跳至內容

攀爬

出自Deltarune Wiki

攀爬Deltarune第四章引入的遊戲機制。利用爬爬爪, 小隊可以攀爬帶有標記的牆面. 在Deltarune第五章中, 小隊也可以在 城堡鎮懸崖區域 進行攀爬.

概覽

在獲得爬爬爪後, Kris 可以透過與可攀爬牆面互動來跳上該牆壁. 他們可以攀爬到玩家按住方向鍵所對應的相鄰牆磚上. 當按住 [確定] 鍵時, Kris 會進行蓄力, 從而能夠跨越攀爬區域之間最多三格寬的空隙. 在蓄力跳躍後,攀爬的速度會提升,並且蓄力跳躍的距離越遠,速度提升的持續時間越長. 在任何時候停止移動,加速都會立即結束.

通常當Kris攀爬時,小隊成員不會出現, 但有少數例外, 例如在 黑暗噴泉 的攀爬部分時. 從 第二聖所 及其後的某些區域開始, Kris 也可以蓄力跳躍,由 Susie 伸手接住並將其向上拋至另一個區域.

時機

一般來說, 從一個格子移動到另外一個格子需要10幀 (大概1/3秒) . 在蓄力跳躍後不久, 移動速度會獲得加成並且變得更快. 根據蓄力跳躍的時間不同,可以獲得50%/100%/150%的速度提升, 隨後每幀的速度衰減3%,直到為0%. 每個格子相互獨立,抵達前一個格子後,前往下一格的進度從0開始計算,並且不會溢出. 由於無論在何時停止移動都會導致立即結束加速效果,所以跳躍後每個格子所花費的時間都可以被精確對應:

蓄力時間 跳躍距離 加速持續時間 [1] 第1格 第2格 第3格 第4格 第5格 第6格 第7格
3-8 幀 1 格 4 幀 8幀 9幀
9-20 幀 2 格 8 幀 6幀 6幀 7幀 8幀
21+ 幀 3 格 10 幀 5幀 5幀 5幀 6幀 6幀 7幀 8幀

(編號列表示跳躍後攀爬到該格時的速度,數值為幀數,越小越快.)

除了那些你不得不跳躍的情況和躲避障礙之外,最快的移動方式是不斷進行幀完美的一格跳躍,即每 7 幀移動一格。

在與 Flowery 戰鬥的攀爬部分中,擊碎藍色平台會進入特殊模式, 攀爬速度大幅提升(獲得 300% 的速度加成), 而且每幀僅衰減2%的速度. 此效果生效時, 獲得任何速度加成(例如進行一次 1 格跳躍)都會將速度重置為 4 倍. 當速度倍率降至1(經過150幀後)時,則會退出該狀態

危險

攀登時,許多危險會試圖阻礙每個區域的前進。大多數攀爬時的危險在造成傷害時會忽略防禦,並讓 Kris 以1HP從通常致命的打擊中倖存下來,直到再次被攻擊。危險如下:

危險 地點 行為
Water bucket overworld.png
水桶
  • 黑暗聖域
  • 第二聖域
  • 第三聖域
  • 城堡鎮
  • 懸崖
水會周期性的從水桶中被倒出。如果他擊中了 Kris ,他會下落至少三格,直到他找到可以抓住的物品或著陸。水可以透過跳躍及時躲避。
Black sword overworld.png
黑刃
  • 黑暗聖域
騎士在螢幕的頂端召喚一把劍,並在不久之後下落。在 Kris 的生命值大於最大生命值的一半時,造成40點傷害;在他的生命值處於50和最大生命值的一半之間時,造成30點傷害;在他的生命值小於50HP時,造成25點傷害。[2]
White bullet overworld.png
白色彈幕
  • 第二聖域
  • 第三聖域
遵循固定的路徑。造成18點傷害。
Titan Spawn overworld chase.gif
爬行敵人
  • 第二聖域
  • 第三聖域
遵循固定的路徑,或者沿著一個方向移動,直到它消失。遵循固定的路徑,或者沿著一個方向移動,直到它消失。可透過跳躍摧毀。在第二聖域造成38點傷害,[3] 不無視防禦力,[note 1] 並且不會讓 Kris 在僅剩 1HP 時存活下來。在第三聖域造成30點傷害,無視防禦力,並讓 Kris 以1HP從通常致命的打擊中倖存下來。
Titan Spawn overworld chase.gif
團狀敵人
第二聖域 一團敵人從下方緩慢地爬上來。一團敵人從下方緩慢地爬上來如果它追上Kris,它會造成38點傷害[4] 並使 Kris 下落一定高度。造成的傷害無視防禦力[note 1] 並且不會讓 Kris 以1HP從通常致命的打擊中倖存下來
Eye enemy overworld.png
眼狀敵人
第三聖域 黑色液體周期性的從眼睛中流出。液體造成10點傷害並打斷跳躍蓄力。液體可以透過跳躍及時躲避。液體可以透過跳躍及時躲避。
Rising cloud overworld.png
上升的黑暗雲朵
第三聖域 一大片包含泰坦胚胎的黑暗雲朵慢慢地從下方升起。慢慢地從下方升起。如果它完全覆蓋了 Kris ,會造成50傷害並擊退數格。
下落的桃子 懸崖
荊棘 城堡頂層

獎勵

攀爬時會出現許多獎勵。These range from giving Dark Dollars to simply cosmetic. The following rewards are present:

獎勵 地點 行為
Silver coin overworld.gif
銀幣
黑暗聖域 接觸時獲得5D$。
Gold coin overworld.gif
金幣
黑暗聖域 接觸時獲得20D$。
Climb trophy overworld.png
Trophy
黑暗聖域 Decorates the overworld with a sense of achievement. Requires completing both challenges in the Mizzle room containing the PowerBand under a specific timeframe, less than or equal to 182 frames (6.06 seconds) for the first challenge, and 302 frames (10.06 seconds) for the second challenge.
城堡鎮 A trophy for getting a particularly fast time. Requires completing challenge in the Church room in Castle Town under a specific timeframe, less than or equal to 512 frames (17.06 seconds).

主要故事

Dark Sanctuary location Library climb.png
黑暗聖域圖書館的攀岩區域

第四章

The ClaimbClaws are obtained from Jackenstein after Susie heals him. The party subsequently climbs out of the Dark Zone through a short maze of winding paths. The maze features a hanging bell in between a gap, signifying that Kris can jump through it. An optional offshoot to the east grants the party a chest containing 500 Dark Dollars.

After escaping from the Dark Zone, many optional and required climbing segments become available. A required climbing segment occurs in the East Belltower. After climbing the pillar leading into the belltower, Kris is met with a tall climbing room with many water buckets. An eastern offshoot leads into a timed climbing segment that eventually rewards the party with a PowerBand.

The southeast and southwest belltowers are both accessed by climbing their respective walls. While the southeast belltower has no further climbing segment, the southwest belltower has another climbing segment within that leads to a battle against Miss Mizzle.

When confronting the Knight on the path to the Dark Fountain, Kris is met with another climbing segment in which they must avoid the swords thrown by the Knight. It is a one-way trip, meaning they cannot access it again.

2nd Sanctuary screenshot rotating tower climb.png
The rotating tower climbing segment in the 2nd Sanctuary

In the 2nd Sanctuary, Kris and Susie climb a rotating tower. While Susie's path is relatively straightforward, Kris's is more complex, with many water buckets and white bullets. Their path takes them both upward and downward, and the tower rotates as they move.

At the base of the cliff below the Study, Kris and Susie are confronted by a wave of "chase enemies" that encroach upon them. The wall periodically gives way as Kris is climbing it, forcing them to a lower elevation. Susie is available to throw Kris to a higher elevation. Kris, in turn, saves Susie from a pair of chase enemies by jumping into them.

In the 3rd Sanctuary, a hidden offshoot east of the library passage leads to a horizontal climbing segment. Kris must navigate to the right as fast as possible, jumping across nine gaps whilst avoiding being struck by the water pouring above. After clearing it, the party is rewarded with the PrincessRBN.

Jackenstein helps the party climb the tower past the Stairs area. The Knight interferes and destroys the tower before they can reach the top, and the party makes it up on their own.

Kris, Susie, and Ralsei each climb onto the Titan's pillar formed from the Knight's Dark Fountain. There are two separate sections, separated by a midpoint, during which the tower periodically crumbles away and forces Kris to take alternate paths.

第五章

Climbing minigame screenshot.png
The climbing minigame in Castle Town's church

In Castle Town, Kris can engage in a climbing minigame for different rewards. These rewards change depending on the time spent climbing.

In Flower Kingdom, there are various places for the party to climb. Climbing sections are most common in the Cliffs, where the climbable features are usually vines.

At the end of Flowery's battle, Susie throws Kris up onto the vine to reach the Dark Fountain. Kris uses blue bamboo as speed boosts to evade Flowery, who sends thorny cactuses towards them.

Creation and development

According to Toby Fox, movement during the climbing segments used the standard overworld movement with climbing graphics. Toby felt that the system felt "mushy", so he programmed an entirely separate climbing system himself.[5]

Notes

  1. 1.0 1.1 The game only calculates defense when changing rooms or entering a battle, so swapping Kris's armor right before the climb has no effect. Additionally, if the last battle fought since reloading the SAVE file is the one against Wicabel and Organnik within the Gallery, the game applies the 30% damage reduction intended for that battle during the climb.

References

  1. gml_object_obj_climb_kris_step_0 腳本,第 1177–1197 行,第五章
  2. Template:Citecode
  3. gml_Object_obj_dw_churchb_darkclimb_Step_0 腳本,第 496 行,第四章
  4. gml_Object_obj_dw_chaseenemy_cloud_Create_0 腳本,第 6 行,第四章
  5. Originally, the climbing mechanic just use the normal overworld movement with… climbing graphics. The result felt mushy, so I programmed a new climbing system myself. This is one of the only things I got to program, so I get to point it out. - CHAPTER 3 and 4 LOOK BACK!(Fox,Toby,2025年12月18日)Undertale/Deltarune Newsletter