攀爬
| “ |
重点是... 你们三个... 和别仍都不一样。 |
” |
| ——Jackenstein, 第四章 | ||
攀爬 是Deltarune第四章引入的游戏机制。利用爬爬爪, 小队可以攀爬带有标记的墙面. 在Deltarune第五章中, 小队也可以在 城堡镇 和 悬崖区域 进行攀爬.
在获得爬爬爪后, Kris 可以通过与可攀爬墙面互动来跳上该墙壁. 他们可以攀爬到玩家按住方向键所对应的相邻墙砖上. 当按住 [确定] 键时, Kris 会进行蓄力, 从而能够跨越攀爬区域之间最多三格宽的空隙. 在蓄力跳跃后,攀爬的速度会提升,并且蓄力跳跃的距离越远,速度提升的持续时间越长. 在任何时候停止移动,加速都会立即结束.
通常当Kris攀爬时,小队成员不会出现, 但有少数例外, 例如在 黑暗喷泉 的攀爬部分时. 从 第二圣所 及其后的某些区域开始, Kris 也可以蓄力跳跃,由 Susie 伸手接住并将其向上抛至另一个区域.
一般来说, 从一个格子移动到另外一个格子需要10帧 (大概1/3秒) . 在蓄力跳跃后不久, 移动速度会获得加成并且变得更快. 根据蓄力跳跃的时间不同,可以获得50%/100%/150%的速度提升, 随后每帧的速度衰减3%,直到为0%. 每个格子相互独立,抵达前一个格子后,前往下一格的进度从0开始计算,并且不会溢出. 由于无论在何时停止移动都会导致立即结束加速效果,所以跳跃后每个格子所花费的时间都可以被精确对应:
| 蓄力时间 | 跳跃距离 | 加速持续时间 [1] | 第1格 | 第2格 | 第3格 | 第4格 | 第5格 | 第6格 | 第7格 |
|---|---|---|---|---|---|---|---|---|---|
| 3-8 帧 | 1 格 | 4 帧 | 8帧 | 9帧 | |||||
| 9-20 帧 | 2 格 | 8 帧 | 6帧 | 6帧 | 7帧 | 8帧 | |||
| 21+ 帧 | 3 格 | 10 帧 | 5帧 | 5帧 | 5帧 | 6帧 | 6帧 | 7帧 | 8帧 |
(编号列表示跳跃后攀爬到该格时的速度,数值为帧数,越小越快.)
除了那些你不得不跳跃的情况和躲避障碍之外,最快的移动方式是不断进行帧完美的一格跳跃,即每 7 帧移动一格。
在与 Flowery 战斗的攀爬部分中,击碎蓝色平台会进入特殊模式, 攀爬速度大幅提升(获得 300% 的速度加成), 而且每帧仅衰减2%的速度. 此效果生效时, 获得任何速度加成(例如进行一次 1 格跳跃)都会将速度重置为 4 倍. 当速度倍率降至1(经过150帧后)时,则会退出该状态
在攀登时,各种障碍物会试图阻挠队伍前进。大多数攀爬障碍物所造成伤害时会无视防御,并且 Kris 在承受本该致命的攻击后会以 1 HP 幸存,直到再被击中一次为止。障碍物如下:
| 障碍物 | 出现地点 | 行为 |
|---|---|---|
水桶 |
|
水桶会周期性向下倒水。若被水击中,Kris 会被冲落至少三格,直到重新抓住可攀爬的墙面或落至地面。把握好时机即可跳跃躲过水流。 |
黑刃 |
|
骑士在屏幕的顶端召唤一把剑,并在不久后落下。当 Kris 的生命值大于最大生命值的一半时,对Kris造成40点伤害;若Kris生命值处于50和最大生命值的一半之间,对Kris造成30点伤害;若Kris的生命值小于50HP时,对Kris造成25点伤害。[2] |
白色弹幕 |
|
沿着固定的路径移动。碰到时造成18点伤害。 |
爬行敌人 |
|
沿着固定的路径或者单一方向移动,直到其消失。跳跃途中碰到它即可将其摧毁。在第二圣域中,它造成38点伤害[3],不无视防御[注 1],且不会让Kris在承受致命攻击后以1HP存活。在第三圣域中,它会造成30点伤害,无视防御,且会让Kris在承受致命攻击后以1HP存活 |
团状敌人 |
第二圣域 | 一团敌人从下方缓慢地爬上来,如果它追上Kris,它会造成38点伤害[4] 并使 Kris 下落一定高度。造成的伤害无视防御力[注 1] 并且不会让Kris在承受致命攻击后以1HP存活。 |
眼状敌人 |
第三圣域 | 黑色液体周期性的从眼睛中流出。液体造成10点伤害并打断跳跃蓄力。液体可以通过跳跃及时躲避。 |
上升的黑暗云朵 |
第三圣域 | 一团裹挟着泰坦胚胎的黑暗云雾从下方缓缓逼近。若其完全笼罩Kris,会对Kris造成50点伤害,随后后退数步。 |
| 下落的桃子 | 悬崖区域 | |
| 荆棘 | 城堡顶层 |
攀爬过程中会出现许多奖励。从黑暗币到纯装饰性物品,不一而足。具体奖励如下:
| 奖励 | 地点 | 行为 |
|---|---|---|
银币 |
黑暗圣域 | 触碰后获得5D$ |
金币 |
黑暗圣域 | 触碰后获得20D$ |
奖杯 |
黑暗圣域 | 为大地图增添一种带有成就感的装饰效果. 要求在包含 力量臂环 的 Mizzle 房间中,于规定时间内完成两项挑战:第一项挑战需在182帧(约6.07秒)内完成,第二项挑战需在302帧 (约10.07秒)内完成. |
| 城堡镇 | 一个为攀爬高手而设的奖杯. 需要在城堡镇的教堂房间内,于512帧(约17.07秒)内攀爬至房间顶端。 |

The ClaimbClaws are obtained from Jackenstein after Susie heals him. The party subsequently climbs out of the Dark Zone through a short maze of winding paths. The maze features a hanging bell in between a gap, signifying that Kris can jump through it. An optional offshoot to the east grants the party a chest containing 500 Dark Dollars.
After escaping from the Dark Zone, many optional and required climbing segments become available. A required climbing segment occurs in the East Belltower. After climbing the pillar leading into the belltower, Kris is met with a tall climbing room with many water buckets. An eastern offshoot leads into a timed climbing segment that eventually rewards the party with a PowerBand.
The southeast and southwest belltowers are both accessed by climbing their respective walls. While the southeast belltower has no further climbing segment, the southwest belltower has another climbing segment within that leads to a battle against Miss Mizzle.
When confronting the Knight on the path to the Dark Fountain, Kris is met with another climbing segment in which they must avoid the swords thrown by the Knight. It is a one-way trip, meaning they cannot access it again.

In the 2nd Sanctuary, Kris and Susie climb a rotating tower. While Susie's path is relatively straightforward, Kris's is more complex, with many water buckets and white bullets. Their path takes them both upward and downward, and the tower rotates as they move.
At the base of the cliff below the Study, Kris and Susie are confronted by a wave of "chase enemies" that encroach upon them. The wall periodically gives way as Kris is climbing it, forcing them to a lower elevation. Susie is available to throw Kris to a higher elevation. Kris, in turn, saves Susie from a pair of chase enemies by jumping into them.
In the 3rd Sanctuary, a hidden offshoot east of the library passage leads to a horizontal climbing segment. Kris must navigate to the right as fast as possible, jumping across nine gaps whilst avoiding being struck by the water pouring above. After clearing it, the party is rewarded with the PrincessRBN.
Jackenstein helps the party climb the tower past the Stairs area. The Knight interferes and destroys the tower before they can reach the top, and the party makes it up on their own.
Kris, Susie, and Ralsei each climb onto the Titan's pillar formed from the Knight's Dark Fountain. There are two separate sections, separated by a midpoint, during which the tower periodically crumbles away and forces Kris to take alternate paths.

In Castle Town, Kris can engage in a climbing minigame for different rewards. These rewards change depending on the time spent climbing.
In Flower Kingdom, there are various places for the party to climb. Climbing sections are most common in the Cliffs, where the climbable features are usually vines.
At the end of Flowery's battle, Susie throws Kris up onto the vine to reach the Dark Fountain. Kris uses blue bamboo as speed boosts to evade Flowery, who sends thorny cactuses towards them.
According to Toby Fox, movement during the climbing segments used the standard overworld movement with climbing graphics. Toby felt that the system felt "mushy", so he programmed an entirely separate climbing system himself.[5]
- ↑ gml_object_obj_climb_kris_step_0 腳本,第 1177–1197 行,第五章
- ↑ gml_Object_obj_climb_bullet_knightattack_Create_0 腳本,第 8–15 行,第四章
- ↑ gml_Object_obj_dw_churchb_darkclimb_Step_0 腳本,第 496 行,第四章
- ↑ gml_Object_obj_dw_chaseenemy_cloud_Create_0 腳本,第 6 行,第四章
- ↑ Originally, the climbing mechanic just use the normal overworld movement with… climbing graphics. The result felt mushy, so I programmed a new climbing system myself. This is one of the only things I got to program, so I get to point it out. - CHAPTER 3 and 4 LOOK BACK!(Fox,Toby,2025年12月18日)Undertale/Deltarune Newsletter。