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平台跳跃

来自Deltarune Wiki

平台跳跃PlatformingプラットフォームDeltarune第五章引入的游戏机制,覆盖花之王国。该机制由花园尽头获取的花瓣羽毛解锁。

概览

Upon activation, the camera changes from the typical top-down perspective to a side-scrolling platformer, enabling the party to explore exclusive areas, with some having chests. Platforming can be swapped on and off by interacting with or attacking the platswap statues.

In this state, the party has an animated idle. Objects such as doors are visible but cannot be interacted with, and SAVE points do not appear in platforming segments.

Character talksprites and dialogue are in a unique text box instead of the typical Dark World-bordered one, with the talksprites having a black background, and the dialogue space being slightly transparent.

机制

When platforming is active, it is not possible to walk. The inventory, equipment, stats, or Config menus can only be accessed from the blue wardrobe.

Flowery Dollars can be earned from the real-time encounters, or destroying objects such as grass and hanging bells.

If the party falls off a cliff, they take no damage. Without any objects below, they get pushed back by the wind's gust, which sends them back to their last ground position.

小队能力

All party members have unique ACTs while platforming is active. Interactable objects can indicate which party member can perform one with a glowing circle over it: cyan for Kris, purple for Susie, and light green for Ralsei.

Susie and Ralsei primarily follow Kris. On a long platforming segment at Top of Castle, Susie and Ralsei automatically perform their respective Actions based on Kris's movements after failing enough times. This is the only instance where Susie and Ralsei perform platformer Actions on their own and prevent Kris from using ACTs.

Kris

Kris overworld platform attack ground.gif
Kris attacking on ground
Kris overworld platform attack air.gif
Kris attacking in midair

CONFIRM button[note 1] - Kris attacks with their sword, letting them attack anything in the sword's swipe range or interact with objects such as flowers and vines.

On the ground, Kris performs up to three ground slashes by holding CONFIRM, or one slash per successive button tap. The third attack has slightly more range. While performing a ground attack, Kris cannot move.

In the air, Kris performs a spinning wide slash, which damages anything around them. Up to two spinning slashes can be done in a single high jump.

CANCEL button[note 1] - Kris jumps. The height of their jump is based on how long the button was held. Kris can jump up to three tiles high.[1]

(The buttons for jump and attack can also be swapped in the Config menu during these segments if the player accesses a wardrobe.)

There is generous coyote time after leaving the ground without jumping where jumping is possible. This applies to any method of leaving the ground without jumping normally, including having Ralsei move to another platform and bouncing off a bounce flower.

MENU button - When Kris ACTs, most movement is completely paused, and they can issue commands to Susie or Ralsei or select interactable objects using the ACT menu. When ACT is active, the SOUL becomes visible, Kris gets a cyan outline, and an ACT can be selected with the movement keys. The ACT menu slows down timers for timed-events, but does not stop them, such as Hopschef's sourdough minigame. It is also the only way to interact with blue wardrobes to access the menu while platforming is enabled.

Susie

Susie overworld platform attack.gif
Susie's S-Action

S-Action - Susie casts a homing Rude Buster that goes through walls and can damage enemies. It has a 4-second cooldown between uses.

  • Ralsei Fall - releases Ralsei from the object he is currently hanging on.
  • Fruitbuster - Susie cuts down fruit from a tree, showering juice particles on the party, that Susie eats.
  • Stunbuster - makes enemies become stunned for a few seconds.
  • Litebuster - deals damage to enemies. It can only be used on specific instances of Aqua's bullet patterns,[2] the variant of book bullet patterns that move towards the player,[3] and Yellow's "Hyper Punishment Gun",[4] replacing Stunbuster in these cases.
  • Bellbuster - destroys hanging bells that drop Flowery Dollars. It cannot be used on pink bells that drop Pink Coins.
  • Doughbuster - destroys the dough circles in Hopschef's challenge.
  • Flowerbuster - activates closed bounce flowers, allowing Kris to attack them and launch off of them.
  • Spin Left/Right - spins pinwheels in the specified direction, changing the direction of wind.

Ralsei

Ralsei overworld platform hook.png
Ralsei's R-Action

R-Action - Ralsei wraps his scarf around an object and himself, letting him act as a platform. When hanging from objects suspended in the air, his weight causes it to drop down, allowing easier access to other objects or to expose a weak point. If Ralsei falls off a hookable object and there is visible ground underneath him, Ralsei goes splat, which has a 4-second cooldown. If Ralsei is offscreen or far enough from Kris, he reappears in the party.

  • Hook - hook onto vines. As this occurs, his head follows Kris's position.
  • Hookflower - hook onto the stems of the flowers near the Netskie area.
  • Hang (Umbrella) - Ralsei hangs off the sticks of the umbrellas.
  • Glasses - Ralsei hooks onto Seth's bullet pattern glasses.
  • Dog - The Annoying Dog hooks onto the second-to-last hook in the platforming section leading to bromide-drawing-room at Top of Castle. This ACT disappears after the Annoying Dog has been jumped on once.

遭遇战

The battle system is instead in real-time versus the bullet patterns, where moving, jumping, and attacking must be done to avoid damage. For the remainder of the fight, the camera gets locked in a fixed position with a bullet board encompassing the combat area, with the typical black vignette in the background. Similar to overworld gameplay, the SOUL becomes visible and Kris gains a red outline around them, with a checkered diamond background overlapping their sprite. If the SOUL gets hit, the entire party receives damage.

Regular enemies such as Leafling still trigger a normal turn-based encounter instead.

可交互对象

  • Vine: blocks the path, but the party can stand on uncut parts. It can be cut with Kris's sword. A vine quickly regrows on its own.
  • Bounce flower: launches the entire party in a direction depending on the flower. Blue with arrows launch the party at a set direction, while yellow with a target launches in the direction they were attacked from.
  • Giant yellow flowers: Ralsei can hook onto them and bring it lower. The wind gust can move the flower's position.
  • Blue roses: the red pulsing spikes around it damages the party. Often stacked in a line, though Kris's ground attack can destroy two, and a midair attack can destroy three. It respawns after exiting the room it appears in.
  • Umbrellas: floating Darkners that serve as platforms. They can be bounced on to reach higher areas, with an increased bounce height if the [X] is pressed just before landing. Some umbrellas possess a hook on the bottom which can be latched onto by Ralsei.

转面雕像

Platswap statue overworld active.png
已激活的转面雕像

Throughout the Flower Kingdom, platswap statues can be found to change the gameplay back to regular or platforming. These "mysterious statues" are initially inactive until the Petal Feather has been obtained. When active, it resembles the Delta Rune emblem.

Platswap statues cannot be activated if Kris has a watering can on their head.

Area Description Image
Garden
Hopschef's room Path goes to first dash path and Tropical Starwalker Bird Platswap statue location Garden Hopschef's room.png
First dash path Reachable by going south of the Ideal Diner. Path goes to Hopchef's room and Tropical Starwalker Bird's room. Platswap statue location Garden first dash path bottom.png
First dash path Only reachable by platforming, leads to Tropical Starwalker Bird's room. Platswap statue location Garden first dash path top.png
Way Home North of the SAVE point, requires climbing to get to. Path goes to the Shrine. Platswap statue location Garden Way Home west.png
Way Home In the room east of the SAVE point. Beanstalk path goes to the Cliffs. Platswap statue location Garden Way Home east.png
Shrine Appears after collecting the Petal Feather, path goes to Way Home. Platswap statue location Garden Shrine.png
Cliffs
Beginning Reachable by platforming from Way Home, climbing from the Beginning's SAVE point. Path goes both ways. Platswap statue location Cliffs entrance.png
Platswap statue screenshot Cliffs Seth room bottom.png
Platswap statue screenshot Cliffs Seth room top.png
Platswap statue screenshot Cliffs yellow bottom.png
Platswap statue screenshot Cliffs yellow top.png
Platswap statue screenshot Cliffs pre shop.png
Platswap statue screenshot Cliffs orange bottom.png
Platswap statue screenshot Cliffs orange top.png
Platswap statue screenshot Cliffs purple top.png
Platswap statue screenshot Cliffs purple bottom.png
Platswap statue screenshot Cliffs Seth fight bottom.png
Platswap statue screenshot Cliffs Seth fight top.png
Flower Castle
Platswap statue screenshot Castle East doors bottom.png
Platswap statue screenshot Castle East doors top.png
Platswap statue screenshot Castle East puzzle.png
Platswap statue screenshot Castle East Orange.png
Platswap statue screenshot Castle East Orange climb.png
Platswap statue screenshot Castle East Orange reveal bottom.png
Platswap statue screenshot Castle East Orange reveal top.png
Platswap statue screenshot Castle East pink puzzle.png
Zen rock path,
west wing
Platswap statue screenshot Castle West first.png
Platswap statue screenshot Castle West documents.png
Platswap statue screenshot Castle West key path.png
Yellow's show,
west wing
Platswap statue screenshot Castle West punishment right.png
Yellow's show,
west wing
Platswap statue screenshot Castle West punishment left.png
Platswap statue screenshot Castle West outside.png
Top of Castle
Platswap statue screenshot Castle Top Yellow Blue bottom.png
Platswap statue screenshot Castle Top Yellow Blue top.png
Platswap statue screenshot Castle Top Shi left.png
Platswap statue screenshot Castle Top Shi right.png
Platswap statue screenshot Castle Top auto.png
Platswap statue location Annoying Dog room.png
Pink Door location.png
Platswap statue screenshot Castle Top flower fight.png

创建与开发

While the general platforming mechanic was created by Toby Fox himself, the bounce flower mechanic was created by Taxiderby.[5]

画廊

琐事

  • 落地时按【↓】键会使Kris的站位降低1像素。这可能致敬了《铲子骑士:无尽宝藏》,该作中的可玩角色均会对该输入产生相似的反馈。

注解

  1. 1.0 1.1 Based on default Feather settings

参考

  1. (By the way, we can only jump three tiles high.) - Ralsei, "Yes", "Ralsei's advice please", Chapter 5
  2. gml_Object_obj_plat_enm_aqua_miniboss_Create_0 脚本,第 1–5 行,第五章
  3. gml_Object_obj_plat_enm_book_simple_Create_0 脚本,第 1–2 行,第五章
  4. gml_Object_obj_plat_enm_yellow_punishmentgun_Create_0 脚本,第 1–2 行,第五章
  5. I didn’t come up with the big one, that was toby, but several of the gimmicks within it were my idea. I can’t imagine the chapter without ⬆️🌼