebody help!\"/",
  obj_flowey_master_1194 = "\\E5* See what good&  it does you!/%%",
  obj_flowey_master_1195 = "%%%",
  obj_flowey_master_1196 = "%%%",
  obj_flowey_master_1197 = "%%%",
  obj_flowey_master_1198 = "%%%",
  obj_flowey_master_1216 = "* You..^1. uh.../",
  obj_flowey_master_1217 = "\\E4* Would you STOP that?/",
  obj_flowey_master_1218 = "\\E6* Anyway^1, YOU!/",
  obj_flowey_master_1260 = "(You called for help.^4) %%",
  obj_flowey_master_1261 = "%%%",
  obj_flowey_master_1276 = "* .../",
  obj_flowey_master_1277 = "\\E0* But nobody came./",
  obj_flowey_master_1278 = "\\E2* Boy^1!&* What a shame!/",
  obj_flowey_master_1279 = "\\E7* Nobody else.../",
  obj_flowey_master_1280 = "* Is gonna get to&  see you DIE!!!/%%",
  obj_flowey_master_1281 = "%%%",
  obj_flowey_master_1320 = "* What^4? %",
  obj_flowey_master_1321 = "\\E1* How'd you...^4? %",
  obj_flowey_master_1322 = "\\E2* Well^1, I'll jus^4t%%",
  obj_flowey_master_1323 = "%%%",
  obj_flowey_master_1347 = "\\E4* Wh..^4. %",
  obj_flowey_master_1348 = "* Where are my&  powers!^5? %%",
  obj_flowey_master_1349 = "%%%",
  obj_flowey_master_1374 = "\\E5* The souls...^5? %",
  obj_flowey_master_1375 = "* What are they&  doing^5? %%",
  obj_flowey_master_1376 = "%%%",
  obj_flowey_master_1401 = "* NO!^1! NO!!!!^4! %",
  obj_flowey_master_1402 = "* YOU CAN'T DO&  THAT!!^4! %",
  obj_flowey_master_1403 = "* YOU'RE SUPPOSED&  TO OBEY ME!^4! %",
  obj_flowey_master_1404 = "* STOP!!^1!&  STOP IT!!!!^4! %%",
  obj_flowey_master_1405 = "%%%",
  obj_flowey_master_1422 = "* STOOOOPPPP!!!!!",
  obj_flowey_master_1423 = "%%%",
  obj_flowey_wilt_309 = "* Flowey ran away.",
  obj_flowey_wilt_348 = "I knew you had it in you^3!%%",
  obj_flowey_wilt_470 = "\\M1I just can't understand.../%%",
  obj_flowey_wilt_481 = "\\M1I can't understand!/%%",
  obj_flowey_wilt_492 = "\\M1I can't understand./%%",
  obj_flowey_wilt_503 = "\\M1... why are you being.../",
  obj_flowey_wilt_504 = "\\M1... so nice to me?/%%",
  obj_flowey_wilt_514 = "\\M1... why?/%%",
  obj_flowey_wilt_524 = "\\M1...?/%%",
  obj_flowey_wilt_534 = "\\M1.../%%",
  obj_flowey_wilt_545 = "\\M1I'll kill everyone you love./%%",
  obj_flowey_wilt_556 = "\\M1I'll kill everyone./%%",
  obj_flowey_wilt_568 = "I'll kill you./%%",
  obj_flowey_wilt_579 = "\\M1If you let me live.../",
  obj_flowey_wilt_580 = "\\M1I'll come back./%%",
  obj_flowey_wilt_591 = "\\M1Sparing me won't change&anything./",
  obj_flowey_wilt_592 = "\\M1Killing me is the only&way to end this./%%",
  obj_flowey_wilt_601 = ".../",
  obj_flowey_wilt_602 = "\\E1What are you doing?/",
  obj_flowey_wilt_603 = "\\E2Do you really think I've&learned anything from this?/",
  obj_flowey_wilt_604 = "\\E3No./%%",
  obj_floweybattle1_268 = "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE.&friendliness pellets/",
  obj_floweybattle1_269 = "/",
  obj_floweybattle1_270 = "/",
  obj_floweybattle1_271 = "/",
  obj_floweybattle1_272 = "/",
  obj_floweybattle1_273 = "/",
  obj_floweybattle1_274 = "/",
  obj_floweybattle1_275 = "/",
  obj_floweybattle1_276 = "/",
  obj_floweybattle1_277 = "/",
  obj_floweybattle1_278 = "stop it",
  obj_floweytrigger_122 = "\\E1* Hello..^1.&* Are you all right?/",
  obj_floweytrigger_123 = "* You must be so lost&  and confused.../",
  obj_floweytrigger_124 = "\\E2* Ah, do not be&  afraid^1, my child./",
  obj_floweytrigger_125 = "\\W* I am \\BTORIEL\\W,&  caretaker of the&  \\RRUINS\\W./",
  obj_floweytrigger_126 = "* I pass through here&  every day to see if&  anyone has fallen down./",
  obj_floweytrigger_127 = "* You are the first&  human to come here&  in a long time./",
  obj_floweytrigger_128 = "* I will do my best&  to protect you during&  your time here./",
  obj_floweytrigger_129 = "* Come^1!&* I shall guide you&  through the catacombs./%%",
  obj_floweytrigger_316 = "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/",
  obj_floweytrigger_317 = "* Hee hee hee.../",
  obj_floweytrigger_318 = "* Why'd you make me&  introduce myself?/",
  obj_floweytrigger_319 = "* It's rude to act&  like you don't&  know who I am./",
  obj_floweytrigger_320 = "* Someone ought to teach&  you proper manners./",
  obj_floweytrigger_321 = "* I guess little old me&  will have to do./",
  obj_floweytrigger_322 = "* Ready^2?&* Here we go!/%%",
  obj_floweytrigger_327 = "* Don't you have anything&  better to do?/%%",
  obj_floweytrigger_338 = "* Error/%%",
  obj_floweytrigger_342 = "* Really^1, \\[C]?/",
  obj_floweytrigger_343 = "\\E5* Well^1, do what you&  will./",
  obj_floweytrigger_344 = "\\E4* I'll be waiting for&  you!/%%",
  obj_floweytrigger_348 = "\\E0* Hey^1.&* Remember./",
  obj_floweytrigger_349 = "\\E2* DON'T kill anyone./",
  obj_floweytrigger_350 = "\\E2* .../",
  obj_floweytrigger_351 = "\\E1* I can't believe this&  is a REAL thing I&  have to remind you./",
  obj_floweytrigger_352 = "\\E0* Hee hee hee.../",
  obj_floweytrigger_353 = "* Good luck!/%%",
  obj_floweytrigger_357 = "* Remember.../",
  obj_floweytrigger_358 = "\\E1* THIS time^1, you've&  GOT to become friends&  with everyone./",
  obj_floweytrigger_359 = "\\E2* OK?/",
  obj_floweytrigger_360 = "\\E5* If you DON'T^1, you'll&  be miserable FOREVER./",
  obj_floweytrigger_361 = "\\E1* And we wouldn't want&  THAT^1, would we?/",
  obj_floweytrigger_362 = "\\E0* No..^1.&* We just want you&  to be happy^1, right?/",
  obj_floweytrigger_363 = "* Good luck. /%%",
  obj_floweytrigger2_158 = "* Error/%%",
  obj_floweytrigger2_162 = "* Hee hee hee.../",
  obj_floweytrigger2_163 = "\\E2* I hope you like your&  choice./",
  obj_floweytrigger2_164 = "* After all^1, it's not&  as if you can go&  back and change fate./",
  obj_floweytrigger2_165 = "\\E0* In this world^1, it's kill&  or be killed./",
  obj_floweytrigger2_166 = "\\E2* That old hag thought&  she could break the&  rules./",
  obj_floweytrigger2_167 = "\\E1* She tried so hard&  to save you humans./",
  obj_floweytrigger2_168 = "\\E0* But when it came&  down to it.../",
  obj_floweytrigger2_169 = "\\TF*\\E5 Hee hee.../",
  obj_floweytrigger2_170 = "\\E4* SHE COULDN'T EVEN&  SAVE HERSELF./",
  obj_floweytrigger2_171 = "* WHAT AN IDIOT!!/%%",
  obj_floweytrigger2_175 = "\\E2* Heheheheh./",
  obj_floweytrigger2_176 = "* You just can't&  get enough^1, can you!?/",
  obj_floweytrigger2_177 = "\\E4* .../",
  obj_floweytrigger2_178 = "\\E6* How many more&  times will you&  kill her?/",
  obj_floweytrigger2_179 = "* Ha ha ha ha ha.../",
  obj_floweytrigger2_180 = "\\E4*\\TF You disgusting animal./",
  obj_floweytrigger2_181 = "* You didn't even&  TRY to spare her./%%",
  obj_floweytrigger2_186 = "* Wow^1, you really&  can't get enough./",
  obj_floweytrigger2_187 = "\\E5* You kind of remind&  me of myself./%%",
  obj_floweytrigger2_195 = "* Wow^1, you're utterly&  repulsive./",
  obj_floweytrigger2_196 = "\\E6* You spared her life.../",
  obj_floweytrigger2_197 = "* Then you decided that&  just wasn't interesting&  enough for you./",
  obj_floweytrigger2_198 = "\\E7* So you murdered her&  just to see what&  would happen./",
  obj_floweytrigger2_199 = "\\E5* You killed her out&  of boredom./",
  obj_floweytrigger2_200 = "* Truly disgusting.../%%",
  obj_floweytrigger2_203 = "* Hee hee.../",
  obj_floweytrigger2_204 = "\\E4* You naive idiot./",
  obj_floweytrigger2_205 = "* Do you think you&  are the only one&  with that power?/",
  obj_floweytrigger2_206 = "\\E4* The power to reshape&  the world.../",
  obj_floweytrigger2_207 = "* Purely by your&  own determination./",
  obj_floweytrigger2_208 = "* The ability to&  play God!/",
  obj_floweytrigger2_209 = "* The ability to \"SAVE.\"/",
  obj_floweytrigger2_210 = "\\E0* I thought I was&  the only one with&  that power^1. But.../",
  obj_floweytrigger2_211 = "\\E1* I can't SAVE anymore./",
  obj_floweytrigger2_212 = "* Apparently YOUR&  desires for this&  world override MINE./",
  obj_floweytrigger2_213 = "\\E5* Well well./",
  obj_floweytrigger2_214 = "* Enjoy that power&  while you can./",
  obj_floweytrigger2_215 = "\\E4* I'll be watching./%%",
  obj_floweytrigger2_226 = "* Hahaha.../",
  obj_floweytrigger2_227 = "\\E1* You're not really human^1,&  are you?/",
  obj_floweytrigger2_228 = "\\E1* No.^2 You're empty inside^2.&* \\E4Just like me^1.&* In fact.../",
  obj_floweytrigger2_229 = "\\E8* You're \\[C],^1 right?/",
  obj_floweytrigger2_230 = "\\E0* We're still inseparable^1,&  after all these years.../",
  obj_floweytrigger2_231 = "* Listen^1.&* I have a plan to become&  all powerful./",
  obj_floweytrigger2_232 = "\\E2* Even more powerful than&  you and your stolen&  soul./",
  obj_floweytrigger2_233 = "\\E4* Let's destroy everything&  in this wretched world./",
  obj_floweytrigger2_234 = "\\E6* Everyone^1, everything in&  these \\E7worthless&  memories.../",
  obj_floweytrigger2_235 = "\\E5* Let's turn 'em all&  to dust./%%",
  obj_floweytrigger2_245 = "* Clever.&* Verrrryyy clever./",
  obj_floweytrigger2_246 = "* You think you're really&  smart^1, don't you?/",
  obj_floweytrigger2_247 = "\\E0* In this world^1, it's kill&  or be killed./",
  obj_floweytrigger2_248 = "\\E1* So you were able to&  play by your own&  rules./",
  obj_floweytrigger2_249 = "*\\E4 You spared the life&  of a single person./",
  obj_floweytrigger2_250 = "* Hee hee hee.../",
  obj_floweytrigger2_253 = "* Froggit^1, Whimsun^1.&* Vegetoid^1, Loox^1.&* Migosp^1, Moldsmal./",
  obj_floweytrigger2_254 = "* Think about those names./",
  obj_floweytrigger2_255 = "* Do you think any of&  those monsters have&  families?/",
  obj_floweytrigger2_256 = "* Do you think any of&  them have friends?/",
  obj_floweytrigger2_257 = "\\E6* Each one could have&  been someone else's&  Toriel./",
  obj_floweytrigger2_258 = "\\E7* Selfish brat./",
  obj_floweytrigger2_259 = "* Somebody is dead&  because of you./%%",
  obj_floweytrigger2_264 = "\\E2* I bet you feel&  really great./",
  obj_floweytrigger2_265 = "* You didn't kill&  anybody this time./",
  obj_floweytrigger2_266 = "\\E0* But what will you&  do if you meet a&  relentless killer?/",
  obj_floweytrigger2_267 = "* You'll die and you'll&  die and you'll&  die./",
  obj_floweytrigger2_268 = "\\E1* Until you tire of&  trying./",
  obj_floweytrigger2_269 = "\\E0* What will you do&  then?/",
  obj_floweytrigger2_270 = "\\E5* Will you kill&  out of frustration?/",
  obj_floweytrigger2_271 = "* Or will you give&  up entirely on&  this world.../",
  obj_floweytrigger2_272 = "\\E4* ... and let ME inherit&  the power to control&  it?/",
  obj_floweytrigger2_273 = "\\E5* I am the prince of&  this world's future./",
  obj_floweytrigger2_274 = "* Don't worry^1, my little&  monarch^1, my plan&  isn't regicide./",
  obj_floweytrigger2_275 = "* This is SO much&  more interesting./%%",
  obj_floweytrigger2_283 = "* But don't act so&  cocky./",
  obj_floweytrigger2_284 = "* I know what you did./",
  obj_floweytrigger2_285 = "\\E6* You murdered her./",
  obj_floweytrigger2_286 = "\\E7* And then you went&  back^1, because you&  regretted it./",
  obj_floweytrigger2_287 = "* Ha ha ha ha.../",
  obj_floweytrigger2_288 = "\\E5* You naive idiot./",
  obj_floweytrigger2_289 = "* Do you think you&  are the only one&  with that power?/",
  obj_floweytrigger2_290 = "\\E4* The power to reshape&  the world.../",
  obj_floweytrigger2_291 = "* Purely by your&  own determination./",
  obj_floweytrigger2_292 = "* The ability to&  play God!/",
  obj_floweytrigger2_293 = "* The ability to \"SAVE.\"/",
  obj_floweytrigger2_294 = "\\E0* I thought I was&  the only one with&  that power^1. But.../",
  obj_floweytrigger2_295 = "\\E1* I can't SAVE anymore./",
  obj_floweytrigger2_296 = "* Apparently YOUR&  desires for this&  world override MINE./",
  obj_floweytrigger2_297 = "\\E5* Well well./",
  obj_floweytrigger2_298 = "* Enjoy that power&  while you can./",
  obj_floweytrigger2_299 = "\\E4* I'll be watching./%%",
  obj_forcedright_142 = "* What's that smell^1?&* (Where's that smell?)/",
  obj_forcedright_143 = "* If you're a smell^1...&* (... identify yoursmellf!)/%%",
  obj_forcedright_175 = "* Hmmm..^1.&* Here's that weird smell.../",
  obj_forcedright_176 = "* It makes me want to&  eliminate./",
  obj_forcedright_177 = "* (... Eliminate YOU!)/%%",
  obj_forcedright_220 = "* Dogs can pet other dogs??^1?&* (A new world has opened&  up for us...)/",
  obj_forcedright_221 = "* Thanks^1, weird puppy!/%%",
  obj_forcedright_224 = "* Weird smells can bring&  good things..^1.&* (Friendly fun fetch!)/",
  obj_forcedright_225 = "* Thanks^1, weird smell^1!&* (It sure was fun to&  \"stick\" together!)/%%",
  obj_friendc_event_115 = "  Frisk!/",
  obj_friendc_event_116 = "  This is all just&  a bad dream...!/",
  obj_friendc_event_117 = "  Please^1, wake up...!/%%",
  obj_friendc_event_181 = "* Oh^1!&* You are awake^1!&* Thank goodness!/",
  obj_friendc_event_183 = "* W-we were so&  worried...!/",
  obj_friendc_event_184 = "* It felt like you&  were out forever!/",
  obj_friendc_event_186 = "* Yeah^1! Any longer and&  I would have freaked&  out!/",
  obj_friendc_event_187 = "\\E2* Tell us next time&  you decide to take&  a nap^1, okay!?/",
  obj_friendc_event_189 = "* yeah^1.&* you made papyrus cry&  like a baby./",
  obj_friendc_event_191 = "WHAT!^1!&I DIDN'T CRY!!^1!&I DON'T CRY!!/",
  obj_friendc_event_192 = "\\E3I JUST..^1.&CAUGHT SOMETHING&IN MY EYE./",
  obj_friendc_event_194 = "* what did you catch?/",
  obj_friendc_event_196 = "TEARS!!!/",
  obj_friendc_event_198 = "* Now^1, now./",
  obj_friendc_event_199 = "* The important part&  is that Frisk is&  all right./",
  obj_friendc_event_200 = "* Here^1, Frisk^1.&* Why not drink some&  tea?/",
  obj_friendc_event_201 = "* It'll make you feel&  better./",
  obj_friendc_event_203 = "* Errr..^1.&* How about we give&  them space^1, first?/",
  obj_friendc_event_204 = "\\E2* They must be very&  exhausted./",
  obj_friendc_event_205 = "\\E8* Though^1, from what^1,&  I am not certain./",
  obj_friendc_event_206 = "\\E1* Frisk..^1.&* We do not remember&  exactly what happened./",
  obj_friendc_event_207 = "\\E1* There was a flower..^1.&* And then^1, everything&  went white./",
  obj_friendc_event_208 = "\\E0* But now the barrier&  is gone./",
  obj_friendc_event_209 = "* When you are ready^1,&  we will all return&  to the surface./",
  obj_friendc_event_210 = "* It seems the door to&  the east will lead&  us there now./",
  obj_friendc_event_211 = "\\E2* But before then.../",
  obj_friendc_event_212 = "\\E0* Perhaps you might&  want to take a&  walk?/",
  obj_friendc_event_213 = "* You can say goodbye&  to all of your&  wonderful friends./",
  obj_friendc_event_214 = "* Do as you wish^1.&* We will all wait&  for you here./%%",
  obj_friendscene_182 = "\\E4What a miserable&creature^1, torturing&such a poor^1,&innocent, youth.../",
  obj_friendscene_183 = "\\E0Do not be afraid^1,&my child./",
  obj_friendscene_184 = "\\E0It is I^1, TORIEL^1,&your friend and&guardian./",
  obj_friendscene_185 = "\\E1At first^1, I thought&I would let you&make your journey&alone.../",
  obj_friendscene_186 = "\\E4But I could not&stop worrying about&you./",
  obj_friendscene_187 = "\\E4Your adventure must&have been so&treacherous./",
  obj_friendscene_188 = "\\E2... and ultimately^1,&it would burden you&with a horrible&choice./",
  obj_friendscene_189 = "To leave this place^1,&you would have to&take the life of&another person./",
  obj_friendscene_190 = "\\E2You would have to&defeat ASGORE./",
  obj_friendscene_191 = "\\E4However..^1.&I realized.../",
  obj_friendscene_192 = "\\E1I cannot allow that./",
  obj_friendscene_193 = "It is not right to&sacrifice someone&simply to let&someone leave here./",
  obj_friendscene_194 = "\\E4Is that not what&I have been trying to&prevent this&whole time?/",
  obj_friendscene_195 = "\\E1So^1, for now^1, let&us suspend this&battle./",
  obj_friendscene_196 = "\\E4As terrible as&ASGORE is.../",
  obj_friendscene_197 = "\\E0He deserves mercy^1,&too./%%",
  obj_friendscene_226 = "Tori..^1.&You&came&back...!/%%",
  obj_friendscene_236 = "\\E5Do not \"Tori\" me^1,&Dreemurr!/",
  obj_friendscene_237 = "\\E2You pathetic whelp./",
  obj_friendscene_238 = "If you really wanted&to free our kind.../",
  obj_friendscene_239 = "You could have gone&through the barrier&after you got ONE&SOUL.../",
  obj_friendscene_240 = "... taken six SOULs&from the humans^1, then&come back and freed&everyone peacefully./",
  obj_friendscene_241 = "\\E5But instead^1, you made&everyone live in&despair.../",
  obj_friendscene_242 = "Because you would&rather wait here^1,&meekly hoping another&human never comes./%%",
  obj_friendscene_271 = ".../",
  obj_friendscene_272 = "... Tori.../",
  obj_friendscene_273 = "You're right.../",
  obj_friendscene_274 = "I am a miserable&creature.../",
  obj_friendscene_275 = "... but^1, do you think&we can at least be&friends again?/%%",
  obj_friendscene_301 = "(Sigh.)/",
  obj_friendscene_302 = "NO^1,&Asgore./%%",
  obj_friendscene_353 = "Ngahhhhhh!!^1!&ASGORE^1! Human!!/",
  obj_friendscene_354 = "Nobody fight each&other!!!/",
  obj_friendscene_355 = "Everyone's gonna&make friends^1, or&else I'll...!!/",
  obj_friendscene_356 = "I'll.../",
  obj_friendscene_357 = ".../%%",
  obj_friendscene_376 = "Hello^1.&I am&TORIEL./",
  obj_friendscene_377 = "Are you&the&human's&friend?/",
  obj_friendscene_378 = "It is&nice to&meet&you./%%",
  obj_friendscene_388 = "Uh^1,&yeah...?/",
  obj_friendscene_389 = "Nice to&meet&you!/%%",
  obj_friendscene_413 = "Hey&ASGORE^1,&is that&your ex?/",
  obj_friendscene_414 = "Jeez^1.&That's&rough^1,&buddy./%%",
  obj_friendscene_450 = "H-hey^1!/",
  obj_friendscene_451 = "Nobody&hurt&each&other!!/",
  obj_friendscene_452 = ".../",
  obj_friendscene_453 = ".../%%",
  obj_friendscene_477 = "Oh^1!&Are you&another&friend?/",
  obj_friendscene_478 = "I am&TORIEL^1.&Hello!/%%",
  obj_friendscene_487 = "Uh^1,&h-h-hi!/",
  obj_friendscene_488 = ".../",
  obj_friendscene_489 = "(THERE'S&TWO OF&THEM???)/%%",
  obj_friendscene_546 = "HEY^1!&NOBODY FIGHT&ANYONE!/",
  obj_friendscene_547 = "IF ANYONE FIGHTS&ANYONE...!/",
  obj_friendscene_548 = "THEN I'LL!!^1!&BE FORCED!!!/",
  obj_friendscene_549 = "TO ASK UNDYNE&FOR HELP!!!/%%",
  obj_friendscene_572 = "Hello!/%%",
  obj_friendscene_582 = "OH^1!&HELLO^1, YOUR&MAJESTY!/",
  obj_friendscene_583 = "PSST^1!&HEY^1, HUMAN.../",
  obj_friendscene_584 = "DID ASGORE&SHAVE...?/",
  obj_friendscene_585 = "AND..^1.&CLONE HIMSELF????/%%",
  obj_friendscene_631 = "hey&guys..^1.&what's&up?/%%",
  obj_friendscene_644 = "That&voice&...!!/%%",
  obj_friendscene_678 = "Hello^1,&I think&we&may.../",
  obj_friendscene_679 = "Know&each&other?/%%",
  obj_friendscene_691 = "oh hey..^1.&i recognize your&voice^1, too./%%",
  obj_friendscene_705 = "I am&TORIEL./",
  obj_friendscene_706 = "So nice&to meet&you./%%",
  obj_friendscene_717 = "the&name's&sans./",
  obj_friendscene_718 = "and^1, uh^1,&same./%%",
  obj_friendscene_733 = "Oh^1!&Wait^1,&then...!/%%",
  obj_friendscene_760 = "This must be your&brother^1, Papyrus!/",
  obj_friendscene_761 = "Greetings^1, Papyrus^1!&It is so nice to&finally meet you!/",
  obj_friendscene_762 = "Your brother has&told me so much&about you./%%",
  obj_friendscene_779 = "WOWIE.../",
  obj_friendscene_780 = "I CAN'T BELIEVE&ASGORE'S CLONE&KNOWS WHO I&AM!!!/",
  obj_friendscene_781 = "THIS IS THE BEST&DAY OF MY&LIFE!!!!!!!/%%",
  obj_friendscene_795 = "Hey^1, Papyrus.../",
  obj_friendscene_796 = "What does a skeleton&tile his roof&with?/%%",
  obj_friendscene_808 = "HMMM..^1.&SNOW-PROOF ROOF&TILES???/%%",
  obj_friendscene_819 = "No^1, silly^1!&A skeleton tiles&his roof with.../",
  obj_friendscene_820 = "SHIN-gles!!!/%%",
  obj_friendscene_846 = "I CHANGED MY&MIND!!!/",
  obj_friendscene_847 = "THIS IS THE WORST&DAY OF MY LIFE!!!/%%",
  obj_friendscene_863 = "Come on^1, ASGORE^1!&It's gonna be OK!/",
  obj_friendscene_864 = "There are plenty&of fish in the&sea.../%%",
  obj_friendscene_880 = "Y-yeah^1, ASGORE!!/",
  obj_friendscene_881 = "Undyne's totally&right about that&fish thing!/",
  obj_friendscene_882 = "S-sometimes you've&just got to^1, uh.../",
  obj_friendscene_883 = "S-stop going after&furry boss monsters&and^1, uh.../",
  obj_friendscene_884 = "J-just get to know&a really cute&fish...?/",
  obj_friendscene_885 = ".../",
  obj_friendscene_886 = "It's a metaphor./%%",
  obj_friendscene_910 = "Well./",
  obj_friendscene_911 = "I think&it's a&good&analogy./%%",
  obj_friendscene_945 = "OH MY GOD!/",
  obj_friendscene_946 = "\\XWILL YOU TWO&JUST \\RSMOOCH\\X &ALREADY!?/",
  obj_friendscene_947 = "THE AUDIENCE IS&DYING FOR SOME&ROMANTIC ACTION!!!/%%",
  obj_friendscene_962 = "HEY^1, SHUT UP!!!/",
  obj_friendscene_963 = "Man^1, the nerve of&that guy!/",
  obj_friendscene_964 = "Right^1,&Alphys!??/",
  obj_friendscene_965 = ".../",
  obj_friendscene_966 = "Uh^1, Alphys?/%%",
  obj_friendscene_982 = ".../",
  obj_friendscene_983 = "No./",
  obj_friendscene_984 = "He's&right./",
  obj_friendscene_985 = "LET'S&DO&IT./%%",
  obj_friendscene_1003 = "??????????????/",
  obj_friendscene_1004 = "Well??^1? Uh??^1?&I guess??^1?&If you want to??^1?&Then????/",
  obj_friendscene_1005 = "Don't hold anything&back!!!/%%",
  obj_friendscene_1047 = "W-wait!/",
  obj_friendscene_1048 = "Not in&front of&the&human!/%%",
  obj_friendscene_1066 = "Uhh^1, right^1!&S-sorry^1, I got a&little carried&away there./%%",
  obj_friendscene_1082 = "Hee hee hee./",
  obj_friendscene_1083 = "My child^1, it&seems as if you&must stay here&for a while./",
  obj_friendscene_1084 = "\\E6But looking at&all the great&friends you have&made.../",
  obj_friendscene_1085 = "\\E0I think.../",
  obj_friendscene_1086 = "\\E7I think you will&be happy here./%%",
  obj_friendscene_1108 = "H-hey^1, that&reminds me./",
  obj_friendscene_1109 = "Papyrus..^1.&YOU called&everyone here^1,&right?/",
  obj_friendscene_1110 = "Well^1, besides^1,&uh^1, her./",
  obj_friendscene_1111 = "Uh^1, anyway..^1.&If I got here&before you.../",
  obj_friendscene_1112 = "How did you know&how to call&everybody?/%%",
  obj_friendscene_1122 = "LET'S&JUST&SAY.../%%",
  obj_friendscene_1132 = "A TINY&FLOWER&HELPED&ME./%%",
  obj_friendscene_1146 = "A tiny..^1.&flower?/%%",
  obj_friendscene_1194 = "\\E0You IDIOTS./",
  obj_friendscene_1195 = "\\E2While you guys were&having your little&pow-wow.../",
  obj_friendscene_1196 = "\\E6I took the human&SOULS!/",
  obj_friendscene_1197 = "\\E5And now^1, not only&are THOSE under my&power.../",
  obj_friendscene_1198 = "\\E6But all of your&FRIENDS' SOULS are&gonna be mine^1, too!/",
  obj_friendscene_1199 = "\\E0Hee hee hee./",
  obj_friendscene_1200 = "\\E1And you know what&the best part is?/",
  obj_friendscene_1201 = "\\E5It's all your&fault./",
  obj_friendscene_1202 = "\\E6It's all because&you MADE THEM&love you./",
  obj_friendscene_1203 = "\\E7All the time you&spent listening to&them.../",
  obj_friendscene_1204 = "\\E2Encouraging them..^1.&Caring about them.../",
  obj_friendscene_1205 = "\\E0Without that^1, they&wouldn't have come&here./",
  obj_friendscene_1206 = "\\E7And now^1, with their&souls and the humans'&together.../",
  obj_friendscene_1207 = "\\E5I will achieve my&REAL FORM./",
  obj_friendscene_1208 = "\\E0Hee hee.../",
  obj_friendscene_1209 = "\\E3Huh?/",
  obj_friendscene_1210 = "\\E1WHY am I still&doing this?/",
  obj_friendscene_1211 = "\\E7Don't you get it?/",
  obj_friendscene_1212 = "\\E0This is all just&a GAME./",
  obj_friendscene_1213 = "\\E3If you leave the&underground satisfied^1,&you'll \"win\" the&game./",
  obj_friendscene_1214 = "\\E4If you \"win^1,\" you&won't want to \"play\"&with me anymore./",
  obj_friendscene_1215 = "\\E0And what would I&do then?/",
  obj_friendscene_1216 = "\\E6But this game&between us will&NEVER end./",
  obj_friendscene_1217 = "\\E5I'll hold victory&in front of you^1,&just within your&reach.../",
  obj_friendscene_1218 = "\\E6And then tear it&away just before&you grasp it./",
  obj_friendscene_1219 = "\\E8Over^1, and over^1,&and over.../",
  obj_friendscene_1220 = "\\E5Hee hee hee./",
  obj_friendscene_1221 = "\\E1Listen./",
  obj_friendscene_1222 = "\\E0If you DO defeat&me^1, I'll give you&your \"happy ending.\"/",
  obj_friendscene_1223 = "\\E7I'll bring your&friends back./",
  obj_friendscene_1224 = "I'll destroy the&barrier./",
  obj_friendscene_1225 = "\\E0Everyone will&finally be&satisfied./",
  obj_friendscene_1226 = "\\E6But that WON'T&happen./",
  obj_friendscene_1227 = "\\E8You...!/",
  obj_friendscene_1228 = "\\E0I'll keep you here&no matter what!/%%",
  obj_friendscene_1266 = "\\E0Even if it means&killing you&1,000,000 times!!!!/%%",
  obj_friendscene_1357 = "What?/%%",
  obj_friendscene_1375 = "Do not be afraid^1,&my child.../",
  obj_friendscene_1376 = "No matter what&happens.../",
  obj_friendscene_1377 = "We will always&be there to&protect you!/%%",
  obj_friendscene_1434 = "THAT'S RIGHT^1,&HUMAN^1!&YOU CAN&WIN!!/",
  obj_friendscene_1435 = "JUST DO&WHAT I^1,&WOULD&DO.../",
  obj_friendscene_1436 = "BELIEVE&IN YOU!!!/%%",
  obj_friendscene_1449 = "Hey^1! Human^1! If&you got past&ME^1, you can&do ANYTHING!/",
  obj_friendscene_1450 = "So don't worry^1!&We're with you&all the way!/%%",
  obj_friendscene_1463 = "huh^1?&you haven't&beaten&this guy yet?/",
  obj_friendscene_1464 = "come on^1, this&weirdo's got&nothin' on you./%%",
  obj_friendscene_1514 = "Technically^1, it's&impossible for you&to beat him.../",
  obj_friendscene_1515 = "B-but..^1.&Somehow^1, I know&you can do it!!/%%",
  obj_friendscene_1532 = "Human^1, for the&future of&humans and&monsters...!/",
  obj_friendscene_1533 = "You have to stay&determined...!/%%",
  obj_friendscene_1589 = "Urrrgh..^1. NO!/",
  obj_friendscene_1590 = "Unbelievable!!/",
  obj_friendscene_1591 = "This can't be&happening...!/",
  obj_friendscene_1592 = "You..^1. YOU...!/%%",
  obj_friendscene_1635 = "I can't believe&you're all so&STUPID./%%",
  obj_friendscene_1665 = "ALL OF YOUR SOULS&ARE MINE!!!/%%",
  obj_froggit_30 = "Ribbit,&ribbit.",
  obj_froggit_31 = "Croak,&croak.",
  obj_froggit_32 = "Hop,&hop.",
  obj_froggit_33 = "Meow.",
  obj_froggit_36 = "(Blushes&deeply.)&Ribbit..",
  obj_froggit_39 = "Shiver,&shiver.",
  obj_froggit_42 = "%%%",
  obj_froggit_184 = "* Froggit doesn't seem to&  know why it's here.",
  obj_froggit_185 = "* Froggit hops to and fro.",
  obj_froggit_186 = "* The battlefield is filled&  with the smell of mustard&  seed.",
  obj_froggit_187 = "* You are intimidated by&  Froggit's raw strength^4.&* Only kidding.",
  obj_froggit_188 = "* Froggit seems reluctant&  to fight you.",
  obj_froggit_189 = "* Froggit is trying to&  run away.",
  obj_froggit_205 = "* FROGGIT - ATK 4 DEF 5&* Life is difficult for&  this enemy./^",
  obj_froggit_214 = "* Froggit didn't understand&  what you said^1, but was&  scared anyway./^",
  obj_froggit_225 = "* Froggit didn't understand&  what you said^1, but was&  flattered anyway./^",
  obj_gameintro_fake_44 = "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS. \\E1 ^1 %",
  obj_gameintro_fake_45 = "One day^1, th^7ey all&disappeared without&a trace.",
  obj_garbagepile_70 = "* (Piles of garbage.)&* (There are quite a few&  brands you recognize.)/%%",
  obj_garbagepile_71 = "* (Just garbage.)/%%",
  obj_garbagepile_72 = "* (There's a pile of yellow names&  in the trash pile.)/%%",
  obj_garbagepile_73 = "* (Garbage.)/%%",
  obj_garbagepile_74 = "* (A trash heap.)/%%",
  obj_garbagepile_75 = "* (Your persistent garbage&  habit shows no signs&  of payoff.)/%%",
  obj_garbagepile_76 = "* (Trash.)/%%",
  obj_gaster_follower_a_94 = "* Alphys might work faster^1.&* But the old Royal Scientist^1,&  Doctor W.D. Gaster?/",
  obj_gaster_follower_a_95 = "* One day^1, he vanished&  without a trace./",
  obj_gaster_follower_a_96 = "* They say he shattered&  across time and space./",
  obj_gaster_follower_a_97 = "* Ha ha..^1.&* How can I say so&  without fear?/",
  obj_gaster_follower_a_98 = "* I'm holding a piece of&  him right here./%%",
  obj_gaster_follower_b_94 = "* It makes sense why ASGORE&  took so long to hire a&  new Royal Scientist./",
  obj_gaster_follower_b_95 = "* After all^1, the old one..^1.&* Dr. Gaster^1.&* What an act to follow!/",
  obj_gaster_follower_b_96 = "* They say he created the CORE./",
  obj_gaster_follower_b_97 = "* However^1, his life..^1.&* Was cut short./",
  obj_gaster_follower_b_98 = "* One day^1, he fell into&  his creation^1, and.../%%",
  obj_gaster_follower_b_102 = "* Will Alphys end up the&  same way?/%%",
  obj_gaster_follower_c_95 = "* I understand why ASGORE&  waited so long to hire a&  new Royal Scientist./",
  obj_gaster_follower_c_96 = "* The previous one..^1.&* Dr. Gaster./",
  obj_gaster_follower_c_97 = "* His brilliance was&  irreplaceable./",
  obj_gaster_follower_c_98 = "* However^1, his life..^1.&* Was cut short./",
  obj_gaster_follower_c_99 = "* One day^1, his experiments&  went wrong^1, and.../%%",
  obj_gaster_follower_c_103 = "* Well^1, I needn't gossip./",
  obj_gaster_follower_c_104 = "* After all^1, it's rude to&  talk about someone who's&  listening./%%",
  obj_gaster_room_34 = "ENTRY NUMBER&SEVENTEEN/",
  obj_gaster_room_35 = "DARK&DARKER&YET DARKER/",
  obj_gaster_room_36 = "THE DARKNES^2S&KEEPS GROWING/",
  obj_gaster_room_37 = "THE SHADOW^2S&CUTTING DEEPER/",
  obj_gaster_room_38 = "PHOTON&READING^2S&NEGATIVE/",
  obj_gaster_room_39 = "THIS NEX^2T&EXPERIMENT/",
  obj_gaster_room_40 = "SEEMS/",
  obj_gaster_room_41 = "VERY/",
  obj_gaster_room_42 = "VERY/",
  obj_gaster_room_43 = "INTERESTING/",
  obj_gaster_room_44 = ".../",
  obj_gaster_room_45 = "WHAT DO YOU&TWO THINK/%%",
  obj_gladdummy_216 = " Thanks!",
  obj_gladdummy_218 = "Thanks!",
  obj_gladdummy_219 = "Thank&you!",
  obj_gladdummy_220 = "Great&work!",
  obj_gladdummy_221 = "Bravo!",
  obj_gladdummy_222 = "OK!",
  obj_gladdummy_223 = "...",
  obj_gladdummy_232 = "%%%",
  obj_gladdummy_405 = "* Dummy looks like it's&  going to fall over.",
  obj_gladdummy_406 = "* Dummy stands around&  absentmindedly.",
  obj_gladdummy_411 = "* Dummy tires of your&  aimless shenanigans.",
  obj_gladdummy_448 = "* GLAD DUMMY - ATK 0 DEF 0^1 &* Wipe that smile off your&  face./^",
  obj_glydeb_148 = "How&great&I am.",
  obj_glydeb_149 = "Look.&Watch.&Observe.",
  obj_glydeb_150 = "Wow.&Check&out my&pecs.",
  obj_glydeb_151 = "Sorry...&for&NOTHING&*ollies*",
  obj_glydeb_159 = "Boo?&What a&wimpy&ghost.",
  obj_glydeb_160 = "Mmm,&Fresh&Sweet&Haters",
  obj_glydeb_165 = "OK!&I rule!&I admit&it!",
  obj_glydeb_168 = "What&else do&you have&to say!?",
  obj_glydeb_174 = "...",
  obj_glydeb_175 = "Eh?&You&forgot&to clap.",
  obj_glydeb_176 = "HELLO??&I'M&RIGHT&HERE!!!",
  obj_glydeb_181 = "%%%",
  obj_glydeb_414 = "* Glyde does fancy flips.",
  obj_glydeb_415 = "* Glyde is giving itself a&  high five^1.&* ... somehow.",
  obj_glydeb_416 = "* Glyde sees its reflection &  and gets jealous.",
  obj_glydeb_417 = "* Glyde is thinking of new&  slang for the word \"cool.\"&* Like \"freakadacious.\"",
  obj_glydeb_418 = "* An arrogant-smelling wind&  blows through.",
  obj_glydeb_420 = "* Glyde is doing tons of flips&  to get your attention.",
  obj_glydeb_421 = "* Glyde seems satisfied.",
  obj_glydeb_422 = "* Glyde is dying^1, but in a&  cool way.",
  obj_glydeb_455 = "* GLYDE - ATK HIGH DEF HIGH&* Refuses to give more details&  about its statistics./^",
  obj_glydeb_466 = "* You clap really sloppily^1.&* Glyde sucks up your praise&  like a vacuum cleaner./^",
  obj_glydeb_471 = "* You clap like a gorilla^1.&* Glyde is becoming addicted to&  your praise./^",
  obj_glydeb_486 = "* You boo..^1. but haters&  only make Glyde stronger^1.&* Glyde ATTACK UP+DEFENSE DOWN./^",
  obj_glydeb_492 = "* You boo loudly^1.&* Glyde leaves to look elsewhere&  for praise./^",
  obj_glydeb_506 = "* You do nothing^1.&* No effect./^",
  obj_glydeb_511 = "* You do nothing^1.&* Glyde leaves to look elsewhere&  for praise./^",
  obj_glydeb_519 = "* You do nothing^1.&* Glyde looks desperate for&  attention./^",
  obj_glydeb_525 = "* You do nothing^1.&* Glyde looks disappointed you&  aren't paying attention./^",
  obj_bigglydeshot_word_0 = "COOL",
  obj_bigglydeshot_word_1 = "VIBIN",
  obj_bigglydeshot_word_2 = "RAD",
  obj_bigglydeshot_word_3 = "NICEY",
  obj_bigglydeshot_word_4 = "SPICEY",
  obj_bigglydeshot_word_5 = "SWEET",
  obj_bigglydeshot_word_6 = "SICK",
  obj_greatdog_440 = "* Greater Dog is watching you&  intently.",
  obj_greatdog_441 = "* Greater Dog is waiting for&  your command.",
  obj_greatdog_442 = "* It smells like freshly-&  squeezed puppy juice.",
  obj_greatdog_443 = "* Greater Dog is seeking&  affection.",
  obj_greatdog_444 = "* Greater Dog just wants&  affection.",
  obj_greatdog_445 = "* Greater Dog is making&  puppy-dog eyes.",
  obj_greatdog_446 = "* Greater Dog is patting the&  ground with its front paws.",
  obj_greatdog_447 = "* Greater Dog wants some TLC.",
  obj_greatdog_448 = "* Pet capacity is 40-percent.",
  obj_greatdog_449 = "* Greater Dog is contented.",
  obj_greatdog_450 = "* Greater Dog is panting&  slowly.",
  obj_greatdog_466 = "* GREATER DOG - ATK 15 DEF 8&* It's so excited that it&  thinks fighting is just play./^",
  obj_greatdog_478 = "* The Greater Dog's ears&  perk up^1.&* Nothing else happens./^",
  obj_greatdog_482 = "* You call the Greater Dog./",
  obj_greatdog_483 = "* It bounds towards you^1,&  flecking slobber into your&  face./^",
  obj_greatdog_495 = "* Greater Dog inches closer./^",
  obj_greatdog_501 = "* Greater Dog decides you are&  too boring./^",
  obj_greatdog_512 = "* You pet the dog./^",
  obj_greatdog_515 = "* Tummy rubs are forbidden./^",
  obj_greatdog_520 = "* You pet decisively^1.&* Pet capacity reaches 100&  percent./",
  obj_greatdog_521 = "* The dog flops over with&  its legs hanging in the air./^",
  obj_greatdog_528 = "* As you pet the dog^1,&  it sinks its entire weight&  into you.../",
  obj_greatdog_529 = "* Your movements slow./",
  obj_greatdog_530 = "* But^1, you still haven't&  pet enough...!/^",
  obj_greatdog_536 = "* Greater Dog's excitement is&  creating a power field that&  prevents petting./^",
  obj_greatdog_540 = "* Greater Dog curls up in&  your lap as it is&  pet by you./",
  obj_greatdog_541 = "* It gets so comfortable&  it falls asleep.../",
  obj_greatdog_542 = "* Zzzzz.../",
  obj_greatdog_543 = "* .../",
  obj_greatdog_544 = "* Then it wakes up^1!&* It's so excited!/^",
  obj_greatdog_549 = "* Greater Dog is too far&  away to pet^1.&* You just pet the air./^",
  obj_greatdog_558 = "* You play with the dog./^",
  obj_greatdog_561 = "* Greater Dog is too tired&  to play./^",
  obj_greatdog_565 = "* You make a snowball and&  throw it for the dog&  to fetch./",
  obj_greatdog_566 = "* It splats on the ground./",
  obj_greatdog_567 = "* Greater Dog picks up all&  the snow in the area&  and brings it to you./",
  obj_greatdog_568 = "* Now dog is very tired..^1.&* It rests its head on you.../^",
  obj_greatdog_573 = "* Greater Dog is not excited&  enough to play with./^",
  obj_grillbynpc_doggo_74 = "* I'm thinking of getting a&  spiked collar to show off&  my personality./",
  obj_grillbynpc_doggo_75 = "* It makes a statement like..^1.&* \"Attach a leash to me and&  take me for a walk please.\"/%%",
  obj_grillbynpc_doggo_79 = "* He may not look like it^1,&  but this big guy writes&  the most eloquent letters./",
  obj_grillbynpc_doggo_80 = "* Here^1, take a look!/",
  obj_grillbynpc_doggo_81 = "* (It's just the word \"Bark\"&  but in flowery cursive.)/%%",
  obj_grillbynpc_doggo_86 = "* Papyrus^1?&* Is that you^1?& Come on.../%%",
  obj_grillbynpc_doggo_91 = "* Undyne!^1?&* Did you come all the way&  out here...?/%%",
  obj_grillbynpc_doggo_96 = "* Huh^1?&* Since when did you and&  Sans become friends...?/",
  obj_grillbynpc_doggo_97 = "* I don't like him..^1.&* He loves to appear without&  moving./%%",
  obj_grillbynpc_doggo_101 = "* Where're the other two^1?&* I can't play with this&  big dumb guy alone.../",
  obj_grillbynpc_doggo_102 = "* He'll just win!!!/%%",
  obj_grillbynpc_doggo_104 = "* Sometimes the others like to&  prank me^1. They sit still&  so I can't see them./",
  obj_grillbynpc_doggo_105 = "* They must be here^1, playing a&  joke on me./",
  obj_grillbynpc_doggo_106 = "* I'll just wait until one of&  them admits it.../%%",
  obj_grillbynpc_doggo_110 = "* Having an amorphous^1,&  shambling family member&  is great./",
  obj_grillbynpc_doggo_111 = "* They're always moving^1, so I&  can see them 100-percent&  of the time!/%%",
  obj_grillbynpc_foodmonster_73 = "* Hmmm..^1.&* Isn't human food different&  from monster food?/",
  obj_grillbynpc_foodmonster_74 = "* It does things like \"spoil.\"/",
  obj_grillbynpc_foodmonster_75 = "* And when you eat it^1, it&  passes all the way through&  your whole body./",
  obj_grillbynpc_foodmonster_76 = "* Disgusting./",
  obj_grillbynpc_foodmonster_77 = "* I'd love to try it sometime./%%",
  obj_grillbynpc_foodmonster_80 = "* And I've heard they have&  things called bathrooms./%%",
  obj_grillbynpc_foodmonster_84 = "* To a human^1, monster food&  would be very interesting./",
  obj_grillbynpc_foodmonster_85 = "* As soon as you eat it^1, it&  converts perfectly into&  energy./",
  obj_grillbynpc_foodmonster_86 = "* ... that makes me wonder^1.&* How do humans do it?/",
  obj_grillbynpc_foodmonster_87 = "* Eat during battle...?/%%",
  obj_grillbynpc_foodmonster_90 = "* Ice cream in one hand^1,&  sword in the other./",
  obj_grillbynpc_foodmonster_91 = "* That's the way of the&  monster warrior.../%%",
  obj_grillbynpc_foodmonster_97 = "* Hmmm^1, this is around the&  time that Sans comes in./",
  obj_grillbynpc_foodmonster_98 = "* Then^1, a little bit later^1,&  his brother comes in^1,&  irritated./",
  obj_grillbynpc_foodmonster_99 = "* Yes^1, his brother^1.&* Papyrus./",
  obj_grillbynpc_foodmonster_100 = "* He's an interesting fellow./",
  obj_grillbynpc_foodmonster_101 = "* He always orders a glass of&  milk.../",
  obj_grillbynpc_foodmonster_102 = "* He says it's \"full of&  strong bones.\"/%%",
  obj_grillbynpc_foodmonster_104 = "* Hope he shows up today./%%",
  obj_grillbynpc_foodmonster_109 = "* Soon^1, I'll be able to try&  some human food.../",
  obj_grillbynpc_foodmonster_110 = "* And then I guess I'll try&  a human bathroom^1, too./%%",
  obj_grillbynpc_foodmonster_115 = "* Sans is interesting^1.&* He has told me about all&  kinds of incredible foods./",
  obj_grillbynpc_foodmonster_116 = "* But^1, despite his knowledge^1,&  he always orders the worst&  burger off the menu./%%",
  obj_grillbynpc_grillby_73 = "* ..^1.&* ..^1.&* ..^1./",
  obj_grillbynpc_grillby_74 = "* Grillbz said that he'd offer&  you a glass of water^1, but he&  doesn't touch the stuff./%%",
  obj_grillbynpc_grillby_78 = "* .............^1.&* ..............^1.&* ... good job./%%",
  obj_grillbynpc_grillby_83 = "* ..^1.&* ..^1.&* ..^1./",
  obj_grillbynpc_grillby_84 = "* Grillbz said that your&  food is probably cold&  by now./%%",
  obj_grillbynpc_hot2_73 = "* Those dogs are part of&  the ROYAL GUARD^1, the elite&  military group led by UNDYNE./",
  obj_grillbynpc_hot2_74 = "* She's rude^1, loud^1, and beats up&  everybody who gets in her&  way.../",
  obj_grillbynpc_hot2_75 = "* It's no wonder all the kids&  want to be like her when&  they grow up!/%%",
  obj_grillbynpc_hot2_77 = "* I want to be like UNDYNE&  when I grow up^1, too^1!&* Hoo hoo hoo!/%%",
  obj_grillbynpc_hot2_81 = "* Sans is a sentry^1.&* But don't let his title make&  you think he does anything./",
  obj_grillbynpc_hot2_82 = "\\W* Everyone knows he sits&  around in the forest&  reading \\Ycar magazines\\W./%%",
  obj_grillbynpc_hot2_87 = "* Ehhhhhhhhnnnnn..^1.&* I wish I had something else&  to do./%%",
  obj_grillbynpc_hot2_92 = "* Those dogs are part of&  the ROYAL GUARD^1, the.../",
  obj_grillbynpc_hot2_93 = "* Huh^1?&* Where are they?/",
  obj_grillbynpc_hot2_94 = "* Something feels really off./%%",
  obj_grillbynpc_hot2_101 = "* Wow^1, a brand new world.../",
  obj_grillbynpc_hot2_102 = "* I might not get to&  translate for Grillby&  anymore.../",
  obj_grillbynpc_hot2_103 = "* ... which is fine^1, since I&  was actually just making&  up what he was saying./%%",
  obj_grillbynpc_hot2_109 = "* Grillby is getting nervous./",
  obj_grillbynpc_hot2_110 = "* Sans is his best customer^1,&  and he hasn't shown up&  at all today.../%%",
  obj_grillbynpc_hot2_115 = "* Something feels really bad^1.&* Our lives are going nowhere^1,&  aren't they...?/",
  obj_grillbynpc_hot2_116 = "* I think I need another&  espresso.../%%",
  obj_grillbynpc_hotandbothered_73 = "* No matter where I go^1,&  it's the same menu^1, the&  same people.../",
  obj_grillbynpc_hotandbothered_74 = "* Help^1!&* I want new drinks an'&  ^1h-^1h-^1h-hot guys!!!!/%%",
  obj_grillbynpc_hotandbothered_75 = "* I guess the bartender's kind&  of ^1h-^1h-^1h-hot.../%%",
  obj_grillbynpc_hotandbothered_79 = "* C'mon everybody!!^1!&* ^1L-^1l-^1l-let's party!!!/",
  obj_grillbynpc_hotandbothered_80 = "* ... anyone?/%%",
  obj_grillbynpc_hotandbothered_84 = "* Sansyyyy..^1.&* Come back and sit with me.../",
  obj_grillbynpc_hotandbothered_85 = "* Everything's so fun when&  you're around!!!/%%",
  obj_grillbynpc_hotandbothered_90 = "* It's s-s-so quiet in here./",
  obj_grillbynpc_hotandbothered_91 = "* L-lighten up everybody^1!&* This is why I hate&  th-this place./%%",
  obj_grillbynpc_hotandbothered_98 = "* I w-wonder if the&  o-overworld h-has h-hot&  guys.../",
  obj_grillbynpc_hotandbothered_99 = "*  A-and neat d-drinks.../",
  obj_grillbynpc_hotandbothered_100 = "* Ooooooo^1, I'm ready!/%%",
  obj_grillbynpc_hotandbothered_105 = "* H-hey^1, isn't Sansy s'posed&  to come swinging in right&  about now???/",
  obj_grillbynpc_hotandbothered_106 = "* C'mon Sansy^1!&* You're the life of the&  party.../%%",
  obj_grillbynpc_lesserdog_71 = "* (It's playing poker against&  itself.)/",
  obj_grillbynpc_lesserdog_72 = "* (It appears to be losing.)/%%",
  obj_grillbynpc_lesserdog_76 = "* (It has switched to Go Fish.)/%%",
  obj_grillbynpc_lesserdog_81 = "* (It finally won a game of&  poker against itself...?)/%%",
  obj_grillbynpc_mandog_75 = "* You better watch where you&  sit down in here^1, kid./",
  obj_grillbynpc_mandog_76 = "* Because that big guy WILL jump&  into your lap and give you&  lots of love and attention./%%",
  obj_grillbynpc_mandog_80 = "* Where's Sans..^1.&* He's supposed to give me&  a pat on the head.../%%",
  obj_grillbynpc_mandog_85 = "* She hasn't been responding&  to our letters.../",
  obj_grillbynpc_mandog_86 = "* Maybe it's because we let&  Doggo write them all./%%",
  obj_grillbynpc_mandog_91 = "* I was hoping Sans came in&  to give me a pat on the&  head./",
  obj_grillbynpc_mandog_92 = "* Interloper...!/%%",
  obj_grillbynpc_mandog_96 = "* Where's that big lug^1?&* We can't start until he&  shows up./%%",
  obj_grillbynpc_mandog_98 = "* Smells kinda..^1. quiet./%%",
  obj_grillbynpc_mandog_103 = "* Hmmm^1, now that our parents&  are the same entity.../",
  obj_grillbynpc_mandog_104 = "* Does that mean I'm&  married to my sister?/",
  obj_grillbynpc_mandog_105 = "* .../",
  obj_grillbynpc_mandog_106 = "* Wait^1, we're dogs^1.&* That stuff's normal./%%",
  obj_grillbynpc_sansdate_121 = "* fast shortcut^1, huh?/%%",
  obj_grillbynpc_sansdate_129 = "* hey^1, everyone./%%",
  obj_grillbynpc_sansdate_164 = "* Hey^1, Sans.&* (Hi^1, Sans.)/%%",
  obj_grillbynpc_sansdate_208 = "* Greetings^1, Sans.&* Hiya^1, Sansy~/%%",
  obj_grillbynpc_sansdate_245 = "* Hey Sans^1, weren't you just&  here for breakfast a&  few minutes ago?/",
  obj_grillbynpc_sansdate_247 = "* nah^1, i haven't had&  breakfast in at least&  half an hour./",
  obj_grillbynpc_sansdate_248 = "\\E2* you must be thinking&  of brunch./%%",
  obj_grillbynpc_sansdate_286 = "* here^1, get comfy./%%",
  obj_grillbynpc_sansdate_521 = "* (You tip the ketchup...)/",
  obj_grillbynpc_sansdate_522 = "* (The cap falls off and all&  the ketchup in the bottle&  pours onto your food.)/%%",
  obj_grillbynpc_sansdate_545 = "* whoops./",
  obj_grillbynpc_sansdate_546 = "\\E0* eh, forgeddaboudit^1.&* you can have mine./",
  obj_grillbynpc_sansdate_547 = "\\E1* i'm not hungry anyway./%%",
  obj_grillbynpc_sansdate_577 = "* anyway^1, cool or not^1,&  you have to agree&  papyrus tries real hard./",
  obj_grillbynpc_sansdate_578 = "\\E0* like how he keeps&  trying to be part of&  the royal guard./",
  obj_grillbynpc_sansdate_579 = "\\E1* one day^1, he went to&  the house of the head&  of the royal guard.../",
  obj_grillbynpc_sansdate_580 = "\\E0* and begged her to&  let him be in it./",
  obj_grillbynpc_sansdate_581 = "\\E1* of course^1, she shut&  the door on him because&  it was midnight./",
  obj_grillbynpc_sansdate_582 = "\\E0* but the next day^1, she&  woke up and saw him&  still waiting there./",
  obj_grillbynpc_sansdate_583 = "* seeing his dedication^1,&  she decided to give&  him warrior training./",
  obj_grillbynpc_sansdate_584 = "\\E1* it's^1, uh^1, still a&  work in progress./%%",
  obj_grillbynpc_sansdate_609 = "\\E1* oh yeah^1, I wanted&  to ask you something./%%",
  obj_grillbynpc_sansdate_683 = "* welp^1, that was a&  long break./",
  obj_grillbynpc_sansdate_684 = "\\E1* i can't believe i let&  ya pull me away from&  work for that long./%%",
  obj_grillbynpc_sansdate_708 = "* just kidding./",
  obj_grillbynpc_sansdate_709 = "* grillby^1, put it on&  my tab./%%",
  obj_grillbynpc_sansdate_751 = "* by the way.../",
  obj_grillbynpc_sansdate_752 = "* ... i was going to say&  something^1, but i forgot./%%",
  obj_grillbynpc_womandog_76 = "* (We're sentries^1, but we never&  get any respect.)/",
  obj_grillbynpc_womandog_77 = "* (I wish those skeletons would&  throw us a bone.)/",
  obj_grillbynpc_womandog_78 = "* (We love bones.)/%%",
  obj_grillbynpc_womandog_81 = "* (Where are those skeletons?^1)&* (I wanted to get a bone&  from them...)/%%",
  obj_grillbynpc_womandog_86 = "* (We're considering paying a&  visit to the doctor.)/",
  obj_grillbynpc_womandog_87 = "* (No^1! Not the vet!^1)&* (... well^1, maybe she's a&  little like a vet.)/%%",
  obj_grillbynpc_womandog_92 = "* (I like Sans.^1)&* (Sometimes he feeds us scraps&  of food under the table.)/",
  obj_grillbynpc_womandog_93 = "* (Then his brother gets mad...^1)&* (But why!^1? We're adults!^1)&* (We can handle it!)/%%",
  obj_grillbynpc_womandog_97 = "* (Where's Doggo?^1)&* (I hope he didn't get&  lost again.)/%%",
  obj_grillbynpc_womandog_99 = "* (It's lonely in here today.^1)&* (If our friends don't show up^1,&  would you like to play?)/%%",
  obj_grillbynpc_womandog_105 = "* (All of our parents have&  been combined into one&  horrible being.)/",
  obj_grillbynpc_womandog_106 = "* (That's OK^1, though.^1)&* (It's really \"brought our&  families together.\")/%%",
  obj_gyftrot_271 = "Error!!",
  obj_gyftrot_273 = "Is this&funny to&you?",
  obj_gyftrot_274 = "Don't&put any&more on&me!",
  obj_gyftrot_275 = "Leave me&alone...",
  obj_gyftrot_276 = "Hohoho!&Go ahead&and&laugh...",
  obj_gyftrot_277 = "Get this&off of&me...",
  obj_gyftrot_279 = "Thanks.",
  obj_gyftrot_283 = "Aw, you&shouldn'&have...",
  obj_gyftrot_284 = "You even&wrapped&it...",
  obj_gyftrot_285 = "Keep&away&from me!",
  obj_gyftrot_286 = "I don't&want&your&gift!",
  obj_gyftrot_287 = "How do&I know&it's not&a trick?",
  obj_gyftrot_293 = "GOSHDARN&TEENAGE&GOOGLY&EYES!!!",
  obj_gyftrot_294 = "I WAS&STARTING&TO TRUST&YOU!!!",
  obj_gyftrot_300 = "That's&a little&better.",
  obj_gyftrot_301 = "Er...&Those&are&real.",
  obj_gyftrot_303 = "A weight&has been&lifted.",
  obj_gyftrot_304 = "Thanks&for&nothing!",
  obj_gyftrot_312 = "%%%",
  obj_gyftrot_507 = "* Gyftrot laments its lack of&  hands.",
  obj_gyftrot_508 = "* Gyftrot eyes you with&  suspicion.",
  obj_gyftrot_509 = "* Gyftrot distrusts your&  youthful demeanor.",
  obj_gyftrot_510 = "* Ah^1, the scent of fresh&  pine needles.",
  obj_gyftrot_511 = "* Gyftrot tries vainly to&  remove its decorations.",
  obj_gyftrot_512 = "* Gyftrot pretends to refuse&  your gift.",
  obj_gyftrot_513 = "* Gyftrot politely accepts&  your gift.",
  obj_gyftrot_514 = "* Gyftrot stumbles blindly.",
  obj_gyftrot_515 = "* Gyftrot is slightly less&  irritated.",
  obj_gyftrot_516 = "* Gyftrot's problems have&  been taken away.",
  obj_gyftrot_517 = "* Gyftrot looks disappointed.",
  obj_gyftrot_519 = "* Gyftrot's antlers tremble.",
  obj_gyftrot_534 = "* GYFTROT - ATK 16 DEF 8&* Some teens \"decorated\" it as&  a prank./^",
  obj_gyftrot_544 = "* You remove the striped cane&  that says \"I use this tiny&  cane to walk\" on it./^",
  obj_gyftrot_545 = "* You remove the box of&  non-dog-related raisins./^",
  obj_gyftrot_546 = "* You remove the lenticular&  bookmark of a smug teen&  winking./^",
  obj_gyftrot_547 = "* You remove the barbed wire&  made of pipe cleaners./^",
  obj_gyftrot_548 = "* You remove a childhood&  photograph of Snowdrake and&  his parent./^",
  obj_gyftrot_549 = "* You remove a small^1, confused&  dog./^",
  obj_gyftrot_550 = "* You remove a stocking filled&  with chicken nuggets./^",
  obj_gyftrot_551 = "* You remove the shirt that says& 'I'm with stupid' and points&  inward./^",
  obj_gyftrot_553 = "* You try to undecorate...?/^",
  obj_gyftrot_554 = "* You remove the googly eyes./^",
  obj_gyftrot_579 = "* You add some googly eyes&  you found on the ground./^",
  obj_gyftrot_586 = "* You can't improve on&  perfection./^",
  obj_gyftrot_601 = "* You give the cheapest gift&  of all..^1.&* Friendship./^",
  obj_gyftrot_610 = "* You give 35 G because&  you can't think of an&  appropriate gift./^",
  obj_gyftrot_616 = "* You give your remaining&  money because you can't&  think of a better gift./^",
  obj_gyftrot_624 = "* Gyftrot refuses your gift./^",
  obj_gyftrot_625 = "* Hey now^1.&* You aren't made of money./^",
  obj_gyftrot_626 = "* Hey now^1.&* You aren't made of friendship./^",
  obj_gyftrotnpc_70 = "* I've heard there's a local&  tradition based off of&  my own suffering./",
  obj_gyftrotnpc_71 = "* .../%%",
  obj_gyftrotnpc_72 = "* .../%%",
  obj_gyftrotnpc_76 = "* Everyone's leaving^1, eh?/",
  obj_gyftrotnpc_77 = "* Good riddance^1!&* Maybe I'll finally get&  some peace and quiet!/%%",
  obj_heartdefeated_0_0 = "  You cannot give&  up just yet.../",
  obj_heartdefeated_0_1 = "  \\[C]^1!&  Stay determined.../%%",
  obj_heartdefeated_100_0 = "  \\[C], this is just&  a bad dream.../",
  obj_heartdefeated_100_1 = "  Wake up^1!&  It's not over!/%%",
  obj_heartdefeated_101_0 = "  \\[C]! It's like&  he says.../",
  obj_heartdefeated_101_1 = "  You have to&  stay determined.../%%",
  obj_heartdefeated_102_0 = "  \\[C]! Please&  don't give up.../",
  obj_heartdefeated_102_1 = "  Have some&  determination.../%%",
  obj_heartdefeated_103_0 = "  \\[C]! You're&  \\[C]!/",
  obj_heartdefeated_103_1 = "  You can't quit^1!&  Stay determined.../%%",
  obj_heartdefeated_104_0 = "  \\[C], is this&  a kind of joke?/",
  obj_heartdefeated_104_1 = "  Cut it out^1!&  Wake up!/%%",
  obj_heartdefeated_105_0 = "  \\[C], it's not&  time to leave!/",
  obj_heartdefeated_105_1 = "  Hold on!/%%",
  obj_heartdefeated_106_0 = "  \\[C], gather&  your strength./",
  obj_heartdefeated_106_1 = "  Stay determined!/%%",
  obj_heartdefeated_107_0 = "  \\[C], you have&  to keep going./",
  obj_heartdefeated_107_1 = "  Stay determined!/%%",
  obj_heartdefeated_200_0 = "  You cannot give&  up just yet.../",
  obj_heartdefeated_200_1 = "  \\[C]^1!&  Stay determined.../%%",
  obj_heartdefeated_201_0 = "  Our fate rests &  upon you.../",
  obj_heartdefeated_201_1 = "  \\[C]^1!&  Stay determined.../%%",
  obj_heartdefeated_202_0 = "  You're going to&  be alright!/",
  obj_heartdefeated_202_1 = "  \\[C]^1!&  Stay determined.../%%",
  obj_heartdefeated_203_0 = "  Don't lose hope!/",
  obj_heartdefeated_203_1 = "  \\[C]^1!&  Stay determined.../%%",
  obj_heartdefeated_204_0 = "  It cannot end&  now!/",
  obj_heartdefeated_204_1 = "  \\[C]^1!&  Stay determined.../%%",
  obj_heartdefeated_300_0 = "  geeettttttt&  dunked on!!!/",
  obj_heartdefeated_300_1 = "  if we're really&  friends.../",
  obj_heartdefeated_300_2 = "  you won't come back./%%",
  obj_heartdefeated_343 = "* But it refused^5.%%",
  obj_hearthflame_57 = "* The fire isn't burning hot...&* Just pleasantly warm.&* You could put your hand inside./%%",
  obj_heatsflamesman_75 = "\\W* Heh^1.&* I'm \\RHeats Flamesman\\W.&* Remember my name!/%%",
  obj_heatsflamesman_85 = "* I'll always remember that&  you remembered!/%%",
  obj_heatsflamesman_90 = "* I'll never forget that you&  forgot!/%%",
  obj_heatsflamesman_97 = "* What?&* Do you want a rematch?/%%",
  obj_hivestem_99 = "* hOIVS!/%%",
  obj_hivestem_103 = "* p..^1.&* tem heard human allergics&  to tem.../",
  obj_hivestem_104 = "* dat OK..^1.&* tem understan.../",
  obj_hivestem_105 = "* tem..^1.&* ALSO allergic to tem!!!/%%",
  obj_hotelreceptionist_95 = "* bepis/%%",
  obj_hotelreceptionist_100 = "* Sorry^1, we aren't allowing&  any more guests at this time./",
  obj_hotelreceptionist_101 = "* Or ever again./%%",
  obj_hotelreceptionist_107 = "* How unusual./",
  obj_hotelreceptionist_108 = "* Mettaton usually shows up&  now to tell everyone they're&  doing a great job./",
  obj_hotelreceptionist_109 = "* Even if I was having a bad&  day^1, we'll always give each&  other a thumbs-up^1, and.../",
  obj_hotelreceptionist_110 = "* ... oh^1, what am I doing^1?&* I'm not being very&  professional./%%",
  obj_icecap_139 = "Where's&YOUR&hat?",
  obj_icecap_140 = "Your&head&looks so&...NAKED",
  obj_icecap_141 = "What a&great&hat!&(Mine)",
  obj_icecap_142 = "Snow?&No! It's&hat&residue.",
  obj_icecap_143 = "I just&looove&my hat.&OK?",
  obj_icecap_148 = "Fine!!!&I don't&care!!!",
  obj_icecap_149 = "OK!&I'll&ignore&you too.",
  obj_icecap_150 = "Better&a hatter&than a&HATER.",
  obj_icecap_156 = "HELLO???&My hat's&up here.",
  obj_icecap_157 = "What?&What are&you&doing?",
  obj_icecap_163 = "DUH!&Who&DOESN'T&know?",
  obj_icecap_164 = "Envious?&TOO BAD!",
  obj_icecap_165 = "My hat's&too loud&for me to&hear you.",
  obj_icecap_169 = "I KNEW&IT!!!&THIEF!!",
  obj_icecap_170 = "HELP!!!&FASHION&POLICE!!",
  obj_icecap_175 = "Haha!&That was&ACTUALLY&funny!",
  obj_icecap_176 = "Ha!&Imitated&it spot-&on!",
  obj_icecap_177 = "That's&the best&one in&a while!",
  obj_icecap_182 = "%%%",
  obj_icecap_374 = "* It's snowing dandruff.",
  obj_icecap_375 = "* Ice Cap also wants a hat&  for its nose.",
  obj_icecap_376 = "* Ice Cap makes sure its hat&  is still there.",
  obj_icecap_377 = "* Ice Cap is thinking about a&  certain article of clothing.",
  obj_icecap_378 = "* Here comes that new clothes&  smell.",
  obj_icecap_379 = "* Ice Cap is secretly checking&  if you're looking at&  its hat.",
  obj_icecap_380 = "* Ice Cap is desperate for&  attention.",
  obj_icecap_381 = "* Ice Cap's hat is loose.",
  obj_icecap_396 = "* ICE CAP - ATK 11 DEF 4&* This teen wonders why&  it isn't named 'Ice Hat.'/^",
  obj_icecap_406 = "* You continue not looking&  at Ice Cap's hat./",
  obj_icecap_407 = "* It seems defeated.../^",
  obj_icecap_412 = "* You manage to tear your&  eyes away from Ice Cap's&  hat./",
  obj_icecap_413 = "* It looks annoyed.../^",
  obj_icecap_422 = "* You inform Ice Cap that&  it has a great hat!/^",
  obj_icecap_431 = "* You tried to steal Ice Cap's&  hat.../",
  obj_icecap_432 = "* ... but it's not weakened&  enough!/^",
  obj_icecap_435 = "* And succeeded!&* (It melts in your hands...)/^",
  obj_icecap_npcb_70 = "* Everyone's wearing hats^1.&* Should I branch into a&  different item?/",
  obj_icecap_npcb_71 = "* Ice jorts./",
  obj_icecap_npcb_72 = "* ... doesn't have the same&  ring to it./%%",
  obj_icecap_npcb_73 = "* Ice socks and sandals./%%",
  obj_icecap_npcb_77 = "* I know how to set myself&  apart now^1!&* An ear piercing!/",
  obj_icecap_npcb_78 = "* .../",
  obj_icecap_npcb_79 = "* Wait./%%",
  obj_icecap_npcg_70 = "* Hey^1, stop thinking about&  my hat!/",
  obj_icecap_npcg_71 = "* ... you aren't thinking about&  my hat?/",
  obj_icecap_npcg_72 = "* ... can you^1, please?/%%",
  obj_icecap_npcg_77 = "* Ha^1!&* After all this time^1, you're&  still thinking about my hat!/",
  obj_icecap_npcg_78 = "* .../",
  obj_icecap_npcg_79 = "* ... please?/%%",
  obj_icecap_npcr_70 = "* We all live in the woods^1,&  so no one can tell us&  what to do!/",
  obj_icecap_npcr_71 = "* But now everyone ignores&  us.../",
  obj_icecap_npcr_72 = "* I don't want freedom if&  it means no one's gonna&  pay attention to me./%%",
  obj_icecap_npcr_77 = "* Maybe someone on the surface&  will pay attention to me./",
  obj_icecap_npcr_78 = "* There're so many people^1,&  someone has to^1, right!?/%%",
  obj_icecube_174 = "I...&I...",
  obj_icecube_175 = "What can&I say...",
  obj_icecube_176 = "What's&the&point...",
  obj_icecube_177 = "So...&Cold...",
  obj_icecube_181 = "Yeah...&I like&my hair&too.",
  obj_icecube_182 = "Hmm...&Hats are&for&posers.",
  obj_icecube_183 = "So I can&still&impress&you?",
  obj_icecube_184 = "I wanted&you to&see me&as cool.",
  obj_icecube_188 = "Haha!&That was&ACTUALLY&funny!",
  obj_icecube_189 = "Ha!&Imitated&it spot-&on!",
  obj_icecube_190 = "That's&the best&one in&a while!",
  obj_icecube_196 = "%%%",
  obj_icecube_377 = "* 'Ice Cap' is no more.",
  obj_icecube_378 = "* It smells like frozen despair.",
  obj_icecube_379 = "* Ice doesn't mind its identity.",
  obj_icecube_380 = "* It's melting.",
  obj_icecube_406 = "* ICE - ATK 1 DEF 0&* Without its cap.../^",
  obj_icecube_414 = "* You inform Ice Cap that&  it still looks fine.../^",
  obj_iceroom_fakedog_64 = "* (You tried to pet the dog^1,&  but it collapsed into a&  pile of fluff...)/",
  obj_iceroom_fakedog_65 = "* (Seems like it was actually&  just a dog-shaped husk of&  dog residue.)/%%",
  obj_iceroom_fakedog_71 = "* (It's a pile of dog residue.)/%%",
  obj_instantnoodleitem_30 = "* You put some water in&  the pot and place it on&  the heat./",
  obj_instantnoodleitem_31 = "* You wait for the water&  to boil.../",
  obj_instantnoodleitem_32 = "* ..^4.&* ..^4.&* .../",
  obj_instantnoodleitem_33 = "* It'^2s boiling./",
  obj_instantnoodleitem_34 = "* You place the noodle^1s&  into the pot./",
  obj_instantnoodleitem_35 = "* 4^3 minutes lef^3t until&  the noodle^2s are finished./",
  obj_instantnoodleitem_36 = "* 3^3 minutes lef^3t until&  the noodle^2s are finished./",
  obj_instantnoodleitem_37 = "* 2^3 minutes lef^3t until&  the noodle^2s are finished./",
  obj_instantnoodleitem_38 = "* 1^3 minute lef^3t until&  the noodle^2s are finished./",
  obj_instantnoodleitem_39 = "* The noodle^3s are finished./",
  obj_instantnoodleitem_40 = "* ... they don't taste very&  good./",
  obj_instantnoodleitem_41 = "* You add the flavor packet./",
  obj_instantnoodleitem_42 = "* That's better./",
  obj_instantnoodleitem_43 = "* Not great^1, but better./",
  obj_instantnoodleitem_44 = "  %%",
  obj_instantnoodleitem_45 = "* You remove the Instant&  Noodles from their&  packaging./",
  obj_instantnoodleitem_85 = "* You ate the Instant Noodles.",
  obj_introimage_70 = "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS^6. \\E1 ^1 %",
  obj_introimage_71 = "One day^1, war broke&out between the two&races^6. \\E0 ^1 %",
  obj_introimage_72 = "After a long battle^1,&the humans were&victorious^6. \\E1 ^1 %",
  obj_introimage_73 = "They sealed the monsters&underground with a magic&spell^6. \\E0 ^1 %",
  obj_introimage_74 = "Many years later^2.^2.^5.  \\E1 ^1 %",
  obj_introimage_75 = "      MT. EBOTT&         201X^9 \\E0 %",
  obj_introimage_76 = "Legends say that those&who climb the mountain&never return^5.^3 \\E1 %",
  obj_introimage_78 = " \\E1 %",
  obj_introimage_79 = " ^9 ^5 \\E0 %",
  obj_introimage_80 = " ^9 ^5 ^2 \\E1 %",
  obj_introimage_81 = " ^9 ^5 ^2 \\E2 %",
  obj_introimage_82 = " ^9 ^9 ^9 ^9 ^9 ^9 \\E2 %%",
  obj_introimage_83 = " ^9 ^9 ^9 ^9 ^9  \\E0 %%",
  obj_introimage_84 = " ^9 ^9 ^9 ^9 ^9 ^9 \\E0 %",
  obj_introimage_85 = " %%",
  obj_jerry_164 = "Guys, it's COLD.&Does ANYONE care?",
  obj_jerry_165 = "Why are we doing&this? What a fail.",
  obj_jerry_166 = "Wow, you guys&SUCK at this.",
  obj_jerry_167 = "SHHHH! I'm&THINKING, guys!!",
  obj_jerry_168 = "Ka-SIGH.",
  obj_jerry_171 = "Well... can YOU&give me a ride&home?",
  obj_jerry_172 = "Huh? Did they&ditch me...? SOME&friends!",
  obj_jerry_173 = "Awkwarrrd.",
  obj_jerry_174 = "So, like, what&are you even&doing?",
  obj_jerry_175 = "The wi-fi here&sucks.",
  obj_jerry_199 = "Hahaha!&Say something&else funny!",
  obj_jerry_200 = "Haha! Wow!&Drake, you suck!",
  obj_jerry_201 = "Hahaha!&Where do you get&your ideas!?!",
  obj_jerry_207 = "%%%",
  obj_jerry_407 = "* Jerry eats powdery food and&  licks its hands loudly.",
  obj_jerry_408 = "* Jerry sneezes without covering&  its nose.",
  obj_jerry_409 = "* Jerry tells everyone it has to&  go to the bathroom.",
  obj_jerry_410 = "* Jerry lets out a yawn.",
  obj_jerry_411 = "* Smells like....... Jerry.",
  obj_jerry_412 = "* Jerry is wounded.",
  obj_jerry_414 = "* The other monsters celebrate&  Jerry's disappearance.",
  obj_jerry_415 = "* Return of Jerry.",
  obj_jerry_442 = "* JERRY - ATK 0 DEF 30&* Everyone knows Jerry.&* Makes attacks 2 seconds longer./^",
  obj_jerry_450 = "* You and the other&  monsters ditch Jerry&  when it looks away!/^",
  obj_jetpackchara_198 = "* MY MY./",
  obj_jetpackchara_199 = "* IT SEEMS YOU'VE BESTED ME./",
  obj_jetpackchara_200 = "* BUT ONLY BECAUSE YOU HAD&  THE HELP OF THE BRILLIANT&  DOCTOR ALPHYS!/",
  obj_jetpackchara_201 = "* OH^1, I LOATHE TO THINK OF&  WHAT WOULD HAVE HAPPENED&  TO YOU WITHOUT HER!!!/",
  obj_jetpackchara_203 = "* WELL^1, TOODLES!!/%%",
  obj_jetpackchara_223 = "* OH YES^1!&* ABOUT THE SUBSTITUTION.../",
  obj_jetpackchara_224 = "* HAVEN'T YOU EVER SEEN&  A COOKING SHOW BEFORE?/",
  obj_jetpackchara_225 = "* I ALREADY BAKED THE CAKE&  AHEAD OF TIME!!!!!&* SO FORGET IT!!!/%%",
  obj_jetpackchara_301 = "* Ring.../",
  obj_jetpackchara_302 = "\\TS \\E3 \\F6 \\TA %",
  obj_jetpackchara_303 = "* Wh-what!^1?&* Wh-why aren't you&  m-m-moving?/",
  obj_jetpackchara_304 = "* N-no...^1!&* I must not have&  added enough fuel!/",
  obj_jetpackchara_305 = "\\E8* D-darnit..^1.&* I'm sorry.../",
  obj_jetpackchara_306 = "* Even when it's&  something like&  this^1, I.../",
  obj_jetpackchara_307 = "* I still...^1!&* I still.../%%",
  obj_jetpackchara_324 = "* OH NO^1, WOULD YOU LOOK AT&  THAT!/",
  obj_jetpackchara_325 = "\\TS \\E3 \\F6 \\TA %",
  obj_jetpackchara_326 = "* What?/",
  obj_jetpackchara_327 = "\\TS \\E0 \\F0 \\TM %",
  obj_jetpackchara_328 = "* I FORGOT!&* RIGHT ABOUT NOW IS WHEN&  WE HAVE OUR COMMERCIAL BREAK!/",
  obj_jetpackchara_329 = "\\TS \\E3 \\F6 \\TA %",
  obj_jetpackchara_330 = "* Wh..^1.&* What are you...%",
  obj_jetpackchara_331 = "\\TS \\E0 \\F0 \\TM %",
  obj_jetpackchara_332 = "* UNFORTUNATELY, THAT MEANS&  NO ONE IS WATCHING THIS&  RIGHT NOW./",
  obj_jetpackchara_333 = "* I'M NOT GOING TO DESTROY&  YOU WITHOUT A LIVE&  TELEVISION AUDIENCE!!/",
  obj_jetpackchara_334 = "* LOOKS LIKE YOU'VE FOILED ME&  ONCE AGAIN, THANKS TO THE&  BRILLIANT DR. ALPHYS!!!/",
  obj_jetpackchara_335 = "* UNTIL NEXT TIME, BEAUTIFUL!/",
  obj_jetpackchara_336 = "* TOODLES!/%%",
  obj_judgeshroom_91 = "* hOIVS!/%%",
  obj_judgeshroom_95 = "* p..^1.&* tem heard human allergics&  to tem.../",
  obj_judgeshroom_96 = "* dat OK..^1.&* tem understan.../",
  obj_judgeshroom_97 = "* tem..^1.&* ALSO allergic to tem!!!/%%",
  obj_judgeshroom_187 = "* Mushroom danc^2e&* Mushroom danc^2e&* Whatever could it mean/%%",
  obj_judgeshroom_211 = "* It symbolizes my inner&  pain./%%",
  obj_judgeshroom_213 = "* It symbolizes my inner&  torment^1, trapped here&  by my hyphae./",
  obj_judgeshroom_214 = "* My struggle to pull away^1.&* My struggle to escape^1.&* But alas^1, to no avail./%%",
  obj_judgeshroom_218 = "* If only I could see the&  world above./",
  obj_judgeshroom_219 = "* But even if the barrier&  was open^1, how would I&  leave...?/%%",
  obj_judgeshroom_224 = "* It means you've lived a&  life of sin./%%",
  obj_judgeshroom_226 = "* It means..^1.&* Don't talk to me./%%",
  obj_judgeshroom_231 = "* It symbolizes my unbridled&  happiness./",
  obj_judgeshroom_232 = "* The government told me&  they are willing to&  transplant me outside!/",
  obj_judgeshroom_233 = "* Why didn't you smile at my&  dance^1? It almost feels&  a little rude.../%%",
  obj_killerboysnightout_event_101 = "* ... you're here./",
  obj_killerboysnightout_event_102 = "* So that means Undyne..^1.&* She's.../",
  obj_killerboysnightout_event_103 = "* Like^1, Undyne^1!&* We'll avenge you!/%%",
  obj_killerlab_event_113 = "* OH^1, THERE YOU ARE./",
  obj_killerlab_event_114 = "\\M5* YOU UGLY LITTLE CREATURE^1.&* YOU'VE MADE QUITE A NAME&  FOR YOURSELF./",
  obj_killerlab_event_115 = "\\M3* SUCH INFAMY...^1!&* I'M IMPRESSED./",
  obj_killerlab_event_116 = "\\M4* OH^1. YES^1.&* IF YOU'RE LOOKING FOR ALPHYS^1,&  SHE'S NOT HERE./",
  obj_killerlab_event_117 = "\\M0* WHILE YOU WERE BUSY DOING&  YOUR^1, AHEM^1, THING.../",
  obj_killerlab_event_118 = "* SHE WAS RUNNING AROUND&  EVACUATING PEOPLE TO SAFETY./",
  obj_killerlab_event_119 = "\\M4* NOW THEY'RE IN A PLACE&  WHERE YOU'LL NEVER GET TO&  THEM./",
  obj_killerlab_event_120 = "\\M2* DECIDING NOT TO FIGHT YOU^1.&* MY MY^1, SHE REALLY IS THE&  ONLY SMART ONE^1, ISN'T SHE?/%%",
  obj_killerlab_event_151 = "\\M0* OH^1?&* HOW SASSY./",
  obj_killerlab_event_152 = "\\M4* YOU'RE JUST ITCHING TO GET&  YOUR HANDS ON ME^1, AREN'T&  YOU?/",
  obj_killerlab_event_153 = "\\M5* WELL..^1. T-O-O B-A-D!/",
  obj_killerlab_event_154 = "\\M4* THIS WORLD NEEDS STARS MORE&  THAN IT NEEDS CORPSES!/",
  obj_killerlab_event_155 = "\\M1* TOODLES!/%%",
  obj_kitchenforcefield_123 = "* (As per culinary standard^1,&  a death forcefield surrounds&  the kitchen.)/%%",
  obj_kitchenforcefield_124 = "* (As per journalistic standards^1,&  a death forcefield surrounds&  the area of intrigue.)/%%",
  obj_kitchenforcefield_125 = "* (It's the kind of every-day&  death forcefield you see&  at home.)/%%",
  obj_kitchenforcefield_126 = "* (It's a forcefield.)/%%",
  obj_kitchenforcefield_127 = "* (It's a battery-powered&  forcefield.)/%%",
  obj_kitchenforcefield_128 = "* (It's a forcefield.)/%%",
  obj_knock_room_62 = "%%",
  obj_knock_room_65 = "* (Doesn't seem like&  anyone's home.)/%%",
  obj_knock_room_67 = "* (If someone's there^1,&  they aren't answering&  the door.)/%%",
  obj_knock_room_69 = "* (No one is home.^1)&* (And you get the feeling&  no one ever will be.)/%%",
  obj_knock_room_71 = "* (You hear irritated groans&  from the inside.)/%%",
  obj_knock_room_75 = "* (Sounds like only fire&  lives here now.)/%%",
  obj_knock_room_81 = "* Who's there^1?&* I'm in the middle of&  my favorite TV program./",
  obj_knock_room_82 = "* I know^1, I know..^1.&* Staring at a screen...&* Sounds like a boring hobby./",
  obj_knock_room_83 = "* But TV offers an escape&  to another world^1.&* We really need that./%%",
  obj_knock_room_86 = "* You wanna watch too^1?&* Sorry^1, this is a one-player&  TV show./%%",
  obj_knock_room_91 = "* Ahh^1, what a beautiful knock..^1.!&* Maybe if I don't answer^1,&  I'll hear it again./%%",
  obj_knock_room_93 = "* Ahh^1, my patience rewards me./%%",
  obj_knock_room_95 = "* Ahh.../%%",
  obj_knock_room_99 = "* (No answer.)/%%",
  obj_knock_room_113 = "* (No answer.)/%%",
  obj_lab_powerswitch_218 = "* Hey^1!&* Stop!!!/%%",
  obj_lab_powerswitch_258 = "* I got you guys some&  food^1, okay!?/%%",
  obj_lab_powerswitch_294 = "\\E4* Sorry about that.../",
  obj_lab_powerswitch_295 = "\\E2* They get kind of sassy&  when they don't get&  fed on time./",
  obj_lab_powerswitch_296 = "\\E3* Um!!/",
  obj_lab_powerswitch_299 = "\\E3* I think they smelled&  the potato chips you&  had^1, and.../",
  obj_lab_powerswitch_301 = "\\E3* Anyway!/",
  obj_lab_powerswitch_302 = "\\E6* The power went out^1,&  and I've been trying&  to turn it back on!/",
  obj_lab_powerswitch_303 = "\\E4* But it seems like you&  were one step ahead&  of me./",
  obj_lab_powerswitch_304 = "\\E2* This was probably just&  a big inconvenience&  for you.../",
  obj_lab_powerswitch_305 = "\\E4* B-but I appreciate&  that you came here&  to back me up!/",
  obj_lab_powerswitch_306 = "\\E4* As I said^1, I was&  afraid I might.../",
  obj_lab_powerswitch_307 = "\\E8* Not come back.../",
  obj_lab_powerswitch_308 = "\\E5* But that's not because&  of these guys or&  anything!/",
  obj_lab_powerswitch_309 = "\\E4* I was just worried I&  would be too afraid.../",
  obj_lab_powerswitch_310 = "\\E9* To tell the truth.../",
  obj_lab_powerswitch_311 = "\\E8* That I might run away^1,&  or do something.../",
  obj_lab_powerswitch_312 = "\\E9* Cowardly./",
  obj_lab_powerswitch_313 = "* .../",
  obj_lab_powerswitch_314 = "*\\E8 Uh..^1. I..^1.&* I suppose I owe you&  an explanation./",
  obj_lab_powerswitch_315 = "\\E9* As you probably know^1,&  ASGORE asked me to study&  the nature of SOULs./",
  obj_lab_powerswitch_316 = "\\E3* During my research^1, I&  isolated a power I&  called \"determination.\"/",
  obj_lab_powerswitch_317 = "\\E6* I injected it into dying&  monsters so their SOULs&  would last after death./",
  obj_lab_powerswitch_318 = "\\E9* But the experiment&  failed./",
  obj_lab_powerswitch_319 = "* You see^1, unlike humans',&  monsters' bodies don't&  have enough.../",
  obj_lab_powerswitch_320 = "* Physical matter to take&  those concentrations&  of \"determination.\"/",
  obj_lab_powerswitch_321 = "* Their bodies started to&  melt^1, and lost what&  physicality they had./",
  obj_lab_powerswitch_322 = "\\E3* Pretty soon^1, all of the&  test subjects had melted&  together into.../",
  obj_lab_powerswitch_323 = "\\E8* Those./",
  obj_lab_powerswitch_324 = "\\E9* Seeing them like this^1,&  I knew.../",
  obj_lab_powerswitch_325 = "\\E8* I couldn't tell their&  families about it./",
  obj_lab_powerswitch_326 = "\\E8* I couldn't tell anyone&  about it./",
  obj_lab_powerswitch_327 = "\\E9* No matter how much&  everyone was asking me./",
  obj_lab_powerswitch_328 = "\\E9* And I was too afraid to&  do any more work^1,&  knowing.../",
  obj_lab_powerswitch_329 = "\\E8* ... everything I'd done&  so far had been such&  a horrific failure./",
  obj_lab_powerswitch_330 = "\\E9* ... but now./",
  obj_lab_powerswitch_331 = "\\E9* Now^1, I've changed my&  mind about all this./",
  obj_lab_powerswitch_332 = "\\E9* I'm going to tell&  everyone what I've done./",
  obj_lab_powerswitch_333 = "\\E9* .../",
  obj_lab_powerswitch_335 = "* It's going to be hard./",
  obj_lab_powerswitch_336 = "* Being honest..^1.&* Believing in myself.../",
  obj_lab_powerswitch_337 = "* I'm sure there will be&  times where I'll&  struggle./",
  obj_lab_powerswitch_338 = "* I'm sure there will be&  times where I screw&  up again./",
  obj_lab_powerswitch_339 = "\\E0* But knowing^1, deep down^1,&  that I have friends&  to fall back on.../",
  obj_lab_powerswitch_340 = "\\E7* I know it'll be a&  lot easier to stand&  on my own./",
  obj_lab_powerswitch_341 = "* Thank you./%%",
  obj_lab_powerswitch_406 = "* Come on^1, guys./",
  obj_lab_powerswitch_407 = "* It's time for everyone&  to go home./%%",
  obj_labelevator_a_242 = " WARNING! WARNING^6!%",
  obj_labelevator_a_243 = " ELEVATOR LOSING POWER^6!%",
  obj_labelevator_a_244 = " EM TETHER STABILITY LOST^6!%",
  obj_labelevator_a_245 = " ALTITUDE DROPPING^6!%%",
  obj_labelevator_b_122 = "* (Ring...)/",
  obj_labelevator_b_123 = "* (It's a voice you have&  never heard before.)/%%",
  obj_labelevator_b_131 = "* \\[C]..^1.&* Are you there?/",
  obj_labelevator_b_132 = "* It's been a long time^1,&  hasn't it...?/",
  obj_labelevator_b_133 = "* But you've done well./",
  obj_labelevator_b_134 = "* Thanks to you^1, everything&  has fallen into place./",
  obj_labelevator_b_135 = "* \\[C].../",
  obj_labelevator_b_136 = "* See you soon./%%",
  obj_labtv_event_94 = "* (There's a VHS player with a&  few tapes picked out beside&  it...)/",
  obj_labtv_event_95 = "* (They seem to be labelled&  in a specific order.)/",
  obj_labtv_event_96 = "* (Will you watch one...?)/%%",
  obj_labtv_event_98 = "* (Choose a tape to watch.)/%%",
  obj_labtv_event_287 = "* Psssst^1.&* Gorey^1, wake up. \\Ta/",
  obj_labtv_event_288 = "* Mmm^1?&* What is it^1, dear?/",
  obj_labtv_event_289 = "* ... err^1, and why do you&  have that video camera? \\TT/",
  obj_labtv_event_290 = "* Shush^1!&* I want to get your&  reaction./",
  obj_labtv_event_291 = "* Gorey^1, dearest^1.&* What is my favorite&  vegetable?\\Ta/",
  obj_labtv_event_292 = "* Hmmm..^1.&* Carrots^1, right?\\TT/",
  obj_labtv_event_293 = "* No no no^1!&* My FAVORITE vegetable is.../",
  obj_labtv_event_294 = "* Eda-MOM-e./",
  obj_labtv_event_295 = "* ... get it???\\Ta/",
  obj_labtv_event_296 = "* .../",
  obj_labtv_event_297 = "* Go back to bed^1, dear.\\TT/",
  obj_labtv_event_298 = "* No no!^1!&* Not yet^1!&* Hee hee hee./",
  obj_labtv_event_299 = "* Now^1, If I were a dog^1,&  what breed of dog would&  I be?\\Ta/",
  obj_labtv_event_300 = "* Hmmm..^1. I don't know^1, honey^1.&* What kind of dog would&  you be?\\TT/",
  obj_labtv_event_301 = "* I would be.../",
  obj_labtv_event_302 = "* A MOMERANIAN.\\Ta/",
  obj_labtv_event_303 = "* Hohoho!/",
  obj_labtv_event_304 = "* You sure are excited to&  have this child./",
  obj_labtv_event_305 = "* You know^1, if you keep&  making jokes like&  this.../",
  obj_labtv_event_306 = "* One day^1, you could be.../",
  obj_labtv_event_307 = "* ... a famous MOMedian.\\TT/",
  obj_labtv_event_308 = "* .../",
  obj_labtv_event_309 = "* Well^1, I am going to bed.\\Ta/",
  obj_labtv_event_310 = "* Hey^1!&* Come on^1, Tori^1!&* That one was funny!\\TT/",
  obj_labtv_event_311 = "* Hahaha^1, I know^1.&* I am just teasing you./",
  obj_labtv_event_312 = "* Goodnight^1, dear.\\Ta/",
  obj_labtv_event_313 = "* Goodnight, honey.\\TT/",
  obj_labtv_event_314 = "* .../",
  obj_labtv_event_315 = "* Oh dear^1, perhaps it is too&  dark in here for the&  video to come out.../%%",
  obj_labtv_event_350 = "* Okay^1, \\[C]^1, are you ready?/",
  obj_labtv_event_351 = "* Do your creepy face!/",
  obj_labtv_event_352 = "* AHHHHH!^1!&* Hee hee hee!/",
  obj_labtv_event_353 = "* Oh^1!&* Wait^1!&* I had the lens cap on.../",
  obj_labtv_event_354 = "* What!^1?&* You're not gonna do it&  again...?/",
  obj_labtv_event_355 = "* Come on^1, quit tricking me^1!&* Haha!/%%",
  obj_labtv_event_391 = "* Howdy^1, \\[C]^1!&* Smile for the camera!/",
  obj_labtv_event_392 = "* Ha^1, this time I got YOU^1!&* I left the cap on..^1.&* ON PURPOSE!/",
  obj_labtv_event_393 = "* Now you're smiling for&  noooo reason^1!&* Hee hee hee!/",
  obj_labtv_event_394 = "* What^1?&* Oh^1, yeah^1, I remember./",
  obj_labtv_event_395 = "* When we tried to make&  butterscotch pie for Dad^1,&  right?/",
  obj_labtv_event_396 = "* The recipe asked for cups&  of butter.../",
  obj_labtv_event_397 = "* But we accidentally put&  in buttercups instead./",
  obj_labtv_event_398 = "* Yeah^1!&* Those flowers got him&  really sick./",
  obj_labtv_event_399 = "* I felt so bad^1.&* We made Mom really upset./",
  obj_labtv_event_400 = "* I should have laughed it&  off^1, like you did.../",
  obj_labtv_event_401 = "* Um^1, anyway^1, where are you&  going with this?/",
  obj_labtv_event_402 = "* Huh^1?&* Turn off the camera...^1?&* OK./%%",
  obj_labtv_event_435 = "* I..^1. I don't like this idea^1,&  \\[C]./",
  obj_labtv_event_436 = "* Wh.^1. what^1?&* N-no, I'm not.../",
  obj_labtv_event_437 = "* ... big kids don't cry./",
  obj_labtv_event_438 = "* Yeah^1, you're right./",
  obj_labtv_event_439 = "* No^1!&* I'd never doubt you^1, \\[C]..^1.&* Never!/",
  obj_labtv_event_440 = "* Y..^1. yeah^1!&* We'll be strong^1!&* We'll free everyone./",
  obj_labtv_event_441 = "* I'll go get the flowers./%%",
  obj_labtv_event_473 = "* \\[C]..^1.&* Can you hear me^1?&* We want you to wake up...\\Ta/",
  obj_labtv_event_474 = "* \\[C]^1!&* You have to stay determined!/",
  obj_labtv_event_475 = "* You can't give up..^1.&* You are the future of humans&  and monsters...\\TR/",
  obj_labtv_event_476 = "* .../",
  obj_labtv_event_477 = "* Psst... \\[C]..^1.&* Please..^1. wake up.../",
  obj_labtv_event_478 = "* I don't like this plan&  anymore./",
  obj_labtv_event_479 = "* I..^1. I.../",
  obj_labtv_event_480 = "* ..^1. no^1, I said..^1.&* I said I'd never doubt you./",
  obj_labtv_event_481 = "* Six^1, right^1?&* We just have to get six.../",
  obj_labtv_event_482 = "* And we'll do it together^1,&  right?/%%",
  obj_ladiesfishingrod_137 = "* You send the line back out./%%",
  obj_laserswitch1_90 = "* (Didn't work.)/%%",
  obj_laserswitch1_119 = "* Ring.../",
  obj_laserswitch1_120 = "\\TS \\E3 \\F6 \\TA %",
  obj_laserswitch1_121 = "\\E3* H-hey^1, watch out^1!&* You're going to get&  really hurt!/",
  obj_laserswitch1_122 = "\\E8* I can't watch this^1.&* I'm disabling the&  lasers./%%",
  obj_laserswitch1_161 = "\\TS \\E3 \\F6 \\TA %",
  obj_laserswitch1_162 = "\\E6* Th..^1. there./",
  obj_laserswitch1_163 = "\\E3* Be careful^1, okay?/",
  obj_laserswitch1_164 = "\\E8* .../",
  obj_laserswitch1_165 = "\\E8* I-I'm sorry^1, it's&  m-my fault you&  got hurt./",
  obj_laserswitch1_166 = "\\E8* I didn't explain the&  lasers well enough^1,&  and../",
  obj_laserswitch1_167 = "\\E8* If I hadn't..^1.&* If I hadn't..^1./",
  obj_laserswitch1_168 = "\\E4* Um^1, delayed using&  my hacking skills^1,&  I mean.../",
  obj_laserswitch1_169 = "\\E8* ... sorry./",
  obj_laserswitch1_170 = "\\TS \\F0 \\T0 %",
  obj_laserswitch1_171 = "* Click.../%%",
  obj_laserswitch1_174 = "\\E8* I-I'm sorry^1, it's&  m-my fault you&  got hurt./",
  obj_laserswitch1_175 = "\\E8* I didn't explain the&  lasers well enough^1,&  and.../",
  obj_laserswitch1_176 = "\\E3* O-oh^1, there's no&  time for this now!/",
  obj_laserswitch1_177 = "\\E8* Sorry./",
  obj_laserswitch1_178 = "\\TS \\F0 \\T0 %",
  obj_laserswitch1_179 = "* Click.../%%",
  obj_lastbeam_230 = "STOP IT!!",
  obj_lastbeam_255 = "STOP IT NOW!!!",
  obj_lastbeam_296 = "* ...",
  obj_lastsans_trigger_187 = "* So you finally made it./",
  obj_lastsans_trigger_188 = "* The end of your journey&  is at hand./",
  obj_lastsans_trigger_189 = "* In a few moments^1, you&  will meet the king./",
  obj_lastsans_trigger_190 = "* Together.../",
  obj_lastsans_trigger_191 = "* You will determine the&  future of this world./",
  obj_lastsans_trigger_192 = "* That's then./",
  obj_lastsans_trigger_193 = "* Now./",
  obj_lastsans_trigger_194 = "* You will be judged./",
  obj_lastsans_trigger_195 = "* You will be judged for&  your every action./",
  obj_lastsans_trigger_196 = "* You will be judged for&  every EXP you've earned./",
  obj_lastsans_trigger_197 = "* What's EXP?/",
  obj_lastsans_trigger_198 = "* It's an acronym./",
  obj_lastsans_trigger_199 = "\\W* It stands for \"\\Rexecution&  points\\W.\"/",
  obj_lastsans_trigger_200 = "* A way of quantifying the&  pain you have inflicted on&  others./",
  obj_lastsans_trigger_201 = "* When you kill someone^1,&  your EXP increases./",
  obj_lastsans_trigger_202 = "* When you have enough EXP^1,&  your LOVE increases./",
  obj_lastsans_trigger_203 = "* LOVE^1, too^1, is an&  acronym./",
  obj_lastsans_trigger_204 = "\\W* It stands for \"\\RLevel of&  Violence\\W.\"/",
  obj_lastsans_trigger_205 = "* A way of measuring someone's&  capacity to hurt./",
  obj_lastsans_trigger_206 = "* The more you kill^1, the&  easier it becomes to&  distance yourself./",
  obj_lastsans_trigger_207 = "* The more you distance&  yourself^1, the less you&  will hurt./",
  obj_lastsans_trigger_208 = "* The more easily you&  can bring yourself to&  hurt others./%%",
  obj_lastsans_trigger_214 = "* So you finally made it.../%%",
  obj_lastsans_trigger_243 = "* Now^1, you understand./",
  obj_lastsans_trigger_244 = "* It's time to begin your&  judgment./",
  obj_lastsans_trigger_245 = "* Look inside yourself./",
  obj_lastsans_trigger_246 = "* Have you really done the&  right thing?/",
  obj_lastsans_trigger_247 = "* And^1, considering what&  you've done.../",
  obj_lastsans_trigger_248 = "* What will you do now?/",
  obj_lastsans_trigger_249 = "* Take a moment to think&  about this./%%",
  obj_lastsans_trigger_268 = "\\TS* .../",
  obj_lastsans_trigger_269 = "\\Ts*\\E0 ... but you^1.&* you never gained&  any LOVE./",
  obj_lastsans_trigger_270 = "\\E1* 'course^1, that doesn't&  mean you're completely&  innocent or naive./",
  obj_lastsans_trigger_271 = "\\E0* just that you kept&  a certain tenderness&  in your heart./",
  obj_lastsans_trigger_274 = "* no matter the struggles&  or hardships you&  faced.../",
  obj_lastsans_trigger_275 = "* you strived to do the&  right thing./",
  obj_lastsans_trigger_276 = "* you refused to hurt&  anyone./",
  obj_lastsans_trigger_277 = "* even when you ran&  away^1, you did it&  with a smile./",
  obj_lastsans_trigger_278 = "* you never gained LOVE^1,&  but you gained love./",
  obj_lastsans_trigger_279 = "* does that make sense?/",
  obj_lastsans_trigger_280 = "* maybe not./",
  obj_lastsans_trigger_283 = "\\E3* ..^1.&* now./",
  obj_lastsans_trigger_284 = "\\E0* you're about to face&  the greatest challenge&  of your entire journey./",
  obj_lastsans_trigger_285 = "* your actions here.../",
  obj_lastsans_trigger_286 = "* will determine the&  fate of the entire&  world./",
  obj_lastsans_trigger_287 = "* if you refuse to&  fight.../",
  obj_lastsans_trigger_288 = "* asgore will take&  your soul and&  destroy humanity./",
  obj_lastsans_trigger_289 = "* but if you kill&  asgore and go&  home.../",
  obj_lastsans_trigger_290 = "* monsters will remain&  trapped underground./",
  obj_lastsans_trigger_291 = "* what will you do?/",
  obj_lastsans_trigger_292 = "\\E3* .../",
  obj_lastsans_trigger_293 = "* well^1, if i were you^1,&  i would have thrown&  in the towel by now./",
  obj_lastsans_trigger_294 = "\\E1* but you didn't get&  this far by giving&  up^1, did you?/",
  obj_lastsans_trigger_295 = "\\E0* that's right./",
  obj_lastsans_trigger_296 = "* you have something&  called \"determination.\"/",
  obj_lastsans_trigger_297 = "* so as long as you&  hold on.../",
  obj_lastsans_trigger_298 = "* so as long as you&  do what's in your&  heart.../",
  obj_lastsans_trigger_299 = "* i believe you can do&  the right thing./",
  obj_lastsans_trigger_300 = "\\E3* alright./",
  obj_lastsans_trigger_301 = "\\E0* we're all counting&  on you, kid./",
  obj_lastsans_trigger_302 = "\\E2* good luck./%%",
  obj_lastsans_trigger_361 = "\\TS* .../",
  obj_lastsans_trigger_362 = "\\Ts*\\E0 truthfully^1, it doesn't&  really matter what you&  said./",
  obj_lastsans_trigger_363 = "\\E0* all that's important is&  that you were honest&  with yourself./",
  obj_lastsans_trigger_364 = "* what happens now.../",
  obj_lastsans_trigger_365 = "* we leave up to you./%%",
  obj_lastsans_trigger_390 = "* Then why'd you&  kill my&  brother?/%%",
  obj_lastsans_trigger_402 = "* You dirty brother&  killer./%%",
  obj_lastsans_trigger_421 = "* huh^1?&* you look bored./",
  obj_lastsans_trigger_422 = "\\E1* i get the feeling&  you aren't gonna learn&  anything from this./",
  obj_lastsans_trigger_423 = "\\E0* well^1, guess I gotta&  judge you then./",
  obj_lastsans_trigger_424 = "* come on^1.&* really?/%%",
  obj_lastsans_trigger_428 = "* lv2..^1.&* seems like you messed&  up the slightest amount./",
  obj_lastsans_trigger_429 = "\\E1* welp^1.&* that's pretty sad./",
  obj_lastsans_trigger_430 = "\\E3* you probably weren't&  even aware of what you&  were doing.../",
  obj_lastsans_trigger_431 = "* and when you learned^1,&  it was too late./",
  obj_lastsans_trigger_432 = "\\E2* nah^1, just kidding./",
  obj_lastsans_trigger_433 = "\\E1* who gets to lv2 on&  accident^1?&* get outta here./%%",
  obj_lastsans_trigger_437 = "\\E3* lv3.../",
  obj_lastsans_trigger_438 = "\\E1* 3's just an ok number^1,&  i guess./",
  obj_lastsans_trigger_439 = "\\E2* i'll give you a C+./",
  obj_lastsans_trigger_440 = "\\E1* you can do better^1,&  right?/%%",
  obj_lastsans_trigger_444 = "\\E3* hmmm..^1.&* over lv3^1, huh./",
  obj_lastsans_trigger_445 = "\\E0* you killed some people&  on purpose^1, didn't you?/",
  obj_lastsans_trigger_446 = "\\E1* that's probably bad./",
  obj_lastsans_trigger_447 = "\\E3* though^1, maybe some&  of it was in self-&  defense.../",
  obj_lastsans_trigger_448 = "\\E1* i don't know^1.&* help me out here./",
  obj_lastsans_trigger_449 = "* i wasn't watching./",
  obj_lastsans_trigger_450 = "\\E2* anyways^1, don't do that./%%",
  obj_lastsans_trigger_454 = "\\E3* hmmm..^1.&* over lv9^1, huh./",
  obj_lastsans_trigger_455 = "\\E0* that's over halfway to&  lv20^1, the maximum./",
  obj_lastsans_trigger_456 = "\\E1* but don't think that&  means you're still 50-&  percent good./",
  obj_lastsans_trigger_457 = "\\E3* 50-percent^1, 20-percent./",
  obj_lastsans_trigger_458 = "\\E4* those are both still&  failing grades./",
  obj_lastsans_trigger_459 = "\\E1* besides^1.&* chances are.../",
  obj_lastsans_trigger_460 = "* i've already tried to&  steer you in the right&  direction./",
  obj_lastsans_trigger_461 = "\\E0* so what can i say?/",
  obj_lastsans_trigger_462 = "\\E3* what can i say that&  will change the mind of&  a being like you...?/%%",
  obj_lastsans_trigger_466 = "\\E3* hmmm..^1.&* over lv14^1, huh./",
  obj_lastsans_trigger_467 = "\\E1* well^1, hmmm..^1.&* judgment-wise.../",
  obj_lastsans_trigger_468 = "\\E4* you're a pretty bad&  person./",
  obj_lastsans_trigger_469 = "* you wander around^1,&  looking for people.../",
  obj_lastsans_trigger_470 = "* killing them to take&  their money./",
  obj_lastsans_trigger_471 = "\\E3* that's just plain&  messed up./",
  obj_lastsans_trigger_472 = "\\E1* and what's worse^1, is&  that as bad as you&  are.../",
  obj_lastsans_trigger_473 = "\\E2* you aren't anywhere near&  as bad as you could&  be./",
  obj_lastsans_trigger_474 = "\\E1* you pretty much suck&  at being evil./",
  obj_lastsans_trigger_475 = "\\E1* honestly^1, it's super&  embarrassing./",
  obj_lastsans_trigger_476 = "\\E2* but maybe you'd be&  better.../",
  obj_lastsans_trigger_477 = "\\E1* at not killing anyone?/",
  obj_lastsans_trigger_478 = "\\E2* crazy idea^1, huh?/",
  obj_lastsans_trigger_479 = "\\E0* let me know how that&  one goes./%%",
  obj_lastsans_trigger_485 = "* ... huh?/",
  obj_lastsans_trigger_486 = "\\E0* what's with that look&  in your eye?/",
  obj_lastsans_trigger_487 = "\\E3* did you go through and&  kill someone.../",
  obj_lastsans_trigger_488 = "\\E3* just to see what i'd&  say about it?/",
  obj_lastsans_trigger_489 = "\\E1* wow^1./",
  obj_lastsans_trigger_490 = "\\E2* you're a pretty gross&  person^1, huh?/%%",
  obj_lastsans_trigger_494 = "\\E1* huh^1?&* you STILL look bored./",
  obj_lastsans_trigger_495 = "\\E2* okay then^1, consider&  our session over./%%",
  obj_lastsans_trigger_513 = "\\E3* .../",
  obj_lastsans_trigger_514 = "\\E1* wait a second./",
  obj_lastsans_trigger_515 = "\\E1* that look on your&  face while i was&  talking.../",
  obj_lastsans_trigger_516 = "\\E2* you've already heard&  my spiel^1, haven't you?/",
  obj_lastsans_trigger_517 = "\\E3* i suspected something&  like this./",
  obj_lastsans_trigger_518 = "\\E3* you're always acting&  like you know what's&  going to happen./",
  obj_lastsans_trigger_519 = "\\E1* like you've seen it&  all before./",
  obj_lastsans_trigger_520 = "\\E3* so..^1.&* i have a request for&  you./",
  obj_lastsans_trigger_521 = "\\W*\\E1 i kind of have a&  \\Ysecret codeword\\W &  that only i know./",
  obj_lastsans_trigger_522 = "\\E0* so i know if someone&  tells it to me.../",
  obj_lastsans_trigger_523 = "\\E1* they'll have to be a&  time traveller./",
  obj_lastsans_trigger_524 = "\\E2* crazy^1, right?/",
  obj_lastsans_trigger_525 = "\\E1* anyway^1, here it is.../",
  obj_lastsans_trigger_526 = "\\E3* (whisper^1, whisper)/",
  obj_lastsans_trigger_527 = "\\E2* i'm counting on you to&  come back here and&  tell me that./",
  obj_lastsans_trigger_528 = "\\E1* see you later./%%",
  obj_lastsans_trigger_532 = "\\E0* .../",
  obj_lastsans_trigger_533 = "\\E1* huh^1?&* do you have something&  to say to me?/",
  obj_lastsans_trigger_534 = "\\E2* what^1? a codeword^1?&* can you speak a&  little louder?/",
  obj_lastsans_trigger_535 = "\\E3* .../",
  obj_lastsans_trigger_536 = "* did you.../",
  obj_lastsans_trigger_537 = "\\E2* ... just say \"i'm a&  stupid doodoo butt?\"/",
  obj_lastsans_trigger_538 = "\\E1* wow^1.&* i can't believe you&  would say that./",
  obj_lastsans_trigger_539 = "\\E3* not only is that&  completely infantile.../",
  obj_lastsans_trigger_540 = "\\E2* but it's also my&  secret codeword./",
  obj_lastsans_trigger_541 = "\\E3* that^1, however^1, isn't&  good enough./",
  obj_lastsans_trigger_542 = "\\W*\\E1 what you need is the&  \\Ysecret\\W secret codeword./",
  obj_lastsans_trigger_543 = "\\E2* it's only for people&  that know the secret&  codeword./",
  obj_lastsans_trigger_544 = "\\E0* anyway^1, here it is.../",
  obj_lastsans_trigger_545 = "\\E4* (whimsper^1, whimsper).../",
  obj_lastsans_trigger_546 = "\\E2* i'm counting on you to&  come back here and&  tell me that./",
  obj_lastsans_trigger_547 = "\\E1* see you later./%%",
  obj_lastsans_trigger_553 = "\\E0* .../",
  obj_lastsans_trigger_554 = "\\E1* huh^1?&* do you have something&  to say to me?/",
  obj_lastsans_trigger_555 = "\\E2* what^1? a codeword^1?&* can you speak a&  little louder?/",
  obj_lastsans_trigger_556 = "\\E3* .../",
  obj_lastsans_trigger_557 = "* did you.../",
  obj_lastsans_trigger_558 = "\\E2* ... just say \"i'm the&  legendary fartmaster?\"/",
  obj_lastsans_trigger_559 = "\\E1* wow./",
  obj_lastsans_trigger_560 = "\\E1* that's..^1. uh..^1.&* really childish./",
  obj_lastsans_trigger_561 = "\\E2* why would you think&  that was a secret&  secret codeword?/",
  obj_lastsans_trigger_562 = "\\E1* whoever told you that&  is a dirty liar./",
  obj_lastsans_trigger_563 = "\\E2* i don't have a secret&  secret codeword./",
  obj_lastsans_trigger_564 = "\\E3* however./",
  obj_lastsans_trigger_565 = "\\E2* i do have a secret&  secret triple-secret&  codeword./",
  obj_lastsans_trigger_566 = "\\E1* which you just said./",
  obj_lastsans_trigger_567 = "\\E2* so^1, i guess you're&  qualified./",
  obj_lastsans_trigger_568 = "\\E2* here's the key to my&  room./",
  obj_lastsans_trigger_569 = "\\E3* it's time.../",
  obj_lastsans_trigger_570 = "* you learned the truth./",
  obj_lastsans_trigger_571 = "\\TS \\F0 \\T0 %",
  obj_lastsans_trigger_572 = "* (When you looked^1, the key was&  already on your keychain.)/%%",
  obj_lastsans_trigger_578 = "\\E0* .../",
  obj_lastsans_trigger_579 = "\\E1* huh^1?&* triple secret codeword?/",
  obj_lastsans_trigger_580 = "\\E2* nah^1, i'm out of&  material./",
  obj_lastsans_trigger_581 = "\\TS \\F0 \\T0 %",
  obj_lastsans_trigger_582 = "* (You felt something on your&  keychain.)/%%",
  obj_lastsans_trigger_634 = "\\E0* heya./",
  obj_lastsans_trigger_635 = "\\E1* you've been busy^1,&  huh?/",
  obj_lastsans_trigger_636 = "* .../",
  obj_lastsans_trigger_637 = "\\E0* so^1, i've got a&  question for ya./",
  obj_lastsans_trigger_638 = "\\E3* do you think even&  the worst person can&  change...?/",
  obj_lastsans_trigger_639 = "\\E3* that everybody can be&  a good person^1, if&  they just try?/%%",
  obj_lastsans_trigger_643 = "\\E0* heya./",
  obj_lastsans_trigger_644 = "\\E1* you look frustrated&  about something./",
  obj_lastsans_trigger_645 = "\\E4* guess i'm pretty good&  at my job^1, huh?/%%",
  obj_lastsans_trigger_650 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_651 = "\\E1* that's the expression&  of someone who's died&  twice in a row./",
  obj_lastsans_trigger_652 = "\\E2* suffice to say^1, you&  look really..^1.&* unsatisfied./",
  obj_lastsans_trigger_653 = "\\E3* all right./",
  obj_lastsans_trigger_654 = "\\E4* how 'bout we make it&  a third?/%%",
  obj_lastsans_trigger_659 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_660 = "\\E1* that's the expression&  of someone who's died&  thrice in a row./",
  obj_lastsans_trigger_661 = "\\E3* .../",
  obj_lastsans_trigger_662 = "\\E1* hey^1, what comes after&  \"thrice^1,\" anyway?/",
  obj_lastsans_trigger_663 = "\\E4* wanna help me find out?/%%",
  obj_lastsans_trigger_668 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_669 = "\\E1* that's the expression&  of someone who's died&  quice in a row./",
  obj_lastsans_trigger_670 = "\\E1* quice^1?&* frice?/",
  obj_lastsans_trigger_671 = "\\E4* welp^1, won't have to&  use it again anyways./%%",
  obj_lastsans_trigger_676 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_677 = "\\E1* that's the expression&  of someone who's died&  five times in a row./",
  obj_lastsans_trigger_678 = "\\E2* convenient^1, huh^1?&* that's one for each&  finger./",
  obj_lastsans_trigger_679 = "\\E3* but soon.../",
  obj_lastsans_trigger_680 = "\\E4* you'll need a cool&  mutant hand to count&  all of your deaths./%%",
  obj_lastsans_trigger_685 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_686 = "\\E1* that's the expression&  of someone who's died&  six times in a row./",
  obj_lastsans_trigger_687 = "\\E2* that's the number of&  fingers on a mutant&  hand./",
  obj_lastsans_trigger_688 = "\\E3* but soon.../",
  obj_lastsans_trigger_689 = "\\E4* you'll need to find&  a mutant hand with&  even more fingers./%%",
  obj_lastsans_trigger_694 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_695 = "\\E1* that's the expression&  of someone who's died&  seven times in a row./",
  obj_lastsans_trigger_696 = "\\E0* hey^1, that's good^1.&* seven's supposed to be&  a lucky number./",
  obj_lastsans_trigger_697 = "\\E2* who knows^1, maybe&  you'll hit the&  jackpot.../",
  obj_lastsans_trigger_698 = "\\E4* and that number will&  multiply tenfold./%%",
  obj_lastsans_trigger_703 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_704 = "\\E1* that's the expression&  of someone who's died&  eight times in a row./",
  obj_lastsans_trigger_705 = "\\E2* that's the number of&  fingers on a spider./",
  obj_lastsans_trigger_706 = "\\E3* but soon.../",
  obj_lastsans_trigger_707 = "\\E1* wait^1, don't spiders&  have legs?/%%",
  obj_lastsans_trigger_713 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_714 = "\\E1* that's the expression&  of someone who's died&  seven times in a row./",
  obj_lastsans_trigger_715 = "\\E1* .../",
  obj_lastsans_trigger_716 = "\\E2* nope^1, wait^1, that's&  definitely nine^1, sorry./",
  obj_lastsans_trigger_717 = "\\E4* or was it ten?/%%",
  obj_lastsans_trigger_723 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_724 = "\\E1* that's the expression&  of someone who's died&  ten times in a row./",
  obj_lastsans_trigger_725 = "\\E2* hey^1, congrats^1!&* the big one-oh!/",
  obj_lastsans_trigger_726 = "\\E1* let's invite all your&  friends over for a&  big shindig./",
  obj_lastsans_trigger_727 = "\\E2* we can have pie^1, and&  hot dogs^1, and.../",
  obj_lastsans_trigger_728 = "\\E3* hmmm..^1. wait^1.&* something's not right./",
  obj_lastsans_trigger_729 = "\\E4* you don't have any&  friends./%%",
  obj_lastsans_trigger_735 = "\\E0* hmm^1.&* that expression.../",
  obj_lastsans_trigger_736 = "\\E1* that's the expression&  of someone who's died&  eleven times in a row./",
  obj_lastsans_trigger_737 = "\\E2* well^1, give or take./",
  obj_lastsans_trigger_738 = "\\E1* there's nuance to&  this stuff./",
  obj_lastsans_trigger_739 = "\\E2* don't think i'll be&  able to count very&  well from here./",
  obj_lastsans_trigger_740 = "\\E1* count for me^1, ok?/",
  obj_lastsans_trigger_741 = "\\E4* we'll start from 12./%%",
  obj_lastsans_trigger_747 = "\\E0* let's just get to&  the point./%%",
  obj_lastsans_trigger_752 = "\\E0* .../",
  obj_lastsans_trigger_753 = "\\E1* that expression that&  you're wearing.../",
  obj_lastsans_trigger_754 = "\\E3* .../",
  obj_lastsans_trigger_755 = "\\E4* well^1, i won't grace&  it with a description./%%",
  obj_lastsans_trigger_759 = "\\E0* .../",
  obj_lastsans_trigger_760 = "\\E1* that expression that&  you're wearing.../",
  obj_lastsans_trigger_761 = "\\E3* .../",
  obj_lastsans_trigger_762 = "\\E4* you're really kind&  of a freak^1, huh?/%%",
  obj_lastsans_trigger_786 = "\\E3* heh heh heh heh.../",
  obj_lastsans_trigger_787 = "\\E1* all right./",
  obj_lastsans_trigger_788 = "\\E3* well^1, here's a better&  question./",
  obj_lastsans_trigger_789 = "\\E4* do you wanna have&  a bad time?/",
  obj_lastsans_trigger_790 = "\\E3* 'cause if you take&  another step&  forward.../",
  obj_lastsans_trigger_791 = "\\E4* you are REALLY not&  going to like what&  happens next./%%",
  obj_lastsans_trigger_815 = "\\E3* welp./",
  obj_lastsans_trigger_817 = "\\E3* sorry^1, old lady./",
  obj_lastsans_trigger_818 = "* this is why i never&  make promises./%%",
  obj_latchkey_71 = "* (You took the key and&  put it on your phone's&  key-chain.)/%%",
  obj_lemonbread_175 = "But&nobody&came.",
  obj_lemonbread_176 = "Do you&think&I'm&pretty?",
  obj_lemonbread_177 = "That's&what&they all&say.",
  obj_lemonbread_178 = "Stay&here&with&me...",
  obj_lemonbread_196 = "Welcome&to my&special&hell.",
  obj_lemonbread_200 = "...",
  obj_lemonbread_202 = "Life's&flashing&before&my teeth",
  obj_lemonbread_203 = "I've&felt&this&before.",
  obj_lemonbread_207 = "%%%",
  obj_lemonbread_429 = "* Smells like sweet lemons.",
  obj_lemonbread_433 = "* You hear the melody of&  pulsating flesh.",
  obj_lemonbread_434 = "* Could this be goodbye!?",
  obj_lemonbread_435 = "* Monster has low HP.",
  obj_lemonbread_468 = "* You called for help^1.&* But nobody came./^",
  obj_lemonbread_479 = "* You hum a familiar tune^1.&* Lemon Bread's body shakes.../^",
  obj_lemonbread_483 = "* You hum a familiar tune^1.&* Nothing else happened./^",
  obj_lemonbread_488 = "* You hum a familiar tune^1.&* Lemon Bread seems to&  remember something./^",
  obj_lemonbread_501 = "* You screamed out^1.&* But nobody came./^",
  obj_lemonbread_512 = "* You flexed your arm^1.&* Lemon Bread's muscle shakes.../^",
  obj_lemonbread_516 = "* You flexed your arm^1.&* Nothing else happened./^",
  obj_lemonbread_521 = "* You flexed your arm^1.&* Lemon Bread seems to&  remember something./^",
  obj_lemonbread_536 = "* You let Lemon Bread be^1.&* Lemon Bread's teeth shake.../^",
  obj_lemonbread_540 = "* You let Lemon Bread be^1.&* Nothing else happened./^",
  obj_lemonbread_545 = "* You let Lemon Bread be^1.&* Lemon Bread seems to&  remember something./^",
  obj_lemonbread_556 = "* You cried as loud as you&  could^1.&* But nobody came./^",
  obj_lesserdoge_204 = "(Pant&pant)",
  obj_lesserdoge_205 = "(Wag&wag)",
  obj_lesserdoge_206 = "(Thinks&of&food)",
  obj_lesserdoge_207 = "(Tiny&bark)",
  obj_lesserdoge_211 = "(Pants&fast)",
  obj_lesserdoge_214 = "(Pant!&Pant!)",
  obj_lesserdoge_215 = "(Excited&noises)",
  obj_lesserdoge_216 = "(Motor&revving)",
  obj_lesserdoge_217 = "(Plane&takeoff)",
  obj_lesserdoge_218 = "(Kettle&whistle)",
  obj_lesserdoge_219 = "(...)",
  obj_lesserdoge_220 = "(Faraway&bark)",
  obj_lesserdoge_221 = "(...)",
  obj_lesserdoge_222 = "(Bark)",
  obj_lesserdoge_223 = "(Pant&pant)",
  obj_lesserdoge_224 = "%%%",
  obj_lesserdoge_420 = "* Lesser Dog cocks its head&  to one side.",
  obj_lesserdoge_421 = "* Lesser Dog thinks your&  weapon is a dog treat.",
  obj_lesserdoge_422 = "* Lesser Dog is really not&  paying attention.",
  obj_lesserdoge_423 = "* Smells like dog chow.",
  obj_lesserdoge_424 = "* Lesser Dog is barking&  excitedly.",
  obj_lesserdoge_425 = "* Lesser Dog is overstimulated.",
  obj_lesserdoge_426 = "* Lesser Dog shows no signs&  of stopping.",
  obj_lesserdoge_427 = "* Lesser Dog is lowering.",
  obj_lesserdoge_428 = "* Lesser Dog is learning&  to read.",
  obj_lesserdoge_429 = "* Lesser Dog is whining&  because it can't see&  you.",
  obj_lesserdoge_430 = "* Hello there.",
  obj_lesserdoge_431 = "* Lesser Dog is questioning&  your choices.",
  obj_lesserdoge_432 = "* Lesser Dog has gone where&  no Dog has gone before.",
  obj_lesserdoge_433 = "* Lesser Dog tucks its tail&  between its legs.",
  obj_lesserdoge_449 = "* LESSER DOG - ATK 12 DEF 2&* Wields a stone dogger made&  of pomer-granite./^",
  obj_lesserdoge_457 = "* You barely lifted your&  hand and Lesser Dog&  got excited./^",
  obj_lesserdoge_458 = "* You lightly touched the&  Dog^1.&* It's already overexcited.../^",
  obj_lesserdoge_459 = "* You pet the Dog.&* It raises its head up&  to meet your hand./^",
  obj_lesserdoge_460 = "* You pet the Dog.&* It was a good Dog./^",
  obj_lesserdoge_461 = "* You pet the Dog.&* Its excitement knows no&  bounds./^",
  obj_lesserdoge_462 = "* Critical pet!&* Dog excitement increased./^",
  obj_lesserdoge_463 = "* You have to jump up&  to pet the Dog./^",
  obj_lesserdoge_464 = "* You don't even pet it^1.&* It gets more excited./^",
  obj_lesserdoge_465 = "* There is no way to&  stop this madness./^",
  obj_lesserdoge_466 = "* Lesser Dog enters the&  realm of the clouds./^",
  obj_lesserdoge_467 = "* You call the Dog but it&  is too late^1.&* It cannot hear you./^",
  obj_lesserdoge_468 = "* .../^",
  obj_lesserdoge_469 = "* You can reach Lesser Dog&  again./^",
  obj_lesserdoge_470 = "* You pet Lesser Dog./^",
  obj_lesserdoge_471 = "* It's possible that you&  may have a problem./^",
  obj_lesserdoge_472 = "* Lesser Dog is unpettable&  but appreciates the attempt./^",
  obj_lesserdoge_473 = "* Perhaps mankind was not&  meant to pet this much./^",
  obj_lesserdoge_474 = "* It continues./^",
  obj_lesserdoge_475 = "* Lesser Dog is beyond&  your reach./^",
  obj_lesserdoge_476 = "* Really.../^",
  obj_librarynpc_jumbler_70 = "* Beautiful^1.&* An error message./%%",
  obj_librarynpc_jumbler_73 = "* That look in your eye.../",
  obj_librarynpc_jumbler_74 = "* You're someone that has&  difficulty solving Junior&  Jumble^1, aren't you?/%%",
  obj_librarynpc_jumbler_78 = "* That look in your eye.../",
  obj_librarynpc_jumbler_79 = "* You're someone that has&  trouble doing crosswords^1,&  aren't you?/%%",
  obj_librarynpc_jumbler_84 = "* That look in your eye.../",
  obj_librarynpc_jumbler_85 = "* You think Sudoku is just&  moderately challenging^1,&  don't you?/%%",
  obj_librarynpc_jumbler_92 = "* The greatest struggle of&  my life is over.../",
  obj_librarynpc_jumbler_93 = "* I just solved today's&  Junior Jumble./%%",
  obj_librarynpc_jumbler_97 = "* The greatest struggle of&  my life is over.../",
  obj_librarynpc_jumbler_98 = "* I just solved today's&  crossword./%%",
  obj_librarynpc_lizard1_70 = "* Welcome to the library^1.&* Yes^1, we know^1.&* The sign is misspelled./%%",
  obj_librarynpc_lizard1_73 = "* Yes^1, we know^1.&* The sign is misspelled./",
  obj_librarynpc_lizard1_74 = "* We have someone working on&  it!/%%",
  obj_librarynpc_lizard1_79 = "* Welcome to the library./",
  obj_librarynpc_lizard1_80 = "* This is the last day we'll&  be open^1, so make as much&  noise as you want./%%",
  obj_librarynpc_lizard2_70 = "* I love working on the&  newspaper./",
  obj_librarynpc_lizard2_71 = "* There's so little to report&  that we just fill it with&  comics and games./%%",
  obj_librarynpc_lizard2_75 = "* Yes^1.&* I illustrate all of the&  comics myself./",
  obj_librarynpc_lizard2_76 = "* Yes^1.&* I give everyone huge beautiful&  eyes and giant muscles./%%",
  obj_librarynpc_lizard2_81 = "* Oh my^1, there's so much&  news to report^1, I don't know&  where to begin!/",
  obj_librarynpc_lizard2_82 = "* How about this headline..^1.&* \"Monsters Go Free From The&  Underground.\"/",
  obj_librarynpc_lizard2_83 = "* Nah^1, that doesn't have&  enough pizazz.../",
  obj_librarynpc_lizard2_84 = "* How about \"Top 10 Monsters&  You Won't Believe Got Freed&  From The Underground?\"/%%",
  obj_librarynpc_wordsearch_70 = "* (cough, cough)/",
  obj_librarynpc_wordsearch_71 = "* When I was younger^1, my teachers&  gave me word searches when&  they ran out of assignments./",
  obj_librarynpc_wordsearch_72 = "* I thought they were a waste&  of time./",
  obj_librarynpc_wordsearch_73 = "* But look at me now.../",
  obj_librarynpc_wordsearch_74 = "* I'm the number-one word-search&  creator in the entire&  underground!/%%",
  obj_librarynpc_wordsearch_78 = "* (cough^1, cough)/",
  obj_librarynpc_wordsearch_79 = "* There's a day I just don't&  want to work./",
  obj_librarynpc_wordsearch_80 = "* It's called \"Today.\"/%%",
  obj_librarynpc_wordsearch_85 = "* This will be our newspaper's&  last issue.../",
  obj_librarynpc_wordsearch_86 = "* Why don't we just put a&  big \"THE END\" on the front&  and call it a day?/%%",
  obj_lock_and_key_66 = "* (The way is blocked by two&  padlocks.^1)&* (There's a note attached.)/",
  obj_lock_and_key_67 = "* (Howdy^1! I'm in the garden.)/",
  obj_lock_and_key_68 = "* (If you have anything you&  need to get off your chest^1,&  please don't hesitate to come.)/",
  obj_lock_and_key_69 = "* (The keys are in the kitchen&  and the hallway.)/%%",
  obj_lock_and_key_73 = "\\R* (He leaves them in the&  kitchen and the hallway.)/%%",
  obj_lock_and_key_78 = "* (You'll need both keys to&  get through.)/%%",
  obj_lock_and_key_82 = "\\R* (There are two keys.)/%%",
  obj_lock_and_key_90 = "* (You unlocked the chain.)/%%",
  obj_lock_and_key_94 = "\\R* (I unlocked the chain.)/%%",
  obj_longsnail_64 = "* Snail snail..^1.&* (A long journey extends&  in front of you...)/",
  obj_longsnail_65 = "* Snail snail..^1.&* (Reach far and stretch&  beyond the horizons.)/",
  obj_longsnail_66 = "* Snail snail^1.&* (So snaileth Sam Byool.)/%%",
  obj_longsnail_70 = "* Snail snail./",
  obj_longsnail_71 = "* (Good gosh^1, don't I look&  like a perfectly normal&  snail?)/%%",
  obj_longsnail_76 = "* Snail snail^1.&* (You reached the end of&  your extensive journey.)/",
  obj_longsnail_77 = "* Snail snail^1.&* (What a long trip^1! Remember&  to stretch your muscles.)/%%",
  obj_loox_197 = "I've got&my eye&on you.",
  obj_loox_198 = "Don't&point&that&at me.",
  obj_loox_199 = "Quit&staring&at me.",
  obj_loox_200 = "What an&eyesore.",
  obj_loox_201 = "How&about a&staring&contest?",
  obj_loox_202 = "Please&don't&pick on&me.",
  obj_loox_205 = "Finally&someone&gets it.",
  obj_loox_209 = "You rude&little&snipe!",
  obj_loox_213 = "%%%",
  obj_loox_403 = "* Loox is gazing at you.",
  obj_loox_404 = "* Loox is staring right&  through you.",
  obj_loox_405 = "* Loox gnashes its teeth.",
  obj_loox_406 = "* Smells like eyedrops.",
  obj_loox_407 = "* Loox has gone bloodshot.",
  obj_loox_408 = "* Loox doesn't care about&  fighting anymore.",
  obj_loox_409 = "* Loox is watering.",
  obj_loox_425 = "* LOOX - ATK 6 DEF 6&* Don't pick on him.&* Family name: Eyewalker/^",
  obj_maddummy_259 = "\\E1OWWWW^1, you&DUMMIES!!/",
  obj_maddummy_260 = "\\XWatch where you're&aiming your \\RMAGIC\\X &attacks!/",
  obj_maddummy_261 = "\\E3.../",
  obj_maddummy_262 = "\\XHey^1!&You^1! \\E2Forget&I said anything&about \\RMAGIC\\X!!!/%%",
  obj_maddummy_319 = "Foolish^1.&Foolish^1!&FOOLISH!/",
  obj_maddummy_320 = "Even if you attack&my vessel^1, you'll&NEVER hurt me!/",
  obj_maddummy_321 = "I'm still&incorporeal^1, you&DUMMY!!!/%%",
  obj_maddummy_422 = "Foolish.&Foolish!&FOOLISH!",
  obj_maddummy_423 = "Futile.&Futile!&FUTILE!",
  obj_maddummy_424 = "Pitiful.&Pitiful!&PITIFUL!",
  obj_maddummy_425 = "Feeble.&Feeble!&FEEBLE!",
  obj_maddummy_429 = " I'll defeat you and& take your SOUL!",
  obj_maddummy_430 = " I'll use your SOUL& to cross the barrier!",
  obj_maddummy_431 = " I'll stand in the& window of a fancy& store!",
  obj_maddummy_432 = "\\E3 THEN EVERYTHING I& WANT WILL BE MINE!",
  obj_maddummy_433 = "\\E2 Huh?& Yeah, I guess& that'll avenge my& cousin.",
  obj_maddummy_434 = "\\E0 What was their name& again...?",
  obj_maddummy_435 = " Whatever.& Whatever!& WHATEVER!!",
  obj_maddummy_441 = "DUMMY&BOTS!&MAGIC&MISSILE!",
  obj_maddummy_442 = "DUMMY&BOTS!&TRY&AGAIN!",
  obj_maddummy_443 = "DUMMY&BOTS!&You're&awful???",
  obj_maddummy_444 = "DUMMY&BOTS!&FINAL&ATTACK!",
  obj_maddummy_459 = " (Wait^1, is DUMMY& a compliment...?)",
  obj_maddummy_465 = "%%%",
  obj_maddummy_1152 = "* Mad Dummy is doing an armless&  ska dance.",
  obj_maddummy_1153 = "* Mad Dummy is bossing around&  its bullets.",
  obj_maddummy_1154 = "* Mad Dummy glares into a&  mirror^1, then turns to you&  with the same expression.",
  obj_maddummy_1155 = "* Mad Dummy is hopping mad.",
  obj_maddummy_1156 = "* Smells like a clothing&  store.",
  obj_maddummy_1157 = "* This message will NEVER&  happen.",
  obj_maddummy_1158 = "* Mad Dummy is getting cotton&  all over the dialogue box.",
  obj_maddummy_1174 = "* MAD DUMMY - ATK 30 DEF YES&* Because they're a ghost^1,&  physical attacks will fail./^",
  obj_maddummy_1194 = "* You talk to the DUMMY^1.&* .../",
  obj_maddummy_1195 = "* It doesn't seem much for&  conversation./",
  obj_maddummy_1196 = "* No one is happy with this./^",
  obj_maddummy_1259 = "* Mad Dummy is looking&  nervous.",
  obj_maddummy_1313 = "* Mad Dummy is getting cotton&  all over the dialogue box.",
  obj_maddummy_1329 = "\\E1HEY GUYS!/%%",
  obj_maddummy_1370 = "\\E0Dummies^1.&Dummies^1!&DUMMIES!/",
  obj_maddummy_1371 = "\\E1Remember how I&said NOT to&shoot at me?/",
  obj_maddummy_1372 = "\\E0Well.../",
  obj_maddummy_1373 = "\\E3FAILURES^1!&YOU'RE FIRED^1!&YOU'RE ALL BEING&REPLACED!!!/%%",
  obj_maddummy_1414 = "\\E0Hahaha^1.&Hahaha^1!&HAHAHA!/",
  obj_maddummy_1415 = "Now you'll see&my true power:/",
  obj_maddummy_1416 = "Relying on people&that aren't garbage!/%%",
  obj_maddummy_1420 = "* Mechanical whirrs fill&  the room.",
  obj_maddummy_1464 = "\\E2(N..^1. no way!)/",
  obj_maddummy_1465 = "\\E2(These guys are&even WORSE than&the other guys!)/",
  obj_maddummy_1466 = "\\E3Who cares^1.&Who cares^1!&WHO CARES!!/",
  obj_maddummy_1467 = "I DON'T NEED&FRIENDS!!!/%%",
  obj_maddummy_1500 = "\\E3I'VE GOT&KNIVES!!!/%%",
  obj_maddummy_1539 = "\\E0I'm..^1./",
  obj_maddummy_1540 = "\\E2Out of knives./",
  obj_maddummy_1541 = "\\E3BUT IT DOESN'T&MATTER!!!/",
  obj_maddummy_1542 = "YOU CAN'T HURT&ME AND I CAN'T&HURT YOU!/",
  obj_maddummy_1543 = "YOU'LL BE STUCK&FIGHTING ME.../",
  obj_maddummy_1544 = "Forever./",
  obj_maddummy_1545 = "Forever!/",
  obj_maddummy_1546 = "FOREVER!!!!/",
  obj_maddummy_1547 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
  obj_maddummy_1548 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
  obj_maddummy_1549 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
  obj_maddummy_1550 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
  obj_maddummy_1613 = "\\E2Wh..^1.&What the heck is&this!?/",
  obj_maddummy_1614 = "\\E3Ergh^1!&Acid rain!?!/",
  obj_maddummy_1615 = "Oh^1, FORGET IT^1!&I'm outta here!/%%",
  obj_maddummy_1654 = "... sorry^1, i&interrupted you^1,&didn't i?/",
  obj_maddummy_1655 = "as soon as i came&over^1, your friend&immediately left.../",
  obj_maddummy_1656 = "oh no..^1.&you guys looked&like you were having&fun.../",
  obj_maddummy_1657 = "oh no..^1.&i just wanted to&say hi.../",
  obj_maddummy_1658 = "oh no.................................................%%",
  obj_maddummy_1663 = "oh wait..^1. didn't you&attack me before.../",
  obj_maddummy_1664 = "uhhh..^1.&that's awkward./",
  obj_maddummy_1665 = "sorry^1.&have a nice day./%%",
  obj_mainend_158 = "* (Ring^1, ring...)/",
  obj_mainend_160 = "* heya./",
  obj_mainend_161 = "\\E1* is anyone there...?/",
  obj_mainend_162 = "\\E2* well^1, i'll just leave&  a message.../%%",
  obj_mainend_169 = "\\E1* is anyone there...?/",
  obj_mainend_170 = "\\E2* well..^1. just calling&  to say./",
  obj_mainend_171 = "\\E1* you made a snowman&  really happy./",
  obj_mainend_172 = "\\E2* ... guess i should&  say something else^1,&  too./%%",
  obj_mainend_177 = "* heya./",
  obj_mainend_178 = "\\E2* well..^1. just calling&  to say./",
  obj_mainend_179 = "\\E1* it's been a while^1.&* shouldn't you SAVE?/",
  obj_mainend_180 = "\\E2* ... guess i should&  say something else^1,&  too./%%",
  obj_mainend_186 = "\\E1* is anyone there...?/",
  obj_mainend_187 = "\\E2* well..^1. just calling&  to ask./",
  obj_mainend_188 = "\\E1* did you ever take&  off that gross&  bandage...?/",
  obj_mainend_189 = "\\E2* ... guess i should&  say something else^1,&  too./%%",
  obj_mainend_195 = "\\E1* is anyone there...?/",
  obj_mainend_196 = "\\E2* well..^1. just calling&  to ask./",
  obj_mainend_197 = "\\E1* did you ever get&  something to eat?/",
  obj_mainend_198 = "\\E2* ... guess i should&  say something else^1,&  too./%%",
  obj_mainend_204 = "\\E1* is anyone there...?/",
  obj_mainend_205 = "\\E2* well..^1. just calling&  to ask./",
  obj_mainend_206 = "\\E1* you really like to&  challenge yourself^1,&  huh...?/",
  obj_mainend_207 = "\\E2* well..^1. good job^1./",
  obj_mainend_208 = "\\E1* just promise not to&  brag about it^1,&  okay?/",
  obj_mainend_209 = "\\E2* ... guess i should&  say something else^1,&  too./%%",
  obj_mainend_214 = "* .../",
  obj_mainend_215 = "* alright^1, i've got the&  number./%%",
  obj_mainend_250 = "* so..^1.&* it's been a while./",
  obj_mainend_251 = "\\E0* the queen returned^1, and&  is now ruling over&  the underground./",
  obj_mainend_252 = "* she's enstated a new&  policy.../",
  obj_mainend_253 = "\\E3* all the humans who fall&  here will be treated&  not as enemies.../",
  obj_mainend_254 = "\\E0* but as friends./",
  obj_mainend_255 = "\\E1* it's probably for the&  best^1, anyway./",
  obj_mainend_256 = "\\E0* the human souls the king&  gathered.../",
  obj_mainend_257 = "\\E3* seem to have&  disappeared./",
  obj_mainend_258 = "\\E1* so^1, uh^1, that plan&  ain't happening any&  time soon./",
  obj_mainend_263 = "* but even though people&  are heartbroken over&  the king.../",
  obj_mainend_264 = "\\E1* ... and things are&  looking grim for our&  freedom.../",
  obj_mainend_265 = "\\E0* the queen's trying her&  best not to let us&  give up hope./",
  obj_mainend_267 = "\\E1* so^1, uh^1, hey.../",
  obj_mainend_268 = "\\E1* if we're not giving&  up down here.../",
  obj_mainend_269 = "\\E2* don't give up wherever&  you are^1, ok?/",
  obj_mainend_270 = "\\E3* who knows how long&  it will take.../",
  obj_mainend_271 = "\\E0* but we will get out&  of here./",
  obj_mainend_272 = "\\E2* that's a promise./",
  obj_mainend_274 = "SANS!!!&WHO ARE YOU&TALKING TO???/",
  obj_mainend_276 = "* oh^1, nobody./",
  obj_mainend_278 = "WHAT!^1?&NOBODY!?/",
  obj_mainend_279 = "\\E0CAN I TALK TO&THEM TOO???/",
  obj_mainend_281 = "* here^1, knock yourself&  out./%%",
  obj_mainend_292 = "WAIT A SECOND.../",
  obj_mainend_293 = "\\E1I RECOGNIZE THIS&NUMBER!!!/",
  obj_mainend_294 = "\\E0ATTENTION^1, HUMAN!/",
  obj_mainend_295 = "\\E2I^1, THE GREAT&PAPYRUS.../",
  obj_mainend_296 = "\\E0AM NOW CAPTAIN OF&THE ROYAL GUARD!/",
  obj_mainend_297 = "\\E2IT'S EVERYTHING I'VE&EVER DREAMED OF.../",
  obj_mainend_298 = "\\E3EXCEPT^1, INSTEAD&OF FIGHTING^1, WE&JUST WATER FLOWERS./",
  obj_mainend_299 = "\\E0SO THAT'S EVER-&SO-SLIGHTLY&DIFFERENT./",
  obj_mainend_300 = "\\E0AND^1, WE'RE HELPING&DR. ALPHYS&WITH HER RESEARCH!/",
  obj_mainend_301 = "\\E0SHE'S GONNA FIND A&WAY TO GET US OUT&OF HERE./",
  obj_mainend_302 = "UNDYNE IS HELPING&HER TOO!/",
  obj_mainend_303 = "\\E3THOUGH^1, TO BE&HONEST^1, HER METHOD&OF HELPING.../",
  obj_mainend_304 = "\\E2SEEMS KIND OF.../",
  obj_mainend_305 = "\\E3EXPLOSION-INDUCING./",
  obj_mainend_306 = "\\E0BUT I THINK ALPHYS&LIKES HAVING HER&AROUND./",
  obj_mainend_307 = "\\E5UH OH!!!/%%",
  obj_mainend_311 = "\\E0HEY!!^1! HUMAN!!!/",
  obj_mainend_312 = "HOW ARE YOU DOING^1?&I'M DOING FINE!!!/",
  obj_mainend_313 = "\\E3WELL, BESIDES ONE&THING.../",
  obj_mainend_314 = "\\E3THE QUEEN&DISBANDED THE&ROYAL GUARD./",
  obj_mainend_315 = "SINCE WE DON'T&HAVE TO FIGHT&HUMANS ANYMORE./",
  obj_mainend_316 = "\\E0WOW!!!/",
  obj_mainend_317 = "\\E3I HAVE NO IDEA&WHAT TO DO&WITH MY LIFE./",
  obj_mainend_318 = "\\E0BUT^1, THAT'S&OKAY!/",
  obj_mainend_319 = "BECAUSE I'M&STILL WORKING&HARD!/",
  obj_mainend_320 = "\\E4EVEN IF IT'S&ON NOTHING AT&ALL!/",
  obj_mainend_321 = "\\E0SO DON'T FEEL&BAD!/",
  obj_mainend_322 = "PAPYRUS IS FINE!/",
  obj_mainend_323 = "\\E5UNDYNE IS THE&ONE THAT'S GOT&IT BAD!/",
  obj_mainend_324 = "\\E3SHE LOST HER&JOB.../",
  obj_mainend_325 = "THEN SHE LOST&HER HOUSE.../",
  obj_mainend_326 = "\\E2IT WAS SAD..^1.&BUT WE'RE TAKING&CARE OF HER!/",
  obj_mainend_327 = "\\E0SHE LIVES ON&OUR COUCH NOW./",
  obj_mainend_328 = "IT'S LIKE A&SLEEPOVER EVERY&NIGHT!/",
  obj_mainend_329 = "A SLEEPOVER&THERE'S NO&ESCAPE FROM./",
  obj_mainend_330 = "OH^1, WE GAVE HER&A JOB^1, TOO./",
  obj_mainend_331 = "\\E3SANS HIRED HER AT&HIS ILLEGAL HOT&DOG STAND./",
  obj_mainend_332 = "\\E5SHE HATES WORKING&THERE!/",
  obj_mainend_333 = "\\E3BUT SHE MAKES&A MEAN HOT DOG./",
  obj_mainend_334 = "\\E3.../",
  obj_mainend_335 = "\\E5OH YEAH./",
  obj_mainend_338 = "I DON'T KNOW HOW&TO PUT THIS^1,&BUT.../",
  obj_mainend_339 = "\\E3SHE^1, UM^1, REALLY&HATES YOU NOW./",
  obj_mainend_340 = "\\E6EVEN MORE THAN&SHE EVER HAS./",
  obj_mainend_341 = "IT'S BECAUSE SHE&MADE FRIENDS WITH&YOU^1, THEN.../",
  obj_mainend_342 = "\\E5SHE SAID YOU&KILLED SOMEONE?/",
  obj_mainend_343 = "\\E3I KNOW^1, THAT&SOUNDS RIDICULOUS&DOESN'T IT?/",
  obj_mainend_344 = "\\E6BUT SHE FEELS SO&HURT AND BETRAYED./",
  obj_mainend_345 = "AND ANGRY AT&HERSELF^1, TOO./",
  obj_mainend_346 = "SHE SAYS.../",
  obj_mainend_347 = "SHE DOESN'T&UNDERSTAND WHY.../",
  obj_mainend_348 = "SHE EVER LET&HERSELF BECOME&FRIENDS WITH YOU./",
  obj_mainend_349 = "THAT SHE KNEW&WHAT HUMANS WERE&LIKE.../",
  obj_mainend_350 = "\\E3AND YET SHE&STILL FAILED TO&RESIST./",
  obj_mainend_351 = "\\E6MORE PEOPLE GOT&HURT BECAUSE OF&HER MISTAKE./",
  obj_mainend_352 = "\\E5I REALLY CAN'T&UNDERSTATE./",
  obj_mainend_353 = "HOW MUCH SHE&HATES YOU./",
  obj_mainend_354 = "\\E6IT PAINS ME TO&SAY THIS^1, BUT.../",
  obj_mainend_355 = "YOU SHOULD&PROBABLY NEVER&COME BACK HERE./",
  obj_mainend_356 = "\\E3IF YOU DO^1, UNDYNE&WILL DEFINITELY&DESTROY YOU./",
  obj_mainend_357 = "\\E5NOT EVEN THE QUEEN&CAN STOP HER./",
  obj_mainend_358 = "\\E6SO^1, UH..^1.&GOODBYE FOREVER./",
  obj_mainend_359 = "I'LL MISS YOU^1,&MY FRIEND./%%",
  obj_mainend_364 = "\\E5AND YOU MADE&ASGORE DISAPPEAR?/",
  obj_mainend_365 = "\\E3AND MADE ALPHYS&DISAPPEAR^1, TOO./",
  obj_mainend_366 = "\\E6SHE'S NOT VERY&HAPPY./",
  obj_mainend_367 = "SHE SAYS THINGS&LIKE.../",
  obj_mainend_368 = "\"I COULDN'T PROTECT&HER.../\"",
  obj_mainend_369 = "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./",
  obj_mainend_370 = "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./",
  obj_mainend_371 = "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./",
  obj_mainend_372 = "\\E5BUT SHE JUST&LOOKED AT ME AND&SAID.../",
  obj_mainend_373 = "\\E6REVENGE WON'T BRING&ANYBODY BACK./",
  obj_mainend_374 = "\\E3I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../",
  obj_mainend_375 = "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/",
  obj_mainend_376 = "IF YOU MADE THEM&DISAPPEAR?/",
  obj_mainend_377 = "\\E6PLEASE.../",
  obj_mainend_378 = "UNDYNE'S NOT&DOING VERY WELL./",
  obj_mainend_379 = "BYE./%%",
  obj_mainend_385 = "\\E3SHE STILL BLAMES&YOU.../",
  obj_mainend_386 = "\\E3FOR THE&DISAPPEARANCE&OF ASGORE./",
  obj_mainend_387 = "\\E3.../",
  obj_mainend_388 = "\\E3SHE TALKS TO ME&A LOT.../",
  obj_mainend_389 = "\\E5ABOUT GETTING&REVENGE ON YOU./",
  obj_mainend_390 = "SHE HAS A&LUDICROUS PLAN.../",
  obj_mainend_391 = "TO CROSS THE&BARRIER AND&BEAT YOU UP./",
  obj_mainend_392 = "\\E3TO BE HONEST^1,&I THINK IT'S&IMPOSSIBLE./",
  obj_mainend_393 = "\\E0BUT I'D LIKE TO&BELIEVE IT'S&NOT!!!/",
  obj_mainend_394 = "CAUSE I WANT TO&GO WITH HER!/",
  obj_mainend_395 = "THEN I'D GET TO&SEE YOU AGAIN!/",
  obj_mainend_396 = "\\E3EVEN IF I'D HAVE&TO FIGHT YOU./",
  obj_mainend_397 = "\\E0WELL^1, KEEP YOUR&FINGERS CROSSED!/",
  obj_mainend_398 = "AND KEEP IN&TOUCH.../",
  obj_mainend_399 = "IT'LL MAKE OUR&PLANS EASIER./",
  obj_mainend_400 = "BYE!/%%",
  obj_mainend_404 = "\\E5AND ALPHYS'&DISAPPEARANCE^1, TOO./",
  obj_mainend_405 = "\\E3SHE'S NOT VERY&HAPPY./",
  obj_mainend_406 = "\\E6SHE SAYS THINGS&LIKE.../",
  obj_mainend_407 = "\"I COULDN'T PROTECT&HER.../\"",
  obj_mainend_408 = "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./",
  obj_mainend_409 = "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./",
  obj_mainend_410 = "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./",
  obj_mainend_411 = "\\E3BUT SHE JUST&LOOKED AT ME AND&SAID.../",
  obj_mainend_412 = "\\E6REVENGE WON'T BRING&ANYBODY BACK./",
  obj_mainend_413 = "I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../",
  obj_mainend_414 = "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/",
  obj_mainend_415 = "IF YOU MADE THEM&DISAPPEAR?/",
  obj_mainend_416 = "\\E6PLEASE.../",
  obj_mainend_417 = "UNDYNE'S NOT&DOING VERY WELL./",
  obj_mainend_418 = "BYE./%%",
  obj_mainend_434 = "* Hey^1!&* What are you up&  to^1, punk!?/",
  obj_mainend_435 = "\\E1* Ngahhhh!/",
  obj_mainend_437 = "PLEASE DON'T NOOGIE&THE PHONE./",
  obj_mainend_439 = "\\E2* Hey^1!&* Who's in charge&  here!?/",
  obj_mainend_441 = "ME./",
  obj_mainend_443 = "* Oh..^1. yeah^1, that's&  right!/",
  obj_mainend_444 = "\\E0* I quit my job as&  leader of the Royal&  Guard./",
  obj_mainend_445 = "\\E4* Actually^1, since we&  won't be fighting&  anymore.../",
  obj_mainend_446 = "\\E1* The Royal Guard&  totally disbanded./",
  obj_mainend_447 = "\\E9* There's^1, uh^1, only&  one member now./",
  obj_mainend_449 = "BUT HE'S EXTREMELY&GOOD./",
  obj_mainend_451 = "* Yeah!^1! He is!!^1!&* C'mere!!/",
  obj_mainend_453 = "PLEASE DON'T NOOGIE&THE SKELETON./",
  obj_mainend_455 = "* Anyways^1, now I'm&  working as Alphy's&  lab assistant.../",
  obj_mainend_456 = "\\E2* We're gonna find a&  way out of this dump&  once and for all!!/",
  obj_mainend_457 = "\\E9* Oh^1, yeah^1, and I'm a&  gym teacher at the&  queen's new school./",
  obj_mainend_458 = "\\E6* Did you know I can&  bench-press seven&  children!?/",
  obj_mainend_459 = "\\E9* Awesome^1, right?/",
  obj_mainend_460 = "* .../",
  obj_mainend_461 = "\\E0* Hey./",
  obj_mainend_462 = "\\E4* I'm sorry about what&  happened with ASGORE./",
  obj_mainend_463 = "\\E4* You were just doing&  what you had to./",
  obj_mainend_464 = "* It's not your fault&  he.../",
  obj_mainend_465 = "* .../",
  obj_mainend_466 = "\\E7* Ah^1, darn it./",
  obj_mainend_467 = "* I miss the big guy./",
  obj_mainend_469 = "\\E7* .../",
  obj_mainend_470 = "\\E1* Come on^1, Undyne^1!&* Snap out of it!/",
  obj_mainend_471 = "\\E4* Uh^1, I guess I'll&  tell you how Alphys&  is doing./",
  obj_mainend_472 = "\\E0* Well^1, she's the&  same as ever./",
  obj_mainend_473 = "\\E4* Maybe a little more&  reclusive than&  normal./",
  obj_mainend_474 = "\\E7* Seems like something's&  really bothering&  her.../",
  obj_mainend_475 = "\\E1* But she can get&  through it!/",
  obj_mainend_476 = "\\E2* I'm there supporting&  her!!/",
  obj_mainend_477 = "\\E9* That's what friends&  are for^1, right?/",
  obj_mainend_478 = "\\E9* .../",
  obj_mainend_479 = "\\E0* Hey^1, where-ever you&  are.../",
  obj_mainend_480 = "\\E4* I hope it's better&  than here./",
  obj_mainend_481 = "\\E7* It took a lot of&  sacrifice for you&  to get there.../",
  obj_mainend_482 = "* So^1, where-ever you&  are.../",
  obj_mainend_483 = "\\E6* You have to try to&  be happy^1, okay!?/",
  obj_mainend_484 = "\\E2* For our sakes!/",
  obj_mainend_485 = "\\E0* We'll feel better&  knowing our trouble&  was worth it./",
  obj_mainend_486 = "\\E9* We're all with you^1!&* Everyone is^1!&* Even the queen!/",
  obj_mainend_487 = "\\E1* .../",
  obj_mainend_488 = "\\E2* HEYYY^1!&* WAIT a second!/",
  obj_mainend_489 = "\\E6* TORIEL^1!&* TORIEL^1!&* Do you wanna...?/",
  obj_mainend_490 = "\\E1* .../",
  obj_mainend_491 = "\\E9* Heh^1, she says&  she's busy./",
  obj_mainend_493 = "BUT IF SHE KNEW&WHO WE WERE&TALKING TO.../",
  obj_mainend_495 = "* we wouldn't get the&  phone back for at&  least a few hours./",
  obj_mainend_497 = "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/",
  obj_mainend_499 = "* But call back any&  time^1, ok?!&* She'd love to talk!/",
  obj_mainend_501 = "* oh^1, whoops./",
  obj_mainend_502 = "\\E0* this thing's almost&  outta batteries./",
  obj_mainend_503 = "\\E1* so^1, hate to cut this&  short^1, but.../",
  obj_mainend_504 = "\\E2* be seeing you^1, ok^1,&  buddy?/",
  obj_mainend_506 = "BYE BYE FOR NOW!/",
  obj_mainend_508 = "* See ya^1, punk!/%%",
  obj_mainend_524 = "* H-hey^1, Undyne^1, are&  you okay...?/",
  obj_mainend_526 = "* I'm fine^1.&* Why don't you talk&  for a while?/",
  obj_mainend_528 = "* U..^1. uh^1, okay!/%%",
  obj_mainend_541 = "* Man^1, she's tsundere.../",
  obj_mainend_542 = "\\E1* .../",
  obj_mainend_543 = "\\E2* .../",
  obj_mainend_544 = "\\E7* Um^1, hi.../",
  obj_mainend_545 = "\\E4* S-sorry^1, I hate&  talking on the&  phone./",
  obj_mainend_546 = "\\E3* I don't really know&  what to say./",
  obj_mainend_547 = "\\E1* .../",
  obj_mainend_548 = "\\E7* Hey^1, why didn't you&  tell me the queen&  was so cute?/",
  obj_mainend_549 = "\\E3* Uh^1, I mean^1, uh.../",
  obj_mainend_550 = "\\E6* Mettaton's doing OK!/",
  obj_mainend_551 = "* And^1! Um!/",
  obj_mainend_552 = "\\E6* I'm trying to figure&  a way for us to&  get out of here!/",
  obj_mainend_553 = "\\E4* B-but I kinda have&  no idea what I'm&  doing./",
  obj_mainend_554 = "\\E0* I'll figure it out&  eventually^1, though./",
  obj_mainend_555 = "\\E3* The queen is a lot&  different from&  ASGORE.../",
  obj_mainend_556 = "\\E7* She actually checks to&  see if I'm doing&  anything./",
  obj_mainend_557 = "\\E0* She's really turned&  this whole place&  around!/",
  obj_mainend_558 = "\\E2* .../",
  obj_mainend_559 = "\\E3* Oh^1!&* Hey^1!&* Wait a second!/",
  obj_mainend_560 = "\\E0* Hey^1! TORIEL^1!&* Do you wanna talk&  to...?/",
  obj_mainend_561 = "\\E1* .../",
  obj_mainend_562 = "\\E0* Well^1, she says she's&  busy./",
  obj_mainend_564 = "* Oh^1, she SAYS she's&  busy./",
  obj_mainend_566 = "IF SHE KNEW WHO&WE WERE TALKING&TO.../",
  obj_mainend_568 = "* we wouldn't get the&  phone back for at&  least a few hours./",
  obj_mainend_570 = "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/",
  obj_mainend_572 = "* B-but^1, if you want&  to^1, call and talk&  to her any time./",
  obj_mainend_574 = "* Yeah^1!&* She'd be happy to&  hear from ya!/",
  obj_mainend_576 = "* oh^1, whoops./",
  obj_mainend_577 = "\\E0* this thing's almost&  outta batteries./",
  obj_mainend_578 = "\\E1* so^1, hate to cut this&  short^1, but.../",
  obj_mainend_579 = "\\E2* be seeing you^1, ok^1,&  buddy?/",
  obj_mainend_581 = "BYE BYE FOR NOW!/",
  obj_mainend_583 = "* See ya^1, punk!/",
  obj_mainend_585 = "* G-good..^1.&* Good.../",
  obj_mainend_586 = "\\E4* Hey^1, why do I&  have to be the one&  to hang up?/",
  obj_mainend_587 = "\\E7* Eheheh..^1.&* I hate goodbyes.../",
  obj_mainend_588 = "\\E3* Um^1, we'll see you&  again someday!/%%",
  obj_mainend_612 = "* (Click...)/%%",
  obj_mainend_650 = "* so..^1.&* it's been a while./",
  obj_mainend_651 = "\\E0* the queen returned^1, and&  attempted to resume&  ruling the underground./",
  obj_mainend_652 = "* she enstated a new&  policy.../",
  obj_mainend_653 = "\\E3* all the humans who fall&  here would be treated&  not as enemies.../",
  obj_mainend_654 = "\\E0* but as friends./",
  obj_mainend_655 = "\\E3* .../",
  obj_mainend_656 = "\\E1* but people REALLY&  didn't like that&  policy./",
  obj_mainend_665 = "\\E0* because of you^1, not&  only was the king&  gone.../",
  obj_mainend_666 = "\\E3* but the human souls&  had gone missing as&  well.../",
  obj_mainend_667 = "* along with the lives&  of countless citizens./",
  obj_mainend_669 = "* along with the life&  of.../",
  obj_mainend_671 = "* along with the life&  of undyne^1, their&  greatest hero./",
  obj_mainend_673 = "* along with the lives&  of countless citizens./",
  obj_mainend_674 = "* nobody wanted to see&  that happen ever again./",
  obj_mainend_675 = "\\E0* so the people started&  a rebellion to&  overthrow the queen./",
  obj_mainend_676 = "\\E2* but^1, she^1, uh^1, pretty&  much gave up peacefully&  when she realized./",
  obj_mainend_677 = "\\E1* so she went back&  to the ruins./",
  obj_mainend_678 = "\\E0* the underground's&  basically an uneasy&  anarchy now./",
  obj_mainend_679 = "\\E0* everyone's trying to&  live life like they&  always have.../",
  obj_mainend_680 = "\\E3* but it's not really&  easy^1, you know?/",
  obj_mainend_681 = "* when all of your&  hope has pretty much&  been thrown away.../%%",
  obj_mainend_682 = "* .../%%",
  obj_mainend_688 = "\\E1* undyne spearheaded&  the revolution^1, of&  course./",
  obj_mainend_691 = "\\E3* she was pretty mad&  after what happened&  to asgore./",
  obj_mainend_695 = "\\E3* she was pretty mad&  after what happened&  to asgore and alphys./",
  obj_mainend_697 = "\\E1* she threw the queen&  out of the castle&  with her strength./",
  obj_mainend_698 = "\\E0* then she became the&  empress of the&  underground.../",
  obj_mainend_699 = "* and banished the&  queen back to the&  ruins./",
  obj_mainend_700 = "\\E1* seems like undyne's..^1.&* hmmm.../",
  obj_mainend_701 = "\\E3* even more vehement&  about destroying&  humanity than ASGORE./",
  obj_mainend_702 = "\\E1* .../%%",
  obj_mainend_716 = "\\E2* but hey^1!&* it's not all bad!/",
  obj_mainend_717 = "\\E0* she's not so lonely&  anymore./",
  obj_mainend_718 = "\\E1* me and papyrus go&  and visit her.../",
  obj_mainend_719 = "\\E0* we bring her books&  from the library^1,&  or play games.../",
  obj_mainend_720 = "\\E2* we've even convinced&  her to leave&  sometimes./",
  obj_mainend_721 = "\\E1* as long as me or&  papyrus stay behind&  to watch for humans./",
  obj_mainend_722 = "\\E2* but papyrus loves&  doing that./",
  obj_mainend_724 = "YEAH!!^1!&I LOVE STANDING IN&FOR THE QUEEN!!!/",
  obj_mainend_725 = "I'VE BEEN PRACTICING&FOR WHEN A HUMAN&COMES./",
  obj_mainend_726 = "I'M GOING TO BE&A GREAT MOM!!!/",
  obj_mainend_727 = "\\E3BY THE WAY^1,&WHO ARE YOU&TALKING TO?/",
  obj_mainend_729 = "* oh^1, nobody./",
  obj_mainend_731 = "OH, COOL^1.&TELL THEM I SAY&HI!!!/",
  obj_mainend_733 = "* papyrus says hi./",
  obj_mainend_734 = "\\E0* well^1, i hope things&  are better where&  you are./",
  obj_mainend_735 = "\\E2* later./%%",
  obj_mainend_740 = "\\E2* but hey^1!&* it's not all bad!/",
  obj_mainend_741 = "\\E1* when the queen went&  back to the ruins.../",
  obj_mainend_742 = "\\E2* i decided to go&  with her./",
  obj_mainend_743 = "\\E1* and i took out some&  books from the&  library^1, too./",
  obj_mainend_744 = "\\E1* so she won't have&  to read the same&  ones./",
  obj_mainend_745 = "\\E0* she's a good roomie^1.&* we have a lot of&  fun./",
  obj_mainend_746 = "\\E1* .../",
  obj_mainend_747 = "\\E1* you know./",
  obj_mainend_748 = "\\E1* sometimes the queen&  talks about.../",
  obj_mainend_749 = "\\E0* how she'd like to&  see you again./",
  obj_mainend_750 = "\\E1* isn't that nice?/",
  obj_mainend_751 = "\\E3* .../",
  obj_mainend_752 = "\\E3* i don't have the&  heart to tell her&  what you did./",
  obj_mainend_753 = "\\E0* do you know how she'd&  react?/",
  obj_mainend_754 = "\\E3* if i told her that&  'cause she protected&  you.../",
  obj_mainend_755 = "\\E4* ... you went on to&  kill my brother...?/",
  obj_mainend_756 = "\\E3* .../",
  obj_mainend_757 = "\\E1* anyway^1, never come&  back here./",
  obj_mainend_758 = "\\E0* you are not welcome./",
  obj_mainend_759 = "\\E2* later./%%",
  obj_mainend_784 = "* since you left^1,&  things down here.../",
  obj_mainend_785 = "\\E3* are different./",
  obj_mainend_786 = "* with ASGORE gone.../",
  obj_mainend_787 = "\\E0* undyne became the&  ruler of the&  underground./",
  obj_mainend_788 = "\\E3* she's decided to&  destroy every human&  that comes here./",
  obj_mainend_789 = "\\E3* and since the human&  souls disappeared.../",
  obj_mainend_790 = "\\E0* she's also looking&  for a new way to&  break the barrier.../",
  obj_mainend_791 = "* and when she does^1,&  she's going to wage&  war on humanity./",
  obj_mainend_792 = "\\E1* i mean^1, that was&  asgore's plan^1, too./",
  obj_mainend_793 = "\\E2* but he was really^1,&  uh^1, bad at it./",
  obj_mainend_794 = "\\E0* undyne has also&  expanded the royal&  guard massively./",
  obj_mainend_795 = "* she says the first&  thing she'll do after&  we get out of here.../",
  obj_mainend_796 = "* is take her army.../",
  obj_mainend_797 = "\\E3* and personally hunt&  you down and destroy&  you./",
  obj_mainend_801 = "\\E1* meanwhile.../",
  obj_mainend_802 = "* i've been knocking&  on the door to&  the RUINs.../",
  obj_mainend_803 = "\\E3* but the woman that's&  there hasn't been&  answering me./",
  obj_mainend_804 = "\\E1* maybe she's not&  feeling well?/",
  obj_mainend_805 = "\\E3* heh./",
  obj_mainend_806 = "\\E4* or maybe she's not&  feeling anything at&  all...?/",
  obj_mainend_807 = "\\E4* you'd better watch&  yourself^1, kid./",
  obj_mainend_808 = "\\E4* things are lookin&  real bad for you./%%",
  obj_mainend_813 = "\\E1* meanwhile.../",
  obj_mainend_814 = "\\E3* i've been knocking on&  the door to the&  RUINS.../",
  obj_mainend_815 = "\\E3* but that woman hasn't&  been answering me.../",
  obj_mainend_816 = "\\E1* maybe she's not&  feeling well?/",
  obj_mainend_818 = "HEY^1, SANS^1, WHO ARE&YOU TALKING TO?/",
  obj_mainend_820 = "* oh^1, just the human./",
  obj_mainend_822 = "OH^1, COOL./",
  obj_mainend_823 = "\\E3.../",
  obj_mainend_824 = "\\E5WAIT, DID YOU&SAY THE HUMAN!?/",
  obj_mainend_825 = "\\E0CAN I TALK TO&THEM???/",
  obj_mainend_827 = "* sure^1, knock yourself&  out./",
  obj_mainend_829 = "HEY!!^1!&UNDYNE'S THE&EMPRESS NOW!!/",
  obj_mainend_830 = "IT'S AMAZING!!!/",
  obj_mainend_831 = "AND SHE APPOINTED&ME TO BE.../",
  obj_mainend_832 = "THE MOST IMPORTANT&ROYAL POSITION!!!/",
  obj_mainend_833 = "\\E3.../",
  obj_mainend_834 = "\\E3THAT'S IT^1.&THAT'S LITERALLY&THE TITLE./",
  obj_mainend_835 = "\\E0WHAT DO I DO?/",
  obj_mainend_836 = "\\E3SHE TOLD ME TO^1,&UM.../",
  obj_mainend_837 = "\\E3STAND AROUND AND&LOOK CUTE./",
  obj_mainend_838 = "\\E0WELL!!^1!&THAT'S THE PERFECT&JOB FOR ME!!!/",
  obj_mainend_839 = "I DO THAT ALL THE&TIME^1, WITHOUT&TRYING!!/",
  obj_mainend_840 = "FINALLY!^1!&I'M IMPORTANT./",
  obj_mainend_841 = "AND IT'S ALL&THANKS TO YOU,/",
  obj_mainend_842 = "AND THE HORRIBLE&THINGS YOU DID./",
  obj_mainend_843 = "THANK YOU^1, HUMAN!/",
  obj_mainend_844 = "COME BACK AND&VISIT SOMETIME!!/",
  obj_mainend_845 = "\\E3WAIT..^1.&UNDYNE WOULD&PROBABLY KILL YOU./",
  obj_mainend_846 = "\\E0BUT..^1.&YOU'D GET TO&SEE ME./",
  obj_mainend_847 = "SO YOU GOTTA&RISK IT!!!/",
  obj_mainend_848 = "YOU GOTTA!!!/",
  obj_mainend_849 = "SEE YOU SOON./%%",
  obj_mainend_875 = "* so^1, it's been a&  while./",
  obj_mainend_876 = "\\E1* since you left^1, things&  have..^1.&* gotten interesting./",
  obj_mainend_877 = "\\E0* with ASGORE gone^1, the&  people looked to&  undyne to rule.../",
  obj_mainend_878 = "\\E3* but she was nowhere&  to be found./",
  obj_mainend_879 = "\\E2* so mettaton just&  kind of..^1.&* took over?/",
  obj_mainend_880 = "\\E1* he's brainwashed&  everyone with his&  stupid TV show./",
  obj_mainend_881 = "* and made the&  underground into his&  personal paradise./",
  obj_mainend_882 = "\\E3* it's honestly..^1.&* kinda disturbing./",
  obj_mainend_883 = "\\E1* as for me^1?&* oh^1, yeah.../",
  obj_mainend_884 = "\\E2* i'm his agent./%%",
  obj_mainend_896 = "\\E0* HEY THERE^1, DARLING!/",
  obj_mainend_897 = "* THANK YOU SO MUCH FOR&  YOUR HARD WORK.../",
  obj_mainend_898 = "* THANKS TO YOU, THE&  UNDERGROUND IS MORE&  EXCITING THAN EVER!/",
  obj_mainend_899 = "\\E7* OOH LA LA...&* STATUES... MONUMENTS&  TO MY BEAUTY.../",
  obj_mainend_900 = "\\E6* FLOWERS IN THE&  ARRANGEMENT OF MY&  NAME.../",
  obj_mainend_901 = "\\E5* HEDGES IN THE SHAPE&  OF MY SMILE.../",
  obj_mainend_902 = "\\E8* UNDER MY RULE, THE&  UNDERGROUND'S PROBLEMS&  ARE OVER, BABY!/",
  obj_mainend_903 = "\\E7* CROWDING?&* DREARINESS???/",
  obj_mainend_904 = "\\E9* WHO NEEDS THE SUN&  WHEN YOU'VE GOT&  THE SPOTLIGHT!!?/",
  obj_mainend_905 = "\\E1* ECONOMIC COLLAPSE?&* EDUCATION PROBLEMS?&* WHAT!?/",
  obj_mainend_906 = "\\E8* EVERYTHING'S COVERED&  IN GOLDEN GLITTER!/",
  obj_mainend_907 = "\\E6* THERE ARE NO&  PROBLEMS, BEAUTIFUL!/",
  obj_mainend_908 = "\\E0* AND, I'VE ENSTATED&  A NEW POLICY ON&  HUMANITY./",
  obj_mainend_909 = "\\E1* IF A HUMAN FALLS DOWN&  HERE.../",
  obj_mainend_910 = "\\E6* THEY CAN JOIN MY&  FAN CLUB FOR FREE!/",
  obj_mainend_911 = "\\E1* OH, YOU MIGHT BE&  WONDERING ABOUT&  ALPHYS./",
  obj_mainend_912 = "\\E0* DON'T WORRY!/",
  obj_mainend_913 = "\\E9* I BUILT A STATUE&  OF HER, TOO./",
  obj_mainend_914 = "\\E1* .../",
  obj_mainend_915 = "\\E3* REALLY THOUGH.&* I REALIZED I WAS.../",
  obj_mainend_916 = "\\E4* NOT THE GREATEST&  TO HER./",
  obj_mainend_917 = "\\E1* SO I WENT TO&  APOLOGIZE./",
  obj_mainend_918 = "\\E9* AND, TO ASK HER&  TO HELP ME RULE./",
  obj_mainend_919 = "\\E1* .../",
  obj_mainend_920 = "\\E3* BUT I COULDN'T FIND&  HER./",
  obj_mainend_921 = "\\E4* TRUST ME.&* I LOOKED./",
  obj_mainend_922 = "\\E3* .../",
  obj_mainend_923 = "\\E1* ANYWAY./",
  obj_mainend_924 = "\\E2* I HOPE YOUR LIFE&  AFTER MEETING ME.../",
  obj_mainend_925 = "\\E7* HAS BEEN WORTH LIVING./",
  obj_mainend_926 = "\\E6* IT MUST BE A STRUGGLE./",
  obj_mainend_927 = "\\E0* PLEASE, THINK OF ME&  ALWAYS./",
  obj_mainend_928 = "\\E5* JUST CONSTANTLY.&* THINK OF ME POSING.&* BEAUTIFULLY.../",
  obj_mainend_929 = "\\E6* OH YESSSS!!!/",
  obj_mainend_933 = "\\E6* OH YESSSS!!!/%%",
  obj_mainend_937 = "\\E2* OH^1, MY OTHER AGENT&  WANTS TO TALK./",
  obj_mainend_939 = "HEY!!^1!&IT'S ME^1, PAPYRUS!!/",
  obj_mainend_940 = "\\E2IMAGINE ME WEARING&COOL GLASSES^1, AND&A SUIT./",
  obj_mainend_941 = "\\E0AND IMAGINE SANS&WEARING SUNGLASSES&BEING A BOUNCER./",
  obj_mainend_942 = "THAT'S OUR LIFE..^1.&IT'S SO COOL!!!/",
  obj_mainend_943 = "THINGS HAVE GOTTEN&WAY BETTER SINCE&YOU CAME HERE!!!/",
  obj_mainend_944 = "\\E3WELL^1, MINUS THE&FACT THAT&EVERYTHING SUCKS.../",
  obj_mainend_945 = "\\E5FOR ANYONE THAT&DOESNT WORSHIP&METTATON./",
  obj_mainend_946 = "\\E3AND MINUS THE FACT&THAT MY FRIEND&UNDYNE IS MISSING./",
  obj_mainend_947 = "WHO KNOWS WHERE&SHE WENT./",
  obj_mainend_948 = "SHE NEVER LIKED&METTATON'S SHOW./",
  obj_mainend_949 = "\\E3PEOPLE WHO DON'T&TEND TO KIND OF.../",
  obj_mainend_950 = "\\E5DISAPPEAR./",
  obj_mainend_951 = "\\E6I MISS HER A&LOT SOMETIMES./",
  obj_mainend_952 = "\\E0IF YOU SEE HER^1,&CAN YOU TELL HER&I SAID HI?/",
  obj_mainend_953 = "THANKS^1!&SEE YOU LATER!/%%",
  obj_mainend_984 = "\\E3* so.^1.&* it's been a while./",
  obj_mainend_985 = "* since you left.../",
  obj_mainend_986 = "\\E1* things have gotten&  really strange./",
  obj_mainend_987 = "\\E0* overnight^1, a bunch of&  people mysteriously&  disappeared./",
  obj_mainend_988 = "\\E3* as well as the&  human souls./",
  obj_mainend_989 = "\\E3* people were heart-&  broken. everyone they&  looked up to.../",
  obj_mainend_990 = "* everything they were&  relying on^1, in one&  night, disappeared./",
  obj_mainend_991 = "* everyone clamored to&  elect a new ruler as&  fast as possible./",
  obj_mainend_992 = "\\E1* so^1, uh..^1.&* by process of&  elimination.../",
  obj_mainend_993 = "\\E2* papyrus became the&  ruler?/",
  obj_mainend_994 = "\\E1* why doesn't he talk&  to you about this.../",
  obj_mainend_996 = "\\E0HELLO!!^1!&HUMAN!!!/",
  obj_mainend_997 = "\\E3IT'S STRANGE./",
  obj_mainend_998 = "\\E3ASGORE^1, ALPHYS^1,&METTATON^1, AND&UNDYNE WENT AWAY./",
  obj_mainend_999 = "\\E0SANS SAYS THEY&WENT ON VACATION./",
  obj_mainend_1000 = "I HOPE THEY'RE&HAVING FUN!!!/",
  obj_mainend_1001 = "\\E3OH YEAH./",
  obj_mainend_1002 = "\\E0I'M THE RULER OF&THE UNDERGROUND&NOW!!!/",
  obj_mainend_1003 = "EVERYTHING IS&IMPROVING A LOT&HERE./",
  obj_mainend_1004 = "PRODUCTIVITY IS UP!/",
  obj_mainend_1005 = "BECAUSE I TELL&EVERYONE TO KEEP&WORKING./",
  obj_mainend_1006 = "AND^1, NO ONE GOES&HUNGRY!!!/",
  obj_mainend_1007 = "BECAUSE I COOK&EVERYONE&SPAGHETTI./",
  obj_mainend_1008 = "\\E3MEANWHILE^1, MY&BROTHER HANDLES&THE PAPERWORK./",
  obj_mainend_1009 = "\\E3STRANGELY..^1.&HE SEEMS TO BE&WORKING HARD?/",
  obj_mainend_1010 = "\\E3THIS SOUNDS MESSED&UP..^1. BUT.../",
  obj_mainend_1011 = "\\E5I'M PROUD..^1.&OF HIM???/",
  obj_mainend_1012 = "OH NO!!!!/",
  obj_mainend_1013 = "\\E0AS FOR OUR HUMAN&POLICY.../",
  obj_mainend_1014 = "\\E3WE'VE DECIDED^1, UM./",
  obj_mainend_1015 = "SANS^1, WHAT WAS IT?/",
  obj_mainend_1017 = "\\E2* we can't judge&  humans to be all&  good or all bad./",
  obj_mainend_1019 = "\\E0RIGHT^1!&SO IT'S CASE-BY-&CASE!/",
  obj_mainend_1020 = "IF THEY'RE EVIL..^1.&WE GIVE THEM&PUZZLES!/",
  obj_mainend_1021 = "IF THEY'RE GOOD..^1.&WE ALSO GIVE&THEM PUZZLES!/",
  obj_mainend_1022 = "THAT SEEMS TO BE&THE BEST WAY!/",
  obj_mainend_1023 = "\\E0.../",
  obj_mainend_1024 = "\\E3.../",
  obj_mainend_1025 = "IS SANS GONE?/",
  obj_mainend_1026 = "\\E6YOU KNOW.../",
  obj_mainend_1027 = "DON'T TELL MY&BROTHER, BUT.../",
  obj_mainend_1028 = "DESPITE THE&IMPROVEMENTS&WE'VE MADE.../",
  obj_mainend_1029 = "SOMETIMES THIS JOB&IS KIND OF HARD./",
  obj_mainend_1030 = "SINCE THE KING&WENT AWAY.../",
  obj_mainend_1031 = "LOTS OF PEOPLE&JUST WANT TO&GIVE UP./",
  obj_mainend_1032 = "SOMETIMES, EVEN MY&BEST&ENCOURAGEMENT.../",
  obj_mainend_1033 = "DOESN'T WORK./",
  obj_mainend_1034 = "AND^1, AND^1, I MISS&UNDYNE^1, TOO./",
  obj_mainend_1035 = "SHE NEVER ANSWERS&MY PHONE CALLS.../",
  obj_mainend_1036 = "\\E5SHE MUST BE& HAVING A LOT OF&FUN ON VACATION./",
  obj_mainend_1037 = "\\E6I JUST WISH SHE'D&SEND A POSTCARD./",
  obj_mainend_1038 = ".../",
  obj_mainend_1039 = "\\E5BUT HEY!!!/",
  obj_mainend_1040 = "\\E4I WON'T GIVE UP!/",
  obj_mainend_1041 = "I CAN'T GIVE UP!/",
  obj_mainend_1042 = "I HAVE TO MAKE&EVERYONE GIVE UP&GIVING UP!/",
  obj_mainend_1043 = "\\E0WE'LL GET OUT&OF HERE^1, SLOWLY!!!/",
  obj_mainend_1044 = "THEN WE CAN ALL&HANG OUT AGAIN!!!/",
  obj_mainend_1045 = "\\E0NYEH HEH HEH!!!/%%",
  obj_mainend_1055 = "\\E3* it's been a while^1,&  huh?/",
  obj_mainend_1056 = "* .../",
  obj_mainend_1057 = "* things have gotten&  pretty bad here./",
  obj_mainend_1058 = "\\E0* everyone considered a&  leader disappeared&  overnight./",
  obj_mainend_1059 = "\\E1* it's gotten so quiet./",
  obj_mainend_1060 = "\\E3* there's a bad feeling&  hanging over&  everyone./",
  obj_mainend_1061 = "* like everyone's just&  going to die here^1,&  trapped in the dark.../",
  obj_mainend_1062 = "\\E2* ... i bet you're&  wondering why i'm&  not the ruler./",
  obj_mainend_1063 = "\\E1* eh./",
  obj_mainend_1064 = "\\E1* i'm not cut out&  for something like&  that./",
  obj_mainend_1065 = "\\E2* i like to take it&  easy^1, you know?/",
  obj_mainend_1066 = "\\E2* .../",
  obj_mainend_1067 = "\\E3* ... that's a joke./",
  obj_mainend_1068 = "\\E3* this is what happens&  when people like me&  take it easy./",
  obj_mainend_1069 = "* .../",
  obj_mainend_1070 = "\\E4* see ya./%%",
  obj_mainend_1074 = "\\E0* hey^1, at least things&  are less crowded./",
  obj_mainend_1075 = "\\E1* 'cause of all the&  people you killed./",
  obj_mainend_1076 = "\\E2* hope that was a good&  experience for you./",
  obj_mainend_1077 = "\\E3* .../",
  obj_mainend_1078 = "\\E2* just kidding^1.&* i don't really hope&  that./",
  obj_mainend_1079 = "\\E4* go to hell./%%",
  obj_mainend_1092 = "\\E3* it's been a while^1,&  huh?/",
  obj_mainend_1093 = "* .../",
  obj_mainend_1094 = "\\E1* it seems a number of&  important people&  disappeared overnight./",
  obj_mainend_1095 = "* but no one else was&  harmed./",
  obj_mainend_1096 = "\\E0* the people were&  confused^1.&* it was complete bedlam./",
  obj_mainend_1097 = "\\E3* somehow^1, at the end of&  the day.../",
  obj_mainend_1098 = "\\E1* a small^1, white dog&  became president of&  the underground./",
  obj_mainend_1099 = "\\E0* it sleeps on the&  throne and does&  absolutely nothing./",
  obj_mainend_1100 = "\\E1* strangely^1, it seems&  this is the best&  life for everyone./",
  obj_mainend_1101 = "\\E2* thanks./%%",
  obj_mainend_1112 = "\\E3* it's been a while^1,&  huh?/",
  obj_mainend_1113 = "* .../",
  obj_mainend_1114 = "\\E1* i'll be honest./",
  obj_mainend_1115 = "\\E2* i have no idea what&  happened for you&  to get here./",
  obj_mainend_1116 = "\\E1* this is actually some&  sort of error-&  handling message./",
  obj_mainend_1117 = "\\E3* so^1, if you're getting&  this ending.../",
  obj_mainend_1118 = "\\E1* tell whoever made the&  game^1, okay?/",
  obj_mainend_1119 = "\\E2* they'll fix it^1, or&  if it's a novel&  situation.../",
  obj_mainend_1120 = "\\E1* they might even add&  another ending to&  the game./",
  obj_mainend_1121 = "\\E3* chances are^1, though.../",
  obj_mainend_1122 = "\\E4* you're just a dirty&  hacker^1, aren't you?/",
  obj_mainend_1123 = "\\E1* yeah^1, get outta here./%%",
  obj_mainend_1136 = "\\E1* H..^1. hey./",
  obj_mainend_1137 = "\\E0* So..^1. you're the one&  who killed all my&  friends./",
  obj_mainend_1139 = "\\E1* I just called to tell&  you./",
  obj_mainend_1141 = "\\E0* I hate you./",
  obj_mainend_1143 = "\\E1* Yet..^1. strangely..^1.&* It's because of you^1,&  that.../",
  obj_mainend_1145 = "\\E2* That I was forced to&  become a better&  person./",
  obj_mainend_1147 = "\\E0* When I first saw you&  hurting people.../",
  obj_mainend_1148 = "* I just sat there^1.&* Watching you./",
  obj_mainend_1149 = "\\E1* I felt so guilty knowing&  I hadn't do anything&  to stop you./",
  obj_mainend_1150 = "\\E3* I felt like all I&  do was.../",
  obj_mainend_1151 = "\\E4* Was hope you would&  destroy me^1, too./",
  obj_mainend_1152 = "\\E1* But when Undyne called^1,&  with crazed desperation&  in her voice.../",
  obj_mainend_1153 = "\\E0* I..^1.&* I realized I had to do&  something./",
  obj_mainend_1154 = "\\E1* Even if it meant&  everybody would.../",
  obj_mainend_1155 = "* Have to learn the&  truth about me./",
  obj_mainend_1156 = "\\E2* It's strange^1.&* You know?/",
  obj_mainend_1157 = "\\E5* Even after all the&  bad things I did./",
  obj_mainend_1158 = "* People treated me like&  a hero./",
  obj_mainend_1159 = "\\E2* And then they..^1.&* Asked me to run&  everything./",
  obj_mainend_1160 = "\\E5* So I'm trying my&  best^1, here./",
  obj_mainend_1161 = "\\E2* I think I have some&  good policies^1, but^1,&  y-you know.../",
  obj_mainend_1162 = "\\E1* Talking to people&  still makes me&  nervous./",
  obj_mainend_1163 = "\\E0* I'm no ASGORE^1,&  you know?/",
  obj_mainend_1164 = "\\E2* .../",
  obj_mainend_1165 = "\\E4* God..^1.&* I miss everyone./",
  obj_mainend_1166 = "\\E3* Now that they're&  gone^1, it.../",
  obj_mainend_1167 = "* It feels so clear what&  I should have done./",
  obj_mainend_1168 = "\\E3* What I should have&  said./",
  obj_mainend_1169 = "\\E6* Undyne..^1.&* Asgore.../",
  obj_mainend_1170 = "* Mettaton.../",
  obj_mainend_1171 = "\\E5* At least Sans is&  still here./",
  obj_mainend_1172 = "\\E4* He's..^1.&* He's a good guy^1.&* And with him around.../",
  obj_mainend_1173 = "\\E4* I.../",
  obj_mainend_1174 = "\\E2* Sigh./",
  obj_mainend_1175 = "\\E1* You know^1.&* Just daydreaming here^1.&* But.../",
  obj_mainend_1176 = "\\E5* I really should have&  killed you when I&  had the chance./%%",
  obj_mandog_251 = "Take my&wife...&'s fleas.",
  obj_mandog_252 = "Don't&touch my&hot dog.",
  obj_mandog_253 = "No. 2&Nuzzle&Champs&'98!!",
  obj_mandog_254 = "Let's&kick&human&tail!!",
  obj_mandog_259 = "Hm?&What's&that&smell?",
  obj_mandog_260 = "What!&Smells&like a&...",
  obj_mandog_264 = "Paws off&you&smelly&human.",
  obj_mandog_267 = "Wow!!!&Pet by&another&pup!!!",
  obj_mandog_272 = "Stop!&Don't&touch&her!",
  obj_mandog_273 = "What&about&me......&........",
  obj_mandog_280 = "Whine.",
  obj_mandog_281 = "Whimper.",
  obj_mandog_284 = "%%%",
  obj_mandog_474 = "* Dogamy is brokenhearted.",
  obj_mandog_490 = "* DOGAMY - ATK 14 DEF 5&* Husband of Dogaressa.&* Knows only what he smells./^",
  obj_mandog_498 = "* The Dogs sniff you again.../",
  obj_mandog_499 = "* But you smell just as&  weird as before!/^",
  obj_mandog_500 = "* The Dogs sniff you again.../",
  obj_mandog_501 = "* After rolling in the dirt^1,&  you smell all right!/^",
  obj_mandog_502 = "* The Dogs already know you&  smell fine./^",
  obj_mandog_503 = "* Dogamy won't even lift&  up his snout./^",
  obj_mandog_513 = "* Dogamy just growls at&  you./^",
  obj_mandog_516 = "* The Dogs are too suspicious&  of your smell./^",
  obj_mandog_517 = "* You pet Dogamy./^",
  obj_mandog_527 = "* You roll around in the&  dirt and snow./",
  obj_mandog_528 = "* You smell like a weird&  puppy./^",
  obj_memoryhead_166 = "Come&join&the&fun.",
  obj_memoryhead_167 = "It's a&real&get&together",
  obj_memoryhead_168 = "Lorem&ipsum&docet",
  obj_memoryhead_169 = "Become&one of&us!",
  obj_memoryhead_171 = "Come&join&the&fun.",
  obj_memoryhead_181 = "That's&a&shame.",
  obj_memoryhead_182 = "Oh&well.",
  obj_memoryhead_183 = "Be&seeing&you.",
  obj_memoryhead_188 = "Then,&hold&still.",
  obj_memoryhead_189 = "Just&a&moment.",
  obj_memoryhead_190 = "You'll&be with&us&shortly.",
  obj_memoryhead_195 = "%%%",
  obj_memoryhead_420 = "* But nobody came.",
  obj_memoryhead_421 = "* But nobody came.",
  obj_memoryhead_422 = "* But nobody came.",
  obj_memoryhead_423 = "* But nobody came.",
  obj_memoryhead_424 = "* Smells like batteries.",
  obj_memoryhead_425 = "* Seems like it doesn't&  care anymore.",
  obj_memoryhead_426 = "* Monster has low HP.",
  obj_memoryhead_461 = "* No data available./^",
  obj_memoryhead_472 = "* The enemy put a piece of&  itself in your inventory./^",
  obj_memoryhead_474 = "* But your inventory was full./^",
  obj_memoryhead_484 = "* AT - \\[1] DF - \\[2] /^",
  obj_memoryhead_493 = "* You take out your CELL PHONE^1.&* You can hear voices through&  the receiver...!/^",
  obj_memoryhead_511 = "* MEMORYHEAD/^",
  obj_mett_bossintro_174 = "Ohhhh my./",
  obj_mett_bossintro_175 = "If you flipped my&switch, that can&only mean one&thing./",
  obj_mett_bossintro_176 = "You're desperate&for the premiere&of my new body./",
  obj_mett_bossintro_177 = "How rude.../",
  obj_mett_bossintro_178 = "Lucky for you,&I've been aching&to show this off&for a long time./",
  obj_mett_bossintro_179 = "So..^1. as thanks^1,&I'll give you a&handsome reward./",
  obj_mett_bossintro_180 = "I'll make your&last living&moments.../%%",
  obj_mett_bossintro_213 = "ABSOLUTELY beautiful!/%%",
  obj_mettaton_neo_449 = "* Stage lights are blaring.",
  obj_mettaton_neo_461 = "* Stage lights are blaring.",
  obj_mettaton_neo_482 = "* METTATON NEO - 90 ATK 9 DEF&* Dr. Alphys's greatest&  invention./^",
  obj_mettaton_neo_535 = "\\E6G...&GUESS SHE SHOULD&HAVE WORKED MORE&ON THE DEFENSES.../",
  obj_mettaton_neo_536 = "\\E6.../",
  obj_mettaton_neo_537 = "\\E6YOU MAY HAVE&DEFEATED ME...&BUT.../",
  obj_mettaton_neo_538 = "\\E4I KNOW.&I CAN TELL FROM&THAT STRIKE, DARLING./",
  obj_mettaton_neo_539 = "\\E5YOU WERE HOLDING&BACK./",
  obj_mettaton_neo_540 = "\\E6YES, ASGORE WILL&FALL EASILY TO&YOU.../",
  obj_mettaton_neo_541 = "\\E5BUT YOU WON'T&HARM HUMANITY,&WILL YOU?/",
  obj_mettaton_neo_542 = "\\E1YOU AREN'T&ABSOLUTELY EVIL./",
  obj_mettaton_neo_543 = "\\E5IF YOU WERE&TRYING TO BE,&THEN YOU MESSED UP./",
  obj_mettaton_neo_544 = "\\E0AND SO LATE INTO&THE SHOW, TOO./",
  obj_mettaton_neo_545 = "\\E0HA... HA.&AT LEAST NOW,&I CAN REST EASY./",
  obj_mettaton_neo_546 = "\\E3KNOWING ALPHYS AND&THE HUMANS WILL&LIVE ON...!/%%",
  obj_mettaton_neo_550 = "\\E6GH.../",
  obj_mettaton_neo_551 = "\\E5GUESS YOU DON'T&WANNA JOIN MY&FAN CLUB...?/%%",
  obj_mettaton_npc_63 = "* Capital wenisberry./%%",
  obj_mettaton_npc_69 = "\\W* \\YMILK^1, SUGAR^1, \\WAND\\Y EGGS\\W!&* YOU SHOULD BE ABLE TO FIND&  THEM ON THE BACK COUNTER!/%%",
  obj_mettaton_npc_77 = "* GREAT JOB^1!&* JUST PUT THEM IN THE MIDDLE&  OF THIS COUNTER!/%%",
  obj_mettaton_npc_82 = "* WHAT'S THE MATTER?&* NOT A CAN FAN?&* THAT'S TOO BAD!/",
  obj_mettaton_npc_83 = "* MTT-BRAND USES ONLY THE&  FRESHEST ARTIFICIAL INGREDIENTS&  AND CHEMICALS!/%%",
  obj_mettatonb_quiz_255 = "LET'S START WITH&AN EASY ONE!!/%%",
  obj_mettatonb_quiz_258 = "HERE'S YOUR TERRIFIC&PRIZE!/%%",
  obj_mettatonb_quiz_262 = "ENOUGH ABOUT YOU.&LET'S TALK ABOUT ME!/%%",
  obj_mettatonb_quiz_266 = "HERE'S ANOTHER EASY&ONE FOR YOU!/%%",
  obj_mettatonb_quiz_270 = "DON'T 'COUNT'&ON YOUR VICTORY.../%%",
  obj_mettatonb_quiz_274 = "LET'S PLAY MEMORY&GAME./%%",
  obj_mettatonb_quiz_278 = "BUT CAN YOU GET&THIS ONE???/%%",
  obj_mettatonb_quiz_282 = "HERE'S A SIMPLE&ONE./%%",
  obj_mettatonb_quiz_286 = "TIME TO BREAK OUT&THE BIG GUNS!!/%%",
  obj_mettatonb_quiz_294 = "%%%",
  obj_mettatonb_quiz_490 = "* Mettaton.",
  obj_mettatonb_quiz_514 = "* METTATON - ATK 30 DEF 255&* His metal body renders him&  invulnerable to attack./^",
  obj_mettatonb_quiz_524 = "* Screaming is against the&  rules./^",
  obj_mettatonb_second_256 = "THIS IS IT, DARLING!&SAY GOODBYE!/%%",
  obj_mettatonb_second_265 = "HA!&THAT BUTTON WON'T&SAVE YOU NOW, DARLING!/%%",
  obj_mettatonb_second_268 = "YOU WOULDN'T DARE&USE THE [ACT] COMMAND&AND PRESS THAT&BUTTON!/%%",
  obj_mettatonb_second_271 = "THAT'S RIGHT!&DON'T PRESS IT!&I'LL DESTROY YOU!/%%",
  obj_mettatonb_second_274 = "WITHOUT THAT BUTTON,&YOU ARE INCHING&CLOSER AND CLOSER&TO YOUR DEMISE!/%%",
  obj_mettatonb_second_277 = "ANY MINUTE NOW!&    /%%",
  obj_mettatonb_second_280 = "ANY... MINUTE...&....NOW!/%%",
  obj_mettatonb_second_284 = ".............&............/%%",
  obj_mettatonb_second_290 = "..........&...(COUGH)/%%",
  obj_mettatonb_second_299 = "OH!!!&THAT YELLOW GLOW...!/%%",
  obj_mettatonb_second_300 = "TOOK YOU LONG&ENOUGH!/%%",
  obj_mettatonb_second_542 = "* Mettaton.",
  obj_mettatonb_second_564 = "* METTATON - ATK 30 DEF 255&* His metal body STILL renders&  him invulnerable to attack./^",
  obj_mettatonb_second_574 = "* You yell..^1.&* Nothing happened./^",
  obj_mettatonb_second_579 = "* You press the yellow button^1.&* The phone is resonating with&  Mettaton's presence...!/^",
  obj_mettatonb_second_640 = "IS THAT YOUR PHONE?&YOU'D BETTER ANSWER&IT!/%%",
  obj_mettatonb_second_652 = "H-hey!!&Th-this seems bad,&but don't worry!!/",
  obj_mettatonb_second_653 = "Th-there's one last&thing I installed&on your phone...!/",
  obj_mettatonb_second_654 = "\\WYou see that\\Y &yellow button\\W...?/",
  obj_mettatonb_second_655 = "Go to this phone's&[[ACT]] menu and&press it!!!/%%",
  obj_mettatonb_second_662 = "* Your phone's [[ACT]] menu is&  glowing.",
  obj_mettatonb_second_703 = "Now press \\*Z!!!",
  obj_mettatonb_second_746 = "OOOH!/",
  obj_mettatonb_second_747 = "OOOOOOOH!/",
  obj_mettatonb_second_748 = "YOU'VE DEFEATED ME!!/",
  obj_mettatonb_second_749 = "HOW CAN THIS BE,&YOU WERE STRONGER&THAN I THOUGHT, ETC./%%",
  obj_mettatonb_second_757 = "WHATEVER.",
  obj_mettatonb_third_214 = "THIS IS IT, DARLING!&SAY GOODBYE!/%%",
  obj_mettatonb_third_224 = "YES, I WAS THE ONE&THAT RE-ARRANGED&THE CORE!/",
  obj_mettatonb_third_225 = "I WAS THE ONE THAT&HIRED EVERYONE TO&KILL YOU!/",
  obj_mettatonb_third_226 = "THAT, HOWEVER, WAS A&SHORT-SIGHTED PLAN./",
  obj_mettatonb_third_227 = "YOU KNOW WHAT WOULD&BE A HUNDRED TIMES&BETTER?/",
  obj_mettatonb_third_228 = "KILLING YOU MYSELF!!/%%",
  obj_mettatonb_third_233 = "LISTEN, DARLING.&I'VE SEEN YOU FIGHT./",
  obj_mettatonb_third_234 = "YOU'RE WEAK./",
  obj_mettatonb_third_235 = "IF YOU CONTINUE&FORWARD, ASGORE WILL&TAKE YOUR SOUL./",
  obj_mettatonb_third_236 = "AND WITH YOUR SOUL,&ASGORE WILL DESTROY&HUMANITY./%%",
  obj_mettatonb_third_241 = "BUT IF I GET YOUR&SOUL, I CAN STOP&ASGORE'S PLAN!/",
  obj_mettatonb_third_242 = "I CAN SAVE HUMANITY&FROM DESTRUCTION!/%%",
  obj_mettatonb_third_247 = "THEN, USING YOUR SOUL,&I'LL CROSS THROUGH&THE BARRIER.../",
  obj_mettatonb_third_248 = "AND BECOME THE STAR&I'VE ALWAYS DREAMED&OF BEING!/",
  obj_mettatonb_third_249 = "HUNDREDS, THOUSANDS.../",
  obj_mettatonb_third_250 = "NO!&MILLIONS OF HUMANS&WILL WATCH ME!/%%",
  obj_mettatonb_third_255 = "GLITZ! GLAMOUR!&I'LL FINALLY HAVE&IT ALL!/",
  obj_mettatonb_third_256 = "SO WHAT IF A FEW&PEOPLE HAVE TO DIE?/",
  obj_mettatonb_third_257 = "THAT'S SHOW BUSINESS,&BABY!/%%",
  obj_mettatonb_third_523 = "* Mettaton.",
  obj_mettatonb_third_545 = "* METTATON - ATK 30 DEF 255&* Seriously^1, his metal body&  is invulnerable!/^",
  obj_mettatonb_third_555 = "* This is probably what you'll&  do if things continue in&  this manner./^",
  obj_mettatonb_third_560 = "* You tell Mettaton that there's&  a mirror behind him./%%",
  obj_mettatonb_third_644 = "U..uh... I can't see&what's going on in&there, but.../",
  obj_mettatonb_third_645 = "D-d-don't give up,&okay!?/",
  obj_mettatonb_third_646 = "Th... there's o-one&l-l-last way to beat&Mettaton.../",
  obj_mettatonb_third_647 = "It's... um... it's.../",
  obj_mettatonb_third_648 = "This is a work in-&progress, so don't&judge it too hard.../",
  obj_mettatonb_third_649 = "But, you know how&Mettaton always faces&f-f-forward?/",
  obj_mettatonb_third_650 = "That's because&there's a switch&on his backside./",
  obj_mettatonb_third_651 = "S-s-so if y-y-you&c-c-can turn him&around... um.../",
  obj_mettatonb_third_652 = "And, umm... press&th-th-th-the&switch.../",
  obj_mettatonb_third_653 = "He'll be... um...&He'll be.../",
  obj_mettatonb_third_654 = "Vulnerable./",
  obj_mettatonb_third_655 = "Well, g-g-gotta go!/%%",
  obj_mettatonb_third_688 = "* Seems like a good time to&  turn Mettaton around.",
  obj_mettatonb_third_820 = "OH???&A MIRROR???/",
  obj_mettatonb_third_821 = "RIGHT, I HAVE TO&LOOK PERFECT FOR&OUR GRAND FINALE!/%%",
  obj_mettatonb_third_831 = "HMMM...&I DON'T SEE IT...&WHERE IS IT...?/%%",
  obj_mettatonb_third_848 = "DID YOU./",
  obj_mettatonb_third_849 = "JUST FLIP./",
  obj_mettatonb_third_850 = "MY SWITCH?/%%",
  obj_mettatonb_third_943 = "THAT WORTHLESS PEA-&SHOOTER WON'T WORK&ON ME, DARLING. ^3 %",
  obj_mettatonb_third_944 = "DON'T YOU UNDERSTAND&WHAT ACTING IS!?^3 %%",
  obj_mettatonb_third_952 = "* Mettaton.",
  obj_mettatonex_167 = ".../%%",
  obj_mettatonex_190 = "Lights!&Camera!&Action!/%%",
  obj_mettatonex_196 = "Drama!&Romance!&Blood-&shed!/%%",
  obj_mettatonex_202 = "I'm the&idol&everyone&craves!/%%",
  obj_mettatonex_208 = "Smile&for the&camera!/%%",
  obj_mettatonex_214 = "Oooh, it's time&for a pop quiz!/",
  obj_mettatonex_215 = "I hope you brought&a keyboard.../",
  obj_mettatonex_215_console = "Have fun with that&on-screen keyboard.../",
  obj_mettatonex_216 = "This one's an&essay question!/%%",
  obj_mettatonex_222 = "Your essay really&showed everyone&your heart./",
  obj_mettatonex_223 = "Why don't I show&you mine?/%%",
  obj_mettatonex_231 = "Ooooh,&I'm just&warming&up!/%%",
  obj_mettatonex_237 = "But how are you&on the dance floor!?/%%",
  obj_mettatonex_244 = "Can you&keep up&the&pace!?/%%",
  obj_mettatonex_253 = "Lights!&Camera&Bombs!/%%",
  obj_mettatonex_259 = "Things&are&blowing&up!/%%",
  obj_mettatonex_267 = "Time for our union-&regulated break!/%%",
  obj_mettatonex_274 = "We've grown so&distant, darling.../",
  obj_mettatonex_275 = "How about another&heart-to-heart?/%%",
  obj_mettatonex_285 = "A.. arms?&Wh... who needs arms&with legs like&these?/",
  obj_mettatonex_286 = "I'm still going&to win!/%%",
  obj_mettatonex_297 = "Come on&...!/%%",
  obj_mettatonex_307 = "The show&...&must go&on!/%%",
  obj_mettatonex_317 = "Dr...&Drama!&A...&Action!/%%",
  obj_mettatonex_329 = "\\E5L... lights...&C... camera.../",
  obj_mettatonex_330 = "Enough of this!&Do you really want&humanity to perish!?/",
  obj_mettatonex_331 = "\\E7... or do you just&believe in yourself&that much?/%%",
  obj_mettatonex_353 = "Haha, how inspiring!/",
  obj_mettatonex_354 = "Well, darling!&It's either me&or you!/",
  obj_mettatonex_355 = "\\E4But I think we both&already know who's&going to win./",
  obj_mettatonex_356 = "\\E8Witness the true&power of humanity's&star!/%%",
  obj_mettatonex_368 = "... then.../",
  obj_mettatonex_369 = "\\E8Are YOU the star?/",
  obj_mettatonex_370 = "Can you really&protect humanity!?/%%",
  obj_mettatonex_638 = "* Mettaton.",
  obj_mettatonex_639 = "* Mettaton.",
  obj_mettatonex_640 = "* Mettaton.",
  obj_mettatonex_641 = "* Mettaton.",
  obj_mettatonex_642 = "* Smells like Mettaton.",
  obj_mettatonex_644 = "* Mettaton has low HP.",
  obj_mettatonex_677 = "* METTATON EX - ATK 47 DEF 47&* His weak point is his&  heart-shaped core./^",
  obj_mettatonex_691 = "* You say you aren't going&  to get hit at ALL./",
  obj_mettatonex_692 = "* Ratings gradually increase&  during Mettaton's turn./^",
  obj_mettatonex_706 = "* You posed dramatically^1.&* The audience nods./^",
  obj_mettatonex_708 = "* Despite being hurt^1, you&  posed dramatically^1.&* The audience applauds./^",
  obj_mettatonex_710 = "* Despite being wounded^1, you&  posed dramatically^1.&* The audience gasps./^",
  obj_mettatonex_712 = "* With the last of your power^1,&  you pose dramatically^1.&* The audience screams./^",
  obj_mettatonex_726 = "* You turn and scoff at the&  audience./",
  obj_mettatonex_727 = "* They're rooting for your&  destruction this turn!/^",
  obj_mettatonex_770 = "H.. ha.../",
  obj_mettatonex_771 = "So I was wrong./",
  obj_mettatonex_772 = "Darling.../",
  obj_mettatonex_773 = "\\E1You really are&strong enough to&get past ASGORE./",
  obj_mettatonex_774 = "\\E0Well then.../",
  obj_mettatonex_775 = "It's time for&you to go./",
  obj_mettatonex_776 = "\\E0Don't worry about&me./",
  obj_mettatonex_777 = "I might seem like&I'm dying now^1,&but.../",
  obj_mettatonex_778 = "\\E1Dr. Alphys can&always repair me./",
  obj_mettatonex_779 = "\\E0And... besides.../",
  obj_mettatonex_780 = "Even if I'm not&cut out to be&a star.../",
  obj_mettatonex_781 = "\\E1I still got to&perform for a&human, didn't I?/",
  obj_mettatonex_782 = "So, thank you,&darling.../%%",
  obj_mettatonex_804 = "\\E1You've been a&great audience!/%%",
  obj_mettatonex_836 = "OOH^1, LOOK AT&THESE RATINGS!!!/",
  obj_mettatonex_837 = "\\E6THIS IS THE MOST&VIEWERS I'VE EVER&HAD!!!/",
  obj_mettatonex_838 = "WE'VE REACHED THE&VIEWER CALL-IN&MILESTONE!/",
  obj_mettatonex_839 = "\\E8ONE LUCKY VIEWER&WILL HAVE THE CHANCE&TO TALK TO ME.../",
  obj_mettatonex_840 = "\\E7... BEFORE I LEAVE&THE UNDERGROUND&FOREVER!!/",
  obj_mettatonex_841 = "\\E9LET'S SEE WHO&CALLS IN FIRST!/%%",
  obj_mettatonex_866 = "\\E0HI^1, YOU'RE ON TV!/",
  obj_mettatonex_867 = "WHAT DO YOU HAVE&TO SAY ON THIS^1,&OUR LAST SHOW???/%%",
  obj_mettatonex_880 = "...../",
  obj_mettatonex_881 = "oh......../",
  obj_mettatonex_882 = "\\E1hi..^1.&mettaton.../",
  obj_mettatonex_883 = "i really liked&watching your show.../",
  obj_mettatonex_884 = "my life is pretty&boring..^1. but.../",
  obj_mettatonex_885 = "seeing you on the&screen..^1. brought&excitement to my&life..^1. vicariously/",
  obj_mettatonex_886 = "i can't tell^1, but..^1.&i guess this is&the last episode...?/",
  obj_mettatonex_887 = "\\E3i'll miss you..^1.&mettaton....../",
  obj_mettatonex_888 = "... oh...^1. i didn't&mean to talk so&long.../",
  obj_mettatonex_889 = "\\E2oh........../%%",
  obj_mettatonex_900 = "NO^1, WAIT^1!&WAIT^1, BL.../",
  obj_mettatonex_901 = "\\E1H..^1.&THEY ALREADY HUNG&UP./",
  obj_mettatonex_902 = "\\E3.../",
  obj_mettatonex_903 = "\\E0I'LL TAKE ANOTHER&CALLER!!!/%%",
  obj_mettatonex_915 = "\\E1Mettaton^1, your show&made us so happy!/%%",
  obj_mettatonex_928 = "Mettaton^1, I don't&know what I'll&watch without you./%%",
  obj_mettatonex_941 = "Mettaton^1, there's&a Mettaton-shaped&hole in my Mettaton-&shaped heart./%%",
  obj_mettatonex_964 = "\\E3AH..^1. I.../",
  obj_mettatonex_965 = "I SEE.../",
  obj_mettatonex_966 = "\\E4.../",
  obj_mettatonex_967 = "EVERYONE..^1.&THANK YOU SO MUCH./",
  obj_mettatonex_968 = ".../",
  obj_mettatonex_969 = "\\E0DARLING./",
  obj_mettatonex_970 = "\\E1PERHAPS..^1. IT MIGHT BE&BETTER IF I STAY&HERE FOR A WHILE./",
  obj_mettatonex_971 = "\\E2HUMANS ALREADY HAVE&STARS AND IDOLS^1,&BUT MONSTERS.../",
  obj_mettatonex_972 = "\\E0THEY ONLY HAVE ME./",
  obj_mettatonex_973 = "\\E1IF I LEFT..^1.&THE UNDERGROUND WOULD&LOSE ITS SPARK./",
  obj_mettatonex_974 = "\\E3I'D LEAVE AN ACHING&VOID THAT CAN NEVER&BE FILLED./",
  obj_mettatonex_975 = "\\E0SO..^1. I THINK I'LL&HAVE TO DELAY MY&BIG DEBUT./",
  obj_mettatonex_976 = "\\E2BESIDES./",
  obj_mettatonex_977 = "\\E1YOU'VE PROVEN TO&BE VERY STRONG./",
  obj_mettatonex_978 = "\\E0PERHAPS..^1. EVEN STRONG&ENOUGH TO GET PAST&ASGORE./",
  obj_mettatonex_979 = "\\E0I'M SURE YOU'LL BE&ABLE TO PROTECT&HUMANITY./",
  obj_mettatonex_980 = "\\E4HA^1, HA.../",
  obj_mettatonex_981 = "IT'S ALL FOR THE&BEST^1, ANYWAY./",
  obj_mettatonex_982 = "\\E3THE TRUTH IS^1, THIS&FORM'S ENERGY&CONSUMPTION IS.../",
  obj_mettatonex_983 = "INEFFICIENT./",
  obj_mettatonex_984 = "IN A FEW MOMENTS^1,&I'LL RUN OUT OF&BATTERY POWER^1, AND.../",
  obj_mettatonex_985 = "\\E4WELL./",
  obj_mettatonex_986 = "\\E0I'LL BE ALRIGHT./",
  obj_mettatonex_987 = "\\E5KNOCK 'EM DEAD^1,&DARLING./",
  obj_mettatonex_988 = "\\E0AND EVERYONE..^1.&THANK YOU./",
  obj_mettatonex_989 = "YOU'VE BEEN A&GREAT AUDIENCE!/%%",
  obj_mettboss_event_170 = "* REALLY^1?&* WHERE?/%%",
  obj_mettboss_event_187 = "* CLEVER..^1.&* VERY CLEVER./%%",
  obj_mettboss_event_230 = "* OH YES.&* THERE YOU ARE, DARLING./",
  obj_mettboss_event_231 = "* IT'S TIME TO HAVE OUR&  LITTLE SHOWDOWN./",
  obj_mettboss_event_232 = "* IT'S TIME TO FINALLY STOP&  THE \"MALFUNCTIONING\" ROBOT./",
  obj_mettboss_event_233 = "* ... NOT!!!/",
  obj_mettboss_event_234 = "* MALFUNCTION?&* REPROGRAMMING?&* GET REAL./",
  obj_mettboss_event_235 = "* THIS WAS ALL JUST A BIG&  SHOW./",
  obj_mettboss_event_236 = "* AN ACT./",
  obj_mettboss_event_237 = "* ALPHYS HAS BEEN PLAYING&  YOU FOR A FOOL THE&  WHOLE TIME./",
  obj_mettboss_event_238 = "* AS SHE WATCHED YOU ON THE&  SCREEN^1, SHE GREW ATTACHED&  TO YOUR ADVENTURE./",
  obj_mettboss_event_239 = "* SHE DESPERATELY WANTED TO&  BE A PART OF IT./",
  obj_mettboss_event_240 = "* SO SHE DECIDED TO INSERT&  HERSELF INTO YOUR STORY./",
  obj_mettboss_event_241 = "* SHE REACTIVATED PUZZLES^1.&* SHE DISABLED ELEVATORS^1.&* SHE ENLISTED ME TO TORMENT YOU./",
  obj_mettboss_event_242 = "* ALL SO SHE COULD SAVE&  YOU FROM DANGERS THAT&  DIDN'T EXIST./",
  obj_mettboss_event_243 = "* ALL SO YOU WOULD THINK&  SHE'S THE GREAT PERSON.../",
  obj_mettboss_event_244 = "* THAT SHE'S NOT./",
  obj_mettboss_event_245 = "* AND NOW^1, IT'S TIME FOR&  HER FINEST HOUR./",
  obj_mettboss_event_247 = "* AT THIS VERY MOMENT,&  ALPHYS IS WAITING OUTSIDE&  THE ROOM./",
  obj_mettboss_event_248 = "* DURING OUR \"BATTLE,\" SHE&  WILL INTERRUPT./",
  obj_mettboss_event_249 = "* SHE WILL PRETEND TO&  \"DEACTIVATE\" ME, \"SAVING\" YOU&  ONE FINAL TIME./",
  obj_mettboss_event_250 = "* FINALLY.&* SHE'LL BE THE HEROINE OF&  YOUR ADVENTURE./",
  obj_mettboss_event_251 = "* YOU'LL REGARD HER SO HIGHLY&  SHE'LL EVEN BE ABLE TO&  CONVINCE YOU NOT TO LEAVE./",
  obj_mettboss_event_252 = "* ... OR NOT./",
  obj_mettboss_event_253 = "* YOU SEE, I'VE HAD ENOUGH OF&  THIS PREDICTABLE CHARADE./",
  obj_mettboss_event_254 = "* I HAVE NO DESIRE TO HARM&  HUMANS.&* FAR FROM IT, ACTUALLY./",
  obj_mettboss_event_255 = "* MY ONLY DESIRE IS TO&  ENTERTAIN./",
  obj_mettboss_event_256 = "* AFTER ALL, THE AUDIENCE&  DESERVES A GOOD SHOW,&  DON'T THEY?/",
  obj_mettboss_event_257 = "* AND WHAT'S A GOOD SHOW.../",
  obj_mettboss_event_258 = "* WITHOUT A PLOT TWIST?/%%",
  obj_mettboss_event_263 = "* MY^1, MY^1.&* SO YOU'VE FINALLY ARRIVED./",
  obj_mettboss_event_264 = "* AFTER OUR FIRST MEETING^1, I&  REALIZED..^1.&* SOMETHING GHASTLY./",
  obj_mettboss_event_265 = "* YOU'RE NOT JUST A THREAT&  TO MONSTERS..^1.&* BUT HUMANITY^1, AS WELL./",
  obj_mettboss_event_266 = "* OH MY^1.&* THAT'S AN ISSUE./",
  obj_mettboss_event_267 = "* YOU SEE^1, I CAN'T BE A&  STAR WITHOUT AN AUDIENCE./",
  obj_mettboss_event_268 = "* AND BESIDES.../",
  obj_mettboss_event_269 = "* THERE ARE SOME PEOPLE..^1.&* I WANT TO PROTECT./%%",
  obj_mettboss_event_303 = "* H-hey!!^1!&* Wh-wh-what's going on!?/",
  obj_mettboss_event_304 = "* Th-th-the door just&  locked itself!/%%",
  obj_mettboss_event_321 = "\\M1* SORRY^1, FOLKS^1!&* THE OLD PROGRAM'S BEEN&  CANCELLED!!!/",
  obj_mettboss_event_322 = "* BUT WE'VE GOT A FINALE&  THAT WILL DRIVE YOU WILD!!/%%",
  obj_mettboss_event_341 = "\\M5* REAL DRAMA!!&* REAL ACTION!!&* REAL BLOODSHED!!/",
  obj_mettboss_event_342 = "* ON OUR NEW SHOW.../",
  obj_mettboss_event_343 = "* \"ATTACK OF THE KILLER&  ROBOT!\"/%%",
  obj_mettboss_event_411 = "* AH HA HA^1.&* EAGER, AS ALWAYS, EH?/",
  obj_mettboss_event_412 = "* BUT DON'T TOUCH THAT DIAL.&* THERE'S SOMETHING YOU&  HAVEN'T ACCOUNTED FOR./",
  obj_mettboss_event_413 = "* AS ANY TRUE FAN WOULD KNOW,&  I WAS FIRST CREATED AS&  A HUMAN ERADICATION ROBOT./",
  obj_mettboss_event_414 = "* IT WAS ONLY AFTER BECOMING A&  STAR THAT I WAS GIVEN A&  MORE... PHOTOGENIC BODY./",
  obj_mettboss_event_415 = "* HOWEVER./",
  obj_mettboss_event_416 = "* THOSE ORIGINAL FUNCTIONS&  HAVE NEVER BEEN FULLY&  REMOVED.../",
  obj_mettboss_event_417 = "* COME ANY CLOSER, AND&  I'LL BE FORCED TO SHOW&  YOU.../",
  obj_mettboss_event_418 = "\\M5* MY TRUE FORM!/%%",
  obj_mettboss_event_443 = "\\M0* FINE THEN!/",
  obj_mettboss_event_444 = "\\M5* RRRRREADY^1?&* IIIIIIIT'S SHOWTIME!!!/%%",
  obj_mettdestroyed_event_169 = "* I..^1. I managed to open&  the lock^1!&* Are you two.../%%",
  obj_mettdestroyed_event_197 = "* Oh my god./%%",
  obj_mettdestroyed_event_222 = "* Mettaton!/",
  obj_mettdestroyed_event_223 = "\\E1* Mettaton^1, are you.../%%",
  obj_mettdestroyed_event_244 = "* H..^1. hey.../",
  obj_mettdestroyed_event_245 = "* D..^1. don't worry&  about it.../",
  obj_mettdestroyed_event_246 = "* I can always.../",
  obj_mettdestroyed_event_247 = "\\E5* I can always build&  a different robot!/",
  obj_mettdestroyed_event_248 = "\\E6* .../",
  obj_mettdestroyed_event_249 = "\\E5* Why don't you go&  on ahead?/%%",
  obj_mettdestroyed_event_254 = "* ... thank GOD^1, it's just&  the batteries./",
  obj_mettdestroyed_event_255 = "\\E9* Mettaton^1, if you were&  gone^1, I would have..^1.&* I would have.../",
  obj_mettdestroyed_event_256 = "\\E8* .../",
  obj_mettdestroyed_event_257 = "\\E6* I m-mean^1, h-hey^1, it's&  n-^1no problem^1, you&  know?/",
  obj_mettdestroyed_event_258 = "\\E5* He's just a robot^1, if&  you messed it up^1, I&  c-could always.../",
  obj_mettdestroyed_event_259 = "\\E6* J-just build another./",
  obj_mettdestroyed_event_260 = "\\E4* .../",
  obj_mettdestroyed_event_261 = "* Why don't you go&  on ahead?/%%",
  obj_metteggs_58 = "* (You found the eggs.)/%%",
  obj_mettmilk_58 = "* (You found the milk.)/%%",
  obj_mettnews_artifact_117 = "* Error Baby%%",
  obj_mettnews_battleobj_199 = "* Error./%%",
  obj_mettnews_battleobj_204 = "* Great job^1!&* Keep heading around the&  room!/",
  obj_mettnews_battleobj_205 = "* Try to go for the&  one in the bottom-&  left next!/%%",
  obj_mettnews_battleobj_209 = "* Great job^1!&* Keep heading around the&  room!/",
  obj_mettnews_battleobj_210 = "* Try to go for the&  one in the top-&  right next!/%%",
  obj_mettnews_battleobj_214 = "* Great job^1!&* Head to the left&  next!/%%",
  obj_mettnews_battleobj_218 = "* Great job^1!&* Head to the right&  next!/%%",
  obj_mettnews_battleobj_223 = "* You couldn't even&  get one bomb...!?/%%",
  obj_mettnews_battleobj_246 = "* Error,/%%",
  obj_mettnews_battleobj_249 = "* Great job^1!&* Head for the center^1!&* There's one left there!/%%",
  obj_mettnews_battleobj_252 = "* Great job^1!&* Head for the center!/",
  obj_mettnews_battleobj_253 = "* I'm using^1, uh^1, EM fields&  to trap the glass of&  water there!/%%",
  obj_mettnews_battleobj_257 = "* Great job^1!&* There's only one left&  in the bottom-right!/%%",
  obj_mettnews_battleobj_261 = "* Great job^1!&* There's only one left&  at the top!/%%",
  obj_mettnews_battleobj_265 = "* Great job^1!&* There's only one left&  at the top-right!/%%",
  obj_mettnews_battleobj_269 = "* Great job^1!&* There's only one left&  at the bottom-left!/%%",
  obj_mettnews_battleobj_275 = "* It's..^1. it's.../%%",
  obj_mettnewsevent_88 = "* Ring.../",
  obj_mettnewsevent_89 = "\\TS \\E3 \\F6 \\TA %",
  obj_mettnewsevent_90 = "* Okay^1, I'm back!/",
  obj_mettnewsevent_91 = "\\E0* A-another dark room^1,&  huh?/",
  obj_mettnewsevent_92 = "\\E6* Don't worry!/",
  obj_mettnewsevent_93 = "\\E0* M-my hacking skills&  have got things&  covered!/%%",
  obj_mettnewsevent_159 = "\\E3* Are you serious?/%%",
  obj_mettnewsevent_174 = "* OHHHHHH YESSS!!!/",
  obj_mettnewsevent_175 = "* GOOD EVENING^1, BEAUTIES AND&  GENTLEBEAUTIES!/",
  obj_mettnewsevent_176 = "* THIS IS METTATON^1, REPORTING&  LIVE FROM MTT NEWS!/",
  obj_mettnewsevent_177 = "\\M2* AN INTERESTING SITUATION HAS&  ARISEN IN EASTERN HOTLAND!/",
  obj_mettnewsevent_178 = "\\M3* FORTUNATELY^1, OUR CORRESPONDENT&  IS OUT THERE^1, REPORTING LIVE!/",
  obj_mettnewsevent_179 = "\\M6* BRAVE CORRESPONDENT^1!&* PLEASE FIND SOMETHING&  NEWSWORTHY TO REPORT!/",
  obj_mettnewsevent_180 = "\\M4* OUR TEN WONDERFUL VIEWERS&  ARE WAITING FOR YOU!!/%%",
  obj_mettnewsevent_229 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A DOG!/",
  obj_mettnewsevent_230 = "\\M4* (CUE AUDIENCE AWWS)/",
  obj_mettnewsevent_231 = "\\M3* THAT'S RIGHT^1, FOLKS^1!&* IT'S THE FEEL-GOOD&  STORY OF THE YEAR!/",
  obj_mettnewsevent_232 = "\\M4* LOOK AT ITS LITTLE&  EARS^1, TINY PAWS^1, FLUFFY&  TAIL.../",
  obj_mettnewsevent_233 = "* .../",
  obj_mettnewsevent_234 = "* WAIT A SECOND./",
  obj_mettnewsevent_235 = "\\M5* THAT'S NOT A TAIL!/",
  obj_mettnewsevent_236 = "\\M3* THAT'S.../",
  obj_mettnewsevent_237 = "\\M5* A FUSE!!!/%%",
  obj_mettnewsevent_264 = "\\M4* THAT'S RIGHT..^1.&* THAT DOG.../",
  obj_mettnewsevent_265 = "\\M5* IS A BOMB!!!/",
  obj_mettnewsevent_266 = "\\M5* BUT DON'T PANIC!/",
  obj_mettnewsevent_267 = "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!!!/%%",
  obj_mettnewsevent_283 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A GLASS OF WATER!/",
  obj_mettnewsevent_284 = "\\M4* BUT WHAT'S ASTONISHING&  ABOUT THIS GLASS OF&  WATER.../",
  obj_mettnewsevent_285 = "\\M3* IS HOW UNINTERESTING IT IS!/",
  obj_mettnewsevent_286 = "\\M4* LIKE ALL GLASSES OF WATER^1,&  IT'S COMPRISED OF WATER^1,&  GLASS^1, NITROGLYCERIN.../",
  obj_mettnewsevent_287 = "* .../",
  obj_mettnewsevent_288 = "* WAIT A SECOND./",
  obj_mettnewsevent_289 = "\\M5* THAT'S NOT A GLASS OF&  WATER!!!/",
  obj_mettnewsevent_290 = "\\M3* THAT'S.../",
  obj_mettnewsevent_291 = "\\M5* A BOMB!!!/%%",
  obj_mettnewsevent_318 = "\\M5* OH NO!!^1!&* THIS NEWS REPORT.../",
  obj_mettnewsevent_319 = "\\M5* IS TURNING INTO A DISASTER&  REPORT!!!/",
  obj_mettnewsevent_320 = "\\M3* BUT DON'T PANIC!/",
  obj_mettnewsevent_321 = "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
  obj_mettnewsevent_337 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A MOVIE SCRIPT!/",
  obj_mettnewsevent_338 = "\\M5* OH MY^1!&* AND IT LOOKS LIKE IT'S&  FOR MY LATEST FILM!/",
  obj_mettnewsevent_339 = "\\M3* LET'S NOT KEEP THEM WAITING^1!&* LET'S OPEN IT UP AND GET&  THE SCOOP!/%%",
  obj_mettnewsevent_372 = "\\M4* ... OH??^1?&* WHAT'S THAT INSIDE THE&  SCRIPT?/",
  obj_mettnewsevent_373 = "\\M4* THAT TICKING SOUND..^1.&* THAT LIT FUSE.../",
  obj_mettnewsevent_374 = "\\M5* OH MY!!^1!&* LOOKS LIKE I WAS WRONG&  ABOUT THE MOVIE!/",
  obj_mettnewsevent_375 = "* WE DEFINITELY HAVE A BOX&  OFFICE BOMB ON OUR HANDS!/",
  obj_mettnewsevent_376 = "* AND IT'S ABOUT TO BLAST&  YOU TO BITS!/",
  obj_mettnewsevent_377 = "\\M3* BUT DON'T GET TOO EXCITED!/",
  obj_mettnewsevent_378 = "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
  obj_mettnewsevent_394 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A BASKETBALL!/",
  obj_mettnewsevent_395 = "\\M4* AH^1.&* BASKETBALLS./",
  obj_mettnewsevent_396 = "\\M3* CIRCLES OF FUN^1.&* ORBS OF JOY^1.&* SPHERES OF AMUSEMENT./",
  obj_mettnewsevent_397 = "\\M4* BUT YOU SHOULDN'T PLAY&  WITH THIS ONE^1.&* IT'S AN MTT-BRAND FASHIONBALL./",
  obj_mettnewsevent_398 = "\\M3* PROPER MAINTENANCE IS&  REQUIRED TO KEEP IT LOOKING&  GOOD./",
  obj_mettnewsevent_399 = "\\M3* AS YOU CAN SEE^1, EVEN EXPOSURE&  TO HUMAN BODY HEAT CAUSES&  THE PAINT TO SLOUGH OFF./",
  obj_mettnewsevent_400 = "* .../",
  obj_mettnewsevent_401 = "* WAIT A SECOND./",
  obj_mettnewsevent_402 = "* THAT'S NOT A BASKETBALL./%%",
  obj_mettnewsevent_429 = "\\M5* THAT'S A BOMB!!!/",
  obj_mettnewsevent_430 = "* OH NO!!^1!&* THIS SPORT REVIEW.../",
  obj_mettnewsevent_431 = "* IS TURNING INTO A SHORT&  REVIEW!/",
  obj_mettnewsevent_432 = "* BECAUSE IT'LL BE OVER^1.&* AFTER YOU BLOW UP./",
  obj_mettnewsevent_434 = "\\M3* BUT DON'T GET TOO EXCITED!/",
  obj_mettnewsevent_435 = "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
  obj_mettnewsevent_449 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A PRESENT!/",
  obj_mettnewsevent_450 = "\\M4* AND IT'S TIME FOR THE&  UNBOXING VIDEO!!!/",
  obj_mettnewsevent_451 = "\\M5* LET'S FIND OUT WHAT'S&  INSIDE!!/%%",
  obj_mettnewsevent_479 = "\\M2* THAT ROUND^1, BLACK SHAPE..^1.&* COULD IT BE???/",
  obj_mettnewsevent_480 = "\\M4* LOOKS LIKE CHRISTMAS CAME&  EARLY THIS YEAR./",
  obj_mettnewsevent_481 = "\\M5* IF SANTA GAVE PEOPLE BOMBS&  INSTEAD OF PRESENTS!!/",
  obj_mettnewsevent_482 = "\\M2* REALLY THOUGH^1.&* A BOMB^1.&* WHAT A THOUGHTFUL GIFT./",
  obj_mettnewsevent_483 = "\\M4* THEY EVEN DECIDED TO&  LIGHT IT FOR YOU!/",
  obj_mettnewsevent_484 = "\\M3* BUT DON'T GET TOO EXCITED!/",
  obj_mettnewsevent_485 = "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
  obj_mettnewsevent_499 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS&  FOUND..^1. A VIDEO GAME!/",
  obj_mettnewsevent_500 = "\\M4* THIS ACTION-PACKED GAME&  IS GUARANTEED TO BLOW YOU&  AWAY!/",
  obj_mettnewsevent_501 = "\\M3* STRANGE ENEMIES^1!&* STRANGE ALLIES^1!&* ATTRACTIVE ROBOTS!/",
  obj_mettnewsevent_502 = "\\M4* FEATURING UP TO SIX&  ARBITRARY DIALOGUE CHOICES&  AT ONCE!/",
  obj_mettnewsevent_503 = "\\M5* CORRESPONDENT^1!&* LET'S LOOK INSIDE THE CASE!/%%",
  obj_mettnewsevent_531 = "\\M4* ..^1.&* THOSE RED CYLINDERS WITH&  BURNING FUSES.../",
  obj_mettnewsevent_532 = "\\M5* OH NO^1!&* THIS GAME LITERALLY IS&  DYNAMITE!/",
  obj_mettnewsevent_533 = "\\M5* I GUESS THEY WERE RIGHT&  ALL ALONG!!!/",
  obj_mettnewsevent_534 = "\\M5* VIDEO-GAMES DO CAUSE&  VIOLENCE!/",
  obj_mettnewsevent_535 = "\\M4* OR AT LEAST THIS ONE'S&  ABOUT TO./",
  obj_mettnewsevent_536 = "\\M3* BUT DON'T GET TOO EXCITED!/",
  obj_mettnewsevent_537 = "\\M4* YOU HAVEN'T EVEN SEEN&  THE REST OF THE ROOM&  YET!/%%",
  obj_mettnewsevent_609 = "* OH MY!/",
  obj_mettnewsevent_610 = "* IT SEEMS EVERYTHING IN THIS&  AREA IS ACTUALLY A BOMB!/",
  obj_mettnewsevent_613 = "* THAT DOG'S A BOMB!/%%",
  obj_mettnewsevent_618 = "* THAT PRESENT'S A BOMB!/%%",
  obj_mettnewsevent_649 = "* THAT BASKETBALL'S A BOMB!/%%",
  obj_mettnewsevent_654 = "* THAT PRESENT'S A BOMB!/%%",
  obj_mettnewsevent_684 = "* EVEN MY WORDS ARE...!/%%",
  obj_mettnewsevent_694 = "\\TS ^7  %",
  obj_mettnewsevent_695 = " %%",
  obj_mettnewsevent_708 = "\\W* BRAVE CORRESPONDENT..^1.&* IF YOU DON'T DEFUSE ALL OF&  THE BOMBS.../%%",
  obj_mettnewsevent_730 = "\\W*\\M9 THIS BIG BOMB WILL BLOW&  YOU TO SMITHEREENS IN&  \\YTWO MINUTES\\W!/",
  obj_mettnewsevent_731 = "\\M8* THEN YOU WON'T BE REPORTING&  \"LIVE\" ANY LONGER!/",
  obj_mettnewsevent_732 = "* HOW TERRIBLE^1!&* HOW DISTURBING!/",
  obj_mettnewsevent_733 = "\\M9* OUR NINE VIEWERS ARE GOING&  TO LOVE WATCHING THIS!/",
  obj_mettnewsevent_734 = "* GOOD LUCK^1, DARLING!!/%%",
  obj_mettnewsevent_827 = "* Ring.../",
  obj_mettnewsevent_828 = "\\TS \\E3 \\F6 \\TA %",
  obj_mettnewsevent_829 = "* D-don't worry!/",
  obj_mettnewsevent_830 = "\\E6* I installed a&  bomb-defusing program&  on your phone!/",
  obj_mettnewsevent_831 = "\\W* Use the 'defuse' option&  when the bomb is in the&  \\GDEFUSE ZONE\\W!/",
  obj_mettnewsevent_832 = "\\E0* N-now^1, go get 'em!/%%",
  obj_mettnewsevent_925 = "* WELL DONE^1, DARLING!/",
  obj_mettnewsevent_926 = "* YOU'VE DEACTIVATED ALL OF&  THE BOMBS!/",
  obj_mettnewsevent_927 = "\\W* IF YOU DIDN'T DEACTIVATE&  THEM^1, THE BIG BOMB WOULD&  HAVE EXPLODED IN \\YTWO MINUTES\\W./",
  obj_mettnewsevent_928 = "\\W* NOW IT WON'T EXPLODE&  IN \\YTWO MINUTES\\W!/",
  obj_mettnewsevent_929 = "\\W*\\M9 INSTEAD IT'LL EXPLODE&  IN \\YTWO SECONDS\\W!/",
  obj_mettnewsevent_930 = "* GOODBYE^1, DARLING!/%%",
  obj_mettnewsevent_934 = "* TOO BAD^1, DARLING!/",
  obj_mettnewsevent_935 = "\\W* YOU FAILED TO DEFUSE ALL&  OF THE BOMBS WITHIN \\YTHREE&  MINUTES\\W!/",
  obj_mettnewsevent_936 = "* NOW THE BIG BOMB IS&  GOING TO BLOW YOU TO&  SMITHEREENS!/",
  obj_mettnewsevent_937 = "* READY^1, VIEWERS^1?&* HERE COMES THE MOMENT&  YOU'VE ALL BEEN WAITING FOR!/",
  obj_mettnewsevent_938 = "* AHAHAH!/",
  obj_mettnewsevent_939 = "* GOODBYE^1, DARLING!/%%",
  obj_mettnewsevent_987 = "\\M8* AH./",
  obj_mettnewsevent_988 = "* IT SEEMS THE BOMB ISN'T&  GOING OFF./",
  obj_mettnewsevent_989 = "\\S-\\Sp\\T0* Ring...\\S+/",
  obj_mettnewsevent_991 = "* That's b-because!!!/",
  obj_mettnewsevent_992 = "* While you were&  monologuing... I...!!!/",
  obj_mettnewsevent_993 = "\\E4* I f..^1. fix..^1.&* Um..^1. I ch-change.../",
  obj_mettnewsevent_994 = "\\TS \\F0 \\E0 \\TM %",
  obj_mettnewsevent_995 = "* OH NO^1.&* YOU DEACTIVATED THE BOMB&  WITH YOUR HACKING SKILLS./",
  obj_mettnewsevent_997 = "* Yeah^1!&* That's what I did!/",
  obj_mettnewsevent_998 = "\\TS \\F0 \\E0 \\TM %",
  obj_mettnewsevent_999 = "\\M9* CURSES^1!&* IT SEEMS I'VE BEEN FOILED&  AGAIN!/",
  obj_mettnewsevent_1000 = "* CURSE YOU^1, HUMAN^1!&* CURSE YOU^1, DR. ALPHYS^1,&  FOR HELPING SO MUCH!/",
  obj_mettnewsevent_1001 = "\\M8* BUT I DON'T CURSE MY&  EIGHT WONDERFUL VIEWERS&  FOR TUNING IN!!!/",
  obj_mettnewsevent_1002 = "* UNTIL NEXT TIME^1, DARLING!/%%",
  obj_mettnewsevent_1017 = "* W-wow..^1.&* W-we really showed&  him^1, huh?/",
  obj_mettnewsevent_1018 = "\\E2* .../",
  obj_mettnewsevent_1019 = "\\E4* H-hey^1, I know I was&  kind of weird at&  first.../",
  obj_mettnewsevent_1020 = "\\E0* But I really think&  I'm getting more.../",
  obj_mettnewsevent_1021 = "\\E4* Uh^1, more.../",
  obj_mettnewsevent_1022 = "\\E6* M-more confident about&  guiding you!/",
  obj_mettnewsevent_1023 = "\\E0* S-so don't worry&  about that b-big&  d-dumb robot.../",
  obj_mettnewsevent_1024 = "\\E6* I-I'll protect you&  from him!/",
  obj_mettnewsevent_1025 = "\\E3* A-and if it really&  c-came down to it^1,&  we could just t-turn.../",
  obj_mettnewsevent_1026 = "\\E5* Um^1, nevermind./",
  obj_mettnewsevent_1027 = "\\E0* Later!/",
  obj_mettnewsevent_1028 = "\\TS \\F0 \\E0 \\T0 %",
  obj_mettnewsevent_1029 = "* (Click...)/%%",
  obj_mettnewsevent_1034 = "* B-boy..^1.&* That was close^1, huh?/",
  obj_mettnewsevent_1035 = "\\E8* I guess a little&  closer than I would&  have liked./",
  obj_mettnewsevent_1036 = "\\E9* I should have given&  you better directions.../",
  obj_mettnewsevent_1037 = "\\E8* A-and there j-just&  w-wasn't enough&  time.../",
  obj_mettnewsevent_1038 = "\\E6* W-well^1!&* That's Mettaton's fault^1,&  not mine!/",
  obj_mettnewsevent_1039 = "\\E9* I c-can't second&  guess myself now./",
  obj_mettnewsevent_1040 = "\\E4* I'm f-finally starting&  to f-feel confident&  about g-guiding you./",
  obj_mettnewsevent_1041 = "\\E6* I'll protect you from&  that mean old robot^1,&  n-no matter what!/",
  obj_mettnewsevent_1042 = "\\E3* If I have to^1,&  I'll even t-turn.../",
  obj_mettnewsevent_1043 = "\\E5* Um^1, nevermind./",
  obj_mettnewsevent_1044 = "\\E0* We're over halfway&  to the core!/",
  obj_mettnewsevent_1045 = "* Let's go!/",
  obj_mettnewsevent_1046 = "\\TS \\F0 \\E0 \\T0 %",
  obj_mettnewsevent_1047 = "* (Click...)/%%",
  obj_mettsugar_58 = "* (You found the sugar.)/%%",
  obj_mettwallhole_58 = "* (The space behind the wall&  is only a few feet&  wide.)/%%",
  obj_mettwallhole_61 = "* (It's just here to complete&  the look.)/%%",
  obj_microwave_98 = "* (It's an unplugged microwave.)/",
  obj_microwave_99 = "* (All of the settings&  say \"spaghetti.\")/%%",
  obj_migosp_227 = "FILTHY&SINGLE&MINDER..",
  obj_migosp_228 = "OBEY&THE&OVERMIND&..",
  obj_migosp_229 = "LEGION!&WE&ARE&LEGION",
  obj_migosp_230 = "HEED&THE&SWARM",
  obj_migosp_231 = "IN&UNISON,&NOW",
  obj_migosp_234 = "I&DON'T&CARE.",
  obj_migosp_239 = "Bein' me&is the&best!",
  obj_migosp_240 = "La la~&Just be&yourself~",
  obj_migosp_241 = "Nothin'&like&alone&time!",
  obj_migosp_242 = "Mmm, cha&cha cha!",
  obj_migosp_243 = "Swing&your&arms,&baby",
  obj_migosp_246 = "Hiya~",
  obj_migosp_251 = "%%%",
  obj_migosp_441 = "* Migosp skitters around.",
  obj_migosp_442 = "* Migosp is knitting its brow.",
  obj_migosp_443 = "* Migosp is whispering to the&  others.",
  obj_migosp_444 = "* It's starting to smell like&  a roach motel.",
  obj_migosp_445 = "* Migosp doesn't have a care&  in the world.",
  obj_migosp_446 = "* Migosp refuses to give&  up.",
  obj_migosp_468 = "* MIGOSP - ATK 7 DEF 5&* It seems evil^1, but it's&  just with the wrong crowd.../^",
  obj_migospel_213 = "Ha ha&hee hee&ho ho&huu huu!",
  obj_migospel_214 = "Honk!&HOOONK!",
  obj_migospel_215 = "(Mime&noises)",
  obj_migospel_216 = "They're&coming.",
  obj_migospel_221 = "I love&to&laugh!",
  obj_migospel_228 = "Send in&the&clowns.",
  obj_migospel_229 = "Everyone&has&gone.",
  obj_migospel_230 = "They&cannot&worry&for me.",
  obj_migospel_231 = "Don't&let them&see me&this way.",
  obj_migospel_236 = "Laughter&hides&the&pain.",
  obj_migospel_241 = "%%%",
  obj_migospel_435 = "* Migospel is juggling balls&  of ants.",
  obj_migospel_436 = "* Migospel makes a balloon animal&  out of bees^3.&* Shape: Pile of bees",
  obj_migospel_437 = "* Migospel intentionally&  pratfalls^1.&* Twenty times.",
  obj_migospel_438 = "* Smells like bug-flavored cotton&  candy.",
  obj_migospel_439 = "* Migospel's facade is broken.",
  obj_migospel_440 = "* Migospel's clown aura fades.",
  obj_migospel_465 = "* MIGOSPEL - ATK 28 DEF 17&* This messed-up clownbug thinks&  battle's a performance./^",
  obj_migospel_474 = "* Talking has no effect./^",
  obj_mkid_actor_337 = "* So^1, one time./",
  obj_mkid_actor_338 = "* We had a school project where&  we had to take care of&  a flower./",
  obj_mkid_actor_339 = "* The king ^1- we had to call him&  \"Mr. Dreemurr\" ^1- volunteered&  to donate his own flowers./",
  obj_mkid_actor_340 = "* He ended up coming to school&  and teaching the class about&  responsibility and stuff./",
  obj_mkid_actor_341 = "* That got me thinking.../",
  obj_mkid_actor_342 = "* YO^1!&* How COOL would it be if&  UNDYNE came to school!?/",
  obj_mkid_actor_343 = "* She could beat up ALL&  the teachers!!/%%",
  obj_mkid_battle_207 = "...",
  obj_mkid_battle_208 = "...",
  obj_mkid_battle_209 = "...",
  obj_mkid_battle_210 = "...",
  obj_mkid_battle_215 = "%%%",
  obj_mkid_battle_450 = "* Monster Kid quivers anxiously.",
  obj_mkid_battle_479 = "* MONSTER KID 2 ATK 2 DEF&* Looks like free EXP./^",
  obj_mkid_battle_553 = "Undyne..^1.&You're..^1.&You're hurt.../%%",
  obj_mkid_battle_565 = "Hurt?&It's nothing./",
  obj_mkid_battle_566 = "Next time^1, listen&when I tell you&to leave^1, okay?/%%",
  obj_mkid_battle_574 = "Undyne..^1.&I.../%%",
  obj_mkid_battle_584 = "I'll take care of&this!/",
  obj_mkid_battle_585 = "Get out of here!/%%",
  obj_mkid_battle_632 = "... heh...&\"It's nothing\".../",
  obj_mkid_battle_633 = "No..^1. s-somehow^1,&with just one&hit.../",
  obj_mkid_battle_634 = "I'm already.../",
  obj_mkid_battle_635 = "Already.../",
  obj_mkid_battle_636 = "D..^1. damn it..../%%",
  obj_mkid_battle_655 = "Papyrus..^1.&Alphys..^1.&ASGORE.../",
  obj_mkid_battle_656 = "Just like that^1,&I.../",
  obj_mkid_battle_657 = "I've failed you./%%",
  obj_mkid_battle_689 = ".../",
  obj_mkid_battle_690 = "No.../%%",
  obj_mkid_battle_702 = "My body..^1.&It feels like it's&splitting apart./",
  obj_mkid_battle_703 = "Like any instant..^1.&I'll scatter into&a million pieces./",
  obj_mkid_battle_704 = "But.../",
  obj_mkid_battle_705 = "Deep^1, deep in my&soul./",
  obj_mkid_battle_706 = "There's a burning&feeling I can't&describe./",
  obj_mkid_battle_707 = "\\E6A burning feeling&that WON'T let me&die./",
  obj_mkid_battle_708 = "\\E5This isn't just&about monsters&anymore^1, is it?/",
  obj_mkid_battle_709 = "If you get past&me^1, you'll.../",
  obj_mkid_battle_710 = "You'll destroy them&all^1, won't you?/",
  obj_mkid_battle_711 = "Monsters..^1.&Humans..^1.&Everyone.../",
  obj_mkid_battle_712 = "Everyone's hopes^1.&Everyone's dreams^1.&Vanquished in an&instant./",
  obj_mkid_battle_713 = "\\E6But I WON'T let&you do that./",
  obj_mkid_battle_714 = "Right now^1, everyone&in the world.../",
  obj_mkid_battle_715 = "\\E7I can feel their&hearts beating as&one./",
  obj_mkid_battle_716 = "And we all have&ONE goal./",
  obj_mkid_battle_717 = "\\E8To defeat YOU./",
  obj_mkid_battle_718 = "\\E7Human^1.&No^1, WHATEVER you&are./",
  obj_mkid_battle_719 = "\\E8For the sake of&the whole world.../%%",
  obj_mkid_battle_728 = "\\E9I^1, UNDYNE^1, will&strike you down!/%%",
  obj_mkid_battle_827 = "You're gonna have&to try a little&harder than THAT./%%",
  obj_mkid_battle_883 = "You.../",
  obj_mkid_battle_884 = "\\E9You're gonna have&to try a little&harder than THAT!/%%",
  obj_mkid_goner_91 = "* Yo^1!&* You're a ??? too^1, right?/%%",
  obj_mkid_goner_95 = "* Have you ever thought about&  a world where everything is&  exactly the same.../",
  obj_mkid_goner_96 = "* Except you don't exist?/",
  obj_mkid_goner_97 = "* Everything functions&  perfectly without you.../",
  obj_mkid_goner_98 = "* Ha^1, ha..^1.&* The thought terrifies me./%%",
  obj_mkid_goner_102 = "* .../%%",
  obj_mkid_goner_107 = "* An umbrella...^1?&* But it's not raining./",
  obj_mkid_goner_108 = "* Ha^1, ha.../",
  obj_mkid_goner_109 = "* You know^1, that does make&  me feel a little better&  about this./",
  obj_mkid_goner_110 = "* Thank you./",
  obj_mkid_goner_111 = "* Please forget about me./%%",
  obj_mkid_goner_115 = "* Please don't think about&  this anymore./%%",
  obj_moldessa_204 = "(slime&sounds)",
  obj_moldessa_205 = "Shh...",
  obj_moldessa_206 = "Hsh...",
  obj_moldessa_207 = "Krr...",
  obj_moldessa_212 = "%%%",
  obj_moldessa_418 = "* Moldessa's face rearranges&  itself.",
  obj_moldessa_419 = "* Moldessa tries to make its&  face look like a movie-&  star's^1, but it shifts apart.",
  obj_moldessa_420 = "* Moldessa hides behind its ears^3.&* ... arms?",
  obj_moldessa_421 = "* Smells like twelve-week-old&  gummy bears.",
  obj_moldessa_424 = "* Moldessa's face falls apart.",
  obj_moldessa_425 = "* Moldessa's face looks... happy?",
  obj_moldessa_447 = "* MOLDESSA - ATK 27 DEF 23&* Can't decide on a face^1.&* Can't see friend from foe./^",
  obj_moldessa_458 = "* You encourage Moldessa to try&  a new look^1.&* Its face shifts.../^",
  obj_moldessa_470 = "* You adjust Moldessa's face./^",
  obj_moldessa_471 = "* You adjust Moldessa's face^1.&* It seems to be happy with its&  new look./^",
  obj_moldessa_474 = "* You adjust Moldessa's face./^",
  obj_moldessa_495 = "* You lie down and rest^1.&* Moldessa tucks you in with&  a blanket of moss./",
  obj_moldessa_496 = "* While you were sleeping^1, the&  other monsters get bored./^",
  obj_moldessa_506 = "* You lie down and rest^1.&* Moldessa tucks you in with&  a blanket of moss./^",
  obj_moldsmal_193 = "Burble&burb...",
  obj_moldsmal_194 = "Squorch&...",
  obj_moldsmal_195 = "*Slime&sounds*",
  obj_moldsmal_196 = "*Sexy&wiggle*",
  obj_moldsmal_198 = "%%%",
  obj_moldsmal_391 = "* Moldsmal burbles quietly.",
  obj_moldsmal_392 = "* Moldsmal waits pensively.",
  obj_moldsmal_393 = "* Moldsmal is ruminating.",
  obj_moldsmal_394 = "* The aroma of lime gelatin&  wafts through.",
  obj_moldsmal_395 = "* Moldsmal has started to spoil.",
  obj_moldsmal_412 = "* MOLDSMAL - ATK 6 DEF 0&* Stereotypical: Curvaceously&  attractive, but no brains.../^",
  obj_moldsmal_413 = "* MOLDSMAL - ATK 12 DEF 0&* It's a different color^1, so&  it's a bit stronger now./^",
  obj_moldsmal_422 = "* You lie immobile with Moldsmal.&* You feel like you understand&  the world a little better./^",
  obj_moldsmal_434 = "* You wiggle your hips.&* Moldsmal wiggles back.&* What a meaningful conversation!/^",
  obj_moldsmalx_199 = "Guoooh!",
  obj_moldsmalx_200 = "Roar.",
  obj_moldsmalx_201 = "*Slime&sounds*",
  obj_moldsmalx_202 = "*Chaste&wiggle*",
  obj_moldsmalx_206 = "...",
  obj_moldsmalx_214 = "Guoooh!",
  obj_moldsmalx_220 = "%%%",
  obj_moldsmalx_451 = "* Moldsmal sits motionless.",
  obj_moldsmalx_452 = "* Moldsmal is very normal.",
  obj_moldsmalx_453 = "* Moldsmal is having quiet&  time.",
  obj_moldsmalx_454 = "* Smells like a bait shop.",
  obj_moldsmalx_455 = "* Quite impossible.",
  obj_moldsmalx_459 = "* Moldbygg needs some distance.",
  obj_moldsmalx_460 = "* Moldbygg gyrates reservedly.",
  obj_moldsmalx_461 = "* Moldbygg mills about in the&  corner.",
  obj_moldsmalx_462 = "* Smells like a bait shop.",
  obj_moldsmalx_463 = "* Moldbygg seems comfortable&  with your presence.",
  obj_moldsmalx_464 = "* Moldbygg has seen better days.",
  obj_moldsmalx_484 = "* MOLDSMAL? - ATK 6 DEF 0&* It's a slime mold...?/^",
  obj_moldsmalx_486 = "* MOLDBYGG - ATK 18 DEF 18&* One size greater than&  Moldaverage./^",
  obj_moldsmalx_495 = "* You approach Moldsmal.&* Suddenly...!/^",
  obj_moldsmalx_497 = "* You lie down.&* Moldbygg lies down too.&* Moldbygg understands life now./^",
  obj_moldsmalx_510 = "* You wiggle your hips.&* Suddenly...!/^",
  obj_moldsmalx_513 = "* You hug Moldbygg.&* Gross slime covers you.&* Your SPEED decreased./^",
  obj_moldsmalx_526 = "* Wrong message!/^",
  obj_moldsmalx_530 = "* You don't hug Moldbygg.&* It appreciates your respect&  of its boundaries./^",
  obj_monsterkidtrigger3_134 = "* Yo.../%%",
  obj_monsterkidtrigger3_140 = "* Yo..^1./",
  obj_monsterkidtrigger3_141 = "* Where's the umbrella...^1?&* Ha... ha.../%%",
  obj_monsterkidtrigger3_146 = "* Yo^1!&* Ready yet?/%%",
  obj_monsterkidtrigger3_154 = "* Yo^1!&* Ready yet?/%%",
  obj_monsterkidtrigger3_158 = "* Yo^1!&* You got us an umbrella?/",
  obj_monsterkidtrigger3_159 = "* You're the best!/%%",
  obj_monsterkidtrigger3_167 = "* Yo^1, you got an umbrella?/",
  obj_monsterkidtrigger3_168 = "* Awesome!/%%",
  obj_monsterkidtrigger3_173 = "* Yo^1! You can't hold an&  umbrella either?/",
  obj_monsterkidtrigger3_174 = "* If you're walking anyway^1,&  I guess I'll go with you^1,&  haha.../%%",
  obj_monsterkidtrigger3_201 = "* Let's go!/%%",
  obj_monsterkidtrigger3_284 = "* Yo^1, I already looked^1,&  Undyne's not over here./",
  obj_monsterkidtrigger3_285 = "* So I guess I'll see&  ya later^1, haha./%%",
  obj_monsterkidtrigger3_286 = "* See ya later!/%%",
  obj_monsterkidtrigger4_66 = "* Man^1, Undyne is sooooooo&  cool./",
  obj_monsterkidtrigger4_67 = "* She beats up bad guys and&  NEVER loses./",
  obj_monsterkidtrigger4_68 = "* If I was a human^1, I would&  wet the bed every night.../",
  obj_monsterkidtrigger4_69 = "* ... knowing she was gonna&  beat me up^1!&* Ha ha./%%",
  obj_monsterkidtrigger5_91 = "* Ummm^1, maybe she wouldn't beat&  up the teachers.../",
  obj_monsterkidtrigger5_92 = "* She's too cool to ever&  hurt an innocent person!/%%",
  obj_monsterkidtrigger6_192 = "* Yo^1, you wanna see&  Undyne^1, right...?/",
  obj_monsterkidtrigger6_193 = "* Climb on my shoulders./%%",
  obj_monsterkidtrigger6_195 = "* Put up your umbrella and&  climb on my shoulders./%%",
  obj_monsterkidtrigger6_272 = "* Yo^1, you go on ahead./",
  obj_monsterkidtrigger6_273 = "* Don't worry about me^1.&* I always find a way to&  get through!/%%",
  obj_monsterkidtrigger6_276 = "* Owww..^1.&* Yo^1, try being a little&  less rough^1, haha./",
  obj_monsterkidtrigger6_277 = "* Anyway^1, I'll look for&  another way through^1.&* Later!/%%",
  obj_monsterkidtrigger7_124 = "* Yo!/%%",
  obj_monsterkidtrigger7_214 = "* Yo./",
  obj_monsterkidtrigger7_215 = "* Undyne told me to stay&  away from you./",
  obj_monsterkidtrigger7_216 = "* She said you..^1.&* You hurt a lot of people./",
  obj_monsterkidtrigger7_217 = "* .../",
  obj_monsterkidtrigger7_218 = "* But^1, yo^1, that's not true^1,&  right!?/",
  obj_monsterkidtrigger7_219 = "* .../",
  obj_monsterkidtrigger7_220 = "* ... yo..^1.&* Why won't you answer me?/",
  obj_monsterkidtrigger7_221 = "* A..^1. a..^1. and what's with&  that weird expression...?/%%",
  obj_monsterkidtrigger7_225 = "* Yo^1, dude..^1.&* I..^1. I heard some things^1,&  and.../",
  obj_monsterkidtrigger7_226 = "* What^1?&* Look over here^1?&* What for  %%",
  obj_monsterkidtrigger7_309 = "* Yo^1, w-w-wait^1!&* Help^1!&* I tripped!/%%",
  obj_monsterkidtrigger7_379 = "\\W* Wh-what are you \\Ystanding&  around\\W for?&* \\YGet over here^1,\\W dude!/%%",
  obj_monsterkidtrigger7_417 = "* I..^1.&* I'm slipping!/%%",
  obj_monsterkidtrigger7_490 = "* Undyne..^1. you saved me...?/",
  obj_monsterkidtrigger7_491 = "* Yo^1, I thought I was a&  goner^1, haha.../",
  obj_monsterkidtrigger7_492 = "* ... wait^1, are you okay^1?&* It looks like you fell&  pretty hard.../",
  obj_monsterkidtrigger7_493 = "* Th-this is my fault^1.&* I should have stayed away from&  them^1, like you said./",
  obj_monsterkidtrigger7_494 = "* They just stood there..^1.&* Watching..^1.&* Waiting for me to fall./",
  obj_monsterkidtrigger7_495 = "* They just went straight to&  fight you instead of&  helping me.../",
  obj_monsterkidtrigger7_496 = "* I was so scared^1, and you.../",
  obj_monsterkidtrigger7_497 = "* What^1?&* You're gonna go fight them&  now?/",
  obj_monsterkidtrigger7_498 = "* But you look hurt..^1.&* You should rest^1, haha.../",
  obj_monsterkidtrigger7_499 = "* .../",
  obj_monsterkidtrigger7_500 = "* W-warriors don't rest^1, huh?/",
  obj_monsterkidtrigger7_501 = "* Undyne..^1. you're really cool./%%",
  obj_monsterkidtrigger7_643 = "* Y..^1. y..^1. yo..^1. dude.../",
  obj_monsterkidtrigger7_644 = "* If..^1. If y^1-you wanna hurt&  my friend.../",
  obj_monsterkidtrigger7_645 = "* You're gonna have to get&  through me^1, first./%%",
  obj_monsterkidtrigger7_714 = "* She's gone.../",
  obj_monsterkidtrigger7_715 = "* Yo^1, you really saved my skin./",
  obj_monsterkidtrigger7_716 = "* Guess being enemies was just&  a nice thought^1, haha./",
  obj_monsterkidtrigger7_717 = "* We'll just have to be friends&  instead./",
  obj_monsterkidtrigger7_718 = "* ... man^1, I should REALLY go&  home.../",
  obj_monsterkidtrigger7_719 = "* I bet my parents are worried&  sick about me!/%%",
  obj_monsterkidtrigger7_757 = "* Later^1, dude!/%%",
  obj_monsterkidtrigger7_836 = "* Oh..^1.&* Oh man.../",
  obj_monsterkidtrigger7_837 = "* (Man^1, my h-heart's pounding&  right out of my chest...)/",
  obj_monsterkidtrigger7_838 = "* (... what would Undyne do?)/",
  obj_monsterkidtrigger7_839 = "* (...)/",
  obj_monsterkidtrigger7_840 = "* Yo.../",
  obj_monsterkidtrigger7_841 = "* Y-you'd b-better st-stop&  r-right where you are.../",
  obj_monsterkidtrigger7_842 = "* Cause if you w-wanna hurt&  anyone else..^1. you're.../",
  obj_monsterkidtrigger7_843 = "* You're gonna have to get&  through me^1, first./",
  obj_monsterkidtrigger7_844 = "* A..^1. and..^1. and..^1.%%",
  obj_monsterkidtrigger7_901 = "* S-see^1?&* I knew y-you weren't so&  bad!/",
  obj_monsterkidtrigger7_902 = "* I've gotta go tell Undyne&  she was wrong about you!/%%",
  obj_monsterkidtrigger8_85 = "* Undyne..^1.&* You...^1.&* You saved me!/",
  obj_monsterkidtrigger8_86 = "* Huh^1?&* They ran away?/",
  obj_monsterkidtrigger8_87 = "* Yo^1, you're wrong.../",
  obj_monsterkidtrigger8_88 = "* They went to get help!/",
  obj_monsterkidtrigger8_89 = "* They'll be back any second!!/",
  obj_monsterkidtrigger8_90 = "* O-okay^1, I'll go home.../%%",
  obj_movedoge_259 = "Don't&move an&inch!",
  obj_movedoge_260 = "It moved&!! It&didn't&NOT move!",
  obj_movedoge_261 = "Will it&move&this&time?",
  obj_movedoge_264 = "HUH!!!&A FUN&STICK&APPEARS!",
  obj_movedoge_271 = "WHAT!!!&I'VE&BEEN&PET!!!",
  obj_movedoge_272 = "WHERE'S&THAT&COMING&FROM!",
  obj_movedoge_273 = "THERE'S&NO END&TO IT!!",
  obj_movedoge_274 = "WELL,&THIS IS&THOROUGH&!!!",
  obj_movedoge_277 = "OK.&That's&enough.",
  obj_movedoge_283 = "%%%",
  obj_movedoge_392 = "* Doggo can't seem to&  find anything.",
  obj_movedoge_393 = "* Doggo is confirming the moving&  object.",
  obj_movedoge_394 = "* Doggo loves fetch!!!",
  obj_movedoge_395 = "* Doggo has been pet.",
  obj_movedoge_502 = "* DOGGO - ATK 13 DEF 7&* Easily excited by movement.&* Hobbies include^1: squirrels./^",
  obj_movedoge_511 = "* Doggo is too suspicious of&  your movements./^",
  obj_movedoge_514 = "* You pet Doggo./^",
  obj_movedoge_515 = "* You pet Doggo./^",
  obj_movedogehead_103 = "FETCH?",
  obj_movedogehead_104 = "%%%",
  obj_movedogehead_185 = "PET?",
  obj_movedogehead_186 = "PAT?",
  obj_movedogehead_187 = "POT?",
  obj_movedogehead_188 = "%%%",
  obj_movedogehead_263 = "MOVING?",
  obj_movedogehead_264 = "%%%",
  obj_muffetnpc2_75 = "* There you are^1, dearie^1.&* You are always welcome in&  my parlor!/",
  obj_muffetnpc2_76 = "* Just stay on your best&  behavior^1~&* Ueee hee hee hee~/%%",
  obj_muffetnpc2_81 = "* Bonjour^1, dearie^1~&* I just finished tallying up&  all of our donations!/",
  obj_muffetnpc2_82 = "* We've finally raised enough&  to rescue all the spiders&  inside of the RUINS./",
  obj_muffetnpc2_83 = "* And we'll also be able to&  afford...!/",
  obj_muffetnpc2_84 = "* ... nothing^1, because we&  only sold one donut./",
  obj_muffetnpc2_85 = "* What's wrong with everyone^1?&* Don't they like spiders~/%%",
  obj_muffetnpc2_87 = "* 4 pairs of stylish sunglasses&  for every spider!/%%",
  obj_muffetnpc2_89 = "* 4 pairs of waterproof booties&  for every spider!/%%",
  obj_muffetnpc2_91 = "* 4 pairs of stylish heels for&  every spider!/%%",
  obj_muffetnpc2_93 = "* A spider baseball field^1!&* We've already got the baseball&  donuts ready~/%%",
  obj_muffetnpc2_95 = "* A spider football stadium^1!&* We'll play with 4 balls on the&  field at once!/%%",
  obj_muffetnpc2_99 = "* A brand new bakery^1!&* Thank you so much^1, dearie!/",
  obj_muffetnpc2_100 = "* It's all because of you^2 &* (r money)./%%",
  obj_muffetnpc2_105 = "* A vacation anywhere in the&  entire world!/",
  obj_muffetnpc2_106 = "* Should we go to the tropics^1?&* Or a creepy abandoned house^1?&* We can't decide~/%%",
  obj_multitileevent_121 = "* OH NO!&* WHATEVER SHALL I DO?/",
  obj_multitileevent_122 = "* MY LOVE HAS BEEN CAST AWAY&  INTO THE DUNGEON./",
  obj_multitileevent_123 = "* A DUNGEON WITH A PUZZLE SO&  DASTARDLY^1, MY PARAMOUR WILL&  SURELY PERISH!/%%",
  obj_multitileevent_144 = "* O, HEAVENS HAVE MERCY!&* THE HORRIBLE COLORED TILE&  MAZE!/",
  obj_multitileevent_145 = "* EACH COLORED TILE HAS ITS&  OWN SADISTIC FUNCTION./",
  obj_multitileevent_146 = "* FOR EXAMPLE, A GREEN TILE&  SOUNDS A NOISE, AND THEN&  YOU MUST FIGHT A MONSTER./",
  obj_multitileevent_147 = "* RED TILES WILL...&* ACTUALLY, WAIT A SECOND./",
  obj_multitileevent_148 = "* DIDN'T WE SEE THIS PUZZLE&  ABOUT A HUNDRED ROOMS&  AGO?/",
  obj_multitileevent_149 = "* THAT'S RIGHT.&* YOU REMEMBER ALL THE&  RULES, DON'T YOU?/",
  obj_multitileevent_150 = "* GREAT...&* THEN I WON'T WASTE YOUR&  TIME REPEATING THEM!!/%%",
  obj_multitileevent_163 = "* OH, AND YOU'D BETTER HURRY./",
  obj_multitileevent_164 = "\\W* BECAUSE IF YOU DON'T GET&  THROUGH IN \\Y30 SECONDS\\W.../%%",
  obj_multitileevent_192 = "* YOU'LL BE INCINERATED BY&  THESE JETS OF FIRE!!/",
  obj_multitileevent_193 = "* AHAHAHAHAHAHA!&* AHAHA... HA... HA!/",
  obj_multitileevent_194 = "* MY POOR LOVE!&* I'M SO FILLED WITH GRIEF,&  I CAN'T STOP LAUGHING!/",
  obj_multitileevent_195 = "* GOOD LUCK, DARLING!/%%",
  obj_multitileevent_279 = "* OOOOH, I'M SO SORRY!&* LOOKS LIKE YOU'RE OUT OF&  TIME!!!/%%",
  obj_multitileevent_304 = "* HERE COME THE FLAMES, DARLING!/%%",
  obj_multitileevent_330 = "* THEY'RE CLOSING IN!/%%",
  obj_multitileevent_356 = "* GETTING!&* CLOSER!&* OH MY!/%%",
  obj_multitileevent_382 = "* ANY MINUTE NOW!!!/%%",
  obj_multitileevent_409 = "* ...&* ...&* (ROBOTIC COUGH)/%%",
  obj_multitileevent_426 = "* Ring.../",
  obj_multitileevent_427 = "* \\TS \\F6 \\TA %",
  obj_multitileevent_428 = "* Watch out!^1!&* I'll save you!!/",
  obj_multitileevent_429 = "* I'm hacking into the&  firewall right now!/%%",
  obj_multitileevent_447 = "* OH NO!!!&* HOW COULD THIS HAPPEN???/",
  obj_multitileevent_448 = "* FOILED AGAIN BY THE BRILLIANT&  DOCTOR ALPHYS!!/%%",
  obj_multitileevent_464 = "* THA-%",
  obj_multitileevent_465 = "\\TS \\F6 \\TA %",
  obj_multitileevent_466 = "\\E6* That's right!/",
  obj_multitileevent_467 = "\\E6* Come on^1, Mettaton^1,&  give up already!/",
  obj_multitileevent_468 = "* You'll never be&  able to defeat&  us.../",
  obj_multitileevent_469 = "\\E0* Not as long as&  we work together!/",
  obj_multitileevent_470 = "\\E6* Your puzzle's over..&* Now go home and&  leave us alone!/",
  obj_multitileevent_471 = "\\TS \\F0 \\TM %",
  obj_multitileevent_472 = "* PUZZLE^1?&* OVER?/",
  obj_multitileevent_473 = "* ALPHYS^1, DARLING^1, WHAT ARE YOU&  TALKING ABOUT...?/",
  obj_multitileevent_474 = "* DID YOU FORGET WHAT THE&  GREEN TILES DO?/",
  obj_multitileevent_475 = "* THEY MAKE A SOUND, THEN&  YOU HAVE TO FIGHT A MONSTER./",
  obj_multitileevent_476 = "* WELL, DARLING...&* THAT MONSTER.../",
  obj_multitileevent_477 = "* IS ME!!/%%",
  obj_multitileevent_480 = "* WELL, DARLING...!/",
  obj_multitileevent_481 = "* WELL, WELL, WELL./",
  obj_multitileevent_482 = "* WELLY WELL WELL./",
  obj_multitileevent_483 = "* WELL WELLY WELL WELL,&  WELL WELL WELLY./",
  obj_multitileevent_484 = "* YOU NEVER STEPPED ON A&  GREEN TILE./",
  obj_multitileevent_485 = "* .../",
  obj_multitileevent_486 = "* AND NOW YOU'RE GOING TO DIE./%%",
  obj_multitileevent_592 = "* CONGRATULATIONS!/",
  obj_multitileevent_593 = "* YOU MADE IT THROUGH THE&  PUZZLE!!!/",
  obj_multitileevent_594 = "* AND NOW, WITHOUT FURTHER ADO,&  THE FLAMES WILL BE DEACTIVATED!/%%",
  obj_multitileevent_614 = "* NO!&* MORE!&* FIRE!/",
  obj_multitileevent_615 = "* ... BUT IT'S AS THE PHRASE&  GOES./",
  obj_multitileevent_616 = "* \"OUT OF THE FIRE, AND INTO&  THE FRYING PAN.\"/",
  obj_multitileevent_617 = "* THAT'S RIGHT, DARLING!/",
  obj_multitileevent_618 = "* EVEN IF YOU MANAGE TO BEAT&  THE HEAT.../",
  obj_multitileevent_619 = "* YOU'LL NEVER BE ABLE TO&  WITHSTAND MY HOT METAL&  BODY!/",
  obj_multitileevent_620 = "* PREPARE YOURSELF FOR MY %%",
  obj_multitileevent_631 = "* Ring.../",
  obj_multitileevent_632 = "* \\TS \\F6 \\TA %",
  obj_multitileevent_633 = "* Watch out!^1!&* I'll save you!!/",
  obj_multitileevent_634 = "* Flames^1, deactivate!!/",
  obj_multitileevent_635 = "* .../",
  obj_multitileevent_636 = "\\E3* ... huh?/",
  obj_multitileevent_637 = "\\TS \\F0 \\TM %",
  obj_multitileevent_638 = "* THE HUMAN FINISHED THE PUZZLE./",
  obj_multitileevent_639 = "* I ALREADY TURNED OFF THE&  FLAMES./",
  obj_multitileevent_640 = "* IN FACT, I WAS ABOUT TO&  FIGHT THE HUMAN./",
  obj_multitileevent_641 = "\\TS \\F6 \\TA %",
  obj_multitileevent_642 = "* Wh-wh-what?&* TH-THAT puzzle?/",
  obj_multitileevent_643 = "\\E5* I mean, uhh.../",
  obj_multitileevent_644 = "\\E6* Great job!&* We've got him on&  the ropes^1, now!/",
  obj_multitileevent_645 = "\\TS \\F0 \\TM %",
  obj_multitileevent_646 = "* ON THE ROPES^1?&* HA!/",
  obj_multitileevent_647 = "* I ONLY DEACTIVATED THE&  FLAMES KNOWING THAT ALPHYS&  WOULD HAVE ANYWAY./",
  obj_multitileevent_648 = "* ... NOW, WHERE WERE WE?/",
  obj_multitileevent_649 = "* OH YES./",
  obj_multitileevent_650 = "* I WAS GOING TO ERADICATE&  YOU!/%%",
  obj_musicstatue_110 = "* NO!/%%",
  obj_musicstatue_114 = "* (No point in giving it an&  umbrella now.)/%%",
  obj_napstablook_294 = "i'm&fine,&thanks.",
  obj_napstablook_295 = "just&pluggin&along...",
  obj_napstablook_296 = "nnnnnn&ggghhh.",
  obj_napstablook_297 = "oh, i'm&REAL&funny.",
  obj_napstablook_298 = "go&ahead,&do it.",
  obj_napstablook_299 = "i'd just&weigh&you&down.",
  obj_napstablook_300 = "heh...",
  obj_napstablook_301 = "heh&heh...",
  obj_napstablook_302 = "let me&try...",
  obj_napstablook_305 = "i knew&it...",
  obj_napstablook_311 = "oh&no...",
  obj_napstablook_317 = "oh&gee...",
  obj_napstablook_329 = "%%%",
  obj_napstablook_339 = "umm... you do&know you cant&kill ghosts, right?/",
  obj_napstablook_340 = "we're sorta&incorporeal and&all/",
  obj_napstablook_341 = "i was just&lowering my hp&because i didnt&want to be rude/",
  obj_napstablook_342 = "sorry..^1.&i just made this&more awkward.../",
  obj_napstablook_343 = "pretend you beat&  me.../",
  obj_napstablook_344 = "ooooooooo^1o%%",
  obj_napstablook_549 = "* Napstablook is staring into&  the distance.",
  obj_napstablook_550 = "* Napstablook is wishing they&  weren't here.",
  obj_napstablook_551 = "* Napstablook is pretending to&  sleep.",
  obj_napstablook_552 = "* The faint odor of ectoplasm&  permeates the vicinity.",
  obj_napstablook_553 = "* Napstablook looks just a&  little bit better.",
  obj_napstablook_554 = "* Cheering seems to have&  improved Napstablook's&  mood again.",
  obj_napstablook_576 = "* NAPSTABLOOK - ATK 10 DEF 10&* This monster doesn't seem to&  have a sense of humor.../^",
  obj_napstablook_579 = "* NAPSTABLOOK - ATK 10 DEF 10&* Missed the memo and is the&  same difficulty as normal./^",
  obj_napstablook_603 = "* You give Napstablook a&  cruel look./^",
  obj_napstablook_621 = "* You try to console&  Napstablook.../^",
  obj_napstablook_622 = "* You gave Napstablook a&  patient smile./^",
  obj_napstablook_623 = "* You told Napstablook a&  little joke./^",
  obj_napstablook_624 = "* Napstablook wants to&  show you something./^",
  obj_napstablook1_62 = "* i usually come to the&  RUINS because there's&  nobody around.../",
  obj_napstablook1_63 = "* but today i met somebody&  nice.../",
  obj_napstablook1_64 = "* .../",
  obj_napstablook1_65 = "* oh^1, i'm rambling again/",
  obj_napstablook1_66 = "* i'll get out of your way/%%",
  obj_napstablook2_61 = "* i fell down a hole...&* now i cant get up.../",
  obj_napstablook2_62 = "* go on without me.../",
  obj_napstablook2_63 = "* wait^1, ghosts can fly^1,&  can't they.../",
  obj_napstablook2_64 = "* oh well.../%%",
  obj_napstablook_actor_114 = "* i'm..^1. working on a mix cd..^1.&* make yourself at home...?/%%",
  obj_napstablook_actor_119 = "* uh^1, do you wanna..^1.&* listen to some tunes.../",
  obj_napstablook_actor_120 = "* or something.../%%",
  obj_napstablook_actor_123 = "* uhhhh..^1.&* i'm gonna keep working&  on that mix cd./%%",
  obj_napstablook_actor_127 = "* i've almost got a mix cd&  finished for my scary&  neighbor.../",
  obj_napstablook_actor_128 = "* it's 74 minutes of people&  screaming their signature&  wrestling moves/",
  obj_napstablook_actor_129 = "* but they're all autotuned^1.&* i hope she likes it/%%",
  obj_napstablook_actor_134 = "* oh............../%%",
  obj_napstablook_actor_138 = "* oh..^1. a classic spooktune..^1.&* they don't make songs like&  this anymore.../%%",
  obj_napstablook_actor_140 = "* dang..^1. that ambience...&* it's like my whole body&  is being spooked.../%%",
  obj_napstablook_actor_143 = "* oh^1, this one..^1.&* once you learn the lyrics&  it's hard not to sing along.../",
  obj_napstablook_actor_144 = "* ooo ooo ooo^2o&* ooo ooo ooo^2o&* oo oo oo^1o oo ooo/%%",
  obj_napstablook_actor_152 = "* oh..............^1.&* mettaton.......^1.&* i'm a huge fan......../",
  obj_napstablook_actor_153 = "* ..... oh^1, hi/",
  obj_napstablook_actor_157 = "* what^1? undyne says hi^1?&* then tell her...^1.&* i say.........../",
  obj_napstablook_actor_158 = "* ......................&  ...... something cool./",
  obj_napstablook_actor_163 = "* human...^1.&* i'll never forget when you&  cheered me on/",
  obj_napstablook_actor_164 = "* when i was pretending to&  sleep.../",
  obj_napstablook_actor_165 = "* no one had ever had so&  much faith in my fake&  sleep..../",
  obj_napstablook_actor_171 = "* human..^1.&* i'll never forget.../",
  obj_napstablook_actor_172 = "* that time you tried to&  destroy me..^1.&* but... you failed..../",
  obj_napstablook_actor_173 = "* sorry..^1.&* i messed it up/",
  obj_napstablook_actor_179 = "* uh........^1.&* also.....^1.&* this is awkward... but/",
  obj_napstablook_actor_180 = "* what's...^1.&  your name/",
  obj_napstablook_actor_181 = "* everyone seems to know&  it now^1, except me...../",
  obj_napstablook_actor_182 = "* seems like i've been&  missing out lately/",
  obj_napstablook_actor_183 = "* i was just sitting at home&  listening to tunes/",
  obj_napstablook_actor_184 = "* there was a flash of light&  outside my window/",
  obj_napstablook_actor_185 = "* i saw the snails on the farm&  disappear/",
  obj_napstablook_actor_186 = "* then i heard a knock at&  the door/",
  obj_napstablook_actor_187 = "* the flash of light wanted&  to come in...&* i closed the blinds.../",
  obj_napstablook_actor_188 = "* now everyone knows your&  name except for me/",
  obj_napstablook_actor_189 = "* \"frisk...\"&* ok^1, i wont forget it/%%",
  obj_napstablook_actor_196 = "* your name...?/",
  obj_napstablook_actor_197 = "* .../",
  obj_napstablook_actor_198 = "* \"frisk\"..^1.&* i didnt forget/",
  obj_napstablook_actor_199 = "* because i cried the&  letters into my hand/%%",
  obj_napstablook_actor_204 = "* oh no..^1.&* the letters in my hand&  are joining together/",
  obj_napstablook_actor_205 = "* oh no..^1.&* i'm going to forget your&  name.../",
  obj_napstablook_actor_206 = "* oh no..^1.&* i'm trying to cry more&  tears into my hand.../",
  obj_napstablook_actor_207 = "* oh no..^1.&* the tears are all forming&  a big pile.../",
  obj_napstablook_actor_208 = "* oh no..^1.&* your name's getting really&  long/%%",
  obj_napstablook_cd_113 = "* (You still need to recover&  after all that lying down.)/%%",
  obj_napstablook_farm1_73 = "* awkward..^1.&* i'm working right now.../",
  obj_napstablook_farm1_74 = "* i mean.../",
  obj_napstablook_farm1_75 = "* welcome to blook family&  snail farm.../",
  obj_napstablook_farm1_76 = "* ... yeah^1.&* i'm the only employee./",
  obj_napstablook_farm1_77 = "* this place used to get a lot&  of business.../",
  obj_napstablook_farm1_78 = "* but our main customer&  disappeared one day.../",
  obj_napstablook_farm1_79 = "* now it's just some hairy&  guy that shows up once&  a month.../%%",
  obj_napstablook_farm1_83 = "* really^1, i'm working..^1.&* i don't want the boss&  to get mad at me.../",
  obj_napstablook_farm1_84 = "* especially since i'm my&  own boss.../%%",
  obj_napstablook_farm1_89 = "* hmmm..^1. i should probably&  try to make friends&  with my neighbor/",
  obj_napstablook_farm1_90 = "* she's kind of scary^1, but&  i feel like i'm always&  too late to make friends.../",
  obj_napstablook_farm1_91 = "* i should at least try.../%%",
  obj_napstablook_farm2_270 = "\\R 3..^2.& 2..^2.& 1..^2.%%",
  obj_napstablook_farm2_284 = "\\R GO!!^2!%%",
  obj_napstablook_farm2_374 = "\\R RACE END!!^2!%%",
  obj_napstablook_farm2_402 = "* oh........^1.&* you both tried your best.../",
  obj_napstablook_farm2_403 = "* but the snail looks&  discouraged.../",
  obj_napstablook_farm2_404 = "* her best wasn't good&  enough.../",
  obj_napstablook_farm2_405 = "* oh........../%%",
  obj_napstablook_farm2_408 = "* oh.......^1.&* looks like you encouraged&  your snail too much.../",
  obj_napstablook_farm2_409 = "* all that pressure to&  succeed..^1.&* really got to her.../",
  obj_napstablook_farm2_410 = "* oh......../%%",
  obj_napstablook_farm2_415 = "* you won..^1. congratulations./",
  obj_napstablook_farm2_416 = "* as a prize^1, you get 9G./",
  obj_napstablook_farm2_417 = "* sorry..^1. we have to make&  a profit somehow.../%%",
  obj_napstablook_farm2_422 = "* your snail lost by a&  thin margin./",
  obj_napstablook_farm2_423 = "* actually^1, the snail is&  under the false belief&  that it won.../",
  obj_napstablook_farm2_424 = "* oh no..^1. the snail is looking&  over here.../",
  obj_napstablook_farm2_426 = "* here^1, i'll give you some&  money..^1.&* act like you won.../",
  obj_napstablook_farm2_427 = "* (You got 30G.)/%%",
  obj_napstablookdate_158 = "* oh..^1. hey..^1. you..^1./",
  obj_napstablookdate_159 = "* followed me..^1.&* into my house.../",
  obj_napstablookdate_160 = "* ..^1.&* m-make yourself at home???/%%",
  obj_napstablookdate_163 = "* oh..^1.&* you really came.../",
  obj_napstablookdate_164 = "* sorry^1, i...&* wasn't expecting that./",
  obj_napstablookdate_165 = "* it's not much^1, but make&  yourself at home./%%",
  obj_napstablookdate_192 = "* oh..^1. are you hungry.../",
  obj_napstablookdate_193 = "* i can get you something&  to eat.../%%",
  obj_napstablookdate_312 = "* here we go..^1.&* you'll lie down as long&  as you don't move./",
  obj_napstablookdate_313 = "* so..^1. only move around when&  you want to get up^1, i&  guess./%%",
  obj_napstablookdate_356 = "* well^1, that was nice..^1.&* thank you.../%%",
  obj_napstablookfriendtrigger_100 = "* oh hey... you...&* followed me.../",
  obj_napstablookfriendtrigger_101 = "* my house is up here.../",
  obj_napstablookfriendtrigger_102 = "* so you probably don't want to&  come this way.../",
  obj_napstablookfriendtrigger_103 = "* hope that helps.../%%",
  obj_napstablookfriendtrigger_108 = "* hey..^1.&* my house is up here.../",
  obj_napstablookfriendtrigger_109 = "* in case you want to see.../",
  obj_napstablookfriendtrigger_110 = "* or in case.../",
  obj_napstablookfriendtrigger_111 = "* you don't.../%%",
  obj_napstafridge_75 = "* (It's merely a fridge.)/%%",
  obj_napstafridge_100 = "* (It's too dark to see&  near the walls.)/%%",
  obj_nastrytree_bottom_55 = "* Every time this old tree&  grows any leaves^1, they fall&  right off./%%",
  obj_nastytree_55 = "* Every time this old tree&  grows any leaves^1, they fall&  right off./%%",
  obj_nastytree_56 = "* It's a neat-looking tree./%%",
  obj_nastytree_59 = "* (It's natural for a tree to&  lose its leaves.)/%%",
  obj_nicecreamguy_122 = "* I don't understand why&  these aren't selling.../",
  obj_nicecreamguy_123 = "* It's the perfect weather&  for something cold.../%%",
  obj_nicecreamguy_135 = "* You must have something better to do than read this message./%%",
  obj_nicecreamguy_152 = "* I relocated my store^1, but&  there are still no&  customers.../%%",
  obj_nicecreamguy_164 = "* You must have something better to do than read this message./%%",
  obj_nicecreamguy_183 = "* I thought for sure if I&  went to Hotland^1, I'd sell&  some Nice Creams./",
  obj_nicecreamguy_184 = "* But nobody wants them^1.&* Everyone's just eating&  Starfaits and Glamburgers./",
  obj_nicecreamguy_185 = "* So!!!/%%",
  obj_nicecreamguy_197 = "* You must have something better to do than read this message./%%",
  obj_nicecreamguy_211 = "* I'm so happy!^1!&* Nice Cream is really&  changing the world!!/%%",
  obj_nicecreamguy_215 = "* Hey^1!&* It's you again^1!/",
  obj_nicecreamguy_216 = "* Business is excellent here^1!&* These two fellas bought&  ALL my ice cream!/",
  obj_nicecreamguy_217 = "* I've actually sold out of&  everything!!!/",
  obj_nicecreamguy_218 = "* ... sorry./",
  obj_nicecreamguy_219 = "* Wait^1!&* I've still got something&  for you!/",
  obj_nicecreamguy_220 = "* ... a big smile^1!&* How about that!/%%",
  obj_nicecreamguy_227 = "* I'm so excited to sell&  Nice Cream on the surface!/",
  obj_nicecreamguy_230 = "* If all humans are like you^1,&  then...!/",
  obj_nicecreamguy_231 = "* ... then I'll still be&  able to sell to monsters^1,&  I hope./%%",
  obj_nicecreamguy_234 = "* If all humans are like you^1,&  I think it'll be a modest&  success!/%%",
  obj_nicecreamguy_236 = "* If all humans are like you^1,&  I think it'll be really&  popular!/%%",
  obj_nicecreamguy_288 = "* OH!!!^1!&* A CUSTOMER!!!/%%",
  obj_nicecreamguy_291 = "* Fortunately^1, I've thought&  of a solution!!/",
  obj_nicecreamguy_292 = "* Punch cards!!/",
  obj_nicecreamguy_293 = "* Every time you buy a&  Nice Cream^1, you can take a&  punch card from the box./",
  obj_nicecreamguy_294 = "* If you have 3 cards^1, you&  can trade them for a&  free Nice Cream!/",
  obj_nicecreamguy_295 = "* They're sure to get the&  customers to come back!/%%",
  obj_nicecreamguy_296 = "* Anyway.../%%",
  obj_nicecreamguy_302 = "* I'm having a going out of&  business sale./%%",
  obj_nicecreamguy_320 = "* You must have something better to do than read this message./%%",
  obj_nicesnowman_107 = "* Oh^1?&* About that piece I gave you?/",
  obj_nicesnowman_108 = "* .../",
  obj_nicesnowman_109 = "* ... I never gave you anything./%%",
  obj_nicesnowman_120 = "* Ah..^1. I can feel that piece&  of me has been well taken&  care of./",
  obj_nicesnowman_121 = "* Thank you./",
  obj_nicesnowman_122 = "* Hmmm...^1?&* The barrier's opened up?/",
  obj_nicesnowman_123 = "* Hmmm..^1.&* Then^1, if it's not too much&  to ask.../",
  obj_nicesnowman_124 = "* ... could you take that&  piece of me to the surface?/",
  obj_nicesnowman_125 = "* I would really appreciate&  it./%%",
  obj_nicesnowman_133 = "* So^1, did you take that&  piece of me very far&  away...?/",
  obj_nicesnowman_134 = "* .../",
  obj_nicesnowman_135 = "* Where's the piece!?/%%",
  obj_nicesnowman_140 = "* Ah^1, the barrier's open...?/",
  obj_nicesnowman_141 = "* You know I cannot move^1.&* Why are you telling me^1?&* To mock me?/",
  obj_nicesnowman_142 = "* Everyone may think you are a&  good person^1, but this snowman&  knows the truth./",
  obj_nicesnowman_143 = "* Someday^1, your friends will&  realize your heart is as&  cold as my butt./%%",
  obj_nicesnowman_155 = "* (You're carrying too many&  items.)/%%",
  obj_nicesnowman_161 = "* Hello^1.&* I am a snowman^1.&* I cannot move./",
  obj_nicesnowman_162 = "* Traveller^1, if you could.../",
  obj_nicesnowman_163 = "* (You got the Snowman Piece.)/%%",
  obj_nicesnowman_167 = "* Oh me^1, oh my^1.&* What are you doing?/",
  obj_nicesnowman_168 = "* Soon there won't be any&  of me left.../",
  obj_nicesnowman_169 = "* (You got the Snowman Piece.)/%%",
  obj_nicesnowman_173 = "* Stop..^1.&* Please.../",
  obj_nicesnowman_174 = "* (You got the Snowman Piece.)/%%",
  obj_nicesnowman_177 = "* (A useless pile of snow.)/%%",
  obj_notify_room_112 = "\\YALPHYS updated status.\\W &* oopswait how's the humnan&  doing/%%",
  obj_notify_room_120 = "\\YALPHYS updated status.\\W &* Top 10 Shows That Make You&  Forget To Do Your Frickin Job/%%",
  obj_notify_room_142 = "\\YALPHYS updated status.\\W &* OMG? ppl think Mew Mew 2&  is better than Mew Mew 1?/",
  obj_notify_room_143 = "* LOLLLLL that's a joke&  right.../%%",
  obj_notify_room_151 = "\\YALPHYS updated status.\\W &* omg... DONT THEY GET IT RUINS&  Mew Mew's ENTIRE CHARACTER ARC/%%",
  obj_notify_room_159 = "\\YALPHYS updated status.\\W &* My Mew Mew 2 Review:/",
  obj_notify_room_160 = "* Mew Mew Kissy Cutie 2 Is&  Neither Kissy Nor Cutie.&* Its Trash. 0 stars/%%",
  obj_notify_room_178 = "\\YALPHYS updated status.\\W &* that's the last time i try&  to help with a puzzle lmao/%%",
  obj_notify_room_197 = "\\YALPHYS posted a picture.\\W &* dinner with the girlfriend ;)/",
  obj_notify_room_198 = "* (It's a picture of a catgirl&  figurine next to a bowl of&  instant noodles.)/%%",
  obj_notify_room_206 = "\\YCoolSkeleton95 posted a picture.\\W &* ARE WE POSTING HOT \"PICS???\"&* HERE IS ME AND MY COOL FRIEND/",
  obj_notify_room_207 = "* (It's a picture of Papyrus&  flexing in front of a mirror.)&* (He is wearing sunglasses.)/",
  obj_notify_room_208 = "* (Giant muscular biceps are&  pasted onto his arms.)/",
  obj_notify_room_209 = "* (The biceps are also wearing&  sunglasses.)/%%",
  obj_notify_room_217 = "\\YALPHYS updated status.\\W &* LOL, CoolSkeleton95!&* ... that's a joke^1, right?/%%",
  obj_notify_room_225 = "\\YCoolSkeleton95 updated status.\\W &* THE ONLY JOKE HERE^1, IS&  HOW STRONG MY MUSCLES ARE./%%",
  obj_notify_room_243 = "\\YALPHYS updated status.\\W &* whatever!!! i'll just explain&  it!!!/%%",
  obj_notify_room_258 = "\\YALPHYS updated status.\\W &* wonder if it would be unfun&  if i explained the puzzle.../%%",
  obj_notify_room_279 = "\\YALPHYS updated status.\\W &* Oh My God i Forgot to Tell&  THem Where To Go/%%",
  obj_notify_room_284 = "\\YALPHYS posted a picture.\\W &* CUte PIC OF ME RIGHT NOW ^0.^0 /",
  obj_notify_room_285 = "* (It's a photo of a garbage can&  with several pink^1, glittery&  filters over it.)/%%",
  obj_notify_room_307 = "\\YALPHYS updated status.\\W &* OMG I DID IT!!!/",
  obj_notify_room_308 = "* claws haven't shook like that&  since undyne called me to ask&  about the weather... v.v/%%",
  obj_notify_room_314 = "\\YALPHYS updated status.\\W &* WAIT THERE'S NO WEATHER DOWN&  HERE WHY DID SHE CALL ME/%%",
  obj_notify_room_336 = "\\YALPHYS updated status.\\W &* I HATE USING THE PHONE I DON'T&  WANT TO DO THIS LMAO ^0.^0 /%%",
  obj_notify_room_342 = "\\YALPHYS updated status.\\W &* omg ive had my claw over&  the last digit for 5 minutes/",
  obj_notify_room_343 = "* omg i'm just gonna do it&* i'm just gonna call!!!!/%%",
  obj_notify_room_372 = "\\YALPHYS updated status.\\W &* gonna call them in a&  minute!!! =^0.^0=/%%",
  obj_notify_room_378 = "\\YALPHYS updated status.\\W &* for now i gotta call up the&  human and guide them =^0.^0=/%%",
  obj_notify_room_385 = "\\YALPHYS updated status.\\W &* well i know she's unbeatable&  i'll ask her abt it later ^0.^0 /%%",
  obj_notify_room_391 = "\\YALPHYS updated status.\\W &* just realized i didn't watch&  undyne fight the human v.v/%%",
  obj_notify_room_398 = " ",
  obj_npc_room_271 = "* (It's a trash can.)/",
  obj_npc_room_272 = "* (It's full of crumpled-up&  recipes for butterscotch&  pie.)/%%",
  obj_npc_room_277 = "* (It's a trophy.^1)&* (Number 1 Nose-Nuzzle&  Champs '98!)/%%",
  obj_npc_room_282 = "* This is an Echo Flower^1.&* It repeats the last thing&  it heard^1, over and over.../%%",
  obj_npc_room_283 = "* Neat^1, huh?/%%",
  obj_npc_room_284 = "* Never trust a flower..^1.&* That's one of the constants&  of this world./%%",
  obj_npc_room_291 = "* This cheese has been here so&  long^1, a magical crystal has&  grown around it./",
  obj_npc_room_292 = "* It's stuck to the table.../%%",
  obj_npc_room_295 = "* (Seems like the mouse has&  freed some of the cheese&  from the crystal somehow.)/%%",
  obj_npc_room_300 = "* What's a star?/",
  obj_npc_room_301 = "* Can you touch it?/",
  obj_npc_room_302 = "* Can you eat it?/",
  obj_npc_room_303 = "* Can you kill it?/",
  obj_npc_room_304 = "* .../",
  obj_npc_room_305 = "* Are you a star?/%%",
  obj_npc_room_308 = "* What are you holding^1?&* Is that a star?/%%",
  obj_npc_room_313 = "* We can go and see the&  real stars now.../",
  obj_npc_room_314 = "* But I still don't know&  what those are./%%",
  obj_npc_room_319 = "* One of the stars faded out./",
  obj_npc_room_320 = "* What does that mean...?/%%",
  obj_npc_room_334 = "* (It's a dirty sock with a&  series of notes on it.)/",
  obj_npc_room_335 = "\\TP %",
  obj_npc_room_336 = "SANS^1!&PLEASE PICK UP YOUR SOCK!/",
  obj_npc_room_337 = "\\Ts %",
  obj_npc_room_338 = "* ok./",
  obj_npc_room_339 = "\\TP %",
  obj_npc_room_340 = "DON'T PUT IT BACK DOWN^1!&MOVE IT!/",
  obj_npc_room_341 = "\\Ts %",
  obj_npc_room_342 = "* ok./",
  obj_npc_room_343 = "\\TP %",
  obj_npc_room_344 = "YOU MOVED IT TWO INCHES^1!&MOVE IT TO YOUR ROOM!/",
  obj_npc_room_345 = "\\Ts %",
  obj_npc_room_346 = "* ok./",
  obj_npc_room_347 = "\\TP %",
  obj_npc_room_348 = "AND DON'T BRING IT BACK!/",
  obj_npc_room_349 = "\\Ts %",
  obj_npc_room_350 = "* ok./",
  obj_npc_room_351 = "\\TP %",
  obj_npc_room_352 = "IT'S STILL HERE!/",
  obj_npc_room_353 = "\\Ts %",
  obj_npc_room_354 = "* didn't you just say not&  to bring it back to my&  room?/",
  obj_npc_room_355 = "\\TP %",
  obj_npc_room_356 = "FORGET IT!/%%",
  obj_npc_room_368 = "* What^1.&* What^1?&* WHAT!?/",
  obj_npc_room_369 = "* It's a living./%%",
  obj_npc_room_372 = "* So^1, you helped get us&  all free.../",
  obj_npc_room_373 = "* I guess I really acted&  like a dummy to you./%%",
  obj_npc_room_377 = "* Sorry for acting like a&  dummy before./",
  obj_npc_room_378 = "* You've really helped me&  out!!/%%",
  obj_npc_room_384 = "* (It's a snail.)/",
  obj_npc_room_385 = "* (For some reason^1, you can't&  help but wonder what it&  tastes like...)/%%",
  obj_npc_room_388 = "* (It's a snail.)/",
  obj_npc_room_389 = "* (You wonder if Toriel has&  seen it.)/%%",
  obj_npc_room_406 = "* We were hanging out&  when suddenly^1, a buncha puzzles&  reactivated out of nowhere./",
  obj_npc_room_407 = "* This is a huge problem..^1.&* It rules^1! They've GOTTA&  cancel school over this!/%%",
  obj_npc_room_409 = "* Wait a second..^1.&* Auuuugh^1, it's summer vacation!/%%",
  obj_npc_room_417 = "* Hey^1, did you hear^1?&* The barrier's opened up!/",
  obj_npc_room_418 = "* Now school HAS to be&  cancelled^1, right!?/%%",
  obj_npc_room_423 = "* Why should we bother going&  to school^1, anyway...?/",
  obj_npc_room_424 = "* This world's got no future./%%",
  obj_npc_room_430 = "* Finally!&* Someone turned off that laser!/",
  obj_npc_room_431 = "* Now that we're free we can..^1.&* Well^1, uh^1, I guess we'll just&  keep standing here./%%",
  obj_npc_room_434 = "* Hm^1?&* Nice try^1, but your loitering&  technique still needs work./%%",
  obj_npc_room_436 = "* There will be lots of places&  to loiter on the surface^1,&  I bet./%%",
  obj_npc_room_440 = "* Loitering around..^1.&* What's the point?/%%",
  obj_npc_room_451 = "* The way to work is blocked^1,&  so I had time to catch&  Mettaton's show on my phone.../",
  obj_npc_room_452 = "* The special effects were&  amazing today^1!&* That human almost looked REAL!/%%",
  obj_npc_room_454 = "* Of course^1, an experienced&  viewer like me knows CGI&  when they see it.../%%",
  obj_npc_room_458 = "* The barrier's opened up^1, so&  we don't have to go to&  work today./",
  obj_npc_room_459 = "* I mean^1, sure^1, we're free^1,&  but it's the little&  things^1, you know?/%%",
  obj_npc_room_464 = "* That last episode had me&  really shaken.../",
  obj_npc_room_465 = "* But Mettaton's OK^1.&* Everyone knows it's just CGI!/%%",
  obj_npc_room_470 = "* Mettaton^1?&* Yeah^1, he's the most popular&  star in the underground!/",
  obj_npc_room_471 = "* His fan club probably has&  at least two..^1. no^1, THREE&  dozen members!/%%",
  obj_npc_room_474 = "* And that's not even counting&  me!/%%",
  obj_npc_room_478 = "* Today^1, we all started as&  co-workers.../",
  obj_npc_room_479 = "* Who knows what we'll be&  tomorrow?/%%",
  obj_npc_room_484 = "* What a heartbreaker./",
  obj_npc_room_485 = "* I bet his fanclub's almost&  doubled in size from that!/%%",
  obj_npc_room_508 = "* (There's a piece of cheese&  inside this computerized&  laser-safe.)/",
  obj_npc_room_509 = "* (The lasers have melted the&  edges of the cheese..^1.)&* (It's stuck to the table.)/%%",
  obj_npc_room_513 = "* (Seems like the mouse hacked&  the safe and took the&  cheese out.)/%%",
  obj_npc_room_523 = "* It's so nice to&  have you over!/",
  obj_npc_room_524 = "* Why not take a&  seat at the&  table?/%%",
  obj_npc_room_527 = "* Sit at the freakin'&  table^1, you little&  nerd./%%",
  obj_npc_room_534 = "* I..^1. I..^1. I ended up buying a&  donut.../",
  obj_npc_room_535 = "* I..^1. I..^1. I didn't want to^1, but&  that girl..^1. even though I told&  her no^1, she.../",
  obj_npc_room_536 = "* ... kept staring at me in this&  creepy way and licking her&  lips./",
  obj_npc_room_537 = "* N..^1. now I'm outta cash./%%",
  obj_npc_room_540 = "* Maybe I can sell it online&  and double my money back.../%%",
  obj_npc_room_545 = "* On the surface^1, I won't&  buy any donuts from&  spiders./",
  obj_npc_room_546 = "* That's my resolution./%%",
  obj_npc_room_551 = "* .../%%",
  obj_npc_room_568 = "* (It's just a regular flower.)/%%",
  obj_npc_room_580 = "* .../%%",
  obj_npc_room_582 = "* ... what?/%%",
  obj_npc_room_588 = "* (It's an empty dog food&  bowl.)/%%",
  obj_npc_room_593 = "* (It's a treadmill.^1)&* (There's a message attached.)/",
  obj_npc_room_594 = "* \"the truth is that you got&  owned^1, nerd......\"/%%",
  obj_npc_room_599 = "* (... he seems happy.)/%%",
  obj_npc_room_604 = "* Sn..^1. ow..^1. y.../%%",
  obj_npc_room_615 = "\\E0* There you are^1,&  Frisk-darling./",
  obj_npc_room_616 = "\\E8* Feast your eyes^1!&* Dr. Alphys completed&  my wonderful new body./",
  obj_npc_room_617 = "\\E7* Oooh^1!&* And did you hear^1?&* The barrier's OPEN!/",
  obj_npc_room_618 = "\\E4* I can't wait to see&  the sun.../",
  obj_npc_room_619 = "\\E5* ... the greatest&  spotlight of all!!/",
  obj_npc_room_620 = "\\E9* Oh yes^1.&* I suppose I should thank&  you^1, too^1, darling./",
  obj_npc_room_621 = "\\E2* Before fighting you^1,&  I had.../",
  obj_npc_room_622 = "\\E4* Forgotten how fun it&  was to perform with&  others./",
  obj_npc_room_623 = "\\E6* So I've been searching&  for HOT TALENTS to fill&  up my upcoming troupe./",
  obj_npc_room_624 = "\\E0* So far^1, Shyren's agreed&  to be my back-up singer./",
  obj_npc_room_625 = "\\E0* And Bl..^1.&* Napstablook^1, here^1, will&  be my sound mixer!/",
  obj_npc_room_626 = "\\E2* The three of us&  performing together.../",
  obj_npc_room_627 = "\\E4* It really feels overdue^1,&  doesn't it?/%%",
  obj_npc_room_631 = "\\E0* Frisk^1, darling^1.&* Can you help me with&  something?/",
  obj_npc_room_632 = "\\E2* What kind of merchandise&  do you think humans&  would want to buy...?/",
  obj_npc_room_633 = "\\E1* I've thought of a few&  ideas so far./",
  obj_npc_room_634 = "\\E6* Buttons (with my face)&* Stickers (with my face)&* CDs (with my face)/",
  obj_npc_room_635 = "\\E7* Posters (with my face)&* T-shirts (with my face)&* Underwear (with my face)/",
  obj_npc_room_636 = "\\E9* ... and plush dolls of&  TORIEL./",
  obj_npc_room_638 = "\\E8* But, you know^1.&* With my face instead&  of hers./",
  obj_npc_room_640 = "\\E0* So what do you think?/",
  obj_npc_room_641 = "\\TS \\F0 \\T0 %",
  obj_npc_room_642 = "* (...)/",
  obj_npc_room_644 = "* (A yes or no prompt was not&  provided.)/",
  obj_npc_room_645 = "\\TS \\F8 \\TM %",
  obj_npc_room_646 = "\\E9* Fabulous^1!&* I completely agree!/%%",
  obj_npc_room_651 = "\\E2* Oh^1, Frisk^1.&* Why don't you go see&  how Alphys is doing?/",
  obj_npc_room_652 = "\\E1* Since the flash of light&  she's been working hard&  to set everything right./",
  obj_npc_room_653 = "\\E0* Ha-Ha^1.&* About time^1, huh?/%%",
  obj_npc_room_662 = "* (By barking with text-to-speech&  on^1, the dog accidentally&  programmed a whole game.)/",
  obj_npc_room_663 = "* (Hmmm..^1. seems fine.)/%%",
  obj_npc_room_669 = "* Blub blub..^1.&* You'll have to reserve a&  table to eat here./",
  obj_npc_room_670 = "* You'll also need to reserve&  your chair^1, your silverware^1,&  your food^1, your.../%%",
  obj_npc_room_674 = "* Blub blub..^1.&* Now we can live life&  without reservations./%%",
  obj_npc_room_679 = "* Blub blub..^1.&* Mettaton isn't here to press&  his face into the steaks./",
  obj_npc_room_680 = "* He told me that if he ever&  disappeared^1, we could use&  my face instead.../",
  obj_npc_room_681 = "* But^1, I'm nervous^1.&* What if my face doesn't&  taste very good...?/%%",
  obj_npc_room_686 = "* As I came in^1, I realized I&  forgot to make a reservation./",
  obj_npc_room_687 = "* But I didn't want to look&  like I messed up^1.&* So I kept walkin' in anyway./",
  obj_npc_room_688 = "* Now I'm just..^1. kinda..^1.&* Consuming dew off this ficus./%%",
  obj_npc_room_692 = "* Oh^1, we're all free?/",
  obj_npc_room_693 = "* Oh..^1.&* Guess I can..^1.&* Stop lickin' this ficus./",
  obj_npc_room_694 = "* ... but I don't want to look&  like I messed up^1, so&  I'll keep going.../%%",
  obj_npc_room_699 = "* What would Mettaton think if&  he saw me licking this&  plant of his...?/",
  obj_npc_room_700 = "* Eh..^1. who cares./%%",
  obj_npc_room_709 = "* I work at the CORE^1.&* The inside is a maze made of&  swappable parts.../",
  obj_npc_room_710 = "* That means we can shuffle the&  layout at will./",
  obj_npc_room_711 = "* Boy^1, was today a FUN day^1!&* I sure love PUZZLE!!!/%%",
  obj_npc_room_715 = "* So^1, if we're leaving^1, will&  my job...?/",
  obj_npc_room_716 = "* Ugh^1, and I just got a raise^1!&* Well^1, guess every apple has&  its CORE^1, heheh./%%",
  obj_npc_room_721 = "* Today^1, we received the&  promise of a lot of money&  from a strange source./",
  obj_npc_room_722 = "* It may not be kosher^1, but..^1.&* Whew^1! I love puzzle!/%%",
  obj_npc_room_728 = "* Originally^1, we dug mazes&  with puzzles in order to&  foil human attacks./",
  obj_npc_room_729 = "* But now^1, building things&  winding and confusing...^1.&* It's some awful tradition./",
  obj_npc_room_730 = "* You can't go (ugh) two feet&  without being up to your&  armpits in puzzles./%%",
  obj_npc_room_734 = "* The surface world..^1.&* Really!/",
  obj_npc_room_735 = "* Maybe I'll be able to&  go two feet without running&  into a puzzle./%%",
  obj_npc_room_740 = "* One thing I can say.../",
  obj_npc_room_741 = "* I respect Mettaton for not&  putting any puzzles here./",
  obj_npc_room_742 = "* At another hotel^1, I had&  to find 12 magic keys just to&  unlock the shower./%%",
  obj_npc_room_751 = "* Mettaton looked really..^1.&* Really cool in that dress./",
  obj_npc_room_752 = "* It sort of makes me feel like&  I could wear one^1, too!/%%",
  obj_npc_room_756 = "* Mettaton..^1.!&* He recognized my voice from&  when I called in^1, and.../",
  obj_npc_room_757 = "* He..^1. he gave me his dress^1!&* I'm so...^1!&* Ha ha ha!/%%",
  obj_npc_room_762 = "* Please don't talk to me^1.&* I am feeling discouraged&  about something./%%",
  obj_npc_room_769 = "* Welcome to MTT Resort - &* Hotland's biggest apartment-&  building-turned-hotel!/",
  obj_npc_room_770 = "* Whether you're here for a night&  or still live here^1, MTT Resort&  prides itself on a great stay!/",
  obj_npc_room_771 = "* Just passing through...^1? Nice^1!&* MTT Resort prides itself on&  being passed through!/%%",
  obj_npc_room_775 = "* Sorry - the resort's shutting&  down./",
  obj_npc_room_776 = "* But I think you'll find it's&  still great to pass through!/%%",
  obj_npc_room_781 = "* Welcome to MTT Resort^1!&* Have you seen Mettaton?/",
  obj_npc_room_782 = "* He hasn't come by lately^1.&* I have a lot of respect for&  that man./",
  obj_npc_room_783 = "* I had trouble getting a job&  because I am so pointy and&  angular./",
  obj_npc_room_784 = "* But^1, being a rectangle^1, he&  understood my struggles./%%",
  obj_npc_room_792 = "* I love hot dogs!/",
  obj_npc_room_793 = "* Hey..^1.&* Isn't it weird there's&  SNOW on that guy's roof?/",
  obj_npc_room_794 = "* ... guess he's just too lazy&  to clean it off./%%",
  obj_npc_room_798 = "* I love hot dogs!/",
  obj_npc_room_799 = "* But the hot dog guy left..^1.&* Even though all of his&  stuff is still here./",
  obj_npc_room_800 = "* ... guess he's just too lazy&  to clean it away./%%",
  obj_npc_room_805 = "* I wanted another hot dog^1.&* But the hot dog guy never&  came back./",
  obj_npc_room_806 = "* Besides that^1?&* Today was fine./",
  obj_npc_room_807 = "* Count your blessings^1.&* Even if you don't get a&  second hot dog./%%",
  obj_npc_room_812 = "* Toasty bun!/%%",
  obj_npc_room_817 = "* (It's hard-boiled.)/%%",
  obj_onionsan_event_181 = "* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../",
  obj_onionsan_event_182 = "\\M1* I'm Onionsan^1!&* Onionsan^1, y'hear!/%%",
  obj_onionsan_event_211 = "\\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!&* You love it^1, huh!/",
  obj_onionsan_event_212 = "\\M0* Yeah^1!&* Me too^1!&* It's my Big Favorite./%%",
  obj_onionsan_event_224 = "\\M3* Even though^1, the water's&  getting so shallow here..^1./",
  obj_onionsan_event_225 = "* I^1, have to sit down all&  the time^1, but.../",
  obj_onionsan_event_226 = "\\M1* He^1-hey^1! That's OK^1!&* It beats moving to the city!/",
  obj_onionsan_event_227 = "* And living in a crowded&  aquarium!/",
  obj_onionsan_event_228 = "\\M2* Like all my friends did!/%%",
  obj_onionsan_event_241 = "\\M3* And the aquarium's full^1,&  a-anyway^1, so^1, even if I&  wanted to^1, I.../",
  obj_onionsan_event_242 = "\\M1* That's okay though^1, y'hear!&* Undyne's gonna fix&  everything^1, y'hear!/",
  obj_onionsan_event_243 = "* I'm gonna get out of here&  and live in the ocean^1!&* Y'hear!/%%",
  obj_onionsan_event_256 = "\\M2* Hey..^1. there..^1.&* That's the end of this room./",
  obj_onionsan_event_257 = "* I'll see you around^1!&* Have a good time!/",
  obj_onionsan_event_258 = "* In Waterfalllllllllllllllll&  lllllllllllll/%%",
  obj_onionsan_event_312 = "\\M1* Oh^1!&* Did y'hear!!!/",
  obj_onionsan_event_313 = "\\M1* .../",
  obj_onionsan_event_314 = "\\M1* I got nothing else..^1.&* To talk about.../%%",
  obj_onionsan_event_317 = "\\M2* I've been wondering when&  we're all gonna go free./",
  obj_onionsan_event_318 = "\\M3* S-since..^1. if we did..^1.&* How would I ever know?/",
  obj_onionsan_event_319 = "\\M1* Well^1, I'll keep my&  tentacles out for you^1!&* Y'hear!/",
  obj_onionsan_event_320 = "* As soon as I know I'll be&  the first to tell you^1!&* Y'hear!!/%%",
  obj_onionsan_event_337 = "\\M0* It's gotta be any day now!/%%",
  obj_operatingtable_64 = "* (It's some kind of operating&  table.)/",
  obj_operatingtable_65 = "* (It's sticky...)/%%",
  obj_otherphonecall_100 = "* (Ring... ring...)/%%",
  obj_otherphonecall_115 = "* U-uhhh..^1.&* (Oh my god^1, help...)/",
  obj_otherphonecall_116 = "* I'd like to order a..^1.&* Um..^1.&* A pizza...?/",
  obj_otherphonecall_117 = "* With^1, uhh..^1.&* The toppings are^1, uh.../",
  obj_otherphonecall_118 = "* I have them copied^1, I'll&  just paste them to you./",
  obj_otherphonecall_119 = "\\T0 %",
  obj_otherphonecall_120 = "* (Your phone is too old to&  receive texts...)/",
  obj_otherphonecall_121 = "* (It reads out loud^1, character-&  by-character^1, an ASCII art&  of an anime catgirl.)/",
  obj_otherphonecall_122 = "\\TA* .../%%",
  obj_otherphonecall_133 = "* (Click...)/%%",
  obj_outsideworld_event_158 = "\\E0* welp./",
  obj_outsideworld_event_159 = "\\E1* someone's gotta keep&  him from getting&  into trouble./",
  obj_outsideworld_event_160 = "\\E2* see you guys./%%",
  obj_outsideworld_event_183 = "\\E0* Man^1, do I have&  to do EVERYTHING?/",
  obj_outsideworld_event_184 = "\\E6* Papyrus^1, wait!!!/%%",
  obj_outsideworld_event_219 = "\\E0* Hey^1, Undyne!^1!&* Wait up!!/%%",
  obj_outsideworld_event_255 = "* Whoops./%%",
  obj_outsideworld_event_273 = "* Uh^1, should I do&  something?/",
  obj_outsideworld_event_275 = "* .../",
  obj_outsideworld_event_277 = "* Well^1, gotta go!/%%",
  obj_outsideworld_event_309 = "* It seems that everyone&  is quite eager to&  set off./%%",
  obj_outsideworld_event_344 = "* What?/",
  obj_outsideworld_event_345 = "\\E1* Frisk.../",
  obj_outsideworld_event_346 = "\\E0* You really are a&  funny child./",
  obj_outsideworld_event_347 = "\\E1* If you had said that&  earlier^1, none of this&  would have happened./",
  obj_outsideworld_event_348 = "\\E0* It is a good thing&  you took so long to&  change your mind./",
  obj_outsideworld_event_349 = "* Hee hee hee./",
  obj_outsideworld_event_350 = "* Well..^1.&* I suppose./",
  obj_outsideworld_event_351 = "* If you really do&  not have any other&  place to go.../",
  obj_outsideworld_event_352 = "* I will do my best to&  take care of you^1, for&  as long as you need./",
  obj_outsideworld_event_353 = "* All right?/",
  obj_outsideworld_event_354 = "* Now^1, come along./%%",
  obj_outsideworld_event_372 = "* Everyone is waiting&  for us!/%%",
  obj_outsideworld_event_413 = "\\E1* Ah./",
  obj_outsideworld_event_414 = "\\E0* ... I see./",
  obj_outsideworld_event_415 = "\\E1* .../",
  obj_outsideworld_event_416 = "\\E0* Well^1, I hope that&  I am not keeping&  you./%%",
  obj_outsideworld_event_478 = "* Frisk./",
  obj_outsideworld_event_479 = "* \"See you around.\"/%%",
  obj_papbookshelf_63 = "THAT BOOK'S ONE&OF MY&FAVORITES./",
  obj_papbookshelf_64 = "\"ADVANCED PUZZLE&CONSTRUCTION FOR&CRITICAL MINDS.\"/",
  obj_papbookshelf_66 = "THAT NEXT BOOK'S&ANOTHER ONE OF&MY FAVORITES./",
  obj_papbookshelf_67 = "\"PEEK-A-BOO WITH&FLUFFY BUNNY.\"/",
  obj_papbookshelf_68 = "\\E3THE ENDING&ALWAYS GETS ME./%%",
  obj_papbookshelf_71 = "* (Complex manuals and&  children's books.)/%%",
  obj_papbookshelf_76 = "* (The bookshelf is filled&  with complex tomes&  about puzzle creation.)/",
  obj_papbookshelf_77 = "* (And children's books.)/%%",
  obj_papcheckpoint_98 = "* There's some narration on this&  cardboard box./",
  obj_papcheckpoint_99 = "\\TP %",
  obj_papcheckpoint_100 = "YOU OBSERVE THE&WELL-CRAFTED&SENTRY STATION./",
  obj_papcheckpoint_101 = "WHO COULD HAVE&BUILT THIS^1, YOU&PONDER.../",
  obj_papcheckpoint_102 = "I BET IT WAS&THAT VERY FAMOUS&ROYAL GUARDSMAN!/",
  obj_papcheckpoint_103 = "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/%%",
  obj_papcheckpoint_107 = "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/",
  obj_papcheckpoint_108 = "(UPDATE: AM I A&ROYAL GUARDSMAN&YET???)/%%",
  obj_papcheckpoint_112 = "* These instructions&  are written in&  chicken scratch./%%",
  obj_papcomputer_63 = "THE INTERNET^1!&I'M QUITE&POPULAR THERE./",
  obj_papcomputer_64 = "I'M JUST A&DOZEN AWAY.../",
  obj_papcomputer_65 = "FROM A DOUBLE&DIGIT FOLLOWER&COUNT!/",
  obj_papcomputer_66 = "\\E3OF COURSE^1, FAME&HAS A STEEP&PRICE./",
  obj_papcomputer_67 = "\\E1A JEALOUS TROLL&HAS BESIEGED MY&ONLINE PERSONA./",
  obj_papcomputer_68 = "ALWAYS SENDING&ME BAD PUNS IN&A GOOFY FONT.../%%/",
  obj_papcomputer_73 = "* (The computer's internet&  browser is opened to&  a social media site.)/%%",
  obj_papcomputer_79 = "* (The computer's internet&  browser is opened to&  a social media site.)/%%",
  obj_papcomputer_84 = "* (The computer's internet&  browser is opened to&  a music-sharing forum.)/%%",
  obj_papcomputer_90 = "* (Looks like this dog makes&  a lot of bad posts&  on-line.)/",
  obj_papcomputer_91 = "* (Text to speech is on.)/",
  obj_papcomputer_92 = "* (Seems like the dog barks^1,&  and it translates to these&  bad posts.)/",
  obj_papcomputer_93 = "* (It doesn't really know what&  it's saying.)/",
  obj_papcomputer_94 = "* (Seems like most bad posts&  on-line^1, are actually this&  dog.)/",
  obj_papcomputer_95 = "* (Thinking about this...^1)&* (Brings you relief.)/%%",
  obj_papcouch_62 = "* (You touch the couch.^1)&* (It makes a jangling sound.)/",
  obj_papcouch_63 = "* (You find a bunch of loose&  coins inside the couch...)/",
  obj_papcouch_64 = "* (You got 20G.)/%%",
  obj_papcouch_70 = "* (It's a saggy old couch.)/%%",
  obj_papdate_150 = "        DATING^1  START!^5 %%",
  obj_papdate_151 = "        HANGOUT^1 START!^5 %%",
  obj_papdate_166 = "HERE WE ARE!^1!&ON OUR DATE!!/",
  obj_papdate_167 = "HERE WE ARE!^1!&HANGING OUT!!/",
  obj_papdate_169 = "\\E3I'VE ACTUALLY&NEVER DONE THIS&BEFORE./",
  obj_papdate_170 = "\\E0BUT DON'T WORRY!!!/",
  obj_papdate_171 = "YOU CAN'T SPELL&'PREPARED' WITHOUT&SEVERAL LETTERS&FROM MY NAME!!!/%%",
  obj_papdate_198 = "I SNAGGED AN&OFFICIAL&DATING RULEBOOK&FROM THE LIBRARY!/",
  obj_papdate_199 = "I SNAGGED AN&OFFICIAL&HANGOUT GUIDEBOOK&FROM THE LIBRARY!/",
  obj_papdate_201 = "WE'RE READY TO&HAVE A GREAT&TIME!/",
  obj_papdate_202 = "\\F4 \\E8 %",
  obj_papdate_203 = "LET'S SEE.../",
  obj_papdate_204 = "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RDATING HUD\\X.\"/",
  obj_papdate_205 = "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RFRIENDSHIP HUD\\X.\"/",
  obj_papdate_206 = "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RDATING HUD\\X.\"/",
  obj_papdate_207 = "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RFRIENDSHIP HUD\\X.\"/",
  obj_papdate_208 = "\\E3I THINK YOU&ALREADY DID&THAT.../%%",
  obj_papdate_220 = "\\E3I THINK YOU&ALREADY DID&THAT.../%%",
  obj_papdate_232 = "\\E3.../",
  obj_papdate_233 = "\\E3OKAY^1, FORGET IT./%%",
  obj_papdate_279 = "\\E0WOWIE!!^1!&I FEEL SO&INFORMED!!!/",
  obj_papdate_280 = " %",
  obj_papdate_281 = "I THINK WE'RE&READY FOR STEP&TWO!!!/",
  obj_papdate_282 = "\\F4 \\E8 %",
  obj_papdate_283 = "\"STEP TWO..^1.&ASK THEM&ON A DATE.\"/",
  obj_papdate_284 = "\"STEP TWO..^1.&ASK THEM&TO HANG OUT.\"/",
  obj_papdate_286 = "\\E0A\\F0HEM!/",
  obj_papdate_287 = "\\E1HUMAN^1!&I^1, THE GREAT&PAPYRUS.../",
  obj_papdate_288 = "WILL GO ON&A DATE WITH&YOU!!!/*",
  obj_papdate_289 = "WILL HANG OUT&WITH YOU!!!/*",
  obj_papdate_302 = "                              &   Yes             No       &                            ",
  obj_papdate_326 = "R-REALLY??^1?&WOWIE!!!/",
  obj_papdate_332 = "FORTUNATELY^1, IT&ONLY SAYS TO&ASK!!!/",
  obj_papdate_334 = "\\E0I GUESS THAT&MEANS IT'S&TIME FOR PART&THREE!!!/",
  obj_papdate_335 = "\\F4 \\E8 %",
  obj_papdate_336 = "\"STEP THREE..^1.&PUT ON NICE&CLOTHES TO&SHOW YOU CARE!\"/",
  obj_papdate_337 = "\\E3.../%%",
  obj_papdate_357 = "\\E3WAIT A SECOND./%%",
  obj_papdate_367 = "\"WEAR CLOTHING...\"/",
  obj_papdate_369 = "THAT THING ON&YOUR BODY.../",
  obj_papdate_370 = "THAT BANDAGE&HANGING OFF&OF YOU.../",
  obj_papdate_371 = "THAT RIBBON IN&YOUR HAIR.../",
  obj_papdate_372 = "THAT BANDANNA&AROUND YOUR&HEAD.../",
  obj_papdate_373 = "THAT TUTU AROUND&YOUR WAIST.../",
  obj_papdate_374 = "THOSE GLASSES ON&YOUR FACE.../",
  obj_papdate_375 = "THAT APRON YOU&PUT ON.../",
  obj_papdate_376 = "THAT COWBOY HAT&ON YOUR HEAD.../",
  obj_papdate_377 = "THAT LOCKET&AROUND YOUR NECK./",
  obj_papdate_378 = "\\E1YOU'RE WEARING&CLOTHING RIGHT&NOW!!!/",
  obj_papdate_379 = "\\E3NOT ONLY THAT.../",
  obj_papdate_380 = "\\E1EARLIER TODAY^1,&YOU WERE ALSO&WEARING CLOTHING!/",
  obj_papdate_381 = "\\F3 \\E2 %",
  obj_papdate_382 = "NO..^1.&COULD IT BE???/",
  obj_papdate_383 = "\\F0 \\E1 %",
  obj_papdate_386 = "YOU'VE WANTED TO&DATE ME FROM&THE VERY&BEGINNING!??/*",
  obj_papdate_389 = "YOU'VE WANTED TO&HANG OUT WITH&ME FROM THE&VERY BEGINNING!??/*",
  obj_papdate_404 = "                              &   Yes             No       &                            ",
  obj_papdate_453 = "NO!!/",
  obj_papdate_454 = "YOU PLANNED IT&ALL!!!/",
  obj_papdate_457 = "YOU'RE WAY BETTER&AT DATING THAN&I AM!!!/",
  obj_papdate_458 = "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%",
  obj_papdate_460 = "YOU'RE WAY BETTER&AT HANGING OUT&THAN I AM!!!/",
  obj_papdate_461 = "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%",
  obj_papdate_465 = "\\E3DESPITE THAT^1, YOU&CHOSE TO WEAR&CLOTHING TODAY^1, OF&ALL DAYS...?/",
  obj_papdate_468 = "\\E2WAS YOUR INTEREST&IN ME.../",
  obj_papdate_469 = "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%",
  obj_papdate_470 = "\\E2WAS YOUR&FRIENDSHIP.../",
  obj_papdate_471 = "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%",
  obj_papdate_472 = "\\F3PREDESTINED!?!?/",
  obj_papdate_520 = "NYEH!/",
  obj_papdate_521 = "NYEH HEH HEH!!!/%%",
  obj_papdate_535 = "\\F0DON'T THINK YOU'VE&BESTED ME YET!/",
  obj_papdate_536 = "I^1, THE GREAT&PAPYRUS.../",
  obj_papdate_539 = "HAVE NEVER BEEN&BEATEN AT DATING^1,&AND I NEVER WILL!/",
  obj_papdate_540 = "JUST IN CASE&SOMEBODY HAPPENS&TO ASK ME ON&A DATE!!!/",
  obj_papdate_541 = "HAVE NEVER BEEN&BEATEN AT HANGING&OUT^1, AND I NEVER&WILL!/",
  obj_papdate_542 = "JUST IN CASE&SOMEONE WANTS&TO HANG OUT!/",
  obj_papdate_543 = "\\E0I CAN EASILY&KEEP UP WITH&YOU!!!/",
  obj_papdate_544 = "\\E1YOU SEE^1,&I^1, TOO^1, CAN WEAR&CLOTHING!!!/",
  obj_papdate_545 = "\\E3IN FACT.../",
  obj_papdate_546 = "\\E1I ALWAYS WEAR MY&\"SPECIAL\" CLOTHES&UNDERNEATH MY&REGULAR CLOTHES!!/",
  obj_papdate_547 = "\\E0BEHOLD!!!/%%",
  obj_papdate_573 = "\\E1NYEH!&WHAT DO YOU&THINK OF MY&SECRET STYLE!?!/*",
  obj_papdate_586 = "                              &   I love it       I hate it&                            ",
  obj_papdate_611 = "\\E6NO!!!/",
  obj_papdate_614 = "A GENUINE&COMPLIMENT...!!!/%%",
  obj_papdate_618 = "YOUR HONESTY...^1!&IT SHOWS HOW&MUCH YOU REALLY&CARE!!!/%%",
  obj_papdate_667 = "\\E3HOWEVER.../",
  obj_papdate_668 = "\\XY\\E0OU DON'T TRULY&UNDERSTAND THE\\R &HIDDEN POWER\\X OF&THIS OUTFIT!!!/",
  obj_papdate_669 = "\\E3THEREFORE.../%%",
  obj_papdate_679 = "\\E1WHAT YOU JUST&SAID IS INVALID!!!/",
  obj_papdate_681 = "THIS DATE WON'T&ESCALATE ANY&FURTHER!!!/",
  obj_papdate_683 = "THIS HANG-OUT&WON'T ESCALATE&ANY FURTHER!/",
  obj_papdate_684 = "\\X.\\E7.. UNLESS&YOU FIND \\RMY&SECRET\\X!!/",
  obj_papdate_685 = "BUT THAT WON'T&HAPPEN!!/%%",
  obj_papdate_705 = "* (Move and inspect with \\*Z.)",
  obj_papdate_721 = "\\E3MY HAT...?/",
  obj_papdate_722 = "\\E8MY HAT./",
  obj_papdate_723 = "\\E0MY HAT!/",
  obj_papdate_724 = "NYEH HEH HEH!/%%",
  obj_papdate_740 = "W-WELL THEN..^1.&YOU FOUND MY&SECRET!/",
  obj_papdate_741 = "I SUPPOSE I HAVE&NO CHOICE!/",
  obj_papdate_742 = "IT'S A PRESENT.../",
  obj_papdate_743 = "A PRESENT J-JUST&FOR YOU!!!/",
  obj_papdate_744 = "GO AHEAD^1!&OPEN IT!/*",
  obj_papdate_756 = "                              &   Open it         Don't    &                            ",
  obj_papdate_780 = "\\E2YOU CAN'T EVEN&BRING YOURSELF TO&HARM MY DELICATE&WRAPPING??/",
  obj_papdate_781 = "\\E7N-NO..^1.&THAT TECHNIQUE!/",
  obj_papdate_782 = "\\E6IT'S TOO STRONG!/",
  obj_papdate_783 = "\\E7COUNTERATTACK^1!&I'LL OPEN THE&PRESENT MYSELF!!/%%",
  obj_papdate_802 = "\\E0DO YOU KNOW WHAT&THIS IS?/*",
  obj_papdate_815 = "                              &   Of course       No idea  &                            ",
  obj_papdate_842 = "\\E0\"SPAGHETTI.\"/",
  obj_papdate_843 = "\\E3THAT'S WHAT&YOU'RE THINKING^1,&ISN'T IT?/",
  obj_papdate_844 = "\\E0RIGHT!/",
  obj_papdate_845 = "\\E1BUT OH-SO WRONG!/%%",
  obj_papdate_849 = "\\E0NYEH HEH HEH^1!&THAT'S RIGHT./",
  obj_papdate_850 = "YOU HAVE NO IDEA!/",
  obj_papdate_851 = "\\E3THOUGH THIS&APPEARS TO BE&SPAGHETTI.../%%",
  obj_papdate_864 = "\\E1THIS AIN'T ANY&PLAIN OL' PASTA!/",
  obj_papdate_865 = "\\E0THIS IS AN&ARTISAN'S WORK!/",
  obj_papdate_866 = "\\E3SILKEN SPAGHETTI^1,&FINELY AGED IN&AN OAKEN CASK.../",
  obj_papdate_867 = "\\E0THEN COOKED BY&ME^1, MASTER CHEF&PAPYRUS!/",
  obj_papdate_868 = "\\E1HUMAN!!^1!&IT'S TIME TO&END THIS!!/",
  obj_papdate_869 = "THERE'S NO WAY&THIS CAN GO&ANY FURTHER!/",
  obj_papdate_870 = "EAT THIS^1!&MY ULTIMATE&TECHNIQUE!!!/*",
  obj_papdate_885 = "                              &   Eat it          Refuse   &                            ",
  obj_papdate_911 = "* (You take a small bite.)/",
  obj_papdate_912 = "* (Your face reflexively&  scrunches up.)/",
  obj_papdate_913 = "* (The taste is indescribable...)/%%",
  obj_papdate_928 = "\\E0WHAT A PASSIONATE&EXPRESSION!!!/",
  obj_papdate_929 = "\\E3YOU MUST REALLY&LOVE MY COOKING!/",
  obj_papdate_930 = "\\E2AND BY EXTENSION^1,&ME!!!/",
  obj_papdate_931 = "\\E6MAYBE EVEN MORE&THAN I DO!!!/%%",
  obj_papdate_935 = "\\E3YOU MEAN.../",
  obj_papdate_936 = "\\E2YOU'RE LETTING ME&HAVE IT INSTEAD?/",
  obj_papdate_937 = "\\E2BECAUSE YOU KNOW&HOW MUCH I LOVE&PASTA.../",
  obj_papdate_938 = "\\E6IMPOSSIBLE!^1!&TAKING MY PRESENT&AND TURNING IT&AROUND ON ME!/%%",
  obj_papdate_948 = "AUGH!!^5!%%",
  obj_papdate_967 = "URRRGH!!^5!%%",
  obj_papdate_987 = "NOOOOOOOO!!^4!%%",
  obj_papdate_1021 = "HUMAN^1.&IT'S CLEAR NOW./",
  obj_papdate_1022 = "YOU'RE MADLY IN&LOVE WITH ME./",
  obj_papdate_1023 = "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./",
  obj_papdate_1024 = "IT'S ALL BEEN&FOR MY SAKE./",
  obj_papdate_1025 = "HUMAN^1. I WANT&YOU TO BE&HAPPY^1, TOO./",
  obj_papdate_1026 = "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./",
  obj_papdate_1027 = "IT'S TIME THAT&I TOLD YOU./",
  obj_papdate_1028 = "I^1, PAPYRUS.../%%",
  obj_papdate_1032 = "HUMAN^1.&IT'S CLEAR NOW./",
  obj_papdate_1033 = "YOU'RE COMPLETELY&OBSESSED WITH ME./",
  obj_papdate_1034 = "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./",
  obj_papdate_1035 = "IT'S ALL BEEN&FOR MY SAKE./",
  obj_papdate_1036 = "HUMAN^1. I WANT&YOU TO BE&HAPPY^1,TOO./",
  obj_papdate_1037 = "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./",
  obj_papdate_1038 = "IT'S TIME THAT&I TOLD YOU./",
  obj_papdate_1039 = "\\E8I^1, PAPYRUS.../%%",
  obj_papdate_1079 = "I.../",
  obj_papdate_1080 = "UM.../",
  obj_papdate_1081 = "\\E4BOY^1, IS IT HOT&IN HERE^1, OR IS&IT JUST ME??/",
  obj_papdate_1082 = "\\E4.../",
  obj_papdate_1083 = "\\E5OH^1, SHOOT./",
  obj_papdate_1084 = "HUMAN^1, I.../",
  obj_papdate_1085 = "I'M SORRY./",
  obj_papdate_1086 = "I DON'T LIKE YOU&THE WAY YOU&LIKE ME./",
  obj_papdate_1087 = "\\E4ROMANTICALLY^1,&I MEAN./",
  obj_papdate_1088 = "\\E6I MEAN^1, I TRIED&VERY HARD TO!/",
  obj_papdate_1089 = "\\E8I THOUGHT THAT&BECAUSE YOU&FLIRTED WITH ME.../",
  obj_papdate_1090 = "THAT I WAS&SUPPOSED&TO GO ON A&DATE WITH YOU./",
  obj_papdate_1091 = "\\E0THEN^1, ON THE DATE^1,&FEELINGS WOULD&BLOSSOM FORTH!!!/",
  obj_papdate_1092 = "\\E2I WOULD BE ABLE&TO MATCH YOUR&PASSION FOR ME!/",
  obj_papdate_1093 = "\\E4BUT ALAS..^1.&I^1, THE GREAT&PAPYRUS.../",
  obj_papdate_1094 = "\\E5HAVE FAILED./",
  obj_papdate_1095 = "I FEEL JUST THE&SAME AS BEFORE./",
  obj_papdate_1096 = "AND INSTEAD^1, BY&DATING YOU.../",
  obj_papdate_1097 = "I HAVE ONLY DRAWN&YOU DEEPER.../",
  obj_papdate_1098 = "\\E6INTO YOUR INTENSE&LOVE FOR ME!/",
  obj_papdate_1099 = "\\E5A DARK PRISON OF&PASSION^1, WITH NO&ESCAPE./",
  obj_papdate_1100 = "HOW COULD I HAVE&DONE THIS TO MY&DEAR FRIEND...?/",
  obj_papdate_1101 = ".../",
  obj_papdate_1102 = "\\E6NO^1! WAIT^1!&THAT'S WRONG!/",
  obj_papdate_1103 = "I CAN'T FAIL AT&ANYTHING!!!/",
  obj_papdate_1104 = "\\E1HUMAN!!^1!&I'LL HELP YOU&THROUGH THESE&TRYING TIMES!!!/",
  obj_papdate_1105 = "\\E0I'LL KEEP BEING&YOUR COOL&FRIEND.../",
  obj_papdate_1106 = "\\E8AND ACT LIKE THIS&ALL NEVER&HAPPENED./",
  obj_papdate_1107 = "\\E0AFTER ALL^1, YOU&ARE VERY GREAT./",
  obj_papdate_1108 = "\\E5IT WOULD BE&TRAGIC TO LOSE&YOUR FRIENDSHIP./",
  obj_papdate_1109 = "\\E0SO PLEASE..../",
  obj_papdate_1110 = "\\E5DON'T CRY BECAUSE&I WON'T KISS YOU./",
  obj_papdate_1111 = "\\E4BECAUSE^1, I DON'T&EVEN HAVE LIPS./",
  obj_papdate_1112 = "\\E0AND HEY^1, SOMEDAY^1,&YOU'LL FIND&SOMEONE AS&GREAT AS ME./",
  obj_papdate_1113 = "\\E8WELL, NO^1.&THAT'S NOT TRUE./",
  obj_papdate_1114 = "\\E0BUT I'LL HELP YOU&SETTLE FOR&SECOND BEST!!!/",
  obj_papdate_1115 = "NYEH HEH HEH&HEH HEH!!!/%%",
  obj_papdate_1121 = "\\E8HMM.../",
  obj_papdate_1122 = "\\E0WELL^1, I'M FLATTERED&YOU CARE SO MUCH./",
  obj_papdate_1123 = "\\E4BUT MAYBE COOL&IT A LITTLE BIT...?/",
  obj_papdate_1124 = "\\E0YOU ARE A VERY&NICE PERSON./",
  obj_papdate_1125 = "I'M GLAD WE'RE&FRIENDS./",
  obj_papdate_1126 = "\\E8BUT^1, I THINK YOU&CAN REACH YOUR&MAX POTENTIAL,,,/",
  obj_papdate_1127 = "\\E0IF YOU LIVE MORE&FOR YOUR OWN SAKE^1,&RATHER THAN JUST&FOR MINE./",
  obj_papdate_1128 = "\\E8HMMM.../",
  obj_papdate_1129 = "\\E0HEY^1, I KNOW THE&SOLUTION!!!/",
  obj_papdate_1130 = "YOU SHOULD HANG&OUT WITH MY BOSS^1,&UNDYNE!!!/",
  obj_papdate_1131 = "I THINK IF YOU&SPREAD YOUR FRIEND-&ENERGY OUT MORE.../",
  obj_papdate_1132 = "YOU'LL HAVE A MORE&HEALTHY LIFESTYLE./",
  obj_papdate_1133 = "YEAH!!^1!&LET'S BE FRIENDS&WITH UNDYNE!!!/",
  obj_papdate_1134 = "NYEH HEH HEH&HEH HEH!!!/%%",
  obj_papdate_1175 = "OH^1, AND IF YOU&EVER NEED TO&REACH ME.../",
  obj_papdate_1176 = "\\XHERE'S MY \\RPHONE&NUMBER\\X./",
  obj_papdate_1177 = "YOU CAN CALL&ME ANY TIME!/",
  obj_papdate_1178 = "\\E4PLATONICALLY./",
  obj_papdate_1179 = "\\E0WELL^1, GOTTA GO^1!&NYEH HEH HEH!/%%",
  obj_papfridge_71 = "AH-HA^1!&INTERESTED IN&MY FOOD MUSEUM?/",
  obj_papfridge_72 = "PLEASE^1.&PERUSE MY&CULINARY ARTSHOW./",
  obj_papfridge_73 = "\\TS \\F0 \\T0 %",
  obj_papfridge_74 = "* (Half of the fridge is&  filled with containers&  all labelled \"spaghetti.\")/",
  obj_papfridge_75 = "* (The other half contains&  nothing but an empty&  bag of chips.)/%%",
  obj_papfridge_77 = "GREAT FRIDGE^1,&ISN'T IT?/%%",
  obj_papfridge_81 = "* (Half of the fridge is&  filled with containers&  all labelled \"spaghetti.\")/",
  obj_papfridge_82 = "* (The other half contains&  nothing but an empty&  bag of chips.)/%%",
  obj_paphouse_entrance_91 = "* (It's locked.)/%%",
  obj_paphouse_entrance_96 = "WOW^1, YOU'RE SO&EAGER TO DATE&ME.../",
  obj_paphouse_entrance_97 = "WOW^1, YOU'RE SO&EAGER TO HANG&OUT.../",
  obj_paphouse_entrance_98 = "YOU'RE TRYING TO&GO INTO MY HOUSE&WITHOUT ME!/",
  obj_paphouse_entrance_99 = "THAT'S REALLY&WEIRD!!!/%%",
  obj_paphouse_entrance_103 = "* (It's unlocked.)/%%",
  obj_papmailbox_74 = "HOW NICE OF YOU&TO CHECK MY MAIL&FOR ME./",
  obj_papmailbox_75 = "\\E3WAIT^1, NO^1.&THAT'S VERY&STRANGE./%%",
  obj_papmailbox_78 = "\\E3STOP LOOKING IN&MY EMPTY&MAILBOX./",
  obj_papmailbox_79 = "\\E0THAT'S MY&EMPTINESS^1, NOT&YOURS./%%",
  obj_papmailbox_96 = "* Oh my god^1!&* The letter's not&  to PAPYRUS!!!/",
  obj_papmailbox_98 = "YEAH^1, UNDYNE'S&GOT A POINT!/",
  obj_papmailbox_99 = "\\E0WHY DIDN'T SHE&WRITE A LETTER&TO ME INSTEAD?/",
  obj_papmailbox_101 = "* Fine^1, you want a&  letter!?/",
  obj_papmailbox_102 = "* I'll give you a&  letter!!!/",
  obj_papmailbox_103 = "\\E6* YOU GET AN \"F\"!/",
  obj_papmailbox_105 = "OH NO!!!/",
  obj_papmailbox_106 = "\\E3WHAT'S THE F&FOR?/",
  obj_papmailbox_108 = "* Friendship!!!/%%",
  obj_papsink_100 = "IMPRESSED^1?&I INCREASED THE&HEIGHT OF MY SINK./",
  obj_papsink_101 = "NOW I CAN FIT MORE&BONES UNDER IT^1!&TAKE A LOOKSY!/%%",
  obj_papsink_106 = "FORGET IT./%%",
  obj_papsink_111 = "* (This sink is so tall^1, you&  can't even wash your&  hands...)/%%",
  obj_papsink_234 = "WHAT!?!?/%%",
  obj_papsink_244 = "CATCH THAT&MEDDLING CANINE!/%%",
  obj_papsink_284 = "CURSES!!!/%%",
  obj_papsink_313 = "SANS!/",
  obj_papsink_314 = "STOP PLAGUING MY&LIFE WITH INCIDENTAL&MUSIC!!!/%%",
  obj_papstove_71 = "* (There's an empty pie tin&  inside the stove.)/%%",
  obj_papstove_75 = "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../",
  obj_papstove_76 = "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./",
  obj_papstove_77 = "IT WAS LIKE..^1.&A QUICHE./",
  obj_papstove_78 = "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./",
  obj_papstove_79 = "\\E0HOW ABSURD!/%%",
  obj_papstove_82 = "* (There's an empty pie tin&  inside the stove.)/%%",
  obj_paptrash_68 = "* (You visited the trash&  can.)/%%",
  obj_paptrash_72 = "THAT'S THE TRASH&CAN./",
  obj_paptrash_73 = "FEEL FREE TO VISIT&IT ANY TIME./%%",
  obj_paptv_152 = "\\E0OOH, IT'S MY&FAVORITE&GAME-SHOW!/",
  obj_paptv_153 = "\\TS \\F0 \\T0 %",
  obj_paptv_154 = "* (It says \"STAY TUNED FOR&  A NEW PROGRAM - MTT.\")/",
  obj_paptv_156 = "\\E1WHAT!!^1!&IT'S USUALLY&BETTER THAN THIS!/",
  obj_paptv_157 = "\\E2THIS IS JUST&A BAD EPISODE!!^1!&DON'T JUDGE ME!!!/%%",
  obj_paptv_159 = "* (It says \"STAY TUNED FOR&  A NEW PROGRAM - MTT.\")/%%",
  obj_paptv_160 = "* (It says \"STAY TUNED FOR&  A NEW PROGRAM - MTT.\")/%%",
  obj_papyrus1_407 = "SO^1, AS I&WAS SAYING&ABOUT UNDYNE,/%%",
  obj_papyrus1_411 = "\\E2SO SANS^1!&WHEN'S THE HUMAN&SHOWING UP???/",
  obj_papyrus1_412 = "\\E3I WANT TO LOOK&MY SUNDAY BEST.../",
  obj_papyrus1_413 = "\\E0OR AT LEAST MY&TUESDAY&PRETTY-GOOD./",
  obj_papyrus1_415 = "\\E1* don't you only have&  one outfit?/",
  obj_papyrus1_417 = "\\E2YEAH^1, BUT I COULD&STYLE MY HAIR!/",
  obj_papyrus1_419 = "\\E0* oh^1. right^1.&* good idea./",
  obj_papyrus1_420 = "\\E1* say^1, why don't you&  look over there?/%%",
  obj_papyrus1_443 = "SANS!!&OH MY GOD!!&IS THAT.../",
  obj_papyrus1_444 = "A HUMAN!?!?&!??!?!/%%",
  obj_papyrus1_453 = "SANS!!&OH MY GOD!!&IS THAT.../",
  obj_papyrus1_454 = "A HUMAN!?!?&!??!?!/",
  obj_papyrus1_455 = "AND IT LOOKS SO&FAMILIAR...!!!/%%",
  obj_papyrus1_459 = "\\E0SANS!!^1!&OH MY GOD!!!!/",
  obj_papyrus1_460 = "\\E3I'M DIZZY^1.&WHAT AM I LOOKING&AT?/",
  obj_papyrus1_462 = "\\E1* behold./%%",
  obj_papyrus1_496 = "* uhhhh.../",
  obj_papyrus1_497 = "\\E1* actually^1, i think that's&  a rock./%%",
  obj_papyrus1_500 = "* uhhhh..^1.&* i think it looks&  familiar.../",
  obj_papyrus1_501 = "\\E1* because it's a rock?/%%",
  obj_papyrus1_509 = "\\E0OH MY GOD!!!/%%",
  obj_papyrus1_532 = "OH^1./%%",
  obj_papyrus1_534 = "WHY ARE YOU&TELLING ME TO&LOOK AT A ROCK./%%",
  obj_papyrus1_547 = "* hey^1, what's that in&  front of the rock?/%%",
  obj_papyrus1_567 = "OH MY GOD!!!/%%",
  obj_papyrus1_579 = "(IS... IS THAT&A HUMAN)/%%",
  obj_papyrus1_581 = "I HAVE NO IDEA&WHAT THAT IS./%%",
  obj_papyrus1_592 = "(yes)/%%",
  obj_papyrus1_594 = "* well^1.&* it's not a rock./%%",
  obj_papyrus1_607 = "OH MY GOD!!!/",
  obj_papyrus1_608 = "SANS!&I FINALLY&DID IT!!/",
  obj_papyrus1_609 = "UNDYNE WILL.../",
  obj_papyrus1_610 = "I'M GONNA.../",
  obj_papyrus1_611 = "I'LL BE SO.../",
  obj_papyrus1_612 = "POPULAR!!^1!&POPULAR!!^1!&POPULAR!!^1!/",
  obj_papyrus1_613 = "\\E3..^1.'AHEM'/",
  obj_papyrus1_614 = "\\E1HUMAN^1! YOU&SHALL NOT PASS&THIS AREA!/",
  obj_papyrus1_615 = "I^1, THE GREAT&PAPYRUS^1, WILL&STOP YOU!!!/",
  obj_papyrus1_616 = "I WILL THEN&CAPTURE YOU!/",
  obj_papyrus1_617 = "YOU WILL BE&DELIVERED TO&THE CAPITAL!/",
  obj_papyrus1_618 = "THEN..^1.&THEN!!^1!/",
  obj_papyrus1_619 = "\\E3I'M NOT SURE&WHAT'S NEXT./",
  obj_papyrus1_620 = "\\E1IN ANY CASE!/",
  obj_papyrus1_621 = "CONTINUE...&ONLY IF YOU&DARE!!!/%%",
  obj_papyrus1_624 = "\\E3NOT A ROCK...?/",
  obj_papyrus1_625 = "\\E0OH NO!!^1!&BY PROCESS OF&ELIMINATION!!!/",
  obj_papyrus1_626 = "\\E0THAT MEANS IT'S&A HUMAN!!!/",
  obj_papyrus1_627 = "\\E3AHEM!^1!&HUMAN!!/",
  obj_papyrus1_628 = "\\E4PREPARE YOURSELF!^1!&FOR HIGH JINKS^1!&FOR LOW JINKS!/",
  obj_papyrus1_629 = "DANGERS^1!&PUZZLES^1!&CAPERS^1! JAPERS!/",
  obj_papyrus1_630 = "BEING CAPTURED!^1!&AND OTHER SORTS OF&FUN ACTIVITIES./",
  obj_papyrus1_631 = "REFRESHMENTS WILL&BE PROVIDED.../",
  obj_papyrus1_632 = "IF YOU DARE!/%%",
  obj_papyrus1_647 = "NYEH HEH HEH&HEH HEH HEH&HEH HEH!!!/%%",
  obj_papyrus1_667 = "* well^1, that went well./",
  obj_papyrus1_668 = "* don't sweat it^1, kid./",
  obj_papyrus1_669 = "\\E2* i'll keep an eyesocket&  out for ya./%%",
  obj_papyrus1_672 = "* ... and you don't even&  bat an eye^1, huh?/%%",
  obj_papyrus2_201 = "YOU'RE SO&LAZY!!/",
  obj_papyrus2_202 = "YOU WERE&NAPPING&ALL NIGHT!!/",
  obj_papyrus2_204 = "* i think that's called.../",
  obj_papyrus2_205 = "\\E1* sleeping./",
  obj_papyrus2_207 = "EXCUSES^1,&EXCUSES!/%%",
  obj_papyrus2_213 = "REALLY THOUGH!!^1!&THAT HUMAN!!!/",
  obj_papyrus2_214 = "\\E2DO I KNOW THAT&PERSON???/",
  obj_papyrus2_216 = "* do you not know.../",
  obj_papyrus2_217 = "\\E1* who you know?/",
  obj_papyrus2_219 = "PBPBPPBPT!!/",
  obj_papyrus2_220 = "OF COURSE I KNOW&WHO I KNOW!!/",
  obj_papyrus2_221 = "I WANTED TO KNOW IF&YOU KNOW.../",
  obj_papyrus2_222 = "I KNOW WHO I KNOW&AS MUCH AS I KNOW&I KNOW WHO I KNOW!/",
  obj_papyrus2_223 = "\\E2...YOU KNOW?/%%",
  obj_papyrus2_256 = "OH-HO^1!&THE HUMAN&ARRIVES!/",
  obj_papyrus2_259 = "OH-HO^1!&SPEAK OF THE DEVIL!/",
  obj_papyrus2_261 = "IN ORDER TO&STOP YOU^1.../",
  obj_papyrus2_262 = "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/",
  obj_papyrus2_263 = "I THINK YOU&WILL FIND&THIS ONE.../",
  obj_papyrus2_264 = "\\E2QUITE&SHOCKING!!!/",
  obj_papyrus2_265 = "\\E0FOR YOU SEE^1,&THIS IS THE&INVISIBLE.../",
  obj_papyrus2_266 = "ELECTRICITY&MAZE!!!/",
  obj_papyrus2_267 = "WHEN YOU TOUCH&THE WALLS OF&THIS MAZE,/",
  obj_papyrus2_268 = "THIS ORB WILL&ADMINISTER A&HEARTY ZAP!/",
  obj_papyrus2_269 = "\\E2SOUND LIKE&FUN???/",
  obj_papyrus2_270 = "BECAUSE!/",
  obj_papyrus2_271 = "THE AMOUNT OF&FUN YOU WILL&PROBABLY HAVE,/",
  obj_papyrus2_272 = "\\E3IS ACTUALLY&RATHER SMALL&I THINK./",
  obj_papyrus2_273 = "\\E0OK^1, YOU CAN&GO AHEAD NOW./%%",
  obj_papyrus2_334 = "SANS!!^1!&WHAT DID YOU&DO?!?!/%%",
  obj_papyrus2_347 = "* i think the human&  has to hold the orb./%%",
  obj_papyrus2_359 = "OH^1, OKAY./%%",
  obj_papyrus2_396 = "HOLD THIS PLEASE!/%%",
  obj_papyrus2_430 = "OKAY^1, TRY NOW!/%%",
  obj_papyrus2_452 = "\\E1INCREDIBLE!!&YOU SLIPPERY&SNAIL!!/",
  obj_papyrus2_453 = "\\E3YOU SOLVED IT&SO EASILY..^1.&TOO EASILY!/",
  obj_papyrus2_454 = "\\E0HOWEVER!!/",
  obj_papyrus2_455 = "THE NEXT&PUZZLE WILL&NOT BE EASY!/",
  obj_papyrus2_456 = "IT IS DESIGNED&BY MY BROTHER^1,&SANS!/",
  obj_papyrus2_457 = "YOU WILL&SURELY BE&CONFOUNDED!/",
  obj_papyrus2_458 = "I KNOW I AM!/",
  obj_papyrus2_459 = "NYEH HEH HEH&HEH HEH!!/%%",
  obj_papyrus2_506 = "OH-HO^1!&THE HUMAN&ARRIVES!/",
  obj_papyrus2_507 = "IN ORDER TO&STOP YOU^1.../",
  obj_papyrus2_508 = "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/",
  obj_papyrus2_509 = "I THINK YOU&WILL FIND&THIS ONE.../",
  obj_papyrus2_510 = "\\E2QUITE&SHOCKING!!!/",
  obj_papyrus2_511 = "\\E5FOR YOU SEE^1,&THIS IS..^1.&THE^1, INVISIBLE.../%%",
  obj_papyrus2_552 = "\\E5UHHHHHHH...?/",
  obj_papyrus2_553 = "\\E3HMMM..^1. YOU MUST&BE HAVING&CULTURE SHOCK./",
  obj_papyrus2_554 = "\\E0YOU SEE^1, WHERE I&COME FROM^1, IT'S&A LOVING TRADITION./",
  obj_papyrus2_555 = "TO SUFFER THROUGH&HORRIBLE PUZZLES&FOR NO REASON./",
  obj_papyrus2_556 = "\\E5SO^1, UH^1, JUST&WALK BACK THERE^1,&AND.../",
  obj_papyrus2_557 = ".../%%",
  obj_papyrus2_601 = "\\E3SIGH.../",
  obj_papyrus2_602 = "\\E3WHY COULDN'T WE GET&A HUMAN THAT LIKES&PUZZLES???/%%",
  obj_papyrus3_177 = "HUMAN!!^1!&I HOPE YOU'RE&READY FOR.../%%",
  obj_papyrus3_200 = "SANS!^1!&WHERE'S THE&PUZZLE!!!/",
  obj_papyrus3_202 = "* it's right there^1.&* on the ground./",
  obj_papyrus3_203 = "\\E1* trust me^1.&* there's no way they can&  get past this one./%%",
  obj_papyrus3_206 = "\\E1* trust me^1.&* there's no way they'll&  skip this one./%%",
  obj_papyrus3_245 = "WHAT THE HECK!!^1!&THEY DIDN'T SKIP&IT!?!?/",
  obj_papyrus3_247 = "* i'm tellin' ya^1.&* everyone likes word&  searches./",
  obj_papyrus3_249 = "OH MY GOD!!!/",
  obj_papyrus3_250 = "I CAN'T WORK IN&THIS ENVIRONMENT!!/%%",
  obj_papyrus3_254 = "SANS!!^1!&THAT DID NOTHING!!!/",
  obj_papyrus3_256 = "* whoops./",
  obj_papyrus3_257 = "\\E2* knew i should have&  put down junior jumble&  instead./",
  obj_papyrus3_259 = "WHAT?!^1?&JUNIOR JUMBLE!?/",
  obj_papyrus3_260 = "\\E0FINALLY^1, SOMETHING&WE CAN BOTH&AGREE ON./%%",
  obj_papyrus4_209 = "HEY!/",
  obj_papyrus4_210 = "IT'S THE HUMAN!/",
  obj_papyrus4_211 = "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/",
  obj_papyrus4_212 = "IT WAS MADE&BY THE GREAT.../%%",
  obj_papyrus4_405 = "\\E3... ARE YOU&SERIOUS?/",
  obj_papyrus4_406 = "\\E1SANS!!^1!&HELP!!!/",
  obj_papyrus4_407 = "THEY KEEP WALKING&THROUGH MY PUZZLES!/",
  obj_papyrus4_408 = "\\E3THEY'RE SUPPOSED&TO LET ME&EXPLAIN THEM./",
  obj_papyrus4_409 = "\\E0THEN THREATEN AND&BAFFLE THEM WITH&DANGEROUS JAPES./",
  obj_papyrus4_411 = "* well^1, maybe they&  don't like japes./",
  obj_papyrus4_413 = "EVERYONE LIKES&JAPES!!!/",
  obj_papyrus4_415 = "* what about undyne^1?&* doesn't she hate&  puzzles?/",
  obj_papyrus4_417 = "SHE HATES PUZZLES^1.&BUT SHE LOVES&JAPES./",
  obj_papyrus4_419 = "* that makes sense./",
  obj_papyrus4_421 = "HUMAN!^1!&WHAT DO YOU&THINK!?/",
  obj_papyrus4_422 = "PUZZLES OR JAPES?/",
  obj_papyrus4_423 = ".../",
  obj_papyrus4_424 = "\\E3.../",
  obj_papyrus4_425 = "OKAY^1, THIS IS&NORMALLY THE&PART./",
  obj_papyrus4_426 = "WHERE YOU EITHER&AGREE OR DISAGREE./",
  obj_papyrus4_427 = "AND DEPENDING ON&YOUR ANSWER./",
  obj_papyrus4_428 = "\\E0WE SAY SOMETHING&GREAT IN RESPONSE./",
  obj_papyrus4_429 = "\\E3.../",
  obj_papyrus4_430 = "\\E0HERE^1, WHY DON'T&YOU DO THIS&PUZZLE YOURSELF./%%",
  obj_papyrus5_209 = "HUMAN!/",
  obj_papyrus5_210 = "\\E3HMMM..^1.&HOW DO I SAY&THIS.../",
  obj_papyrus5_211 = "\\E0YOU WERE TAKING A&LONG TIME TO&ARRIVE^1, SO.../",
  obj_papyrus5_212 = "I DECIDED TO&IMPROVE THIS&PUZZLE.../",
  obj_papyrus5_213 = "BY ARRANGING THE&SNOW TO LOOK MORE&LIKE MY FACE./",
  obj_papyrus5_214 = "\\E3UNFORTUNATELY^1,&THE SNOW FROZE&TO THE GROUND./",
  obj_papyrus5_215 = "\\E1NOW THE SOLUTION&IS DIFFERENT!/",
  obj_papyrus5_216 = "AND^1,AS USUAL^1, MY&LAZY BROTHER IS&NOWHERE AROUND./",
  obj_papyrus5_217 = "\\E3I SUPPOSE WHAT&I AM SAYING&IS.../",
  obj_papyrus5_218 = "\\E0WORRY NOT^1, HUMAN!/",
  obj_papyrus5_219 = "I^1, THE GREAT&PAPYRUS^1, WILL SOLVE&THIS CONUNDRUM!/",
  obj_papyrus5_220 = "THEN WE CAN BOTH&PROCEED!/",
  obj_papyrus5_221 = "MEANWHILE^1, FEEL&FREE TO TRY THE&PUZZLE YOURSELF!/",
  obj_papyrus5_222 = "I'LL TRY NOT TO&GIVE AWAY THE&ANSWER!!!/%%",
  obj_papyrus5_281 = "WOW!!^1!&YOU SOLVED IT!!/",
  obj_papyrus5_282 = "AND YOU DID IT&ALL WITHOUT MY&HELP.../",
  obj_papyrus5_283 = "MY ADVICE HELPED^1!&IT REALLY HELPED&YOU!!/",
  obj_papyrus5_289 = "INCREDIBLE^1!&I'M IMPRESSED!!/",
  obj_papyrus5_290 = "YOU MUST CARE&ABOUT PUZZLES&LIKE I DO!/",
  obj_papyrus5_291 = "WELL^1, I'M SURE&YOU'LL LOVE THE&NEXT PUZZLE THEN!/",
  obj_papyrus5_292 = "IT MIGHT EVEN&BE TOO EASY FOR&YOU!!/",
  obj_papyrus5_293 = "NYEH^1!&HEH HEH^1!&HEHEHEH!!!/%%",
  obj_papyrus6_138 = "HUMAN!/%%",
  obj_papyrus7_156 = "HUMAN!/",
  obj_papyrus7_157 = "THIS IS YOUR FINAL&AND MOST DANGEROUS&CHALLENGE!/",
  obj_papyrus7_158 = "BEHOLD^1!&THE GAUNTLET OF&DEADLY TERROR!/%%",
  obj_papyrus7_194 = "WHEN I SAY THE&WORD^1, IT WILL&FULLY ACTIVATE!!!/",
  obj_papyrus7_195 = "CANNONS WILL FIRE^1!&SPIKES WILL SWING^1!&BLADES WILL SLICE^1!/",
  obj_papyrus7_196 = "EACH PART WILL&SWING VIOLENTLY&UP AND DOWN!/",
  obj_papyrus7_197 = "ONLY THE TINIEST&CHANCE OF VICTORY&WILL REMAIN!!!/",
  obj_papyrus7_198 = "ARE YOU READY!?/",
  obj_papyrus7_199 = "BECAUSE!/",
  obj_papyrus7_200 = "I!/",
  obj_papyrus7_201 = "AM!/",
  obj_papyrus7_202 = "ABOUT!/",
  obj_papyrus7_203 = "TO DO IT!/%%",
  obj_papyrus7_221 = " %",
  obj_papyrus7_222 = "* well^1?&* what's the holdup?/",
  obj_papyrus7_224 = "HOLDUP!^1?&WHAT HOLDUP!?/",
  obj_papyrus7_225 = "I'M..^1.&I'M ABOUT TO&ACTIVATE IT NOW!/%%",
  obj_papyrus7_244 = " %",
  obj_papyrus7_245 = "* that^1, uh^1, doesn't look&  very activated./",
  obj_papyrus7_247 = "WELL!!!/",
  obj_papyrus7_248 = "THIS CHALLENGE!!!/",
  obj_papyrus7_249 = "\\E3IT SEEMS.../",
  obj_papyrus7_250 = "MAYBE..^1. TOO EASY&TO DEFEAT THE&HUMAN WITH./",
  obj_papyrus7_251 = "\\E1YEAH^1!&WE CAN'T USE&THIS ONE!!!/",
  obj_papyrus7_252 = "I AM A SKELETON&WITH STANDARDS!!!/",
  obj_papyrus7_253 = "MY PUZZLES ARE&VERY FAIR!/",
  obj_papyrus7_254 = "AND MY TRAPS ARE&EXPERTLY COOKED!/",
  obj_papyrus7_255 = "BUT THIS METHOD&IS TOO DIRECT^1!&NO CLASS AT ALL!/",
  obj_papyrus7_256 = "\\E0AWAY IT GOES!/%%",
  obj_papyrus7_260 = "WELL!!!/",
  obj_papyrus7_261 = "\\E3... THEY'RE PROBABLY&GOING TO WALK&THROUGH IT./",
  obj_papyrus7_262 = "AND IT WON'T BE&ANY FUN AT ALL./",
  obj_papyrus7_264 = "* hmmm...&* so this human thing&  was a bust^1, huh?/",
  obj_papyrus7_266 = "WELL^1. I MEAN^1.&I'M EXCITED TO&CAPTURE THEM./",
  obj_papyrus7_267 = "\\E0SO I'LL BECOME&A FAMOUS ROYAL&GUARDSMAN!!!/",
  obj_papyrus7_268 = "\\E3BUT ALL THE TIME&I PUT INTO THESE&PUZZLES.../",
  obj_papyrus7_269 = "IT'S KIND OF LIKE&THROWING A&BIRTHDAY PARTY.../",
  obj_papyrus7_271 = "* without traps and fire?/",
  obj_papyrus7_273 = "EXACTLY!^1!&IT'S POINTLESS!!!/",
  obj_papyrus7_274 = "\\E3MAYBE YOU WERE&RIGHT TO BE LAZY&ABOUT PUZZLES./",
  obj_papyrus7_276 = "* me^1?&* right about something^1?&* really?/",
  obj_papyrus7_278 = ".../",
  obj_papyrus7_279 = "\\E0YEAH!^1!&WHAT AM I SAYING!/",
  obj_papyrus7_280 = "YOU'RE STILL&COMPLETELY WRONG!/",
  obj_papyrus7_281 = "I JUST HAVE THE&WRONG AUDIENCE!/",
  obj_papyrus7_282 = "THINK ABOUT HOW&MUCH FUN UNDYNE&WOULD HAVE HERE!/",
  obj_papyrus7_283 = "FLAMES^1, VIOLENCE^1.&IT'S RIGHT UP HER&ALLEY!/",
  obj_papyrus7_284 = "SO I WON'T WASTE&THIS PUZZLE ON&YOU./",
  obj_papyrus7_285 = "I JUST HAVE TO&APPRECIATE.../",
  obj_papyrus7_286 = "THE FRIEND I&ALREADY HAVE!!!/%%",
  obj_papyrus7_316 = "PHEW!/%%",
  obj_papyrus7_333 = "WHAT ARE YOU&LOOKING AT!?/",
  obj_papyrus7_334 = "THIS WAS ANOTHER&DECISIVE VICTORY&FOR PAPYRUS!!/",
  obj_papyrus7_335 = "NYEH!!/",
  obj_papyrus7_336 = "HEH!!/",
  obj_papyrus7_337 = ".../",
  obj_papyrus7_338 = "\\E3HEH???/%%",
  obj_papyrus7_341 = "A VALUABLE LIFE&LESSON!!!/",
  obj_papyrus7_342 = "NYEH HEH HEH!!!/%%",
  obj_papyrus8_184 = "HUMAN./",
  obj_papyrus8_185 = "ALLOW ME TO TELL&YOU ABOUT SOME&COMPLEX FEELINGS./",
  obj_papyrus8_188 = "SOMEHOW^1, I FEEL LIKE&YOU'RE AN OLD FRIEND.../",
  obj_papyrus8_189 = "EVEN THOUGH I'VE&NEVER ACTUALLY MET&YOU BEFORE!!/",
  obj_papyrus8_190 = "I CAN'T EXPLAIN&WHY I FEEL THIS&WAY.../",
  obj_papyrus8_191 = "DID I MEET YOU&ONLINE???/",
  obj_papyrus8_192 = "I HAVE MANY \"SOCIAL&MEDIA CONNECTIONS.\"/",
  obj_papyrus8_193 = "IT'S HARD TO KEEP&TRACK OF THEM&ALL./",
  obj_papyrus8_194 = "JUST A DOZEN MORE^1,&AND.../",
  obj_papyrus8_195 = "I'LL FINALLY REACH&DOUBLE DIGITS!!!/",
  obj_papyrus8_196 = "... HEY^1, WAIT A&SECOND!/",
  obj_papyrus8_197 = "YOU CAN'T BE MY&FRIEND!!^1!&YOU'RE HUMAN!/",
  obj_papyrus8_198 = "I CAN'T BELIEVE YOU&ALMOST TRICKED ME INTO&NOT DEFEATING YOU!!!/",
  obj_papyrus8_199 = "WHOOPSIE DOOPSIE!/%%",
  obj_papyrus8_202 = "FEELINGS LIKE.../",
  obj_papyrus8_203 = "THE JOY OF FINDING&ANOTHER PASTA&LOVER./",
  obj_papyrus8_204 = "THE ADMIRATION FOR&ANOTHER'S PUZZLE-&SOLVING SKILLS./",
  obj_papyrus8_205 = "THE DESIRE TO HAVE&A COOL^1, SMART PERSON&THINK YOU ARE COOL./",
  obj_papyrus8_206 = "THESE FEELINGS.../",
  obj_papyrus8_207 = "THEY MUST BE WHAT&YOU ARE FEELING&RIGHT NOW!!!/",
  obj_papyrus8_208 = "I CAN HARDLY IMAGINE&WHAT IT MUST BE LIKE&TO FEEL THAT WAY./",
  obj_papyrus8_209 = "AFTER ALL^1, I AM&VERY GREAT./",
  obj_papyrus8_210 = "I DON'T EVER WONDER&WHAT HAVING LOTS&OF FRIENDS IS LIKE./",
  obj_papyrus8_211 = "I PITY YOU..^1.&LONELY HUMAN.../",
  obj_papyrus8_212 = "WORRY NOT!!^1!&YOU SHALL BE&LONELY NO LONGER!/",
  obj_papyrus8_213 = "I^1, THE GREAT&PAPYRUS^1, WILL BE&YOUR.../",
  obj_papyrus8_214 = " ^2.^2../",
  obj_papyrus8_215 = "NO.../",
  obj_papyrus8_216 = "NO^1, THIS IS ALL&WRONG!/",
  obj_papyrus8_217 = "I CAN'T BE YOUR&FRIEND!!!/",
  obj_papyrus8_218 = "YOU ARE A HUMAN!/",
  obj_papyrus8_219 = "I MUST CAPTURE&YOU!!!/",
  obj_papyrus8_220 = "THEN^1, I CAN FULFILL&MY LIFELONG DREAM!!!/",
  obj_papyrus8_221 = "POWERFUL^1!&POPULAR^1!&PRESTIGIOUS!!!/",
  obj_papyrus8_222 = "THAT'S PAPYRUS!!!/",
  obj_papyrus8_223 = "THE NEWEST MEMBER.../",
  obj_papyrus8_224 = "OF THE ROYAL GUARD!/%%",
  obj_papyrus8_227 = "OH..^1.&WHERE COULD THAT&HUMAN HAVE GONE./",
  obj_papyrus8_228 = "... WAIT..^1.&IT'S RIGHT IN&FRONT OF ME!!!/",
  obj_papyrus8_229 = "HELLO^1!&I WAS WORRIED THAT&YOU HAD GOTTEN LOST!/",
  obj_papyrus8_230 = "IT SURE IS A RELIEF&TO KNOW THAT&YOU'RE RIGHT HERE.../",
  obj_papyrus8_231 = "... WAIT A SECOND!!!/",
  obj_papyrus8_232 = "YOU'RE NOT SUPPOSED&TO ESCAPE!!!/",
  obj_papyrus8_233 = "GET BACK THERE!!!/%%",
  obj_papyrus8_237 = "I SUPPOSE THIS PROVES&WHAT I SAID./",
  obj_papyrus8_238 = "WE REALLY ARE BOUND&TOGETHER./",
  obj_papyrus8_239 = "TWO BONES IN THE&SKELETAL ANATOMY OF&FATE!!!/",
  obj_papyrus8_240 = "THAT'S HOW YOU APPEAR&HERE NOW.../",
  obj_papyrus8_241 = "EVEN THOUGH IT'S VERY&IMPOSSIBLE FOR YOU&TO ESCAPE./",
  obj_papyrus8_242 = "AMAZING!!!/",
  obj_papyrus8_243 = "I FEEL A SINCERE.../",
  obj_papyrus8_244 = "WAAAAAIT A SECOND!!/",
  obj_papyrus8_245 = "I STILL HAVE TO&CAPTURE YOU!!!/",
  obj_papyrus8_246 = "WHOOPSIE-DOOPSIE!!/%%",
  obj_papyrus8_252 = "BACK AGAIN^1, EH?/",
  obj_papyrus8_253 = "I SUPPOSE IT'S MY&FAULT.../",
  obj_papyrus8_254 = "I TOLD YOU BEFORE&THAT I WOULD MAKE&YOU SPAGHETTI./",
  obj_papyrus8_255 = "IT'S ONLY NATURAL&THAT YOU WOULD&WANT TO SEE ME.../",
  obj_papyrus8_256 = "IN THE DIRE HOPE&THAT I WOULD MAKE&YOU SOME./",
  obj_papyrus8_257 = "WELL..^1. I UNDERSTAND./",
  obj_papyrus8_258 = "PAPYRUS IS HUNGRY^1,&TOO!/",
  obj_papyrus8_259 = "HUNGRY FOR JUSTICE!/%%",
  obj_papyrus8_271 = "HALT^1, HUMAN!/%%",
  obj_papyrus8_386 = "I WAS NEVER ONE&  TO BEPIS./%%",
  obj_papyrus8_414 = "\\E1OH^1, I ALMOST&FORGOT TO TELL&YOU.../",
  obj_papyrus8_415 = "TO REACH THE EXIT^1,&YOU WILL HAVE&TO PASS.../",
  obj_papyrus8_416 = "\\WTHROUGH \\YTHE KING\\W'S&CASTLE./",
  obj_papyrus8_419 = "TO REACH THE EXIT^1,&YOU WILL HAVE&TO MEET.../",
  obj_papyrus8_420 = "THE KING./",
  obj_papyrus8_422 = "\\YTHE KING OF&ALL MONSTERS.../",
  obj_papyrus8_423 = "HE IS.../",
  obj_papyrus8_424 = "... WELL.../%%",
  obj_papyrus8_441 = "\\E0HE'S A BIG FUZZY&PUSHOVER!!!/",
  obj_papyrus8_442 = "EVERYBODY LOVES&THAT GUY./",
  obj_papyrus8_443 = "I AM CERTAIN IF&YOU JUST SAY.../",
  obj_papyrus8_444 = "\"EXCUSE ME^1, MR.&DREEMURR..^1. CAN I&PLEASE GO HOME?\"/",
  obj_papyrus8_445 = "HE'LL GUIDE YOU&RIGHT TO THE&BARRIER HIMSELF!/",
  obj_papyrus8_446 = "ANYWAY!!^1!&THAT'S ENOUGH&TALKING!!!/",
  obj_papyrus8_447 = "I'LL BE AT HOME&BEING A COOL&FRIEND!!!/",
  obj_papyrus8_448 = "FEEL FREE TO&COME BY AND&HANG OUT!!!/",
  obj_papyrus8_449 = "FEEL FREE TO&COME BY AND HAVE&THAT DATE!/",
  obj_papyrus8_450 = "NYEH HEH HEH HEH&HEH HEH HEH!!!/%%",
  obj_papyrus8_515 = "HEY^1, QUIT MOVING&WHILE I'M TALKING&TO YOU!/",
  obj_papyrus8_516 = "I^1, THE GREAT PAPYRUS^1,&HAVE SOME THINGS&TO SAY./",
  obj_papyrus8_517 = "FIRST^1: YOU'RE A&FREAKING WEIRDO!/",
  obj_papyrus8_518 = "NOT ONLY DO YOU&NOT LIKE PUZZLES./",
  obj_papyrus8_519 = "BUT THE WAY YOU&SHAMBLE ABOUT FROM&PLACE TO PLACE.../",
  obj_papyrus8_520 = "THE WAY YOUR HANDS&ARE ALWAYS COVERED&IN DUSTY POWDER./",
  obj_papyrus8_521 = "IT FEELS.../",
  obj_papyrus8_522 = "LIKE YOUR LIFE IS&GOING DOWN A&DANGEROUS PATH./",
  obj_papyrus8_523 = "HOWEVER!/",
  obj_papyrus8_524 = "I^1, PAPYRUS^1, SEE&GREAT POTENTIAL&WITHIN YOU!/",
  obj_papyrus8_525 = "EVERYONE CAN BE&A GREAT PERSON&IF THEY TRY!/",
  obj_papyrus8_526 = "AND ME^1, I HARDLY&HAVE TO TRY AT&ALL!!!/",
  obj_papyrus8_527 = "NYEH HEH HEH&HEH HEH HEH!!!/%%",
  obj_papyrus8_555 = "HEY^1, QUIT MOVING!/",
  obj_papyrus8_556 = "THIS IS EXACTLY&WHAT I AM TALKING&ABOUT!/",
  obj_papyrus8_557 = "HUMAN^1! I THINK&YOU ARE IN NEED&OF GUIDANCE!/",
  obj_papyrus8_558 = "SOMEONE NEEDS TO&KEEP YOU ON THE&STRAIGHT AND NARROW!/",
  obj_papyrus8_559 = "BUT WORRY NOT!&I^1, PAPYRUS.../",
  obj_papyrus8_560 = "WILL GLADLY BE&YOUR FRIEND AND&TUTOR!/",
  obj_papyrus8_561 = "I WILL TURN YOUR&LIFE RIGHT&AROUND!!!/%%",
  obj_papyrus8_590 = "I SEE YOU ARE&APPROACHING./",
  obj_papyrus8_591 = "ARE YOU OFFERING A&HUG OF ACCEPTANCE?/",
  obj_papyrus8_592 = "WOWIE!^1! MY LESSONS&ARE ALREADY&WORKING!!/",
  obj_papyrus8_593 = "I^1, PAPYRUS^1,&WELCOME YOU&WITH OPEN ARMS!/%%",
  obj_papyrus_friendc_76 = "\\E3SO^1, ASGORE.../",
  obj_papyrus_friendc_77 = "\\E0HOW ABOUT MAKING&ME A MEMBER OF&THE ROYAL GUARD?/",
  obj_papyrus_friendc_79 = "\\E2* Well^1, Papyrus^1, now&  that the war is&  over.../",
  obj_papyrus_friendc_80 = "\\E0* We might not need&  the Royal Guard&  anymore./",
  obj_papyrus_friendc_82 = "\\E7WHAT!?/",
  obj_papyrus_friendc_83 = "\\E1THEN WHAT WAS&THE POINT OF THE&HUMAN'S QUEST!?/",
  obj_papyrus_friendc_84 = "\\E3THEY JOURNEYED&ALL THAT WAY.../",
  obj_papyrus_friendc_85 = "\\E4AND I'M STILL&NOT A MEMBER OF&THE ROYAL GUARD!?/",
  obj_papyrus_friendc_86 = "\\E0TRULY^1, THIS IS&THE WORST&POSSIBLE ENDING./%%",
  obj_papyrus_friendc_91 = "\\E3IT SEEMS LIKE YOU&REALLY BOTCHED&YOUR QUEST^1, FRISK./",
  obj_papyrus_friendc_92 = "\\E0BUT^1, I^1, THE&GREAT PAPYRUS.../",
  obj_papyrus_friendc_93 = "WILL ALWAYS BE&YOUR FRIEND!!!/",
  obj_papyrus_friendc_95 = "\\E1* no matter how hard&  you try to get&  rid of him./",
  obj_papyrus_friendc_97 = "\\E1HEY!/",
  obj_papyrus_friendc_98 = "\\E0THAT'S TRUE./%%",
  obj_papyrus_friendc_103 = "\\E3FRISK^1, WHY DON'T&YOU TAKE A WALK&AROUND?/",
  obj_papyrus_friendc_105 = "\\E1* frisk^1, why don't you&  fly^1?&* it's faster./",
  obj_papyrus_friendc_107 = "\\E0YEAH^1, FRISK^1, WHY&DON'T YOU FLY?/",
  obj_papyrus_friendc_109 = "\\E1* Hmmm..^1. Flying sounds&  a little dangerous./",
  obj_papyrus_friendc_111 = "\\E3* But they CAN'T fly./",
  obj_papyrus_friendc_113 = "\\E2* Not with THAT&  attitude!/%%",
  obj_papyrus_friendc_118 = "\\E3FRISK..^1.&TAKE A HIKE./",
  obj_papyrus_friendc_119 = "\\E0HIKING IS GOOD&FOR YOUR BONES./%%",
  obj_papyrus_guide_82 = "WELCOME TO SCENIC&MY HOUSE!/",
  obj_papyrus_guide_83 = "ENJOY AND TAKE&YOUR TIME!!!/%%",
  obj_papyrus_guide_84 = "WOW!&BEING A GOOD HOST&IS A REAL WORKOUT!/%%",
  obj_papyrus_guide_88 = "\\E3I CAN'T FEEL MY&LEGS.../",
  obj_papyrus_guide_89 = "\\E0THAT MUST MEAN&I'M BEING A&GREAT HOST!!!/%%",
  obj_papyrus_hisroom_86 = "TAKE A LOOK&AROUND!/%%",
  obj_papyrus_houseoutside_109 = "SO YOU CAME&BACK TO HAVE A&DATE WITH ME!/",
  obj_papyrus_houseoutside_110 = "SO YOU CAME&BACK TO SEE ME!/",
  obj_papyrus_houseoutside_111 = "\\E3YOU MUST BE&REALLY SERIOUS&ABOUT THIS.../",
  obj_papyrus_houseoutside_112 = "\\E2I'LL HAVE TO TAKE&YOU SOMEPLACE&REALLY SPECIAL.../",
  obj_papyrus_houseoutside_113 = "\\E0A PLACE I LIKE&TO SPEND A LOT&OF TIME!!!/%%",
  obj_papyrus_houseoutside_303 = "MY HOUSE!!!/%%",
  obj_papyrus_room_119 = "MY BROTHER STARTED&A SOCK COLLECTION&RECENTLY./",
  obj_papyrus_room_120 = "\\E3HOW SADDENING.../",
  obj_papyrus_room_121 = "\\E0SOMETIMES I WONDER&WHAT HE WOULD&DO.../",
  obj_papyrus_room_122 = "WITHOUT SUCH A&COOL GUY TAKING&CARE OF HIM???/",
  obj_papyrus_room_123 = "NYEH HEH HEH!/%%",
  obj_papyrus_room_129 = "SO^1, YOU WANT&A HINT^1, HUH?/",
  obj_papyrus_room_130 = "\\E3WELL..^1.&I'VE BEEN LOOKING&AT THE PUZZLE.../",
  obj_papyrus_room_131 = "AND I THINK THE&SOLUTION.../",
  obj_papyrus_room_132 = "\\E0IS TO TURN ALL&OF THE X'S INTO&O'S!/",
  obj_papyrus_room_133 = "YOU SHOULD TRY&THAT!/",
  obj_papyrus_room_134 = "ASK AGAIN FOR&MORE GREAT HINTS!/%%",
  obj_papyrus_room_135 = "\\WMAYBE SOLVING&THE \\YLAST PUZZLE\\W &AGAIN WILL HELP./",
  obj_papyrus_room_136 = "ASK AGAIN FOR&MORE GREAT HINTS!!/%%",
  obj_papyrus_room_157 = "Error, Pepibs./%%",
  obj_papyrus_room_161 = "I ASKED UNDYNE&IF WE COULD&ALL HANG.../",
  obj_papyrus_room_162 = "\\E3BUT SHE SAID&SOMETHING WEIRD./",
  obj_papyrus_room_163 = "\\E0SHE SAID SHE&WON'T HANG OUT&WITH A MURDERER./",
  obj_papyrus_room_164 = "\\E3BUT..^1. HMM.../",
  obj_papyrus_room_165 = "\\E5I DON'T REMEMBER&MURDERERING&ANYONE.../",
  obj_papyrus_room_166 = "\\E3THOUGH I AM A&PRETTY BRUTAL&KIND OF GUY./",
  obj_papyrus_room_167 = "\\E3THEN SHE SAID&SOMETHING ABOUT&WANTING TO.../",
  obj_papyrus_room_168 = "\\E1FIGHT SOME KIND&OF BAD GUY./",
  obj_papyrus_room_169 = "\\E3BUT SHE SEEMS&VERY..^1. WEAK&FROM SOMETHING./",
  obj_papyrus_room_170 = "\\E5SHE STEPPED OUT&AND COLLAPSED IN&THE DOORWAY./",
  obj_papyrus_room_171 = "\\E0SO I'M JUST&WAITING HERE IN&CASE SHE NEEDS ME./",
  obj_papyrus_room_172 = "\\E3SINCE SHE HATES&BEING WAITED ON&HAND AND FOOT./",
  obj_papyrus_room_173 = "\\E5I THINK WE'LL&HAVE TO HANG&OUT LATER.../%%",
  obj_papyrus_room_176 = "HEY^1, I.../",
  obj_papyrus_room_177 = "\\E5REALLY DOUBT&WE'RE GOING TO&BE ABLE TO HANG./",
  obj_papyrus_room_178 = "\\E3IT'S HARD TO&IMAGINE^1, BUT.../",
  obj_papyrus_room_179 = "\\E0YOU'LL HAVE TO&SPEND TIME WITH&NOT ME./%%",
  obj_papyrus_room_185 = "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/",
  obj_papyrus_room_186 = "GREAT!!^1!&ME TOO!!!/",
  obj_papyrus_room_187 = "\\E3HOWEVER^1, SHE'S&NOT HERE./",
  obj_papyrus_room_188 = "\\E0NORMALLY SHE&RETURNS AT ABOUT&THIS TIME./",
  obj_papyrus_room_189 = "\\E3SHE'S LATE&THOUGH.../",
  obj_papyrus_room_190 = "\\E3AND SHE'S NOT&ANSWERING HER&PHONE./",
  obj_papyrus_room_191 = "\\E0HOW STRANGE./",
  obj_papyrus_room_192 = "I'LL JUST WAIT&HERE UNTIL SHE&GETS HOME./",
  obj_papyrus_room_193 = "I'LL CALL YOU&WHEN SHE GETS&HERE^1, OKAY!?/%%",
  obj_papyrus_room_196 = "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%",
  obj_papyrus_room_202 = "UNDYNE'S HOME^1,&BUT SHE ISN'T&FEELING WELL./",
  obj_papyrus_room_203 = "\\E5I DON'T THINK WE&CAN HANG OUT./",
  obj_papyrus_room_204 = "\\E3IT SEEMS LIKE SHE&CAUGHT HEAT-STROKE&OR SOMETHING./",
  obj_papyrus_room_205 = "SOMEONE MUST HAVE&BROUGHT HER&BACK HOME.../",
  obj_papyrus_room_206 = "\\E5BECAUSE SHE CAN&BARELY MOVE./",
  obj_papyrus_room_207 = "\\E0BUT SHE IS&MUTTERING ABOUT&DESTROYING YOU./",
  obj_papyrus_room_208 = "SO THAT'S A GOOD&VITAL SIGN./",
  obj_papyrus_room_209 = "\\E3IN ANY CASE^1, I&DON'T THINK WE&CAN HANG OUT./",
  obj_papyrus_room_210 = "\\E0I'M JUST WAITING&HERE IN CASE&SHE NEEDS ME./",
  obj_papyrus_room_211 = "SO^1, I GUESS YOU&CAN RUN ALONG./%%",
  obj_papyrus_room_214 = "UNDYNE IS SICK^1,&SO SHE CAN'T&PLAY TODAY./%%",
  obj_papyrus_room_220 = "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/",
  obj_papyrus_room_221 = "GREAT!!^1!&BECAUSE SHE'S NOT&EVEN HERE./",
  obj_papyrus_room_222 = "BEING READY EARLY^1!&IT SHOWS HOW MUCH&YOU CARE!!/",
  obj_papyrus_room_223 = "\\E3EVEN IF SHE'S&NOT HERE TO SEE&THAT./%%",
  obj_papyrus_room_226 = "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%",
  obj_papyrus_room_244 = "HELLO^1, MY FRIEND./",
  obj_papyrus_room_245 = "WHAT BRINGS YOU&TO PAPYRUS TOWN?/%%",
  obj_papyrus_room_248 = "HELLO..^1.&H-HOW ARE YOU^1,&MY F-FRIEND?/",
  obj_papyrus_room_249 = "\\E5I'M FEELING VERY&NOT SUSPICIOUS&TODAY./%%",
  obj_papyrus_room_253 = "HEY^1, I HAVE A&GREAT IDEA./",
  obj_papyrus_room_254 = "LET'S HANG OUT&WITH UNDYNE&LATER./",
  obj_papyrus_room_255 = "I'LL CALL YOU&WHEN I'M READY!/%%",
  obj_papyrus_room_259 = "I'M SO GLAD YOU&AND UNDYNE ARE&FRIENDS NOW./",
  obj_papyrus_room_260 = "YOU TWO GO&TOGETHER LIKE&PASTA AND BURNING!/%%",
  obj_papyrus_room_263 = "OH^1, HEY.../",
  obj_papyrus_room_264 = "\\E3YOU'RE LEAVING&SOON^1, RIGHT!?/",
  obj_papyrus_room_265 = "\\E1DON'T COME HERE&TO SAY GOODBYE!!/",
  obj_papyrus_room_266 = "\\E3GOODBYES AREN'T&ALLOWED IN MY&TOWN./",
  obj_papyrus_room_267 = "\\E0JUST SEE-YOU-&LATERS./%%",
  obj_papyrus_room_272 = "IT SEEMS UNDYNE&HAS SOMETHING&FOR YOU./",
  obj_papyrus_room_273 = "SHE'S THE PERSON&THAT'S NOT ME./%%",
  obj_papyrus_room_278 = "UNDYNE WRITES A&LOT OF LETTERS./",
  obj_papyrus_room_279 = "\\E3BUT^1, SHE CAN NEVER&SEEM TO FIND THE&RIGHT WORDS./",
  obj_papyrus_room_280 = "SO WHEN SHE GOES&TO DELIVER THEM&HERSELF.../",
  obj_papyrus_room_281 = "SHE ALWAYS QUITS&SO SHE CAN GO&BACK AND REWRITE./",
  obj_papyrus_room_282 = "\\E0THAT'S WHY SHE&ASKED YOU!!/",
  obj_papyrus_room_283 = "BECAUSE YOU HAVE&NO STANDARDS!!!/%%",
  obj_papyrus_room_287 = "ALPHYS SEEMS TO&HAVE DISAPPEARED./",
  obj_papyrus_room_288 = "DON'T WORRY^1, THAT'S&NORMAL./",
  obj_papyrus_room_289 = "YOU SHOULD GO&TO HER LAB./",
  obj_papyrus_room_290 = "I'M SUPPOSED TO&PUT THESE&NUMBERS TOGETHER./%%",
  obj_papyrusboss_270 = " ALAS^1, POOR& PAPYRUS!/%%",
  obj_papyrusboss_272 = " W-WELL^1, THAT'S& NOT WHAT I& EXPECTED.../%%",
  obj_papyrusboss_282 = " WELL^1, AT LEAST I& STILL HAVE MY& HEAD!/%%",
  obj_papyrusboss_285 = " BUT.../",
  obj_papyrusboss_286 = " ST..^1. STILL^1!& I BELIEVE IN& YOU!/",
  obj_papyrusboss_287 = " YOU CAN DO A& LITTLE BETTER!/",
  obj_papyrusboss_288 = " EVEN IF YOU& DON'T THINK SO!/",
  obj_papyrusboss_289 = " I..^1.& I PROMISE.../%%",
  obj_papyrusboss_402 = " WELL...! *HUFF^1*& IT'S CLEAR...& YOU CAN'T^1! *HUFF^1*& DEFEAT ME!!!/",
  obj_papyrusboss_403 = " YEAH!!!& I CAN SEE YOU& SHAKING IN YOUR& BOOTS!!!/",
  obj_papyrusboss_404 = " THEREFORE I^1, THE& GREAT PAPYRUS^1,& ELECT TO GRANT& YOU PITY!!/",
  obj_papyrusboss_405 = "\\X I WILL \\RSPARE\\X YOU,& HUMAN!!!/",
  obj_papyrusboss_406 = " \\XNOW'S YOUR CHANCE& TO ACCEPT MY& \\RMERCY\\X./%%",
  obj_papyrusboss_423 = "* Papyrus is sparing you.",
  obj_papyrusboss_456 = " WHAT THE HECK!/",
  obj_papyrusboss_457 = " THAT'S MY& SPECIAL ATTACK!/%%",
  obj_papyrusboss_466 = " HEY^1!& YOU STUPID DOG!/%%",
  obj_papyrusboss_477 = " DO YOU HEAR& ME!?/",
  obj_papyrusboss_478 = " STOP MUNCHING ON& THAT BONE!!!/%%",
  obj_papyrusboss_487 = " HEY!!!& WHAT ARE YOU& DOING!!!/",
  obj_papyrusboss_488 = " COME BACK HERE& WITH MY SPECIAL& ATTACK!!!/%%",
  obj_papyrusboss_502 = " .../",
  obj_papyrusboss_503 = " OH WELL./",
  obj_papyrusboss_504 = " I'LL JUST USE& A REALLY COOL& REGULAR ATTACK./%%",
  obj_papyrusboss_514 = "* Papyrus is getting ready&  for a regular attack.",
  obj_papyrusboss_548 = "  ...",
  obj_papyrusboss_552 = " OH^1, I SHOULD& HAVE BROUGHT ONE&  OF THOSE.",
  obj_papyrusboss_558 = " SO YOU'RE& SERIOUS.../",
  obj_papyrusboss_559 = " SO YOU WON'T& FIGHT.../",
  obj_papyrusboss_560 = " THEN^1, LET'S SEE& IF YOU CAN HANDLE& MY FABLED& 'BLUE ATTACK!'/%%",
  obj_papyrusboss_561 = "%%%",
  obj_papyrusboss_570 = " BEHOLD!",
  obj_papyrusboss_571 = " HMMM... I WONDER& WHAT I SHOULD& WEAR...",
  obj_papyrusboss_572 = " HOW HIGH CAN YOU& JUMP?",
  obj_papyrusboss_573 = " WHAT!? I'M NOT& THINKING ABOUT& THAT DATE THING!!",
  obj_papyrusboss_574 = " TRY HOLDING THE& 'UP' BUTTON TO& JUMP!!!",
  obj_papyrusboss_575 = "\\X YEAH!& DON'T MAKE ME& USE MY \\RSPECIAL& ATTACK\\X!",
  obj_papyrusboss_576 = " HOLD 'UP' LONGER& TO JUMP HIGHER!& JEEZ!!!",
  obj_papyrusboss_577 = " I CAN ALMOST& TASTE MY FUTURE& POPULARITY!!!",
  obj_papyrusboss_578 = " PAPYRUS:& HEAD OF THE& ROYAL GUARD!",
  obj_papyrusboss_579 = " PAPYRUS:& UNPARALLELED& SPAGHETTORE!",
  obj_papyrusboss_580 = " UNDYNE WILL BE& REALLY PROUD& OF ME!!",
  obj_papyrusboss_581 = " THE KING WILL& TRIM A HEDGE& IN THE SHAPE& OF MY SMILE!!!",
  obj_papyrusboss_582 = " MY BROTHER WILL& ... WELL, HE& WON'T CHANGE& VERY MUCH.",
  obj_papyrusboss_583 = " I'LL HAVE LOTS& OF ADMIRERS!!& BUT...",
  obj_papyrusboss_584 = " HOW WILL I& KNOW IF PEOPLE& SINCERELY LIKE& ME???",
  obj_papyrusboss_585 = " WILL ANYONE LIKE& ME AS SINCERELY& AS YOU?",
  obj_papyrusboss_586 = " SOMEONE LIKE& YOU IS REALLY& RARE...",
  obj_papyrusboss_587 = " I DON'T THINK& THEY'LL LET YOU& GO...",
  obj_papyrusboss_588 = " AND DATING MIGHT& BE KIND OF& HARD...",
  obj_papyrusboss_589 = " AFTER YOU'RE& CAPTURED AND& SENT AWAY.",
  obj_papyrusboss_590 = " URGH...& WHO CARES!& GIVE UP!!",
  obj_papyrusboss_591 = "\\X GIVE UP OR& FACE MY...& \\RSPECIAL ATTACK\\X!!!",
  obj_papyrusboss_592 = "\\X YEAH!!!& VERY SOON I WILL& USE MY& \\RSPECIAL ATTACK\\X! ",
  obj_papyrusboss_593 = "\\X NOT TOO LONG& AND I WILL& USE THAT& \\RSPECIAL ATTACK\\X!!!",
  obj_papyrusboss_594 = "\\X THIS IS YOUR& LAST CHANCE...& BEFORE MY& \\RSPECIAL ATTACK\\X!!",
  obj_papyrusboss_595 = "\\X BEHOLD...!& MY \\RSPECIAL& ATTACK\\X!",
  obj_papyrusboss_596 = " *SIGH* HERE'S AN& ABSOLUTELY& NORMAL ATTACK.",
  obj_papyrusboss_604 = " NYEH HEH HEH!",
  obj_papyrusboss_605 = " I DON'T DESERVE& SUCH HOSPITALITY& FROM YOU ...",
  obj_papyrusboss_606 = " YOUR BARBS HIDE A& HIDDEN AFFECTION^1!& YOU EMOTIONAL& CACTUS!",
  obj_papyrusboss_607 = " DON'T WASTE YOUR& WORDS ON ME!",
  obj_papyrusboss_608 = " LET'S DATE& L-LATER!^1!& AFTER I CAPTURE& YOU!",
  obj_papyrusboss_612 = "  ...",
  obj_papyrusboss_1584 = "* Papyrus is preparing a bone&  attack.",
  obj_papyrusboss_1585 = "* Papyrus prepares a non-bone&  attack then spends a minute&  fixing his mistake.",
  obj_papyrusboss_1586 = "* Papyrus is cackling.",
  obj_papyrusboss_1587 = "* Papyrus whispers \"Nyeh heh&  heh!\"",
  obj_papyrusboss_1588 = "* Papyrus is rattling his bones.",
  obj_papyrusboss_1589 = "* Papyrus is trying hard to play&  it cool.",
  obj_papyrusboss_1590 = "* Papyrus is considering his&  options.",
  obj_papyrusboss_1591 = "* Smells like bones.",
  obj_papyrusboss_1592 = "* Papyrus remembered a bad joke&  Sans told and is frowning.",
  obj_papyrusboss_1596 = "* Papyrus is thinking about&  what to wear for his date.",
  obj_papyrusboss_1597 = "* Papyrus is thinking about&  what to cook for his date.",
  obj_papyrusboss_1598 = "* Papyrus dabs some Bone&  Cologne behind his ear.",
  obj_papyrusboss_1599 = "* Papyrus dabs marinara sauce&  behind his ear.",
  obj_papyrusboss_1600 = "* Papyrus dabs MTT-Brand Bishie&  Cream behind his ear.",
  obj_papyrusboss_1601 = "* Papyrus dabs MTT-Brand Anime&  Powder behind his ear.",
  obj_papyrusboss_1602 = "* Papyrus dabs MTT-Brand Cute&  Juice behind his ear.",
  obj_papyrusboss_1603 = "* Papyrus dabs MTT-Brand&  Attraction Slime behind his&  ear.",
  obj_papyrusboss_1604 = "* Papyrus dabs MTT-Brand&  Beauty Yogurt behind his&  ear.",
  obj_papyrusboss_1605 = "* Papyrus realizes he doesn't&  have ears.",
  obj_papyrusboss_1609 = "* Papyrus is at the edge of&  defeat.",
  obj_papyrusboss_1611 = "* Papyrus is sparing you.",
  obj_papyrusboss_1613 = "* Papyrus is sparing you.",
  obj_papyrusboss_1645 = "* PAPYRUS - ATK 20 DEF 20&* He likes to say:&  \"Nyeh heh heh!\"/^",
  obj_papyrusboss_1647 = "* PAPYRUS - ATK 3 DEF 3&* Forgettable./^",
  obj_papyrusboss_1661 = " HOW SELFLESS.../",
  obj_papyrusboss_1662 = " YOU WANT ME TO& FEEL BETTER& ABOUT FIGHTING& YOU.../%%",
  obj_papyrusboss_1663 = " THERE'S NO NEED& TO LIE TO& YOURSELF!!!/%%",
  obj_papyrusboss_1664 = " DON'T...!/%%",
  obj_papyrusboss_1678 = "* You INSULT^1, but to no avail^1.&* Seems ACTing won't escalate&  this battle.../^",
  obj_papyrusboss_1680 = "* Papyrus is too busy FIGHTing&  to accept your insult./^",
  obj_papyrusboss_1696 = " WHAT!^1?& FL-FLIRTING!?/",
  obj_papyrusboss_1697 = "\\X SO YOU FINALLY& REVEAL YOUR\\R & ULTIMATE FEELINGS\\X!/",
  obj_papyrusboss_1698 = " W-WELL^1!& I'M A SKELETON& WITH VERY HIGH& STANDARDS!!!/%%",
  obj_papyrusboss_1700 = " OH NO!!!/%%",
  obj_papyrusboss_1713 = "* You FLIRT^1, but to no avail^1.&* Seems ACTing won't escalate&  this battle.../^",
  obj_papyrusboss_1715 = "* Papyrus is too busy FIGHTing&  to flirt back./^",
  obj_papyrusboss_1754 = " OH NO!!^1! YOU'RE& MEETING ALL MY& STANDARDS!!!/",
  obj_papyrusboss_1755 = " I GUESS THIS MEANS& I HAVE TO GO ON A& DATE WITH YOU...?/%%",
  obj_papyrusboss_1769 = " OH NO!!^1!& THAT HUMILITY..^1.& IT REMINDS ME OF,/",
  obj_papyrusboss_1770 = " MYSELF!!!/",
  obj_papyrusboss_1771 = " YOU'RE MEETING ALL&  MY STANDARDS!!!/%%",
  obj_papyrusboss_1804 = "   I can           I have zero&   make            redeeming&   spaghetti       qualities\\C",
  obj_papyrussnowman_98 = "* (It's a snow Papyrus.)/%%",
  obj_parsnik_205 = "Hisssss",
  obj_parsnik_206 = "Hisssss",
  obj_parsnik_207 = "Hisssss",
  obj_parsnik_208 = "Herssss",
  obj_parsnik_211 = "Ate&Your&Green&Snakes",
  obj_parsnik_215 = "Don't&Be Rude",
  obj_parsnik_219 = "Eat Your&Green&Tasty&Snakes",
  obj_parsnik_225 = "%%%",
  obj_parsnik_431 = "* Parsnik has a hissy fit.",
  obj_parsnik_432 = "* Parsnik's snakes shift to&  change hairstyles^1.&* Mohawk^1. Ponytail^1. Undercut.",
  obj_parsnik_433 = "* Parsnik completely closes its&  mouth^1.&* It looks short and weird.",
  obj_parsnik_434 = "* Snakes play with a beach ball.",
  obj_parsnik_435 = "* Smells like tasty snakes.",
  obj_parsnik_436 = "* Parsnik seems satisfied.",
  obj_parsnik_437 = "* The snakes are wilting.",
  obj_parsnik_478 = "* PARSNIK - ATK 30 DEF 28&* This cobrafied carrot has&  a headful of tasty snakes./^",
  obj_parsnik_495 = "* You tried to eat Parsnik^1,&  but it wasn't weakened&  enough./^",
  obj_parsnik_498 = "* You start eating snakes like&  they're spaghetti.&* You recovered 5 HP!/^",
  obj_parsnik_512 = "* Parsnik mishears you and fires&  a series of tasty snakes./^",
  obj_phonecall_room_161 = "* Ring.../",
  obj_phonecall_room_162 = "\\TS \\E6 \\F6 \\TA %",
  obj_phonecall_room_163 = "* OK^1!&* Y-you should..^1.&* You should.../",
  obj_phonecall_room_164 = "* Head to the..^1.&* Head to the.../",
  obj_phonecall_room_165 = "\\E9* I..^1. I.../",
  obj_phonecall_room_166 = "\\E9* I don't know?/",
  obj_phonecall_room_167 = "\\E8* This doesn't look&  like my map&  at all.../",
  obj_phonecall_room_168 = "\\E9* I'm sorry..^1.&* I..^1. I.../",
  obj_phonecall_room_169 = "\\E8* I have to go./",
  obj_phonecall_room_170 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_171 = "* Click.../%%",
  obj_phonecall_room_190 = "* Ring.../",
  obj_phonecall_room_191 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_192 = "* W-wait^1!&* No^1, I think you&  should h-head up!/",
  obj_phonecall_room_193 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_194 = "* Click.../%%",
  obj_phonecall_room_202 = "* Ring.../",
  obj_phonecall_room_203 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_204 = "* A crossroads..^1.&* Uhh.../",
  obj_phonecall_room_205 = "* Uhhh.../",
  obj_phonecall_room_206 = "\\E6* Tr..^1.&* Try heading to the&  right!/",
  obj_phonecall_room_207 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_208 = "* Click.../%%",
  obj_phonecall_room_218 = "* Ring.../",
  obj_phonecall_room_219 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_220 = "* Looks like you can't&  proceed until you&  hit the switch./",
  obj_phonecall_room_221 = "* B-but^1, those lasers&  will activate when&  you do./",
  obj_phonecall_room_222 = "\\E6* Ummm..^1.&* Looks like they'll&  come in this order:/",
  obj_phonecall_room_223 = "\\W* \\OOrange\\W. \\OOrange\\W. \\LBlue\\W./",
  obj_phonecall_room_224 = "* G-got it^1?&* Move until the&  third one!/",
  obj_phonecall_room_225 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_226 = "* Click.../%%",
  obj_phonecall_room_234 = "* Ring.../",
  obj_phonecall_room_235 = "\\TS \\E6 \\F6 \\TA %",
  obj_phonecall_room_236 = "* Alright^1, now just&  keep heading&  up!/",
  obj_phonecall_room_237 = "\\E6* .../",
  obj_phonecall_room_238 = "\\E3* ..^1.&* That pit..^1.&* Isn't on my map./",
  obj_phonecall_room_239 = "\\E6* Forget it^1!&* Let's try the&  left side!/",
  obj_phonecall_room_240 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_241 = "* Click.../%%",
  obj_phonecall_room_245 = "* Ring.../",
  obj_phonecall_room_246 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_247 = "* H-hey^1, aren't&  you gonna use&  the elevator?/",
  obj_phonecall_room_248 = "\\E6* I guess you can&  go this way!/",
  obj_phonecall_room_249 = "\\E3* .../",
  obj_phonecall_room_250 = "* If there wasn't&  a huge pit in&  the way...?/",
  obj_phonecall_room_251 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_252 = "* Click.../%%",
  obj_phonecall_room_259 = "* Ring.../",
  obj_phonecall_room_260 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_261 = "* Wh..^1. where'd this&  pit come from?/",
  obj_phonecall_room_262 = "\\E8* You should be able&  to walk across&  here.../",
  obj_phonecall_room_263 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_264 = "* Click.../%%",
  obj_phonecall_room_275 = "* Ring.../",
  obj_phonecall_room_276 = "\\TS \\E6 \\F6 \\TA %",
  obj_phonecall_room_277 = "* Ready^1?&* This is it!/",
  obj_phonecall_room_278 = "* Take the elevator&  up to the top&  of the CORE!/",
  obj_phonecall_room_279 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_280 = "* Click.../%%",
  obj_phonecall_room_290 = "* Ring.../%%",
  obj_phonecall_room_302 = "* Ring.../",
  obj_phonecall_room_303 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_304 = "* Hi^1, Alphys here!/",
  obj_phonecall_room_305 = "* This room is like&  the room we saw&  before./",
  obj_phonecall_room_306 = "* There are two puzzles&  to the north and&  south.../",
  obj_phonecall_room_307 = "* You'll have to solve&  them both to proceed!/",
  obj_phonecall_room_308 = "\\E2* .../",
  obj_phonecall_room_309 = "\\E0* A-also... I'd like&  to say!/",
  obj_phonecall_room_310 = "\\E3* I don't really...&* Like giving away&  puzzle solutions./",
  obj_phonecall_room_311 = "\\E6* But if you need&  help^1, just call&  me^1, ok?/",
  obj_phonecall_room_312 = "\\E3* Actually^1, wait^1, I&  have an idea!/",
  obj_phonecall_room_313 = "\\E0* Let's be friends&  on UnderNet!/",
  obj_phonecall_room_314 = "\\E7* Then you can just&  ping me when you&  need help!/",
  obj_phonecall_room_315 = "\\E0* .../",
  obj_phonecall_room_316 = "\\E4* Wait^1, we're already&  friends^1, aren't we?/",
  obj_phonecall_room_317 = "\\E5* I signed you up^1,&  didn't I?/",
  obj_phonecall_room_318 = "\\E5* You've been reading&  my posts the whole&  time.../",
  obj_phonecall_room_319 = "\\E6* Well^1! I hope^1!&  You agree with me^1!&* About Mew Mew 2!/",
  obj_phonecall_room_320 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_321 = "* Click.../%%",
  obj_phonecall_room_353 = "* Ring.../",
  obj_phonecall_room_354 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_355 = "* Uh^1, h-h-hey!/",
  obj_phonecall_room_356 = "\\E0* I'm going to the&  bathroom^1, so I'll&  be MIA for a bit./",
  obj_phonecall_room_357 = "* I'm..^1. I'm sure you&  can handle this&  puzzle yourself!/",
  obj_phonecall_room_358 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_359 = "* Click.../%%",
  obj_phonecall_room_372 = "* Ring.../",
  obj_phonecall_room_373 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_374 = "* S-see that building in&  the distance?/",
  obj_phonecall_room_375 = "\\E0* That's the CORE^1.&* The source of all power&  for the underground./",
  obj_phonecall_room_376 = "\\E6* It converts geothermal&  energy into magical&  electricity^1, by.../",
  obj_phonecall_room_377 = "\\E3* Uhh^1, anyway^1, that's&  where we're going to&  go./",
  obj_phonecall_room_378 = "\\E0* In the CORE is an&  elevator directly to&  ASGORE's castle./",
  obj_phonecall_room_379 = "\\E0* And from there..^1.&* You can go home./",
  obj_phonecall_room_380 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_381 = "* Click.../%%",
  obj_phonecall_room_397 = "* Ring.../",
  obj_phonecall_room_398 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_399 = "* Uuuh^1, I think...&* Umm.../",
  obj_phonecall_room_400 = "\\E6* Hey^1!&* About the puzzles on&  the left and right...!/",
  obj_phonecall_room_401 = "\\E6* They're a bit difficult&  to explain^1, but.../",
  obj_phonecall_room_402 = "\\E4* ... uhhh^1, you already&  s-solved them?/",
  obj_phonecall_room_403 = "\\E5* Awesome!/",
  obj_phonecall_room_404 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_405 = "* Click.../%%",
  obj_phonecall_room_411 = "* Ring.../",
  obj_phonecall_room_412 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_413 = "* Alphys^1! Here!/",
  obj_phonecall_room_414 = "\\E6* Th-that blue laser&  seems totally&  impassable!/",
  obj_phonecall_room_415 = "\\E3* B-b-but!/",
  obj_phonecall_room_416 = "\\E6* As the Royal Scientist^1,&  I h-have some tricks&  up my sleeve!/",
  obj_phonecall_room_417 = "* I'll h-hack into th-the&  Hotland laser database&  and take it out!/",
  obj_phonecall_room_418 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_419 = "* Click.../%%",
  obj_phonecall_room_423 = "* Ring.../",
  obj_phonecall_room_424 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_425 = "* A-another laser^1,&  huh?/",
  obj_phonecall_room_426 = "\\E8* I'm sorry^1, I won't&  play around this&  time./",
  obj_phonecall_room_427 = "\\E6* Hold on a second!!/",
  obj_phonecall_room_428 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_429 = "* Click.../%%",
  obj_phonecall_room_464 = "* Ring.../",
  obj_phonecall_room_465 = "\\TS \\E6 \\F6 \\TA %",
  obj_phonecall_room_466 = "\\E6* A-A-Alphys here!!!!/",
  obj_phonecall_room_467 = "\\E3* Th..^1. the northern door&  will stay locked until&  you.../",
  obj_phonecall_room_468 = "* S-solve the puzzles on&  the right and left!/",
  obj_phonecall_room_469 = "\\E0* I..^1. I think you&  sh-should g-g-go to the&  right first!/",
  obj_phonecall_room_470 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_471 = "* Click.../%%",
  obj_phonecall_room_498 = "* Ring.../",
  obj_phonecall_room_499 = "\\TS \\E3 \\F6 \\TA %",
  obj_phonecall_room_500 = "* Uhh^1!&* H-hi^1, so^1, the blue&  lasers.../",
  obj_phonecall_room_501 = "\\E4* Uhh^1!&* I mean^1, Alphys here^1!&* Hi!/",
  obj_phonecall_room_502 = "\\W*\\E6 The \\Lblue lasers\\W won't&  hurt you if you don't&  move!/",
  obj_phonecall_room_503 = "\\W*\\E3 \\OO-orange\\W ones^1, um..^1.&* Y-you have to be&  moving^1, and they.../",
  obj_phonecall_room_504 = "\\E4* Um^1, they won't^1, um.../",
  obj_phonecall_room_505 = "\\E6* Move through those&  ones!/",
  obj_phonecall_room_506 = "\\E1* .../",
  obj_phonecall_room_507 = "\\E5* Uhh^1, bye!/",
  obj_phonecall_room_508 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_509 = "* Click.../%%",
  obj_phonecall_room_521 = "* Ring..^1. Ring.../",
  obj_phonecall_room_522 = "* Click...?/",
  obj_phonecall_room_523 = "* (Whoever was calling hung up&  before you answered it.)/%%",
  obj_phonecall_room_569 = "* Ring.../",
  obj_phonecall_room_571 = "HOWDY!/",
  obj_phonecall_room_572 = "IF IT ISN'T MY&GOOD FRIEND^1,&WHO TRUSTS ME./",
  obj_phonecall_room_573 = "THIS IS PAPYRUS^1.&YOUR ALSO&MUTUAL FRIEND./",
  obj_phonecall_room_574 = "\\E3ALPHYS AND I&FINISHED OUR&TRAINING EARLY./",
  obj_phonecall_room_575 = "\\E5VERY EARLY./",
  obj_phonecall_room_576 = "\\E3SO I SENT HER&HOME./",
  obj_phonecall_room_577 = "\\E5VERY HOME./",
  obj_phonecall_room_578 = "\\E3UH... NOW./",
  obj_phonecall_room_579 = "\\E0I FEEL STRONGLY&AND FOR NO&APPARENT REASON./",
  obj_phonecall_room_580 = "\\E3YOU SHOULD ALSO&GO..^1. THERE./",
  obj_phonecall_room_581 = "\\E0TO HER^1.&LAB..^1. HOUSE./",
  obj_phonecall_room_582 = "I HAVE ONLY&GOOD FEELINGS&ABOUT THIS./",
  obj_phonecall_room_583 = "\\E5GOODBYE./",
  obj_phonecall_room_584 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_585 = "* Click.../%%",
  obj_phonecall_room_593 = "* Ring.../",
  obj_phonecall_room_594 = "\\TS \\E4 \\F6 \\TA %",
  obj_phonecall_room_595 = "\\E3* H..^1. hi...^1!&* It's Dr. Alphys./",
  obj_phonecall_room_596 = "\\E0* This p-puzzle is&  kinda..^1. um..^1. timing-&  based./",
  obj_phonecall_room_597 = "\\E3* Y-you see those&  switches over there?/",
  obj_phonecall_room_598 = "\\E0* Y-you'll have to press&  all three of them&  within 3 seconds./",
  obj_phonecall_room_599 = "\\E6* I'll t-try to help&  you with the&  rhythm!/",
  obj_phonecall_room_600 = "\\TS \\F0 \\T0 %",
  obj_phonecall_room_601 = "* Click.../%%",
  obj_piano_68 = "* Come on! What are you doing!/%%",
  obj_playmovement_206 = "* OH^1?&* THAT HUMAN.../%%",
  obj_playmovement_348 = "* COULD IT BE...?/%%",
  obj_playmovement_375 = "* ... MY ONE TRUE LOVE?/%%",
  obj_playmovement_791 = "* SO SAD./",
  obj_playmovement_792 = "* SO SAD THAT YOU ARE&  GOING TO THE DUNGEON./%%",
  obj_playmovement_795 = "* OOMPH!&* I AM SO OVERWHELMED WITH&  TRAGEDIES./",
  obj_playmovement_796 = "* THE KING HAS ORDERED YOU&  TO WASTE AWAY IN THE CASTLE&  BASEMENT./",
  obj_playmovement_797 = "* AND BEFORE WE EVEN HAD&  TIME TO SING A SWEET&  SONG ABOUT IT./",
  obj_playmovement_798 = "* MY DEAR HEART^1!&* I CAN BARELY LOOK UPON YOU^1,&  KNOWING WHAT COMES NEXT.../%%",
  obj_playmovement_821 = "* WELL^1, TOODLES!/%%",
  obj_potheat_73 = "* Hold \\*D to turn up the heat!",
  obj_potheat_108 = "* Left^1? You fool^2!%",
  obj_potheat_109 = "\\E6* THIS BURNER ONLY&  GOES ONE WAY!!^2!%%",
  obj_potheat_132 = "* Hotter^2!%%",
  obj_potheat_155 = "* HOTTER^1, DARNIT^2!%%",
  obj_potheat_179 = "* HOTTER!!!!!!^2!%%",
  obj_potheat_196 = "* Wait^1, that's too ^1- %%",
  obj_potheat_211 = "* Ugh^1, let me do it!/%%",
  obj_potheat_232 = "* See!^1?&* This is how you ^1-%%",
  obj_potstir_64 = "* Press \\*Z repeatedly to stir!",
  obj_potstir_81 = "* Stir harder^2!%%",
  obj_potstir_93 = "* HARDER^2!%%",
  obj_potstir_106 = "* HARDER!!!^2!%%",
  obj_potstir_119 = "* Ugh^1, let me do it!/%%",
  obj_powerlaser_event_178 = "* Ring.../",
  obj_powerlaser_event_179 = "\\TS \\E3 \\F6 \\TA %",
  obj_powerlaser_event_180 = "* M..^1. more lasers.../",
  obj_powerlaser_event_181 = "\\E8* Okay^1, I..^1.&* I won't mess around&  this time./",
  obj_powerlaser_event_182 = "\\E6* I'll just deactivate&  the lasers and let&  you through./",
  obj_powerlaser_event_183 = "\\E3* .../",
  obj_powerlaser_event_184 = "\\E3* They're..^1.&* They're not turning&  off.../",
  obj_powerlaser_event_185 = "\\E8* I can't turn them&  off^1, I.../",
  obj_powerlaser_event_186 = "\\E6* I-i-it's okay^1!&* I have this under&  control!/",
  obj_powerlaser_event_187 = "* I'm going to turn&  off the p-power for&  that whole node./",
  obj_powerlaser_event_188 = "* Then you can walk&  across./",
  obj_powerlaser_event_189 = "\\E3* .../",
  obj_powerlaser_event_190 = "\\E6* Okay^1, go!/",
  obj_powerlaser_event_191 = "\\TS \\F0 \\T0 %",
  obj_powerlaser_event_192 = "* Click.../%%",
  obj_powerlaser_event_195 = "* Ring.../",
  obj_powerlaser_event_196 = "\\TS \\E3 \\F6 \\TA %",
  obj_powerlaser_event_197 = "* H..^1. huh?&* I..^1. I guess this&  was the right way./",
  obj_powerlaser_event_198 = "* M..^1. more lasers.../",
  obj_powerlaser_event_199 = "\\E8* Okay^1, I..^1.&* I won't mess around&  this time./",
  obj_powerlaser_event_200 = "\\E6* I'll just deactivate&  the lasers and let&  you through./",
  obj_powerlaser_event_201 = "\\E3* .../",
  obj_powerlaser_event_202 = "\\E3* They're..^1.&* They're not turning&  off.../",
  obj_powerlaser_event_203 = "\\E8* I can't turn them&  off^1, I.../",
  obj_powerlaser_event_204 = "\\E6* I-i-it's okay^1!&* I have this under&  control!/",
  obj_powerlaser_event_205 = "* I'm going to turn&  off the p-power for&  that whole node./",
  obj_powerlaser_event_206 = "* Then you can walk&  across./",
  obj_powerlaser_event_207 = "\\E3* .../",
  obj_powerlaser_event_208 = "\\E6* Okay^1, go!/",
  obj_powerlaser_event_209 = "\\TS \\F0 \\T0 %",
  obj_powerlaser_event_210 = "* Click.../%%",
  obj_powerlaser_event_244 = "* Ring.../",
  obj_powerlaser_event_245 = "\\TS \\E3 \\F6 \\TA %",
  obj_powerlaser_event_246 = "* W-WAIT^1!&* STOP!/%%",
  obj_powerlaser_event_264 = "\\E8* Th-the power..^1.&* It's turning itself&  back on./",
  obj_powerlaser_event_265 = "\\E9* D-damn it..^1.&* Th-this isn't supposed&  to.../",
  obj_powerlaser_event_266 = "* I.../",
  obj_powerlaser_event_267 = "\\E3* I'm gonna turn&  it off again./",
  obj_powerlaser_event_268 = "* When it turns off^1,&  move a little^1, and&  then STOP./",
  obj_powerlaser_event_269 = "\\E8* OK^1?&* Y-you won't get&  h-h-hurt./",
  obj_powerlaser_event_270 = "\\TS \\F0 \\T0 %",
  obj_powerlaser_event_271 = "* Click.../%%",
  obj_powerlaser_event_304 = "* Ring.../",
  obj_powerlaser_event_305 = "\\TS \\E3 \\F6 \\TA %",
  obj_powerlaser_event_306 = "* Oh my god^1, are&  you okay!?/",
  obj_powerlaser_event_307 = "\\E8* I-I c-couldn't keep&  the power off&  long enough.../",
  obj_powerlaser_event_308 = "\\E6* No^1, no^1, we've&  got this^1, it's just&  a little further!/",
  obj_powerlaser_event_309 = "\\TS \\F0 \\T0 %",
  obj_powerlaser_event_310 = "* Click.../%%",
  obj_powerlaser_event_341 = "* Ring.../",
  obj_powerlaser_event_342 = "\\TS \\E6 \\F6 \\TA %",
  obj_powerlaser_event_343 = "* S-see^1?&* I've got everything&  under control./",
  obj_powerlaser_event_344 = "* Everything's under&  control!/",
  obj_powerlaser_event_345 = "\\TS \\F0 \\T0 %",
  obj_powerlaser_event_346 = "* Click.../%%",
  obj_precore_event_117 = "* Ring.../",
  obj_precore_event_118 = "\\TS \\E3 \\F6 \\TA %",
  obj_precore_event_119 = "* Huh^1?&* Who are they?/",
  obj_precore_event_120 = "* N-nobody else is&  s-supposed to be&  here.../",
  obj_precore_event_121 = "\\E6* Oh well^1!&* We can't worry&  about that now!/",
  obj_precore_event_122 = "\\TS \\F0 \\T0 %",
  obj_precore_event_123 = "* Click.../%%",
  obj_purpledude_111 = "* Ahhh..^1.&* No umbrellas allowed!/%%",
  obj_purpledude_249 = "* Thanks for stepping on&  my face^1.&* Here's the 3 gold./",
  obj_purpledude_250 = "* (You got 3 gold.)/%%",
  obj_puzzlehater_76 = "* Bahh!!^1!&* Nevermind!!/%%",
  obj_puzzlehater_80 = "* So^1?&* What are you waiting for!?/%%",
  obj_puzzlehater_85 = "* Bah^1! Today's monsters don't&  appreciate what makes&  puzzles great!/",
  obj_puzzlehater_86 = "* Nowadays \"puzzles\" are nothing&  but lasers and moving rocks.../",
  obj_puzzlehater_87 = "* Bahh!!!/",
  obj_puzzlehater_88 = "* There's no ART in that&  actiony^1, mindless schlock^1!&* It's just timing-based drivel!/",
  obj_puzzlehater_89 = "* Give me something that&  challenges the deepest&  reaches of my mind.../",
  obj_puzzlehater_90 = "* You^1!&* You're young^1!&* You've still got hope!/",
  obj_puzzlehater_91 = "* Geh heh heh...^1!&* Here..^1. try solving this&  block-pushing puzzle!/%%",
  obj_puzzlehater_97 = "* Geh^1?&* Who are you?/",
  obj_puzzlehater_98 = "* Freedom^1? What^1? Bah^1!&* You're pullin' my leg!/%%",
  obj_puzzlehater_102 = "* You again!^1?&* Bah^1! I don't care about&  going free!/",
  obj_puzzlehater_103 = "* .../",
  obj_puzzlehater_104 = "* Do you think humans could&  appreciate the details&  of classic puzzles...?/%%",
  obj_puzzlehaterbox_78 = "* (It's a box.^1)&* (Presumably to be pushed.)/%%",
  obj_puzzlehaterbox_84 = "* Bah!/%%",
  obj_puzzlehaterbox_91 = "* What...^1?&* WHAT are you doing!^1?&* You're pushing it ALL WRONG!/",
  obj_puzzlehaterbox_92 = "* Bah^1, forget it^1!&* This generation is REALLY&  hopeless!/%%",
  obj_puzzlewall1_62 = "COME ON!&DON'T BE SO&RUDE!!!/",
  obj_puzzlewall1_63 = "I SET UP&THIS PUZZLE&JUST FOR YOU!/%%",
  obj_puzzlewall1_66 = "\\E3DO YOU TREAT&YOUR MOTHER&THIS WAY.../",
  obj_puzzlewall1_67 = "WHEN SHE MAKES&YOU A PUZZLE&?!?!?/%%",
  obj_puzzlewall1_71 = "\\E3HUMANS.../%%",
  obj_puzzlewall2_62 = "SANS!!!^1!&THE HUMAN IS&ESCAPING!!!/",
  obj_puzzlewall2_63 = "YOU MADE THE&PUZZLE TOO&HARD!!/",
  obj_puzzlewall2_64 = "HEY YOU!!^1!&GET BACK HERE!/%%",
  obj_pyrope_266 = "Hot!!!&Error.",
  obj_pyrope_270 = "Burn,&baby,&BURN!",
  obj_pyrope_271 = "Hot&enough&for&ya!?",
  obj_pyrope_272 = "Feel&the&heat.",
  obj_pyrope_273 = "Is it&cold in&here?",
  obj_pyrope_280 = "Hot!!&HOT!!&Hotter!&HOTTER!!",
  obj_pyrope_285 = "BRRRR!&What's&the&deal!?",
  obj_pyrope_289 = "Sorry!!&I'm all&tied&up!!",
  obj_pyrope_294 = "%%%",
  obj_pyrope_492 = "* Pyrope is protected by its&  winsome smile.",
  obj_pyrope_493 = "* Pyrope is pretending to&  pull the fire alarm.",
  obj_pyrope_494 = "* Pyrope is chuckling through&  its teeth.",
  obj_pyrope_495 = "* Pyrope is pretending to be&  a candle.",
  obj_pyrope_496 = "* Smells like rope burn.",
  obj_pyrope_497 = "* Pyrope wants more heat.",
  obj_pyrope_498 = "* The room is sweltering!",
  obj_pyrope_524 = "* PYROPE - ATK 29 DEF 14&* This mischievous monster&  is never warm enough./^",
  obj_pyrope_534 = "* You blow on Pyrope.&* Its flames die down.&* Pyrope's ATTACK dropped!/^",
  obj_pyrope_555 = "* You crank up the thermostat.&* Pyrope begins to get&  excited./^",
  obj_pyrope_556 = "* You crank up the thermostat.&* It's super hot!&* Pyrope looks satisfied./^",
  obj_pyrope_557 = "* You crank up the thermostat.&* It's SOOOO hot!/^",
  obj_pyrope_571 = "* You invite Pyrope to hang&  out./^",
  obj_pyropenpc_72 = "* Haha^1, ha ha ha^1.&* Secret^1, secret^1.&* I've done up a trouble./",
  obj_pyropenpc_73 = "* I set the lava on fire./",
  obj_pyropenpc_74 = "* No one will EVER know^1.&* It's the perfect crime.../%%",
  obj_pyropenpc_78 = "* Haha^1, ha ha ha^1.&* If we leave^1, no one will&  REALLY ever know!!/%%",
  obj_pyropenpc_82 = "* The lava's so spicey now./%%",
  obj_pyropenpc_87 = "* Haha^1, ha ha ha^1.&* Ya wanna \"hang\" out?/",
  obj_pyropenpc_88 = "* Haha^1, ha ha ha^1.&* Sorry^1, I'm all TIED UP!!!/",
  obj_pyropenpc_89 = "* Psyche^1! Owned^1!&* No one wants to be MY&  friend!!!/%%",
  obj_pyropenpc_93 = "* Haha^1, ha ha ha^1.&* Wonder if any humans would&  wanna be my friend./",
  obj_pyropenpc_94 = "* PSYYYYCHE^1!&* That'd NEVER happen!/%%",
  obj_pyropenpc_97 = "* I'm too spicey to have&  any friends./%%",
  obj_questionasker_119 = "ERROR? %%",
  obj_questionasker_130 = "HAHAHA, YOU WISH!&WRONG!",
  obj_questionasker_132 = "WRONG! IF ONLY ALPHYS&COULD HELP!",
  obj_questionasker_134 = "NOPE! TOO BAD ALPHYS&CAN'T HELP!",
  obj_questionasker_136 = "WRONG!!! WRONG!!!&WROOOOOOOONG!!",
  obj_questionasker_138 = "COMPLETELY UTTERLY&WRONG!!!!!!",
  obj_questionasker_140 = "BOY, THAT'S&EMBARRASSING, HUH?",
  obj_questionasker_142 = "TIME'S UP!&GUESS THAT'S A NO?? ",
  obj_questionasker_144 = "NO NO NO!&CAN'T YOU READ!?",
  obj_questionasker_151 = "RIGHT! SOUNDS LIKE&YOU GET IT!",
  obj_questionasker_153 = "CORRECT! WHAT A&TERRIFIC ANSWER!",
  obj_questionasker_155 = "TOO EASY FOR&YOU, HUH??????????",
  obj_questionasker_157 = "WONDERFUL! I'M&ASTOUNDED, FOLKS!",
  obj_questionasker_159 = "CORRECT! YOU'RE SO&LUCKY TODAY!!!",
  obj_questionasker_161 = "I'M SO FLATTERED YOU&REMEMBERED!",
  obj_questionasker_163 = "GREAT ANSWER!&I LOVE IT!!!!!!!",
  obj_questionasker_165 = "OF COURSE THAT&WAS EASY FOR YOU!",
  obj_questionasker_176 = "* The quiz show continues.",
  obj_questionasker_538 = "OH^1! OH^1! I KNOW&THIS ONE!!!&IT'S SNAIL ICE&CREAM!!!!!!!^1!%",
  obj_questionasker_539 = "IN THE FOURTH&CHAPTER EVERYONE&GOES TO THE&BEACH!!!%",
  obj_questionasker_540 = "AND SHE BUYS&ICE CREAM FOR&ALL OF HER&FRIENDS!!!!%",
  obj_questionasker_541 = "BUT IT'S SNAIL&FLAVOR AND SHE'S&THE ONLY ONE&WHO WANTS IT!!!!!!%",
  obj_questionasker_542 = "IT'S ONE OF MY&FAVORITE PARTS&OF THE GAME&BECAUSE%",
  obj_questionasker_543 = "IT'S ACTUALLY A&VERY POWERFUL&message abou^1t&friendshi^1p and..^2.%%",
  obj_questionasker_566 = "ALPHYS^1,&ALPHYS^1,&ALPHYS./",
  obj_questionasker_567 = "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/",
  obj_questionasker_568 = "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./",
  obj_questionasker_569 = "I'LL ASK A&QUESTION.../",
  obj_questionasker_570 = "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%",
  obj_questionasker_598 = "ALPHYS^1, ALPHYS^1,&ALPHYS./",
  obj_questionasker_599 = "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/",
  obj_questionasker_600 = "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./",
  obj_questionasker_601 = "I'LL ASK A&QUESTION.../",
  obj_questionasker_602 = "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%",
  obj_questionasker_607 = "SEE, ALPHYS?&I TOLD YOU IT&WAS OBVIOUS./",
  obj_questionasker_608 = "EVEN THE HUMAN&FIGURED IT OUT./",
  obj_questionasker_609 = "YES, SHE SCRAWLS&HER NAME IN THE&MARGINS OF HER&NOTES./",
  obj_questionasker_610 = "SHE NAMES PROGRAMMING&VARIABLES AFTER&HER./",
  obj_questionasker_613 = "SHE EVEN WRITES&STORIES OF THEM&TOGETHER.../",
  obj_questionasker_614 = "SHARING A DOMESTIC&LIFE./",
  obj_questionasker_615 = "PROBABILITY OF&CRUSH:&101 PERCENT./",
  obj_questionasker_616 = "MARGIN OF ERROR.&ONE PERCENT./%%",
  obj_questionasker_624 = "WHY WOULD SOMEONE&OUTFIT AN&AMUSEMENT ROBOT.../",
  obj_questionasker_625 = "WITH BRUTAL COMBAT&CAPABILITIES?/",
  obj_questionasker_626 = "SIMPLE./",
  obj_questionasker_627 = "TO IMPRESS MR.&ASGORE DREEMURR,&OF COURSE!/",
  obj_questionasker_628 = "OR AS ALPHYS&CALLS HIM.../",
  obj_questionasker_629 = "\"MR. DREAMY.\"/",
  obj_questionasker_630 = "THOSE STRONG ARMS.../",
  obj_questionasker_631 = "THAT LUSTROUS&BEARD.../",
  obj_questionasker_632 = "LIKE ALL THOSE WHO&CREATE WEAPONS./",
  obj_questionasker_633 = "SHE CRAVES THE&TENDER EMBRACE OF&A BURLY MAN./",
  obj_questionasker_634 = "CAN SHE TRULY&BE BLAMED?/%%",
  obj_questionasker_642 = "... SERIOUSLY?/",
  obj_questionasker_643 = "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/",
  obj_questionasker_644 = "I LOVE IT!/",
  obj_questionasker_645 = "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./",
  obj_questionasker_646 = "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./",
  obj_questionasker_647 = "SMILING WHEN YOU&SUCCEED./",
  obj_questionasker_648 = "SHRIEKING WHEN YOU&FAIL./",
  obj_questionasker_649 = "AND ALWAYS, ALWAYS,&WHISPERING.../",
  obj_questionasker_650 = "\"NO! WRONG!&YOU HAVE TO&GO THAT WAY!\"/",
  obj_questionasker_651 = "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%",
  obj_questionasker_657 = "CORRECT./",
  obj_questionasker_658 = "DR. ALPHYS HAS&A CRUSH ON.../",
  obj_questionasker_659 = "THE UNKNOWABLE./",
  obj_questionasker_660 = "YOU SEE, ALPHYS&BELIEVES THERE IS&SOMEONE OUT THERE./",
  obj_questionasker_661 = "SOMEONE WATCHING HER./",
  obj_questionasker_662 = "SOMEONE SHE THINKS&IS \"CUTE\" AND&\"INTERESTING.\"/",
  obj_questionasker_663 = "HELLO, THEORETICAL&PERSON./",
  obj_questionasker_664 = "DR. ALPHYS LIKES&YOU./",
  obj_questionasker_665 = "TOO BAD YOU&ARE NOT REAL./",
  obj_questionasker_666 = "*DERISIVE&LAUGHTRACK*/%%",
  obj_questionasker_691 = "H-hey^1, I've done&research about this!/",
  obj_questionasker_692 = "There are alternate&universes out there!/",
  obj_questionasker_693 = "S-someday^1, maybe^1, I&could meet them.../%%",
  obj_questionasker_704 = "YOU SAID THE&EXACT SAME THING&ABOUT \"MEW MEW&KISSY CUTIE.\"/",
  obj_questionasker_705 = "BUT I'LL GIVE YOU&THE BENEFIT OF&THE DOUBT./",
  obj_questionasker_706 = "PERSON^1, IF YOU'RE&OUT THERE.../",
  obj_questionasker_707 = "HOW ABOUT GIVING US&A SIGN^1, RIGHT NOW?/%%",
  obj_questionasker_725 = "THAT SETTLES&THAT, DOESN'T IT?/%%",
  obj_questionasker_745 = "WELL WELL WELL./",
  obj_questionasker_746 = "WITH DR. ALPHYS&HELPING YOU.../",
  obj_questionasker_747 = "THE SHOW HAS NO&DRAMATIC TENSION!/",
  obj_questionasker_748 = "WE CAN'T GO ON&LIKE THIS!!/",
  obj_questionasker_749 = "BUT./",
  obj_questionasker_750 = "BUT!!!/",
  obj_questionasker_751 = "THIS WAS JUST THE&PILOT EPISODE!!/",
  obj_questionasker_752 = "NEXT UP, MORE&DRAMA!/",
  obj_questionasker_753 = "MORE ROMANCE!!!/",
  obj_questionasker_754 = "MORE BLOODSHED!!!/",
  obj_questionasker_755 = "UNTIL NEXT TIME,&DARLINGS...!!!/%%",
  obj_readable_modernbook_59 = "%%",
  obj_readable_modernbook_60 = "* (Here I am..^1.&* Writing this book.)/",
  obj_readable_modernbook_61 = "* (A person comes in and picks&  up the book...)/",
  obj_readable_modernbook_62 = "* (They start reading it...!)/",
  obj_readable_modernbook_63 = "* Oh^1, sorry^1.&* I'm still writing that one./%%",
  obj_readable_modernbook_68 = "* (Some unfinished book.)/%%",
  obj_readable_room1_64 = "%%",
  obj_readable_room1_65 = "* Only the fearless may proceed.&* Brave ones, foolish ones.&* Both walk not the middle road./%%",
  obj_readable_room1_66 = "* Stay on the path./%%",
  obj_readable_room1_67 = "* The western room is the&  eastern room's blueprint./%%",
  obj_readable_room1_68 = "* Three out of four grey rocks&  recommend you push them./%%",
  obj_readable_room1_69 = "* (There's an ant-sized frog in&  a crack in the wall...^1)&* (It waves at you.)/%%",
  obj_readable_room1_69_console_1 = "* (There's a small crack in the&  wall here.)/",
  obj_readable_room1_69_console_2 = "* (There's a frog inside...^2)&* (Wait^1! There are two!)/",
  obj_readable_room1_69_console_3 = "* (You had a wonderful,&  exclusive experience...)/",
  obj_readable_room1_69_console_4 = "* (... that only someone who&  saw two frogs could feel.)/%%",
  obj_readable_room1_70 = "* There is just one switch./%%",
  obj_readable_room1_71 = "* The far door is not an exit^1.&* It simply marks a rotation&  in perspective./%%",
  obj_readable_room1_72 = "* If you can read this^1,&  press the blue switch./%%",
  obj_readable_room1_73 = "* If you can read this^1,&  press the red switch./%%",
  obj_readable_room1_74 = "* If you can read this^1,&  press the green switch./%%",
  obj_readable_room1_75 = "* These books are worn...&* They must have been read&  many times./%%",
  obj_readable_room1_78 = "* (There's an old calendar from&  the end of 201X.^1)&* (A date is circled on it.)/%%",
  obj_readable_room1_79 = "\\R* (The date I came here.)/%%",
  obj_readable_room1_81 = "* The ends of the tools have&  been filed down to&  make them safer./%%",
  obj_readable_room1_82 = "* Seems like gardening tools./%%",
  obj_readable_room1_83 = "* Look at these cool toys^2!&* They don't interest you&  at all./%%",
  obj_readable_room1_84 = "* (Dusty toys.)/%%",
  obj_readable_room1_86 = "* Throne Room/%%",
  obj_readable_room1_90 = "* (It's a coffin.^1)&* (There's a name engraved on&  it.)/",
  obj_readable_room1_91 = "* (\"\\[C].\")/",
  obj_readable_room1_92 = "* (It's empty.)/%%",
  obj_readable_room1_96 = "* (The coffin is empty...?)/",
  obj_readable_room1_97 = "* (You didn't notice before^1,&  but there's something like...)/",
  obj_readable_room1_98 = "* (... mummy wrappings at the&  bottom of it.)/%%",
  obj_readable_room1_103 = "\\R* (It's as comfortable as it&  looks.)/%%",
  obj_readable_room1_112 = "* You peek inside..^2.&* Scandalous!/",
  obj_readable_room1_113 = "* It's TORIEL's sock&  collection./%%",
  obj_readable_room1_114 = "* You can't stop looking&  at the socks./%%",
  obj_readable_room1_118 = "* (You came all the way&  back here to look at&  Toriel's socks.)/",
  obj_readable_room1_119 = "* (You have great priorities&  in life.)/%%",
  obj_readable_room1_125 = "* It's a clothes drawer^1.&* There are robes^1, button-up&  shirts.../",
  obj_readable_room1_126 = "* ... and a pink^1, hand-knit&  sweater that says&  \"Mr. Dad Guy.\"/%%",
  obj_readable_room1_130 = "\\R* Still has that sweater./%%",
  obj_readable_room1_134 = "* (It's just a chair.)/%%",
  obj_readable_room1_139 = "* (It's a throne.)/%%",
  obj_readable_room1_142 = "* \"Room under renovations.\"/%%",
  obj_readable_room1_143 = "* \"Room under renovations.\"/%%",
  obj_readable_room1_144 = "* For some reason^1, there&  is a brand-name chocolate&  bar in the fridge./%%",
  obj_readable_room1_147 = "* (The fridge is full of&  unopened containers of&  snails.)/%%",
  obj_readable_room1_151 = "\\R* No chocolate./%%",
  obj_readable_room1_154 = "* ...!^1?&* There's a camera hidden&  in the bushes./%%",
  obj_readable_room1_155 = "* (His.)/%%",
  obj_readable_room1_158 = "* There's a switch hidden&  in the snow^1.&* Click!/%%",
  obj_readable_room1_159 = "* The switch is stuck now./%%",
  obj_readable_room1_162 = "* There's a switch here^1.&* It's been depressed with&  vines./%%",
  obj_readable_room1_164 = "* On the floor inside is&  a box of pomeraisins./%%",
  obj_readable_room1_198 = "* (It's a school report about&  monster funerals.)/",
  obj_readable_room1_199 = "* Monster funerals^1, technically&  speaking^2, are cool as heck./",
  obj_readable_room1_200 = "* When monsters get old and&  kick the bucket^1, they turn&  into dust./",
  obj_readable_room1_201 = "* At funerals^1, we take that&  dust and spread it on that&  person's favorite thing./",
  obj_readable_room1_202 = "* Then their essence will live&  on in that thing.../",
  obj_readable_room1_203 = "* Uhhh^1, am I at the page&  minimum yet^1?&* I'm kinda sick of writing this./%%",
  obj_readable_room1_208 = "\\W* Mom says that sleeping&  can recover your health&  \\Yabove your maximum HP\\W./",
  obj_readable_room1_209 = "* ... what's maximum HP?/%%",
  obj_readable_room1_213 = "* Mom says that we can&  go to the surface world&  now!/",
  obj_readable_room1_214 = "* ... what's so great about&  that^1, anyway^1?&* I don't wanna move./%%",
  obj_readable_room1_219 = "* (It's merely a decoy.)/%%",
  obj_readable_room1_228 = "* \"The power to take their&  SOULs.\"/",
  obj_readable_room1_229 = "* \"This is the power that&  the humans feared.\"/%%",
  obj_readable_room1_235 = "* (Ancient writing covers the&  walls..^1. you can just make&  out the words.)/",
  obj_readable_room1_236 = "* \"The War of Humans and&  Monsters.\"/%%",
  obj_readable_room1_241 = "* The northern room hides a&  great treasure./%%",
  obj_readable_room1_247 = "* Hurt, beaten, and fearful for&  our lives, we surrendered&  to the humans./",
  obj_readable_room1_248 = "* Seven of their greatest&  magicians sealed us underground&  with a magic spell./",
  obj_readable_room1_249 = "* Anything can enter through the&  seal, but only beings with a&  powerful SOUL can leave./%%",
  obj_readable_room1_256 = "* However...&* There is a prophecy./",
  obj_readable_room1_257 = "* The Angel...&* The One Who Has Seen The&  Surface.../",
  obj_readable_room1_258 = "* They will return.&* And the underground will go&  empty./%%",
  obj_readable_room1_263 = "* The ancient glyphs have been&  painted over with a list of&  21 different flavors./%%",
  obj_readable_room1_269 = "* Achoo^1!&* Tried to catch a bug^1, but&  I just caught a cold.../%%",
  obj_readable_room1_274 = "* The humans, afraid of our&  power^1, declared war on us./",
  obj_readable_room1_275 = "* They attacked suddenly, and&  without mercy./%%",
  obj_readable_room1_280 = "* Without candles or magic to&  guide them Home^1, the monsters&  used crystals to navigate./%%",
  obj_readable_room1_292 = "* (It's a beat-up figurine&  of a female human with&  cat ears.)/%%",
  obj_readable_room1_293 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room1_299 = "* (Scientific books.^1)&* (They seem very dusty.)/%%",
  obj_readable_room1_304 = "* (It's a fridge.^1)&* (It's strangely warm.)/%%",
  obj_readable_room1_306 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room1_312 = "* MILK^1? EGGS^1? IN THE FRIDGE?/",
  obj_readable_room1_313 = "* NO WAY^1, DARLING^1!&* THEY'D GET COLD!!!/%%",
  obj_readable_room1_320 = "* Ring.../",
  obj_readable_room1_321 = "\\TS \\E3 \\F6 \\TA %",
  obj_readable_room1_322 = "* Um^1, is it really&  a good idea to be&  getting a snack?/",
  obj_readable_room1_323 = "\\E8* Well^1, I guess I&  really shouldn't&  judge you.../",
  obj_readable_room1_324 = "\\E0* After all^1, I'm the&  one eating potato&  chips in my PJs!/",
  obj_readable_room1_325 = "\\E5* Uhhh^1, I mean..^1.&* H-hey^1, go over to&  the right!/%%",
  obj_readable_room1_328 = "* Ring.../",
  obj_readable_room1_329 = "\\TS \\E3 \\F6 \\TA %",
  obj_readable_room1_330 = "* H-hey^1!&* Head over to the&  right!/%%",
  obj_readable_room1_347 = "* I hate cold food./",
  obj_readable_room1_349 = "\\E0* So Alphys fixed up&  my fridge so it&  heats up food instead!/",
  obj_readable_room1_350 = "\\E6* Hot Fridge..^1.&* The world's greatest&  invention!/%%",
  obj_readable_room1_354 = "\\E6* Hot Fridge..^1.&* The world's greatest&  invention!/%%",
  obj_readable_room1_360 = "* This oven is some&  top-of-the-line&  MTT thing./",
  obj_readable_room1_361 = "\\E4* But^1, y'know^1, as much&  as technology&  advances.../",
  obj_readable_room1_362 = "\\E0* Nothing beats food&  home-cooked with&  fire magic./%%",
  obj_readable_room1_369 = "* (It looks like some sort of&  powerful bracelet...)/",
  obj_readable_room1_370 = "* (Wait.^1)&* (It's just a croissant...)/%%",
  obj_readable_room1_375 = "* (It's just a regular wall.)/%%",
  obj_readable_room1_380 = "* (East...)&* (The End.)/%%",
  obj_readable_room1_385 = "* (Solve this puzzle,&  and The End will open.)/%%",
  obj_readable_room1_390 = "* (Traverse the northern&  room^1, and The End will&  open.)/%%",
  obj_readable_room1_395 = "* (I cannot fight.)&* (I cannot think.)/",
  obj_readable_room1_396 = "* (But^1, with patience^1,&  I will make my way&  through.)/%%",
  obj_readable_room1_401 = "* (Get lost...)&* (And stay that way.)/%%",
  obj_readable_room1_406 = "* (Why not relax and have&  a nice snack?)/%%",
  obj_readable_room1_416 = "* (It's completely trashed.^1)&* (There's no way it could&  ever be repaired.)/%%",
  obj_readable_room1_419 = "* (It's out of batteries.)/%%",
  obj_readable_room1_425 = "* ENTRY NUMBER 1/",
  obj_readable_room1_426 = "* This is it..^1.&* Time to do what the King&  has asked me to do./",
  obj_readable_room1_427 = "* I will create the power to&  free us all./",
  obj_readable_room1_428 = "* I will unleash the power of&  the SOUL./%%",
  obj_readable_room1_430 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_435 = "* POWER ROOM/%%",
  obj_readable_room1_436 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_441 = "* ENTRY NUMBER 6/",
  obj_readable_room1_442 = "* ASGORE asked everyone&  outside the city for monsters&  that had \"fallen down.\"/",
  obj_readable_room1_443 = "* Their bodies came in today./",
  obj_readable_room1_444 = "* They're still comatose..^1.&* And soon^1, they'll all&  turn into dust./",
  obj_readable_room1_445 = "* But what happens if I&  inject \"determination\" into&  them?/",
  obj_readable_room1_446 = "* If their SOULS persist&  after they perish^1, then.../",
  obj_readable_room1_447 = "* Freedom might be closer&  than we all thought./%%",
  obj_readable_room1_449 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_454 = "* ENTRY NUMBER 9/",
  obj_readable_room1_455 = "* things aren't going well./",
  obj_readable_room1_456 = "* none of the bodies have&  turned into dust^1, so I&  can't get the SOULs./",
  obj_readable_room1_457 = "* i told the families that&  i would give them the&  dust back for the funerals./",
  obj_readable_room1_458 = "* people are starting to&  ask me what's happening./",
  obj_readable_room1_459 = "* what do i do?/%%",
  obj_readable_room1_462 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_467 = "* ENTRY NUMBER 12/",
  obj_readable_room1_468 = "* nothing is happening^1.&* i don't know what to do./",
  obj_readable_room1_469 = "* i'll just keep injecting&  everything with& \"determination.\"/",
  obj_readable_room1_470 = "* i want this to work./%%",
  obj_readable_room1_471 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_476 = "* ENTRY NUMBER 14/",
  obj_readable_room1_477 = "* Everyone that had fallen&  down.../",
  obj_readable_room1_478 = "* ... has woken up./",
  obj_readable_room1_479 = "* They're all walking around&  and talking like nothing&  is wrong./",
  obj_readable_room1_480 = "* I thought they were&  goners...?/%%",
  obj_readable_room1_481 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_486 = "* ENTRY NUMBER 7/",
  obj_readable_room1_487 = "* We'll need a vessel to&  wield the monster SOULs&  when the time comes./",
  obj_readable_room1_488 = "* After all^1, a monster&  cannot absorb the SOULs&  of other monsters./",
  obj_readable_room1_489 = "* Just as a human cannot&  absorb a human SOUL.../",
  obj_readable_room1_490 = "* So then.../",
  obj_readable_room1_491 = "* What about something that's&  neither human nor monster?/%%",
  obj_readable_room1_492 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_497 = "* ENTRY NUMBER 15/",
  obj_readable_room1_498 = "* Seems like this research&  was a dead end.../",
  obj_readable_room1_499 = "* But at least we got a&  happy ending out of it...?/",
  obj_readable_room1_500 = "* I sent the SOULS back to&  ASGORE^1, returned the&  vessel to his garden..../",
  obj_readable_room1_501 = "* And I called all of the&  families and told them&  everyone's alive./",
  obj_readable_room1_502 = "* I'll send everyone back&  tomorrow. :) /%%",
  obj_readable_room1_503 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_517 = "* DT EXTRACTION MACHINE&* STATUS: INACTIVE/%%",
  obj_readable_room1_518 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_523 = "* ENTRY NUMBER 4/",
  obj_readable_room1_524 = "* I've been researching humans&  to see if I can find any&  info about their SOULS./",
  obj_readable_room1_525 = "* I ended up snooping around&  the castle...&* And found these weird tapes./",
  obj_readable_room1_526 = "* I don't feel like ASGORE's&  watched them.../",
  obj_readable_room1_527 = "* I don't think he should./%%",
  obj_readable_room1_528 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_538 = "* ENTRY NUMBER 19/",
  obj_readable_room1_539 = "* the families keep calling&  me to ask when everyone&  is coming home./",
  obj_readable_room1_540 = "* what am i supposed to say?/",
  obj_readable_room1_541 = "* i don't even answer the&  phone anymore./%%",
  obj_readable_room1_542 = "* (It seems to be turned off.)/%%",
  obj_readable_room1_543 = "* (It's too dark to see near&  the walls.)/%%",
  obj_readable_room1_548 = "* (Seems to be turned off.)/%%",
  obj_readable_room1_551 = "* ENTRY NUMBER 8/",
  obj_readable_room1_552 = "* I've chosen a candidate./",
  obj_readable_room1_553 = "* I haven't told ASGORE yet^1,&  because I want to surprise&  him with it.../",
  obj_readable_room1_554 = "* In the center of his&  garden^1, there's something&  special./",
  obj_readable_room1_555 = "* The first golden flower^1,&  that grew before all the&  others./",
  obj_readable_room1_556 = "* The flower from the outside&  world./",
  obj_readable_room1_557 = "* It appeared just before&  the queen left./",
  obj_readable_room1_558 = "* I wonder.../",
  obj_readable_room1_559 = "* What happens when something&  without a SOUL gains&  the will to live?/%%",
  obj_readable_room1_565 = "* (None of the buttons work.^1)&* (It seems to have lost power.)/%%",
  obj_readable_room1_570 = "* (The door is jammed shut&  with vines.)/%%",
  obj_readable_room1_575 = "* (Seems like another elevator&  has lost its power.)/%%",
  obj_readable_room1_580 = "* (The jukebox is broken.)/%%",
  obj_readable_room1_585 = "* (It's locked.)/%%",
  obj_readable_room1_590 = "* (It's a worn mattress.^1)&* (The sheets are bunched up in a&  weird^1, creasy ball.)/%%",
  obj_readable_room1_595 = "* (There's a photo album inside&  the drawer.)/",
  obj_readable_room1_596 = "* (There are photos of Sans with&  a lot of people you don't&  recognize.)/",
  obj_readable_room1_597 = "* (He looks happy.)/%%",
  obj_readable_room1_602 = "* (There's a photo album inside&  the drawer.)/",
  obj_readable_room1_603 = "* (There are photos of Sans with&  a lot of people you don't&  recognize.)/",
  obj_readable_room1_604 = "* (... and^1, one photo of you&  standing with Sans and all&  your friends.)/",
  obj_readable_room1_605 = "* (He looks happy.)/%%",
  obj_readable_room1_610 = "* (There's a photo album inside&  the drawer.)/",
  obj_readable_room1_611 = "* (There are photos of..^1. Huh?)/",
  obj_readable_room1_612 = "* (A card is sticking out from&  the back flap of the binder.)/",
  obj_readable_room1_613 = "* (It's a poorly drawn picture&  of three smiling people.^1)&* (Written on it...)/",
  obj_readable_room1_614 = "* \"don't forget.\"/%%",
  obj_readable_room1_621 = "* (It's a poster for Mettaton's&  latest stage performance.)/",
  obj_readable_room1_622 = "* (A tragic tale of two star-&  crossed lovers^1, kept apart&  by the tides of fate...)/",
  obj_readable_room1_623 = "* (Looks like it's almost time&  for the performance.)/%%",
  obj_readable_room1_628 = "* (It's locked from the inside.)/%%",
  obj_readable_room1_633 = "* (There's an inscription on&  this fountain.)/",
  obj_readable_room1_634 = "* Royal Memorial Fountain&* Built 201X&* (Mettaton Added Last Week)/%%",
  obj_readable_room1_639 = "* (It's a Wall of Fame full of&  quotes and photos from visiting&  celebrities.)/",
  obj_readable_room1_640 = "* \"The food is to die for!^1\"&* \"Gorgeous style and fragrance!^1\"&* \"My face tastes beautiful!\"/",
  obj_readable_room1_641 = "* (... these are all Mettaton.)/%%",
  obj_readable_room1_646 = "* (It's a lamp.^1)&* (There's no lightswitch.)/",
  obj_readable_room1_647 = "* (It says that stars make&  their own light...)/%%",
  obj_readable_room1_652 = "* (Rich history of Tem.)/%%",
  obj_readable_room2_60 = "%%",
  obj_readable_room2_63 = "* (An empty photo frame.)&* (It's really dusty...)/%%",
  obj_readable_room2_67 = "* (An empty photo frame.)&* (Someone's dusted it off.)/%%",
  obj_readable_room2_72 = "* (It's a family photograph.^1)&* (Everyone is smiling.)/%%",
  obj_readable_room2_75 = "\\R* .../%%",
  obj_readable_room2_80 = "* It's a history book^1.&* Here's a random page.../",
  obj_readable_room2_81 = "* Trapped behind the barrier&  and fearful of further&  human attacks^1, we retreated./",
  obj_readable_room2_82 = "* Far^1, far into the earth&  we walked^1, until we reached&  the cavern's end./",
  obj_readable_room2_83 = "* This was our new home^1,&  which we named.../",
  obj_readable_room2_84 = "* \"Home.\"/",
  obj_readable_room2_85 = "* As great as our king is^1,&  he is pretty lousy at&  names./%%",
  obj_readable_room2_90 = "* It's a bureau./",
  obj_readable_room2_91 = "* There's a Santa Claus outfit&  inside./%%",
  obj_readable_room2_94 = "\\R* Nothing useful./%%",
  obj_readable_room2_100 = "* (There are photo albums...^1)&* (Scrapbooks...^1)&* (Books on how to make tea...)/%%",
  obj_readable_room2_101 = "* (They all seem very worn.)/%%",
  obj_readable_room2_105 = "\\R* Nothing useful./%%",
  obj_readable_room2_111 = "* It's a golden flower./%%",
  obj_readable_room2_114 = "* Inside is an old calendar&  from the beginning of&  201X./%%",
  obj_readable_room2_115 = "* (It's a golden flower.)/%%",
  obj_readable_room2_119 = "* (It's another throne covered&  by a white sheet.)/%%",
  obj_readable_room2_124 = "* Just a regular old bucket^3 & &  of snails./%%",
  obj_readable_room2_127 = "* It's an encyclopedia of&  subterranean plants. You&  open to the middle.../",
  obj_readable_room2_128 = "* \"Typha\" - A group of wetland&  flowering plants with&  brown^1, oblong seedpods./",
  obj_readable_room2_129 = "* Known more commonly as& \"water sausages.\"/%%",
  obj_readable_room2_135 = "* You have seen this type&  of plant before but&  do not know its name./%%",
  obj_readable_room2_136 = "* Oh^2!&* It is a \"water sausage.\"/%%",
  obj_readable_room2_140 = "* What a nice smell...&* Too hot to eat^1, though./%%",
  obj_readable_room2_141 = "* The size of the pie&  intimidates you too much&  for you to eat it./%%",
  obj_readable_room2_144 = "* (Most of the pie is gone.^1)&* (There are dog prints in&  it...)/%%",
  obj_readable_room2_149 = "* While monsters are mostly made&  of magic^1, human beings are&  mostly made of water./",
  obj_readable_room2_150 = "* Humans^1, with their physical&  forms^1, are far stronger&  than us./",
  obj_readable_room2_151 = "* But they will never know&  the joy of expressing&  themselves through magic./",
  obj_readable_room2_152 = "* They'll never get a bullet-&   pattern birthday card.../%%",
  obj_readable_room2_164 = "* It's a door./%%",
  obj_readable_room2_166 = "* ...!^1?&* There's a camera hidden&  in the bushes./%%",
  obj_readable_room2_178 = "\\W* \\OBravery^1. \\YJustice.\\W  &*\\B Integrity^1. \\GKindness^1.\\W &*\\P Perseverance^1. \\LPatience. \\W /",
  obj_readable_room2_179 = "\\W* Using these^1, you were&  able to win at \"\\RBall Game\\W.\"/",
  obj_readable_room2_180 = "* (You are awarded 50G.)/%%",
  obj_readable_room2_186 = "\\W* \\RRED\\W - Try as you might^1,&  you continue to be yourself./",
  obj_readable_room2_187 = "* (You are awarded 10G.)/%%",
  obj_readable_room2_194 = "\\W* \\OORANGE\\W - You are the kind of&  person who rushes fists-first&  through all obstacles./",
  obj_readable_room2_195 = "* (You are awarded 5G.)/%%",
  obj_readable_room2_201 = "\\W* \\YYELLOW\\W - Your sure-fire&  accuracy put an end to&  the mayhem of \"Ball.\"/",
  obj_readable_room2_202 = "* (You are awarded 3G.)/%%",
  obj_readable_room2_208 = "\\W* \\BBLUE\\W - Hopping and twirling^1,&  your original style&  pulled you through./",
  obj_readable_room2_209 = "* (You are awarded 2G.)/%%",
  obj_readable_room2_215 = "\\W* \\GGREEN\\W - Your concern and care&  for \"Ball\" led you to a&  delicious victory./",
  obj_readable_room2_216 = "* (You are awarded 1G.)/%%",
  obj_readable_room2_222 = "\\W* \\PPURPLE\\W - Even when you felt&  trapped^1, you took notes and&  achieved the end of \"Ball.\"/",
  obj_readable_room2_223 = "* (You are awarded 2G.)/%%",
  obj_readable_room2_229 = "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"&* You waited^1, still^1, for&  this opportunity.../",
  obj_readable_room2_230 = "* ... then dethroned \"Ball\" with&  a sharp attack./",
  obj_readable_room2_231 = "* (You are awarded 4G.)/%%",
  obj_readable_room2_238 = "* (This flag has nothing else&  to offer.)/%%",
  obj_readable_room2_245 = "\\W* Ah^1! Wow^1! Woah^1!&* It's a \"\\RHole\\W\"./%%",
  obj_readable_room2_247 = "* There's a hole here./%%",
  obj_readable_room2_252 = "* (Hers.)/%%",
  obj_readable_room2_259 = "THIS IS MY BROTHER'S&PET ROCK./",
  obj_readable_room2_260 = "\\E1HE ALWAYS FORGETS&TO FEED IT./",
  obj_readable_room2_261 = "\\E3AS USUAL^1, I HAVE&TO TAKE&RESPONSIBILITY./",
  obj_readable_room2_262 = "\\TS \\F0 \\T0 %",
  obj_readable_room2_263 = "* (The rock is covered in&  sprinkles.)/%%",
  obj_readable_room2_266 = "* (This rock is covered in&  sprinkles.)/%%",
  obj_readable_room2_268 = "* (This rock is covered in&  sprinkles.)/%%",
  obj_readable_room2_276 = "ISN'T THAT FLAG&NEATO?/",
  obj_readable_room2_277 = "UNDYNE FOUND IT&AT THE BAY.../",
  obj_readable_room2_278 = "\\E3I THINK IT'S FROM&THE HUMAN WORLD?/",
  obj_readable_room2_279 = "\\E0NOW^1, I KNOW&WHAT YOU'RE&THINKING./",
  obj_readable_room2_280 = "\\E3WHY WOULD A&HUMAN FLAG.../",
  obj_readable_room2_281 = "HAVE A COOL&SKELETON ON IT?/",
  obj_readable_room2_282 = "WELL..^1.&I HAVE A THEORY./",
  obj_readable_room2_283 = "\\E3I THINK HUMANS.../",
  obj_readable_room2_284 = "\\E0MUST HAVE&DESCENDED FROM&SKELETONS!!!/",
  obj_readable_room2_285 = "NYEH HEH HEH!!!/%%",
  obj_readable_room2_287 = "* (It's a beat-up pirate&  flag.)/%%",
  obj_readable_room2_288 = "* (It's a beat-up pirate&  flag.)/%%",
  obj_readable_room2_295 = "* Why did the humans attack^1?&* Indeed^1, it seemed that they&  had nothing to fear./",
  obj_readable_room2_296 = "* Humans are unbelievably strong.&* It would take the SOUL of&  nearly every monster.../",
  obj_readable_room2_297 = "* ... just to equal the power&  of a single human SOUL./%%",
  obj_readable_room2_302 = "* This power has no counter.&* Indeed, a human cannot&  take a monster's SOUL./",
  obj_readable_room2_303 = "* When a monster dies, its&  SOUL disappears./",
  obj_readable_room2_304 = "* And an incredible power&  would be needed to take the&  SOUL of a living monster./%%",
  obj_readable_room2_310 = "* There is only one way to&  reverse this spell./",
  obj_readable_room2_311 = "* If a huge power, equivalent&  to seven human SOULs, attacks&  the barrier.../",
  obj_readable_room2_312 = "* It will be destroyed./%%",
  obj_readable_room2_318 = "* In the end, it could&  hardly be called a war./",
  obj_readable_room2_319 = "* United, the humans were too&  powerful, and us monsters,&  too weak./",
  obj_readable_room2_320 = "* Not a single SOUL was taken,&  and countless monsters were&  turned to dust.../%%",
  obj_readable_room2_326 = "* I'm catching bugs^1.&* But the underground doesn't&  have many.../",
  obj_readable_room2_327 = "* I keep catching the same&  one./%%",
  obj_readable_room2_332 = "* (It's a computer.^1)&* (It's accessing some kind of&  puzzle in Snowdin.)/%%",
  obj_readable_room2_333 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room2_343 = "* (It's an oven.^1)&* (It looks pretty modern.)/%%",
  obj_readable_room2_345 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room2_353 = "* OH YES^1! MTT-BRAND OVENS CAN &  REACH TEMPERATURES UP TO&  NINE-THOUSAND DEGREES!/",
  obj_readable_room2_354 = "* ROASTING^1! TOASTING^1! BURNING^1!&* CHARRING^1! YOU'RE EXCITED^1,&  AREN'T YOU^1, DARLING? (TM)/%%",
  obj_readable_room2_360 = "* (It's the oven.^1)&* (Looks like someone forgot&  to preheat it.)/%%",
  obj_readable_room2_373 = "* You wanna see my&  room?/",
  obj_readable_room2_374 = "\\E3* TOO BAD^1!&* No nerds allowed!/",
  obj_readable_room2_375 = "\\E9* ... well^1, maybe some&  nerds.../%%",
  obj_readable_room2_377 = "* You're being kind&  of creepy./%%",
  obj_readable_room2_390 = "* (It's a spider donut.^1)&* (It looks more...^1)&* (Rubbery than usual.)/%%",
  obj_readable_room2_395 = "* (North^1, the warrior's path.)&* (West^1, the sage's path.)&* (Any path leads to The End.)/%%",
  obj_readable_room2_400 = "* (To the East^1!)&* (This is The End.)/%%",
  obj_readable_room2_405 = "* ENTRY NUMBER 2/",
  obj_readable_room2_406 = "* The barrier is locked by&  SOUL power../",
  obj_readable_room2_407 = "* Unfortunately^1, this power&  cannot be recreated&  artificially./",
  obj_readable_room2_408 = "* SOUL power can only be&  derived from what was&  once living./",
  obj_readable_room2_409 = "* So^1, to create more^1, we&  will have to use what we&  have now.../",
  obj_readable_room2_410 = "* The SOULs of monsters./%%",
  obj_readable_room2_412 = "* (It seems to be turned off.)/%%",
  obj_readable_room2_417 = "* ENTRY NUMBER 13/",
  obj_readable_room2_418 = "* one of the bodies opened&  its eyes./%%",
  obj_readable_room2_419 = "* (It seems to be turned off.)/%%",
  obj_readable_room2_424 = "* (The clock is broken.)/%%",
  obj_readable_room2_429 = "* ENTRY NUMBER 10/",
  obj_readable_room2_430 = "* experiments on the&  vessel are a failure./",
  obj_readable_room2_431 = "* it doesn't seem to be&  any different from the&  control cases./",
  obj_readable_room2_432 = "* whatever^1.&* they're a hassle to work&  with anyway./",
  obj_readable_room2_433 = "* the seeds just stick to&  you^1, and won't let go.../%%",
  obj_readable_room2_434 = "* (It seems to be turned off.)/%%",
  obj_readable_room2_439 = "* ENTRY NUMBER 16/",
  obj_readable_room2_440 = "* no No NO NO NO NO NO/%%",
  obj_readable_room2_441 = "* (It seems to be turned off.)/%%",
  obj_readable_room2_446 = "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly&  cartoons of some kind.)/",
  obj_readable_room2_447 = "* (They seem to be alphabetized^1,&  save for a few stray...^1)&* (... sticky ones?)/%%",
  obj_readable_room2_452 = "* ENTRY NUMBER 11/",
  obj_readable_room2_453 = "* now that mettaton's made it&  big^1, he never talks to&  me anymore./",
  obj_readable_room2_454 = "* ... except to ask when i'm&  going to finish his body./",
  obj_readable_room2_455 = "* but i'm afraid if i finish&  his body^1, he won't need me&  anymore.../",
  obj_readable_room2_456 = "* then we'll never be friends&  ever again./",
  obj_readable_room2_457 = "* ... not to mention^1, every time&  i try to work on it^1, i&  just get really sweaty.../%%",
  obj_readable_room2_462 = "* ENTRY NUMBER 20/",
  obj_readable_room2_463 = "* ASGORE left me five&  messages today./",
  obj_readable_room2_464 = "* four about everyone being&  angry/",
  obj_readable_room2_465 = "* one about this cute teacup&  he found that looks like&  me/",
  obj_readable_room2_466 = "* thanks asgore./%%",
  obj_readable_room2_467 = "* (It seems to be turned off.)/%%",
  obj_readable_room2_468 = "* (It's too dark to see near&  the walls.)/%%",
  obj_readable_room2_473 = "* (Seems to be turned off.)/%%",
  obj_readable_room2_476 = "* ENTRY NUMBER 18/",
  obj_readable_room2_477 = "* the flower's gone./%%",
  obj_readable_room2_483 = "* (It's locked from the&  inside.)/%%",
  obj_readable_room2_488 = "PLEASE DON'T ENTER&THE MYSTERIOUS&SHACK./%%",
  obj_readable_room2_492 = "HELLO^1.&THAT'S NOT&MY HOUSE./",
  obj_readable_room2_493 = "THAT'S JUST MY&COOL TOOLSHED./",
  obj_readable_room2_495 = "* Do you call it&  your COOLSHED!?/",
  obj_readable_room2_497 = "NO!!^1!&I'VE NEVER THOUGHT&OF THAT!!!/",
  obj_readable_room2_498 = "THAT'S WHY WE'RE&FRIENDS^1,&UNDYNE./",
  obj_readable_room2_499 = "YOU ENRICH MY&LIFE WITH SHED-&BASED PUNS./",
  obj_readable_room2_501 = "* That's the only&  one I've ever&  made^1, dude./%%",
  obj_readable_room2_506 = "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/%%",
  obj_readable_room2_509 = "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/",
  obj_readable_room2_511 = "* Oh my GOD^1, I don't&  even wanna KNOW./",
  obj_readable_room2_513 = "DON'T BE SO&JUDGMENTAL^1,&UNDYNE./",
  obj_readable_room2_514 = "MY SHACK IS A&FOUR STAR&ESTABLISHMENT./",
  obj_readable_room2_516 = "* What^1, lemme guess./",
  obj_readable_room2_517 = "\\E6* Sometimes you cut a&  hot dog into the&  dog food^1, right?/",
  obj_readable_room2_519 = "WHAT!?!?/",
  obj_readable_room2_520 = "\\E0HOW'D YOU KNOW?/",
  obj_readable_room2_522 = "* OH MY GOD^1! NO^1!&* I WAS JOKING!!^1!&* DON'T DO THIS!!!/%%",
  obj_readable_room2_528 = "YOU SHOULD LEARN&A PRIVACY./%%",
  obj_readable_room2_534 = "* (You can't go through the&  fire exit because you're&  not made of fire.)/%%",
  obj_readable_room2_539 = "* (It's an uncovered pillow.)/%%",
  obj_readable_room2_544 = "* (You look in the drawer.^1)&* (There's some kind of badge.)/%%",
  obj_readable_room2_549 = "* (It's a performance schedule.^1)&* (Comedians^1, dancers^1, Sans...^1)&* (Seems there's a break now.)/%%",
  obj_readable_room2_554 = "* (It's some sort of giant bottle&  of perfume.^1)&* (Eau de Rectangle.)/",
  obj_readable_room2_555 = "* (The cap is so comically large^1,&  you can't open it.)/%%",
  obj_readable_room2_560 = "* (Feeling of being watched.)/%%",
  obj_readable_room2_563 = "* (She's waiting for someone to&  let her out.)/%%",
  obj_readable_room2_569 = "* (The gems on the southern&  wall shine in a&  spectacular pattern.)/",
  obj_readable_room2_570 = "* (It's a nice thing you can&  see the southern wall from&  this angle.)/%%",
  obj_readable_room3_59 = "%%",
  obj_readable_room3_60 = "* (A box of kids' shoes in&  a disparity of sizes.)/%%",
  obj_readable_room3_63 = "* (It's a drawing of a&  golden flower.)/%%",
  obj_readable_room3_66 = "\\R* My drawing./%%",
  obj_readable_room3_71 = "* (Definitely bigger than&  a twin-sized bed.)/%%",
  obj_readable_room3_74 = "* (Earlier^1, you identified&  this as bigger than a&  twin-sized bed.)/",
  obj_readable_room3_75 = "* (But now^1, you realize&  it's actually one size&  bigger than a double.)/%%",
  obj_readable_room3_79 = "* The coals are still warm./%%",
  obj_readable_room3_81 = "* (Macaroni art of a flower.^1)&* ('For King Dad!')/%%",
  obj_readable_room3_83 = "* Inside the drawer are&  flower seeds and some&  broken crayons./%%",
  obj_readable_room3_84 = "* There is some white fur&  stuck in the drain./%%",
  obj_readable_room3_85 = "* (There is some white fur&  stuck in the drain.)/%%",
  obj_readable_room3_89 = "* Because they are made of&  magic^1, monsters' bodies are&  attuned to their SOUL./",
  obj_readable_room3_90 = "* If a monster doesn't want&  to fight^1, its defenses will&  weaken./",
  obj_readable_room3_91 = "* And the crueller the intentions&  of our enemies^1, the more&  their attacks will hurt us./",
  obj_readable_room3_92 = "* Therefore^1, if a being with&  a powerful SOUL struck with&  the desire to kill.../",
  obj_readable_room3_93 = "* Um^1, let's end the chapter&  here.../%%",
  obj_readable_room3_104 = "* ...!^1?&* There's a camera behind the&  sentry station./%%",
  obj_readable_room3_108 = "* ...!^1?&* There is a camera behind the..^1.&  \"sentry station.\"/%%",
  obj_readable_room3_112 = "* ...!^1?&* There's a camera hidden inside&  this lump of snow./%%",
  obj_readable_room3_116 = "* ...!^1?&* There's a camera hidden inside&  this tree./%%",
  obj_readable_room3_120 = "* ...!^1?&* There's a camera hidden inside&  this tree./%%",
  obj_readable_room3_124 = "* ...!^1?&* There's a camera behind the&  sentry station./%%",
  obj_readable_room3_128 = "* ...!^1?&* There's a camera underneath&  the bridge./%%",
  obj_readable_room3_132 = "* ...!^1?&* There's a camera hidden in&  the trees here./%%",
  obj_readable_room3_139 = "* When four Bridge Seeds align&  in the water^1, they will&  sprout./%%",
  obj_readable_room3_141 = "* If an error is made, the Bell&  Blossom can call Bridge Seeds&  back to where they started./%%",
  obj_readable_room3_142 = "* WISHING ROOM/%%",
  obj_readable_room3_147 = "* But humans have one weakness.&* Ironically, it is the strength&  of their SOUL./",
  obj_readable_room3_148 = "* Its power allows it to persist&  outside the human body, even&  after death./%%",
  obj_readable_room3_154 = "* There is only one exception./",
  obj_readable_room3_155 = "* The SOUL of a special species&  of monster called a&  \"Boss Monster.\"/",
  obj_readable_room3_156 = "* A Boss Monster's SOUL is&  strong enough to persist&  after death.../",
  obj_readable_room3_157 = "* If only for a few moments./",
  obj_readable_room3_158 = "* A human could absorb this&  SOUL.&* But this has never happened./",
  obj_readable_room3_159 = "* And now it never will./%%",
  obj_readable_room3_165 = "* But this cursed place has&  no entrances or exits./",
  obj_readable_room3_166 = "* There is no way a human&  could come here./",
  obj_readable_room3_167 = "* We will remain trapped&  down here forever./%%",
  obj_readable_room3_175 = "A CLASSIC IMAGE./",
  obj_readable_room3_176 = "IT ALWAYS REMINDS&ME OF WHAT'S&IMPORTANT IN LIFE./%%",
  obj_readable_room3_180 = "* (It's a painting of a&  cartoon bone.)/%%",
  obj_readable_room3_195 = "* (Whenever the girl moves her&  net^1, this bug scurries straight&  into it.)/%%",
  obj_readable_room3_200 = "* (Seems like the notes to&  something^1, but it's all&  written in chicken scratch.)/",
  obj_readable_room3_201 = "* (It seems like a walkthrough&  to a game^1, or...?)/%%",
  obj_readable_room3_202 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room3_207 = "* (VHSes and DVDs of various&  cartoons.)/",
  obj_readable_room3_208 = "* (They are all labelled \"Human&  History.\")/%%",
  obj_readable_room3_213 = "* (It's a specifically-regular&  -sized sink.)/%%",
  obj_readable_room3_215 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room3_222 = "* THIS ISN'T A SHOW ABOUT&  WASHING YOUR HANDS, DARLING./",
  obj_readable_room3_223 = "* THAT'S ON WEDNESDAYS!/%%",
  obj_readable_room3_228 = "* THIS ISN'T A SHOW ABOUT&  WASHING YOUR HANDS, DARLING./",
  obj_readable_room3_229 = "* THAT'S ON WEDNESDAYS!/%%",
  obj_readable_room3_242 = "* One time^1, Alphys's..^1.&* Uh^1, friend??^1?&* Came over here./",
  obj_readable_room3_243 = "\\E4* All he did was&  lie seductively&  on the piano.../",
  obj_readable_room3_244 = "\\E5* And fed himself&  grapes./",
  obj_readable_room3_245 = "\\E4* I don't really&  like that guy./",
  obj_readable_room3_246 = "\\E3* But I admire&  his lifestyle./%%",
  obj_readable_room3_248 = "* What^1?&* I'm not gonna&  serenade you./%%",
  obj_readable_room3_254 = "* ENTRY NUMBER 3/",
  obj_readable_room3_255 = "* But extracting a SOUL from&  a living monster would&  require incredible power.../",
  obj_readable_room3_256 = "* Besides being impractical^1,&  doing so would instantly&  destroy the SOUL's host./",
  obj_readable_room3_257 = "* And^1, unlike the persistent&  SOULs of humans.../",
  obj_readable_room3_258 = "* The SOULs of most monsters&  disappear immediately upon&  death./",
  obj_readable_room3_259 = "* If only I could make a&  monster's SOUL last.../%%",
  obj_readable_room3_261 = "* (It seems to be turned off.)/%%",
  obj_readable_room3_266 = "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly&  cartoons of some kind.)/%%",
  obj_readable_room3_272 = "* ENTRY NUMBER 21/",
  obj_readable_room3_273 = "* i spend all my time at&  the garbage dump now/",
  obj_readable_room3_274 = "* it's my element/%%",
  obj_readable_room3_275 = "* (It seems to be turned off.)/%%",
  obj_readable_room3_276 = "* (It's too dark to see near&  the walls.)/%%",
  obj_readable_room3_286 = "* (It's a thank-you letter.^1)&* (It's addressed to Santa.)/%%",
  obj_readable_room3_291 = "* (Blueprints.^1)&* (You can't read the symbols&  they're written in...)/",
  obj_readable_room3_292 = "* (... or maybe it's just the&  handwriting.)/",
  obj_readable_room3_293 = "* (Looks like they relate to&  some kind of strange machine.)/%%",
  obj_readable_room3_303 = "* oh..^1. that's my tv.../",
  obj_readable_room3_304 = "* there's a show i like to&  watch on it..^1.&* sometimes.../%%",
  obj_readable_room3_308 = "* (It's a spooky old TV.^1)&* (Most of the buttons are&  worn away...)/",
  obj_readable_room3_309 = "* (Though the channel changing&  buttons look good as new.)/%%",
  obj_readable_room3_315 = "* (Rope.^1)&* (Looks like this dog does&  all its own stunts.)/%%",
  obj_readable_room3_320 = "* (It's some kind of TV show&  featuring Mettaton.)/%%",
  obj_readable_room3_325 = "* (Statue of tem..^1. very famus^1)&* (VERY!!!!!!!!!)/%%",
  obj_readable_room4_60 = "%%",
  obj_readable_room4_63 = "* It's you!/%%",
  obj_readable_room4_64 = "* Still just you^1, Frisk./%%",
  obj_readable_room4_66 = "* It's me^1, \\[C]./%%",
  obj_readable_room4_67 = "* It's a golden flower./%%",
  obj_readable_room4_70 = "* Despite everything^1, it's&  still you./%%",
  obj_readable_room4_73 = "* It's me^1, \\[C]./%%",
  obj_readable_room4_76 = "* Inside the cupboard are&  cookie cutters for&  gingerbread monsters./%%",
  obj_readable_room4_77 = "\\R* Where are the knives./%%",
  obj_readable_room4_78 = "* The stovetop is very clean^1.&* Toriel must use fire&  magic instead./%%",
  obj_readable_room4_79 = "* No one will use this&  anymore.../%%",
  obj_readable_room4_83 = "* (It's a note.^1)&* Howdy^1! Help yourself to&  anything you want!/%%",
  obj_readable_room4_84 = "* I've read this already./%%",
  obj_readable_room4_90 = "* (The stovetop is very clean.^1)&* (Someone must use fire&  magic instead.)/%%",
  obj_readable_room4_91 = "* Stovetop./%%",
  obj_readable_room4_98 = "* (What a comfortable bed.^1)&* (If you laid down here^1,&  you might not ever get up.)/%%",
  obj_readable_room4_99 = "* My bed./%%",
  obj_readable_room4_104 = "* (It's a twin-sized bed.)/%%",
  obj_readable_room4_105 = "* His bed./%%",
  obj_readable_room4_110 = "* (It's a king-sized bed.)/%%",
  obj_readable_room4_114 = "* \"MONSTER HISTORY PART 4\"/",
  obj_readable_room4_116 = "* Fearing the humans no longer^1,&  we moved out of our old&  city^1, HOME./",
  obj_readable_room4_117 = "* We braved harsh cold^1, damp&  swampland^1, and searing heat.../",
  obj_readable_room4_118 = "* Until we reached what we now&  call our capital./",
  obj_readable_room4_119 = "* \"NEW HOME.\"/",
  obj_readable_room4_120 = "* Again^1, our King is really&  bad at names...?/%%",
  obj_readable_room4_126 = "* Excuse me..^1.&* Yes^1, you^1, with the striped&  shirt./",
  obj_readable_room4_127 = "* Can you do something about&  your friend...?/",
  obj_readable_room4_128 = "* Yes^1, your friend..^1.&* The one behind you^1, with the&  creepy smile./%%",
  obj_readable_room4_131 = "* Hmmm^1?&* Where'd your friend go?/%%",
  obj_readable_room4_139 = "* If a monster defeats a human^1,&  they can take its SOUL./",
  obj_readable_room4_140 = "* A monster with a human SOUL..^1.&* A horrible beast with&  unfathomable power./%%",
  obj_readable_room4_145 = "* (It's a video feed of your&  location.)/%%",
  obj_readable_room4_146 = "* It's you...?/%%",
  obj_readable_room4_147 = "* It's me^1, \\[C]./%%",
  obj_readable_room4_159 = "* (It's a microwave.^1)&* (That's great if you're a&  microwave fan.)/%%",
  obj_readable_room4_161 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room4_168 = "* MTT-BRAND MICROWAVE^1!&* ORIGIN OF THE MTT CHALLENGE!/",
  obj_readable_room4_169 = "* PUT YOUR FOOD IN AND SET&  THE MICROWAVE ON HIGH FOR&  FIVE MINUTES.../",
  obj_readable_room4_170 = "* IF YOU CAN STILL RECOGNIZE&  YOUR MEAL^1, WE'LL DOUBLE YOUR&  MONEY BACK!!!/%%",
  obj_readable_room4_174 = "* STILL FIDDLING WITH THAT&  MICROWAVE, EH, DARLING?/",
  obj_readable_room4_175 = "* CAN'T BLAME YOU FOR BEING&  TOTALLY ENAMORED WITH AN&  ELECTRONIC BOX./%%",
  obj_readable_room4_182 = "* (In the sink is a teacup&  in the shape of a fish.)/%%",
  obj_readable_room4_193 = "* ENTRY NUMBER 5/",
  obj_readable_room4_194 = "* I've done it./",
  obj_readable_room4_195 = "* Using the blueprints^1, I've&  extracted it from the&  human SOULs./",
  obj_readable_room4_196 = "* I believe this is what&  gives their SOULs the strength&  to persist after death./",
  obj_readable_room4_197 = "* The will to keep living..^1.&* The resolve to change fate./",
  obj_readable_room4_198 = "* Let's call this power.../",
  obj_readable_room4_199 = "\\Y* \"Determination.\"/%%",
  obj_readable_room4_201 = "* (It seems to be turned off.)/%%",
  obj_readable_room4_206 = "* (Golden flowers.)/%%",
  obj_readable_room4_212 = "* (It's Sans's dirty sock pile.^1)&* (Sc..^1. scandalous...?)/%%",
  obj_readable_room4_217 = "* (There's a strange machine&  behind the curtain.^1)&* (It seems to be broken.)/%%",
  obj_readable_room4_222 = "* (It's locked.)/%%",
  obj_readable_room4_226 = "* (You unlocked the door and&  entered.)/%%",
  obj_readable_room4_234 = "* (Finally^1, the pieces of the&  puzzle are coming together.^1)&* (The jigsaw puzzle.)/%%",
  obj_readable_room4_237 = "* Huh!^1?&* There's a camera behind&  the waterfall./%%",
  obj_readable_room5_64 = "%%",
  obj_readable_room5_68 = "* (There are a lot of striped&  shirts in here.)/%%",
  obj_readable_room5_69 = "* Our clothes./%%",
  obj_readable_room5_74 = "* (It's ASGORE's journal.)&* (All the current page says&  is 'Nice day today!')/",
  obj_readable_room5_75 = "* (The ink is still almost wet.)/%%",
  obj_readable_room5_78 = "* (The ink's dry now.)/%%",
  obj_readable_room5_80 = "* The entries are always the&  same./%%",
  obj_readable_room5_82 = "* (It's just a chair.)/%%",
  obj_readable_room5_92 = "* (It's a teacup shaped like&  a yellow lizard.^1)&* (It's full of soda.)/%%",
  obj_readable_room5_93 = "* (It's too dark to see&  near the walls.)/%%",
  obj_readable_room5_104 = "* (It's a promo poster for&  Mettaton's TV premiere.)/",
  obj_readable_room5_105 = "* (On the flap it says \"Thank&  you for making my dreams&  come true.\")/%%",
  obj_readable_room5_110 = "* (An incredible invention.)/",
  obj_readable_room5_111 = "* (When not in use^1, this bed&  folds into an extremely-&  easy-to-draw box.)/%%",
  obj_readable_room5_116 = "* (Pink goop drips from this&  strange machine.)/%%",
  obj_readable_room5_126 = "* A haunting song echoes&  down the corridor...&* Won't you play along?/",
  obj_readable_room5_127 = "* Only the first 8 are fine./%%",
  obj_readable_room5_131 = "* (It's an illustration of a&  strange creature...)/",
  obj_readable_room5_132 = "* (There's something very&  unsettling about this drawing.)/%%",
  obj_readable_room5_138 = "* Love^1, hope^1, compassion..^1.&* This is what people say&  monster SOULs are made of./",
  obj_readable_room5_139 = "* But the absolute nature of&  \"SOUL\" is unknown./",
  obj_readable_room5_140 = "* After all^1, humans have proven&  their SOULs don't need these&  things to exist./%%",
  obj_readable_room5_145 = "* (There's a silverware drawer.^1)&* (It has forks^1, spoons^1,&  knives...)/",
  obj_readable_room5_146 = "* (... tiny swords^1, axes^1,&  spears^1, nunchucks...)/%%",
  obj_readable_room5_154 = "* I can't believe he&  leapt through the&  window like that./",
  obj_readable_room5_155 = "\\E6* Normally he NAILS&  the landing./%%",
  obj_readable_room5_160 = "* (Small puddle forming.)/%%",
  obj_readable_room5_163 = "* (Medium puddle forming.)/%%",
  obj_readable_room5_167 = "* (Large puddle forming.)/%%",
  obj_readable_room5_171 = "* (A small tree is growing in&  the puddle.)/%%",
  obj_readable_room5_177 = "* (It's a bathroom sign.)/%%",
  obj_readable_room5_186 = "* (Inside the drawer is a silver&  key.)/",
  obj_readable_room5_187 = "* (You put it on your keychain.)/%%",
  obj_readable_room5_192 = "* (Clothes and trombones are&  shoved in haphazardly.)/%%",
  obj_readable_room5_197 = "* (It appears to be a self-&  sustaining tornado made of&  trash.)/%%",
  obj_readable_room5_203 = "* (It's glued to the table.)/%%",
  obj_readable_room5_209 = "* (What the hey is this?)/%",
  obj_readable_room5_216 = "* (Dumplings.)&* (They look slightly nibbled...)/",
  obj_readable_room5_217 = "* (Looks like the dog didn't&  like them very much...)/",
  obj_readable_room5_218 = "* (So far the donation money&  has been totally wasted.)/%",
  obj_readable_room5_226 = "* (Looks like the dog bought a&  CD for the boombox.)/",
  obj_readable_room5_227 = "* (... but^1, it's a game CD.^1)&* (... so it won't work...)/%",
  obj_readable_room5_231 = "* (It's some kind of inflatable&  mascot.)/",
  obj_readable_room5_232 = "* (It's not clear how this is&  going to encourage anyone&  to donate.)/%",
  obj_readable_room5_236 = "* (A framed photo of Papyrus.)/",
  obj_readable_room5_237 = "* (Looks like he's having fun&  making some kind of pasta...)/%",
  obj_readable_room5_241 = "* (A framed photo of Papyrus.)/",
  obj_readable_room5_242 = "* (It's a bit blurry^1, but it&  looks like he's angrily&  chasing the photographer...)/%",
  obj_readable_room5_246 = "* (The dog spent all of the money&  on a piece of rope.)/",
  obj_readable_room5_247 = "* (However^1, it's really not very&  much rope for the amount&  spent...)/",
  obj_readable_room5_248 = "* (It seems like the dog got&  ripped off...)/%",
  obj_readable_room5_252 = "* (It's a tap to dispense&  dog food.)/",
  obj_readable_room5_253 = "* (So is there a tank full&  of dog food in the&  walls...?)/%",
  obj_readable_room5_257 = "* (Huh!? Blueprints...!?)/",
  obj_readable_room5_258 = "* (Literally^1. It's white paper^1,&  but covered in little blue&  pawprints...)/",
  obj_readable_room5_259 = "* (Wait...)&* (Blue pawprints...)&* (Could it be a clue!?)/",
  obj_readable_room5_260 = "* (... No^1, it's totally useless.)/%",
  obj_readable_room5_264 = "* (It's another piece of rope.)/",
  obj_readable_room5_265 = "* (It's not even any bigger than&  the last one.)/%",
  obj_readable_room5_269 = "* (It's a framed letter from the&  Shrine Certification&  Committee.)/",
  obj_readable_room5_270 = "* (Apparently^1, the dog applied to&  have its Shrine officially&  recognized.)/",
  obj_readable_room5_271 = "* (... It was completely&  rejected...)/",
  obj_readable_room5_272 = "* (... It doesn't seem to have&  realized that at all...)/%",
  obj_readable_sign2_55 = "* Did you miss it?&* Spider Bakesale down and to&  the right./",
  obj_readable_sign2_56 = "* Come eat food made by&  spiders^1, for spiders^1,&  of spiders!/%%",
  obj_readable_switch1_65 = "* No no no^1!/",
  obj_readable_switch1_66 = "\\E0* You want to press the&  other switch./",
  obj_readable_switch1_67 = "\\E1* I even labelled it for&  you.../%%",
  obj_readable_switch1_71 = "* It seems that is not&  the correct switch./%%",
  obj_readable_switch1_81 = "* (Wow!^1)&* (You are superfast at being&  wrong.)/%%",
  obj_readable_switch1_91 = "* This switch doesn't even&  work.../%%",
  obj_reaperbird_160 = "%%%",
  obj_reaperbird_165 = "Don't&pick on&me.",
  obj_reaperbird_166 = "What are&you so&afraid&of?",
  obj_reaperbird_167 = "Take&your&last&look.",
  obj_reaperbird_168 = "You've&seen&enough.",
  obj_reaperbird_177 = "Robbit,&robbit.",
  obj_reaperbird_178 = "Shudder,&shudder.",
  obj_reaperbird_179 = "Creak,&creak.",
  obj_reaperbird_180 = "Skip,&jump.",
  obj_reaperbird_187 = "I've&made my&choice.",
  obj_reaperbird_188 = "Not this&time.",
  obj_reaperbird_189 = "I'm not&afraid&of you.",
  obj_reaperbird_190 = "There's&still&hope.",
  obj_reaperbird_202 = "%%%",
  obj_reaperbird_205 = "Someone&finally&gets it.",
  obj_reaperbird_214 = "%%%",
  obj_reaperbird_217 = "Courage&...",
  obj_reaperbird_229 = "%%%",
  obj_reaperbird_232 = "Ribbit&ribbit.",
  obj_reaperbird_446 = "* ,",
  obj_reaperbird_447 = "* ,",
  obj_reaperbird_448 = "* ,",
  obj_reaperbird_449 = "* ,",
  obj_reaperbird_450 = "* Smells like a ,",
  obj_reaperbird_451 = "* Reaper Bird seems placated.",
  obj_reaperbird_452 = "* Monster has low HP.",
  obj_reaperbird_488 = "* ASTIGMATISM - ATK \\[1] DEF \\[2]&* This relentless bully ALWAYS&  gets its way.",
  obj_reaperbird_492 = "* WHIMSALOT - ATK \\[1] DEF \\[2]&* It finally stopped worrying.",
  obj_reaperbird_496 = "* FINAL FROGGIT - ATK \\[1] DEF \\[2]&* Its future looks brighter and&  brighter         ./^",
  obj_reaperbird_505 = "* REAPER BIRD - ATK ?? DEF ??&* This relentless future finally&  looks brighter and brighter./^",
  obj_reaperbird_514 = "* You pick on , ^1.&* It seemed effective./^",
  obj_reaperbird_516 = "* But^1, it was already&  picked on./^",
  obj_reaperbird_523 = "* You pick on Reaper Bird^1.&* Reaper Bird seems to&  remember something./^",
  obj_reaperbird_536 = "* You did something mysterious.&* , recognizes it has more to&  learn from this world./^",
  obj_reaperbird_538 = "* But^1, it was already&  mystified./^",
  obj_reaperbird_545 = "* You did something mysterious^1.&* Reaper Bird seems to&  remember something./^",
  obj_reaperbird_557 = "* You wash your hands^1.&* Nothing happened./^",
  obj_reaperbird_559 = "* Your hands are clean enough&  to eat!/^",
  obj_reaperbird_569 = "* You hum a familiar tune^1.&* But no one heard you./^",
  obj_reaperbird_579 = "* You kneel and pray for safety^1.&* , remembers its conscience./^",
  obj_reaperbird_581 = "* But , already remembered its&  conscience./^",
  obj_reaperbird_588 = "* You kneel and pray for safety^1.&* Reaper Bird seems to&  remember something./^",
  obj_ripoff_alphys_256 = "Default",
  obj_ripoff_alphys_257 = "You hate&me^1,&don't&you...?",
  obj_ripoff_alphys_258 = "I've got&to keep&lying...",
  obj_ripoff_alphys_259 = "All I do&is hurt&people.",
  obj_ripoff_alphys_267 = "%%%",
  obj_ripoff_alphys_473 = "* The Lost Soul stands there.",
  obj_ripoff_alphys_508 = "* You tell the Lost Soul that&  you'll continue to&  support her./",
  obj_ripoff_alphys_509 = "* Something about the way you&  said that is familiar to&  her./^",
  obj_ripoff_alphys_512 = "* Suddenly^1, she remembers..^1.&* It's all flooding back!/%%",
  obj_ripoff_alphys_525 = "* You call the Lost Soul on&  the phone..^1.&* She starts to sweat./",
  obj_ripoff_alphys_526 = "* She doesn't know why^1, but&  this all seems very&  familiar.../^",
  obj_ripoff_alphys_529 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_alphys_543 = "* You ask the Lost Soul what&  her favorite cartoon is./",
  obj_ripoff_alphys_544 = "* She can barely hold back&  from giving you an enormous&  answer.../^",
  obj_ripoff_alphys_547 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_alphys_560 = "* You ask the Lost Soul for&  help on a quiz question./",
  obj_ripoff_alphys_561 = "* She barely holds back from&  giving you the answer.../^",
  obj_ripoff_alphys_564 = "* Suddenly^1, memories are&  flooding back!/%%",
  obj_ripoff_alphys_628 = " No^1, that's not true^1!& My friends like me^1!& And I like you^1,& too!/%%",
  obj_ripoff_asgore_216 = "Forgive&me for&this.",
  obj_ripoff_asgore_217 = "This is&my&duty.",
  obj_ripoff_asgore_218 = "...",
  obj_ripoff_asgore_248 = "%%%",
  obj_ripoff_asgore_488 = "* You tell the Lost Soul that&  you're going to save&  everyone./",
  obj_ripoff_asgore_489 = "* Something stirs deep within&  him./^",
  obj_ripoff_asgore_492 = "* Something stirs within him..^1.&* It's all flooding back!/%%",
  obj_ripoff_asgore_498 = "* Suddenly^1, his memories are&  flooding back!/",
  obj_ripoff_asgore_499 = "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
  obj_ripoff_asgore_517 = "* You tell the Lost Soul that&  you won't hurt him^1, no&  matter what./",
  obj_ripoff_asgore_518 = "* Something about this&  is so familiar to him.../^",
  obj_ripoff_asgore_521 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_asgore_527 = "* Suddenly^1, his memories are&  flooding back!/",
  obj_ripoff_asgore_528 = "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
  obj_ripoff_asgore_543 = "* You stare deep into the&  eyes of the Lost Soul./",
  obj_ripoff_asgore_544 = "* He remembers the gaze of&  humans past.../^",
  obj_ripoff_asgore_547 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_asgore_553 = "* Suddenly^1, his memories are&  flooding back!/",
  obj_ripoff_asgore_554 = "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
  obj_ripoff_asgore_569 = "* You hug the Lost Soul./",
  obj_ripoff_asgore_570 = "* It seems like his aggression&  is slowly melting away.../^",
  obj_ripoff_asgore_573 = "* Suddenly^1, his memories&  are flooding back!/%%",
  obj_ripoff_asgore_579 = "* Suddenly^1, his memories are&  flooding back!/",
  obj_ripoff_asgore_580 = "* Seeing how nice you are^1, the&  female Lost Soul's memories&  returned^1, too!/%%",
  obj_ripoff_papyrus_243 = "Default",
  obj_ripoff_papyrus_244 = "I MUST&CAPTURE&A&HUMAN!",
  obj_ripoff_papyrus_245 = "THEN&EVERY&ONE&WILL,",
  obj_ripoff_papyrus_246 = "...",
  obj_ripoff_papyrus_277 = "%%%",
  obj_ripoff_papyrus_570 = "* The Lost Souls stand there.",
  obj_ripoff_papyrus_607 = "* You told the Lost Soul a bad&  pun about skeletons./",
  obj_ripoff_papyrus_608 = "* He seems to hate it..^1.&* But the other Lost Soul&  seems to like it./^",
  obj_ripoff_papyrus_611 = "* Something about that bad&  joke..^1.&* It's all flooding back!/%%",
  obj_ripoff_papyrus_617 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_papyrus_618 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_papyrus_632 = "* You asked the Lost Soul for&  help with a puzzle./",
  obj_ripoff_papyrus_633 = "* He doesn't know why^1, but he&  really wants to help you./^",
  obj_ripoff_papyrus_636 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_papyrus_642 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_papyrus_643 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_papyrus_657 = "* You asked the Lost Soul to&  cook something for you./",
  obj_ripoff_papyrus_658 = "* The Lost Soul is trying to&  hide its joy.../^",
  obj_ripoff_papyrus_661 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_papyrus_667 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_papyrus_668 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_papyrus_682 = "* You insulted the Lost Soul./",
  obj_ripoff_papyrus_683 = "* Somehow^1, it seems flattered&  by this./^",
  obj_ripoff_papyrus_686 = "* Somehow^1, it's flattered by&  this..^1. memories&  are flooding back!/%%",
  obj_ripoff_papyrus_692 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_papyrus_693 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_papyrus_767 = " NO! WAIT!^1!& YOU'RE MY FRIEND^1!& I COULD NEVER&  CAPTURE YOU!!/*",
  obj_ripoff_papyrus_774 = "nah^1, i'm rootin for&ya^1, kid./*",
  obj_ripoff_sans_212 = "just&give&up.&i did.",
  obj_ripoff_sans_213 = "why&even&try?",
  obj_ripoff_sans_214 = "you'll&never&see 'em&again.",
  obj_ripoff_sans_244 = "%%%",
  obj_ripoff_sans_486 = "* You asked the Lost Soul to&  take a break from fighting&  with you.../",
  obj_ripoff_sans_487 = "* It seems like it wants to./^",
  obj_ripoff_sans_490 = "* It nods its head solemnly..^1.&* Seems like it will!/%%",
  obj_ripoff_sans_496 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_sans_497 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_sans_516 = "* You told the Lost Soul a&  bad pun about skeletons./",
  obj_ripoff_sans_517 = "* He seems to love it..^1.&* But the other Lost Soul seems&  to hate it./^",
  obj_ripoff_sans_520 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_sans_526 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_sans_527 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_sans_542 = "* You told the Lost Soul you'd&  think about what you'd&  done./",
  obj_ripoff_sans_543 = "* It seems like it's trying&  to remember.../^",
  obj_ripoff_sans_546 = "* It nods solemnly...!/%%",
  obj_ripoff_sans_552 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_sans_553 = "* Seeing how nicely you treated&  its brother^1, the other Lost&  Soul remembers^1, too!/%%",
  obj_ripoff_sans_571 = "* You tell the Lost Soul you&  think that jumble is&  tougher than crosswords./",
  obj_ripoff_sans_576 = "* You tell the Lost Soul you&  think that crosswords&  are tougher than jumble./",
  obj_ripoff_sans_579 = "* It seems to have some dim&  recollection of this&  fact.../^",
  obj_ripoff_sans_583 = "* It nods its head^1, like it&  knew this without question...!/%%",
  obj_ripoff_sans_589 = "* Suddenly^1, its memories are&  flooding back!/",
  obj_ripoff_sans_590 = "* The other Lost Soul remembers&  this conversation^1, too!/%%",
  obj_ripoff_toriel_250 = "Default",
  obj_ripoff_toriel_251 = "This is&for your&own&good.",
  obj_ripoff_toriel_252 = "No one&will&leave&again.",
  obj_ripoff_toriel_253 = "...",
  obj_ripoff_toriel_262 = "%%%",
  obj_ripoff_toriel_465 = "* The Lost Souls stand there.",
  obj_ripoff_toriel_502 = "* You tell the Lost Soul that&  you have to go if you're&  going to free everyone./",
  obj_ripoff_toriel_503 = "* Something is stirring within&  her.../^",
  obj_ripoff_toriel_506 = "* Something stirs within her..^1.&* It's all flooding back!/%%",
  obj_ripoff_toriel_512 = "* Suddenly^1, her memories are&  flooding back!/",
  obj_ripoff_toriel_513 = "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
  obj_ripoff_toriel_529 = "* You refuse to fight the Lost&  Soul./",
  obj_ripoff_toriel_530 = "* Something about this&  is so familiar to her.../^",
  obj_ripoff_toriel_533 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_toriel_539 = "* Suddenly^1, her memories are&  flooding back!/",
  obj_ripoff_toriel_540 = "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
  obj_ripoff_toriel_556 = "* You hug the Lost Soul and&  tell her that you're going&  to see her again./",
  obj_ripoff_toriel_557 = "* Something about this&  is so familar to her.../^",
  obj_ripoff_toriel_560 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_toriel_566 = "* Suddenly^1, her memories are&  flooding back!/",
  obj_ripoff_toriel_567 = "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
  obj_ripoff_toriel_587 = "* You tell the Lost Soul you&  prefer butterscotch instead&  of cinnamon./",
  obj_ripoff_toriel_592 = "* You tell the Lost Soul you&  prefer cinnamon instead&  of butterscotch./",
  obj_ripoff_toriel_595 = "* Somehow^1, she faintly recalls&  hearing this before.../^",
  obj_ripoff_toriel_598 = "* Suddenly^1, her memories&  are flooding back!/%%",
  obj_ripoff_toriel_604 = "* Suddenly^1, her memories are&  flooding back!/",
  obj_ripoff_toriel_605 = "* Seeing her remember you^1, the&  male Lost Soul tried hard&  to remember you^1, too!/%%",
  obj_ripoff_toriel_665 = "Your fate is up to&you now!/*",
  obj_ripoff_toriel_672 = "You are our future!/*",
  obj_ripoff_undyne_287 = "Default",
  obj_ripoff_undyne_288 = "All&humans&will&die!",
  obj_ripoff_undyne_289 = "You're&our&real&enemy.",
  obj_ripoff_undyne_290 = "Mercy&is for&the&weak.",
  obj_ripoff_undyne_322 = "%%%",
  obj_ripoff_undyne_563 = "* The Lost Soul stands there.",
  obj_ripoff_undyne_597 = "* You tapped the Lost Soul&  lightly./",
  obj_ripoff_undyne_598 = "* Something about the way you&  fight is familiar to her.../^",
  obj_ripoff_undyne_601 = "* Something about the way you&  fight..^1.&* It's all flooding back!/%%",
  obj_ripoff_undyne_614 = "* You asked the Lost Soul to&  teach you how to cook./",
  obj_ripoff_undyne_615 = "* She doesn't know why^1, but&  she kind of wants to&  teach you how.../^",
  obj_ripoff_undyne_618 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_undyne_632 = "* You gave the Lost Soul a big&  smile^1, like you remember&  she likes to do./",
  obj_ripoff_undyne_633 = "* For some reason^1, she sort&  of wants to smile back.../^",
  obj_ripoff_undyne_636 = "* Suddenly^1, the memories are&  flooding back!/%%",
  obj_ripoff_undyne_649 = "* You clashed against the Lost&  Soul with all of your might./",
  obj_ripoff_undyne_650 = "* She feels your fighting&  spirit..^1.&* It's familiar somehow./^",
  obj_ripoff_undyne_653 = "* She recognizes your fighting&  spirit..^1. suddenly^1, memories&  are flooding back!/%%",
  obj_ripoff_undyne_748 = "Well^1, some humans&are OK^1, I guess!/%%",
  obj_roundedge_135 = "* \"The true final battle\" was&  finally beginning.",
  obj_royal_rabbitbounce_87 = "* Sorry..^1. UNDYNE^1, like^1, told&  us there was totally a&  human in the area./",
  obj_royal_rabbitbounce_88 = "* So^1, like^1, us Royal Guards are&  blocking off the elevators&  for now./",
  obj_royal_rabbitbounce_89 = "* Ngah^1! Even if the elevators&  aren't working anyway^1, we'll&  do our best^1, Ms. UNDYNE!/%%",
  obj_royal_rabbitbounce_93 = "* Like^1, NO WAY you're getting&  by us./",
  obj_royal_rabbitbounce_94 = "* But^1, between you and me...&* I think you could go through&  that creepy lab over there./",
  obj_royal_rabbitbounce_95 = "* Between you^1, me^1, and my&  bro here^1, I mean./",
  obj_royal_rabbitbounce_96 = "* I tell him ALL my secrets./%%",
  obj_royal_rabbitbounce_101 = "* Hey^1!&* No loitering!/",
  obj_royal_rabbitbounce_102 = "* Like^1, just kidding^1.&* I don't care^1.&* Like^1, loiter your heart out./%%",
  obj_royal_rabbitbounce_107 = "* Oh^1, hey./",
  obj_royal_rabbitbounce_108 = "* We're^1, like^1, taking a rain&  check on that killing-you&  thing./",
  obj_royal_rabbitbounce_109 = "* Like^1, don't tell Undyne&  about this^1, OK?/%%",
  obj_royal_rabbitbounce_113 = "* You didn't tell her^1, did&  you...?/%%",
  obj_royal_rabbitbounce_118 = "* Undyne told us that the&  Royal Guard is being disbanded./",
  obj_royal_rabbitbounce_119 = "* Like^1, bummer..^1.&* Guess we'll have to get&  used to Love and Peace./%%",
  obj_saddragon_70 = "* Yeah^1, I'm not gonna be home&  tonight... um.../",
  obj_saddragon_71 = "* I think there's some cold&  pizza in my treasure horde&  you can heat up.../%%",
  obj_saddragon_75 = "* Ummm^1, are you guys on your&  way out^1?/",
  obj_saddragon_76 = "* Guess I'll catch up with you&  later.../%%",
  obj_saddragon_81 = "* Yeah^1, I'm not gonna be home&  tonight... um.../",
  obj_saddragon_82 = "* In fact^1, I don't feel like&  I'll be home tomorrow^1,&  either^1, at this rate.../%%",
  obj_sans_friendc_75 = "* hey^1, frisk^1, what's&  with that weird&  expression?/",
  obj_sans_friendc_77 = "\\E2* Sans^1, did I tell you&  about the time Frisk&  flirted with me...?/",
  obj_sans_friendc_79 = "\\E8* And then asked to&  call me \"mother?\"/",
  obj_sans_friendc_81 = "\\E0* I felt so embarrassed&  for them./",
  obj_sans_friendc_83 = "\\E1* oh boy./",
  obj_sans_friendc_85 = "\\E3WOW^1, FRISK.../",
  obj_sans_friendc_86 = "\\E0THIS REALLY PUTS&OUR RELATIONSHIP&IN A NEW LIGHT./",
  obj_sans_friendc_88 = "\\E1* hey^1, tori^1, do you&  have any other&  embarrassing stories?/",
  obj_sans_friendc_90 = "\\E0* Oh^1, do I ever!/",
  obj_sans_friendc_91 = "\\E1* But, I think that&  story is one of the&  most unbelievable./",
  obj_sans_friendc_92 = "\\E0* It is hard to think&  anyone would want to&  flirt with me./",
  obj_sans_friendc_94 = "\\E0* Ehehe.../",
  obj_sans_friendc_95 = "\\E7* Ehehehe.../",
  obj_sans_friendc_96 = "\\E1* AHA^1! AHAHAH^1!&* HA!^1! HA!!!/",
  obj_sans_friendc_97 = "\\E2* Oh^1, Toriel^1.&* You have NO idea./%%",
  obj_sans_friendc_102 = "\\E0* oh hey^1, what's up^1,&  frisk?/",
  obj_sans_friendc_103 = "\\E2* we were just talking&  about you./",
  obj_sans_friendc_104 = "\\E1* apparently you asked&  to call tori \"mom\" right&  after meeting her?/",
  obj_sans_friendc_106 = "\\E1* Well^1, it was not&  RIGHT after./",
  obj_sans_friendc_107 = "\\E0* It took a couple&  minutes./",
  obj_sans_friendc_109 = "\\E0* frisk..^1.&* i gotta tell ya./",
  obj_sans_friendc_110 = "\\E2* that's^1, uh^1, not the&  best way to get&  to know someone./",
  obj_sans_friendc_112 = "\\E3IT'S NOT???/",
  obj_sans_friendc_114 = "\\E9* Papyrus^1, we've been&  over this./",
  obj_sans_friendc_116 = "\\E4WHATEVER^1, MOM!!!/",
  obj_sans_friendc_118 = "\\E1* Don't talk back to&  me like that!/",
  obj_sans_friendc_119 = "\\E6* Go to your room^1,&  Papyrus!/",
  obj_sans_friendc_121 = "\\E5OK^1, UNDYNE./",
  obj_sans_friendc_123 = "\\E1* Wait^1!&* Don't ACTUALLY go&  to your room!!/",
  obj_sans_friendc_125 = "\\E7I'M GETTING MIXED&  MESSAGES HERE!!!/%%",
  obj_sans_friendc_131 = "\\E0* frisk^1, tori was telling&  me how she made&  b'scotch pie for you./",
  obj_sans_friendc_133 = "\\E0* Oh^1, I should bake it&  for everyone sometime!/",
  obj_sans_friendc_135 = "* .../",
  obj_sans_friendc_137 = "\\E3* (O-oh^1, that sounds&  REALLY good.)/",
  obj_sans_friendc_139 = "\\E3COOKING???/",
  obj_sans_friendc_140 = "\\E0CAN I HELP?/",
  obj_sans_friendc_142 = "* Wait a second!!!/",
  obj_sans_friendc_143 = "\\E6* Can I help too!?/",
  obj_sans_friendc_145 = "\\E0* Certainly^1!&* It would be fun to&  cook together!/",
  obj_sans_friendc_147 = "\\E9* (On second thought^1,&  maybe I'll o-order&  a pizza.)/%%",
  obj_sans_friendc_154 = "\\E0* sorry..^1.&* i don't have time&  to talk^1, frisk./",
  obj_sans_friendc_155 = "\\E1* i'm supposed to be&  working right now./",
  obj_sans_friendc_157 = "\\E4BUT YOU AREN'T&  WORKING!!!/",
  obj_sans_friendc_159 = "\\E2* i know^1, and it's&  taking all my&  concentration./%%",
  obj_sans_interactable1_68 = "* you oughta get going^1.&* he might come back^1.&* and if he does.../",
  obj_sans_interactable1_69 = "\\E2* ... you'll have to&  sit through more of&  my hilarious jokes./%%",
  obj_sans_interactable1_74 = "* what's the holdup^1?&* look^1, there's nothin&  to be afraid of./",
  obj_sans_interactable1_75 = "\\E2* it's just a dark cavern&  filled with skeletons&  and horrible monsters./%%",
  obj_sans_interactable1_79 = "* well?/%%",
  obj_sans_interactable1_85 = "* ... are you just gonna&  stare at me^1, or...?/%%",
  obj_sans_prefinaldate_127 = "* grievous error/%%",
  obj_sans_prefinaldate_297 = "* over here^1.&* i know a shortcut./%%",
  obj_sans_room_114 = "* hey^1, here's something&  important to remember./",
  obj_sans_room_115 = "\\W* my brother has a very&  \\Bspecial attack\\W./",
  obj_sans_room_116 = "\\W* if you see a \\Lblue&  attack\\W,^1 don't move and&  it won't hurt you./",
  obj_sans_room_117 = "* here's an easy way to&  keep it in mind./",
  obj_sans_room_118 = "\\W* imagine a stop sign^1.&* when you see a stop&  sign^1, you \\Rstop^1,\\W right?/",
  obj_sans_room_119 = "\\W* stop signs are \\Rred\\W.&* so imagine a \\Lblue\\W stop&  sign instead./",
  obj_sans_room_120 = "\\W* simple^1, right^1?&* when fighting^1, think&  about \\Yblue stop signs\\W./%%",
  obj_sans_room_123 = "* remember..^1.&* blue stop signs./%%",
  obj_sans_room_128 = "* ... hi./%%",
  obj_sans_room_135 = "* hey^1, thanks..^1.&* my brother seems like&  he's having fun./",
  obj_sans_room_136 = "* by the way^1, did you&  see that weird outfit&  he's wearing?/",
  obj_sans_room_137 = "* we made that a few&  weeks ago for a costume&  party./",
  obj_sans_room_138 = "* he hasn't worn anything&  else since.../",
  obj_sans_room_139 = "* keeps calling it his&  \"battle body.\"/",
  obj_sans_room_140 = "* man./",
  obj_sans_room_141 = "\\E1* isn't my brother cool?/%%",
  obj_sans_room_145 = "* it would make my&  brother happy if you&  played along./%%",
  obj_sans_room_160 = "* thanks for saying&  \"junior jumble\" just&  to appease my brother./",
  obj_sans_room_161 = "\\E1* yesterday he got&  stumped trying to&  \"solve\" the horoscope./%%",
  obj_sans_room_166 = "* papyrus..^1.&* ... finds difficulty in&  interesting places./",
  obj_sans_room_167 = "\\E1* yesterday he got&  stumped trying to&  \"solve\" the horoscope./%%",
  obj_sans_room_175 = "* guess you don't like&  word searches^1, huh?/",
  obj_sans_room_176 = "\\E2* me neither^1.&* i'm more of a funny&  pages kind of guy./",
  obj_sans_room_177 = "\\E0* .../",
  obj_sans_room_178 = "\\E1* .../%%",
  obj_sans_room_182 = "\\E1* i guess despite all&  that^1, you still like&  word searches^1, huh...?/",
  obj_sans_room_183 = "\\E0* that means you can't&  be all bad./%%",
  obj_sans_room_191 = "* actually^1, that spaghetti&  from earlier..^1./",
  obj_sans_room_192 = "* it wasn't too bad for&  my brother./",
  obj_sans_room_193 = "* since he started cooking&  lessons^1, he's been&  improving a lot./",
  obj_sans_room_194 = "\\E1* i bet if he keeps it&  up^1, next year he'll even&  make something edible./%%",
  obj_sans_room_198 = "* hey..^1.&* puzzles might be fun^1.&* if you tried them./%%",
  obj_sans_room_211 = "* good job on solving it&  so quickly^1./",
  obj_sans_room_212 = "* you didn't even need&  my help./",
  obj_sans_room_213 = "* which is great^1, 'cause&  i love doing absolutely&  nothing./%%",
  obj_sans_room_217 = "* ... you must be really&  good at puzzles^1,&  huh?/",
  obj_sans_room_218 = "* i mean./",
  obj_sans_room_219 = "* it's impossible for&  you to have seen&  this one before./%%",
  obj_sans_room_223 = "* hey^1, why didn't you&  ask for help?/",
  obj_sans_room_224 = "\\E1* i was right here./%%",
  obj_sans_room_229 = "* no problem^1, huh?/%%",
  obj_sans_room_237 = "* what's up?/%%",
  obj_sans_room_238 = "* you sure do like to&  exercise./%%",
  obj_sans_room_246 = "* i don't know what my&  brother's going to do&  now./",
  obj_sans_room_247 = "\\W* if i were you^1, i would&  make sure i understand&  \\Bblue attacks\\W./%%",
  obj_sans_room_250 = "* here^1, i'll give you some&  advice about fighting&  my brother./",
  obj_sans_room_251 = "\\E1* don't^1.&* capiche?/%%",
  obj_sans_room_256 = "\\E1* hmmm.../",
  obj_sans_room_257 = "\\E2* guess we didn't need&  your help to have a&  good time after all./",
  obj_sans_room_258 = "\\E3* .../",
  obj_sans_room_259 = "\\E2* say^1, i've been&  thinking./",
  obj_sans_room_260 = "\\E1* seems like you're&  gonna fight my brother&  pretty soon./",
  obj_sans_room_261 = "\\E2* here's some friendly&  advice./",
  obj_sans_room_262 = "\\E3* if you keep going the&  way you are now.../",
  obj_sans_room_263 = "* .../",
  obj_sans_room_264 = "\\E4* you're gonna have a&  bad time./%%",
  obj_sans_room_280 = "\\E0* dang^1, i wish i brought&  a parasol./",
  obj_sans_room_281 = "\\E1* i'm getting a nasty burn&  from all this sun./%%",
  obj_sans_sentry2_127 = "* grievous error/%%",
  obj_sans_sentry2_134 = "* let's hang out again&  sometime./%%",
  obj_sans_sentry2_141 = "\\E3* hey^1, i really&  respect what you did&  back there./",
  obj_sans_sentry2_142 = "\\E2* thanks./%%",
  obj_sans_sentry2_306 = "* over here^1.&* i know a shortcut./%%",
  obj_sansb_90 = "* Skipped ahead.",
  obj_sansb_252 = "what^1?&you think i'm just&gonna stand there&and take it?/%%",
  obj_sansb_256 = "our reports showed&a massive anomaly&in the timespace&continuum./",
  obj_sansb_257 = "timelines jumping&left and right,&stopping and&starting.../%%",
  obj_sansb_262 = "\\E4until suddenly^1,&everything ends./%%",
  obj_sansb_266 = "\\E4heh heh heh.../",
  obj_sansb_267 = "\\E5that's your fault^1,&isn't it?/%%",
  obj_sansb_272 = "\\E1you can't understand&how this feels./%%",
  obj_sansb_277 = "\\E4knowing that one&day^1, without any&warning.../",
  obj_sansb_278 = "\\E9it's all going to&be reset./%%",
  obj_sansb_284 = "\\E9look^1.&i gave up trying&to go back a long&time ago./%%",
  obj_sansb_290 = "\\E4and getting to the&surface doesn't&really appeal&anymore^1, either./%%",
  obj_sansb_296 = "\\E4cause even if we&do.../",
  obj_sansb_297 = "\\E5we'll just end up&right back here^1,&without any memory&of it^1, right?/%%",
  obj_sansb_303 = "\\E1to be blunt.../",
  obj_sansb_304 = "\\E4it makes it kind&of hard to give&it my all./%%",
  obj_sansb_310 = "\\E1... or is that just&a poor excuse for&being lazy...?/",
  obj_sansb_311 = "\\E3hell if i know./%%",
  obj_sansb_317 = "\\E4all i know is..^1.&seeing what comes&next.../",
  obj_sansb_318 = "\\E9i can't afford not&to care anymore./%%",
  obj_sansb_334 = "\\E9ugh..^1.&that being said.../",
  obj_sansb_335 = "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/",
  obj_sansb_336 = "\\E0.../",
  obj_sansb_337 = "\\E4listen./",
  obj_sansb_338 = "i know you didn't&answer me before^1,&but.../",
  obj_sansb_339 = "\\E4somewhere in&there^1.&i can feel it./",
  obj_sansb_340 = "\\E0there's a glimmer&of a good person&inside of you./",
  obj_sansb_341 = "\\E4the memory of&someone who once&wanted to do the&right thing./",
  obj_sansb_342 = "\\E1someone who^1, in&another time^1,&might have even&been.../",
  obj_sansb_343 = "\\E4a friend?/",
  obj_sansb_344 = "\\E3c'mon^1, buddy./",
  obj_sansb_345 = "\\E0do you remember&me?/",
  obj_sansb_346 = "\\E4please^1, if you're&listening.../",
  obj_sansb_347 = "\\E9let's forget all&this^1, ok?/",
  obj_sansb_348 = "\\E3just lay down&your weapon^1, and.../",
  obj_sansb_349 = "\\E4well^1, my job&will be a lot&easier./%%",
  obj_sansb_353 = "\\E9ugh..^1.&that being said.../",
  obj_sansb_354 = "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/",
  obj_sansb_355 = "\\E0.../",
  obj_sansb_356 = "\\E4listen./",
  obj_sansb_357 = "friendship.../",
  obj_sansb_358 = "\\E3it's really great^1,&right?/",
  obj_sansb_359 = "let's quit fighting./%%",
  obj_sansb_380 = "\\E3welp^1, it was&worth a shot./",
  obj_sansb_381 = "\\E5guess you like&doing things the&hard way^1, huh?/%%",
  obj_sansb_384 = "\\E3woah^1, you look&REALLY pissed off.../",
  obj_sansb_385 = "\\E4heheheh.../",
  obj_sansb_386 = "\\E5did i getcha?/",
  obj_sansb_387 = "\\E4well^1, if you came&back anyway.../",
  obj_sansb_388 = "\\E1i guess that means&we never really&WERE friends^1, huh?/",
  obj_sansb_389 = "\\E4heh./",
  obj_sansb_390 = "\\E9don't tell that&to the other&sans-es^1, ok?/%%",
  obj_sansb_398 = "\\E4sounds strange^1, but&before all this i&was secretly hoping&we could be friends./",
  obj_sansb_399 = "\\E1i always thought the&anomaly was doing&this cause they&were unhappy./",
  obj_sansb_400 = "and when they got&what they wanted^1,&they would stop&all this./%%",
  obj_sansb_405 = "\\E3and maybe all they&needed was..^1.&i dunno./",
  obj_sansb_406 = "\\M1some good food^1,&some bad laughs^1,&some nice friends./%%",
  obj_sansb_411 = "\\E4but that's&ridiculous^1,&right?/",
  obj_sansb_412 = "\\E5yeah^1, you're the&type of person&who won't EVER&be happy./%%",
  obj_sansb_417 = "\\E5you'll keep&consuming timelines&over and over^1,&until.../",
  obj_sansb_418 = "\\E4well./",
  obj_sansb_419 = "\\M1hey./",
  obj_sansb_420 = "\\E3take it from me^1,&kid./",
  obj_sansb_421 = "someday.../",
  obj_sansb_422 = "you gotta learn&when to QUIT./%%",
  obj_sansb_423 = "%%%",
  obj_sansb_427 = "\\E3and that day's&TODAY./%%",
  obj_sansb_433 = "\\E4cause..^1.&y'see../",
  obj_sansb_434 = "\\E1all this fighting&is really tiring&me out./%%",
  obj_sansb_441 = "\\E4and if you keep&pushing me.../",
  obj_sansb_442 = "\\Xt\\E3hen i'll be&forced to use my\\R &special attack\\X./%%",
  obj_sansb_448 = "\\Xy\\E3eah^1, my \\Rspecial&attack\\X.&sound familiar?/",
  obj_sansb_449 = "\\Xw\\E1ell^1, get ready^1.&cause after the&next move^1, i'm&going to \\Ruse it\\X./",
  obj_sansb_450 = "\\E3so^1, if you don't&wanna see it^1, now&would be a good&time to die./%%",
  obj_sansb_456 = "\\E4well^1, here goes&nothing.../",
  obj_sansb_457 = "\\E3are you ready?/",
  obj_sansb_458 = "\\Xs\\E5urvive THIS^1, and&i'll show you my\\R &special attack\\X!/%%",
  obj_sansb_477 = ".../",
  obj_sansb_478 = "you're sparing me?/",
  obj_sansb_479 = "\\E1finally./",
  obj_sansb_480 = "\\E3buddy^1.&pal./",
  obj_sansb_481 = "\\E4i know how hard&it must be.../",
  obj_sansb_482 = "to make that&choice./",
  obj_sansb_483 = "to go back on&everything you've&worked up to./",
  obj_sansb_484 = "\\E0i want you to&know..^1.&i won't let it&go to waste./",
  obj_sansb_485 = "\\M1.../",
  obj_sansb_486 = "\\E3c'mere^1, pal./%%",
  obj_sansb_954 = "* Just keep attacking.",
  obj_sansb_956 = "* Sans's movements grow a&  little wearier.",
  obj_sansb_958 = "* Sans's movements seem to be&  slower.",
  obj_sansb_960 = "* Felt like a turning point.",
  obj_sansb_962 = "* You felt your sins crawling&  on your back.",
  obj_sansb_963 = "* You felt your sins weighing&  on your neck.",
  obj_sansb_964 = "* KARMA coursing through your&  veins.",
  obj_sansb_965 = "* Doomed to death of KARMA!",
  obj_sansb_969 = "* The REAL battle finally begins.",
  obj_sansb_971 = "* Reading this doesn't seem&  like the best use of time.",
  obj_sansb_973 = "* Sans is starting to look&  really tired.",
  obj_sansb_975 = "* Sans is preparing something.",
  obj_sansb_977 = "* Sans is getting ready to&  use his special attack.",
  obj_sansb_985 = "* Sans is sparing you.",
  obj_sansb_1013 = "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./",
  obj_sansb_1014 = "* Can't keep dodging forever^1.&* Keep attacking./^",
  obj_sansb_1018 = "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./^",
  obj_sansb_1079 = "it's a beautiful&day outside./",
  obj_sansb_1080 = "birds are singing^1,&flowers are&blooming.../",
  obj_sansb_1081 = "on days like these^1,&kids like you.../%%",
  obj_sansb_1084 = "it's a beautiful&day outside./",
  obj_sansb_1085 = "birds are singing^1,%%",
  obj_sansb_1089 = "ready?/%%",
  obj_sansb_1152 = "Should&be&burning&in hell./%%",
  obj_sansb_body_1446 = "\\E1huh./",
  obj_sansb_body_1447 = "\\M1always wondered why&people never use&their strongest&attack first./%%",
  obj_sansb_body_1450 = "\\E3anyway^1, as i was&saying^1, it's a&nice day out./",
  obj_sansb_body_1451 = "\\M1why not relax and&take a load off?/%%",
  obj_sansb_body_1455 = "here we go./%%",
  obj_sansb_body_1468 = "* You feel like you're going to&  have a bad time.",
  obj_sansb_body_2091 = "huff..^1. puff.../",
  obj_sansb_body_2092 = "all right^1.&that's it./",
  obj_sansb_body_2093 = "\\Xi\\M1t's time for my\\R &special attack\\X./",
  obj_sansb_body_2094 = "\\E3are you ready?/",
  obj_sansb_body_2095 = "\\E4here goes nothing./%%",
  obj_sansb_body_2111 = "\\E1yep./",
  obj_sansb_body_2112 = "\\E1that's right./",
  obj_sansb_body_2113 = "\\E3it's literally&nothing./",
  obj_sansb_body_2114 = "\\E1and it's not gonna&be anything^1,&either./",
  obj_sansb_body_2115 = "\\E4heh heh heh..^1.&ya get it?/",
  obj_sansb_body_2116 = "\\E1i know i can't&beat you./",
  obj_sansb_body_2117 = "\\E4one of your turns.../",
  obj_sansb_body_2118 = "\\E9you're just gonna&kill me./",
  obj_sansb_body_2119 = "\\E1so^1, uh./",
  obj_sansb_body_2120 = "\\E4i've decided.../",
  obj_sansb_body_2121 = "it's not gonna BE&your turn^1.&ever./",
  obj_sansb_body_2122 = "\\E3i'm just gonna&keep having MY&turn until you&give up./",
  obj_sansb_body_2123 = "\\E5even if it means&we have to stand&here until the&end of time./",
  obj_sansb_body_2124 = "\\E1capiche?/%%",
  obj_sansb_body_2141 = "\\E9you'll get bored&here./",
  obj_sansb_body_2142 = "\\E1if you haven't&gotten bored&already^1, i mean./",
  obj_sansb_body_2143 = "\\E5and then^1, you'll&finally quit./%%",
  obj_sansb_body_2161 = "\\E5i know your type./",
  obj_sansb_body_2162 = "\\E1you're^1, uh^1, very&determined^1, aren't&you?/",
  obj_sansb_body_2163 = "\\E4you'll never give&up^1, even if&there's^1, uh.../",
  obj_sansb_body_2164 = "\\E3absolutely NO&benefit to&persevering&whatsoever./",
  obj_sansb_body_2165 = "\\E1if i can make&that clear./",
  obj_sansb_body_2166 = "\\E4no matter what^1,&you'll just keep&going./",
  obj_sansb_body_2167 = "\\E9not out of any&desire for good&or evil.../",
  obj_sansb_body_2168 = "\\E3but just because&you think you&can./",
  obj_sansb_body_2169 = "\\E1and because you&\"can\".../",
  obj_sansb_body_2170 = "\\E9... you \"have to.\"/%%",
  obj_sansb_body_2188 = "\\E9but now^1, you've&reached the end./",
  obj_sansb_body_2189 = "\\E4there is nothing&left for you now./",
  obj_sansb_body_2190 = "\\E1so^1, uh^1, in my&personal opinion.../",
  obj_sansb_body_2191 = "\\E3the most&\"determined\"&thing you can&do here?/",
  obj_sansb_body_2192 = "\\E1is to^1, uh^1,&completely give&up./",
  obj_sansb_body_2193 = "\\E3and..^1. (yawn)&do literally&anything else./%%",
  obj_sansb_body_2344 = "heh^1, didja&really think you&would be able to",
  obj_sansb_body_2495 = ".../",
  obj_sansb_body_2496 = ".../",
  obj_sansb_body_2497 = ".../",
  obj_sansb_body_2498 = "so.../",
  obj_sansb_body_2499 = "guess that's it^1,&huh?/",
  obj_sansb_body_2500 = ".../",
  obj_sansb_body_2501 = "just.../",
  obj_sansb_body_2502 = "don't say i&didn't warn you./%%",
  obj_sansb_body_2539 = "welp./",
  obj_sansb_body_2540 = "i'm going to&grillby's./%%",
  obj_sansb_body_2574 = "papyrus^1, do you&want anything?/%%",
  obj_sansbyetrigger_124 = "* actually^1, hey..^1.&* hate to bother ya^1, but&  can you do me a favor?/",
  obj_sansbyetrigger_125 = "* i was thinking..^1.&* my brother's been&  kind of down lately.../",
  obj_sansbyetrigger_126 = "* he's never seen a human&  before^1. and seeing you&  might just make his day./",
  obj_sansbyetrigger_127 = "* don't worry^1, he's not&  dangerous./",
  obj_sansbyetrigger_128 = "\\E1* even if he tries to be./",
  obj_sansbyetrigger_129 = "\\E0* thanks a million^1.&* i'll be up ahead./%%",
  obj_sansbyetrigger_132 = "\\E0* well^1, i'll be straight-&  forward with you./",
  obj_sansbyetrigger_133 = "\\E1* my brother'd really&  like to see a human.../",
  obj_sansbyetrigger_134 = "\\E2* so^1, y'know^1, it'd&  really help me out.../",
  obj_sansbyetrigger_135 = "\\E1* if you kept pretending&  to be one./%%",
  obj_sanscheckpoint_98 = "* It's some sort of checkpoint&  or sentry-station./",
  obj_sanscheckpoint_99 = "* But there are bottles of&  ketchup^1, mustard^1, and relish&  sitting inside.../%%",
  obj_sansdate3_116 = "* well^1, here we are./%%",
  obj_sansdate3_124 = "* so./",
  obj_sansdate3_125 = "* your journey's&  almost over^1, huh?/",
  obj_sansdate3_126 = "\\E0* you must really&  wanna go home./",
  obj_sansdate3_127 = "\\E1* hey^1.&* i know the feeling^1,&  buddo./",
  obj_sansdate3_128 = "\\E0* though.../",
  obj_sansdate3_129 = "\\E1* maybe sometimes it's&  better to take what's&  given to you./",
  obj_sansdate3_130 = "\\E0* down here you've&  already got food^1,&  drink^1, friends.../",
  obj_sansdate3_131 = "* is what you have&  to do.../",
  obj_sansdate3_132 = "\\E1* really worth it?/%%",
  obj_sansdate3_149 = "* .../",
  obj_sansdate3_150 = "\\E1* ah^1, forget it./",
  obj_sansdate3_151 = "\\E0* i'm rootin' for&  ya^1, kid./%%",
  obj_sansdate3_168 = "* hey./",
  obj_sansdate3_169 = "\\E1* let me tell you&  a story./",
  obj_sansdate3_170 = "\\E0* so i'm a sentry in&  snowdin forest^1, right?/",
  obj_sansdate3_171 = "* i sit out there&  and watch for humans^1.&* it's kind of boring./",
  obj_sansdate3_172 = "\\E2* fortunately^1, deep in&  the forest.../",
  obj_sansdate3_173 = "\\E0* there's this HUGE&  locked door./",
  obj_sansdate3_174 = "* and it's perfect&  for practicing&  knock knock jokes./",
  obj_sansdate3_175 = "* so one day^1, i'm&  knocking 'em out^1,&  like usual./",
  obj_sansdate3_176 = "* i knock on the&  door and say&  \"knock knock.\"/",
  obj_sansdate3_177 = "* and suddenly^1, from&  the other side.../",
  obj_sansdate3_178 = "\\E1* i hear a woman's&  voice./",
  obj_sansdate3_179 = "\\Tt*\\E0 \"who is there?\" /",
  obj_sansdate3_180 = "\\Ts*\\E1 so^1, naturally^1, I&  respond:/",
  obj_sansdate3_181 = "\\E0* \"dishes.\"/",
  obj_sansdate3_182 = "\\Tt* \"dishes who?\"/",
  obj_sansdate3_183 = "\\Ts*\\E2 \"dishes a very&  bad joke.\"/",
  obj_sansdate3_184 = "\\E0* then she just&  howls with laughter./",
  obj_sansdate3_185 = "\\E1* like it's the best&  joke she's heard&  in a hundred years./",
  obj_sansdate3_186 = "\\E0* so I keep 'em&  coming^1, and she keeps&  laughing./",
  obj_sansdate3_187 = "\\E1* she's the best&  audience i've ever&  had./",
  obj_sansdate3_188 = "\\E0* then^1, after a&  dozen of 'em^1,&  SHE knocks and says.../",
  obj_sansdate3_189 = "\\Tt* \"Knock knock!\"/",
  obj_sansdate3_190 = "\\Ts* \\E1i say \"whos&  there?\"/",
  obj_sansdate3_191 = "\\Tt* \\E0\"old lady!\"/",
  obj_sansdate3_192 = "\\Ts*\\E1 \"old lady who?\"/",
  obj_sansdate3_193 = "\\Tt*\\E2 \"oh! I did not&  know you could&  yodel!\"/",
  obj_sansdate3_194 = "\\Ts*\\E1 wow./",
  obj_sansdate3_195 = "\\E2* needless to say^1,&  this woman was&  extremely good./",
  obj_sansdate3_196 = "\\E0* we kept telling&  each other jokes&  for hours./",
  obj_sansdate3_197 = "\\E0* eventually^1, i had&  to leave./",
  obj_sansdate3_198 = "\\E2* papyrus gets kind&  of cranky without&  his bedtime story./",
  obj_sansdate3_199 = "\\E0* but she told me&  to come by again^1,&  and so i did./",
  obj_sansdate3_200 = "\\E0* then i did again^1.&* and again^1.&* it's a thing now./",
  obj_sansdate3_201 = "* telling bad jokes&  through the door./",
  obj_sansdate3_202 = "\\E1* it rules./%%",
  obj_sansdate3_221 = "* .../",
  obj_sansdate3_222 = "\\E0* one day^1, though^1, i&  noticed she wasn't&  laughing very much./",
  obj_sansdate3_223 = "* i asked her what&  was up./",
  obj_sansdate3_224 = "* then she told me&  something strange./",
  obj_sansdate3_225 = "* \\Tt\"if a human ever&  comes through this&  door.../\"",
  obj_sansdate3_226 = "* \"... could you please^1,&  please promise&  something?\"/",
  obj_sansdate3_227 = "* \"watch over them^1,&  and protect them^1,&  will you not?\"/",
  obj_sansdate3_228 = "\\E0*\\Ts now^1, i hate making&  promises./",
  obj_sansdate3_229 = "\\E1* and this woman^1,&  i don't even know&  her name./",
  obj_sansdate3_230 = "\\E3* but.../",
  obj_sansdate3_231 = "\\E1* someone who sincerely&  likes bad jokes.../",
  obj_sansdate3_232 = "\\E2* has an integrity&  you can't say&  \"no\" to./%%",
  obj_sansdate3_259 = "\\E1* do you get what&  i'm saying?/",
  obj_sansdate3_260 = "\\E0* that promise i made&  to her.../",
  obj_sansdate3_261 = "\\E1* you know what would&  have happened if she&  hadn't said anything?/",
  obj_sansdate3_262 = "\\E3* ... buddy./%%",
  obj_sansdate3_279 = "* ... You'd be dead&  where you stand./%%",
  obj_sansdate3_304 = "\\E3* .../",
  obj_sansdate3_305 = "\\E1* hey^1, lighten up^1,&  bucko!/",
  obj_sansdate3_306 = "\\E2* i'm just joking&  with you./",
  obj_sansdate3_307 = "\\E1* besides.../",
  obj_sansdate3_308 = "\\E0* haven't i done a&  great job protecting&  you?/",
  obj_sansdate3_309 = "* i mean^1, look at&  yourself./",
  obj_sansdate3_310 = "\\E2* you haven't died&  a single time./",
  obj_sansdate3_313 = "\\E0* that's right^1, isn't&  it?/",
  obj_sansdate3_314 = "\\E2* well^1, chalk it&  up to my great&  skills./%%",
  obj_sansdate3_317 = "\\E0* hey^1, what's that&  look supposed to&  mean?/",
  obj_sansdate3_318 = "\\E1* am i wrong...?/%%",
  obj_sansdate3_336 = "* heh./%%",
  obj_sansdate3_380 = "* well^1, that's all./",
  obj_sansdate3_381 = "\\E1* take care of&  yourself^1, kid./",
  obj_sansdate3_382 = "\\E0* 'cause someone really&  cares about you./%%",
  obj_sansdoor_98 = "* (The door is locked.)/%%",
  obj_sansdoor_102 = "* (You unlock the door and&  enter...)/%%",
  obj_sansmailbox_60 = "* (It's a mailbox overflowing&  with unread junk mail.)/%%",
  obj_sanssnowman_98 = "* (It's a lump of snow with the&  word 'sans' written on it&  in red marker.)/%%",
  obj_sanssteps_56 = "* Seems like someone was&  walking in circles just&  to make noises.../%%",
  obj_savepoint_97 = "\\R* \\[1] left./%%",
  obj_savepoint_99 = "\\R* That comedian.../%%",
  obj_savepoint_101 = "* Determination./%%",
  obj_savepoint_103 = "* The comedian got away^1.&* Failure./%%",
  obj_savepoint_118 = "\\R* \\[1] left./%%",
  obj_savepoint_120 = "* Determination./%%",
  obj_savepoint_135 = "\\R* \\[1] left./%%",
  obj_savepoint_137 = "* Determination./%%",
  obj_savepoint_145 = "* Determination./%%",
  obj_savepoint_fake_266 = "Howdy!/",
  obj_savepoint_fake_267 = "It's me, FLOWEY./",
  obj_savepoint_fake_268 = "\\E2FLOWEY the FLOWER!/",
  obj_savepoint_fake_269 = "\\E0I owe you a HUGE thanks./",
  obj_savepoint_fake_270 = "\\E9You really did a number&on that old fool./",
  obj_savepoint_fake_271 = "\\E0Without you^1, I NEVER could&have gotten past him./",
  obj_savepoint_fake_272 = "\\E7But now^1, with YOUR help.../",
  obj_savepoint_fake_273 = "\\E8 %",
  obj_savepoint_fake_274 = "\\TFHe's DEAD./",
  obj_savepoint_fake_275 = "\\E6And I'VE got the human&SOULS!/%%",
  obj_savepoint_fake_278 = "%%%",
  obj_savepoint_fake_332 = "\\E0Boy!/",
  obj_savepoint_fake_333 = "\\E0I've been empty for so&long.../",
  obj_savepoint_fake_334 = "\\E4It feels great to have a&SOUL inside me again./",
  obj_savepoint_fake_335 = "\\E1Mmmm^1, I can feel them&wriggling.../",
  obj_savepoint_fake_337 = "\\E6Awww^1, you're feeling&left out^1, aren't you?/",
  obj_savepoint_fake_338 = "\\E1Well^1, that's just perfect./",
  obj_savepoint_fake_339 = "\\E0After all^1, I only have&six souls./",
  obj_savepoint_fake_340 = "\\E1I still need one more.../",
  obj_savepoint_fake_341 = "\\TFB\\E2efore I become GOD./",
  obj_savepoint_fake_342 = "\\E3And then^1, with my&newfound powers.../",
  obj_savepoint_fake_343 = "\\E7Monsters./",
  obj_savepoint_fake_344 = "\\E5Humans./",
  obj_savepoint_fake_345 = "\\E5Everyone^2./",
  obj_savepoint_fake_346 = "\\E8I'll show them all the REAL&meaning of this world./%%",
  obj_savepoint_fake_347 = "%%%",
  obj_savepoint_fake_435 = "\\E0Oh^1, and forget about escaping&to your old SAVE FILE./",
  obj_savepoint_fake_436 = "\\TFI\\E2t's gone FOREVER./",
  obj_savepoint_fake_439 = "\\E0Golly^1, if only you&had a SAVE FILE you&could run away to.../",
  obj_savepoint_fake_440 = "\\TFB\\E2ut you were just&too STUPID to make one!/",
  obj_savepoint_fake_442 = "\\TfB\\E3ut don't worry./",
  obj_savepoint_fake_443 = "\\E0Your old friend FLOWEY.../",
  obj_savepoint_fake_444 = "\\E1Has worked out a replacement&for you!/",
  obj_savepoint_fake_445 = "\\TFI\\E6'll SAVE over your own&death./",
  obj_savepoint_fake_446 = "\\E7So you can watch me tear&you to bloody pieces.../",
  obj_savepoint_fake_447 = "\\E8Over^1, and over^1, and over.../%%",
  obj_savepoint_fake_490 = "\\E9... what?/",
  obj_savepoint_fake_491 = "Do you really think&you can stop ME?/",
  obj_savepoint_fake_492 = "\\TfH\\E4ee hee hee.../%%",
  obj_savepoint_fake_507 = "\\E5You really ARE an idiot^4.%%",
  obj_shamblingmass_70 = "* As a slime^1, I'm outraged./%%",
  obj_shamblingmass_74 = "* As a slime^1, I'm overjoyed./%%",
  obj_shamblingmass_79 = "* As a slime^1, I'm saddened./%%",
  obj_shop1_263 = "\\E0* Take your time./*",
  obj_shop1_264 = "\\E0* Hello^1, traveller^1.&* How can I help you?/*",
  obj_shop1_265 = "* But nobody came./*",
  obj_shop1_352 = "\\E0What would&you like&to buy?/*",
  obj_shop1_353 = "\\E5Thanks for&your&purchase./*",
  obj_shop1_354 = "\\E0Just&looking?/*",
  obj_shop1_355 = "\\E6That's not&enough&money./*",
  obj_shop1_356 = "\\E6You're&carrying&too much./*",
  obj_shop1_357 = "/*",
  obj_shop1_438 = "\\E0Care to&chat?/*",
  obj_shop1_476 = "\\E3* Huh^1?&* Sell somethin'^1?&* Does this look like a&  pawn shop?/",
  obj_shop1_477 = "\\E4* I don't know how it works where&  you come from... but.../",
  obj_shop1_478 = "\\E0* If I started spending money&  on old branches and used&  bandages^1, I'd be out of business&  in a jiffy!/%%",
  obj_shop1_480 = "\\E4* If you're really hurtin' for&  cash^1, then maybe you could&  do some crowdfunding./",
  obj_shop1_481 = "* I hear people will pay for&  ANYTHING nowadays./%%",
  obj_shop1_486 = "* You took 758G from behind the&  counter./%%",
  obj_shop1_492 = "* Nothing left./%%",
  obj_shop1_498 = "\\E0* Bye now^1!&* Come again sometime!/%%",
  obj_shop1_500 = "* .../%%",
  obj_shop1_504 = "\\E0* Hiya^1! Welcome to Snowdin^1!&* I can't remember the last&  time I saw a fresh face around&  here./",
  obj_shop1_505 = "\\E4* Where did you come from^1?&* The capital?/",
  obj_shop1_506 = "\\E0* You don't look like a tourist^1.&* Are you here by yourself?/%%",
  obj_shop1_511 = "\\E0* I mean^1, it happened to you^1,&  right?/",
  obj_shop1_512 = "* There was a strange flash of&  white light..^1.&* Then I felt my body being pulled&  into..^1. something./",
  obj_shop1_513 = "* Then^1, suddenly^1, everything was&  back to normal./%%",
  obj_shop1_518 = "\\E0* You want to know what to do&  here in Snowdin?/",
  obj_shop1_519 = "\\E4* Grillby's has food^1, and the&  library has information.../",
  obj_shop1_520 = "* If you're tired^1, you can take&  a nap at the inn^1.&* It's right next door ^1- my sister&  runs it./",
  obj_shop1_521 = "\\E0* And if you're bored^1, you can&  sit outside and watch those wacky&  skeletons do their thing./",
  obj_shop1_522 = "\\E0* There's two of 'em..^1.&*\\E4 Brothers^1, I think^1.&* They just showed up one day&  and..^1.&*\\E0 ... asserted themselves./",
  obj_shop1_523 = "* The town has gotten a lot&  more interesting since then./%%",
  obj_shop1_528 = "\\E0* I heard that it was all 'cause&  a human came through here./",
  obj_shop1_529 = "* A human..^1.&* I can hardly believe it!/",
  obj_shop1_530 = "* Well if they decide to stop&  in^1, I'll be sure to give&  them a hero's welcome./%%",
  obj_shop1_536 = "\\E4* Think back to your history&  class.../",
  obj_shop1_537 = "\\E0* A long time ago^1, monsters lived&  in the RUINS back there in&  the forest./",
  obj_shop1_538 = "* Long story short^1, we all decided&  to leave the ruins and head&  for the end of the caverns./",
  obj_shop1_539 = "* Along the way^1, some fuzzy folk&  decided they liked the cold&  and set up camp in Snowdin./",
  obj_shop1_540 = "\\E6* Oh^1, and don't think about&  trying to explore the RUINS.../",
  obj_shop1_541 = "\\E0* The door's been locked for&  ages^1.&* So unless you're a ghost&  or can burrow under the door^1,&  forget about it./%%",
  obj_shop1_545 = "\\E0* Didja hear^1?&* The RUINS have been opened up^1,&  and get this.../",
  obj_shop1_546 = "* They were opened from the&  INSIDE./",
  obj_shop1_547 = "* Apparently the Queen had been&  staying inside there for God&  knows how long./",
  obj_shop1_548 = "* Pretty unbelievable^1, huh!?/%%",
  obj_shop1_555 = "\\E0* Life is the same as usual./",
  obj_shop1_556 = "\\E1* A little claustrophobic.../",
  obj_shop1_557 = "\\E2* But..^1. we all know deep down&  that freedom is coming^1, don't we?/",
  obj_shop1_558 = "\\E2* As long as we got that hope^1, we&  can grit our teeth and face the&  same struggles^1, day after day.../",
  obj_shop1_559 = "\\E5* That's life^1, ain't it?/%%",
  obj_shop1_563 = "\\E0* Well^1, I suppose I'll move&  my store to the overworld.../",
  obj_shop1_564 = "* ... haven't planned much&  more than that^1, I'm afraid./%%",
  obj_shop1_570 = "* (There's a note here.)/",
  obj_shop1_571 = "* Please don't hurt my family./%%",
  obj_shop2_234 = "* Don't be shy now./*",
  obj_shop2_235 = "* Woah there^1!&* I've got some neat&  junk for sale./*",
  obj_shop2_236 = "* Wah ha ha^1!&* I knew you could&  do it!/*",
  obj_shop2_237 = "* Wa ha ha..^1.&* So you came here^1.&* What a treat!/*",
  obj_shop2_287 = "What are&you lookin&for?/*",
  obj_shop2_288 = "Thanks!&Wa ha ha./*",
  obj_shop2_289 = "Careful&with that./*",
  obj_shop2_290 = "You're&a bit&short&on cash./*",
  obj_shop2_291 = "You're&carrying&too much!/*",
  obj_shop2_295 = "Don't&expect a&discount./*",
  obj_shop2_296 = "Here we&are./*",
  obj_shop2_297 = ".../*",
  obj_shop2_298 = "Eh^1?&You can't&afford&it?/*",
  obj_shop2_299 = "Don't you&have&enough?/*",
  obj_shop2_390 = "Anything&you&wanna&know?/*",
  obj_shop2_392 = "Really?&YOU&wanna&chat?/*",
  obj_shop2_438 = "\\E2* Ha^1!\\E0 &* I'm tryin' to get RID of&  my junk^1, not get more of it!/",
  obj_shop2_439 = "\\E4* Though^1, I've heard if you&  want to sell stuff^1, the Temmie&  Village is your best bet./",
  obj_shop2_440 = "\\E0* Where is it?/",
  obj_shop2_441 = "\\E3* .../",
  obj_shop2_442 = "\\E0* I don't remember./%%",
  obj_shop2_444 = "* For the last time^1, I'm not&  taking it!/%%",
  obj_shop2_445 = "* I hear people will pay for&  ANYTHING nowadays./%%",
  obj_shop2_448 = "\\E3* I wouldn't buy your chitzy&  garbage at knifepoint./%%",
  obj_shop2_454 = "* Be careful out there^1, kid!/%%",
  obj_shop2_456 = "* Good riddance./%%",
  obj_shop2_462 = "* I've been around a long time^1.&*\\E3 Maybe too long./",
  obj_shop2_463 = "\\E2* Studying history sure is&  easy when you've lived through&  so much of it yourself^1!&*\\E0 Wa ha ha!/%%",
  obj_shop2_468 = "\\E0* Long ago^1, ASGORE and I&  agreed that escaping would&  be pointless.../",
  obj_shop2_469 = "\\E3* Since once we left^1, humans&  would just kill us./",
  obj_shop2_470 = "\\E1* I felt a little betrayed when&  he eventually changed his&  mind./",
  obj_shop2_471 = "\\E4* But now^1, I think..^1.&* Maybe he was right to./",
  obj_shop2_472 = "\\E2* 'Cause after all^1, even though&  we never escaped.../",
  obj_shop2_473 = "\\E3* A human's killing us anyway^1,&  ain't that right?/%%",
  obj_shop2_478 = "* OK^1, OK^1!&* I remember it clearly now./",
  obj_shop2_479 = "\\E3* It was the monthly address at&  the castle^1, and the queen&  was giving her part on&  current events./",
  obj_shop2_480 = "\\E0* After finishing her update^1,&  she moved to pass the&  microphone to the king./",
  obj_shop2_481 = "\\E3* However^1, she didn't realize&  the microphone was still in&  her hands when she said:/",
  obj_shop2_482 = "\\E2* \"Your turn^1, Fluffybuns.\"/",
  obj_shop2_483 = "\\E0* The audience burst into&  laughter./",
  obj_shop2_484 = "\\E2* Realizing what she had said^1,&  she started laughing too./",
  obj_shop2_485 = "\\E0* After a few moments^1, the&  king held up his arms^1.&* The crowd grew silent./",
  obj_shop2_486 = "\\E3* He leaned towards the&  microphone^1, expression..^1.&* Stern./",
  obj_shop2_487 = "\\E0* \"Dear citizens.^1\"&* \"Thank you for coming&  here today.\"/",
  obj_shop2_488 = "\\E3* \"I..^1. King Fluffybuns...\"/",
  obj_shop2_489 = "\\E2* And the rest is history./%%",
  obj_shop2_497 = "\\E2* What's that^1?&* You want me to repeat myself?/",
  obj_shop2_498 = "\\E0* Heck no^1!&* Your eyes still work..^1.&* Go read a book or something^1!&* Wahaha!/%%",
  obj_shop2_503 = "\\E0* Oh yeah..^1.&* The prophecy./",
  obj_shop2_504 = "\\E4* Legend has it, an 'angel' who has&  seen the surface will descend&  from above and bring us freedom./",
  obj_shop2_505 = "\\E3* Lately^1, the people have been&  taking a bleaker outlook.../",
  obj_shop2_506 = "\\E4* Callin' that winged circle the&  'Angel of Death.'/",
  obj_shop2_507 = "\\E3* A harbinger of destruction^1,&  waitin' to 'free' us from&  this mortal realm.../",
  obj_shop2_508 = "* In my opinion^1, when I see&  that little circle.../",
  obj_shop2_509 = "\\E2* I jus' think it looks neat^1!&* Wahaha!/%%",
  obj_shop2_516 = "\\E0* That emblem actually predates&  written history^1.&* The original meaning has been&  lost to time.../",
  obj_shop2_517 = "\\E4* All we know is that the&  triangles symbolize us monsters&  below^1, and the winged circle&  above symbolizes.../",
  obj_shop2_518 = "\\E3* Somethin' else./",
  obj_shop2_519 = "\\E0* Most people say it's the&  'angel^1,' from the prophecy.../%%",
  obj_shop2_524 = "\\E0* Eh^1?&* You don't know what that is?/",
  obj_shop2_525 = "\\E1* What are they teaching you&  kids in school nowadays...^1?&*\\E2 Wa ha ha!/",
  obj_shop2_526 = "\\W*\\E0 That's the \\YDelta Rune^1,\\W the&  emblem of our kingdom^1.&* The Kingdom.../",
  obj_shop2_527 = "* ... of Monsters./",
  obj_shop2_528 = "* Wahaha^1!&* Great name^1, huh^1?&* It's as I always say.../",
  obj_shop2_529 = "* Ol' King Fluffybuns can't name&  for beans!/%%",
  obj_shop2_537 = "\\E3* Eh^1?&* Goat?/",
  obj_shop2_538 = "\\E2* Actually^1, that reminds me^1.&* Toriel once wore a flower-&  patterned muu-muu... /",
  obj_shop2_539 = "\\E0* Folks kept saying \"nice muu-&  muu\" to her^1, but she kept&  thinking they were calling&  her a cow./",
  obj_shop2_540 = "\\E1* So she never wore it again./",
  obj_shop2_541 = "\\E3* What was the question again?/",
  obj_shop2_542 = "\\E0* Oh^1.&* Right^1.&* ASGORE./",
  obj_shop2_543 = "\\E3* He's a real interesting&  type of monster^1.&* The strongest type of all./",
  obj_shop2_544 = "\\E0* We call 'em Boss Monsters./",
  obj_shop2_545 = "* When they have an offspring^1,&  the SOUL power of the&  parents flows into the&  child.../",
  obj_shop2_546 = "* Causing the child to grow&  as the parents age./",
  obj_shop2_547 = "\\E3* But ASGORE doesn't have a&  child^1.&* So he's been stuck at the&  same age..^1.&* And probably will be forever./",
  obj_shop2_548 = "\\E1* Huh^1?&* What if the child is a&  human...^1? What?/",
  obj_shop2_549 = "\\E1* Nah^1. That wouldn't work^1.&* So if ASGORE's your father^1,&  he'll definitely outlive&  you./%%",
  obj_shop2_555 = "\\E1* I've lived too long to&  be afraid of something&  like you./",
  obj_shop2_556 = "\\E2* Try it^1, kiddo!/",
  obj_shop2_557 = "\\E3* ... I know you can't here./",
  obj_shop2_558 = "\\E1* Wah ha..^1.&* Knowledge like that is&  the only reason I've&  survived so long./%%",
  obj_shop2_564 = "* King Fluffybuns^1?&* He's a friendly^1, happy-go-lucky&  kind of guy.../",
  obj_shop2_565 = "\\E4* If you keep walking around long&  enough^1, you'll probably meet him^1.&*\\E0 He loves to walk around and&  talk to people./",
  obj_shop2_566 = "\\E3* Eh^1?&* Why do I call Dreemurr&  'Fluffybuns?^1'&*\\E2 Oh^1, that's a great story!/",
  obj_shop2_567 = "\\E3* .../",
  obj_shop2_568 = "\\E0* I don't remember it./",
  obj_shop2_569 = "* But if you come back much&  later^1, I'm sure I'll have&  remembered by then./%%",
  obj_shop2_573 = "\\E2* Oh yeah^1!&* Of course^1.&* Toriel was queen^1, and&  Asgore was the king./",
  obj_shop2_574 = "\\E3* It was tragic when she left./",
  obj_shop2_575 = "\\E1* Since everyone knew she was&  really the brains behind the&  throne.../",
  obj_shop2_576 = "\\E0* But it was also just a&  teensy^1, teensy bit relieving^1,&  you know?/",
  obj_shop2_577 = "\\E3* Those two were really&  insufferable together..^1.&* Nuzzling noses^1, bein' all cute&  n' cuddly in public..^1.&* Embarrassing their children.../",
  obj_shop2_578 = "\\E0* They were so sweet it&  made me SICK^1.&* Thank god those days are&  over!/%%",
  obj_shop2_584 = "\\E3* Eh^1? Fight you?/",
  obj_shop2_585 = "\\E1* Nah..^1. I'm not a hero^1.&* Never was./",
  obj_shop2_586 = "\\E2* And b'sides..^1.&* These old bones aren't fit&  for fighting anyhoo./",
  obj_shop2_587 = "\\E3* One attack from you^1, and&  then I'd... well.../",
  obj_shop2_588 = "\\E2* At least by talking to&  you^1, I've bought enough time&  for some of them to escape./%%",
  obj_shop2_595 = "\\E0* Undyne^1?&* Yeah^1, she's a local hero&  around here./",
  obj_shop2_596 = "\\E4* Through grit and determination&  alone^1, she fought her way to&  the top of the Royal Guard./",
  obj_shop2_597 = "\\E3* Actually^1, she just came through&  here asking about someone who&  looked just like you.../",
  obj_shop2_598 = "\\E0* I'd watch your back^1, kid^1.&* And buy some items..^1.&* It might just save your hide^1!&* Wa ha ha!/%%",
  obj_shop2_601 = "\\E0* Undyne^1.&* She's really come a long way&  since she was a little&  urchin./",
  obj_shop2_602 = "\\E2* I used to be a hero myself^1,&  back in the old days^1.&* Gerson^1, the Hammer of Justice./",
  obj_shop2_603 = "\\E3* When she was younger^1, Undyne&  would follow me around^1, to&  watch me beat up bad guys.../",
  obj_shop2_604 = "\\E0* Sometimes she'd even try&  to help!/",
  obj_shop2_605 = "\\E3* Though^1, most of the time&  the folks she attacked weren't&  bad guys^1.&* It'd be the mailman or&  something like that./",
  obj_shop2_606 = "\\E2* Anyhoo^1, I appreciated it^1!&* Wah ha ha ha!!!/%%",
  obj_shop2_612 = "\\E1* I'm not a hero./",
  obj_shop2_613 = "\\E3* But I know there's someone&  out there./",
  obj_shop2_614 = "\\E0* Someone who'll never give&  up trying to do the&  right thing^1, no matter&  what./",
  obj_shop2_615 = "\\E4* There's no prophecy or&  legend 'bout anyone like&  that./",
  obj_shop2_616 = "\\E3* It's just something I know&  is true./",
  obj_shop2_617 = "\\E0* That someone like that&  will strike you down./%%",
  obj_shop3_357 = "* Don't be shy now./*",
  obj_shop3_358 = "* Hey^1!&* Check it&  out!/*",
  obj_shop3_359 = "* But^1, like./*",
  obj_shop3_362 = "* Yeah!&* Check it&  out!/*",
  obj_shop3_363 = "* Nobody&  came and&  stuff./*",
  obj_shop3_474 = "\\E0You should&buy ALL&our stuff!/*",
  obj_shop3_475 = "\\E4Bratty!&We're&gonna&be rich!/*",
  obj_shop3_476 = "\\E0So are&you gonna&buy it??/*",
  obj_shop3_477 = "\\E0You need&WAY more&money./*",
  obj_shop3_478 = "\\E0You have&TOO many&items!!!/*",
  obj_shop3_479 = "\\E4We're all&$$$$$old&out!&Mee-YOW!/*",
  obj_shop3_481 = "/*",
  obj_shop3_599 = "So, like,&what's up?/*",
  obj_shop3_650 = "* Thanks^1, but we^1,&  like^1, don't&  really need&  anything./*",
  obj_shop3_658 = "\\M2* Oh my God^1.&* Is that a&  glamburger?/*",
  obj_shop3_668 = "* Stole 5G&  from the&  till./%%",
  obj_shop3_673 = "* The till&  is empty./%%",
  obj_shop3_683 = "* Like^1, see&  you later!/*",
  obj_shop3_685 = "* Like^1, later&  and stuff!/*",
  obj_shop3_690 = "* .../*",
  obj_shop3_692 = "* .../*",
  obj_shop3_710 = "* I'm Bratty^1, and&  this is my&  best friend^1,&  Catty./*",
  obj_shop3_713 = "* I'm Catty^1, and&  this is my&  best friend^1,&  Bratty./*",
  obj_shop3_726 = "\\M3* Well^1, that kind&  of guy.../",
  obj_shop3_727 = "\\M5* You hang out&  with him once^1,&  then he wants&  to hang out.../",
  obj_shop3_728 = "\\M2* All^1.&* The^1.&* Time./%%",
  obj_shop3_736 = "\\M5* Oh^1, uh.../*",
  obj_shop3_745 = "\\M4* OK^1, like^1,&  the annoying&  thing is.../*",
  obj_shop3_754 = "\\M2* Oh^1, that guy&  from the&  store^1?&*\\M4 Yuck^1, what a&  creep./*",
  obj_shop3_763 = "\\M0* So^1, we're&  like^1,&  totally&  free now^1,&  huh?/*",
  obj_shop3_778 = "* Where do we&  get the&  garbage?/",
  obj_shop3_779 = "\\M4* Like^1, the&  garbage store^1,&  duh!!!/%%",
  obj_shop3_788 = "* I mean^1, like^1,&  where does&  anyone get guns^1,&  or food^1, or.../*",
  obj_shop3_798 = "* The stuff&  inside^1, is&  like.../*",
  obj_shop3_807 = "\\M2* Oh^1, oops^1,&  really?/",
  obj_shop3_808 = "\\M3* Uh^1, well^1,&  when we&  said^1, um.../",
  obj_shop3_809 = "* We were&  hyped for the&  destruction&  of humanity.../",
  obj_shop3_810 = "* We were^1,&  just^1, like^1,&  joking^1, you&  know?/%%",
  obj_shop3_822 = "* So^1, like^1,&  Dr. Alphys&  built Mettaton^1,&  right?/*",
  obj_shop3_829 = "\\M6* Oh my God^1.&* Mettaton./",
  obj_shop3_830 = "\\M6* He's like..^1.&* My robot&  husband.          /",
  obj_shop3_831 = "\\M4* I think we're&  like..^1. both&  going to marry&  him./*",
  obj_shop3_833 = "\\E2* Oh my GOD^1,&* METTATON./",
  obj_shop3_834 = "\\E2* Actually he's&  like..^1.&* MY robot&  husband./",
  obj_shop3_835 = "* We're both&  like^1, ALREADY&  married to&  him./*",
  obj_shop3_836 = "\\E6* He just^1, like^1,&  doesn't know&  it yet./%%",
  obj_shop3_845 = "* Hmmm..^1.&* Now that&  we're&  gonna be&  free.../*",
  obj_shop3_859 = "\\M5* Oh my God^1.&* Alphys./",
  obj_shop3_860 = "\\M0* She used to&  live on our&  street./*",
  obj_shop3_862 = "\\E7* Oh my god^1,&* ALPHYS./",
  obj_shop3_863 = "\\E0* She was like&  a big sister./*",
  obj_shop3_870 = "\\M0* So Alphys&  has always^1,&  like.../*",
  obj_shop3_879 = "\\M4* Oh my God^1.&* He's a total&  goober./",
  obj_shop3_880 = "\\M0* Like^1, I LOVE&  that guy./",
  obj_shop3_881 = "\\M5* God^1, we're&  like.../",
  obj_shop3_882 = "\\M1* SO hyped for&  the destruction&  of humanity./*",
  obj_shop3_884 = "\\E0* He's a big^1,&  fuzzy&  goofball!!   /",
  obj_shop3_885 = "\\E0* He's like^1,&  SO nice.  /",
  obj_shop3_886 = "\\E7* God^1, we're&  like.../",
  obj_shop3_887 = "\\E1* SO hyped for&  the destruction&  of humanity./*",
  obj_shop3_898 = "\\M0* Me^1?&* Yeah^1, I&  LOVE cats!/",
  obj_shop3_899 = "\\M1* They're^1,&  like^1,&  SO tasty!!/*",
  obj_shop3_901 = "\\E8* Me^1?&* Yeah^1, I&  LOVE cats!/",
  obj_shop3_902 = "\\E1* They're^1,&  like^1,&  SO cute!!!/*",
  obj_shop3_910 = "* Hey^1, this is&  Bratty!/*",
  obj_shop3_912 = "* Hey^1, this is&  Catty!/*",
  obj_shop3_959 = "\\E3* TOTALLY wicked&  expensive./%%",
  obj_shop3_970 = "* But^1, like^1, this&  stuff we found&  is like.../*",
  obj_shop3_980 = "\\E3* TOTALLY wicked&  cheap./%%",
  obj_shop3_991 = "\\M5* You should.../",
  obj_shop3_992 = "\\M1* TOTALLY wicked&  buy all of&  it?/*",
  obj_shop3_994 = "\\E7* Like...      /",
  obj_shop3_995 = "\\E4* TOTALLY wicked&  buy all of&  it?/*",
  obj_shop3_1014 = "\\E1* We found it in&  the garbage!/%%",
  obj_shop3_1033 = "\\M3* It's GOOD&  garbage./*",
  obj_shop3_1035 = "\\E4* It's like^1,&  really good&  garbage./%%",
  obj_shop3_1055 = "\\M5* ...../",
  obj_shop3_1056 = "\\M1* Waterfall&  mostly./*",
  obj_shop3_1058 = "\\E7* ...../",
  obj_shop3_1059 = "\\E1* I found a gun&  in a dumpster!/%%",
  obj_shop3_1071 = "\\E6* That's like^1,&  what they&  TELL you./%%",
  obj_shop3_1082 = "\\M2* But like..^1.&* Mettaton always&  acts like.../*",
  obj_shop3_1093 = "\\E5* ... being built&  was HIS&  idea somehow./%%",
  obj_shop3_1104 = "\\M5* And even right&  after he was&  built.../*",
  obj_shop3_1115 = "\\E7* ... he acted&  like Alphys was&  an old friend./%%",
  obj_shop3_1126 = "\\M4* But they're&  like..^1.&* Not friends&  anymore./*",
  obj_shop3_1137 = "\\E1* Yeah!!^1!&* Unlike me&  and Bratty!^1!&* Best friends&  for-EVER!!!/%%",
  obj_shop3_1156 = "\\M4* I mean^1, like^1,&  if your big&  sister.../*",
  obj_shop3_1167 = "\\E1* Takes you on&  trips to the&  dump./%%",
  obj_shop3_1179 = "\\M0* She showed us&  the coolest&  places to&  find trash./*",
  obj_shop3_1189 = "\\E7* She was always&  collecting&  these weird&  cartoons./%%",
  obj_shop3_1201 = "\\M5* Then she&  became the&  Royal&  Scientist.../*",
  obj_shop3_1211 = "\\E5* Yeah^1, we&  haven't seen&  her in&  forever.../%%",
  obj_shop3_1231 = "\\E2* Thought ASGORE&  is a SUPER&  cutie./%%",
  obj_shop3_1243 = "\\M4* So^1, like^1, I'm&  pretty sure&  she.../*",
  obj_shop3_1253 = "\\E0* Made Mettaton&  to^1, like^1,&  totally&  impress him./%%",
  obj_shop3_1265 = "\\M2* A robot with a&  SOUL.../*",
  obj_shop3_1275 = "\\E5* That's^1, like^1,&  SUPER relevant&  to his hobbies!/%%",
  obj_shop3_1288 = "\\M0* So after seeing&  Mettaton^1,&  ASGORE.../*",
  obj_shop3_1298 = "\\E0* Asked her to do&  all this science&  stuff for him!/",
  obj_shop3_1299 = "\\E5* But nobody's^1,&  like^1, seen&  anything from&  her yet./%%",
  obj_shop3_1319 = "\\M2* Or...&  her at all.../*",
  obj_shop3_1329 = "\\E0* She must^1,&  like^1, just&  stay in her&  lab all day./%%",
  obj_shop3_1341 = "\\M4* Like^1, live&  a little^1,&  girl./*",
  obj_shop3_1351 = "\\E1* Yeah!!^1!&* Like us!!!/%%",
  obj_shop3_1371 = "\\E4* Oh my god^1,&  can you go&  get us some&  Glamburgers?/%%",
  obj_shop3_1383 = "\\M0* We don't.&* Really need^1.&* Anything./*",
  obj_shop3_1395 = "\\E2* Wait^1! I'll pay&  you 1000G if&  you get Mettaton&  to autograph&  my butt!/%%",
  obj_shop3_1415 = "\\E4* OH MY GOD!!^1!&* GIMME!!!/%%",
  obj_shop3_1427 = "\\M4* God^1, Catty.&* Try to have&  some&  self-control./*",
  obj_shop3_1439 = "\\E5* Sorry.../%%",
  obj_shop3_1451 = "\\M6* 'Cause they&  OBVIOUSLY&  brought that&  Glamburger&  for ME./*",
  obj_shop3_1463 = "\\E1* NOOO WAYYY!!!!!/%%",
  obj_shop3_1484 = "\\E5* Yeah^1! He's&  a creep!/%%",
  obj_shop3_1495 = "\\E7* But he's kind&  of cute^1,&  too.../%%",
  obj_shop3_1504 = "\\M4* C'mon^1,&  Catty^1, don't&  you have&  ANY&  standards^2?/*",
  obj_shop3_1517 = "\\E1*\\M1 Nope!!!/%%",
  obj_shop3_1537 = "\\E7* He'd be OK&  if he just&  treated us&  with some&  respect./%%",
  obj_shop3_1549 = "\\M5* But he just&  acts..^1.&* Really&  weird./*",
  obj_shop3_1561 = "\\E5* And then acts&  like it's OUR&  fault he&  acts that&  way!/%%",
  obj_shop3_1573 = "\\M0* Like^1, when&  we asked him&  to get those&  Glamburgers.../*",
  obj_shop3_1586 = "\\E0* He dropped them&  and ran away&  before we&  could even say&  anything!/%%",
  obj_shop3_1598 = "\\M3* We were^1,&  like^1, going&  to share&  them./*",
  obj_shop3_1610 = "\\E7* Really^1?&* I wasn't./%%",
  obj_shop3_1624 = "\\M1* Catty!!/%%",
  obj_shop3_1644 = "\\E1*\\M2 Yeah!^1!&* He should come&  look for&  junk with us!/%%",
  obj_shop3_1657 = "\\M3* But like^1, if&  we let him&  hang out with&  us..^1. I just&  worry it'll.../*",
  obj_shop3_1669 = "\\E4*\\M2 ... be really&  super fun!/%%",
  obj_shop3_1682 = "\\M1* Um^1, that was&  NOT what I&  was gonna say./*",
  obj_shop3_1694 = "\\E1* But I was&  close^1, right!?/%%",
  obj_shop3_1707 = "\\E7* But don't you&  feel bad for&  him^1, Bratty?/",
  obj_shop3_1708 = "\\E5* Poor&  Burgerpants.../",
  obj_shop3_1709 = "\\E4* Think about how&  cool we are&  compared to&  him!!!/",
  obj_shop3_1710 = "* We'd be saving&  his LIFE with&  our&  friendship!!/",
  obj_shop3_1711 = "\\E1* His LIFE^1,&  Bratty!!/%%",
  obj_shop3_1724 = "\\M4* Uh^1, so?/%%",
  obj_shop3_1735 = "\\E7* ..^5. %",
  obj_shop3_1736 = "\\E1* Think of all&  the glamburgers&  he could get&  for us!!/*",
  obj_shop3_1749 = "\\M3* ... so is he&  free after&  work?/%%",
  obj_shop3_1761 = "\\E0* Yeah^1, like^1,&  totally&  free./%%",
  obj_shop3_1773 = "* Like..^1.&* Cool./*",
  obj_shop3_1785 = "\\E0* Yeah^1, like^1,&  cool./%%",
  obj_shop3_1797 = "* Like^1,&  millennia&  of being&  imprisoned&  finally over?/*",
  obj_shop3_1809 = "\\E0* Yeah^1, that's&  like pretty&  chill I guess./%%",
  obj_shop3_1822 = "\\E7* Did we say&  that?/%%",
  obj_shop3_1834 = "\\M4* Probably?/",
  obj_shop3_1835 = "\\M1* It's^1, like^1,&  practically&  our&  catchphrase./%%",
  obj_shop3_1847 = "\\E8* Really^1?&* I thought our&  catchphrase&  was.../",
  obj_shop3_1848 = "\\E4* B-B-Bratty's&  the best^1,&  C-C-Catty's&  the coolest!/%%",
  obj_shop3_1861 = "\\M1* Um^1, no?/",
  obj_shop3_1862 = "* We've like&  literally&  NEVER said&  that./%%",
  obj_shop3_1873 = "\\E1* CAN it be&  though!^1?&* CAN it be!?/%%",
  obj_shop3_1886 = "\\E4* OMG^1, we&  can finally&  fulfill our&  DREAM of having&  a pet cat!/%%",
  obj_shop3_1899 = "\\M1* That's^1, like^1,&  YOUR dream^1,&  Catty./*",
  obj_shop3_1910 = "* But Bratty.../",
  obj_shop3_1911 = "\\E5*\\M5 I don't wanna&  have a dream&  without YOU&  in it...!/%%",
  obj_shop3_1924 = "* Aww..^1.&* Catty..^3./*",
  obj_shop3_1936 = "\\E1* And^1, in my&  dream^1, YOU clean&  up after&  the cat!/%%",
  obj_shop3_1949 = "\\M1* Catty!!!/%%",
  obj_shop3_1974 = "\\E5* Bratty&  NOOOO!!!/%%",
  obj_shop3_1987 = "\\M1* I'm just&  kidding!!/",
  obj_shop3_1988 = "\\M4*\\E8 Kind of./",
  obj_shop3_1989 = "\\M5*\\E7 Anyway^1, when&  was the last&  time you even&  SAW a cat&  around here?/%%",
  obj_shop3_2001 = "\\E8* Oh!^1!&* JUST the other&  day!/",
  obj_shop3_2002 = "\\E3* There was&  this CUTE&  little white&  cat walking&  around.../",
  obj_shop3_2003 = "\\E4* It was^1, like^1,&  SOOOOOO&  clueless&  looking./",
  obj_shop3_2004 = "\\E1* I pet it&  for like an&  hour!!/%%",
  obj_shop3_2017 = "\\M5* ....^1.&* ....^1.&* ... Catty^2./*",
  obj_shop3_2028 = "\\E7* Yeah^1, Bratty?/%%",
  obj_shop3_2042 = "\\M1* I think that&  was^1, like..^1.&* A dog^3./*",
  obj_shop3_2053 = "\\E1* DOGS ARE JUST&  FIRM CATS!!!!/%%",
  obj_shop3_2067 = "* If you're&  reading&  this.../*",
  obj_shop3_2077 = "\\E7* Then^1, like^1,&  bad news you&  mega-evil&  weirdo!/%%",
  obj_shop3_2088 = "* Alphys just&  came here&  and she's&  taking us.../*",
  obj_shop3_2098 = "\\E7* Someplace&  super duper&  safe!/%%",
  obj_shop3_2109 = "* But^1, first^1,&  we gotta use&  up these gel&  pens./*",
  obj_shop3_2119 = "\\E7* Yeah^1!&* Chill^1, Alphys!&* We don't wanna&  waste pens!/%%",
  obj_shop3_2131 = "* And don't even&  THINK about&  stealing our&  stuff./*",
  obj_shop3_2141 = "* Yeah^1, creep^1!&* Leave our&  junk alone!/%%",
  obj_shop3_2152 = "* Catty^1, it's&  not JUNK^1.&* It's really&  valuable./*",
  obj_shop3_2162 = "* Yeah^1!&* Our garbage&  is REALLY&  valuable!/%%",
  obj_shop3_2174 = "* Anyway^1.&* In closing^1:&* You're a&  total loser!/*",
  obj_shop3_2184 = "* Yeah^1!&* Loser!!^1!&* Nya ha ha!!!/%%",
  obj_shop3_2196 = "* Signed^1,&  Bratty <3/*",
  obj_shop3_2198 = "* Signed^1,&  Catty <3/*",
  obj_shop4_244 = "\\E0* The customer is&  always right./*",
  obj_shop4_245 = "\\E0* Welcome to MTT-Brand&  Burger Emporium^1, home&  of the Glamburger^1.&* Sparkle up your&  day (TM)./*",
  obj_shop4_249 = "\\E3* Anything else you&  need?/*",
  obj_shop4_250 = "\\E3* What can I do for you^1,&  little buddy?/*",
  obj_shop4_252 = "\\E1* (Why do I always&  get the freaks?)/*",
  obj_shop4_329 = "\\E0How can&I help&you, O&customer?/*",
  obj_shop4_330 = "\\E2Thanksy!&Have a&FABU-FUL&day!!!/*",
  obj_shop4_331 = "\\E1So do&you want&it or&not???/*",
  obj_shop4_332 = "\\E1That's not&the right&amount of&money./*",
  obj_shop4_333 = "\\E1You&don't&have&room./*",
  obj_shop4_334 = "\\E1We don't&HAVE&any&more./*",
  obj_shop4_338 = "\\E6Take what&you want^1,&little&buddy./*",
  obj_shop4_339 = "\\E6Here you&go^1,&little&buddy./*",
  obj_shop4_340 = "\\E6Don't&worry&about&it./*",
  obj_shop4_341 = "\\E6Sorry...&You can't&take it&for free./*",
  obj_shop4_342 = "\\E6You gotta&drop some&stuff./*",
  obj_shop4_343 = "\\E6Like I'm&making&THAT&again./*",
  obj_shop4_347 = "\\E3Are you&gonna&order or&what?/*",
  obj_shop4_348 = "\\E6Here you&go^1,&little&weirdo./*",
  obj_shop4_349 = "\\E1So do&you want&it or&not???/*",
  obj_shop4_350 = "\\E1That's not&the right&amount of&money./*",
  obj_shop4_351 = "\\E1You&don't&have&room./*",
  obj_shop4_352 = "\\E1We don't&HAVE&any&more./*",
  obj_shop4_472 = "\\E3Take it&from me^1,&little&buddy./*",
  obj_shop4_473 = "\\E3Nothing&else to&do!/*",
  obj_shop4_519 = "\\E1* (WHY IS THIS PERSON TRYING TO&  SELL ME SOMETHING THIS IS&  A HAMBURGER RESTAURANT I'M&  JUST TRYING TO SURVIVE)/%%",
  obj_shop4_521 = "\\E3* WHO DO YOU THINK YOU ARE./%%",
  obj_shop4_525 = "\\E6* Hmmm..^1.&* Why not try selling that to&  the two chicks in the alley?/%%",
  obj_shop4_529 = "\\E3* Ah^1. Yes^1.&* I really want to buy your&  weird dusty artifacts..^1.&* NOT./%%",
  obj_shop4_535 = "\\E2* Have a SPARKULAR day!/%%",
  obj_shop4_538 = "\\E6* Any time^1, little buddy./%%",
  obj_shop4_539 = "\\E6* Alone again.../%%",
  obj_shop4_545 = "\\E6* I'm getting on in years^1, so&  let me give you some&  advice^1, little buddy./",
  obj_shop4_546 = "\\E3* You've still got time^1.&* Don't live like me./",
  obj_shop4_547 = "\\E6* I'm 19 years old and I've&  already wasted my entire life./%%",
  obj_shop4_551 = "\\E0* So we're free^1, huh^1?&* Mettaton told us as much./",
  obj_shop4_552 = "\\E4* Then he told me^1, \"don't&  think that means you're&  getting out of work early.\"/",
  obj_shop4_553 = "\\E6* Ah..^1. my boss.&* I love that guy./",
  obj_shop4_554 = "\\E3* And by that I mean I hate&  him so^1, so much./%%",
  obj_shop4_559 = "\\E1* Evacuation^1?&* You're yanking my chain^1,&  little weirdo./",
  obj_shop4_560 = "\\E3* So WHAT if everybody else&  left work?&* So WHAT if nobody's buying&  anything?/",
  obj_shop4_561 = "\\E6* Par for the course^1,&  little weirdo^1.&* Par for the course./%%",
  obj_shop4_566 = "* I'm a goofy goober Yeah &  this errorr. message./%%",
  obj_shop4_570 = "\\E6* Thank you^1, little buddy./%%",
  obj_shop4_575 = "\\E5* They wanna hang out after&  work?/",
  obj_shop4_576 = "\\E3* Ha^1! Ahahaha!^1! Yes!!^1!&* I won't let you down!!/",
  obj_shop4_577 = "\\E6* Little buddy..^1. thank you./",
  obj_shop4_578 = "* You've brought a tear to the&  eye of this old man./",
  obj_shop4_579 = "\\E5* So^1, uh^1, where do they&  want to go?/",
  obj_shop4_580 = "\\E4* .../",
  obj_shop4_581 = "* They want to hang out at&  the garbage dump./",
  obj_shop4_582 = "* .../",
  obj_shop4_583 = "\\E6* Well^1, nowhere to go but&  up^1, right^1, little buddy?/%%",
  obj_shop4_588 = "\\E6* Hey little buddy^1, wanna help&  me pick a spicy outfit for&  my little shindig later?/",
  obj_shop4_589 = "\\E4* Though^1, now that I think&  about it^1, I had to throw away&  all of my clothes to make&  room for the outfits Mettaton&  gave me.../",
  obj_shop4_590 = "\\E5* Don't take it the wrong way^1.&* They're just all these.../",
  obj_shop4_591 = "\\E4* Weird getups./",
  obj_shop4_592 = "\\E1* \"Promotional\" costumes^1.&* For \"holidays.^1\"&* Or \"specials.^1\"&* Or \"because he felt like it.\"/",
  obj_shop4_593 = "\\E3* The thing IS though^1!&* Most of the time I'm the&  only employee who has to&  wear this stuff!/",
  obj_shop4_594 = "\\E3* Sometimes he even calls me&  into his office just to..^1.&* Make me put something on.../",
  obj_shop4_595 = "\\E4* Then he laughs and lets me&  go back to work as normal./",
  obj_shop4_596 = "\\E6* Anyways^1, I won't sweat it^1,&  little buddy^1.&* I'll take it casual./",
  obj_shop4_597 = "* NEVER let hot people think&  you care^1.&* That's how they GET you./%%",
  obj_shop4_603 = "\\E5* Well^1?&* Don't keep me waiting^1,&  little buddy!!/%%",
  obj_shop4_608 = "\\E4* The girls were..^1.&* Talking about me...?/",
  obj_shop4_609 = "* They say I should stop acting&  like they owe me.../",
  obj_shop4_610 = "\\E5* ... and if I want to be&  FRIENDS with them^1, I should&  just..^1. uh^1, try to see&  things from their&  perspective?/",
  obj_shop4_611 = "\\E4* Wow./",
  obj_shop4_612 = "\\E6* Poor^1, naive little buddy^1.&* They've brainwashed you./",
  obj_shop4_613 = "* \"Friendship\" is just a hot&  person's way of making you&  their slave./",
  obj_shop4_614 = "\\E4* .../",
  obj_shop4_615 = "\\E5* So^1, uh^1, what time would&  they wanna hang out?/%%",
  obj_shop4_620 = "\\E5* Huh^1?&* Yeah^1, those two vendors in back^1.&* The girls./",
  obj_shop4_621 = "\\E3* NOT the Nice Cream guy./",
  obj_shop4_622 = "\\E5* He keeps coming in here and&  asking me stuff like^1,&* \"Hey Burgy, what do you think&  of this joke for my next&  ice cream wrapper?\"/",
  obj_shop4_623 = "\\E4* Joke^1?&* Why are you calling it a JOKE?/",
  obj_shop4_624 = "\\E3* You drew a picture of two&  dudes hugging and wrote&  \"I love hugs!\" on it./",
  obj_shop4_625 = "\\E3* You somehow understand comedy&  EVEN LESS than that guy who&  keeps going on stage and&  crying about his family./",
  obj_shop4_626 = "\\E5* Anyway^1, I^1, uh^1, just tell him&  that they're good^1, because he&  gives me the nice cream for&  free afterward.../%%",
  obj_shop4_631 = "\\E4* Everyone calls me burgerpants&  now./",
  obj_shop4_632 = "\\E5* But you won't^1, will you^1,&  little buddy?/%%",
  obj_shop4_638 = "\\E6* So I went out to the alley&  to see those two ladies^1, and&  uh..^1. you know^1, see what'd&  happen next./",
  obj_shop4_639 = "\\E4* .../",
  obj_shop4_640 = "\\E5* Then my boss^1, uh^1, saw me and&  asked me what I was doing./",
  obj_shop4_641 = "\\E1* I was so startled^1, the hamburgers&  in my pockets tumbled out&  onto the ground./",
  obj_shop4_642 = "\\E3* Not wanting to lose face^1,&  I scrambled to pick them up!/",
  obj_shop4_643 = "\\E3* But^1, as I was leaning over^1,&  the weight of the remaining&  hamburgers.../",
  obj_shop4_644 = "\\E5* ... caused my pants to fall&  down./",
  obj_shop4_645 = "\\E4* Then the girls laughed at me./",
  obj_shop4_646 = "\\E4* Everyone calls me Burgerpants&  now./%%",
  obj_shop4_647 = "%%%",
  obj_shop4_651 = "\\E6* Listen^1.&* I like you^1, little buddy^1.&* So I'm gonna save you a lot&  of trouble./",
  obj_shop4_652 = "\\E3* Never interact with attractive&  people./",
  obj_shop4_653 = "\\E6* Unless you're \"one of them^1,\"&  they're just gonna take&  advantage of you./",
  obj_shop4_654 = "\\E3* Like that time those two&  chicks asked me to sneak them&  some glamburgers./",
  obj_shop4_655 = "\\E6* And I^1, naive teenager that&  I was^1, said yes to them./",
  obj_shop4_656 = "\\E4* Bad idea./%%",
  obj_shop4_662 = "\\E4* Those girls?&* The ones who saw my pants&  fall down?/",
  obj_shop4_663 = "\\E5* Well^1, we're all gonna be&  free^1, so I'll never see&  them again^1, at least!/%%",
  obj_shop4_667 = "\\E4* So we're free now./",
  obj_shop4_668 = "\\E5* Does that mean my double-&  date is cancelled...?/",
  obj_shop4_669 = "\\E4* .../",
  obj_shop4_670 = "\\E5* I know^1, it wasn't really&  a..^1.&* A date./",
  obj_shop4_671 = "\\E6* Here's a trick^1, little buddy^1:&* Lie to yourself all the time^1.&* It makes you feel better./%%",
  obj_shop4_678 = "\\E4* Well^1, Mettaton didn't tell me&  I HAD to work, I guess.../",
  obj_shop4_679 = "\\E3* But that's the thing^1!&* Sometimes he doesn't even&  call me into work until&  halfway into my shift!/",
  obj_shop4_680 = "\\E4* If I don't play it safe^1,&  he's going to yell at me./",
  obj_shop4_681 = "\\E6* Okay^1, maybe \"yell\" is the&  wrong term./",
  obj_shop4_682 = "\\E4* It's more like he has this..^1.&* CD album he plays.../",
  obj_shop4_683 = "\\E5* That's entirely full of&  songs about how bad I am&  at my job./%%",
  obj_shop4_698 = "\\E5* Let's not talk about this./%%",
  obj_shop4_704 = "\\E1* Why do people find him so&  attractive??/",
  obj_shop4_705 = "\\E3* He's literally just a freaking&  rectangle./",
  obj_shop4_706 = "\\E4* .../",
  obj_shop4_707 = "* You know^1, one time^1, I bought&  one of those^1, uh^1, kits&  online..^1. to.../",
  obj_shop4_708 = "\\E5* Uh^1, make yourself more&  rectangular./",
  obj_shop4_709 = "\\E4* .../",
  obj_shop4_710 = "\\E5* They don't work./%%",
  obj_shop4_716 = "\\E3* God^1, have you even looked&  around^1?&* This place is a labyrinth of&  bad choices./",
  obj_shop4_717 = "* And every time we try to change&  something for the better^1, he&  vetoes it and says \"that's not&  how they do it on the&  surface.\"/",
  obj_shop4_718 = "\\E1Oh! Right!/",
  obj_shop4_719 = "\\E3* Humans are always eating&  hamburgers made of SEQUINS&  AND GLUE./%%",
  obj_shop4_724 = "\\E5* When I first came to Hotland^1,&  it was my dream to work&  with Mettaton./",
  obj_shop4_725 = "\\E4* .../",
  obj_shop4_726 = "\\E3* Well^1, be careful what you&  wish for^1, little buddy!/%%",
  obj_shop4_734 = "\\E3* Don't tell anyone this^1, Little&  Buddy./",
  obj_shop4_735 = "\\E4* (Because they'll make fun&  of me,)/",
  obj_shop4_736 = "\\E5* But I..^1.&* I feel like I played a hand in&  everyone getting free&  somehow./",
  obj_shop4_737 = "\\E1* Even if it was just&  working this awful job.../",
  obj_shop4_738 = "\\E5* I think I did something!/",
  obj_shop4_739 = "\\E3* I don't know if it's true^1,&  but I'll believe it anyway!/%%",
  obj_shop4_744 = "\\E3* Huh?&* Everyone else is DEAD?/",
  obj_shop4_745 = "\\E4* .../",
  obj_shop4_746 = "\\E5* Does that mean I don't&  have to work today?/",
  obj_shop4_747 = "\\E6* God^1.&* That it were true^1,&  little weirdo^1.&* That it were true./%%",
  obj_shop4_756 = "\\E3* Future^1?&* WHAT future^1?&* Nothing down here EVER&  changes./",
  obj_shop4_757 = "\\E4* I'll probably be trapped&  at this stupid job forever./",
  obj_shop4_758 = "* .../",
  obj_shop4_759 = "\\E3* But wait^1!&* There's one thing that keeps&  me going!/",
  obj_shop4_760 = "* If ASGORE gets just one&  more SOUL^1, we'll finally get&  to go to the surface!/",
  obj_shop4_761 = "* It'll be a brand new world^1!&* There's gotta be a second&  chance out there for me^1!&* For everyone!/",
  obj_shop4_762 = "\\E6* So stay strong^1, little buddy^1.&* When I make it big^1, I'll&  keep you in mind./%%",
  obj_shop4_767 = "\\E3* Little buddy^1!&* There's a brand new world&  out there waiting&  for us./",
  obj_shop4_768 = "\\E6* I'm sure with my (ahem)&  qualifications^1, it won't&  be long before I'm a&  famous movie star.../",
  obj_shop4_769 = "\\E4* Or^1, maybe I'll just end up&  flipping burgers again./",
  obj_shop4_770 = "\\E3* But it's as I say^1!&* Nowhere to go but up^1!&* Literally^1, in this case!/%%",
  obj_shop4_775 = "\\E6* Sorry^1, little weirdo^1.&* Threats won't work on me./",
  obj_shop4_776 = "* I can't go to hell^1.&* I'm all out of vacation&  days./%%",
  obj_shop4_785 = "\\E0* I'm sorry^1, (Ha ha) it's against&  the rules to talk to customers&  who haven't bought anything./%%",
  obj_shop4_790 = "\\E1* What^1?&* Why do you keep trying to talk&  to me?/",
  obj_shop4_792 = "\\E1* I'll get in trouble if I get&  chummy with the customers./",
  obj_shop4_793 = "\\E0* Sorry./",
  obj_shop4_794 = "\\E4* .../",
  obj_shop4_795 = "\\E3* SO^1, I wanted to be an ACTOR./%%",
  obj_shop5_343 = "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*",
  obj_shop5_344 = "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*",
  obj_shop5_405 = "\\E0hOI^1!&welcome&to..^1.&TEM SHOP!/*",
  obj_shop5_406 = "\\E6thanks&PURCHASE!/*",
  obj_shop5_407 = "\\E0fdshfg/*",
  obj_shop5_408 = "\\E2you don&hav da&muns,/*",
  obj_shop5_409 = "\\E1WAO!!^1!&bag..^1.&FULLS!/*",
  obj_shop5_491 = "\\E0HOI!!^1!&im temmie/*",
  obj_shop5_536 = "\\E2* no more item.../%%",
  obj_shop5_540 = "\\E0* bOI!!/%%",
  obj_shop5_544 = "\\E0* hOI!!!/",
  obj_shop5_545 = "* i'm temmie/%%",
  obj_shop5_549 = "\\E0* hOI!!!/",
  obj_shop5_550 = "* i'm temmie/%%",
  obj_shop5_554 = "\\E1* tem armor so GOOds^1!&* any battle becom^1!&* a EASY victories!!!/",
  obj_shop5_555 = "\\E4* but^1, hnnn^1, tem think..^1.&* if u use armors^1, battles woudn b&  a challenge anymores,/",
  obj_shop5_556 = "\\E3* but tem..^1.&* have a solushun!/",
  obj_shop5_557 = "\\W* \\E6tem wil offer..^1.\\Y &* a SKOLARSHIPS\\W!/",
  obj_shop5_558 = "\\W*\\E3 if u \\Ylose a lot of battles^1, \\W &  tem wil \\YLOWER THE PRICE\\W!/",
  obj_shop5_559 = "\\E3* so if you get to TOUGH BATLE&  and feel FRUSTRATE^1, can buy&  TEM armor as last resort!/",
  obj_shop5_560 = "\\E5* but tem armor so goods^1,&* promise to only buy if you&  really needs it^1,/%%",
  obj_shop5_564 = "\\E1* in fack..^1.&* PRICE MAY ALREADY BE LOWERS!!!&* WOA!!!!/",
  obj_shop5_565 = "\\E6* Congra-tem-lations!!!/%%",
  obj_shop5_575 = "\\E0* us tems hav a DEEP HISTORY!!!/%%",
  obj_shop5_579 = "\\E0* yaYA!!^1!&* tem got degree in TEM STUDIES^1!&* tem can tell you all about&  tem's DEEP HISTORY!!!/%%",
  obj_shop5_584 = "\\E0* yaYA!!!&* go to TEM SHOP!!!/%%",
  obj_shop5_589 = "\\E1* WOA!!/",
  obj_shop5_590 = "\\E2* u gota... \\[1]s!!!/",
  obj_shop5_591 = "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for colleg,/",
  obj_shop5_594 = "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for gradskool,/",
  obj_shop5_596 = "\\E5* hnnnn....!!^1!&* tem always wanna \\[1]s...!/%%",
  obj_shop5_601 = "\\E2* b..^1 but.../",
  obj_shop5_602 = "\\E4* p!!!!!!!!!!!!/%%",
  obj_shop5_607 = "\\E3* You will regret this./%%",
  obj_shop5_611 = "\\E3* Is this a joke^1?&* Are you having a chuckle^1?&* Ha ha^1, very funny^1.&* I'm the one with a degree./%%",
  obj_shop5_633 = "\\E1* WOA!!/",
  obj_shop5_634 = "\\E2* thas ALOT o muns..^1.&* can tem realy acepts.../",
  obj_shop5_635 = "\\E7* OKs!!!^1!&* tem go to colleg and make&  u prouds!!!/%%",
  obj_shop5_672 = "* tem bak from cool leg,/",
  obj_shop5_673 = "\\E0* tem learn MANY THINs^1,&* learn to sell new ITEM^1!&* yayA!!!/%%",
  obj_showercurtain_227 = "* (There's a green key lying&  in the bathtub.)/",
  obj_showercurtain_228 = "* (You took it and put it&  on your keychain.)/%%",
  obj_showercurtain_248 = "* (It's an empty bathtub.)/%%",
  obj_shyren_274 = "....&....&toot&....",
  obj_shyren_275 = "....&....&hum hum",
  obj_shyren_278 = "si re,&si re&si mi&si mi",
  obj_shyren_279 = "Si Fa&Si Fa&So Fa So&Mi Re Re",
  obj_shyren_280 = "Mi So&Mi So&Mi Si Mi&La Si So",
  obj_shyren_281 = "(agg-&ressive&tooting)",
  obj_shyren_282 = "(final&toot)",
  obj_shyren_283 = "%%%",
  obj_shyren_470 = "* Shyren hums very faintly.",
  obj_shyren_471 = "* Shyren pretends to be a&  pop idol.",
  obj_shyren_472 = "* Shyren taps a little beat&  with her fins.",
  obj_shyren_473 = "* Shyren thinks about doing&  karaoke by herself.",
  obj_shyren_474 = "* Smells like music.",
  obj_shyren_475 = "* Shyren's voice gets raspy.",
  obj_shyren_476 = "* Shyren seems much more&  comfortable singing along.",
  obj_shyren_479 = "* Sans is selling tickets&  made of toilet paper.",
  obj_shyren_480 = "* A hooded figure watches&  the commotion from afar.",
  obj_shyren_482 = "* The crowd tosses clothing^1.&* It's a storm of socks.",
  obj_shyren_483 = "* Shyren thinks about her&  future.",
  obj_shyren_502 = "* SHYREN - ATK 19 DEF 0&* Tone deaf^1. She's too ashamed&  to sing her deadly song./^",
  obj_shyren_503 = "* SHYREN - ATK 19 DEF 0&* A talented singer^1, with&  a little help./^",
  obj_shyren_504 = "* SHYREN - ATK 19 DEF 0&* That's Shyren^1.&* She's your band-mate./^",
  obj_shyren_514 = "* You hum a funky tune^1.&* Shyren follows your melody./^",
  obj_shyren_515 = "* You hum a sad song^1.&* Shyren follows your melody./^",
  obj_shyren_516 = "* You hum a jazz ballad^1.&* Shyren follows your melody./^",
  obj_shyren_517 = "* You hum some more^1.&* Monsters are drawn to the&  music./",
  obj_shyren_518 = "* Suddenly^1, it's a concert.../^",
  obj_shyren_519 = "* You hum some more^1.&* The seats are sold out^1.&* You feel like a rock star./^",
  obj_shyren_520 = "* You hum some more^1.&* But the constant attention.../",
  obj_shyren_521 = "* The tours..^1.&* The groupies..^1.&* It's all.../^",
  obj_shyren_522 = "* You and Shyren have come so&  far^1, but it's time./",
  obj_shyren_523 = "* You both have your own&  journeys to embark on./",
  obj_shyren_524 = "* You hum a farewell song./^",
  obj_shyren_537 = "* You smile^1.&* You ask to see Shyren's smile^1,&  too./",
  obj_shyren_538 = "* Shyren gets quieter^1.&* In the corner^1, Aaron nods&  his head approvingly./^",
  obj_shyren_539 = "* You keep smiling^1.&* But nothing happened./^",
  obj_shyren_540 = "* You give a darling smile and&  a little wink./",
  obj_shyren_541 = "* The crowd goes wild!/^",
  obj_shyren_550 = "* You wave your arms wildly^1.&* You are now vulnerable&  to electric attacks./^",
  obj_shyren_551 = "* You wave your arms wildly^1.&* The crowd eats it up./^",
  obj_shyrenstrewn_60 = "* It's a mixture of socks^1,&  fanmail^1, and toilet paper./%%",
  obj_shyrenstrewn_61 = "* There's a conspicuous&  lack of anything on the&  ground./%%",
  obj_sign_room_66 = "* Spider Bake Sale&* All proceeds go to real&  spiders./%%",
  obj_sign_room_90 = "* (This is a box.)/",
  obj_sign_room_91 = "* (You can put an item&  inside or take an item&  out.)/",
  obj_sign_room_92 = "* (The same box will appear&  later^1, so don't worry&  about coming back.)/",
  obj_sign_room_93 = "* (Sincerely^1, a box lover.)/%%",
  obj_sign_room_97 = "* (Absolutely NO MOVING!!!)/%%",
  obj_sign_room_101 = "* North: Ice&* South: Ice&* West: Ice/",
  obj_sign_room_102 = "* East: Snowdin Town/",
  obj_sign_room_103 = "* (... and ice)/%%",
  obj_sign_room_107 = "* North: Ice&* South: Ice&* West: Ice/",
  obj_sign_room_108 = "* East: Snowdin Town/",
  obj_sign_room_109 = "* (... and ice)/%%",
  obj_sign_room_113 = "* SMELL DANGER RATING/",
  obj_sign_room_114 = "\\W* Snow Smell - Snowman&  WHITE Rating&  Can become \\YYELLOW\\W Rating/",
  obj_sign_room_116 = "\\W* Unsuspicious Smell - Puppy&  \\BBLUE\\W Rating&  Smell of rolling around./",
  obj_sign_room_117 = "\\W* Weird Smell - Humans&  \\RGREEN\\W Rating&  Destroy at all costs!/%%",
  obj_sign_room_119 = "* Warning:&  Dog Marriage/%%",
  obj_sign_room_120 = "* (Yes^1, you read that correctly.)/%%",
  obj_sign_room_121 = "* Turn every X into an O^1.&* Then press the switch./%%",
  obj_sign_room_123 = "* AWARE OF DOG&* pleas pet dog/%%",
  obj_sign_room_124 = "* (Woof.)/%%",
  obj_sign_room_126 = "* (You will not slide on&  an X^1, O^1, or triangle.)/%%",
  obj_sign_room_130 = "* (This is a box.)/",
  obj_sign_room_131 = "* (You can put an item in&  or take an item out.)/",
  obj_sign_room_132 = "* (Why would you^1, though^1???)&* (You can't use items&  when they're in the box!)/",
  obj_sign_room_133 = "* (Sincerely^1, a box hater.)/%%",
  obj_sign_room_145 = "* Congratulations!/",
  obj_sign_room_146 = "* You failed the puzzle!/%%",
  obj_sign_room_151 = "* It's a crystal^1.&* You've never seen one&  like this before./%%",
  obj_sign_room_156 = "* (Please take one.)/%%",
  obj_sign_room_163 = "* North: Blook Acres&* East: Hotland&* ???: Temmie Village/%%",
  obj_sign_room_207 = "* (Don't want to walk to the&  other side of town?)/",
  obj_sign_room_208 = "* (Try the undersnow tunnels^1!)&* (They're efficiently laid out.)/%%",
  obj_sign_room_220 = "* hOI!^1!&* welcom to..^1.&* TEM VILLAGE!!!/%%",
  obj_sign_room_221 = "* hOI!^1!&* u shud check out..^1.&* TEM SHOP!!!/%%",
  obj_sign_room_222 = "* yaYA!^1! i AGREES!^1!&* shud check..^1.&* TEM SHOP!!!/%%",
  obj_sign_room_227 = "* Learning how to draw^1?&* Come to the Art Lessons on&  the second floor!/",
  obj_sign_room_228 = "* Located in a similar place./%%",
  obj_slimejanitor_73 = "* (Seems busy.)/%%",
  obj_slimejanitor_77 = "* (Trying to finish up work.)/%%",
  obj_slimejanitor_82 = "* (Futility setting in.)/%%",
  obj_smallchair_55 = "* (Toriel's small chair.)&* (Its name is Chairiel.)/%%",
  obj_smallchair_57 = "* (Who knows what the future&  holds for Chairiel.)/%%",
  obj_smalldoghouse_98 = "* (What a tiny doghouse!)/%%",
  obj_smalldoghouse_99 = "* (It must be bigger on the&  inside.)/%%",
  obj_smallfrog_61 = "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
  obj_smallfrog_62 = "* (I have some advice&  for you about battling&  monsters.)/",
  obj_smallfrog_63 = "\\W* (If you \\YACT\\W a certain way&  or \\YFIGHT\\W until you&  almost defeat them...)/",
  obj_smallfrog_64 = "* (They might not want to&  battle you anymore.)/",
  obj_smallfrog_65 = "* (If a monster does not&  want to fight you^1, please...)/",
  obj_smallfrog_66 = "\\W* (Use some \\YMERCY^1,\\W human.^1)&* Ribbit./%%",
  obj_smallfrog_70 = "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
  obj_smallfrog_71 = "* (I have some advice&  for you about battling&  monsters.)/",
  obj_smallfrog_72 = "* (The monsters in this world&  are very dangerous and&  aggressive.)/",
  obj_smallfrog_73 = "* (In this place^1, running away&  will not work on the&  first turn.)/",
  obj_smallfrog_74 = "* (It may be better to try&  another option.^1)&* Ribbit./%%",
  obj_smallfrog_79 = "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
  obj_smallfrog_80 = "* (You seem like you have&  grown into a thoughtful and&  conscientious person.)/",
  obj_smallfrog_81 = "* (Whether that was from my&  advice or not...^1)&* (I'm quite proud.)/",
  obj_smallfrog_82 = "* Ribbit./%%",
  obj_smallfrog_90 = "* Ribbit^1, ribbit^1.&* (Just between you and me...)/",
  obj_smallfrog_91 = "\\W* (I saw \\BTORIEL\\W come out of&  here just a little&  while ago.)/",
  obj_smallfrog_92 = "* (She was carrying some&  groceries.)/",
  obj_smallfrog_93 = "* (I didn't ask what they&  were for...)/",
  obj_smallfrog_94 = "* (We're all too intimidated&  to talk to her.^1)&* Ribbit./%%",
  obj_smallfrog_97 = "* Ribbit^1, ribbit^1.&* (Seems like the RUINS have&  finally opened up.)/",
  obj_smallfrog_98 = "* (Maybe we should finally&  go out to the rest of&  the underground.)/",
  obj_smallfrog_99 = "* (Huh^1? The barrier's open^1,&  too...?)/",
  obj_smallfrog_100 = "* (... let's just take this&  one step at a time^1, OK?)/%%",
  obj_smallfrog_105 = "* Ribbit^1, ribbit^1.&* (Just between you and me...)/",
  obj_smallfrog_106 = "\\W* (I saw \\BTORIEL\\W come out of&  here just a little&  while ago.)/",
  obj_smallfrog_107 = "* (Normally^1, she carries&  groceries out of here.)/",
  obj_smallfrog_108 = "* (But this time^1, she wasn't&  carrying anything.)/",
  obj_smallfrog_109 = "* (She looked disappointed.^1)&* Ribbit./%%",
  obj_smallfrog_117 = "* Ribbit ribbit^1.&* (I heard using \"F4\" can make&  you have a \"full screen.\")/",
  obj_smallfrog_118 = "* (But what does \"F4\" stand for?^1)&* (\"Four frogs\"?)/",
  obj_smallfrog_119 = "* (I have only seen a maximum of&  three frogs in this room...)/",
  obj_smallfrog_120 = "* (This is troubling^1, to say&  the least.^1)&* Ribbit./%%",
  obj_smallfrog_117_console = "* Ribbit ribbit^1.&* (I heard using \"Borders\" can&  add some color to the world.)/",
  obj_smallfrog_118_console = "* (It seems you can choose&  them in the \"Settings\" menu&  before you load your game.)/",
  obj_smallfrog_119_console = "* (However, there isn't a&  frog-themed border.)/",
  obj_smallfrog_120_console = "* (So it's just pointless.^1)&* Ribbit./%%",
  obj_smallfrog_124 = "* Ribbit ribbit^1.&* (Did you ever find this&  room's fourth frog?)/%%",
  obj_smallfrog_140 = "* Ribbit ribbit^1.&* (Yellow names were nice for&  a while.)/",
  obj_smallfrog_141 = "* (Next time^1, we should try a&  relaxing shade of green.)/%%",
  obj_smallfrog_145 = "* Ribbit ribbit^1.&* (How was your adventure?)/",
  obj_smallfrog_146 = "* (It must have been difficult&  without being able to tell&  the enemy's feelings.)/%%",
  obj_smallfrog_150 = "* Ribbit ribbit^1.&* (Finally^1, we can all remove&  these aging pink names.)/",
  obj_smallfrog_151 = "* (Everyone gave you a big favor&  today.^1)&* (Try to respect that!)/%%",
  obj_smallfrog_xadvice_59 = "* Ribbit^1, ribbit^1.&* (Sigh...)/",
  obj_smallfrog_xadvice_60 = "* (My friend never listens to&  me.)/",
  obj_smallfrog_xadvice_61 = "* (Whenever I talk^1, they skip&  through my words by pressing&  \\*X.)/",
  obj_smallfrog_xadvice_62 = "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/",
  obj_smallfrog_xadvice_63 = "* (Well^1, at least you listen&  to me.)/%%",
  obj_smallfrog_xadvice_67 = "* Ribbit^1, ribbit^1.&* (Say...)/",
  obj_smallfrog_xadvice_68 = "* (Now that your journey's&  over^1, maybe you'll have&  time to listen to me.)/",
  obj_smallfrog_xadvice_69 = "* (Since most people just&  press \\*X to skip through&  my dialogue.)/",
  obj_smallfrog_xadvice_70 = "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/",
  obj_smallfrog_xadvice_71 = "* (You've really matured^1,&  haven't you?)/%%",
  obj_smallfrog_xadvice_150 = "* (Oh^1, not you too!)/%%",
  obj_smallfrog_xadvice_153 = "* (... I suppose some things&  never change.)/%%",
  obj_smallweb_64 = "* (It's a spider web.)/",
  obj_smallweb_65 = "* (There's a flyer for a&  bake sale on it.)/%%",
  obj_snail2_70 = "* (Someone has meticulously&  cleaned all the slime off of&  this snail.)/%%",
  obj_snail2_73 = "* (The snail has covered&  itself in slime again...^1)&* (Happy ending...)/%%",
  obj_snail3_70 = "* (This snail is counting dollar&  bills.)/%%",
  obj_snail3_73 = "* (Using its money^1, the&  snail bought a hat.)/%%",
  obj_snailguy_70 = "* I've been long overdue for&  a second house.../%%",
  obj_snailguy_73 = "* The housing market will&  probably crash now./",
  obj_snailguy_74 = "* But you know^1, home&  is where the heart is./%%",
  obj_snowdecahedron_102 = "* (It looks like a snow ball...)/",
  obj_snowdecahedron_103 = "* (Actually^1, it's a&  snowdecahedron.)/%%",
  obj_snowdecahedron_104 = "* (It's a snow ball.)/%%",
  obj_snowdinlogo_70 = "* (Welcome to Snowdin Town!)/%%",
  obj_snowdrake_248 = "\"Ice\"&to meet&you.",
  obj_snowdrake_249 = "Ice puns&are&\"snow\"&problem",
  obj_snowdrake_250 = "Fights&you in&\"cold\"&blood.",
  obj_snowdrake_251 = "Better&not snow&\"flake\"&out!",
  obj_snowdrake_252 = "My fave&ice&cereals:&\"frosted\"",
  obj_snowdrake_253 = "\"Chill\"&out...",
  obj_snowdrake_254 = "M.. m..&macaroni&and&\"freeze\"",
  obj_snowdrake_257 = "Do I&really&...",
  obj_snowdrake_258 = "Hey...",
  obj_snowdrake_259 = "Guys...&guys...",
  obj_snowdrake_265 = "You have&good&taste!!&(In jokes)",
  obj_snowdrake_266 = "See!?&Laughs!&Dad was&wrong!",
  obj_snowdrake_267 = "Thanks,&you're&all&great.",
  obj_snowdrake_268 = "See!?&Laughs!&Dad was&wrong!",
  obj_snowdrake_271 = "What are&YOU&laughin'&at?!?",
  obj_snowdrake_278 = "Is that&s'posed&to be&funny?",
  obj_snowdrake_279 = "Ha...&Ha...&Nice&try.",
  obj_snowdrake_280 = "I've&heard&that&one.",
  obj_snowdrake_285 = "THIS&won't be&funny&either!",
  obj_snowdrake_286 = "Is your&flesh&rotten&as you?",
  obj_snowdrake_287 = "(Insults&towards&humans)",
  obj_snowdrake_292 = "IT'S&JUST&LIKE&'EM",
  obj_snowdrake_293 = "HAHA&YOU'RE&BETTER",
  obj_snowdrake_294 = "YOU&NAILED&IT",
  obj_snowdrake_299 = "That's&not&like&me...",
  obj_snowdrake_300 = "I don't&do it&that&way...",
  obj_snowdrake_301 = "It's&better&when I&do it...",
  obj_snowdrake_309 = "%%%",
  obj_snowdrake_507 = "* Snowdrake is assessing the&  crowd.",
  obj_snowdrake_508 = "* Snowdrake is practicing&  its next pun.",
  obj_snowdrake_509 = "* Snowdrake is smiling at its&  own bad joke.",
  obj_snowdrake_510 = "* It smells like a wet&  pillow.",
  obj_snowdrake_511 = "* Snowdrake realized its own&  name is a pun and is&  freaking out.",
  obj_snowdrake_512 = "* Snowdrake is pleased with&  its \"cool\" joke.",
  obj_snowdrake_513 = "* Snowdrake is laughing at&  your imitation of its&  cohort.",
  obj_snowdrake_514 = "* Snowdrake pretends not to&  care.",
  obj_snowdrake_515 = "* Snowdrake is puffed up..",
  obj_snowdrake_516 = "* Snowdrake is flaking&  apart.",
  obj_snowdrake_533 = "* SNOWDRAKE - ATK 12 DEF 7&* This teen comedian fights to&  keep a captive audience./^",
  obj_snowdrake_542 = "* You boo the Snowdrake./^",
  obj_snowdrake_543 = "* You tell the Snowdrake that&  they aren't funny./^",
  obj_snowdrake_545 = "* You tell the Snowdrake that&  no one will ever love&  them the way they are.../",
  obj_snowdrake_546 = "* They struggle to make a&  retort^1, and slink away&  utterly crushed.../^",
  obj_snowdrake_559 = "* You laugh at Snowdrake before&  it says anything funny./^",
  obj_snowdrake_560 = "* You laugh at Snowdrake's&  pun./^",
  obj_snowdrake_568 = "* You make a bad ice pun./^",
  obj_snowdrake_570 = "* You make a bad ice pun./",
  obj_snowdrake_571 = "* The other monsters think&  it's hilarious.../^",
  obj_snowdrakedad_75 = "* I'm the resort comedian.&* I'm very funny^1.&* People laugh at my jokes./",
  obj_snowdrakedad_76 = "* Now^1, my son^1.&* He wants to be a comedian&  like his fathah./",
  obj_snowdrakedad_77 = "* But his jokes^1.&* Aren't funny./",
  obj_snowdrakedad_78 = "* He tells these awful puns^1.&* He's an embarrassment to&  our family./",
  obj_snowdrakedad_79 = "* Ha ha ha ha.../",
  obj_snowdrakedad_80 = "* That's not funny./",
  obj_snowdrakedad_81 = "* Since his mothah passed on^1,&  he couldn't stand^1.&* Living at home anymore./",
  obj_snowdrakedad_82 = "* So he ran away^1.&* I haven't seen him since./",
  obj_snowdrakedad_83 = "* I'm a terrible fathah^1.&* Ha ha ha ha.../",
  obj_snowdrakedad_84 = "* That's not funny./%%",
  obj_snowdrakedad_87 = "* Talking to you about&  this..^1.&* It's breakin' my heart./",
  obj_snowdrakedad_88 = "* Ha ha ha ha.../",
  obj_snowdrakedad_89 = "* That's not funny./%%",
  obj_snowdrakedad_94 = "* The doctah^1.&* She brought my wife.&* Back from the dead./",
  obj_snowdrakedad_95 = "* My son^1.&* He seems happy again./",
  obj_snowdrakedad_96 = "* Our family^1.&* It's biggah than evah./",
  obj_snowdrakedad_97 = "* Now that my wife^1.&* Is combined^1.&* With 16 othah people./%%",
  obj_snowdrakedad_102 = "* My boss stopped answering my&  calls./",
  obj_snowdrakedad_103 = "* I don't know when my next&  performance will be./",
  obj_snowdrakedad_104 = "* Maybe I shouldn't try to be&  a comedian anymore.../",
  obj_snowdrakedad_105 = "* It's tearing my family apart./%%",
  obj_snowdrakedad_110 = "* My son..^1.&* He was always making these&  weird ice puns./",
  obj_snowdrakedad_111 = "* I hated them^1, so he ran&  away from home.../",
  obj_snowdrakedad_112 = "* I think I should try to&  patch things up with him./",
  obj_snowdrakedad_113 = "* Have you seen him^1?&* Have you seen my son?/%%",
  obj_snowdrakemom_158 = " sn...& o...& wy...",
  obj_snowdrakemom_165 = " haha...& i...& remem..&  ber...",
  obj_snowdrakemom_167 = " haha...& thank...& you...",
  obj_snowdrakemom_173 = "%%%",
  obj_snowdrakemom_387 = "* It's so cold.",
  obj_snowdrakemom_388 = "* It's so cold.",
  obj_snowdrakemom_389 = "* It's so cold.",
  obj_snowdrakemom_390 = "* It's so cold.",
  obj_snowdrakemom_391 = "* Smells like salty slush.",
  obj_snowdrakemom_392 = "* Seems calmed down.",
  obj_snowdrakemom_393 = "* Monster has low HP.",
  obj_snowdrakemom_426 = "* AMALGAMATE - ATK -12 DEF -5&* Seems like it's losing itself./^",
  obj_snowdrakemom_435 = "* You laugh^1, and keep laughing^1.&* It's SO funny^1, you can't stop^1.&* Tears run down your face./",
  obj_snowdrakemom_436 = "* ... what^1?&* You didn't do that?/^",
  obj_snowdrakemom_439 = "* But it's not funny./^",
  obj_snowdrakemom_451 = "* You said something like..^1.&* \"You look horrible.^1\"&* \"Why are you even alive?^1\"/",
  obj_snowdrakemom_452 = "* ... what^1?&* You didn't say that?/^",
  obj_snowdrakemom_455 = "* You call this a performance?/^",
  obj_snowdrakemom_467 = "* You told a bad pun about&  snow^1.&* Her expression starts to shift./^",
  obj_snowdrakemom_469 = "* You told a bad pun about&  snow^1.&* Her expression changes more./^",
  obj_snowdrakemom_472 = "* You told a bad pun about&  snow^1.&* She's completely calmed down./^",
  obj_snowdrakenpc_76 = "* I ran away from home^1.&* Why?/",
  obj_snowdrakenpc_77 = "* 'Cause my father was so&  \"cold\" to me.../",
  obj_snowdrakenpc_78 = "* WHAT!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%",
  obj_snowdrakenpc_82 = "* I really don't^1!&* I don't care if he doesn't&  like my jokes!/%%",
  obj_snowdrakenpc_87 = "* Mom might have to share her&  mind with other people now^1,&  but she's still my mom./",
  obj_snowdrakenpc_88 = "* And that's \"cool!\"/",
  obj_snowdrakenpc_89 = "* 'Cause^1, uhh^1, we're made&  of ice and stuff./",
  obj_snowdrakenpc_90 = "* WHAT!?!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%",
  obj_snowpoff_100 = "* It's a snow poff./%%",
  obj_snowpoff_101 = "* And this..^1.&* Is a snow poff./%%",
  obj_snowpoff_102 = "* This^1, however^1, is a snow poff./%%",
  obj_snowpoff_103 = "* Surprisingly^1, it's a snow poff./%%",
  obj_snowpoff_104 = "* Snow poff.../%%",
  obj_snowpoff_105 = "* Is it really a snow poff?/%%",
  obj_snowpoff_106 = "* Behold^1!&* A snow poff./%%",
  obj_snowpoff_107 = "* What's this called?/%%",
  obj_snowpoff_108 = "* Eh^1?&* There's 30 G inside&  this..^1. what is this?/%%",
  obj_sockdrawer_60 = "%%",
  obj_sockdrawer_66 = "* You peek inside..^2.&* Scandalous!/",
  obj_sockdrawer_67 = "* It's TORIEL's sock drawer./%%",
  obj_sockdrawer_68 = "* You can't stop looking&  at the socks./%%",
  obj_sosorry_269 = "AHHHHHHH!!!!!/%%",
  obj_sosorry_274 = "\\E1AHHHHH!!!/%%",
  obj_sosorry_279 = "\\E1Oh!&Whoops!&That hurt!/",
  obj_sosorry_280 = "\\E2So sorry^1, I must&have gotten in the&way!/",
  obj_sosorry_281 = "\\E1I really shouldn't&stand so close/",
  obj_sosorry_282 = "\\E4Ah I'm just being&troublesome/%%",
  obj_sosorry_287 = "\\E4Darn it, I keep&getting in the way/",
  obj_sosorry_288 = "\\E2So sorry, I'm such&an oaf/",
  obj_sosorry_289 = "\\E2Wandering in front&of you.../%%",
  obj_sosorry_294 = "\\E1.../",
  obj_sosorry_295 = "Are you...&trying to KILL me?/",
  obj_sosorry_296 = "\\E4... so sorry, but&I've had a really&tough year./",
  obj_sosorry_297 = "I don't know if I&could take you&killing me on top&of everything./",
  obj_sosorry_298 = "\\E2You should find&someone else to&kill.&So sorry./%%",
  obj_sosorry_303 = "\\E1?????/",
  obj_sosorry_304 = "\\E5I just said I'm&not interested in&the offer!!/",
  obj_sosorry_305 = "\\E5.../",
  obj_sosorry_306 = "\\E2Sorry, I must not&have enunciated&clearly enough./",
  obj_sosorry_307 = "\\E2I am not interested&in being killed.&Thank you very much./%%",
  obj_sosorry_312 = "\\E5Look, stranger/",
  obj_sosorry_313 = "\\E4I... I guess I'm&going to have to&tell the truth./",
  obj_sosorry_314 = "My whole life, I've&never been worth a&lot of EXP./",
  obj_sosorry_315 = "Everyone else at my&work, in my classes,/",
  obj_sosorry_316 = "Would raise a&person's LV by 4&or 5 when&destroyed.../",
  obj_sosorry_317 = "\\E1But me?/",
  obj_sosorry_318 = "\\E6I wouldn't even&increase your LV&at LV 1./",
  obj_sosorry_319 = "\\E4For this reason...&I...&I've always been.../",
  obj_sosorry_320 = "I've never been&very good at&getting killed.&So.../",
  obj_sosorry_321 = "\\E3I'm flattered&that you...&Want to destroy me./",
  obj_sosorry_322 = "\\E8But you are making&a big waste of&your time!!/",
  obj_sosorry_323 = "\\E8Stop killing me!!!/%%",
  obj_sosorry_328 = "\\E2OK, OK. Hm./",
  obj_sosorry_329 = ".../",
  obj_sosorry_330 = "\\E7If you stop killing&me, I'll pay you&200G./%%",
  obj_sosorry_335 = "\\E8220G?/%%",
  obj_sosorry_340 = "\\E9.../",
  obj_sosorry_341 = "\\E8300G?/%%",
  obj_sosorry_346 = "\\E1W..^1.&Wait a second./",
  obj_sosorry_347 = "\\E1You trying to&kill me...&C...&could it be...?/",
  obj_sosorry_348 = "\\E6Because you&don't like me&very much...?/",
  obj_sosorry_349 = "\\E2No, no, that&can't be!/",
  obj_sosorry_350 = "This is just a&friendly, um,&killing between&acquaintances!!!/",
  obj_sosorry_351 = "\\E8Pals... we're...&we're still pals,&right!!/",
  obj_sosorry_352 = "\\E1OK, maybe not&PALS, but, uh,/",
  obj_sosorry_353 = "\\E2Friendly strangers?/",
  obj_sosorry_354 = "\\E8You know, just&one step away from&being buds!!!/",
  obj_sosorry_355 = "\\E0I mean, I was&practically.../",
  obj_sosorry_356 = "\\E0I was about to&crack open the&sparkling cider!/",
  obj_sosorry_357 = "\\E2Pull out some&baguettes and some&swiss cheese!/",
  obj_sosorry_358 = "\\E8BLOW ON A FREAKING&PARTY HORN!!!/%%",
  obj_sosorry_363 = "\\E1N... no, you don't&like me either,&huh...?/",
  obj_sosorry_364 = "\\E4Nobody likes me...&they're just putting&up with me/",
  obj_sosorry_365 = "\\E6I'm just annoying&you... I should just&leave/",
  obj_sosorry_366 = "\\E1ARRRRRGHHHH!!!&Why am I such an&idiot??!?!!!!/",
  obj_sosorry_367 = "How did I not&see it before!!!/",
  obj_sosorry_368 = "\\E1You weren't killing&me because you&LIKED me!!!/",
  obj_sosorry_369 = "\\E6NOBODY does that!/",
  obj_sosorry_370 = " That's NOT a thing!/%%",
  obj_sosorry_376 = "\\E2Oh. Sorry. I was&being too loud.&Ugh./",
  obj_sosorry_377 = "\\E4I'm wasting your&time, aren't I...?/",
  obj_sosorry_378 = "\\E9.../",
  obj_sosorry_379 = "\\E1... whew, I feel&really...&strange./",
  obj_sosorry_380 = "\\E2I think I need to&go home and lie&down./%%",
  obj_sosorry_392 = "\\E1Oh, I'm so sorry!&How clumsy of me...&I've bumped into you/",
  obj_sosorry_393 = "\\E6I'm such a klutz./",
  obj_sosorry_394 = "I was just here to&find something to&draw, and.../",
  obj_sosorry_395 = "\\E2Oh no, it's ok!&It's OK!/",
  obj_sosorry_396 = "\\E0I'll give you a&gift to make up&for your troubles./",
  obj_sosorry_397 = "\\E0Let me look in&my vest!/%%",
  obj_sosorry_402 = "\\E6Ummm, I couldn't&find anything I&want to give away./",
  obj_sosorry_403 = "\\E2Wait, wait!/",
  obj_sosorry_404 = "\\M4I've got my notebook!/",
  obj_sosorry_405 = "\\E0I can draw you a&picture in it!/",
  obj_sosorry_406 = "\\E7I'm quite the artist,&you know./",
  obj_sosorry_407 = "\\E8I'll draw you a&GREAT picture!!!/%%",
  obj_sosorry_413 = "\\E6S.. sorry...&The drawing didn't&come out very well./",
  obj_sosorry_414 = "\\E2Wait^1!&I know the problem!/",
  obj_sosorry_415 = "\\M0I just have to&find a better piece&of paper for it!/%%",
  obj_sosorry_420 = "\\E6None of my papers&are good enough to&use.../",
  obj_sosorry_421 = "\\E2IT'S OK!!!/",
  obj_sosorry_422 = "\\E8I know what I&can do!^1!&I'll use my magic&pencil!/",
  obj_sosorry_423 = "\\E0It has to be under&some of these papers&somewhere!!!!/%%",
  obj_sosorry_429 = "\\E1AHHHHH!!!/%%",
  obj_sosorry_434 = "\\M5H\\E8ere!&I got it!/",
  obj_sosorry_435 = "My magic pencil is&amazing!/",
  obj_sosorry_436 = "\\E2Everything I draw&with it looks.../",
  obj_sosorry_437 = "\\E8COMPLETELY REAL!/%%",
  obj_sosorry_445 = "\\E1I've messed up.&I've really messed up.&Oh no./",
  obj_sosorry_446 = "\\E2I'll just use a&regular pencil!&I'll try my best!/%%",
  obj_sosorry_453 = "\\E8Are you ready!?/",
  obj_sosorry_454 = "\\E0I just finished./",
  obj_sosorry_455 = "\\M6Here's your picture!&What do you think!?/",
  obj_sosorry_456 = "\\E2It's a representation&of your deepest&essence.../",
  obj_sosorry_457 = "\\E7It's great^1, right!?/",
  obj_sosorry_458 = ".../",
  obj_sosorry_459 = "\\E8(They think my art&is terrible.)/",
  obj_sosorry_460 = "\\M0Well!/",
  obj_sosorry_461 = "\\E2I'll leave you with&that thought!/",
  obj_sosorry_462 = "\\E7Goodbye!/",
  obj_sosorry_463 = "\\E8See you later!/",
  obj_sosorry_464 = "\\E2Sayonara!/",
  obj_sosorry_465 = "\\E1Nice knowing ya!/",
  obj_sosorry_466 = "\\E7Hasta la vista./",
  obj_sosorry_467 = "\\E9.../",
  obj_sosorry_468 = "\\E2I should leave./%%",
  obj_sosorry_785 = "* The enemy looks nervous.",
  obj_sosorry_786 = "* The enemy looks anxious.",
  obj_sosorry_787 = "* The enemy taps his fingers&  together like jackhammers.",
  obj_sosorry_788 = "* The enemy looks perturbed.",
  obj_sosorry_789 = "* The enemy tries to copy your&  movements so it fits in.",
  obj_sosorry_790 = "* The enemy uses a hypnotizing&  3D-tush-wiggle attack.",
  obj_sosorry_791 = "* Smells... furry.",
  obj_sosorry_792 = "* Are we good here!?.",
  obj_sosorry_793 = "* The enemy is apologizing to&  its visions of the Reaper.",
  obj_sosorry_826 = "* SO SORRY&* This creature is definitely&  in the wrong time and space!/^",
  obj_sosorry_838 = "* You wave^1.&* They're a bit preoccupied./^",
  obj_sosorry_841 = "* You say hello^1.&* They're a bit preoccupied./^",
  obj_sosorry_844 = "* You smile^1.&* They're a bit preoccupied./^",
  obj_sosorry_847 = "* You cough^1.&* They're a bit preoccupied./^",
  obj_sosorry_850 = "* You weep^1.&* They're a bit preoccupied./^",
  obj_sosorry_950 = "\\E0Oh^1, and.../",
  obj_sosorry_951 = "\\E1About all this./",
  obj_sosorry_952 = "\\E4Um./",
  obj_sosorry_953 = "\\E2Sorry./%%",
  obj_sosorry_1007 = "\\E1Uuuuhhhh, oh no!!&That's a little too&real!/%%",
  obj_spaghetti_98 = "* (It's a plate of frozen&  spaghetti.)/",
  obj_spaghetti_99 = "* (It's so cold^1, it's stuck&  to the table...)/%%",
  obj_spaghetti_102 = "* (It's a plate of lukewarm&  spaghetti.)/",
  obj_spaghetti_103 = "* (Seems like something tried&  eating it and just..^1.)&* (Gave up.)/%%",
  obj_spagnot_98 = "* It's a note from Papyrus.../",
  obj_spagnot_99 = "\\TP %",
  obj_spagnot_100 = "HUMAN!^1!&PLEASE ENJOY THIS&SPAGHETTI./",
  obj_spagnot_101 = "(LITTLE DO YOU KNOW^1,&THIS SPAGHETTI IS&A TRAP...)/",
  obj_spagnot_102 = "(DESIGNED TO ENTICE&YOU!!!)/",
  obj_spagnot_103 = "(YOU'LL BE SO BUSY&EATING IT...)/",
  obj_spagnot_104 = "(THAT YOU WON'T&REALIZE THAT YOU&AREN'T PROGRESSING!!)/",
  obj_spagnot_105 = "(THOROUGHLY JAPED&AGAIN BY THE GREAT&PAPYRUS!!!)/",
  obj_spagnot_106 = " &      NYEH-HEH-HEH^1,&         PAPYRUS/%%",
  obj_spagnot_110 = "* It's a note from Papyrus.../",
  obj_spagnot_111 = "\\TP %",
  obj_spagnot_112 = "SEEING AS THIS&SPAGHETTI IS STILL&HERE SOMEHOW.../",
  obj_spagnot_113 = "I HEREBY DONATE IT&TO THE PUBLIC./",
  obj_spagnot_114 = "IT'S LIKE A&PLAYGROUND FOR&YOUR MOUTH!/",
  obj_spagnot_115 = " &      NYEH-HEH-HEH^1,&         PAPYRUS/%%",
  obj_spagnot_120 = "* It's illegible chicken-&  scratch./%%",
  obj_spagnot_124 = "WHAT!^1?&THAT'S IMPOSSIBLE./%%",
  obj_spagnot_127 = "SORRY^1, I HAVE TO LOCK&YOU IN THE GUEST ROOM&UNTIL UNDYNE ARRIVES./",
  obj_spagnot_128 = "FEEL FREE TO MAKE&YOURSELF AT HOME!!!/",
  obj_spagnot_129 = "REFRESHMENTS AND&ACCOMODATIONS HAVE&BEEN PROVIDED./",
  obj_spagnot_130 = " & - NYEHFULLY YOURS^1,&        PAPYRUS/%%",
  obj_spagnot_134 = "PLEASE ASK BEFORE&YOU ESCAPE!!!/",
  obj_spagnot_135 = "WHEN YOU WENT&MISSING I GOT&WORRIED SICK!!!/",
  obj_spagnot_136 = "  - SLIGHTLY&  BONETROUSLED^1,&  PAPYRUS/%%",
  obj_spagnot_140 = "IF YOU'RE JUST&LOOKING FOR A&PLACE TO STAY.../",
  obj_spagnot_141 = "JUST ASK!!^1!&YOU DON'T NEED&TO FIGHT ME!!!/",
  obj_spagnot_142 = " & - YOUR HOST^1,&   PAPYRUS/%%",
  obj_spagnot_147 = "* (This note is written&  very oddly^1, as if the paper was&  moving while it was written.)/",
  obj_spagnot_148 = "* (It says...^1)&* (Out to lunch...?)/%%",
  obj_spagnot_153 = "* (Shoot the opposing ship!^1)&* (Move the boxes to complete&  your mission.)/%%",
  obj_spagnot_158 = "* (Shoot the opposing ship!^1)&* (You have just one shot.)/%%",
  obj_spagnot_163 = "* (Hey^1!)/",
  obj_spagnot_164 = "* (Go up the creepy alleyway&  on the right for some&  great deals!)/%%",
  obj_spiderb_220 = "What is it,&deary?/%%",
  obj_spiderb_224 = ".../%%",
  obj_spiderb_225 = "No, no, it's&time to go~/%%",
  obj_spiderb_226 = "...&well... maybe&ONE little&nibble~~/%%",
  obj_spiderb_227 = "Just kidding,&of course~/%%",
  obj_spiderb_228 = "If you don't mind&being gobbled up~&Ahuhuhu~/%%",
  obj_spiderb_229 = "Ahuhuhuhu~&Well, I don't&mind keeping&you here~/%%",
  obj_spiderb_230 = "Feeling comfortable&trapped in that&web?/%%",
  obj_spiderb_231 = "It's time to go~/%%",
  obj_spiderb_232 = "Ahuhuhu~&What are you&doing~/%%",
  obj_spiderb_236 = "%%%",
  obj_spiderb_240 = "Why so pale?&You should be proud~/%%",
  obj_spiderb_245 = "Proud that you're&going to make a&delicious cake~&Ahuhuhu~/%%",
  obj_spiderb_250 = "Let you go^1?&Don't be silly~/%%",
  obj_spiderb_255 = "Your SOUL is going&to make every spider&very happy~~~/%%",
  obj_spiderb_256 = "You're scaring off&all my customers!/%%",
  obj_spiderb_261 = "Oh, how rude of me!&I almost forgot&to introduce you&to my pet~/",
  obj_spiderb_262 = "It's breakfast time,&isn't it?&Have fun, you two~ /%%",
  obj_spiderb_267 = "The person who warned&us about you.../%%",
  obj_spiderb_272 = "Offered us a LOT of&money for your SOUL./%%",
  obj_spiderb_273 = "Looked like a total&nerd./%%",
  obj_spiderb_278 = "They had such a sweet&smile~ and... ahuhu~/%%",
  obj_spiderb_279 = "She was very&adamant I run away&with her~~~&Ahuhuhu~~~/%%",
  obj_spiderb_284 = "It's strange, but&I swore I saw them&in the shadows...&Changing shape...?/%%",
  obj_spiderb_285 = "She even left a&route for me to&escape from~/%%",
  obj_spiderb_291 = "Oh, it's lunch time,&isn't it?&And I forgot to&feed my pet~/%%",
  obj_spiderb_296 = "With that money,&the spider clans&can finally be&reunited~/%%",
  obj_spiderb_297 = "She said she would&block off the rest&of Hotland after I&followed her~/%%",
  obj_spiderb_302 = "You haven't heard?&Spiders have been&trapped in the RUINS&for generations!/%%",
  obj_spiderb_303 = "Foolish nerd~&A spider NEVER leaves&her web~/",
  obj_spiderb_304 = "(Except to sell&pastries~)/%%",
  obj_spiderb_309 = "Even if they go&under the door,&Snowdin's fatal cold&is impassable alone./%%",
  obj_spiderb_310 = "Ah^1, but I do feel&a little regret&over it now.../%%",
  obj_spiderb_315 = "But with the money&from your SOUL, we'll&be able to rent&them a heated limo~/%%",
  obj_spiderb_316 = "Yes^1, I should have&wrapped her up when&I had the chance~/%%",
  obj_spiderb_321 = "And with all of&the leftovers...^1?&We could have a&nice vacation~/",
  obj_spiderb_322 = "Or even build a&spider baseball&field~/%%",
  obj_spiderb_323 = "She looked like she&would have made a&juicy donut~~~/%%",
  obj_spiderb_328 = "But enough of that...&It's time for&dinner, isn't it?&Ahuhuhu~/%%",
  obj_spiderb_336 = "Don't look so&blue^1, my deary~/%%",
  obj_spiderb_599 = "* Muffet pours you a cup of&  spiders.",
  obj_spiderb_600 = "* All the spiders clap along to&  the music.",
  obj_spiderb_601 = "* Muffet does a synchronized&  dance with the other spiders.",
  obj_spiderb_602 = "* Muffet tidies up the web&  around you.",
  obj_spiderb_603 = "* Smells like freshly baked&  cobwebs.",
  obj_spiderb_636 = "* MUFFET - ATK 38.8 DEF 18.8&* If she invites you to her&  parlor^1, excuse yourself./^",
  obj_spiderb_646 = "* You struggle to escape the web^1.&* Nothing happened./^",
  obj_spiderb_647 = "* You struggle to escape the web^1.&* Muffet covers her mouth&  and giggles at you./^",
  obj_spiderb_648 = "* You struggle to escape the web^1.&* Muffet laughs and claps&  her hands./^",
  obj_spiderb_649 = "* You struggle to escape the web./",
  obj_spiderb_650 = "* Muffet is so amused by your&  antics that she gives you a&  discount!/^",
  obj_spiderb_656 = "* You struggle to escape the web^1.&* Nothing happened./^",
  obj_spiderb_678 = "* You pay \\[1]G^1.&* Muffet reduces her ATTACK&  for this turn!/^",
  obj_spiderb_693 = "* You empty your pockets^1, but you&  don't have enough money.&* Muffet lowers the price./^",
  obj_spiderb_710 = "* You're out of money^1.&* Muffet shakes her head./^",
  obj_spiderb_714 = "* You empty your pockets..^1.&* But you don't have any&  money at all!/",
  obj_spiderb_715 = "* Muffet takes pity on you&  and reduces her ATTACK for&  this turn./^",
  obj_spiderb_722 = "* Muffet refuses your money./^",
  obj_spiderb_762 = "... I think purple is&a better look on&you! Ahuhuhu~/%%",
  obj_spiderb_774 = "* You're trapped in a strange&  purple web!",
  obj_spiderb_783 = "You're still alive^1?&Ahuhuhu~/",
  obj_spiderb_784 = "Oh, my pet~&Looks like it's&time for dessert~/%%",
  obj_spiderb_787 = "Huh^1?&Where did you get&that...?/",
  obj_spiderb_788 = "Did you steal it?/",
  obj_spiderb_789 = "Oh^1, my pet^1~&It's time to show&them what we do&with thieves~/%%",
  obj_spiderb_805 = "Huh?&A telegram from&the spiders in&the RUINS?/",
  obj_spiderb_806 = "What?&They're saying&that they saw&you, and.../",
  obj_spiderb_807 = "... that this is&an error message!?/",
  obj_spiderb_811 = "... even if you&are stingy, you&never hurt a&single spider!/",
  obj_spiderb_814 = "... even if you&hurt others, you&never hurt a&single spider!/",
  obj_spiderb_819 = "... you helped donate&to their cause!/",
  obj_spiderb_823 = "... you were&really passionate&about spiders!/",
  obj_spiderb_827 = "... you're a total&spider fanatic!/",
  obj_spiderb_832 = "They say even if&you are a hyper-&violent murderer.../",
  obj_spiderb_833 = "You never laid a&single finger on a&spider!/",
  obj_spiderb_836 = "Oh my, this has&all been a big&misunderstanding~/",
  obj_spiderb_837 = "I thought you&were someone that&hated spiders~/",
  obj_spiderb_838 = "The person who&asked for that SOUL.../",
  obj_spiderb_839 = "They must have&meant a DIFFERENT&human in a&striped shirt~/",
  obj_spiderb_842 = "The person who&warned me about&you.../",
  obj_spiderb_843 = "They really had&no idea what they&were talking about~/",
  obj_spiderb_846 = "Sorry for all the&trouble~&Ahuhuhu~/",
  obj_spiderb_847 = "I'll make it up&to you~/",
  obj_spiderb_848 = "You can come back&here any time...&And, for no charge&at all.../",
  obj_spiderb_849 = "I'll wrap you&up and let you&play with my pet&again!/",
  obj_spiderb_850 = "Ahuhuhuhuhuhu~&Just kidding~/",
  obj_spiderb_851 = "I'll SPARE you&now~/%%",
  obj_spiderb_859 = "* Muffet is sparing you.",
  obj_spidergirl_shop_74 = "* Welcome to our parlor^1, dearie^1~&* Interested in some spider&  pastries?/",
  obj_spidergirl_shop_75 = "* All proceeds go to real&  spiders~/%%",
  obj_spidergirl_shop_76 = "* Check out the webs to&  make a purchase~/%%",
  obj_spidertalkevent_103 = "* Ahuhuhuhu.../",
  obj_spidertalkevent_104 = "* Did you hear what they&  just said?/%%",
  obj_spidertalkevent_106 = "* Did you hear what she&  said?/%%",
  obj_spidertalkevent_114 = "* They said a human wearing a&  striped shirt will come&  through./%%",
  obj_spidertalkevent_122 = "* I heard that they hate&  spiders./%%",
  obj_spidertalkevent_130 = "* I heard that they love to&  stomp on them./%%",
  obj_spidertalkevent_132 = "* I heard that they hate&  everybody./%%",
  obj_spidertalkevent_140 = "* I heard that they like to&  tear their legs off./%%",
  obj_spidertalkevent_149 = "* I heard.../%%",
  obj_spidertalkevent_152 = "* However.../%%",
  obj_spidertalkevent_154 = "* And even if they gave us&  money^1, I heard.../%%",
  obj_spidertalkevent_267 = "* ... that they're awfully&  stingy with their money./",
  obj_spidertalkevent_271 = "* ... a certain stingy human&  hates spiders./%%",
  obj_spidertalkevent_273 = "* Ahuhuhuhu.../",
  obj_spidertalkevent_274 = "* You think your taste&  is too refined for our&  pastries^1, don't you^1, deary?/",
  obj_spidertalkevent_275 = "* Ahuhuhu..^1.&* I disagree with that&  notion./",
  obj_spidertalkevent_276 = "* I think your taste.../",
  obj_spidertalkevent_277 = "* Is exactly what this&  next batch needs!/%%",
  obj_spidertalkevent_283 = "* ... that can't be true^1,&  can it?/",
  obj_spidertalkevent_284 = "* Ahuhuhu.../",
  obj_spidertalkevent_285 = "* You donated so much money&  to us./",
  obj_spidertalkevent_286 = "* All the spiders want you&  to know how thankful&  they are!/",
  obj_spidertalkevent_287 = "* We're in your debt^1, dearie~/%%",
  obj_spidertalkevent_293 = "* ... that they have some awful&  taste./",
  obj_spidertalkevent_294 = "* What a shame^1.&* A human comes through and they&  aren't even fit to be eaten~/",
  obj_spidertalkevent_295 = "* Oh well^1!&* Rotten ingredients can&  always be discarded~/%%",
  obj_spidertalkevent_392 = "* Ahuhuhuhu.../",
  obj_spidertalkevent_393 = "* That was fun^1!&* See you again^1, dearie!/%%",
  obj_stick_95 = "* (It's a tough-looking branch.)&* (It's too heavy to pick up.)/%%",
  obj_stick_99 = "* (It's been smashed like it&  was nothing...)/%%",
  obj_storybattle_gen_295 = "A long time ago,&a human fell&into the RUINS./*",
  obj_storybattle_gen_307 = "Injured by its&fall, the human&called out for&help./%%",
  obj_storybattle_gen_333 = "ASRIEL^1, the king's&son^1, heard the&human's call./*",
  obj_storybattle_gen_345 = "He brought the&human back to&the castle./%%",
  obj_storybattle_gen_370 = "Over time^1, ASRIEL&and the human&became like&siblings./*",
  obj_storybattle_gen_383 = "The King and&Queen treated the&human child as&their own./*",
  obj_storybattle_gen_395 = "The underground&was full of&hope./%%",
  obj_storybattle_gen_421 = "Then..^1.&One day.../*",
  obj_storybattle_gen_433 = "The human became&very ill./%%",
  obj_storybattle_gen_459 = "The sick human&had only one&request./*",
  obj_storybattle_gen_472 = "To see the&flowers from&their village./*",
  obj_storybattle_gen_484 = "But there was&nothing we could&do./%%",
  obj_storybattle_gen_511 = "The next day./*",
  obj_storybattle_gen_523 = "The next day./%%",
  obj_storybattle_gen_546 = ".../*",
  obj_storybattle_gen_558 = "The human died./%%",
  obj_storybattle_gen_583 = "ASRIEL^1, wracked&with grief^1,&absorbed the&human's SOUL./*",
  obj_storybattle_gen_594 = "He transformed&into a being&with incredible&power./%%",
  obj_storybattle_gen_609 = "With the human&SOUL^1, ASRIEL&crossed through&the barrier./*",
  obj_storybattle_gen_622 = "He carried the&human's body&into the sunset./*",
  obj_storybattle_gen_634 = "Back to the&village of the&humans./%%",
  obj_storybattle_gen_649 = "ASRIEL reached&the center of&the village./*",
  obj_storybattle_gen_662 = "There^1, he&found a bed of&golden flowers./*",
  obj_storybattle_gen_674 = "He carried&the human&onto it./%%",
  obj_storybattle_gen_689 = "Suddenly^1, screams&rang out./*",
  obj_storybattle_gen_702 = "The villagers&saw ASRIEL&holding the&human's body./*",
  obj_storybattle_gen_714 = "They thought&that he had&killed the&child./%%",
  obj_storybattle_gen_727 = "The humans&attacked him&with everything&they had./*",
  obj_storybattle_gen_740 = "He was struck&with blow after&blow./*",
  obj_storybattle_gen_752 = "ASRIEL had the&power to destroy&them all./%%",
  obj_storybattle_gen_767 = "But.../*",
  obj_storybattle_gen_778 = "ASRIEL did not&fight back./%%",
  obj_storybattle_gen_805 = "Clutching the&human.../*",
  obj_storybattle_gen_816 = "ASRIEL smiled^1,&and walked away./%%",
  obj_storybattle_gen_832 = "Wounded^1, ASRIEL&stumbled home./*",
  obj_storybattle_gen_845 = "He entered the&castle and&collapsed./*",
  obj_storybattle_gen_857 = "His dust spread&across the&garden./%%",
  obj_storybattle_gen_872 = "The kingdom fell&into despair./*",
  obj_storybattle_gen_885 = "The king and&queen had lost&two children&in one night./*",
  obj_storybattle_gen_897 = "The humans had&once again taken&everything&from us./%%",
  obj_storybattle_gen_911 = "The king decided&it was time to&end our&suffering./*",
  obj_storybattle_gen_924 = "Every human who&falls down here&must die./*",
  obj_storybattle_gen_936 = "With enough souls^1,&we can shatter&the barrier&forever./%%",
  obj_storybattle_gen_951 = "It's not long&now./%%",
  obj_storybattle_gen_965 = "King ASGORE&will let us&go.   /*",
  obj_storybattle_gen_971 = "King ASGORE&will give us&hope./*",
  obj_storybattle_gen_976 = "King ASGORE&will save us&all. /%%",
  obj_storybattle_gen_1004 = "You should be&smiling^1, too./*",
  obj_storybattle_gen_1014 = "Aren't&you&excited?/*",
  obj_storybattle_gen_1023 = "Aren't&you&happy?/%%",
  obj_storybattle_gen_1047 = "You're going&to be free./%%",
  obj_storybattle_gen_1073 = "\\E0Howdy^1, \\[C]!/",
  obj_storybattle_gen_1074 = "You finally made&it home./",
  obj_storybattle_gen_1075 = "\\E0Remember when we&used to play here?/",
  obj_storybattle_gen_1076 = "\\E0Hee hee hee.../",
  obj_storybattle_gen_1077 = "Boy!/",
  obj_storybattle_gen_1078 = "\\E9Today's gonna be&just as fun./%%",
  obj_storybattle_gen_1093 = "\\E1I remember when I&first woke up here^1,&in the garden./",
  obj_storybattle_gen_1094 = "I was so scared./",
  obj_storybattle_gen_1095 = "\\E2I couldn't feel my&arms or my legs.../",
  obj_storybattle_gen_1096 = "\\E1My entire body had&turned into a&flower!/",
  obj_storybattle_gen_1097 = "\\E5\"Mom^1! Dad^1!&Somebody help me^1!\"&I called out./",
  obj_storybattle_gen_1098 = "\\E9But nobody came./%%",
  obj_storybattle_gen_1107 = "\\E1Eventually^1, the king&found me^1, crying in&the garden./",
  obj_storybattle_gen_1108 = "I explained what had&happened to him./",
  obj_storybattle_gen_1109 = "Then he held me^1,&\\[C]./",
  obj_storybattle_gen_1110 = "He held me with&tears in his eyes^1,&saying.../",
  obj_storybattle_gen_1111 = "\"There^1, there^1.&Everything is going&to be alright.\"/",
  obj_storybattle_gen_1112 = "He was so..^1.&Emotional./",
  obj_storybattle_gen_1113 = "\\E1But..^1.&For some reason.../",
  obj_storybattle_gen_1114 = "\\E1I didn't feel&anything at all./%%",
  obj_storybattle_gen_1123 = "\\E1I soon realized I&didn't feel ANYTHING&about ANYONE./",
  obj_storybattle_gen_1124 = "My compassion had&disappeared!/",
  obj_storybattle_gen_1125 = "\\E7And believe me^1,&it's not like I&wasn't trying./",
  obj_storybattle_gen_1126 = "\\E3I wasted weeks with&that stupid king^1,&vainly hoping I would&feel something./",
  obj_storybattle_gen_1127 = "\\E1But it became too&much for me./",
  obj_storybattle_gen_1128 = "I ran away from&home./",
  obj_storybattle_gen_1129 = "Eventually^1, I reached&the RUINS./",
  obj_storybattle_gen_1130 = "\\E0Inside I found HER^1,&\\[C]./",
  obj_storybattle_gen_1131 = "I thought of all&people^1, SHE could&make me feel whole&again./",
  obj_storybattle_gen_1132 = "\\E1.../",
  obj_storybattle_gen_1133 = "\\E7She failed./",
  obj_storybattle_gen_1134 = "\\E6Ha ha.../%%",
  obj_storybattle_gen_1144 = "\\E1I realized those two&were useless./",
  obj_storybattle_gen_1145 = "I became despondent./",
  obj_storybattle_gen_1146 = "I just wanted to&love someone./",
  obj_storybattle_gen_1147 = "I just wanted to&care about someone./",
  obj_storybattle_gen_1148 = "\\[C]^1, you might&not believe this.../",
  obj_storybattle_gen_1149 = "\\E2But I decided..^1.&It wasn't worth&living anymore./",
  obj_storybattle_gen_1150 = "\\E7Not in a world&without love./",
  obj_storybattle_gen_1151 = "\\E6Not in a world&without you./",
  obj_storybattle_gen_1152 = "\\E1So.../",
  obj_storybattle_gen_1153 = "\\E0I decided to follow&in your footsteps./",
  obj_storybattle_gen_1154 = "\\E1I would erase myself&from existence./",
  obj_storybattle_gen_1155 = "\\E1And you know what?/",
  obj_storybattle_gen_1156 = "\\E0I succeeded./%%",
  obj_storybattle_gen_1165 = "\\E1But as I left this&mortal coil.../",
  obj_storybattle_gen_1166 = "I started to feel&apprehensive./",
  obj_storybattle_gen_1167 = "\\E9If you don't have&a SOUL^1, what happens&when you...?/",
  obj_storybattle_gen_1168 = "\\E1Something primal&started to burn&inside me./",
  obj_storybattle_gen_1169 = "\"No^1,\" I thought^1.&\"I don't want to&die!\"/",
  obj_storybattle_gen_1170 = ".../",
  obj_storybattle_gen_1171 = "Then I woke up./",
  obj_storybattle_gen_1172 = "Like it was all&just a bad dream./",
  obj_storybattle_gen_1173 = "I was back at the&garden./",
  obj_storybattle_gen_1174 = "\\E0Back at my&\"save point.\"/%%",
  obj_storybattle_gen_1183 = "Interested^1, I decided&to experiment./",
  obj_storybattle_gen_1184 = "Again and again^1, I&brought myself to&the edge of death./",
  obj_storybattle_gen_1185 = "At any point^1, I&could have let this&world continue on&without me./",
  obj_storybattle_gen_1186 = "But as long as I&was determined to&live.../",
  obj_storybattle_gen_1187 = "\\E0I could go back./",
  obj_storybattle_gen_1188 = "\\E6Amazing^1, isn't it^1,&\\[C]?/",
  obj_storybattle_gen_1189 = "\\E0I was amazed^1, too./%%",
  obj_storybattle_gen_1197 = "\\E1At first^1, I used my&powers for good./",
  obj_storybattle_gen_1198 = "\\E0I became \"friends\"&with everyone./",
  obj_storybattle_gen_1199 = "I solved all their&problems flawlessly./",
  obj_storybattle_gen_1200 = "Their companionship&was amusing.../",
  obj_storybattle_gen_1201 = "\\E1For a while. /",
  obj_storybattle_gen_1202 = "\\E1As time repeated^1,&people proved&themselves&predictable./",
  obj_storybattle_gen_1203 = "What would this&person say if I&gave them this?/",
  obj_storybattle_gen_1204 = "What would they do&if I said this to&them?/",
  obj_storybattle_gen_1205 = "Once you know the&answer^1, that's it./",
  obj_storybattle_gen_1206 = "That's all they are./%%",
  obj_storybattle_gen_1217 = "\\E1It all started&because I was&curious./",
  obj_storybattle_gen_1218 = "\\E0Curious what would&happen if I killed&them./",
  obj_storybattle_gen_1219 = "\\E2\"I don't like this^1,\"&I told myself./",
  obj_storybattle_gen_1220 = "\\E1\"I'm just doing this&because I HAVE to&know what happens./",
  obj_storybattle_gen_1221 = "\\E8Ha ha ha..^1.&What an excuse!/",
  obj_storybattle_gen_1222 = "\\E9You of all people&must know how&liberating it is to&act this way./",
  obj_storybattle_gen_1223 = "\\E8At least we're better&than those sickos&that stand around and&WATCH it happen.../",
  obj_storybattle_gen_1224 = "\\E9Those pathetic people&that want to see it^1,&but are too weak to&do it themselves./",
  obj_storybattle_gen_1225 = "\\E0I bet someone like&that's watching right&now^1, aren't they...?/%%",
  obj_storybattle_gen_1235 = "\\E1Nowadays^1, even that's&grown tiring./",
  obj_storybattle_gen_1236 = "\\E7You understand^1,&\\[C]./",
  obj_storybattle_gen_1237 = "\\E6I've done everything&this world has to&offer./",
  obj_storybattle_gen_1238 = "\\E1I've read every book^1.&I've burned every&book./",
  obj_storybattle_gen_1239 = "I've won every game^1.&I've lost every game./",
  obj_storybattle_gen_1240 = "I've appeased&everyone^1.&I've killed everyone./",
  obj_storybattle_gen_1241 = "Sets of numbers..^1.&Lines of dialogue..^1.&I've seen them all./",
  obj_storybattle_gen_1242 = "\\E1But you..^1.&YOU'RE different./",
  obj_storybattle_gen_1243 = "\\E0I never could&predict YOU^1, \\[C]./%%",
  obj_storybattle_gen_1252 = "\\E1When I saw you in&the RUINS^1, I didn't&recognize you./",
  obj_storybattle_gen_1253 = "\\E8I thought I could&frighten you^1, then&steal your SOUL./",
  obj_storybattle_gen_1254 = "\\E1I failed./",
  obj_storybattle_gen_1255 = "\\E0And when I tried&to load my save&file.../",
  obj_storybattle_gen_1256 = "\\E1It didn't work./",
  obj_storybattle_gen_1257 = "\\E9\\[C]..^1.&Your DETERMINATION!/",
  obj_storybattle_gen_1258 = "\\E8Somehow^1, it's even&greater than mine!/%%",
  obj_storybattle_gen_1267 = "\\E1I just have one&question for you^1,&\\[C]./",
  obj_storybattle_gen_1268 = "How did you get&back to the RUINS&from here...?/",
  obj_storybattle_gen_1269 = "\\E0... wait^1, I know./",
  obj_storybattle_gen_1270 = "She must have taken&you when she left./",
  obj_storybattle_gen_1271 = "\\E1And decided to give&you a proper burial^1,&rather than.../",
  obj_storybattle_gen_1272 = "\\E0Hanging out in the&basement forever./",
  obj_storybattle_gen_1273 = "\\E1... but^1, why then...?/",
  obj_storybattle_gen_1274 = "What made you wake&up?/",
  obj_storybattle_gen_1275 = "\\E6Did you hear me&calling you...?/%%",
  obj_storybattle_gen_1286 = "\\E1It doesn't matter&now./",
  obj_storybattle_gen_1287 = "\\E1I'm so tired of&this^1, \\[C]./",
  obj_storybattle_gen_1288 = "I'm tired of all&these people./",
  obj_storybattle_gen_1289 = "I'm tired of all&these places./",
  obj_storybattle_gen_1290 = "I'm tired of being&a flower./",
  obj_storybattle_gen_1291 = "\\[C]./",
  obj_storybattle_gen_1292 = "\\E0There's just one&thing left I want&to do./",
  obj_storybattle_gen_1293 = "Let's finish what we&started./",
  obj_storybattle_gen_1294 = "Let's free everyone./",
  obj_storybattle_gen_1295 = "\\E8Then..^1. let's let&them see what&humanity is&REALLY like!/",
  obj_storybattle_gen_1296 = "\\E6That despite it all.../",
  obj_storybattle_gen_1297 = "\\E9This world is still&\"kill or be killed!!\"/%%",
  obj_storybattle_gen_1307 = "\\E1Then...?/",
  obj_storybattle_gen_1308 = "\\E7Well^1.&I had.../",
  obj_storybattle_gen_1309 = "\\E9Been entertaining a&few ways to use&that power./",
  obj_storybattle_gen_1310 = "\\E8Hee hee hee.../",
  obj_storybattle_gen_1311 = "\\E1.../",
  obj_storybattle_gen_1312 = "\\E1But seeing you here&changed my mind./",
  obj_storybattle_gen_1313 = "\\E6\\[C]..^1.&I think if you're&around.../",
  obj_storybattle_gen_1314 = "\\E7Just living in the&surface world&doesn't seem so bad./%%",
  obj_storybattle_gen_1324 = "\\E0We don't even need&to leave to get&them this time./",
  obj_storybattle_gen_1325 = "The king has six of&them locked away./",
  obj_storybattle_gen_1326 = "\\E1I've tried hundreds&of ways to get him&to show me them.../",
  obj_storybattle_gen_1327 = "\\E3But he just won't./",
  obj_storybattle_gen_1328 = "\\E1\\[C].../",
  obj_storybattle_gen_1329 = "\\E0I know he'll do it&for YOU./%%",
  obj_storybattle_gen_1339 = "\\E0Why am I telling&you all of this?/",
  obj_storybattle_gen_1340 = "\\E6\\[C]^1, I said it&before./",
  obj_storybattle_gen_1341 = "\\E1Even after all this&time.../",
  obj_storybattle_gen_1342 = "\\E0You're still the&only one that&understands me./",
  obj_storybattle_gen_1343 = "\\E8You won't give me&any worthless pity!/%%",
  obj_storybattle_gen_1353 = "\\E9Creatures like us.../",
  obj_storybattle_gen_1354 = "\\E0Wouldn't hesitate to&KILL each other if&we got in each&other's way./",
  obj_storybattle_gen_1355 = "\\E0So that's.../",
  obj_storybattle_gen_1356 = "\\E1So..^1. that's..^1.&Why.../%%",
  obj_storybattle_gen_1383 = "\\E2.../",
  obj_storybattle_gen_1384 = "\\E2... ha..^1.&Ha.../",
  obj_storybattle_gen_1385 = "\\E6... what's this..^1.&... feeling?/",
  obj_storybattle_gen_1386 = "Why am I..^1.&Shaking?/",
  obj_storybattle_gen_1387 = ".../",
  obj_storybattle_gen_1388 = "Hey..^1. \\[C]..^1.&No hard feelings about&back then^1, right?/",
  obj_storybattle_gen_1389 = ".../",
  obj_storybattle_gen_1390 = "\\E4H-Hey^1, what are you&doing!?/",
  obj_storybattle_gen_1391 = "B..^1. back off!!/%%",
  obj_storybattle_gen_1412 = "I..^1. I've changed&my mind about all&this./",
  obj_storybattle_gen_1413 = "This isn't a good&idea anymore./",
  obj_storybattle_gen_1414 = "Y-you should go back^1,&\\[C]./",
  obj_storybattle_gen_1415 = "\\E0This place is fine&the way it is!/",
  obj_storybattle_gen_1416 = ".../",
  obj_storybattle_gen_1417 = "\\E4S-s-stop making that&creepy face!/",
  obj_storybattle_gen_1418 = "This isn't funny!/",
  obj_storybattle_gen_1419 = "You've got a SICK&sense of humor!/%%",
  obj_switch_100 = "* (The machine isn't working.)/%%",
  obj_switchadvice1_61 = "* Please press this switch.& &            - TORIEL/%%",
  obj_switchadvice2_61 = "* Please press this switch&  too.&             - TORIEL/%%",
  obj_switchhelptrigger_69 = "* (You noticed there was&  a blue switch behind the&  top pillar.)/%%",
  obj_telescope_71 = "* Come on! What are you doing!/%%",
  obj_telescope_75 = "* (It's an odd-looking&  telescope.)/%%",
  obj_tembattle_282 = "awwAwa&cute!!&(pets u)",
  obj_tembattle_283 = "OMG!!&humans&TOO CUTE&(dies)",
  obj_tembattle_284 = "hOI!!!&i'm&TEMMIE!!",
  obj_tembattle_285 = "fhsdhjf&dsfjsd&dshjfsd",
  obj_tembattle_288 = "NO!!!!!&muscles&......&NOT CUTE",
  obj_tembattle_292 = "NO!!!&so&hungr...&(dies)",
  obj_tembattle_298 = "hOI!!!&i'm&tEMMIE!!",
  obj_tembattle_302 = "FOOB!!!",
  obj_tembattle_307 = "%%%",
  obj_tembattle_504 = "* Temmie is trying to glomp&  you.",
  obj_tembattle_505 = "* Temmie forgot her other&  attack.",
  obj_tembattle_506 = "* Temmie vibrates intensely.",
  obj_tembattle_507 = "* Temmie is doing her hairs.",
  obj_tembattle_508 = "* Temmiy accidentally misspells&  her own name.",
  obj_tembattle_509 = "* Smells like Temmie Flakes.",
  obj_tembattle_511 = "* How'd you do that?",
  obj_tembattle_527 = "* TEMMIE - RATED TEM OUTTA TEM&* Loves to pet cute humans^1.&* But you're allergic!/^",
  obj_tembattle_539 = "* Temmie only wants the&  Temmie Flakes./^",
  obj_tembattle_550 = "   Give the Temmie Flakes?& &   Yas             NO!!!!!!!\\C",
  obj_tembattle_561 = "* You flex at Temmie.../%%",
  obj_tembattle_573 = "* You say hello to Temmie./^",
  obj_tembattle_617 = "NO!!!!!&muscles&r.....&NOT CUTE/%%",
  obj_tembattle_621 = "%%%",
  obj_tembattle_635 = "Ooh, I&have to&disagree&; )/%%",
  obj_tembattle_636 = "Temmie^1,&are you&okay?&; )/%%",
  obj_tembattle_637 = "%%%",
  obj_tembattle_652 = "NO!!!!!&!!!!!!!/%%",
  obj_tembattle_653 = "%%%",
  obj_temnpc_72 = "* hOI!^1!&* im temmie!!!/",
  obj_temnpc_73 = "* and dis is my friend..^1.&* temmie!!!/%%",
  obj_temnpc_77 = "* woa..^1. tem hear news..^1.&* VERY GOODS!!!/%%",
  obj_temnpc_82 = "* hOI!^1!&* im temmie!!!/",
  obj_temnpc_83 = "* don forget my friend!/%%",
  obj_temnpc_87 = "* yaYA!!^1!&* tems can go free!!/%%",
  obj_temnpc_93 = "* Hi./",
  obj_temnpc_94 = "* I'm Bob./%%",
  obj_temnpc_98 = "* A pleasing development^1, no?/%%",
  obj_temnpc_103 = "* awawawawah!!/",
  obj_temnpc_104 = "* humans..^1.&* such a.../",
  obj_temnpc_105 = "* CUTE!!!!/%%",
  obj_temnpc_109 = "* woa..^1.&* if tems can go on surface^1,&  can see,/",
  obj_temnpc_110 = "* LOT OF CUTES HUNAN!!!/%%",
  obj_temnpc_116 = "* tem..^1. WATCH EGG!!!/",
  obj_temnpc_117 = "* eg..^1. wil HATCH!!!/",
  obj_temnpc_118 = "* tem..^1. PROUD PARENT!!/%%",
  obj_temnpc_122 = "* everyones go free..^1.&* BUT TEM!!!/",
  obj_temnpc_123 = "* TEM NOT LEAV!!!&* TEM WATCH EG!!!/",
  obj_temnpc_124 = "* tem will be happily fambily,/%%",
  obj_tobdog_pendant_137 = "* (The dog absorbs the&  artifact.)/%%",
  obj_torboss_2ndtime_153 = "And that's the&end of Hard&Mode!/%%",
  obj_torboss_2ndtime_175 = "\\E1Eh??/",
  obj_torboss_2ndtime_176 = "\\E2You are ending&it NOW?/",
  obj_torboss_2ndtime_177 = "\\E1And on such a&dramatic moment...?/%%",
  obj_torboss_2ndtime_192 = "That's the&difficult part./",
  obj_torboss_2ndtime_193 = "Not the bullets./",
  obj_torboss_2ndtime_194 = "\\M2But^1, accepting&that it's all&over.../%%",
  obj_torboss_2ndtime_211 = "But there WILL be&more^1, will there&not?/%%",
  obj_torboss_2ndtime_224 = "\\M1Maybe./",
  obj_torboss_2ndtime_225 = "\\M2Knowing the&answer is.../",
  obj_torboss_2ndtime_226 = "\\M2... HARD./",
  obj_torboss_2ndtime_227 = "\\E4.../%%",
  obj_torboss_2ndtime_264 = "Hey!/",
  obj_torboss_2ndtime_265 = "Aren't you&supposed&to be dying or&something?/%%",
  obj_torboss_2ndtime_280 = "Well^1.&What is the point&of that now?/%%",
  obj_torboss_2ndtime_293 = "What will you do&instead...?/%%",
  obj_torboss_2ndtime_308 = "Hmmm^1.&Perhaps I will&bake another pie./",
  obj_torboss_2ndtime_309 = "That last one ended&up a little burnt./%%",
  obj_torboss_2ndtime_324 = "\\E2I thought it was&good./",
  obj_torboss_2ndtime_325 = "\\E1Theoretically./",
  obj_torboss_2ndtime_326 = "\\E4It's not like I&ate it all while&you were&fighting./%%",
  obj_torboss_2ndtime_360 = "Hey^1! Hey^1!&Can I have some&pie!/%%",
  obj_torboss_2ndtime_377 = "You are just going&to eat it all.../%%",
  obj_torboss_2ndtime_400 = "I can helllp!!!/%%",
  obj_torboss_2ndtime_415 = "Snoring on the&floor is NOT help./%%",
  obj_torboss_2ndtime_429 = "I'm not snoring^1,&I'm cheering you&on in my sleep!!/",
  obj_torboss_2ndtime_430 = ".../",
  obj_torboss_2ndtime_431 = "Oh^1, you're still&here?/",
  obj_torboss_2ndtime_432 = "Don't you have&anything better&to do?/%%",
  obj_torboss_2ndtime_512 = "\\E0Hey./",
  obj_torboss_2ndtime_513 = "\\E3What's the hold&up!?/",
  obj_torboss_2ndtime_514 = "\\E9Shouldn't she be&dead by now!?/",
  obj_torboss_2ndtime_515 = "\\E1I've been waiting&in that room for.../",
  obj_torboss_2ndtime_516 = "\\E6.../",
  obj_torboss_2ndtime_517 = "\\E7... Hard mode...?/",
  obj_torboss_2ndtime_518 = "\\E0Gee^1, you better&take a picture./",
  obj_torboss_2ndtime_519 = "People are gonna&think you're REALLY&cool./",
  obj_torboss_2ndtime_520 = "\\E9... NOT!/",
  obj_torboss_2ndtime_521 = "\\E8Golly^1, talk about&a tryhard./",
  obj_torboss_2ndtime_522 = "PA^1. THE^1. TIC./%%",
  obj_torboss_2ndtime_544 = "\\E0Uh^1, so^1, are you&gonna keep going^1,&or...?/%%",
  obj_torboss_2ndtime_558 = "It's over./%%",
  obj_torboss_2ndtime_578 = "\\E8Hahaha^1!&I KNEW that!/",
  obj_torboss_2ndtime_579 = "Why does everyone&have to be so&condescending!?/",
  obj_torboss_2ndtime_580 = "\\E1.../",
  obj_torboss_2ndtime_581 = "\\E8So what's YOUR&excuse^1?&Sitting around&here...?/",
  obj_torboss_2ndtime_582 = "\\E0Don't you have&anything better to%%",
  obj_torboss_2ndtime_595 = "I already said&that./%%",
  obj_tordogcall_64 = "* Ring..\\E0.\\TT /",
  obj_tordogcall_65 = "\\F1 %",
  obj_tordogcall_66 = "* Hello^1!&* This is TORIEL./",
  obj_tordogcall_67 = "\\E1* My errands are taking&  longer than I thought&  they would./",
  obj_tordogcall_68 = "\\E1* You must wait 5 more&  minutes./",
  obj_tordogcall_69 = "\\E0* Thank you for being&  patient./",
  obj_tordogcall_70 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_71 = "* Click.../%%",
  obj_tordogcall_84 = "* Ring..\\E1.\\TT /",
  obj_tordogcall_85 = "\\F1 %",
  obj_tordogcall_86 = "* Hello..^1.&* This is TORIEL./",
  obj_tordogcall_87 = "\\E1* I found what I was&  looking for./",
  obj_tordogcall_88 = "* But before I could&  take it.../",
  obj_tordogcall_89 = "* A small^1, white puppy&  snatched it away./",
  obj_tordogcall_90 = "\\E0* How odd./",
  obj_tordogcall_91 = "\\E1* Do dogs even LIKE&  flour?/",
  obj_tordogcall_92 = "\\E8* Err^1, that is an&  unrelated question^1,&  of course./",
  obj_tordogcall_93 = "\\E1* It will take a little&  longer^1.&* Please understand./",
  obj_tordogcall_94 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_95 = "* Click.../%%",
  obj_tordogcall_109 = "* Ring.../",
  obj_tordogcall_110 = "* (...)/",
  obj_tordogcall_111 = "* (You hear heavy panting on&  the other end of the&  phone...)/",
  obj_tordogcall_112 = "* (...)/",
  obj_tordogcall_113 = "* Bark^1!&* Bark!/",
  obj_tordogcall_114 = "* Bark..^1.&* Bark!/",
  obj_tordogcall_115 = "* (You hear a distant voice.)\\TT/",
  obj_tordogcall_116 = "* Stop^1, please!/",
  obj_tordogcall_117 = "* Come back here with my&  CELLPHONE!/",
  obj_tordogcall_118 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_119 = "* Click.../%%",
  obj_tordogcall_150 = "* Ring.../",
  obj_tordogcall_151 = "* (...)/",
  obj_tordogcall_152 = "* (Snore..^1. snore...)/",
  obj_tordogcall_153 = "* (It sounds like a small^1,&  white dog is sleeping on&  the cell phone.)/",
  obj_tordogcall_154 = "* (You hear a distant voice.)\\TT/",
  obj_tordogcall_155 = "* Helloooo^1?&* Little puppy...?/",
  obj_tordogcall_156 = "* Where are you...?/",
  obj_tordogcall_157 = "* I will give you a nice pat&  on the head!\\T0/",
  obj_tordogcall_158 = "* (The snoring stops.)\\TT/",
  obj_tordogcall_159 = "* ... if you return my CELLPHONE.\\T0/",
  obj_tordogcall_160 = "* (The snoring resumes.)/",
  obj_tordogcall_161 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_162 = "* Click.../%%",
  obj_tordogcall_176 = "* Ring.../",
  obj_tordogcall_177 = "* (...)/",
  obj_tordogcall_178 = "* (Snore..^1. snore...)/",
  obj_tordogcall_179 = "* (Achoo!)/",
  obj_tordogcall_180 = "* (It sounds like a small^1,&  white dog sneezing in its&  sleep.)/",
  obj_tordogcall_181 = "* (You hear a distant voice.)\\TT/",
  obj_tordogcall_182 = "* Here^1, pup-pup-puppy!/",
  obj_tordogcall_183 = "* Oh dear^1, I should not keep&  my guest waiting any longer./",
  obj_tordogcall_184 = "* ... Oh no^1, how long has it&  been since I have talked to&  them...?/",
  obj_tordogcall_185 = "* Perhaps they have been calling&  the phone^1, and...?/",
  obj_tordogcall_186 = "* ... here^1, puppy!/",
  obj_tordogcall_187 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_188 = "* Click.../%%",
  obj_tordogcall_203 = "* Ring.../",
  obj_tordogcall_204 = "* (...)/",
  obj_tordogcall_205 = "* (Snore..^1. snore...)/",
  obj_tordogcall_206 = "* (Yawn...)/",
  obj_tordogcall_207 = "* (Blink blink.)/",
  obj_tordogcall_208 = "* (Yawn...)/",
  obj_tordogcall_209 = "* (Snore..^1. snore...)/",
  obj_tordogcall_210 = "* (You hear a tired voice.)\\TT/",
  obj_tordogcall_211 = "* Doggie..^1.&* Here^1, doggie.../",
  obj_tordogcall_212 = "* Oh dear.../",
  obj_tordogcall_213 = "* I do wonder how they are.../",
  obj_tordogcall_214 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_215 = "* Click.../%%",
  obj_tordogcall_230 = "* Ring.../",
  obj_tordogcall_231 = "* (Snore..^1. snore...)/",
  obj_tordogcall_232 = "\\TS \\F0 \\T0 %",
  obj_tordogcall_233 = "* Click.../%%",
  obj_toriel_friendc_70 = "* Hello^1, Frisk^1.&* Alphys upgraded my&  phone./",
  obj_toriel_friendc_71 = "* I am having a lot&  of fun with the&  \"texting\" feature./",
  obj_toriel_friendc_72 = "* Sans^1, \"check out\" this&  one./",
  obj_toriel_friendc_74 = "* oh man^1, tori.../",
  obj_toriel_friendc_75 = "\\E1* that's brutal./",
  obj_toriel_friendc_77 = "I CAN'T BELIEVE&THE QUEEN HAS&RETURNED.../",
  obj_toriel_friendc_78 = "\\E4AND ALSO THAT&SHE'S A HUGE&DORK!!!/",
  obj_toriel_friendc_79 = "YOU TWO ARE TWO&FEET AWAY FROM&EACH OTHER!!!/",
  obj_toriel_friendc_80 = "WHY ARE YOU&TEXTING!!!/",
  obj_toriel_friendc_82 = "* Worry not^1, Papyrus^1.&* We are texting for&  a good reason./",
  obj_toriel_friendc_84 = "WHY IS THAT./",
  obj_toriel_friendc_86 = "* well./",
  obj_toriel_friendc_87 = "\\E2* cause we're huge&  dorks./",
  obj_toriel_friendc_89 = "* Sans^1, please do&  not say that./",
  obj_toriel_friendc_90 = "* You are not a dork./",
  obj_toriel_friendc_91 = "\\E0* You are more of&  a bonehead!/",
  obj_toriel_friendc_93 = "HAHAHA^1, WOW!/",
  obj_toriel_friendc_94 = "\\E0THOSE PUNS ARE&EVEN LESS FUNNY&COMING FROM HER!/",
  obj_toriel_friendc_96 = "* then why are you&  smiling?/",
  obj_toriel_friendc_98 = "IT'S A PITY&SMILE!!!/%%",
  obj_toriel_friendc_103 = "* Frisk^1, do not feel&  left out./",
  obj_toriel_friendc_104 = "* I have been writing&  messages to you as&  well!/",
  obj_toriel_friendc_105 = "\\W* You still have \\Ymy&  phone number\\W after&  all this time.../",
  obj_toriel_friendc_106 = "* Do you not?/%%",
  obj_toriel_friendc_111 = "* Frisk^1, how about&  you go look around&  before we all go?/",
  obj_toriel_friendc_112 = "* Seeing how many good&  friends you've made&  here.../",
  obj_toriel_friendc_113 = "* I am almost certain&  you must have made&  some more./%%",
  obj_torielboss_366 = " .....",
  obj_torielboss_367 = " .....& .....",
  obj_torielboss_368 = " .....& .....& .....",
  obj_torielboss_369 = " ...?",
  obj_torielboss_370 = " What are& you& doing?",
  obj_torielboss_371 = " Attack& or run& away!",
  obj_torielboss_372 = " What are& you& proving& this way?",
  obj_torielboss_373 = " Fight me& or& leave!",
  obj_torielboss_374 = " Stop it.",
  obj_torielboss_376 = " Stop& looking& at me& that way.",
  obj_torielboss_377 = " Go away!",
  obj_torielboss_378 = " ...",
  obj_torielboss_380 = " ...& ...",
  obj_torielboss_388 = "I know you want&to go home^1, but...",
  obj_torielboss_390 = "But please... go&upstairs now.",
  obj_torielboss_391 = "I promise I will&take good care&of you here.",
  obj_torielboss_392 = "I know we do not&have much^1, but...",
  obj_torielboss_393 = "We can have a&good life here.",
  obj_torielboss_395 = "Why are you&making this so&difficult?",
  obj_torielboss_397 = "Please^1, go upstairs.",
  obj_torielboss_399 = ".....",
  obj_torielboss_401 = "Ha ha...",
  obj_torielboss_402 = "Pathetic^1, is it not^2?&I cannot save even&a single child.",
  obj_torielboss_403 = "...",
  obj_torielboss_416 = "No^1, I understand./",
  obj_torielboss_417 = "You would just be&unhappy trapped&down here./",
  obj_torielboss_418 = "The RUINS are very&small once you&get used to them./",
  obj_torielboss_419 = "It would not be&right for you to&grow up in a&place like this./",
  obj_torielboss_420 = "My expectations...&My loneliness...&My fear.../",
  obj_torielboss_421 = "For you^1, my child...&I will put them aside./%%",
  obj_torielboss_445 = "\\E0Urgh.../",
  obj_torielboss_446 = "\\E0You are stronger&than I thought.../",
  obj_torielboss_447 = "Listen to me^1,& small one.../",
  obj_torielboss_448 = "If you go beyond&this door,/",
  obj_torielboss_449 = "Keep walking as&far as you can./",
  obj_torielboss_450 = "Eventually you will&reach an exit./",
  obj_torielboss_451 = "\\E1..^1.&..../",
  obj_torielboss_452 = "\\RASGORE\\X..^1.&Do not let \\RASGORE\\X &take your soul./",
  obj_torielboss_453 = "His plan&cannot be allowed&to succeed./",
  obj_torielboss_454 = "\\E2....../",
  obj_torielboss_455 = "Be good^1,&won't you?/",
  obj_torielboss_456 = "\\E3My child.      %%",
  obj_torielboss_460 = "Y... you...&really hate me&that much?/",
  obj_torielboss_461 = "Now I see who I&was protecting by&keeping you here./",
  obj_torielboss_462 = "Not you.../",
  obj_torielboss_463 = "\\E5But them!/",
  obj_torielboss_464 = "\\E3Ha... ha... %%",
  obj_torielboss_469 = "\\E4You.../",
  obj_torielboss_470 = "... at my most&vulnerable&moment.../",
  obj_torielboss_471 = "To think I was&worried you&wouldn't fit&in out there.../",
  obj_torielboss_472 = "\\E5Eheheheh!!!&You really are&no different than&them!/",
  obj_torielboss_473 = "\\E3Ha... ha... %%",
  obj_torielboss_803 = "* Toriel prepares a magical&  attack.",
  obj_torielboss_804 = "* Toriel looks through you.",
  obj_torielboss_805 = "* Toriel is acting aloof.",
  obj_torielboss_806 = "* Toriel takes a deep breath.",
  obj_torielboss_809 = "* ...",
  obj_torielboss_834 = "* TORIEL - ATK 80 DEF 80&* Knows best for you./^",
  obj_torielboss_843 = "* You couldn't think of&  any conversation&  topics./^",
  obj_torielboss_847 = "* You tried to think&  of something to say&  again^1, but.../^",
  obj_torielboss_848 = "* Ironically^1, talking does not&  seem to be the solution&  to this situation./^",
  obj_torielboss_850 = "* You thought about telling&  Toriel that you saw&  her die./",
  obj_torielboss_851 = "* But...&* That's creepy./",
  obj_torielboss_852 = "* Can you show mercy without&  fighting or running&  away...?/^",
  obj_torielboss_854 = "* Can you show mercy&  without running away...?/^",
  obj_torielboss_855 = "* Not worth talking to./^",
  obj_torielcall1_90 = "* Ring..\\E0.\\TT /",
  obj_torielcall1_91 = "\\F1 %",
  obj_torielcall1_92 = "* Hello?&* This is TORIEL./",
  obj_torielcall1_93 = "\\E1* You have not left&  the room^1, have you?/",
  obj_torielcall1_94 = "* There are a few puzzles&  ahead that I have&  yet to explain./",
  obj_torielcall1_95 = "* It would be dangerous&  to try to solve them&  yourself./",
  obj_torielcall1_96 = "* Be good^1, alright?/",
  obj_torielcall1_97 = "\\TS \\F0 \\T0 %",
  obj_torielcall1_98 = "* Click.../%%",
  obj_torielcall1_102 = "* Ring..\\E1.\\TT /",
  obj_torielcall1_103 = "\\F1 %",
  obj_torielcall1_104 = "* Hello^1? Hello^1?&* This is TORIEL./",
  obj_torielcall1_105 = "* My apologies^1.&* A strange dog&  kidnapped my phone./",
  obj_torielcall1_106 = "* So if you called^1, I&  could not have helped&  you./",
  obj_torielcall1_107 = "\\E0* However^1, I have&  recovered it./",
  obj_torielcall1_108 = "* And you are still in&  that room^1, are you not?/",
  obj_torielcall1_109 = "* What a good child you&  are./",
  obj_torielcall1_110 = "\\E1* There are a few puzzles&  ahead that I have&  yet to explain./",
  obj_torielcall1_111 = "* It would be dangerous&  to try to solve them&  yourself./",
  obj_torielcall1_112 = "\\E1* Be good^1, alright?/",
  obj_torielcall1_113 = "\\TS \\F0 \\T0 %",
  obj_torielcall1_114 = "* Click.../%%",
  obj_torielcall3_88 = "* Ring..\\E0.\\TT /",
  obj_torielcall3_89 = "\\F1 %",
  obj_torielcall3_90 = "* Hello?&* This is TORIEL./",
  obj_torielcall3_91 = "\\E1* You do not DISLIKE&  butterscotch^1, do you?/",
  obj_torielcall3_92 = "\\E1* You do not DISLIKE&  cinnamon^1, do you?/",
  obj_torielcall3_93 = "* I know what your&  preference is^1, but.../",
  obj_torielcall3_94 = "* Would you turn up your&  nose if you found&  it on your plate?/",
  obj_torielcall3_95 = "* Right^1, right^1, I&  understand./",
  obj_torielcall3_96 = "\\E0* Thank you for being&  patient^1, by the way./",
  obj_torielcall3_97 = "\\TS \\F0 \\T0 %",
  obj_torielcall3_98 = "* Click.../%%",
  obj_torielcall4_88 = "* Ring..\\E0.\\TT /",
  obj_torielcall4_89 = "\\F1 %",
  obj_torielcall4_90 = "* Hello?/",
  obj_torielcall4_91 = "\\E1* You do not have&  any allergies^1, do&  you?/",
  obj_torielcall4_92 = "* Huh^1?&* Why am I asking?/",
  obj_torielcall4_93 = "\\E0* No reason..^1.&* No reason at all./",
  obj_torielcall4_94 = "\\TS \\F0 \\T0 %",
  obj_torielcall4_95 = "* Click.../%%",
  obj_torielcall5_90 = "* Ring..\\E0.\\TT /",
  obj_torielcall5_91 = "\\F1 %",
  obj_torielcall5_92 = "* Hello?/",
  obj_torielcall5_93 = "\\E1* I just realized that it&  has been a while since&  I have cleaned up./",
  obj_torielcall5_94 = "\\E0* I was not expecting to&  have company so soon./",
  obj_torielcall5_95 = "* There are probably a lot&  of things lying about&  here and there./",
  obj_torielcall5_96 = "* You can pick them up^1,&  but do not carry more&  than you need./",
  obj_torielcall5_97 = "* Someday you might see&  something you really&  like./",
  obj_torielcall5_98 = "* You will want to leave&  room in your pockets&  for that./",
  obj_torielcall5_99 = "\\TS \\F0 \\T0 %",
  obj_torielcall5_100 = "* Click.../%%",
  obj_torielcall5_104 = "* Ring..\\E0.\\TT /",
  obj_torielcall5_105 = "\\F1 %",
  obj_torielcall5_106 = "* Hello?/",
  obj_torielcall5_107 = "\\E1* I have a question./",
  obj_torielcall5_108 = "* You like things other&  than butterscotch or&  cinnamon^1, too.../",
  obj_torielcall5_109 = "* Do you not?/",
  obj_torielcall5_110 = "\\E0* ..^1. oh^1, what am I&  asking./",
  obj_torielcall5_111 = "* I will keep looking./%%",
  obj_torielcall5_112 = "\\TS \\F0 \\T0 %",
  obj_torielcall5_113 = "* Click.../%%",
  obj_torieltrigger10_77 = "* Every human that falls&  down here meets&  the same fate./",
  obj_torieltrigger10_78 = "* I have seen it&  again and again./",
  obj_torieltrigger10_79 = "* They come./",
  obj_torieltrigger10_80 = "* They leave./",
  obj_torieltrigger10_81 = "* They die./",
  obj_torieltrigger10_82 = "* You naive child..^1.&* If you leave the&  RUINS.../",
  obj_torieltrigger10_83 = "\\W* They..^1.&* \\RASGORE\\W..^1.&* Will kill you./",
  obj_torieltrigger10_84 = "* I am only protecting&  you^1, do you understand?/",
  obj_torieltrigger10_85 = "* ... go to your room./%%",
  obj_torieltrigger11_79 = "* Do not try to stop me./",
  obj_torieltrigger11_80 = "* This is your final&  warning./%%",
  obj_torieltrigger12_86 = "\\E0* Goodbye^1, my child./%%",
  obj_torieltrigger12_149 = "\\E2* That is right./",
  obj_torieltrigger12_150 = "* Go upstairs./%%",
  obj_torieltrigger12_183 = "\\E2* If you truly wish to&  leave the RUINS.../",
  obj_torieltrigger12_184 = "* I will not stop you./",
  obj_torieltrigger12_185 = "\\E2* However^1, when you&  leave.../",
  obj_torieltrigger12_186 = "\\E1* Please do not come&  back./",
  obj_torieltrigger12_187 = "\\E2* I hope you understand./%%",
  obj_torieltrigger12_325 = "* You want to leave&  so badly?/",
  obj_torieltrigger12_326 = "\\E6* Hmph./",
  obj_torieltrigger12_327 = "* You are just like&  the others./",
  obj_torieltrigger12_328 = "\\E7* There is only one&  solution to this./",
  obj_torieltrigger12_329 = "* Prove yourself.../",
  obj_torieltrigger12_330 = "* Prove to me you&  are strong enough&  to survive./%%",
  obj_torieltrigger12_336 = "* Prove to me you&  are strong enough&  to survive!/",
  obj_torieltrigger12_337 = "\\E6* ... wait./",
  obj_torieltrigger12_338 = "* ... why are you looking&  at me like that?/",
  obj_torieltrigger12_339 = "* Like you have seen&  a ghost./",
  obj_torieltrigger12_340 = "\\E7* Do you know something&  that I do not?/",
  obj_torieltrigger12_341 = "* No...&* That is impossible./%%",
  obj_torieltrigger12_346 = "* Prove to me that you&  are.../",
  obj_torieltrigger12_347 = "\\E1* Hey^1, let me finish%%",
  obj_torieltrigger12_353 = "* Already?/",
  obj_torieltrigger12_354 = "* What will it take&  for you to learn&  your lesson?/%%",
  obj_torieltrigger5_185 = "* How did you get&  here^1, my child^1?&* Are you hurt?/",
  obj_torieltrigger5_186 = "* Not a scratch..^1.&*\\E0 Impressive^1!&*\\E1 But still.../",
  obj_torieltrigger5_187 = "* There^1, there^1, I will&  heal you./",
  obj_torieltrigger5_189 = "* Who did this to you^2?\\E5 &* You will get an apology./",
  obj_torieltrigger5_190 = "\\E1* I should not have&  left you alone&  for so long./",
  obj_torieltrigger5_191 = "* It was irresponsible&  to try to surprise&  you like this./",
  obj_torieltrigger5_192 = "\\E8* Err.../",
  obj_torieltrigger5_193 = "\\E0* Well^1, I suppose I&  cannot hide it&  any longer./",
  obj_torieltrigger5_194 = "* Come^1, small one!/%%",
  obj_torieltrigger5_260 = "* Oh dear^1, that took&  longer than I&  thought it would./%%",
  obj_torieltrigger6_39 = "* Do you smell that^1?/",
  obj_torieltrigger6_40 = "* Surprise!/",
  obj_torieltrigger6_41 = "* It is a butterscotch-&  cinnamon pie./",
  obj_torieltrigger6_42 = "* I thought we might&  celebrate your&  arrival./",
  obj_torieltrigger6_43 = "* I want you to have&  a nice time living&  here./",
  obj_torieltrigger6_44 = "* So I will hold off&  on snail pie for&  tonight./",
  obj_torieltrigger6_45 = "* Here^1, I have another&  surprise for you./%%",
  obj_torieltrigger6_49 = "* Do you smell that^1?/",
  obj_torieltrigger6_50 = "\\E1* Er^1, I assume that&  expression means you&  do./",
  obj_torieltrigger6_51 = "\\E0* S..^1. surprise!/",
  obj_torieltrigger6_52 = "* I have baked a snail&  pie./",
  obj_torieltrigger6_53 = "* I thought we might&  celebrate your&  arrival./",
  obj_torieltrigger6_54 = "* I want you to have&  a nice time living&  here./",
  obj_torieltrigger6_55 = "\\E1* So I.../",
  obj_torieltrigger6_56 = "\\E0* Here^1, I have another&  surprise for you./%%",
  obj_torieltrigger7_41 = "* This is it.../%%",
  obj_torieltrigger7_77 = "* Is something burning...?&* Um^1, make yourself&  at home!/%%",
  obj_torieltrigger7_243 = "* A room of your own.&* I hope you like it!/%%",
  obj_torieltrigger8_77 = "* I think you should&  play upstairs&  instead./%%",
  obj_torieltrigger8_78 = "* It is dangerous&  to play here./%%",
  obj_torieltrigger8_79 = "* It is drafty here.&* You will catch&  a cold./%%",
  obj_torieltrigger8_80 = "* It is dusty here.&* You will catch&  a cough./%%",
  obj_torieltrigger8_81 = "* There is nothing&  to see here./%%",
  obj_torieltrigger8_82 = "* Do you want to&  read a book?/%%",
  obj_torieltrigger8_83 = "\\E7* I do not like&  the game you&  are playing./%%",
  obj_torieltrigger8_84 = "\\E0* Why not go for&  a walk in the&  yard?/%%",
  obj_torieltrigger8_85 = "* Really now./%%",
  obj_torieltrigger8_86 = "\\E4* .../%%",
  obj_torieltrigger8_90 = "* Hey^1, do not go down&  here./",
  obj_torieltrigger8_91 = "* I have something&  to show you&  upstairs./%%",
  obj_torieltrigger9_77 = "* You wish to know how&  to return \"home,\"&  do you not?/",
  obj_torieltrigger9_78 = "* Ahead of us lies the&  end of the RUINS./",
  obj_torieltrigger9_79 = "* A one-way exit to the&  rest of the underground./",
  obj_torieltrigger9_80 = "* I am going to destroy&  it./",
  obj_torieltrigger9_81 = "* No one will ever&  be able to leave&  again./",
  obj_torieltrigger9_82 = "* Now be a good child&  and go upstairs./%%",
  obj_torinteractable7_82 = "* Do not worry about&  me./",
  obj_torinteractable7_83 = "* Someone has to take&  care of these flowers./%%",
  obj_torinteractable7_93 = "* Don't worry about&  me./",
  obj_torinteractable7_94 = "* Someone has to take&  care of these flowers./%%",
  obj_torinteractable7_99 = "* Frisk^1, please leave&  me alone./",
  obj_torinteractable7_100 = "\\E3* I can't come back^1.&* I just can't^1, OK?/%%",
  obj_torinteractable7_106 = "\\E7* I don't want to break&  their hearts all over&  again./",
  obj_torinteractable7_107 = "* It's better if they&  never see me./%%",
  obj_torinteractable7_113 = "\\E7* ... why are you still&  here?/",
  obj_torinteractable7_114 = "* Are you trying to keep&  me company?/",
  obj_torinteractable7_115 = "\\E0* Frisk.../",
  obj_torinteractable7_116 = "* .../",
  obj_torinteractable7_117 = "\\E7* Hey./",
  obj_torinteractable7_118 = "\\E0* Let me ask you a&  question./",
  obj_torinteractable7_119 = "* Frisk..^1.&* Why did you come&  here?/",
  obj_torinteractable7_120 = "* Everyone knows the&  legend^1, right...?/",
  obj_torinteractable7_121 = "* \"Travellers who climb&  Mt. Ebott are said&  to disappear.\"/",
  obj_torinteractable7_122 = "\\E7* .../",
  obj_torinteractable7_123 = "* Frisk./",
  obj_torinteractable7_124 = "*\\E0 Why would you ever&  climb a mountain&  like that?/",
  obj_torinteractable7_125 = "\\E7* Was it foolishness?/",
  obj_torinteractable7_126 = "\\E0* Was it fate?/",
  obj_torinteractable7_127 = "\\E1* Or was it..^1.&* Because you...?/",
  obj_torinteractable7_128 = "\\E7* Well./",
  obj_torinteractable7_129 = "\\E0* Only you know the&  answer^1, don't you...?/%%",
  obj_torinteractable7_135 = "\\E2* I know why \\[C]&  climbed the mountain./",
  obj_torinteractable7_136 = "\\E7* It wasn't for a&  very happy reason./",
  obj_torinteractable7_137 = "\\E2* Frisk^1.&* I'll be honest with&  you./",
  obj_torinteractable7_138 = "\\E7* \\[C] hated humanity./",
  obj_torinteractable7_139 = "\\E2* Why they did^1, they&  never talked about&  it./",
  obj_torinteractable7_140 = "\\E1* But they felt very&  strongly about&  that./%%",
  obj_torinteractable7_146 = "\\E2* Frisk..^1.&* You really ARE different&  from \\[C]./",
  obj_torinteractable7_147 = "\\E0* In fact^1, though you&  have similar^1, uh^1,&  fashion choices.../",
  obj_torinteractable7_148 = "* I don't know why I&  ever acted like you&  were the same person./",
  obj_torinteractable7_149 = "\\E7* Maybe..^1.&* The truth is.../",
  obj_torinteractable7_150 = "\\E1* \\[C] wasn't really&  the greatest person./",
  obj_torinteractable7_151 = "\\E7* While^1, Frisk.../",
  obj_torinteractable7_152 = "\\E0* You're the type of&  friend I wish I&  always had./",
  obj_torinteractable7_153 = "\\E7* So maybe I was kind&  of projecting a&  little bit./",
  obj_torinteractable7_154 = "\\E0* Let's be honest^1.&* I did some weird&  stuff as a flower./%%",
  obj_torinteractable7_160 = "\\E2* There's one last&  thing I feel like&  I should tell you./",
  obj_torinteractable7_161 = "* Frisk^1, when \\[C]&  and I combined our&  SOULs together.../",
  obj_torinteractable7_162 = "* The control over our&  body was actually split&  between us./",
  obj_torinteractable7_163 = "* They were the one&  that picked up their&  own empty body./",
  obj_torinteractable7_164 = "* And then^1, when we&  got to the village.../",
  obj_torinteractable7_165 = "\\E2* They were the one&  that wanted to.../",
  obj_torinteractable7_166 = "\\E1* ... to use our full&  power./",
  obj_torinteractable7_167 = "\\E2* I was the one that&  resisted./",
  obj_torinteractable7_168 = "\\E7* And then^1, because of&  me^1, we.../",
  obj_torinteractable7_169 = "\\E1* Well^1, that's why I&  ended up a flower./",
  obj_torinteractable7_170 = "\\E2* Frisk.../",
  obj_torinteractable7_171 = "* This whole time^1, I've&  blamed myself for&  that decision./",
  obj_torinteractable7_172 = "* That's why I adopted&  that horrible view&  of the world./",
  obj_torinteractable7_173 = "* \"Kill or be killed.\"/",
  obj_torinteractable7_174 = "\\E7* But now..^1.&* After meeting you.../",
  obj_torinteractable7_175 = "\\E0* Frisk^1, I don't regret&  that decision anymore./",
  obj_torinteractable7_176 = "\\E4* I did the right&  thing./",
  obj_torinteractable7_177 = "* If I killed those&  humans.../",
  obj_torinteractable7_178 = "* We would have had to&  wage war against all&  of humanity./",
  obj_torinteractable7_179 = "\\E0* And in the end^1,&  everyone went free^1,&  right?/",
  obj_torinteractable7_180 = "\\E7* I still feel kind&  of sad knowing how&  long it took.../",
  obj_torinteractable7_181 = "\\E0* ... so maybe it&  wasn't a perfect&  decision./",
  obj_torinteractable7_182 = "* But you can't regret&  hard choices your&  whole life^1, right?/",
  obj_torinteractable7_183 = "\\E7* Well^1, not that I&  have much of a life&  left./",
  obj_torinteractable7_184 = "\\E0* But that's besides&  the point./%%",
  obj_torinteractable7_190 = "* Frisk^1, thank you&  for listening to me./",
  obj_torinteractable7_191 = "* You should really go&  be with your friends&  now^1, OK?/",
  obj_torinteractable7_192 = "* Oh^1, and^1, please.../",
  obj_torinteractable7_193 = "\\E7* In the future^1, if you&  uh^1, see me.../",
  obj_torinteractable7_194 = "* Don't think of it as&  me^1, OK?/",
  obj_torinteractable7_195 = "\\E0* I just want you to&  remember me like this./",
  obj_torinteractable7_196 = "\\E0* Someone that was your&  friend for a little&  while./",
  obj_torinteractable7_197 = "\\E2* Oh^1, and Frisk.../",
  obj_torinteractable7_198 = "\\E0* Be careful in the&  outside world^1, OK?/",
  obj_torinteractable7_199 = "* Despite what everyone&  thinks^1, it's not as&  nice as it is here./",
  obj_torinteractable7_200 = "\\E7* There are a lot of&  Floweys out there./",
  obj_torinteractable7_201 = "\\E2* And not everything can&  be resolved by just&  being nice./",
  obj_torinteractable7_202 = "\\E0* Frisk.../",
  obj_torinteractable7_203 = "* Don't kill^1, and&  don't be killed^1,&  alright?/",
  obj_torinteractable7_204 = "* That's the best you&  can strive for./",
  obj_torinteractable7_205 = "* Well^1, see you./%%",
  obj_torinteractable7_212 = "\\E7* Frisk.../",
  obj_torinteractable7_213 = "\\E6* Don't you have&  anything better to&  do?/%%",
  obj_torn_note_63 = " error/%%",
  obj_torn_note_67 = "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
  obj_torn_note_68 = "* \"elevator..^1. lost power..^1.\"&* \"enter the center door...\"/",
  obj_torn_note_69 = "* (That's all you could read.)/%%",
  obj_torn_note_74 = "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
  obj_torn_note_75 = "* \"drain..^1. dropped it...\"/",
  obj_torn_note_76 = "* (That's all you could read.)/%%",
  obj_torn_note_81 = "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
  obj_torn_note_82 = "* \"cold...\"/",
  obj_torn_note_83 = "* (That's all you could read.)/%%",
  obj_torn_note_88 = "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
  obj_torn_note_89 = "* \"curtain...\"/",
  obj_torn_note_90 = "* (That's all you could read.)/%%",
  obj_torn_note_95 = "* (There's a note on the&  ground...^1)&* (You can't make it all out.)/",
  obj_torn_note_96 = "* \"under..^1. sheets...\"/",
  obj_torn_note_97 = "* (That's all you could read.)/%%",
  obj_townnpc_bear1_70 = "* This town doesn't have a&  mayor./",
  obj_townnpc_bear1_71 = "* But if there's ever a problem^1,&  a skeleton will tell a fish&  lady about it./",
  obj_townnpc_bear1_72 = "* Thaaaaaat's politics!/%%",
  obj_townnpc_bear1_73 = "* Politics./%%",
  obj_townnpc_bear1_77 = "* What if I ran for mayor...?/",
  obj_townnpc_bear1_78 = "* I don't think I would do&  a good job^1, and I hate&  responsibility.../",
  obj_townnpc_bear1_79 = "* But I love politics^1.&* So I might be a perfect&  match./%%",
  obj_townnpc_bear1_85 = "* I heard Dr. Alphys told&  the king and queen the&  awful things she'd done./",
  obj_townnpc_bear1_86 = "* The king felt so bad&  that he didn't know^1.&* He gave her a big hug./",
  obj_townnpc_bear1_87 = "* Then the queen fired her./",
  obj_townnpc_bear1_88 = "* Now we don't have a Royal&  Scientist anymore.../",
  obj_townnpc_bear1_89 = "* Thaaaaat's politics!/%%",
  obj_townnpc_bear1_93 = "* Too bad there are no&  politics on the surface./%%",
  obj_townnpc_bear1_99 = "* Hmmm^1, usually that skeleton&  goes to meet with Undyne&  about now./",
  obj_townnpc_bear1_100 = "* Where is he...^1?&* I can feel our political&  system crumbling apart.../%%",
  obj_townnpc_beartree_70 = "* Awful teens tormented&  a local monster by decorating&  its tree-like horns./",
  obj_townnpc_beartree_71 = "* So we started giving that&  monster presents to make it&  feel better./",
  obj_townnpc_beartree_72 = "* Now it's a tradition to put&  presents underneath a decorated&  tree./%%",
  obj_townnpc_beartree_74 = "* Guess it was a good thing&  those teens tormented that&  monster...?/%%",
  obj_townnpc_beartree_78 = "* Hmm^1?&* Adjusting the presents is&  my responsibility./",
  obj_townnpc_beartree_79 = "* Nah^1, to be honest^1, I&  just keep looking to see&  if I've gotten one.../%%",
  obj_townnpc_beartree_84 = "* It'll be nice to show humans&  our presents-under-the-tree&  tradition./",
  obj_townnpc_beartree_85 = "* They'll probably be weirded&  out by it./%%",
  obj_townnpc_beartree_90 = "* You know what's cute?/",
  obj_townnpc_beartree_91 = "* Those two married dogs&  always put presents under&  the tree for each other./",
  obj_townnpc_beartree_92 = "* It's always the same^1.&* A single bone./",
  obj_townnpc_beartree_93 = "* But every time^1, they act&  like it's the first time&  they've gotten it./",
  obj_townnpc_beartree_94 = "* Then Papyrus comes to take&  his bones back./",
  obj_townnpc_beartree_95 = "* Anyway^1, where are those&  two...?/%%",
  obj_townnpc_beartree_100 = "* That's strange^1.&* There was a present here&  for Papyrus.../",
  obj_townnpc_beartree_101 = "* Now it's gone^1.&* Did someone steal it?/%%",
  obj_townnpc_bunboy_70 = "* That lady over there.../",
  obj_townnpc_bunboy_71 = "* Something about her disturbs&  me./%%",
  obj_townnpc_bunboy_72 = "* I think I've figured it out^1.&* ... no^1, nevermind./%%",
  obj_townnpc_bunboy_76 = "* That lady over there's&  been going for a walk&  for a while now./",
  obj_townnpc_bunboy_77 = "* ... but she hasn't moved&  an inch from where she's&  standing./",
  obj_townnpc_bunboy_78 = "* W-well^1, I haven't either^1,&  but I don't want her to&  notice me over here.../%%",
  obj_townnpc_bunboy_83 = "* Uhhh.../",
  obj_townnpc_bunboy_84 = "* Is anyone else weirded out&  by those giant shambling&  amalgamates^1, or...?/%%",
  obj_townnpc_bunboy_85 = "* ....../%%",
  obj_townnpc_bunboy_90 = "* That lady over there&  seems happy today./",
  obj_townnpc_bunboy_91 = "* Don't know why^1, but it's&  sending shivers down my&  spine.../%%",
  obj_townnpc_bunlady_70 = "* Isn't my little Cinnamon&  just the cutest?/",
  obj_townnpc_bunlady_71 = "* Bun-buns are so adorable..^1.&* Tee hee!/%%",
  obj_townnpc_bunlady_73 = "* Bun-bun-bun-bun-bun.../%%",
  obj_townnpc_bunlady_77 = "* Huh^1? Yes^1, I'm taking&  my bunny for a walk./",
  obj_townnpc_bunlady_78 = "* It's just a very slow one./%%",
  obj_townnpc_bunlady_83 = "* That kid over there told&  me that it's weird that&  I have a pet bunny./",
  obj_townnpc_bunlady_84 = "* First^1, there'd be nothing&  weird about it^1.&* It's cute!/",
  obj_townnpc_bunlady_85 = "* Second..^1.&* What?/",
  obj_townnpc_bunlady_86 = "* It's normal to walk your&  younger brother on a&  leash^1, right?/%%",
  obj_townnpc_bunlady_91 = "* Ah^1, it's so peaceful&  and quiet.../",
  obj_townnpc_bunlady_92 = "* Usually one of those dogs&  chases my little Cinnamon&  around./%%",
  obj_townnpc_bunlady_97 = "* Ah^1, it's so peaceful&  and quiet.../",
  obj_townnpc_bunlady_98 = "* Usually one of those&  skeletons chases my little&  Cinnamon around./%%",
  obj_townnpc_hatescity_70 = "* The capital's getting pretty&  crowded^1, so I've heard they're&  going to start moving here./",
  obj_townnpc_hatescity_71 = "* Hmmm..^1.&* I don't want to see the&  erasure of our local culture./",
  obj_townnpc_hatescity_72 = "* But I definitely want to see&  some city slickers slip onto&  their butts!/%%",
  obj_townnpc_hatescity_73 = "* Yeah^1, bring 'em on!/%%",
  obj_townnpc_hatescity_77 = "* What will happen to&  Grillby's if everyone&  moves in...?/",
  obj_townnpc_hatescity_78 = "* We're gonna have to have&  chairs to the ceiling./%%",
  obj_townnpc_hatescity_83 = "* Hey^1! People won't have to&  move in from the city&  anymore!/",
  obj_townnpc_hatescity_84 = "* Seems like we won't have&  to lose our local culture./",
  obj_townnpc_hatescity_85 = "* ... except we're all moving&  out of here^1, huh./",
  obj_townnpc_hatescity_86 = "* Oh well^1. Guess it can't be&  all punk-peaches and punk-&  cream./%%",
  obj_townnpc_hatescity_91 = "* The capital's getting pretty&  crowded^1, so I've heard they're&  going to start moving here./",
  obj_townnpc_hatescity_92 = "* ... who knows^1.&* Maybe we'll have room./%%",
  obj_townnpc_icewolf_71 = "* Ice Wolf no longer has to&  throw Ice./",
  obj_townnpc_icewolf_72 = "* Ice Wolf can take a break to&  buy some pants now./%%",
  obj_townnpc_icewolf_74 = "* Ice Wolf thinking of changing&  their name to Jimmy Hotpants./%%",
  obj_townnpc_innlady_114 = "* Error./%%",
  obj_townnpc_innlady_199 = "* Hiya^1!&* You look like you&  had a great sleep./",
  obj_townnpc_innlady_200 = "* Which is incredible^1, because&  you were only up there for&  about two minutes.../",
  obj_townnpc_innlady_203 = "* Here's your money back^1.&* You can pay me if you're&  going to stay overnight./%%",
  obj_townnpc_innlady_207 = "* Feel free to come back&  if you get tired./%%",
  obj_townnpc_monsterkid1_80 = "* Yo^1!&* You're a kid too^1, right?/",
  obj_townnpc_monsterkid1_81 = "* I can tell 'cause you're&  wearing a striped shirt./%%",
  obj_townnpc_monsterkid1_82 = "* I wonder if that weird skeleton&  is an adult or a kid./%%",
  obj_townnpc_monsterkid1_88 = "* Yo..^1.&* There you are!/",
  obj_townnpc_monsterkid1_89 = "* I've been kinda worried&  about you since you&  ran away./",
  obj_townnpc_monsterkid1_90 = "* ... but now I'm just kinda&  mad^1, ha ha./",
  obj_townnpc_monsterkid1_91 = "* If Undyne hadn't saved me^1,&  that woulda been bad.../%%",
  obj_townnpc_monsterkid1_93 = "* .../%%",
  obj_townnpc_monsterkid1_97 = "* Yo..^1.&* Uh.../",
  obj_townnpc_monsterkid1_98 = "* Don't talk to me./%%",
  obj_townnpc_monsterkid1_100 = "* .../%%",
  obj_townnpc_monsterkid1_104 = "* Yo!!^1!&* What's up!?/",
  obj_townnpc_monsterkid1_105 = "* I've been kinda^1, doing&  some thinking.../",
  obj_townnpc_monsterkid1_106 = "* Maybe Undyne...&* Isn't actually as cool as&  we thought./",
  obj_townnpc_monsterkid1_107 = "* She's just kinda..^1. mean./",
  obj_townnpc_monsterkid1_108 = "* But YO!!^1!&* I just found out about&  someone WAYYY cooler!!!/",
  obj_townnpc_monsterkid1_109 = "* Nyeh heh heh!!!/%%",
  obj_townnpc_monsterkid1_111 = "* Nyeh heh heh^1, dude./%%",
  obj_townnpc_monsterkid1_117 = "* Yo^1, everyone ran away and&  hid somewhere./",
  obj_townnpc_monsterkid1_118 = "* Man^1, adults can be so&  dumb sometimes^1, haha.../",
  obj_townnpc_monsterkid1_119 = "* Don't they know we've&  got Undyne to protect us!?/%%",
  obj_townnpc_monsterkid1_122 = "* Yo^1!&* Are you sneaking out to&  see her^1, too?/",
  obj_townnpc_monsterkid1_123 = "* Awesome..^1.&* She's the coolest^1, right!?/",
  obj_townnpc_monsterkid1_124 = "* I wanna be just like her&  when I grow up.../",
  obj_townnpc_monsterkid1_125 = "* Hey^1, don't tell my parents&  I'm here^1.&* Ha ha./%%",
  obj_townnpc_monsterkid1_127 = "* OK^1, I'm ready when you&  are./%%",
  obj_townnpc_monsterkid1_129 = "* Yo^1!&* Where were you going...?/",
  obj_townnpc_monsterkid1_130 = "* My parents didn't tell you&  to come here^1, did they?/%%",
  obj_townnpc_monsterkid1_132 = "* You know where you're&  going^1, right...?/",
  obj_townnpc_monsterkid1_133 = "* I was just gonna follow&  you..^1.&* Ha ha./%%",
  obj_townnpc_monsterkid1_141 = "* Yo^1, this ledge is way&  too steep.../%%",
  obj_townnpc_monsterkid1_147 = "* Hmmm..../%%",
  obj_townnpc_monsterkid1_161 = "* Yo^1, you aren't going to&  be able to climb with&  an umbrella./%%",
  obj_townnpc_reddemon_70 = "* We all know the underground&  has problems^1, but we&  smile anyway./",
  obj_townnpc_reddemon_71 = "* Why?/",
  obj_townnpc_reddemon_72 = "* We can't do anything^1, so&  why be morose about it?/%%",
  obj_townnpc_reddemon_73 = "* Smile smile./%%",
  obj_townnpc_reddemon_83 = "* Maybe I'll try frowning&  for once./",
  obj_townnpc_reddemon_84 = "* ... no^1.&* I just can't do it./%%",
  obj_townnpc_reddemon_89 = "* Oh^1?&* We're free?/",
  obj_townnpc_reddemon_90 = "* Finally..^1.&* I'll be able to stop&  smiling./%%",
  obj_townnpc_reddemon_95 = "* Just now^1, I felt my smile&  falter for a moment./",
  obj_townnpc_reddemon_96 = "* What's wrong?/%%",
  obj_townnpc_slimedad_70 = "* Ah^1, to be young again^1.&* The world sure felt boundless./%%",
  obj_townnpc_slimedad_74 = "* You like to wander^1.&* You must be young./%%",
  obj_townnpc_slimedad_79 = "* Seems like this is the&  beginning of a brand-new^1,&  boundless world.../",
  obj_townnpc_slimedad_80 = "* Wah-ha^1!&* This adventurous spirit^1!&* I'm like a kid again!/",
  obj_townnpc_slimedad_81 = "* And my children are like..^1.&* Double-children./%%",
  obj_townnpc_slimedad_86 = "* I've sent the kids inside./",
  obj_townnpc_slimedad_87 = "* It feels unsafe here today./%%",
  obj_townnpc_slimedaughter_80 = "* You aren't gonna make me&  be the human again^1, are you?/%%",
  obj_townnpc_slimedaughter_84 = "* Can we PLEASE play something&  else...?/%%",
  obj_townnpc_slimedaughter_89 = "* Hmmm..^1.&* When humans play Monsters&  and Humans.../",
  obj_townnpc_slimedaughter_90 = "* Do they just call it&  Humans and Humans?/%%",
  obj_townnpc_slimeson_75 = "* Let's play Monsters and Humans!/%%",
  obj_townnpc_slimeson_79 = "* Let's continue to play&  Monsters and Humans!/%%",
  obj_townnpc_slimeson_84 = "* Now we can play Monsters&  and Humans with REAL humans!/%%",
  obj_townnpc_unfunny_70 = "* Everyone is always laughing&  and cracking jokes^1, trying&  to forget our modern crises.../",
  obj_townnpc_unfunny_71 = "* Dreariness^1.&* Crowding^1.&* Lack of sunlight./",
  obj_townnpc_unfunny_72 = "* I would join them^1, but I'm&  just not very funny./%%",
  obj_townnpc_unfunny_73 = "* At least I'm not making puns./%%",
  obj_townnpc_unfunny_77 = "* Wait^1!&* I've got a joke!/",
  obj_townnpc_unfunny_78 = "* Knock knock!/",
  obj_townnpc_unfunny_79 = "* ... Uh^1.&* That's all I've thought of./%%",
  obj_townnpc_unfunny_85 = "* Looks like I don't have&  to worry about cracking&  jokes anymore./",
  obj_townnpc_unfunny_86 = "* .../",
  obj_townnpc_unfunny_87 = "* I was going to say a joke&  here^1, but I really don't&  have one./%%",
  obj_townnpc_unfunny_92 = "* It just feels like..^1.&* Like everything is getting&  worse and worse./%%",
  obj_townnpc_weirdfish_72 = "* I \"put out a line\" for some&  girls today./",
  obj_townnpc_weirdfish_73 = "* Someone told me that there&  are plenty of fish in the&  sea.../",
  obj_townnpc_weirdfish_74 = "* Well^1, I'm taking that&  seriously./",
  obj_townnpc_weirdfish_75 = "* I'm literally going to make&  out with a fish./%%",
  obj_townnpc_weirdfish_76 = "* I guess I could ask out Undyne^1.&* But I think she likes someone&  already./%%",
  obj_townnpc_weirdfish_80 = "* Did I catch anyone yet^1?&* I can't bear to look.../%%",
  obj_townnpc_weirdfish_85 = "* Sans is the most regular&  regular of all./",
  obj_townnpc_weirdfish_86 = "* He hasn't been showing up&  as much recently though./%%",
  obj_townnpc_weirdfish_91 = "* Where the heck is Sans?/",
  obj_townnpc_weirdfish_92 = "* He told me he had some&  bait I could use./",
  obj_townnpc_weirdfish_93 = "* Though it was probably&  some kind of prank./",
  obj_townnpc_weirdfish_94 = "* But I wanted to know what&  the prank was!/%%",
  obj_townnpc_weirdfish_99 = "* In the end^1, I never caught&  any girls on my fishing&  line./",
  obj_townnpc_weirdfish_100 = "* So kid^1, take it from me.../",
  obj_townnpc_weirdfish_101 = "* Don't try to catch hot&  people with a fishing rod./",
  obj_townnpc_weirdfish_102 = "* (Somewhere^1, you hear a whinny&  of dismay.)/%%",
  obj_treadmill_event_103 = "HEY^1, SANS^1, HAVE&YOU SEEN MY.../",
  obj_treadmill_event_104 = "\\E0OH, HELLO^1.&YOU AREN'T SANS./",
  obj_treadmill_event_105 = "\\E3WAIT A SECOND./",
  obj_treadmill_event_106 = "\\E0WHY WERE YOU USING&A TREADMILL IN&THE DARK?/",
  obj_treadmill_event_107 = "\\E3IS SANS PRANKING&YOU ACROSS TIME&AND SPACE?/",
  obj_treadmill_event_108 = "\\E1I HATE IT WHEN&HE DOES THAT!/",
  obj_treadmill_event_109 = "\\E1HOW IMMATURE CAN&YOU GET?/",
  obj_treadmill_event_110 = "\\E3ALSO^1, HAVE YOU&SEEN MY ACTION&FIGURES?/",
  obj_treadmill_event_111 = "\\E0WAIT^1!&I KNOW WHERE TO&LOOK!!!/",
  obj_treadmill_event_112 = "IN MY COLLECTION^1!&NYEH HEH HEH!!!/",
  obj_treadmill_event_113 = "SOMETIMES^1, I'M A&GENIUS^1.&ALL THE TIME./%%",
  obj_triswitchevent_120 = "* Ring.../",
  obj_triswitchevent_121 = "\\TS \\E3 \\F6 \\TA %",
  obj_triswitchevent_122 = "\\E6* OK^1!&* Now press the third&  one!!!/%%",
  obj_triswitchevent_123 = "\\TS \\F0 \\E0 \\T0 %",
  obj_triswitchevent_124 = "* (Click...)/%%",
  obj_triswitchevent_147 = "\\E1* ............./",
  obj_triswitchevent_148 = "\\E2* ............./",
  obj_triswitchevent_149 = "\\E0* H-h-hey!/",
  obj_triswitchevent_150 = "\\E5* Looks like you!!!^1 &* Only needed to press^1!&* Two of them!!!/",
  obj_triswitchevent_151 = "\\TS \\F0 \\E0 \\T0 %",
  obj_triswitchevent_152 = "* (Click...)/%%",
  obj_triswitchevent_213 = "* Ring.../",
  obj_triswitchevent_214 = "\\TS \\E4 \\F6 \\TA %",
  obj_triswitchevent_215 = "\\E3* H-h-hey^1!&* You did it!/",
  obj_triswitchevent_216 = "\\E4* I was worried I&  messed it up&  there.../",
  obj_triswitchevent_217 = "\\E0* But I guess we&  make a pretty good&  team!/%%",
  obj_triswitchevent_218 = "\\TS \\F0 \\E0 \\T0 %",
  obj_triswitchevent_219 = "* (Click...)/%%",
  obj_truechara_94 = "Greetings./",
  obj_truechara_95 = "I^2 am \\[C]./%%",
  obj_truechara_111 = "Thank you./",
  obj_truechara_112 = "Your power awakened&me from death./",
  obj_truechara_113 = "My \"human soul.\"/",
  obj_truechara_114 = "My \"determination.\"/",
  obj_truechara_115 = "They were not mine^1,&but YOURS./",
  obj_truechara_116 = "At first^1, I&was so confused./",
  obj_truechara_117 = "Our plan had failed^1,&hadn't it?/",
  obj_truechara_118 = "Why was I brought&back to life?/",
  obj_truechara_119 = ".../",
  obj_truechara_120 = "You./",
  obj_truechara_121 = "With your guidance./",
  obj_truechara_122 = "I realized the purpose&of my reincarnation./",
  obj_truechara_123 = "Power./",
  obj_truechara_124 = "Together^1, we eradicated&the enemy and became&strong./",
  obj_truechara_125 = "HP. ATK. DEF.&GOLD. EXP. LV./",
  obj_truechara_126 = "Every time a number&increases^1, that&feeling.../",
  obj_truechara_127 = "That's me./",
  obj_truechara_128 = "\"\\[C].\"/",
  obj_truechara_129 = "Now./",
  obj_truechara_130 = "Now, we have reached&the absolute./",
  obj_truechara_131 = "There is nothing&left for us here./",
  obj_truechara_132 = "Let us erase this&pointless world^1, and&move on to the next./%%",
  obj_truechara_136 = "\"\\[C].\"/",
  obj_truechara_137 = "The demon that comes&when people call&its name./",
  obj_truechara_138 = "It doesn't matter when./",
  obj_truechara_139 = "It doesn't matter where./",
  obj_truechara_140 = "Time after time,&I will appear./",
  obj_truechara_141 = "And, with your help./",
  obj_truechara_142 = "We will eradicate the&enemy and become&strong./",
  obj_truechara_143 = "HP. ATK. DEF.&GOLD. EXP. LV./",
  obj_truechara_144 = "Every time a number&increases^1, that&feeling.../",
  obj_truechara_145 = "That's me./",
  obj_truechara_146 = "\"\\[C].\"/",
  obj_truechara_147 = ".../",
  obj_truechara_148 = "But./",
  obj_truechara_149 = "You and I are not&the same^1, are we?/",
  obj_truechara_150 = "This SOUL resonates&with a strange&feeling./",
  obj_truechara_151 = "There is a reason&you continue to&recreate this world./",
  obj_truechara_152 = "There is a reason&you continue to&destroy it./",
  obj_truechara_153 = "You./",
  obj_truechara_154 = "You are wracked with&a perverted&sentimentality./",
  obj_truechara_155 = "Hmm./",
  obj_truechara_156 = "I cannot understand&these feelings&any more./",
  obj_truechara_157 = "Despite this./",
  obj_truechara_158 = "I feel obligated to&suggest./",
  obj_truechara_159 = "Should you choose to&create this world&once more./",
  obj_truechara_160 = "Another path would&be better suited./",
  obj_truechara_161 = "Now, partner./",
  obj_truechara_162 = "Let us send this&world back into the&abyss./%%",
  obj_truechara_186 = "Right^1. You are a&great partner./",
  obj_truechara_187 = "We'll be together&forever^1, won't we?/%%",
  obj_truechara_209 = "No...?/",
  obj_truechara_210 = "Hmm.../",
  obj_truechara_211 = "How curious./",
  obj_truechara_212 = "You must have&misunderstood./",
  obj_truechara_213 = "SINCE WHEN WERE YOU&THE ONE IN CONTROL?/%%",
  obj_truechara_217 = "No...?/",
  obj_truechara_218 = "Hmm...&This feeling you have./",
  obj_truechara_219 = "This is what I&spoke of./",
  obj_truechara_220 = "Unfortunately,&regarding this.../",
  obj_truechara_221 = "YOU MADE YOUR CHOICE&LONG AGO./%%",
  obj_tsunderplane_235 = "It's not&like I&LIKE&you.",
  obj_tsunderplane_236 = "Id...&Idiot!",
  obj_tsunderplane_237 = "Hmph!&Don't&get in&my way.",
  obj_tsunderplane_238 = ">_<...&Human&...",
  obj_tsunderplane_242 = "...&H-human&...&...?",
  obj_tsunderplane_243 = "Id...&Idiot!",
  obj_tsunderplane_250 = "Eeeeh?&H-human&...?",
  obj_tsunderplane_251 = "Human,&I...",
  obj_tsunderplane_256 = "Huh!?&Y-you&sicko!",
  obj_tsunderplane_257 = "Ah...&Is that&true...?",
  obj_tsunderplane_262 = "No way!&Why&would I&like YOU",
  obj_tsunderplane_263 = "Human,&I...",
  obj_tsunderplane_266 = "%%%",
  obj_tsunderplane_465 = "* Tsunderplane looks over^1,&  then turns up its nose.",
  obj_tsunderplane_466 = "* Tsunderplane shakes its&  nose dimissively at you.",
  obj_tsunderplane_467 = "* Tsunderplane \"accidentally\"&  bumps you with its wing.",
  obj_tsunderplane_468 = "* Tsunderplane gives you a&  condescending barrel roll.",
  obj_tsunderplane_469 = "* Smells like an airport&  perfume counter.",
  obj_tsunderplane_470 = "* Tsunderplane is looking away&  shyly.",
  obj_tsunderplane_471 = "* Tsunderplane's body is smoking.",
  obj_tsunderplane_490 = "* TSUNDERPLANE - ATK 25 DEF 26&* Seems mean^1, but does&  it secretly like you?/^",
  obj_tsunderplane_499 = "* You tell Tsunderplane it has&  an impressive wingspan./^",
  obj_tsunderplane_501 = "* You tell Tsunderplane it has&  an impressive wingspan./^",
  obj_tsunderplane_502 = "* You tell Tsunderplane it has&  nice turbines./^",
  obj_tsunderplane_503 = "* You tell Tsunderplane it has&  a powerful rudder./^",
  obj_tsunderplane_504 = "* You tell Tsunderplane that&  you like its taste in&  movies and books./^",
  obj_tsunderplane_505 = "* You tell Tsunderplane that&  it has cute winglets./^",
  obj_tsunderplane_515 = "* You get close to Tsunderplane^1.&* But not too close./^",
  obj_tsunderplanenpc_75 = "* Hey^1!&* Watch where you stand^1,&  jerk!/",
  obj_tsunderplanenpc_76 = "* Th-though^1, I guess if&  there's nowhere else^1, you&  can stand closer.../%%",
  obj_tsunderplanenpc_79 = "* Standing so spicey./%%",
  obj_tsunderplanenpc_83 = "* A-ah..^1. H-human..^1.&* You're leaving?/",
  obj_tsunderplanenpc_84 = "* I have..^1.&* Something to say to you./",
  obj_tsunderplanenpc_85 = "* Admittedly^1, I may have had&  limerent feelings for you&  before./",
  obj_tsunderplanenpc_86 = "* However^1, upon examining my&  own actions^1, I now&  realize.../",
  obj_tsunderplanenpc_87 = "* I did not love YOU./",
  obj_tsunderplanenpc_88 = "* I was merely infatuated&  with the CONCEPT of love./",
  obj_tsunderplanenpc_89 = "* The idea of romance^1, the&  concept of sharing affection&  with another.../",
  obj_tsunderplanenpc_90 = "* Through these desires^1, I&  built a false concept of&  you in my head./",
  obj_tsunderplanenpc_91 = "* Such a relationship would&  not have ended well./",
  obj_tsunderplanenpc_92 = "* In closing^1, I believe it&  is better that I chose to&  say nothing./",
  obj_tsunderplanenpc_93 = "* Y..^1. y-you i-idiot./%%",
  obj_tsunderplanenpc_96 = "* I'm not saying it again./%%",
  obj_tsunderplanenpc_103 = "* H-hey^1, why do you keep&  following me!!!&* You jerk!!!/",
  obj_tsunderplanenpc_104 = "* Eeeeh^1?&* You're walking in the&  opposite direction...?/",
  obj_tsunderplanenpc_105 = "* H-hey^1, you think you're too&  good for me^1, huh...?/%%",
  obj_tsunderplanenpc_107 = "* N-not spicey enough for you^1,&  h-huh.../%%",
  obj_tsunderplanenpc_111 = "* I..^1. I'm thinking of going&  to the surface.../",
  obj_tsunderplanenpc_112 = "* Eeeeeh^1?&* You're going to go there&  too?/",
  obj_tsunderplanenpc_113 = "* Idiot..^1.&* Quit following me!/%%",
  obj_umbrellabox_62 = "* NO!/%%",
  obj_umbrellabox_135 = "* (The cavern is too narrow&  for an umbrella.)/%%",
  obj_undyne1_154 = "\\TP %",
  obj_undyne1_155 = "\\M5H..^1. HI^1, UNDYNE!&I'M HERE WITH MY&DAILY REPORT.../",
  obj_undyne1_156 = "UHHH... REGARDING THAT&HUMAN I CALLED YOU&ABOUT EARLIER.../",
  obj_undyne1_157 = "\\M0I THINK^1, UH...&HOW DO I.../",
  obj_undyne1_158 = "\\M1.\\M6.. HUH^1?&DID I FIGHT THEM?/",
  obj_undyne1_159 = "\\M4Y-YES^1!&OF COURSE I DID!/",
  obj_undyne1_160 = "\\M4I FOUGHT THEM&VALIANTLY!/",
  obj_undyne1_161 = "\\M5...WHAT^1?\\M1 &DID I CAPTURE THEM...?/",
  obj_undyne1_162 = "\\M0W-W-WELL.../",
  obj_undyne1_163 = "\\M1NO./",
  obj_undyne1_164 = "\\M1I TRIED VERY HARD^1,&UNDYNE^1, BUT IN THE&END.../",
  obj_undyne1_165 = "\\M0I FAILED./",
  obj_undyne1_166 = "\\M6... W-WHAT?/",
  obj_undyne1_167 = "\\M1YOU'RE GOING TO TAKE&THE HUMAN'S SOUL&YOURSELF.../",
  obj_undyne1_168 = "\\M5BUT UNDYNE^1, YOU DON'T&H-HAVE TO DESTROY&THEM^1! \\M0YOU SEE.../",
  obj_undyne1_169 = "\\M1YOU SEE.../%%",
  obj_undyne1_170 = "\\M6..^1.&.../",
  obj_undyne1_171 = "... I UNDERSTAND./",
  obj_undyne1_172 = "I'LL HELP YOU IN&ANY WAY I CAN./",
  obj_undyne1_173 = "\\TS %",
  obj_undyne1_174 = "* Click.../%%",
  obj_undyne1_217 = "\\M0.../",
  obj_undyne1_218 = "\\M1... I UNDERSTAND./",
  obj_undyne1_219 = "I'LL HELP YOU IN&ANY WAY I CAN./%%",
  obj_undyne1_537 = "* Yo..^1. did you see the&  way she was staring at&  you...?/",
  obj_undyne1_538 = "* That.../",
  obj_undyne1_539 = "* ... was AWESOME!/",
  obj_undyne1_540 = "* I'm SOOOO jealous!/",
  obj_undyne1_541 = "* What'd you do to get her&  attention...^1?&* Ha ha./",
  obj_undyne1_542 = "* C'mon^1!&* Let's go watch her beat&  up some bad guys!/%%",
  obj_undyne1_546 = "* Yo..^1. did you see the&  way she was staring at&  you...?/",
  obj_undyne1_547 = "* That.../",
  obj_undyne1_548 = "* ... was AWESOME!/",
  obj_undyne1_549 = "* I'm SOOOO jealous!/",
  obj_undyne1_550 = "* She was just standing there&  waiting FOREVER^1, and&  then you just...!!!/",
  obj_undyne1_551 = "* C'mon^1!&* Let's go watch her beat&  up some bad guys!/%%",
  obj_undyne_echoflower_96 = "* Behind you./%%",
  obj_undyne_echoflower_102 = "* You aren't gonna tell my&  parents about this^1, are you?/%%",
  obj_undyne_echoflower_299 = "* Undyne!!^1!&* I'll help you fight!!!/%%",
  obj_undyne_echoflower_348 = "* YO!!!!/",
  obj_undyne_echoflower_349 = "* You did it!!^1!&* Undyne is RIGHT in front&  of you!!!/",
  obj_undyne_echoflower_350 = "* You've got front row seats&  to her fight!!!/%%",
  obj_undyne_echoflower_388 = "* ... wait./",
  obj_undyne_echoflower_389 = "* Who's she fighting???/%%",
  obj_undyne_echoflower_419 = "* H^1-hey!/",
  obj_undyne_echoflower_420 = "* You aren't gonna tell my&  parents about this^1, are you?/%%",
  obj_undyne_ex_781 = "* The wind is howling...",
  obj_undyne_ex_808 = "* UNDYNE THE UNDYING 99ATK 99DEF&* Heroine reformed by her own&  DETERMINATION to save Earth./^",
  obj_undyne_ex_863 = "Damn it.../",
  obj_undyne_ex_864 = "So even THAT&power..^1.&It wasn't enough...?/",
  obj_undyne_ex_865 = ".../",
  obj_undyne_ex_866 = "\\E1Heh.../",
  obj_undyne_ex_867 = "Heheheh.../",
  obj_undyne_ex_868 = "\\E2If you..^1./",
  obj_undyne_ex_869 = "If you think I'm&gonna give up hope^1,&you're wrong./",
  obj_undyne_ex_870 = "Cause I've..^1.&Got my friends&behind me./",
  obj_undyne_ex_871 = "\\E3Alphys told me that&she would watch me&fight you.../",
  obj_undyne_ex_872 = "\\E4And if anything went&wrong^1, she would..^1.&evacuate everyone./",
  obj_undyne_ex_873 = "\\E5By now she's called&ASGORE and told him&to absorb the 6&human SOULs./%%",
  obj_undyne_ex_881 = "And with that&power.../%%",
  obj_undyne_ex_893 = "This world will&live on...!/%%",
  obj_undyne_friendc_76 = "* Hey^1, punk^1!&* What's up!?/",
  obj_undyne_friendc_77 = "\\E1* A-ACHOO!/",
  obj_undyne_friendc_78 = "\\E2* Papyrus^1, how can you&  stand this cold?/",
  obj_undyne_friendc_80 = "I HAVE NO SKIN./",
  obj_undyne_friendc_82 = "* So why don't we&  stand in Grillby's&  instead?/",
  obj_undyne_friendc_84 = "BECAUSE I HATE&GREASE./",
  obj_undyne_friendc_86 = "* But you don't have&  a stomach!!/",
  obj_undyne_friendc_88 = "NO^1, BUT I HAVE&STANDARDS!!!/%%",
  obj_undyne_friendc_92 = "* Papyrus.../",
  obj_undyne_friendc_93 = "\\E1* Why do you live&  in an icy wasteland?/",
  obj_undyne_friendc_95 = "THE RENT'S CHEAP./",
  obj_undyne_friendc_97 = "* Really^1?&* Don't you live in&  a huge house?/",
  obj_undyne_friendc_99 = "YEAH^1, BUT MY&BROTHER PAYS&FOR IT./",
  obj_undyne_friendc_101 = "* Where's your brother&  get the money to&  pay for it...?/",
  obj_undyne_friendc_103 = "OH^1, THAT'S SIMPLE./",
  obj_undyne_friendc_104 = "\\E0IT'S A MYSTERY./%%",
  obj_undyne_friendc_112 = "* So^1? What are you&  waiting for?/",
  obj_undyne_friendc_113 = "* The sooner you get&  it over with^1, the&  better!/%%",
  obj_undyne_friendc_121 = "* Hey^1, you sure&  are carrying a&  lot of things./",
  obj_undyne_friendc_122 = "* If someone needed&  to give you a thing^1,&  they sure couldn't!/%%",
  obj_undyne_friendc_127 = "* What^1?&* You LOST the letter!?/",
  obj_undyne_friendc_128 = "* What the HECK!^1?&* How!^1? Why!?/",
  obj_undyne_friendc_129 = "\\E7* Ughhh..^1.&* This is unbelievable./",
  obj_undyne_friendc_130 = "* I should be really&  disappointed in you./",
  obj_undyne_friendc_131 = "\\E9* But^1, uh^1, to tell&  you the truth^1, I'm&  kind of relieved!/",
  obj_undyne_friendc_132 = "\\E1* While you were gone^1,&  I actually wrote&  a WAY BETTER letter!/",
  obj_undyne_friendc_133 = "\\E6* And this time^1, you&  WON'T lose it!!!/",
  obj_undyne_friendc_134 = "\\E2* I guarantee it!!!/",
  obj_undyne_friendc_135 = "\\TS \\F0 \\T0 %",
  obj_undyne_friendc_136 = "* (You got the Undyne Letter&  EX.)/%%",
  obj_undyne_friendc_149 = "* Hey^1, I have something&  to give you.../",
  obj_undyne_friendc_150 = "\\E2* But you're carrying&  way too much!!!/%%",
  obj_undyne_friendc_155 = "* Um^1, so^1, I have a&  favor to ask you./",
  obj_undyne_friendc_156 = "\\E0* Uuuuh^1, I..^1.&* I need you to deliver&  this letter./",
  obj_undyne_friendc_157 = "\\E9* To Dr. Alphys./",
  obj_undyne_friendc_158 = "\\E1* Huh!^1?&* Why don't I do it&  myself...?/",
  obj_undyne_friendc_159 = "\\E8* ... um^1.&* W-well.../",
  obj_undyne_friendc_160 = "\\E9* I-it's kind of&  personal^1, but we're&  friends..^1. so.../",
  obj_undyne_friendc_161 = "\\E8* I'll t-tell you.../",
  obj_undyne_friendc_162 = "\\E6* Hotland SUUUUCKS!!^1!&* I don't wanna have&  to go over there!!!/",
  obj_undyne_friendc_163 = "\\E3* So here you go./",
  obj_undyne_friendc_164 = "\\TS \\F0 \\T0 %",
  obj_undyne_friendc_165 = "* (You got the Undyne's Letter.)/",
  obj_undyne_friendc_167 = "* Oh^1, and if you&  read it.../",
  obj_undyne_friendc_168 = "\\E2* I'll KILL you./",
  obj_undyne_friendc_169 = "\\E9* Thanks so much^1!&* You're the best!!/%%",
  obj_undyne_friendc_187 = "* Hey^1, Alphys^1!&* Alphys!/",
  obj_undyne_friendc_188 = "\\E1* Do you think we&  can watch something&  with fighting next?/",
  obj_undyne_friendc_189 = "\\E9* Oh^1, and then...&* Something..^1.&* With princesses!?/",
  obj_undyne_friendc_190 = "\\E2* Or FIGHTING&  princesses!?/",
  obj_undyne_friendc_192 = "\\E5* I-I'll see if I&  can manage to find&  any like that^1, Undyne./",
  obj_undyne_friendc_194 = "\\E6* Yayyyyy!/%%",
  obj_undyne_friendc_199 = "\\E0* Hey Frisk^1, why don't&  you go say hi to&  Napstablook?/",
  obj_undyne_friendc_200 = "\\E1* Oh^1, tell them I&  said hi^1, too!/%%",
  obj_undyne_lettercall_113 = "* Ring.../",
  obj_undyne_lettercall_115 = "\\E0* Hey...^1!&* Uh^1, this is&  Undyne.../",
  obj_undyne_lettercall_116 = "\\E2* (Shut up^1, Papyrus^1!)&* (This was YOUR idea!)/",
  obj_undyne_lettercall_117 = "\\E1* HUMAN^1!&* You have to deliver&  something for me!/",
  obj_undyne_lettercall_118 = "\\E9* Uh^1, please?/",
  obj_undyne_lettercall_119 = "\\E0* I'm at Snowdin&  in front of&  Papyrus's./",
  obj_undyne_lettercall_120 = "\\E6* See ya^1, punk!/",
  obj_undyne_lettercall_121 = "\\TS \\F0 \\T0 %",
  obj_undyne_lettercall_122 = "* Click.../%%",
  obj_undynebattle2_275 = "...",
  obj_undynebattle2_278 = "Show me what&you've got!",
  obj_undynebattle2_282 = "Do your worst!",
  obj_undynebattle2_286 = "What's the&matter, scared?",
  obj_undynebattle2_290 = "\\E6What the hell&is the holdup?",
  obj_undynebattle2_293 = "COME ON ALREADY!",
  obj_undynebattle2_295 = "IT'S GETTING&HOT IN HERE!",
  obj_undynebattle2_299 = "%%%",
  obj_undynebattle2_488 = "* Undyne is letting you make&  the first attack.",
  obj_undynebattle2_520 = "* UNDYNE - ATK 41 DEF 21&* This time^1, don't hold&  anything back!/^",
  obj_undynebattle2_530 = "* You pretend to swing at&  UNDYNE with all your might./%%",
  obj_undynebattle2_578 = "I've been&defeated..^1.&My house is in&shambles.../",
  obj_undynebattle2_579 = "I even failed to&befriend you./",
  obj_undynebattle2_580 = "That's it./",
  obj_undynebattle2_581 = "\\E8I don't care if&you're my guest&anymore./",
  obj_undynebattle2_582 = "\\E6One final rematch^1!&All out on both&sides!!!/",
  obj_undynebattle2_583 = "IT'S THE ONLY WAY&I CAN REGAIN MY&LOST PRIDE!!!/",
  obj_undynebattle2_584 = "NOW COME ON^1!&HIT ME WITH&ALL YOU'VE GOT!&NGAHHHH!!!/%%",
  obj_undynebattle2_599 = "* Undyne is letting you make&  the first attack.",
  obj_undynebattle2_645 = "What./",
  obj_undynebattle2_646 = "\\E2That's the best&you can manage?/",
  obj_undynebattle2_647 = "\\E3Even attacking at&full force.../",
  obj_undynebattle2_648 = "You just can't&muster any intent&to hurt me^1,&huh?/",
  obj_undynebattle2_649 = "\\E4.../",
  obj_undynebattle2_650 = "\\E7Heh^1, you know&what?/%%",
  obj_undynebattle2_670 = "I don't actually&want to hurt you&either./",
  obj_undynebattle2_671 = "At first^1, I hated&your stupid&saccharine&schtick^1, but.../",
  obj_undynebattle2_672 = "\\E3The way you hit&me right now^1,&it.../",
  obj_undynebattle2_673 = "\\E4Reminded me of&someone I used&to train with./",
  obj_undynebattle2_674 = "\\E7Now I know you&aren't just some&wimpy loser./",
  obj_undynebattle2_678 = "\\E9You're a wimpy&loser with a&big heart!/",
  obj_undynebattle2_679 = "\\E4Just like him.../",
  obj_undynebattle2_680 = "\\E7.../",
  obj_undynebattle2_681 = "\\E3Listen^1, human./",
  obj_undynebattle2_682 = "\\E2It seems that you&and ASGORE are&fated to fight./",
  obj_undynebattle2_683 = "\\E3But knowing him.../",
  obj_undynebattle2_684 = "\\E4He probably&doesn't want to./",
  obj_undynebattle2_685 = "\\E2Talk to him./",
  obj_undynebattle2_686 = "\\E1I'm sure you can&persuade him to&let you go home./",
  obj_undynebattle2_687 = "\\E3Eventually^1, some&mean human will&fall down here.../",
  obj_undynebattle2_688 = "\\E3And I'll take&THEIR soul instead./",
  obj_undynebattle2_689 = "\\E1That makes sense^1,&right^1?&Fuhuhu./",
  obj_undynebattle2_690 = "\\E2Oh^1, and if you&DO hurt ASGORE.../",
  obj_undynebattle2_691 = "\\E7I'll take the&human souls..^1.&Cross the barrier.../",
  obj_undynebattle2_692 = "\\E6And beat the&hell out of you!/",
  obj_undynebattle2_693 = "\\E9That's what friends&are for^1, right?/",
  obj_undynebattle2_694 = "\\E9Fuhuhu!/",
  obj_undynebattle2_695 = "\\E9Now let's get the&hell out of this&flaming house!/%%",
  obj_undyneboss_401 = "Ngahhh!",
  obj_undyneboss_402 = "Bring&it on!",
  obj_undyneboss_403 = "C'mon!",
  obj_undyneboss_404 = "Fuhuhu!",
  obj_undyneboss_405 = "Ngahh!!",
  obj_undyneboss_406 = "Urahhh!!",
  obj_undyneboss_410 = "\\E1  You're strong...&  But not strong&  enough!",
  obj_undyneboss_411 = "\\E4  You're a pain in&  the neck, huh?",
  obj_undyneboss_412 = "\\E5  DIE ALREADY, YOU&  LITTLE BRAT!",
  obj_undyneboss_416 = "%%%",
  obj_undyneboss_427 = "  \\XAs long as you're&  \\GGREEN\\X you \\RCAN'T&  ESCAPE\\X!/",
  obj_undyneboss_428 = "  \\XUnless you learn&  to \\Rface danger&  head-on\\X.../",
  obj_undyneboss_429 = "  You won't last&  a SECOND against&  ME!/%%",
  obj_undyneboss_437 = "  You^1?&  Sparing ME^1?&  Fuhuhuhu!/",
  obj_undyneboss_438 = "  How insulting^1!&  I'd NEVER&  surrender to the&  likes of you!/%%",
  obj_undyneboss_439 = "  Not bad^1!&  Then how about&  THIS!?/%%",
  obj_undyneboss_442 = "\\E0  I wanted this to&  be a fair fight./",
  obj_undyneboss_443 = "\\E1  I thought if I&  beat you like&  this.../",
  obj_undyneboss_444 = "  It'd truly show&  how strong&  monsters can be./",
  obj_undyneboss_445 = "\\E4  BUT NOW???/",
  obj_undyneboss_446 = "\\E5  I DON'T CARE!/",
  obj_undyneboss_447 = "  I'M NOT YOUR&  FREAKING&  KINDERGARTEN&  TEACHER!/",
  obj_undyneboss_448 = "\\E1  Unless your&  kindergarten&  teacher.../",
  obj_undyneboss_449 = "\\E5  DOES THIS!/%%",
  obj_undyneboss_459 = "\\E5  WHAT ARE YOU&  DOING?/",
  obj_undyneboss_460 = "  JUST FACE&  UPWARDS!!!/",
  obj_undyneboss_461 = "  IT'S NOT HARD!/",
  obj_undyneboss_462 = "\\E0 %%",
  obj_undyneboss_470 = "\\E4  Look./",
  obj_undyneboss_471 = "\\E4  I gave you a&  spear to block&  the bullets with./",
  obj_undyneboss_472 = "\\E4  Do I have to&  explain this&  any more&  clearly?/",
  obj_undyneboss_473 = "\\E0 %%",
  obj_undyneboss_481 = "\\E1  \\XWhen I said&  \\Rface towards&  danger\\X.../",
  obj_undyneboss_482 = "\\E4  I meant face&  towards the&  bullets!/",
  obj_undyneboss_483 = "\\E0 %%",
  obj_undyneboss_496 = "  For years,&  we've dreamed&  of a happy&  ending...",
  obj_undyneboss_501 = "  And now,&  sunlight is&  just within&  our reach!",
  obj_undyneboss_506 = "  I won't let&  you snatch it&  away from&  us!",
  obj_undyneboss_510 = "\\E1  NGAHHH!&  Enough warming&  up!/%%",
  obj_undyneboss_515 = "  Heh...&  You're tough!",
  obj_undyneboss_519 = "  Mercy^1!&  Ha!/",
  obj_undyneboss_520 = "  I still can't&  believe YOU&  want to spare&  ME!/%%",
  obj_undyneboss_528 = "  But even if&  you could&  beat me...",
  obj_undyneboss_530 = "  But even if&  I spared&  YOU...",
  obj_undyneboss_538 = "\\X  No human has&  EVER made it&  past&  \\RASGORE\\X!",
  obj_undyneboss_546 = "  Honestly^1,&  killing you&  now is an act&  of mercy...!",
  obj_undyneboss_554 = "  ...",
  obj_undyneboss_563 = "  Honestly, I'm&  doing you&  a favor...",
  obj_undyneboss_570 = "\\X  No human has&  EVER made it&  past&  \\RASGORE\\X!",
  obj_undyneboss_577 = "\\E1  Killing you&  now is an act&  of mercy!",
  obj_undyneboss_582 = "\\E4  So STOP being&  so damn&  resilient!/%%",
  obj_undyneboss_587 = "  What the&  hell are&  humans made&  out of!?",
  obj_undyneboss_593 = "  Anyone else&  would be DEAD&  by now!",
  obj_undyneboss_599 = "  Alphys told me&  humans were&  determined...",
  obj_undyneboss_605 = "  I see now what&  she meant by&  that!",
  obj_undyneboss_611 = "  But I'm&  determined,&  too!",
  obj_undyneboss_616 = "  Determined to&  end this&  RIGHT NOW!",
  obj_undyneboss_622 = "  ... RIGHT NOW!",
  obj_undyneboss_628 = "  ... RIGHT...&  ...&  ... NOW!!",
  obj_undyneboss_634 = "  Ha...&  Ha...",
  obj_undyneboss_639 = "\\E5  NGAHHH!!!&  DIE ALREADY, YOU&  LITTLE BRAT!/%%",
  obj_undyneboss_656 = "  YOU'RE GETTING&  IN MY WAY!",
  obj_undyneboss_658 = "  I WILL NEVER&  TAKE MERCY FROM&  THE LIKES OF YOU!",
  obj_undyneboss_664 = "  I WILL NOT&  BE DEFEATED!",
  obj_undyneboss_666 = "  YOU! WILL!&  NEVER! SPARE! ME!",
  obj_undyneboss_672 = "\\X  YOU'LL NEVER \\RESCAPE\\X&  FROM ME!!!",
  obj_undyneboss_682 = "  Come on^1, is that&  all you've got!?/%%",
  obj_undyneboss_686 = "  ... pathetic./",
  obj_undyneboss_687 = "  You're going to&  have to try&  harder than that!/%%",
  obj_undyneboss_691 = "  S-see how strong&  we are when we&  believe in&  ourselves?/%%",
  obj_undyneboss_695 = "  H... heh.../",
  obj_undyneboss_696 = "  Had enough yet?/%%",
  obj_undyneboss_700 = "\\E7  .../",
  obj_undyneboss_701 = "  ... I won't..^1.&  ... give up.../%%",
  obj_undyneboss_705 = "\\E7.../%%",
  obj_undyneboss_1085 = "* The wind is howling...",
  obj_undyneboss_1086 = "* Undyne flips her spear&  impatiently.",
  obj_undyneboss_1087 = "* Flower pollen drifts in&  front of you.",
  obj_undyneboss_1088 = "* Water rushes around you.",
  obj_undyneboss_1089 = "* The spears pause for a&  moment.",
  obj_undyneboss_1094 = "* Undyne points heroically&  towards the sky.",
  obj_undyneboss_1095 = "* Undyne flips her spear&  impatiently.",
  obj_undyneboss_1096 = "* Undyne suplexes a huge&  boulder^1, just because&  she can.",
  obj_undyneboss_1097 = "* Undyne bounces impatiently.",
  obj_undyneboss_1098 = "* Undyne flashes a menacing&  smile.",
  obj_undyneboss_1099 = "* Undyne draws her finger&  across her neck.",
  obj_undyneboss_1100 = "* Undyne holds her fist in&  front of her and shakes&  her head.",
  obj_undyneboss_1101 = "* Undyne towers threateningly.",
  obj_undyneboss_1102 = "* Undyne thinks of her friends&  and pounds the ground&  with her fists.",
  obj_undyneboss_1103 = "* Smells like sushi.",
  obj_undyneboss_1107 = "* Undyne's eye is twitching&  involuntarily.",
  obj_undyneboss_1108 = "* Undyne is smashing spears&  on the ground.",
  obj_undyneboss_1109 = "* Undyne's eyes dart around&  to see if this is&  a prank.",
  obj_undyneboss_1110 = "* Undyne is hyperventilating.",
  obj_undyneboss_1111 = "* Smells like angry fish.",
  obj_undyneboss_1118 = "* Undyne is smiling as if&  nothing is wrong.",
  obj_undyneboss_1119 = "* Undyne's body is wavering.",
  obj_undyneboss_1120 = "* Undyne's body is losing&  its shape.",
  obj_undyneboss_1121 = "* Undyne's body...",
  obj_undyneboss_1122 = "* ...",
  obj_undyneboss_1145 = "* UNDYNE - ATK 50 DEF 20&* The heroine that NEVER gives&  up./^",
  obj_undyneboss_1168 = "* You tell UNDYNE her attacks&  are too easy^1.&* She doesn't care./^",
  obj_undyneboss_1174 = "* You tell UNDYNE her attacks&  are too easy^1.&* The bullets get faster./^",
  obj_undyneboss_1176 = "* You tell UNDYNE her attacks&  are too easy^1.&* The bullets get unfair./^",
  obj_undyneboss_1182 = "* Didn't work./^",
  obj_undyneboss_1195 = "* Hamburger Helpers./^",
  obj_undyneboss_1205 = "* You told Undyne you didn't&  want to fight^1.&* But nothing happened./^",
  obj_undyneboss_1209 = "* You told Undyne you just&  want to be friends.&* She remembers someone.../",
  obj_undyneboss_1210 = "* Her attacks became a little&  less extreme./^",
  obj_undyneboss_1215 = "* Didn't work./^",
  obj_undyneboss_1278 = "En guarde!/%%",
  obj_undyneboss_1281 = "\\E1  You won't get&  away from me&  this time!/%%",
  obj_undyneboss_1286 = "\\E4  You've escaped&  from me for&  the LAST time!/%%",
  obj_undyneboss_1292 = "\\E5  STOP RUNNING&  AWAY!!!/%%",
  obj_undyneboss_1298 = "\\E5  COME BACK HERE^1,&  YOU LITTLE&  PUNK!!/%%",
  obj_undyneboss_1310 = "* Undyne attacks!",
  obj_undyneboss_1336 = "Ngahhh.../",
  obj_undyneboss_1337 = "You were stronger...&Than I thought.../",
  obj_undyneboss_1338 = "So then..^1.&... this is where..^1.&... it ends.../",
  obj_undyneboss_1339 = ".../%%",
  obj_undyneboss_1365 = "  No.../%%",
  obj_undyneboss_1386 = "NO!/",
  obj_undyneboss_1387 = "I won't die!/",
  obj_undyneboss_1388 = "Alphys..^1.&Asgore..^1.&Papyrus.../",
  obj_undyneboss_1389 = "Everyone is counting&on me to protect&them!/",
  obj_undyneboss_1390 = "NNNNGAH!/%%",
  obj_undyneboss_1401 = "Human!/",
  obj_undyneboss_1402 = "In the name of&everybody's hopes&and dreams.../",
  obj_undyneboss_1403 = "I WILL DEFEAT YOU!/%%",
  obj_undyneboss_1410 = "* Undyne looks determined.",
  obj_undyneboss_1424 = ".../",
  obj_undyneboss_1425 = "Ha..^1. ha.../",
  obj_undyneboss_1426 = "... Alphys.../",
  obj_undyneboss_1427 = "This is what I&  was afraid of.../",
  obj_undyneboss_1428 = "This is why I&  never told you.../",
  obj_undyneboss_1429 = ".../%%",
  obj_undyneboss_1438 = "No..^1.&No!/",
  obj_undyneboss_1439 = "Not yet!/",
  obj_undyneboss_1440 = "I won't die!/%%",
  obj_undyneboss_1449 = "NGAHHHHHHHH!!^2! %%",
  obj_undyneboss_1460 = " I WON'T DIE^3! %%",
  obj_undyneboss_1470 = " I WON'T DIE^3! %%",
  obj_undyneboss_1480 = " I WON'T DIE^3! %%",
  obj_undyneboss_1490 = " I^2 WON'T^2 %%",
  obj_undynedate_afterward_114 = "* Well^1, that was&  fun^1, huh?/",
  obj_undynedate_afterward_115 = "\\E6* We'll have to hang&  out again another&  time...!/",
  obj_undynedate_afterward_116 = "\\E9* But^1, uh^1, somewhere&  else I guess./",
  obj_undynedate_afterward_117 = "\\E0* In the meantime^1,&  I guess I'll go&  hang with Papyrus./",
  obj_undynedate_afterward_118 = "* So if you need&  me^1, drop by Snowdin^1,&  OK!?/",
  obj_undynedate_afterward_119 = "\\E1* OH^1!&* And if you ever&  need help.../",
  obj_undynedate_afterward_120 = "\\E9* Just give Papyrus a&  ring^1, ok?/",
  obj_undynedate_afterward_121 = "\\E0* Since we're in the&  same spot^1, I'll be&  able to talk too!/",
  obj_undynedate_afterward_122 = "\\E6* Well^1, see ya&  later^1, punk!!/%%",
  obj_undynedate_afterward_140 = "* Well^1, that was&  fun^1, huh?/",
  obj_undynedate_afterward_141 = "\\E6* We'll have to hang&  out again another&  time...!/",
  obj_undynedate_afterward_142 = "\\E9* But^1, uh^1, somewhere&  else I guess./",
  obj_undynedate_afterward_143 = "\\E0* In the meantime^1,&  I guess I'll go&  hang with Papyrus./",
  obj_undynedate_afterward_144 = "* So if you need&  me^1, drop by Snowdin^1,&  OK!?/",
  obj_undynedate_afterward_145 = "\\E1* OH^1!&* And if you ever&  need help.../",
  obj_undynedate_afterward_146 = "\\E9* Just give Papyrus a&  ring^1, ok?/",
  obj_undynedate_afterward_147 = "\\E0* Since we're in the&  same spot^1, I'll be&  able to talk too!/",
  obj_undynedate_afterward_148 = "\\E6* Well^1, see ya&  later^1, punk.../",
  obj_undynedate_afterward_149 = "\\E1* OH!!^1!&* WAIT!!/",
  obj_undynedate_afterward_150 = "\\E0* This is sudden^1, but.../",
  obj_undynedate_afterward_151 = "\\E9* Can you deliver&  something for me?/",
  obj_undynedate_afterward_152 = "\\E0* Papyrus suggested&  that I ask you./",
  obj_undynedate_afterward_153 = "\\E3* But he told me when&  I still hated you^1,&  so.../",
  obj_undynedate_afterward_154 = "\\E1* Uh^1! Anyway!!^1!&* Here^1! Just take it!/",
  obj_undynedate_afterward_155 = "\\TS \\F0 \\T0 %",
  obj_undynedate_afterward_156 = "* (You got the Undyne's&  Letter.)/",
  obj_undynedate_afterward_158 = "* Well^1, what are you&  waiting for!?/",
  obj_undynedate_afterward_159 = "\\E1* Go deliver it!!!/",
  obj_undynedate_afterward_160 = "* .../",
  obj_undynedate_afterward_161 = "\\E9* Uhhhh..^1.&* Oh^1, yeah.../",
  obj_undynedate_afterward_162 = "* It's addressed to&  Dr. Alphys./",
  obj_undynedate_afterward_163 = "\\E6* OK^1, see you!!/%%",
  obj_undynedate_afterward_169 = "* Well^1, that was&  fun^1, huh?/",
  obj_undynedate_afterward_170 = "\\E6* We'll have to hang&  out again another&  time...!/",
  obj_undynedate_afterward_171 = "\\E9* But^1, uh^1, somewhere&  else I guess./",
  obj_undynedate_afterward_172 = "\\E0* In the meantime^1,&  I guess I'll go&  hang with Papyrus./",
  obj_undynedate_afterward_173 = "* So if you need&  me^1, drop by Snowdin^1,&  OK!?/",
  obj_undynedate_afterward_174 = "\\E1* OH^1!&* And if you ever&  need help.../",
  obj_undynedate_afterward_175 = "\\E9* Just give Papyrus a&  ring^1, ok?/",
  obj_undynedate_afterward_176 = "\\E0* Since we're in the&  same spot^1, I'll be&  able to talk too!/",
  obj_undynedate_afterward_177 = "\\E6* Well^1, see ya&  later^1, punk.../",
  obj_undynedate_afterward_178 = "\\E1* OH!!^1!&* WAIT!!/",
  obj_undynedate_afterward_179 = "\\E0* This is sudden^1, but.../",
  obj_undynedate_afterward_180 = "* Can you.../",
  obj_undynedate_afterward_181 = "\\E1* Hey^1, wait^1!&* Your inventory's&  full./",
  obj_undynedate_afterward_182 = "\\E9* Uh^1, well^1, I'll be&  at Papyrus's./",
  obj_undynedate_afterward_183 = "\\E6* Come see me when&  you have less&  stuff!/%%",
  obj_undynedate_inside_120 = "HERE^1, UNDYNE./",
  obj_undynedate_inside_121 = "MY FRIEND BROUGHT&A GIFT FOR YOU^1,&ON THEIR OWN!/%%",
  obj_undynedate_inside_143 = "* Uhhh..^1. thanks./%%",
  obj_undynedate_inside_177 = "* I'll^1, uh^1, put it&  with the others./%%",
  obj_undynedate_inside_236 = "* So are we ready&  to start?/%%",
  obj_undynedate_inside_250 = "WHOOPSY DOOPSY^1!&I JUST REMEMBERED!/",
  obj_undynedate_inside_251 = "I HAVE TO GO&TO THE BATHROOM!!/",
  obj_undynedate_inside_252 = "\\E0YOU TWO HAVE&FUN!!!/%%",
  obj_undynedate_inside_335 = "DANG^1!&WHAT A SHAME.../",
  obj_undynedate_inside_336 = "\\E2I THOUGHT UNDYNE&COULD BE FRIENDS&WITH YOU./",
  obj_undynedate_inside_337 = "\\E3BUT I GUESS.../",
  obj_undynedate_inside_338 = "\\E3I OVERESTIMATED&HER./",
  obj_undynedate_inside_339 = "\\E3SHE'S JUST NOT&UP TO THE&CHALLENGE./%%",
  obj_undynedate_inside_351 = "* CHALLENGE!^1?&* What!?/",
  obj_undynedate_inside_352 = "\\E0* Papyrus^1!&* Wait a second...!/%%",
  obj_undynedate_inside_367 = "* Darnit!/",
  obj_undynedate_inside_368 = "* He thinks I can't&  be friends with&  YOU!?/",
  obj_undynedate_inside_369 = "\\E6* Fuhuhu^1!&* What a joke!/",
  obj_undynedate_inside_370 = "* I could make friends&  with a wimpy loser&  like you any day!/",
  obj_undynedate_inside_371 = "\\E2* I'll show him!/",
  obj_undynedate_inside_372 = "\\E3* Listen up^1, human./",
  obj_undynedate_inside_373 = "\\E2* We're not just&  going to be&  friends./",
  obj_undynedate_inside_374 = "\\E3* We're going to&  be.../",
  obj_undynedate_inside_375 = "\\M1* BESTIES./",
  obj_undynedate_inside_376 = "* I'll make you&  like me so much.../",
  obj_undynedate_inside_377 = "\\E1* You won't be able&  to think of anyone&  else!!!/",
  obj_undynedate_inside_378 = "\\E3* Fuhuhuhu^1!&* It's the PERFECT&  REVENGE!!/",
  obj_undynedate_inside_379 = "* .../",
  obj_undynedate_inside_380 = "\\E9* Why don't you&  have a seat?/%%",
  obj_undynedate_inside_415 = "* Oh^1, leaving so soon?/",
  obj_undynedate_inside_416 = "\\E3* No^1.&* No you're not./%%",
  obj_undynedate_inside_471 = "* Comfortable?/",
  obj_undynedate_inside_472 = "* I'll get you&  something to drink./%%",
  obj_undynedate_inside_561 = "* All set^1!&* What would you like?/%%",
  obj_undynedate_inside_604 = "* HEY!!^1!&* DON'T GET UP!!!/",
  obj_undynedate_inside_605 = "* YOU'RE THE GUEST!^1!&* SIT DOWN AND ENJOY&  YOURSELF!!!/",
  obj_undynedate_inside_606 = "* .../%%",
  obj_undynedate_inside_614 = "\\E9* Um^1, why not just&  point to what you&  want?/",
  obj_undynedate_inside_615 = "* You can use the&  spear!/%%",
  obj_undynedate_inside_643 = "\\E4* Y'know^1, I was a&  pretty hotheaded&  kid./",
  obj_undynedate_inside_644 = "* Once^1, to prove I was&  the strongest^1, I tried&  to fight ASGORE./",
  obj_undynedate_inside_645 = "\\E1* Emphasis on TRIED./",
  obj_undynedate_inside_646 = "\\E0* I couldn't land&  a single blow&  on him!/",
  obj_undynedate_inside_647 = "\\E4* And worse^1, the whole&  time^1, he refused&  to fight back!/",
  obj_undynedate_inside_648 = "\\E7* I was so&  humiliated.../",
  obj_undynedate_inside_649 = "\\E0* Afterwards^1, he&  apologized and said&  something goofy.../",
  obj_undynedate_inside_650 = "* \"Excuse me^1, do you&  want to know how&  to beat me?\"/",
  obj_undynedate_inside_651 = "\\E0* I said yes^1, and&  from then on^1, he&  trained me./",
  obj_undynedate_inside_652 = "\\E4* One day^1, during&  practice^1, I finally&  knocked him down./",
  obj_undynedate_inside_653 = "\\E7* I felt..^1. bad./",
  obj_undynedate_inside_654 = "\\E9* But he was&  beaming.../",
  obj_undynedate_inside_655 = "\\E6* I had never seen&  someone more proud to&  get their butt kicked./",
  obj_undynedate_inside_656 = "\\E1* ... oh!/",
  obj_undynedate_inside_657 = "\\E9* I almost forgot&  about your tea!/",
  obj_undynedate_inside_658 = "* Just a moment!/%%",
  obj_undynedate_inside_696 = "* Wait a second./",
  obj_undynedate_inside_697 = "* Papyrus..^1.&* His cooking lesson.../",
  obj_undynedate_inside_698 = "\\M2* HE WAS SUPPOSED&  TO HAVE THAT RIGHT&  NOW!!!/",
  obj_undynedate_inside_699 = "\\E3* And if HE's not&  here to have it.../",
  obj_undynedate_inside_700 = "\\E2* YOU'LL HAVE TO&  HAVE IT FOR HIM!!!/%%",
  obj_undynedate_inside_833 = "* That's right!!!/",
  obj_undynedate_inside_834 = "\\E1* NOTHING has brought&  Papyrus and I&  closer than cooking!/",
  obj_undynedate_inside_835 = "\\E3* Which means that if&  I give you his&  lesson.../",
  obj_undynedate_inside_836 = "\\E2* WE'LL BECOME CLOSER&  THAN YOU CAN&  EVER IMAGINE!!!/",
  obj_undynedate_inside_837 = "\\E6* Fuhuhu!!^1! Afraid!^1?&* We're gonna be best&  friends!!!/%%",
  obj_undynedate_inside_1000 = "* Ready!^1?&* It's spaghetti time!/",
  obj_undynedate_inside_1001 = "* Let's start with the&  sauce!!/%%",
  obj_undynedate_inside_1128 = "* Uhh^1, we'll just scrape&  this into a bowl&  later./",
  obj_undynedate_inside_1129 = "\\E1* But for NOW!/%%",
  obj_undynedate_inside_1235 = "* Alright^1!&* Now it's time&  to stir the pasta!/",
  obj_undynedate_inside_1236 = "* As a general rule&  of thumb^1, the more&  you stir.../",
  obj_undynedate_inside_1237 = "\\E1* THE BETTER IT IS!/",
  obj_undynedate_inside_1238 = "\\E0* Ready^1?&* Let's do it!/%%",
  obj_undynedate_inside_1326 = "\\M0* Fuhuhuhu^1!&* That's the stuff!/",
  obj_undynedate_inside_1328 = "\\E0* Alright^1, now for&  the final step:/",
  obj_undynedate_inside_1329 = "\\E1* TURN UP THE HEAT!/",
  obj_undynedate_inside_1330 = "\\E0* Let the stovetop&  symbolize your&  passion!/",
  obj_undynedate_inside_1331 = "\\E1* Let your hopes and&  dreams turn into&  burning fire!/",
  obj_undynedate_inside_1332 = "\\E2* READY^1?&* Don't hold anything&  back!!!/%%",
  obj_undynedate_inside_1444 = "* Ah./",
  obj_undynedate_inside_1445 = "* Man^1, no wonder&  Papyrus sucks at&  cooking./%%",
  obj_undynedate_inside_1465 = "* So what's next^1?&* Scrapbooking^1?&* Friendship bracelets?/",
  obj_undynedate_inside_1466 = "* .../%%",
  obj_undynedate_inside_1475 = "* ... oh^1, who am I&  kidding./",
  obj_undynedate_inside_1476 = "* I really screwed this&  up^1, didn't I?/",
  obj_undynedate_inside_1477 = "\\E4* I can't force you to&  like me^1, human./",
  obj_undynedate_inside_1478 = "\\E4* Some people just&  don't get along&  with each other./",
  obj_undynedate_inside_1479 = "\\E7* I understand if&  you feel that&  way about me./",
  obj_undynedate_inside_1480 = "\\E4* And if we can't&  be friends.../",
  obj_undynedate_inside_1481 = "\\E7* That's okay./",
  obj_undynedate_inside_1482 = "\\E7* Because..^1.&* If we're not&  friends.../%%",
  obj_undynedate_inside_1490 = "\\E2*\\M2 IT MEANS I CAN&  DESTROY YOU WITHOUT&  REGRET!/%%",
  obj_undynedate_inside_1641 = "* It'll take a moment&  for the water to&  boil./%%",
  obj_undynedate_inside_1671 = "* Okay^1, it's all&  done!/%%",
  obj_undynedate_inside_1771 = "* Here we are./%%",
  obj_undynedate_inside_1833 = "* Careful^1, it's hot./%%",
  obj_undynedate_inside_1850 = "* It's not THAT hot!^1!&* Just drink it already!/",
  obj_undynedate_inside_1851 = "\\TS \\F0 \\T0 %",
  obj_undynedate_inside_1852 = "* (You take a sip of the&  tea.^1)&* (It's burning...)/",
  obj_undynedate_inside_1853 = "* (But other than that^1,&  it's pretty good.)/",
  obj_undynedate_inside_1855 = "* It's pretty good^1,&  right?/",
  obj_undynedate_inside_1856 = "\\E6* Nothing but the best&  for my ABSOLUTELY&  PRECIOUS FRIEND!!/%%",
  obj_undynedate_inside_1873 = "\\E9* Hey.../",
  obj_undynedate_inside_1874 = "\\E9* You know...&* It's kind of strange&  you chose THAT tea./",
  obj_undynedate_inside_1875 = "\\E4* Golden flower tea.../",
  obj_undynedate_inside_1876 = "\\E0* That's ASGORE's&  favorite kind./",
  obj_undynedate_inside_1877 = "\\E4* Actually^1, now that&  I think about it.../",
  obj_undynedate_inside_1878 = "\\E9* You kind of remind&  me of him./",
  obj_undynedate_inside_1879 = "\\E6* You're both TOTAL&  weenies!!!/",
  obj_undynedate_inside_1880 = "\\E7* ... sort of./%%",
  obj_undynedate_inside_1898 = "\\E4* Y'know^1, I was a&  pretty hotheaded&  kid./",
  obj_undynedate_inside_1899 = "* Once^1, to prove I was&  the strongest^1, I tried&  to fight ASGORE./",
  obj_undynedate_inside_1900 = "\\E1* Emphasis on TRIED./",
  obj_undynedate_inside_1901 = "\\E0* I couldn't land&  a single blow&  on him!/",
  obj_undynedate_inside_1902 = "\\E4* And worse^1, the whole&  time^1, he refused&  to fight back!/",
  obj_undynedate_inside_1903 = "\\E7* I was so&  humiliated.../",
  obj_undynedate_inside_1904 = "\\E0* Afterwards^1, he&  apologized and said&  something goofy.../",
  obj_undynedate_inside_1905 = "* \"Excuse me^1, do you&  want to know how&  to beat me?\"/",
  obj_undynedate_inside_1906 = "\\E0* I said yes^1, and&  from then on^1, he&  trained me./",
  obj_undynedate_inside_1907 = "\\E4* One day^1, during&  practice^1, I finally&  knocked him down./",
  obj_undynedate_inside_1908 = "\\E7* I felt..^1. bad./",
  obj_undynedate_inside_1909 = "\\E9* But he was&  beaming.../",
  obj_undynedate_inside_1910 = "\\E6* I had never seen&  someone more proud to&  get their butt kicked./",
  obj_undynedate_inside_1911 = "\\E4* Anyway^1, long story&  short^1, he kept training&  me.../",
  obj_undynedate_inside_1912 = "\\E0* And now I'm the&  head of the Royal&  Guard!/",
  obj_undynedate_inside_1913 = "\\E6* So I'm the one&  who gets to train&  dorks to fight!/",
  obj_undynedate_inside_1914 = "\\E9* ... like^1, uh^1, Papyrus./%%",
  obj_undynedate_inside_1935 = "\\E4* But^1, um^1, to be&  honest.../",
  obj_undynedate_inside_1936 = "\\E9*... I don't know if.../",
  obj_undynedate_inside_1937 = "\\E7* I can ever let&  Papyrus into the&  Royal Guard./",
  obj_undynedate_inside_1938 = "\\E1* Don't tell him I&  said that!/",
  obj_undynedate_inside_1939 = "\\E4* He's just..^1.&* Well.../",
  obj_undynedate_inside_1940 = "\\E9* I mean^1, it's not&  that he's weak./",
  obj_undynedate_inside_1941 = "\\E1* He's actually&  pretty freaking&  tough!/",
  obj_undynedate_inside_1942 = "\\E7* It's just that..^1.&* He's.../",
  obj_undynedate_inside_1943 = "\\E1* He's too innocent&  and nice!!!/",
  obj_undynedate_inside_1944 = "\\E7* I mean^1, look^1, he&  was SUPPOSED to&  capture you.../",
  obj_undynedate_inside_1945 = "\\E5* And he ended up&  being FRIENDS with&  you instead!/",
  obj_undynedate_inside_1946 = "\\E1* I could NEVER send&  him into battle!/",
  obj_undynedate_inside_1947 = "\\E7* He'd get ripped&  into little smiling&  shreds./",
  obj_undynedate_inside_1948 = "\\E7* That's part of why.../",
  obj_undynedate_inside_1949 = "\\E9* I started teaching&  him how to cook^1,&  you know?/",
  obj_undynedate_inside_1950 = "\\E7* So^1, um^1, maybe he&  can do something&  else with his life./%%",
  obj_undynedate_inside_1978 = "\\E1* Oh^1, sorry^1, I was&  talking for so&  long.../",
  obj_undynedate_inside_1979 = "\\E9* You're out of tea^1,&  aren't you?/",
  obj_undynedate_inside_1980 = "\\E0* I'll get you some&  more./%%",
  obj_undynedate_outside_155 = "PSST./",
  obj_undynedate_outside_156 = "\\E0MAKE SURE TO&GIVE HER THIS!/%%",
  obj_undynedate_outside_173 = "SHE LOVES THESE!/%%",
  obj_undynedate_outside_241 = "* Hi^1, Papyrus!/",
  obj_undynedate_outside_243 = "* Ready for your extra-&  private^1, one-on-one&  training?/",
  obj_undynedate_outside_245 = "YOU BET I AM!/",
  obj_undynedate_outside_246 = "AND I BROUGHT&A FRIEND!/%%",
  obj_undynedate_outside_276 = "* Hi^1, I don't think&  we've.../",
  obj_undynedate_outside_277 = "\\E2* .../",
  obj_undynedate_outside_278 = "\\M9* .../",
  obj_undynedate_outside_280 = "\\M0.../",
  obj_undynedate_outside_282 = "\\E1* Why don't^1.&* You two^1.&* Come in?/%%",
  obj_undynedate_outside_364 = "* (You hear someone shouting&  a whisper at you from&  inside the house.)/",
  obj_undynedate_outside_366 = "NO^1!&YOU CAN'T ESCAPE&FRIENDSHIP!!/%%",
  obj_undyneencounter2_329 = "* Yo..^1. did you see that!?/",
  obj_undyneencounter2_330 = "* Undyne just.../",
  obj_undyneencounter2_331 = "* ... TOUCHED ME!/",
  obj_undyneencounter2_332 = "* I'm never washing my face&  ever again...!/",
  obj_undyneencounter2_333 = "* Man^1, are you unlucky./",
  obj_undyneencounter2_334 = "* If you were standing just&  a LITTLE bit to the left...!/",
  obj_undyneencounter2_335 = "* Yo^1, don't worry^1!&* I'm sure we'll see her&  again!/%%",
  obj_undyneencounter2_338 = "* ... yo^1, did you notice^1?&* She seemed really mad&  about something!/",
  obj_undyneencounter2_339 = "* She looked liked she was&  gonna blast me to pieces!/",
  obj_undyneencounter2_340 = "* But..^1. sigh..^1.&* Then she decided to put&  me down.../",
  obj_undyneencounter2_341 = "* Yo^1!&* There's always next time^1,&  right^1? Let's go!/%%",
  obj_undyneencounter4_255 = "It sounds like it&came from over&here.../",
  obj_undyneencounter4_256 = "Oh^1! You've fallen&down^1, haven't you.../",
  obj_undyneencounter4_257 = "Are you okay?/",
  obj_undyneencounter4_258 = "Here^1, get up.../",
  obj_undyneencounter4_259 = ".../",
  obj_undyneencounter4_260 = "\\[C]^1, huh?/",
  obj_undyneencounter4_261 = "That's a nice name./%%",
  obj_undyneencounter4_275 = " My name is     %%",
  obj_undynefall_99 = "* (Someone has meticulously&  cleaned all the slime off of&  this snail.)/%%",
  obj_undynetrash_69 = "* (The trashcan is full&  of broken spears.)/%%",
  obj_undynetrash_72 = "* (The trashcan is empty.)/%%",
  obj_undynetrash_76 = "* (You found a trashcan.)/",
  obj_undynetrash_77 = "* (Inside the trashcan&  was a key^1, barely visible&  to the naked eye...)/",
  obj_undynetrash_78 = "* (You take it.)/%%",
  obj_undynetrash_87 = "* (A garbage can.^1)&* (But it's pretty cute.)/%%",
  obj_undynetrash_88 = "* (It's too dark to see&  near the walls.)/%%",
  obj_undynetrash_91 = "* (There's a message crumpled&  up in the trash can.)/",
  obj_undynetrash_92 = "* (It's in a strange kind&  of handwriting.)/",
  obj_undynetrash_93 = "* (It says...)/",
  obj_undynetrash_94 = "* (I KNOW WHAT YOU DID.)/%%",
  obj_undynetrigger_boss_157 = "* Seven./",
  obj_undynetrigger_boss_158 = "\\W* Seven human souls^1, and&  \\RKing ASGORE\\W will become&  a god./",
  obj_undynetrigger_boss_159 = "* Six./",
  obj_undynetrigger_boss_160 = "* That's how many we have&  collected thus far./",
  obj_undynetrigger_boss_161 = "* Understand?/",
  obj_undynetrigger_boss_162 = "* Through your seventh and&  final soul^1, this world will&  be transformed./",
  obj_undynetrigger_boss_163 = "* First^1, however^1, as is customary&  for those who make it this&  far.../",
  obj_undynetrigger_boss_164 = "* I shall tell you the tragic&  tale of our people./",
  obj_undynetrigger_boss_165 = "* It all started^1, long ago.../%%",
  obj_undynetrigger_boss_190 = "* .../",
  obj_undynetrigger_boss_191 = "* No^1, you know what?/%%",
  obj_undynetrigger_boss_199 = "* SCREW IT^3! %%",
  obj_undynetrigger_boss_206 = "* WHY SHOULD I TELL THAT STORY^1  %%",
  obj_undynetrigger_boss_213 = "* WHEN YOU'RE ABOUT TO DIE!?^1!   %%",
  obj_undynetrigger_boss_220 = "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%",
  obj_undynetrigger_boss_325 = "* YOU!/",
  obj_undynetrigger_boss_326 = "* You're standing in&  the way of everybody's&  hopes and dreams!/",
  obj_undynetrigger_boss_327 = "\\E4* Alphys's history books&  made me think&  humans were cool.../",
  obj_undynetrigger_boss_328 = "\\E0* ... with their giant&  robots and flowery&  swordswomen./",
  obj_undynetrigger_boss_329 = "\\E1* BUT YOU?/",
  obj_undynetrigger_boss_330 = "\\E2* You're just a coward!/",
  obj_undynetrigger_boss_331 = "\\E3* Hiding behind that kid&  so you could run away&  from me again!/",
  obj_undynetrigger_boss_332 = "* You abandoned your&  friend just so you&  could run away!/",
  obj_undynetrigger_boss_335 = "\\E2* And let's not forget&  your wimpy goody-two-&  shoes-schtick!/",
  obj_undynetrigger_boss_336 = "\\E6* Oooh^1! I'm making such a&  difference by hugging&  random strangers!/",
  obj_undynetrigger_boss_337 = "*\\E3 You know what would&  be more valuable&  to everyone?/",
  obj_undynetrigger_boss_338 = "*\\E1 IF YOU WERE DEAD!!!/",
  obj_undynetrigger_boss_339 = "\\E0* That's right^1, human^1!&* Your continued&  existence is a crime!/",
  obj_undynetrigger_boss_340 = "* Your life is all&  that stands between&  us and our freedom!/",
  obj_undynetrigger_boss_341 = "* Right now^1, I can&  feel everyone's hearts&  pounding together!/",
  obj_undynetrigger_boss_342 = "\\E0* Everyone's been&  waiting their whole&  lives for this moment!/",
  obj_undynetrigger_boss_343 = "\\E0* But we're not&  nervous at all./",
  obj_undynetrigger_boss_344 = "\\E1* When everyone puts&  their hearts together^1,&  they can't lose!/",
  obj_undynetrigger_boss_345 = "\\E5* Now^1, human^1!&* Let's end this^1,&  right here^1, right now./",
  obj_undynetrigger_boss_346 = "\\E0* I'll show you how&  determined monsters&  can be!/",
  obj_undynetrigger_boss_347 = "\\E0* Step forward when&  you're ready^1!&* Fuhuhuhu!/%%",
  obj_undynetrigger_boss_351 = "\\E1* And^1! And!/",
  obj_undynetrigger_boss_352 = "\\E7*... and something's&  been bothering me^1,&  too./",
  obj_undynetrigger_boss_353 = "\\E4* The whole time I was&  chasing after you.../",
  obj_undynetrigger_boss_354 = "\\E7* I felt something..^1.&* Strange./",
  obj_undynetrigger_boss_355 = "* The echoes of something&  warm^1, something.../",
  obj_undynetrigger_boss_356 = "\\E9* Something like \"I miss&  being friends with you.\"/",
  obj_undynetrigger_boss_357 = "\\E2* BUT THAT'S RIDICULOUS!/",
  obj_undynetrigger_boss_358 = "\\E6I WOULD NEVER GET&  CHUMMY WITH A COWARD&  LIKE YOU!/",
  obj_undynetrigger_boss_359 = "\\E1* You^1!&* You must have been&  mind-controlling me!/",
  obj_undynetrigger_boss_360 = "\\E6* Manipulating people to&  make them like you..^1.&* What a Grade-A FREAK!/",
  obj_undynetrigger_boss_361 = "\\E1* Now enough^1!&* For everyone's hopes^1!&* For everyone's dreams!/",
  obj_undynetrigger_boss_362 = "\\E2* And for my own&  freaking dignity!/",
  obj_undynetrigger_boss_363 = "\\E3* I^1, UNDYNE^1, will&  knock you down!/%%",
  obj_undynetrigger_boss_369 = "* YOU!/",
  obj_undynetrigger_boss_370 = "* You're standing in&  the way of everybody's&  hopes and dreams!/",
  obj_undynetrigger_boss_371 = "\\E4* Alphys's history books&  made me think humans&  were compassionate.../",
  obj_undynetrigger_boss_372 = "\\E1* BUT YOU?/",
  obj_undynetrigger_boss_373 = "\\E5* You're just a&  remorseless criminal!/",
  obj_undynetrigger_boss_374 = "* You wander through the&  caverns^1, attacking&  anyone in your path./",
  obj_undynetrigger_boss_375 = "\\E4* Self-defense^1?&* Please./",
  obj_undynetrigger_boss_376 = "* You didn't kill them&  because you had to./",
  obj_undynetrigger_boss_377 = "\\E5* You killed them&  because it was&  easy for you./",
  obj_undynetrigger_boss_378 = "* Because it was fun&  for you./",
  obj_undynetrigger_boss_379 = "\\E4* Do you think it&  was fun when I&  found out...?/",
  obj_undynetrigger_boss_381 = "* Do you think it's&  fun when people's&  family members.../",
  obj_undynetrigger_boss_382 = "* ... never come home^1?&* Is that fun?/",
  obj_undynetrigger_boss_386 = "* Shyren^1, who was&  just learning to&  sing.../",
  obj_undynetrigger_boss_387 = "* ... was dead^1, because&  of the whims of&  a single human?/",
  obj_undynetrigger_boss_392 = "* A teenage comedian&  who fell in with&  the wrong crowd.../",
  obj_undynetrigger_boss_393 = "* ... was dead^1, because&  of the whims of&  a single human?/",
  obj_undynetrigger_boss_399 = "* Doggo^1, who always&  made me laugh.../",
  obj_undynetrigger_boss_400 = "* ... was dead^1, because&  of the whims of&  a single human?/",
  obj_undynetrigger_boss_405 = "* Those two sweet dogs^1,&  who always took care&  of each other.../",
  obj_undynetrigger_boss_406 = "* ... were dead^1, because&  of the whims of&  a single human?/",
  obj_undynetrigger_boss_412 = "* That big dog^1, who&  wanted nothing more&  than to play.../",
  obj_undynetrigger_boss_413 = "* ... was dead^1, because&  of the whims of&  a single human?/",
  obj_undynetrigger_boss_419 = "* Lesser Dog^1, who&  wanted nothing more&  than affection.../",
  obj_undynetrigger_boss_420 = "* ... was dead^1, because&  of the whims of&  a single human?/",
  obj_undynetrigger_boss_425 = "* The Snowdin Canine&  Unit had been&  completely decimated./",
  obj_undynetrigger_boss_426 = "* My troops and friends^1,&  destroyed..^1.&* Is that fun?/",
  obj_undynetrigger_boss_429 = "\\E5* No./",
  obj_undynetrigger_boss_430 = "\\E3* But your time's up^1,&  villain!/",
  obj_undynetrigger_boss_431 = "\\E0* You won't hurt anyone&  else./",
  obj_undynetrigger_boss_432 = "* A knight in shining&  armor has appeared./",
  obj_undynetrigger_boss_433 = "\\E4* And all the pain&  you inflicted on&  the fallen.../",
  obj_undynetrigger_boss_434 = "* Every hope^1, every&  dream you've turned&  to dust.../",
  obj_undynetrigger_boss_435 = "\\E0* She's gonna send&  right back through&  her spear!/",
  obj_undynetrigger_boss_436 = "\\E1* NGAHHH!!!/",
  obj_undynetrigger_boss_437 = "\\E0* I'll show you how&  determined monsters&  truly are!/",
  obj_undynetrigger_boss_438 = "* Come on^1!&* Step forward and&  let's end this!/%%",
  obj_undynetrigger_boss_468 = "* .../",
  obj_undynetrigger_boss_469 = "* Forget it./%%",
  obj_undynetrigger_boss_490 = "* Look./",
  obj_undynetrigger_boss_491 = "* Papyrus didn't come&  to his meeting&  today./",
  obj_undynetrigger_boss_492 = "* Say what you want&  about him./",
  obj_undynetrigger_boss_493 = "* He's weird^1, he's&  naive^1, he's self-&  absorbed.../",
  obj_undynetrigger_boss_494 = "\\E5* But Papyrus has&  NEVER missed a&  meeting./",
  obj_undynetrigger_boss_495 = "\\E4* And no matter what&  time you call him&  on the phone.../",
  obj_undynetrigger_boss_496 = "* Night^1, day^1, afternoon^1,&  morning.../",
  obj_undynetrigger_boss_497 = "\\E5* He ALWAYS answers&  within the first&  two rings./",
  obj_undynetrigger_boss_498 = "\\E4* .../",
  obj_undynetrigger_boss_499 = "* But now he's gone./",
  obj_undynetrigger_boss_500 = "* And his brother&  isn't around^1,&  either./",
  obj_undynetrigger_boss_501 = "\\E5* .../",
  obj_undynetrigger_boss_502 = "* What did you do&  to him?/",
  obj_undynetrigger_boss_503 = "* What did you DO&  TO HIM?/",
  obj_undynetrigger_boss_504 = "\\E4* Papyrus^1, who I have&  trained every day.../",
  obj_undynetrigger_boss_505 = "* Even though I KNOW&  he's too goofy to&  ever hurt anyone.../",
  obj_undynetrigger_boss_506 = "\\E5* .../",
  obj_undynetrigger_boss_507 = "\\E4* Go ahead^1.&* Prepare however you&  want./",
  obj_undynetrigger_boss_508 = "\\E5* But when you step&  forward.../",
  obj_undynetrigger_boss_509 = "\\E1* I will KILL you./%%",
  obj_undynetrigger_boss_638 = "*TEST!!!/%%",
  obj_undynetrigger_boss2_99 = "* That's it^1, then...!/",
  obj_undynetrigger_boss2_100 = "* No more running away!/%%",
  obj_undynetrigger_boss2_103 = "* I KNEW you would&  come back here!/%%",
  obj_undynetrigger_boss2_116 = "* HERE I COME!!!!!!!",
  obj_undynetrigger_dry_122 = "* Armor..^1. so..^1. hot..^1./",
  obj_undynetrigger_dry_123 = "* But I can't..^1.&* Give up.../%%",
  obj_vegetoid_172 = "Contains&Vitamin&A",
  obj_vegetoid_173 = "Part Of&A&Complete&Breakfast",
  obj_vegetoid_175 = "Farmed&Locally,&Very&Locally",
  obj_vegetoid_176 = "Fresh&Morning&Taste",
  obj_vegetoid_178 = "Ate&Your&Greens",
  obj_vegetoid_182 = "Plants&Can't&Talk&Dummy",
  obj_vegetoid_186 = "Eat&Your&Greens",
  obj_vegetoid_190 = "%%%",
  obj_vegetoid_383 = "* Vegetoid gave a mysterious&  smile.",
  obj_vegetoid_384 = "* Vegetoid cackles softly.",
  obj_vegetoid_385 = "* Vegetoid's here for your&  health.",
  obj_vegetoid_386 = "* It smells like steamed&  carrots and peas.",
  obj_vegetoid_387 = "* Vegetoid seems kind of&  bruised.",
  obj_vegetoid_414 = "* VEGETOID - ATK 6 DEF 6&* Serving Size: 1 Monster&* Not monitored by the USDA/^",
  obj_vegetoid_428 = "* You tried to eat Vegetoid^1,&  but it wasn't weakened&  enough./^",
  obj_vegetoid_431 = "* You took a bite out of&  Vegetoid^1.&* You recovered 5 HP!/^",
  obj_vegetoid_445 = "* You pat your stomach^1.&* Vegetoid offers a healthy&  meal./^",
  obj_vsflowey_heartdefeated_114 = "  And you're NEVER&  waking up!^3 %%",
  obj_vsflowey_heartdefeated_115 = "%%",
  obj_vsflowey_heartdefeated_198 = "  This is all just&  a bad dream...^4 %%",
  obj_vsflowey_heartdefeated_199 = "%%%",
  obj_vulkin_271 = "Ah! I'll&help!&Healing&magmas!",
  obj_vulkin_272 = "You're&hurt!&I'll&help!!!",
  obj_vulkin_277 = "Thunder!&Helpful&speed&up!!!",
  obj_vulkin_278 = "Speed&will&help&dodge!!",
  obj_vulkin_283 = "Ahh...",
  obj_vulkin_284 = "Does&not&help...",
  obj_vulkin_291 = "Oh!&Ah!&I'm&helping!",
  obj_vulkin_292 = "Feels&so&warm...",
  obj_vulkin_298 = "Ahh!&Tries&the&hardest!",
  obj_vulkin_299 = "Works&hard!&Works&hot!",
  obj_vulkin_307 = "Ahh!&Ahh!&Does&my best!",
  obj_vulkin_314 = "Ahh...&Not...&helping?&OK...",
  obj_vulkin_317 = "Trash...&rump...&Ahh...",
  obj_vulkin_323 = "Ahh...&So...&LOVEY!",
  obj_vulkin_325 = "Hug...&continue&...",
  obj_vulkin_327 = "Starting&to get&weird.",
  obj_vulkin_332 = "%%%",
  obj_vulkin_538 = "* Vulkin parades around the&  room.",
  obj_vulkin_539 = "* Vulkin is making coffee&  in its crater.",
  obj_vulkin_540 = "* Vulkin is wiggling its&  weird rump.",
  obj_vulkin_541 = "* Vulkin makes a smoke hoop&  and jumps through it.",
  obj_vulkin_542 = "* Smells like a lava lamp.",
  obj_vulkin_544 = "* Vulkin's cheeks glow with&  a bright heat.",
  obj_vulkin_545 = "* Vulkin parades around you&  proudly.",
  obj_vulkin_546 = "* Vulkin stands in the corner.",
  obj_vulkin_547 = "* Little streams of lava come&  from Vulkin's eyes.",
  obj_vulkin_551 = "* Vulkin reassures you the&  plane turning tiny is^1, like^1,&  completely intentional.",
  obj_vulkin_599 = "* VULKIN - ATK 25 DEF 0&* Mistakenly believes its lava&  can heal people./^",
  obj_vulkin_608 = "* You tell Vulkin that its&  attacks are NOT helpful./^",
  obj_vulkin_609 = "* You tell Vulkin that its&  rump looks like a sack&  of trash./^",
  obj_vulkin_627 = "* You tell Vulkin it's doing&  a great job.&* Its attacks become extreme.../^",
  obj_vulkin_640 = "* You give Vulkin a hug^1.&* It warms your heart.../",
  obj_vulkin_644 = "* And your whole body!&* Ouch!&* Your DEFENSE dropped!/^",
  obj_vulkin_647 = "* Nothing else happened./^",
  obj_vulkinnpc_72 = "* Oh..^1.&* When you hug me^1, I feel..^1.&* So spicey./%%",
  obj_vulkinnpc_73 = "* So spicey./%%",
  obj_vulkinnpc_77 = "* Oh..^1.&* Freedoms./",
  obj_vulkinnpc_78 = "* Feels..^1. so spicey./%%",
  obj_vulkinnpc_83 = "* Oh..^1.&* When you encourage me^1, I&  feel..^1. so nicey./%%",
  obj_vulkinnpc_84 = "* So spicey./%%",
  obj_vulkinnpc_88 = "* Hooray!/",
  obj_vulkinnpc_89 = "* Surface world will have &  so many new friends to&  help!!!/%%",
  obj_water_doomreminder_95 = "\\R* Strongly felt \\[1] left^1.&* Shouldn't proceed yet./%%",
  obj_watercooler_99 = "* (Error.)/%%",
  obj_whimsalot_212 = "No&regrets.",
  obj_whimsalot_213 = "I've&made my&choice.",
  obj_whimsalot_214 = "Not this&time.",
  obj_whimsalot_215 = "*Shine&shine*",
  obj_whimsalot_221 = "I'm not&afraid&of you.",
  obj_whimsalot_226 = "I've&made&my&peace.",
  obj_whimsalot_232 = "Don't&give&up!",
  obj_whimsalot_234 = "There's&still&hope.",
  obj_whimsalot_237 = "Courage&...",
  obj_whimsalot_242 = "%%%",
  obj_whimsalot_449 = "* Whimsalot locks eyes with you.",
  obj_whimsalot_450 = "* Whimsalot flutters silently.",
  obj_whimsalot_451 = "* Whimsalot shakes its head&  dismissively.",
  obj_whimsalot_452 = "* Whimsalot spins its weapon&  around.",
  obj_whimsalot_453 = "* Smells like nightshade and&  bleach.",
  obj_whimsalot_454 = "* Whimsalot doesn't want to&  fight anymore.",
  obj_whimsalot_456 = "* Whimsalot's flying stutters.",
  obj_whimsalot_491 = "* WHIMSALOT - ATK 34 DEF 12&* It finally stopped worrying./^",
  obj_whimsalot_500 = "* You reassure Whimsalot that&  what it's doing is&  alright./^",
  obj_whimsalot_511 = "* You leap at Whimsalot in a&  threatening manner./^",
  obj_whimsalot_520 = "* You kneel and pray for safety^1.&* Whimsalot remembers its&  conscience./^",
  obj_whimsun_194 = "I'm&sorry...",
  obj_whimsun_195 = "I have&no&choice..",
  obj_whimsun_196 = "Forgive&me...",
  obj_whimsun_197 = "*sniff&sniff*",
  obj_whimsun_200 = "I&can't&handle&this...",
  obj_whimsun_203 = "%%%",
  obj_whimsun_383 = "* Whimsun avoids eye contact.",
  obj_whimsun_384 = "* Whimsun continues to mutter&  apologies.",
  obj_whimsun_385 = "* Whimsun is fluttering.",
  obj_whimsun_386 = "* It's starting to smell like&  lavender and mothballs.",
  obj_whimsun_387 = "* Whimsun is hyperventilating.",
  obj_whimsun_388 = "* Whimsun is having trouble&  flying.",
  obj_whimsun_410 = "* WHIMSUN - ATK 5 DEF 0&* This monster is too&  sensitive to fight.../^",
  obj_whimsun_419 = "* Halfway through your first&  word^1, Whimsun bursts into&  tears and runs away./^",
  obj_whimsun_429 = "* You raise your arms and&  wiggle your fingers.&* Whimsun freaks out!/^",
  obj_wizard_281 = "Abra&cadabra.",
  obj_wizard_283 = "Alakazam&!!",
  obj_wizard_285 = "Tinkle&tinkle&hoy.",
  obj_wizard_287 = "Hocus&pocus.",
  obj_wizard_289 = "Please&and&thank&you.",
  obj_wizard_294 = "Ah^1!&A fellow&wizard!",
  obj_wizard_297 = "%%%",
  obj_wizard_520 = "* Madjick does a mysterious jig.",
  obj_wizard_521 = "* Madjick flaunts its orbs&  in a menacing manner.",
  obj_wizard_522 = "* Madjick whispers arcane&  swear words.",
  obj_wizard_523 = "* Madjick peers at you with&  strange eyes.",
  obj_wizard_524 = "* Smells like magic.",
  obj_wizard_525 = "* Madjick is distracted by its&  own voice.",
  obj_wizard_526 = "* You still feel confused.",
  obj_wizard_527 = "* Madjick is distracted.&* You still feel confused.",
  obj_wizard_528 = "* Madjick's orbs are&  incapacitated.",
  obj_wizard_529 = "* Madjick believes you are&  a fellow wizard.",
  obj_wizard_563 = "* MADJICK - ATK 29 DEF 24 &* This magical mercenary only&  says magic words./^",
  obj_wizard_575 = "* You can't get a word&  in edgewise^1.&* Its words dizzy you.../^",
  obj_wizard_583 = "* Madjick interrupts you by&  chattering to itself./",
  obj_wizard_584 = "* Its gibberish dizzies you...&* Your DEFENSE drops by 1./^",
  obj_wizard_593 = "* Magick interrupts you by&  chattering to itself^1.&* It seems satisfied./^",
  obj_wizard_610 = "* Where to stare?             &                            &   Chaser Orb      Corner Orb\\C",
  obj_wizard_623 = "* You ignore Madjick and think&  of pollen and sunshine^1.&* Your DEFENSE increased by 1./^",
  obj_wizard_628 = "* You think of pollen and&  sunshine./",
  obj_wizard_629 = "* Your confusion abates^1.&* Your DEFENSE increased by 2./^",
  obj_wizard_647 = "* The unrelenting \"Chaser Orb\"&  was weakened by your glare./^",
  obj_wizard_648 = "* The destitute \"Chaser Orb\" was&  weakened further by your glare./^",
  obj_wizard_662 = "* The intimidating \"Corner Orb\"&  was weakened by your glare./^",
  obj_wizard_663 = "* The homely \"Corner Orb\" was&  weakened further by your glare./^",
  obj_womandog_243 = "(...)",
  obj_womandog_247 = "(Don't,&actually&...)",
  obj_womandog_248 = "(He&means&me.)",
  obj_womandog_249 = "(Of&course&we were&second.)",
  obj_womandog_250 = "(Do&humans&have&tails?)",
  obj_womandog_256 = "(Smell&mystery)",
  obj_womandog_257 = "(Are you&actually&a little&puppy!?)",
  obj_womandog_261 = "(Beware&of&dog.)",
  obj_womandog_264 = "(A dog&that pets&dogs...&Amazing!)",
  obj_womandog_269 = "(That's&not your&husband,&OK?)",
  obj_womandog_270 = "(Well.&Don't&leave me&out!)",
  obj_womandog_276 = "(Misery&awaits&you.)",
  obj_womandog_277 = "(Kneel&and&suffer!)",
  obj_womandog_278 = "(I'll&chop you&in&half!)",
  obj_womandog_284 = "%%%",
  obj_womandog_472 = "* The Dogs keep shifting their&  axes to protect each other.",
  obj_womandog_473 = "* The Dogs are re-evaluating&  your smell.",
  obj_womandog_474 = "* The Dogs are practicing for&  the next couples contest.",
  obj_womandog_475 = "* The Dogs are saying sickly&  sweet things to each other.",
  obj_womandog_476 = "* The Dogs may want to&  re-smell you.",
  obj_womandog_477 = "* The Dogs think that you&  may be a lost puppy.",
  obj_womandog_478 = "* Every dog loves to play&  fetch!!!",
  obj_womandog_479 = "* The Dogs' minds have been&  expanded.",
  obj_womandog_480 = "* The Dogaressa is on the&  warpath.",
  obj_womandog_496 = "* DOGARESSA - ATK 14 DEF 5&* This puppy finds her&  hubby lovely^1. SMELLS ONLY?/^",
  obj_womandog_504 = "* The Dogs sniff you again.../",
  obj_womandog_505 = "* But you smell just as&  weird as before!/^",
  obj_womandog_506 = "* The Dogs sniff you again.../",
  obj_womandog_507 = "* After rolling in the dirt^1,&  you smell all right!/^",
  obj_womandog_508 = "* The Dogs already know you&  smell fine./^",
  obj_womandog_509 = "* The Dogaressa won't even&  lift up her snout./^",
  obj_womandog_519 = "* The Dogaressa just growls& at you./^",
  obj_womandog_522 = "* The Dogaressa is too&  suspicious of your smell./^",
  obj_womandog_523 = "* You pet the Dogaressa./^",
  obj_womandog_533 = "* You roll around in the&  dirt and snow./",
  obj_womandog_534 = "* You smell like a weird&  puppy./^",
  obj_woshbody_221 = "... what the&HECK is that&music?/%%",
  obj_woshbody_228 = "I-I DUNNO^1, DUDE&BUT IT'S SPOOKIN&ME OUT ; )/%%",
  obj_woshbody_236 = "... this is worse&than Shyren./%%",
  obj_woshbody_243 = "No way^1, Shyren is&way less scary&; )/%%",
  obj_woshbody_251 = "... if you're so&scared^1, why do&you keep winking?/%%",
  obj_woshbody_258 = "THESE ARE WINKS&OF FEAR ; )/%%",
  obj_woshbody_266 = "Forget it^1.&This beat is&too.../",
  obj_woshbody_267 = "... filthy./%%",
  obj_woshbody_275 = "Wosh^1! Wait^1!&Don't leave me ; )/",
  obj_woshbody_276 = "Is this creepy&music my punishment&for being creepy?&; )/",
  obj_woshbody_277 = "Please..^1. stop..^1.&I'll never creep&again ; )/%%",
  obj_woshbody_286 = "Wahhhhh!!!!!&; )^3 %%",
  obj_woshua_247 = "face",
  obj_woshua_248 = "teeth&and eyes",
  obj_woshua_249 = "leg",
  obj_woshua_250 = "SOUL",
  obj_woshua_251 = "hand",
  obj_woshua_252 = "Wosh u&\\[1]",
  obj_woshua_254 = "*whistle&as it&cleans*",
  obj_woshua_255 = "Your&SOUL&is&unclean",
  obj_woshua_256 = "Out!!!&Darned&spot",
  obj_woshua_257 = "Oops, I&meant...&scrub a&sub-SUBS",
  obj_woshua_258 = "Scrub a&dub-dubs",
  obj_woshua_263 = "Green&means&clean",
  obj_woshua_267 = "Yuck!",
  obj_woshua_268 = "Fresh!",
  obj_woshua_272 = "NO. THAT&JOKE'S&TOO...&DIRTY",
  obj_woshua_276 = "%%%",
  obj_woshua_283 = "\\Xtweet",
  obj_woshua_504 = "* Woshua wonders if tears are&  sanitary.",
  obj_woshua_505 = "* Woshua is friends with&  a little bird.",
  obj_woshua_506 = "* Woshua is rinsing off a&  pizza.",
  obj_woshua_507 = "* Woshua is looking for some&  good clean fun.",
  obj_woshua_508 = "* Smells like detergent.",
  obj_woshua_510 = "* Woshua is revolted at its own&  wounds.",
  obj_woshua_526 = "* WOSHUA - ATK 18 DEF 5&* This humble germophobe seeks&  to cleanse the whole world./^",
  obj_woshua_535 = "* You reach out^1.&* Woshua recoils from your&  touch./^",
  obj_woshua_536 = "* Woshua is terrified of&  your slimy body!&* It runs away./^",
  obj_woshua_537 = "* You give Woshua a friendly&  pat./^",
  obj_woshua_546 = "* You ask Woshua to clean you^1.&* It hops around excitedly./^",
  obj_woshua_547 = "* Woshua continues cleaning./^",
  obj_woshua_558 = "* You tell a joke about two&  kids who played in a&  muddy flower garden./",
  obj_woshua_559 = "* You tell a joke about a kid&  who ate a pie with&  their bare hands./",
  obj_woshua_560 = "* You tell a joke about a kid&  who slept in the soil./",
  obj_woshua_561 = "* Woshua's powers neutralized!/^",
  obj_woshuanpc_72 = "* Everything's so dirty..^1.&* If I could erase everything^1,&  I would./",
  obj_woshuanpc_73 = "* Ohhhh^1.&* Don't get the wrong idea^1.&* I don't want anyone to die./",
  obj_woshuanpc_74 = "* People turn to dust when&  they die^1, and that's hard&  to clean up.../%%",
  obj_woshuanpc_77 = "* Don't turn to dust./%%",
  obj_woshuanpc_81 = "* The surface intimidates me./",
  obj_woshuanpc_82 = "* The entire outer layer of the&  Earth is made of dirt./%%",
  obj_woshuanpc_88 = "* I clean off all of the&  trash and arrange it into&  symmetrical piles./",
  obj_woshuanpc_89 = "* It's hard work^1, but somebody&  has to do it./%%",
  obj_woshuanpc_93 = "* Don't drag your dirty feet&  in here^1.&* I just cleaned this trash!/%%",
  obj_wrongnumbersong_96 = "* (Ring... ring...)/",
  obj_wrongnumbersong_97 = "* Hello^1!&* Can I speak to G.../",
  obj_wrongnumbersong_98 = "* ...&* Wait a second./",
  obj_wrongnumbersong_99 = "* Is this the wrong number?/%%",
  obj_wrongnumbersong_107 = "* Oh it's the wrong number^1!&* The wrong number song!/",
  obj_wrongnumbersong_108 = "* We're very very sorry that&  we got it wrong!/",
  obj_wrongnumbersong_109 = "* Oh it's the wrong number^1!&* The wrong number song!/",
  obj_wrongnumbersong_110 = "* We're very very sorry that&  we got it wrong!/%%",
  obj_wrongnumbersong_118 = "* (Click...)/%%",
  obj_xmastree_60 = "* (It's a carefully decorated&  tree.)/",
  obj_xmastree_61 = "* (Some of the presents are&  addressed from \"Santa\" to&  various locals.)/%%",
  obj_xmastree_65 = "* (Nothing for you.)/%%",
  scr_battlegroup_116 = "* You tripped into a&  line of Moldsmals.",
  scr_battlegroup_133 = "* A pair of Froggits hop&  towards you.",
  scr_battlegroup_148 = "* Moldsmal and Moldsmal&  block the way.",
  scr_battlegroup_163 = "* Migosp crawled up close!",
  scr_battlegroup_207 = "* Vegetoid and Loox attacked!",
  scr_battlegroup_342 = "* Doggo blocks the way!",
  scr_battlegroup_445 = "* Chilldrake saunters up!",
  scr_battlegroup_450 = "* Snowdrake flutters forth!",
  scr_battlegroup_465 = "* Chilldrakes flutter forth!",
  scr_itemdesc_2 = "* If you are reading this,&  I messed up somehow./%",
  scr_papcall_7 = "* Ring..^1. Ring.../",
  scr_papcall_8 = "* (There's no response...)/%%",
  scr_papcall_17 = "HMMMM..^1.&THE STRANGE DOOR&IN THE WOODS./",
  scr_papcall_18 = "\\E0ACTUALLY^1,&MY BROTHER SPENDS&A LOT OF TIME HERE./",
  scr_papcall_19 = "\\E3WHAT'S HE DOING...?/",
  scr_papcall_20 = "\\E1I'VE GOT TO KEEP&HIM ON THE STRAIGHT&AND NARROW!!!/%%",
  scr_papcall_24 = "ARE YOU STILL&AROUND THAT DOOR?/",
  scr_papcall_25 = "\\E1OH NO!!^1!&MY BROTHER'S A&BAD INFLUENCE!!!/%%",
  scr_papcall_31 = "THIS IS WHERE MY&BROTHER IS SUPPOSED&TO PATROL.../",
  scr_papcall_32 = "\\E3BUT^1, EVERY TIME I&SHOW UP^1, HE'S&SLACKING OFF./",
  scr_papcall_33 = "\\E0IT'S A GOOD THING&I SPOTTED YOU&FIRST!/",
  scr_papcall_34 = "\\E3I'M SURE HE WOULD&HAVE MADE A WEIRD&FIRST IMPRESSION./%%",
  scr_papcall_39 = "IF HE'S NOT AROUND^1,&HE WON'T COME&BACK.../",
  scr_papcall_40 = "\\E3THAT'S JUST THE&WAY HE FUNCTIONS./%%",
  scr_papcall_46 = "WHAT??^1?&ARE YOU LOST???/",
  scr_papcall_47 = "\\E0HMMM..^1. YOU SHOULD&TRY CALLING&SOMEONE FOR HELP!/%%",
  scr_papcall_52 = "HUH??^1?&WHY ARE YOU&CALLING ME??/%%",
  scr_papcall_58 = "IT'S TOO COLD&TO SWIM IN THE&RIVER./",
  scr_papcall_59 = "UNLESS YOU HAVE A&WATERPROOF&SWEATER!/%%",
  scr_papcall_65 = "IT'S JUST A&RIVER./%%",
  scr_papcall_71 = "NYEH HEH HEH!^1!&IMPRESSED!?!/",
  scr_papcall_72 = "NOT ONLY AM I&GREAT AT PUZZLES.../",
  scr_papcall_73 = "BUT I'M ALSO&AN ESTEEMED&ARCHITECT!!!/%%",
  scr_papcall_79 = "MY BROTHER HELPED&ME FIND THE BOX!/%%",
  scr_papcall_85 = "THE STATION OF&DOGGO./",
  scr_papcall_86 = "HE HAS THE AMAZING&POWER TO SEE THINGS&WHEN THEY MOVE./",
  scr_papcall_87 = "\\E3OKAY^1, MAYBE IT'S&NOT AN AMAZING&POWER./%%",
  scr_papcall_93 = "DOGGO'S NOT HOME./%%",
  scr_papcall_100 = "CAREFUL!^1!&THE ICE IS&SLPPERY./",
  scr_papcall_101 = "\\E0BUT IF YOU SLIDE&ON THE ICE^1, NO ONE&WILL ATTACK YOU./",
  scr_papcall_102 = "\\E3NO ONE WANTS TO&PRATFALL DURING A&COOL TECHNIQUE./%%",
  scr_papcall_108 = "I'M COLD OUT OF&THINGS TO SAY./%%",
  scr_papcall_114 = "IT MUST BE TOUGH&BEING A SNOWMAN./",
  scr_papcall_115 = "\\E2TRY TO BE NICE&TO PEOPLE MADE OF&STRANGE MATERIALS./%%",
  scr_papcall_121 = "IS THAT SNOWMAN&STILL THERE?/%%",
  scr_papcall_127 = "OH HO^1!&THE ELECTRIC MAZE^1!&THAT SURE WAS FUN!/",
  scr_papcall_128 = "\\E3EXCEPT FOR WHEN&I GOT SHOCKED./%%",
  scr_papcall_133 = "OH HO^1!&THE ELECTRIC MAZE^1!&A GREAT PUZZLE!/",
  scr_papcall_134 = "\\E3EXCEPT FOR THE&PART WHERE WE&DIDN'T EVEN DO IT./",
  scr_papcall_135 = "\\E0MINUS THAT ONE&TINY FLAW^1, IT'S AN&EASY 10 OUT OF 10!/%%",
  scr_papcall_141 = "DISAPPOINTING^1, BUT&I TURNED OFF THE&ELECTRICITY./%%",
  scr_papcall_149 = "THE FAMOUS SNOWDIN&SNOWBALL GAME./",
  scr_papcall_150 = "FASTER COMPLETION&GIVES DIFFERENT&PRIZES./",
  scr_papcall_151 = "\\E3WHERE DOES THE&MONEY COME FROM?/",
  scr_papcall_152 = "\\E0THE SNOWBALL TAX^1,&OF COURSE!!/%%",
  scr_papcall_157 = "WHAT^1?&YOU'VE NEVER HEARD&OF A SNOWBALL TAX?/",
  scr_papcall_158 = "\\E2THE SURFACE WORLD&MUST BE PARADISE.../%%",
  scr_papcall_166 = "THE STATION OF THE&MARRIED DOGS.../",
  scr_papcall_167 = "\\E3HMMM^1. DO YOU EVER&THINK ABOUT DOING&THAT SOMEDAY?/",
  scr_papcall_168 = "\\E0MARRYING A DOG?/%%",
  scr_papcall_173 = "NAH..^1.&THAT'S WEIRD./",
  scr_papcall_174 = "\\E0THERE ARE WAY&BETTER ANIMALS TO&MARRY./",
  scr_papcall_175 = "LIKE SKELETONS!!!/%%",
  scr_papcall_182 = "HMM... CROSSWORD^1.&I GUESS IT'S AN&APT NAME./",
  scr_papcall_183 = "\\E4THOSE WORDS MAKE&ME CROSS!!!/%%",
  scr_papcall_188 = "ARE YOU STILL&LOOKING AT THAT&WORD SEARCH?/%%",
  scr_papcall_195 = "AH^1, THE SPAGHETTI&TRAP ROOM.../",
  scr_papcall_196 = "ERROR????/%%",
  scr_papcall_199 = "\\E3I STILL HAVE TO&GO VISIT IT.../",
  scr_papcall_200 = "\\E2THE SPAGHETTI YOU&LEFT ME IS STILL&THERE!!!/%%",
  scr_papcall_204 = "\\E3WELL^1, I GUESS IT'S&NOT MUCH OF A&TRAP ANYMORE.../",
  scr_papcall_205 = "\\E0SINCE YOU ATE THE&WHOLE THING^1,&RIGHT!?/%%",
  scr_papcall_211 = "NOTHING LIKE A&HOT BUCKET OF&SPAGH.../%%",
  scr_papcall_218 = "THIS ROOM IS&NORMALLY BLOCKED&BY THOSE SPIKES./",
  scr_papcall_219 = "\\E3BUT WE'RE THINKING&OF GETTING RID&OF THEM.../",
  scr_papcall_220 = "\\E0THE KING RELEASED&A MANDATE ON&PUZZLES RECENTLY./",
  scr_papcall_221 = "\\E3HE THINKS SPIKES&ARE INEFFECTIVE AND&HAZARDOUS TO KIDS./",
  scr_papcall_222 = "\\E4BUT I THINK HE'S&WRONG!!!/",
  scr_papcall_223 = "\\E0KIDS LOVE DEADLY&SPIKES!!!/%%",
  scr_papcall_228 = "IF YOU KNOW ANY&KIDS^1, YOU SHOULD&ASK THEM!!!/%%",
  scr_papcall_234 = "HMMM..^1.&THE SOLUTION TO&THIS ONE...?/",
  scr_papcall_235 = "\\E5I ACTUALLY JUST&STEPPED OVER THE&SPIKES./",
  scr_papcall_236 = "\\E0SO THE SOLUTION&IS TO BE VERY&TALL AND HANDSOME./%%",
  scr_papcall_241 = "I'M SOLVING IT&AS WE SPEAK.../%%",
  scr_papcall_248 = "OH-HO!!^1! &THIS PUZZLE^1!/",
  scr_papcall_249 = "YOU FIGURED IT OUT&SO EASILY!!/",
  scr_papcall_250 = "\\E2THAT WAS VERY&PAPYRUS OF YOU./%%",
  scr_papcall_255 = "TALKING ON THE&PHONE..^1. HOW&PAPYRUS OF YOU./%%",
  scr_papcall_262 = "OH-HO!!^1!&THE PUZZLE THAT&DR. ALPHYS MADE!/",
  scr_papcall_263 = "I HAD TO ASK&UNDYNE TO ASK&HER TO MAKE ONE./",
  scr_papcall_264 = "\\E3I ONLY FOLLOW&HER ONLINE.../",
  scr_papcall_265 = "\\E3I'M NOT REALLY&FRIENDS WITH HER.../",
  scr_papcall_266 = "\\E0YET!!!!/%%",
  scr_papcall_271 = "SOMEDAY I'LL&IMPRESS HER WITH&MY HUGE BICEPS.../",
  scr_papcall_272 = "\\E0THAT'S A GOOD&WAY TO MAKE&FRIENDS!!!/%%",
  scr_papcall_278 = "THE STATION OF&LESSERDOG./",
  scr_papcall_279 = "THIS DOG LOVES&TO BE PET./",
  scr_papcall_280 = "THAT'S ITS DEFINING&PERSONALITY&TRAIT./",
  scr_papcall_281 = "\\E3WAIT^1, WHY ARE THEY&A ROYAL GUARD&AND NOT ME!?/",
  scr_papcall_282 = "\\E0I LOVE TO BE&PET TOO!!!/%%",
  scr_papcall_287 = "SIGH..^1.&IT'S ALL JUST A&PUPULARITY CONTEST./%%",
  scr_papcall_293 = "WE WERE GETTING&BORED WAITING&FOR YOU.../",
  scr_papcall_294 = "\\E0SO I BUILT A&SNOW-PAPYRUS!/",
  scr_papcall_295 = "\\E3AND SANS...&DID HIS THING./%%",
  scr_papcall_300 = "ACTUALLY^1, IT'S ONE&OF HIS BETTER&LUMPS./%%",
  scr_papcall_306 = "I ALWAYS JUMP OVER&THE GAP INSTEAD OF&SOLVING THE PUZZLE./",
  scr_papcall_307 = "SANS NEVER SOLVES&IT EITHER./",
  scr_papcall_308 = "\\E3HE ALWAYS JUST..^1.&UM.../",
  scr_papcall_309 = "GETS ACROSS./%%",
  scr_papcall_314 = "I THINK HE HAS&A SHORTCUT OR&SOMETHING./%%",
  scr_papcall_321 = "GYFTROT LIVES NEAR&THERE^1.&THEY LIKE GIFTS./",
  scr_papcall_322 = "\\E3DON'T WORRY IF&YOU CAN'T AFFORD&SOMETHING NICE./",
  scr_papcall_323 = "\\E0IT'S THE THOUGHT&THAT COUNTS./",
  scr_papcall_324 = "SO IMAGINE YOU&HAVE A LOT OF&MONEY.../%%",
  scr_papcall_329 = "DID YOU MEET&GYFTROT?/%%",
  scr_papcall_336 = "MY SIGNAL IS&GETTING WEAK./",
  scr_papcall_337 = "\\E3LOOKS LIKE THE&PHONE WON'T WORK&PAST HERE./",
  scr_papcall_338 = "\\E0SO THERE'S NO&REASON TO GO&FURTHER./%%",
  scr_papcall_343 = "HELLO./%%",
  scr_papcall_349 = "THE STATION OF&GREATERDOG./",
  scr_papcall_350 = "\\E3HE LOOKS A BIT&LIKE A CERTAIN DOG&I DON'T LIKE./",
  scr_papcall_351 = "\\E0BUT GREATERDOG&DOESN'T COLLECT&ANYTHING./",
  scr_papcall_352 = "\\E2HE'S ONLY A&KLEPTOMANIAC&FOR AFFECTION!/%%",
  scr_papcall_357 = "HE'S AMASSED A&LARGE COLLECTION&OF HUGS AND PETS./%%",
  scr_papcall_363 = "THIS BRIDGE LOOKS&DANGEROUS^1, BUT&IT'S VERY STABLE./",
  scr_papcall_364 = "IN FACT^1, IT'S JUST&A ROCK FORMATION&I PAINTED OVER./",
  scr_papcall_365 = "I THINK IT LOOKS&MORE DRAMATIC&THAT WAY./%%",
  scr_papcall_370 = "I ADDED THE ROPE^1,&TOO./%%",
  scr_papcall_376 = "SNOWDIN..^1.&HOME OF PAPYRUS!/",
  scr_papcall_377 = "\\E3THAT'S THE SLOGAN^1,&RIGHT???/%%",
  scr_papcall_382 = "I'M PETITIONING TO&CHANGE THE SLOGAN./%%",
  scr_papcall_389 = "THAT FURRY PERSON&THROWS ICE ALL&DAY./",
  scr_papcall_390 = "NOBODY KNOWS&WHERE IT GOES./%%",
  scr_papcall_394 = "THAT FURRY PERSON&THROWS ICE ALL&DAY./",
  scr_papcall_395 = "NOBODY KNOWS&WHERE IT GOES./",
  scr_papcall_397 = "* Hey^1, I know^1!&* Alphys told me.../",
  scr_papcall_398 = "* It goes to Hotland&  to cool down the&  CORE!/",
  scr_papcall_400 = "WOW^1, UNDYNE!^1!&I DIDN'T KNOW YOU&LIKED NERDY STUFF!/",
  scr_papcall_401 = "\\E3JUST STRENGTH&AND FIGHTING.../",
  scr_papcall_403 = "\\E0* Are you kidding!?&* Why wouldn't I!?/",
  scr_papcall_404 = "\\E6* The brain's the&  biggest muscle of&  all!!!/%%",
  scr_papcall_410 = "HYPNOTIZING^1, ISN'T&IT???/%%",
  scr_papcall_416 = "THE INN'S A&GREAT PLACE&TO STAY./",
  scr_papcall_417 = "THE LADY WHO&RUNS IT IS&REALLY NICE./",
  scr_papcall_418 = "\\E2SHE ALWAYS GIVES&ME A LOLLIPOP AND&A PAT ON THE HEAD./%%",
  scr_papcall_423 = "WHY ARE YOU&CALLING ME?/",
  scr_papcall_424 = "\\E0ARE YOU TRYING&TO MAKE A&RESERVATION???/%%",
  scr_papcall_430 = "* Hey^1, I always stay&  there when I come&  to Snowdin!/",
  scr_papcall_431 = "\\E4* I used to stay&  at Papyrus's^1, but.../",
  scr_papcall_432 = "\\E1* His couch is like^1,&  lumpy and jangly?/",
  scr_papcall_433 = "\\E5* And his brother&  kept making 100's&  of midnight snacks./%%",
  scr_papcall_434 = "\\E2* And Papyrus himself&  doesn't??^1?&* Know how to sleep?/%%",
  scr_papcall_439 = "* Yeah^1, just sleep&  here./%%",
  scr_papcall_448 = "GRILLBY'S...&IT'S DARK AND FULL&OF GREASE./",
  scr_papcall_449 = "PURGATORY OF&FRIES..^1.&HAMBURGER ABYSS.../",
  scr_papcall_450 = "ANYWAY^1, MY BROTHER&PRACTICALLY LIVES&HERE./%%",
  scr_papcall_455 = "I'M NOT COMING&TO GRILLBY'S./%%",
  scr_papcall_461 = "GRILLBY'S^1? WE'RE TOO&REFINED FOR THAT&GREASEHOLE./",
  scr_papcall_463 = "* WOAH^1, if you go^1,&  you HAVE to try&  the cheese fries./",
  scr_papcall_464 = "\\E6* They're AMAZINGLY&  bad for you!!/",
  scr_papcall_465 = "\\E9* Oh^1, sorry^1, Papyrus^1,&  were you saying&  something?/",
  scr_papcall_467 = "JUST MONOLOGUING&ABOUT MY LOVE&FOR GREASE!!!/%%",
  scr_papcall_472 = "OUR FEELINGS FOR&GREASE RUN DEEP&LIKE A RIVER./",
  scr_papcall_474 = "* Grease^1, I.../",
  scr_papcall_475 = "\\E8* I..^1.&* .../",
  scr_papcall_476 = "\\E6* I want you in&  all my food!!!/%%",
  scr_papcall_487 = "I LOVE THE LIBRARY^1.&THE BOOKS ARE ALL&ARRANGED BY COLOR../",
  scr_papcall_488 = "\\E4THIS SENSE OF&ORDER!!^1! IT FILLS&ME WITH POWER!/%%",
  scr_papcall_493 = "WHAT'S A LIBRARY&CARD?/%%",
  scr_papcall_499 = "* I couldn't get enough&  books when I was&  a kid./",
  scr_papcall_500 = "\\E9* I tore through all&  sorts of 'em!/",
  scr_papcall_501 = "\\E1* I ripped through&  tons of 'em!/",
  scr_papcall_502 = "\\E6* I kicked 'em into&  shreds!!!/%%",
  scr_papcall_507 = "* But now I think&  reading's cool./%%",
  scr_papcall_516 = "WOW^1! IT ONLY TOOK&YOU FOUR SECONDS&TO CALL ME!!/",
  scr_papcall_517 = "YOU MUST BE VERY&DESPERATE FOR MY&HELP!!!/",
  scr_papcall_518 = "WELL^1! DO NOT FEAR^1!&THIS IS PAPYRUS'S&HOTFUL HELPLINE!/",
  scr_papcall_519 = "JUST DESCRIBE YOUR&LOCATION^1, AND...!/",
  scr_papcall_520 = "I WILL DESCRIBE&SOME HOT TIPS!/",
  scr_papcall_521 = "\\E0SO^1, WHERE ARE&YOU?/",
  scr_papcall_522 = "\\E3.../",
  scr_papcall_523 = "\\E5... YOU'RE STILL&IN MY ROOM??/",
  scr_papcall_524 = "\\E3.../",
  scr_papcall_525 = "\\E3HAVE YOU HEARD OF&SOMETHING CALLED&A..^1. DOOR?/",
  scr_papcall_526 = "\\E0WAIT^1! DON'T WORRY^1!&I'LL DRAW A&DIAGRAM FOR YOU!/%%",
  scr_papcall_531 = "HOLD UP^1!&I'M STILL DRAWING!/%%",
  scr_papcall_537 = "WHAT^1? I THOUGHT&YOU HAD GOTTEN OUT&OF MY ROOM./",
  scr_papcall_538 = "\\E1WE'RE GOING TO&HAVE TO START OVER&FROM SQUARE ONE!/",
  scr_papcall_539 = "\\E0FIRST: DO YOU&KNOW WHO PAPYRUS&IS!?/%%",
  scr_papcall_544 = "DO I KNOW WHO&PAPYRUS IS!?/%%",
  scr_papcall_554 = "YOU'RE IN MY&HOUSE^1.&GOOD CHOICE!/",
  scr_papcall_555 = "\\E3THOUGH I GUESS&IT'S TECHNICALLY&SANS'S HOUSE TOO./",
  scr_papcall_556 = "\\E1BUT I PREFER NOT&TO DISCUSS HIS&PART OF IT./",
  scr_papcall_557 = "\\E3HIS ROOM IS..^1.&IT'S LIKE ANOTHER&WORLD!/",
  scr_papcall_558 = "\\E2A WORLD WHERE&THEY DON'T KNOW&HOW TO VACUUM./%%",
  scr_papcall_563 = "YOU'RE BEST&STAYING AWAY FROM&THAT STRANGE PLACE./%%",
  scr_papcall_572 = "THIS IS WHERE&I TRIED TO&CAPTURE YOU!/",
  scr_papcall_573 = "WHAT A TERRIBLE&MEMORY!/%%",
  scr_papcall_578 = ".../%%",
  scr_papcall_584 = "* Yeah!^1! This is the&  best room for&  snow-wrestling!!/",
  scr_papcall_586 = "SNOW WRESTLING IS&WHEN SHE SNEAKS UP&ON YOU FROM BEHIND,/",
  scr_papcall_587 = "THEN TACKLES YOU&AND YELLS&\"SNOW-WRESTLING!\"/",
  scr_papcall_588 = "\\E5IT'S..^1.&NOT THE BEST&GAME./",
  scr_papcall_590 = "\\E9* Well^1, you know&  what I think?/",
  scr_papcall_592 = "WHAT?/",
  scr_papcall_594 = "* Snow-wrestling!!/",
  scr_papcall_596 = "NOOOOOOOOO!!!/%%",
  scr_papcall_601 = "* We'll have to play&  sometime!/%%",
  scr_papcall_610 = "WATERFALL..^1.&I BARELY KNOW&ANYTHING ABOUT IT./",
  scr_papcall_611 = "\\E0BUT I'LL DO MY&BEST TO INFORM&YOU!!!/%%",
  scr_papcall_616 = "UH^1, I DON'T HAVE&ANY FACTS ABOUT&THIS ROOM./%%",
  scr_papcall_622 = "* If you're going to&  Snowdin^1, I won't&  have much to say./",
  scr_papcall_624 = "BUT I WILL!!/",
  scr_papcall_626 = "* There's the rub^1,&  right?/",
  scr_papcall_628 = "WHAT!^1?&THERE'S A RUB^1?&WHERE!?!?/",
  scr_papcall_630 = "* In Snowdin^1, duh!!!/%%",
  scr_papcall_635 = "I'LL DO MY&BEST TO FIND&THE RUB./",
  scr_papcall_637 = "* Hey^1, I think I&  found something!/",
  scr_papcall_639 = "OOH^1, WHERE?/",
  scr_papcall_640 = "\\E5AND WHAT'S THIS&HORRIBLE NOOGIE?/",
  scr_papcall_642 = "* It's the rub!!!/%%",
  scr_papcall_660 = "MY BROTHER HAS&A STATION HERE./",
  scr_papcall_661 = "\\E3YES^1, HE MANS&TWO STATIONS AT&ONCE./",
  scr_papcall_662 = "\\E0AMAZING^1, ISN'T&HE?/",
  scr_papcall_663 = "HE SLACKS OFF&TWICE AS MUCH&AS NORMAL!!/%%",
  scr_papcall_668 = "NORMAL FOLKS CAN&ONLY DREAM OF&SUCH SLOTH.../%%",
  scr_papcall_674 = "* This is Papyrus's&  brother's station./",
  scr_papcall_675 = "\\E4* I'm always catching&  him slacking off^1,&  or sleeping.../",
  scr_papcall_676 = "\\E2* But his results are&  JUST good enough&  to not fire him./",
  scr_papcall_677 = "\\E4* Well^1, except today./",
  scr_papcall_678 = "\\E2* He didn't tell me&  ANYTHING about you./%%",
  scr_papcall_683 = "\\E4* JUST scraping by&  the bare minimum&  every time.../",
  scr_papcall_684 = "\\E9* I guess it's kind&  of impressive...?/%%",
  scr_papcall_693 = "ROCKS?/",
  scr_papcall_694 = "\\E0IT MUST BE ONE&OF UNDYNE'S&INGENIOUS PUZZLES./",
  scr_papcall_695 = "\\E0YOU'D BETTER BE&CAREFUL!!!/%%",
  scr_papcall_700 = "BE WARY OF ROCKS./%%",
  scr_papcall_706 = "* God^1, I was supposed&  to build a puzzle&  for this room.../",
  scr_papcall_707 = "\\E2* But I HATE puzzles./",
  scr_papcall_708 = "\\E6* So I just put a&  huge pile of&  rocks upstream./%%",
  scr_papcall_714 = "* What??^1?&* Don't judge me!!!/",
  scr_papcall_715 = "\\E6* My lack of&  creativity's making&  your life easier!/%%",
  scr_papcall_722 = "* Ring..^1. Ring.../",
  scr_papcall_723 = "* (There's no response...)/%%",
  scr_papcall_731 = "WHERE'D YOU GO!?&I CAN'T SEE&YOU!!!/",
  scr_papcall_732 = "\\E0OH WAIT^1, THAT'S&BECAUSE YOU'RE&ON THE PHONE./%%",
  scr_papcall_737 = "ARE YOU STILL&ON THE PHONE?/%%",
  scr_papcall_743 = "* So you found the&  room behind the&  waterfall.../",
  scr_papcall_744 = "\\E0* When I feel like&  relaxing^1, I always&  take a break there./",
  scr_papcall_745 = "\\E1* That means NEVER!^1!&* I HATE RELAXING!!/%%",
  scr_papcall_750 = "* I LOVE being&  ANGRY and STRESSED&  OUT!!!/",
  scr_papcall_751 = "\\E0* Nah^1, I'm joking./%%",
  scr_papcall_757 = "* Ring..^1. Ring.../",
  scr_papcall_758 = "* (There's no response...)/%%",
  scr_papcall_766 = "WOWIE^1, I HAD AN&AWKWARD TIME IN&THIS ROOM EARLIER./",
  scr_papcall_767 = "\\E0GOOD HEAVENS&YOU WEREN'T AROUND&TO SEE IT!!/%%",
  scr_papcall_772 = "YOU REALLY&DIDN'T SEE IT!/",
  scr_papcall_773 = "I LOVE THAT&FACT^1, AND&REPEATING IT!/%%",
  scr_papcall_779 = "* This is the room&  where I first&  spotted you./",
  scr_papcall_780 = "\\E2* You have NO idea&  how many spears I&  wanted to throw!!!/",
  scr_papcall_781 = "\\E9* But^1, um^1, that sea-&  grass is under&  scientific protection./%%",
  scr_papcall_786 = "* What!!!!^1!&* That's a real thing!/%%",
  scr_papcall_792 = "* Ring..^1. Ring.../",
  scr_papcall_793 = "* (There's no response...)/%%",
  scr_papcall_801 = "A BRIDGE GROWS&IF YOU ALIGN&FOUR BRIDGE SEEDS./",
  scr_papcall_802 = "\\E3BUT THAT'S SORT&OF LIMITED IN&USEFULNESS./",
  scr_papcall_803 = "\\E2WHY DON'T WE&HAVE AIRPLANE&SEEDS???/%%",
  scr_papcall_808 = "OR^1, PHONES THAT&CAN TURN INTO&JETPACKS???/%%",
  scr_papcall_814 = "* Wait^1, did you actually&  DO the puzzle!?/",
  scr_papcall_815 = "\\E2* You can't just jump&  across!?/",
  scr_papcall_816 = "\\E6* You can't do the&  jimpity jumpity&  joodle!?/%%",
  scr_papcall_821 = "* The limpity loppity&  leap!?/%%",
  scr_papcall_830 = "HMMM..^1. THIS PUZZLE.../",
  scr_papcall_831 = "\\E0I'VE GOT IT!!!/",
  scr_papcall_832 = "TRY TO BUILD A&BRIDGE WITH THE&BRIDGE SEEDS!!/%%",
  scr_papcall_837 = "I'M HELPING./%%",
  scr_papcall_843 = "* Alphys helped measure&  out the mud tiles&  for this puzzle./",
  scr_papcall_844 = "* It was a lot of work^1,&  but we got to make&  sand castles after./",
  scr_papcall_845 = "\\E9* We're a good team^1.&* She's great at&  building them.../",
  scr_papcall_846 = "\\E6* And I'm great at&  wrecking them!!/%%",
  scr_papcall_851 = "* There's barely even&  a trace of 'em&  now.../%%",
  scr_papcall_861 = "WHAT'S BETTER&THAN A BENCHFUL&OF QUICHE?/%%",
  scr_papcall_866 = "* What's better than&  a benchful of&  quiche?/%%",
  scr_papcall_876 = "\\E3THE WISHING ROOM^1.&DO YOU HAVE&A WISH...?/",
  scr_papcall_877 = "\\E0NYEH HEH HEH!^1!&I HAVE ONE!!!/",
  scr_papcall_878 = "\\E2I WISH I WAS&TALKING TO MY&COOL FRIEND!!!/",
  scr_papcall_879 = "\\E0LOOK!!^1!&IT'S COMING TRUE!/%%",
  scr_papcall_885 = "WHAT WILL YOU&WISH FOR?/%%",
  scr_papcall_891 = "* Every day^1, people&  come here and wish&  to the stars.../",
  scr_papcall_892 = "\\E1* I won't let them&  down!!!/",
  scr_papcall_893 = "* I'll make everyone's&  wishes come true!!/",
  scr_papcall_895 = "I WISH I HAD&EIGHT LEGS.../",
  scr_papcall_896 = "\\E0SO I COULD WEAR&FOUR PAIRS OF&HOTPANTS./",
  scr_papcall_898 = "* I'll make most&  people's wishes&  come true!!!/%%",
  scr_papcall_903 = "* What^1, you have a&  wish?/",
  scr_papcall_904 = "\\E3* Add it to the pile^1,&  punk./%%",
  scr_papcall_915 = "THERE ARE MANY&ANCIENT PLAQUES&HERE./",
  scr_papcall_916 = "WATERFALL IS&PRACTICALLY A&HISTORY MUSEUM./",
  scr_papcall_917 = "\\E3EXCEPT WITH&MUSCULAR&SEAHORSES./%%",
  scr_papcall_922 = "HI?/%%",
  scr_papcall_928 = "* Along these walls&  lies our tragic&  history.../",
  scr_papcall_929 = "\\E1* Tragically BORING!/",
  scr_papcall_930 = "\\E2* Why can't our history&  be COOL ANIMATIONS&  like the humans'!?/",
  scr_papcall_931 = "\\E6* Someone at LEAST&  engrave a plaque with&  swords and kissing!!!/%%",
  scr_papcall_936 = "* Come on^1, don't act&  like your history's&  not COOL!!/%%",
  scr_papcall_942 = "* Ring..^1. Ring.../",
  scr_papcall_943 = "* (There's no response...)/%%",
  scr_papcall_950 = "ANOTHER HARMLESS&AND VERY SAFE&CORRIDOR.../",
  scr_papcall_951 = "\\E0ALL THANKS TO&ME!!^1!&NYEH HEH HEH!!/%%",
  scr_papcall_956 = "HEH!!!!!/%%",
  scr_papcall_962 = "* This is where I&  threw all those&  spears at you.../",
  scr_papcall_963 = "\\E6* That was fun!!^1!&* Let's do that&  again sometime!!/%%",
  scr_papcall_968 = "* Come on^1!&* Don't fear the spear!/%%",
  scr_papcall_974 = "* Ring..^1. Ring.../",
  scr_papcall_975 = "* (There's no response...)/%%",
  scr_papcall_982 = "WATCH YOUR STEP!/",
  scr_papcall_983 = "\\E3UNDYNE REALLY CARES&ABOUT THIS GRASS&FOR SOME REASON./%%",
  scr_papcall_988 = "ARE YOU WATCHING?/%%",
  scr_papcall_994 = "* If it wasn't for&  that grass^1, I'd&  have kicked your.../",
  scr_papcall_995 = "\\E9* Uh^1, if not for&  that grooty^1, I'd have&  kicked your booty./%%",
  scr_papcall_1000 = "* Don't ask me what&  a grooty is!!!/%%",
  scr_papcall_1006 = "* Ring..^1. Ring.../",
  scr_papcall_1007 = "* (There's no response...)/%%",
  scr_papcall_1014 = "WHY ARE THERE SO&MANY TABLES LYING&AROUND HERE?/%%",
  scr_papcall_1019 = "* Where are all&  these tables coming&  from?/%%",
  scr_papcall_1029 = "HUH^1? SANS ISN'T&PLAYING WITH HIS&TELESCOPE?/",
  scr_papcall_1030 = "\\E0WOWIE!!^1! MAYBE HE&WENT TO WORK!!!/",
  scr_papcall_1031 = "\\E2WOW!!^1! AM I&ALLOWED TO BE&PROUD???/%%",
  scr_papcall_1036 = "HUH^1? MY BROTHER^1?&OF COURSE HE HAS&A TELESCOPE./",
  scr_papcall_1037 = "\\E0SANS LOVES&OUTER SPACEY&SCI-FI STUFF./",
  scr_papcall_1038 = "\\E3HMM^1?&HE NEVER TOLD&YOU??/",
  scr_papcall_1039 = "\\E0YEAH^1, SANS NEVER&TELLS ANYBODY&ANYTHING!/%%",
  scr_papcall_1046 = "THANKS FOR CALLING./%%",
  scr_papcall_1052 = "* Hey^1, here's a&  neat party trick./",
  scr_papcall_1053 = "\\E0* Try talking to&  the southern&  wall!/",
  scr_papcall_1054 = "\\E4* First you have to&  throw a party&  though.../",
  scr_papcall_1055 = "\\E0* Hey^1, you should&  make it a costume&  party!/",
  scr_papcall_1056 = "\\E6* Then Papyrus can&  have someplace he&  seems normal!!!/%%",
  scr_papcall_1062 = "* Oh^1!&* I should invite&  Alphys^1, too!/%%",
  scr_papcall_1071 = "ICE CREAM^1?&THANKS^1, BUT I&LIVE IN SNOWDIN!/",
  scr_papcall_1072 = "\\E0THERE'S ICE CREAM&ALL OVER THE&GROUND!!!/",
  scr_papcall_1074 = "* that's called snow./",
  scr_papcall_1076 = "SANS!!^1! I DIDN'T&ASK YOUR OPINION!!/%%",
  scr_papcall_1081 = "I'M FLATTERED HOW&MUCH YOU WANT TO&GIVE ME ICE CREAM./",
  scr_papcall_1083 = "* me too./",
  scr_papcall_1085 = "NO YOU AREN'T!!/%%",
  scr_papcall_1097 = "\\E1* Ugh^1, ice cream!^1?&* Sugary... COLD..^1.&* Talk about GROSS./",
  scr_papcall_1098 = "\\E3* Now this chilly&  pink stuff that&  Alphys makes me.../",
  scr_papcall_1099 = "\\E6* THAT rules!!!/%%",
  scr_papcall_1104 = "* I'll also drink it&  if it's heated up./%%",
  scr_papcall_1113 = "SOMETIMES^1, PRIZES&ARE HIDDEN UNDER&THE GRASS./",
  scr_papcall_1114 = "TREASURES LIKE&MUD^1, OR DIRT./%%",
  scr_papcall_1120 = "DID YOU FIND&THE TREASURE?/%%",
  scr_papcall_1126 = "* There's normally a&  pair of old shoes&  in that seagrass./",
  scr_papcall_1127 = "\\E4* Strangely^1, they're made&  for someone without&  fins or claws./",
  scr_papcall_1128 = "\\E7* What kind of monster&  is like that...?/",
  scr_papcall_1129 = "\\E2* Oh^1, wait!^1?&* What about a slime&  monster!?/",
  scr_papcall_1130 = "\\E6* Wait^1, those don't&  have feet at all!/%%",
  scr_papcall_1136 = "* Well^1, if they fit&  you^1, you might as&  well take them./",
  scr_papcall_1137 = "\\E6* Whoever wore them&  isn't coming back!/%%",
  scr_papcall_1146 = "\\E3A BIRD MONSTER?^1?&TRY TALKING TO&IT!!!/",
  scr_papcall_1147 = "\\E0OR YOU COULD&PUT ME ON THE&LINE!/",
  scr_papcall_1148 = "\\E2I'VE GOT SOME&PRETTY GOOD&TWEETS./",
  scr_papcall_1149 = "\\E0(HORRIBLE&  BIRD IMITATIONS)/%%",
  scr_papcall_1155 = "DID THE BIRD LIKE&MY TWEETS???/%%",
  scr_papcall_1161 = "* That bird will carry&  anyone past the gap^1.&* It NEVER says no./",
  scr_papcall_1162 = "\\E7* When I was younger^1,&  it gave me a lift^1.&* It took an hour.../",
  scr_papcall_1163 = "\\E2* But this bird NEVER&  once thought of&  giving up!!!/",
  scr_papcall_1164 = "\\E7* Cherish this bird./%%",
  scr_papcall_1170 = "* Well??^1?&* Are you CHERISHING???/",
  scr_papcall_1171 = "\\E1* CHERISH HARDER!!!/%%",
  scr_papcall_1180 = "ONION?/%%",
  scr_papcall_1186 = "HUM HUM HUM.../%%",
  scr_papcall_1192 = "* Onion...?/%%",
  scr_papcall_1198 = "* ...?/%%",
  scr_papcall_1206 = "I'VE HEARD A SHY&MONSTER LIVES&AROUND HERE./",
  scr_papcall_1207 = "\\E3WELL^1, IF YOU WANT&TO GET SOMEONE&TO OPEN UP.../",
  scr_papcall_1208 = "\\E0YOU SHOULD ENGAGE&THEM IN COMBAT!!!/%%",
  scr_papcall_1214 = "HUM HUM HUM.../%%",
  scr_papcall_1220 = "* Oh yeah^1, Shyren&  lives around here./",
  scr_papcall_1221 = "* I used to give her&  piano lessons./",
  scr_papcall_1222 = "\\E4* She was really&  talented..^1. \\E9for someone&  with no fingers./",
  scr_papcall_1223 = "\\E4* One day^1, she stopped&  coming to her lessons^1,&  though.../%%",
  scr_papcall_1229 = "\\E7* How did her song&  go again...?/%%",
  scr_papcall_1239 = "HUH!^1?&ARE YOU SERENADING&ME!?/",
  scr_papcall_1240 = "\\E2OH NO!!^1!&YOU'RE MAKING ME&BLUSH!!!/%%",
  scr_papcall_1246 = "LET'S WRITE A&MUSICAL ABOUT&OUR ADVENTURES!!!/%%",
  scr_papcall_1252 = "\\E6* Yeah!^1! YEAH!!^1!&* I made this puzzle!!/",
  scr_papcall_1253 = "\\E0* Really^1, it was just&  an excuse to put&  a piano here./",
  scr_papcall_1254 = "\\E2* I love FIGHTING THE&  IVORIES!!!/%%",
  scr_papcall_1259 = "\\E9* Maybe I'll play you&  something sometime!/%%",
  scr_papcall_1269 = "\\E3HMMM.../",
  scr_papcall_1270 = "THERE'S SOMETHING&ANNOYING ABOUT&THIS ROOM./%%",
  scr_papcall_1276 = "BUT I CAN'T&QUITE PLACE MY&FINGER ON IT.../",
  scr_papcall_1277 = "THEN PLACE MY&WHOLE HAND ON&IT.../",
  scr_papcall_1278 = "THEN PET IT&AFFECTIONATELY.../%%",
  scr_papcall_1291 = "\\E1* Huh!^1?&* Did you solve the&  puzzle!?/",
  scr_papcall_1292 = "\\E6* No one has ever..^1.&* I've been waiting so&  long for someone to.../",
  scr_papcall_1293 = "\\E2* I mean^1, uhhh^1, big deal^1!&* Whatever!/%%",
  scr_papcall_1298 = "* Guess I've gotta&  find a new mystic&  artifact./%%",
  scr_papcall_1308 = "\\E3A MYSTERIOUS&STATUE.../%%",
  scr_papcall_1313 = "\\E3WHAT'S THAT MUSIC?/",
  scr_papcall_1314 = "AM I ON HOLD???/%%",
  scr_papcall_1320 = "\\E0* That statue's been&  here forever.../",
  scr_papcall_1321 = "* No one knows where&  it came from./%%",
  scr_papcall_1326 = "* Hey^1, you figured out&  how to get the&  music to play...?/",
  scr_papcall_1327 = "\\E9* Nice^1, isn't it?/%%",
  scr_papcall_1336 = "ALWAYS CARRY AN&UMBRELLA IN CASE&IT RAINS!/",
  scr_papcall_1337 = "YOU KNOW^1.&JUST KEEP A FEW&IN YOUR POCKETS./%%",
  scr_papcall_1342 = "NOTHING LIKE A&HOT BUCKET OF&'BRELLAS.../%%",
  scr_papcall_1348 = "* Those umbrellas were&  ASGORE's idea./",
  scr_papcall_1349 = "\\E9* He says he doesn't&  want anyone to&  catch a cold./",
  scr_papcall_1350 = "\\E0* Waterfall's underwater&  citizens couldn't care&  less^1, though./%%",
  scr_papcall_1355 = "* Did you get a 'brella?/%%",
  scr_papcall_1365 = "YOU CAN SEE YOUR&REFLECTION IN A&PUDDLE^1, BUT.../",
  scr_papcall_1366 = "\\E1DON'T LET A BODY&OF WATER DETERMINE&YOUR SELF-WORTH!!!/%%",
  scr_papcall_1372 = "HMMM^1? YOU'RE&HANGING OUT&WITH A FRIEND?/",
  scr_papcall_1373 = "THEN MAYBE YOU&SHOULDN'T TALK&TO ME.../",
  scr_papcall_1374 = "\\E0YOU'LL MAKE THEM&JEALOUS!/%%",
  scr_papcall_1380 = "CALLING AGAIN...?/%%",
  scr_papcall_1386 = "* What!^1?&* You're at my&  FAVORITE SPOT!?!?/",
  scr_papcall_1387 = "\\E2* You'd better jump in&  at least 1000 puddles&  for me!!!/%%",
  scr_papcall_1392 = "* Have you reached&  triple digits yet!?/%%",
  scr_papcall_1402 = "WHERE ARE YOU^1?&I HEAR WATER./",
  scr_papcall_1403 = "ARE YOU IN THE&TOILET?/%%",
  scr_papcall_1409 = "ALSO^1, WHAT'S A&TOILET?/%%",
  scr_papcall_1415 = "* This whole area's&  like a little&  nature trail./",
  scr_papcall_1416 = "* It's nice to have&  a rainy spot away&  from civilization.../",
  scr_papcall_1417 = "\\E7* Though^1, with the city&  filling up^1, who knows&  how long that'll last./%%",
  scr_papcall_1422 = "* Well?^1!&* Are you enjoying&  nature!?/%%",
  scr_papcall_1431 = "THAT'S THE KING'S&CASTLE.../%%",
  scr_papcall_1436 = "SEEMS YOU CAN&FINALLY SEE THE&END./%%",
  scr_papcall_1442 = "* ASGORE's castle.../",
  scr_papcall_1443 = "\\E7* Guess there's no&  stopping you^1, huh?/%%",
  scr_papcall_1448 = "* .../%%",
  scr_papcall_1458 = "SEEMS LIKE THE&PHONE CONNECTION'S&GETTING WEAK.../%%",
  scr_papcall_1463 = "BETTER NOT GO&PAST THAT POINT./%%",
  scr_papcall_1469 = "* The trail dead-ends&  here^1, unless you can&  jump./",
  scr_papcall_1470 = "\\E4* Honestly^1, I can't&  believe I expected&  you to go this way./",
  scr_papcall_1471 = "\\E6* What was I thinking???/",
  scr_papcall_1472 = "\\E1* ... and how was I&  right???/%%",
  scr_papcall_1477 = "* Don't explain it!!/%%",
  scr_papcall_1488 = "FLOWERS...?/",
  scr_papcall_1489 = "\\E0DO ANY OF THEM&TALK!^1?&SAY HI FOR ME!!!/%%",
  scr_papcall_1494 = "FLOWERS ARE OUR&BEST FRIENDS!!/%%",
  scr_papcall_1500 = "* Those flowers.../",
  scr_papcall_1501 = "* One day^1, they just&  started to grow&  there./",
  scr_papcall_1502 = "* I swear^1, it's like&  they have a mind&  of their own./%%",
  scr_papcall_1507 = "* That's ridiculous&  though!/%%",
  scr_papcall_1513 = "* Ring..^1. Ring.../",
  scr_papcall_1514 = "* (There's no response...)/%%",
  scr_papcall_1522 = "GARBAGE^1, HUH^1?&BOY^1, DO I KNOW&GARBAGE!!/",
  scr_papcall_1523 = "\\E4AFTER ALL^1, I'M&HOUSEMATES WITH A&LAZY BAG OF TRASH!/",
  scr_papcall_1524 = "\\E0HIS NAME'S TRASHY^1.&HE LIVES IN THE&GARBAGE CAN./%%",
  scr_papcall_1529 = "YOU DIDN'T THINK I&DIDN'T NAME MY&GARBAGE^1, DID YOU?/%%",
  scr_papcall_1535 = "\\E1* That's where I&  met Alphys for the&  first time!!/",
  scr_papcall_1536 = "\\E0* I was looking for&  cool swords^1, when&  I saw her.../",
  scr_papcall_1537 = "\\E1* Uh^1, standing there^1,&  staring into the&  abyss./",
  scr_papcall_1538 = "\\E4* She looked pretty..^1.&* Um..^1.&* ... contemplative./",
  scr_papcall_1539 = "\\E9* So I asked her&  where she thought&  the abyss led to!/",
  scr_papcall_1540 = "\\E2* She looked up at&  me^1, shocked^1, and went&  red in the face./",
  scr_papcall_1541 = "\\E6* But I'm scary^1,&  so I'm used to&  that kinda stuff!/",
  scr_papcall_1542 = "\\E1* Then she kept&  explaining all her&  different theories./",
  scr_papcall_1543 = "\\E9* She went on for&  hours^1!&* I was so captivated!/",
  scr_papcall_1544 = "\\E1* After that^1, I kept&  running into her&  here./",
  scr_papcall_1545 = "\\E6* And now we're&  friends^1!&* Yeeee hawww!!!/%%",
  scr_papcall_1550 = "* Oh my GOD^1!&* Don't make me tell&  this story AGAIN!!!/%%",
  scr_papcall_1557 = "* Ring..^1. Ring.../",
  scr_papcall_1558 = "* (There's no response...)/%%",
  scr_papcall_1566 = "I KNOW WHY YOU&CALLED ME./",
  scr_papcall_1567 = "\\E0I ALWAYS MAKE&PEOPLE FEEL&BETTER.../",
  scr_papcall_1568 = "\\E2WHEN THEY'RE DOWN&IN THE DUMPS!!!/",
  scr_papcall_1569 = "\\E0.../",
  scr_papcall_1570 = "\\E3I'VE SPENT TOO&LONG WITH MY&BROTHER TODAY./%%",
  scr_papcall_1575 = "FORGET I SAID&THAT./%%",
  scr_papcall_1581 = "* The garbage dump!^1!&* So many great things&  come from there!!/",
  scr_papcall_1582 = "\\E0* The only reason we&  have modern&  technology.../",
  scr_papcall_1583 = "* Is 'cause of all the&  human junk that flows&  from the surface!/",
  scr_papcall_1584 = "\\E9* Plus^1, it's a GREAT&  place to meet&  girls./%%",
  scr_papcall_1590 = "* Wait^1!&* Don't quote me on&  that one!!!/%%",
  scr_papcall_1596 = "* Ring..^1. Ring.../",
  scr_papcall_1597 = "* (There's no response...)/%%",
  scr_papcall_1604 = "HEY^1!&YOU'RE NEAR&UNDYNE'S HOUSE!/",
  scr_papcall_1605 = "THAT'S TO THE&LEFT-UPWARDS^1.&LUPWARDS./",
  scr_papcall_1606 = "\\E3ALL THE OTHER&DIRECTIONS GO TO&THE WRONG HOUSE./",
  scr_papcall_1607 = "\\E0NORTH:&GHOST HOUSE./",
  scr_papcall_1608 = "EAST: TURTLE HOUSE./",
  scr_papcall_1609 = "SOUTH:&TRASH HOUSE./%%",
  scr_papcall_1614 = "WEST: BIRD HOUSE./%%",
  scr_papcall_1620 = "SOUNDS LIKE YOU'RE&NEAR UNDYNE'S&HOUSE./",
  scr_papcall_1621 = "HEY^1!&WE SHOULD GO&VISIT UNDYNE!/",
  scr_papcall_1623 = "* I'm right here!/",
  scr_papcall_1625 = "I LOVE WHEN A PLAN&COMES TOGETHER^1!&NYEH HEH HEH!!!/%%",
  scr_papcall_1632 = "* Well^1, I think we&  should hang out&  with Papyrus./",
  scr_papcall_1634 = "REALLY??^1?&CAN WE???/%%",
  scr_papcall_1641 = "THAT'S UNDYNE'S&HOUSE./",
  scr_papcall_1642 = "LET'S GO THERE&AND HANG OUT&SOME DAY!!!/%%",
  scr_papcall_1647 = "STILL WAITING&OUTSIDE HER&HOUSE...?/",
  scr_papcall_1648 = "\\E0YEAH^1, I DO THAT&SOMETIMES^1, TOO!/%%",
  scr_papcall_1653 = "THAT'S UNDYNE'S&HOUSE./",
  scr_papcall_1654 = "YOU KNOW^1, THE&ONE WITH THE&SKELETON IN FRONT./%%",
  scr_papcall_1662 = "THAT'S UNDYNE'S&HOUSE./",
  scr_papcall_1663 = "IT'S A GREAT&PLACE TO.../",
  scr_papcall_1664 = "\\E5UHHH?/",
  scr_papcall_1666 = "* Huff..^1. puff...!/",
  scr_papcall_1667 = "\\E6* YEAH!!^1!&* That's MY HOUSE!!!/",
  scr_papcall_1669 = "HI UNDYNE^1!&HOW'D YOU GET&HERE SO FAST?/",
  scr_papcall_1671 = "\\E9* I ran./",
  scr_papcall_1673 = "WOWIE!!^1!&UNDYNE!!!/",
  scr_papcall_1674 = "SOMEDAY I WANT&TO BE AS STRONG&AND SWEATY AS YOU./%%",
  scr_papcall_1680 = "SO YOU RAN HERE&JUST TO BE ON&THE PHONE???/",
  scr_papcall_1682 = "* Yep!/",
  scr_papcall_1684 = "THEN YOU MUST&HAVE SOMETHING.../",
  scr_papcall_1685 = "EXTREMELY COOL&TO SAY ABOUT&YOUR HOUSE!!!/",
  scr_papcall_1687 = "* Nope!!!/%%",
  scr_papcall_1694 = "* That's my house./",
  scr_papcall_1695 = "\\E1* Or^1, it WAS my&  house^1, until we&  set it on fire./",
  scr_papcall_1696 = "\\E6* But hey^1, can't say&  I've never done&  that before!!/%%",
  scr_papcall_1701 = "* Hey^1, if you find&  any cool swords in&  the wreckage.../",
  scr_papcall_1702 = "* You know where to&  find me./%%",
  scr_papcall_1714 = "OH^1, THAT'S THE&HOUSE OF... UM..^1.&UNDYNE'S NEIGHBOR./",
  scr_papcall_1715 = "\\E3WHAT WAS THEIR&NAME AGAIN?/",
  scr_papcall_1716 = "\\E0SPOOKY BLOO BLOO?/%%",
  scr_papcall_1721 = "NAPPER HOG...?/%%",
  scr_papcall_1727 = "* That's Napstablook's&  house./",
  scr_papcall_1728 = "\\E9* They kind of keep&  to theirself^1, but...&* That's a good ghost./",
  scr_papcall_1729 = "\\E4* I try to be a good&  neighbor^1, but I think&  they're scared of me./",
  scr_papcall_1730 = "\\E2* C'mon^1, what's scary&  about a good-natured&  invite to wrestle!!?/%%",
  scr_papcall_1736 = "* They're incorporeal&  anyway!!!/%%",
  scr_papcall_1745 = "SO YOU'RE FRIENDS&WITH A GHOST.../",
  scr_papcall_1746 = "\\E5ISN'T THAT KIND&OF SPOOKY?/",
  scr_papcall_1747 = "\\E3I'D THINK YOU'D&LIKE YOUR FRIENDS&WARM AND CUDDLY.../",
  scr_papcall_1748 = "\\E0LIKE SKELETONS!!!/%%",
  scr_papcall_1754 = "VERY SOFT^1, AND&FULL OF CALCIUM./%%",
  scr_papcall_1760 = "* Oh^1, you're hanging&  out with Napstablook!^1?&* That's great!!!/",
  scr_papcall_1761 = "\\E9* I haven't seen them&  hanging out with&  anyone since.../",
  scr_papcall_1762 = "\\E4* Well^1, their cousin./",
  scr_papcall_1763 = "\\E9* They would both watch&  TV at all hours of&  the day.../",
  scr_papcall_1764 = "\\E0* Then they would&  practice these&  weird performances./",
  scr_papcall_1765 = "\\E4* Where'd they go...?/%%",
  scr_papcall_1771 = "* Don't feel like you&  have to live up&  to their cousin!/",
  scr_papcall_1772 = "\\E6* Just be your lovable&  old garbage self!/%%",
  scr_papcall_1781 = "THAT HOUSE USED&TO BE HAUNTED./",
  scr_papcall_1782 = "BECAUSE A GHOST&LIVED THERE./",
  scr_papcall_1783 = "BUT THE GHOST&MOVED AWAY./",
  scr_papcall_1784 = "IT'S AN&UN-HAUNTED HOUSE./%%",
  scr_papcall_1791 = "BY THE BY^1,&BREAKING INTO&A HOUSE.../",
  scr_papcall_1792 = "\\E3THAT'S ILLEGAL^1,&RIGHT???/",
  scr_papcall_1793 = "\\E5PLEASE STOP&COMMITTING GHOST&CRIMES./%%",
  scr_papcall_1799 = "* WHAT?/",
  scr_papcall_1800 = "* You broke into&  Napstablook's&  cousin's house!?/",
  scr_papcall_1801 = "\\E2* That's..^1.&* That's...!/",
  scr_papcall_1802 = "\\E9* Hey^1, what was&  their name^1, anyway?/",
  scr_papcall_1804 = "HAPPSTABLOOK^1,&THE HAPPY&GHOST./",
  scr_papcall_1806 = "* Okay^1, that's&  DEFINITELY wrong./",
  scr_papcall_1808 = "IT'S NOT WRONG^1.&IT'S JUST MY&HEADCANON./%%",
  scr_papcall_1815 = "* Seriously^1, though^1,&  stop committing&  ghost crimes./%%",
  scr_papcall_1825 = "THESE SNAILS ARE&JUST LIKE MY&BROTHER./",
  scr_papcall_1826 = "ROUND^1, SLOW.../",
  scr_papcall_1827 = "\\E3AND CONSTANTLY&EMITTING SLIME???/%%",
  scr_papcall_1832 = "EMITTING SLIME..^1.&THAT'S JUST WHAT&BROTHERS DO./%%",
  scr_papcall_1838 = "* Napstablook's family&  used to run this&  farm^1, but.../",
  scr_papcall_1839 = "\\E7* They've all..^1.&* Passed on.../",
  scr_papcall_1840 = "\\E9* ... to different jobs^1,&  since there's not&  much business here./",
  scr_papcall_1841 = "\\E0* Them and their cousin&  stayed behind to run&  the family farm./",
  scr_papcall_1842 = "\\E4* But no one's seen&  their cousin for a&  long time./",
  scr_papcall_1843 = "\\E7* Now Napstablook's&  all alone.../",
  scr_papcall_1844 = "\\E1* Be nice to them^1,&  okay!?/%%",
  scr_papcall_1850 = "* Cherish this ghost!!!/%%",
  scr_papcall_1859 = "IF YOU SEE A&SHOP^1, YOU SHOULD&STOP.../",
  scr_papcall_1860 = "DROP^1, AND&ROLL.../",
  scr_papcall_1861 = "INTO SOME&GREAT DEALS!!/",
  scr_papcall_1862 = "BECAUSE WE'RE&HAVING A FIRE&SALE!!/",
  scr_papcall_1863 = "AT MY IMAGINARY&STORE^1, WHICH&SELLS FLAMES./%%",
  scr_papcall_1868 = "YET ANOTHER DREAM&OF MINE./%%",
  scr_papcall_1874 = "\\E1* Hey!/",
  scr_papcall_1875 = "* That's the store of&  Gerson^1, the Hammer of&  Justice!/",
  scr_papcall_1876 = "\\E9* The toughest monster&  that ever lived...!/",
  scr_papcall_1877 = "\\E4* He fought in the&  war between humans&  and monsters.../",
  scr_papcall_1878 = "\\E6* And he survived^1!&* He's a real hero!/%%",
  scr_papcall_1883 = "* Are you gonna buy&  something?/%%",
  scr_papcall_1892 = "IS THE RIVER&PERSON THERE&TODAY?/%%",
  scr_papcall_1897 = "ARE THEY?/%%",
  scr_papcall_1903 = "* That river connects&  to Snowdin and&  Hotland./",
  scr_papcall_1904 = "* If you need to get&  from one place to&  another^1, jump in!/",
  scr_papcall_1905 = "\\E2* Look^1, that's all we&  got for public&  transport^1, OK!?/%%",
  scr_papcall_1910 = "* So what?/%%",
  scr_papcall_1919 = "WHAT'S THAT&STRANGE WHISPER?/",
  scr_papcall_1920 = "\\E5I MIGHT HAVE&TO HANG UP./%%",
  scr_papcall_1925 = "PAPYRUS ISN'T&HOME RIGHT NOW!!/%%",
  scr_papcall_1931 = "* A field of echo&  flowers.../",
  scr_papcall_1932 = "\\E4* They babble back and&  forth to each other.../",
  scr_papcall_1933 = "* ... until their words&  become meaningless&  noise./",
  scr_papcall_1934 = "\\E5* Creepy^1, huh?/%%",
  scr_papcall_1939 = "* Stop calling me&  from that creepy&  room!!/%%",
  scr_papcall_1948 = "WHAT^1?&MUSHROOMS^1?&CAN YOU EAT THEM?/",
  scr_papcall_1949 = "\\E3ARE YOU SURE&YOU CAN'T EAT&THEM???/%%",
  scr_papcall_1954 = "I'D TRY EATING&THEM./%%",
  scr_papcall_1960 = "* Once you get familiar&  with this room.../",
  scr_papcall_1961 = "\\E9* You don't even need&  to light up the&  mushrooms!/",
  scr_papcall_1962 = "\\E0* I mean^1, the path&  to Temmie Village is&  never lit up here./",
  scr_papcall_1963 = "\\E6* But why would you&  wanna go there!?/%%",
  scr_papcall_1968 = "* It's down south if&  you want to avoid&  it./%%",
  scr_papcall_1977 = "LANTERNS^1?&UM^1, OKAY.../",
  scr_papcall_1978 = "\\E0CAN YOU EAT&THEM???/",
  scr_papcall_1979 = "\\E3I'M SERIOUSLY OUT&OF IDEAS HERE./%%",
  scr_papcall_1984 = "I'D TRY EATING&THEM./%%",
  scr_papcall_1990 = "* Once you get familiar&  with this room.../",
  scr_papcall_1991 = "\\E9* You don't even need&  to light up the&  lanterns!/",
  scr_papcall_1992 = "\\E0* ... yeah./%%",
  scr_papcall_1997 = "* Whatever./%%",
  scr_papcall_2007 = "HMMM..^1.&A CORRIDOR FILLED&WITH WATER./",
  scr_papcall_2008 = "\\E0THAT'S JUST A&GUESS./%%",
  scr_papcall_2013 = "I HAVE NOTHING&TO SAY./%%",
  scr_papcall_2019 = "* That's where I first&  talked to you!/",
  scr_papcall_2020 = "\\E3* Weren't you SUPER&  terrified?/",
  scr_papcall_2021 = "\\E2* I practice that&  monologue ALL the&  time in the mirror!/",
  scr_papcall_2023 = "UNDYNE???/",
  scr_papcall_2025 = "* I mean!!^1!&* Uh!!^1!&* No I don't!!!/",
  scr_papcall_2027 = "OH^1.&I WAS JUST GOING&TO ASK./",
  scr_papcall_2028 = "\\E0DO YOU WANT TO&PRACTICE MONOLOGUES&TOGETHER...?!!/",
  scr_papcall_2030 = "* UH!!^1!&* NO!!^1!&* I DON'T!!!!/%%",
  scr_papcall_2035 = "ATTENTION EVERYONE^1!&I AM GOING TO&OPEN THE FRIDGE!/",
  scr_papcall_2037 = "* Do you have a&  monologue for&  EVERYTHING?/%%",
  scr_papcall_2051 = "ECHO FLOWERS.../",
  scr_papcall_2052 = "\\E0THERE'S ONLY ONE&TALKING FLOWER&FOR ME!!/%%",
  scr_papcall_2058 = "* Fields of flowers^1,&  whispering everybody's&  hopes and dreams.../",
  scr_papcall_2059 = "\\E1* NGAHHHH!!^1!&* IT FILLS ME WITH&  POWER!!!/%%",
  scr_papcall_2064 = "* NGAHHHH!!/%%",
  scr_papcall_2078 = "EACH AREA HAS TO&HAVE A PRECARIOUS&BRIDGE./",
  scr_papcall_2079 = "IT'S MANDATED BY&THE GOVERNMENT./",
  scr_papcall_2080 = "OF COURSE^1, KING&FLUFFYBOY WANTS TO&UNMANDATE IT SAFER./",
  scr_papcall_2081 = "\\E1WHY!!^1? WON'T HE&THINK OF THE&CHILDREN!?/%%",
  scr_papcall_2088 = "SPIKES^1. DANGER&BRIDGES^1. THE&PILLARS OF YOUTH./%%",
  scr_papcall_2094 = "* This room...!/",
  scr_papcall_2095 = "* Error?/%%",
  scr_papcall_2098 = "\\E7* That sure was a&  tense scenario./",
  scr_papcall_2099 = "\\E4* I just wanted to&  help that poor kid^1,&  but.../",
  scr_papcall_2100 = "\\E1* I thought if I tried^1,&  you'd attack me!/",
  scr_papcall_2101 = "\\E9* Thankfully^1, you&  ended up saving&  them./%%",
  scr_papcall_2105 = "\\E7* I'd actually..^1.&* Forgotten what had&  happened here./",
  scr_papcall_2106 = "\\E4* You just let that&  poor kid drop to&  the floor./",
  scr_papcall_2107 = "* Maybe you were just&  afraid./",
  scr_papcall_2108 = "\\E7* But if I hadn't&  been around^1, then...?/%%",
  scr_papcall_2112 = "\\E2* That's when you ran&  away when your friend&  asked for help!!!/",
  scr_papcall_2113 = "\\E9* Though^1, who can blame&  you for fleeing from&  certain death...?/",
  scr_papcall_2114 = "\\E6* ME!!!^1!&* I'm still TOTALLY&  disappointed!/",
  scr_papcall_2115 = "\\E1* That's the WIMPIEST&  thing you've EVER&  done!/",
  scr_papcall_2116 = "* Apologize to your&  poor friend^1, OK^1,&  buster!?/%%",
  scr_papcall_2122 = "* .../%%",
  scr_papcall_2136 = "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./",
  scr_papcall_2137 = "BLOCK-PUSHING^1.&KEY-GATHERING^1.&TEDIOUS AGONY./",
  scr_papcall_2138 = "IT'S IMPORTANT TO&RESPECT OUR ROOTS!/%%",
  scr_papcall_2144 = "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./",
  scr_papcall_2145 = "IT'S IMPORTANT TO&RESPECT OUR&PUZZLING ROOTS./",
  scr_papcall_2147 = "* Yeah^1, someone else&  has to care so I&  don't have to!/",
  scr_papcall_2149 = "BUT UNDYNE^1, DON'T&YOU LIKE TRADITION?/",
  scr_papcall_2151 = "* I worked in an office&  pushing blocks for&  a month!/",
  scr_papcall_2152 = "\\E9* My respect for block&  puzzles was depleted&  by corporate life./",
  scr_papcall_2154 = "WHAT!^1? YOU THREW&AWAY MY DREAM&LIFE!!!/",
  scr_papcall_2155 = "\\E2THE LIFE OF A&SIMPLE SALARYMAN.../",
  scr_papcall_2156 = "COMMUTING EVERY&DAY ON A TRAIN&FULL OF SPIKES.../",
  scr_papcall_2158 = "* (I won't tell him&  that's not how it&  works...)/%%",
  scr_papcall_2163 = "UNDYNE^1, DID YOU&REALLY HAVE AN&OFFICE JOB?/",
  scr_papcall_2165 = "* Well^1, it was more&  of a^1, uh^1, community&  service thing./",
  scr_papcall_2167 = "THAT'S UNDYNE!^1!&ALWAYS HELPING OUT&THE COMMUNITY!/",
  scr_papcall_2169 = "* Uh^1, yep^1!&* Totally of my own&  volition there!/%%",
  scr_papcall_2185 = "THAT'S UNDYNE'S&DRAMATIC CRAG./",
  scr_papcall_2186 = "\\E0SHE'S ALWAYS&POSING ATOP IT./",
  scr_papcall_2187 = "\\E3MUMBLING SOMETHING&TO HERSELF.../%%",
  scr_papcall_2191 = "I THINK IT'S&SOMETHING SHE&HAS TO MEMORIZE./%%",
  scr_papcall_2198 = "* Oh my GOD!!^1!&* Wasn't this room&  the BEST!?/",
  scr_papcall_2199 = "\\E3* Like when I decided&  to NOT do that&  BORING monologue.../",
  scr_papcall_2200 = "\\E6* And then went TOTALLY&  off-the-cuff!?/",
  scr_papcall_2201 = "\\E2* Or when I almost&  killed you with&  spears???/",
  scr_papcall_2202 = "\\E3* Or when I almost&  killed you with&  MORE spears???/",
  scr_papcall_2203 = "\\E9* Aw man^1.&* I should have taken&  photos./",
  scr_papcall_2204 = "\\E8* Think about how cute&  a little scrapbook&  would be.../",
  scr_papcall_2206 = "NOW I WANT A&SCRAPBOOK OF&MY FIGHT TOO!!!/",
  scr_papcall_2208 = "* Let's start a photo&  company for boss&  fights!/",
  scr_papcall_2210 = "ONE WEEK LATER^1,&SAMPLE GLOSSIES&IN THE MAIL./",
  scr_papcall_2212 = "* Relive the memories.../%%",
  scr_papcall_2217 = "* Going off-the-cuff..^1.&* It helped that I...&* Uh./",
  scr_papcall_2218 = "\\E9* Completely forgot the&  words to my monologue^1,&  anyway.../%%",
  scr_papcall_2234 = "HEY..^1. ISN'T THIS&WHERE I CALLED&YOU?/",
  scr_papcall_2235 = "\\E2I HAVE A PHOTO-&GRAPHIC MEMORY&FOR PHONE CALLS./",
  scr_papcall_2236 = "\\E3.../",
  scr_papcall_2237 = "\\E5HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%",
  scr_papcall_2241 = "\\E0HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%",
  scr_papcall_2248 = "* This is where I&  was chasing you.../",
  scr_papcall_2249 = "\\E1* But you got a phone&  call^1, so I had to&  wait./",
  scr_papcall_2251 = "OH^1!&THAT WAS ME!/",
  scr_papcall_2253 = "* What!^1?&* What were you even&  calling about!?/",
  scr_papcall_2255 = "I WAS JUST&SAYING WE SHOULD&ALL HANG OUT./",
  scr_papcall_2257 = "* As I was trying&  to kill them!?/",
  scr_papcall_2259 = "WELL!^1!&NOBODY STARTS AS&GREAT FRIENDS!/%%",
  scr_papcall_2265 = "* Nobody starts as&  great friends^1, huh?/",
  scr_papcall_2267 = "THAT'S THE RULE./",
  scr_papcall_2269 = "* Well^1, you're gonna&  END as my great&  friend!!/",
  scr_papcall_2271 = "N... NO!!^1!&NOT THE FLATTERY&SUPLEX!!!/%%",
  scr_papcall_2285 = "OH!!!&YOU'RE IN HOTLAND&NOW!!!/",
  scr_papcall_2286 = "\\E4... HEY SANS^1,&AREN'T YOU SUPPOSED&TO BE THERE?/",
  scr_papcall_2288 = "* don't worry^1.&* i am./",
  scr_papcall_2290 = "PHEW!/%%",
  scr_papcall_2295 = "FINALLY^1, SANS IS&DOING HIS JOB./%%",
  scr_papcall_2302 = "\\E1* I can't believe&  Papyrus's brother was&  sleeping!!/",
  scr_papcall_2303 = "\\E2* I was counting on&  him to stop you!^1!&* UrrrrgHHHH!!!/",
  scr_papcall_2305 = "HE'S GOTTEN REALLY&OUT OF SHAPE^1.&HE TIRES EASILY./",
  scr_papcall_2306 = "LATELY HE'S BEEN&NAPPING OVER 7&HOURS A NIGHT.../",
  scr_papcall_2307 = "\\E1HE'S NAPPING&HIMSELF INTO AN&EARLY GRAVE!!/",
  scr_papcall_2309 = "* I agree!^1!&* Your brother needs&  to...!/",
  scr_papcall_2310 = "\\E9* ... wait^1, isn't that&  just called sleeping?/",
  scr_papcall_2312 = "UNDYNE!^1! NO!!^1!&NOT YOU TOO!!!/%%",
  scr_papcall_2319 = "* Wait^1. Papyrus..^1.&* When do YOU sleep?/",
  scr_papcall_2321 = "\\E3I'M USUALLY TOO&BUSY TO SLEEP^1.&WHY???/",
  scr_papcall_2323 = "* Well^1, I was just&  thinking.../",
  scr_papcall_2324 = "\\E6* If you're not using&  that cool car bed^1,&  can I have it!?/%%",
  scr_papcall_2339 = "A WATER COOLER...^1?&IN HOTLAND???&THAT'S WEIRD./",
  scr_papcall_2340 = "\\E0SHOULDN'T IT BE&A FIRE COOLER&INSTEAD?/%%",
  scr_papcall_2345 = "\\E3WHAT'S A WATER&COOLER DO^1,&ANYWAY?/",
  scr_papcall_2346 = "\\E3MAKE WATER..^1.&COOLER?/",
  scr_papcall_2347 = "\\E0SO IT GIVES IT&SPIKES AND MAKES&IT GLOW?/%%",
  scr_papcall_2354 = "* Thank God for that&  water cooler^1, huh?/",
  scr_papcall_2355 = "\\E4* Actually^1, you can&  thank Alphys.../",
  scr_papcall_2356 = "\\E9* She put it there&  just for me./",
  scr_papcall_2357 = "\\E0* Now I can take a&  drink on the way&  to her lab./",
  scr_papcall_2358 = "\\E1* Though^1, usually I'm&  not wearing 100&  pounds of armor...!/%%",
  scr_papcall_2363 = "* Thanks for giving me&  that water^1, I guess./%%",
  scr_papcall_2377 = "A LAB??^1?&MY BROTHER&WOULD LOVE THAT!/",
  scr_papcall_2378 = "HE LOVES SCIENCE&FICTION!!/",
  scr_papcall_2379 = "ESPECIALLY&WHEN IT'S&REAL./%%",
  scr_papcall_2384 = "WAIT^1, THAT BAG OF&DOG FOOD LOOKS&FAMILIAR.../",
  scr_papcall_2385 = "I REMEMBER SEEING&IT..^1.&IN SANS'S ROOM?/",
  scr_papcall_2386 = "\\E1YEAH^1! I ASKED HIM&WHY HE HAD IT!/",
  scr_papcall_2387 = "\\E0HE TOLD ME HE&WAS TRYING TO&EAT HEALTHIER./%%",
  scr_papcall_2393 = "* You're at Alphys's&  lab^1?&* Is she there...?/",
  scr_papcall_2394 = "\\E1* Hey^1, tell her I&  said hi^1, okay!?/",
  scr_papcall_2395 = "\\E2* And^1, tell me how&  she's doing!/",
  scr_papcall_2396 = "\\E9* And tell me if&  she needs anything^1,&  and.../",
  scr_papcall_2397 = "\\E1* Wait^1! No^1!&* Don't ask any of&  that!!!/%%",
  scr_papcall_2402 = "* But she's fine^1,&  right!?/%%",
  scr_papcall_2408 = "* (There's some strange&  interference...)/%%",
  scr_papcall_2416 = "\\E2YOU'RE IN HER&ROOM^1, UNINVITED^1?&WOWIE.../",
  scr_papcall_2417 = "\\E3THAT'S EXTREMELY&CREEPY./%%",
  scr_papcall_2422 = "MAYBE DON'T DO&THAT./%%",
  scr_papcall_2428 = "* What!^1?&* You're in her room!?/",
  scr_papcall_2429 = "\\E2* Get out of there!/",
  scr_papcall_2430 = "\\E9* Unless^1, um^1, she&  invited you.../",
  scr_papcall_2431 = "\\E2* No wayyyy!!^1!&* That did NOT happen!/%%",
  scr_papcall_2436 = "* Stop that!/%%",
  scr_papcall_2445 = "HOTLAND^1, HUH.../",
  scr_papcall_2446 = "\\E2I KNOW IT LIKE&THE BACK OF&MY HAND.../",
  scr_papcall_2447 = "\\E3WHICH^1, SINCE I'M&ALWAYS WEARING&GLOVES.../",
  scr_papcall_2448 = "\\E0I DON'T KNOW&ANYTHING&ABOUT!!!/%%",
  scr_papcall_2453 = "MY KNOWLEDGE&QUANTITY IS&STAGNANT./%%",
  scr_papcall_2459 = "NEITHER OF US&KNOW ANYTHING&ABOUT HOTLAND./",
  scr_papcall_2461 = "* So we'll just have&  to COMBINE OUR&  POWER!!!/",
  scr_papcall_2463 = "ZERO PLUS ZERO&IS STILL ZERO./",
  scr_papcall_2465 = "* Yeah^1, but it's a&  BIG zero!!!/%%",
  scr_papcall_2470 = "* THE BIGGEST ZERO!/%%",
  scr_papcall_2479 = "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/",
  scr_papcall_2480 = "\\E2I'VE BEEN WORKING&ON A FEW THINGS./",
  scr_papcall_2481 = "\\E0A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%",
  scr_papcall_2486 = "A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%",
  scr_papcall_2492 = "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/",
  scr_papcall_2494 = "* No WAY!!^1!&* Come to Snowdin&  and visit ME!!!/",
  scr_papcall_2496 = "WHAT??^1?&WE'RE IN THE&SAME LOCATION!!/",
  scr_papcall_2498 = "* Wrong^1! I'm standing&  slightly to the&  right!!/%%",
  scr_papcall_2503 = "* Come on!!^1!&* Make your choice!!!/%%",
  scr_papcall_2512 = "CONVEYOR BELTS&EVERYWHERE?^1?&ARE YOU SERIOUS?/",
  scr_papcall_2513 = "\\E3IMAGINE RIDING&ONE TO GET TO&WORK OR SCHOOL./",
  scr_papcall_2514 = "RIDICULOUS./",
  scr_papcall_2515 = "\\E0NOW ICE AND&SPIKES^1, THERE'S&CONVENIENCE!!!/%%",
  scr_papcall_2520 = "GLAD I DON'T&LIVE IN HOTLAND./%%",
  scr_papcall_2526 = "* I rode on a&  conveyor belt&  once./",
  scr_papcall_2527 = "\\E1* I learned pretty&  fast that they&  make me sick./",
  scr_papcall_2529 = "DID YOU HURL??/",
  scr_papcall_2531 = "* Yeah^1, like 9000&  times!^1!&* It was awesome!!/%%",
  scr_papcall_2536 = "STOP CALLING AND&MAKING HER SAY&GROSS THINGS./%%",
  scr_papcall_2546 = "STEAM VENTS^1?&WOW..^1. THAT&SOUNDS AWFUL./",
  scr_papcall_2547 = "\\E1WHAT IF YOU'RE&WEARING A&DRESS?/%%",
  scr_papcall_2552 = "GLAD I DON'T&LIVE IN HOTLAND!!/%%",
  scr_papcall_2558 = "* Steam vents^1?&* I think Alphys told&  me about those./",
  scr_papcall_2559 = "* The CORE cools off&  by releasing steam&  through those.../",
  scr_papcall_2560 = "\\E9* And at the same&  time^1, it doubles&  as transport!/",
  scr_papcall_2561 = "\\E6* Pretty cool^1, if&  you aren't wearing&  a dress!/%%",
  scr_papcall_2566 = "* Huh!^1?&* Did you put on&  a dress?/%%",
  scr_papcall_2576 = "ORANGE AND BLUE&LASERS^1, HUH?/",
  scr_papcall_2577 = "\\E3JUST KEEP IN&MIND WHAT THE&COLORS MEAN./",
  scr_papcall_2578 = "\\E0BLUE MEANS&JUMP.../",
  scr_papcall_2579 = "\\E3AND ORANGE MEANS&YOU'LL..^1. SMELL&LIKE ORANGES./",
  scr_papcall_2580 = "\\E0THAT'S WHAT I&REMEMBER./%%",
  scr_papcall_2585 = "HAVE FUN!!/%%",
  scr_papcall_2591 = "* What!^1?&* Why'd I call Alphys&  about the weather?/",
  scr_papcall_2592 = "\\E3* Who CARES!?!^1?&* Isn't it natural&  to love meteorology!?/",
  scr_papcall_2594 = "ZOINKS!!!/",
  scr_papcall_2595 = "\\E3I THOUGHT THAT WAS&JUST AN EXCUSE&TO TALK TO HER./",
  scr_papcall_2596 = "I DIDN'T KNOW&THERE WAS WEATHER&DOWN HERE!!!/",
  scr_papcall_2598 = "\\E1* YEAH!?!^1!&* THERE IS?!!?!/",
  scr_papcall_2599 = "\\E2* And I'm forecasting&  an incoming front&  of SHUT UP!!!/",
  scr_papcall_2601 = "WOWIE!!^1!&WILL I NEED&AN UMBRELLA?/%%",
  scr_papcall_2607 = "* What!^1?&* What ABOUT this&  room!?/%%",
  scr_papcall_2614 = "* Oh^1, Papyrus^1.&* I can't stay mad&  at you./",
  scr_papcall_2616 = "IT'S OKAY^1, I&FORGIVE YOU!/",
  scr_papcall_2617 = "\\E3(PSST^1, WHEN WAS&SHE MAD AT ME?)/%%",
  scr_papcall_2637 = "IT'S IMPORTANT TO&STAY IN SCHOOL./",
  scr_papcall_2638 = "\\E3A REAL TEACHER.../",
  scr_papcall_2639 = "\\E0WOULD NEVER ACCEPT&DEADLY LASERS AS&AN EXCUSE!!/%%",
  scr_papcall_2645 = "GLAD!&I DON'T&LIVE IN HOTLAND!!/%%",
  scr_papcall_2651 = "* Huh^1?&* Those kids are&  skipping school?/",
  scr_papcall_2652 = "* .../",
  scr_papcall_2653 = "\\E6* ... well^1, I can't&  blame them^1, school&  sucks!/",
  scr_papcall_2654 = "\\E4* We need to find&  some way to make&  it cooler.../",
  scr_papcall_2655 = "\\E2* Hey^1, what if I&  visited their&  school!?/",
  scr_papcall_2656 = "\\E6* Then I could beat&  up ALL the teachers!/%%",
  scr_papcall_2661 = "* Okay^1, maybe I&  wouldn't beat up&  a teacher.../%%",
  scr_papcall_2671 = "OH NO^1!&THE PUZZLES&REACTIVATING.../",
  scr_papcall_2672 = "\\E3CAUSED THOSE&PEOPLE TO MISS&THEIR WORK!?/",
  scr_papcall_2674 = "* yep./",
  scr_papcall_2675 = "\\E1* that's why i'm&  missing work^1, too./",
  scr_papcall_2677 = "OH MY GOD!!^1!&SANS^1, GO DO YOUR&JOB(S)!!!/%%",
  scr_papcall_2682 = "GLAD^1,&I DON'T&LIVE IN HOTLAND./",
  scr_papcall_2684 = "* me too./",
  scr_papcall_2686 = "THEN WHY ARE&YOU SKIPPING&WORK!?!/%%",
  scr_papcall_2697 = "I HEARD YOU GOT&TO MEET METTATON!!/",
  scr_papcall_2698 = "\\E0IS THAT TRUE!^1?&CAN YOU GET ME&AN AUTOGRAPH!?/",
  scr_papcall_2699 = "\\E2HE'S MY FAVORITE&SEXY RECTANGLE!!/%%",
  scr_papcall_2704 = "I WISH I LIVED&IN HOTLAND!!!/%%",
  scr_papcall_2710 = "I HEARD YOU GOT&TO MEET METTATON!!/",
  scr_papcall_2712 = "* Really^1? Careful^1, that&  dude gives me bad&  vibes./",
  scr_papcall_2714 = "WH-WHAT^1?&BUT HE'S SO&POPULAR.../",
  scr_papcall_2716 = "* I don't care about&  people just because&  they're popular./",
  scr_papcall_2718 = "WELL^1, YOU CAN&SAY THAT BECAUSE&YOU'RE POPULAR./",
  scr_papcall_2720 = "* Pssshhht^1, what!^1?&* Popular with WHO?/",
  scr_papcall_2722 = "YOU'RE POPULAR&WITH ME!!!/",
  scr_papcall_2724 = "* Awww..^1.&* Papyrus^1, you're popular&  with me^1, too./",
  scr_papcall_2726 = "AWW^1, WOWIE!^1!&WAIT.../",
  scr_papcall_2727 = "\\E3DOES THAT MEAN&YOU DON'T CARE&ABOUT ME...?/%%",
  scr_papcall_2732 = "* Let's not discuss&  this anymore./%%",
  scr_papcall_2742 = "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/",
  scr_papcall_2743 = "\\E1BUT SOMEHOW^1, HE'S&SELLING HOTDOGS&INSTEAD?/",
  scr_papcall_2744 = "\\E3SLACKING OFF BY&DOING WORK.../",
  scr_papcall_2745 = "TRULY MY BROTHER&IS A MASTER./%%",
  scr_papcall_2750 = "NO FURTHER&COMMENT./%%",
  scr_papcall_2756 = "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/",
  scr_papcall_2758 = "* What^1?&* I thought he only&  had three stations./",
  scr_papcall_2760 = "NO^1, HE HAS..^1.&AT LEAST FOUR?/",
  scr_papcall_2762 = "* Who the heck keeps&  hiring this guy!?/%%",
  scr_papcall_2767 = "* Seriously!!/%%",
  scr_papcall_2774 = "MY BROTHER ISN'T&EVEN THERE???/",
  scr_papcall_2775 = "\\E1WASN'T HE SLACKING&OFF BY SELLING&HOTDOGS?/",
  scr_papcall_2776 = "\\E3NOW HE'S SLACKING&OFF FROM SLACKING&OFF.../",
  scr_papcall_2777 = "TRULY MY BROTHER&IS A MASTER./%%",
  scr_papcall_2782 = "NO FURTHER&COMMENT./%%",
  scr_papcall_2796 = "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/",
  scr_papcall_2797 = "\\E3THAT GOES AGAINST&PUZZLE DESIGN&101.../",
  scr_papcall_2798 = "\\E4CONVEYORS ARE&AWFUL AND SHOULD&NEVER BE USED!!!/%%",
  scr_papcall_2803 = "GLAD I DON'T&LIVE ON CONVEYOR&PLANET!!!/%%",
  scr_papcall_2809 = "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/",
  scr_papcall_2811 = "* Oh MAN^1, did I ever&  tell you MY conveyor&  puzzle idea?/",
  scr_papcall_2813 = "WHAT... IS IT?/",
  scr_papcall_2815 = "* Imagine four basketball&  hoops on the sides&  of a conveyor loop./",
  scr_papcall_2816 = "\\E2* The conveyor keeps&  speeding up^1, until&  you get sick.../",
  scr_papcall_2817 = "\\E6* Then you have to&  puke in all four&  hoops in a row!!!/",
  scr_papcall_2819 = "I HATE THIS./",
  scr_papcall_2821 = "* You have to time&  the pukes!!!/%%",
  scr_papcall_2826 = "* Oh man!!^1!&* You wanna hear more&  of my great idea!?/",
  scr_papcall_2828 = "I'M GONNA HANG&UP NOW!!!/%%",
  scr_papcall_2836 = "SO THE ARROWS&FLIP WHEN YOU&DO WHAT?/",
  scr_papcall_2837 = "I CAN'T VISUALIZE&THIS PUZZLE AT&ALL./",
  scr_papcall_2838 = "\\E0CAN YOU DRAW&A PICTURE???/",
  scr_papcall_2839 = "\\E3THEN HOLD IT UP&TO THE RECEIVER??/%%",
  scr_papcall_2844 = "DID YOU DRAW IT&YET?/%%",
  scr_papcall_2850 = "WHAT^1? HOW'S THIS&PUZZLE WORK^1?&UMMM.../",
  scr_papcall_2851 = "\\E0WHOOPS^1, I THINK&IT'S UNDYNE'S TURN&TO TALK!!!/",
  scr_papcall_2853 = "\\E1* What!^1?&* No^1, I HATE puzzles^1!&* Papyrus^1, YOU do it!/",
  scr_papcall_2855 = "WELL^1, ALPHYS MADE&THE PUZZLE^1,&RIGHT?/",
  scr_papcall_2856 = "\\E0YOU SHOULD JUST&CALL HER UP.../",
  scr_papcall_2857 = "\\E2AND SAY IN A&HOT VOICE.../",
  scr_papcall_2858 = "ALPHYS..^1.&I NEED HELP WITH&A.../",
  scr_papcall_2859 = "(AUDIBLE WINK)/",
  scr_papcall_2860 = "\\E2PUZZLE.../",
  scr_papcall_2862 = "* Oh my GOD^1!&* NO^1!&* Shut up!!!/",
  scr_papcall_2864 = "FINE!!^1!&GIVE ME HER&NUMBER!!!/",
  scr_papcall_2865 = "\\E0I'LL DO THE HOT&VOICE!!!/",
  scr_papcall_2867 = "* NO!!!^1!&* THAT'S EVEN WORSE!!!/%%",
  scr_papcall_2872 = "(AUDIBLE WINK).../",
  scr_papcall_2873 = "\\E3WAIT^1, WHOSE NUMBER&IS THIS???/%%",
  scr_papcall_2883 = "THE ROYAL GUARD&PATROLS THAT&AREA./",
  scr_papcall_2884 = "YES^1, LIKE SNOWDIN^1,&HOTLAND HAS ROYAL&GUARD MEMBERS./",
  scr_papcall_2885 = "WATERFALL DOESN'T&NEED THEM BECAUSE&IT'S GOT UNDYNE!!!/%%",
  scr_papcall_2890 = "DID YOU SEE&THEM?/%%",
  scr_papcall_2896 = "* Careful^1, the Royal&  Guard patrols that&  area./",
  scr_papcall_2897 = "\\E4* I think it's RG01&  and RG02 today.../",
  scr_papcall_2898 = "\\E0* It's funny^1, the bunny&  actually requested to be&  with the dragon guy./",
  scr_papcall_2899 = "* It's nice when people&  are platonic friends&  like that!/%%",
  scr_papcall_2904 = "* It's nice when people&  are platonic friends&  like that!/%%",
  scr_papcall_2912 = "I LOVE THE NEWS^1!&IT'S SO&INFORMATIVE.../",
  scr_papcall_2913 = "AND FULL OF CUT-&THROAT^1, EXPLOSIVE&ACTION!!!/%%",
  scr_papcall_2918 = "KA-WOWIE!/%%",
  scr_papcall_2924 = "* Yeah^1! You totally&  kicked his butt&  on the news!!!/",
  scr_papcall_2925 = "\\E9* And I bet Alphys&  was helping you^1,&  wasn't she?/",
  scr_papcall_2926 = "\\E6* Oh my god!!^1!&* You guys becoming&  friends.../",
  scr_papcall_2927 = "\\E8* It's kinda cute.../",
  scr_papcall_2928 = "\\E1* ... I mean^1, uh.../",
  scr_papcall_2929 = "\\E2* I'm tough!!^1!&* I love to eat rocks!!/%%",
  scr_papcall_2934 = "* What!?!?/%%",
  scr_papcall_2940 = "* (There's some strange&  interference...)/%%",
  scr_papcall_2948 = "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/",
  scr_papcall_2949 = "\\E6.../%%",
  scr_papcall_2954 = ".../%%",
  scr_papcall_2960 = "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/",
  scr_papcall_2962 = "* What!^1?&* No^1, we just&  became friends!!/",
  scr_papcall_2963 = "\\E4* You can't already&  be that close.../%%",
  scr_papcall_2968 = "* What?/%%",
  scr_papcall_2980 = "IT MIGHT SOUND&WEIRD THAT SPIDERS&NEED DONATIONS./",
  scr_papcall_2981 = "\\E0BUT THINK ABOUT&IT^1, THEY HAVE&EIGHT FEET./",
  scr_papcall_2982 = "\\E3THAT'S FOUR PAIRS&OF SHOES./",
  scr_papcall_2983 = "\\E0A SPIDER WEARING&FOUR PAIRS OF&PINK BOOTIES./",
  scr_papcall_2984 = "MEDITATE ON&THIS IMAGE./%%",
  scr_papcall_2989 = "OM.../%%",
  scr_papcall_2997 = "THE ENTIRE ROOM&IS COVERED IN&STEAM THINGIES?/",
  scr_papcall_2998 = "\\E1OH MY GOD^1, CAN'T&YOU JUST TAKE&A BUS!?!?/",
  scr_papcall_2999 = "\\E3HOTLAND STINKS.../%%",
  scr_papcall_3004 = "DON'T TELL ME&MORE OF THIS&GARBAGE./%%",
  scr_papcall_3010 = "A WHOLE ROOM&COVERED IN VENTS^1?&OH NO.../",
  scr_papcall_3012 = "* Hey^1, did I ever&  tell you about my&  puzzle idea?/",
  scr_papcall_3013 = "* It's a maze full&  of steam vents.../",
  scr_papcall_3014 = "\\E2* But the steam vents&  are on conveyor&  belts^1, and.../",
  scr_papcall_3016 = "OH MY GOD!!^1!&I HATE THIS!?!?/%%",
  scr_papcall_3021 = "ITS BEST IF YOU&DON'T ENCOURAGE&HER./%%",
  scr_papcall_3030 = "LASERS ON&CONVEYORS^1?&NO THANKS./",
  scr_papcall_3031 = "SOUNDS LIKE MY&LEAST FAVORITE&NIGHTMARE./%%",
  scr_papcall_3036 = "DON'T TELL ME&MORE OF THIS&GARBAGE./%%",
  scr_papcall_3042 = "LASERS ON&CONVEYORS^1? ARE&YOU SERIOUS???/",
  scr_papcall_3044 = "* Hey^1, this reminds&  me of a puzzle&  idea./",
  scr_papcall_3046 = "OH MY GOD??^1?&NO??^1?&WHY????/",
  scr_papcall_3047 = "I THOUGHT YOU&HATED MAKING&UP PUZZLES!!/",
  scr_papcall_3049 = "* Yeah^1, but I love&  driving you crazy!/%%",
  scr_papcall_3054 = "PLEASE STOP&ENCOURAGING&HER./%%",
  scr_papcall_3063 = "WHERE DID THAT&TABLE COME FROM?/",
  scr_papcall_3064 = "\\E0DOES IT BELONG&TO THE MOUSE??/%%",
  scr_papcall_3069 = "EH???/%%",
  scr_papcall_3075 = "* Where are all these&  tables coming from?/",
  scr_papcall_3077 = "MAYBE THEY BELONG&TO THE MOUSE./",
  scr_papcall_3079 = "* What would a mouse&  need a table for?/",
  scr_papcall_3081 = "TO PUT THE&CHEESE ON./",
  scr_papcall_3083 = "* But where's the&  cheese come from!?/",
  scr_papcall_3085 = "* doesn't it come&  from milk?/",
  scr_papcall_3087 = "OH MY GOD!!^1!&GET OUT OF&HERE!!!/%%",
  scr_papcall_3092 = "WAIT^1, DOES IT&COME FROM MILK??/%%",
  scr_papcall_3102 = "WOW!!^1!&THAT CHOREOGRAPHY!/",
  scr_papcall_3103 = "\\E2I CAN'T BELIEVE&I'M FRIENDS.../",
  scr_papcall_3104 = "\\E0WITH A BONE-A-&FIDE OPERA&STAR!!!/%%",
  scr_papcall_3109 = "WOWIE!/%%",
  scr_papcall_3115 = "I CAN'T BELIEVE&YOU GOT TO DANCE&WITH METTATON!/",
  scr_papcall_3117 = "* Big deal.../",
  scr_papcall_3118 = "\\E2* Earlier^1, the human&  and I danced with&  DEATH!!!/",
  scr_papcall_3120 = "WOW!!!/",
  scr_papcall_3121 = "IS DEATH COOL?/",
  scr_papcall_3123 = "* Yeah^1, she's like&  super hot./%%",
  scr_papcall_3128 = "I WANT TO MEET&DEATH.../%%",
  scr_papcall_3135 = "* (There's some strange&  interference...)/%%",
  scr_papcall_3144 = "WHAT?&I^1? SCREAM?/",
  scr_papcall_3145 = "\\E0SURE^1!&I'LL TRY./",
  scr_papcall_3146 = "A^1. A^1. A^1. A^1. A./",
  scr_papcall_3147 = "I'M SCREAMING VERY&SLOWLY./%%",
  scr_papcall_3152 = "A./%%",
  scr_papcall_3160 = "* WHAT!^1?&* RG01 and RG02 are&  slacking off?!/",
  scr_papcall_3161 = "\\E2* Come ON^1!&* They should be KILLING&  you right now!/",
  scr_papcall_3162 = "\\E9* Not that I want&  them to^1, I mean./",
  scr_papcall_3163 = "\\E6* But they could at&  least TRY^1, y'know!?/%%",
  scr_papcall_3169 = "* Oh yeah^1, that&  reminds me./",
  scr_papcall_3170 = "* I told RG01 and RG02&  that if they managed&  to nab you.../",
  scr_papcall_3171 = "\\E9* I'd take them both&  out for ice cream./",
  scr_papcall_3172 = "\\E0* I hope you were able&  to avoid them./",
  scr_papcall_3173 = "\\E6* Cause I HATE ice&  cream!!/%%",
  scr_papcall_3179 = "I ALMOST CAPTURED&YOU.../",
  scr_papcall_3180 = "WHERE'S MY ICE&CREAM./%%",
  scr_papcall_3187 = "A HOT-L.../",
  scr_papcall_3188 = "\\E0THAT'S SHORT FOR&HOTLAND^1, RIGHT?/%%",
  scr_papcall_3194 = "WOWIE!/%%",
  scr_papcall_3200 = "* A hotel?^1? Cool!^1!&* I've never stayed&  at a fancy hotel!/",
  scr_papcall_3202 = "REALLY?^1?&ME NEITHER./",
  scr_papcall_3204 = "* Papyrus^1, we should&  go on vacation&  sometime!/",
  scr_papcall_3206 = "YEAH!^1!&LET'S VACATION TO&A HOTEL!!!/%%",
  scr_papcall_3211 = "* Well^1, maybe we would&  go someplace besides&  the hotel^1, too.../",
  scr_papcall_3213 = "OH^1, I WAS BEING&SARCASTIC./",
  scr_papcall_3214 = "\\E0I WOULD NEVER&TAKE A VACATION&FOR ANY REASON./%%",
  scr_papcall_3224 = "A FANCY&SCHMANCY&RESTAURANT!?!?/",
  scr_papcall_3225 = "\\E2AFTER TASTING MY&COOKING^1, THAT SEEMS&POINTLESS^1, RIGHT?/%%",
  scr_papcall_3231 = "I BET THEY CAN'T&EVEN MAKE&SPAGHETTI!/%%",
  scr_papcall_3237 = "* Woah!^1!&* A fancy restaurant!?/",
  scr_papcall_3238 = "\\E6* Are you treating us^1?&* Do they have steak?/",
  scr_papcall_3240 = "PSHHHHHHT./",
  scr_papcall_3241 = "\\E0WHO NEEDS THAT!&YOUR FRIENDS ARE&GREAT CHEFS!/",
  scr_papcall_3243 = "* Well^1, maybe our cooking&  abilities aren't&  exactly perfect./",
  scr_papcall_3244 = "\\E6* Nah!!^1!&* They totally are!^1!&* Eat up^1, punk!!/",
  scr_papcall_3245 = "\\TS \\F0 \\T0 %",
  scr_papcall_3246 = "* (You hear spaghetti thwap&  against the receiver.)/%%",
  scr_papcall_3251 = "ISN'T FRIENDSHIP&DELICIOUS?/%%",
  scr_papcall_3261 = "CAREFUL^1.&LOTS OF HOTELS ARE&INFESTED NOWADAYS./",
  scr_papcall_3262 = "THEY CAN SLIDE&UNDER CLOSED DOOR&HOLES 1 INCH HIGH./",
  scr_papcall_3263 = "WHAT DO I MEAN^1?&YOU'LL KNOW IT&IF YOU SEE IT./",
  scr_papcall_3264 = "\\TS \\F0 \\T0 %",
  scr_papcall_3265 = "* (You hear a muffled bark&  behind one of the doors.)/%%",
  scr_papcall_3270 = "WHAT WAS THAT???/%%",
  scr_papcall_3276 = "CAREFUL^1. I'VE HEARD&THAT HOTEL HAS A&DOG PROBLEM./",
  scr_papcall_3278 = "* Oh^1?&* No pets allowed^1, huh?/",
  scr_papcall_3280 = "I'M NOT TALKING&ABOUT PETS./",
  scr_papcall_3282 = "* What's the problem?/",
  scr_papcall_3284 = "THE PROBLEM IS..^1.&DOG./",
  scr_papcall_3286 = "* What's wrong with&  dogs!?/",
  scr_papcall_3288 = "NOT ALL DOGS^1.&JUST THAT ONE./",
  scr_papcall_3290 = "* What's WRONG with it!?/",
  scr_papcall_3292 = "EVERYTHING./%%",
  scr_papcall_3297 = "* So you hate this dog^1,&  but like weird&  talking flowers?/",
  scr_papcall_3299 = "THE FLOWER IS MY&FRIEND!/",
  scr_papcall_3301 = "* I mean^1, if having&  an imaginary friend&  makes you happy.../",
  scr_papcall_3303 = "OH MY GOD!^1!&HE'S NOT IMAGINARY^1!&HE HAS A NAME!/",
  scr_papcall_3305 = "* What's his name./",
  scr_papcall_3307 = "FL.../",
  scr_papcall_3308 = "\\E3FLOWERY?/",
  scr_papcall_3310 = "* Oh my GOD!!^1!&* You just made that&  up!!/",
  scr_papcall_3312 = "OK^1, I DID!^1!&BUT HE'S REAL!!/%%",
  scr_papcall_3320 = "YOU HAVE YOUR OWN&HOTEL ROOM!?/",
  scr_papcall_3321 = "\\E3... WHY?/",
  scr_papcall_3322 = "\\E0MY GARAGE IS&ALWAYS OPEN TO&YOU!!/%%",
  scr_papcall_3327 = "THE PRICE IS&RIGHT!!/%%",
  scr_papcall_3333 = "YOU HAVE YOUR OWN&HOTEL ROOM!?/",
  scr_papcall_3335 = "* Heyyy!^1!&* Let's throw a room&  party!/",
  scr_papcall_3336 = "\\E9* We can order a pizza&  and stay up all night&  playing games!/",
  scr_papcall_3338 = "PARTY \"GAMES\"^1?&LIKE THE SIX-&LEGGED RACE?/",
  scr_papcall_3340 = "* Nah^1, like \"pillow&  fight the skeleton!\"/",
  scr_papcall_3342 = "H-HEY!!^1!&NO PILLOWS FROM&THE COUCH!/",
  scr_papcall_3344 = "* Aww^1, okay./",
  scr_papcall_3346 = "HEY!!^1!&NO ENTIRE COUCH!!/",
  scr_papcall_3348 = "* Too late!!!/%%",
  scr_papcall_3353 = "HEY^1, YOU DIDN'T&HIT ME WITH MY&ENTIRE COUCH./",
  scr_papcall_3355 = "* Nah^1, why would I&  do that?/",
  scr_papcall_3356 = "\\E6* I'm saving it for&  the party!!/%%",
  scr_papcall_3364 = "THE ELEVATOR&SAYS L1./",
  scr_papcall_3365 = "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LINGUINE?/",
  scr_papcall_3366 = "\\E0LINGUINE^1.&THE FLAT PASTA./",
  scr_papcall_3367 = "IT CAN ALSO BE&USED TO TIE UP&PRESENTS./%%",
  scr_papcall_3372 = "THE FLATNESS&MAKES A NICE&RIBBON./%%",
  scr_papcall_3378 = "\\E0THE ELEVATOR&SAYS L1./",
  scr_papcall_3379 = "\\E3BUT WHAT DOES THE&L STAND FOR?/",
  scr_papcall_3381 = "\\E0* C'mon^1, Papyrus^1.&* Think about it./",
  scr_papcall_3383 = "\\E3HMMM.../",
  scr_papcall_3385 = "\\E6* It stands for&  L-evator^1, duh!!!/%%",
  scr_papcall_3390 = "IS ELEVATOR&REALLY SPELLED&THAT WAY?/",
  scr_papcall_3392 = "* Probably?/%%",
  scr_papcall_3401 = "THE ELEVATOR&SAYS R1./",
  scr_papcall_3402 = "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RAVIOLI?/",
  scr_papcall_3403 = "\\E0RAVIOLI..^1.&THE DUMPLING-TYPE&PASTA./",
  scr_papcall_3404 = "THE TREASURE CHEST&OF THE CULINARY&WORLD./%%",
  scr_papcall_3409 = "YOU CAN PUT GEMS&OR GOLD INSIDE./%%",
  scr_papcall_3415 = "\\E0THE ELEVATOR&SAYS R1./",
  scr_papcall_3416 = "\\E3BUT WHAT DOES THE&R STAND FOR?/",
  scr_papcall_3418 = "\\E0* C'mon^1, Papyrus^1.&* Think about it./",
  scr_papcall_3420 = "\\E3HMMM.../",
  scr_papcall_3422 = "\\E6* It stands for RED^1,&  'cause that's the&  color of the lights!/%%",
  scr_papcall_3427 = "I GUESS THAT&MAKES SENSE!/%%",
  scr_papcall_3434 = "* (The phone won't turn on.)/%%",
  scr_papcall_3441 = "THE ELEVATOR&SAYS R2./",
  scr_papcall_3442 = "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RIGATONI?/",
  scr_papcall_3443 = "\\E0THE TUBE-SHAPED&PASTA./",
  scr_papcall_3444 = "IN A PINCH^1, IT&CAN BE USED AS&A STRAW./%%",
  scr_papcall_3449 = "IF YOU NEED TO&DRINK A CUP OF&SAUCE./%%",
  scr_papcall_3455 = "\\E3WAIT^1, UNDYNE^1.&IF THE R STANDS&FOR RED.../",
  scr_papcall_3456 = "\\E5WHAT COLOR DOES&THE L STAND FOR?/",
  scr_papcall_3458 = "* Uhhhh.../",
  scr_papcall_3459 = "\\E9* Light green./",
  scr_papcall_3461 = "OH^1! OF COURSE!/",
  scr_papcall_3462 = "WAIT^1.&ISN'T THAT TWO&WORDS?/",
  scr_papcall_3464 = "* light sea green./",
  scr_papcall_3466 = "THREE DOESN'T&FIX THE ISSUE!/%%",
  scr_papcall_3471 = "* light sea foam&  green./",
  scr_papcall_3473 = "AREN'T YOU WORKING&IN THE VERY NEXT&ROOM!?/%%",
  scr_papcall_3482 = "THE ELEVATOR&SAYS L2./",
  scr_papcall_3483 = "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LASAGNA?/",
  scr_papcall_3484 = "\\E3I HOPE NOT^1.&I DON'T MAKE&LASAGNA ANYMORE./",
  scr_papcall_3485 = "\\E1THAT GLUTTONOUS&DOG ALWAYS EATS&IT FIRST!/",
  scr_papcall_3486 = "\\E3FIRST MY BONES^1,&AND NOW THIS.../%%",
  scr_papcall_3491 = "THEN IT RETREATS&INTO A SHALLOW&BLUE BOX./",
  scr_papcall_3492 = "COVERS ITSELF&WITH A BLANKET^1,&AND SLEEPS.../%%",
  scr_papcall_3499 = "\\E2* OK^1, OK^1.&* I've got it./",
  scr_papcall_3500 = "\\E9* The L stands for&  the color \"Lime.\"/",
  scr_papcall_3502 = "\\E0REALLY!?/",
  scr_papcall_3503 = "\\E3I HATE LIMES./",
  scr_papcall_3505 = "\\E1* What!^1? Limes rule!^1!&* I eat them whole&  all the time!!/",
  scr_papcall_3507 = "\\E3WELL^1, ONE TIME I&WAS GIVING MYSELF&THE SPA TREATMENT./",
  scr_papcall_3508 = "\\E0I PUT THE LIME&SLICES IN MY&EYES^1, LIKE ON TV./",
  scr_papcall_3509 = "\\E1BUT IT STINGS!^1!&HOW DO THEY DO&IT!?/",
  scr_papcall_3511 = "\\E6* Oh my god^1!&* Those aren't LIMES^1!&* Those are CUCUMBERS!/%%",
  scr_papcall_3516 = "\\E3I THOUGHT IT WAS&SUPPOSED TO BE&REJUVENATING./",
  scr_papcall_3517 = "\\E1BUT IT WASN'T&WORKING!/",
  scr_papcall_3518 = "\\E5SO I JUST STUCK&MORE LIMES INTO&MY EYES./",
  scr_papcall_3520 = "\\E1* Gross!^1!&* Why did you even&  do that!?/",
  scr_papcall_3522 = "\\E2I JUST WANT TO&HAVE HANDSOME^1,&BISHONEN EYES./",
  scr_papcall_3523 = "LIKE METTATON..^1.&SIGH.../",
  scr_papcall_3525 = "* (He doesn't even&  HAVE eyes!!!)/%%",
  scr_papcall_3533 = "* (The phone won't turn on.)/%%",
  scr_papcall_3540 = "THE ELEVATOR&SAYS L3./",
  scr_papcall_3541 = "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LUMACONI?/",
  scr_papcall_3542 = "\\E0THAT'S THE SNAIL-&SHAPED PASTA!/",
  scr_papcall_3543 = "\\E3SANS BOUGHT SOME&RECENTLY./",
  scr_papcall_3544 = "\\E2HE'LL PROBABLY&FILL THEM WITH&HOTDOGS AND SLIME./%%",
  scr_papcall_3549 = "HEY!^1!&MAYBE HE'LL SHARE&SOME WITH YOU!/%%",
  scr_papcall_3555 = "\\E0MAYBE WE NEED TO&THINK MORE&ABSTRACTLY./",
  scr_papcall_3556 = "\\E3MAYBE THE L&STANDS FOR.../",
  scr_papcall_3557 = "\\E2LOVE./",
  scr_papcall_3559 = "\\E2* But isn't love&  supposed to be&  FIERY RED!?/",
  scr_papcall_3560 = "\\E9* Like a cartoony&  human-heart?/",
  scr_papcall_3562 = "\\E3BUT UNDYNE^1, DON'T&YOU TURN PEOPLE'S&HEARTS GREEN?/",
  scr_papcall_3564 = "\\E9* You make it sound&  like I give people&  nausea./",
  scr_papcall_3566 = "\\E0WELL^1, IT WOULD BE&AN AFFECTIONATE&NAUSEA./",
  scr_papcall_3568 = "\\E6* Okay^1, yeah^1!&That's me!/%%",
  scr_papcall_3573 = "IT'S DECIDED!^1!&L STANDS FOR!!/",
  scr_papcall_3574 = "\\E3A HEART THAT&UNDYNE HAS MADE&NAUSEOUS?/%%",
  scr_papcall_3582 = "* (The phone won't turn on.)/%%",
  scr_papcall_3589 = "THE ELEVATOR&SAYS R3./",
  scr_papcall_3590 = "\\E3BUT WHAT DOES THE&R STAND FOR^1?&ROTINI?/",
  scr_papcall_3591 = "THE SCREW-SHAPED&PASTA./",
  scr_papcall_3592 = "I USED IT TO HOLD&MY SENTRY STATION&TOGETHER./%%",
  scr_papcall_3597 = "MY WHOLE STATION&IS MADE OUT OF&CARDBOARDHYDRATES!/%%",
  scr_papcall_3603 = "\\E3WAIT^1.&WHAT IF R AND L./",
  scr_papcall_3604 = "\\E0STAND FOR RIGHT&AND LEFT???/",
  scr_papcall_3606 = "\\E9* No WAY!&* That makes NO sense./",
  scr_papcall_3607 = "\\E6* Cause if you face&  the opposite way^1,&  they'd be wrong!/%%",
  scr_papcall_3612 = "BUT IF YOU FACE&THE OTHER WAY.../",
  scr_papcall_3613 = "HOW CAN YOU KNOW&THEY ARE REALLY&STILL WRONG?/",
  scr_papcall_3615 = "* Let's not get&  philosophical&  over the alphabet./%%",
  scr_papcall_3625 = "\\E9PAPYRUS^1?&WHO IS THAT?/",
  scr_papcall_3626 = "THIS IS..^1.&COOLSKELETON95./",
  scr_papcall_3627 = "SORRY^1. CAN'T TALK^1.&I'M BUSY BEING&POPULAR ON-LINE./",
  scr_papcall_3628 = "\\E0NYEH HEH HEH^1!&ONLY KIDDING^1!&YOU HAVE BEEN HAD!/",
  scr_papcall_3629 = "IT WAS PAPYRUS&PLAYING A SIMPLE&GENTLEMAN'S RUSE!/%%",
  scr_papcall_3634 = "WINK!/",
  scr_papcall_3635 = "YOU CAN SEE&ME WINKING^1,&RIGHT./%%",
  scr_papcall_3641 = "\\E9* Papyrus..^1.&* Why are you&  wearing those?/",
  scr_papcall_3643 = "\\E9PAPYRUS?/",
  scr_papcall_3644 = "EXCUSE ME^1?&I AM THE VERY&COOL ONLINE GUY,/",
  scr_papcall_3645 = "COOLSKELETON95./",
  scr_papcall_3647 = "* What^1?&* No^1!&* You're Papyrus!/",
  scr_papcall_3649 = "(UNDYNE!!!^1)&(SHHH!!!)/",
  scr_papcall_3650 = "(YOU'RE GOING TO&REVEAL MY SECRET&ONLINE PERSONA!)/%%",
  scr_papcall_3655 = "* FINE then^1!&* I'm not Undyne!/",
  scr_papcall_3656 = "\\E2* The name's...&* StrongFish91!/",
  scr_papcall_3658 = "WHAT!^1?&REALLY!^1?&OH NO!!!/",
  scr_papcall_3659 = "STRONGFISH!^1!&PLEASE BRING BACK&MY FRIEND UNDYNE!/",
  scr_papcall_3661 = "* Uh^1, OK./%%",
  scr_papcall_3671 = "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./",
  scr_papcall_3672 = "COOKING IS&DEFINITELY&FIRE-ELEMENTAL./%%",
  scr_papcall_3677 = "UNLESS YOU COOK&A POPSICLE./%%",
  scr_papcall_3683 = "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./",
  scr_papcall_3685 = "\\E3* Yeah^1, cooking is&  definitely fire-&  elemental!/",
  scr_papcall_3687 = "\\E3UNLESS YOU COOK&A POPSICLE./",
  scr_papcall_3689 = "\\E9* Would you really&  call it \"cooking\"&  a popsicle...?/",
  scr_papcall_3691 = "\\E5THAT'S WHAT YOU&CALLED IT LAST&TIME WE^1, UH.../",
  scr_papcall_3693 = "* Oh MAN^1, I almost&  forgot about that^1!&* What a mess!/%%",
  scr_papcall_3700 = "* It took forever to&  hose everything off./%%",
  scr_papcall_3710 = "\\E0WOW^1! I SAW IT^1!&THE MULTICOLOR&TILE PUZZLE!/",
  scr_papcall_3713 = "\\E2YOU DID IT!^1!&MY DIRECTIONS&HELPED YOU!!/",
  scr_papcall_3714 = "I'M A GOOD&EXPLAINER!/",
  scr_papcall_3715 = "NYEH HEH HEH!/%%",
  scr_papcall_3719 = "\\E3SEEMS LIKE YOU&WEREN'T ABLE TO&COMPLETE IT./",
  scr_papcall_3720 = "\\E0YOU'VE GOT TO&BE PREPARED NEXT&TIME!/",
  scr_papcall_3721 = "I'LL HAVE TO&EXPLAIN IT ALL&AGAIN!/",
  scr_papcall_3722 = "YOU SEE^1, RED&TILES ARE&IMPASSIBLE./",
  scr_papcall_3723 = "PINK TILES&DON'T DO&ANYTHING./",
  scr_papcall_3724 = "GREEN TILES&ARE.../%%",
  scr_papcall_3730 = "PLAID TILES&ARE.../%%",
  scr_papcall_3731 = "NYEH HEH HEH!/%%",
  scr_papcall_3738 = "\\E3HEADING INTO&THE CORE...^1?&HMMM./",
  scr_papcall_3739 = "YOU MIGHT NOT&BE ABLE TO&CALL PAST THERE./",
  scr_papcall_3740 = "\\E1I KNOW^1!&IT SOUNDS AWFUL!/",
  scr_papcall_3741 = "\\E3HOW WILL YOU&GET BY WITHOUT&ME?/",
  scr_papcall_3742 = "\\E0WELL^1, I HAVE&CONFIDENCE YOU&WILL FIND A WAY!/",
  scr_papcall_3743 = "I WILL TALK TO&YOU AGAIN^1, SO&DO NOT WORRY!/",
  scr_papcall_3744 = "GOOD LUCK OUT&THERE!/%%",
  scr_papcall_3749 = "QUIT IT^1!&YOU DON'T HAVE&TO SAY GOODBYE!/%%",
  scr_papcall_3755 = "\\E3HEADING INTO&THE CORE...^1?&HMMM./",
  scr_papcall_3757 = "\\E4* The CORE is a huge&  tower of electric&  energy./",
  scr_papcall_3758 = "* So I don't think&  your phone will&  work through it.../",
  scr_papcall_3760 = "\\E1OH NO!/",
  scr_papcall_3761 = "\\E3WHAT WILL YOU DO&WITHOUT US...?/",
  scr_papcall_3763 = "* You have something&  you have to do^1,&  right...?/",
  scr_papcall_3764 = "* Well.../",
  scr_papcall_3765 = "\\E9* Even without words^1,&  we'll be with you&  in spirit^1, OK!?/",
  scr_papcall_3767 = "\\E0YEAH^1! YOU CAN'T&GET RID OF US!/",
  scr_papcall_3769 = "\\E9* We're counting on&  you^1, so don't mess&  it up!/%%",
  scr_papcall_3775 = "* We're not going to&  say goodbye to you&  just yet!/%%",
  scr_papcall_3785 = "\\E0A POSTER FOR&METTATON'S SHOW?/",
  scr_papcall_3786 = "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/",
  scr_papcall_3787 = "\\E3AND MAYBE A FEW&OPENING BANDS./%%",
  scr_papcall_3792 = "THEY COULD PLAY&MY THEME SONG!/",
  scr_papcall_3793 = "\\E3I JUST NEED TO&GET A THEME SONG./%%",
  scr_papcall_3799 = "\\E0A POSTER FOR&METTATON'S SHOW?/",
  scr_papcall_3800 = "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/",
  scr_papcall_3802 = "\\E1* Oh^1! And I want a&  poster for all of&  my big fights!/",
  scr_papcall_3804 = "A REAL EVENT^1!&WE COULD HAVE A&LIVE BAND!/",
  scr_papcall_3806 = "* And a barbeque!/",
  scr_papcall_3808 = "AND FIREWORKS!/",
  scr_papcall_3810 = "* And a second&  barbeque!/",
  scr_papcall_3812 = "WON'T YOU JUST&EAT BBQ INSTEAD&OF FIGHTING?/",
  scr_papcall_3814 = "\\E6* Let's do it!/%%",
  scr_papcall_3820 = "\\E2* We could use the&  spears as kabob&  skewers!/",
  scr_papcall_3822 = "AND BONES AS&KABONE SKEWERS!/",
  scr_papcall_3824 = "* What's a kabone?/",
  scr_papcall_3826 = "LIKE A KABOB BUT&WITH ONLY BONES./%%",
  scr_papcall_3836 = "\\E0DO SPIDERS HAVE&WEBBED FEET?/",
  scr_papcall_3837 = "\\E3WAIT^1.&SPIDERS DON'T HAVE&FEET./",
  scr_papcall_3838 = "\\E0DO SPIDERS HAVE&WEBBED FINGERS?/%%",
  scr_papcall_3844 = "JUST CURIOUS./%%",
  scr_papcall_3850 = "\\E0HEY^1, UNDYNE^1.&DO SPIDERS HAVE&WEBBED FEET?/",
  scr_papcall_3852 = "\\E9* No^1, ducks have&  webbed feet./",
  scr_papcall_3854 = "DUCKS CAN SPIN&WEBS!?/",
  scr_papcall_3856 = "* Yeah^1, haven't you&  seen a duck wrap&  up a loaf of bread?/",
  scr_papcall_3857 = "\\E3* Then suck all of&  its guts out with&  its fangs?/",
  scr_papcall_3859 = "BREAD HAS GUTS?/",
  scr_papcall_3861 = "* Yeah^1. They just take&  'em all out before&  they sell it./",
  scr_papcall_3863 = "\\E0WOW!^1!&YOU'RE REALLY&SMART^1, UNDYNE!/",
  scr_papcall_3865 = "* (I thought he knew&  I was joking...)/%%",
  scr_papcall_3872 = "\\E9* Papyrus^1, wait^1, you&  know I'm joking^1,&  right...?/",
  scr_papcall_3874 = "OF COURSE!/",
  scr_papcall_3875 = "\\E2EVERYONE KNOWS&SPIDERS HAVE&WEBBED FEET./%%",
  scr_papcall_3880 = "* (The signal is clogged with&  cobwebs...)/%%",
  scr_papcall_3887 = "I'VE HEARD THERE&ARE TWO GROUPS&OF SPIDERS./",
  scr_papcall_3888 = "ONE IN HOTLAND^1,&AND ONE IN THE&RUINS./",
  scr_papcall_3889 = "\\E3SINCE THE SPIDERS&CAN'T CROSS THE&COLD OF SNOWDIN./",
  scr_papcall_3890 = "THEY NEED SOME&KIND OF TRANSPORT./",
  scr_papcall_3891 = "\\E0LIKE A TANDEM&MOTORCYCLE WITH&EIGHT WHEELS./%%",
  scr_papcall_3897 = "OR A UNICYCLE&WITH EIGHT&WHEELS!/%%",
  scr_papcall_3903 = "I WONDER IF ANY&OF MY ONLINE&FANS ARE SPIDERS./",
  scr_papcall_3905 = "* Do spiders even&  use the internet?/",
  scr_papcall_3907 = "* are you kidding^1?&* spiders love to surf&  the web./",
  scr_papcall_3909 = "SANS!/",
  scr_papcall_3910 = "\\E0YOU'RE RIGHT&ABOUT SOMETHING./%%",
  scr_papcall_3918 = "\\E3FANGS FOR VISITING&MY WEB-SITE./",
  scr_papcall_3919 = "\\E0THAT'S WHAT SPIDERS&LIKE TO POST./%%",
  scr_papcall_3924 = "* (The signal is clogged with&  cobwebs...)/%%",
  scr_papcall_3931 = "HMMM..^1.&A MYSTERIOUS&SCIENCE HOUSE./",
  scr_papcall_3933 = "* the sign outside&  says \"lab.\"/",
  scr_papcall_3935 = "LAB?/",
  scr_papcall_3937 = "* like..^1. laboratory./",
  scr_papcall_3939 = "LABRADOR..^1. Y?/",
  scr_papcall_3940 = "DOES THAT MEAN&THERE ARE DOGS&INSIDE?/",
  scr_papcall_3942 = "* i mean./",
  scr_papcall_3943 = "\\E2* i wouldn't rule it&  out./%%",
  scr_papcall_3948 = "STRANGE DOG'S&HOUSE.../%%",
  scr_papcall_3956 = "* That's Alphys's house./",
  scr_papcall_3957 = "\\E9* Hey^1, why don't we&  all go over and&  watch anime?/",
  scr_papcall_3959 = "ANIME?/",
  scr_papcall_3960 = "ISN'T THAT A KIND&OF CARTOON FOR&SMALL CHILDREN?/",
  scr_papcall_3962 = "* Oh my GOD!!!/",
  scr_papcall_3963 = "\\E6* Anime isn't just for&  kids^1! It's deep^1!&* It's EMOTIONAL!!!/",
  scr_papcall_3965 = "IS (THE SOUND A&BABY MAKES) AN&EMOTION?/",
  scr_papcall_3967 = "* YEah CAUSE It'S HoW&  I'M FEElinG RIGHT&  NOW!!!/%%",
  scr_papcall_3972 = "WAIT.../",
  scr_papcall_3973 = "\\E5UNDYNE^1, DO YOU&LIKE ANIME?/",
  scr_papcall_3975 = "* .../",
  scr_papcall_3977 = "UH OH!!!/",
  scr_papcall_3978 = "\\E3I MEAN^1, I'VE&NEVER SEEN ANY./",
  scr_papcall_3979 = "\\E0MAYBE I ACTUALLY&DO LIKE ANIME!/",
  scr_papcall_3981 = "* You don't have to&  say that^1, Papyrus./",
  scr_papcall_3983 = "MAYBE I'M A BABY&WHO LOVES CARTOONS&FOR CHILDREN!/",
  scr_papcall_3985 = "* YOU DON'T HAVE TO&  SAY THAT^1, PAPYRUS!!/%%",
  scr_papcall_3993 = "* What!^1?&* Royal Guards are&  blocking the way!?/",
  scr_papcall_3994 = "\\E2* Then I'll tell them&  to...!/",
  scr_papcall_3995 = "\\E4* Well^1, nothing^1, I&  guess./",
  scr_papcall_3996 = "\\E2* I already told them&  to seek out and&  destroy you!/",
  scr_papcall_3997 = "\\E1* And I can't just&  tell them I've&  changed my mind./",
  scr_papcall_3998 = "\\E2* You see^1, Alphys&  showed me these&  animations about.../",
  scr_papcall_3999 = "\\E1* Uhhh^1, humans?&* So I can learn&  their weaknesses?/",
  scr_papcall_4000 = "\\E2* And one of them&  is about this human&  that^1, uh.../",
  scr_papcall_4001 = "\\E6* Well^1, suffice to say^1,&  they can control&  people's minds!!!/",
  scr_papcall_4002 = "\\E3* Surprised^1?&* I know your kind's&  hidden power!/",
  scr_papcall_4003 = "\\E1* Anyway^1, I told my&  crew that if I ever&  defended a human.../",
  scr_papcall_4004 = "\\E2* I must be under&  some kind of mind&  control!/",
  scr_papcall_4005 = "\\E6* And to disregard&  EVERYTHING that I&  tell them!/",
  scr_papcall_4006 = "\\E7* So^1, sorry..^1.&* But my hands are&  tied./",
  scr_papcall_4007 = "\\E9* By the way^1, that&  animation is&  really good!/%%",
  scr_papcall_4013 = "\\E6* I'm not going to&  tell them to let&  you by!/%%",
  scr_papcall_4019 = "* (No response.)/%%",
  scr_papcall_4026 = "* Ring..^1. Ring.../",
  scr_papcall_4033 = "* Ring..^1. Ring.../",
  scr_papcall_4034 = "* (There's no response...)/%%",
  scr_papcall_4040 = "I DON'T HAVE&ANYTHING ELSE TO&SAY./%%",
  scr_torcall_7 = "* (Noticed you received a&  text from Toriel.)/",
  scr_torcall_8 = "* Dear Frisk,/",
  scr_torcall_9 = "* Sans and Alphys are teaching&  me how to text^1.&* I am learning so much./",
  scr_torcall_10 = "* For example:&* Do you know what a&  \"smiley\" is?/",
  scr_torcall_11 = "* Please look at this:/",
  scr_torcall_12 = "  ]: )/",
  scr_torcall_13 = "* Now turn your head to the&  left./",
  scr_torcall_14 = "* It is a picture of me&  smiling at you^1!&* Can you see it?/",
  scr_torcall_15 = "* L-O-L^1!&* (That stands for Lots of&  Laughter.)/",
  scr_torcall_16 = "* Sincerely^1, Toriel/",
  scr_torcall_17 = "* (That's all for now.^1)&* (Maybe in the next room^1, you&  will receive another.)/%%",
  scr_torcall_22 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_23 = "* How are you^1? You have been&  wandering around for&  quite some time now./",
  scr_torcall_24 = "* I hope you are not getting&  into trouble./",
  scr_torcall_25 = "* Only kidding^1.&* L-O-L!/",
  scr_torcall_26 = "* Sincerly^1, Toriel/",
  scr_torcall_27 = "* PS - Do not get into trouble./%%",
  scr_torcall_32 = "* (TORIEL sent you a message.)&* Excuse me,/",
  scr_torcall_33 = "* I did not mean to write&  \"sincerly.\"&* I meant to say \"sincerely.\"/",
  scr_torcall_34 = "* It is difficult to use this&  with large hands./",
  scr_torcall_35 = "* Perhaps I should ask Sans&  to transcribe for me./%%",
  scr_torcall_40 = "* (TORIEL sent you a message.^1)&* Sans will be typing from&  now on./%%",
  scr_torcall_45 = "* (TORIEL sent you a message.)/",
  scr_torcall_46 = "* hey frisk^1.&* it's torrrrrieellll/",
  scr_torcall_47 = "* i just baked 1000000 pies.&* do you want any?/",
  scr_torcall_48 = "* make sure to brush your&  teeth before crossing&  the street^1, frisk/%%",
  scr_torcall_53 = "* (TORIEL sent you a message.)/",
  scr_torcall_54 = "* I did not say any of that./%%",
  scr_torcall_59 = "* (TORIEL sent you a message.)/",
  scr_torcall_60 = "* Greetings^1.&* This is Sans^1.&* I love my brother very much./",
  scr_torcall_61 = "* help im being slandered/%%",
  scr_torcall_66 = "* (TORIEL sent you a message.)/",
  scr_torcall_67 = "* This is Sans^1.&* Frisk^1, did you know that I&  love to \"get owned?\"/",
  scr_torcall_68 = "* I also think Toriel is very&  good and fhfjkehfeaufsisf/",
  scr_torcall_69 = "* Excuse me/",
  scr_torcall_70 = "* ./%%",
  scr_torcall_75 = "* (TORIEL sent you a message&  titled \"Cat Video.\")/",
  scr_torcall_76 = "* (Inside^1, she meticulously&  describes a video she saw&  of a small^1, white animal.)/",
  scr_torcall_77 = "* (There is no link or&  attachment to watch it.)/%%",
  scr_torcall_82 = "* (TORIEL sent you a message.)/",
  scr_torcall_83 = "* Fwd: send this 2 some1 u&  care about... or a skeleton&  will rattle his bones at u/%%",
  scr_torcall_88 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_89 = "* Thought you might enjoy this^1.&* ]: )/",
  scr_torcall_90 = "* (It's ASCII art of a snail.)/%%",
  scr_torcall_95 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_96 = "* Undyne and Papyrus want to&  cook something together&  with me./",
  scr_torcall_97 = "* Sans is telling me that they&  are excellent chefs./",
  scr_torcall_98 = "* I am excited. ]: )&* Maybe if you are lucky^1, you&  can have some!/%%",
  scr_torcall_103 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_104 = "* If Sans and I started a&  band^1, do you know what&  we could call it?/",
  scr_torcall_105 = "* \"Dreemurr\" and \"Femur.^1\"&* L-O-L!/",
  scr_torcall_106 = "* PS - That is only a joke^1.&* Do not refer to me as&  Dreemurr./%%",
  scr_torcall_111 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_112 = "* Undyne is very strong./",
  scr_torcall_113 = "* Papyrus made a bet with her&  that she could not lift&  everyone here up./",
  scr_torcall_114 = "* She could./",
  scr_torcall_115 = "* The only trouble is that&  she did not know how to&  put everyone down./%%",
  scr_torcall_120 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_121 = "* Alphys is telling me many&  interesting facts about&  the human world./",
  scr_torcall_122 = "* Quite a few of them are&  wrong^1, though./",
  scr_torcall_123 = "* Frisk^1, you did not tell&  her anything funny^1, did you^1?&* ]: )/%%",
  scr_torcall_128 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_129 = "* I heard that using the&  computer for too long&  is bad for you./",
  scr_torcall_130 = "* However^1, I have not seen&  you use the computer at all./",
  scr_torcall_129_console = "* I heard that playing&  video games for too long&  is bad for you./",
  scr_torcall_130_console = "* However^1, I have not seen&  you playing video games&  at all./",
  scr_torcall_131 = "* You must be very healthy^1!&* How nice./%%",
  scr_torcall_136 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
  scr_torcall_137 = "* I think I may have to turn&  off the phone for now./",
  scr_torcall_138 = "* Your friends are all very&  lovely people!/",
  scr_torcall_139 = "* I think I will spend this&  time getting to know&  them better./",
  scr_torcall_140 = "* Be good^1, alright?/",
  scr_torcall_141 = "* Sincerely^1, Toriel./%%",
  scr_torcall_144 = "* (Toriel has not sent any&  more messages.)/%%",
  scr_torcall_146 = "* (Toriel has not sent any&  more messages.)/%%",
  papyrus_armor_0 = "BEPIS.",
  papyrus_armor_4 = "GROSS BANDAGE",
  papyrus_armor_12 = "FADED RIBBON",
  papyrus_armor_15 = "BANDANNA",
  papyrus_armor_24 = "DUSTY TUTU",
  weekday_error = "Error",
  weekday_0 = "Sunday",
  weekday_1 = "Monday",
  weekday_2 = "Tuesday",
  weekday_3 = "Wednesday",
  weekday_4 = "Thursday",
  weekday_5 = "Friday",
  weekday_6 = "Saturday",
  recover_hp = "* You recovered \\[1] HP!/%",
  recover_hp_max = "* Your HP was maxed out./%",
  item_menub_header = "   * ",
  item_menub_page1 = "                     PAGE 1",
  item_menub_page2 = "                     PAGE 2",
  battle_mercy_spare = "   * Spare",
  battle_mercy_flee = "   * Flee",
  battle_name_header = "   * ",
  battle_name_a = " A",
  battle_name_b = " B",
  battle_name_c = " C",
  field_menu_item = "ITEM",
  field_menu_stat = "STAT",
  field_menu_cell = "CELL",
  item_menu_use = "USE",
  item_menu_info = "INFO",
  item_menu_drop = "DROP",
  stat_menu_name = "\"\\[C]\"",
  stat_menu_namehack = "Easy to#change,#huh?",
  stat_menu_lv = "LV  \\[1]",
  stat_menu_hp = "HP  \\[1] / \\[2]",
  stat_menu_at = "AT  \\[1] (\\[2])",
  stat_menu_df = "DF  \\[1] (\\[2])",
  stat_menu_weapon = "WEAPON: \\[1]",
  stat_menu_armor = "ARMOR: \\[1]",
  stat_menu_gold = "GOLD: \\[G]",
  stat_menu_kills = "KILLS: \\[1]",
  stat_menu_exp = "EXP: \\[1]",
  stat_menu_next = "NEXT: \\[1]",
  stat_armor_temmie = "Temmie Armor",
  save_menu_empty = "EMPTY",
  save_menu_lv = "LV \\[1]",
  save_menu_time = "\\[1]:\\[2]",
  save_menu_save = "Save",
  save_menu_return = "Return",
  save_menu_saved = "File saved.",
  title_press_button_pc = "[PRESS Z OR ENTER]",
  title_press_button_console = "[PRESS ANY BUTTON]",
  instructions_title = " --- Instruction ---",
  instructions_confirm_key = "[Z or ENTER]",
  instructions_confirm_label = "Confirm",
  instructions_cancel_key = "[X or SHIFT]",
  instructions_cancel_label = "Cancel",
  instructions_menu_key = "[C or CTRL]",
  instructions_menu_label = "Menu (In-game)",
  instructions_fullscreen_key = "[F4]",
  instructions_fullscreen_label = "Fullscreen",
  instructions_quit_key = "[Hold ESC]",
  instructions_quit_label = "Quit",
  instructions_hp0 = "When HP is 0, you lose.",
  instructions_begin = "Begin Game",
  settings_name = "Settings",
  name_entry_title = "Name the fallen human.",
  name_entry_quit = "Quit",
  name_entry_backspace = "Backspace",
  name_entry_done = "Done",
  name_entry_confirm = "Is this name correct?",
  name_entry_missing = "You must choose a name.",
  name_entry_hardmode = "WARNING: This name will#make your life hell.#Proceed anyway?",
  name_entry_already = "A name has already#been chosen.",
  name_entry_goback = "Go back",
  load_menu_continue = "Continue",
  load_menu_reset = "Reset",
  load_menu_truereset = "True Reset",
  flowey_load_name = "Flowey",
  flowey_load_lv = "LV 9999",
  flowey_load_time = "9999:99",
  flowey_load_room = "My World",
  flowey_load_continue = "Continue",
  flowey_load_restart = "Restart",
  roomname_0 = "--",
  roomname_ruins1 = "Ruins - Entrance",
  roomname_ruins7 = "Ruins - Leaf Pile",
  roomname_ruins12A = "Ruins - Mouse Hole",
  roomname_ruins19 = "Ruins - Home",
  roomname_tundra1 = "Snowdin - Ruins Exit",
  roomname_tundra3 = "Snowdin - Box Road",
  roomname_tundra_spaghetti = "Snowdin - Spaghetti",
  roomname_tundra_lesserdog = "Snowdin - Dog House",
  roomname_tundra_town = "Snowdin - Town",
  roomname_water2 = "Waterfall - Checkpoint",
  roomname_water4 = "Waterfall - Hallway",
  roomname_water_savepoint1 = "Waterfall - Crystal",
  roomname_water_preundyne = "Waterfall - Bridge",
  roomname_water_trashsavepoint = "Waterfall - Trash Zone",
  roomname_water_friendlyhub = "Waterfall - Quiet Area",
  roomname_water_temvillage = "Waterfall - Temmie Village",
  roomname_water_undynefinal = "Waterfall - Undyne Arena",
  roomname_fire_mewmew2 = "Hotland - Bad Opinion Zone",
  roomname_fire_prelab = "Hotland - Laboratory Entrance",
  roomname_fire6 = "Hotland - Magma Chamber",
  roomname_fire_savepoint1 = "Hotland - Core View",
  roomname_fire_savepoint2 = "Hotland - Spider Entrance",
  roomname_fire_hotellobby = "Hotland - Hotel Lobby",
  roomname_fire_core_branch = "Hotland - Core Branch",
  roomname_fire_core_premett = "Hotland - Core End",
  roomname_castle_elevatorout = "Castle Elevator",
  roomname_castle_front = "New Home",
  roomname_sanscorridor = "Last Corridor",
  roomname_castle_finalshoehorn = "Throne Entrance",
  roomname_castle_throneroom = "Throne Room",
  roomname_castle_prebarrier = "The End",
  roomname_truelab_hub = "True Laboratory",
  roomname_truelab_bedroom = "True Lab - Bedroom",
  room_fire_lab2_94 = "* (The wardrobe is full of&  dirty lab coats..^1.)&* (And a single clean dress.)/%%",
  room_fire_lab2_95 = "* (It's a lamp with pink fish&  on the lampshade.^1)&* (There's no lightbulb.)/%%",
  room_fire_lab2_96_0 = "* (There are letters from many&  monsters here...)&* (Froggit^1, Snowy^1, Doggo...)/",
  room_fire_lab2_96_1 = "* (They're all unopened.)/%%",
  room_fire_lab2_97_0 = "* (Looks like Alphys's work&  table.^1)&* (Seems dusty.)/%%",
  room_fire_lab2_97_1 = "* (Looks like Mettaton is&  undergoing repairs.)/%%",
  obj_sistertext_28 = "It's good to be#with my sister again. ",
  obj_shyrensisternpc_74 = "Part of me wants to#see my new \"brother\"#Aaron. ",
  obj_shyrensisternpc_75 = "But most other parts#of me... don't. ",
  soundtest_welcome = "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \\*Z to play a song.#",
  soundtest_title = "SOUND TEST",
  soundtest_track_happytown = "Happy Town",
  soundtest_track_meatfactory = "Meat Factory",
  soundtest_track_troubledingle = "Trouble Dingle",
  soundtest_track_him = "Gaster's Theme",
  soundtest_thanks = "Thanks for your feedback!#Be seeing you soon!",
  title_by = "By Toby Fox",
  settings_title = "SETTINGS",
  settings_language = "LANGUAGE",
  settings_language_en = "ENGLISH",
  settings_language_ja = "JAPANESE",
  settings_language_cn = "CHINESE",
  settings_button = "BUTTON CONFIG",
  settings_button_confirm = "CONFIRM",
  settings_button_cancel = "CANCEL",
  settings_button_menu = "MENU",
  settings_button_separator = " :: ",
  settings_border = "BORDER",
  settings_border_none = "NONE",
  settings_border_1 = "Simple",
  settings_border_2 = "Sepia",
  settings_border_3 = "Dynamic",
  settings_border_4 = "Ruins",
  settings_border_5 = "Snowdin",
  settings_border_6 = "Waterfall",
  settings_border_7 = "Hotland",
  settings_border_8 = "Castle",
  settings_border_9 = "True Lab",
  settings_border_10 = "Beauty",
  settings_joyconfig = "Joystick Config",
  joyconfig_title = "JOYSTICK CONFIG",
  joyconfig_exit = "EXIT",
  joyconfig_button_confirm = "CONFIRM",
  joyconfig_button_cancel = "CANCEL",
  joyconfig_button_menu = "MENU",
  joyconfig_prompt_button = "(PUSH BUTTON)",
  joyconfig_analog_sens = "ANALOG SENSITIVITY:",
  joyconfig_analog_sens_sq = "ANALOG SENSITIVITY SENSITIVITY:",
  joyconfig_dir_choice = "DIR CHOICE:",
  joyconfig_dir_normal = "NORMAL",
  joyconfig_dir_analog = "ANALOG ONLY",
  joyconfig_dir_pov = "POV ONLY",
  joyconfig_reset = "RESET TO DEFAULT",
  joyconfig_resetted = "RESETTED...",
  joyconfig_spaghetted = "SPAGHETTI...",
  joyconfig_test = "CONTROL TEST",
  joyconfig_fun_winter = "cold outside#but stay warm#inside of you",
  joyconfig_fun_spring = "spring time#back to school",
  joyconfig_fun_summer = "try to withstand#the sun's life-#giving rays",
  joyconfig_fun_fall = "sweep a leaf#sweep away a#troubles",
  damage_special_0 = "Don't worry about it.",
  damage_special_1 = "Absorbed",
  damage_special_2 = "I'm lovin' it.",
  damage_special_3 = "But it didn't work.",
  damage_special_4 = "nope",
  damage_special_5 = "FAILURE",
  obj_signspider_100 = "Up Next",
  obj_truechara_erase = "ERASE",
  obj_truechara_donot = "DO NOT",
  hardmode_end_1 = "HARD MODE",
  hardmode_end_2 = "Coming...",
  hardmode_end_3 = "Maybe,",
  hardmode_end_4 = "Eh. don't count on it.",
  elevator_l1f = "Left Floor 1",
  elevator_r1f = "Right Floor 1",
  elevator_l2f = "Left Floor 2",
  elevator_r2f = "Right Floor 2",
  elevator_l3f = "Left Floor 3",
  elevator_r3f = "Right Floor 3",
  elevator_cancel = "Cancel",
  itembox_title_inventory = "INVENTORY",
  itembox_title_box = "BOX",
  itembox_close = "Press \\*X to Finish",
  item_drop_27 = "* (You put the dog on the&  ground.)/%%",
  item_drop_54 = "* (You threw the Bad Memory&  away.^1)&* (But it came back.)/%%",
  item_drop_56 = "* (Despite what seems like&  common sense^1, you threw&  away the letter.)/%%",
  item_drop_56_undyne = "* Hey^1! Don't throw that&  away^1! Just deliver it!/%%",
  item_drop_57 = "* (The letter is too powerful to&  throw away.^1)&* (It gets the better of you.)/%%",
  labtv_tape1 = "Tape 1",
  labtv_tape2 = "Tape 2",
  labtv_tape3 = "Tape 3",
  labtv_tape4 = "Tape 4",
  labtv_tape5 = "Tape 5",
  labtv_cancel = "Cancel",
  flowey_save = "FILE \\[1] SAVED",
  flowey_load = "FILE \\[1] LOADED",
  flowey_load_failed = "LOAD FAILED",
  flowey_haha = "HAHAHAHAHAHAHAHAHAHAHAHAHA",
  obj_bringitinguys_298 = "You can#do it!",
  obj_bringitinguys_314 = "Ribbit.",
  obj_bringitinguys_329 = "You've#GOT to#win!",
  obj_bringitinguys_355 = "We're#with you#too!",
  obj_bringitinguys_371 = "C'mon,#you got#this!",
  obj_bringitinguys_387 = "La la#la la!",
  credits_theend_fake = "THE END",
  credits_specialthanks = "SPECIAL THANKS",
  credits_touched = "TOUCHED CREDITS",
  credits_door = "Incredible work.#Somewhere, felt a#door opening...!",
  credits_finalthanks = "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night.",
  castroll_title = "(( CAST ))",
  castroll_by_toby = "by Toby",
  castroll_by_toby_2 = "by Toby...?",
  castroll_by_toby_and_temmie = "by Toby & Temmie",
  castroll_by_temmie = "by Temmie",
  castroll_by_temmie_2 = "by Temmie (reluctantly)",
  castroll_by_temmie_and_toby = "by Temmie & Toby",
  castroll_by_magnolia_porter = "by Magnolia Porter",
  castroll_by_magnolia_porter_and_toby = "by Magnolia Porter (and Toby???)",
  castroll_by_michelle = "by Michelle",
  castroll_name_froggit = "FROGGIT",
  castroll_white_froggit = "Pondering#Life",
  castroll_yellow_froggit = "Professional#Frog",
  castroll_name_whimsun = "WHIMSUN",
  castroll_white_whimsun = "Still A Bit#Guilty",
  castroll_yellow_whimsun = "Braver Every#Day ",
  castroll_name_moldsmal = "MOLDSMAL",
  castroll_white_moldsmal = "Found a New#Cave",
  castroll_yellow_moldsmal = "Backup Dancer",
  castroll_name_loox = "LOOX",
  castroll_white_loox = "Slightly#Bully-like",
  castroll_yellow_loox = "Reformed#Bully",
  castroll_name_vegetoid = "VEGETOID",
  castroll_white_vegetoid = "Pushy Grocer",
  castroll_yellow_vegetoid = "Popular#Nutritionist",
  castroll_name_migosp = "MIGOSP",
  castroll_white_migosp = "Dedicated#Yesman",
  castroll_yellow_migosp = "Casually#Enjoys Life",
  castroll_name_napstablook = "NAPSTABLOOK",
  castroll_white_napstablook = "Zzzzzzz...",
  castroll_yellow_napstablook = "Spooky DJ",
  castroll_name_snowdrake = "SNOWDRAKE",
  castroll_white_snowdrake = "Still Looking#For Laughs",
  castroll_yellow_snowdrake = "Semi-successful#Comedian",
  castroll_name_icecap = "ICECAP",
  castroll_white_icecap = "Thinking#About Its Hat",
  castroll_yellow_icecap = "Fashion#Designer",
  castroll_name_gyftrot = "GYFTROT",
  castroll_white_gyftrot = "Finding Peace#And Quiet",
  castroll_yellow_gyftrot = "Christmas#Display",
  castroll_name_doggo = "DOGGO",
  castroll_white_doggo = "Believes In The#Almighty Stick",
  castroll_yellow_doggo = "Has His Own#Seeing Eye Dog",
  castroll_name_dogamy = "DOGAMY & DOGARESSA",
  castroll_white_dogamy = "Still Thinking#About That Stick",
  castroll_yellow_dogamy = "Finally No. 1 Nose#Nuzzle Champions",
  castroll_name_lesserdog = "LESSER DOG",
  castroll_white_lesserdog = "Searching For#Affection",
  castroll_yellow_lesserdog = "Found A Loving#Owner",
  castroll_name_greaterdog = "GREATER DOG",
  castroll_white_greaterdog = "Unaware of Life's#Changes",
  castroll_yellow_greaterdog = "Excited by Life's#Changes",
  castroll_name_aaron = "AARON",
  castroll_white_aaron = "Still Flexing",
  castroll_yellow_aaron = "Paranormal#Investigator",
  castroll_name_moldbygg = "MOLDBYGG",
  castroll_white_moldbygg = "Wistfully Adjusting#to City Life",
  castroll_yellow_moldbygg = "Idyllic Life#on the Beach",
  castroll_name_woshua = "WOSHUA",
  castroll_extra_woshua = "Inspired by OMOCAT",
  castroll_white_woshua = "Normal#Janitor",
  castroll_yellow_woshua = "Legendary#Janitor",
  castroll_name_temmie = "TEMMIE",
  castroll_extra_temmie = "Temmie",
  castroll_white_temmie = "Temmie",
  castroll_yellow_temmie = "Temmie",
  castroll_name_maddummy = "MAD DUMMY",
  castroll_white_maddummy = "Changed Name to#Angry Dummy",
  castroll_yellow_maddummy = "Calmed Down...#Just a Bit",
  castroll_name_shyren = "SHYREN",
  castroll_white_shyren = "Taking Piano#Lessons Again",
  castroll_yellow_shyren = "Released Her First Hit Single,#\"When You Say Goodbye#It's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me\"",
  castroll_name_vulkin = "VULKIN",
  castroll_white_vulkin = "Strolling#Happily",
  castroll_yellow_vulkin = "Encouraging#Space Heater",
  castroll_name_tsunderplane = "TSUNDERPLANE",
  castroll_white_tsunderplane = "New Student#At School",
  castroll_yellow_tsunderplane = "Finally Confesses#(What!? I don't!!)",
  castroll_name_pyrope = "PYROPE",
  castroll_white_pyrope = "Continually#In Trouble",
  castroll_yellow_pyrope = "Candle In The#World's Largest#Birthday Cake",
  castroll_name_muffet = "MUFFET",
  castroll_white_muffet = "Trying To Make#Spider Ends Meet",
  castroll_yellow_muffet = "Spider Success#With a New Bakery",
  castroll_name_royalguards = "ROYAL GUARDS",
  castroll_white_royalguards = "Use Your#Imagination",
  castroll_yellow_royalguards = "Use Your#Imagination",
  castroll_name_finalfroggit = "FINAL FROGGIT",
  castroll_white_finalfroggit = "Searching For#Life's Meaning",
  castroll_yellow_finalfroggit = "Giving Life#Its Own Meaning",
  castroll_name_whimsalot = "WHIMSALOT",
  castroll_white_whimsalot = "Fighting For#The Future",
  castroll_yellow_whimsalot = "The Long Battle#Finally Ending...",
  castroll_name_astigmatism = "ASTIGMATISM",
  castroll_white_astigmatism = "Still A Big#Bully",
  castroll_yellow_astigmatism = "Domineering#Glasses Seller",
  castroll_name_madjick = "MADJICK",
  castroll_white_madjick = "Learning#Bowling",
  castroll_yellow_madjick = "Street#Magician",
  castroll_name_knightknight = "KNIGHT KNIGHT",
  castroll_white_knightknight = "Retail Job",
  castroll_yellow_knightknight = "Taking a Well-#Deserved Nap",
  castroll_name_amalgamates = "AMALGAMATES",
  castroll_extra_amalgamates = "??????",
  castroll_white_amalgamates = "Living With#Their Families,#Thinking About#Sticks",
  castroll_yellow_amalgamates = "Living With#Their Families",
  credits_short_160 = "By Toby Fox",
  credits_short_165 = "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)",
  credits_short_167 = "Temmie Chang",
  credits_short_173 = "Tile Artist (Area3+4)#And Hypertester",
  credits_short_175 = "Kenju",
  credits_short_178 = "Main BG Artist",
  credits_short_180 = "Merrigo",
  credits_short_183 = "Assistant Monster Designer",
  credits_short_185 = "Magnolia Porter",
  credits_short_186 = "Original Temmie Monster Design Sketch",
  credits_short_187 = "Betty Kwong",
  credits_short_193 = "Extra Art and Testing",
  credits_short_195 = "Gigi DG#Chess#Clairevoire",
  credits_short_199 = "Misc. Art",
  credits_short_201 = "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)",
  credits_short_205 = "Guest Monster Designs",
  credits_short_207 = "\"Muffet\" - Michelle Czajkowski#\"Woshua\" - Inspired by OMOCAT",
  credits_short_219 = "Photoshop#Flowey Battle Co-design",
  credits_short_221 = "Everdraed",
  credits_short_224 = "Programming Help",
  credits_short_226 = "Flashygoodness#Leon Arnott",
  credits_short_229 = "Other Monster Designs",
  credits_short_231 = "Mike Reid#Samael",
  credits_short_240 = "Guest NPC Concepts",
  credits_short_242 = "Mushroom \"Ragel\" - Alexander Sward#\"Sam Byool\" - Ahmed Almutawa#Bah! \"Puzzle Guy\" - Summer Wine#Stars..? \"Loren\" - Colin MacDougall#Comedian Dad - Braxton Harris",
  credits_short_246 = "Guitar",
  credits_short_248 = "Stephanie MacIntire",
  credits_short_251 = "Bratty & Catty Help",
  credits_short_253 = "IPGD",
  credits_short_loc1_1 = "Japanese Localization",
  credits_short_loc1_1_console = "Japanese Localization +#PS4/Vita Conversions",
  credits_short_loc1_1a = "8-4, Ltd.",
  credits_short_loc1_2 = "Producer",
  credits_short_loc1_2a = "John Ricciardi",
  credits_short_loc1_3 = "Coordinator",
  credits_short_loc1_3a = "Justin \"JJ\" Epperson",
  credits_short_loc1_4 = "Translator",
  credits_short_loc1_4a = "Keiko Fukuichi",
  credits_short_loc2_1 = "Localization Support",
  credits_short_loc2_1a = "Brian Gray",
  credits_short_loc2_1b = "D. Scott Miller",
  credits_short_loc2_1c = "Nozomi Oshima",
  credits_short_loc2_1d = "8-4 All Staff",
  credits_short_loc2_2 = "Japanese Graphics",
  credits_short_loc2_2a = "256graph",
  credits_short_loc2_3 = "Physical + Collector's Editions",
  credits_short_loc2_3a = "Fangamer",
  credits_short_loc2_4 = "Sepia + Area-Themed Borders",
  credits_short_loc2_4a = "Temmie Chang",
  credits_short_test_0 = "Testers",
  credits_short_test_1 = "Graeme Howard",
  credits_short_test_2 = "Brian Carmody",
  credits_short_test_3 = "Derek Carmody",
  credits_short_test_4 = "Kevin Chitester",
  credits_short_test_5 = "Michael Ferguson",
  credits_short_test_6 = "Clyde \"Tomato\" Mandelin",
  credits_short_test_7 = "Heidi Mandelin",
  credits_short_test_8 = "Adil Mohyuddin",
  credits_short_test_9 = "Jack Murphy",
  credits_short_test_10 = "Jenna Post",
  credits_short_test_11 = "Christopher Warriner",
  credits_short_thanks_0 = "Special Thanks",
  credits_short_thanks_1 = "Reid Young",
  credits_short_thanks_2 = "Graeme Howard",
  credits_short_thanks_3 = "Audrey Waner",
  credits_short_thanks_4 = "Sarah Podzorski",
  credits_short_thanks_5 = "Brian Coia",
  credits_short_thanks_6 = "Hiroko Minamoto",
  credits_short_thanks_7 = "Ryan Alyea",
  credits_short_thanks_8 = "Mark MacDonald",
  credits_short_thanks_9 = "Everdraed",
  credits_short_thanks_10 = "Yutaka Ohbuchi",
  credits_short_thanks_11 = "Fangamer",
  credits_short_thanks_12 = "Hato Moa",
  credits_short_thanks_1_console = "Reid Young",
  credits_short_thanks_2_console = "Graeme Howard",
  credits_short_thanks_3_console = "Audrey Waner",
  credits_short_thanks_4_console = "Sarah Podzorski",
  credits_short_thanks_5_console = "Brian Coia",
  credits_short_thanks_6_console = "Hiroko Minamoto",
  credits_short_thanks_7_console = "Ryan Alyea",
  credits_short_thanks_8_console = "Mark MacDonald",
  credits_short_thanks_9_console = "Everdraed",
  credits_short_thanks_10_console = "Yutaka Ohbuchi",
  credits_short_thanks_11_console = "Kyle Hebert",
  credits_short_thanks_12_console = "Hato Moa",
  credits_short_thanks_13_console = "Truant Pixel",
  credits_short_thanks_14_console = "All SIE Staff",
  credits_short_thanks_last_1 = "Fontworks Inc.",
  credits_short_thanks_last_2 = "Yutaka Sato (Happy Ruika)",
  mettnews_ticker_1 = "MTT-BRAND STILL TOP-RATED    ||    SCHOOL CANCELLED OVER REACTIVATED PUZZLES    ||     ",
  mettnews_ticker_2 = "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL)   ||     ",
  mettnews_ticker_3 = "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS ||    ",
  mettnews_ticker_4 = "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE ||    ",
  mettnews_ticker_5 = "PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO \"WOULD HAVE LOVED IT\"  ||    ",
  mettnews_ticker_6 = "LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING \"IT'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING\" CASHIER CONFUSED   ||     ",
  mettnews_ticker_7 = "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA  ||     ",
  mettnews_ticker_8 = "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING   ||   ",
  mettnews_ticker_9 = "HISTORIC NEWS TICKER HEADLINE SHORTAGE ||     ",
  mettnews_ticker_doom_start = "120 SECONDS LEFT! DEFUSE 6 BOMBS!",
  mettnews_ticker_doom_timeleft = "\\[1] SECONDS LEFT!",
  mettnews_ticker_doom_bombsleft = " \\[1] BOMBS LEFT!",
  mettnews_ticker_doom1 = " HURRY UP!",
  mettnews_ticker_doom2 = " TIME'S RUNNING OUT!",
  mettnews_ticker_doom3 = " DO YOUR BEST!",
  mettnews_ticker_doom4 = " SPEED UP!",
  mettnews_ticker_doom5 = " RUN! RUN! RUN!",
  mettnews_ticker_doom6 = " GIVE IT YOUR ALL!",
  mettnews_ticker_doom7 = " DON'T WAIT UP!",
  mettnews_timer = "TIME:\\[1]",
  mett_ratings = "RATINGS \\[1]",
  mett_essay_prompt_pc = "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)",
  mett_essay_prompt_console = "ESSAY PROMPT: What do you love most about Mettaton?",
  mett_essay_start = "[START TYPING]",
  mett_essay_timeup = "TIME UP!!!",
  obj_golddisplay_42 = "$ - \\[G]G",
  obj_golddisplay_44 = "SPACE - \\[1]/8",
  shop_buy = "Buy",
  shop_sell = "Sell",
  shop_talk = "Talk",
  shop_exit = "Exit",
  shop_exit_submenu = "Exit",
  shop_take = "Take",
  shop_steal = "Steal",
  shop_read = "Read",
  shop_buy_list = "\\[1]G - \\[2]",
  shop_buy_soldout = "--- SOLD OUT ---",
  shop_buy_prompt1 = "Buy it for",
  shop_buy_prompt2 = "\\[1]G ?",
  shop_take_prompt = "Take it.",
  shop1_itemdesc_14 = "Weapon: 5AT#(\\[1] AT)#Slap 'em.",
  shop1_itemdesc_15 = "Armor: 7DF#(\\[2] DF)#It has abs#on it.",
  shop1_itemdesc_19 = "Heals 11HP x 2#Eat it twice!",
  shop1_itemdesc_21 = "Heals 22HP#It's my own#recipe.",
  shop1_talk1_title = "Say hello",
  shop1_talk2_title = "What to do here",
  shop1_talk3_title = "Town history",
  shop1_talk4_title = "Your life",
  shop1_talk5_title = "What happened",
  shop1_talk6_title = "Human",
  shop1_talk7_title = "Ruins",
  shop1_talk8_title = "Future",
  shop2_itemdesc_37 = "Heals 18HP#(Looks#like a#crab.)",
  shop2_itemdesc_41 = "Heals 10HP#SPEED#up in#battle.",
  shop2_itemdesc_44 = "Armor: 5DF#(\\[2] DF)#Invincible#longer",
  shop2_itemdesc_45 = "Weapon: 2AT#(\\[1] AT)#Invincible#longer",
  shop2_talk1_title = "About yourself",
  shop2_talk2a_title = "That emblem",
  shop2_talk2b_title = "Emblem's meaning (NEW)",
  shop2_talk2c_title = "The prophecy (NEW)",
  shop2_talk2d_title = "The prophecy",
  shop2_talk3_title = "The King",
  shop2_talk4_title = "About Undyne",
  shop2_talk5_title = "Fluffybuns Why?",
  shop2_talk6_title = "Is ASGORE a goat",
  shop2_talk7_title = "ASGORE and TORIEL",
  shop2_talk8_title = "Undyne",
  shop2_talk9_title = "Fate",
  shop2_talk10_title = "Threat",
  shop2_talk11_title = "Fight",
  shop2_talk12_title = "Hero",
  shop3_itemdesc_59 = "Heals 17HP#Has a big#bite out of#it.",
  shop3_itemdesc_49 = "Weapon: 12AT#(\\[1] AT)#Bullets NOT#included.",
  shop3_itemdesc_48 = "Armor: 12DF#(\\[2] DF)#ATTACK up#when worn.",
  shop3_itemdesc_60 = "?????#Probably#to someone's#house LOL",
  shop3_itemdesc_soldout = "SOLD OUT!",
  shop3_talk1a_title = "About you two",
  shop3_talk1b_title = "Burgerpants (NEW)",
  shop3_talk1c_title = "More Burgerpants (NEW)",
  shop3_talk1d_title = "B.Pants Hangout? (NEW)",
  shop3_talk1e_title = "That Kind of Guy (NEW)",
  shop3_talk2a_title = "About your wares",
  shop3_talk2b_title = "Origin of wares (NEW)",
  shop3_talk2c_title = "Origin of garbage (NEW)",
  shop3_talk2d_title = "Origin of garbage",
  shop3_talk3a_title = "About Mettaton",
  shop3_talk3b_title = "Origin of Mettaton (NEW)",
  shop3_talk3c_title = "About Mettaton (OLD???)",
  shop3_talk4a_title = "About Alphys",
  shop3_talk4b_title = "Royal Scientist (NEW)",
  shop3_talk4c_title = "About ASGORE (NEW)",
  shop3_talk4d_title = "About ASGORE",
  shop3_talk5_title = "Freedom",
  shop3_talk6_title = "I'm a human",
  shop3_talk7_title = "Future",
  shop3_talk8_title = "Do You Like Cats",
  shop4_itemdesc_42 = "Heals 14HP#Very popular#food.",
  shop4_itemdesc_40 = "Heals 27HP#Very popular#food.",
  shop4_itemdesc_43 = "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle.",
  shop4_itemdesc_61 = "Heals 60HP#Don't ask.#Please.",
  shop4_itemdesc_soldout = "SOLD OUT",
  shop4_item_61_longname = "Steak in the Shape of Mettaton's Face",
  shop4_talk1_title = "Life Advice",
  shop4_talk2a_title = "Romance Advice",
  shop4_talk2b_title = "Glamburger Story (NEW)",
  shop4_talk2c_title = "Glamburger Story",
  shop4_talk2d_title = "Clarify Story",
  shop4_talk2e_title = "Bratty & Catty (NEW)",
  shop4_talk2f_title = "Bratty & Catty",
  shop4_talk2g_title = "Outing",
  shop4_talk2h_title = "Catty's Invitation (NEW)",
  shop4_talk2i_title = "Catty's Invitation",
  shop4_talk3a_title = "Mettaton",
  shop4_talk3b_title = "Why is Mettaton bad (NEW)",
  shop4_talk3c_title = "Why else is MTT bad (NEW)",
  shop4_talk3d_title = "Why else is MTT bad",
  shop4_talk4_title = "Your future",
  shop4_talk5_title = "Freedom",
  shop4_talk6_title = "Bratty and Catty",
  shop4_talk7_title = "Freedom",
  shop4_talk8_title = "Future",
  shop4_talk9_title = "Evacuation",
  shop4_talk10_title = "Mettaton",
  shop4_talk11_title = "Alone",
  shop4_talk12_title = "Threaten",
  shop5_itemname_22a = "tem flake",
  shop5_itemname_22b = "tem flake (ON SALE,)",
  shop5_itemname_22c = "tem flake (expensiv)",
  shop5_itemname_22d = "tem flake (premiem)",
  shop5_itemname_college = "tem pay 4 colleg",
  shop5_itemname_64 = "temy ARMOR!!!",
  shop5_itemdesc_22a = "Heals 2HP#food of#tem",
  shop5_itemdesc_22b = "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!",
  shop5_itemdesc_22c = "Heals 2HP#food of#tem#(expensiv)",
  shop5_itemdesc_22d = "Heals 2HP#food of#tem#(qualite)",
  shop5_itemdesc_college = "COLLEGE#tem pursu#higher#education",
  shop5_itemdesc_64 = "ARMOR 20DF#makes#battles#too easy",
  shop5_buy_prompt1 = "Buy for",
  shop5_buy_prompt2 = "\\[1]G ?",
  shop5_buy_yes = "Yaya",
  shop5_buy_no = "NO!!!",
  shop5_sell_unsellable = "NO!",
  shop5_sell_price = "\\[1]G",
  shop5_sell_separator = " - ",
  shop5_sell_gold = "(\\[G] G)",
  shop5_sell_sold = "(thanks PURCHASE)",
  shop5_sell_prompt = "tem buy \\[1] for... \\[2]G!!!",
  shop5_sell_prompt_special = "OK!! TEM BUY \\[1] FOR \\[2]G!!!",
  shop5_sell_yes = "yayA!",
  shop5_sell_no = "NO!!!",
  shop5_talk1_title = "Say Hello",
  shop5_talk2a_title = "About Yourself",
  shop5_talk2b_title = "About Temmie Armor",
  shop5_talk3_title = "Temmie History",
  shop5_talk4_title = "About Shop",
  mett_opera1_1 = "Oh my love        ",
  mett_opera1_2 = "Please run away   ",
  mett_opera1_3 = "Monster King       ",
  mett_opera1_4 = "Forbids your stay  ",
  mett_opera1_5 = "Humans must       ",
  mett_opera1_6 = "Live far apart    ",
  mett_opera1_7 = "Even if             ",
  mett_opera1_8 = "It breaks my heart  ",
  mett_opera1_9 = "They'll put you    ",
  mett_opera1_10 = "In the dungeon     ",
  mett_opera1_11 = "It'll suck         ",
  mett_opera1_12 = "And then you'll#die a lot  ",
  mett_opera1_13 = "Really sad         ",
  mett_opera1_14 = "You're gonna die     ",
  mett_opera1_15 = "Cry cry cry      ",
  mett_opera1_16 = "So sad it's#happening.       ",
  mett_opera2_1 = "Oh my love",
  mett_opera2_2 = "Has fallen#down",
  mett_opera2_3 = "Now in tears",
  mett_opera2_4 = "We all will#drown",
  mett_opera2_5 = "Colored#tiles",
  mett_opera2_6 = "Make them#a fool",
  mett_opera2_7 = "If only they",
  mett_opera2_8 = "Still knew#the rules",
  mett_opera2_9 = "Well that#was",
  mett_opera2_10 = "A sorry try",
  mett_opera2_11 = "Now let's#watch",
  mett_opera2_12 = "Them fry",
  mett_operacomment_1 = "(Hmmm? Getting creative?)",
  mett_operacomment_2 = "(Dance with me, darling.)",
  mett_operacomment_3 = "(Oh! The audience can feel#your passion!)",
  mett_operacomment_3_unfrantic = "(Show the audience#your passion!)",
  mett_operacomment_3_touch = "(So close... How passionate...)",
  mett_operacomment_3_frantic1 = "(... do you need some help?)",
  mett_operacomment_3_frantic2 = "(... what ARE you doing?)",
  mett_operacomment_4 = "(Don't stop now!)",
  mett_operacomment_4_unfrantic = "(Look at you, leaping around#the stage...)",
  mett_operacomment_4_touch = "(Can't keep your hands off, huh?)",
  mett_operacomment_4_frantic1 = "(Is that how humans dance?)",
  mett_operacomment_4_frantic2 = "(Humans are stranger#than I thought.)",
  mett_operacomment_5 = "(Oh! They're really#getting into it.)",
  mett_operacomment_5_unfrantic = "(Moving so far...)",
  mett_operacomment_5_touch = "(Who can blame you?)",
  mett_operacomment_5_frantic1 = "(Hmmm, I'll have to get used#to it...)",
  mett_operacomment_5_frantic2 = "(Even better than#I thought...)",
  mett_operacomment_6 = "(So that's what#it's like.)",
  mett_operacomment_7 = "(Dancing with... A human.)",
  mett_operacomment_8 = "(What a shame...)",
  item_use_0 = "* Error!/%%",
  item_use_1 = "* You ate the Monster Candy.",
  item_use_1a = " &* Very un-licorice-like.",
  item_use_1b = " &* ... tastes like licorice.",
  item_use_2 = "* You hit the Croquet Roll into&  your mouth.",
  item_use_2_serious = "* You ate the Croquet Roll.",
  item_use_3 = "* You threw the stick away^1.&* Then picked it back up./%",
  item_use_3_doge1 = "* You threw the stick^1.&* But nothing happened./%",
  item_use_3_doge2 = "* You threw the stick and&  the dogs ran to get it^1.&* You played fetch for a while./%",
  item_use_3_greatdog = "* You threw the stick and&  the dog ran to get it^1.&* You played fetch for a while./%",
  item_use_3_papyrus = "* You throw the stick.&* Papyrus brings it back&  in his mouth./%",
  item_use_3_madjick = "* You raise the stick.&* Madjick mistakes it for&  a magic wand./%",
  item_use_3_mettaton = "* You throw the stick.&* Mettaton catches it in his&  mouth and winks./%",
  item_use_4 = "* You re-applied the bandage.",
  item_use_4a = "&* Still kind of gooey.",
  item_use_5 = "* You ate the Rock Candy.",
  item_use_6 = "* You ate the Pumpkin Rings.",
  item_use_7 = "* You ate the Spider Donut.",
  item_use_7a = "* Don't worry^1, Spider didn't.",
  item_use_8 = "* You ate the Stoic Onion.",
  item_use_8a = "&* You didn't cry...",
  item_use_9 = "* You ate the Ghost Fruit.",
  item_use_10 = "* You drank the Spider Cider.",
  item_use_11 = "* You ate the Butterscotch Pie.&* Your HP was maxed out./",
  item_use_11_asgore1 = "* The smell reminded ASGORE of&  something.../",
  item_use_11_asgore2 = "* ASGORE's ATTACK down^1!&* ASGORE's DEFENSE down!/%%",
  item_use_11_toriel = "* The smell reminded the Lost&  Souls of something...!/%%",
  item_use_12 = "* You equipped the ribbon./%",
  item_use_13 = "* You equipped Toy Knife./%",
  item_use_14 = "* You equipped Tough Glove./%",
  item_use_15 = "* You equipped Manly Bandanna./%",
  item_use_16 = "* You ate the Snowman Piece.",
  item_use_17a = "* You're just great!",
  item_use_17b = "* You look nice today!",
  item_use_17c = "* Are those claws natural?",
  item_use_17d = "* You're super spiffy!",
  item_use_17e = "* Have a wonderful day!",
  item_use_17f = "* Is this as sweet as you?",
  item_use_17g = "* (An illustration of a hug.)",
  item_use_17h = "* Love yourself! I love you!",
  item_use_18 = "* Mmm^1! Tastes like puppies.",
  item_use_19 = "* You eat one half of&  the Bisicle.",
  item_use_20 = "* You eat the Unisicle.",
  item_use_21 = "* You eat the Cinnamon Bunny.",
  item_use_22 = "* You eat the Temmie Flakes.",
  item_use_23 = "* You eat the quiche.",
  item_use_24 = "* You equipped the Old Tutu./%",
  item_use_25 = "* You equipped Ballet Shoes./%",
  item_use_26 = "* OOOORAAAAA!!^1!&* You rip up the punch card!/",
  item_use_26a = "* Your hands are burning^1!&* AT increased by \\[1]!/%",
  item_use_26b = "* But nothing happened./%",
  item_use_27 = "* You deployed the dog./%%",
  item_use_28 = "* You eat the Dog Salad^1.&",
  item_use_28a = "* Oh^1. Tastes yappy...",
  item_use_28b = "* Oh^1. Fried tennis ball...",
  item_use_28c = "* Oh^1. There are bones...",
  item_use_28d = "* It's literally garbage???",
  item_use_29 = "* You used the Dog Residue./",
  item_use_29a = "* The rest of your inventory&  filled up with Dog Residue./%%",
  item_use_29b = "* .../",
  item_use_29c = "* You finished using it./",
  item_use_29d = "* An uneasy atmosphere fills&  the room./%%",
  item_use_30 = "* You used the Dog Residue./",
  item_use_31 = "* You used the Dog Residue./",
  item_use_32 = "* You used the Dog Residue./",
  item_use_33 = "* You used the Dog Residue./",
  item_use_34 = "* You used the Dog Residue./",
  item_use_35 = "* You eat the Astronaut Food.",
  item_use_36 = "* You eat the Instant Noodles.",
  item_use_36a = "* They're better dry.",
  item_use_37 = "* You eat the Crab Apple.",
  item_use_38 = "* You eat the Hot Dog...?",
  item_use_39 = "* You eat the Hot Cat.",
  item_use_40 = "* You eat the Glamburger.",
  item_use_40_mettaton = "* You eat the Glamburger.&* The audience loves the brand.",
  item_use_41 = "* You drink the Sea Tea.",
  item_use_41_speed = "&* Your SPEED boosts!",
  item_use_41_nospeed = "&* But SPEED restricted by web.",
  item_use_42 = "* You drink the Starfait.",
  item_use_42_mettaton = "* You eat the Starfait.&* The audience loves the brand.",
  item_use_43 = "* You eat the Legendary Hero.",
  item_use_43_attack = "&* ATTACK increased by 4!",
  item_use_44 = "* You equipped the glasses./%",
  item_use_45 = "* You equipped the Torn Notebook./%",
  item_use_46 = "* You equipped the apron./%",
  item_use_47 = "* You equipped the Burnt Pan./%",
  item_use_48 = "* You equipped the Cowboy Hat./%",
  item_use_49 = "* You equipped the Empty Gun./%",
  item_use_50 = "* You equipped the locket./%",
  item_use_51 = "* You equipped the dagger./%",
  item_use_52 = "* About time./%",
  item_use_53 = "* Right where it belongs./%",
  item_use_54 = "* You consume the Bad Memory^1.&* You lost 1HP./%",
  item_use_54_heal = "* You consume the Bad Memory^1.&* Your HP was maxed out./%",
  item_use_55 = "* Through DETERMINATION^1, the&  dream became true.",
  item_use_55_short = "* The dream came true!",
  item_use_56 = "* You tried to open the letter^1,&  but.../",
  item_use_56a = "* It's been shut so tightly^1,&  you'd need a chainsaw in&  order to open it./%",
  item_use_56_prelab = "* (Maybe if you check the lab&  door^1, you can slide it&  underneath...)/%%",
  item_use_56_undyne = "* OH MY GOD!!^1!&* I'M GONNA FREAKIN' KILL&  YOU!!/%%",
  item_use_58 = "* You eat the Popato Chisps.",
  item_use_59 = "* You eat the Junk Food.",
  item_use_59_mettaton = "* You eat the Junk Food.&* The audience is disgusted.",
  item_use_60 = "* You used the Mystery Key^1.&* But nothing happened./%%",
  item_use_60_fail1 = "* You used the Mystery Key^1.&* The door's lock clicks.../",
  item_use_60_fail2 = "* ... as you fail to fit the&  key into it./",
  item_use_60_fail3 = "* Nothing happened./%%",
  item_use_60_mettaton = "* You used the Mystery Key^1.&* Mettaton pretends it isn't&  there./%%",
  item_use_60_open1 = "* You used the Mystery Key^1.&* The red house's door&  was unlocked./",
  item_use_60_open2 = "* The key disappeared./%%",
  item_use_61 = "* You ate the Face Steak.",
  item_use_61_mettaton = "* You ate the Face Steak.&* The audience goes nuts.",
  item_use_62 = "* You eat the Hush Puppy.",
  item_use_62a = "* You eat the Hush Puppy.&* Dog-magic is neutralized.",
  item_use_63 = "* You ate the Snail Pie.&* Your HP was maxed out./",
  item_use_64 = "* You donned the Temmie Armor./%",
  item_box_store1 = "* The \\[1] was&  put away.",
  item_box_store2 = "* The \\[1] was&  tossed inside recklessly.",
  item_box_store3 = "* The \\[1] was&  placed thoughtfully inside.",
  item_box_take1 = "* The \\[1] was&  taken out.",
  item_box_take2 = "* The \\[1] was&  grabbed impatiently.",
  item_box_take3 = "* The \\[1] was&  taken out and held like a&  small puppy.",
  item_full_inventory = "* You can't carry any more./%%",
  item_full_box = "* The box is full./%%",
  scr_battlegroup_178 = "* Vegetoid came out of the earth!",
  scr_battlegroup_193 = "* Loox drew near!",
  scr_battlegroup_222 = "* Loox and co. decided to&  pick on you!",
  scr_battlegroup_238 = "* A pair of Vegetoids&  came out of the ground!",
  scr_battlegroup_253 = "* A pair of Loox&  decided to pick on you!",
  scr_battlegroup_268 = "* Vegetoid came out of the earth!",
  scr_battlegroup_282 = "* But nobody came./%",
  scr_battlegroup_297 = "* Here comes Napstablook.",
  scr_battlegroup_299 = "* Here comes Napstablook^1.&* Same as usual.",
  scr_battlegroup_327 = "* Toriel blocks the way!",
  scr_battlegroup_357 = "* Lesser Dog appears.",
  scr_battlegroup_371 = "* Dogi assault you!",
  scr_battlegroup_386 = "* It's the Greater Dog.",
  scr_battlegroup_411 = "* Papyrus blocks the way!",
  scr_battlegroup_413 = "* Papyrus is sparing you.",
  scr_battlegroup_429 = "* Gyftrot confronts you!",
  scr_battlegroup_480 = "* Icecap struts into view.",
  scr_battlegroup_497 = "* Icecap and Chilldrake&  pose like bad guys.",
  scr_battlegroup_503 = "* Icecap and Snowdrake&  pose like bad guys.",
  scr_battlegroup_519 = "* Jerry clings to you!",
  scr_battlegroup_533 = "* Icecap appears^1.&* Jerry came too.",
  scr_battlegroup_548 = "* Icecap and Snowdrake&  confront you^1, sighing.&* Jerry.",
  scr_battlegroup_549 = "* Icecap and Chilldrake&  confront you^1, sighing.&* Jerry.",
  scr_battlegroup_566 = "* Aaron flexes in!",
  scr_battlegroup_581 = "* Special enemy Temmie appears&  here to defeat you!!",
  scr_battlegroup_596 = "* You walk into Moldsmal.",
  scr_battlegroup_612 = "* Woshua shuffles up.",
  scr_battlegroup_626 = "* Shyren hides in the corner&  but somehow encounters you&  anyway.",
  scr_battlegroup_640 = "* Mad Dummy blocks the way!",
  scr_battlegroup_654 = "* You shouldn't read this.",
  scr_battlegroup_687 = "* Mettaton attacks!",
  scr_battlegroup_704 = "* Royal Guard attacks!",
  scr_battlegroup_719 = "* Tsunderplane gets in the way!&* Not on purpose or anything.",
  scr_battlegroup_733 = "* Vulkin strolls in.",
  scr_battlegroup_747 = "* Pyrope bounds towards you!",
  scr_battlegroup_778 = "* Woshua and Aaron appear.",
  scr_battlegroup_795 = "* Moldbygg and Woshua appear.",
  scr_battlegroup_826 = "* Muffet traps you!",
  scr_battlegroup_868 = "* Madjick pops out of its hat!",
  scr_battlegroup_882 = "* Knight Knight blocks the way!",
  scr_battlegroup_896 = "* Final Froggit was already there^1,&  waiting for you.",
  scr_battlegroup_910 = "* Astigmatism drew near.",
  scr_battlegroup_924 = "* Whimsalot rushed in!",
  scr_battlegroup_938 = "* Whimsalot and Final Froggit&  appeared.",
  scr_battlegroup_953 = "* Whimsalot and Astigmatism&  appeared.",
  scr_battlegroup_968 = "* Final Froggit and Astigmatism&  appeared.",
  scr_battlegroup_983 = "* What a nightmare!",
  scr_battlegroup_999 = "* Mercenaries emerge from&  the shadows.",
  scr_battlegroup_1015 = "* Defuse the bomb!",
  scr_battlegroup_1029 = "* Defuse the dog!",
  scr_battlegroup_1049 = "* Defuse the extremely agile&  glass of water!",
  scr_battlegroup_1068 = "* Defuse the script!",
  scr_battlegroup_1088 = "* Defuse the basketball!",
  scr_battlegroup_1107 = "* Defuse the present!",
  scr_battlegroup_1126 = "* Defuse the game!",
  scr_battlegroup_1160 = "* Tsunderplane attacks!&* Not because it's jealous Vulkin&  is paying attention to you!",
  scr_battlegroup_1176 = "* The rare and threatening&  Double Davis.",
  scr_battlegroup_1191 = "* A strange parade blocks the&  path.",
  scr_battlegroup_1221 = "* Mettaton EX makes his premiere!",
  scr_battlegroup_1236 = "* Smells like sweet lemons.",
  scr_battlegroup_1250 = "* ,",
  scr_battlegroup_1264 = "* It's so cold.",
  scr_battlegroup_1278 = "*        drew near!",
  scr_battlegroup_1294 = "* It's the Amalgamate.",
  scr_battlegroup_1314 = "* The Lost Soul appeared.",
  scr_battlegroup_1334 = "* The Lost Souls appeared.",
  scr_battlegroup_1395 = "* In my way.",
  scr_battlegroup_1410 = "* The heroine appears.",
  scr_battlegroup_1422 = "* Glad Dummy lets you go.",
  scr_battlegroup_1439 = "* Mettaton NEO blocks the way!",
  scr_battlegroup_1484 = "* ASGORE attacks!",
  scr_battlegroup_1501 = "* That doesn't seem correct.",
  scr_battlegroup_1517 = "* Final Froggit stopped chasing&  Migospel around.",
  scr_battlegroup_1532 = "* Parsnik slithered out of the&  earth!",
  scr_battlegroup_1547 = "* You tripped over some&  Moldessas.",
  scr_battlegroup_1563 = "* A line of Moldessas block the&  path.",
  scr_battlegroup_1580 = "* Can you believe it?",
  scr_battlegroup_1595 = "* Final Froggit hopped in...?",
  scr_battlegroup_1609 = "* Whimsalot and Parsnik appeared.",
  scr_battlegroup_1624 = "* Migospel flutters in^1, carrying&  Moldessa.",
  scr_battlegroup_1639 = "* Migospel flutters in^1, carrying&  Parsnik.",
  scr_battlegroup_1654 = "* Parsniks hissed out of the&  earth!",
  scr_battlegroup_1669 = "* Not only potatoes have eyes.",
  scr_battlegroup_1684 = "* Eyes appeared from the shadows.",
  scr_battlegroup_1699 = "* Looks like a real party.",
  scr_battlegroup_1716 = "* Party from Hell.",
  scr_battlegroup_1733 = "* Glyde swooped in!",
  scr_battlegroup_1747 = "* You're blocked in politely!",
  scr_battlegroup_1762 = "* It's the end.",
  scr_battlegroup_1787 = "* ASRIEL blocks the way!",
  scr_battlegroup_1789 = "* ASRIEL's SOUL was awakened&  by the power of your&  friends!",
  scr_battlegroup_1791 = "* It's time to say goodbye.",
  obj_basicmonster_act = "* Monster does an action.",
  obj_basicmonster_info = "* Smells like a monster.",
  obj_basicmonster_mercy = "* Monster seems satisfied.",
  obj_basicmonster_lowhp = "* Monster has low HP.",
  obj_basicmonster_check = "* MONSTER - ATK \\[1] DEF \\[2]&* Mistakenly believes its lava&  is a monster./^",
  obj_basicmonster_playeract = "* You execute some action./^",
  obj_napstablook_189 = "* YOU WON!&* You lost 1 experience point./%",
  obj_torielboss_240 = "* YOU WON!&* You lost 1 experience point./%",
  SCR_TEXT_2510 = "* You..^1.&* You came from outside^1,&  didn't you?/",
  SCR_TEXT_2511 = "* People like you are so&  rare.../",
  SCR_TEXT_2512 = "* Please^1!* Stranger!/",
  SCR_TEXT_2513 = "* Tell me about outside...?& &         Yes         No\\C",
  SCR_TEXT_2514 = " ",
  SCR_TEXT_2535 = "* Huh^1?&* \"SURFACE\"^1?&* What do you mean?/",
  SCR_TEXT_2536 = "* I just meant outside this&  room./",
  SCR_TEXT_2537 = "* If you haven't noticed^1, my&  mycelium have bound me&  to the ground./",
  SCR_TEXT_2538 = "* Please^1!&* Stranger!/",
  SCR_TEXT_2539 = "* I'll make this simple./",
  SCR_TEXT_2540 = "* I've spent my whole life&  in the same spot^1,&  in the same room./",
  SCR_TEXT_2541 = "* But I've long wondered&  what lies inside the&  room to the right./",
  SCR_TEXT_2542 = "* Long I've fantasized&  about entering^1, and&  changing my scenery.../",
  SCR_TEXT_2543 = "* No..^1.&* Changing my LIFE!/",
  SCR_TEXT_2544 = "* Please^1.&* Go and tell me what's&  inside./%%",
  SCR_TEXT_2553 = "* Is everyone out there&  like you^1?&* How terrible./%%",
  SCR_TEXT_2518 = "* Well^1, what are you&  waiting for?/%%",
  SCR_TEXT_2522 = "* Oh^1!&* You're back!/",
  SCR_TEXT_2523 = "* How's the room?& &         Different   Same\\C",
  SCR_TEXT_2524 = " ",
  SCR_TEXT_2561 = "* Oh^1, that's a relief^1!/",
  SCR_TEXT_2562 = "* That's all I need to&  continue my fantasies^1.&* Thank you^1, stranger./%%",
  SCR_TEXT_2506 = "* My mind is running wild^1!&* I haven't felt like this&  in a long time.../%%",
  SCR_TEXT_2567 = "* So it's the same./",
  SCR_TEXT_2568 = "* The same.../",
  SCR_TEXT_2569 = "* Same.../",
  SCR_TEXT_2570 = "* .../",
  SCR_TEXT_2571 = "* OK./%%",
  SCR_TEXT_2507 = "* Please leave./%%",
  SCR_TEXT_2780 = "* (It's a horse stable.)/",
  SCR_TEXT_2781 = "* (Do you want to go&  inside?)&         Yes         No \\C",
  SCR_TEXT_2782 = " ",
  SCR_TEXT_2788 = "* (You jostle the door.)&* (It's locked.)/",
  SCR_TEXT_2789 = "* (Suddenly^1, from inside&  the [redacted], you hear a&/%%",
  SCR_TEXT_3358 = "* (It's a book labelled&  Monster History Part 6.)&         Read it     Do not\\C",
  SCR_TEXT_3359 = " ",
  SCR_TEXT_3363 = "* Unfortunately^1, monsters are&  not experienced with&  illness./",
  SCR_TEXT_3364 = "* However^1, when monsters are&  about to expire of age^1,&  they lie down^1, immobile./",
  SCR_TEXT_3365 = "* We call this state&  \"Fallen Down.\"/",
  SCR_TEXT_3366 = "* A person who has Fallen&  Down will soon perish./",
  SCR_TEXT_3367 = "* In a way^1, this confusing&  situation was all too&  familiar./%%",
  SCR_TEXT_3370 = "* (You decide not to read it.)/%%",
  SCR_TEXT_4551 = "* \\YMETTATON has sent you a&  Mortal Enemy request.\\W /",
  SCR_TEXT_4552 = "* Accept the request?& &         Accept      Reject\\C",
  SCR_TEXT_4553 = " ",
  SCR_TEXT_4559 = "* Congratulations^1!&* You are now Mortal Enemies&  with Mettaton./",
  SCR_TEXT_4560 = "* \\YCOOLSKELETON95\\W has posted&  a comment on this change./",
  SCR_TEXT_4561 = "* CONGRATULATIONS^1, YOU TWO^1!&* WISH YOU A LONG AND&  HORRIBLE RIVALRY./%%",
  SCR_TEXT_4565 = "* You rejected the request./%%",
  SCR_TEXT_4571 = "* \\YMETTATON has sent you an&  invitation to \"Die.\"\\W /",
  SCR_TEXT_4572 = "* RSVP?& &         Respond     Ignore\\C",
  SCR_TEXT_4573 = " ",
  SCR_TEXT_4579 = "* Bepis valley Granola Bars/%%",
  SCR_TEXT_4583 = "* Bepis valley Granola Bars/%%",
  obj_crimegraph_55 = "CRIME",
  obj_populationgraph_81 = "POPULATION",
  obj_populationgraph_106 = "TENSION",
  obj_specialgraph_56 = "REEL IT IN!",
  obj_daygraph_0 = "SUN",
  obj_daygraph_1 = "MON",
  obj_daygraph_2 = "TUE",
  obj_daygraph_3 = "WED",
  obj_daygraph_4 = "THU",
  obj_daygraph_5 = "FRI",
  obj_daygraph_6 = "SAT",
  obj_titleimage_activity_0 = "No Information",
  obj_titleimage_activity_a = "Activity Level A",
  obj_titleimage_activity_b = "Activity Level B",
  obj_titleimage_activity_c = "Activity Level C",
  obj_tsunderplane_body_152 = "B-but I#never#got to#...!",
  the_end = "THE END",
  mett_ratings_violence = "Violence",
  mett_ratings_disappoint = "Disappoint",
  mett_ratings_justice = "Justice",
  mett_ratings_action = "Action",
  mett_ratings_hyperaction = "HyperAction",
  mett_ratings_fashion = "Fashion",
  mett_ratings_fetching = "Fetching",
  mett_ratings_junkfood = "EatingGarbage?",
  mett_ratings_brandfood = "OnBrandFood",
  mett_ratings_dramatic = "Dramatic",
  mett_ratings_writing = "Writing",
  castroll_name_papyrus = "PAPYRUS",
  castroll_by_toby_and_temmie_nospace = "by Toby&Temmie",
  castroll_name_sans = "SANS",
  castroll_special_inspiration = "SPECIAL INSPIRATION",
  castroll_jn_wiedle = "JN Wiedle",
  castroll_name_undyne = "UNDYNE",
  castroll_credit_undyne = "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle & Gigi DG",
  castroll_name_alphys = "ALPHYS",
  castroll_credit_alphys = "Design by Toby",
  castroll_name_mettaton = "METTATON",
  castroll_credit_mettaton = "Bob Sparker, Sarah, and JN Wiedle",
  castroll_name_asgore = "ASGORE",
  castroll_name_monster_kid = "MONSTER#KID",
  castroll_by_magnolia_porter_2line = "by#Magnolia Porter",
  castroll_name_toriel = "TORIEL",
  key_left = "[LEFT]",
  key_right = "[RIGHT]",
  trophy_install = "Installing trophies",
  trophy_install_dot = ".",
  trophy_install_line2 = "(Just this once.)",
  mettquiz_q1_text = "What's the prize#for answering#correctly?",
  mettquiz_q1_a1 = "Money",
  mettquiz_q1_a2 = "Mercy",
  mettquiz_q1_a3 = "New car",
  mettquiz_q1_a4 = "More questions",
  mettquiz_q2_text = "What's the king's#full name?",
  mettquiz_q2_a1 = "Lord Fluffybuns",
  mettquiz_q2_a2 = "Fuzzy Pushover",
  mettquiz_q2_a3 = "Asgore Dreemurr",
  mettquiz_q2_a4 = "Dr. Friendship",
  mettquiz_q3_text = "What are robots#made of?",
  mettquiz_q3_a1 = "Hopes&Dreams",
  mettquiz_q3_a2 = "Metal&Magic",
  mettquiz_q3_a3 = "Snips&Snails",
  mettquiz_q3_a4 = "Sugar&Spice",
  mettquiz_q4_text = "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?",
  mettquiz_q4_a1 = "31.054 minutes",
  mettquiz_q4_a2 = "16.232 minutes",
  mettquiz_q4_a3 = "32.049 minutes",
  mettquiz_q4_a4 = "32.058 minutes",
  mettquiz_q5_text = "How many flies are#in this jar?",
  mettquiz_q5_a1 = "54",
  mettquiz_q5_a2 = "53",
  mettquiz_q5_a3 = "55",
  mettquiz_q5_a4 = "52",
  mettquiz_q6_text = "What monster is this?",
  mettquiz_q6_a1 = "Froggit",
  mettquiz_q6_a2 = "Whimsun",
  mettquiz_q6_a3 = "Moldsmal",
  mettquiz_q6_a4 = "Mettaton",
  mettquiz_q7_text = "Would you smooch#a ghost?",
  mettquiz_q7_a1 = "Heck Yeah",
  mettquiz_q7_a2 = "Heck Yeah",
  mettquiz_q7_a3 = "Heck Yeah",
  mettquiz_q7_a4 = "Heck Yeah",
  mettquiz_q8_text = "How many letters in#the name Mettaton",
  mettquiz_q9_text = "In the dating#simulation video game#\"Mew Mew Kissy Cutie\"#what is Mew Mew's#favorite food?",
  mettquiz_q10_text = "Who does Dr. Alphys#have a crush on?",
  mettquiz_q10_a1 = "Undyne",
  mettquiz_q10_a2 = "Asgore",
  mettquiz_q10_a3 = "The human",
  mettquiz_q10_a4 = "Don't know",
  name_input = "You can click the screen to name.",
  updateText_key_k = "Language Has Been Switched",
  updateText_key_q = "Texts Has Updated",
  updateText_key_y_off = "Text Auto Refresh Has Turned Off",
  updateText_key_y_on = "Text Auto Refresh Has Turned On",
  name_check_asgore = "You cannot.@",
  name_check_toriel = "I think you should#think of your own#name, my child.@",
  name_check_sans = "nope.@",
  name_check_undyne = "Get your OWN name!@",
  name_check_flowey = "I already CHOSE#that name.@",
  name_check_chara = "The true name.",
  name_check_alphys = "D-don't do that.@",
  name_check_alphy = "Uh... OK?",
  name_check_papyru = "I'LL ALLOW IT!!!!",
  name_check_napsta = "...........#(They're powerless to#stop you.)",
  name_check_blooky = "...........#(They're powerless to#stop you.)",
  name_check_murder = "That's a little on-#the nose, isn't it...?",
  name_check_mercy = "That's a little on-#the nose, isn't it...?",
  name_check_asriel = "...@",
  name_check_catty = "Bratty! Bratty!#That's MY name!",
  name_check_bratty = "Like, OK I guess.",
  name_check_mtt = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?",
  name_check_metta = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?",
  name_check_mett = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?",
  name_check_gerson = "Wah ha ha! Why not?",
  name_check_shyren = "...?",
  name_check_aaron = "Is this name correct? ; )",
  name_check_jerry = "Jerry.",
  name_check_temmie = "hOI!",
  name_check_bpants = "You are really scraping the#bottom of the barrel.",
  name_check_woshua = "Clean name.",
  name_check_gaster = "RESTART",
  name_check_aaaaaa = "Not very creative...?"
}

}